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Vereecken_Jasper@hotmail.com and do not edit it nor putting your
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/--------------------------\
| Table of contents |
\--------------------------/
1.0 Equipment
-1.1 Armor
---/intro
---/conjuror
---/Warrior
---/Wizard
---/special equipment
-1.2 Weapons
---/Conjuror
---/Warrior
---/Wizard
2.0 Roles
-2.1 Shoose your role
3.0 Game modes
-3.1 Singleplayer
-3.2 Multiplayer
-3.3 Storyline
4.0 System and requirements
-Control layout and system
5.0 Updates
#-----------------------------#
# 1.0 Equipment #
#-----------------------------#
Like in all rpg's you can equip armor, weapons, shields,...
Their potential damage, ranging from "pitiful" to "divine". And also
the Material out of which it is constructed, at six levels, ranging
from copper to diamond. Some rare weapons are graced with two
enchantments, so this creates many different combinations of weapons
armor.
1.1 Armor
There is more than one armor that you can equip on
Nox. Some can only be equiped by wizards some only
by warriors. The conjuror only has few items he can
equip and the warrior and wizard can't.
Here's a short list of all sorts:
--Chainmail Armor--
Warrior standard chain mail. Don't get it wet, keep
it oiled and wear a light weight cotton shirt
underneath or you'll feel a thousand little pinches
every time you move.
--Leather Armor--
Leather armor is the most basic armor aside from
clothing and offers standard protection from most
damage types. It is very lightweight and durable
making it one of the first choices of warriors and
mages alike.
--Clothing--
Ah, the most basic of armor, almost a necessity
unless you don't mind people not taking you seriously.
Clothing protects you from the harsh elements while
offering comfort along with style.
--Plated Armor--
For the well-muscled only. It'll keep you safe from
just about any attack, but this suit of reinforced
armor isn't exactly built for speed.
--Spell Caster's Robe--
Always in fashion, cool in summer, warm in winter,
this fabulous robe is perfect for the junior spell
caster who wants to look the part. Be careful not to
wear it in Dun Mir, warrior kingdom. They aren't crazy
about magic users.
------ STARTING TO DRESS YOURSELF -------
Now let's get serious with your armor, first thing to
do after you've started is getting some decent clothing
which you can find in a nearby shop or just in a barral
or a secret room. Or you could be stubborn and keep
wearing them cool earthen sneakers and shirt and
eventully DIE. The Cloack gives a good resistance to
poisen and wizard spells.
-Different clothing-
(The clothes are ranked like this body :-bad/-good/-thebest/-nothing
is better when I say recommanded it means wear it when you first can !)
Here is were the roles go apart:
The conjuror:
Can wear Clothing and leather armor above,
the conjuror should always wear: feat :-leather boots
head :-leather helm/
-grand conjurors helm(recommanded)
body :-leather tunic
legs :-leather leggings
arms :-leather armbands
The Warrior:
can wear everything apart Spell Caster's clothes,
the warrior should always wear: feat :-leather boots/
-chainmail boots/
-plate boots(recommanded)
head :-leather helm/
-coif/
-plate helm (recommanded)/
-knight's helm(this is better than a
plate helm only it can only be found
once!!!)
body :-leather tunic/
-chainmail body/
-plate body (recommanded)
legs :-leather leggings/
-chainmail leggings/
-plate leggings (recommanded)
arms :-leather armbands/
-plate arms (recommanded)
The wizard:
can only wear clothes and spell caster's robe,
the wizard should always wear: feat :-leather boots
head :-wizard's helm
body :-spell binder's robe (for body, arms
and legs)
legs :-NONE availleble (wear your clothes)
arms :-NONE availleble (wear your clothes)
These items can get to a level 4 of:
-poisen resistance (cloack, body armor, leg armor, armbands, head)
-faster running (boots only)
-fire (all you can wear except for clothing)
-electricity (all you can wear except for clothing)
-healing (cloack, body armor, leg armor, armbands, head)
These anti- effects/spells can be on armor, you have to buy or find them
like this you cannot make or enchant them.
1.2 Weapons
Here I tell you which weapons the best are for which monsters.
--Warrior--
The warrior can equip Wooden Staff, Short Sword, Mace, Long Sword,
Axe, Shuriken, War Hammer, Chackrum, and the two-handed Great Sword.
With also the matirial of wich it is made in front of the name and/or
the enchantment of the weapon. e.g : copper short sword of the tick.
The warrior can block melee attacks and spells with his round or kite
shield and his Great Sword.
--conjuror--
The Conjurer's arsenal would include the Bow, Crossbow, Wooden Staff,
Fireball Staff, Sulphurous Flare Staff, Sulphurous Shower Staff,
and a powerfull Force of Nature Staff. The conjuror is very powerfull
with his crossbow, he can kill about anyone with it, even high classed
professional warroirs and wizards, I myself prefer the conjuror to play
with even though I do like fighting with a warroir or a wizard (they have
a cooler suit :P). The conjuror is invincablke with his force of nature
staff, one good hit and your dead.
--wizard--
For the Wizard, the weapons are Wooden Staff, Fireball Staff,
Sulphurous Flare Staff, Sulphurous Shower Staff, Triple Fireball Staff,
and the powerful Wand of Death. For you wizards out there I must say a
Sulphurous Shower staff is WEAK, I would never equip it because it
does little damage and breaks easily, only equip it at the beginning of
the game. The wizard has also his wand of death, you can only equip this
in the final level or on multiplayer.
#-----------------------------#
# 2.0 Roles #
#-----------------------------#
--Shoose your Role--
The Conjurer
------------
Any fool who prattles on about The peaceful gentleness of nature has
clearly never dealt with a Conjurer or Nature for that matter.
Nature is a savage beast, red in tooth and claw, and it's defenders
are equally savage in protecting her. Nox's Conjurers can be found
in the great forest south of the mountains in the Northern Continent,
uncomfortably close to the Land of the Dead. As such, they marshal
their allies of the earth to help them wipe out their enemies. For
hose enemies a bit too strong to be taken down by razor sharp claws
and six-inch fangs, though, Conjurers can imbue a creature to unleash
combinations of spells when they finally track down their prey. Living
in the forest makes conjurers a bit more robust than Wizards, though
they'll usually lose an arm-wrestling contests (and possibly an arm!)
to a Warrior. As such, Conjurers can wield a staff, bow or crossbow
and may wear leather armor. Should Jack choose to follow the Conjurer
Aldwyn in the town of IX, expect to deal with the repercussions of
Hecubah's murderous rampage. you'll need to fend off deranged creatures,
rescue her innocent victims and defeat the twisted monsters she has
recruited as her guardians.
The Warrior
-----------
Conjurers and wizards like to make fun of warriors as brainless piles
of muscle. They just don't do it very loudly. As you might guess, the
Warriors of Dun Mir focus their training on the use of all types of
weapons and armor. Warriors like to get up close and personal with their
enemies, leaving the hocus-pocus and the mumbo-jumbo to the spell-casters.
Warriors don't disdain magic, of course, they just prefer theirs bound
into something they can use to pound on a foe, like an enchanted sword.
Should Jack choose to follow the Warlord Horrendous he can expect his
quest to be filled with plenty of hand-to-hand combat and physical
challenges. Expect Hecubah to try and use force to try to shut Jack down,
and expect to deal with the honor, courage and loyalty of the
Fire Knights and those who do not share those values
The Wizard
----------
A great scribe once wrote, Do not meddle in the affairs of wizards,
for they are subtle and quick to anger. He was only half-right ,
the wizards of Nox are anything but subtle. Wizards are pure magic
users, eschewing the training of the body in favor of training the mind.
As a result, they cannot wear armor as it would restrict the movements
of the body needed to cast spells and they can only wield a staff for
self-defense. Don't let their seemingly frail appearance fool you however.
Wizards can draw on a spectacular array of magical forces, often crafting
illusions to force enemies into destroying themselves. Should that fail,
however, wizards can channel energies to create real effects as well
wielding fire and lightning to blast their enemies or paralyzing their
muscles while giant rocks rain down on their heads. Should Jack choose
to study with Horvath at Castle Galava you can expect a battle of wits
between him and Hecubah. Unfortunately, a battle of wits between two
mighty spellcasters usually involves a lot of lightning bolts,
death rays, counterspells and many, many fireballs.
#-----------------------------#
# 3.0 Game modes #
#-----------------------------#
--Singleplayer--
His name is Jack, an auto mechanic who lives in a trailer park in South
central Florida. An unlikely hero, but that's what he becomes when a
cosmic accident plucks him out of his easy chair and drops him on Nox,
a world of magic, monsters, and an evil sorceress named Hecubah.
All he wants is to go home, but to get back to Earth, he'll have to
save the planet he landed on.
When Jack arrives on Nox, he must choose one of three paths. As a warrior,
he'll master powerful weapons and skills in the Fortress of Horrendous.
If he chooses to be a Conjurer, he'll summon creatures and wield the f
orces of nature. If he chooses the way of the Wizard, he'll master combat
magic, teleportation and trap creation.
In order to complete each of the 33 chapters, Jack will have to battle
powerful monsters, outwit humans, complete epic quests and defuse deadly
traps. With the completion of each chapter, Jack unlocks powerful new
abilities that aid him in his quest to save Nox from Hecubah's rage and
return him to his quiet trailer home on Earth.
--Multiplayer--
Frantic and furious, Nox multiplayer let's you pick your play style. Like
to hack and slash? Grab an enchanted sword or fireball staff and blast away.
When you're ready to be more devious, master setting traps and creating
spell combinations.
The 80 or so spells that will be in the game are designed to
be used in combination. So you'll want to cast Stun, to freeze an enemy, then
drop Fist of Vengeance on his head. Having a combat system that lets you be
creative adds layers and layers of depth to the game. You're always
experimenting, always trying new things.
Traps make the game even more fun and add a deeper level of strategy.
You can load a trap with three different spells. So now you can put Fumble,
Confuse and Fireball into a trap and place it just inside a doorway or right
next to bottle of healing potion. Your opponent shows up, goes for the
potion, steps on the trap, and bang, he's now dropped all his items
(Fumble), can't figure out how to move in the right direction (Confuse),
and is blasted by a fireball. How sweet is that?
And keep in mind that for every devious action in Nox, there is an opposite
and even more devious reaction. Your enemies summons a creature that now
wants you for breakfast? Cast Charm Creature, and now you're that creature's
best friend. And you can use spells like Inversion to reverse a spell, so
that the caster is suddenly the target. In Nox, there can be counters to
counters to counters.
It gets deep, but it's never complex. That's what makes Nox so different
and so addictive. There are five multiplayer games. They are…
Capture the Flag There's a flag you need to capture, but unfortunately
the enemy is in the way. Grab the enemy's flag and bring it back to your
fortress.
Arena Death has no dominion in this indiscriminate feast of bloodletting.
Kill your friends again, and again, and again. Don't worry; they'll be back
for more. He who ends the match with the most kills, wins! Both free for all
and team play is supported.
Elimination There can be only one! You die -- he dies -- everyone must die.
Be the last man (or team) standing to win!
King of the Realm Find the crown and keep possession of it.
You may only rack up kills while you or one of your teammates is
wearing the crown. The player or team with the most points wins.
Flag Ball Each team guards a team flag, but there is one orb in play.
To score a point, a player must pick up the orb and throw it
(using the attack button) hitting the enemy's flag. After a point is scored,
the game returns the orb to the center of the field and competition resumes.
Hitting the orb carrier hard may cause him to drop the orb. The winner
is the team with the most points at the end of the round.
--Storyline--
Westwood’s Action-RPG pits naïve auto mechanic versus ultimate evil
LAS VEGAS, Sept. 3, 1999 – His name is Jack, an auto mechanic who
lives in a trailer park in South central Florida. An unlikely hero,
but that’s what he becomes when a cosmic accident plucks him out of
his easy chair and drops him on Nox,
a world of magic, monsters, and an evil sorceress named Hecubah. All he
wants is to go home, but to get back to Earth, he’ll have to save the
planet he landed on.
That’s the story of Nox, the upcoming action-RPG from Westwood Studios,
due out this winter. Jack isn’t the typical hero you’d find rubbing elbows
with wizards, warriors and the occasional rogue in a fantasy setting, and
that’s exactly the point, says Nox’s executive producer John Hight.
“We wanted to take that well-used fantasy medieval setting and look at
it from another angle,” Hight says. “With Jack, we can bring a modern
day character, an everyman we can all relate to, complete with jeans and
sneakers, and drop him into a fantasy world. With him as our guide, all
those fantasy game clichés become fresh because we’re seeing them all
through his eyes.”
Playing as Jack, you’ll start in jeans T-Shirt and sneakers, and eventually
end up in full battle armor, a conjurer’s dress leathers or ornate wizard
robes.
“It’s great fun watching Jack go from this 20th century guy and slowly
transform into a mighty warrior, a powerful wizard or a crafty conjurer,
” Hight says. “This is the fantasy of everyone who loves this genre, to be
transported to a world like Nox where every day is a noble adventure.”
Once Jack lands on Nox, he’ll be able to choose three paths. He’ll ally
himself with the Warriors, the Wizards, or the Conjurers. Each path has
it’s own distinct story, it’s own distinct ending, and three separate ways
to play the game.
The Warriors shun magic, and instead use steel, skill, and strength.
The Conjurors wield the power of nature and can create and control
creatures. Wizards have mastered advanced magic and can teleport about
the world in the blink of an eye.
Jack will progress through one of the three disciplines on his quest
to find a way home. Along the way he learns that an evil sorceress,
Hecubah, was not only the cause of his being transported to Nox, but
that’s planning on destroying Nox before he can figure out a way off
the planet. To get back to Earth, Jack will have to face her and the
army of undead she’s raising.
“Hecubah is the ultimate evil, but she’s also smart, funny and easy to
look at,” Hight says. “I think when you finish Nox, you’ll both hate
Hecubah and kind of miss her after you defeat her. I think we’re creating
a character, and a story, you’ll remember long after you finish your
quest and deliver Jack back to Earth.”
#-----------------------------#
# 4.0 System and requirements #
#-----------------------------#
--Control layout and system--
No 3D Hardware Required!
Minimum PC
-Windows 95,98 or NT4(SP4)
-Intel Pentium 200 MHz MMX
-32MB free system RAM
-300MB hard drive space
-8x CD-ROM drive
-2MB Video card
Recommended PC (in addition to minimum requirements)
-Intel Pentium II 266 MHz
-64MB free system RAM
-16x CD-ROM drive
Multiplayer
-1 CD per PC, multiplayer only slave CD included Network (32 Players)
-TCP/IP compliant network Internet Play (31 players)
-33.3 Kpbs connection or faster
-Max. 4 players on a modem hosted server
-Internet hosting requires Pentium II 266MHz, 64MB RAM
#-----------------------------#
# 5.0 Updates #
#-----------------------------#
Version 1.1 update
spelling faults corrected, new title boxes,...
and other minor adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|Jalpso's help/getting started guide by Jalpso |
|email: Vereecken_Jasper@hotmail.com |
|Version 1.0 last edited on <<March 15th, 2003>> |
|Contributed on <<March 9th, 2006>> |
|COPYRIGHT 2006 Jasper Vereecken |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|