Striker Xtreme Strategy Guide
by Keith Elwin
kme1@home.com
website: http://members.home.net/kme1
5.31.2k
Best Quote: "one more goal to defeat...defeated!"
Shoot a goal as soon as possible at the start of the ball to enable
free kick ball save.
Then shoot the locks, 2 to start the 1st multiball(TM)
Shootout cheapout:
-----------------
Good points to be had during shootout. Best strategy is to:
1. Start at left VUK, shoot right ramp to collect 6M.
2. When ball comes down shoot goal for corresponding 6M.
3. When ball is ejected to the stop post at the top flipper keep this
flipper up to feed to the bottom right flipper.
4. Let the ball bounce off of the right flipper and come to a dead
stop on left flipper.
5. Then shoot right ramp again to start the combo all over at 7M, 8M,
9M and 10M.
6. The higher the hurry-up value is the longer you have to keep the
Shootout going.
Ball control tip:
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TIP 1: When the ball is ejected from the VUK the the top flipper there
is generally no incentive to shoot for the middle ramp. Lock is
usually lit on both the right and middle ramps. So as above, keeping
the flipper up , bouncing off the bottom right flipper, stopping on
the left flipper for an easy controlled lock shot to the right ramp
(which is much easier and safer than the middle ramp).
TIP 2: There seems to be an invisible smaller goalie behind the main
one cuz 50% of the shots to the left side of the goal come flying back
out. One thing to try is to delay the ball by keeping the right
flipper up while the ball is releasing from the stadium. When the ball
get about 75% up the flipper let go then quickly flip again to shoot a
*weak shot to the goal which usually stays in. Also this slight delay
opens up a bigger left side gap during shootout because a direct shot
from the stadium on the fly the goalie is usually in the middle.
* I realize a WEAK shot from a SEGA FLIPPER are redundant terms so no
need to point it out!
Multiball:
---------
During mulitiball its often more lucrative to shoot goals than the
small jackpots since it only takes 1 goal to defeat a country during
multiball. Its hard but with 2 balls in play, capture 1 on each
flipper. Shoot one right after the other at the same drop target to
sneak one through before it pops back up for an easy goal. Also
jamming a bunch of balls in the VUK then breaking the plane of the
goal awards a goal.
The dog is toast!
----------------
I don't condone this strategy but it is there: Shoot the impossible to
miss left VUK. When it kicks the ball into the left return lane hold
the left flipper up and pass it to the right.(flipper pass) Repeat
till Shootout is lit then follow the Shootout cheapout strat. Only
recommended after the celebration multiball when lighting locks and
shooting goals starts getting tough.
Xtreme everything:
-----------------
Defeating the second tier of countries starts extreme everything. All
shots lit for 3M X number of shots made in the alotted time. This can
be valuable but is not collectable if the 2nd tier is beaten during
Multiball.
Celebration Multiball:
---------------------
Defeating all countries starts Celebration Multiball. Ramp shots worth
5M and lock the ball. When all balls locked shoot goals for 25M (2
seconds per ball in play)
Fan Riot:
---------
Reaching bonus 10X starts Fan Riot Multiball. All switches worth 100K,
ramps worth 5M, shoot goals to kill the referee for 7M plus increase
switch value by 50K.
Other Stuff:
-----------
The free kick ball save "disappears" during certain modes so be
careful. Especially when doing the ultra worthless halftime. The side
ramp is poorly designed. Like Dirty Harry's right ramp perfect shots
get rejected. The key is to aim as low as possible (I know, I know,
its impossible to aim with weak flippers).
Tournament Strategy:
-------------------
Probably Best to complete the first tier of countries BEFORE getting
multiball since just hitting the lit drop target spots the whole bank.
Then when it starts getting tougher in the 2nd tier, shoot for
Multiball. Once celebration multiball is finished the only worthwhile
thing to shoot for is bonus X and the jet booster (right loop) or
Shootout.
It looks like for a tournament game, the modes will come in the
following
order, for each player:
xtreme xball
xtreme combos
xtreme mball
xtreme goals
xtreme spinner
xtreme pops
xtreme goalie
xtreme everything (yes, it's also possible to get that here)
This is unconfirmed by actual play so dont hold me liable. If this is
true then the xball should be worth 35M which is not bad for getting
an xtreme goal on the first tier. Also xtreme combo is very easy and
definitely worth some points. Same strategy for xtreme combo as
lighting shootout. Shoot left VUK, pass to r.flipper, repeat. Value
starts at 6M and I believe you can collect it 6 or 8 times (I forget)
After xtreme combo the rest are not valuable enough to warrant
shooting so many drop targets. If you happen to get Xtreme multiball
then more power to you!
<KME>