*******************************************************************************
----------------------
F A S T F O O D !
----------------------
Amiga
FAQ/Walkthrough, Version 1.0
Last Updated - 04/11/2006
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2006 Matthew Reynolds. All rights reserved.
*******************************************************************************
+--------------+
| Legal Notice |
+--------------+
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You will find the latest versions here. If you want to host my FAQ then
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anything, and if keep it in it's original format and give me full credit for
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| Contact Details |
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If you are emailing me, then please have the subject title as 'Fast Food
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Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
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If you could, rate this FAQ so I can get some feedback.
Thank You.
===============================================================================
----------------
INTRODUCTION
----------------
===============================================================================
Hello and welcome to the Fast Food FAQ/Walkthrough. This guide provides you
with a low down of the general gameplay mechanics, solutions and walkthroughs
to every stage and the secrets the game offers.
Fast Food is from Codemasters and is the forth in the Dizzy series of games.
This is essentially a Pac Man clone, where you move around a maze collecting
items (fast food) in order to progress to the next stage. Of course there are
various enemies to hinder your progress, and even these look like the Ghosts
from pac-man. However each set of levels is themed and imaginatively presented,
making playing the 40 levels a joy, making it one of my favorite Amiga
titles.
I hope you enjoy the guide,
- Matt
===============================================================================
---------------------
TABLE OF CONTENTS
---------------------
===============================================================================
1. Version History
2. Game Overview
3. Walkthrough
3.01. Easy
3.02. Normal
3.03. Hard
3.04. !!!!!! (Horror)
4. Secrets and Unlockables
5. Conclusion and Special Thanks
Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.
===============================================================================
----------------------
1. VERSION HISTORY
----------------------
===============================================================================
+--------------------------+
| Version 1.0 - 04/11/2006 |
+--------------------------+
The first version of the FAQ, everything is complete!
===============================================================================
--------------------
2. GAME OVERVIEW
--------------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Game Overview
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
------
Basics
------
You play as Dizzy, an egg and the objective is to collect all the items of
Fast Food in the stage whilst avoiding the enemies. Everything moves in the
level so you have to keep on your toes, avoiding the enemies and chasing the
food. There are also various power-ups to help your progress. There are a total
of 4 themed stages, each offering 10 levels each with increasing difficulty
between stages.
------------
General Tips
------------
- Enemies don't follow you, but just wonder around aimlessly. Don't predict
where they will go next, as it's random.
- Everything can bump off each other, so that's food, enemies and powerups.
So if a burger and a green enemy come into contact with one another they will
bounce away in the opposite directions. You can use this to your advantage,
for example -
D F> <E D <F E>
You are going down a However as they collide the
path, with food moving away food moves toward you, and
and the enemy coming toward you. the enemy away with no risk.
- If an enemy dies, it will respawn around 5 seconds later.
- When it comes to faster foods, never chase them. Instead, try and cut them
off logically, however remember that their movement is randomised.
- Use your common sense around dead ends. If there are no enemies around then
go for it, quickly get the food or powerup and retreat with haste, otherwise
just move around the stage and return when there is less attention in that
area.
- Some levels have terrain that only Dizzy can travel though. For example
on the Normal stages, enemies, food and powerups cannot travel through the
turnstiles and benches. Use this to your advantage!
- Some levels also have terrain that can be destroyed, such as black bricks in
the Hard levels. A factor (or glitch) is that you must hit it face on to
destroy it.
- When you collect the last item of food, the level finishes. So if you are
about to get touched by an enemy but you know you will get the last bit of
grub first, then don't worry as you won't lose a life from touching him.
Just ensure it's the last item of food though before you make such a
decision. ;)
-------
Enemies
-------
There are four types of enemies, gradually introduced as the game goes on.
There are two types, fast and slow. Enemies are best avoided at all costs,
but however can be destroyed temporarily using certain powerups (of which
are explained below).
Slow - Green
Blue
Fast - Yellow
Red
--------
Powerups
--------
As you play, random power-ups spawn in the level. Most of these help you
while some hinder you slightly, however if you see one jump at the chance to
get it as it will help you progress much further in the game.
Green Arrows - Speed Up Game
Red Arrows - Slow Down Game
H Pizza - Invincible
Green Bottles - Slows Down Enemies and Food
Blue Bottles - Freeze Enemies Only
Red Bottles - Kill all enemies and Food
Speed Shoes - Speed Up Dizzy
Blue Shield - Can kill enemies on contact for short time
===============================================================================
------------------
3. WALKTHROUGH
------------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.01. Easy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------
The Arches!
-----------
Food x 6
Enemies x 0
As you can imagine, nothing to this level. No enemies so take your time and
collect all the food. They mostly stick around the edges so go around there.
---------------
The Flower Beds
---------------
Food x 6
Enemies x 0
Again, as there are no enemies around this level isn't a problem. Just head
out to each opposite side to get the food, and feel free to wait around and
pick up a few power-ups if you like considering you have the time.
-----------------
Gladiator Garden!
-----------------
Food x 5
Enemies x 1
One less item of food to get in this level, but on the flip side a Green Enemy
is introduced (it spawns behind the Gladiator statue in the centre). He isn't
the fastest of enemies so you can easily out run him, so go around and get the
food as you normally would and just keep an eye out for him if he approaches.
There are no dead ends in this level so it should be easy enough to evade him.
(EXTRA LIFE)
---------------
The Boat House!
---------------
Food x 5
Enemies x 1
Again there are five items of food to collect and one enemy to avoid. However
this is a yellow enemy which is the same speed as you, so he might be tougher
to evade. Also note the dead end in the top left; best thing to do is to
wait until the Milkshake moves into the main level and collect it there instead
of heading up, otherwise only head up there when the enemy is not gonna get
to you in time to block you off.
----------
River Riot
----------
Food x 6
Enemies x 2
The level is split into two thanks to the river running through the centre, and
each half has an enemy and five items of food. Do the right side first as it's
easier to manage and there is a lot more ground to evade the enemies at, and
just watch out if you are trying to cross over the other side for being
approached there.
-------------
Jetty Frenzy!
-------------
Food x 4
Enemies x 2
Here the Red Enemy is introduced, of whom is slightly faster than the yellow
one which also makes an appearance here. There are plenty of routes to take
throughout the level to evade these two however, so this level shouldn't be
too tough. Go left, up and right and try and get those three at the top first,
then concentrate on the bottom chicken when you can.
(EXTRA LIFE)
-----------------
The Water Gardens
-----------------
Food x 5
Enemies x 2
Nothing you haven't seen before, this level is of a symmetrical design with
no dead ends. Just watch out for the yellow and red enemies as you go around
and you should be fine.
---------------
Privot Parking!
---------------
Food x 7
Enemies x 2
There are dead ends in each corner, with the bottom half corners having a path
to the dead end. Milkshakes start here, however try and wait until they come
out so you won't have to bother going in there. If you do, just ensure there
are no enemies anywhere near you. The middle area of the hedges is quite
annoying due to poor visibility, so if in doubt just try and stay out of there
and stick more to the sides here.
----------------
A Bridge Too Far
----------------
Food x 7
Enemies x 3
Again this is a harder level due to level design, and the fact that all three
types of enemies - green, yellow and red make an appearance. Try and look out
ahead and go the widest path around the enemies. Watch out for the bottleneck
in the right side and the multiple gaps on the left side; if there is an
enemy lurking there he can just take a few turns to get to you, so try and
keep your distance.
--------------
Lakeside Lunch
--------------
Food x 6
Enemies x 3
Quite hectic; three enemies, little room and T shaped piers at the top which
offer plenty of dead ends to make your work harder. To start with, the Red
Enemy will come down and turn left straight away (either through doing so by
it's self or by bouncing off the green enemy to the north) so always turn left
if you are heading down to avoid him. As for the rest, try and restrain
from going up the left and right piers (especially the left) and wait for the
food to come down to the main area instead of you heading up. If an enemy
follows you, try and hide to the side and if he turns the other way, quickly
go out and down. However this is very hard to manage, so if you are going up
the side pier's then just ensure no enemies are anywhere near you.
Also as a side note, isn't it strange how the pizza on the top right pier
spawns from the sea? :P
(EXTRA LIFE)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Normal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------
The Mall
--------
Food x 4
Enemies x 3
Three enemies but just four items of food. There aren't any dead ends and there
is plenty of routers to go around the place in, so just look ahead and avoid
the enemies as much as possible here. Also note that the chains between the
bikes (to the left and right sides) are walls, so you cannot walk through them!
-------------
Shoppers Rest
-------------
Food x 6
Enemies x 3
First off, note that in the central area there are benches at the bottom and
in the middle toward the top; you can actually walk through these! Misleading
somewhat but very handy here. Try and use this central area to go to the top
and bottom areas rather than the sides, as you can easily get blocked off
there. At the start the red enemy will most likely come down toward you
from the off so head south instead to avoid him for now.
-------------------
Car-ry On Shopping!
-------------------
Food x 6
Enemies x 2
A new enemy, Blue, appears here. Thankfully he's as quick as the Green Enemy
and with just these two guys this should be a walkover. Thee are open spaces
where you can walk diagonally here which is quite handy for evading, so use
them to your advantage. With just two slow enemies here, this should be a
doddle.
(EXTRA LIFE)
--------------
The Turnstiles
--------------
Food x 6
Enemies x 3
As the name of the level suggests the turnstiles at the bottom half of the
level feature here, allowing you to walk through them. No dead ends in this
level, and with two slow enemies this should be quite easy.
--------------
The Clocktower
--------------
Food x 4
Enemies x 3
Only a few items of food but nearly just as many enemies join them. You can
enter each side of the clocktower although you don't need to go in there at all
and due to the big blind spot in the middle I would advise against doing so.
You can also enter the market hut in the top right corner (enter in the left
side) but again there isn't anything special in there.
--------------
Check This Out
--------------
Food x 6
Enemies x 3
As five of the items are on the left side of the level around the isles,
head down and through the turnstile and grab them. There are also some
checkouts in the middle going across to the right which can only be destroyed
when walked through from head on.
(EXTRA LIFE)
------------------
Return of the Mall
------------------
Food x 6
Enemies x 3
Rather simplistic over all, just head left or right as you start to avoid the
red and blue enemies above and below respectively. There are benches on each
side by the metal poles which are handy for evasion.
------------------
Greenhouse Effect!
------------------
Food x 6
Enemies x 2
Avoid the greenhouses to the right side due to their blind spots underneath
them, but as there are no dead ends there is nothing special here. The fact
that there are two enemies here makes it quite a breeze too.
-------------------
I've Beens Shopping
-------------------
Food x 6
Enemies x 3
There are closed off areas in each corner, each containing an item of food.
As they are closed off by turnstiles, nothing can get in nor out apart from
you so use these to hide in until the path ahead is set for you to go. Note -
I'm sure there is a typo in this level title, either it's meant to be just
Been or it could be Beans (as in Baked Beans, due to the nature of the level!)
-------------
The Fountains
-------------
Food x 6
Enemies x 3
Quite a tough level, as there is a large open area smack in the middle between
the two fountains. As enemies are totally unpredictable it means if you are
sharing the same space they could just turn to you in a flash. From the
start grab one of the drinks either side of you then try and avoid this area
as much as you can as two enemies start above and below. There are benches
around the side of the level which allow you to evade enemies if needed which
is a much needed help.
(EXTRA LIFE)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.03. Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Crossroads
----------
Food x 4
Enemies x 4
There are two blind spots either side (where it says Max Headroom) so always
look ahead if you are going down those side paths, and to help there are two
niches you can hide in on the right side, where a clear block encloses them
so only you may go in. Although there are as many enemies as there are items
of food, think ahead and you'll be fine here.
---------------------
England 5 Argentina 0
---------------------
Food x 5
Enemies x 2
Basically one big open level, just steer clear from the two enemies as much
as you can. There are some sections on the left that you can weave in and out
of to avoid the enemies but just concentrate on avoiding the enemies and get
the food when you can. Nice level name as well, Codemasters proud of their
English roots. :)
-------------
Dizzy Heights
-------------
Food x 6
Enemies x 3
There is a red enemy starting at the top of the level, behind the upper most
window. Most of the food congregates round there, so if you go up there watch
out for the Red Enemy as well. There are two clear blocks in each lower corner
which is handy for evasion, as well as two black blocks next to them if you
ever need them for whatever reason.
(EXTRA LIFE)
-------------
Snooker Loopy
-------------
Food x 4
Enemies x 4
Another open level like Stage 2, this time you have as many enemies as food
which makes things tough. You can walk through the triangle if you want, and
note that the pockets around the edge of the table do nothing. Like on the
second stage, concentrate on dodging the enemies first and get the food after.
---------------------
Look Right, Look Left
---------------------
Food x 4
Enemies x 4
An interesting new obstacle here is the road in the middle; F1 cars speed down
from the top occasionally so as you cross at the bottom be sure to set off
just after they disappear or just as they appear to make it across in time.
Enemies and food can't be ran over, but you can (naturally). There are food and
bricks trapped by black blocks in the bottom corners; easiest method is to
tackle the side one when the food is traveling toward you, giving you enough
time to make a run for it. Leave the bottom right one last of all so you don't
have to deal with the fast Red Enemy. Also later, the cars alternate down the
road but take as much care as you usually would.
-----------
The Toy Box
-----------
Food x 3
Enemies x 4
You start off enclosed along with the Green Enemy, so get to the central
gap and move up or down to smash the black block to escape. Despite the right
area being a football patch there are no open areas here, and there are clear
blocks on the left side for easy evasion.
(EXTRA LIFE)
---------------
Level Crossing!
---------------
Food x 6
Enemies x 4
There is a train track running down the middle, where a train occasionally
travels down. There are two crossing at the top and bottom of the level; try
and use the bottom one as much as possible as you have less of a chance of
getting ran over, unless you are sure you won't get killed on the top
crossing. There are two areas enclosed to the sides of the level, each with
an item of food in; enter through the clear block and out of the destroyable
black block. Just ensure you don't go down the passage with the black block
before destroying it, as it acts as a dead end, meaning if an enemy follows
you are finished.
-------------------
Pool Table Shuffle!
-------------------
Food x 3
Enemies x 5
The pool table is split into two, one is a brick fort and the other has
various balls (Snooker and Football). In the brick fort there are is a
selection of clear bricks only you can walk through, and if you manage to
get on the let straight (between the two yellow horizontal blocks) you can
smash down the four black bricks and make more maneuvering room for your-
self. You can also travel under the triangle.
----------------
Traffic Trouble!
----------------
Food x 6
Enemies x 4
As soon as you begin, run right to collect one or both of the items of food
there, then run left to the far side to break down the two black blocks
between yourself and the trapped chicken. As you may have noticed there are
train tracks and a road, so both the train and F1 cars make a return - but
thankfully with more crossings. Just use the bottom two unless you are
certain you won't get killed unexpectedly at the upper crossing.
---------------------
Resistance Is Useless
---------------------
Food x 6
Enemies x 4
Despite the radical change in theme, there is nothing really too special
about this level. You can move through the central two sets of burnt
resistors in the centre of the level, and there is an open area where you
begin (under the solders) but you have enough running room to evade the enemies
effectively here.
(EXTRA LIFE)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.04. !!!!!! (Horror)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To play this stage, you must complete Hard mode.
--------------------
Dead Centre Of Town!
--------------------
Food x 4
Enemies x 4
The level is split into two, with a gate at the bottom only Dizzy can travel
through to get between the two areas. Collect the first two items of food
here and then head through this gate, where a house is. Avoid going into this
house as it's one gigantic blind spot, waiting for the other item of food
to appear so you can collect it.
------------------
Going Underground!
------------------
Food x 5
Enemies x 4
There is a dead end in the upper left corner so avoid going there, and just
beware of the passages and bridges in case enemies manage to come from ahead
to your position. There are also blind spots in the bottom left archways.
--------------
Wizard's Tower
--------------
Food x 5
Enemies x 4
When you begin, you can only move left. Wait until the Green Enemy in the
enclose is down and ran straight left through the gates. Go around and move to
the large right area past the Green Enemy again and get the milkshake then.
Return to the left side and up; when the Green Enemy is down, enter his area
and quickly nudge down and dart up to open the door. The chicken here is
free from enemies so collect it now. You have to approach the doors in the
upper right corner in a clockwise fashion; open the first door and wonder
back and lure the Red Enemy away so you can get the burger and reach the next
door, and repeat. If you are quick, you can get the last two items of food
one after enough saving time and effort.
(EXTRA LIFE)
-----------
Tut Tut Tut
-----------
Food x 6
Enemies x 4
Note that a Blue Enemy is inside the pyramid, so it may be easier to walk
left or right from the start to avoid him. To open the side doors of the
pyramid, you have to enter inside and go left or right as you'd need a
straight to destroy the blocks. In the upper corners are enclosed areas
containing an enemy and milkshake; destroy the block that covers them, lure
out the enemy and get the food.
-------------
The Body Shop
-------------
Food x 5
Enemies x 4
This level is a small nightmare if you haven't a clue about the traps.
DO NOT open the central door (just across the bridge to the right of where
you start) as it hold a Yellow Enemy; you can open the door but just do not
walk any further, as the enemy is trapped in one square. Anyway, when you
begin go the left area and get the two items of food. Wait until the Green
Enemy comes to this area and once the route ahead is clear, move across to
the right side and open the upper right door. Collect the two drinks and hotdog
from the top area. The last item of food is hidden inside the upper right
room; use the bridge and go up to get it. Do this last as otherwise the
Blue Enemy may corner you off before you can reach the upper area.
-----------------
Lets Twist Again!
-----------------
Food x 5
Enemies x 4
There are several gates throughout this level, one of which enclosing the
Yellow Enemy and chicken in the lower left. There aren't any dead ends here
or anything special, so just keep an eye out ahead and you should be fine.
(EXTRA LIFE)
-----------
Slime City!
-----------
Food x 5
Enemies x 4
The piping system to the bottom right holds a Green Enemy and two items of
food. I would avoid this entirely as it's quite hard to work out where you
are and more importantly, what's in there already. Remember that the upper
corners are separate from one another and you'll have to go down and across
to reach the opposite sides.
-----------------
Tomb Many Ghosts!
-----------------
Food x 6
Enemies x 4
Everything starts off in the room in the centre; all four enemies and all six
items of food. You can either destroy the bricks and wait until it all pans
out across the level or just go in there and try and collect all the food
in one go. Up to you, but I tend to wait a while for some of the enemies to
disperse and get what I can in one trip. However at this late stage in the
game, you won't want to risk getting a Game Over easily so judge wisely.
---------------
Torture Chamber
---------------
Food x 6
Enemies x 4
From the start, the centre is separate from the other corners of the level.
Opening the doors connects them, so only do a few to minimise the movement
of enemies. However the spike pits across the centre horizontal line of the
level always separates, so use this to your advantage.
-----------------
Food For Thought!
-----------------
Food x 4
Enemies x 4
The final level is a puzzle, where basically every tile looks the same and
you have to discover the path yourself. Of course you can actually tell
what tile does what; the ones you can walk through are lighter than the walls,
and the destroyable blocks have more cracks in than the others. However this
is all shown on this map -
http://db.gamefaqs.com/computer/amiga/file/fast_food_ami_final.gif
Otherwise use this ASCII diagram -
+---------------+-----------+
|F ||F E|
+-----------+ || + + +- |
| D || | |
| ++ +-------++D-+ -+ +|
| | || |S | F|
| ++ ++ | | + +- + +|
| D | | D |
| + +-----D+ |D-------- |
|E F| E|
+----+----------------------+
S = Starting Point
F = Food
E = Enemy
D = Destroyable Block
===============================================================================
------------------------------
4. SECRETS AND UNLOCKABLES
------------------------------
===============================================================================
-----------
Extra Lives
-----------
After stages 3, 6 and 10 you receive an extra life, as well as an animation
which are actually quite good and well thought out. Everyone wins!
--------------------
Access !!!!!! Levels
--------------------
On the Main Menu there are four selections; Easy, Normal, Hard and !!!!!!. The
last area cannot be accessed here, but you have to complete the Hard levels
first. These levels are of a Horror theme, such as graveyards, sewers and
Egyptian tombs.
-----------------------
Unlock Upside Down Mode
-----------------------
Complete the game (finish the final level on Horror Mode) and the game will
reset at the Easy stages. However the maps will be upside down and the
controls will have reversed!
===============================================================================
------------------------------------
5. CONCLUSION AND SPECIAL THANKS
------------------------------------
===============================================================================
That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some
feedback. Thank you for reading.
Donation - If you feel like this FAQ has helped you enough to warrant a
small monetary donation, then I'm happy to accept. Please send only
via PayPal to crazyreyn@gmail.com and even if it's a very small
amount all little helps. But please don't break the bank; if you
can't afford to donate then don't. Thanks.
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CJayC + Sailor - For accepting this guide and for creating the best site
Bacon (GameFAQs) on the internet. Thanks! http://www.gamefaqs.com
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video games site. Thanks! http://www.ign.com
Nintendo - For creating the DS and this great update!
ASCII Generator - For producing the text ASCII for my Crazyreyn sig.
Thanks, and is a great site if you need any ASCII text.
http://www.network-science.de/ascii/
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http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2006 Matthew Reynolds. All rights reserved.
+------------------+
| Copyright Notice |
+------------------+
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
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