Pengo(arcade) FAQ version 1.0.0
copyright 2003
by Andrew Schultz schultza@earthlink.net

Please do not reproduce this FAQ for profit without my prior consent.  
This FAQ is copyright 2001 Andrew Schultz.  If you write me a note 
specifically using my name and this FAQ's name I will likely approve 
your request.  This document is largely for nostalgia purposes in 
addition to the strategic insights I hope it provides.

    ****AD SPACE****

My home page:
http://www.geocities.com/SoHo/Exhibit/2762

================================

      OUTLINE

  1. INTRODUCTION

  2. BASICS

    2-1. MOVEMENT(YOU)

    2-2. MOVEMENT(ENEMY)

    2-3. SETTINGS

  3. LEVELS

    3-1. NOTES ON LAYOUT

    3-2. METRICS

    3-3. INTERLUDES

  4. SCORING

  5. LEVEL COMPLETION STRATEGY

    5-1. KILLING ALL SNO-BEES

    5-2. GETTING 5K/10K

  6. CONCRETE EXAMPLES

    6-1. MACHINE-RESET LEVEL

    6-2. EASY 10K SETUP

  7. VERSIONS

  8. CREDITS

================================

  1. INTRODUCTION

  Pengo is a fun looking little game with lots of pretty colors and cute 
moments. You control a red-and-green penguin as it moves across a grid 
filled with ice blocks and three diamond blocks. You can push the 
diamond blocks into Sno-Bees, your enemies, and either you or the Sno-
Bees can destroy blocks. There's no real end to the game, but getting to 
the later stages and seeing the skits there(with a blue friend popping 
by) may be a reason to try to get better.

  Fortunately the machine has a few dip switches(which are easy to 
access on MAME) which make stuff like cycling through all sixteen levels 
much easier.

  The dip switches are as follows:

Easy/medium/hard
3/4/5 guys to start
Extra guy at 30k/40k/50k
[note: you may have more than 5 lives left, but the screen just won't 
show them.]

  But this game is as cold hearted as the ice plain where I'd guess it's 
located. You'll need to learn the rules--which are clearly slanted 
against flightless waterfowl--and you'll also need quick reflexes, 
concentration, and the ability to size up a random level in a second or 
two.

  2. BASICS

    2-1. MOVEMENT(YOU)

  The standard four directions, and when you face one direction and push 
a button, if there's an ice or diamond block there you will

1. push it in that direction until it hits a wall or another block, or
2. dissolve the ice block if it can't be pushed any distance.

  Dissolving a block takes more time than pushing, so if Sno-Bees are on 
your trail you may want to find a block you can push a way as it may 
also open up new passages. However if Sno-Bees are just beginning to 
dissolve an ice block then your block won't go through...yet. Timing is 
critical.

  You can also jostle the side of the wall. If a Sno-Bee is next to that 
wall, you will stun it. However, they tend to move out of the way 
quicker on higher levels and just stay away from walls in general. 
Jostling the wall next to a stunned Sno-Bee doesn't re-stun it. Sno-Bees 
are stunned for approximately four seconds.

  Note that you can only perform one operation(i.e. push an ice block or 
a wall) at a time. So if you have just fired an ice block across the 
screen, you can't shake the wall until it stops, and you can't fire two 
blocks at once if Sno-Bees are approaching from two sides. This is a 
definite handicap.

    2-2. MOVEMENT(ENEMY)

  Sno-bees start out a bit slower than you. They seem more persistent 
and better at tracking you if you set the difficulties harder. Also as 
levels increase they take less time to turn and seem to have a better 
sense of where you are. They have a tendency to go straight so turning 
and doubling back works well as long as they are not too close. They can 
move through each other and are also restricted to moving one grid 
square at a time. However they can catch you from a half-square behind.

  In general you can wait until Sno-Bees are 1 square diagonally from 
you and then you can move away as they move at you, but there's no 
assurance they'll go to where you left. They move very randomly. But 
generally if you're in their lines of vision you can count on them 
running at you.

  Sno-Bees can also dissolve blocks, which slows them down(short term 
advantage: you) but they cannot dissolve diamonds or blocks where future 
Sno-Bees are hidden(if one backs away this is a clue where one might be 
hidden.)

  You may shoot a block through Sno-Bees if 1)they are just forming or 
2)it hits the end of its path just as a Sno-Bee goes through it, which 
is very unfortunate for you. So timing can be important to learn.

  With one sno-bee left it will search for you a bit and then try to go 
into a corner and dissolve. What's really nasty is that if it catches 
you the game re-starts with the Sno-Bee in a corner and usually it 
dissolves and that's it. What a chicken.

  On later levels the Sno-Bees tend to get rather smart and can even run 
away when you fire an ice block. They're lethal in open spaces.

    2-3. SETTINGS

  Easy, Normal and Hard settings provide for different challenges. I've 
never been able to get through level 16 on normal and usually need all 
five levels on Easy. Although the number of enemies remains the same, 
their speed does not. One big asset you have is that you can turn 
quickly to offset your being slower. On hard the Sno-Bees can turn very 
quickly and are quite fast.

  3. LEVELS

    3-1. NOTES ON LAYOUT

  There are sixteen total levels(well, acts) before the game cycles 
back. While the placement of ice blocks is random, there does appear to 
be a randomization algorithm that relies on a seed, and you'll see many 
patterns come up again and again. If you can remember some of them and 
where Sno-Bees or flashing blocks appear, you can get a very nice jump 
on the level.

  The levels themselves are on a 13x15 grid. Considering the top corner 
to be (0,0) you have an ice block appearing at every (2x+1, 2y+1) and no 
ice blocks at (2x, 2y) and at the level's beginning you will have a path 
drawn out that removes ice blocks so as to connect any two default non-
ice-block points.

  Note that there are always 111 total squares of the 195 that are open. 
This is because when you are making a maze, each block with coordinates 
(2x, 2y+1) or (2x+1, 2y) that is dissolved can add on one more (2x, 2y) 
square to the chain in the maze, and the game's algorithm doesn't permit 
linking two squares that are already in the big chain the expands as the 
level starts. This leaves 81 ice blocks and 3 diamond blocks.

    3-2. METRICS

Level # | Total | Bees    | Color   | Sno-Bee speed
        |  Bees | At once |         | vs. you(normal)
--------+-------+---------+---------+------
1       |   6   | 3       |lt green |slower
2       |   6   | 3       |red      |as fast
3       |   8   | 3       |yellow   |as fast
4       |   8   | 3       |pink     |as fast
5       |   8   | 4       |orange   |as fast
6       |   8   | 4       |yellow   |as fast
7       |   8   | 4       |lt blue  |as fast
8       |  10   | 4       |yellow   |as fast
9       |  10   | 4       |lt green |faster
10      |  10   | 4       |red      |faster
11      |  10   | 4       |yellow   |faster
12      |  12   | 4       |pink     |faster
13      |  12   | 4       |orange   |even faster
14      |  12   | 4       |yellow   |even faster
15      |  12   | 4       |ly blue  |even faster
16      |  12   | 4       |yellow   |even faster

As the levels go up the Sno-Bees take less time to turn and eventually 
get faster than you. Also when fewer appear they go faster.

    3-3. INTERLUDES

Interludes appear every other level. Levels 2-8 feature penguins in a 
chorus line coming in from the left(yellow, aqua, yellow, orange, pink, 
yellow) and dancing. Then they exit right. From 10-16 a blue penguin 
removes four blocks to show Pengo as he moves right across the screen.

In level 2 the penguins face down and wiggle, left and wiggle, and right 
and wiggle.

In level 4 the penguins face right and wiggle then up and wiggle.

In level 6 they give you a sidelong glance before walking out.

In level 8 they face you and then start trying to fly off the screen,

The interludes for levels 10 and 14 are the same--this holds for 12 and 
16 too.

In level 10 Pengo is sitting on a tall chair playing a cocktail cabinet 
video game. He pauses to look at you.

In level 12 Pengo is behind the machine and jumping up to try to see it.

  4. SCORING

The big one--10000 points--you get for aligning three blocks together 
such that not all are touching the wall. If they're against the wall 
it's just 5000 but in fact it's rather risky to put the diamond blocks 
against the wall(and a lot of other ice blocks were probably crushed in 
the way) so you might as well concentrate on the 10K. As the 10K dwarfs 
the time bonus, if you think you can do it, don't try to shortcut to get 
there. Use standard procedure, whatever it takes, to fake the Sno-Bees 
out. This stuns the Sno-Bees as well.

You get 400 points for nailing one Sno-Bee, 1600 for a second, and 3200 
for three. I've never gotten all four but I suspect that would be 6400. 
You only get 100 points for walking over a stunned Sno-Bee, but you can 
smash it with a block for the same point scheme. In fact this is good 
strategy.

For every ice block you crush, you get 30 points.

You've probably seen the bonus points chart but here it is for 
posterity.

5000 points for winning within 19 seconds
2000 points for winning in 20-29 seconds
1000 points for winning in 30-39 seconds
 500 points for winning in 40-49 seconds
  10 points for winning in 50-59 seconds
[the most insulting bonus ever]
   0 points for winning in 1 minute + but you still get the skit.

Generally you can tell when you've slipped from one bonus slot to the 
next as the music generally tends to get faster.

It's also usually worth it, at the end of a level, to try to hit a Sno-
Bee with an ice block instead of walking over it. From 30-49 seconds 
you'll notice that you lose on average 50 points per second. But using a 
block gets you 300 points so if it takes less than 6 seconds it's a good 
gamble.

You can also break up blocks after killing the last Sno-Bee; the game 
seems only to check if you're finished after each second has passed, so 
sometimes you can get an extra(whoopee, hooray) 90 points out of it.

Cycling through the levels on easy I find I score 150000-160000 points 
or so, with returns tailing off in later levels when I can't get the 
10K.

  5. LEVEL COMPLETION STRATEGY

  Whatever strategy you use, it's important 1)not to be in limbo between 
the two and 2)to revert to 5-1 if you see your best laid plans for 5-2 
have gone wrong. Because of the variety in levels it's hard to pinpoint 
any specific moves, but hopefully 5-4 will cover the sort of thing that 
could really apply to 5-1 and 5-2.

    5-1. KILLING ALL SNO-BEES

  This is the least risky way to do things. Simply you will just try to 
hurl blocks at Sno-Bees or bang up against the sides to stun them or 
just shatter the right blocks to prevent Sno-Bees from appearing in the 
future. If you can hide behind an ice block and let a Sno-Bee run at 
you, that is good. You'll also want to keep track of flashing blocks. If 
you can take out a few, it will certainly make things easier in the long 
run. But you will want to be exact. The thirty points you get for 
blasting an ice block isn't really worth it compared to the wide open 
spaces that favor the Sno-Bees; when they're restricted to a maze, you 
can determine where they'll go.

    5-2. GETTING 5K/10K

  At first I tried to bring the blocks closer together. After all, two 
adjacent diamond blocks flash, which looks cool. I often got them in an 
L, which seemed close, but actually it wasn't. The really important 
first step is to get all three aligned either horizontally or 
vertically. Then you can come back later and push them together with no 
problem, eliminating ice blocks between them when the Sno-Bees aren't on 
your tail.

  In general you should be able to hone your skill so you know in five 
seconds if you can line up the diamonds. And if Sno-Bees barge in and 
destroy an ice block you needed to push a diamond against--don't try too 
hard to recoup. Sometimes you'll be able to push ice and diamond blocks 
around with just two Sno-Bees left(especially if you can stun them) but 
you'll want to survive first.

  If two diamond blocks are already aligned, then you should probably 
try to get the third in place if it's before level 13, even if it's far 
away.

  Example:

    X
    X
  *XXXXXX*
    
    X
    X
    X
    X
    X
    *

  Here you can dissolve the block in the T that connects the three 
diamond blocks(*) and then push all the X's on the bottom to the 
left/right and push the final block up. The big risk about going over 
such distances is that Sno-Bees have time to upset the apple cart by 
dissolving the wrong blocks.

  Here's another example:

     X

  *XX XXX*

     X
     X
     *

  Here you can push the block above the lower diamond right, the one 
above that up, and the diamond up to align all three.

  Finally a third example, where nothing is aligned, but you can push 
the two right blocks at the top down and slide the right diamond over 
and push the two left blocks at the bottom up and slide the left diamond 
over. Or you can slide the left/right ice blocks right/left and align 
the diamonds vertically.

XXXX*
X   X
X *XX
X   X
*XXXX

  If the diamonds look all over the board, don't bother unless something 
fortuitous happens. But if you can push a couple of diamonds two squares 
to align them, or two are already aligned, you should consider it. Just 
try to push blocks so Sno-Bees in the immediate vicinity are crushed.

    5-3. WHEN TO SWITCH FROM (2) TO (1)

  In the beginning you can afford to go out of your way a bit to try for 
5K/10K but actually by the end the sno-bees are moving so fast that you 
can only really get the 10K if the diamond blocks are already well 
aligned. On later levels they are best used as bunkers. It's easy to get 
a fit of hubris("I've improved and I gotta show it!") and think you can 
put the blocks together, have Sno-Bees crush a bunch of them, and lose 
several guys in the process.

    5-4. MISCELLANEOUS BUT IMPORTANT NOTES

--at level's start, unless you can quickly get 10K focus in on one Sno-
Bee to kill and one or two eggs to disrupt. Repeat the process after 
your first kill. It can make things go quite fast.
--after you die, you're put in the center and any remaining Sno-Bees are 
at the corner. They start moving immediately, which is worse than the 
level start especially if the center is cleared.
--with one Sno-Bee on the board, the little scale down turns it into a 
sort of Fry Guy looking thing and it heads for a corner. You can still 
jostle the walls to stun it and often if you time things right you can 
use the utter lack of bad guys to put the three blocks together. Also 
note that the Sno-Bee vanishes very slowly into the corner but you can't 
kill it then, so you may have the time to push that last block into 
place for 10K.
--each block you dissolve or push against a corner creates that much 
more wide open space for Sno-Bees to run around in. Try to have a good 
reason to open the game up. Obviously crushing a Bee-egg or a Sno-Bee is 
worth it, but pushing stuff against the side is dangerous and makes any 
necessary sprint to the side also more perilous in turn.
--getting stuck on the sides can be dangerous. Often all you can do if a 
Sno-Bee comes along and hovers one square away, moving parallel to the 
wall, is just move along back and forth until you see an opening.
--If you are diagonal to either an unhatched Sno-Bee or a diamond block, 
with ice blocks next to you, you have a fortress. You can wait for Sno-
Bees to come to you.
--If sno-bees are in a passage they rarely turn around. If you're on the 
other side of ice blocks, they are easy picking.
--Sno-Bees can move towards you while you're bouncing the wall, and this 
can be lethal.
--Often if a Sno-Bee is near and, say, 1 right and down, you can gain on 
it by having it run through a block--in the time it takes to dissolve it 
you can mve ahead, turn around, and fire a block at it.
--the corner is obviously a dangerous place. Try to stay out of it.
--often Sno-Bees will plow through several ice blocks to get to you, 
which makes it pretty obvious where they're going to go.
--at the start of a level, you'll want to wait for Sno-Bees' eyes to 
appear before chucking a block at them. You can also get a big jump this 
way as the blocks that hold eggs will flash a bit more.
--one good trick on later levels is to fire a block that holds an egg at 
a Sno-Bee and then dissolve it. If it's a great distance and you're 
unlucky, the egg will hatch before you get there, but if not, it's a 
great method of defense.
--avoid dead ends.
--it's really nasty but if you've just gotten 10000 points for aligning 
blocks not all Sno-Bees can be stunned. I recommend, as you're about to 
place a block, just to face it and press. The Sno-Bees can catch you 
before all three blocks come together so don't slack off and sit back 
yet.

  6. CONCRETE EXAMPLES

    6-1. MACHINE-RESET LEVEL

...............
. X   X     X .
. X XXX XX* X .
. X     X   X .
. XXOXXXX XXX .
. X       X X .
. O XX*XXXO ! .
. X   Xu  X X .
. XXX XXX X X .
. X X X   X   .
. X X X XX! X .
.   X   X   X .
. X XXX X XXX .
. X X   X   X .
. X * XXXXX ! .
. X         X .
...............

u = you
O = where first sno-bees appear
X = ice blocks
! = flashing blocks
* = diamond blocks

  If you reset the machine and start a game before any demo screens pop 
up, you'll get this level. It's not exactly trivial, and it's a good 
introduction to the sort of moves you need to make.

  First you can move one square right then fire the ice block up one. 
Wait until you see the Sno-bee's eyes to the right, and push the block 
into it. Right, up, and at the top push the block left. Go right and 
turn up and decimate the first block to the left. Then up, right, and 
fire the two blocks down. If you were quick the Sno-Bee below is locked 
out of running at you. Then right, down, push the diamond to the left.  
It's now vertically aligned with the middle diamond. Head left past it 
and if you have the time wipe out the ice block between the diamonds--
you can push it and the ice block to the left down, then push right.

  The next part is a bit tricky but if you go to the bottom you can go 
to the right of the diamond block and either destroy the first ice block 
or push it up. Then push the diamond block right. Everything's lined up 
now, and you will want to reduce the field to two enemies and push out 
the remaining ice blocks between the diamond blocks. Then push the 
diamond blocks up/down into each other--you may find it convenient to 
push the ice block above the top diamond to the left to make space. You 
can probably flush out the two bad guys pretty easily.

    6-2. EASY 10K SETUP

  Often you'll get a situation where the diamond blocks are very close, 
like so:

* *

*

(There may be rotations, but the logic is the same.)

  You may think this seems tailor made for an easy 10K, and you'd be 
right. There are two cases: either you have a situation such as

        X
X* *    * *
     or
 *      *

  Or the blocks are positioned like so:

  X

X * *

  *

  The first is far more common and much easier. First you push the 
center block. If you have

 X
X* *

 *

  you'll have to push one of the blocks I pointed out first. Now

                 *
X* *    X  *    X  *
     =>  *   or
 *       *       *

 Push the unaligned block in. With the start of the level you should 
have more than enough time to do this although you may want to save 
aligning all three until you have managed to dispose of all the Sno-Bees 
that you can, easily. Either way it's a huge jump on the level as you 
should be able to stun four Sno-Bees and get ten grand off the bat.

End of FAQ proper

================================

  7. VERSIONS

1.0.0 submitted to GameFAQs 5/24/2003, first draft, probably missing 
some good strategy pointers I can fill in later.

  8. CREDITS

The usual GameFAQs crew even if I haven't seen much of them lately. But 
I'll be back, just concentrating on writing at the moment.