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X-COM: Collector's Edition

X-COM: Apocalypse Cheats

Codes

Cheat Codes

In order to use any of the cheats listed below, first activate Cheat Mode. To do this, go into the main interface and hold alt and type

ufo cheat

The message bar should confirm that cheat mode has been enabled. Then you can enter one of the following codes for the desired effect.

CodeEffect
Alt + TApocalypse (Terror) Mission
Alt + NDisplay Number of Aliens in Buildings
Alt + 0, 1, 2, 3, 4, 5, 6, or 7Flip Dimensions
Alt + BForce Base Mission
Alt + SForce Overspawn
Alt + MGain $100,000
Alt + [Keypad Plus]Gain One More of All Equipment
Alt + XGain One of Each Vehicle Type
Alt + ZShow People Tube Connections
Alt + GTest Alien Dimension
Alt + QToggle Allow All Manufacture
Alt + RToggle Allow All Research
Alt + AToggle Auto-Save
Alt + FToggle Build Base Facilities
Alt + DToggle Dimension Map
Alt + PToggle Instant Project Finish
Alt + VToggle View All UFOpaedia

Contributed By: Evil Penguin

X-COM: Terror From the Deep Cheats

Codes

CodeEffect
Press [Ctrl] and C together while in the battlescape screenLevel skip, completes the current level with the results of the previous level

Contributed By: Desert eagle

Glitches

Fatal Bug!

Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete.

Leaving the Commander till last on your research list will ensure a play-through that can be completed.

Contributed By: EmP

Salvaging a Bad Situation: Or Free Tech Advances

It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Not all is lost at that point. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another.
First: Start a new game, and then save.
Second: Quit the game and copy the following files from your original save directory to the new save directory.
IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory.. drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save.
Files:
aknow.dat
research.dat
up.dat
soldier.dat (optional, if you've already got some good soldiers trained)
Third: load up the new game. You should have all the needed information.

Contributed By: Miriani

X-COM: UFO Defense Cheats

Codes

Level Skip

Press [Ctrl] + C or [Ctrl] + G while in the battlescape screen to complete the current level with the results of the previous level.

Contributed By: Llamaman2

Glitches

Free manufaturing

Select the item to be manufactured, but assign no engineers and leave the number to produce at zero. Then, assign as many engineers as desired but only manufacture one item. Use tanks with this trick to easily make money.

Contributed By: BkoChan

Get loads of free stuff without wasting time or energy!

It's really easy, once you have an avenger, make sure there are no passengers in the craft, be it human or mechanical bots and send it off to Cydonia. If you did everything right (which I really hope you did...for your sake), then a mission debrief/review (whatever you call it) will pop up and you get some amount of some resource. It was a long time ago and I couldn't remember if the loot was random or determined by your inventory, but there was a lot, including elerium. As you can see, the down side is that you have to wait till the end, which by then you would have plenty of everything:).

Contributed By: WhatYouLookingAt02

Salvaging a Bad Situation: Or Free Tech Advances

It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Not all is lost at that point. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another.
First: Start a new game, and then save.
Second: Quit the game and copy the following files from your original save directory to the new save directory.
IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory.. drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save.
Files:
aknow.dat
research.dat
up.dat
soldier.dat (optional, if you've already got some good soldiers trained)
Third: load up the new game. You should have all the needed information.

Contributed By: Miriani

Know Something We Don't?

You can submit new cheat codes for this game using our Cheat Submission Form.

Have We Been Fooled?

If you see a non-working or fake code in the list above, let us know by using our Problem Submission Form.

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