2400 A.D.(Apple) FAQ/Walkthrough copyright 1999-2008(has it been THAT long?)
version 2.0.0 by schultw@andrez.net(anti spam spoonerism)
Please do not redistribute for profit or copy any ideas without
acknowledgement. This FAQ is part of my contribution to an effort to preserve
the memory and enjoyment of classic Apple II games.
Since I first wrote this guide, GameFAQs chose to accept images. Then one day
I sent images to GameFAQs that look a bit different than what are on my
homepage. But I still like my page with the javascript maps.
****** AD SPACE ******
My 2400 A. D. page is at:
http://www.geocities.com/SoHo/Exhibit/2762/2400/main.htm
My games page is at
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm
My main page is at http://www.geocities.com/SoHo/Exhibit/2762
================================
OUTLINE
1. INTRODUCTION
2. CONTROLS
3. STRATEGIES AND TIPS
3-1. HOW-TO
3-2. HOW-NOT-TO
3-3. TRANSPORTERS
3-4. ITEMS
3-5. MONSTERS
4. WALKTHROUGH
5. DIALOGS
5-1. TZORG ANNOUNCEMENTS
5-2. NPCS
6. VERSIONS
7. CREDITS
================================
1. INTRODUCTION
2400 AD was a favorite from when I was younger. It's a fast-paced game, with
stuff like walkways, jetpacks and transporters, so it's not overwhelming.
You'll get competent in a hurry, but at the same time, it has enough
complexity to come back to again and again. You're a one-man wrecking crew
out to bring down the Tzorgs' grip on the space colony of Metropolis. They've
conquered humans and made them their slaves, allowing computer access only to
those whose jobs require it. There's an underground movement to oppose the
Tzorgs, but it's up to you to connect the dots, break into central control,
and disable the main computer that the absentee-ruling Tzorgs use to control
Metropolis.
2400 AD has a sense of humor, with Orwellian public-service messages and
funny businesses(mashed bugs and a burger barn,) and the robots are a hoot
too--one looks like a TV, another like a streetlight. You can pile up social
demerits and get in a shootout, and the short/tall people and the folks with
trenchcoats are funny too. Often you get the run-around which fits the whole
theme of secrecy well. There's even an alternate solution to win. Along the
way you'll slowly find you don't need to obey the Tzorgs' rules until you are
able to run around carelessly and just shoot everything. It's so fun, you'll
forget there are puzzles to solve.
The game itself is pretty big, with a cross-shaped town (restricted zones in
each direction) featuring futuristic walkways above streets and a vast 2-
level underground. But it has many ways to get you around quickly, including
the subway trains that can run you over, which is way too cool. If you don't
have the time for an Ultima, take a hack at 2400 AD. It's slightly absurdist,
yet very plausible.
2. CONTROLS
These should be self-explanatory. For commands that require a second
keystroke, you can freeze the world til you try it.
A=attack*
B=break down a door*
C=climb(specify U(up) or D(down))
D=drop
E=enter
F=fix
G=get*
I=go north
J=go west
K=go east
L=load from node*
M=go south
O=open(this also closes open doors)*
P=push/pull(chairs, small desks, etc.)*
R=read(no direction. Works if you're one square away from something.)
S=search
T=talk*
U=use(direction may be specified depending on the item you're using)
W=walk(toggles running/walking)
X=xamine(inventory of what you're carrying)
Z=Zurrender(sends you to jail in Tzorg Rehabilitation Center)
Illegal commands: H, N, Q, V, Y
*:(specify direction, I, J, K, or M)
3. STRATEGIES(COMBAT, MONEY)
3-1. HOW-TO
For combat:
Use unconscious people as a bunker. You can shoot over them, but robots can't.
Don't worry if an "important" person is shot. They reappear after you leave
the area.
If you can get on a walkway, do so. That can allow you double firing power,
and you can flee quickly too. You'll probably want to be on a walkway in a
restricted zone, because there are too many robots in the central zone. Which
leads me to another point:
Fight one robot at a time. The best way is to sucker a Checker into following
you. Then blast him in a deserted alley. That leaves two sentries but run
away again and often you'll only have to face one. You might even want to
blast mechanical arms if you are lucky enough to find them. They can't fight
back.
Also, avoid being on a diagonal with a Tzorg robot. They can attack you, but
you can't attack them.
Hide in an alley to wait out a storm, or go into a multi-level building.
Enemies are less likely to follow you there.
Once you get very good and have decent armor, you can just walk around and
pound enemies. Stay away from the central facility, but you can use the
walkways to run after border patrols and zap them.
Finally, if you are low on ammo/endurance, remember to search if you've
killed a robot; the credits will stay, and you can always pick up your
weapons later.
For improving your character:
WARNING: This decreases your total temporarily. You can also get an
endurance boost. I recommend climbing up and down in Johnnie's Corner, where
you are safe, or in the underground just before you go exploring. Any time
you won't be fighting soon. Plastiform also heals you, as does stopping in at
the hospital. Of course, you lose endurance if you are shot and hit. You can
even lose endurance if shot at, but much, much less rapidly.
Endurance: Climb the stairs(keep doing it up and down) or run instead of
walking to improve maximum endurance. This is the most useful attribute,
since it allows more room for error during big fights. And you need 20
endurance to break down a regular door, or 50 for an orange one. Leave
yourself 5 health points or so after a nice long workout, and be sure to do
it away from any enemies. Stairs under the Novue apartments are a great place.
Johnnie's Corner is another good place, and if you have plastiform, use it in
combination with your running. You should also note you can lose endurance
getting shot at and missed, so if you are below 4, don't try to be macho and
shoot it out, even if you've got the best armor and weapons.
IQ: Use transporters. Fix items. Use technical items like scanners or grid-
reads. This goes up on its own and is self-sustaining, but it has no side
benefits.
Agility: Shoot weapons a bunch of times. Also fixing broken weapons helps.
This increases effortlessly, and I'd assume it helps you avoid other people.
Affinity: Talk to people. Salesmen will always listen to you, and they'll
help your affinity too. You don't need this to be high, since it doesn't
affect item price. This increases naturally, and you don't need it high.
Everyone you need to talk to will listen no matter what your affinity.
I recommend starting with 9 affinity and 30 each of the other attributes.
Booster pills raise attributes to 99 but decrease the maximums. They are not
worth it. Avoid them.
Attributes recharge at the rate of 1 attribute point every turn for each
attribute. So every 4 moves, you get an endurance point back.
3-2. HOW-NOT-TO
Well, stuff like getting social demerits is fun. But you won't want too many,
early on.
--Checker catches you in a restricted zone without a passcard
--Don't check in on time to Public Tracking Office
--Shoot at a robot to instigate combat
--Set off a bomb
--Pay a loan late at Brehm's
--Load an item from a node
--Get a boost at a lab
Here's how to get sent to the Social Rehabilitation Center.
--Gain too many social demerits and submit willingly
--Pass out(run/climb too much) without enough money for the hospital
--Get shot down by robots
--Get run over by a subway train and don't have hospital money.
--Type Z(Zurrender), which is excellent if you're lost. See the next bit
below.
--Break into the control console but type in the wrong codes.
Help! I got killed!
--No you didn't. In fact, freedom is close by. Just leave the rehab center
and re-enter(search your cell wall to the west, climb down, go west, climb up
to the surface, and go back east). On level 1, in the southeast corner,
you'll find some familiar equipment in an open box!
Help! Stuff got confiscated!
--See above, but you don't have to break out of jail.
3-3. TRANSPORTERS AND THE UNDERGROUND
Sid, in the storage part of the underground, tells you the code to use the
transporters. Type LETSGO, and the transporter will ask you for a code. Below
is a table of codes and locations.
# Where it is, and where you can go from it
---------------------------------------------------------
00 Public Tracking Office(Center), 01-04 and 24
01 Johnnie's Corner(East), 00, 02-04, and 24
02 University Main Building(South), 00-01, 03-04, and 24
03 Administration(West), 00-02, 04, and 24
04 Megatech(North), 00-03 and 24
05 Level 3 below Administration, 06
06 Level 4 below Administration, 05
07 Below Garbage dump, 08, 10-11, 13-14, 16-17, 18
08 Below Garbage dump, 10-11, 13-14, 16-17
09 Below Garbage dump, 08, 10-14, 16-17
10 Below Garbage dump, 08, 11, 13-14, 16-17
11 Below Garbage dump, 08, 10, 13-14, 16-17
12 Below Garbage dump, 08, 10-11, 13-17
13 Below Garbage dump, 08, 10-11, 14, 16-17
14 Below Garbage dump, 08, 10-11, 13, 16-17
15 Below Garbage dump, 08, 10-11, 13-14, 16-17
16 Below Garbage dump, 08, 10-11, 13-14, 17
17 Below Garbage dump, 08, 10-11, 13-14, 16
18 Below Garbage dump, 08-11, 13-14, 16-17
19 Beyond 07-18, 20-23
20 Beyond 07-18, 19, 21-23
21 Beyond 07-18, 19-20, 22-23
22 Beyond 07-18, 19-21, 23
23 Beyond 07-18, 19-22
24 Underground, 00-04
Here is how to get into the underground:
--Behind the locked door in the Novue Apartments(east)
--Behind bookcases on the west side of Administration(west)
--Behind Marion's office in Administration(west, to access terminals)
--In the garbage dump(north, to endgame)
--Climb around in the subway(south station especially, transporter guidance
device)
--Behind a locked door at Larry's(central)
--Find the fake wall in your cell and climb down from the Tzorg Authority
Complex.
3-4. ITEMS
WHO SELLS WHAT?
Wes, Nguyen, and Verne sell stuff in the underground.
You find this out from Carlos.
Jeff sells passcards at the east end one level down.
0150 ZACs
0050 Passcards
Passcards are based on hexadecimal numbers. For instance, passcard FA74
opens up a door at location (F*16)+A, (7*16)+4, where F=15, E=14, ...,
B=11, A=10. Thus that location would be 234, 116. Read the door you
want to open for its location.
Wes(central area)
0050 Hand Phaser
0120 Hand Blaster
0500 Mini Cutter
1000 Laser Cutter
2000 Blaster Rifle
3000 Pulse Laser
0200 Stun gun
Nguyen(by storage area)--does not tell his name
0850 Video Scrambler
0500 Directive Override
0300 Scanner
0200 Disruptor
0500 Light Shield
0025 Booster Pill
0050 Plastiform
0250 Hologram Projector
Verne(west side)--does not tell his name
0050 Plastiform
0300 Disrupter
0125 Time Bomb
0100 Detonator
0025 Booster Pill
0875 Heavy Shield
0300 Scanner
0850 Video Scrambler
Guy who sells energy cells
175 25 units
300 50 units
500 99 units
This is a rip-off, since you can get unlimited free energy cells very
close.
He buys them at (# of charges)/16, rounded down.
That's one outrageous mark-up, but if you're desperate, sell him cells.
Tim buys stuff in the underground. He generally offers 40% of its
worth.
The plasma rifle sells for 4700 credits so it would be worth ~12000.
But as it's very powerful and doesn't break, and you don't need credits,
just keep the plasma rifle.
Above ground:
Gilbert doesn't sell anything, but he does exchange stuff.
Trade ENERGY REGULATOR(700 at Larry's) for a MICROSTAT.
Also, look in back for a MULTIPLIER TUBE Gilbert threw out.
Spider gives you a passcard, hand blaster, and plastiform.
You start with a hand phaser and grid read.
Larry sells some important things.
0250 ????
0450 Hi-Voltage Oscillator
0700 Energy regulator
Hugo charges you 0550 to fix the plasma rifle and tells you the items
needed.
In general he charges 1/10 the value of a broken weapon.
Also, you can find booster pills when you climb down from your cell in
the Rehabilitation Center. But you can't sell them, and they're not
really very good for you.
WHERE ARE THE BOOSTER LABS?
Fritz in the west part of the underground knows; take the corner door
each time, but don't forget the way back! At one place there is a
choice between two non-corner doors. One leads to the endurance labs,
one to the IQ labs. Be prepared to spend time(1000 units) and
credits(1500 units) there.
There are some items you can't buy straight off. One is critical to the game,
and the other may help make it a rout.
Wes hands over the plasma rifle after you've bought stuff from him for a
while. Selling to Tim may help you get the item earlier.
The plasma rifle costs 550 to fix + 450 for a high-voltage oscillator + 700
for the energy regulator to trade for a microstat. You also need a multiplier
tube Gilbert threw out. Hugo fixes the plasma rifle for you.
The transporter guidance device is in the south subway. You have to climb on
the pipes separating the tracks(unless you want to risk getting hit by a
train!) The device is in the east room.
3-5. MONSTERS
Well, there are four levels of monsters(5, 5, 4 and 2 different types by
level)
LEVEL 1 ROBOTS:
CHECKER: One at each restricted zone border. Looks like a TV with a
heart-monitor line running across it. It will ask you for ZAC's if you
cross into restricted zones. If you have none, you get a social demerit
and will be asked to go to the Rehabilitation Center if you've racked up
five or more. If you do, it allows you to proceed. It may follow you
even if you are in the central zone.
SENTRY: Technicolor R2D2's. Two at each border to the restricted
areas. One is also by the Public Tracking Office. They will attack if
you have broken laws.
MECH: a long pincer-like arm on a platform. It cannot attack you. It
allegedly relays information to other parts of the city.
PATROLLER: They hover around the city and will attack you if you've
broken any laws.
POLICE: This looks like a vacuum cleaner with static cling. It asks
you to submit to a contraband check. If you don't, it issues a security
alert. If you do, you get a social demerit, and items are confiscated,
but they can be found at the Rehabilitation Center.
LEVEL 2 ROBOTS:
FOLLOWER: Looks like a flexible eyeball-thingy. It will attack you if
you've been breaking laws.
GUARD: Looks like a truck.
HUNTER: Attacks you on sight. Looks like a victrola on acid.
SEEKER: Looks like some sort of weather machine and will attack you on
sight.
LOOKER: Looks like some miniature sort of tank. Patrols the
Rehabilitation Center.
LEVEL 3 ROBOTS:
CYBORG: Looks like a sort of Gingerbread Man.
MINIBORG: A short Cyborg.
VIEWER: Flat thing with two "eyes" that alternately pop up and down.
SCANNER: Like Viewer, but not so flat and has just one eye that moves
up and down.
LEVEL 4 ROBOTS:
PROTECTOR: A lot of these guard critical items/places. The back
entrance to the Authority Complex as well as the Transporter Guidance
Device and the Garbage Dump are some of the places it guards.
TANK: Found on level 1 of the front entrance to the Tzorg Authority
Complex.
4. WALKTHROUGH
The year is 2400 A. D. and the Tzorg Empire has enslaved the city of
Metropolis for a while, using robots to keep the peace, in its quest for
galactic domination. But wait! There's hope! You, with the help of
the Underground, a covert resistance movement who never get organized
enough themselves to put information together and stop the oppression,
can overthrow the Tzorgs.
I have asterisked out quests where you just need to find information.
They are not strictly necessary, but they are neat puzzles. Also
alternative solutions are labeled with "+." They may require knowledge
found elsewhere in the game.
First, start with intelligence=agility=endurance=30, and affinity=9. If
you really need to improve affinity just talk to someone, cut off the
conversation, and talk again. That's one-half of an affinity point--and
if people ignore you, shopkeepers won't, and you can build affinity that
way. However, with this walkthrough you will have the info you need to
complete the game, so why bother with the people you're trying to save?
For endurance, run or climb stairs--which lowers it short-term but
raises the maximum long-term by a quarter of how far it is lowered.
Agility comes from fixing or using weapons, and intelligence comes from
fixing or using items. You can pretty much futz with a teleporter or a
gridread or a scanner and get intelligence to 99. NEVER, NEVER use a
booster pill. They're not worth it. Boost labs are too hard to get to
if you want an efficient walkthrough, although they are a neat puzzle.
Look for Fritz in the underground if you really want to know. [Insert
cranky comment about how technology makes us lazy and fat and doesn't
improve our endurance ONE POINT here]
The first thing to do is to go to Joe's Bar. It's a building north and
two to the east of where you start the game. Spider is in back, behind
the bar. He's lying down. Now, he'll ask you to go to Johnnie's Corner
to see Reggie, who willyou a password. You'll want to run
east(Johnnie's is in the south of the east end) to avoid the Checker and
a potential Social Demerit. It isn't necessary to get the password, but
if you don't, you'll need to get a loan off Brehm's Bank at loan-shark
rates or suffer through a lot of losing battles with a hand blaster.
Even Brehm tells you the way you should be making money is by killing
robots. Searching for and finding energy cells and selling them at 5
credits is another, but it's a little more tedious. However, if you're
out of credits and guns, this is viable. It is less honest but more
effective, once you have given Spider the password, to drop all your
items and talk to him. Then drop the hand blaster you've received and
talk to him. Some racket, huh? Having several hand blasters isn't
useful, but selling them all and coming back again is. And if you're
ever out of ammo, just reload, get killed, err, "knocked unconscious,"
and pick up your gun again in the southeast corner of the rehabilitation
center(along the south wall is where contraband is hidden) maybe
stopping to see Spider along the way. A quick way to find Tim, who buys
stuff, is to use location 24 in the transporters. One other thing worth
noting about picking up credits is that if you kill a robot and go to
the correctional center, you can go back in a reasonable amount of time
and search for its credits if you hadn't before.
**At Johnnie's Corner: It's in the east sector. Run all the way
east(to avoid the checker robot and social demerits) and Johnnie's
corner is to the south of the end of the walkway. Johnnie's at the bar.
He'll tell you Reggie's upstairs if you ask about REGGIE. Go upstairs
and ask Reggie the PASSWORD. By the way, the stairs up/down are a great
way to improve your endurance. Most of the places have tubes, which are
strangely a bit slower for you--you have to wait for that noise to play.
++An alternative way to get there is to enter the transporter just
outside of the check-in center and type "LETSGO" and then "01" which
sends you to the transporter just outside Johnnie's Corner.
Back chez Spider you'll get Plastiform(healing) and a hand blaster and a
passcard FA74, which opens the door in the Novue Apartments, behind
which you can get to the underground. Don't worry about getting energy,
or that you can't load from an energy node without attracting attention.
In the underground there is a place with unlimited energy cells.
There's also another place in the Megatech warehouse that has lots of
energy cells. Rudy tells you about them.
The first thing you'll want to concentrate on is buying armor, perhaps a
light shield. It is 500 credits and can be found in the underground.
I'd advise picking off robots guarding the borders first. To sneak
behind them, either run on the walkways or use the transporters(type
LETSGO and then at the second prompt type 01, 02, 03, 04 to send you to
the restricted zones, and 00 sends you to outside the Public Tracking
Office! Read at any transporter to see its number.) The checker will
follow you, and you will probably want to sucker him into a corner.
Then attack him. A recurring strategy for fighting robots is to arrange
things so you take on one at a time instead of several. Alleys are your
friends, especially since robots can't shoot diagonally in them.
By the way, if you get "killed," just search for the loose panel in the
west of your cell. Climb down to the first level underground, then go
west and climb back up. You'll be in administration(the west side!)
Then go back to the correctional center. That's the first building
after you leave the western zone, on your north. Your items are in a
box in the southeast corner of the first level. Items are put there
whenever you go to jail, so this happens if you Z(urrender) too! It's
convenient and makes the game easier, but you can't help wondering that
security's a little lax. (Also, confiscated items go here!)
After you get the light shield you can attack robots with a little more
abandon. I'd wait until you have 1000 credits to buy stuff from
Wes(i.e. a Laser Cutter). In fact, you might want to buy a lot from Wes
and sell it back to Tim so that he will give(that's right, give!) you
the plasma rifle. Of course, the rifle will be broken, but we'll get to
that later. Your next priority should be the blueprints. If you've
been "working out" your energy by climbing stairs at Jonnie's Corner(or
other stairs) it will be pretty high by now. Once it's over 50, you can
break into the orange handled "heavy" door in Megatech. A high-powered
weapon may work too--plasma rifles do but I'm not sure about lesser
ones. Behind it is the blueprint room--there are some strange
blueprints you should give to Les. Ask him to BUILD the blueprints, and
he will charge the modest fee of 3500. It's worth it. The field
disperser is great armor(you can ignore attacks from level 1 and 2
robots!) and will get you through force fields if you keep it charged.
It won't break, either! With the field disperser the robots can't bug
you any more above ground, unless you poke around in the upper levels of
the correctional facility. After picking up the disperser, you should
concentrate on getting the very best weapons with your credits, unless
you feel like buying/selling to get the plasma rifles as mentioned
above. You might want to pick up a jetpack. There's not that much else
to buy, anyhow.
But what about puzzles? Stop off in the south subway to find the
transporter guidance device. Make sure you don't get hit by a train!
It's worse than getting killed normally because you may lose money.
There are some tough level 4 robots there so you may be best off to wait
until they lose their "charge." This is a surprisingly effective
strategy at any point when robots are behind energy fields. Robots have
to recharge a lot, and they die out. Just walk past them then. Behind
them in the second room, you find the TGD. Don in the hospital gives
you the transporter combination, 18-09-12-15. I'll tell you what this
means later.
For the plasma rifle, you'll need to trade an energy regulator(700 at
Larry's) for a microstat at Gilbert's and also find the multiplier tube
Gilbert put in the trash out back. Fixing it costs 550. To raise the
money, just waste a bunch of border guards if you don't have any better
plans. Probably the ones to the west should be avoided, as level two
robots may come from the correctional center on the alert.
**Off to the west there's another part of the underground. For a
superquick walkthrough you don't need to do this, just copy the
deactivization codes, but the puzzles are rather fun, and I recommend
trying them before "copping out."
There are access terminals that give deactivization codes so you can win
the game. Asking around at administration tells you they're behind
Marion's office. It's one of those doors you need 50 endurance to break
down, but don't worry. There are no robots in this part of the
underground, so you'll get your endurance back with no trouble. Once
you follow the hall and go downstairs, you'll have to climb over some
pipes to get down to the second level. Again climb over some pipes to
get to the first access terminal. As Jimmy told you in the west
underground, "ACCTRM"(level minus 2) gives "ACCTRM0" as access code.
Type CODES to avoid the humorous error messages, giving you the first
deactivization code, CHLOBU. The tube to the second level reveals a
bunch of conveyor belts. If you don't feel like mapping them out,
here's the shortcut. Take the one to the east and follow it until it
turns south. When you branch to the south and west, go west and then
take the next turn to the north. Beyond the belt is an access terminal.
Type ACCTRM1 and then CODES to get the second code, PERABR. For the
third terminal go south and then east. You will find transporter
05(read when you're around the transporter!) A wild guess, or "seeing"
the transporters beneath the garbage dump on the north side, might make
you try LETSGO and 06. Voila! Level 4. Now there are a bunch of bins
you need to push around. Basically, you can only push a bin onto an
empty space. You'll want to get to a 2x2 room over on the west side, and
on top of it, if you go over there, the disk may re-load and re-shuffle
the bins to their original position, leaving you trapped. Don't worry
about being trapped--you can push your way back out or even Z(urrender)
if you must. Saving the game before pushing anything is probably the
best precaution. The pattern to get to the third terminal is below("go
W" means go all the way west): 2W, 3S of terminal 6. Push W 2x.
Go N, Go W, Go S. Push W 5x. N. Push E 2x. N. W. Go 2S, W. Push W.
S. E.
Push E. S. W. S. W. Push N. Open door to W, go W twice. Talk W,
"ACCTRM2" and "CODES" gives you EDDONE, the third and final code.
Getting to the Tzorg complex is tricky--go to the waste dump in the
north, but because there are a lot of guards, you might want to make
sure you have two weapons loaded before you enter. Enter the dump from
the north and go to the east. There is a maze, not too tricky once you
realize which garbage you can walk through, but you will swing around
east, south and west to the southwest corner where you'll find stairs
down. Here's where you hit the "funny" transporters. If you don't have
the Transporter Guidance Device, you won't be able to complete this
part. Basically, you want to enter transporter 7. Teleport to
transporter 18(type "LETSGO" and "18") and then 09, then 12, then 15,
like Don told you in the hospital. Go east and take the stairs down.
Then you'll encounter four teleporters. Doesn't matter which one you
enter. They're teleporters 19-22. The one on the other side is,
logically, 23. "LETSGO" and "23" gets you there. From there, don't
enter any side rooms but go south. Then off to the west is a heavy-duty
door. There are robots behind there but let the robots plug up the
doorways, so you'll only have to take on one at a time. After opening
three "heavy" doors there is a north-south hallway. Skip by the
hallway, and don't go out until your endurance is high enough to take a
few hits before you make it through. Most of the guard robots are
stationary but they're not guarding anything. Just keep going west
through the doors. There's only one way to go after that. You'll find
yourself in a narrow hallway going north. Don't exit it--just fight the
robots one at a time. There's also a possibility they'll need to
recharge--in that case, to the east of the passage's end and the south
is a place to recharge. If you keep going east, behind a heavy door you
will find some much less difficult robots. Get rid of them, and then
look for bookcases along the north wall. Behind one of them is a flight
of stairs. Each time you go up, there'll be more stairs close by.
Always take them. At one point you'll have a choice between a conveyor
belt and the stairs. Take the stairs. The conveyor belt is a
convoluted one-way ticket back to Metropolis, away from the secret
entrance. Climb up the stairs again and note a heavy door to the right.
If you enter the Authority Complex directly you can break that door open
but couldn't climb over the garbage to get to where you are now. Go
north through the force fields and save the game--just to be sure, as
typos will send you to the correctional center--before you type in
CHLOBU, PERABR and EDDONE to shut down the robots. You win. Enjoy the
(primitive Apple IIe) fireworks!
++-there is an alternate solution as well. If you go through the front
door of the Tzorg Authority comlpex and get to the conveyor belt, you
can cross it with a jetpack, but you need to get the timing right so you
don't hit any walls. Which means that the whole Transporter Guidance
Device puzzle is technically unneccessary. Still it's fun to try this
both ways.
5-1. TZORG ANNOUNCEMENTS
Have a laugh. These are funny.
Defective robot detected at the university. All units proceed with caution.
Toxic waste emissions from the garbage dump may exceed safe levels for humans.
The latest enemy of the state is now on display. This is an example of what
happens to renegades.(*--he is in the west sector behind force fields. If you
try to talk to him, it will say "Wes is on display for crimes against the
state. No conversation allowed." even though you can go talk to Wes. When
this message displays the person behind the force field changes!)
Renegade detected in Northern Zone. All pursuit units activate and apprehend.
There will be a temporary rationing of all meats. Please substitute Soy 27-B.
There will be a public address by the Tzorg Council this afternoon at
Administration. Attendance is required.
Due to several accidents lately transporter Z-32-68 will be temporarily out
of service for repairs.
There will be no Tzorg address today. Rescheduled times for the address will
be posted at a later date.
Due to stepped up subversive activities, patrols will be increased in the
future.
Travel must be limited to a minimum. Fuel reserves are severely depleted.
In celebration of the latest Tzorg victory in the 7th stellar sector, double
portions of sugar will be permitted tomorrow.
The latest enemy of the state will be on display in front of the
Administration Building. This is an example of what happens to renegades.
In the future, computer access will be limited to programs vital to the
effective control of Metropolis.
There has been a major power interruption in the Western zone. All power
engineers report immediately.
Defective robot detected at the university. All pursuit units approach with
extreme caution.
As a result of recent social disturbances, double security will be maintained
until further notice.
Since Tzorg policies have been in effect, gross planetary productivity has
doubled.
City merchants are reminded that support taxes are currently due.
Until further notice, all residents should add iodine capsules to their
personal water supply.
As of today synth potatoes will be available to the public.
The Tzorg Empire wants you! For details, contact your nearest Imperial Army
recruiter.
The Tzorg robots are here for your protection. They are your friends.
Air quality alert! Toxic emissions from the City Dump may exceed safe levels
for humans.
All class 4 robots are now due for maintenance and rehabilitation. [useful--
you can sneak in maybe]
The government is happy to announce the rehabilitation of 10 more citizens.
Another reminder of your Tzorg government at work.
Section A is behind its work quota. All units will work additional shifts
until this condition is rectified.
A seminar on attitude management will be given at the Rehabilitation Ctr. All
citizens are encouraged to attend.
5-2. NPCS
Unimportant people don't have much to say. Their responses are randomly
listed from the following:
--Soon the Tzorgs will have us all brainwashed.
--Things were so much nicer before the Tzorgs came.
--I'm busy, please let me be!
--I despise robots!
--I'd like to talk, but I'm in a hurry.
What people say(in general):
(You asked about something they don't understand)
You know everything I know about that.
I really can't help you with that.
Pardon me?
What I know about that is of no use to you.
My knowledge of that subject can't help you.
(You terminate the conversation)
So long.
Bye now.
Take care.
Good luck!
(Everyone knows about these:)
WEAPONS: They sell weapons in the underground complex.
DEVICES: I've heard that lots of strange things can be bought in the
underground complex.
SPIDER: Try around at Joe's.
(Underground, everyone says this:)
COMP: What's a computer?
ROBO: I never want to see one again!
SUBW: Take the down tubes in the stations.
TOKE: the subway at ...
(low charisma:)
Funny...You're ignored.
(what access terminals say to you--it varies depending on the level):
Syntax error.
Mouth held wrong error.
Incorrect grammar error.
Random annoying error.
BYE: Access terminated.
CODE: The primary deactivization code is ******.
LOCA: You are * floors beneath Metropolis.
**actual dialogs**
I decided to write a brief census. However, it is hard to determine the
sex of some people. A person is assumed male unless I can ascertain
otherwise. There are 92 people above ground and 20 below that engage in
conversation--I've missed a few vendors above ground. Above ground 52
are men and below 19 are men.
I also have location information for each person below. It's written as
follows:
(place they're at)/(grid location)/(level)/(what they look like)/(if
they move)/(if they're not IN a building)
What they look like options: lying guru short plain wav(e/ing)
watch(ing)
If they move around, I give the location where I found them.
UNDERGROUND DIALOGS:
**********
LEVEL ONE
**********
I go by Vince. I've ben trying to find the place to get an energy boost
treatment.
BOOS: I need my energy raised.
TREA: People say that there's a boost lab out on the west end of the
network.
(151,104) guru
My name's Melvin. I'm looking for Tim.
TIM: He buys the stuff I don't need any more.
(146,97) short move
Call me Virgil. I'm going to get my stuff back.
STUF: They took it when they put me in jail. I was sworn to secrecy.
Ask Guido.
GUID: He's in jail. Go back up the ladder and search all over.
(152,98) short move
People call me Carlos. I can help you find some things we have to
offer.
THIN: You know, weapons and other devices.
WEAP: Wes moves quite a few weapons.
DEVI: Nguyen and Verne have all sorts of fun toys.
WES: Wes should be in his room by the first up ladder.
NGUY: I think Nguyen is in the storage area down 1 level.
VERN: Last I heard, Verne was clear over on the west end.
(224,115) plain move
I'm Fritz and I know the secret.
SECR: The route through the maze.
MAZE: The maze to the boost labs.
ROUT: Just take the doors in the corners going in. Be careful to
remember the way out, though.
(37,115) plain
I go by Jimmy. I found the access code for the terminals.
CODE: It's ACCTRM followed by the number of levels it is underground
minus two.
TERM: They have the deactivization codes for the Control Console.
(38,136) lying
Jeff [sells ZACs]
(244,118) labcoat
Energy cell dealer
(144,102) lying
Verne
(46,137) lying
**********
LEVEL TWO
**********
My name is Pinkie. I organize the Revolution. Do you want to help us?
YES: Good! Mark, Robert, Sasha, and Richard can get you started on
your mission. Ask around about weapons and devices you can get through
us.
NO: Then you have no business down here.
MARK: He's at administration.
ROBE: He's at Megatech.
SASH: She's in the housing area.
RICH: He's at the University.
(241,114) guru
Elroy's my name. I'm trying to make a Transporter Guidance Device.
DEVI: The University was working on one, but their lab collapsed.
UNIV: It's needed in a particularly puzzling section of the tunnel
entrance.
TUNN: I don't know where it is.
ASTR: He's around someplace. He likes to run the wrong way on the
slidewalks.
(214,133) watch
Call me Alfonso. I keep my ears open for good information.
INFO: I know where you can get energy cells.
CELL: Climb the pipe down the hall and look around.
(225,118) guru
Hi, I'm Sybil. I work for Hugo repairing things.
HUGO: He's got a shop on the North Slidewalk.
(213,132) waving move
Tony's the name. I used to work with Horace in the Power Center. We
even found the code for the binary maze once, but I forgot it.
HORA: He's around here somewhere.
CODE: Ask Horace, he knows the code.
(96,98) short
Call me Horace. I used to work in the Main Power Center.
CODE: The code for the binary maze is DDDUD.
POWE: It's underground.
(90,107) lying
Name's Barney. I'm looking for a device I heard about called a field
disperser.
FIEL: Sure, it lets you go through force fields without getting hurt.
LOOK: I haven't been able to find it yet.
(190,99) labcoat move
Sid is my name. I almost have the code.
CODE: The access code for the transporters.
ACCE: I seem to have good luck with LETSGO.
TRAN: There are a few of them around the city.
(208,120) short
Wes:
I tell you what, you're such a good customer, I've got a gift for you.
This plasma rifle is broken but a little work should get it going again.
(179,98) coat
Nguyen
(197,138) plain
ABOVE-GROUND DIALOGS:
************
CENTRAL ZONE
************
BREHM BANK & TRUST
Welcome to Brehm Bank & Trust. My name is Edith.
PETE: Mr. Brehm's office is on the 4th floor.
BREH: Mr. Brehm's office is on the 4th floor.
RECO: The records department is on the 3rd floor.
(164,107) plain move
I'm Brenda. I manage the bank's investments.
INVE: I've been investing out of town. There's a revolution brewing.
COMP: Somewhere in town there are terminals that will give you the
deactivation codes for the robots. I don't know where they are, but you
might try asking Lenore in Accounting, she pokes around a lot.
ACCO: It's across the bridge in the other building.
CODE: I think Lenore has heard how the codes are used.
(167,107)-3 short
I'm Zerben. I keep the books here at the bank.
BOOK: Overall, they're in pretty good shape.
TZOR: Rumor has it that the Tzorgs put some important computers under
the Administration Center.
COMP: I think Brenda knows what they're said to be for.
(171,102)-3 waving move
My name is Peter. I like making money.
MONE: I own this company, it's Brehm Bank and Trust. Do you want some
advice?
YES: Basically, the only pratical way I can see you making money is by
destroying and stripping robots.
NO: Fine, I'm just trying to help.
(163,105)-4 plain move
CITY MAINTENANCE
The name is Nancy. I keep the slidewalks running.
LOCA: This is the city maintenance office.
SLID: They're very sophisticated.
MAIN: It's not too hard if you know what you're doing.
(71,144) watch
I go by Brian. Pardon me, but I need to ge back to my work.
TRAS: It's all around here!
WORK: I search through the trash for anything useful.
(78,152) short out back
MOE'S PLACE
My name is Moe. Welcome to Moe's Place, my bar. Hold on a minute, the
refrigerator just broke.
REFR: I need to have Hugo take a look at it.
HUGO: He fixes things. He has a shop on the north slidewalk.
(71,85) waving
SOCIAL REHABILITATION CENTER
My name's Guido. My sentence is almost up, so I don't try to escape.
STUF: When they take your stuff and put you in jail, they put all your
things in the storage room on the first floor.
ESCA: Escape the jail!
(71,99)-2 plain
I'm Sandra. I have no purpose.
LOCA: This is the jail, you idiot.
(72,104)-3 waving
I'm Mack. I keep getting caught and put in here.
CAUG: I'm with the Revolution, and I can't get through the defenses at
the Authority Complex.
DEFE: You need a field disperser to get through the force fields.
FIEL: They're all over the Complex.
COMP: The Control Console is in the Complex somewhere.
DISP: I don't know where to get one.
(74,110)-4 lying
I go by Trudy. I'm always getting into trouble.
TROU: Oh just about anything I'm not supposed to do.
(88,104)-4 guru
BIZARRO MUSIC
I'm Uzella, the local music guru.
LOCA: You're in the Bizarro Music Store.
MUSI: Some people call it noise. I guess it depends on what you're
after.
GURU: I know music.
(100,105) short move
BURGER BARN N
Elo is my name. Can I help you?
LOCA: This is Burger Barn.
YES: What with? Weapons, maybe?
WEAP: Wes sells weapons. He's in the underground.
UNDE: That, you'll have to find yourself.
(121,87) guru
SANITATION
My name is Beth. I register complaints all day.
LOCA: This is the Department of Complaints.
COMP: I register them, I don't listen to them.
(85,88) plain move
B & B MOTORS
My friends call me Mike. I sell motors of all shapes and sizes.
LOCA: Why, this is BB Motors, silly! The sign's right above the door!
MOTO: Motors make the world go round.
(164,125) short move
LARRY'S ELECTRONICS
The name's Jerome. I keep things in order back here.
LOCA: You're in Larry's Electronics Shop.
THIN: Oh...like the ladder to the underground in the back.
(150,86) plain
METROPOLIS HOSPITAL
I'm Lola, the receptionist here at the hospital.
LOCA: You're in the Metropolis Hospital.
HOSP: The Metropolis Hospital.
(136,139) wave move
Don's the name. I'm with the revolution. The robots caught me, but I
got the sequence!
SEQU: The one for the first tunnel transporters. It's 18-09-12-15.
(149,124)-2 plain
Vernon's the name.
DON: He's down the hall. Second door on the left.
(135,126)-2 short
Call me Joyce. Lately I just wait.
WAIT: For Sharon, she got hit by a train.
JUNI: She's in one of the rooms up here.
TRAIN: You know, the sybway. It circles the central zone.
(155,126)-3 waiting
Kelly's my name. The other day I heard one of the patients talking
about some odd things.
THIN: She said she knows a guy that can raise your energy. She called
it a boost.
PATI: I think her name was Sharon.
(135,127)-3 waving
My friends call me Sharon. I used to work on the subway until I got
hit.
SUBW: Yeah, the big thing on tracks.
BOOS: Pat does body boosts. The last I heard, he was in the
underground at the west end of town.
(149,139)-3 lying
Nick's the name. I'm administrative officer of the hospital.
NONS: We just admitted a patient who won't stop babbling about how he's
Found the Sequence.
PATI: His name is Don something. He's on the second floor.
HOSP: It's a big building with doctors and patients.
(132,129)-4 plain
Bennie is my name. Today I steer clear of Nick.
NICK: He's a monster today. Ask him about it.
(152,137)-4 waving move
BURGER BARN E
I'm Dorothy. I make the burgers here.
LOCA: What's it look like? This is Burger Barn.
BURG: If you really want to know...Yes they're synthetic.
(183,129) wave
MEGATECH WAREHOUSE SOUTH
I'm Rosemary. I try to do as much nothing as possible.
LOCA: This is a Megatech warehouse.
(165,147) watch
I'm Luna. I'm on a job for the Revolution, too.
JOB: I'm trying to find parts to build a plasma rifle. They never
break, you know.
(169,147)-2 short
UNIVERSITY BOOKSTORE
I'm Lisa. I can sell you any book you want.
LOCA: This is the University Book Store.
BOOK: We have more than I want to think about.
(106,156) waving
PUBLIC REGISTRATION DEPARTMENT
Psst. I have some advice if you want it.
ADVI: If I were you, I wouldn't try the front entrance into the
Authority Complex.
ENTR: It's very heavily guarded.
(150,99)-3 guru between Hugo's and Records
Name's Cynthia. I've been trying to get onto the city computer, but the
robots are using too much computer time.
COMP: I think the number of robots is going up so they need more
computer support.
ROBO: It just seems there are more of them each day.
(155,108)-3 short
Simone is my name. I help with the paperwork.
PAPE: I found some references to a device Megatech was working on at
one time.
DEVI: It would protect a person from force fields.
MEGA: Megatech is the biggest manufacturer in the city.
(154,107)-2
HUGO'S FIX-IT
Hi, my name is Hugo. I fix things.
(123,104) plain
Bobbie's my name. I help keep the bank's books.
BOOK: It's a little monotonous, but it keeps the bills paid.
CONS: If my guesses are correct, the Control Console is on the 4th
floor of the Authority Complex.
(117,103)-3 plain move
Hi. My name is Lenore.
ACCO: Yes, this is accounting.
TERM: They know about the terminals in the Administration Center on the
west end.
CODE: If you enter the code, you get from the terminals into the
Control Console in the authority complex, it will deactivate all the
robots.
CONS: Ask Bobbie about the Control Console. I don't know any more.
(124,104)-3 watch
My friends call me Kim. I'm a workaholic.
WORK: I don't have anything better to do.
SECR: Deal with Wes long enough and he might help you get a plasma
rifle.
(124,104)-2 watch
Call me Roxie. I help Kim.: I keep her secrets.
KIM: This is her office.
SECR: Now if I told you, they wouldn't be secrets!
(117,107)-2 plain move
MITCH'S GOURMET MASHED BUGS
I'm Mitch. I make delicious mashed bug sandwiches. They're very tasty!
LOCA: I call the place Mitch's Gourmet Mashed Bugs.
GILBERT'S ELECTRONICS
Hi, I'm Gilbert. I trade in electronics. With what can I assist you?
TRAD: I'll trade you an energy regulator for a microstat, OK? (Y/N)
Y: Good, let me get the regulator: I hope it does you good./Oh, you
don't have one. Try Larry. He might.
N: Fine, be that way.
TUBE/REGU: I threw one out just the other day. Sorry.
ELEC: You know! Tubes and regulators and stuff like that.
(85,145)
I'm Kirby. I get rid of the junk around here.
JUNK: There's a trash heap out back.
(91,146) lying
WEST SUBWAY
I'm Naomi. I can help you.
HELP: You'll need a Transporter Guidance Device to get through the
tunnel into the Authority Complex.
DEVI: Ask around at the University. They can help you.
TUNN: Some folks in the eastern zone know about the tunnel.
COMP: It's from there that the robots are controlled.
(78,134) waving move
JOE'S BAR
Welcome, I'm Gus. I make the best drinks around.
LOCA: This is Joe's Bar.
SPID: He's in the back.
JOE: He's around someplace.
DRIN: All kinds of drinks.
(165,89) wave
I'm Joe.
SPID: He's over there.
JONN: His place is over in the Eastern Zone.
(168,90) wave move
I'm Mr. Body. Don't tell anybody, but I work with Jeff forging
passcards and ZAC's.
JEFF: Je's under the apartments.
(168,96) waving move south of Joe's
Spider: What are you doing back here? I can't help you/I see you've
had some trouble. Here's another gun.
He'll get you started on the right track/Welcome aboard!
Find Harvey and ask him about the Underground. He's usually at the
Novue Apartments.
(168,93) guru
PUBLIC TRACKING OFFICE
Greetings, I'm Eddie.
LOCA: You're in the city of Metropolis.
SPID: He's at Joe's.
JOE: Go out the front door and to the left. Take the first left then
the first right then left at the end. Joe's is the next building on the
right.
(140,109) lying
I go by Mimi. I'm hiding from the robots.
ROBO: If I had a video scrambler, I wouldn't have any problems.
SCRA: It blinds robots that rely on visual targeting. They can't shoot
you.
(136,108) short
**********
EAST ZONE
**********
NOVUE APARTMENTS
Hello. I'm Harvey.
UNDE: Look behind the lift tubes downstairs.
(236,125) lying
My name's Dallas. I'm the best fajita-maker around.
TUNN: The tunnel entrance is in the junkyard. There's a trail in the
trash at the back. Take 2 rights, 8 lefts, 1 right and another left.
FAJI: They're a great delicacy.
TRAI: You have to find it.
(238,120) waving
You can call me Sasha. I've been trying to find the secret entrance to
the Authority Complex.
ENTR: Chris has some information.
CHRI: He's upstairs.
COMP: It's the big building in the middle of town.
(233,115)-2 guru
My name is Gerard. I'm an actor, but I wait tables to pay the bills.
PASS: I can help you get passcards if you need them. Ask around at
Marti's.
ACT: I usually act pretty badly.
(234,123)-2 plain
Hi. Call me Chris.
ENTR: The only way you'll get in is through the tunnel.
TUNN: Ask around at the Pensione.
PENS: It's next door.
(250,120)-3 lying
My name's Chuck.
CHRI: He's locked himself in his room again. You'll need a passcard to
get to him.
PASS: I don't know where to get any.
ROOM: Right there, dummy!
(243,122)-3 guru
BORDER PENSIONE
My friends call me Dave. I normally work at the Bizarro Music Shop but
I hang out here some.
LOCA: This is the Border Pensione.
TUNN: Dallas knows where it is. Ask him about it.
DALL: I don't know where he is.
MUSI: I specialize in the guitar synthesizer. It's a really
interesting intstrument.
BIZA: It's downtown.
(251,131) watch move
is my name. I work at Megatech.
DALL: He lives on the first floor at the Apartments.
MEGA: It's the conglomerate on the north side of town.
APAR: They're just outside.
WORK: I do whatever I'm told.
(247,135) short move
MARTI'S KWIK-STOP
Name's Wilma. I keep Marti here stocked up in chips and stuff.
PASS: Jeff forges passcards and ZACs, but people say you need a code.
CODE: I think it has to do with the numbers on the doors.
JEFF: I don't know where he is. Ask around, someone will.
(230,101) watch
My name's Marti. This is my store.
LOCA: You're in Marti's Kwik-Stop.
(228,109) guru
NED'S DRY CLEANING
Hi. I'm Ned.
LOCA: It's Ned's Dry Cleaning.
(250,102) plain
JONNIE'S CORNER
Folks call me Jonnie. I guess you could say I'm a businessman. This is
Jonnie's Corner.
REGG: He's upstairs someplace.
BUSI: Oh, I'd say business is OK.
UPST: The doors around to the left.
(233,136) short
My name is Reggie. I help test prospective members of the Revolution.
PASS: It's MADEIT.
(236,132)-2 short move
**********
NORTH ZONE
**********
CITY WATER WORKS
My name is Ofelia. I usually end up fixing leaks all day.
LOCA: Can't you tell? This is the city water works.
(120,67) short
MEGATECH BUILDING A
People call me Benny. I usually work with Robert.
LOCA: This is building A.
BLUE: It's between buildings D and B.
ROBE: I think he's across the slidewalk.
(102,66) plain move
MEGATECH BUILDING B
Call me Mickey. You know, like the mouse? I'm a machinist here. Now
ask me about my mood.
LOCA: This is Megatech building B.
MOOD: Right now, I'm angry with one of my customers. The guy really
needs an IQ boost.
BOOS: They can actually boost different qualities in you. Find Floyd,
he knows more about it.
(106,54) guru
People call me Oscar. I file all the blueprints.
BLUE: They're in the back room.
(106,58)-2 waving
MEGATECH BUILDING C
I'm Minerva. I keep an eye on the machines.
LOCA: This is the Megatech Manufacturing Center.
MANU: We make robot parts.
ROBOT: I can't talk about them any more.
(115,52) waving move
MEGATECH BUILDING D
Floyd's the name. I keep the pumps running.
LOCA: You're in the Megatech Fluid Pressure Center.
BOOS: You can get energy and IQ boosts some place at the west end of
the underground.
UNDE: I think there's an entrance in the east side of town.
PUMP: They 're very temperamental.
(100,39) lying
Name's Jackie. I keep the pumps running.
PUMP: They provide pressure to all the machines. I would think that
Les could've designed them better, though.
MACH: They're all over the place.
LES: He's a wizard! Given the plans, he can build almost anything!
(101,39)-2 watch
MEGATECH BUILDING E
Name's Robert. Hurry up. I need to take care of these blueprints.
LOCA: This is Megatech building E.
BLUE: I saw some pretty strange ones in the blueprint room.
ROOM: Ask Benny where it is.
MEGA: It's the bigest corporation in the city.
(82,37) plain
My name's Lily. I supervise out here.
LOCA: This is Megatech building E.
SUPE: I've worked here for years, so they put me in charge.
(91,39) plain move
I'm Ellen. Are you looking for Verne, too?
YES: He's somewhere in the undergournd, on the west side.
NO: Maybe you should be.
VERN: He sells all sorts of goodies.
GOOD: I really shouldn't tell you any more.
(83,46) watch south
MEGATECH BUILDING F
Les:
Folks call me Les. I'm a fabricator.
I can build you anything if you have blueprints.
Ahh, these are plans for a Field Disperser. I will build you one for
$3,500, OK(Y/N)?
Great! Let me run these plans through my minishop, and it will be done.
If the plans are right, it should work fine.
(71,37) short move
**********
WEST ZONE
**********
ADMINISTRATION
I'm the janitor. Call me Juan.
TERM: There's supposed to be one in the basement.
BASE: Ask Dexter. He knows how to get into it.
DEXT: I don't know where he is.
(2,104) lying out back
Call me Dexter. I jelp Juan with the cleaning.
BASE: I can help you, but you'll have to be nice to me. Will you?
YES: Try the back door in Marion's office.
NO: What a jerk!
MARI: There's an entrance in Lydia's office. I should get back to work
now.
LYDI: I really need to work.
JUAN: He helps me, too!
(6,128) short move
Raphael's my name. I'm a real pro at looking busy.
JANI: He hangs around out back a lot.
(23,105) watch
Call me Homer. I keep an eye on things.
THIN: For example, there's an office here that people go into and never
come out of.
OFFI: I shouldn't say any more. I could get into trouble.
(14,109) plain
Marion is my name. I handle the public utilities.
UTIL: Water, electricity, and such.
(9,136) plain
My name's Mark. I file paperwork here.
PAPE: Once I saw a reference to terminals that give deactivization
codes for the robots.
TERM: I don't know where they are but the janitor may.
CODE: They're needed at the Control Console.
CONS: I don't know anything more.
JANI: He's around here someplace.
(26,102)-2 waving
The name's Ponzine. I have information.
INFO: Who sent you?
SPID: All I can tell you is that you'll need a pascard code # to get to
the terminals.
TERM: I can't say any more.
(85,88)-2 plain move
I'm Zenor. They have vital information ofr you in the records
department at the bank.
INFO: Ask Zerben about Tzorgs.
BANK: Brehm Bank & Trust, East of the Authority Complex.
(21,123) watch east
**********
SOUTH ZONE
**********
PARK
My name's Rhonda. I usually just sit around here in the park. I can
help you, though.
HELP: A field disperser is the best armor you can get.
DISP: Ask around at Megatech.
PARK: This is the city park.
(106,166) lying
UNIVERSITY FACULTY
My name's Linda. I used to do a lot of research.
LOCA: These are the Professors' Offices.
RESE: I was working on a Transporter Guidance Device.
DEVI: It would allow people to get into the Authority Complex. The
person carrying it can use any one of the four "funny" transporters to
get to the fifth.
(120,178) plain
UNIVERSITY ADMINISTRATION
My name is Bob. I keep books for the school.
LOCA: You're at University Administration.
DEVI: I can't remember just where it was, but we had to go through the
subway to get there.
We had to leave it.
LEAV: We needed a plasma rifle and a field disperser to get past the
defenses.
SCHO: Metropolus University, of course.
RIFL: It's the most powerful gun I know of.
DISP: I haven't seen one in years.
(112,201) watch
The name's Fred. My group is doing research on a fabled weapon called a
plasma rifle.
GROU: Eggbert, Jerrold, and I.
PLAS: I've found references to one having been around, but it broke.
Ask Eggbert about it.
EGGB: He should be somewhere in this area.
JERR: He tends to wander a bit. Try asking Eggbert.
(112,199)-2 waving
LIBRARY/MAIN BUILDING
My name's Jane. I'm trying to find uses for some junk I found.
JUNK: There's a pile of junk behind Gilbert's.
GILB: He has an electronics store in the central zone.
(121,213)-2 plain
My friends call me Eggbert. Fred and Jerrold call me Lumphead.
LUMP: I don't know why.
FRED: He's around.
JERR: I haven't seen him for ages.
PLAS: Oh yes...I think when it broke, the owner took it apart and sold
the parts.
PART: I guess he sold them to some electronics dealers. Ask Jerrold
about the dealers in town.
OWNE: That's not important. What we're concerned with is the rifle.
(101,201)-3 guru
Jerrold's my name. I work with Fred.
FRED: He's in the dean's office someplace.
DEAL: Well, Larry and Gilbert have parts businesses.
LARR: His shop is just north of the Registry west of Joe's!
JOES: It's east of Larry's, of course.
REGI: It's the second building on the north side of the east slidewalk.
GILB: His shop is at the southweest corner of the Authority Complex.
COMP: It's the big building in the center of town.
(122,201)-3 lying
My name is Richard. I explore the city when I can.
EXPL: One time Bob and I saw an odd device in a research room. We had
to leave it, though.
BOB: I don't know where he is. Try asking Juli.
JULI: I saw her just a minute ago...
(101,203)-3 waving
ALICE'S RESATURANT
I'm Juli. I work with Alice.
ALIC: She owns this place.
BOB: Last I saw of him he was in the Main Office.
OFFI: It's the building at the end of the slidewalk.
(103,181) waving move
Alice is my name. I can get you anything you want.
LOCA: This is Alice's Restaurant.
ANYT: Except me, anyway.
(101,182) plain
People call me Maurice. I'm into research.
RESE: The research center used to be underground, but part of the
center collapsed.
(98,183) plain move
BURGER BARN S
Susan's my name.
LOCA: You can't see that this is Burger Barn?
(87,129) waving
**********END ZONAL INFORMATION**********
UNKNOWN LOCATION
Name's Alex. Glad to meet you.
JEFF: He usually stays underground one level.
UNDE: There's an entrance around here someplace.
(eastern zone)
I'm Vivian. I have some important information for you.
INFO: They have information important to your mission in the records
department at the bank.
BANK: It's on the north side of the east slidewalk.
I'm Rudy. Nice to meet you. I work at the administration center, but
I'm on break right now.
BREA: I had to take care of some business.
ADMI: It occupies the west end of teh city.
BUSI: I got some energy cells to bring back.
CELL: There's a whole room full of them at System Storage.
My name's Denise. I'm trying to find Verne.
VERN: He sells time bombs.
BOMB: I want to blow up robots.
ROBO: I don't like them.
******** FOUND IN DOS VERSION ********
The following dialogs were found in the DOS version of the game,
probably a later release. I don't know where any of these people are,
but they add a few hints and eliminate some unnecessary legwork in the
game.
I'm Cheryl. I work with Linda.
LINDA: Talk to Linda about her research.
Hello. I'm Jean. I love mazes, don't you?
YES: There's a good one under this building, but I couldn't get through
the terminals at the end.
NO: Too bad. I know where there's a good one.
TERM: I heard Jimmy got through 'em though.
JIMMY: He's around the Underground somewhere.
UNDER: You should know where that is.
AUTHO: Be careful there, it's dangerous.
Name's Laurel. I've just been to the terminal.
TERM: I had to traverse a maze to get to the terminal.
MAZE: I found a scanner to be of great use in getting through the maze.
SCAN: Talk to Verne about one.
Name's Sanford. I like to poke around in junkyards.
JUNK: Be careful in the big one. You'll probably get lost without a
scanner in there.
SCAN: I only got one and you can't have it.
Hi! I'm Holly. I've been looking for a guidance device.
DEVI: Ya need it for a transporter beneath the junkyard.
TRAN: Usin' a guidance device in th' transporter lets ya get t'
sections ya couldn't ordinarily get to.
JUNK: Smells pretty bad up there.
How do you do. They call me Maddie. Have ya got the deactvation codes
yet?
YES: Good. You should see Lenore about what they're for.
NO: Well, maybe Jimmy can fill ya in.
CODE: I never knew 'em myself.
LENO: I heard she sees a lot of Hugo.
JIMMY: He hangs around the Underground a lot.
Like the name tag says, I'm Hal. Are you looking for the main console?
YES: It's on the upper level of the Authority Complex.
NO: Oh. I heard you were.DSasha was talking about a secret entrance,
you may want talk to her.
SASHA: I just saw her in the apartments.
APART: I live there too. Nice ammenities.
AMMEN: Look it up!
Hi, I'm Art. Have you had any luck with the transporters?
NO: Yea. They transport you to different sections within the city, but
ya need their access code to use 'em.
YES: They sure are neat, I wish I knew the code!
CODE: Sid must know it, he uses the transporters all the time.
SID: He hangs around in the Underground.
Call me Shifty. Everybody else does. Hey, ya wanna know a secret?
YES: Plasma rifles explode if ya use 'em too much.
PLASM: I love the way they scorch robots.
I'm Wade. Watch out for Shifty there, he's a chronic liar.
PLASM: I find 'em very reliable. Never had one break on me.
**** end of dialog transcription ****
Final note--on bugs.
Sometimes a "short" person may be seen as unconscious. Also, if you are being
chased by robots and go to the third floor of a building, people there may be
unconscious. Perhaps the program is processing robots firing at you from
below and the people around you are "hit."
End of FAQ Proper
================================
6. VERSIONS
0.?.0: 11/7/99 re-solved 2400 on my Apple IIe emulator. Wrote rough draft.
1.0.0: 11/8/99 Touched up rough draft
1.0.1: 2/25/99 More minor cosmetic changes. Added alternate solution and
homepage.
1.0.2: 10/4/00 Yet more touch-ups
2.0.0: 2/12/2008 merged and organized FAQ and Walkthrough
[FAQ, before merge:]
0.1.0(11/12-13/99): added basic information. Transport machines, vendors,
how to find items, some conversations.
0.2.0(2/25/99): added dialog information.
0.98(5/21/2000): revamped dialog information by location. Added
(approximate) NPC locations.
0.99(6/30/2000): added item, monster, and weapon info. Also put up "AWOL"
for last 4 NPC's.
1.0.0(9/26/2000): added info about the DOS version-there are a few extra
dialogs there.
7. CREDITS
Thanks to the-underdogs.info. They have/had this game for the PC
Thanks to an unknown author of the FAQ at http://games.msk.ru:8102/abc/0.htm,
which showed me an alternate solution.
Thanks to everyone who made me believe I *could* write a walkthrough and
write the homepage, who was impressed, or pretended to be, etc.
Thanks to kahei (www.kahei.com) for the hex editor that deciphered dialogs
for me and still works many years later.
And thanks to Chuck Bueche and Origin for making a fun, original game.
Thanks to Al Amaloo at vgstrategies.about.com for providing an "Expert Site"
link to my page above. Which gave me a certain amount of confidence.
Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and
others I forgot. OK, even Hydrophant in his current not-yet-banned message
board incarnation. I am not part of his gang, but I want him to be part of
mine.