AERIS-ONLY CHALLENGE GUIDE
--------------------------
By Ben Heins
a.k.a. HurrikaneX
Started: August 8, 2006
Finished: October 2, 2006
Version History:
- 1.0 (08/04/06): Original, submitted version of "Aeris-Only Challenge
Guide."
*******************************************************************************
Aeris-Only Challenge Guide © 2006, Ben Heins.
Final Fantasy VII American Version © 1997, Squaresoft.
Any duplication of this guide without my permission is strictly forbidden,
unless it is printed out in its entirety and used only for personal means (no
profit whatsoever). If you would like permission to put this on a website other
than those listed below, please e-mail me at hurrikanex69@yahoo.com. I also
retain the right to deny any requests.
Sites that have my permission to post this guide:
www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
*******************************************************************************
I. Introduction
II. Rules
III. Tips
IV. Weapons
V. Limit Breaks
VI. Walkthrough (after getting Aeris)
a. Chruch
b. Sector 5 & Sector 6
c. Sewers
BOSS: Aps
d. Train Graveyard
e. Support Pillar
BOSS: Reno (Cloud)
f. Plan for Revenge
g. Shinra H.Q.: Floors 1-68
BOSS: HO512 & Samples (Cloud)
h. Shinra H.Q.: Escape
BOSS: Hundred Gunner & Heli Gunner
BOSS: Rufus & Dark Nation (Cloud)
BOSS: Motor Ball
i. Kalm
j. The Midgar Zolom
k. Mythril Mine
l. Junon Harbor
BOSS: Bottomswell
m. Junon
n. Shinra Boat
BOSS: Jenova-BIRTH
o. Costa del Sol
p. Mt. Corel
q. Corel, The Gold Saucer & The Desert Prison
BOSS: Dyne (Barret)
r. The Sleeping Man
s. Cosmo Canyon
t. Cave of the Gi
BOSS: Gi Nattak & Soul Fires
u. Nibelheim & The Shinra Mansion
v. Mt. Nibel
BOSS: Materia Keeper
w. Rocket Town
BOSS: Palmer
x. Wutai
y. Search for the Keystone
z. Temple of the Ancients
BOSS: Red Dragon
BOSS: Demon's Gate
VII. Great Gospel Limit Break
VIII. Credits
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I. INTRODUCTION
For this challenge, I will assume you have played through FFVII more than five
times and you want to try one of many exciting new challenges. Of course, we
all know why this guide does not go beyond Disk One. Aeris has a short but
sweet stay in Cloud's company, and is generally not used too much because of
it. The purpose of this challenge is to focus strictly on Aeris and her amazing
power. But your quest does not have to stop with her death. In fact, if you
read my other FFVII guide, the Cid-Only Challange, you can pick up right after
the Temple of the Ancients on a similar quest using only Cid Highwind. For this
challenge, however, I will NOT assume you are doing that.
Aeris is a force to be reckoned with. Her magic power is better than any other
character and her Limit Breaks are incredible. Simply put, if she were in the
entire game, she would be the ultimate team member.
If you have any comments or suggestions, please e-mail me. Any hate mail or
flames will be disregarded and I will find you where you live. :)
By the way, here's your *SPOILER WARNING* ... if you did not know that Aeris
dies at the end of Disk One, you obviously have never played this game before,
and should not be reading this anyway. :)
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II. RULES
- Before you get Aeris, there are no rules.
- After you get Aeris, you must use her and only her until she leaves the team
permanently. Kill off all other teammates in battle.
- When you cannot use Aeris, you must run from every random battle. There are
four Boss fights where Aeris cannot be used (Walkthrough Sections e, g, h,
and r). For the first three, you must use only Cloud, and for the fourth you
must use only Barret. There are also two Mighty Grunts you must fight on
Floor 59 in Shinra H.Q. Use only Cloud.
- Do not get Yuffie or Vincent to join your team.
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III. TIPS
- Before getting Aeris, not too many events take place. You can try leveling
up, but it would be a huge waste of time. Aeris comes in the party at a very
convenient time because nobody is (or should be) above Level 10, and there
are not many items to get beforehand. As a sidenote, I fought every random
battle, so when I got Aeris she was at Level 5.
- The only item you need before getting Aeris is the All materia from the
Sector 7 slums. Don't bother buying the Fire materia because Red XIII comes
equipped with one that has a good chunk of AP.
- As far as Enemy Skills go, you will not have to worry about them until the
after Midgar. I will notify you when, where, and how to get the ones you need
when the time is right. :)
- I have purposely skipped Fort Condor, Gongaga, the Lost Number optional Boss,
and the Umbrella weapon sidequests because they add nothing to your quest
except wasted time and a little more aggravation. Most of the benefits from
them are useless to Aeris because she will not be around after Disk One. The
Great Gospel Limit Break is detailed in Section VII because some people may
still want it for creating some kind of "super Aeris" later, but it is
ultimately useless in this challenge.
- Give all Sources to Aeris.
- MOST IMPORTANTLY, this is a “loose” guide. I will not be covering every
little detail of the game. Also, I am only strongly suggesting these methods,
so if you have a better way of doing things, by all means use it. If I do not
mention a change in equipment or materia, it is because the current set-up I
have suggested is sufficient at that point in time.
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IV. WEAPONS
Aeris' physical attacks are definitely not her strong point. All of her weapons
are listed below in the order you will find them throughout the game.
- GUARD STICK
ATK: 12 / ATK%: 99
SLOTS: 1 unlinked
GROWTH: Normal
NOTE: Initial equip
- MYTHRIL ROD
ATK: 16 / ATK%: 100
SLOTS: 2 linked
GROWTH: Normal
NOTE: Bought at Wall Market (370 gil)
- STRIKING STAFF
ATK: 32 / ATK%: 100
SLOTS: 2 linked / 2 unlinked
GROWTH: Normal
NOTE: Steal from Eligor in Train Graveyard
- FULL METAL STAFF
ATK: 22 / ATK%: 100
SLOTS: 2 linked / 1 unlinked
GROWTH: Normal
NOTE: Bought at Kalm (800 gil)
- WIZARD STAFF
ATK: 28 / ATK%: 100
SLOTS: 3 unlinked
GROWTH: Double
NOTE: Found when falling left through Mt. Corel train tracks
- UMBRELLA
ATK: 58 / ATK%: 118
SLOTS: 0 linked / 0 unlinked
GROWTH: None
NOTE: Won from Gold Saucer Speed Square (5,000+ Points)
- PRISM STAFF
ATK: 40 / ATK%: 105
SLOTS: 4 linked
GROWTH: Normal
NOTE: Bought in Cosmo Canyon (2,600 gil)
- FAIRY TALE
ATK: 37 / ATK%: 100
SLOTS: 4 unlinked
GROWTH: Double
NOTE: Won from Turks in Gogaga (kill Reno first)
- WIZER STAFF
ATK: 33 / ATK%: 100
SLOTS: 4 unlinked
GROWTH: Double
NOTE: Won from Gi Nattak & Soul Fires
- AURORA ROD
ATK: 51 / ATK%: 110
SLOTS: 4 linked / 1 unlinked
GROWTH: Normal
NOTE: Bought at Wutai (5,800 gil)
- PRINCESS GUARD
ATK: 52 / ATK%: 111
SLOTS: 6 linked / 1 unlinked
GROWTH: Normal
NOTE: Ultimate weapon. Found in Room IV of the clock room in the Temple of
the Ancients. Damage inflicted will be MUCH higher because other team
members are dead.
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V. LIMIT BREAKS
Aeris' Limit Breaks revolve around healing, which is great news. The only bad
aspect of her Limits is that a few should not be used at all. Breath of the
Earth cures Aeris of all status ailments, including good ones like Big Guard.
Bad idea. Fury Brand fills up your other teammates' Limit Gauges. Another bad
idea. Pulse of Life will revive and fully heal all party members (even worse of
an idea), and Great Gospel will give all team members full HP and grant them
temporary invincibility (unbelievably bad idea). :) Great in the normal game,
but they are all setbacks when using only Aeris.
You will need Healing Wind and Seal Evil for the better part of the quest, and
when you finally get Planet Protector (sometime around or before arriving at
Wutai), THEN you should switch Limit Break Levels.
NOTE: These figures are based off of my own personal calculations. They may
vary from game to game.
- HEALING WIND (LEVEL 1.1): Initial Limit.
- SEAL EVIL (LEVEL 1.2): Use Healing Wind 7 times.
- BREATH OF THE EARTH (LEVEL 2.1): Kill about 70-80 enemies.
- FURY BRAND (LEVEL 2.2): Use Breath of the Earth 6 times.
- PLANET PROTECTOR (LEVEL 3.1): Kill about 80-90 enemies.
- PULSE OF LIFE (LEVEL 3.2): Use Planet Protector 5 times.
- GREAT GOSPEL (LEVEL 4.0): Give Aeris her Limit Break Manual found in the
Weapon Seller's house, south-east of Gongaga. Further explanation in Section
VII.
-------------------------------------------------------------------------------
VI. WALKTHROUGH (after getting Aeris)
a. Church
This area is ninety percent plot. When you get a chance, equip the
Titan Bangle you just won from Air Buster and attach the Restore, Ice,
and Lightning materia. Follow the story and make Aeris fight all three
battles. If you want to be nice, you can have Cloud drop barrels on the
guards, but Aeris will be needing all the experience she can get. A
quick Bolt or Ice spell will take care of a guard or a Guard Hound.
Once you have escaped, head west and north toward Sector 5. Make sure
to kill Cloud if you get into a fight.
b. Sector 5 & Sector 6
Take time to visit the house on the lower east side. Go to the second
floor and talk to the kid laying on his bed. Check the "hidden" drawer
and leave the 5 gil alone.
Before entering Aeris' house in the next area, grab the Ether in the
garden. Go in, follow the plot, and grab the items in Cloud's bedroom.
Have Cloud tip-toe out and run over to Sector 6.
Once Aeris rejoins the group, kill Cloud. Watch out for Hell House.
Healing Wind and Bolt will definitely come in handy here.
For Wall Market, you want Cloud to be chosen by Don Corneo. In order
for this to happen, you need to have all the right things for Cloud's
girl costume (oh, the things he'll do for friends). :) First, go to the
right and talk to the man in red outside the Honey Bee Inn. Ask him
about Tifa. Now head all the way north to Don Corneo's mansion. Talk
with the guy at the entrance, then head back to the upper left part of
the first area (clothing store) and talk with the guy behind the
counter. Go back north to the second area, and go in the first door on
your left. Talk to the old man at the bar, and tell him you want a
dress that is "soft" and that "shimmers." Now return to the clothing
store and get your Silk Dress.
Cloud will try on the dress, but will be needing more things. Go back
to the second area inside the tent and challenge Big Bro to a squat
contest. Tap Square, X, and O rhythmically and whoop his butt to get
the Blonde Wig.
Okay, now go back to the first area (*yawn*). :) Go in the door at the
top right and tell the man you will happily stay overnight at the Inn
to see what it is they are selling.
Next, stop at the restaurant in the upper middle of the first area.
Order some food (70 gil) and get the Pharmacy Coupon for saying it was
all right. Go south and enter the pharmacy (house with capsule in front
of entrance). Exchange your Coupon for the "digestive."
Go south a bit more and enter the Inn. Stay one night (10 gil) and buy
the most expensive item in the vending machine (200 gil).
Head to the opposite side and talk with the red-looking guy to get his
Member's Card. Enter the Honey Bee Inn and choose a room. Do your
business and walk away with some sort of underwear. ;)
Now return to the man's house on the upper right side of the first
area. Give him the item you bought at the Inn, and he will give you a
Diamond Tiara.
Back to the second area. Go in the bar again and hand the person in the
bathroom the "digestive" you got at the pharmacy. She will give you the
Sexy Cologne.
Whew. Anyway, now you are ready to go drag. :) Go back to the clothing
store and change, then save. Head north to Don Corneo's mansion. Along
the way, go in the Weapon Shop (right side of second area) and pick up
the Mythril Armlet (350 gil). Equip it on Aeris, but keep her materia
set up the same for now. Don't bother picking up the Mythril Rod.
Follow the plot inside. Make sure to nab the Ether in the basement and
the Hyper behind Corneo's bed (Cloud will undoubtedly be chosen). It
does not matter what choice you make for Corneo's question - either
way, you're goin' down. :)
c. Sewers
Talk to the women quickly so that you will not fight random monsters.
Time for Aeris' first Boss fight!
***********************************************************************
BOSS: Aps
HP: 1,800
STRENGTH: None
WEAKNESS: Fire
DIFFICULTY: 3/10
WIN: Nothing
First, kill your teammates. It may take quite a few turns, but just
have Aeris defend. Since you do not have the Fire materia, use Bolt
spells on Aps. Use Healing Wind and Potions to make sure Aeris' HP
stays above 100. Aps will wind up hurting himself a lot, so this is not
really a tough fight at all.
***********************************************************************
Heal Aeris and continue through the sewers. There is a Potion up the
stairs from where the party fell and a Steal materia near the exit
ladder. Run from all random battles down here because you probably do
not have too much MP, and Ethers are precious. Replace the Ice matera
with Steal.
d. Train Graveyard
Use your only Tent and save. Run through the first train and check the
barrel for a Hi-Potion. Continue on top of the train and pick up
another Hi-Potion. Check the next barrel for an Echo Screen. Navigate
through the rest of this area, and do not miss the two Potions. The
enemies here, particularly the Deenglows, have high HP and really are
not worth fighting.
In the next area, you MUST find a monster named Elignor. It looks like
a half-man, half-wheelchair-of-death thingy. :) Steal the Striking
Staff from it. To the left of the entrance is a Potion and an Ether (in
a barrel). Hop in both trains, and do not forget the Hi-Potion on the
middle one.
Exit once you have the Striking Staff. You can probably take on
Deenglows now using only physical attacks. However, do not start
switching up materia, because Aeris is going to take a short leave of
absence...
e. Support Pillar
You can sell your Phoenix Downs and Guard Stick to the man in red
before you scale the pillar. Buy 4 Tents here before entering the gate.
Then equip the Titan Bangle on Cloud and attach the Ice-All combination
to the Buster Sword, and Restore and Steal to the Bangle. Save.
As you climb the pillar, make sure to kill Tifa in battle. Before you
go on to fight Reno, you MUST get Cross-Slash (if you do not have it
already). Basically, use Braver in random battles until you get it.
Once you do, heal using a Tent and save at the bottom of the pillar
again. Now go all the way back up to meet Reno. Cloud should be around
Level 10 for this fight, with a Cross-Slash Limit Break ready.
When you are prompted to access the menu before the Boss, make sure to
put Barret in the back row, and leave Cloud in the front. This way,
Barret will receive much less damage in the upcoming fight.
Be warned, this fight may be easy in the normal game, but in the Aeris-
Only Challenge, this is one of the toughest Bosses around.
***********************************************************************
BOSS: Reno (Cloud-only fight)
HP: 1,000 (runs when near death)
STRENGTH: Halves Lightning
WEAKNESS: None
DIFFICULTY: 7/10
WIN: Ether
This fight is not about killing off Barret. Reno will put him out of
commission with one of his Pyramids eventually. Have Barret do NOTHING
unless Cloud gets put in a Pyramid. Have him shoot it down pronto when
that happens. When Barret is under a Pyramid, have Cloud use Cross-
Slash and follow up with an Ice attack, THEN destroy Barret's Pyramid.
Do this attack pattern again and again until Reno runs away. You may
only attack when Barret is under a Pyramid. If Barret dies, use Ice
like there is no tomorrow. My reason for this strategy is simple: it is
impossible to kill Reno using only Cloud within 3 or 4 turns after
Barret is KO'd. After those 3 or 4 turns, Reno will indefinitely cast
another Pyramid around Cloud, resulting in an automatic game over. So,
Cloud either needs an insanely high-level Limit Break (which he does
not have) or he needs to use his enemy's attacks to his advantage. This
strategy may seem a little too thought-out, but there really is no
other way to win under the circumstances. Anyway, you only need to pull
off 8 or 9 attacks on this loser until he escapes. A good time to heal
would be right after you break one of Barret's Pyramids. If you mess up
with the strategy, or if Reno kills you (happened to me once), try, try
again, and never give up. :)
***********************************************************************
Whew. Latch onto Barret and get the heck outta there.
f. Plan for Revenge
You can pick up the Sense materia in the playground, but it is not
necessary. Head back to Aeris' house, killing Barret and Tifa along the
way. Put Cloud in the back row. Also, make sure to talk with the
sleeping kid again to get the Turbo Ether he bought with his 5 gil.
After talking to Aeris' mother, backtrack to Sector 6. Stop in the Item
Shop and fork over 2,000 gil for 4 Tents. Buy Batteries from the Weapon
Shop where you picked up the Mythril Armlet, and follow the kids near
Corneo's mansion east to the giant wall.
When climbing through the wire maze, make sure to get the Ether in the
third area by using a Battery.
At the entrance to Shinra H.Q., choose the stairs. Replace the Ice
materia with Lightning and save.
g. Shinra H.Q.: Floors 1-68
For the first 58 floors, all you need to do is run up. On the fifth set
of stairs there is an Elixir. Below is a list of strategies to get each
key on Floors 60-68.
Floor 59: Use Bolt spells on the Mighty Guards using only Cloud. They
should not pose much of a threat.
Floor 60: Dodge the guards whenever they start walking or running. This
may be tedious, but you should be able to get past them in one shot.
Floor 61: Talk to the man walking around by the elevators and choose
the ellipsis ("...") as your response.
Floor 62: Read each sign on the four rooms, and find the book inside
that has nothing to do with that subject. Count letters left to right
in accordance with the number shown to the left of the misplaced book's
title. Generally, if you find one or two letters, you can narrow down
your decision with Mayor Domino by selecting the only word that has the
letter(s) in it. The only catch is, you MUST get this correct. :) The
Elemental materia is essential for Aeris' future survival. If you mess
up for some reason, I would suggest reloading your save file at the
entrance to Shinra H.Q.
Floor 63: Here, turn on the computer and move to the north section of
the room. Open the door on the top, then the second door to the south,
moving left. Enter the nearby room and get Coupon A. Climb up into the
duct and move to the middle. Drop down, grab Coupon B, and go through
the door. Open the security door to your left (Cloud's right). Get the
last Coupon and go back through the middle duct to exit out the right
side duct. Exchange your Coupons at the computer for a Star Pendant
accessory, Four Slots armor, and All materia. Equip the Star Pendant on
Cloud.
Floor 64: Use a Tent to heal Cloud and save.
Floor 65: Just put the Midgar parts in the model. The Sword Dance
monster will probably put Cloud under Fury, which is excellent news for
the upcoming Boss.
Floor 66: Enter the bathroom duct to spy on the Shinra corporate
meeting, then leave.
Floor 67: Here, you MUST steal two Carbon Bangles from Moth Slashers
and the Hardedge sword from a SOLDIER. Equip a Carbon Bangle and
Hardedge on Cloud. Continue through the area and follow the plot.
Attach the Ice materia in place of Lightning and save near the
elevator after using a Tent to heal Cloud. There is a Poison materia
here you can pick up, too. When you are ready, go up the elevator.
Floor 68: Time for another Cloud Boss fight. Follow the plot and send
Barret away with Aeris.
***********************************************************************
BOSS: HO512 & Samples (Cloud-only fight)
HP: 1,000 (HO512); 300 (each Sample)
STRENGTH: Halves Lightning (HO512)
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Talisman
First, make sure to kill off Red XIII (Tifa should already be dead).
Now just use Ice spells on HO512. Avoid attacking the Samples. Cross-
Slash will come up frequently due to Cloud's Fury status, making this a
rather short fight. Poison attacks will not be hurting Cloud because
of the Star Pendant. Just make sure to heal when Cloud's HP drops near
100, and the thing should be dead in no time. :)
***********************************************************************
After the fight, form a team of Cloud, Aeris, and Tifa. Remove the Star
Pendant from Cloud and equip the other Carbon Bangle and Star Pendant
on Aeris. Remove all of Cloud's materia and attach it to Aeris, but
replace Ice with Lightning, and use the All materia from Red XIII. Grab
the nearby Enemy Skill materia and explore the area a bit. The man on
the catwalk will give you the next key. There are four Potions here,
too. Before continuing, it would be wise to return to Floor 64 using
the stairs to heal using a Tent and save. Aeris should be at Level 10
or higher before continuing, so if she is not, return to Floor 65 and
fight around a bit. Enter the elevator when you are ready.
h. Shinra H.Q.: Escape
Tseng and Rude will capture the crew. After a heated talk with the
President, Cloud and company will be in the Floor 67 prison cells.
Follow the plot, and head up to Floor 69. Kill Cloud and Tifa along the
way so that Aeris is back in control. SAVE BEFORE GOING UP THE FINAL
STAIRS. Trust me. :)
After some events unfold and Rufus takes over Shinra, it is time for
Aeris, Red XIII, and Barret to get on the elevator. This is going to be
a doozy of a fight, so make sure Aeris is fully healed.
***********************************************************************
BOSS: Hundred Gunner & Heli Gunner
HP: 1,600 (Hundred Gunner); 1,000 (Heli Gunner)
STRENGTH: None
WEAKNESS: Lightning
DIFFICULTY: 6/10
WIN: Mythril Armlet
First thing's first, kill Barret and Red XIII. After that, lace into
the Gunners using Bolt spells. Use Healing Wind and Cure spells to keep
Aeris in the fight, and use an Ether after Hundred Gunner kicks the
bucket. Watch out when fighting Heli Gunner because its speed is very
high in the beginning. This fight will take a long time, so hang in
there. If you lose, never give up. :)
***********************************************************************
From here, the game will cut back to Cloud. Use Square to take off all
of Aeris' materia, then go to the menu by pressing Triangle. Use the
Lightning-All combination on the Hardedge along with Restore, and put
the Steal materia on the Carbon Bangle. Make sure he is in the back
row. This next fight is really easy, but if you lose, you will have to
fight the Gunners all over again. So don't. :)
***********************************************************************
BOSS: Rufus & Dark Nation (Cloud-only fight)
HP: 500 (Rufus); 140 (Dark Nation)
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 2/10
WIN: Protect Vest & Guard Source
Attack Dark Nation with 2 Bolt spells to kill it. Then go after Rufus
using more Bolts. Easy, right? If you get a Cross-Slash in, I feel bad
for Mr. Shinra. :)
***********************************************************************
Okay, now for the tricky part. Head downstairs and SAVE BEFORE TALKING
TO TIFA! Sorry, but you do not want to have to go through all that junk
again.
Anyway, follow the plot. When the screen comes up to explain how to do
the upcoming highway game, make a new team consisting of Cloud, Aeris,
and Tifa. Then, put all of Cloud's materia on Aeris. Give her the Guard
Source you picked up from the recent Boss fight, and equip the Protect
Vest. Put the Fire-Elemental materia combination on her armor for some
much-needed insurance. Move her to the front row, and put Cloud and
Tifa in the back. Trust me. :) Start the mini-game.
Make sure Aeris does not take too much damage before the Boss. If she
has around 200 HP after the mini-game, she should be in the clear for
the most part. Time for the final Midgar showdown...
***********************************************************************
BOSS: Motor Ball
HP: 2,600
STRENGTH: Halves Fire
WEAKNESS: Lightning
DIFFICULTY: 6/10
WIN: Star Pendant
Oh, boy. Tap the two shoulder buttons (L1 and R1) to make the team turn
around and take minimal damage from its initial attack. Heal Aeris and
have her defend while killing off Cloud and Tifa. Once they are dead,
hammer away at Motor Ball with Bolt spells. Aeris will receive at least
50-150 damage per turn, so make sure you use Cure and Healing Wind when
she is near 150 HP. Motor Ball only uses Rolling Fire in its second
form (when it is in an upright position), so be sure to defend before
it does to only receive around 100 damage instead of around 200. Bolt
will be dealing about 250 damage, so hang in there. As long as you
completely avoid Rolling Fire and heal when necessary, you should be
fine. By the way, Aeris will be getting hurt... A LOT. :)
***********************************************************************
Take a moment to breathe. Follow the plot, and form a party of Cloud,
Aeris, and Tifa. Get the heck outta Midgar and don't look back. :)
Put Aeris in the back row, and the other two in front. Before going on
to Kalm, save and hunt down a Custom Sweeper monster in the area. Kill
off your teammates in battle and steal the Atomic Scissors from it.
Make sure to learn the Matra Magic Enemy Skill. From now on, keep the
Enemy Skill materia on Aeris at all times. Also, you should drop the
Fire-Elemental combination (move Lightning-All to the Carbon Bangle).
i. Kalm
Not much to do here except play through a (lengthy) flashback and pick
up some items. Gather the three Ethers and Guard Source, along with the
Peacemaker weapon that can score you some gil for selling it. Buy 4
more Tents from the Item Shop (2,000 gil) and the Earth materia from
the Materia Shop (1,500 gil). Yet another town Aeris will never see
again... :)
j. The Midgar Zolom
To cross the swamp, you can do the long way or the easy way. Either
way, make sure to get the Choco/Mog summon from talking to the chocobos
at the ranch and attach it.
For the long way, buy the Chocobo Lure materia from Choco Billy (2,000
gil) and a green or two, then hunt down a chocobo on the tracks with
the materia attached. Feed it in battle, and kill all the enemies
around it to capture it. Ride the chocobo across the swamp.
For those people who hate wasting time and gil (like me), go to the
very edge of the swamp near the piece of land that sticks out the
farthest. Alter the camera angle so you can see the south-west area of
the swamp. Wait patiently until the Midgar Zolom goes deep into this
area, and run, run, run to the other side of the swamp. If you were
careful to wait until the right moment, the Midgar Zolom will not catch
you. Ever. :)
k. Mythril Mine
Head right and pick up the Ether and Tent. The Long Range materia is up
on the ledge, so get it and attach it right away. Make sure to get the
Flame Thrower Enemy Skill from the Ark Dragon monster. Use Choco/Mog if
you get in a jam.
Continue back to the main area and grab the Mind Source. The Turks will
stop you, but who cares. :) Go into the nearby area and get the Elixer
and Hi-Potion. Now crawl up the vine and get out of here.
On the road to Junon, you can stop at Fort Condor if you enjoy killing
your teammates. :) Make sure to save before entering Junon. Aeris
should be around Level 12 and fully healed.
l. Junon Harbor
Head to the beach.
***********************************************************************
BOSS: Bottomswell
HP: 2,500
STRENGTH: Invulnerable to Earth
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Power Wrist
Good news: Bottomswell will not use Waterpolo on Aeris. That said, you
probably just took a sigh of relief. :) Lace into this beast with Flame
Thrower and Choco/Mog. When Aeris falls down around 150 HP, make sure
to heal her. You will probably use an Ether, but that's okay. :)
***********************************************************************
Give Priscilla CPR by filling the lung gauge up until it is just near
the top, and releasing it. Five big breaths, and the girl will wake up.
I hope she's thankful. :)
After the night at the old lady's house, go to Priscilla's house and
she will give you the Shiva materia. Return to the beach, call Mr.
Dolphin, and get up to the upper tier by pressing Square twice without
moving.
m. Junon
Follow the plot and make sure to save. During the march, try to get 6
Ethers (40%-49% approval rating) by tapping O in the march.
In Junon, you do not need to buy anything. Just remember to collect the
4 Sources in Upper Junon and the Speed Source in Lower Junon.
When you are ready, head to the docks. Perform the commands until the
President's approval rating is between 60 and 90, that way you will
receive an HP Plus materia.
n. Shinra Boat
Run around the first area and get the Ether. Talk with Aeris here, and
head upstairs to talk to the other teammates. Return downstairs and
talk with Aeris again, then go back up and talk with Barret. Form your
team (Cloud, Aeris, Tifa) and give Aeris the HP Plus materia in place
of Steal, the Star Pendant accessory, and the 5 Sources you collected
earlier. Detach the Lightning-All combination and Choco/Mog to give her
a little more health. Save, then head downstairs into the cargo hold.
Approach the guard, and it's time to meet the second toughest Boss in
the challenge...
***********************************************************************
BOSS: Jenova-BIRTH
HP: 4,000
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 8/10
WIN: White Cape
First, be sure to kill off Cloud and Tifa. Have Aeris defend and heal
herself in the meantime. Once they are dead, wait for Jenova to use
Stop 3 times. Try to only attack if you are at full health. Use Flame
Thrower. Once she has used up the Stop spell, you are a little more
safe, but not by much. Attack her with Flame Thrower when Aeris is
above 350 HP. Be sure to have the battle sequence on "Wait" so that you
can wait out Jenova's attacks, then make a better decision on whether
to heal or attack. This fight will take a very long time, and you may
go through as many as 6 Ethers. Have patience, and if you fail, try,
try again. :)
***********************************************************************
Pinch yourself to make sure you actually killed her. Grab the Ifrit
materia and attach it. Replace the Star Pendant with the Protect Vest,
and pick up the Wind Slash on the upper platform for later profit in
Costa del Sol. Welcome to the new continent!
o. Costa del Sol
Finally a break! After the helicopter scene, it is time for your
first friendly equipment check. :) Aeris should have on the Striking
Staff and a Carbon Bangle, and should have a Protect Vest accessory
equipped in place of the Star Pendant. For materia, she should have
Long Range, HP Plus, Enemy Skill, Restore, and Ifrit.
Run across the bridge and enter the house. Head to the basement and
pick up the Motor Drive, Fire Ring, and Power Source (the first one you
can sell, but keep the other two). Go back outside and walk into the
bar area in the middle of town. Talk to the guy on the far left of the
room to sell some useless junk you have picked up thus far. Leave
paradise, pitch a Tent, and save. Move out!
p. Mt. Corel
This is a pretty long and tough area for Aeris to get through. Run fast
through everything and attack enemies using Matra Magic. You will come
to a Save Point on the railroad tracks. Use a Tent here - you will need
it. In this area, you only need the Turbo Ether on the second "hump."
Continue to the next area, flip the switch, and backtrack across the
bridge. When the tracks start snaking, take the low road behind the
wall and into the cave. Here, nab the Power Source, Mind Source, and
Tent, then leave and continue back down the tracks. Use Ifrit if you
are facing four or more enemies (which will be quite frequently). Run
from all Bomb battles on the big, big track stretch so you stay safe.
q. Corel, The Gold Saucer & The Desert Prison
Okay, you're safe. :) Go outside of town and save. You do not need
anything here, so head over to the Gold Saucer.
When you get to the loading dock inside the Gold Saucer, run over to
the lady and buy a day pass (3,000 gil). Have Aeris go with Cloud, and
dive into the Wonder Square to meet Cait Sith. Remove his Silver Armlet
and put it on Cloud. After that, go to the Battle Square and follow the
plot. Eventually, you will wind up in the Desert Prison.
Move fast and don't get mugged. Run south through the gate, past the
Save Point, and into the house to the right. Barret busts someone up
and rejoins the party. Move him to the back row, and have him, Cloud,
and Aeris run back north, escaping from every random battle (do NOT
kill any of your teammates). At the Save Point, switch Cloud's Silver
Armlet onto Barret, and all of Aeris' materia onto him also. Give him
the Atomic Scissors you stole way back when along with the Power Wrist,
and save. Head north, through the gates, and hang a right once you come
to the vast desert. You should be in an area with wrecked cars; go
north. After this fight, you will use only Aeris for the rest of the
challenge.
***********************************************************************
BOSS: Dyne (Barret-only fight)
HP: 1,200
WEAKNESS: None
STRENGTH: None
DIFFICULTY: 3/10
WIN: Silver Armlet
Kill Dyne fast. Rip into him with physical attacks or Flame Thrower,
and nail him with Limit Breaks when Barret gets them. If Barret falls
down to around 300 HP, heal him to be safe. You probably will not lose
this fight, and it will go by quickly. Barret, your job is done. :)
***********************************************************************
Follow the plot. When Cloud is up in the jockey lounge, be sure to grab
the Ramuh materia. Win the chocobo race by switching to manual mode
(press Select) and holding down all four shoulder buttons (R1, R2, L1,
L2) to regain stamina. Easy, huh? :)
You will now have the Buggy. This thing's a beast! Take off Barret's
materia and Silver Armlet, then detach Cait Sith's Manipulate materia,
and put them all on Aeris. Remove Barret's Power Wrist and switch him
for Tifa. Immediately drive to the beach south of the Gold Saucer to
encounter a monster named Beach Plug. Kill off your teammates first,
then manipulate the Beach Plug and have it use Big Guard on Aeris. This
is the best defense Enemy Skill Aeris can get. Run from the monsters
and detach Manipulate. Use a Tent, then Save! :)
If you wish, you can pick up a very strong weapon for Aeris called the
Umbrella right now. It will require 40,000 gil, though. Since you do
not have that much at the moment, I will continue this guide as if you
chose to skip this part. If you still want it, fight around a lot, then
refer to Section VII-k of my Cid-Only Challenge FAQ for more
information (instead of winning Cid's Flayer weapon, you will win the
Umbrella). However, it is not necessary to waste time on this.
Anyway, drive into Costa del Sol (you heard me). :)
r. The Sleeping Man
If you do exactly what the above sentence says and head back to the
Eastern Continent via the Shinra Boat (100 gil), you should come out of
Junon in the Buggy! Drive south, then east around the mountain, and
north over a river to arrive at the Sleeping Man's cave.
In order to receive the accessory you need (the Bolt Ring), you must
fight until the last two digits of the number of times you fought are
the same and are even numbers (example: 344, 266, etc.; NOT: 300, 211,
etc.). Since you do not know this number, fight a battle and walk back
inside the cave until he tells you. Then keep track of how many battles
Aeris fights. Once you reach the special number, the Sleeping Man will
wake up and hand you either the Bolt Ring or a Mythril. This varies, so
if you receive a Mythril, just go back outside and fight 22 more
battles, then re-enter the cave and talk with him again to get the
Ring. Aeris will probably gain 1 or 2 Levels in the process. Use a Tent
if you need HP/MP. Trust me, this was worth it. :)
You will probably get Aeris' Level 2 Limit Break, Breath of the Earth.
Both of her Level 2 Limit Breaks are pointless in this challenge, so
leave her at Level 1.
Hop back in the Buggy and haul butt all the way over to Cosmo Canyon
(past the Gold Saucer and Gongaga).
s. Cosmo Canyon
You're safe. Follow the plotline, and Red XIII... er, Nanaki, will
force himself onto the team. Assemble a team of him, Cloud, and Aeris,
then save. Before you dive into the Cave of the Gi, there are a few
items you should pick up.
First, buy the Prism Staff from the Weapon Shop near the Save Point
(2,600 gil) and equip it. Head upstairs to the Materia Shop inside the
first area to Cloud's right. Buy a second HP Plus from the shopkeeper
(6,000 gil) and attach it. Use some of your remaining gil to buy 5
Ethers from the Item Shop north-east of the Cosmo Candle up the ladder
(7,500 gil). Use a Tent and save again, then go through the giant metal
door with Bugenhagen. Aeris should be around Level 17.
t. Cave of the Gi
Spooky place. Run east, south, east, north, and into the cave on
Cloud's immediate left. Crack the rock open, and pass through the door.
It is worth noting that when you get in a random battle, you should
kill off Nanaki, and RUN. The enemies here are tough, and it would
waste time and supplies to have Aeris kill them all. Keep running from
battles and healing.
In the next area, WALK left around the top of the gooey brown liquid to
avoid flying into the spikes. Slip south and go back to the first area
to pick up the Added Effect materia. Now backtrack across the goo. If
you run down the stairs to the north and wrap around under the bridge,
you can grab an Ether. Leave through the exit.
The third area is a bit tough. Take the fourth tunnel from the left
first to meet up with the first of three Stinger monsters. These things
are not as bad as they usually are. Use Seal Evil when Aeris gets a
Limit Break so that you disable its Sting Bomb attack. Each Stinger has
2,200 HP. Be sure to keep Aeris' HP above 300 and attack regularly with
Flame Thrower and/or Ifrit. After fighting one, heal Aeris fully, then
bump up her MP with an Ether. You should not have to retreat to Cosmo
Canyon. After killing the first Stinger, grab the X-Potion north of its
web. Go back out the fourth tunnel and enter the second tunnel from the
left to meet another Stinger. After killing it and healing, go fight
the third one. You really do not need the Fairy Ring, but you should
definitely take the Turbo Ether to the left of the third web. When you
are ready, head north for the easiest Boss fight ever.
***********************************************************************
BOSS: Gi Nattak & Soul Fires
HP: 5,500 (Gi Nattak); 1,300 (Soul Fire)
STRENGTH: Aborbs Fire (Soul Fires); halves Earth (Gi Nattak & Soul
Fires)
WEAKNESS: Holy (Gi Nattak)
DIFFICULTY: 0/10
WIN: Phoenix Down & Wizer Staff
Haha. Throw the X-Potion at Gi Nattak and watch the fireworks. *Yawn*
***********************************************************************
Haha... hm, ha... Anyway, ahem, grab the Gravity materia and follow the
plot. Go back to the Materia Shop and buy a third HP Plus (6,000 gil).
Leave Cosmo Canyon with a party of Cloud, Aeris, and Tifa. Kill Cloud
and Tifa as you continue across the continent.
u. Nibelheim & The Shinra Mansion
This is by far the creepiest town in the game. Talk about desolation.
Anyway, there are two Luck Sources, one in the first house, and another
in the house at the end of the wooden walkway. Pick those up from
Sephiroth's followers, along with the Elixir in the second house from
the town's entrance and the Turbo Ether in Tifa's house (next to the
wooden walkway). Finally, buy about 15 more Hi-Potions from the Item
Shop (4,500 gil).
In the Shinra Mansion, the only item you really need is the Magic
Source on the right wing of the second floor. I would recommend picking
up the other items for a good profit, though. I must emphasize that it
is not necessary to fight the Lost Number or visit Sephiroth in the
basement. Odin is a very powerful summon, but it is not essential to
continue, and is certainly not worth fighting that nasty Number for.
Just leave, and don't look back. Oh yeah, save please. :)
v. Mt. Nibel
This is the hardest part of the entire challenge. Equip the Bolt Ring
on Aeris, along with Ramuh in place of Ifrit, then RUN, RUN, RUN.
Around the bend, across the bridge, and down Chute No. 1. Escape from
every random encounter and stay at full health. Don't bother picking up
any items. Use a Tent at the Save Point near the Materia Keeper, then
run into the beast for a very rude awakening.
***********************************************************************
BOSS: Materia Keeper
HP: 8,400
STRENGTH: Aborbs Fire; invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 9/10
WIN: Jem Ring
Don't expect to win this on your first try. When I finally beat this
bastard, I had used about 15-18 Ethers, 30 Hi-Potions, 2 Elixirs, and a
Turbo Ether. Make sure you are prepared. With the 3 HP Plus materia,
Aeris should have around 800 HP. The worst part about this fight is
that the Keeper can land a critical on Hell Combo when Big Guard is not
up and drain around 775 HP. So, you don't want that happening. :) First
thing's first, you NEED to keep Big Guard up when the Keeper is not
paralyzed (use Seal Evil whenever Aeris gets a Limit Break, which will
be almost every 2 turns). Since Big Guard drains MP like crazy, you are
limited to physical attacks for half the fight. With the Prism Staff
equipped, Aeris will be doing around 100-125 damage. This is obviously
the most intense part of the fight due to your serious lack of decent
attacks. Ramuh will come in handy, but can only be used once. Now, when
Big Guard is up, Cure will not work well, so you are limited to Hi-
Potions. When the Keeper is paralyzed, you have 2 or 3 turns to give
Aeris an Ether, Hi-Potion (if needed), and a Big Guard. Keep her HP
above 400 at all times, and above 600-700 when the Guard is down. You
will be fighting like this for quite sometime until the Keeper uses
Cure2. This signals the halfway point. Right after Cure2, it will
usually attack with Trine, which is great news. Not only will the Bolt
Armlet nullify the attack, but Aeris will learn it, and can use it
against the Keeper from then on. Now for the bad news. It uses Cure2 a
lot. So, now you have to keep up Big Guard and still have enough MP to
cast Trine as your regular attack. Expect to run out of something, like
Ethers or Hi-Potions. Trust me, Elixirs and Turbo Ethers WILL come in
handy. Then, eventually, it will die... but trust me, it will be close.
When you lose, re-evaluate your strategy and try again. This thing can
be beaten with time and effort. Don't give up. Ever. :)
***********************************************************************
SAVE! For the love of God, SAVE. Nab the Counter Attack materia, attach
it, and get the heck off that mountain! Rocket Town is located around
the mountain range to the right. Now pat yourself on the back. Good
job. :)
w. Rocket Town
Immediately duck into the Item Shop located in the northern part of
town near the launch pad entrance and buy some Ethers. About 5 should
do for now (7,500 gil). Sell off your useless junk while you're at it.
If you get rid of all status prevention accessories and other party
member's weapons, you should make a big profit (if you have not done so
previously, you will make a HUGE profit...). All you will need are
Potions, Ethers, Elixirs, the Fire Ring, Bolt Ring, and Power Wrist.
Keep the Bolt Ring on Aeris for the upcoming fight, though. The only
other item you need to get here is the Power Source in the house next
door to Cid's house (far right of the town).
Talk to Shera inside Cid's house, then run up inside the rocket to meet
Cid. Go back to his house, and follow the plot. Soon you will face the
laziest Boss ever.
***********************************************************************
BOSS: Palmer
HP: 6,000
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 1/10
WIN: Edincoat
What a loser. Use Aeris' Seal Evil to paralyze him, then lay him down
with Trine. If he nails you with the Mako Gun and it is not a Fire-
based attack, heal right away. You will use an Ether, but that's okay.
*Yawn* :)
***********************************************************************
Follow the plot and you will wind up out at sea in the Tiny Bronco. If
you wish to get the Great Gospel Limit Break, cut to Section VII and do
so now.
Before going to Wutai, ride the Tiny Bronco north to Bone Village and
buy a Diamond Bangle (3,200 gil). Equip it, along with the Bolt Ring.
You can sell the Edincoat and Cid's Gold Armlet now, if you wish. When
you are ready, backtrack to the shores of the Western Continent.
When crossing the mountain range, be sure to use Trine to knock off the
monsters, along with physical attacks. For the Thunderbirds, use Matra
Magic. Heal often, and use a Tent if you get in a jam (you should only
have 2 or 3 of these left).
x. Wutai
If there were ever a time to take a break, this is it. The calm before
the storm...
Buy the Aurora Rod from the Weapon Shop near the town's entrance (5,800
gil), and sell back the Prism Staff, then go item shopping near the
Save Point. Buy about 10 Ethers and 5 Tents for now (17,500 gil total).
I would recommend getting Nanaki's Hairpin and Yuffie's Magic Shuriken
from the secret chambers in the house near the giant pagoda, along with
Cid's Dragoon Lance on Da-Chao Mountain, and selling them for more
profit. There are no other items that you need here, but there are some
great ones you can win from monsters on Da-Chao Mountain.
Save before scaling the Mountain. Run around the first Mountain area to
get in fights with Bizarre Bugs, which drop X-Potions indefinitely. You
will also probably pick up a few Remedies, too. Run from the monsters
named Garuda, as these can drain all your MP and inflict some serious
damage. Your goal here is to gather about 10 X-Potions and learn Aeris'
Level 3 Limit Break, Planet Protector. You will also probably learn
Cure2, which is a plus. When you run low on MP, return to the Save
Point, use a Tent, save, then go buy another Tent and head back to the
Mountain until you have all the X-Potions and the Limit Break learned.
Here is a final equipment/inventory check before departure. This will
change as Aeris goes through the Temple of the Ancients:
Aeris at around Level 23 in back row
Limit Break Level 3 set
Weapon: Aurora Rod
Armor: Diamond Bangle
Accessory: Bolt Ring
Materia: HP Plus (x3), Long Range, Counter Attack, Restore, Enemy Skill
(remove Ramuh; keep Elemental and Earth in stock)
Items: Elixir(s), X-Potions (at least 10), Hi-Potion(s), Turbo Ethers
(1-4), Ethers (at least 20), Tents (3 maximum, for outside use
only), Power Wrist, Fire Ring (regular Potions are unnecessary
at this point)
Aeris will now be ready to go through the final push. Leave the
continent and board the Tiny Bronco. Ever get the feeling that
something bad is about to happen?
y. Search for the Keystone
First, go to the Weapon Seller’s house (north-east of Gongaga). Talk
with him, then head over to the Gold Saucer and enter the Battle
Square. Talk with Dio in the trophy room and accept his challenge
(Cloud will be dead, so you will not be fighting).
Time for a date! If you were nice to Aeris, this could be the happiest
night of her life. If not... well, you're just evil. :) Oh yeah, don't
forget the Elixir in Cloud's bedroom.
Follow the plot. Form a team of Cloud, Aeris, and Tifa, then head back
to the Tiny Bronco, killing off Cloud and Tifa in battle along the way.
Go south-east to get to the Temple of the Ancients.
z. Temple of the Ancients
Give this one all you've got. Try to run through the labyrinth as fast
as possible, making sure not to miss the Turbo Ether before the third
set of vines and the Mind Source on the ledge where those vines lead.
In the clock room, you need the items at the end of Rooms IV, V, and
VIII (Princess Guard, Ribbon, and Megalixir, respectively). Equip the
Princess Guard and Fire Ring; save the Ribbon for later.
When you come across an Ancient, make sure to NOT choose the “Rest”
option and just heal using magic and Ethers. I would recommend you save
to a second file because there is no way out of this place now.
When you are ready, head to Room VI. To catch the Ancient, simply jump
down one ledge and go in the third cave from the left. Save, and enter
the main door. This is the final stretch...
***********************************************************************
BOSS: Red Dragon
HP: 6,800
STRENGTH: Absorbs Fire; invulnerable to Gravity
WEAKNESS: Poison
DIFFICULTY: 4/10
WIN: Dragon Armlet
Okay, good news. Aeris' regular physical attacks will do around 700
damage (!). That means this will be a short fight. :) The Dragon's
fire-based attacks will not harm you, so just heal if it gouges too
deep. If you get a Planet Protector, try to save it for the next fight
and let Counter-Attack do the rest of the work.
***********************************************************************
Grab the Bahamut materia! Get out of that area, and equip the Dragon
Armlet you just won along with the Ribbon. Attach Bahamut and the
Earth-Added Effect combination, and use an Ether to regain MP. Ask the
Ancient to save. Last Boss, folks... :)
***********************************************************************
BOSS: Demon’s Gate
HP: 10,000
STRENGTH: Halves Earth damage; invulnerable to Gravity and Poison
WEAKNESS: None
DIFFICULTY: 7/10
WIN: Gigas Armlet (and the challenge!)
If you have Planet Protector, set it up pronto. Use Bahamut for a cool
2,400 damage, then get the physical attacks rollin'. The Earth-Added
Effect combo will nullify one rock attack, which is nice, but the rest
will land 600-700 damage if you are defenseless. Moral to the story:
Keep Big Guard and Planet Protector up at all costs. You should never
attack the Gate unless you have Planet Protector up, because Aeris will
be in desperate need of healing. BUT, while you are keeping her in the
fight, she will be counter-attacking almost half of the Gate's attacks.
So basically, it's a waiting game. Even if you lose, do not get
discouraged - this is tough, but it is certainly not the toughest Boss
in the challenge.
***********************************************************************
Congrats!! And, no congrats... the challenge is over, sadly. Pat
yourself on the back for giving Aeris the recognition she deserves and
for basically playing through a tragedy. If it helps, though, Aeris
does live on in a spiritual way. She saves the Planet! I just wish
there were a way to keep her in the team the rest of the game.
-------------------------------------------------------------------------------
VII. GREAT GOSPEL LIMIT BREAK
This is a brief step-by-step guide to getting Aeris' Level 4 Limit Break
Manual, Great Gospel. Ultimately, this is pointless to this challenge. But I
feel it is necessary to include because some people may want to max out Aeris'
abilities. Too bad, though, 'cause she DIES! haha, sorry. Actually, it is lots
of fun to save a different file and build up her stats. Also, it is a good
chance to go to Shinra Mansion and Gongaga to pick up the Odin and Deathblow
materia. Give it a shot! :)
1. Wait until after getting the Tiny Bronco to do this.
2. Get the Mythril from the Sleeping Man, if you have not already done
so (see Section VI-s).
3. Go to the Weapon Seller's house, north-east of Gongaga.
4. Talk with the Weapon Seller, and start changing the subject on him.
5. Give him the Mythril, and open the little box on the wall upstairs
(the big box on the first floor has a Gold Armlet in it).
Make sure you have learned Aeris' 6 other Limit Breaks, then teach her this one
using the Limit Break Manual. Presto! You now have the greatest Limit Break in
FF7, and simultaneously the most useless one in this challenge! :)
-------------------------------------------------------------------------------
VIII. CREDITS
- Aeris Gainsborough for breaking my heart every time I play this game and
showing me that dying for something you believe in - something for the better
good of humankind - is the ultimate sacrifice. Rest In Peace. :)
- GameFAQs.com for hosting this guide.
- CJayC for making this all possible.
- Dennis of SuperCheats.com for hosting, also.
- The Official Final Fantasy VII Strategy Guide (Brady Games, 1997) for basic,
but much-needed info.
- Squaresoft for making the game that has taken several beautiful days out of
my life... the game that gets better and better every time I play it. :)
********************************** for Kane ***********************************