=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Dan-Ku-Ga
             FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Kazuya
         3.2  Barts
         3.3  Gekkou
         3.4  Wulong
         3.5  Lihua
         3.6  Liza
         3.7  Jay McCoy
         3.8  Boggy
         3.9  Marco
         3.10 Gonzales
         3.11 Azteca
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - High Punch      P - Any Punch
    \ | /          b - Back           MP - Medium Punch    K - Any Kick
  b--   --f        u - Up             LP - Low Punch       + - And  
    / | \          d - Down           HK - High Kick       / - Or  
  db  d  df                           MK - Medium Kick     , - Then 
                                      LK - Low Kick
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

Super                Performed when bar is low and flashing red.
Crush Attack         When crush meter is full (filled by getting hit), the 
                       next successful special move will deal 1.5 times
                       more damage.  
Walls                Walls (which are in certain stages) can be broken to
                       open up more of the stage area.


Throw                f + MP/HP/MK/HK close (depending on character)
Back Dash            b, b (invulnerable for a split second)
Dive Attack          d + LK+MK+HK in air
Special Double Jump  ub/u/uf after any normal air attack that touches the 
                       opponent



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Kazuya                                                                  *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black wrap
LK/MK/HK - Blue pants w/ Red wrap
Start - Red pants w/ Blue wrap



Throws
------
Shoulder Toss    f/b + MP/HP close 
Sandle Strike    f/b + MK close
Back Breaker     f/b + HK close


Command Moves
-------------
Rolling Kick     f + HK
Dive Kick        d + LK+MK+HK in air         overhead


Special Moves
-------------
Ko-Oh Ken        qcf + P                     LP=slow, MP=fast, HP=large and 
                                               fast; will collide with other
                                               projectiles as both will be 
                                               "destroyed" in the process
Dankuuga         f, d, df + K                LK=low, MK=medium, HK=high
Genroudan        qcb, f + P                  LP=short, MP=medium, HP=long
Shiten Kongouha  qcb, f + P in air 
Gasaigeki        hcb + P                     LP=low, MP=medium, HP=high;
                                               overhead


Super
-----
Gen'ei Koroudan  b, db, d, df, b,            hcf, hcf + MP+HP works as well;
                   df + MP+HP                  dash in must connect (not
                                               blocked) for full super to
                                               come out; goes under some
                                               projectiles



*******************************************************************************
* 3.2 Barts                                                                   *
*******************************************************************************
Colors
------
LP/MP/HP - Black pants w/ Blue jacket and White shirt
LK/MK/HK - Blue pants w/ Black jacket and Magenta shirt
Start - Green pants w/ Brown jacket and Blue shirt



Throws
------
Neck Throw       f/b + MP close 
Hard Spike       f/b + HP close 
Suplex           f/b + MK/HK close 
Piledriver       any direction except 
                   u + MP/HP close in air


Command Moves
-------------
Back Elbow       f + HP
Twist Dropkick   f + HK
Dropping Foot    d + LK+MK+HK in air         overhead


Special Moves
-------------
Thunder Knuckle  Charge b for 2 seconds,     LP=short, MP=medium, HP=long 
                   f + P                  
Aura Cannon      Charge d for 2 seconds,     LP=wavy, MP=fast wavy, HP=two
                   u + P                       fireballs; will collide with 
                                               other projectiles as both will
                                               be "destroyed" in the process
Moonsault Smash  Charge d for 2 seconds,     LK=short, MK=medium, HK=long
                   u + K
Rolling Smash    b, f + K in air             LK=steepest, MK=steep, 
                                               HK=straight; first part must
                                               touch the opponent to perform
                                               the entire move 


Super
-----
Final Spark      Charge db for 2 seconds,    absorbs projectiles
                   df, b, f + MP+HP



*******************************************************************************
* 3.3 Gekkou                                                                  *
*******************************************************************************
Colors
------
LP/MP/HP - Green w/ Brown wrap
LK/MK/HK - Purple w/ Gold wrap
Start - Red w/ White wrap



Throws
------
Jump Over Toss    f/b + MP/HP close 
Ninja Toss        any direction except       f or b determines where opponent
                    u + MP/HP close in air     is thrown              


Command Moves
-------------
Leg Cutter       b + HK
Ninja Dropkick   f + HK
Dagger Dive      d + LK+MK+HK in air         overhead
Double Jump      ub/u/uf after first jump


Special Moves
-------------
Kurojuuji        qcf + P                     LP=one star, MP=twirling two, 
                                               HP=twirling three; will collide
                                               with other projectiles as both
                                               will be "destroyed" in the 
                                               process
Kaiten Kurojuuji u, uf, f + P in air         HP=star crawls on ground; will 
                                               collide with other projectiles
                                               as both will be "destroyed" in
                                               the process
Jigokugoma       qcb + K                     LK=short, MK=medium, HK=long
Air Jigokugoma   u/uf, qcb + K in air        LK=short, MK=medium, HK=long
Retreat Air Jig. ub, qcb + K in air          LK=short, MK=medium, HK=long
Izuna Otoshi     hcf + MP+HP close in air    unblockable
Kokushi Raikou.  hcb + LP+MP close in air    unblockable


Super
-----
Senpuu Kaen Jig. f, b, db, d + HP+HK close   unblockable



*******************************************************************************
* 3.4 Wulong                                                                  *
*******************************************************************************
Colors
------
LP/MP/HP - White pants w/ Black top
LK/MK/HK - Purple pants w/ White top
Start - Black pants w/ Red top



Throws
------
Snapping Back    f/b + MP/HP close 
Rapid Knees      f/b + MK/HK close
Kick Away        any direction except 
                   u + MK/HK close in air 


Command Moves
-------------
Leap Frog        f + MK
Violent Twirl    f + HK
Sliding Feet     df + HK                     must be blocked low
Wall Bounce      d + LK+MK+HK in air         overhead
Triangle Jump    jump toward wall and then 
                   away


Special Moves
-------------
Ryuugekiken      hcf + P                     LP=small, MP=medium, HP=large; 
                                               will collide with other 
                                               projectiles as both will be 
                                               "destroyed" in the process; 
                                               with the exception of the HP
                                               version, this will travel under
                                               most projectiles
Ryuukizan        f, d, df + P                LP=low, MP=medium, HP=high with
                                               extra kick
Shouten Ryuubu   hcf + K                     LK=short, MK=medium, HK=long
Nunchuck No Mai  hcb + P (tap P to keep      LP=slow, MP=medium, HP=fast
                   swinging)                              


Super
-----
Gekisatsu Hir.   b, f, df, d, db,            must be blocked low; must connect
                   f + HP+HK                   (not blocked) for entire super
                                               to come out



*******************************************************************************
* 3.5 Lihua                                                                   *
*******************************************************************************
Colors
------
LP/MP/HP - Red boots w/ White top and Yellow trim
LK/MK/HK - Purple boots w/ Blue top and Yellow trim
Start - Purple boots w/ Pink top and White trim



Throws
------
Flip Throw      f/b + MP close 
Palm Shoot      f/b + HP close 


Command Moves
-------------
Sword Stab      d + MP in air                overhead
Balance Swing   f + HK
Slide Trip      df + HK                      must be blocked low
Sword Dive      d + LK+MK+HK in air          overhead


Special Moves
-------------
Iaizan          qcf, uf + P 
Mueikassatsu    b, db, d + P                 LP=slow, MP=medium, HP=fast; 
                                               absorbs projectiles
Hen'i Battou K. qcb, f + P                   LP=short, MP=medium, HP=long
Shinkuu Nage    qcb + P                      LP=fast, MP=medium, HP=slow
Momiji-gari     f, d, df + P close           unblockable
Tenrakuha       hcb + K close                unblockable


Supers
------
Shinkuusen      hcb, db, ub + MP+HP          absorbs projectiles



*******************************************************************************
* 3.6 Liza                                                                    *
*******************************************************************************
Colors
------
LP/MP/HP - Pink w/ Green and Gold trim
LK/MK/HK - Yellow w/ Orange and White trim
Start - White w/ Green and Yellow trim



Throws
------
Face Claw       f/b + MP/HP close
Frankensteiner  f/b + MK/HK close 


Command Moves
-------------
Swing            d + LK+MK+HK in air
Triangle Jump    jump toward wall and then 
                   away


Special Moves
-------------
Toto             Charge b for 2 seconds,     LP=slow, MP=medium, HP=fast; will
                   f + P                       collide with other projectiles
                                               as Toto will retreat and the 
                                               other projectile will be 
                                               "destroyed"    
Ester            Charge d for 2 seconds,     LP=slow, MP=medium, HP=fast
                   u + P  
Kiki             Charge b for 2 seconds,     LK=short, MK=medium, strong 
                   f + K                       long; will collide with other
                                               projectiles as Kiki will 
                                               retreat and the other 
                                               projectile will be "destroyed";
                                               Kiki will travel under most 
                                               projectiles
Priego           Charge d for 2 seconds,     overhead
                   u + K
Samba            tap K repeatedly            LK=slow, MK=medium, SK=fast


Super
-----
Samba de Ex.     Charge d for 2 seconds, 
                   db, b, db, d, df + MK+HK



*******************************************************************************
* 3.7 Jay McCoy                                                               *
*******************************************************************************
Colors
------
LP/MP/HP - Green gloves and shorts w/ Orange pants and shirt
LK/MK/HK - Red gloves and shorts w/ Blue pants and shirt
Start - Blue gloves and shorts w/ White pants and shirt



Throws
------
Gut Punches      f/b + MP close
Hard Toss        f/b + HP close 
Gut Knees        f/b + MK/HK close


Command Moves
-------------
Downward Blast   f + HP                      overhead
Dash Punch       df + HP
Slide Trip Dou.  df + HK                     both parts must be blocked low
Diving Fists     d + LK+MK+HK in air         overhead


Special Moves
-------------
Boomerang Crush  Charge b for 2 seconds,     LP=short, MP=medium, HP=long
                   f + P 
Sonic Bomber     Charge b for 2 seconds, 
                   f, b + P
Jet Upper        Charge b for 2 seconds,     LK=short, MK=medium, HK=long
                   f + K
Thunder Bolt     Charge d for 2 seconds,     LP=slow, MP=medium, HP=fast;
                   u + P                       overhead
Spark Blow       tap P repeatedly            LP=slow, MP=medium, HP=fast
  Sonic Bomb.    stop tapping P


Super
-----
Destructive Com. Charge db for 2 seconds,    dash in must touch opponent to
                   df, d, db, b, ub + MP+HP    perform the entire super



*******************************************************************************
* 3.8 Boggy                                                                   *
*******************************************************************************
Colors
------
LP/MP/HP - Red pants w/ Purple top
LK/MK/HK - Green pants w/ Yellow top
Start - Brown pants w/ Black top


Throws
------
Elbows           f/b + MP close
Throat Toss      f/b + HP close 


Command Attacks
---------------
Head Dive        d + LK+MK+HK in air         overhead


Special Moves
-------------
Blast Hurricane  Charge d for 2 seconds,     LK=no jump, MK=short jump, 
                  u + K / d, u + K             HK=high jump
Storm Dancer     hcf + K                     LK=low, MK=medium, HK=high
Wheel Spin       qcb, ub + K                 LK=short, MK=medium, HK=long
Risky Step       b, d, db + K                LK=short, MK=medium, HK=long
Hell Kiss        qcf + P                     LP=short, MP=medium, HP=long;
                                               heart stuns opponent if they
                                               are on the ground; will collide
                                               with other projectiles as both
                                               will be "destroyed" in the 
                                               process 


Super
-----
Dead Dance       hcb, db, d + HP+HK close    unblockable



*******************************************************************************
* 3.9 Marco                                                                   *
*******************************************************************************
Colors
------
LP/MP/HP - Dark Green w/ Blue skin
LK/MK/HK - Light Blue w/ Purple skin
Start - Green w/ Tan skin



Throws
------
Toss Away        f/b + MP close 
Spin Toss        f/b + HP close 
Head Chomp       f/b + MP a step away
Back Breaker     f/b + HP a step away


Command Attacks
---------------
Hidden Poke      f + HP
Diagonal Poke    df + HP
Double Lift      f + HK
Slide            df + HK                     must be blocked low
Body Splash      d + HP in air               overhead
Butt Drop        d + HK in air               overhead
Swing Around     d + LK+MK+HK in air


Special Moves
-------------
Head Crasher     qcf + P                     LP=short, MP=medium, HP=long;
                                               head stuns opponent if they
                                               are on the ground; will collide
                                               with other projectiles as both
                                               will be "destroyed" in the 
                                               process 
Magic Hand       hcb, f + P                  LP/MP=body splash, HP=suplex;
                                               move will execute if Marco's
                                               hands touch the opponent; the
                                               grab is unblockable
Rampaging Tear.  tap P repeatedly            move with b or f; LP=slow, 
                                               MP=medium, HP=fast
Hammer Punch     LP+MP+HP
Crusher Punch    d + LP+MP+HP in air         overhead


Super
-----
Marco Dynamite   hcb, db, qcf + MP+HP        super will execute if Marco's
                                               hands touch the opponent; the
                                               grab is unblockable



*******************************************************************************
* 3.10 Gonzales                                                               *
*******************************************************************************
Colors
------
LP/MP/HP - Tan costume w/ White hair
LK/MK/HK - Red costume w/ Black hair
Start - White costume w/ Blonde hair



Throws
------
Power Bomb       f/b + MP close 
Judo Throw       f/b + HP close 


Command Attacks
---------------
Butt Drop        d + LK+MK+HK in air         overhead


Special Moves
-------------
Daisharin Nage   hcb, f + P close            unblockable
Dai Tatsumaki    f, qcf, uf + K close        unblockable
Zenpou Kaiten    LK+MK+HK


Super
-----
Chou Ginga Nage  hcf, b, f + MP+HP           unblockable



*******************************************************************************
* 3.11 Azteca                                                                 *
*******************************************************************************
Color
-----
LP/MP/HP - Blue hair and Gold skin w/ Green trim
LK/MK/HK - White hair and Blue skin w/ Gold trim
Start - Red hair and Brown skin w/ Yellow trim



Throws
------
Dive             f/b + MP/HP close        


Command Attacks
---------------
Needle Kick      f + HK
Hair Swipe       d + LK+MK+HK in air         overhead


Special Moves
-------------
Mystic Buzzsaw   hcf + P (hold P to delay)   LP=high and short, MP=medium and
                                               medium, HP=low and long
Air Mystic Buzz. qcf + P in air              LP=short, MP=medium, HP=long
Silent Spear     qcb, f + P
Stone Shock      hcb + P close               unblockable
Mexican Moons.   LK+MK+HK


Super
-----
Death Blow P.    b, db, d, b, f + MP+HP      absorbs projectiles

	


===============================================================================
4. Conclusion
===============================================================================

4.1  What's Missing/Needed

-Any missing moves
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
        
4.2  Credits

-Taito
-Gamefaqs
-And me for writing this FAQ