Lost In Space Rulesheet

                            Version 1.0 1/12/98

                        Compiled by Robert Macauley



                              The story so far

   Lost in Space appeared a few months ago and disappeared from the
   showroom within days. I had a chance for a few games before it left
   but I refused to play it on site at Rios nightclub. Due to a request
   for a rulesheet on Scott Piehlers site I traced it to a more agreeable
   location and the following is the end result. The ROM version used was
   version A1.02.

                              Playfield layout

   Clockwise from the drain:

   Inlanes/Outlanes: Normal. Outlanes can light for Special. Left inlane
   lights super pops. Right inlane lights Mystery for a few seconds.

   Green targets: 3 green standups. Hitting these counts towards
   Condition red multiball.

   Left orbit: Standard orbit shot. Spots R in Robot.

   Ramp: Each ramp counts towards a planet. The number of ramps needed is
   shown on the display along with the points for the next planet. Also
   awards jackpots in condition red multiball and extra balls. Balls
   return to the left flipper.

   Mystery scoop: Lit by a spinner lane shot or the right inlane. Spots O
   in robot.

   Red targets: 3 red targets. Counts towards Condition Red multiball.

   Bumpers: 5 located behind the mystery scoop. Awards 10k per hit which
   rollover lanes and a lit spinner lane increase. Balls exit either
   through a small opening or through the Mystery scoop.

   Rollover Lanes: 3 lanes above the bumpers. Unlike normal games, these
   dont advance the bonus X. their sole purpose is to count down to
   Fighter multiball.

   Magnets: 2 magnets in the orbit. 1 above the bumper lanes, the other
   above the top vuk.

   Spinner lane: Narrow lane leading into the bumpers. Lights Mystery
   when lit and can be lit for Super pops. Spots B in Robot.

   Robot: Hard to hit lane with a model robot above it. Spots O in Robot
   and starts Robot multiball when lit. balls return to the right
   flipper.

   VUK: A vuk located behind the robot. The magnet above it is supposed
   to catch balls and feed them here at the start of condition red. Balls
   landing here are kicked out to a spinning disk like the one on
   Twister.

   Right orbit: Same as the left. Spots T in Robot and starts Condition
   Red multiball when lit.

   Yellow targets: 3 yellow targets. Counts towards Condition Red
   multiball.

   Warning letters: 7 lights across the center of the playfield spelling
   Warning. Used in Robot multiball.


                                 Game play

   Lost in Space is very much a multiball game. There are no modes at
   all. Like on Twister there are three different multiballs.


                              Robot Multiball

   To start Robot multiball, you have to shoot the 5 shots with a robot
   letter to spell Robot. This lights multiball at the robot shot. Shoot
   the robot to start. This is a 4-ball multiball in which the object is
   to spell Warning. Each lit Robot shot adds a letter to warning and
   scores 5 M. completing Warning lights the Robot for unlimited super
   jackpots of 20M. Warning letters carry over between players and games.
   Ends when 1 ball remains.


                             Fighter Multiball

   To start Fighter multiball you need to go through the rollover lanes a
   set number of times. This starts at 5 and increases by 5 for each
   subsequent multiball. Each lane increases the value of 1 bumper by
   10k. if the spinner lane is lit for super pops, shooting this lane
   counts as a lane hit. When the required number of rollovers is reached
   Fighter multiball starts. This is a 4-ball multiball and the object is
   to shoot the balls back into the bumpers. Each shot to the orbits or
   the spinner lane awards a jackpot. The jackpot values start at 3M and
   are increased by bumper hits. When a jackpot is scored the value
   resets to 3M. ends when 1 ball remains in play.


                          Condition Red Multiball

   To start Condition Red multiball you need to hit the 3 green, yellow
   and red targets as in High Speed. 3 hits to the green targets scores
   5M and lights the yellow targets. 3 hits on the red targets lights the
   right orbit to start multiball. The balls are trapped by a magnet and
   fed to the spinning disk just like the start of canister multiball on
   Twister. The ramp is lit for jackpots starting at 5M. lighting all 9
   color targets increases the jackpot value by 10M. ends when 1 ball
   remains.


                                   3 in 1

   Playing all 3 multiballs in a single ball awards a 25M bonus at the
   end of the ball and an ego award in the high score table.


                               Other Scoring

   The mystery scoop advances the spinner value by 10k if mystery is not
   lit.

   5 ramps scores 10M
   10 ramps scores 15M
   17 ramps scores 20M


   End of ball bonus:
   1M+100k per target+100k per ramp+100k per robot+25M 3in 1 bonus *
   bonus X


                               Mystery Awards

   + bonus X
   EB lit
   3M
   5M
   10M
   Condition Red multiball (on ball 3 if unplayed)
   Robot multiball
   Fighter multiball
   +1 bumper
   +1 Warning letter
   Special lit
   Hurry up. 10M countdown. Shoot robot to collect.

   Draining via the outlanes on the last ball scores the Dr Smith bonus.
   1M and a very apt quote "Oh the pain".


                         Bang Backs and Death Saves

   Forget about death saves. The nice folk at SEGA have placed a center
   post in the way. On the machine that I played bang backs were very
   easy to do, but this would be machine dependent.


                                  Bragging

   Not a lot to brag about. 162M. It should be noted however that the
   right orbit on this machine didnt work very well.

   If you have anything to add please e-mail me via
   chrisb@enternet.com.au and I will include it in future updates.

   Well thats it. I kinda like this game as it makes a nice change from
   games where you have to complete 100 modes to get anywhere.