------------------------------------------------------------------------
 FINAL FANTASY VII FAQ v2.2
 for the Sony PlayStation (English text ver.)
 by Chris MacDonald
 ------------------------------------------------------------------------
 
 Unpublished work Copyright (c) 1997-2004 Chris MacDonald

 The guidelines for using this faq are simple; don't sell it or give it
 away, don't reprint it without obtaining permission, and don't bother
 posting it on a website (I'm only releasing it for www.GameFAQs.com to
 host).  You may not incorporate any part of this FAQ into your own guide
 without obtaining my express written permission.

 Game magazine/guide/site authors are not allowed to use this FAQ, the
 following in particular: Ziff-Davis Video Game Group (publishers of
 Expert Gamer), Game 13th Magazine, IDG Media, Future Publishing, Ltd.
 (publishers of PlayStation Power, Official UK Play Station Magazine),
 Brady Games, Prima Games and Eric Pratte, CheatCC.com, Shoryuken.com,
 Kibagami, DarkGuyver, and IGN.

 The Final Fantasy series is (c) Square.


 =================
 TABLE OF CONTENTS
 =================

  1. INTRODUCTION
       - Author's Note
       - Revision History
       - Special Thanks

  2. BASIC INFORMATION
       - Glossary
       - FAQ Key
       - Control Pad Functions
       - Battle Commands

  3. DISC 1 WALKTHROUGH
       (A)  Reactor No. 1
       (B)  Reactor No. 5
       (C)  Sector 5 Slums
       (D)  Wall Market
       (E)  Train Graveyard
       (F)  To Shinra HQ
       (G)  Inside Shinra HQ
       (H)  Flashback
       (I)  Mythril Mine
       (J)  Fort Condor and Yuffie
       (K)  Junon Town
       (L)  Cargo Ship
       (M)  Mt. Corel
       (N)  Corel Prison
       (O)  Gold Saucer / The Sleeping Man
       (P)  Gongaga Town
       (Q)  Cosmo Canyon
       (R)  Nibelheim and Vincent
       (S)  Rocket Town
       (T)  The Tiny Bronco
       (U)  Wutai (without Yuffie)
       (V)  Wutai (with Yuffie)
       (W)  Return to the Gold Saucer
       (X)  The Temple of the Ancients
       (Y)  Bone Village / Corral Valley
       (Z)  Forgotten City

  4. DISC 2 WALKTHROUGH
       (A)  Corral Valley Cave
       (B)  Icicle Inn
       (C)  Great Glacier (Quick Route)
       (D)  Great Glacier (Maps)
       (E)  Gaea's Cliff
       (F)  The Crater / Whirlwind Maze
       (G)  Return to Junon
       (H)  Shopping List
       (I)  Breeding a Chocobo
       (J)  Chocobo-Only Areas
       (K)  Ancient Forest
       (L)  Item Hunting
       (M)  Mideel
       (N)  Huge Materia at Fort Condor
       (O)  Huge Materia at Corel Reactor
       (P)  Return to Mideel
       (Q)  More Item Hunting / Gold Saucer Revisited
       (R)  Huge Materia at the Underwater Reactor
       (S)  Undersea Treasures / The Gelnika
       (T)  Huge Materia at Rocket Town
       (U)  Return to the Forgotten City
       (V)  Raid on Midgar City

  5. DISC 3 WALKTHROUGH
       (A)  Things To Do
       (B)  Northern Crater Cave
       (C)  Northern Crater Cave Routes
       (D)  The Final Battle
       (E)  Emerald Weapon
       (F)  Ruby Weapon

  6. SECRETS AND TRICKS
       - Source Morph Locations
       - Lucky Sevens
       - Item Duplication Trick
       - Master Command Trick

  7. GAME SHARK CODES

  8. USING MATERIA

  9. MATERIA LIST
       - Magic Materia
       - Summon Materia
       - Command Materia
       - Support Materia
       - Independent Materia

 10. LIMIT BREAK INFO.
       - Learning Limit Breaks
       - Limit Break Manual Locations
       - Limit Break List

 11. INVENTORY LIST
       - Ultimate Weapon Info.
       - Weapon List
       - Armor List
       - Accessories List
       - Item List
       - Key Item List

 12. MISCELLANEOUS
       - Battle Formations
       - Element Information
       - Status Information
       - Shopping List (Disc 1)
       - Shopping List (Disc 2 & 3)
       - Gold Saucer Game Info.
       - Gold Saucer Prize List

 13. MONSTER LIST
       - (listed alphabetically)


 ========================================================================
 1. INTRODUCTION
 ========================================================================
  
 ------------------------------------------------------------------------
 AUTHOR'S NOTE
 ------------------------------------------------------------------------

 Hi, welcome to my newly-revised FF7 FAQ.  I rewrote the entire thing
 from scratch, a process which took an ungodly amount of time to finish.
 I had been wanting to do this for a long time, but nothing drains your
 enthusiasm like plagiarism, and lord knows there was enough of that to
 go around a few years ago.  This FAQ was reprinted in several European
 mags thanks to the hellspawned Future Publishing Co. Ltd, and I had to
 deal with the (thankfully now defunct) Game Cave giving it away as a
 "gift with purchase."  Nevermind the many idiots who would re-release
 this FAQ with their name on it, or sites that would mess with it and
 refuse to take it down (like CheatCC.com).  However, it was always my
 intention to rewrite the FAQ, and it's a good thing too, since v1.6 was
 in sore need of some editing.

 This FAQ was written for the English-text, Sony PlayStation version
 of Final Fantasy VII.  If you're playing the Japanese version, the PC
 version, or the "International" re-release, then I can't help you,
 sorry.

 If you have any comments or criticisms, or if you'd like to contribute
 some information, feel free to write to me at (k.megura at eudoramail
 dot com).  All game-related questions that are already answered in the
 FAQ will be ignored, though.  C'mon, it's a FAQ, that's what it stands
 for, "Frequently Asked Questions." :)  Just use a search/find option,
 type in what you're looking for, and see what comes up.  I have
 reformatted the FAQ in such a way that it's impossible to search for,
 say "Key of the Ancients" and not get a result of some sort (which was
 a rather infamous problem in the previous revision).

 Unfortunately, I've lost a directory of FF7-related mail that I kept on
 my computer, so if you sent in a contribution and I told you I was
 going to use it (but it's not in the FAQ by now), then it was probably
 erased.  I apologize for this, and if you want to take the time to
 re-send the information to me, I'll be glad to add it in the next
 update and credit you.  This is what happens when you wait six years
 before updating a FAQ....

 Finally, the FAQ has now been made into one text file, as opposed to
 two files previously (there used to be a walkthrough and an addendum
 file containing other information).  So, it's a lot easier to search
 for information, instead of having to dig through two files to find
 what you're looking for.


 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

 VERSION 2.2  (May 16, 2004)
  - Added a contribution about a Magic Counter materia location that I
    missed, and made some minor spelling/grammar corrections.

 VERSION 2.1  (February 22, 2004)
  - Minor updates.  There are a few areas I wanted to touch up a little
    more, like the Materia section.  However, that may not happen anytime
    soon.  The two parts have been combined into one file for this
    version...I never liked having them split up in the first place.

 VERSION 2.0  (December 20, 2003)
  - The FAQ was completely rewritten from the ground up.  As of this
    date, Part 2 hasn't been released yet, but hopefully I can get it
    out soon.
    
 VERSION 1.6  (August 1, 1998)
  - More corrections.  Some sections have been re-added, too.

 VERSION 1.5  (June 24, 1998)
  - Some quick, minor corrections.

 VERSION 1.4  (June 8, 1998)
  - I decided to get back and correct the stuff that had been bugging me
    since January.  I've removed all contributor's e-mail address as some
    people out there (ahem, ahem), have been mass e-mailing these guys
    trying to get answers to questions already covered in this FAQ.  If
    anyone wants their e-mail address listed, drop me a line.  I'm
    planning to do a few more updates after this one, so if you notice
    any mistakes, lemme know and I'll correct them in the next update.
    The FAQ is a lot smaller now, as I weeded out useless information.
    Hope nobody minds...!
  
 VERSION 1.3  (January 1, 1998)
  - I'd like to thank WhisQ for providing me with a totally-revised
    Monster List--it's arguably one of the biggest and best contributions
    ever.  Other various things have been added and corrected.  Barring
    any new discoveries, this is the last revision of the FAQ.  I hope
    you enjoyed the ride, and I'd like to express my thanks to all the
    people who were there for me in the beginning, and those of you who
    were contributing up until the very last update.  Everyone who sent
    something into this FAQ is worthy of praise.  Well, that's it!

 VERSION 1.2  (December 14, 1997)
  - The Monster List has been revised, and more numerous corrections
    and additions have been made.  Hmm...anything left to add?  (Be
    reasonable now!)  I've been doing this since February, and I think
    the FAQ is as good as it's gonna get, right?  Well, let me know,
    otherwise, I suppose this is it.

 VERSION 1.1  (November 16, 1997)
  - The strategy section for the Ruby and Emerald Weapons has been
    updated, and of course, there have been more numerous additions and
    corrections.  I'm happy to say that much of the new stuff in this
    revision is the result of contributions by readers of the FAQ, so
    thanks!

 VERSION 1.0  (October 28, 1997)
  - The Walkthrough section has been updated for all three discs.
    Strategies for fighting the Diamond, Emerald, and Ruby Weapons have
    also been added, as well as many numerous corrections.  Much of the
    Japanese text has also been converted into English, along with other
    minor additions.  And with that, the FAQ is bumped up to 1.0, since
    it's now a 'real' FF7 English-text version FAQ. Also (as if you
    hadn't noticed) the FAQ has been split into two parts.

 VERSION 0.3  (October 6, 1997)
  - A minor update to the Walkthrough section, and more general
    corrections throughout the FAQ.  Lots of GameShark codes this time,
    however, I only made one of them, the 'Battle Select', the rest were
    submitted and contributed by Ignacio DeLucas, Jeff Wong, and Charles
    Mr. DeLucas gets big props for correcting my GS codes and submitting
    ones of his own (as I don't like making them, and he seems to be very
    good at coming up with them!! ^_^;)  I've replaced the 'Run from any
    battle' trick with the 'Exchange Gil for GP' trick as the former
    cheat doesn't work in the US version.  Also, several sections have
    been rewritten (since I had to rewrite them for another FAQ anyway).

 VERSION 0.2  (September 14, 1997)
  - More corrections made and more info. added.  Also included the 'Gain
    Lots of Experience Points', 'Super Select', and 'No Time Limit - Any
    Character' GameShark codes.

 VERSION 0.1  (September 7, 1997)
  - Basic information.  Much of this FAQ is based on my earlier Japanese
    FF7 FAQ.  Created GameShark codes 'Item Select', 'Materia Select' and
    'Character Select' have been included.  If the FAQ seems a bit sloppy
    right now, well, it is based on the Japanese FAQ so it'll take a
    revision or two to get everything into shape.
 
 VERSION 0.0  (August 18, 1997)
  - Began construction this FAQ, based on v2.0 of my FF7 Japanese FAQ,
    (which, in turn, was begun on February 14, 1997).


 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 This FAQ would not have been possible without help from the following:

 Lauro Schuck           Found the Magic Counter materia in the Northern
                        Crater cave.
 WhisQ                  Rewrote the entire monster list in v1.6!
 Nawapong Nakjang       Info. on the old man who gives you Mythril
 Kenneth E. Whitten     Info. on the Magic Plus materia + Weapon info.
 Paul Nathans           Notes on certain enemies' HPs
 Tom Kinkaid            Various corrections
 Andreas Skotner        Info. on location of Enemy Skill materia
 Phil Rutschman         Info. on Deathblow's 255% accuracy rating
 Jason J. Lukman        For the infinite gil trick
 KFattyPro2             For all the snowboarding information
 da Chiken              Various info. on materia, limit breaks, etc.
 Eric Eyer              Info about getting mythril under 100 fights
 David McGrath          _Lots_ of Golden Saucer information
 Issac Chong            Corrected a mistake about the Guard Scorpion
 TKCS Oliphant          Info. about using Angel's Whisper on Magic Pots
 Eddie LaRusic          A bunch of Golden Saucer game info.
 Gary Yang              For the location of Vincent's Buntline
 Zachary Keene          Infinite item trick and Chocobuckle info.
 Karl Martin            Info. on breeding Chocobos without racing them
 Eric Capps             Various Limit Break info.
 Paul M. Arezina        Info. on Limit Breaks (including Cait Sith's).
 Mike Henry             For a Ruby Weapon strategy that works
 Jen                    Info. on the W-Item "infinite item" trick
 Dave Upton             For a zillion submissions, corrections, etc!
 Justin L. Young        For where to learn Laser in Disc One.
 Mark Ruidera           Numerous Japnese to English corrections
 Carsten Baermann       For the Hi-Potion location during train escape
 Roger Christman        For submitting boatloads of info.
 Charles Lee            Sneak Attack/Dex. trick and All 7 Fever info.
 Jeff Wong              For letting me use some of his GS codes
 Frosty                 Info. on getting Vincent's items in Disc 2/3
 Elric                  Explained where to get 1/35 soldiers at
 Kythorn                info. on the Weapons and related items
 Charles MacDonald      GS codes, being 'the man' in general
 Ignacio de Lucas       All the GameShark codes and other info.
 Martin Debes           All the new info in v1.6
 Lazaro (Doc)           How to find the 4th number in the mansion
 Edmund Chiu            For lost of info. / Special Battle info.
 Alan E. Resendiz       FMVs and chest info. in the Shinra HQ
 Michael Lee            More info about Alan's contributions
 Karl Stenerud          Info. about what yuffie steals, other info.
 Jumbo                  How to refill your Chocobo's dash meter.
 Niwat W.               Solution to "duct" puzzle in Shinra HQ.
 Cloud Strike           Huge Materia info, other misc info.
 OneShot                Various enemy skills info.
 Duane Moore            Where to get the batteries at
 Ron Lee Aughenbaugh    How to cross the fire-pits in Wutai
 black cat              How to get through Wutai
 Ian                    How to get Yuffie in your party
 Andrew Vestal          For knowing about all things Square
 Erwind                 Materia info and other misc. info.
 Ian Kelley             For helping me with my Japanese and much more
 Lim Kheng Chye         Hidden passages in Wutai, other info.
 Nikki                  Materia info and other info.
 Tatsushi Nakao         Inspiration for FAQ writing in general
 Rumie                  Effectiveness increase rates for Materia.
                        <http://www.aplabs.co.jp/~rumie/>

 Unfortunately, I don't have a copy of v1.4 - Part 2 of the FAQ (which
 was the last update to have the old-style thanks list), so I can't
 accurately list the contributions of the following people:

        Brian Evens, EBWells, Clement, Kameron, Benny Kee,
        Chuck Cochems, Frank Grayson, and Michael Geoff Bridge

 If anyone has a copy of that version of the FAQ they'd like to send me,
 it'd be extremely appreciated.


 ========================================================================
 2. BASIC INFORMATION
 ========================================================================

 This section covers general information about the game, including a
 glossary of terms and an explanation of the game's controls.

 ------------------------------------------------------------------------
 GLOSSARY
 ------------------------------------------------------------------------

 In order to make the FAQ easier to read, many terms are used that may
 not immediately make sense.  This section defines some of those terms
 so that you will better understand them.  Please read this section
 before continuing with the rest of the FAQ.
 
 Battle
  - This refers to any time you are in combat with one or more enemies.

 Main Menu
  - Outside of battles, you can usually press the Triangle button at
    any time to bring up the Main Menu, which displays the members
    in your party and other options, such as "Equip", "Save", etc.

 Map
  - Any area that you can move around in, such as a town, cave, mountain,
    building, etc.  May also refer to the World Map.

 Materia
  - These are spheres that can be purchased or found at various places
    witin the game.  They can be attached to weapons and used in
    combat.  Some materia also function outside of combat, such as
    the "Enemy Lure" materia, which increases the chance of meeting
    monsters in particular areas.  Materia come in different colors
    and have different abilities.

 Menu
  - Refers to any kind of menu (a window in which you have the ability
    to move the cursor and choose a particular option.  This may include
    the Main Menu.

 PSX
  - A popular abbreviation for "PlayStation."

 World Map
  - At a certain point in the game, you will be able to move around
    freely outside of Midgar City in a 3D environment.  This is called
    the World Map, and differs from the Map in that the background is
    not static and moves as your character wanders around.


 ------------------------------------------------------------------------
 FAQ KEY
 ------------------------------------------------------------------------

 This FAQ has been formatted for ease of use:

  - Bars like so: =================================
    indicate the start of a new section.

  - Bars like so: ---------------------------------
    indicate sub-sections within a section.

  - Bars like so: +++++++++++++++++++++++++++++++++
    indicate items of note, including boss encounters and shop lists.

 When boss fights are listed, some info may be encased in curly
 brackets, like so {}.  This indicates that it's from WhisQ's Monster
 List and not personally confirmed by me.  Info. encased in stars,
 like so **, are from the FF7 Perfect Guide CD and are not personally
 verified by me, other.  See the Monster List in Section 13 of the FAQ
 for more information.


 ------------------------------------------------------------------------
 CONTROL PAD FUNCTIONS
 ------------------------------------------------------------------------

 The function of each button on the Control Pad depends on what mode
 you are currently in; Map, World Map, Menu, or Battle.  Please refer
 to the "Glossary" section above if you aren't familiar with these terms.

 CONTROL PAD
     Map   Use this to move your character around.
    Menu   Use this to highlight options, move the cursor, etc.

 X BUTTON (blue)
     Map   Hold this button and use the Control Pad to run instead of
           walk (in some areas, this functions in the opposite manner).
    Menu   Usually closes windows and menus, cancels choices, declines
           offers, etc.

 CIRCLE BUTTON (orange)
     Map   This serves as the "action" button.  You can use it to
           perform a variety of actions, such as talking to people,
           opening chests, pushing buttons, picking up items, climbing
           up ladders, jumping off ledges, searching areas, etc.
    Menu   This button confirms choices and advances conversations
           already in progress.
  Battle   Confirms decisions (such as what action your character will
           take, what spell they will use, etc.)

 TRIANGLE BUTTON (green)
     Map   Opens up the Main Menu.  Press X to close.
  Battle   Switches control from one character to the next, without
           making them take any action.  If nobody else's Time Gauge is
           full, pressing this button has no effect.

 SQUARE BUTTON (pink)
     Map   In areas where you automatically run, you can hold this button
           down while using the Control Pad to walk.
    Menu   Once you are able to use Materia, pressing this button while
           in the Main Menu will cause you to toggle between the Equip
           Menu and Materia Menu.
  Battle   This button can be held to make the Command Window disappear,
           so that one can see the Barrier and MBarrier gauges.  Release
           the button to make the Command Window reappear.

 START BUTTON
     Map   Causes the map display to appear, enlarge or disappear.
  Battle   Pauses the game.  Press again to unpause and continue playing.
  
 SELECT BUTTON
     Map   Pressing this button makes several markers appear onscreen.
           A red triangle indicates exits leading to other areas.  A
           green triangle indicates any surface that you can climb, leap
           off of, etc. (such as ladders or ledges).  In some areas, a
           white glove will appear over your character, so that you can
           tell where they are when they're moving behind objects and
           cannot normally be seen.  You can press the Select button
           again to make the markers disappear.  Note that the markers
           usually disappear every time you enter a new area, requiring
           that you press Select again to make them reappear.
  Battle   Displays the Help window.  Press it again to make the window
           disappear.

 R1 BUTTON (right front button)
     Map   Hold and use the directional pad to make your character move
           at a 45 degree angle to the right.
     Map   When on the World Map, holding this button while moving
           makes your character turn to the right.
    Menu   Scrolls item and magic menus downwards.
  Battle   Some abilities (such as spells), can affect more than one
           target.  You can press this button when using such abilities
           to target one or all enemies onscreen.
  Battle   If this button and L1 are held simultaneously, your party
           will attempt to run away.  Running away may take some time,
           and you cannot escape from all battles.

 R2 BUTTON (right rear button)
     Map   Toggles the camera angle in the World Map.
  Battle   Makes a target marker appear next to each enemy (or various
           parts of a multi-part enemy), so that you will have an easier
           time choosing which enemy to attack.

 L1 BUTTON (left front button)
     Map   Hold and use the directional pad to make your character move
           at a 45 degree angle to the left.
     Map   When on the World Map, holding this button while moving
           makes your character turn to the left.
    Menu   Scrolls item and magic menus upwards.
  Battle   If this button and R1 are held simultaneously, your party
           will attempt to run away.  Running away may take some time,
           and you cannot escape from all battles.

 L2 BUTTON (left rear button)
     Map   Toggles the camera angle in the World Map.

 SELECT BUTTON
     Map   Displays a hand pointer over your character, and indicates
           things you can interact with (like ladders) using green
           arrows.  Red arrows indicate exit points.  Can toggle on
           or off.
  Battle   Displays an information window.  Can toggle on or off.

 Finally, if you hold down all four shoulder buttons (R1+R2+L1+L2) and
 press Select + Start at the same time, the game will reset.  This
 feature cannot be used during battles.


 ------------------------------------------------------------------------
 BATTLE COMMANDS
 ------------------------------------------------------------------------

 ATTACK
 Choose this to attack an enemy with whatever weapon you currently have
 equipped.  After choosing this option, you have to highlight which
 enemy you want to attack.

 MAGIC
 This lets you cast a magic spell on a friend or foe.  After selecting
 what spell you want to use, you have to pick the target you want to
 use it on.  If you have an All materia paired with a Magic materia,
 you can press R1 to make the spell target all enemies or all members
 of your party.

 ITEM
 This lets you use an item from your inventory, either on yourself or
 on your enemies.  Not all items can be used during battle, though.

 CHANGE
 To access this command, press Left while the Command Window is open.
 When you choose this option, your current character will switch rows,
 moving into the back if they are in the front, or vice versa.  However,
 this only lasts for the duration of that battle (so if you get into
 combat later on, your character will be back in their original row).

 DEFEND
 To access this command, press Right while the Command Window is open.
 When you use this option, your character takes no action for that
 round.  However, they will take half damage from any attack they
 receive.

 There are other abilites you can use by equipping the appropriate
 Materia.  These are explained in greater detail in Section 9 of the
 FAQ.

 Occasionally after winning a battle, the enemy may leave behind some
 items.  You can choose the "Take Everything" option to collect all of
 the items, or you can move the cursor down and individually select
 which items you want to take.  You'll know if an item was taken, as
 it will appear in the right-hand window (labled "Item").  When you're
 done, choose the "Exit" option at the bottom of the screen.


 ------------------------------------------------------------------------
 MENU FUNCTIONS
 ------------------------------------------------------------------------

 ATB  (Active Time Battle)
 There are three possible settings for ATB: wait, recommended, and
 active.  In 'Wait' mode, the time stops when you're navigating through
 menus (such as for items or spells), and when actions are taking place
 (casting a spell, using an item, etc.)

 In 'Recommended' mode, time only pauses when you're highlighting a
 target (for example, when you want to attack an enemy or pick which
 ally you want to use a Potion on).

 In 'Active' mode, the time is always going by, and you will get attacked
 whenever your opponent is ready.


 ========================================================================
 3. DISC 1 WALKTHROUGH
 ========================================================================

 The walkthrough is divided into multiple sections for ease of use.
 Each section begins with a list of items you can find in that section,
 as well as other important information, if applicable.
                        
 ------------------------------------------------------------------------
 (A)  Reactor No. 1
 ------------------------------------------------------------------------

 Items in this section:
  - Potion x4, Phoenix Down, Restore materia, Assault Gun.

 Equipped on Cloud:
  - Buster Sword, Bronze Bangle, Lightning materia, Ice materia.

 Equipped on Barret:
  - Gatling Gun, Bronze Bangle.
  
 After Barret runs away, you'll be able to control your character (who
 the game refers to as "Ex-SOLDIER").  Now is an excellent time to press
 the Triangle button to bring up the Main Menu.  If you check your Item
 listing, you'll see that you already have three Potions, a Phoenix Down,
 and an Ether in your inventory.

 As a side note, don't worry about your Materia settings for the time
 being.  That option will not appear in your menu for some time.

 The first thing to do is check the body of the guard nearest you to
 find two Potions.  You can do this by moving as close to the body as
 possible and pressing the Circle button.  If you're not sure where to
 go now, press the Select button.  This will make a red marker appear
 over any possible exits (in this case, there's one further down the
 platform you're on).  So, press Up to walk towards the exit.  Once
 you get close enough, two guards will run out and attack you, forcing
 you into battle.

 If you're new to the game and aren't sure how to win a battle, don't
 worry.  For now, just wait until your Time Gauge fills up.  When it
 does, a window will appear that lists three commands; Attack, Magic,
 and Item.  Choose "Attack" and highlight a particular enemy using
 the cursor, then press the Circle button to make Cloud attack.  You
 can simply repeat this method until both enemies are dead.  If you're
 worried about losing too much life, you can always choose the Item
 command, pick the "Potion", and use it on yourself.

 Once the battle is over, head towards the exit, which is at the end
 of the platform and to the west.  In the next area, head over to your
 companions and talk to them.  You will then be prompted to enter your
 name.  You can use the X button to go back a space, and the Circle
 button can be used to select a letter, number, or symbol.  Optionally,
 you can use the menu on the right to add spaces, delete a character,
 or use the default name.  When you're done, choose "Select" to return
 to the game.

 For the rest of the FAQ, I'll refer to the main character (and all
 other characters), by their default name.  In this case, our hero's
 name is Cloud.

 After Barret shows up, you'll have a chance to re-name him, too.  He'll
 then tell you how to run, using rather bad grammer.  The PSX version of
 FF7 is full of spelling and grammatical errors, thanks to Square's
 half-baked translation / localization job.  It's something you'll just
 have to get used to. :)

 In the next area, go north, then turn east, go north again, and turn
 west.  Keep going until you reach a door.  Note that when I say "north"
 in the game, I'm referring to the position relative to your character.
 In this area, "north" is actually to the upper-right corner of the
 screen.

 Past the door is an area shaped like an upside-down T.  Head west and
 then take the north path into the large opening in the wall.  You are
 now officially inside the reactor.  The enemies in here are nothing
 to worry about.  In fact, a particular enemy (the Sweeper) is very
 susceptible to Cloud's Bolt magic, so give it a shot.  Actually, all
 mechanical enemies take damage from lightning attacks, so keep that
 in mind.

 Anyway, in the following room, go over to your friends and talk to them.
 Barret will then join your party.

 The first thing you'll want to do is go to the Main Menu (use the
 Triangle button), then highlight "Order" and press the Circle button.
 Highlight Barret and press the Circle button again.  This will move
 his portrait to the right slightly.  You can now press X several times
 to exit back out.  What's the importance of this?  Well, you just put
 Barret in the back row, and characters in the back row take reduced
 damage from attacks.  Why Barret?  Since many of his weapons are
 long-ranged (and the Gatling Gun is one of them), he can fight from
 the back row without any penalties.  Other characters (like Cloud)
 have short-range weapons, and their attack power is reduced when they
 are put in the back row.  So, be sure to leave Cloud where he is, in
 the front.

 Now that Barret is in the back row, talk to Biggs (the man standing
 next to the wall panel), to get the door to open.  Then talk to Jessie
 in the next area to open the second door.  Instead of following her, go
 through the door, but head to the lower-right corner of the screen.
 This leads to a small antichamber where you can find a treasure chest
 containing a Phoenix Down.

 Now go back up to the main room and go to the right, where Jessie is.
 Talk to her, then go through the door to enter an elevator.  Inside,
 go over to the two triangular switches and press the Circle button to
 activate the elevator.  On the way down, Cloud will mention the
 "Roboguards," enemies that do not actually exist in the game. :)  Once
 the elevator stops, exit to the left.  You'll see a flight of stairs
 upon stepping outside, so follow Jessie down the stairs until you
 reach the bottom, and enter the nearby door.

 In the next area, head to the right to automatically jump over a gap
 in the floor.  Then, talk to Jessie.  To follow her down the ladder,
 continue to the right until you're close to the ladder, then press
 the Circle button.  Cloud will leap onto the ladder.  Now just press
 down to climb down.  After leaping off, if you look carefully, you
 will see a shiny purple object in front of Jessie (it's hard to spot
 due to the steam in this area).  If you pick it up using the Circle
 button, you'll see that it's a Potion.  Go down the stairs to your
 right and descend down the ladder as you did with the previous one.

 In the following area, head to the left and follow the pipe over to the
 wall.  If you press up when near the ladder that's attached to the wall,
 you'll leap onto it.  Climb down to the platform beneath you.

 Here, you'll notice a blue aura with a spinning shape over it that
 is shaped like this: "[".  This is a Save Point, where you can save
 your game.  To use it, simply walk into the aura, and a message will
 appear telling you that you've found a Save Point.  Now press the
 Triangle button to go to the Main Menu, and pick the last option,
 called "SAVE."  Then choose whichever slot your Memory Card is in,
 and pick an empty slot to save in by using the Circle button.  When
 you're done, press the X button several times to exit back out into
 the game.

 Now head south down the long platform to the next area.  Here, walk
 up to the small, shiny orb lying on the ground and grab it using
 the Circle button.  This will net you the Restore materia.  You
 can't use the Materia ability yet, so don't worry about it for now.
 Continue up to the machine at the end of the walkway, and Barret
 will tell Cloud to help him out.  Afterwards, you'll have to fight
 a boss, Guard Scorpion.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Guard Scorpion
                LV: 12        XP:  100       Steal:  <nothing>
                HP: 800       AP:  10        Morph:  <cannot>
                MP: 0         Gil: 100       Leaves: Assault Gun
                Weakness:   Lightning
                No Effect:  Gravity
                Ability:    Search Scope, Rifle, Scorpion Tail,
                            Tail Laser
                Manipulate: <cannot>
                Location:   No. 1 Reactor

 This boss has two attacks; "Scorpion Tail," and "Rifle."  You can tell
 who the boss will use Rifle on, because it uses "Search Scope" on that
 character beforehand.

 After doing enough damage to the boss, it will raise it's tail over it's
 head.  As Barret advises, don't attack the boss until it puts it's tail
 back down, because if you do hit it, it will counter with the "Tail
 Laser" attack, which damages all characters.  Just keep choosing the
 "Defend" option by pressing left, then pressing the Circle button until
 the boss relaxes it's tail (optionally, you can use this time to heal
 hurt members with Potions or Phoenix Downs).  It's then safe to start
 attacking it again.

 The best way to defeat this boss is to have Cloud use his Bolt magic,
 while Barret attacks.  If your characters take enough damage, their
 Limit Break meters may fill up, and their "Fight" command will read
 "Limit."  Go ahead and try using their Limit Breaks, as they do a lot
 of damage.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Now you have to exit the reactor before it explodes, which will occur
 in ten minutes.  You may want to spend a few seconds going to the Main
 Menu and equipping the Assault Gun on Barret, as it does more damage
 than his normal weapon.  Besides, you will have to fight enemies as
 you escape.  On the other hand, if it's too much to deal with right
 now, don't worry about it.

 To leave the reactor, simply retrace your steps.  Be sure to hold
 down the X button so that you'll run instead of walk.  Go back to the
 area with the Save Point (you can save if you really want to), climb
 up the ladder, and go back to the area where Jessie is.  Talk to her
 to help free her stuck leg, then follow her back out into the rooms
 with the sealed doors.  Here, talk to Jessie to open the first door,
 and Biggs to open the second one.  Follow them out of the reactor,
 then sit back and enjoy the FMV :)

 Once you're in control of Cloud, go over to the stairs and head up
 them, then go arond the building to the exit.  In the next area,
 you'll run into a girl selling flowers.

 Now, as much as I hate spoilers, this one is important, since the
 choices you make from now on will affect an event later on in the
 game, in which Cloud gets to go on a "date" with one of several
 possible characters.  If you want to make sure that Cloud ends up
 dating a particular character, I recommend that you go to GameFAQs
 (http://www.gamefaqs.com), and look under their section on FF7 FAQs
 for Terence Furguson's "Dating Guide."  This explains exactly how
 your actions determine who you end up dating.

 And if you don't care about any of that, then just tell the flower
 girl whatever you like :)  After talking to her, exit this area by
 going to the lower-right area of the screen.

 In the next scene, if you head south and look at the area near the
 lampposts, you will see a shiny object you can pick up, which is in
 fact a Potion.  By now you've probably guessed that anytime you see a
 shiny object lying around, it means that it is an item that you can
 take.  Once you have the Potion, continue to the south.

 In this next area, you will be confronted by several groups of Shinra
 guards.  You are given the option to fight them or run away, but if
 you don't pick an option soon, they will automatically fight you.
 Eventually, Cloud will escape by leaping onto a passing train.  Once
 you're inside the train and are in control of Cloud again, press down
 to walk towards the front of the screen.  Cloud will then hop into the
 next area of the train.

 In this area, go to the front of the train after the members of
 AVALANCHE have settled down and talk to Jessie.  When she finishes
 talking to you, move over to Barret, and he will start talking.
 Eventually, the train will stop and you'll all go outside.  Go south,
 listen to Barret some more, then head to the left.  In the next area,
 there is a Save Point in the upper-left corner of the screen, which
 you'll probably want to use.

 There is a guy north of the Save Point that you can talk to, if you
 want to get a nice view of the support pillar.  It's not required,
 though.  Continue to the left to reach the Sector 7 Slums.


 ------------------------------------------------------------------------
 (B)  Reactor No. 5
 ------------------------------------------------------------------------

 Items in this section:
  - 1500 gil, All materia, Ether x3, Phoenix Down, Hi-Potion, Potion,
    Titan Bangle.

 Equipped on Tifa:
  - Leather Glove, Bronze Bangle.
  
 The first thing to do is talk to Barret.  He'll move aside, and you
 can then enter the building he's standing in front of, which is the
 called the "7th Heaven Bar."  Inside, Tifa chats with you, and you
 will have a chance to name her.  If you bought a flower from the
 flower girl, you can give it to Tifa or Marlene.  Now, if you try
 leaving the building, Barret will burst in.  After he's done and the
 other members leave, you can follow them by standing in front of the
 pinball game and pressing the Circle button, or you can talk to Tifa
 first, if you'd like.

 In the room below, approach Barret, and he'll begin talking.  Then,
 try to leave, and Tifa will show up.  Then leave and go back to the
 upper floor.  Tifa will show up and chat with you for a while, and
 a flashback scene will take place.  Afterwards, Barret shows up and
 pays you 1500 gil.

 The next morning, go up to the first floor and talk to Barret.  When
 he asks you about using Materia, you have the option of explaining
 to him how to use it or not.  If you don't know much about Materia,
 it might be a good idea to have Cloud teach him, so that you can
 pick up on the basics.  If you already know how to use Materia, then
 you can just skip the tutorial and get back to playing.  When you're
 done, leave the bar.

 You're now free to explore the Sector 7 Slums.  South from the bar is
 an Item Shop, and next to it is a Weapon Shop.  There's a boy on the
 first floor of the Weapon Shop who offers to let you use his bedroom
 if you pay him.  You can choose to give him 1 gil, 10 gil, or nothing
 at all.  He won't let you sleep there unless you pay 10 gil.

 On the second floor, there is an opening next to a ladder.  Go inside
 the opening first.  This is the Beginner's Hall, where you can learn
 about the basics of the game.  Immediately upon entering, you'll
 notice that there is a shiny blue ball lying on the floor to your
 right.  Go ahead and take it--it's an All materia.  When you take it,
 a chest will drop down out of the sky.  Open it to receive an Ether.
 There's also another Save Point here that you can use, if you like.

 If you go outside and go up the ladder, you will reach the boy's
 bedroom.  If you didn't already pay him, he shows up and insists
 that you pay 10 gil to stay the night.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Sector 7 Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Fire                    600 gil     Materia
    Ice                     600 gil     Materia
    Lightning               600 gil     Materia
    Restore                 750 gil     Materia

 Sector 7 Weapon Shop
    Iron Bangle             160 gil     Armor
    Assault Gun             350 gil     Weapon (for Barret)
    Grenade                  80 gil     Item
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Before leaving the town, I recommend that you pick up Iron Bangles
 for all of your team members.  Since it's pointless to earn AP when
 no Materia are equipped, you may want to buy some Materia to fill
 up some of the empty slots some of the characters have on their
 weapons and armor.

 Once you're ready to go, go to the exit at the north end of town and
 head to the west to return to the train station.  Now, if you really
 want to, you can keep going west to reach a section of the Train
 Graveyard.  There's not much to do here, but you can fight monsters
 just by wandering around, and if you want to earn some extra EXP, AP,
 or Gil this way, that's fine.  When you're ready to go, return to
 the train and get inside.
 
 Once you're on the train and can move around, go to the front of the
 train and Tifa will talk to you.  An alarm will go off, and you'll
 have 15 seconds to run to the front of the car.  If you go back and
 talk to the man on the right side of the train in the far back, he'll
 give you a Phoenix Down.

 On the second car, run to the front and talk to the man standing to
 your left.  He'll ask if you want something, so choose the top
 option, and he'll give you a Hi-Potion.

 On the third car, someone may run past you and steal 200 of your gil.
 If you want it back, just run back and talk to him.  However, this
 doesn't always happen.

 On the fourth car, the timer starts as soon as you enter.  Just run
 past everyone to the front of the car.

 On the fifth car, move Cloud to the front of the car.  It's hard to
 do this since your view is blocked.  Talk to Tifa, and when she moves
 to the train door, talk to her again.  In the end, the three of you
 will jump out of the train.

 You'll now be in a long tunnel.  Where you're at in the tunnel
 determines when you jumped off the train.  If you got caught early
 on, you'll be at the beginning of the tunnel, and will have to run
 forward for quite a while (the screen repeats about six times).  If
 you managed to get to the last train and jump off, then you'll be at
 the end of the tunnel and only need to go forward once to reach
 the next area.

 However, if you want to, you can run back down the tunnel to it's
 beginning, where two Shinra guards are hanging around.  If you
 approach them, you'll have to fight three Special Combatants.  In
 fact, you can fight them over and over, if you want.  This is an
 easy way to earn some EXP and AP, since you can kill the enemies in
 one round by pairing a Lightning Materia with All and then casting
 "Bolt" on all enemies at once when in battle.

 When you've had enough fun with them, go back through the tunnel
 until you reach a new area.  Here, there is a security sensor made
 of green bars of light.  If you look at the left wall, there is
 an opening.  Approach it, and Barret begins talking.  To go into
 the opening, either choose the first option twice, or the second
 option once.  Once you're inside, you'll find an Ether lying in
 the middle of the duct.  Continue past it and go down the ladder
 at the end of the duct.

 Now climb down the ladder and then go to the front end of the screen
 and climb down the next ladder.  In the next area, there are two
 ladders to take, but it's easiest to just take the ladder closest
 to you.  Climb up it, and you'll be in a duct.  Press up to crawl
 through it.  Outside, Jessie will be here.  Don't worry about the
 hatch to the south of her; this just leads back to the other ladder
 you didn't take in the previous area.  To the left of Jessie, almost
 hidden by the corner of the wall, is a Potion.  To the far left is
 another ladder; go down it to reach a walkway.
 
 At the end of the walkway is a bag containing a Tent, and next to it
 is a Save Point.  When you're ready to go, climb up the ladder in the
 lower-left corner of the screen and crawl through the next duct.

 You'll now be inside the Reactor No. 5, which looks a lot like the
 Reactor No. 1.  If you go to the right, there is a pipe you can
 slide down to reach the bottom floor.  Head to the south, then go
 west and enter the door (ignore the stairs for now).  Navigating
 through the rest of the reactor is easy, since it has the same
 layout as the first reactor...there's even a Save Point on the
 lowest level.  When you approach the area where you set a bomb in
 the last reactor, Cloud will have another flashback.  Afterwards,
 walk up to the reactor core and Cloud will fiddle with the machinery.

 Now you have to go back the way you came.  Remember the staircase
 you ignored earlier?  Go back to it and ascend both flights of
 stairs, then exit through the door on the left wall.  You'll be
 in an elevator which you can ride by pressing the switch.  Outside,
 there is a treasure chest to the north of you that contains an Ether.

 Continue north and go to the antichamber to the west.  There are
 three panels here that must all be pressed at the same time.  You
 can press them by using the Circle button, but time it so that
 Cloud presses his panel as Barret and Tifa do theirs.  Once you
 manage to do this, go up through the newly-opened door.  There's
 a savepoint in the righthand corner that you can us.  When you're
 done, head to the west and go north.

 You'll reach another T-shaped junction.  Here, you'll end up having
 to fight another boss, Air Buster.
 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Air Buster
                LV: 15        XP:  180       Steal:  <nothing>
                HP: 1200      AP:  16        Morph:  <cannot>
                MP: 0         Gil: 150       Leaves: Titan Bangle
                Weakness:   Lightning
                Resists:    Fire
                No Effect:  Earth, Gravity
                Ability:    Program 1 Operation <doesn't hit>, Big
                            Bomber, Counter Attack, Rear Gun, Energy Ball
                Manipulate: <cannot>
                Location:   No. 5 Reactor

 You have a big advantage against Air Buster, since he is caught between
 your group members.  Instead of attacking him from the front, have
 the characters who are behind him fight--they do more damage this way.
 Be warned, though; he can hit you from behind using his "Rear Gun"
 attack.  He has a "Big Bomber" attack that he uses against enemies
 who he is facing--this does a good deal of damage, so make sure that
 you keep your HPs at least above 100 points.  On the other hand, it
 will also fill your Limit meter very quickly.  The Air Buster also has
 an annoying "Counter Attack", where if you attack him, he turns around
 and slams into you.  There's no real way to see this coming, so just
 keep some Potions or Cure spells handy.  The Air Buster is weak against
 Lightning attacks, so even if he's facing you, you can still do a lot
 of damage with the "Bolt" spell.

 The easiest way to kill the boss is to have him damage someone enough
 until their Limit Break meter is full.  Then get him to face the
 other way, and use your Limit Break on his backside.  Cloud's "Braver"
 can do tons of damage this way.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After destroying the boss, Barret asks you a question.  It doesn't
 matter how you answer, the end result is always the same...Cloud
 takes a dive :)


 ------------------------------------------------------------------------
 (C)  Sector 5 Slums
 ------------------------------------------------------------------------

 Items in this section:
  - 5 gil, Cover materia, Ether

 Equipped on Aeris:
  - Guard Stick, Bronze Bangle.

 After Cloud recovers, you'll find yourself in a church.  The flower
 girl is here, and after talking to her a couple of times, you'll have
 the chance to name her (again, I'll use the default name, which is
 "Aeris").

 After talking to her, a man shows up at the church entrance.  If you
 walk towards him, Aeris says, "Don't let it get to you."  Now go and
 talk to Aeris again, and she will ask you to escort her home.  The
 man turns out to be Reno, and he has brought a squad of Shinra
 soldiers with him.  In the next area, climb up the stairs.  When
 attempting to jump over a gap, Aeris will fall down to the lower level.

 You now have to help Aeris escape.  The easiest way to do this is to
 tell her to "Hold on a minute."  Run up the stairs to the upper level
 of the church.  There are several barrels here.  You can push them
 over to knock out the guards who are coming after Aeris.  However,
 if you push over the wrong barrel, Aeris ends up having to fight her
 way out.

 The correct order of barrels is as follows: the leftmost barrel (the
 one closest to you when you reach the top of the stairs, in the back),
 then the far right barrel (this is in the back), then the far right
 barrel (the one in the front).  Simply tell Aeris to hold on each time,
 then examine each barrel and choose the top option to knock it over.

 If you decide to have Aeris fight the guards, you'll have to use the
 "Change" option to put her in the first row at the start of each
 battle.  Otherwise, since she's attacking from the back row, she
 only does half damage and the battles take quite a while.

 Once Aeris is tagging along with you again, you'll go up to the
 church roof.  To your left is a fallen beam that you can walk up
 in order to get out onto the rooftop.  In the next area, keep
 pressing left to hop from roof to roof.  Once you finally get back
 on the ground, head northwest.  There is a Save Point here.
 Continue to the west, then in the next area, go north to reach the
 Sector 5 Slum.

 There's not much to see in the town, and that includes the weapon
 shop, since you can get better armor in just a short while.  If you
 have the money, I recommend picking up a Fire materia.  If you want
 to, you can also get another Restore or Lightning materia as well.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Sector 5 Materia Shop
    Fire                    600 gil     Materia
    Ice                     600 gil     Materia
    Lightning               600 gil     Materia
    Restore                 750 gil     Materia

 Sector 5 Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Tent                    500 gil     Item

 Sector 5 Weapon Shop
    Titan Bangle            280 gil     Armor
    Grenade                  80 gil     Item
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 However, make sure to stop by the house in the southeast corner of town.
 On the second floor, there is a flyer taped to the wall near the stairs.
 Be sure to read it--it's a Turtles' Paradise flyer.  Finding and reading
 all of them will net you a prize later on, so that's why it's important
 not to miss these (I'll point out the other flyers as they come up).

 There is a dresser near the stairs with two drawers in it.  However, if
 you talk to the sleeping child, he mutters something about a hidden
 drawer.  If you open this drawer, you'll find 5 gil.  However, if you
 choose to leave the gil there, you'll get a Turbo Ether later on.

 Now leave the house and go up a little and to the right.  You'll reach
 Aeris' house.  Before going inside, check out the garden area to the
 right of the house.  You can find a Cover materia in the lower-left
 corner of the flowerbeds, and an Ether in the lower-righthand corner.
 There's also a Save Point next to the house, if you need it.

 Go inside the house.  When you're able to control Cloud, go up the
 stairs.  After Cloud wakes up, go back into your room and check the bag
 by the front of the bed.  It contains a Potion and a Phoenix Down.  In
 order to leave the house, you have to get past Aeris without alerting
 her to your prescence.  To do this, walk over to the stairs, instead of
 running.  Also, keep Cloud in the middle of the hallway, so that he
 doesn't brush against the walls or the railing.  Once you've gone down
 the stairs, feel free to run out of the house. :)

 Leave the town and follow the path to the west.  You'll run into Aeris,
 who promptly joins you.  Getting through the next area can be tricky.
 Go up the pile of wood and run across the piece of metal with the holes
 in it.  Then go over to the red piece of metal and run down it to the
 ground level.  Go south through the hole, then run west and north to
 where a plank is.  Walk up it to reach the upper level.  From here, it's
 a simple matter of going down the other pile of wood and exiting to the
 north.


 ------------------------------------------------------------------------
 (D)  Wall Market
 ------------------------------------------------------------------------

 Items in this section:
  - Ether, Phoenix Down x2, Hyper, Potion.

 In the next area, talk to Aeris when she moves away.  Once the two of
 you are done chatting, follow Aeris to the northeast.  Then go north
 to reach Wall Market.
 
 There's a lot to do here.  Don't forget the Weapon Shop, which has a lot
 of good items (be sure to buy some for Tifa, even though she's not in
 your party right now).  If you haven't already gotten a Fire Materia,
 be sure to pick one up.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Wall Market Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Echo Screen             100 gil     Item
    Eye drop                 50 gil     Item
    Hyper                   100 gil     Item
    Tranquilizer            100 gil     Item
    Hi-Potion               300 gil     Item
    Tent                    500 gil     Item

 Wall Market Weapon Shop
    Mythril Rod             370 gil     Weapon (for Aeris)
    Metal Knuckle           320 gil     Weapon (for Tifa)
    Assault Gun             350 gil     Weapon (for Barret)
    Titan Bangle            280 gil     Armor
    Mythril Armlet          350 gil     Armor
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
             
 Speaking of Tifa, you need to find out what happened to her.  Go to the
 southeast corner of Wall Market.  There is an exit here that leads to
 the Honeybee Inn.  Talk to the man standing in front of the Honeybee Inn
 (the one with silver hair and a red vest).  If you ask about Tifa, he
 tells you to go to Don Corneo's mansion.

 To get to the mansion, return to Wall Market and go all the way north,
 into the upper area of the town.  Keep going, and you'll see a
 building with red banners in the very back.  Go inside and talk to
 the man in front of the gate.  It seems that only women are allowed
 inside, and Aeris hatches a scheme to get Cloud in--by dressing him
 up as a woman.  She's serious, too, which means you better get to
 work.

 At this point in the game, you need to collect a certain number of
 items in order to pass off Cloud as a woman.  What's more, you can
 collect additional items to make Cloud seem more womanly.  How
 feminine Cloud manages to become alters some events later on.  You
 can do the following events in any order (although you can't get the
 wig until you get the dress).  Here's what you need to do:

  - Wall Market is divided into an upper and lower area, so keep that
    in mind as you read.  First, go to the clothing store, it's in the
    northwest corner of the lower area.  Talk to the lady there.  Then,
    go to the upper area and go into the bar (it's the first building
    on your left).  Talk to the man sitting near the door.  Now return
    to the clothing store and talk to the man.  How you answered his
    questions affects what kind of dress he gives you:

     - That feels clean + either answer  = Cotton Dress.
     - That feels soft  + shiny          = Satin Dress.
     - That feels soft  + that shimmers  = Silk Dress.
   
  - Now you need to get a wig.  Go back to the upper area and enter
    the first building on your right.  Talk to the woman and she will
    agree to give you a wig if you can beat one of her trainees in a
    squatting contest.  Choose "got it", then choose to begin the contest
    (although you can train if you want).  To squat, simply press the
    Square button, then the X button, then the Circle button, in that
    order.  Just keep repeating this until time runs out.  The type of
    wig you get depends on how many squats you did compared to your
    challenger:

     - If you did more squats, you get the Blonde Wig.
     - If you did an equal number of squats, you get the Dyed Wig.
     - If you did fewer squats, you get the Wig.

    In rating terms, the Wig is the worst, while the Blonde Wig is
    the best.

 At this point, you now have enough items to get into Don Corneo's
 mansion.  If you want to continue on with the game, go to the clothing
 store and get into your outfit, and skip down a ways.  If you want to
 collect more items for a better "feminine" rating, then keep reading.
                                     
  - Go to the lower area of Wall Market and go to the shop in the
    upper right-hand corner.  If you talk to the man there, he asks
    you to buy an item from the vending machine in the Inn.  Agree
    to help him, then go to the Inn.  It's in the southwest corner
    of town.  In the middle of the night, you'll have the chance to
    buy something from the machine.  Now go back to the shop and
    talk to the man.  He'll give you a reward based on what you
    bought.

     - If you bought the 200 gil item, you get the Diamond Tiara.
     - If you bought the 100 gil item, you get the Ruby Tiara.
     - If you bought the  50 gil item, you get the Glass Tiara.

    In rating terms, the Glass Tiara is the worst, while the Diamond
    Tiara is the best.
          
  - Go to the lower area of Wall Market and enter the building in
    the upper-middle of the screen.  It's a sushi bar.  If you walk
    past the empty seat, you'll have the option to sit down.  Order
    whatever you'd like (it all costs 70 gil), then pick the middle
    option.  You will receive a "Pharmacy Coupon."  Now go to the
    building beneath the sushi bar.  Here, you can exchange the Coupon
    for one of three items.  Once you've done that, go to the restaurant
    where you met the owner of the Clothing Shop.  Go to the restroom in
    the northwest corner and open the door, then talk to the woman in
    there.  Give her whatever medicine you bought, and she'll give you a
    reward in return.

     - If you gave her the Disinfectant, you'll get the Cologne.
     - If you gave her the Deoderant, you'll get the Flower Cologne.
     - If you gave her the Digestive, you'll get the Sexy Cologne.

    In rating terms, the Cologne is the worst, and the Sexy Cologne is
    the best.

  - Go back to the southeast corner of Wall Market, where the entrance
    to the Honeybee Inn is.  If you talk to the man who is milling
    about around here, he'll give you a "Member's Card."  If you talk
    to the man who is barring the entrance, he'll let you inside.

  - Now, go inside and talk to the lady in the middle of the room.  You
    can now go into the upper-left or lower-left doors.  If you go into
    the upper-left door, you'll see an image of Cloud in the left area
    of the room.  Talk to it, and Cloud passes out.  When he comes to,
    quickly talk to the Honeybee girl before she leaves, and she'll give
    you the Lingerie.
               
  - If you go into the lower-left door, you'll have to deal with Mukki
    and his pals.  Afterwards, he'll give you the Bikini briefs.

  - Afterward going into either door, you can go through the north door
    and talk to the lady on the far left to get some makeup put on you.
    After doing that, there's no other items to get here, so you might
    as well leave.

 Now, there's nothing left to do but return to the clothing store and put
 on the items that you've received.  Before you do so, though, you might
 want to take advantage of an easy way to learn your second Limit Breaks:

 Buy two Hypers and use them on both players to put them in the "Fury"
 status.  Then go back to Sector 6 and keep fighting until you encounter
 a Hell House.

 Fight it until it does the "Suicide Drop", revealing the monster inside
 the house.  Now you can simply stand around and wait for it to attack
 you.  Thanks to the "Fury" status, your Limit gauge will max out after
 only one or two hits.  You can keep your life up using "Cure" or other
 restorative items, as well as Aeris' "Healing Wind."

 Now, use your original Limit Break (Braver or Healing Wind), and let
 the Hell House fill up your Limit Break gauge again.  Don't forget
 to heal the Hell House after hitting it with "Braver"--you don't want
 to kill it, after all.  Even if you do end up killing the Hell House,
 you can just find another one and repeat this trick.

 After doing this for a while (8-10 uses should be all you need), beat
 the Hell House and see if you got your second Limit Break or not.  If
 you didn't, just repeat the trick.

 When you're ready to dress up Cloud, return to the clothing store and
 Cloud will put on whatever items you've collected for him so far.
 Then, go north to the upper area of Wall Market, and return to Don
 Corneo's mansion.  After you're let inside, go up the stairs and enter
 the door on the far left.  It leads to a torture chamber, where you can
 find an Ether lying in the left corner of the room.  After talking to
 Tifa and learning why she's here, you'll be told to go to Corneo's room.
 So, go up the stairs (Tifa and Aeris will automatically join when you
 try to leave), and go outside.  Enter the middle door.  If you walk up
 to Corneo, he will then pick which girl he wants as his bride.

 Who gets picked depends on how well Cloud is able to pass himself off
 as a woman.  If you picked up all the good items like the Diamond
 Tiara, Sexy Cologne, Blonde Wig, etc., then Cloud will be picked.
 If you ended up with lesser items (like the Dyed Wig), or if you
 didn't get any of the extra items, then Corneo will pick Tifa or Aeris.

 If Cloud isn't picked, then you'll be handed over to Corneo's henchmen.
 Once you're in their room, make your way to the east and grab the bag
 lying on the floor to get a Phoenix Down.  Now talk to Scotch, who is
 standing at the north end of the room.  Cloud will switch back into his
 normal clothes, and you'll have to fight the Don's men.  After beating
 them, you'll have to fight Scotch and two more of Don Corneo's lackeys.

 When they're dead, you can exit the room through the southwest exit.
 Outside, you'll run into Tifa.  Go into the middle door.  There's now
 an exit in the back of Corneo's room.  Go into it to find Corneo
 hanging out with either Tifa or Aeris.  Once you're in control of
 Cloud again, look behind his bed to find a Hyper.  When you try to
 leave the room, Don Corneo asks you a question.  No matter how you
 answer, you'll end up falling through a trapdoor.

 If Corneo did pick you, then you'll be taken straight to his room.
 Get the Hyper behind his bed, then continue on as you normally would.
 Don't worry about the Phoenix Down, you can pick it up later on.

 Anyway, once you fall through the trapdoor, you'll end up in a sewer.
 Before doing anything else, have Cloud go to the southeast.  There are
 some stairs here that lead up to a higher area.  At the far end of it
 is a Potion.  Go back and talk to your friends...once you've done so,
 a monster will show up.
 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Aps
                LV: 18        XP:  240       Steal:  <nothing>
                HP: 1800      AP:  22        Morph:  <cannot>
                MP: 0         Gil: 253       Leaves: Phoenix Down
                Weakness:   Fire
                No Effect:  Gravity
                Ability:    [Tail Swipe], Lick <causes Sadness>
                            Sewer Tsunami <damages all opponents;
                            damage depends on direction of wave>.
                Manipulate: <cannot>
                Location:   Sewer

 Aps' "Tsunami" attacks will damage all characters (including himself).
 However, the reverse version does more damage to you and less damage
 to him than the normal "Tsunami."   Since his attacks will fill up your
 Limit Breaks quickly, simply use Fire on him or attack normally until
 you have a chance to use your Limit Breaks.  With Aeris in your party,
 you can use her "Healing Wind" to easily restore lost life.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


 ------------------------------------------------------------------------
 (E)  Train Graveyard
 ------------------------------------------------------------------------

 Items in this section:
  - Steal materia, Hi-Potion x3, Echo Screen, Potion x3, Ether x2.

 Items to steal:
  - Striking Staff (from Eligor)

 Go up the ladder that Aeris was lying in front of.  It leads to another
 ladder, so go down that.  To the south is a staircase leading up to
 another ledge, and lying on the ledge is a Steal materia.  Take it,
 then jump down the hole to the northeast.  In the next area, go down
 the stairs to the southeast, then go upstream and climb up the
 embankment where there is no railing.  You can then go over to the
 ladder and climb up.

 You're now in the Train Graveyard.  There are some enemies you'll
 definitely want to take advantage of, such as the rare enemy Eligor.
 You can steal the Striking Staff from him, which is a great weapon for
 Aeris to have.  You can also steal Ethers from the Deenglows (which have
 a resale value of 750 gil).  If you're willing to spend some time here,
 you can also win Graviballs from the Deenglows, which are very useful
 later on (hold onto them for now).

 Anyway, there is a Save Point here that you can use.  North of it is an
 entrance into one of the trains.  Go inside the train and head north,
 then exit out and check the nearby oil drum to find a Hi-Potion.  Go
 back and climb up the ladder next to the Save Point and run across the
 car to find a Hi-Potion.  Keep running onto the next car, then up onto
 the bridge-like iron girder that is hanging over two cars.  Go across it
 to the right.  Leap down onto the right-hand train car and run to the
 south.  There is a potion sitting in front of a light that you can take.
 Now go back to the girder and go to the left, down onto the ground
 floor.  Then go north and examine the oil drum to find an Echo Screen.

 Now go down and to the right.  You can now run south between the two
 trains.  The right-hand train has an entrance on the side, so go inside
 it and run south, then exit out the right side.  You should be near a
 ladder.  Climb up it, go north, then climb down the other ladder.  If
 you keep going north, you'll see an entrance on the side of the right-
 most train.  Enter it and go north.  Then exit out of the left side
 and grab the nearby Potion.  From here, you can go north to reach a new
 area.

 In this area, go north, then west and and south until you reach another
 Potion.  Go back to the north, then west, then south again, to where an
 oil drum is.  Look inside it for an Ether.  Now run back up and head
 north to where three golden trains are.  Enter the lower train.  It will
 move forward, dragging another train car with it.  Now enter the topmost
 train car.  It will move back until it touches a girder.  There is a
 train with a ladder between the two gold trains.  Run up the ladder,
 and get the Hi-Potion from the end of the train.  You can now go back
 and jump onto the uppermost gold train.  Run along it, across the
 girder, and across the other train.  Climb down the train, and you
 will have exited the Graveyard.
                                           
 If you head to the left, you'll return to the Sector 7 Slums.  A battle
 has broken out in front of the support pillar, however.  When you're
 able to control Cloud, you can make use of a Save Point just past the
 gate.  There's also a man in a red vest who will sell you items if you
 talk to him.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Sector 7 Slums Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Grenade                  80 gil     Item
    Hyper                   100 gil     Item
    Tranquilizer            100 gil     Item
    Tent                    500 gil     Item
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 When you're ready, climb up the staircase.  At the top, talk to Barret.
 When you get a message saying that you can go to your menu, that's your
 cue--don't press Circle to close the window, or you can't go to your
 menu.  Just press Triangle.  After you've set up your equipment and
 exited out, Reno will show up.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Turks:Reno
                LV: 17        XP:  290       Steal:  <nothing>
                HP: 1000      AP:  22        Morph:  <cannot>
                MP: 0         Gil: 500       Leaves: Ether
                Resists:    Lightning
                No Effect:  Gravity, Paralysis
                Ability:    [Rod Smack], Electro-mag Rod, Pyramid
                Manipulate: <cannot>
                Location:   Plate Support (1st encounter)

 Pyramid
                LV: 2         XP:  0         Steal:  <nothing>
                HP: 10        AP:  0         Morph:  <cannot>
                MP: 0         Gil: 0         Leaves: <nothing>
                No Effect:  *Minimum, Frog, Confuse, Petrify, Slow-numb,
                            Berserk, Invincibility, Life2, Regen
                Weakness:   Gravity (causes instant death)*
                Ability:    <none>
                Manipulate: <cannot>
                Location:   Plate Support
                Notes:      Summoned by Turks:Reno.

 Reno's attacks are fairly straightforward--except his Pyramid attack.
 When he uses this, one character is paralyzed and can take no action
 until the Pyramid is removed.  What's worse, if all three characters
 are trapped in pyramids, then the game is over.  However, a pyramid
 can be broken just by attacking it, and if you have the All materia
 attached to a attack magic, you can hit both the pyramid and Reno at
 the same time.  When you're not busy breaking Pyramids, just wail away
 at Reno with whatever you've got...he's not that hard, it just takes
 time to kill him.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After the battle is over, talk to Tifa.  Once Barret is ready to leave,
 talk to him and the three of you will swing to safety.


 ------------------------------------------------------------------------
 (F)  To Shinra HQ
 ------------------------------------------------------------------------

 Items in this section:
  - Sense materia, Turbo Ether, Ether

 Once you're in control of Cloud, head south, as if you were going back
 to the Sector 5 Slum.  Your teammates will join you.  Now go back to
 the playground area.  There is a Sense materia lying near the gate.
 Your next goal is to go back to the Sector 5 Slum, but if you want to
 save your game before going there, you can always stop by Wall Market.

 When you're done, return to the Sector 5 Slum.  Remember that kid who
 had 5 gil in his dresser?  If you talk to him now, he'll give you a
 Turbo Ether. If you took the gil, then you don't get anything.  Now
 go to Aeris' house.  After Barret goes upstairs, you can go after him
 and talk to him, or you can just try to leave, and Barret will come
 back down and rejoin you.  Either way, once you've left Aeris' house,
 it's time to go to Wall Market.

 Once you reach the market, go back to the weapon shop in the upper
 area.  Talk to the man on the left, and he'll sell you a set of
 Batteries for 300 Gil.  Buy them, then leave.  If you go north, you'll
 see a bunch of kids running off to the east.  You can follow them, or
 you can return to Corneo's mansion in case you missed any items the
 last time around.  You can even free Kotch from the torture chamber,
 if you want :)

 Anyway, if you follow the kids east, you'll reach a wall with a wire
 hanging down the middle of it.  You can climb the wire up to a new
 area.  Here, jump off the wire and go left, down, then to the right
 until you reach a box-shaped opening.  You can put a Battery in here,
 and it will power a nearby propeller.  If you go to the north, you
 can hop up onto the propeller and use it to get onto a curvy piece
 of railroad.  There's another opening here, so put in another battery
 and climb up the bar that raises up.  Climb up the nearby wire until
 you reach the top; you'll now have to jump onto a swinging bar.  Just
 press the Circle button when the bar is coming towards you to grab it.
 If you have trouble with the timing, then wait until the "screech"
 sound ends (when the bar is closest towards you), then jump.

 After making it to the other side, climb up.  In the next area, there
 is a wire that you can climb down to reach another battery opening.
 Do so and put in a battery; you'll get an Ether in return.  Climb
 down and use the bar to jump across again, and go back up.  Continue
 working your way up and you'll eventually reach Shinra Headquarters.


 ------------------------------------------------------------------------
 (G)  Inside Shinra HQ
 ------------------------------------------------------------------------

 Items in this section:
  - Elixir, Elemental materia, Star Pendant, Four Slot, All materia,
    Poison materia, Talisman, Enemy Skill materia, Potion x2,
    Mythril Armlet, Protect Vest, Guard Source, Star Pendant.

 Items to steal:
  - Carbon Bangle (from Moth Slasher), Hardedge (from SOLDIER:3rd)

 Equipped on Red XIII:
  - Mythril Clip, Mythril Armlet, Fire materia, All materia,
    Sense materia.
    
 Once you reach the HQ, there is a Save Point nearby that you'll
 probably want to use.  You have two options when it comes to getting
 into the building.  You can either sneak in quietly, or you can force
 your way in through the front doors.

 Sneaking in has it's advantages.  For one thing, you don't have to fight
 any enemies.  Just go to the opening on the left and follow it back to
 the staircase.  What's more, you can find an Elixir on one of the
 flights of stairs.  However, it takes a LONG time to climb up all the
 stairs, so you may just want to charge on in.

 Barging in gets you to the upper floors a lot faster, even though you
 have to fight quite a few enemies.  Upon entering, you'll be rushed by
 some guards. Afterwards, go to the back of the room.  You can chase the
 staff around the room, if you want :)  However, what you're really back
 here for is to check out the bulletin board to the right of the
 elevators.  One of the notes on the board is another Turtles' Paradise
 flyer.  You could take the nearby elevator, but instead go back and
 climb up either flight of stairs to the second floor.

 Here, you'll see that there is a shop in the northeast corner of the
 room (it's below the neon sign that reads "ACCESSORIES").  There are
 two chests in here, but you can't open them for the time being.  If
 you talk to the woman behind the counter, she'll sell you some items.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Shinra Building Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Eye drop                 50 gil     Item
    Tent                    500 gil     Item
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After talking to her, the other occupants of the shop will run out.
 This means that you can now watch the television in the left corner
 of the room to see a movie about an automobile manufactured by the
 Shinra.

 Now go back outside.  You could go up the stairs again, but there's
 nothing of interest aside from a little picture viewer that changes
 images every few seconds.  Whether you do or not, you eventually
 need to enter the elevator in the back of the room (you can do this
 on any floor).  Inside, go over to the control panel to the left of
 the door and press the circle button to start up the elevator.
 After a certain point, however, the elevator goes haywire.  To stop
 it, just go over and activate the control panel again.  Each time
 you stop the elevator, enemies rush in and attack.  There's also a
 random chance of a man trying to get on the elevator who freaks out
 when he sees it's occupants. :)

 Whether you came up the stairs or used the elevator, you'll eventually
 end up on the 59th floor.  If you approach the guards in the southeast
 corner of the room, they'll attack you.  After defeating them, you'll
 find a Keycard 60 on the ground.  There are some elevators here, so
 go into them and go up to the 60th floor.  While in the elevator, talk
 to Tifa and Barret to continue.

 On the 60th floor, move away from the elevators to get a better view
 of the room.  Go into the room on the left, and try to exit through
 the door.  Barret will tell you to go ahead.  What you have to do
 now is run between the gold statues without being seen by the guards.
 You can do this simply by standing under a statue.  Once you reach
 the middle area, use the Circle button to call your friends over.

 Getting past the first set of guards is not so hard, but the second
 set move around much faster.  Try to press the Circle button as the
 guards begin moving, so that your character finishes moving before
 the guards stop.  Once all characters are in the righthand room,
 you can go up the stairs to the 61st floor.

 On this floor, talk to all the people.  One of the men who is walking
 around will ask what you're doing in the building.  Reply, "......"
 and he will give you the "Keycard 62."  You can now use the elevator
 on the south wall to go up to the 62nd floor.  If you want to save
 your game, you can always go down to the 1st floor and use the Save
 Point outside the main building.  In fact, I recommend it, because
 a tricky puzzle is coming up on the next floor.

 On the 62nd floor, go into the room on far right.  In here is Domino,
 the mayor of Midgar.  He'll give you his keycard if you can guess
 what his password is.  If you need some advice, you can always talk
 to Hart, the man standing outside Domino's office.

 Figuring out Domino's riddle is a little tricky.  It basically works
 like this:

  - This floor is a library containing various books.  Each room
    contains a certain type of book.  You can tell what type of book
    it is by reading the panel outside each room.
  - For example, the "Urban Dev. Research Library" room contains
    info about the structure and layout of Midgar City.
  - However, there is one misfiled book in each room.  For example,
    you might find a book on weapon development in the "Scientific
    Research Library."
  - When you find a misfiled book, look at the book's title and the
    accompanying number.  Count forward that many numbers and then
    write down the corresponding letters.
  - For example, if the title of a book was:

           7 this document was written by chris macdonald

  - Then you would count forward 7 letters (ignoring spaces).  In
    this case, you'd end up on the letter "C" in "document."
  - Go through each room until you've found four misfiled books and
    figured out their letters.  For instance, let's say you end up
    with these four books:

          6  Reactor Construction Chart
          1  Biological characteristics of the Ancients
          1  Breakdown of SOLDIER members by class
         16  Modern history of Midgar space program vol. 1

  - The letters you end up with are O, B, B, M.  Now take those
    letters and try to rearrange them into a word.  In this case,
    a word you can make from the letters is "BOMB."
  - Now go back and talk to Domino.  He'll give you a list of words
    to choose from.  If your word is on the list, then choose it.
    If not, see if you can rearrange the letters into another word.
    If you can't, then you probably didn't figure out the right
    letter, or else you wrote down the wrong book name.
  - In our example, BOMB is indeed one of the words on Domino's list.
  - He'll now reward you with the "Keycard 65."  If you figure out
    his password on the first try, he'll also give you an Elemental
    materia.

 If you don't get it right on the first try, I recommend that you
 reset the game and try again, because a free Elemental materia is
 too good to pass up.  Remember, Domino's password changes each time
 you play.

 After getting the Keycard, go to floor 64.  The room in the lower left
 contains a Save Point, and you can sleep here for free.  When you're
 done, go into the large southern room where the exercise equipment is.
 In the upper-left corner is a vending machine that will sell you a
 drink for 250 gil.  Put in the money, and when nothing comes out, hit
 the machine.  Nothing will happen, but when you return here much later
 in the game, you will get the drink you paid for.

 Now go into the northern room, where the lockers are.  You can find
 a Phoenix Down in the third row of lockers, and an Ether in the
 second row.  When you're done, go down to the 63rd floor.  This floor
 is one giant puzzle that you can solve to get some free items.

 First off, go into the southeastern room and examine the computer
 terminal.  You will get a message about being able to open doors.
 Now exit the room and go to the northeast corner of the room.  If
 you walk to the east, you'll reach an area with a door to the west
 and a door to the south.  Open the western door and keep going
 forward until you reach another area with two doors; one to the
 west and one to the south.  Open the southern door.  From here, you
 should be able to go west and then south into the room on the far
 left.  In the room is an "A Coupon."

 Now go over to the air duct in the room and pick the top option to
 climb inside it.  Move south, then east, then north to another duct.
 Climb down it to reach another room where the "B Coupon" is.  Get it
 and exit through the south door, then go to the west and open the
 door to the west.  You can now go north into the last room to get the
 "C Coupon."  Go back into the room with the air duct, climb into the
 duct, and go south.  Then exit through the duct opening to the east.
 You'll be back in the room with the computer.  Access it and choose
 the bottom option ("Coupon Change").  You will then receive the Star
 Pendant, Four Slot, and All materia.

 If you messed up on the puzzle, you can always return to the computer
 and choose the first option to reset the doors.  Then, just re-collect
 the Coupons.

 Now, you may want to return to floor 64 and save your game.  This is
 a really good time to make use of that Steal materia of yours.  Use
 the stairs in the far right room to climb up to floor 68.  Here, run
 around in the little room you're in until you get into a fight.  If
 you fight Moth Slashers, you can steal Carbon Bangles from them.
 Since they are weak against Lightning, you can pair the Bolt and All
 materias together so that you can hit all of them.  If you really want
 to take the time (and it will take a while), you could always steal
 five Carbon Bangles, since they'll come in handy later on.

 If you fight SOLDIER:3rds, you can steal the Hardedge from them, which
 is a weapon for Cloud.  They can be tough, so I recommend killing off
 your enemies so that there is only one SOLDIER:3rd left.  That way,
 you don't have to worry about having your whole party put to sleep and
 being electrocuted to death :)  These guys are weak against Fire, so
 use that to get rid of them.

 If you encounter Warning Boards, just run away--they're a waste of time.
 If you lose too much life, you can always return to the 64th floor after
 the battle and heal up.

 Once you've stolen these items, it's time to get back to business.  Go
 up to floor 65.  In the middle of this room is a model of the city of
 Midgar, and in the smaller rooms are treasure chests.  What you have to
 do is open up a certain chest, get the "Midgar Parts" inside of it, and
 then use the parts on the broken sections of the model of Midgar City.
 Each time you do this, another chest will unlock.  You simply keep
 putting in parts until all the chests are open.  The chests can be
 opened in this order:

                1.  West room, lower chest
                2.  Southwest room, upper chest
                3.  Southwest room, lower chest
                4.  West room, upper chest
                5.  Northeast room, only chest
                6.  East room, only chest.

 Once you've put in all the Midgar Parts (except for the Sector 7 part
 of the model), the last chest will open up, which contains the Keycard
 66.  Now, you can go up to floor 66.

 On this floor, you'll see the Shinra executives gather in the center
 room.  Hmm...how to spy on them?  Go into the upper-left room (the
 bathroom), and enter the stall.  Walk south until the screen changes
 to an overhead view.  If you approach the toilet, you'll be given
 three options.  Pick the middle option to climb up into the ventilaton
 shaft.  Now hold down to crawl along the shaft.  You'll be able to
 listen in on the meeting in the main room.

 Now climb back down into the bathroom and leave.  If you try to go
 to the stairs on the right side of the room, you'll see Hojo leaving
 the floor.  Follow him up the stairs.  Since he unlocked the door,
 you can now access the 67th floor.  Follow Hojo to the left side of
 the floor.  After he leaves and you're in control of Cloud again,
 head behind the crates to get out of here (you can press Select to
 bring up the red exit arrow, if necessary).

 When the camera angle changes to an overhead view,  you'll see that
 there is a Save Point to the right, as well as a chest that contains
 the Poison materia.  Now, before continuing on, make sure one person
 has the Star Pendant equipped--you'll find out why this is important
 in just a moment.

 Now go into the elevator to the north.  You'll ride it up to the 68th
 floor.  After freeing Aeris, you'll have to pick someone to take her
 to somewhere safe.  If you pick the top option, Tifa will leave your
 party, while Barret will leave if you pick the bottom option.  Make
 sure that whoever has the Star Pendant stays behind.  Afterwards, you'll
 have a chance to name Red XIII.  Once you name him, you'll have to fight
 a boss.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Sample:HO512
                LV: 19        XP:  300       Steal:  <nothing>
                HP: 1000      AP:  30        Morph:  <unknown>
                MP: 120       Gil: 250       Leaves: Talisman
                Resists:    Lightning
                Absorbs:    Poison
                No Effect:  Gravity
                Ability:    [Claw Attack], Shady Breath, Reanimagic
                Manipulate: <cannot>
                Location:   Shinra Bldg. 68f.

 Sample:HO512-opt
                LV: 7         XP:  0         Steal:  <nothing>
                HP: 300       AP:  0         Morph:  <nothing>
                MP: 48        Gil: 0         Leaves: Tranquilizer
                No Effect:  *Earth, Minimum, Frog*
                Ability:    Rolling Attack, Fire, Ice
                Manipulate: <cannot>
                Location:   Shinra Bldg. 68f. (part of HO512)

 You'll have to fight both the boss and three of the "opt" enemies.
 Don't bother killing them, as the boss can create more of them using
 "Reanimagic", and this will only serve to heal all of your enemies.
 Don't bother using "Bio" either, since the boss can absorb poison damage
 as HPs.  Instead, use "Fire" or "Ice" on HO512 ("Bolt" is not as
 effective).

 The boss' "Shady Breath" attack will poison the entire party, except
 for the wearer of the Star Pendant.  Using Antidotes on poisoned party
 members is a waste of time, since it uses "Shady Breath" often.

 When you kill the boss, all of the enemies will die.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After the boss is over, you'll have to break your teammates into two
 separate teams.  To do this, press the X button.  You can't take Cloud
 out of your main party, however.  You can also access the Main Menu by
 pressing the Triangle button.  When you're done and want to continue on
 with the game, exit back to the game and press the Circle button.

 Once you're in control of Cloud, go back inside the tube where the
 boss was and pick up the Enemy Skill materia that he left behind.
 Now go across the walkway so that you're back in an overhead view of
 the floor.  If you go to the southeast, you'll find a raised platform
 with two Potions on it.  Now that you're on the upper level, you can go
 north to talk to the man who was operating the lift controls.  He'll
 give you the "Keycard 68."  Go back down to the lower level and go
 through the door on the east wall to find two more Potions.

 There's nothing else to do here, so go back to the elevator and go
 down to floor 67.  You can always save your game at the nearby Save
 Point before continuing.  Now go back to the right side of the building
 and go down the stairs to floor 66.  Enter the elevator, and you'll
 get caught by the Turks.

 Afterwards, you'll end up in jail.  You can talk to Tifa, or go up
 to your door to check up on any of the other characters.  After checking
 up on everyone, you can approach the door to be given an option to go
 to sleep.  When you wake up, the door will be unlocked.  Go outside and
 examine the guard, then go back in and talk to Tifa.  Then go and
 examine the guard again to get his key.  Now go into Barret's cell and
 talk to him.  Now go and talk to Tifa.

 You'll now be in a party with Tifa and Aeris.  Since you no longer have
 any keycards, you won't be able to go through most of the doors, so
 don't bother trying to go to a lower floor.  Instead, go to the
 southwest area of this floor to meet up with Red XIII.  Follow him up
 to the 68th floor.  Go through the door on the eastern wall and make
 your way northeast to where the stairs are.  Go up to the 69th floor.

 Here, exit the room and go west, out into the area with the twin
 stairwells.  There is a Save Point that you can use.  Go up either
 of the stairs to the 70th floor.  Here, if you approach President
 Shinra, you'll end up running into Palmer.  After he leaves, go
 through the northern door.  After meeting Rufus, the whole gang
 (sans Cloud) will go back down to floor 69.  You'll then be given
 the option to remove Cloud and Tifa's materia (top option), or
 not (bottom option).  I recommend removing the materia, since you'll
 have a chance to give it back to them later, and it makes giving
 them an optimal setup much easier.

 If you're wondering what the point of this is (since you can use the
 Exchange option to do exactly the same thing), well, there was no
 Exchange option in the Japanese version ;)

 Now, you'll be in control of Aeris.  Barret and Red XIII will have had
 their Materia unequipped, so put their Materia back on in whatever way
 you like.  I recommend giving a Magic materia (hopefully you have more
 than one Lightning materia, but Fire or Ice will do) to Aeris and Red
 XIII.  Feel free to use as many Materia as you like; don't worry about
 saving any for Cloud or Tifa.

 Also, since Aeris has such a low defense rating, you may want to put
 Barret or Red XIII first.  When you're ready, go to the east end of the
 floor and go through the south door, then go southwest to reach the
 elevator.  When you go inside and turn it on, you'll fight a boss.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Hundred Gunner
                LV: 18        XP:  250       Steal:  <can't reach>
                HP: 1600      AP:  25        Morph:  <cannot>
                MP: 0         Gil: 200       Leaves: <nothing>
                No Effect:  Poison, Stop
                Resists:    Gravity
                Weakness:   Lightning
                Ability:    Aux Artillery, Hidden Artillery,
                            Main Artillery, Wave Artillery.
                Manipulate: <cannot>
                Location:   Elevator (after escaping from jail)
                Notes:      You can't tell what his individual XP, AP,
                            and Gil amounts are since it and the Heli
                            Gunner are fought during the same battle.
                            The figures listed are for both enemies.

 The biggest problem with this battle is that Aeris and Red XIII can't
 reach the boss, since they don't have a long-range weapon like Barret
 does.  However, you can always have them attack with Lightning while
 Barret does physical attacks.  Also, Red XIII's "Sled Fang" can still
 hit Hundred Gunner.

 As the battle progresses, the boss will change it's array of weapons
 and use different "Artillery" attacks.  Once it's life is low enough,
 the boss reaches it's final stage, and you'll get a message stating
 that it's "Sensor Cannon" is charging.  From that point onward, every
 time the Sensor Cannon is charged, it will use the "Wave Artillery,"
 which hits all members.  So, it's in your best interest to kill the
 boss as quickly as possible.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After the Hundred Gunner is defeated, you'll have to fight another
 boss.
 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Heli Gunner
                LV: 19        XP:  250       Steal:  <can't reach>
                HP: 1000      AP:  25        Morph:  <cannot>
                MP: 0         Gil: 200       Leaves: Mythril Armlet
                No Effect:  Poison, Earth, Stop
                Weakness:   Lightning, Wind
                Ability:    AB Cannon (can cause "Sleep"),
                            C Cannon (can cause "Poison")
                            Firing Line, Spinning Bodyblow, Flying Drill
                Manipulate: <cannot>
                Location:   Elevator (after escaping from jail)
                Notes:      You can't tell what his individual XP, AP,
                            and Gil amounts are since he only appears
                            after Hundred Gunner.  The figures listed
                            are for both enemies.

 Since your party has already taken some abuse from Hundred Gunner,
 this battle can be difficult.  The "Firing Line" attack can hit all
 of your allies, and it does a good amount of damage, so if you start
 this battle with low HP, try to fill it up as soon as possible.

 If you have the Cover materia equipped, it can cause some problems
 for you.  Since the only way to wake up a sleeping opponent is for
 them to take damage, you don't want to end up defending someone who
 was put to sleep via the AB Cannon, since you'll have to wait until
 they wake up on their own, which takes quite a while (unless, of
 course, you want to attack them yourself).

 After taking enough damage, the boss will start to spin and will start
 using the "Spinning Bodyblow" and "Flying Drill" attacks.  These only
 hit one person, but can inflict a lot of damage.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After the boss dies, you will be in control of Cloud.  You can remove
 the Materia from other characters with the Square button, access the
 Main Menu with the Triangle button, or press the Start button to fight
 Rufus.  I recommend pressing the Square button to unequip everyone's
 materia so that you can give Cloud an optimal Materia setup.  I
 recommend at least giving him the Restore and Poison materias.  When
 you finish with that, press Start to fight Rufus.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Rufus
                LV: 21        XP:  310       Steal:  <nothing>
                HP: 500       AP:  42        Morph:  <cannot>
                MP: 0         Gil: 650       Leaves: Protect Vest
                No Effect:  Gravity
                Ability:    Shotgun
                Manipulate: <cannot>
                Location:   Shinra Bldg. 70f.
                Notes:      You can't tell what his individual XP, AP,
                            and Gil amounts are since he only appears
                            with Dark Nation.  The figures listed are
                            for both enemies.

 Dark Nation
                LV: 18        XP:  310       Steal:  <nothing>
                HP: 140       AP:  42        Morph:  <cannot>
                MP: 80        Gil: 650       Leaves: Guard Source
                No Effect:  Confuse
                Ability:    Barrier, MBarrier, Bolt
                Manipulate: Bite
                Location:   Shinra Bldg. 70f.
                Notes:      You can't tell what his individual XP, AP,
                            and Gil amounts are since he only appears
                            with Rufus.  The figures listed are for both
                            enemies.

 The battle always begins with Dark Nation casting "Barrier" on Rufus.
 Ignore Rufus for now and concentrate on killing Dark Nation before it
 uses MBarrier on Rufus as well.  Once it's dead, use Magic materia
 (Bio works well) to damage Rufus, since the "Barrier" cast on him
 reduces the damage of your physical attacks.  Rufus' shotgun does a
 fair amount of damage, so keep Cloud's HPs up using the "Cure" spell
 or Hi-Potions (Rufus' Shotgun does more damage than a Potion, so
 don't bother using those).
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After the battle ends, go back inside and go down to the 69th floor.
 Use the Save Point, if you want.  Tifa will be waiting for you, so talk
 to her.  The game then switches over to Aeris' party.  When you reach
 the ground floor of the building, head towards the exit.

 After Tifa shows up, you'll be able to play as Cloud riding on a
 motorcycle.  A screen will appear that explains the controls.  Use
 the X button to change your party lineup, or the Triangle button to
 go to the Main Menu.

 The first thing you want to do is decide who will be in your party.
 Then go to the Main Menu and pick the "Order" option.  Put everyone
 into the back row.  Be sure to give "Cure" + "All" to one character,
 and give "Lightning" to as many members as possible.

 When you're ready to start the bike sequence, press Start.  What
 you have to do is protect the car your friends are riding in. Use the
 control pad to move around, and the Square and Circle buttons to swing
 your sword to the left or right, respectively.

 After you reach the end of the road, you'll have to fight a boss.
 
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Motor Ball
                LV: 19        XP:  440       Steal:  <nothing>
                HP: 2600      AP:  45        Morph:  <cannot>
                MP: 120       Gil: 350       Leaves: Star Pendant
                No Effect:  Poison, Stop
                Resists:    Fire
                Weakness:   Lightning
                Ability:    [Ramming Attack] <hits all>, Arm Attack,
                            Twin Burner, Rolling Fire
                Manipulate: <cannot>
                Location:   Midgar Highway (outside Shinra HQ)

 As the battle starts, press L1+R1 briefly.  This will make your party
 face forward.  Why is this important?  Well, the boss gets to start
 off the battle with a free attack from the behind, and this way, your
 characters take less damage.  Furthermore, since you are getting
 attacked from the behind, your characters will all be in the back row.
 This is why I suggested putting them in the back row before the battle,
 since they'll end up being in front, where you want them to be.

 How much life your party has depends on how well you did during the
 car chase event.  If a character took a lot of damage back then, it
 will affect their starting HP levels now.

 At first glance, this boss may not seem all that difficult, but it
 has a nasty "Rolling Fire" attack which hits all members for a great
 deal of damage (250 HP or higher).  If more than one person has a
 Lightning Materia, you can make short work of the boss before it
 even uses this attack, but if not, you'll want to keep your HPs high,
 especially when the Motor Ball is in its' "robot" formation, as this
 is when it uses the Rolling Fire.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 After your party reaches the outskirts of Midgar, just try to run off
 the screen, and you'll get an option to stay (the top option) or leave
 (the bottom option).  If you choose to leave, you'll have to create a
 new party.  Once you've done that, you can leave and explore the
 outside world.  Note that who you put in your party affects your
 teammate's responses (such as taking all guys or all girls with you).


 ------------------------------------------------------------------------
 (H)  Flashback
 ------------------------------------------------------------------------

 Items to steal:
  - Atomic Scissors (from Sweeper Custom).

 Enemy Skills in this section:
  - Matra Magic (from Sweeper Custom).

 Now you're out in the World Map.  You can use the L2 and R2 buttons
 to toggle between a forward or horizontal view, and you can hold down
 L1 or R1 to rotate your view to the left or right, respectively.  If
 you hold either button while walking, Cloud will move in a circle :)

 You also toggle the map using the Select button to make it appear in
 the corner, over the whole screen, or to make it disappear.  Also keep
 in mind that in the World Map, you can save your game whenever you want.

 Before you run off, you may want to run around on the barren patches
 of land until you encounter a Sweeper Custom (the mechanical enemy with
 a big body and little feet).  You can only find them in barren areas--
 not along the shore or where the ground is grassy, etc.

 If you encounter one, you can steal the Atomic Scissors for Barret
 (although this is close-range weapon, meaning that you'll need to put
 him in the front row to do full damage).  If you have the "Enemy Skill"
 materia equipped, you can also learn the skill "Matra Magic" from the
 Sweeper Customs.

 Now it's off to Kalm Town.  It's just northwest of Midgar, so it's not
 too hard to spot (I suggest using the "front" view so that you can see
 it from far away).  You might want to save your game before entering
 the town, a rather lengthy flashback scene is coming up ;)  You may
 think that you can just skip this event, but if you go ahead to the
 Mythril Mine, your party members will insist that you return to Kalm,
 so there's really no way around it.

 Inside the town, go into the Inn and go up the stairs.  The rest of
 the gang will be assembled here.  Once you approach them, Cloud will
 begin a drawn-out narrative of his past.

 Eventually, Cloud will get into a fight with a Dragon.  There's
 nothing to worry about, since this is just a chance to show off
 how insanely powerful Sephiroth is.  Once you arrive at Nibelheim
 and are playing as Cloud, run past Sephiroth and into town.  After
 Sephiroth goes into the inn, you can explore the area, if you want.
 If you go to the Main Menu, you'll see that Cloud has a different
 portrait, too (since the flashback takes place 5 years ago).

 You can also go into Tifa's house (it's the large building in the
 southeast corner of town) and look through her dresser, read a letter
 lying on her desk, or play on her piano.  If you choose to play her
 piano and pick the third option ("Just a little"), then Cloud will
 read the sheet music and play the following tune:

                "Do Re Mi Ti La Do Re Mi So Fa Do Re Do."

 That tune will be important later on.  If you want to try playing it for
 yourself, here's how.  This is the notation I'll be using:

        S = Square   T = Triangle    O = Circle      X = Cross

 You would then play the song by inputting the following commands:
                                     
                X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X

 If you experiment with the buttons, you'll see that there are other
 ways of playing the same song.  This is just the method that I like
 to use.

 When you're done looking around, go to the Inn and go upstairs.
 Sephiroth is here, so talk to him.  Then talk to him again and
 choose the bottom option ("Yeah, let's get some sleep.")  In the
 morning, you'll meet the rest of the group near the outskirts of
 town.  Talk to Sephiroth, and Tifa will show up.  Now you'll skip
 ahead to the end of a bridge.  Sephiroth is now in your party (you
 can check out his stats if you want).  Anyway, run up the bridge,
 talk to Tifa, then continue up the bridge.

 Once you're in control of Cloud again, go northeast and go into the
 cave entrance.  Inside, go northeast again and exit through the hole
 in the north wall.

 When you arrive at the Nibelheim reactor, go up the stairs and go
 inside.  Once you're in, go north and then west along the beam to
 a chain hanging on the west wall.  You can climb down it by jumping
 from the plank sticking out to the west.  On the lower level, run
 east and go through the door near the gears.  Here, go up to where
 Sephiroth is and talk to him.  Do as he says and close the valve
 by the container on the left side of the lowest level.  Then look
 through the window of the pod by Sephiroth.

 Now the flashback will be interrupted, and you'll be given the option
 to take a break and save your game (pick the top choice), or continue
 on with the flashback (pick the bottom choice).

 When you're done, Cloud's narrative will continue.  Inside the Shinra
 mansion, go up both sets of stairs, and head east.  In the next area,
 go into the south room (where the guard is), and then east into the
 next room.  There is a curved section of the wall that you can push
 against to reveal a hidden passage.  At the bottom, go south in the
 cavernous area and then go east when the view changes.  You'll run into
 Sephiroth.  Go north and talk to him.  There's nothing else to do, so
 try to leave the mansion and you'll learn more about Sephiroth.

 The next morning, return to the underground library.  Go into the
 northern room and talk to Sephiroth.  Then exit the library after
 he leaves.  The town will be on fire.  Do as Zangan says and go
 into the nearby house.  Afterwards, you'll end up at the reactor
 again.  Go to the area where the pods were.  Help Tifa move out
 of the way, then go up the stairs and into the inner room.

 Okay, now the flashback is finally over.  Go to the ground floor of the
 inn and approach Aeris; she'll give you a PHS device.  It lets you trade
 members between your active and inactive party anytime you're on the
 World Map, or at a Save Point.


 ------------------------------------------------------------------------
 (I)  Mythril Mine
 ------------------------------------------------------------------------

 Items in this section:
  - Megalixir, Ether x3, Guard Source, Peacemaker, Choco/Mog materia,
    Tent, Long Range materia, Elixir, Hi-Potion.

 Items to steal:
  - Grand Glove (from Madouge).

 Enemy Skills in this section:
  - Level 4 Suicide (from Mu), Chocobuckle (from Chocobo),
    Beta (from Midgar Zolom), Flamethrower (from Ark Dragon).

 Now that the flashback is over, you'll probably want to look around
 Kalm Town.  If you go back to the second floor of the inn, you'll see
 a cabinet to the west of the stairs.  If you examine it, you'll see a
 green bottle that you can't reach.  However, if you examine the cabinet
 five times in all, Cloud will knock the bottle down, so that you can
 take it.  It turns out to be a Megalixir.

 If you go into the house to the northeast of the inn, you can find an
 Ether in the closet beneath the stairs.  In the house to the east of it,
 there is a locked chest on the second floor.  Even though this game is
 pretty old by now, people still haven't found a way to open the chest,
 and I've never figured out how to, either.  There are a lot of silly
 rumors about how to open it, but obviously none of them work.  It could
 be there just to pique your curiosity, who knows?

 Anyway, if you look in the dresser to the left of the two beds, you'll
 find another Ether.  In the house east of that one, you can find a
 Guard Source in a cabinet on the second floor.  If you go back down
 the stairs and go to the west end of the house, there is a spiral
 staircase that leads up to a room with a chest.  It contains the
 Peacemaker, a weapon that nobody can use right now.  If you want, you
 can also look through the window on the southeast wall for a view
 of the city.

 If you leave the house and go to the far east, there is another home
 you can go into.  If you open the door beneath the stairs, you can
 get another Ether.  Go outside and go up the stairs to reach a
 series of shops.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Kalm Town Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Antidote                 80 gil     Item
    Eye drop                 50 gil     Item
    Hyper                   100 gil     Item
    Tranquilizer            100 gil     Item
    Tent                    500 gil     Item

 Kalm Town Materia Shop
    Earth                  1500 gil     Magic Materia
    Poison                 1500 gil     Magic Materia
    Steal                  1200 gil     Command Materia
    Sense                  1000 gil     Command Materia
    Heal                   1500 gil     Magic Materia

 Kalm Town Weapon Shop
    Mythril Saber          1000 gil     Weapon (for Cloud)
    Cannon Ball             950 gil     Weapon (for Barret)
    Mythril Claw            750 gil     Weapon (for Tifa)
    Full Metal Staff        800 gil     Weapon (for Aeris)
    Mythril Armlet          350 gil     Armor
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 If you stole items like the Striking Staff, Hardedge, Carbon Bangles,
 and Atomic Scissors in previous areas, then the Weapon Shop doesn't
 offer anything that you really need.  Don't bother getting the Mythril
 Claw for Tifa, as you can get a better weapon for her in just a bit.

 If you have the money, buying three Steal materias can be very useful,
 since you can attempt to steal items three times a round during battles.
 Since it's good to start building AP as soon as possible, pick up the
 Earth and Heal materia as well.  If you don't have a few spare Tents,
 you should buy a few of them as well.  However, you want to make sure
 you'll have at least 3500 gil in reserve, since you'll be putting that
 money to good use shortly.

 Now leave the town.  If you look to the southeast, you should see a
 valley that you can follow.  Since enemies often appear in groups on
 the World Map, you may want to give each party member an All materia
 linked to some kind of attack magic (Fire, Bio, etc.)  That way, you
 can dispose of multiple enemies quickly.

 Eventually, the valley opens up into a flat, grassy area with a farm
 sitting in the midst of a field, and a large marsh extending out to a
 range of mountains.  Go to the farm.  Walk up to the fence and use the
 Circle button to talk to the Chocobo.  If you choose the top option
 ("Wark"), then the Chocobos will dance for you.  When they finish,
 you'll get the Choco/Mog materia.  It's a good idea to keep this
 paired with the "Elemental" materia on someone's weapon.  That way,
 each attack will do double damage against an enemy who is weak
 against Wind.  And as it happens, most all bird-like and floating/
 flying creatures are weak against Wind (and you will encounter
 quite a few flying monsters in the areas to come).

 Now go past the fence and enter the house on the left.  Here, you
 can talk to Choco Bill to learn about Midgar Zolom.  You can also
 stay in his bedroom for 100 gil a night.  Sleeping there is also a
 cheap way to lift the "Sadness" status that Elfadunks can cause,
 instead of using up your Hypers.

 Exit the house and run east behind the Chocobo pen to the large barn.
 Inside, talk to Choco Billy and ask for a Chocobo.  Then choose the
 bottom option ("Not interested").  Billy will sell you a Chocobo Lure
 materia for 2000 gil.  He'll also sell you "Greens" which can be used
 as restorative items (or you can feed them to Chocobos).  You'll want
 to buy at least one Mimett Greens for now.

 Make sure that you don't sell or throw away your Chocobo Lure materia,
 as there are only two in the whole game.  If you lose both of them,
 then you're out of luck.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Chocobo Farm Vegetable Store
    Mimett Greens          1500 gil     Item
    Curiel Greens          1000 gil     Item
    Pahsana Greens          800 gil     Item
    Tantal Greens           400 gil     Item
    Krakka Greens           250 gil     Item
    Gysahl Greens           100 gil     Item
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 
 Leave the farm.  Before you go about catching Chocobos, you should save
 your game and get some Enemy Skills first.  Start by running around
 until you encounter Mus (the squirrel-like enemies).  If you get their
 life low enough, they may use their "Level 4 Suicide" Enemy Skill on
 you.

 Next, you need to equip the Chocobo Lure.  Run around in the light
 colored grassy area surrounding the farm, where the Chocobo tracks
 are.  Keep doing this until you get into a battle with a Chocobo
 whose level is a multiple of 4.  Instead of wasting time using "Sense"
 on your enemies, just look for a Chocobo who is accompanied by two
 Elfadunks or Levrikons.  That type of formation means that the Chocobo
 is Level 16.  So, use "Mimett Greens" on the Chocobo, then use your
 "L4 Suicide" ability.  The Chocobo will counter with the Enemy Skill
 "Chocobuckle."

 The final Enemy Skill you can learn in this area is from Midgar Zolom,
 a gigantic serpent whose shadow you can see circling about in the
 marsh near the Chocobo Farm.  Despite it's size, there are two very
 easy ways to kill it.  If you want to try fighting it, save your game
 first, then wade into the marsh, and it will track you down.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Midgar Zolom
                LV: 26        XP:  250       Steal:  <nothing>
                HP: 4000      AP:  25        Morph:  X-Potion
                MP: 348       Gil: 400       Leaves: <nothing>
                No Effect:  Paralysis, Stop
                Ability:    [Bite], [Tail Swipe], Beta
                Manipulate: <cannot>
                Location:   In the swamp near the Chocobo Farm
                Notes:      A character hit from the Tail Swipe is
                            ejected from the battle and cannot rejoin
                            the party until the battle is over.

 The flat-out easiest way to beat Midgar Zolom is with Graviballs, which
 were dropped by the Deenglows in the Train Graveyard.  You can use them
 to knock Zolom down to half life or less in only one round.

 However, you still have to survive the "Beta" skill, which Zolom uses
 when it's life gets low.  To do this, pair the Elemental + Fire materia
 on someone's armor (preferably, the person with the highest HP).  This
 way, they will take only half damage from "Beta," which is a fire-based
 skill.

 If you don't have any Graviballs, then try this strategy; put all your
 characters in the back row, to raise their defense.  Then use the
 Tranquilizer item on each member to give them the "Sadness" status.
 This is important because you take half damage from physical attacks
 during "Sadness."  You definitely don't want anyone to have the "Fury"
 status, since they'll take double damage from physical attacks.

 Now, make sure the person with Fire + Elemental has no extra materia
 equipped aside from Enemy Skill.  This way, you'll have more HP.
 Give a Poison materia to your other characters (or, you can use
 Earth, although Poison is preferred).  Also give someone Restore + All
 or Restore.

 In battle, cast Bio, Earth, and Matra Magic (or Fire, if you don't have
 that Enemy Skill) repeatedly.  With any luck, Bio will also poison
 Midgar Zolom, draining a healthy chunk of it's life each round.  Since
 it's bite attack now does so little damage, the only thing you really
 have to worry about the monster rears up, since it can use his Tail
 Swipe to reduce your party to two people (or less) for the remainder of
 the battle.  Make sure the person with Fire + Elemental has maximum HP
 once Zolom has lost enough life, as it uses Beta when it's HP drops
 below a certain point.

 Once it casts Beta, use Phoenix Downs to revive your other members,
 and heal them as quickly as possible.  Then just continue casting
 attack spells until Midgar Zolom dies.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 For those who are wondering, "Midgar Zolom" is another mistranslation.
 It's supposed to be "Midgardswarm," a great serpent from Norse legend
 that circled the entire world of Midgard.  Just a bit of trivia for ya.

 If you don't want to fight Midgar Zolom right now, that's fine--you
 can always come back when you have better magic/equipment/etc. and get
 "Beta" then.  It's just that Beta is pretty handy to have.

 Now that you've got your Enemy Skills, it's time to continue on with
 the game.  You could use a Chocobo to get across the marsh (since
 they are faster and you have a better chance of staying ahead of
 Midgar Zolom).  Another, slower method, is to walk across the marsh
 and save your game whenever Midgar Zolom gets close.  Every time you
 load your save, Zolom's position resets, so you can keep walking and
 saving until you reach the Mythril Mine.  It's a lot faster with
 a Chocobo, though ;)

 To catch a Chocobo, go to an area with Chocobo tracks and run around
 until you get into a battle (actually, in this area, you can meet
 Chocobos anywhere on the bright green part of the field).  You won't
 meet them if your Chocobo Lure isn't equipped, though.  You then have
 to kill off the other enemies that accompany the Chocobo before it
 runs away.  Obviously, you don't want to hit the Chocobo, because it
 will run away as well.

 It's possible to catch a Chocobo without using Greens, but you have
 to kill off the other enemies very quickly.  It's far easier to just
 buy some Greens from Choco Billy (inexpensive ones will do), then
 use them on the Chocobo during battle.  Each time you use the Greens,
 the Chocobo will spend the round eating them, so you don't have to
 worry about him running away--at least until the next round.

 Once you have a Chocobo, you can run across the marsh.  Be careful
 to avoid Midgar Zolom, as you'll still have to fight it if it runs
 into you.  On the other side of the marsh is an entrance to the
 Mythril Mine.  When you arrive here, you'll come upon an impaled
 Midgar Zolom.  Just head south to leave the dead creature behind
 and return to the World Map, then enter the mine.

 Inside, go to the east.  In this area, you can get a Tent from the chest
 at the top of of the stone steps, and you can climb up a vine hanging
 from the west wall to reach a Long Range materia.  You can also learn
 the Enemy Skill "Flamethrower" from the Ark Dragons (flying yellow
 dragons) that are found in this area.  Strangely enough, they only seem
 to show up in the far eastern, far upper-eastern, or far western
 sections of the mine.

 Now return to the area where the entrance was and head south.  When the
 passage splits, go to the east to find a chest containing a Mind Source.
 Then take the other path that goes west, and follow it up into the next
 area.

 Here, you'll meet with the Turks.  After they leave, go north.  You'll
 find a chest containing an Elixir, and northeast of it is a Hi-Potion.
 To exit the mine, go back to where you met the Turks, then climb up
 the vine to the west and go through the opening to get outside.

 However, if you haven't stolen the "Grand Glove" from a Madouge yet
 (the enemy with a ball and chain), then hang around the mine long enough
 to do that before leaving.


 ------------------------------------------------------------------------
 (J)  Fort Condor and Yuffie
 ------------------------------------------------------------------------

 Items in this section:
  - Magic Comb.

 Equipped on Yuffie:
  - 4-point Shuriken, Carbon Bangle, Throw materia.

 You're now in the Junon Area.  You should see a tower with a golden
 bird on top of it nearby.  This is Fort Condor.  Going here is totally
 optional, but if you want to mess around in there, here's what to do.

 If you approach the tower, you'll find a man standing around at the
 base.  Talk to him and choose the bottom option to get him out of the
 way.  You can now enter the tower.  Climb up to the first floor and talk
 to the man sitting at a table to the east.  Pick the first option (I
 guess so), then agree to help the man (the top option again).  Now that
 you've agreed to help, you can sleep in the basement room to the far
 east, and you can buy items from the shopkeepers on the upper level.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Fort Condor Item Shop
    Potion                   50 gil     Item
    Phoenix Down            300 gil     Item
    Hyper                   100 gil     Item
    Tranquilizer            100 gil     Item
    Tent                    500 gil     Item

 Fort Condor Materia Shop
    Fire                    600 gil     Magic Materia
    Lightning               600 gil     Magic Materia
    Ice                     600 gil     Magic Materia
    Restore                 750 gil     Magic Materia
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 Now go up to the top level of the tower, where a man is looking out of
 a window.  He'll tell you how the people of the Fort need to hire an
 army to stop the Shinra.  You can even help out by leading the army
 yourself.

 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 How to play "Fort Condor Battle"

 Basic Gameplay
 -------------------------------------------------------------