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Dan-Ku-Ga
FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
Version #: 3.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Kazuya
3.2 Barts
3.3 Gekkou
3.4 Wulong
3.5 Lihua
3.6 Liza
3.7 Jay McCoy
3.8 Boggy
3.9 Marco
3.10 Gonzales
3.11 Azteca
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - High Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Low Punch + - And
/ | \ d - Down HK - High Kick / - Or
db d df MK - Medium Kick , - Then
LK - Low Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Super Performed when bar is low and flashing red.
Crush Attack When crush meter is full (filled by getting hit), the
next successful special move will deal 1.5 times
more damage.
Walls Walls (which are in certain stages) can be broken to
open up more of the stage area.
Throw f + MP/HP/MK/HK close (depending on character)
Back Dash b, b (invulnerable for a split second)
Dive Attack d + LK+MK+HK in air
Special Double Jump ub/u/uf after any normal air attack that touches the
opponent
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 Kazuya *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black wrap
LK/MK/HK - Blue pants w/ Red wrap
Start - Red pants w/ Blue wrap
Throws
------
Shoulder Toss f/b + MP/HP close
Sandle Strike f/b + MK close
Back Breaker f/b + HK close
Command Moves
-------------
Rolling Kick f + HK
Dive Kick d + LK+MK+HK in air overhead
Special Moves
-------------
Ko-Oh Ken qcf + P LP=slow, MP=fast, HP=large and
fast; will collide with other
projectiles as both will be
"destroyed" in the process
Dankuuga f, d, df + K LK=low, MK=medium, HK=high
Genroudan qcb, f + P LP=short, MP=medium, HP=long
Shiten Kongouha qcb, f + P in air
Gasaigeki hcb + P LP=low, MP=medium, HP=high;
overhead
Super
-----
Gen'ei Koroudan b, db, d, df, b, hcf, hcf + MP+HP works as well;
df + MP+HP dash in must connect (not
blocked) for full super to
come out; goes under some
projectiles
*******************************************************************************
* 3.2 Barts *
*******************************************************************************
Colors
------
LP/MP/HP - Black pants w/ Blue jacket and White shirt
LK/MK/HK - Blue pants w/ Black jacket and Magenta shirt
Start - Green pants w/ Brown jacket and Blue shirt
Throws
------
Neck Throw f/b + MP close
Hard Spike f/b + HP close
Suplex f/b + MK/HK close
Piledriver any direction except
u + MP/HP close in air
Command Moves
-------------
Back Elbow f + HP
Twist Dropkick f + HK
Dropping Foot d + LK+MK+HK in air overhead
Special Moves
-------------
Thunder Knuckle Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Aura Cannon Charge d for 2 seconds, LP=wavy, MP=fast wavy, HP=two
u + P fireballs; will collide with
other projectiles as both will
be "destroyed" in the process
Moonsault Smash Charge d for 2 seconds, LK=short, MK=medium, HK=long
u + K
Rolling Smash b, f + K in air LK=steepest, MK=steep,
HK=straight; first part must
touch the opponent to perform
the entire move
Super
-----
Final Spark Charge db for 2 seconds, absorbs projectiles
df, b, f + MP+HP
*******************************************************************************
* 3.3 Gekkou *
*******************************************************************************
Colors
------
LP/MP/HP - Green w/ Brown wrap
LK/MK/HK - Purple w/ Gold wrap
Start - Red w/ White wrap
Throws
------
Jump Over Toss f/b + MP/HP close
Ninja Toss any direction except f or b determines where opponent
u + MP/HP close in air is thrown
Command Moves
-------------
Leg Cutter b + HK
Ninja Dropkick f + HK
Dagger Dive d + LK+MK+HK in air overhead
Double Jump ub/u/uf after first jump
Special Moves
-------------
Kurojuuji qcf + P LP=one star, MP=twirling two,
HP=twirling three; will collide
with other projectiles as both
will be "destroyed" in the
process
Kaiten Kurojuuji u, uf, f + P in air HP=star crawls on ground; will
collide with other projectiles
as both will be "destroyed" in
the process
Jigokugoma qcb + K LK=short, MK=medium, HK=long
Air Jigokugoma u/uf, qcb + K in air LK=short, MK=medium, HK=long
Retreat Air Jig. ub, qcb + K in air LK=short, MK=medium, HK=long
Izuna Otoshi hcf + MP+HP close in air unblockable
Kokushi Raikou. hcb + LP+MP close in air unblockable
Super
-----
Senpuu Kaen Jig. f, b, db, d + HP+HK close unblockable
*******************************************************************************
* 3.4 Wulong *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black top
LK/MK/HK - Purple pants w/ White top
Start - Black pants w/ Red top
Throws
------
Snapping Back f/b + MP/HP close
Rapid Knees f/b + MK/HK close
Kick Away any direction except
u + MK/HK close in air
Command Moves
-------------
Leap Frog f + MK
Violent Twirl f + HK
Sliding Feet df + HK must be blocked low
Wall Bounce d + LK+MK+HK in air overhead
Triangle Jump jump toward wall and then
away
Special Moves
-------------
Ryuugekiken hcf + P LP=small, MP=medium, HP=large;
will collide with other
projectiles as both will be
"destroyed" in the process;
with the exception of the HP
version, this will travel under
most projectiles
Ryuukizan f, d, df + P LP=low, MP=medium, HP=high with
extra kick
Shouten Ryuubu hcf + K LK=short, MK=medium, HK=long
Nunchuck No Mai hcb + P (tap P to keep LP=slow, MP=medium, HP=fast
swinging)
Super
-----
Gekisatsu Hir. b, f, df, d, db, must be blocked low; must connect
f + HP+HK (not blocked) for entire super
to come out
*******************************************************************************
* 3.5 Lihua *
*******************************************************************************
Colors
------
LP/MP/HP - Red boots w/ White top and Yellow trim
LK/MK/HK - Purple boots w/ Blue top and Yellow trim
Start - Purple boots w/ Pink top and White trim
Throws
------
Flip Throw f/b + MP close
Palm Shoot f/b + HP close
Command Moves
-------------
Sword Stab d + MP in air overhead
Balance Swing f + HK
Slide Trip df + HK must be blocked low
Sword Dive d + LK+MK+HK in air overhead
Special Moves
-------------
Iaizan qcf, uf + P
Mueikassatsu b, db, d + P LP=slow, MP=medium, HP=fast;
absorbs projectiles
Hen'i Battou K. qcb, f + P LP=short, MP=medium, HP=long
Shinkuu Nage qcb + P LP=fast, MP=medium, HP=slow
Momiji-gari f, d, df + P close unblockable
Tenrakuha hcb + K close unblockable
Supers
------
Shinkuusen hcb, db, ub + MP+HP absorbs projectiles
*******************************************************************************
* 3.6 Liza *
*******************************************************************************
Colors
------
LP/MP/HP - Pink w/ Green and Gold trim
LK/MK/HK - Yellow w/ Orange and White trim
Start - White w/ Green and Yellow trim
Throws
------
Face Claw f/b + MP/HP close
Frankensteiner f/b + MK/HK close
Command Moves
-------------
Swing d + LK+MK+HK in air
Triangle Jump jump toward wall and then
away
Special Moves
-------------
Toto Charge b for 2 seconds, LP=slow, MP=medium, HP=fast; will
f + P collide with other projectiles
as Toto will retreat and the
other projectile will be
"destroyed"
Ester Charge d for 2 seconds, LP=slow, MP=medium, HP=fast
u + P
Kiki Charge b for 2 seconds, LK=short, MK=medium, strong
f + K long; will collide with other
projectiles as Kiki will
retreat and the other
projectile will be "destroyed";
Kiki will travel under most
projectiles
Priego Charge d for 2 seconds, overhead
u + K
Samba tap K repeatedly LK=slow, MK=medium, SK=fast
Super
-----
Samba de Ex. Charge d for 2 seconds,
db, b, db, d, df + MK+HK
*******************************************************************************
* 3.7 Jay McCoy *
*******************************************************************************
Colors
------
LP/MP/HP - Green gloves and shorts w/ Orange pants and shirt
LK/MK/HK - Red gloves and shorts w/ Blue pants and shirt
Start - Blue gloves and shorts w/ White pants and shirt
Throws
------
Gut Punches f/b + MP close
Hard Toss f/b + HP close
Gut Knees f/b + MK/HK close
Command Moves
-------------
Downward Blast f + HP overhead
Dash Punch df + HP
Slide Trip Dou. df + HK both parts must be blocked low
Diving Fists d + LK+MK+HK in air overhead
Special Moves
-------------
Boomerang Crush Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Sonic Bomber Charge b for 2 seconds,
f, b + P
Jet Upper Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K
Thunder Bolt Charge d for 2 seconds, LP=slow, MP=medium, HP=fast;
u + P overhead
Spark Blow tap P repeatedly LP=slow, MP=medium, HP=fast
Sonic Bomb. stop tapping P
Super
-----
Destructive Com. Charge db for 2 seconds, dash in must touch opponent to
df, d, db, b, ub + MP+HP perform the entire super
*******************************************************************************
* 3.8 Boggy *
*******************************************************************************
Colors
------
LP/MP/HP - Red pants w/ Purple top
LK/MK/HK - Green pants w/ Yellow top
Start - Brown pants w/ Black top
Throws
------
Elbows f/b + MP close
Throat Toss f/b + HP close
Command Attacks
---------------
Head Dive d + LK+MK+HK in air overhead
Special Moves
-------------
Blast Hurricane Charge d for 2 seconds, LK=no jump, MK=short jump,
u + K / d, u + K HK=high jump
Storm Dancer hcf + K LK=low, MK=medium, HK=high
Wheel Spin qcb, ub + K LK=short, MK=medium, HK=long
Risky Step b, d, db + K LK=short, MK=medium, HK=long
Hell Kiss qcf + P LP=short, MP=medium, HP=long;
heart stuns opponent if they
are on the ground; will collide
with other projectiles as both
will be "destroyed" in the
process
Super
-----
Dead Dance hcb, db, d + HP+HK close unblockable
*******************************************************************************
* 3.9 Marco *
*******************************************************************************
Colors
------
LP/MP/HP - Dark Green w/ Blue skin
LK/MK/HK - Light Blue w/ Purple skin
Start - Green w/ Tan skin
Throws
------
Toss Away f/b + MP close
Spin Toss f/b + HP close
Head Chomp f/b + MP a step away
Back Breaker f/b + HP a step away
Command Attacks
---------------
Hidden Poke f + HP
Diagonal Poke df + HP
Double Lift f + HK
Slide df + HK must be blocked low
Body Splash d + HP in air overhead
Butt Drop d + HK in air overhead
Swing Around d + LK+MK+HK in air
Special Moves
-------------
Head Crasher qcf + P LP=short, MP=medium, HP=long;
head stuns opponent if they
are on the ground; will collide
with other projectiles as both
will be "destroyed" in the
process
Magic Hand hcb, f + P LP/MP=body splash, HP=suplex;
move will execute if Marco's
hands touch the opponent; the
grab is unblockable
Rampaging Tear. tap P repeatedly move with b or f; LP=slow,
MP=medium, HP=fast
Hammer Punch LP+MP+HP
Crusher Punch d + LP+MP+HP in air overhead
Super
-----
Marco Dynamite hcb, db, qcf + MP+HP super will execute if Marco's
hands touch the opponent; the
grab is unblockable
*******************************************************************************
* 3.10 Gonzales *
*******************************************************************************
Colors
------
LP/MP/HP - Tan costume w/ White hair
LK/MK/HK - Red costume w/ Black hair
Start - White costume w/ Blonde hair
Throws
------
Power Bomb f/b + MP close
Judo Throw f/b + HP close
Command Attacks
---------------
Butt Drop d + LK+MK+HK in air overhead
Special Moves
-------------
Daisharin Nage hcb, f + P close unblockable
Dai Tatsumaki f, qcf, uf + K close unblockable
Zenpou Kaiten LK+MK+HK
Super
-----
Chou Ginga Nage hcf, b, f + MP+HP unblockable
*******************************************************************************
* 3.11 Azteca *
*******************************************************************************
Color
-----
LP/MP/HP - Blue hair and Gold skin w/ Green trim
LK/MK/HK - White hair and Blue skin w/ Gold trim
Start - Red hair and Brown skin w/ Yellow trim
Throws
------
Dive f/b + MP/HP close
Command Attacks
---------------
Needle Kick f + HK
Hair Swipe d + LK+MK+HK in air overhead
Special Moves
-------------
Mystic Buzzsaw hcf + P (hold P to delay) LP=high and short, MP=medium and
medium, HP=low and long
Air Mystic Buzz. qcf + P in air LP=short, MP=medium, HP=long
Silent Spear qcb, f + P
Stone Shock hcb + P close unblockable
Mexican Moons. LK+MK+HK
Super
-----
Death Blow P. b, db, d, b, f + MP+HP absorbs projectiles
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Any missing moves
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
4.2 Credits
-Taito
-Gamefaqs
-And me for writing this FAQ