.......................................................(79 Character Width)....
____________
/ / __ __ __ ______ __ ______________________
/ ________/|/ / // |/ // __ // / / /|
/ /|||||||||/ / // // /_/ // /__ /________________ /|/
/ /| /_//_/|_//_/-/_//____/ ||||||||||||||||/ /|/
/ ________/|/ ______ __ __ _____ ______ ______ __ __ / /|/
/ /|||||||||/ / __ // |/ //_ _// __ // ___// /_/ / / /|/
/ /|/ / /_/ // / / / / /_/ //___ //_ __/ / /|/
/___/|/ /_/-/_//_/|_/ /_/ /_/-/_//_____/ /_/ / /|/
___|||||/__________________________________________________/ /|/____
-----------------------------------------------------------/ /|/----
F A Q / W A L K T H R O U G H /____/|/
- v1.6 - ||||||/
Unpublished Work Copyright 2001-2003 Arct!c / Ramon Gutierrez
Version 1.6 (05/17/03 - 12/27/03)
Version 1.5 (05/23/02 - 08/13/02)
Version 1.4 (05/07/02 - 05/20/02)
Version 1.3 (04/25/02 - 05/01/02)
Version 1.2 (04/14/02 - 04/20/02)
Version 1.1 (12/10/01 - 02/15/02)
Version 1.0 (11/07/01 - 11/30/01)
This document is copyright (c) 2001-2003 Arct!c (taidouhen@hotmail.com)
Best Viewed with Wordpad at 1024 x 768 pixels
Set to "Small Fonts" in the Advanced tab of the Settings tab under Display
Properties. Use (Ctrl+F) to input keywords (explained below) for quick
browsing through this FAQ.
============================================================
: Introduction
------------
1.6 - *sigh*...I don't even know why I've updated this yet again. 1.5 was
supposed to be the final version, but alas, I've put this off long enough. Yes
I know it's long overdue, but hey, better late then never! I've fixed a lot of
typos, added some obvious points I missed out in earlier versions...which have
been pointed out quite a lot of times by a lot of people. Well, anyway, having
said that, enjoy the FAQ as it is. I don't feel like updating this EVER again.
Plus, I'm sick of receiving countless emails concerning this FAQ, that I don't
even reply anymore. Sorry if it may sound impolite, but really, if you know
the feeling of getting, say, a dozen emails a DAY, all with "FF7" in the
subject....you know what I mean. However, that doesn't mean I hate you all for
sending me feedback. That's all good, I appreciate it, so don't hesitate if
you have something USEFUL to comment on/ask about, which is not mentioned
anywhere on this guide. This is probably just another stepping stone towards
that nice shiny final version, but hey, we never know...things happen, heh.
------------
Heh, title has been changed to the traditional FAQ/Walkthrough. Nope, this FAQ
is not here to offend newbies, it is to offer advice and help in tricky parts
of the game. It isn't essentially a walkthrough or listing (well, actually
there is a short walkthrough and some lists), but it is kinda like a strategy
guide. This is basically to decrease pointless questions in the GameFAQs FF7
board ^_^ , and to stop rants about this game being too difficult, which is
obviously false. All I want to do is to make this game much easier to
understand to more people, so they can enjoy the real fun this amazing game
brings. Many of the rumors listed here were taken from the GameFAQs message
board. I hope this FAQ will help you (yes, you) understand the game for what
it really is: an deep, enjoyable RPG....with an outstanding replay value!
*WARNING: THIS DOCUMENT CONTAINS MAJOR SPOILERS, SO READ AT YOUR OWN RISK...*
============================================================
: Font Spacing Check
------------
Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.
1234567890
..........
The default Wordpad font (Courier New) is most suited for viewing this
document, as it is the font that was used during the writing and editing.
============================================================
: Keyword System
------------
As of Version 1.1, a new keyword system has been included in this document,
with its purpose being to allow users to search for specific information using
the (Ctrl+F) function with relative ease. In addition to the conventional Find
function, this keyword system is used at the start of chapters and subsections.
Check the "Contents" section for a list of keywords, corresponding to the
aligned chapters/subsections. To make use of this keyword system, press
(Ctrl+F), then type in the ff. string:
^[Keyword]
Where [Keyword] is replaced with the corresponding keyword of the chapter or
subsection of your choice. Then, press Enter, and Wordpad will bring you to the
weapon list for Yuffie. Note that you shouldn't drop the "^" symbol or your
search will end up in the "Contents" section or in some other part of the FAQ.
============================================================
: Version History
------------
1.6 - Fixed numerous typos.
- Misinformation corrections.
- Slightly updated Emerald/Ruby Weapon information.
- Added Materia list to Appendix.
- Included alternate way to get Magic Counter (thanks to shadow411).
- Added weapon listing HIT/ATK % (Can't believe I forgot that....-_-;;)
- Added Safer Sephiroth strategy.
- Other random, minor fixes.
1.5 - Added "Quick Escape Gain" Materia combo.
- New information on the "Northern Crater Duping Trick" section.
- Inserted various bits of missed information.
- Edited a few Materia combos.
- Added "Everyone's Grudge" damage calculation in the "FAQ" section.
- Redone "How do I get a Gold Chocobo" section. It's now step-by-step.
- More info. on Emerald/Ruby Weapon attacks.
- Redone Bizzaro Sephiroth/Safer Sephiroth strategy.
1.4 - A few minor corrections (thanks to SineNomine).
- Redid a few ascii art titles.
- Removed individual character ascii art.
1.3 - MAJOR formatting changes (79 character width).
- Removed Damage Calculations section (too inaccurate).
- Added Defense Calculations section (thanks to Terence).
- Added a few new themed Materia setups.
- Took out GameFAQs FF7 Message Board Posting Tips (off topic).
- Deleted Rumors FAQ (sorry guys, but off topic).
1.2 - Updated Yuffie's Quick-Morphing Materia Combo (now even more useful).
- Updated "Speed Square" section with more secret targets.
- Added a few tidbits of info to the "Quick Guide" section.
- Updated stuff on gaining new Limit Breaks (many thanks to GideonD).
- Document uploading permission included in Disclaimer.
- Added a Speed Square challenge in "Game Challenges" section.
- Updated information on the Northern Crater item duping trick.
- Fixed numerous typos (Including Beast Dance to Berserk Dance O_o).
1.1 - More complete "Quick Guide" section.
- Implemented a new "Keyword" system (for easier searching).
- Included more technical info. on Cait Sith's Dice Limit Break.
- Modified line spacing between sections (for easier reading).
- Fixed numerous typos.
- Updated Status Effects section.
- Added a few basic Materia combos.
- Moved "Game Challenges" subsection to "Replay" section.
- Added "Themed" Materia setups.
- Added "Replay" section (Side-Quests, Mini-Games).
- Included new info on Vincent's Chaos Manual/Death Penalty.
- Included Sephiroth's weapon info.
- Added "Armor Listing" section. \
- Added "Accessory Listing" section. |------"Appendix" section.
- Added "Item Listing" section. /
- Included more stuff in the "FAQ" section of the Newbie FAQ.
1.0 - First Version.
- Finished (11/30/01)
The very LATEST version may be found at the ff. sites:
GameFAQs (www.gamefaqs.com)
NeoSeeker (www.neoseeker.com)
GameWinners (www.gamewinners.com)
The Dungeoneers Guild (www.vaix.net/~gideond)
[DC3] (www.deathcorps.net)
I can guarantee that these sites are always up to date with this FAQ, so
always check those sites for the latest updates.
============================================================
: Contents
------------
(Keywords are in brackets "[]")
----
I. Understanding FF7 [FF7]
-> Story [SY]
-> Characters [CH]
-> Cloud Strife [CS] [CSB] [CSW]
-> Tifa Lockheart [TL] [TLB] [TLW]
-> Barret Wallace [BW] [BWB] [BWW]
-> Aeris Gainsborough [AG] [AGB] [AGW]
-> Cid Highwind [CW] [CWB] [CWW]
-> Red XIII [R13] [R13B] [R13W]
-> Cait Sith [CA] [CAB] [CAW]
-> Yuffie Kisaragi [YK] [YKB] [YKW]
-> Vincent Valentine [VV] [VVB] [VVW]
-> Sephiroth [SPH] [SPHW]
-> Mechanics [MCH]
-> Basic Control Layout [CTRL]
-> Legend [LG]
-> Character Stats [CHST]
-> Status Effects [STEF]
-> Defense Calculations [DEFC]
-> Understanding Evade % and Defense [EVA]
-> Materia Stat Effects [MAST]
----
II. Newbie FAQ [NWB]
-> Quick Guide [WK]
[Disc 1]
-> Midgar, Sector 1 Reactor - Scorpion Duel [1-A]
-> Midgar, Sector 5 Reactor - Beat the Air Buster! [1-B]
-> Midgar, Wall Market - Choosing Don Corneo's Date [1-C]
-> Midgar, Sewers - Defeat Aps! [1-D]
-> Midgar, Sector 7 Pillar - Reno/Pyramid Strategy [1-E]
-> Midgar, Wall Market - Climbing the Long Wire [1-F]
-> Midgar, Shinra Building - To go, or not to go? [1-G]
-> Midgar, Shinra Building - A Few Neat Items [1-H]
-> Midgar, Shinra Building - Domino's Password/Coupon Maze [1-I]
-> Midgar, Shinra Building - Midgar Model Puzzle [1-J]
-> Midgar, Shinra Building - Beat the Lab Experiment! [1-K]
-> Midgar, Shinra Building - Trouble at the Elevator! [1-L]
-> Midgar, Shinra Building - Cloud VS Rufus [1-M]
-> Midgar - Highway Rush! [1-N]
-> Midgar - Defeat the Motor Ball! [1-O]
-> Midgar Area - Stealing Items [1-P]
-> Kalm Town - A Few Free Items [1-Q]
-> Chocobo Farm - Getting the Choco/Mog Materia [1-R]
-> Grasslands Area - Catching a Chocobo [1-S]
-> Marsh Area - Beat Midgar Zolom, learn Beta in Disc One [1-T]
-> Fort Condor - Invasion!! [1-U]
-> Junon Town - Bottomswell/Waterpolo Strategy [1-V]
-> Junon Town - Jumping Dolphins! [1-W]
-> Junon Town - Marching Parade [1-X]
-> Junon Town - Platoon Display [1-Y]
-> Shinra Boat - Item Checklist [1-Z]
-> Shinra Boat - Sephiroth and JENOVA*Birth [1-AA]
-> Costa del Sol - Cloud's Villa, Free Stuff! [1-AB]
-> Costa del Sol - Returning to Junon [1-AC]
-> Mt. Corel - Treasure Nest [1-AD]
-> Mt. Corel - (Partly) Hidden Area [1-AE]
-> Gold Saucer - Cait's Fortune [1-AF]
-> Desert Prison - Open Treasure Chest, Test Zero [1-AG]
-> Desert Prison - Dyne VS Barret [1-AH]
-> Gold Saucer - Ramuh Materia, Chocobo Racing! [1-AI]
-> Gold Saucer Area - Buggy Controls [1-AJ]
-> Gongaga Town - Reno...and Rude! [1-AK]
-> Gongaga Town - Titan Materia, Power Sources [1-AL]
-> Cosmo Canyon - Broken Buggy [1-AM]
-> Cave of the Gi - Added Effect/No slipping on Oil Slicks! [1-AN]
-> Cave of the Gi - Beat Gi Nataak in one hit! [1-AO]
-> Nibelheim - Tifa's Piano, Clones [1-AP]
-> Nibelheim - The Secret Safe and the Basement [1-AQ]
-> Mt. Nibel - Down the Pipes, Trine/Materia Keeper [1-AR]
-> Sleeping Forest - Kjata Materia [1-AS]
-> Gold Saucer - Battle for the Keystone! [1-AT]
-> Gold Saucer - On a Date! [1-AU]
-> Gold Saucer - Catch that Spy! [1-AV]
-> Temple of the Ancients - Old Man Running [1-AW]
-> Temple of the Ancients - The Three Guardians [1-AX]
-> Forgotten City - JENOVA*Life [1-AY]
[Disc 2]
-> Icicle Inn - Snowboarding [2-A]
-> Gaea's Cliff - Maze of Ice....and Materia [2-B]
-> Gaea's Cliff - Frostbite! [2-C]
-> Gaea's Cliff - Freezing Climb [2-D]
-> Inside Gaea's Cliff - Secret Ribbon [2-E]
-> Inside Gaea's Cliff - Defeat the Schizo! [2-F]
-> Whirlwind Maze - The "Coveted" Earth Mallet [2-G]
-> Whirlwind Maze - JENOVA*Death [2-H]
-> Upper Junon - Gas Chamber, Yuffie, and some Slap-Happy Fun! [2-I]
-> Mideel - Contain Materia, Curse Ring [2-J]
-> Mideel Area - Quadra Magic without a Chocobo [2-K]
-> Fort Condor - Huge Materia Mission 1 + Phoenix Materia [2-L]
-> Mt. Corel - Huge Materia Mission 2 + Ultima Materia + Catastrophe [2-M]
-> Mideel - Ultimate Weapon, Cloud's Head [2-N]
-> Junon - Huge Materia Mission 3 + Valuable Stuff [2-O]
-> Rocket Town - Huge Materia Mission 4 [2-P]
-> Forgotten Capital/Underwater - The Key to the Ancients [2-Q]
-> Midgar Area - Diamond Weapon [2-R]
-> Junon Crater/Cosmo Canyon - Ultimate/Ultima Weapon [2-S]
-> Midgar, Sector 8 Underground - The Turks + W-Item Materia [2-T]
-> Midgar, Shinra Building - Return for more Items! [2-U]
-> Midgar - Materia Jammer!! [2-V]
-> Midgar, Sister Ray - Missing Missing Score!! [2-W]
-> Midgar, Sister Ray - Hojo's Revelations [2-X]
[Disc 3]
-> Northern Crater - General Information [3-A]
-> Northern Crater - Jenova and Sephiroth [3-B]
-> FAQ [FAQ]
----
III. General Information [GI]
-> Materia Combos [CMB]
-> Emerald Weapon Strategy [EWP]
-> Ruby Weapon Strategy [RWP]
-> Ultimate Weapon Strategy [UWP]
-> Diamond Weapon Strategy [DWP]
----
IV. Replay [RP]
-> Side-Quests [SQ]
->Wutai Side-Quest [WSQ]
->The Ancient Forest [AF]
->Materia Caves [MCV]
-> Cactus Island [CI]
-> Mini-Games [MG]
-> Wonder Square [WOS]
-> Battle Square [BAS]
-> Chocobo Square [CHS]
-> Speed Square [SPS]
-> Fort Condor Mini-Battles [FCB]
-> Game Challenges [GCH]
----
V. Appendix [APX]
-> Materia Listing [MTL]
-> Armor Listing [ARL]
-> Accessory Listing [ACL]
-> Item Listing [ITL]
----
VI. Credits [CD]
-> Copyright Notice/Disclaimer [DC]
-> Credits [CC]
___
/ I \_______________________________________________________
============================================================
<^FF7>
U N D E R S T A N D I N G
____ ____ ____
/ __/ / __/ /_ /
/ __/ / __/ / /
/_/INAL/_/ANTASY/_/
============================================================
: Story <^SY>
------------
The main plot of Final Fantasy VII focuses on a member of an elite military
organization known as SOLDIER, named Cloud Strife. He struggles with his past
and his memories, constantly getting tangled in a web of confusion over
himself. He later leaves SOLDIER and joins a terrorist group called AVALANCHE,
who fight against the Shinra Conglomerate, the organization responsible for
SOLDIER. Shinra uses powerful reactors to suck Mako energy, a new cheap
efficient energy source, from the planet, which is actually the life source of
all living things, thus, destroying life near the reactors. AVALANCHE is
headed by a gruff man named Barret Wallace, who despises the Shinra and swears
at them with the gun-implant in his arm. Biggs, Wedge, Jessie and Tifa
(Cloud's childhood friend, has strong feelings for him) are also members of the
rebel group. As the game progresses, you meet characters such as Red XIII, a
lab specimen of Professor Hojo, the head of science of Shinra. Cid, a pilot and
mechanic who dreams of flying into space. Aeris, a girl from the race of
Ancients, the original inhabitants of the planet Earth, who also has feelings
for Cloud, and will play a key part in the final part of the whole plot of this
game (I won't spoil it for you). Yuffie, a ninja girl who is obsessed with
Materia. Cait Sith, a giant stuffed moogle who has an ulterior motive, and
Vincent, a former member of the Turks, an elite sect of Shinra, who apparently
blames himself for his dark past. As the game progresses, the fight against
Shinra turns into a fight for the very life of the planet, as the game's main
villain, Sephiroth, is introduced. He and Cloud share memories of their past,
except that Cloud denies them because he considers himself as weak in
comparison to his old friend Zack, who was a member of SOLDIER along with
Sephiroth. Many surprising and sometimes shocking truths about Cloud's past are
revealed as you play the game, and eventually, Cloud finds his true self and
frees himself from his illusionary world, created with his own made-up
memories. Sephiroth then betrays Cloud and burns Nibelheim, Cloud's hometown,
into ashes, destroying all that was left of his past....or so he thought.
Cloud, blinded by rage, then defeats Sephiroth and plunges him into a basin of
pure Mako energy. It was recorded that Sephiroth died that day. However, he has
now emerged again, with his "mother", Jenova, the "Crisis from the Sky", to
assume what he calls his rightful place as God of the world, and to bestow upon
Jenova what he claims was rightfully hers. Eventually, a powerful spell is cast
upon the Earth, and it is up to you to stop it, save the world, and destroy
Sephiroth and all evil once and for all...
============================================================
: [Characters] <^CH>
------------
The entire game contains 9 playable characters.
Sephiroth is also playable for a moment in Cloud's flashback (Disc 1).
Character info, Limit Breaks, and weapon listings for all the characters are
listed here.
------------
: Cloud Strife <^CS>
------------
Age: 21 Years Old
Height: 5'7"
Hometown: Nibelheim
Weapon: Two-Handed Sword
A former soldier of Shinra, currently a member of AVALANCHE. He is basically
the main character of the game, who is a permanent member of your three-person
main party (except at one point in the game). He initially appears uncaring and
unconcerned, only interested in his next job's pay. But later on, he is
revealed to be a very different person, whose main purpose becomes the settling
of everything with Sephiroth, whom he shared his past with, and the ultimate
battle for the fate of the planet. His Buster Sword, previously owned by his
friend Zack, can slice anything in two. Cloud is very good at any field. He has
very high initial Physical-ATK and MAG-ATK, so you may want to balance his
abilties. Personally, I use him as a main physical attacker, but it's up to
you.
------------
: Limit Breaks <^CSB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Braver : Cloud jumps high and slashes one opponent. :
: : :
: Cross-Slash : Cloud dashes and slashes one opponent three times, :
: : sometimes paralying the target. Note that this :
: : attack only hits once, only the animation shows 3. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Blade Beam : Cloud releases a wave of energy to one opponent :
: : with his sword, which then diffuses and hits all :
: : remaining opponents for half the damage of the :
: : initial hit. :
: : :
: Climhazzard : Cloud dashes forward and stabs one opponent, then :
: : jumps up extremely high, causing major damage. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Meteorain : Cloud spins his sword, then jumps up and releases :
: : a barrage of meteorites at all opponents, causing :
: : multiple hits for moderate damage. :
: : :
: Finishing Touch : Cloud spins his sword at high velocity, creating a :
: : whirlwind, which then hurls at all opponents, :
: : blowing them away from the battle. Any enemies :
: : cannot be instantly killed or eliminated drop back :
: : down to the ground for moderate damage. For bosses :
: : this is not very useful, as they can't be blown. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Omnislash : Cloud readies himself and his sword, then quickly :
: : rushes at his opponents and delivers 14 seriously :
: : damaging blows at all opponents, then jumps up :
: : Braver-style, then slashes once more. 15 hits :
: : total for extreme damage each. The highest damage :
: : possible if all hit for 9999 damage is 149985HP!! :
:---------------------:----------------------------------------------------:
: Manual : Win Cloud's LV4 manual from the Gold Saucer's :
: : Battle Square for 64000BP early on in Disc 1, :
: : 51200BP later on in Disc 1, and 32000BP in Discs 2 :
: : and 3. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^CSW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Buster Sword : 18 : 2c : x1 : Initially equipped :
: Mythril Saber : 23 : 2c, 1s : x1 : Kalm weapon store (1000) :
: Hardedge : 32 : 2c, 2s : x1 : Junon alleyway weapon store (1500) :
: : : : : Steal from the SOLDIER:3rd enemies on :
: : : : : the 67th and 68th floors of the :
: : : : : Shinra Bldg :
: Force Stealer : 36 : 3s : x2 : Given by Rufus at Junon during drill :
: : : : : for getting 100+ points. Buy at the :
: : : : : North Corel weapon store (2200) :
: Butterfly Edge : 39 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2800) :
: Rune Blade : 40 : 4s : x2 : Chest on first mountain in Mt. Nibel :
: : : : : Buy from the Junon alleyway weapon :
: : : : : store (Discs 2-3 only, 3800) :
: Enhance Sword : 43 : 8c : x1 : Chest in Gaea's Cliff. But at the :
: : : : : Junon alleyway weapon store (Discs 2-3:
: : : : : only, 12000) :
: Murasame : 51 : 4c, 1s : x1 : Wutai weapon store (6500) :
: Yoshiyuki : 56 : 2s : x1 : Given by old man staring up at rocket :
: : : : : in Rocket Town. Talk to him several :
: : : : : times for him to give it to you. :
: Organics : 62 : 4c, 2s : x1 : Icicle inn weapon store (12000) :
: Nail Bat : 70 : None : x0 : Chest in basement of the Temple of the:
: : : : : Ancients after beating both Ancient :
: : : : : Dragons. Buy from the 3rd weapon store:
: : : : : in Junon (Discs 2-3 only, 2800) :
: Crystal Sword : 76 : 6c : x1 : Mideel weapon store (18000) :
: Apocalypse : 88 : 3s : x3 : Chest near exit of Ancient Forest :
: Heaven's Cloud : 93 : 6s : x1 : Chest, hallway in the sunken Gelnika :
: Ragnarok : 97 : 6c : x1 : Win after beating Proud Clod in Midgar:
: : : : : raid at end of Disc 2 :
-------------------------------------------------------------------------------
: Ultima Weapon : 100 : 8c : x0 : Win after defeating Ultimate Weapon in:
: : : : : Cosmo Canyon near the end of Disc 2 :
: : : : : (he won't escape, he will die). :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Powers up if Cloud's HP is at MAX. Damage depends on :
: : Cloud's HP/Max HP. When Cloud is damaged, attack power :
: : decreases, but is regained as HP is restored. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Buster Sword : 96 :
: Mythril Saber : 98 :
: Hardedge : 98 :
: Butterfly Edge : 100 :
: Force Stealer : 100 :
: Murasame : 100 :
: Nail Bat : 100 :
: Yoshiyuki : 100 :
: Heaven's Cloud : 100 :
: Organics : 103 :
: Crystal Sword : 105 :
: Ragnarok : 105 :
: Enhance Sword : 107 :
: Rune Blade : 108 :
: Apocalypse : 110 :
: Ultima Weapon : 110 :
---------------------------
------------
: Tifa Lockheart <^TL>
------------
Age: 20 Years Old
Height: 5'4"
Hometown: Nibelheim
Weapon: Gloves
Born and raised in the humble town of Nibelheim along with Cloud, Tifa shares
her past with him, entertwining their memories during childhood into powerful
bond. Cloud promised as a young boy to her that he would protect her when he
becomes a member of SOLDIER, and she remembered his promise even until they
cross paths once again as comrades in AVALANCHE. She is currently also a
member of the rebel group. She owns a bar called 7th Heaven, which is also
actually the headquarters of AVALANCHE, in the slums of Sector 7 in Midgar. She
has strong feelings for Cloud, but has trouble expressing herself to him. Her
father was killed by Sephiroth. She is skilled in martial arts and prefers to
fight hand to hand. You can also let her use magic, but her physical
capabilities are far superior.
------------
: Limit Breaks <^TLB>
NOTE: Tifa's Limit Break system is based on slots. For every break learned, she
gains a new slot. She can perform all her breaks in one go if each slot choice
is successful. Each of thse slots have the choices "Miss", "Hit, and "Yeah!".
If you get a Miss, you do not perform that break. Hit performs that break with
normal damage. Yeah! executes the break with increased damage. Each slot added
increases the difficulty in getting Hit's and Yeah!'s.
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Beat Rush : Tifa dashes at one opponent and delivers a 3-hit :
: : punch combo. Note that this attack only counts as :
: : one hit. :
: Somersault : As the name suggests, Tifa performs a somersault at:
: : one opponent. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Waterkick : Tifa performs a sweeping kick at one opponent. :
: Meteodrive : Tifa does a reverse-suplex maneuver on one enemy. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Dolphin Blow : Tifa calls a dolphin out and simultaneously :
: : delivers an uppercut to one opponent. :
: Meteor Strike : Tifa grabs one opponent, leaps high into the air, :
: : then slams it back down for high damage. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Final Heaven : Tifa charges up her strength, then unleashes a :
: : powerful blast of energy at one opponent. At high :
: : enough levels, with the Premium Heart, you can be :
: : sure this move does 9999 damage when at "Hit". :
:---------------------:----------------------------------------------------:
: Manual : Get it from the piano in Tifa's House (Nibelheim) :
: : in Discs 2 or 3 by playing the Highwind theme :
: : X, Sq, Tri, R1+Tri, R1+Sq, X, Sq, Tri, R1+X, Cir, :
: : X, Sq, Tri. A note from Zangan will pop out, :
: : explaining what happened to Nibelheim after the :
: : fire, and you will get the Final Heaven Manual. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^TLW>
NOTES: Master Fist powers up when Tifa has any negative status ailment.
Powersoul powers up when Tifa has is in NRDTH (critical) status.
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Leather Glove : 13 : 1s : x1 : Initially equipped :
: Metal Knuckle : 18 : 2c : x1 : Wall Market Gun and Machine shop (320):
: Mythril Claw : 24 : 2c, 1s : x1 : Kalm weapon store (750). Junon :
: : : : : alleyway weapon store (750) :
: Work Glove : 24 : None : x0 : Path VI of clock in the Temple of the :
: : : : : Ancients :
: Motor Drive : 27 : 3s : x2 : Villa basement in Costa Del Sol :
: Powersoul : 28 : 4s : x2 : Chest near Materia Keeper in Mt. Nibel:
: Platinum Fist : 30 : 4s : x2 : Black clone, Tifa's house, Nibelheim :
: Grand Glove : 31 : 2c, 2s : x1 : Junon alleyway weapon store (1200) :
: Tiger Fang : 38 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2500) :
: Master Fist : 38 : 6s : x1 : Chest in shop in Shinra Building only :
: : : : : openable during the raid in Disc 2 :
: Kaiser Knuckle : 44 : 2c, 6s : x1 : Chest in Whirlwind Maze :
: Diamond Knuckle : 51 : 4c, 1s : x1 : Wutai weapon store (5800) :
: Dragon Claw : 62 : 6c : x1 : Icicle Inn weapon store (10000) :
: Crystal Glove : 75 : 6c : x1 : Mideel weapon store (16000) :
: God's Hand : 86 : 4c : x1 : Win after beating Carry Armor in the :
: : : : : Junon underwater reactor :
-------------------------------------------------------------------------------
: Premium Heart : 99 : 8c : x0 : Small hut marked "Shop" in Wall Market:
: : : : : (the one with a computer glitch trap).:
: : : : : Access the computer during the raid in:
: : : : : Disc 2 to receive this weapon. :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : The more full Tifa's Limit Break Gauge is, the more damage:
: : this weapon does. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Leather Glove : 99 :
: Metal Knuckle : 102 :
: Mythril Claw : 106 :
: Motor Drive : 106 :
: Powersoul : 106 :
: Platinum Fist : 108 :
: Master Fist : 108 :
: Grand Glove : 110 :
: Tiger Fang : 110 :
: Kaiser Knuckle : 110 :
: Diamond Knuckle : 112 :
: Premium Heart : 112 :
: Dragon Claw : 114 :
: Work Glove : 114 :
: Crystal Glove : 115 :
: God's Hand : 255 :
---------------------------
------------
: Barret Wallace <^BW>
------------
Age: 35 Years Old
Height: 6'4"
Hometown: North Corel
Weapon: Gun-Arm Implant
His hometown destroyed by Shinra, his wife killed as well, Barret seeks revenge
against the evil corporation. He fights for the life of the planet as the
leader of AVALANCHE. He also struggles to protect his daughter and tries to
allow her to live a normal life. He is a stocky man with a mean attitude.
However, he later reveals his sensible side. He protects Aeris because she
saved his daughter Marlene during an incident with the Shinra. His arm got shot
during an encounter with Shinra soldiers, and replaced his prosthetic arm with
a gun, waiting to pay Shinra back. Best used as a physical attacker.
------------
: Limit Breaks <^BWB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Big Shot : Barret charges up his gun and releases a ball of :
: : red energy at one opponent for light HP damage. :
: Mindblow : Barret charges up his gun and releases a ball or :
: : blue energy at one opponent for light MP damage. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Grenade Bomb : Barret aims his gun and fires a grenade at all :
: : opponents. The explosion hits for medium damage to :
: : all opponents. :
: Hammerblow : Barret dashes at one opponent and slams it with :
: : his arm, knocking it completely out of the battle. :
: : If the opponent cannot be eliminated, it takes no :
: : damage, rendering this move completely useless. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Sattelite Beam : Barret paints laser targets on his enemies, :
: : calling forth lasers (probably from a sattelite) :
: : from space doing moderate damage to all targets. :
: Ungarmax : Barret goes berserk (just an expression..) and :
: : fires 18 rounds at all random targets. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Catastrophe : Barret charges energy in his gun-arm, jumps high :
: : and blasts all opponents with a massive beam of :
: : energy hitting random targets 10 times. :
:---------------------:----------------------------------------------------:
: Manual : After the Corel Huge Materia mission (successful or:
: : not), go to the house that is below the inn where :
: : you wake up, then talk to the person in black to :
: : receive Barret's LV4 manual. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^BWW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Gatling Gun* : 14 : 1s : x1 : Initially equipped :
: Assault Gun* : 17 : 2c : x1 : Win after beating Guard Scorpion in :
: : : : : Mako Reactor #1 :
: Cannon Ball : 23 : 2c, 1s : x1 : Kalm weapon store (950) :
: W Machine Gun* : 30 : 3s : x2 : Chest in railroad tracks in Mt. Corel :
: Atomic Scissors : 32 : 2c, 2s : x1 : Junon alleyway weapon store (1400) :
: Enemy Launcher* : 35 : 2c, 3s : x1 : Chest in Shinra Mansion in Nibelheim :
: Drill Arm : 37 : 4s : x2 : Chest in Cid's house in Rocket Town :
: Heavy Vulcan* : 39 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2700) :
: Chainsaw : 52 : 4c, 1s : x1 : Wutai weapon store (6300) :
: Solid Bazooka* : 61 : 8c : x1 : Buy from man in the bar in Costa Del :
: : : : : Sol (Discs 2 and 3 only) (16000) :
: Rocket Punch : 62 : None : x0 : Chest in the Temple of the Ancients :
: Microlaser* : 63 : 4c, 2s : x1 : Icicle Inn weapon store (12000) :
: A*M Cannon* : 77 : 6c : x1 : Mideel weapon store (18000) :
: Pile Banger : 90 : 6c : x0 : Chest in shop in Shinra Building only :
: : : : : openable during the raid in Disc 2 :
: Max Ray* : 97 : 6c : x1 : Chest in Underground, Sector 8 during :
: : : : : the raid in Midgar in Disc 2 :
-------------------------------------------------------------------------------
: Missing Score* : 98 : 8c : x0 : Chest in stairway in the Sister Ray :
: : : : : during the raid in Midgar in Disc 2** :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Damage increases with the amount of AP gained on all the :
: : Materia equipped on this weapon. The Missing Score can do :
: : consistent damage, is by far the most reliable in dealing :
: : constant 9999's. Cloud's Ultima Weapon may have more :
: : attack power, but once he gets damaged, his weapon damage :
: : goes really low, making less reliable as this weapon. :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row. :
: ** - Barret MUST be in your party for the chest to appear. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Pile Banger : 80 :
: Gatling Gun : 97 :
: Drill Arm : 97 :
: Assault Gun : 98 :
: Cannon Ball : 98 :
: Max Ray : 98 :
: Atomic Scissors : 99 :
: Heavy Vulcan : 100 :
: Chainsaw : 100 :
: W Machine Gun : 100 :
: Solid Bazooka : 100 :
: Enemy Launcher : 100 :
: Microlaser : 101 :
: A*M Cannon : 103 :
: Missing Score : 108 :
: Rocket Punch : 110 :
---------------------------
------------
: Aeris Gainsborough <^AG>
------------
Age: 22 Years Old
Height: 5'3"
Hometown: Icicle Inn, Currently Sector 5 in Midgar
Weapon: Rod
Belonging to a race of people known as the Ancients, or Cetra, Aeris is the
sole survivor of her people. Her true mother, Ifalna Gast (wife of Professor
Gast), also an Ancient, was captured by the Shinra and used as a lab sample for
their experiments on the Ancients. She escaped them, but was already dying. She
gave her daughter to Elmyra Gainsborough and asked her to care for her, and
then she died. Aeris was raised in Sector 5, therefore, was under the eyes of
the Shinra, who were looking for another Ancient test subject to take Ifalna's
place. She sells flowers on the streets for a living, and manages to grow them
in the dark slums of Midgar's lower plate. The Shinra actually knew about her,
and have made several attempts to capture her, but she eluded every time. She
carries a white Materia on her neck, but says it serves no purpose whatsoever.
However, she will play the most important role in the final battle for the very
life of the planet. She uses a rod for her protection, and is much better as a
support character and magic user than a physical attacker. This often misleads
players into saying that she is useless 'coz she does pathetic damage. My
message to all FF7 players: before you judge a character, make sure you are
using him/her properly, and know everything there is to know about him/her.
------------
: Limit Breaks <^AGB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Healing Wind : Aeris concentrates and sends waves of light at all :
: : allies, healing them. :
: Seal Evil : Aeris concentrates and casts a spell on all :
: : enemies, applying Stop and Silence on them. :
: : Extremely effective on heavy magic-using enemies. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Breath of the Earth : Aeris calls forth light energy and heals all :
: : negative status ailments. :
: Fury Brand : Aeris calls forth the rage of her comrades whilst :
: : sacrificing her own, filling their Limit Break :
: : Gauges. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Planet Protector : Aeris summons a protective light which serves as a :
: : shield to all party members, preventing all damage :
: : for a limited period of time. :
: Pulse of Life : Aeris prays and light shines on all party members, :
: : fully restores all party members, including KO'd :
: : characters. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Great Gospel : Aeris prays to heaven, summoning three angels down :
: : to restore all party members to full health, cures :
: : all status ailments, and revives all KO'd party :
: : members to full health. Also, a a protective aura :
: : shines on all characters, preventing all damage :
: : for a limited period of time. :
:---------------------:----------------------------------------------------:
: Manual : You can obtain it after you get the buggy from Dio :
: : after the desert prison events. Drive it to Costa :
: : del Sol, then talk to the sailor near the port, :
: : who offers to sneak you on board the next ride to :
: : Junon for a little gil. When you arrive, drive the :
: : buggy across the rivers and shallows until you get :
: : to a cave on a mountain with a weird entrance (not :
: : the Mythril Mine exit). Enter to find a sleeping :
: : man. Talk to him a few times and he'll tell you :
: : how many battles you've fought. Try to get the :
: : last two digits to match by battling outside. When :
: : the digits match, talk to him and he'll wake up :
: : and give you either a ring or some Mythril. If he :
: : gives you a ring, battle 11 more times outside and :
: : go back. Hopefully, he will give you Mythril. When :
: : he does, return to Junon with the buggy, and board :
: : the ship. When you arrive at Costa del Sol, go to :
: : the world map and go to the area south of the Gold :
: : Saucer. Look for a single house with a blue roof. :
: : Enter it and talk to the blacksmith. Give him the :
: : Myhtril and choose to open the smaller chest in :
: : the upper floor. This chest contains Aeris' LV4 :
: : manual, Great Gospel. This is best done in Disc 1 :
: : (no need to tell you why). :
----------------------------------------------------------------------------
------------
: Weapon Listing <^AGW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MP : Location :
-------------------------------------------------------------------------------
: Guard Stick : 12 : 1s : x1 : Initially equipped :
: Mythril Rod : 16 : 2c : x1 : Wall Market Gun and Machine shop (370):
: Full-Metal Staff: 22 : 2c, 1s : x1 : Kalm weapon store (800) :
: Wizard Staff : 28 : 3s : x2 : Below railroad tracks in Mt. Corel :
: Striking Staff : 32 : 2c, 2s : x1 : Junon alleyway weapon store (1300) :
: Wizer Staff : 33 : 4s : x2 : Win from beating the Gi Nataak, Cave :
: : : : : of the Gi in Cosmo Canyon :
: Fairy Tale : 37 : 7s : x1 : Win from Reno and Rude in Gongaga Town:
: Prism Staff : 40 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2600) :
: Aurora Rod : 51 : 4c, 1s : x1 : Wutai weapon store (5800) :
: Umbrella : 58 : None : x0 : Score 5000+ points at the Speed Square:
: : : : : in the Gold Saucer during Disc 1 :
-------------------------------------------------------------------------------
: Princess Guard : 52 : 6c, 1s : x0 : Path IIII of clock in the Temple of :
: : : : : the Ancients :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : This weapon's damage is actually based on other allies' HP:
: : status. If an ally is in critical condition, the damage :
: : factor of this weapon increases. The damage increases even:
: : more if an ally is KO'd. :
:-----------------:-----------------------------------------------------------:
: NOTE : If you notice, this weapon doesn't have the properties :
: : typical of one. For one thing, it has Normal Materia :
: : growth, while other ultimates have none. Also, the :
: : Princess Guard has 6 connected slots and one single, while:
: : other ultimates have eight connected. Actually, damage- :
: : wise, the Umbrella is more powerful, 6 ATK points higher. :
: : Probably the only similarity between this weapon and other:
: : ultimates is the power-up factor. However, I have never :
: : seen this work significantly yet (if at all...) :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Guard Stick : 99 :
: Mythril Rod : 100 :
: Full-Metal Staff: 100 :
: Striking Staff : 100 :
: Wizard Staff : 100 :
: Wizer Staff : 100 :
: Fairy Tale : 103 :
: Prism Staff : 105 :
: Aurora Rod : 110 :
: Princess Guard : 111 :
: Umbrella : 118 :
---------------------------
------------
: Cid Highwind <^CW>
------------
Age: 32 Years Old
Height: 5'8"
Hometown: Rocket Town
Weapon: Spear/Polearm
A man with a dream... That basically describes the Cid of FF7. His dream is to
fly into space. He was with the Shinra Space Program as the pilot for a
prototype outer space rocket, which was later scrapped upon the discovery of
Mako. He blames his companion, Shera, who was also part of the space program,
for the failure. He has a really dirty mouth (#$%*^$#^!!!!!), which contributes
much of the humor in the game. He is a well balanced fighter with equal good
magical and physical capabilities.His Limit Breaks are some of the most
powerful as well. He prefers long-range melee fighting, using a spear or a
polearm.
------------
: Limit Breaks <^CWB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Boost Jump : Cid jumps in the air and stabs one enemy with his :
: : spear/polearm/lance (hmm, dragoons, anyone?) :
: Dynamite : Cid lights a stick of dynamite with his cigarette, :
: : then tosses it at your foes, causing damage to all :
: : targets. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Hyper Jump : Just like a Boost Jump on steroids. Cid jumps even :
: : higher, then lands on the ground, causing a big :
: : explosion (probably combination of Boost Jump and :
: : Dynamite), damaging all enemies. :
: Dragon : Cid summons a dragon (!?!) as it blasts one enemy :
: : for a bit less than Hyper Jump, but gains that :
: : target's current MP as his own HP and MP. Pretty :
: : good for a LV2. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Dragon Dive : Another variation of Boost Jump.... :
: : Cid jumps up and dives at a random target, causing :
: : a beam of energy to shoot upward. He then repeats :
: : this five more times for a total of six (6) hits. :
: Big Brawl : Cid dashes into the crowd of enemies, and dishes :
: : out 8 physical attacks at considerably lower :
: : strength than his normal attacks. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Highwind : Cid signals the Highwind (hidden from view) above, :
: : which then rains 18 missiles on all enemies. This :
: : break is really fast, but is the 2nd most powerful :
: : in the game. It hits 1/5 more than Omnislash, but :
: : the per hit damage of Highwind is only around half :
: : or so. :
:---------------------:----------------------------------------------------:
: Manual : Can be obtained after you complete the Junon Huge :
: : Materia mission, and obtained the submarine. If you:
: : check the world map, you will notice the curved :
: : peninsula from the central continent sticking out :
: : into the center of the map. The space formed in :
: : between that peninsula and the central continent :
: : is where the sunken plane, the Gelnika is located. :
: : Use your sub to dive in the port near Junon. You :
: : will see Emerald Weapon here too. Fight him if you :
: : wish, but I wouldn't recommend it now. Avoid him :
: : and steer towards that space mentioned earlier and :
: : you will find the Gelnika. If Emerald is standing :
: : guard here, surface and dive back down. Ram it to :
: : enter. After climbing down, head to the left door. :
: : You will battle Reno and Rude of the Turks here. :
: : After the fight, head forward to the door, then go :
: : down the stariway. The left chest nearest the :
: : screen holds the Highwind manual. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^CWW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Spear : 44 : 2c, 1s : x1 : Initially equipped :
: Slash Lance : 56 : 4c, 1s : x1 : Wutai weapon store (6500) :
: Viper Halberd : 58 : 4s : x2 : Chest in big spiral shell area near :
: : : : : exit (start of Disc 2) in Forgotten :
: : : : : Capital :
: Trident : 60 : 6s : x1 : Chest in area full of stariways in :
: : : : : the Temple of the Ancients :
: Javelin : 62 : 4c, 1s : x2 : Chest in Gaea's Cliff :
: Mast Axe : 64 : 4c, 2s : x1 : Icicle Inn weapon store (13000) :
: Dragoon Lance : 66 : 8s : x1 : Chest in Da Chao Mountains, Wutai. :
: : : : : Put out the fire in one of the caves :
: : : : : with the Leviathan Scales from the :
: : : : : Junon underwater reactor to access :
: : : : : the part of the room with the chest. :
: Mop : 68 : None : x0 : In Bone Village, dig on the "X" mark :
: : : : : on the lower part once to get this :
: : : : : item. Or, you can buy it in the 3rd :
: : : : : weapon store in Junon during Discs 2 :
: : : : : or 3 (3200) :
: Partisan : 78 : 6c : x1 : Mideel weapon store (19000) :
: Grow Lance : 78 : 6c : x1 : Item bag in the 63rd floor of the :
: : : : : Shinra building during the raid on :
: : : : : Midgar in Disc 2 :
: Scimitar : 86 : 2c : x3 : Chest near the sub in the underwater :
: : : : : reactor during the Junon Huge Materia :
: : : : : mission :
: Spirit Lance : 92 : 4c : x1 : Chest on the upper railway of the :
: : : : : Research Room in the sunken Gelnika :
: Flayer : 100 : 6c : x1 : Score 5000+ points at the Speed Square:
: : : : : in the Gold Saucer during Disc 2 or 3 :
-------------------------------------------------------------------------------
: Venus Gospel : 97 : 8c : x0 : After the Rocket Town Huge Materia :
: : : : : event, go back to Rocket Town. Talk to:
: : : : : the same old man who gave you Cloud's :
: : : : : Yoshiyuki. You have to talk to him :
: : : : : several times to get him to give it. :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : The damage of this weapon depends on Cid's MP/Max MP. It :
: : powers up if Cid's MP is at MAX. Try to stick to physical :
: : attacking as much as possible to save on MP. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Spear : 97 :
: Slash Lance : 98 :
: Mast Axe : 99 :
: Partisan : 100 :
: Dragoon Lance : 100 :
: Flayer : 100 :
: Viper Halberd : 102 :
: Grow Lance : 102 :
: Scimitar : 102 :
: Venus Gospel : 103 :
: Javelin : 104 :
: Trident : 105 :
: Spirit Lance : 112 :
: Mop : 118 :
---------------------------
------------
: Red XIII <^R13>
------------
Age: 48 Years Old
Height: 3'9"
Hometown: Cosmo Canyon
Weapon: Comb/Clip
Red XIII is part of the warrior tribe of Cosmo Canyon, with a lifespan of
several hundred years. His race is unknown, but looks very much like a big cat.
As the game progresses, you will find out that this is not his real name.
Captured and used as a lab experiment by Hojo of the Shinra, he was given the
test subject codename "Red XIII". He was kept at the 67th floor of the Shinra
Building, where Hojo conducted his experiments. When you rescue Aeris from the
Shinra, Red XIII escapes from Midgar with you, homeward-bound. He is the son
of the warrior Seto, whom he misunderstands, and is ashamed of him, but later
finds out the truth. He uses combs or clips in his mane to battle. He is best
used as an offensive magic attacker, because his physical capability's
usefulness is overshadowed by the likes of Cloud, Barret, Cid and Tifa.
------------
: Limit Breaks <^R13B>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Sled Fang : Red charges at an opponent, gradually gaining speed:
: : and quickly lunges right through the target. :
: Lunatic High : Red howls and shoots beams at all allies, putting :
: : all in Haste status, and adds EVA+50% temporarily. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Blood Fang : Charges at one opponent Sled Fang-style, but hits :
: : for higher damage, and absorbs HP and MP at the :
: : same time. :
: Stardust Ray : Sparks of light shoot down from the sky and strike :
: : random targets for a total of 10 times. This break :
: : is MUCH better than Red's LV4 Cosmo Memory, since :
: : it is a multi-hit combo. Plus, it is much easier to:
: : charge up for, since it is only a LV2 break!! :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Howling Moon : As the name suggests, Red jumps up and howls in the:
: : full moon, putting himself in Haste and Berserk :
: : status, and temporarily increases ATK PWR. :
: Earth Rave : Much like Kjata's elemental attacks, Red attacks :
: : all opponents a total of 5 times. Not suitable for :
: : many bosses due to the various elemental damage :
: : dealt (some bosses absorb certain elements). :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Cosmo Memory : Red gathers power, then fires a HUGE ray at all :
: : opponents. It almost always does 9999 due to the :
: : massive power of the break. However, the downside :
: : that it only hits once, and 9999HP is pretty much :
: : useless against most of the later bosses. I prefer :
: : Stardust Ray to this, or even Earth Rave. However, :
: : the latter is riskier to use. :
:---------------------:----------------------------------------------------:
: Manual : You can obtain this manual from the Shinra Mansion :
: : in Nibelheim. When you enter, go to the upper-left :
: : room to find a safe. Enter this combination: :
: : [Right-36][Left-10][Right-59][Right-97] :
: : If you turn the dial too far, you must repeat the :
: : sequence. There is a time limit to entering the :
: : code, so make it quick. The actual clues to the :
: : code lie within the mansion: :
: : - Read the note in the room with the piano. :
: : - Look around beside the bed on the room in the :
: : other side of the 2nd floor for the 1st number. :
: : - Check around the piano for the 2nd number. :
: : - In the chest in the greenhouse in the upper-right:
: : side of the mansion, there is the 3rd number. :
: : Open the chest and check the lid for the number. :
: : - If you scroll down to the bottom when you read :
: : the note on the safe, there is a fourth choice :
: : which is hidden. Read it and it will reveal the :
: : 4th and final number written in invisible ink! :
: : After the safe is opened, you will have to fight :
: : Lost Number, a fairly easy boss. When his 2 halves :
: : are still intact, use any form of attack you want. :
: : If his red half gets blown away, he will use strong:
: : physical attacks. If his purple half dies first, he:
: : will use level 2 spells more often. He only has :
: : 7000 HP, so he's not much of a challenge, really. :
: : When the battle is over, you will get the Cosmo :
: : Memory manual. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^R13W>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Mythril Clip : 24 : 2c, 1s : x1 : Initially equipped :
: Diamond Pin : 33 : 2c, 2s : x1 : Junon alleyway weapon store (1300) :
: Magic Comb : 37 : 3s : x2 : Win from 1st Fort Condor battle in :
: : : : : Disc 1. You must repel the enemy :
: : : : : during the actual mini-game. :
: Plus Barrette : 39 : 4s : x2 : Chest on top of Mt. Nibel :
: Silver Barrette : 40 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2500) :
: Gold Barrette : 50 : 4c, 1s : x1 : Wutai weapon store (6000) :
: Hairpin* : 57 : None : x0 : Chest in secret passage in Godo's :
: : : : : House, Wutai :
: Centclip : 58 : 8s : x1 : Buy from man in the bar in Costa Del :
: : : : : Sol (Discs 2 and 3 only) (14000) :
: Adaman Clip : 60 : 4c, 2s : x1 : Icicle Inn weapon store (11000) :
: Seraph Comb : 68 : 4s : x1 : Received after events in Cave of the :
: : : : : Gi, and meeting with Seto :
: Crystal Comb : 76 : 6c : x1 : Mideel weapon store (17000) :
: Spring Gun Clip : 87 : 6c : x1 : Item Bag in first screen of Ancient :
: : : : : Forest :
: Behemoth Horn : 91 : 6s : x1 : Stairway in 64th floor of the Shinra :
: : : : : HQ during the raid in Disc 2 :
-------------------------------------------------------------------------------
: Limited Moon : 93 : 8c : x0 : Revisit Cosmo Canyon in Disc 3 and go :
: : : : : to Bugenhagen's house. Make sure you :
: : : : : bring Red XIII. Go to the bedroom and :
: : : : : talk to Bugenhagen. He says a few :
: : : : : words to Red, then gives him this :
: : : : : weapon. :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : The damage of this weapon depends on Red's MP/Max MP. It :
: : powers up if Red's MP is at MAX. Try to stick to physical :
: : attacking as much as possible to save on MP (same as Venus:
: : Gospel). :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Behemoth Horn : 75 :
: Mythril Clip : 100 :
: Magic Comb : 100 :
: Spring Gun Clip : 100 :
: Diamond Pin : 102 :
: Gold Barrette : 104 :
: Plus Barrette : 104 :
: Adaman Clip : 106 :
: Crystal Comb : 108 :
: Centclip : 108 :
: Silver Barrette : 110 :
: Seraph Comb : 110 :
: Limited Moon : 114 :
: Hairpin : 120 :
---------------------------
------------
: Cait Sith <^CA>
------------
Age: Unknown
Height: 3'2"
Hometown: He's a stuffed moogle, what's to hear?
Weapon: Megaphone
At first glance, Cait Sith may look like an ordinary everyday talking cat on
a giant stuffed moogle. But there's more to this character than meets the eye.
For instance, he is actually a robot, controlled by a Shinra executive. He
joins Cloud and his party undercover for Shinra, but soon changes his motives.
His eyes open to the destruction Shinra is causing, and decides to assist Cloud
and his friends in their mission to save the planet...in the form of Cait Sith.
The cat above gives commands to the stuffed moogle robot via his megaphone. Not
really a balanced character, he does have fairly high HP in the early parts of
the game, and that would be a major help. Use this factor to your advantage by
equipping him with a high-level Cover Materia (preferably mastered) to take
damage while other party members dish out their attacks. His offensive
capabilities are a bit bent on physical, rather than magic.
------------
: Limit Breaks <^CAB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Dice : Cait tosses 2-6 dice on the ground. The :
: : resulting sum of the numbers is multiplied by 100 :
: : and is equal to the damage dealt to the enemy. If :
: : 2 or more numbers are the same, then the total :
: : damage is multiplied by the most number of :
: : similar numbers of the same kind. For example, you :
: : get the ff. rolls: :
: : :
: : 3,3,2,5,1,4 :
: : The formula to calculate the damage for this roll :
: : would be --> (3+3+2+5+1+4)(2)(100) = DMG :
: : 2 is the number of similar numbers there are, and :
: : 100 is the basic damage multiplier. So the actual :
: : damage would be 3600. :
: : :
: : 6,6,6,4,2,3 :
: : There are 3 similar numbers here, so the formula :
: : will be --> (6+6+6+4+2+3)(3)(100) = DMG :
: : The resulting damage would be 8100. :
: : :
: : 1,2,3,4,5,6 :
: : Heh, maybe hard to get this roll (all different), :
: : but the damage would be very little. The formula :
: : would be --> (1+2+3+4+5+6)(100) = DMG :
: : The damage is really low, since there is no :
: : secondary multiplier, 2100. :
: : :
: : 2,2,3,3,4,5 :
: : In this roll, there are 2 pairs of same numbers. :
: : But the rule still applies, meaning the maximum :
: : number of dice with the same number OF THE SAME :
: : TYPE will be the multiplier, which will still be :
: : 2 (only a pair of 2's, and a pair of 3's). The :
: : formula would be --> (2+2+3+3+4+5)(2)(100) = DMG :
: : And the resulting damage would be 3800. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Slots : Much like the Battle Arena handicap slots, or the :
: : slots in performing Tifa's breaks, these slots will:
: : determine the attack used on the target(s) by this :
: : break. The slowdown technique may also be applied :
: : here as well. Note that these slots are not as :
: : random as you may think they are. Once you get, say:
: : a Heart, the next slot always shows the possible :
: : follow-ups to a Heart, and the only legitimate :
: : combination with a Heart is 3 Hearts. The attacks :
: : are listed below: :
: : - 3 Hearts: A girl in a costume shows up and makes :
: : every character have a 255% PHYS/MAG-ATK hit :
: : rate, ensuring no misses. :
: : - 3 Bars: Out of your current Summon Materia, a :
: : random one is used for no MP cost. :
: : - 3 Moogles: Cait Sith combines all 3 party members:
: : into one giant Cait Sith, with the total HP max :
: : of all the members combined. Damage DOES increase:
: : when this break is in effect. Also, after the :
: : battle, Cait gains all the EXP and AP without :
: : sharing with the other two characters. Everyone's:
: : HP's are also reduced to 3333 and MP's to 333 :
: : afterwards. :
: : - 3 Stars: A moogle appears and restores most of :
: : the party's HP and MP. :
: : - 3 Crowns: Several toy soldiers march at all :
: : opponents and attack at random. :
: : - 3 Cait Sith: Instantly win the battle. All :
: : enemies are instantly killed. Only possible :
: : exception is Ruby before he inserts his tentacles:
: : into the ground (Peerless). :
: : - 2 Cait Sith, 1 Bar: Instant death to all party :
: : members, meaning instant game over. This cannot :
: : be guarded against by a Ribbon, Safety Bit, etc.,:
: : meaning that once you get this, kiss your recent :
: : unsaved playtime goodbye... :
: : - No Valid Combination: A random object drops from :
: : a toy box on all enemies. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^CAW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Silver M-Phone : 28 : 8s : x1 : Chest in Shinra Mansion in Nibelheim :
: Black M-Phone : 31 : 4s : x2 : Chest in Cave of the Gi, Cosmo Canyon :
: White M-Phone : 35 : 3s : x2 : Chest in old man's house in Gongaga :
: : : : : Village :
: Yellow M-Phone : 36 : 2c, 2s : x1 : Initially equipped :
: Green M-Phone : 41 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2400) :
: Blue M-Phone : 48 : 4c, 1s : x1 : Wutai weapon store (5500) :
: Gold M-Phone : 58 : 8c : x1 : Buy from man in the bar in Costa Del :
: : : : : Sol (Discs 2 and 3 only) (15000) :
: Red M-Phone : 60 : 4c, 2s : x1 : Icicle Inn weapon store (12000) :
: Trumpet Shell : 68 : None : x0 : Path VII of clock in the Temple of :
: : : : : the Ancients :
: Crystal M-Phone : 74 : 6c : x1 : Mideel weapon store (18000) :
: Starlight Phone : 88 : 8c : x1 : Chest in Underground, Sector 8 during :
: : : : : the raid in Midgar in Disc 2 :
: Battle Trumpet : 95 : 6c : x0 : Chest near the sub in the underwater :
: : : : : reactor during the Junon Huge Materia :
: : : : : mission. :
-------------------------------------------------------------------------------
: HP Shout : 95 : 8c : x0 : Inside one of the lockers in the left-:
: : : : : hand area of the row, in the 64th :
: : : : : floor in the Shinra Building during :
: : : : : the raid in Midgar in Disc 2. :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Powers up if Cait's HP is at MAX. Damage depends on Cait's:
: : HP/Max HP. When Cait is damaged, attack power decreases, :
: : but is regained as HP is restored. This factor is similar :
: : to that of Cloud's Ultma Weapon. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Battle Trumpet : 95 :
: Yellow M-phone : 100 :
: Green M-Phone : 100 :
: Blue M-Phone : 100 :
: Red M-Phone : 100 :
: Crystal M-Phone : 100 :
: White M-Phone : 102 :
: Starlight Phone : 102 :
: Gold M-Phone : 103 :
: Black M-Phone : 104 :
: Silver M-Phone : 106 :
: HP Shout : 110 :
: Trumpet Shell : 118 :
---------------------------
------------
: Yuffie Kisaragi <^YK>
------------
Age: 16 Years Old
Height: 5'2"
Hometown: Wutai
Weapon: Shuriken
At first sight, you'll know she means trouble...and she is! She comes from a
long line of ninjas, possessing lightning fast skills that you will find pretty
useful in battle. She is just what the game needs to add a bit of life and
humor into the plot. She does get a bit greedy at some part, though, and steals
all your Materia, but this time, takes the fall from Cloud and his gang. She is
one of the 2 optional characters in the game, who do not really have anything
to do with the main plot. She is very useful as a physical attacker, especially
when she gets the Conformer. I cannot stress how useful she is against Emerald
and Ruby Weapon. Equip her with either Slash-All or Double Cut and keep her at
the back (long range weapons) to make full use of her strengths.
------------
: Limit Breaks <^YKB>
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Greased Lightning : Yuffie dashes at one opponent and slashes once so :
: : fast, that the flash and the damage counter are :
: : delayed. :
: Clear Tranquil : Yuffie causes all party members to glow blue light,:
: : restoring 1/2 of every character's Max HP. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Landscaper : Yuffie smashes the ground, sending shockwaves to :
: : all opponents (wave pattern like L4 Suicide). No, :
: : it does not do Earth damage, just normal damage. :
: Bloodfest : Yuffie attacks random targets for a total of 10 :
: : times at around half-strength. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Gauntlet : Yuffie shoots out an energy ball, hitting all foes :
: : and ignoring defense values (even on Ruby Weapon). :
: Doom of the Living : Similar to Bloodfest, but with 5 additional hits, :
: : and a bit more damage. Energy shoots out as each :
: : hit lands. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: All Creation : Yuffie charges up a gigantic beam of energy, then :
: : shoots it at all enemies for a huge amount of HP. :
: : The negative side is that it only hits once, which :
: : is not particular of a LV4 break (except Red XIII's:
: : Cosmo Memory). :
:---------------------:----------------------------------------------------:
: Manual : After Yuffie steals your Materia, and you get it :
: : back, go challenge the Pagoda of 5 Gods in the :
: : upper part of Wutai. Beat these opponents in this :
: : order: :
: : 1st. Gorky (LV30) - 3000 HP 150 MP :
: : 2nd. Shake (LV32) - 4000 HP 180 MP :
: : 3rd. Chekhov (LV34) - 5000 HP 210 MP :
: : 4th. Staniv (LV36) - 6000 HP 240 MP :
: : FINAL Godo (LV41) - 10000 HP 1000 MP :
: : Just use Magic Hammers if you have trouble with :
: : Godo's Cure3 spell. Fairly easy to win, and netting:
: : you the All Creation Manual and the Leviathan :
: : summon Materia. Oh, and don't forget to learn :
: : the Enemy-Skill Trine from him (check "Side-Quests":
: : under the Replay section of the General Info FAQ :
: : for strategy on the pagoda). :
----------------------------------------------------------------------------
------------
: Weapon Listing <^YKW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: 4-pt Shuriken* : 23 : 2c, 1s : x1 : Initially equipped :
: Wind Slash* : 30 : 3s : x2 : Chest in Shinra Cargo ship in Disc 1 :
: Boomerang* : 30 : 2c, 2s : x1 : Junon alleyway weapon store (1400) :
: Twin Viper* : 36 : 4s : x2 : Chest in Shinra Mansion in Nibelheim :
: Pinwheel* : 37 : 4c : x1 : Cosmo Canyon Tiger Lily weapon store :
: : : : : (2600) :
: Razor Ring* : 49 : 4c, 1s : x1 : Wutai weapon store (6000) :
: Hawk Eye* : 61 : 4c, 2s : x1 : Icicle Inn weapon store (12000) :
: Magic Shuriken* : 64 : 3s : x1 : Chest in secret passage in Godo's :
: : : : : House, Wutai :
: Superball* : 68 : None : x0 : Win from Fort Condor battles :
: Rising Sun* : 68 : 4c : x2 : Steal from Diamond Weapon in Disc 2 :
: Spiral Shuriken*: 68 : 2c, 6s : x1 : Buy from man in the bar in Costa Del :
: : : : : Sol (Discs 2 and 3 only) (14000) :
: Crystal Cross* : 74 : 6c : x1 : Mideel weapon store (18000) :
: Oritsuru* : 90 : 4c, 4s : x1 : Chest in Da Chao Mountains, Wutai. :
: : : : : Put out the fire in one of the caves :
: : : : : with the Leviathan Scales from the :
: : : : : Junon underwater reactor to access :
: : : : : the part of the room with the chest. :
-------------------------------------------------------------------------------
: Conformer* : 96 : 8c : x0 : Can be obtained after you complete the:
: : : : : Junon Huge Materia event, and obtained:
: : : : : the submarine. If you check the world :
: : : : : map, you will notice the curved :
: : : : : peninsula from the central continent :
: : : : : sticking out into the center of the :
: : : : : map. The space formed in between the :
: : : : : peninsula and the central continent is:
: : : : : where the sunken plane, the Gelnika is:
: : : : : located. Use the sub to dive in the :
: : : : : port near Junon. You will see Emerald :
: : : : : Weapon here too. Fight him if you :
: : : : : wish. Steer towards that space :
: : : : : mentioned earlier and you will find :
: : : : : the Gelnika. If Emerald is standing :
: : : : : guard here, surface and dive back :
: : : : : down. Ram it to enter. After climbing :
: : : : : down, head to the door going north. :
: : : : : Walk right the railing, then climb :
: : : : : down the stairs. Go to the north-west :
: : : : : corner of the room and press Circle. :
: : : : : A hidden treasure chest will open :
: : : : : containing the Conformer. :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : This weapon's power-up damage depends on the enemy LV. The:
: : higher the LV of the enemy, the more damage this weapon :
: : does. :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: 4-point Shuriken: 100 :
: Boomerang : 101 :
: Wind Slash : 103 :
: Pinwheel : 104 :
: Razor Ring : 105 :
: Hawk Eye : 107 :
: Twin Viper : 108 :
: Rising Sun : 108 :
: Crystal Cross : 110 :
: Spiral Shuriken : 110 :
: Conformer : 112 :
: Magic Shuriken : 113 :
: Oritsuru : 116 :
: Superball : 120 :
---------------------------
------------
: Vincent Valentine <^VV>
------------
Age: 27 Years Old
Height: 6'0"
Hometown: Unknown
Weapon: Pistols
Vincent is a man shrouded in mystery. No one knows about his past. And he
sleeps, atoning for past sins, as he says. A former member of the Turks of the
Shinra, he struggles to repent for what he has done, and what he has become. He
is awakened by Cloud from his sleep at the Shinra mansion in Nibelheim, where
he has remained until now. He wishes to see Hojo of the Shinra, and so joins
Cloud, hoping for a meeting with the enigmatic scientist...and perhaps, a lost
love...
Keep Vincent in the back row, as he is a long range attacker, and does
the same damage as in front. Use his breaks wisely, as you lose control over
him.
------------
: Limit Breaks <^VVB>
NOTE: Vincents Limit Breaks (just one in each level) transform him into various
beasts. He stays in this transformation throughout the battle. His Max-HP
increases, along with EVA%, DEF and DEX, and his status, HP and MP are
restored. His attacks also vary with the break used. And, the most important
thing about using his breaks, he is uncontrollable! You have totally no control
over his actions/turns while he is in a transformed state.
----------------------------------------------------------------------------
: Level 1 :
----------------------------------------------------------------------------
: Galian Beast : Vincent transforms into a somewhat small version of:
: : a Behemoth, with different attacks. :
: : +EVA% +DEX :
: : - Berserk Dance: Galian Beast launches a barrage of:
: : swipes at one enemy. :
: : - Beast Flare: Galian Beast launches huge blasts of:
: : energy at all opponents for Fire-based damage. :
----------------------------------------------------------------------------
: Level 2 :
----------------------------------------------------------------------------
: Death Gigas : Vincent transforms into a heavy muscular Franken- :
: : style monster. :
: : +DEF -DEX -MAG-DEF :
: : - Gigadunk: Death Gigas jumps up and pounds one :
: : enemy from the top. :
: : - Livewire: Death Gigas unleashes huge bolts of :
: : electricity at all opponents for Lightning-based :
: : damage. :
----------------------------------------------------------------------------
: Level 3 :
----------------------------------------------------------------------------
: Hellmasker : Vincent transforms into a masked, chainsaw-wielding:
: : wacko. :
: : +DEF -ATK PWR :
: : - Splattercombo: Hellmasker slashes one enemy with :
: : his chainsaw 5 times. You would expect a multi- :
: : hitting attack to do a ton of damage, but this :
: : one does PATHETIC damage! Don't pray for this :
: : move. :
: : - Nightmare: Hellmasker casts Confusion, Sleep, :
: : Poison, Mini, Toad and Silence on one opponent. :
----------------------------------------------------------------------------
: Level 4 :
----------------------------------------------------------------------------
: Chaos : Vincent transforms into a devil, much like Satan. :
: : +DEF +ATK PWR +DEX +MAG DEF :
: : - Chaos Saber: Chaos slashes once, hitting all :
: : opponents. Damage is independent of Vincent's :
: : weapon factors. :
: : - Satan Slam: A giant skull-shape is embossed out :
: : of the ground under all opponents, instantly :
: : killing all possible foes. Any left standing will:
: : be hit by flying skulls, which hit all enemies :
: : for about the same damage as a Chaos Saber. :
:---------------------:----------------------------------------------------:
: Manual : In Disc 2, after obtaining either the submarine or :
: : a Green Chocobo, it is possible to obtain the Chaos:
: : Manual. If you prefer the sub, dive down near the :
: : Junon dock and head towards the western continent. :
: : Stick to the western coast, and you will find a :
: : cave-like opening near the gap between the western :
: : and northern continent, say under the river running:
: : near the Nibel Mountains. Enter it and keep going :
: : until the end, then surface and get off the sub. :
: : A Green Chocobo can accomplish this task much more :
: : quickly by simply flying the Highwind to Nibelheim,:
: : then using the Chocobo to cross the mountains :
: : toward the crater lake. When there, head toward the:
: : waterfall-like structure to the north. Make sure :
: : Vincent is in your party. When inside, head up to :
: : meet Lucrecia, Sephroth's biological mother, who :
: : obviously knows Vincent from her past. You can get :
: : nothing here for now, so leave the waterfall. Fight:
: : 10 battles outside, then go back inside, still with:
: : Vincent. Everything will be the same, but Lucrecia :
: : will not be there. On the ground where she stood, :
: : you will pick up Vincent's ultimate weapon, the :
: : Death Penalty, and the Chaos Manual. :
----------------------------------------------------------------------------
------------
: Weapon Listing <^VVW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Quicksilver* : 38 : 2c, 2s : x1 : Initially equipped :
: Peacemaker* : 38 : 2c, 1s : x2 : Chest, 2nd Flr. of house 2nd nearest :
: : : : : house to the inn (spiral staircase) :
: Sniper CR* : 42 : 4c : x1 : Chest in cave in Mt. Nibel :
: Shotgun* : 48 : 4c : x1 : Rocket Town weapon store (3100) :
: Buntline* : 48 : 4c : x2 : Dig from upper level of Bone Village :
: : : : : (Good Treasure), near ladder, or buy :
: : : : : it from the 2nd weapon store in Junon :
: : : : : (Discs 2 and 3) (6800) :
: Shortbarrel* : 51 : 4c, 1s : x1 : Wutai weapon store (6400) :
: Silver Rifle* : 62 : None : x0 : Chest in room, winding stairways area,:
: : : : : Temple of the Ancients :
: Lariat* : 64 : 4c, 2s : x1 : Icicle Inn weapon store (12000) :
: Long Barrel R* : 66 : 8c : x1 : Buy from man in the bar in Costa Del :
: : : : : Sol (Discs 2 and 3 only) (13000) :
: Winchester* : 73 : 6c : x1 : Mideel weapon store (18000) :
: Outsider* : 80 : 4c, 4s : x1 : Chest on the lower area of the :
: : : : : Research Room in the sunken Gelnika :
: Supershot ST* : 97 : 6c : x0 : Item bag in the first area of the :
: : : : : Ancient Forest :
-------------------------------------------------------------------------------
: Death Penalty* : 99 : 8c : x0 : Given by Lucrecia in the waterfall :
: : : : : in the crater lake near Mt. Nibel :
: : : : : (See above Chaos LV4 Manual...) :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : The Death Penalty's attack increases in DMG in comparison :
: : to the number of enemies Vincent has slain since joining :
: : your party. He should strike the killing blow to the enemy:
: : to make the kill count. The amount of enemies required is :
: : really high (in the thousands!) for it to increase DMG :
: : significantly. You will have to take down a few :
: : thousands to get a steady 9999. :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row. :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Quicksilver : 110 :
: Shotgun : 112 :
: Death Penalty : 115 :
: Shortbarrel : 118 :
: Peacemaker : 118 :
: Lariat : 120 :
: Winchester : 120 :
: Silver Rifle : 120 :
: Supershot ST : 120 :
: Outsider : 120 :
: Buntline : 124 :
: Long Barrel R : 255 :
: Sniper CR : 255 :
---------------------------
------------
: Sephiroth <^SPH>
------------
Age: Unknown
Hometown: Unknown (probably Nibelheim??)
Weapon: Masamune
A former member of SOLDIER, infused with Mako and possessing the fighting
skills of a raging demon, Sephiroth is the main villain of Final Fantasy VII.
He used to be the greatest member of SOLDIER, due to his finely honed sword
skills and unmatched strength and power. As a boy, Cloud idolized him, and is
the very reason for Cloud joining Shinra Inc. During a mission in the reactor
at Nibelheim, he witnesses members of SOLDIER transformed into hideous
monsters, encased in incubators. Thinking of himself as being one of those, he
was enraged, not knowing the truth. He researches about his past, and finds out
about Jenova, the "Crisis from the Sky", and makes her his mother-figure. He
then goes back to the reactor, being the twisted self that he is at present,
blames Cloud for his "traitorous" ancestors, burns down Nibelheim, slays Tifa's
father, and proceeds to free his "mother" Jenova. He is then stopped by an
enraged Cloud, who then succeeds in apparently killing him and throwing him
into a Mako pit. Records have marked him as "Dead" since then. But now, strange
occurences are happening, with the reappearance of Jenova, and the appearance
of Sephiroth "clones". Sephiroth has awakened once again, and is off to pursue
his unknown mission...He is a playable character during Cloud's flashback in
Kalm. He cannot use any Limit Breaks, and he cannot be damaged. The computer
controls him throughout the flashback. The only weapon he can equip is the
Masamune (not Masamune Blade, as this is a replica).
--- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH (DISC 2/3) ---
Hometown Note: I guess it was Nibelheim, since in one of the cut-scenes in the
game (involving Vincent/Lucrecia), Hojo and Lucrecia (Sephiroth's actual
biological mother) were seen in Nibelheim, and the pregnant Lucrecia was seen
in the second floor of the Inn. So, one may assume that Nibelheim was actually
Sephiroth's birthplace.
--- END OF SPOILER WARNING ---
------------
: Weapon Listing <^SPHW>
-------------------------------------------------------------------------------
: Weapon Name : ATK : Slots : MG : Location :
-------------------------------------------------------------------------------
: Masamune : 99 : 6c : x1 : Initially equipped :
-------------------------------------------------------------------------------
: Weapon Name : ATK % :
---------------------------
: Masamune : 255 :
---------------------------
NOTES:
- If you use a GameShark to get this item in your inventory, it will have a gun
icon, as if it were a weapon for Vincent.
- This is one of the few weapons in the game with a 255% Hit Rate.
============================================================
: [Mechanics] <^MCH>
------------
Ever wonder how defense is calculated? How Materia affects your stats? Status
Effects? Well, this part of the FAQ contains the technical aspects of the game.
This will help you understand fully how the game works, and what those new
terms mean. In this version, I have already made approximate formulae for
Damage calculation, as well as basic terminology, such as status effects and
understanding Materia. One thing unclear to me, is if PWR and STR are the same,
or differ in damage calculation, with the addition of the equipped weapon's
ATK PWR. I put up a temporary formula for basic damage calculation, in
relation to enemy DEF. It may be correct, but I will try out other experiments
on it first to be sure
------------
: Basic Control Layout <^CTRL>
The basic controls that will be mentioned in this FAQ, and in others are as
follows. This layout is based on a standard PlayStation controller.
_______ _______
/__L2__/| /__R2__/|
/__L1__/|/\__________/__R1__/|/\
|______|/\____(O)____|______|/ \
/ _ \___________/ _ \ |
/ _|U|_ \ S O N Y / _ [T] _ \ |
| |L|X|R| | PS |[S] _ [C] | |
|\ |D| / |> \ [X] /| /\
| \_______/ Sel Str \_______/ |/ \
/ /---------------\ \ |
| / \ | /
/ / \ \/
\ / \ /
\_____/ \_____/
Directional Buttons = Movement Control.
Square = Varies (No permanent function).
Circle = Examine/OK Button.
X = Cancel Button.
Triangle = Menu Button.
L1 = Change Perspective (World Map), Rotate Angle.
L2 = Change Perspective (World Map).
R1 = Change Perspective (World Map), Rotate Angle.
R2 = Change Perspective (World Map).
Start = Change Map View (World Map).
Select = Change Map View (World Map).
World Map Chocobo Controls: Buttons Legend (see figure above):
Directional Buttons = Movement Control. U = Up directional button.
Triangle = Main Menu. L = Left directional button.
Circle = Ride Chocobo. R = Right directional button.
X = Dismount from the Chocobo. D = Down directional button.
Start = Toggle world map view. T = Triangle (Tri) button.
Select = Toggle world map view. S = Square (Sq) button.
C = Circle (O) button.
X = X (X) button.
Buggy Controls: Sel = Select button.
Str = Start button.
Directional Buttons = Movement Control. L1 = L1 button.
Triangle = Main Menu. L2 = L2 button.
X = Exit the buggy. R1 = R1 button.
Circle = Ride the buggy. R2 = R2 button.
L1 = Rotate camera left.
R1 = Rotate camera right.
L2 = Switch from rear view to top view.
R2 = Switch from rear view to top view.
Select = Toggle world map view.
Start = Toggle world map view.
Highwind Controls:
Left, Right = X-Axis Control.
Up, Down = Altitude Control.
Square = Directional controls become flat-level movement controls when held.
Circle = Move airship forward, board ship when outside.
X = Land airship.
Triangle = View airship cockpit.
Start = Change Map View (World Map).
Select = Change Map View (World Map).
R1 = Rotate airship.
Submarine Controls:
Directional Buttons = Movement Control.
Square = Fire Torpedo when you have locked on and enemy sub.
Triangle = Move Forward.
X = Move Backward.
R1 = Change Perspective.
R2 = Adjust Zoom (Near, Overhead, Cockpit).
Control Pad = Up/Down: Y-Axis, Left/Right: X-Axis.
Start = Pause Game.
------------
: Legend <^LG>
In this FAQ, as well as in the game, many abbreviations will be used. Check
them up here if you have trouble understanding them. Also listed are the type
of the stat mentioned.
---------------------------------------------------------------
: Abb. : Meaning : Type :
---------------------------------------------------------------
: HP : Hit Points : Character Stat :
: MP : Mana/Magic Points : Character Stat :
: LV : Level : Character Stat :
: EXP : Experience Points : Character Stat :
: STR/PWR : Strength/Power : Character Stat :
: DEX : Dexterity : Character Stat :
: VIT : Vitality : Character Stat :
: SPR : Spirit : Character Stat :
: LCK : Luck : Character Stat :
: MAG : Magic Attack : Character Stat :
: DMG : Damage : Damage Type :
: MAG DMG : Magic Damage : Damage Type :
: KO : Knocked Out : Status Effect :
: PSN : Poison Status : Status Effect :
: CNF : Confusion Status : Status Effect :
: SIL : Silence Status : Status Effect :
: SLP : Sleep Status : Status Effect :
: SAD : Sadness Status : Status Effect :
: FURY : Fury Status : Status Effect :
: BSRK : Berserk Status : Status Effect :
: PET : Petrify Status : Status Effect :
: PAR : Paralysis Status : Status Effect :
: DRK : Darkness Status : Status Effect :
: CND : Condemned Status : Status Effect :
: DTH : Instant Death : Status Effect :
: NRDTH : Near-Death/Critical : Status Effect :
: TOAD : Toad Status : Status Effect :
: MINI : Minimum Status : Status Effect :
: SLOW : Slow Status : Status Effect :
: STOP : Stop Status : Status Effect :
: SLWPET : Slow Petrify Status : Status Effect :
: HASTE : Haste Status : Status Effect :
: SHIELD : Shield Status : Status Effect :
: PEER : Peerless Status : Status Effect :
: RFL : Reflect Status : Status Effect :
: REGEN : Regeneration Status : Status Effect :
: MAG DEF : Magic Defense : Armor Stat :
: DEF : Physical Defense : Armor Stat :
: EVA% : Physical Evade % : Armor Stat :
: MAG EVA% : Magic Evade % : Armor Stat :
: ATK : Weapon Attack : Weapon Stat :
: HIT : Hit Rate : Weapon Stat :
: BAR : Barrier : Magic Effect :
: MBAR : Magic Barrier : Magic Effect :
: AP : Ability Points : Materia Stat :
: ATB : Active-Time Battle : Battle System :
: Gil : Monetary Unit of FF7 : Currency :
---------------------------------------------------------------
------------
: Character Stats <^CHST>
When you open the game menu, and choose "Status" on a character, you will see
that character's stats on the left-hand side of the screen. These stats are
basically what make up the character, and what make each and every character
unique, defining their innate strengths and weaknesses (except for range, of
course). At first, you may not know what these stats mean, or what they're for,
even if every action you do in battle involves calculations including these
numbers. Specific formulae are listed in the sections to follow. This part of
the FAQ is generally the run down info on the character stats, and what they
do.
---------------------------------------------------------------------
: Stat : Function :
---------------------------------------------------------------------
: HP : This value states how much damage a character can take :
: : before getting KO'd. :
: MP : Every spell cast takes up MP. This value is how much :
: : more mana a character has. Spells cannot be cast :
: : with less than the required amount of MP. :
: EXP : For every enemy slain, EXP is gained. If a character :
: : reaches a certain amount of EXP, he/she levels up. :
: LV : This is the level of the character. The maximum level :
: : that can be reached is LV99. :
: STR/PWR : Damage Calculation. :
: DEX : Turn selection in ATB during battle. The higher the DEX:
: : a character has, the sooner his/her turns come. Also :
: : affects character's evasion. :
: VIT : Physical DEF Calculation. :
: SPR : Magic DEF Calculation. :
: LCK : Random battle encounter rates. Critical hit rates. :
: MAG : Magic Damage Calculation. :
---------------------------------------------------------------------
NOTES:
- A character gets KO'd when his/her HP reaches zero. The character is then
unable to have turns in battle and must be revived using either a Phoenix
Down, the Revive Materia spells, or the Phoenix summon. The newly revived
character has then lost all the content of his Limit Break bar, and starts
with 1/10th of his/her MAX HP, unless the Phoenix Materia is used.
- At the end of every battle, the total gained EXP is divided equally among
party members, except when an EXP-Plus Materia is equipped. KO'd allies at
the end of the battle will NOT receive any EXP. Characters not in the current
3-member party will receive an amount of EXP equal to 1/6th of the total EXP
gain.
- For each increase in level, the character's stats increase significantly. The
total amount of EXP that an individual character can gain is unlimited, but
once that character hits LV99, any additional EXP that he/she gains will be
disregarded, because it is not possible to level up further.
- During the event of a character atacking an enemy, the attacker's STR/PWR and
ATK-PWR are pitted against the target's SPR and DEF. The resulting value is
the damage dealt.
- DEF/MAG-DEF is disregarded if an enemy's attack ignores defense, such as
Emerald Weapon's Aire Tam Storm attack.
- Certain enemy attacks eliminate a character from battle without actually
putting them into KO status, such as Midgar Zolom's tail whip attack, or the
Ghost Ship's Goannai attack. In the event of an ally being eliminated, and
the rest being KO'd, the battle doesn't result in a Game Over. The screen
returns to field mode, with the eliminated character retaining the damage
taken before being taken out of the battle. The rest remain KO'd until
revived.
------------
: Status Effects <^STEF>
Many attacks in FF7 cast abnormal status on their targets. These adversely
affect the character's performance, and are almost always noticeable from the
moment they are cast. Some status effects are cured after the battle, while
others remain until remedied with the appropriate item/spell. Some status
effects affect the character in positive ways, such as increasing speed,
granting temporary invincibility, etc.
-------------------------------------------------------------------------------
: Stat : Effect : Cure :
-------------------------------------------------------------------------------
: KO : Character is unable to take action. If : Phoenix Down, Life, :
: : all 3 characters are in KO status, the : Life2, Phoenix :
: : game is over, unless you have the Final : :
: : Attack Materia paired with useful : :
: : Materia such as Revive, or Phoenix. : :
: PSN : Character takes damage periodically, : Antidote, Remedy, :
: : until either the effect is cured or : Poisona, Esuna :
: : wears off, or if he/she is KO'd. : :
: CNF : The character is uncontrollable in this : Physical Attack, :
: : state, and takes actions at random. : Remedy, Esuna :
: SIL : Character is unable to cast spells, : Echo Screen, :
: : because he/she cannot recite : Remedy, Esuna :
: : enchantments, sealing magic. : :
: SLP : Character cannot take action, because : Physical Attack, :
: : he/she dozes off. Temporary. : Remedy, Esuna :
: SAD : Character DEF increases, but your : Hyper, Remedy, :
: : Limit Break bar fills much slower. : Esuna :
: FURY : Character hit rate decreases, but your : Tranquilizer, :
: : Limit Break bar fills much quicker. : Remedy, Esuna :
: BSRK : Character becomes uncontrollable, and : Remedy, Esuna :
: : spends all turns doing regular physical : :
: : attacks. Attacks become Slash-All, : :
: : Flash, or 2x/4x-Cut if the specified : :
: : Materia are equipped. : :
: PET : Character becomes rock solid, unable to : Soft, Remedy, :
: : do turns. Petrified characters are : Esuna :
: : considered out of battle, so if the : :
: : last character gets petrified, the game : :
: : is over. : :
: PAR : Character is unable to take turns, as : Remedy, Esuna :
: : the time bar is frozen. The game is not : :
: : over when the last character is : :
: : paralyzed, as the effect is only : :
: : temporary. : :
: DRK : Character is blinded, decreasing hit : Eye Drops, Remedy, Esuna :
: : rating greatly. : :
: CND : Character is under Death Sentence. A : Death Force :
: : timer runs above the affected : :
: : character's head. When the timer : :
: : reaches zero, the character instantly : :
: : dies. : :
: DTH : Character gets KO'd instantly. : Death Force :
: NRDTH: Character has very little HP left, and : All curative magic/items :
: : is marked in yellow. : :
: TOAD : Character becomes a frog, considerably : Maiden's Kiss, Toad, :
: : rendering him/her pretty less useful. : Remedy, Esuna :
: MINI : Character shrinks, and his/her physical : Cornucopia, Mini, :
: : attacks are reduced to 1 HP damage : Remedy, Esuna :
: : each. : :
: SLOW : Character's time bar fills much slower, : Haste, Remedy, Esuna :
: : increasing the gap between turns, : :
: : slowing down the character. : :
: STOP : Character's time bar does not fill, : Remedy, Esuna :
: : and he/she is unable to do turns. : :
: : Similar to PAR. : :
:SLWPET: A timer appears above the affected : Soft, Remedy, Esuna :
: : character. When the timer reaches zero, : :
: : he/she becomes petrified. : :
: HASTE: Reverse of Slow. Character's time bar : DeSpell :
: : fills much quicker, and turns come much : :
: : quicker. : :
:SHIELD: Character is semi-invincible. Similar to : DeBarrier, DeSpell :
: PEER : Character is invincible, immune to all : N/A :
: : physical and magic attacks. Character : :
: : becomes resistant to status ailments as : :
: : well (much like Resist). : :
: RFL : If a spell is cast on the affected : DeBarrier, DeSpell :
: : character, the spell is bounced back at : :
: : the caster (with some exceptions). You : :
: : can use this spell to do the 3x-Magic : :
: : trick (6x with W-Magic Materia), as : :
: : explained below. : :
: REGEN: Character's HP gradually refills as the : DeSpell :
: : battle goes on. : :
-------------------------------------------------------------------------------
NOTES:
- The 3x-Magic trick is basically casting 3 magic spells of the same type in
one turn. This only works on some spells, mainly from the Fire, Ice,
Lightning and Restore Materia orbs. The selected Materia should be paired
with an All Materia. Just set up Reflect on all 3 characters, then cast the
spell of choice on all 3 characters (via the All Materia). It will be
reflected back to the enemy 3 times! Have the W-Magic Materia equipped and
you can cast 6 spells on the enemy in one turn!!
- Peerless status is cast by the Shield spell. You are *totally* invincible for
a while, but as with all positive status effects, the effect is only
temporary. Any negative status effects you are currently affected with will
be incurable until the Peerless status wears off.
- There is a good trick you can do with Regen status. First, get someone to
cast the Regen spell on another character, then use any other spell. While
the character is doing his spell-casting animation, open the lid of your
Playstation. The game will be unable to load the spell animation (not the
spell-casting animation), and will freeze. However, the Regen status will
still be on and not wear off, so your HP will keep refilling. When your HP is
at full, close the lid of your PSX. The game will slow down for a while, but
it will start running at normal speed after a while and load the spell you
cast, but your HP is now filled!
- I personally like keeping characters in Fury status, especially if their
weapon's Hit Rate is more than 200 (special notes: Tifa's God's Hand,
Vincent's Long Barrel R and Sniper CR, Sephiroth's Masamune, each with a 255
Hit Rate). This really helps a lot when you are learning 2nd Limit Breaks in
any level.
- Magic attacks on character affected by Sleep or Confusion will take damage
but not snap out of it. Only physical attacks count. The problem is waking
them up without killing them with your attack.
- Contrary to popular belief, the Shield spell does NOT inflict Peerless. It's
somewhat like a status effect on its own, as it has different properties from
Peerless, which can only be cast on your party via Aeris' Planet Protector or
Great Gospel Limit Breaks. Peerless is TOTAL invincibility, whereas there are
special exceptions which Shield is unable to protect against.
------------
: Defense Calculations <^DEFC>
Many thanks to Terence for this info. The ff. formulae show how defense works
when dealing with both physical and magic attacks. Defense reduces sustained
damage, and is one of the basic variables of a character. DEF and MAG DEF use
2 factors each. DEF MOD, which is set to 0 at default, is increased when using
DEF-boosting abilities/items such as Dragon Force and Hero Drinks. The MAX
value DEF MOD can reach is 100 (repetitive use of DEF-boosting
abilities/items).
- Physical Defense -
DNUM = [DEF x (100 + DEF MOD) / 100]
DNUM = Temporary value which actually reduces damage.
DEF = Armor DEF value.
DEF MOD = Extra Defense (Usually raised by DEF-boosting abilities/items).
- Magic Defense -
DNUM = [MDEF x (100 + DEF MOD) / 100]
DNUM = (Read above physical DEF).
MDEF = Armor MAG DEF value.
DEF MOD = (Read above physical DEF).
- Actual Damage Received -
Actual DMG = [DMG x (512 - DNUM) / 512]
Actual DMG = DMG dealt after reduction.
DMG = Raw DMG value before reduction.
DNUM = (Read above physical DEF).
NOTE: Attacks with the "Piercing" factor ignore DEF or MAG DEF, so:
Actual DMG = DMG
------------
: Understanding Evade % and Defense <^EVA>
In Diablo II, the term "Defense" means the chance to evade attacks. In FF7,
however, it is the factor that decreases damage from attacks, and the factor
for evasion is either EVA % or MAG EVA %. To prevent confusion between the
two, just remember that DEF and MAG DEF are used in damage reduction (see
formulae above), whereas EVA %, MAG EVA % are the evasion factors, allowing
some attacks to miss. SPR and VIT are also factors to consider in attack
evasion, but the main factors are contained in the equipped armor: the evade
percentages. When reading these values, you have a pretty good idea how much
of a chance an attack has of connecting. If you know the enemy's EVA %/MAG
EVA %, then you will know if physical attacks will hit most of the time, or
will magic attacks be best suited for the battle. Just change your attack
patterns if you notice that your attacks keep on missing. That is what makes
the Mystile the best armor in the game. The Ziedrich may have a higher DEF
and MAG DEF rating, and may also halve damage, but with the Mystile, you evade
physical attacks 50% of the time, and magic attacks 60% of the time!!
------------
: Materia Stat Effects <^MAST>
If you notice in the Materia tutorial at the 7th Heaven bar, Cloud mentions
that Materia can affect your stats, and are like double-edged swords due to
their negative and positive stat effects. I have here a list of all the Materia
orbs in alphabetical/type order and their effects on your stats. If you need an
explanation of the abbreviations, read "Legend" above.
-----------------------------------------------------------------------------
: Materia : STR : MAG : MAXHP : MAXMP : MDEF :D/S** : DEX : VIT : LCK :
-----------------------------------------------------------------------------
: - MAGIC - : : : : : : : : : :
: Barrier : +2 : +2 : -5% : +5% : +1 : 0 : 0 : -1 : 0 :
: Comet : +2 : +2 : -5% : +5% : +1 : 0 : 0 : -1 : 0 :
: Contain : -4 : +4 : -10% : +10% : +2 : 0 : 0 : -2 : 0 :
: Destruct : +2 : +2 : -5% : +5% : +1 : 0 : 0 : -1 : 0 :
: Earth : -1 : +1 : -2% : +2% : 0 : 0 : 0 : 0 : 0 :
: Exit : -1 : +1 : -2% : +2% : 0 : 0 : 0 : 0 : 0 :
: Fire : -1 : +1 : -2% : +2% : 0 : 0 : 0 : 0 : 0 :
: Fullcure : -4 : +4 : -10% : +10% : +2 : 0 : 0 : -2 : 0 :
: Gravity : -1 : +1 : -2% : +2% : 0 : 0 : 0 : 0 : 0 :
: Heal : -1 : +1 : -2% : +2% : 0 : 0 : 0 : 0 : 0 :
: Ice : -1 : +1 : -2% : +2% :