=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Cyberbots
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 5.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Boost
         2.3  Weapon
         2.4  Critical Part
      3. Characters
         3.1  Blodia 
         3.2  Swordsman 
         3.3  Riot  
         3.4  Reptos 
         3.5  Lightning 
         3.6  Jackal 
         3.7  Fordy
         3.8  Tarantula 
         3.9  Killer Bee 
         3.10 Guldin
         3.11 Vise   
         3.12 Cyclone 
   ``````````````````````````
         3.13 Super-8
         3.14 Gaits 
         3.15 Helion
         3.16 Warlock 
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        LA - Light Attack     A - Any Attack
    \ | /          b - Back           HA - Heavy Attack     + - And 
  b--   --f        u - Up             B - Boost             / - Or  
    / | \          d - Down           W - Weapon            , - Then  
  db  d  df                              
                                      

 qcf - quarter circle forward (d, df, f)
 qcb - quarter circle back (d, db, b)
 hcf - half circle forward (b, db, d, df, f)
 hcb - half circle back (f, df, d, db, b)



===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************


Standard Throw       f/b + A close                refer to the character's 
                                                    movelist for a detailed 
                                                    list of their throws


Dash Forward         f, f / B                     consumes Boost Meter
  Charge Attack One  LA
  Charge Attack Two  HA
Long Dash Forward    f, f (and hold f) / hold B   consumes Boost Meter
  Charge Attack One  LA
  Charge Attack Two  HA
Dash Backward        b, b / b + B                 consumes Boost Meter
  Retreat Attack One LA
  Retreat Attack Two HA
Long Dash Backward   b, b (and hold b)/ hold      consumes Boost Meter
                       b + B
  Retreat Attack One LA
  Retreat Attack Two HA


High Block           b
Low Block            db                           does not block overheads
Air Block            ub/u/uf, b


Safe Fall            tap B after being knocked
                       down
Recover Back         hold b after hitting the
                       ground
Recover Forward      hold f after hitting the
                       ground



Power Charge         hold down LA+HA              charges energy directly into
                                                    your super meter; if you
                                                    are hit while charging, you
                                                    will automatically lose
                                                    your critical part
Giga Crush           LA+HA when super meter is    
                       full
Hyper Mode           fill the super meter         lasts for 10 seconds or ends
                       completely                   when a Super or Giga Crush
                                                    is used; attacks deal 
                                                    slightly more damage during
                                                    this mode


Super                qcf, qcf + A when super      the super meter fills when an
                       meter is full                attack strikes or is 
                                                    blocked


*************
* 2.2 Boost *
*************

    The Boost Meter is located underneath the character's lifebar next to their
name.  Using dashes or pressing the B button will drain the Boost Meter.  Once
empty, you must wait for it to auto refill to use a Boost maneuver again.


General Boost Moves:

Dash Forward         B
Dash Backward        b + B
Hover                B in air
Air Dash             f + B in air
Air Back Dash        b + B in air
Boost Climb          u + B in air
Boost Climb Forward  uf + B in air
Boost Climb Back     ub + B in air
Boost Descend For.   df + B in air
Boost Descend Back   db + B in air
Slow Landing         d + B in air

 
**************
* 2.3 Weapon *
**************

    The Weapon Meter is located above the character's lifebar labeled with a 
"W".  Using your weapon by pressing the W button will drain the Weapon Meter.
The Weapon Meter must be completely full to use a weapon attack, so you must
wait for the meter auto refill to use a Weapon maneuver again.


*********************
* 2.4 Critical Part *
*********************

    Your critical part is the main arm of your robot.  Without it, you are 
unable to perform a variety of attacks and specials.  A robot will lose it's
critical part after the meter above their lifebar marked with an "A" depletes
completely.  Every strike you take from the opponent drains the meter.  It will
auto refill, but if you continue to take strikes the meter will empty 
completely.  Once empty, the main arm of your robot will fly off.  To pick it
back up you must walk over the arm piece.  If the arm piece is way off screen,
the arm will automatically drop from the sky and reattach to your robot.  Note
that Super-8, Helion, and Warlock have no critical part to lose.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Blodia                                                                  *
*******************************************************************************
Colors
------
1P - Red
2P - Blue



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Laser Blade          HA in air                    overhead
One                  LA                           will not work if you are 
                                                    missing your critical part
  Two                LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Machine Pumper       HA                           2 hits
                                                       
                                                        
Command Moves
-------------
Slide Drill          Dash Forward, LA
Retreat Drill        Dash Backward, LA
Shoulder Charge      Dash Forward, HA             becomes Slide Drill if you 
                                                    are missing your critical
                                                    part
Retreat Shoulder     Dash Backward, HA            becomes Retreat Drill if you 
                                                    are missing your critical
                                                    part
Knee Blades          d + HA in air                can perform another air
                                                    attack after move; 
                                                    overhead; can hit an 
                                                    opponent who's on the floor
Arc Sweep            d + HA                       must be blocked low
  Quick Pursue       u + A


Special Moves
-------------
Break Shaft          hcf + A                      from far, the blades will 
                                                    simply strike you; from 
                                                    close, Blodia will catch
                                                    and blast the opponent
                                                    (must connect and NOT be
                                                    blocked); will not work
                                                    if you are missing your
                                                    critical part
Full Metal Charge    f, d, df + A                 LA=short, HA=far
Gatling Rod          qcb + A                      LA=stationary, HA=slight 
                                                    dash; will not work if you
                                                    are missing your critical 
                                                    part
Needle Press         d, u + A when opponent is    pursue attack
                       down
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
Direct Press         f, df, d + HA close when     unblockable; will not work
                       opponent is missing          if you are missing your
                       critical part                critical part
Giga Burst           LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
BIT High Blast       W                            
BIT Low Blast        d + W                        can hit an opponent who's on
                                                    the floor
BIT Upward Blast     f + W                        
BIT Straight Air B.  W in air                     
BIT Downward Air B.  d + W in air                 can hit an opponent who's on
                                                    the floor       
BIT Upward Air B.    u + W in air                 
         

Super
-----
Planet Smasher       qcf, qcf + A                 dash in must touch the 
                                                    opponent for the entire 
                                                    super to come out; will not
                                                    work if you are missing 
                                                    your critical part





*******************************************************************************
* 3.2 Swordsman                                                               *
*******************************************************************************
Colors
------
1P - Green
2P - Dark Gray



Throws
------
Death Cutter         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more slashes; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part


Basic Moves
-----------
Stretch Treads       HA in air                    overhead
Mega Sword Thrust    HA                           will not work if you are 
                                                    missing your critical part
Down Slash           LA                           will not work if you are 
                                                    missing your critical part
  Side Slash         LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Sky Slash        HA                           Side Slash must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
  Sky Slash          HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
                                                       
                                                        
Command Moves
-------------
Default E Slicer     Dash Forward, d + LA
Default Ret. E. S.   Dash Backward, d + LA
E Slicer             Dash Forward, LA when you
                       are missing your
                       critical part
E Slicer             Dash Backward, LA when you
                       are missing your
                       critical part
Dangerous Roller     Dash Forward, HA
Trick Roller         Dash Backward, HA
Giant Drill          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Sneaky Treads        d + HA                       must be blocked low


Special Moves
-------------
G Splasher           qcf + A                      LA=shot, HA=long; move must
                                                    connect (not blocked) to 
                                                    perform the entire 
                                                    maneuver; if the move is 
                                                    started from very far away
                                                    and hits, the opponent will
                                                    only be knocked down; can
                                                    hit an opponent who's on
                                                    the floor
Slay Sword           hcb + A (hold A to           LA=short, HA=long; will not
                       empower)                     work if you are missing your
                                                    critical part
Photon Splash        b, d, db + A                 LA=blasts are all high, 
                                                    HA=blasts are spread
                                                    (high, mid, low)
Air Photon Splash    b, d, db + A in air          LA=blasts are all high,
                                                    HA=blasts are all low
Vertical Gears       d, u + HA       
Giga Burst           LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor
                       

Weapon
------
Mid Trap Launcher    W                            can be destroyed at it's
                                                    base with low attacks;
                                                    if move connects (not
                                                    blocked), it will stun the
                                                    opponent for a short time
Short Trap Launcher  d + W                        can be destroyed at it's
                                                    base with low attacks;
                                                    if move connects (not
                                                    blocked), it will stun the
                                                    opponent for a short time
Far Trap Launcher    W in air                     can be destroyed at it's
                                                    base with low attacks;
                                                    if move connects (not
                                                    blocked), it will stun the
                                                    opponent for a short time


Super
-----
Crescent Tornado     qcf, qcf + A                 will not work if you are 
                                                    missing your critical part





*******************************************************************************
* 3.3 Riot                                                                    *
*******************************************************************************
Colors
------
1P - Yellow
2P - Gold



Throws
------
Mighty Hand          f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Slam     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Flame Wheel          LA in air                    overhead
Full Blast           HA in air                    overhead

                                    
Command Moves
-------------
Low Roller           Dash Forward, LA
Retreat Roller       Dash Backward, LA
Mighty Drill         Dash Forward, HA
Trick Drill          Dash Backward, HA
Landing              d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Ground Flames        d + HA                       must be blocked low


Special Moves
-------------
Dyna Blow            qcf + A                      LA=short, HA=long; will not
                                                    work if you are missing 
                                                    your critical part
Air Dyna Blow        qcf + A in air               LA=short, HA=long; will not
                                                    work if you are missing 
                                                    your critical part
Riot Strike          f, d, df + A                 LA=reappears short, 
                                                    HA=reappears long; can hit
                                                    an opponent who's on the 
                                                    floor
Super Riot Strike    f, d, df + LA+HA             can hit an opponent who's on
                                                    the floor
Air Riot Strike      f, d, df + A in air          LA=reappears short, 
                                                    HA=reappears long; can hit
                                                    an opponent who's on the 
                                                    floor
Super Air Riot S.    f, d, df + LA+HA in air      can hit an opponent who's on
                                                    the floor
Death Bolt           hcb + A                      LA=fast, HA=slow; must be 
                                                    blocked low; can hit an 
                                                    opponent who's on the floor
Flame Grip           b, d, db + LA                will not work if you are
                                                    missing your critical part
Death Grip           b, d, db + HA                move must connect (not 
                                                    blocked) to perform the
                                                    entire maneuver; there are
                                                    some cases (such as when
                                                    the opponent is just 
                                                    getting off the ground,
                                                    trying to use this in a
                                                    combo, etc.) that you will
                                                    not get a throw, but 
                                                    instead a Flame Grip that
                                                    deals more hits; special 
                                                    will not work if you are
                                                    missing your critical part
Violent Squeeze      f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more squeezes; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or if your opponent is 
                                                    missing their critical part
Giga Burst           LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor

                 
Weapon
------
Pulse Laser Rain     W                            can hit an opponent who's on
                                                    the floor
Sky Pulse Laser      f + W
Ducking Pulse Laser  d + W                        can hit an opponent who's on
                                                    the floor
High Pulse Laser R.  W in air                     can hit an opponent who's on
                                                    the floor


Super
-----
Graviton Field       qcf, qcf + A                 can hit a ground opponent
                                                    (only 1 hit)



 

*******************************************************************************
* 3.4 Reptos                                                                  *
*******************************************************************************
Colors
------
1P - Light Blue
2P - Off White



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part
Heavy Drop           any direction except u +     will not work if you are
                       A close in air               missing your critical part


Basic Moves
-----------
Drill Bit            HA in air                    all hits are overheads
One                  LA                           will not work if you are 
                                                    missing your critical part
  Two                LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Blast Uppercut       HA                           2 hits
                                                       
                                                        
Command Moves
-------------
Slide Drill          Dash Forward, LA
Retreat Drill        Dash Backward, LA
Power Punch          Dash Forward, HA             becomes Slide Drill if you 
                                                    are missing your critical
                                                    part
Retreat Punch        Dash Backward, HA            becomes Retreat Drill if you 
                                                    are missing your critical
                                                    part
Drill Blades         d + HA in air                can perform another air
                                                    attack after move; 
                                                    overhead; can hit an 
                                                    opponent who's on the floor
Energy Chop          d + HA


Special Moves
-------------
Violence Wind        hcf + LA
Violence Winds       hcf + HA                     move must connect (not 
                                                    blocked) for entire
                                                    maneuver to come out
Risky Nail           f, d, df + A                 HA version grounds opponent;
                                                    will not work if you are 
                                                    missing your critical part
Satellite Force      qcb + A/LA+HA                LA=beams appear short, 
                                                    HA=beams appear medium, 
                                                    LA+HA=beams appear far; 
                                                    will not work if you are 
                                                    missing your critical part;
                                                    can hit an opponent who's on
                                                    the floor
Dunk                 d, d + A close               unblockable; will not work if
                                                    you are missing your 
                                                    critical part
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or your opponent is missing
                                                    their critical part
Giga Rain            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
Thin Laser Cannon    tap W
Thick Laser Cannon   W
Thin Low Laser C.    d + quick tap of W
Thick Low Laser C.   d + W
Thin Air Laser C.    tap W in air
Thick Air Laser C.   W in air                
         

Super
-----
Thunder Shaking      qcf, qcf + A                 dash in must connect (not 
                                                    blocked) for entire super
                                                    to come out





*******************************************************************************
* 3.5 Lightning                                                               *
*******************************************************************************
Colors
------
1P - Pale Purple w/ Purple trim
2P - Yellow w/ Dark Gray trim



Throws
------
Shock Punch          f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Grinding Treads      LA in air                    all hits are overheads
Stretch Treads       HA in air                    overhead
Heavy Jolt           HA                           will not work if you are 
                                                    missing your critical part
Quick Shock          LA                           will not work if you are 
                                                    missing your critical part
  Punch              LA                           first part must touch the
                                                    opponent (block or not) for
                                                    this to come out
                                                       
                                                        
Command Moves
-------------
E Slicer             Dash Forward, LA 
Retreat E Slicer     Dash Backward, LA 
Tread Smash          Dash Forward, HA
Retreat Tread        Dash Backward, HA
Giant Drill          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Sneaky Treads        d + HA                       must be blocked low
Upward Heavy Jolt    f + HA                       will not work if you are 
                                                    missing your critical part


Special Moves
-------------
Sparkle Laser        qcf + LA                     stuns opponent for a short
                                                    while; will not work if you
                                                    are missing your critical 
                                                    part
Upward Sparkle Laser qcf + HA                     will not work if you are 
                                                    missing your critical part
Rolling Gear         Charge d for 1 second,       LA=straight, HA=upwards; can
                       u + A                        hit an opponent who's on 
                                                    the floor
Air Rolling Gear     Charge d for 1 second,       LA=straight, HA=upwards; can
                       u + A in air                 hit an opponent who's on
                                                    the floor
Thunder Rain         d, d + A                     LA=quick, HA=lasts long; will 
                                                    not work if you are missing
                                                    your critical part; can hit
                                                    an opponent who's on the 
                                                    floor
Vertical Gears       d, u + HA   
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Rain            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
Missile Launcher     W
Ducking Missiles     d + W
Air Missiles         W in air               
         

Super
-----
Thunder Shaking      qcf, qcf + A                 will not work if you are 
                                                    missing your critical part;
                                                    must touch opponent
                                                    (blocked or not) to perform
                                                    the entire super





*******************************************************************************
* 3.6 Jackal                                                                  *
*******************************************************************************
Colors
------
1P - Dark Gray
2P - Blue-Green



Throws
------
Cross Whip           f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more whips; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Whip Slash           LA                           will not work if you are 
                                                    missing your critical part
  Punch              LA                           first part must touch the
                                                    opponent (block or not) for
                                                    this to come out
                                                       
                                                        
Command Moves
-------------
Multi Driller        Dash Forward, LA
Retreat Driller      Dash Backward, LA
Jet Slide            Dash Forward, HA              
Trick Jet Slide      Dash Backward, HA             
Quad Spikes          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Ducking Whip         d + HA                       will not work if you are 
                                                    missing your critical part


Special Moves
-------------
Heat Grapple         qcf + LA                     whip must connect (not 
                                                    blocked) to perform entire
                                                    maneuver; will not work if
                                                    you are missing your 
                                                    critical part
High Heat Grapple    qcf + HA                     must connect whip (not 
                                                    blocked) to perform entire
                                                    maneuver; will not work if
                                                    you are missing your 
                                                    critical part
Dizzy Boomerang      qcb + A                      LA=short, HA=far
Air Dizzy Boomerang  qcb + A in air               LA=short, HA=far
Jackal Stamp         Charge down for 1 second,    LA=4 hits, HA=6 hits;
                       u + A                        overhead; must connect (not
                                                    blocked) to perform the 
                                                    entire maneuver; can hit
                                                    an opponent who's on the 
                                                    floor
Whip Sting           tap A rapidly                LA=quick, HA=lasts longer
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Rain            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
BIT High Blast       W                            
BIT Low Blast        d + W                        can hit an opponent who's on
                                                    the floor
BIT Upward Blast     f + W                        
BIT Straight Air B.  W in air                     
BIT Downward Air B.  d + W in air                 can hit an opponent who's on
                                                    the floor
BIT Upward Air B.    u + W in air  
Laser Screen High    qcf + W                      
Laser Screen Low     f, df, d + W                 if projectile hits (not
                                                    blocked) the opponent will
                                                    be stunned for a short 
                                                    period of time 

         
Super
-----
Assault Bits         qcf, qcf + A                 whip must connect (not 
                                                    blocked) for entire super
                                                    to come out; will not work
                                                    if you are missing your 
                                                    critical part





*******************************************************************************
* 3.7 Fordy                                                                   *
*******************************************************************************
Colors
------
1P - Yellow
2P - Pink



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Buzzsaw              HA in air                    all hits are overheads; can
                                                    hit an opponent who's on
                                                    the floor
Flame Upper          HA                           will not work if you are 
                                                    missing your critical part
Punch                LA                           will not work if you are 
                                                    missing your critical part
  Quick Energy       LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Mega Upper       HA                           Quick Energy must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
  Mega Upper         HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
                                                       
                                                        
Command Moves
-------------
Ground Saws          Dash Forward, LA
Retreat Drill        Dash Backward, LA
Matrix Ball          Dash Forward, HA             
Trick Matrix Ball    Dash Backward, HA            
Hidden Gear          d + HA in air                this is NOT an overhead; can
                                                    hit an opponent who's on
                                                    the floor
Dangerous Wheels     d + HA                       must be blocked low


Special Moves
-------------
Iron Nail            qcf + A                      HA version hits twice; will
                                                     not work if you are 
                                                    missing your critical part
Sunrise Blade        f, d, df + A                 LA=short, HA=far
Drill Anchor         Charge b for 1 second,       chain must connect (not
                       f + LA                       blocked) to perform the
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
Spiral Anchor        Charge b for 1 second,       chain must connect (not
                       f + HA                       blocked) to perform the
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
Fordy Beat           LA, W, HA                    
  Fordy Break        LA, W, HA, LA                must connect (not blocked)
                                                    for the entire move to come
                                                    out
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Strike          LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
Homing Missile       W                            tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Low Homing Missile   d + W                        tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Air Homing Missile   W in air                     tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Dual Homing Missile  qcf + W                      tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor 
Dual Air Homing M.   qcf + W in air               tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor             
         

Super
-----
Nebulous Dream       qcf, qcf + A                





*******************************************************************************
* 3.8 Tarantula                                                               *
*******************************************************************************
Colors
------
1P - Orange
2P - Off White



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Chain Spike Smasher  HA in air                    overhead
Claw                 LA                           will not work if you are 
                                                    missing your critical part
  Surprise Energy    LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Max Push         HA                           Surprise Energy must touch
                                                    the opponent (blocked or
                                                    not) for this to come out
  Max Push           HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Claw Scoop           HA                           2 hits
                                                       
                                                        
Command Moves
-------------
Low Helicopter       Dash Forward, LA
Retreat Helicopter   Dash Backward, LA
Jet Slide            Dash Forward, HA              
Trick Jet Slide      Dash Backward, HA  
Quad Spikes          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor          
Containment Blast    d + HA                       


Special Moves
-------------
Powered Wrecker      qcf + LA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  Wrecker Slam       P
  Wrecker Missiles   qcb + A
Upward Powered W.    qcf + HA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  Wrecker Slam       P
  Wrecker Missiles   qcb + A
Air Powered Wrecker  qcf + LA in air / f, df,     claw must connect (not 
                       d + LA in air                blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  Wrecker Slam       P
  Wrecker Missiles   qcb + A
Upward Air P. W.     qcf + HA in air               claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  Wrecker Slam       P
  Wrecker Missiles   qcb + A
Downward Air P. W.   f, df, d + HA in air         claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  Wrecker Slam       P
  Wrecker Missiles   qcb + A
Rising Tornado       f, d, df + A                 LA=long and low, HA=short and
                                                    high
Falling Winds        b, d, db + A                 LA=short and steep descent,
                                                    HA=long and straight across

Tarantula Stamp      Charge down for 1 second,    LA=4 hits, HA=6 hits;
                       u + A                        overhead; must connect (not
                                                    blocked) to perform the 
                                                    entire maneuver; can hit 
                                                    an opponent who's on the 
                                                    floor
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Strike          LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor
                       

Weapon
------
Missile Launcher     W
Missile Rain         d + W
Air Missiles         W in air              
         

Super
-----
Falling Destroy      qcf, qcf + A                 jump in must connect to 
                                                    perform the entire super;
                                                    the jump in is unblockable;
                                                    will not work if you are 
                                                    missing your critical part





*******************************************************************************
* 3.9 Killer Bee                                                              *
*******************************************************************************
Colors
------
1P - Off White w/ Red trim
2P - Light Blue w/ Orange trim



Throws
------
Death Cutter         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more slashes; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part
Air Toss             any direction except u +     will not work if you are
                       A close in air               missing your critical part


Basic Moves
-----------
Flame Wheel          LA in air                    overhead
Full Blast           HA in air                    overhead
Down Slash           LA                           2 hits; will not work if you
                                                    are missing your critical
                                                    part
  Side Slash         LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Mega Sword T.    HA                           Side Slash must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
  Mega Sword Thrust  HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Heavy Down Slash     HA                           2 hits
                                                       
                                                        
Command Moves
-------------
Low Roller           Dash Forward, LA
Retreat Roller       Dash Backward, LA
Roller Hop           Dash Forward, HA
Trick Roller Hop     Dash Backward, HA
Landing              d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Low Flame Wheel      d + LA                       must be blocked low
Ground Flames        d + HA                       must be blocked low


Special Moves
-------------
Killer Screw Strai.  qcf + LA                     can hit an opponent who's on
                                                    the floor
  Killer S. Straight f + A                        can hit an opponent who's on
                                                    the floor
  Killer S. Diagonal uf + A
  Killer Screw Up    u + A
Killer Screw Diag.   qcf + HA
  Killer S. Straight f + A
  K. S. Down Diag.   df + A                       can hit an opponent who's on
                                                    the floor
  Killer Screw Down  d + A                        can hit an opponent who's on
                                                    the floor
Killer Screw Up.     qcf + LA+HA
  Killer S. Straight f + A
  K. S. Down Diag.   df + A                       can hit an opponent who's on
                                                    the floor
  Killer Screw Down  d + A                        can hit an opponent who's on
                                                    the floor
Air Killer S. Strai. qcf + LA in air
  Killer S. Straight f + A
  K. S. Down Diag.   df + A                       can hit an opponent who's on
                                                    the floor
  Killer Screw Down  d + A                        can hit an opponent who's on
                                                    the floor
Air K. S. Down Diag. qcf + HA in air              can hit an opponent who's on
                                                    the floor
  Killer S. Straight f + A                        can hit an opponent who's on
                                                    the floor
  Killer S. Diagonal uf + A
  Killer Screw Up    u + A
Air Killer S. Down   qcf + LA+HA in air           can hit an opponent who's on
                                                    the floor
  Killer S. Straight f + A                        can hit an opponent who's on
                                                    the floor
  Killer S. Diagonal uf + A
  Killer Screw Up    u + A
Killer Bee Strike    f, d, df + A                 LA=reappears short, 
                                                    HA=reappears long; can hit
                                                    an opponent who's on the 
                                                    floor
Slay Sword           hcb + A (hold A to           LA=short, HA=long; will not
                       empower)                     work if you are missing your
                                                    critical part
Killer Eye           Charge b for 1 second,
                       f + LA
Killer Eye Trio      Charge b for 1 second,
                       f + HA
Giga Strike          LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor

                 
Weapon
------
High Mine Launch     W                            if opponent touches the mine
                                                   it will explode; if not, the
                                                   mine will land on the ground
                                                   and explode one second 
                                                   later; the ground mine will
                                                   also explode if the opponent
                                                   walks over it
Far Mine Launch      f + W                        if opponent touches the mine
                                                   it will explode; if not, the
                                                   mine will land on the ground
                                                   and explode one second 
                                                   later; the ground mine will
                                                   also explode if the opponent
                                                   walks over it
Ducking Mine Launch  d + W                        if opponent touches the mine
                                                   it will explode; if not, the
                                                   mine will land on the ground
                                                   and explode one second 
                                                   later; the ground mine will
                                                   also explode if the opponent
                                                   walks over it
Air Mine Launch      W in air                     if opponent touches the mine
                                                   it will explode; if not, the
                                                   mine will land on the ground
                                                   and explode one second 
                                                   later; the ground mine will
                                                   also explode if the opponent
                                                   walks over it


Super
-----
Delta Blast          qcf, qcf + A                 will not work if you are 
                                                    missing your critical part





*******************************************************************************
* 3.10 Guldin                                                                 *
*******************************************************************************
Colors
------
1P - Green
2P - Blue



Throws
------
Lifting Press        f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more hits; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Tread Fire           HA in air                    this is NOT an overhead; can
                                                    hit an opponent who's on
                                                    the floor
One                  LA                           will not work if you are 
                                                    missing your critical part
  Two                LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Double Hammer    HA                           Two must touch the opponent 
                                                    (blocked or not) for this
                                                     to come out
  Double Hammer      HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Hidden Spike         HA                           2 hits
                                                       
                                                        
Command Moves
-------------
Low Tread Blades     Dash Forward, LA
Retreat Tread Blades Dash Backward, LA
Crunch Charge        Dash Forward, HA             
Trick Crunch Charge  Dash Backward, HA            
Mega Drop            d + HA in air                can perform another air
                                                    attack after move; 
                                                    overhead; can hit an 
                                                    opponent who's on the floor
Mid Tread Blades     d + HA                       


Special Moves
-------------
Gul Lariat           qcf + LA                     will not work if you are
                                                    missing your critical part
Double Gul Lariat    qcf + HA                     will not work if you are
                                                    missing your critical part
Gul Wheel            f, d, df + LA                can juggle opponent after
                                                    move connects (not blocked)
Double Gul Wheel     f, d, df + HA
Sky Gul Lariat       qcb + A                      LA=low, HA=high; will not 
                                                    work if you are missing
                                                    your critical part
Heavy Dive           B in air, d + HA
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Ring            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor
         

Weapon
------
Flame Thrower        W
High Flame Thrower   W when opponent is in air
Flame Thrower Rise   press and hold W
Flame Thrower Lower  press and hold W when
                       opponent is in air
Low Flame Thrower    d + W
Duck High Flame T.   d + W when opponent is in
                       air
Low Flame T. Rise    hold d and press and hold
                       W
Duck Flame T. L.     hold d and press and hold
                       W when opponent is in
                       the air
Air Flame Thrower    W in air
Air High Flame T.    W in air when opponent is
                       in air
Air Flame T. S.      press and hold W in air
Air Flame T. L.      press and hold W in air
                       when opponent is in air              
         

Super
-----
Gul Burning          qcf, qcf + A                 





*******************************************************************************
* 3.11 Vise                                                                   *
*******************************************************************************
Colors
------
1P - Purple
2P - Gamboge



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Slam     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Grinding Treads      LA in air                    all hits are overheads
Spiked Wheel         HA in air                    overhead
Quick Claw           LA                           will not work if you are 
                                                    missing your critical part
  Poke               LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Claw Uppercut    HA                           Poke must touch the opponent 
                                                    (blocked or not) for this
                                                     to come out
  Claw Uppercut      HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
Straight Claw        HA                           2 hits

                        
Command Moves
-------------
E Slicer             Dash Forward, LA
Retreat E Slicer     Dash Backward, LA
Claw Upper           Dash Forward, HA             becomes E Slicer if you are 
                                                    missing your critical part
Retreat Claw Upper   Dash Backward, HA            becomes Retreat E Slicer if 
                                                    you are missing your 
                                                    critical part
Giant Drill          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Sneaky Treads        d + HA                       must be blocked low


Special Moves
-------------
Capture Device       qcf + LA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E Typhoon          qcb + A
Diagonal Capture D.  qcf + HA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E Typhoon          qcb + A
Upward Capture D.    qcf + LA+HA                  claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E-Typhoon          qcb + A
Charge Capture       hcf + LA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E Typhoon          qcb + A
Charge Diagonal C.   hcf + HA                     claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E Typhoon          qcb + A
Charge Upward C.     hcf + LA+HA                  claw must connect (not 
                                                    blocked) to perform the 
                                                    entire move; will not work
                                                    if you are missing your 
                                                    critical part
  E Typhoon          qcb + A
Body Scrap           f, d, df + A close           unblockable; will not work
                                                    if you are missing your 
                                                    critical part
G Splasher           qcb + LA                     move must connect (not
                                                    blocked) to perform the 
                                                    entire maneuver; can hit
                                                    an opponent who's on the 
                                                    floor
E Pressure           qcb + HA                     move must connect (not
                                                    blocked) to perform the 
                                                    entire maneuver; can hit 
                                                    an opponent who's on the 
                                                    floor
Vertical Gears       d, u + HA   
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Ring            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor

               
Weapon
------
Homing Missile       W                            tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Low Homing Missile   d + W                        tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Air Homing Missile   W in air                     tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor
Dual Homing Missile  qcf + W                      tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor 
Dual Air Homing M.   qcf + W in air               tracks opponent slightly; can
                                                    hit an opponent who's on
                                                    the floor  


Super
-----
G Typhoon            qcf, qcf + A                 claw must connect to perform
                                                    the entire super; the claw
                                                    grab is unblockable; will 
                                                    not work if you are missing
                                                    your critical part





*******************************************************************************
* 3.12 Cyclone                                                                *
*******************************************************************************
Colors
------
1P - Blue
2P - Green



Throws
------
Drilling             f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more drills; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + HA when close to       will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Chain Spike Smasher  LA+HA in air                 overhead
Quick Drill          LA                           will not work if you are 
                                                    missing your critical part
  Drill Swipe        LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
    Final Drill      HA                           Drill Swipe must touch the 
                                                    opponent (blocked or not)
                                                    for this to come out
  Final Drill        HA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
                                                       
                                                        
Command Moves
-------------
Low Helicopter       Dash Forward, LA
Retreat Helicopter   Dash Backward, LA
Jet Slide            Dash Forward, HA              
Trick Jet Slide      Dash Backward, HA             
Quad Spikes          d + HA in air                overhead; can hit an opponent
                                                    who's on the floor
Containment Blast    d + HA                       must be blocked low


Special Moves
-------------
Drill Cannon         qcf + LA (hold A to          will not work if you are 
                       delay and empower)           missing your critical part
High Drill Cannon    qcf + HA (hold A to          will not work if you are
                       delay and empower)           missing your critical part
Air Drill Cannon     qcf + LA in air              will not work if you are 
                                                    missing your critical part
Down Air Drill C.    qcf + HA in air              will not work if you are 
                                                    missing your critical part;
                                                    can hit an opponent who's 
                                                    on the floor
Hyper DD             f, b, f + A                  will not work if you are 
                                                    missing your critical part
  Drill Power        tap A rapidly
Cyclone Stamp        Charge down for 1 second,    LA=4 hits, HA=6 hits;
                       u + A                        overhead; must connect (not
                                                    blocked) to perform the 
                                                    entire maneuver; can hit
                                                    an opponent who's on the 
                                                    floor
Giga Ring            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
High Mines Launch    W                            if opponent touches the mines
                                                   they will explode; if not,
                                                   the mines will land on the 
                                                   ground and explode one 
                                                   second later; the ground 
                                                   mines will also explode if
                                                   the opponent walks over them
Ducking Mines Launch  d + W                       if opponent touches the mines
                                                   they will explode; if not,
                                                   the mines will land on the 
                                                   ground and explode one 
                                                   second later; the ground 
                                                   mines will also explode if
                                                   the opponent walks over them
Air Mine Launch      W in air                     if opponent touches the mine
                                                   it will explode; if not, the
                                                   mine will land on the ground
                                                   and explode one second 
                                                   later; the ground mine will
                                                   also explode if the opponent
                                                   walks over it
Far D3 Bomb          qcf + W
Short D3 Bomb        qcb + W


Super
-----
Final DD             qcf, qcf + A                 will not work if you are
                                                    missing your critical part



```````````````````````````````````````````````````````````````````````````````



*******************************************************************************
* 3.13 Super-8                                                                *
*******************************************************************************

To use Super-8, enter the following very quickly after selecting your robot:  
    up, right, down, left, down, right, LA, up, left, down, right, HA


Colors
------
1P - Pink
2P - Red-Orange



Throws
------
Plasma Destroyer     f/b + A close          
Plasma Destroyer D   f/b + A when close to       
                       downed opponent             


Basic Moves
-----------
Bomb Trio            HA in air                    the bombs will either explode
                                                    on contact, or 1 second
                                                    after being thrown from
                                                    Super-8
One Two Poke         LA                           2 hits
Raging Rise          HA                           4 hits

                            
Command Moves
-------------
Super Twirl          Dash Forward, LA
Trick Twirl          Dash Backward, LA
Collapse Slide       Dash Forward, HA             
Trick Collapse Slide Dash Backward, HA            
Spider Drill         d + HA in air                overhead
Low Arm              d + LA                       must be blocked low


Special Moves
-------------
Red Omega            hcf + A                      HA version has the magnet 
                                                    take off more damage before
                                                    slamming the opponent; the
                                                    magnet must connect (not
                                                    blocked) with the opponent
                                                    with the magnet just 
                                                    touching them to perform
                                                    the entire move (any other
                                                    distance and the magnet
                                                    will just smack the 
                                                    opponent)
Octopus Jr. Crawler  f, d, df + LA                must be blocked low; can hit
                                                    an opponent who's on the 
                                                    floor
Octopus Jr. Swimmer  f, d, df + HA                can hit an opponent who's on
                                                    the floor
Octopus Jr. Stinger  f, d, df + LA+HA             can hit an opponent who's on
                                                    the floor
Devil X              d, u + LA                    must be blocked low; can hit
                                                    an opponent who's on the 
                                                    floor
Final O              d, u + HA                    can hit an opponent who's on
                                                    the floor
Giga Laser           LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor
                              
              
Weapon
------
Missile Barrage      W / d + W
Air Missile Barrage  W in air
Hell Delta 1         hcf + W
Hell Delta 2         qcf + W
Hell Delta 3         f, d, df + W
Super Gamma          d, u + W                     if move connects (not
                                                    blocked) the opponent will
                                                    be stunned for a short
                                                    period of time


Super
-----
Deathsaturn Sigma    qcf, qcf + A                 missiles will either explode
                                                    on contact, or 1 second
                                                    after being thrown from
                                                    Super-8; can hit an 
                                                    opponent who's on the floor





*******************************************************************************
* 3.14 Gaits                                                                 *
*******************************************************************************

To use Gaits, enter the following very quickly after selecting your robot:  
                         LA, HA, B, W, LA, B


Colors
------
1P - Gray
2P - Green



Throws
------
Punching Bag         f/b + LA close               shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more punches; will not work
                                                    if you are missing your 
                                                    critical part
Overhead Toss        f/b + HA close               will not work if you are 
                                                    missing your critical part
Pick Up And Toss     f/b + A when close to        will not work if you are
                       downed opponent              missing your critical part


Basic Moves
-----------
Saw Blades           LA in air                    all hits are overheads
Blast Boots          HA in air                    this is NOT an overhead
Blast Away           tap HA rapidly in air        this is NOT an overhead
Punch                LA                           will not work if you are 
                                                    missing your critical part
  Down Punch         LA                           first part must touch the
                                                    opponent (blocked or not)
                                                    for this to come out
                                                       
                                                        
Command Moves
-------------
Jawing Punch         Dash Forward, LA             becomes Energy Kick if you 
                                                    are missing your critical
                                                    part
Trick Jawing Punch   Dash Backward, LA            becomes Trick Energy Kick if
                                                    you are missing your 
                                                    critical part
Energy Kick          Dash Forward, HA             
Trick Energy Kick    Dash Backward, HA            
Plate Bounce         d + HA in air                can perform another air
                                                    attack after move; overhead


Special Moves
-------------
Ikki Tousen          qcf + A                      LA=small projectile that 
                                                    travels far, HA=large 
                                                    projectile that travels
                                                    short; if projectile hits
                                                    (not blocked) the opponent
                                                    will be stunned for a 
                                                    short period of time; 
                                                    projectile will slightly
                                                    track the opponent; can hit
                                                    an opponent who's on the 
                                                    floor
Air Ikki Tousen      qcf + A in air               LA=small projectile that 
                                                    travels far, HA=large 
                                                    projectile that travels
                                                    short; if projectile hits
                                                    (not blocked) the opponent
                                                    will be stunned for a 
                                                    short period of time; 
                                                    projectile will slightly
                                                    track the opponent
Mondou Muyou         f, d, df + A                 LA=low, HA=high
Ichimou Dajin        qcb + A close                unblockable
Shogyou Mujou        Charge b for 1 second,       teleports behind opponent; 
                       f + A                        can cancel this move
                                                    directly into another
                                                    special
Short Shogyou Mujou  Charge b for 1 second,       LA=far, HA=short; teleports
                       f, b + A                     in front of opponent; can 
                                                    cancel this move directly
                                                    into another special
Air Shogyou Mujou    Charge b for 1 second,       teleports behind opponent 
                       f + A in air                 
Disassemble          f, df, d + A close           shake joystick and tap the
                                                    attack buttons rapidly for 
                                                    more pulls; unblockable; 
                                                    will not work if you are 
                                                    missing your critical part
                                                    or the opponent is missing
                                                    their critical part
Giga Split           LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
Double Missile Des.  W / d + W             
         

Super
-----
Kuuzen Zetsugo       qcf, qcf + A                





*******************************************************************************
* 3.15 Helion                                                                 *
*******************************************************************************

To use Gaits, enter the following very quickly after selecting your robot:  
               up, up, down, down, left, right, B, W


Colors
------
1P - Green 
2P - Light Blue



Throw
------
Full On Laser        f/b + A close  


Basic Moves
-----------
Eagle Dive           LA in air                    all hits are overheads
Helicopter Fire      HA in air                    this is NOT an overhead; can
                                                    hit an opponent who's on
                                                    the floor
Bird Shot            HA
                                                       
                                                        
Command Moves
-------------
Robo Slaps           Dash Forward, LA
Retreat Robo Slaps   Dash Backward, LA
Dash Laser           Dash Forward, HA             
Retreat Laser        Dash Backward, HA            
Flight Down          d + HA in air                overhead
Terrain Swipe        d + LA                       must be blocked low
Ground Laser         d + HA                       


Special Moves
-------------
Gott Kugel           qcf + A                      LA=short bomb, HA=long bomb;
                                                    opponent can be struck by
                                                    either the bomb itself, or
                                                    the explosion wave it 
                                                    creates when it hits the
                                                    floor; can hit an opponent
                                                    who's on the floor
Flugel Bogen         hcb + A                      HP version hits 3 times
Himmel Fangel        qcb + A in air               must connect with opponent
                                                    (not blocked) to perform
                                                    the entire move
Giga Spin            LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor


Weapon
------
Retreat Bombing      W in air                     can hit an opponent who's on
                                                    the floor


Super
-----
Schlachtfeld Kaval   qcf, qcf + A                 





*******************************************************************************
* 3.16 Warlock                                                                *
*******************************************************************************

To use Gaits, enter the following very quickly after selecting your robot:  
               left, LA, u, HA, right, B, down, W


Colors
------
1P - Black w/ Red trim
2P - Bistre w/ Yellow trim



Throw
-----
Thrust Aside         f/b + A close               


Basic Moves
-----------
Explosive Toss       LA in air                    this is NOT an overhead;
                                                    opponent can be hit by
                                                    either the explosive itself
                                                    or the explosion clouds
                                                    that run across the floor
                                                    when it hits the ground;
                                                    if this move is attempted
                                                    again while the explosion 
                                                    clouds are still active,
                                                    you will get a Rapid 
                                                    Digger attack instead; can
                                                    hit an opponent who's on
                                                    the floor
Rapid Digger         HA in air                    all hits are overheads
One Two              LA                           2 hits
High Laser Kick      HA                 
                                                       
                                                        
Command Moves
-------------
Claw Upper           Dash Forward, LA
Retreat Claw Upper   Dash Backward, LA
Cross Cutter         Dash Forward, HA             
Retreat Cross Cutter Dash Backward, HA            
Low Digging          d + LA
Blade Extend         d + HA                       must be blocked low


Special Moves
-------------
Sacred Stare         qcf + A                      the blade must connect (not
                                                    blocked) with the opponent
                                                    with the blade just 
                                                    touching them to perform
                                                    the entire move (any other
                                                    distance and the blade
                                                    will just smack the 
                                                    opponent); if the opponent
                                                    still has their critical
                                                    part, Warlock will use this
                                                    move to try to pry it loose
Phobiton Force       Charge b for 1 second,       LA=long and straight, 
                       f + A                        HA=short and high; LA 
                                                    version can hit an opponent
                                                    who's on the floor
Air Phobiton Force   Charge b for 1 second,       LA=short and down, HA=long 
                       f + A in air                 and straight; LA version 
                                                    can hit an opponent who's 
                                                    on the floor
Energy Drain         360 + A close                unblockable
Imitation Alpha      b, b + B, f, f + B           motion must be done 
                                                    particularly fast; 
                                                    doppleganger lasts for 8
                                                    seconds
Imitation Beta       f, LA, HA, LA, b             doppleganger lasts for 8
                                                    seconds 
Giga Rising          LA+HA when super meter is    can hit an opponent who's on
                       full                         the floor

                    
Weapon
------
Vulcan Cannon        W                            can hit an opponent who's on
                                                    the floor
Short Vulcan Cannon  d + W                        can hit an opponent who's on
                                                    the floor
Far Vulcan Cannon    f + W                        can hit an opponent who's on
                                                    the floor
Ascension Black      qcf + W                      can hit an opponent who's on
                                                    the floor
         

Supers
------
Final Sacrifice      qcf, qcf + A                 can hit a ground opponent
                                                    (only 1 hit)
Air Final Sacrifice  qcf, qcf + A in air          can hit a ground opponent
                                                    (only 1 hit)





===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Capcom
-Gamefaqs
-And me for writing this FAQ