Monster Bash Advanced Strategy Guide
                               by Keith Elwin 
                           e-mail: kme1@home.com
                    website: http://members.home.net/kme1

This one is for people who are good players (who wants to do better) and
who are familiar with this game. I assume you know what the basics are. This 
is a text version. A HTML version plus other stuff are available at the 
webaddress above.

     
   Post Pass: Easy
   Loop Pass: difficult
   Deathsave: yes
   Bugs: no
   
   
     Ball control tips:
     -----------------
   
   Left orbit: A loop pass is possible here but difficult due to the
   bumpy right orbit.
   
   Creature Kickout: 2 possible choices here. To keep the ball at
   l.flipper hold the l.flipper up when the ball kicks out and let it hit
   the l.flipper. The ball should go straight up about 3 or 4 ". From
   here you can do a live catch on the left flipper by keeping it held or
   let the ball hit the flipper in the down position and it will bounce
   over to the right (a slight bump to the left side will help) Flipper.
   If the playfield has just been cleaned then letting the ball hit the
   l.flipper in the down position straight from the kickout will
   accomplish the same thing.
   
   Franky 2-bank: Direct shots from the r.flipper not recomended. Try to
   bank off the "drac" standup. Or shoot the left franky target with the
   l.flipper which will bring the ball to the r.flipper where a drop
   catch can be performed. If drop catch doesnt work for you then just
   let the ball hit the r.flipper in the down position to return to the
   left flipper.(bounce pass)
   
   Spinner: (god i miss spinners) When shooting the spinner, let the ball
   hit the l.flipper in the down position then a live catch can be
   performed with the right flipper.
   
   Scoop kickout: This kickout can be inconsistant. A drop catch, live
   catch or bounce pass can all be achieved. If kicked to the base-live
   catch it. If kick in the middle-drop catch. If kicked towards the end
   of the flipper-bounce pass.
   
   Right loop exit/jets: Live catch with r.flipper.
   
     Scoring tips:
     ------------
     
   I prefer to shoot both ramps twice to get "bride" up to "primp". Then
   go for the drac-frank ricochet or just straight frank shots with the
   l.flipper. Get frank till head is flashing but try not to open the
   2-bank to avoid accidental MB start. Then shoot loops to get wolfman
   till full moon lit. Then shoot creature using the bounce pass to
   r.flipper to repeat. Then shoot the RIGHT ramp. It is important to
   start bride from the left because its easiest due to the fact dracula
   blocks the right ramp. Now shoot the scoop to start drac and hopefully
   mummy, but usually not. Then l.ramp to start bride. Then creature,
   then wolfman last since it has shortest timer. Shoot franky to start
   multiball.
   
   Multiball: At first just shoot the needed shots, creature, bride,
   wolf, drac. When all completed then shoot frank till organ is spotted.
   Now concentrate on the ramps. With bride going you get the points for
   that (million+) plus jackpot +adding to superjackpot. When super gets
   to 3X then shoot frank. Repeat this strategy till MB is done.
   
   Mummy: after MB mummy should be lit. Shooting the ramps during this
   mode spots bride lights and full moon for the loops. but dont start
   any more modes yet. Also dont start Monster Bash yet(if you have all
   instruments except mummy) If missing an instrument then combine mummy
   with Bash. Otherwise MOR will override bash which will kill some good
   point chances.
   
   Monsters of rock: value starts at 4mil and maxes at 10 mil. Shooting
   all monters awards MOR jackpot. (5X MOR value) each completed set of
   monsters adds 1X to the Jackpot maxing out at 10X. Spinner shot spots
   needed monsters. This is especially useful for spotting mummy which is
   the hardest to shoot.
   
   ------------------------
   EXTRA BALL LOOP ALERT!!!
   ------------------------

   Here is the difference of say a 13B game and I dunno 1.6B? Extra ball
   EVERY 3rd monster mode started. Regardless of whether or not you
   collected an instrument or not. So Its more important in the beginning
   to rack up monsters than collecting instruments. Also bash jackpots
   increase by 500k each bash started.
   
   Phantom Flip: Generally avoid PF. But there is a rumor of a way to get
   PF to not flip and have the ballsave kick the ball into the jets for
   free mummy hits. If somebody else can confirm this then I'll post how.