Half-Life 2: Platinum
Codes
Half-Life 2 Console Codes
| Code | Effect |
|---|---|
| sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150) |
| sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
| sk_plr_dmg_crowbar # | # is new damage value for crowbar |
| sk_plr_dmg_grenade # | # is new damage value for grenades |
| sk_plr_dmg_pistol # | # is new damage value for pistol |
| sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
| sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
| sk_plr_dmg_buckshot # | # is new damage value for shotgun |
| sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
| sk_max_357 # | # is new max ammo for .357 Magnum |
| sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
| sk_max_crossbow # | # is new max ammo for crossbow |
| sk_max_grenade # | # is new max ammo for hand grenades |
| sk_max_ar2 # | # is new max ammo for Pulse Rifle |
| sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
| sk_max_rpg_round # | # is new max ammo for RPG |
| sk_max_buckshot # | # is new max ammo for shotgun |
| sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| weapon_357 | .357 Magnum |
| weapon_pistol | 9mm Pistol |
| net_graph 1 | a more thorough fps display |
| viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
| impulse 101 | All Weapons |
| mat_yuv 1 | black-and-white mode |
| skill # | change skill level (# = 1, 2, or 3) |
| air_density # | Change the density of air. (Add number in place of #) |
| physcannon_maxforce # | Changes how hard you propel objects |
| npc_create_aimed | Creates an NPC (Aiming away from player) |
| weapon_crowbar | Crowbar |
| mat_yuv 0 | Enables Color Mode |
| exec # | Execute a script file (Input filename in place of #) |
| item_dynamic_resupply | Fragmentation Grenade |
| item_healthkit | Gives you the large health kit (25HP) |
| item_healthvial | Gives you the small health vial (10HP) |
| God | God Mode (Server side only) |
| give item_battery | Increases suit charge by 15 points. |
| Map # | Load Map (Input title in place of #) |
| ch_createjeep | Make a jeep |
| setpos | Move player to specified origin |
| sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
| sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
| sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
| weapon_ar2 | Overwatch Standard Issue Pulse Rifle |
| weapon_bugbait | Pherapods |
| sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
| sk_max_buckshot # | Raises your max number of shells to that number. |
| record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
| impulse 203 | removes the item or NPC pointed at |
| help $ | replace $ with a command to get a brief description of it |
| mat_depthbias_normal 1 | See through walls |
| sv_gravity # | Set Gravity (Add number in place of #) |
| sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_waterdist # | Set Vertical View when eyes are near water plane. |
| sv_friction # | Set World Friction (Add number in place of #) |
| sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
| sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
| hud_quickhelp/text? 1 | Shows Crosshairs |
| cl_showfps 1 | Shows FPS Rate |
| status | shows some game info, incl. current map |
| impulse 83 | Spawn an Air Boat |
| give item_box_srounds | Spawns ammo for the 9mm pistol |
| give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough... |
| give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
| give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
| weapon_smg1 | Submachine Gun |
| thirdperson | Third Person View |
| prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| cl_enablehud 0 | Toggle HUD display Off |
| cl_drawhud 0 | Toggle HUD display Off |
| cl_enablehud 1 | Toggle HUD display On |
| cl_drawhud 1 | Toggle HUD display On |
| ai_disable | toggles enemy AI off |
| ai_enable | toggles enemy AI on |
| picker | Toggles Picker mode on |
| Kill | You die. |
| sk_plr_dmg_crossbow # | # is new damage value for crossbow |
| sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
| sk_max_pistol # | # is new max ammo for pistol |
| weapon_shotgun | 12-Gauge Shotgun |
| weapon_shotgun | 12-Gauge Shotgun |
| noclip | Ability to walk through walls (Server Side Only) |
| sv_cheats 1 | Activates Cheats |
| cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
| getpos | can be used to get current coords for use with setpos |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
| shake | Creates an earthquake. |
| npc_create | Creates an NPC |
| weapon_crossbow | Crossbow |
| Hurtme # | Damages player by whatever variable you input as # |
| sv_cheats 0 | Deactivates Cheats |
| Developer 0 | Developer Mode Off |
| Developer 1 | Developer Mode On |
| mat_yuv 1 | Disables Color Mode |
| crosshair 0 | Disables Crosshair |
| maps | Displays Map listing |
| crosshair 1 | Enables Crosshair |
| +mlook | Enables mouse look |
| cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| firstperson | First Person View |
| weapon_frag | Fragmentation Grenade |
| give # | Give weapon (Input weapon name in place of #) |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
| give weapon_annabelle | gives you Father Gregori's modified shotgun |
| give weapon_alyxgun | Gives you the 'Alyx Gun' |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
| impulse 76 | Grunt-O-Matic |
| buddha | Health never goes below 1 |
| sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| notarget | Invisible to NPC's |
| mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
| ch_createairboat | Makes an airboat |
| play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
| give weapon_shotgun | Recieve a Shotgun |
| mat_fullbright 1 | removes all shadows |
| mat_fullbright 0 | Restores all shadows |
| weapon_rpg | Rocket-Propelled Grenade Launcher |
| dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
| Developer 2 | Sets developer mode to verbose |
| setang | Snap players eyes to a specified pitch yaw |
| impulse 82 | Spawn a Jeep |
| give item_ammo_357 | Spawns ammo for the .357 magnum |
| give item_ammo_crossbow | Spawns ammo for the crossbow |
| give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
| give item_rpg_round | Spawns grenades for the RPG |
| give item_ml_grenade | Spawns grenades for the RPG |
| give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
| stop | Stops recording the current demo. |
| cl_showfps 0 | Stops showing FPS Rate |
| sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
| sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
| weapon_physcannon | Zero Point Energy Field Manipulator Gun |
Contributed By: Shadow.
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Code | Effect |
|---|---|
| d1_under_04 | Spawn the lab chapter near the end. |
| d1_trainstation_03 | Spawns in the train station after the second load point. |
| d1_trainstation_05 | Spawns in the train station after the third load point. |
| d1_canal_09 | Spawns in you in the canals after the eighth load point. |
| d1_canals_03 | Spawns in you in the canals after the second load point. |
| d1_canal_08 | Spawns in you in the canals after the seventh load point. |
| d1_canals_07 | Spawns in you in the canals after the sixth load point. |
| d1_canals_04 | Spawns in you in the canals after the third load point. |
| d1_canals_13 | Spawns in you in the canals close to the end. |
| d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. |
| d3_citadel_03 | Spawns you after the second load point in the Citadel. |
| d1_breen_01 | Spawns you at the beginning of Chapter 13. |
| d1_canals_02 | Spawns you deeper in the canals. |
| d3_c17_12 | Spawns you in City 17 after the eleventh load point. |
| d3_c17_06 | Spawns you in City 17 after the fifth load point. |
| d3_c17_05 | Spawns you in City 17 after the fourth load point. |
| d3_c17_10 | Spawns you in City 17 after the ninth load point. |
| d3_c17_03 | Spawns you in City 17 after the second load point. |
| d3_c17_08 | Spawns you in City 17 after the seventh load point. |
| d3_c17_07 | Spawns you in City 17 after the sixth load point. |
| d3_c17_11 | Spawns you in City 17 after the tenth load point. |
| d3_c17_04 | Spawns you in City 17 after the third load point. |
| d1_eli_02 | Spawns you in Eli's Lab. |
| d1_under_01 | Spawns you in lab |
| d2_prison_01 | Spawns you in Nova Prospekt |
| d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. |
| d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. |
| d2_prison_04 | Spawns you in Nova Prospekt after the third load point. |
| d1_town_04 | Spawns you in Ravenholm after the third load point area. |
| d3_c17_01 | Spawns you in the city 17 rebellion |
| d2_coast_06 | Spawns you in the coast area after the fifth load point. |
| d2_coast_02 | Spawns you in the coast area after the first load point. |
| d2_coast_05 | Spawns you in the coast area after the fourth load point. |
| d2_coast_10 | Spawns you in the coast area after the ninth load point. |
| d2_coast_08 | Spawns you in the coast area near the end of it. |
| d1_under_02 | Spawns you in the lab chapter after the second load point. |
| d1_under_03 | Spawns you in the lab chapter after the third load point. |
| d3_citadel_01 | Spawns you near the beginning of the Citadel. |
| d2_prison_08 | Spawns you near the end of Nova Prospekt. |
| d1_canals_end | Spawns you near the end of the canals. |
| d2_coast_01 | Spawns you on the coast (Vehicle) |
| credits | Starts you at the credits |
| d1_canals_12 | Spawns in you in the canals after the eleventh load point. |
| d1_canals_06 | Spawns in you in the canals after the fifth load point. |
| d1_canals_05 | Spawns in you in the canals after the fourth load point. |
| d1_canal_10 | Spawns in you in the canals after the ninth load point. |
| d1_canals_11 | Spawns in you in the canals after the tenth load point. |
| d3_citadel_02 | Spawns you after the first load point in the Citadel. |
| d3_citadel_04 | Spawns you after the third load point in the Citadel. |
| d3_citadel_05 | Spawns you at the end of the Citadel. |
| d3_c17_09 | Spawns you in City 17 after the eighth load point. |
| d3_c17_02 | Spawns you in City 17 after the first load point. |
| d2_prison_02 | Spawns you in Nova Prospekt after the first load point. |
| d2_prison_03 | Spawns you in Nova Prospekt after the second load point. |
| d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. |
| d1_town_01 | Spawns you in Ravenholm |
| d1_town_02 | Spawns you in Ravenholm after the first load point area. |
| d1_town_03 | Spawns you in Ravenholm after the second load point area. |
| d1_canals_01 | Spawns you in the canals. |
| d2_coast_09 | Spawns you in the coast area after the eighth load point. |
| d2_coast_03 | Spawns you in the coast area after the second load point. |
| d2_coast_07 | Spawns you in the coast area after the sixth load point. |
| d2_coast_11 | Spawns you in the coast area after the tenth load point. |
| d2_coast_04 | Spawns you in the coast area after the third load point. |
| d1_trainstation_01 | Spawns you in train station |
| d1_trainstation_02 | Spawns you in train station after the first load point. |
| d3_c17_13 | Spawns you near the end of City 17. |
| d1_town_05 | Spawns you near the end of Ravenholm. |
| d2_coast_12 | Spawns you near the end of the coast area. |
| d1_trainstation_06 | Spawns you near the end of the train station. |
| intro | Starts you at the games Intro. |
Contributed By: Shadow.
Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
| Code | Effect |
|---|---|
| manhack | Spawn a Manhawk |
| barnacle | Spawns a Barnacle |
| turret_ceiling | Spawns a Ceiling Turret |
| citizen | Spawns a City 17 Citizen |
| combinedropship | Spawns a Combine Dropship |
| combinegunship | Spawns a Combine Gunship |
| helicopter | Spawns a Combine Helicopter |
| metropolice | Spawns a Combine Metro Police |
| cscanner | Spawns a Combine Scanner |
| combine_s | Spawns a Combine Soldier |
| crow | Spawns a Crow |
| headcrab_fast | Spawns a Fast Headcrab |
| fastzombie | Spawns a Fast Zombie |
| turret_floor | Spawns a Floor Turret |
| headcrab | Spawns a headcrab |
| launcher | Spawns a Headcrab Launcher |
| ichthyosaur | Spawns a Ichthyosaur |
| combine_p | Spawns a Nova Prospekt soldier |
| pigeon | Spawns a Pigeon |
| headcrab_black | Spawns a Poison Headcrab |
| headcrab_poison | Spawns a Poison Headcrab |
| poisonzombie | Spawns a Poison Zombie |
| rollermine | Spawns a Rollermine |
| seagull | Spawns a Seagull |
| stalker | Spawns a Stalker |
| strider | Spawns a Strider |
| vortigaunt | Spawns a Vortigaunt |
| zombie | Spawns a Zombie |
| zombie_torso | Spawns a Zombie Torso |
| alyx | Spawns Alyx |
| antlion | Spawns an Antlion |
| antlionguard | Spawns an Antlion Guard |
| barney | Spawns Barney |
| breen | Spawns Breen |
| dog | Spawns Dog |
| eli | Spawns Eli |
| monk | Spawns Father Gregori |
| gman | Spawns Gman |
| kleiner | Spawns Kleiner |
| mossman | Spawns Mossman |
Contributed By: Shadow.
Counter-Strike: Source Cheats
Cheat
Enter sv_cheats 1 in the console, after typing in the enitial code, enter noclip at the start of every turn to activate the cheat.
Note: This only works for Administrators (server operators), you can start your own bot server and use it there if you wish
Contributed By: EmperorMole
Codes
press the ` key to bring up the console then type in sv_cheats 1 , then type in a cheat
| Code | Effect |
|---|---|
| impulse 101 | 16,000 cash |
| mat_proxy 2 | Clear walls. |
| phys_pushforce # | Flying Bodies/Objects |
| noclip | let's you fly around the map and not get hurt |
| r_shadowids 1 with sv cheats on in console | moving numbers on screen showing players shadows |
| sv_showimpacts | Puts a square where bullets hit. Very useful for learning how to control sprays. Sv_cheats is not required |
| sv_gravity # | replace # with number to change gravity |
| host_timescale * | Replace * with a number to get the desired speed. Don't go too high or your server/CSS will crash. Higher you go, less FPS and vice versa. |
| mat_wireframe 3 | See through walls. |
| net_graph 1 | Show's stats at bottom of screen |
| cl_crosshairscale 4000 | small crosshair, doesnt get bigger or smaller |
| r_drawothermodels 2 | Wireframe player models. |
| net_graph 0 | Won't show stats at bottom of screen |
Contributed By: yogecko545, gamer3032, fumblehero, Elite_Swordzman, fluff_demon, Kazzerax, timh2, mistermofoness
Day of Defeat: Source Cheats
Passwords
Various Codes
Enter these whilst on the console
| Password | Effect |
|---|---|
| lightgamma | Brightness is affected |
| cl_dynamic_xhair 0 | No crosshair |
| stopsound | No more background sound |
| mp3 | Open up a sound player |
| fps_max <#> | The frame rate is modified |
Contributed By: Kennedy
Half-Life 2 Cheats
Codes
'Alyx Gun'
Enter these codes in the console to get the 'Alyx Gun', which appears to be some kind of prototype pistol. Goes as the a third pistol, has 30 bullet clip, no extra ammo, and it looks like an iron bar that was surgically put into Gordon's side.
| Code | Effect |
|---|---|
| sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150 |
| sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
| give weapon_alyxgun | Gives you the 'Alyx Gun' |
Contributed By: teh_yeti
Console Code
Open the console menu using ~ and imput this code:
bind key command
This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"
Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
| Code | Effect |
|---|---|
| bind X "Impulse 101" | Creates a hot key for instant stock of weapnos and ammunition using the "x" key |
Contributed By: VisionofImmortality
Console Codes
Use the [~] key during gameplay to bring up the console and enter the following codes there:
| Code | Effect |
|---|---|
| sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
| sk_plr_dmg_crossbow # | # is new damage value for crossbow |
| sk_plr_dmg_crowbar # | # is new damage value for crowbar |
| sk_plr_dmg_grenade # | # is new damage value for grenades |
| sk_plr_dmg_pistol # | # is new damage value for pistol |
| sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
| sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
| sk_plr_dmg_buckshot # | # is new damage value for shotgun |
| sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
| sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
| sk_max_357 # | # is new max ammo for .357 Magnum |
| sk_max_crossbow # | # is new max ammo for crossbow |
| sk_max_grenade # | # is new max ammo for hand grenades |
| sk_max_pistol # | # is new max ammo for pistol |
| sk_max_ar2 # | # is new max ammo for Pulse Rifle |
| sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
| sk_max_rpg_round # | # is new max ammo for RPG |
| sk_max_buckshot # | # is new max ammo for shotgun |
| sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| sk_max_smg1 # | # is new max ammo for submachine gun |
| weapon_357 | .357 Magnum |
| weapon_shotgun | 12-Gauge Shotgun |
| weapon_pistol | 9mm Pistol |
| net_graph 1 | a more thorough fps display |
| noclip | Ability to walk through walls (Server Side Only) |
| sv_cheats 1 | Activates Cheats |
| viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
| impulse 101 | All Weapons |
| mat_yuv 1 | black-and-white mode |
| cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
| getpos | can be used to get current coords for use with setpos |
| skill # | change skill level (# = 1, 2, or 3) |
| air_density # | Change the density of air. (Add number in place of #) |
| physcannon_maxforce # | Changes how hard you propel objects |
| physcannon_maxmass # | Changes how large pulled objects can be |
| physcannon_pullforce # | Changes how quickly objects are pulled |
| physcannon_tracelength # | Changes the length that objects can be pulled from |
| physcannon_cone # | Changes the radius of the cone used to pick up objects |
| host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
| shake | Creates an earthquake. |
| npc_create | Creates an NPC |
| npc_create_aimed | Creates an NPC (Aiming away from player) |
| weapon_crossbow | Crossbow |
| weapon_crowbar | Crowbar |
| Hurtme # | Damages player by whatever variable you input as # |
| crosshair 0 | Disables Crosshair |
| maps | Displays Map listing |
| mat_yuv 0 | Enables Color Mode |
| +mlook | Enables mouse look |
| cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
| exec # | Execute a script file (Input filename in place of #) |
| firstperson | First Person View |
| weapon_frag | Fragmentation Grenade |
| give # | Give weapon (Input weapon name in place of #) |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
| r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
| give weapon_annabelle | gives you Father Gregori's modified shotgun |
| give weapon_physcannon | Gives you Gravity Gun |
| give item_suit | Gives you the HEV Suit |
| item_healthkit | Gives you the large health kit (25HP) |
| item_healthvial | Gives you the small health vial (10HP) |
| r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
| God | God Mode (Server side only) |
| impulse 76 | Grunt-O-Matic |
| buddha | Health never goes below 1 |
| sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
| give item_battery | Increases suit charge by 15 points. |
| notarget | Invisible to NPC's |
| mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
| Map # | Load Map (Input title in place of #) |
| ch_createjeep | Make a jeep |
| ch_createairboat | Makes an airboat |
| physcannon_megacannon 1 | Makes your Gravity Gun a Super Gravity Gun |
| setpos | Move player to specified origin |
| npc_create_equipment weapon_crowbar | NPC spawns equipped with a crowbar. |
| npc_create_equipment weapon_ar2 | NPC spawns equipped with a pulse rifle. |
| npc_create_equipment weapon_RPG | NPC spawns equipped with a RPG rocket launcher. |
| npc_create_equipment weapon_shotgun | NPC spawns equipped with a shotgun. |
| npc_create_equipment weapon_smg1 | NPC spawns equipped with a SMG. |
| sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
| sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
| sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
| weapon_ar2 | Overwatch Standard Issue Pulse Rifle |
| weapon_bugbait | Pherapods |
| sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
| sk_max_buckshot # | Raises your max number of shells to that number. |
| give weapon_shotgun | Recieve a Shotgun |
| mat_fullbright 1 | removes all shadows (a 0 restores them) |
| mat_fullbright 1 | removes all shadows (a 0 restores them) |
| impulse 203 | removes the item or NPC pointed at |
| impulse 203 | removes the item or NPC pointed at |
| help $ | replace $ with a command to get a brief description of it |
| weapon_rpg | Rocket-Propelled Grenade Launcher |
| mat_depthbias_normal 1 | See through walls |
| sv_gravity # | Set Gravity (Add number in place of #) |
| dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
| sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
| sv_waterdist # | Set Vertical View when eyes are near water plane. |
| sv_friction # | Set World Friction (Add number in place of #) |
| sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
| Developer # | Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
| sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
| hud_quickhelp/text? 1 | Shows Crosshairs |
| cl_showfps 1 | Shows FPS Rate |
| status | shows some game info, incl. current map |
| setang | Snap players eyes to a specified pitch yaw |
| impulse 82 | Spawn a Jeep |
| impulse 83 | Spawn an Air Boat |
| give item_ammo_357 | Spawns ammo for the .357 magnum |
| give item_box_srounds | Spawns ammo for the 9mm pistol |
| give item_ammo_crossbow | Spawns ammo for the crossbow |
| give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
| give item_rpg_round OR give item_ml_grenade | Spawns grenades for the RPG |
| give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough.......... |
| give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
| give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
| give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
| weapon_smg1 | Submachine Gun |
| thirdperson | Third Person View |
| prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
| cl_drawhud 1 | Toggle HUD display On |
| cl_enablehud 1 | Toggle HUD display On |
| sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
| ai_disable | toggles enemy AI on/off |
| cl_drawhud 0 | Toggles HUD off. |
| cl_enablehud 0 | Toggles HUD off. |
| picker | Toggles Picker mode on |
| sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
| sv_unlockedchapters # | unlocks chapters 1 thru # (15 is end credits) |
| Kill | You die. |
| weapon_physcannon | Zero Point Energy Field Manipulator Gun |
Contributed By: Swiftshark, sdunigan, rctRCT, GunslingerX, xXDeathFromAboveXx, jonsushi, Kaboobi, CremeSoda, redpsyclone, vicdude99, Shadow., Rearden Metal, SwitchbIade, XxCaLeBxX, Shoy, halflife2lover, MIND_FREAK, Heretick, Richie B43, teh_yeti, gamerguy132, wyvern236, megamanv7, PikaZeroX, LAZARUS187, Blue Shark
Console Commands
Use the [~] key during gameplay to bring up the console and enter the following commands there:
| Code | Effect |
|---|---|
| play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
| record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
| stop | Stops recording the current demo. |
Contributed By: gamefreaksl
How to Spawn NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
| Code | Effect |
|---|---|
| cscanner | |
| barnacle | |
| barney | |
| breen | |
| citizen | |
| combinedropship | |
| combinegunship | |
| combine_s | |
| crow | |
| antlion | |
| alyx | |
| turret_floor | |
| turret_ceiling | |
| zombie_torso | |
| zombie | |
| vortigaunt | |
| strider | |
| stalker | |
| antlionguard | |
| seagull | |
| pigeon | |
| kleiner | |
| launcher | |
| manhack | |
| metropolice | |
| monk | |
| mossman | |
| poisonzombie | |
| rollermine | |
| ichthyosaur | |
| headcrab_poison | |
| dog | |
| eli | |
| fastzombie | |
| gman | |
| helicopter | |
| headcrab | |
| headcrab_fast | |
| headcrab_black | |
| combine_p |
Contributed By: Cloud Runner 777, Shadow.
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Code | Effect |
|---|---|
| d1_under_04 | Spawn the lab chapter near the end. |
| d1_trainstation_03 | Spawns in the train station after the second load point. |
| d1_trainstation_05 | Spawns in the train station after the third load point. |
| d1_canal_09 | Spawns in you in the canals after the eighth load point. |
| d1_canals_12 | Spawns in you in the canals after the eleventh load point. |
| d1_canals_06 | Spawns in you in the canals after the fifth load point. |
| d1_canals_05 | Spawns in you in the canals after the fourth load point. |
| d1_canal_10 | Spawns in you in the canals after the ninth load point. |
| d1_canals_03 | Spawns in you in the canals after the second load point. |
| d1_canal_08 | Spawns in you in the canals after the seventh load point. |
| d1_canals_07 | Spawns in you in the canals after the sixth load point. |
| d1_canals_11 | Spawns in you in the canals after the tenth load point. |
| d1_canals_04 | Spawns in you in the canals after the third load point. |
| d1_canals_13 | Spawns in you in the canals close to the end. |
| d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. |
| d3_citadel_02 | Spawns you after the first load point in the Citadel. |
| d3_citadel_03 | Spawns you after the second load point in the Citadel. |
| d3_citadel_04 | Spawns you after the third load point in the Citadel. |
| d1_breen_01 | Spawns you at the beginning of Chapter 13. |
| d3_citadel_05 | Spawns you at the end of the Citadel. |
| d1_canals_02 | Spawns you deeper in the canals. |
| d3_c17_09 | Spawns you in City 17 after the eighth load point. |
| d3_c17_12 | Spawns you in City 17 after the eleventh load point. |
| d3_c17_06 | Spawns you in City 17 after the fifth load point. |
| d3_c17_02 | Spawns you in City 17 after the first load point. |
| d3_c17_05 | Spawns you in City 17 after the fourth load point. |
| d3_c17_10 | Spawns you in City 17 after the ninth load point. |
| d3_c17_03 | Spawns you in City 17 after the second load point. |
| d3_c17_08 | Spawns you in City 17 after the seventh load point. |
| d3_c17_07 | Spawns you in City 17 after the sixth load point. |
| d3_c18_11 | Spawns you in City 17 after the tenth load point. |
| d3_c17_04 | Spawns you in City 17 after the third load point. |
| d1_eli_02 | Spawns you in Eli's Lab. |
| d1_under_01 | Spawns you in lab |
| d2_prison_01 | Spawns you in Nova Prospekt |
| d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. |
| d2_prison_02 | Spawns you in Nova Prospekt after the first load point. |
| d2_prison_03 | Spawns you in Nova Prospekt after the second load point. |
| d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. |
| d2_prison_04 | Spawns you in Nova Prospekt after the third load point. |
| d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. |
| d1_town_01 | Spawns you in Ravenholm |
| d1_town_02 | Spawns you in Ravenholm after the first load point area. |
| d1_town_03 | Spawns you in Ravenholm after the second load point area. |
| d1_town_04 | Spawns you in Ravenholm after the third load point area. |
| d1_canals_01 | Spawns you in the canals. |
| d3_c17_01 | Spawns you in the city 17 rebellion |
| d2_coast_09 | Spawns you in the coast area after the eighth load point. |
| d2_coast_06 | Spawns you in the coast area after the fifth load point. |
| d2_coast_02 | Spawns you in the coast area after the first load point. |
| d2_coast_05 | Spawns you in the coast area after the fourth load point. |
| d2_coast_10 | Spawns you in the coast area after the ninth load point. |
| d2_coast_03 | Spawns you in the coast area after the second load point. |
| d2_coast_07 | Spawns you in the coast area after the sixth load point. |
| d2_coast_11 | Spawns you in the coast area after the tenth load point. |
| d2_coast_04 | Spawns you in the coast area after the third load point. |
| d2_coast_08 | Spawns you in the coast area near the end of it. |
| d1_under_02 | Spawns you in the lab chapter after the second load point. |
| d1_under_03 | Spawns you in the lab chapter after the third load point. |
| d1_trainstation_01 | Spawns you in train station |
| d1_trainstation_02 | Spawns you in train station after the first load point. |
| d3_citadel_01 | Spawns you near the beginning of the Citadel. |
| d3_c17_13 | Spawns you near the end of City 17. |
| d2_prison_08 | Spawns you near the end of Nova Prospekt. |
| d1_town_05 | Spawns you near the end of Ravenholm. |
| d1_canals_end | Spawns you near the end of the canals. |
| d2_coast_12 | Spawns you near the end of the coast area. |
| d1_trainstation_06 | Spawns you near the end of the train station. |
| d2_coast_01 | Spawns you on the coast (Vehicle) |
| credits | Starts you at the credits |
| intro | Starts you at the games Intro. |
Contributed By: Abraham SATO, Shadow.
Obtain and use the Super Gravity Gun in early levels
You must have sv_cheats 1 and access to the console for this to work. Enter the following commands in the console in order:
| Code | Effect |
|---|---|
| map d3_citadel_04 | Changes you to a level where you start with the super gravity gun |
| give weapon_physcannon | Gives you the gravity gun again |
| changelevel d1_trainstation_01 | Switches you to the first level, replace d1_trainstation_01 with other map names if you want |
Contributed By: Aurulieus
Slow Deaths
Open the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed)
| Code | Effect |
|---|---|
| 0.5 | mid-slow |
| 0.05 | slow |
| 0.0 | stop time |
| 0.1 | super-slow |
Contributed By: MatrixMafia222
Weapon cheats
To spawn armor, ammo, weapons, or any items of the nature, first open the console. Then type the following command:
give"weapon entity"
In place where weapon entity is, you input one of the codes below.
The Organic Manipulator cannot be spawned because the map chooses whether or not it is organic. Refer to another cheat for that weapon.
| Code | Effect |
|---|---|
| weapon_357 | 357 Magnum Revolver |
| weapon_bugbait | Bug Bait (from Antlion Guards) |
| weapon_crossbow | Crossbow |
| weapon_annabelle | Father Annabelle Grigori's shotgun, uses 357 magnum ammo |
| item_dynamic_resupply | Fragmentation Grenade |
| weapon_crowbar | Gordon's classic |
| weapon_smg1 | MP7 with grenade launcher |
| weapon_ar2 | Overwatch Standard Issue Pusle-Rifle |
| weapon_pistol | Pistol |
| weapon_rpg | Rocket Launcher |
| weapon_shotgun | Shotgun |
| weapon_physcannon | The Manipulator |
Contributed By: Jack the Smack, Shadow.
Half-Life 2: Episode One Cheats
Black Hole Grenade
At the console, accessable by pressing ~, enter hopwire_vortex 1.
Then enter the following code:
| Code | Effect |
|---|---|
| weapon_hopwire | Black Hole Grenade |
Contributed By: Gram_kun
Console Commands
To enter this commands you must open up the console by pressing the "~" key.
| Code | Effect |
|---|---|
| hurtme # | Damages you for however much damage you put as the number. |
| maps | Lists all maps |
| sk_plr_dmg_357 # | Set Damage Value for .357 Magnum |
| sk_plr_dmg_crossbow # | Set Damage Value for Crossbow |
| sk_plr_dmg_crowbar # | Set Damage Value for Crowbar |
| sk_plr_dmg_grenade # | Set Damage Value for Grenades |
| sk_plr_dmg_pistol # | Set Damage Value for Pistol |
| sk_plr_dmg_ar2 # | Set Damage Value for Pulse Rifle |
| sk_plr_dmg_rpg_round # | Set Damage Value for RPG Rockets |
| sk_plr_dmg_buckshot # | Set Damage Value for Shotgun |
| sk_plr_dmg_smg1_grenade # | Set Damage Value for SMG Grenades |
| sk_plr_dmg_smg1 # | Set Damage Value for Submachine Gun |
| sk_max_357 # | Set Max Ammo for .357 Magnum |
| sk_max_crossbow # | Set Max Ammo for Crossbow |
| sk_max_grenade # | Set Max Ammo for hand Grenades |
| sk_max_pistol # | Set Max Ammo for Pistol |
| sk_max_ar2 # | Set Max Ammo for Pulse Rifle |
| sk_max_ar2_altfire # | Set Max Ammo for Pulse Rifle energy orbs |
| sk_max_rpg_round # | Set Max Ammo for RPG |
| sk_max_buckshot # | Set Max Ammo for Shotgun |
| sk_max_smg1_grenade # | Set Max Ammo for SMG Grenades |
| sk_max_smg1 # | Set Max Ammo for Submachine Gun |
Contributed By: Shadow.
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Code | Effect |
|---|---|
| ep1_c17_00 | Spawns you at the beginning of Chapter 3 |
| ep1_c17_01 | Spawns you at the beginning of Chapter 4 |
| ep1_c17_02 | Spawns you in Chapter 4 City 17 after the first load point. |
| ep1_c17_02a | Spawns you in Chapter 4 City 17 after the second load point. |
| ep1_c17_02b | Spawns you in Chapter 4 City 17 after the third load point. |
| ep1_c17_00a | Spawns you in City 17 after the first load point. |
| ep1_citadel_01 | Spawns you in the Citadel after the first load point. |
| ep1_citadel_02 | Spawns you in the Citadel after the second load point. |
| ep1_citadel_03 | Spawns you in the Citadel after the third load point. |
| ep1_citadel_02b | Spawns you in the Citadel before the lift ride. |
| ep1_c17_06 | Spawns you in the last Chapter near the end. |
| ep1_c17_05 | Spawns you in the last Chapter. |
| ep1_background01a | Spawns you looking in the car garage. (You are unable to move or do anything) |
| ep1_background02 | Spawns you looking off into the damaged City 17. (You are unable to move or do anything) |
| ep1_background01 | Spawns you looking up at the citadel. (You are unable to move of do anything) |
| ep1_citadel_04 | Spawns you near the end of the Citadel. |
| credits | Starts you at the credits. |
| ep1_citadel_00 | Starts you at the intro of the game. |
Contributed By: Shadow.
Spawn an early version of the Hunter
With the console enabled through advanced keyboard options, go into the console with the tilde (~) key and type:
| Code | Effect |
|---|---|
| npc_create npc_ministrider | Spawns the Hunter |
Contributed By: Shoy
Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:
| Code | Effect |
|---|---|
| barnacle | Spawns a barnacle. |
| turret_ceiling | Spawns a Ceiling Turret. |
| citizen | Spawns a City 17 Citizen. |
| combinedropship | Spawns a Combine Dropship |
| helicopter | Spawns a Combine Helicopter |
| metropolice | Spawns a Combine Metrocop |
| cscanner | Spawns a Combine Scanner. |
| combine_s | Spawns a Combine Soldier. |
| crabsynth | Spawns a Crab Synth |
| crow | Spawns a Crow |
| headcrab_fast | Spawns a Fast Headcrab |
| fastzombie | Spawns a Fast Zombie. |
| turret_floor | Spawns a Floor Turret. |
| launcher | Spawns a Headcrab Launcher |
| headcrab | Spawns a Headcrab. |
| ichthyosaur | Spawns a Ichthyosaur. |
| manhack | Spawns a Manhack |
| mortarsynth | Spawns a Mortar Synth |
| pigeon | Spawns a Pigeon. |
| headcrab_poison | Spawns a Poison Headcrab |
| headcrab_black | Spawns a Poison Headcrab |
| poisonzombie | Spawns a Poison Zombie. |
| rollermine | Spawns a Rollermine. |
| seagull | Spawns a Seagull |
| stalker | Spawns a Stalker. |
| strider | Spawns a Strider. |
| vortigaunt | Spawns a Vortigaunt. |
| zombie_torso | Spawns a Zombie without legs. |
| zombie | Spawns a Zombie. |
| zombine | Spawns a Zombine (Combine Zombie) |
| alyx | Spawns Alyx. |
| antlionguard | Spawns an Antlion Guard. |
| antlion | Spawns an Antlion. |
| barney | Spawns Barney. |
| breen | Spawns Breen. |
| combinegunship | Spawns Combine Gunship |
| dog | Spawns Dog. |
| eli | Spawns Eli |
| monk | Spawns Father Gregori |
| gman | Spawns Gman |
| kleiner | Spawns Kleiner |
| mossman | Spawns Mossman |
Contributed By: Shadow.
Passwords
Passwords
Hit the '~' key to open a prompt, type "sv_cheats 1" and enter codes.
| Password | Effect |
|---|---|
| Impulse 101 | All guns, extra ammo. |
| showtriggers_toggle | Draw game triggers. |
| mat_normalmaps 1 | Draw normal maps. |
| mat_normals 1 | Draw surface materials. |
| notarget | Enemies can't see you. |
| npc_kill | Kills all npc’s in the area. |
| vcollide_wireframe 1 | Only objects effected by physics are wireframe. |
| impulse 200 | Removes the weapon model from the screen. |
| ch_createjeep | Spawn a scout car. |
| ch_createairboat | Spawn an airboat. |
| impulse 83 | Spawn an airboat. |
| god | Toggle god mode on/off |
| noclip | Toggle walking through walls on/off |
| mat_fastnobump 0 | Turn off bump mapping. |
| mat_wireframe1 | Wire frame models. |
Contributed By: TotalSpaceshipG, Darth1337, Shadow., Mephisto852
Know Something We Don't?
You can submit new cheat codes for this game using our Cheat Submission Form.
Have We Been Fooled?
If you see a non-working or fake code in the list above, let us know by using our Problem Submission Form.
Half-Life 2: Platinum Resources
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