Timber(Arcade) FAQ
version 1.0.0
copyright 2003 by Andrew Schultz schultza@earthlink.net

Please do not reproduce this FAQ for profit without my permission. It 
required a good deal of effort, and I do not look to profit off my work. 
However, if you ask me nicely, mentioning my name and this specific 
game, I will hopefully be un-lazy enough to reply to you. 

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            OUTLINE

  1. INTRODUCTION

  2. CONTROLS

  3. ENEMIES AND SCENERY AND SCORING

  4. THE LEVEL CYCLE

  5. STRATEGIES

  6. VERSIONS

  7. CREDITS

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  1. INTRODUCTION

  The Mustachioed Midway Guy featured in three arcade games: Domino Man, 
Tapper and Timber. Well, two out of three ain't bad.  Timber's premises 
is at least as goofy as the other two: cut down a bunch of trees within 
a certain time limit to pass the next level, with a bear as 
antagonist(oh, the trees can fall on you too.) There's even a log-
balance bonus level in the water, but the only problem is that the game 
has no variety or no real strategy to break the randomness. And the 
levels are all...the...same. Domino Man introduced new bad guys, or made 
them move more deviously. Tapper had the cool new bars to enter, and all 
sorts of clientele, and even dancing girls. While Timber provides 
affirmative action in the form of a black man in a weird blue plaid 
outfit, and a cool big headed cigar smoking boss with powerful 
handshakes(bounces you up and down, or on your head, depending how well 
you did,) there's really not much of a game. And the 'lose a life' scene 
is a bit immature and drawn out. But I wrote this FAQ for reference any 
way.

  2. CONTROLS

  You can't move diagonally in Timber, but you can decide whether to 
chop your axe left or right. Five hacks are required to bring a tree 
down, although you can get away with four if you push. If you make five 
hacks, beware that the tree will fall on you unless you push it. 
Swinging your axe can take out a beehive the bear has thrown from the 
side, although if the beehive is chest high you're best off ducking, and 
often you don't have to line up right with the tree to start taking 
whacks--your man will jump a little closer in. This can save a bit of 
time.

  Trunks of fallen trees trip you, and the tops block your way. You also 
get stunned if you walk into a tree, but you should know better than 
that, right?

  In two player mode, you'll be stunned if you run into your adversary 
or try to chop him with an axe(that'll teach you.)

[no default high scores, no meaningful dip switches]

  3. ENEMIES AND SCENERY AND SCORING

  The board starts out blank, but then trees start sprouting up. Each 
tree you cut down presents an obstacle you can trip over or that can 
outright block you. When you need to move just above a tree it's just as 
efficient to trip over it as to go around it. Every fraction of a second 
saved is important on the later rounds. Also note that for each tree you 
chop down, at least one new one sprouts up. Sometimes it's far out of 
the way but there's nothing you can do about that. Each tree is worth ?? 
points.

  There's a bear that throws beehives from the side, and he appears on 
level two. The hives will take you for a life if they get to you, but 
there can only be one at a time. But you can also swing at the beehive 
if it is near your bottom half, even taking a bit of time from the tree 
you're chopping. The beehive is worth 500 points. The side effect of 
nailing a beehive is that a new one appears right away. Which is 
actually good if you need to move up and take out a tree. The bear will 
pop out where it can't hit you.

  In addition if you cut down a tree it can fall on you as it wobbles--
but in two player mode you can push the tree and drop timber on your 
opponent, losing him time.

  There's also a chicken that pops up in some trees and starts running 
around randomly and making gobbling noises. He's worth 1000 to catch. 
But he is very tough. He can even run off the side of the screen, and if 
he reaches the top or bottom, he's gone. Just feel lucky if he runs into 
you. There's no point chasing him.

  What's really nasty about the game is--in one player mode, one life 
lost, and you're toast for the time constraints on later levels(boss 
blows his whistle, also annoying,) which costs you another life and 
forces you to do it all over again.

  10 points for each time you chop a tree, 500 for when it falls over. 
You get an extra 500 points if you tip the tree over on the extra 
player.

  100 * (seconds left) bonus at the end of a level on single player 
mode. 100 * (# of trees) for 2 player mode.

  Extra guys at 20000 points and each 60000 thereafter. With ~12000 
points for the later levels(550 per tree * 19 + 4 honeycombs * 500) this 
means an extra guy every five levels, maybe four if you're lucky.

  3145 base points for surviving the bonus round even as it gets longer 
and harder. You get 1000, 2000, 3000, etc. for each one you survive.

  4. THE LEVEL CYCLE

  Every second wood cutting level you have a log rolling contest where 
the log spins one way and you have to go the other, or you risk falling 
in the water. If you stay on long enough you get a bonus, which honestly 
isn't worth it. As the levels go up the log shrinks and you get the same 
points for staying on, although the bonus grows a bit. You can move 
sideways on the log, but it usually kills you off.

 Between the bonus levels you have the pedantry of chopping down trees. 
There are a fixed time and fixed number of trees to cut. A table is 
below. Subtract five seconds when you have a team effort. The monsters 
don't seem to get any tougher but the timing gets a bit more demanding.

+-----+-----+----+
|Level|Trees|Time|
+-----+-----+----+
|    1|    5|0:45|
|    2|    7|0:50|
|    3|   11|1:05|
|    4|   15|1:25|
|    5|   19|1:30|
|    6|   19|1:25|
|    7|   19|1:20|
|    8|   19|1:15|
|    9|   19|1:12|
|   10|   19|1:08|
|   11|   19|1:05|
|   12|   19|1:00|
+-----+-----+----+

  5. STRATEGIES

  There's not a whole lot of positive strategy here. Much of what you 
need to do is fairly obvious, i.e. take four hacks at a tree, push it 
over, and go directly to the closest one still standing. But there are 
some ways to cut your time by a few seconds, which can make all the 
difference for one player. With two players it's a bit silly, too easy, 
unless you keep running into each other or start playing against each 
other.

--First, when you release the chicken, don't bother chasing after him. 
He's a big waste of time.
--second, you don't have to be right next to the tree to start chopping 
it, and trying to get too close will just stun you anyway. Experience 
will teach you how far apart you can be--a bit up and over. It seems to 
be one stride horizontally and one vertically. But in essence you can 
get a bit of a jump--although when you're fleshing distances out(try it 
in the earlier, less intensive levels) you may still swing at air.
--Also, try to move horizontally, then vertically, to get to your tree. 
The bear comes out from the side and aims the beehive for your head, and 
the less time you're on level with the next tree to cut down, the less 
chance the bear will get in a shot that will make you duck. If you moved 
up just before the bear threw something, then it'll go under you, and if 
you were moving down you'll chop the beehive as well as the tree, which 
gets points. Never worry about the bear and beehive otherwise as it's a 
bit distracting.
--There's a split second between when you push over the tree(and you 
always should, to save time) and when the next one(s) sprout(s). If no 
other trees are up, use the time to get back to the center where the 
expected distance to the next will be shorter, you being in the center 
and all. If you are heading for another tree, be alert for one that may 
pop up a bit nearer.
--On the bonus stage, you'll fall in the water just a bit before you 
think you will. It's better to be a bit lower on the log than you like 
than a bit higher.
--Tripping over a stump isn't a bad idea if you do it deliberately. It 
takes time to go right, up and left around it. You also avoid the 
beehive that may have just been thrown although there is risk you'll 
stand up and 'get it.'
--Generally it should take 3-4 seconds at worst to cut down each tree. 
As the stumps and fallen trees pile up the maze you must work through 
becomes tougher, and the time goes up. If you must watch the clock, do 
so during the rote work of chopping a tree down.
--Don't wait to hack at beehives but on the other hand you can move 
horizontally when one is thrown(towards your destination,) hack it and 
then move quickly up/down and start hacking away. The next bear will 
show up immediately after you get the beehive, and you'll be gone by 
then. Beehives are a key distraction and a few half seconds taken to 
step out of the way can add up.
--If there are two trees in a row blocking your way up/down, tripping 
over one stump will catapult you past the second, if it's the top of a 
tree. That's because the game won't ever let you be absolutely trapped. 
This is a potentially huge shortcut.
--If you can get in the rhythm of four hacks and a push, or you can hack 
five times and run up/down to safety, that's better than pushing the 
tree when you see it start to wobble. 


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  6. VERSIONS

1.0.0: submitted to GameFAQs 09/08/2003, should be complete, not much to 
say really.

  7. CREDITS

The usual GameFAQs gang. They know who they are, and you should, too, 
because they get some SERIOUS good writing done. Good people too--
bloomer, daremo, falsehead, RetroFreak, Snow Dragon, and others I 
forgot.
CJayC for having GameFAQs. Hang in there during the move to 
CNet/California. I know how backlogged I get with coding that I want to 
do, man. Guide writing sometimes gets in the way, you know... :)
The retro sites where I found info on this game.