Black Dahlia Walkthrough

 
You start in your office. Just search and examine everything you can
(do that with anything you can put your hands on in game), in the
drawer behind notebook is a gun (drag notebook away to see it). You
can find a key in the gun, and key opens cabinet door in bookcase.
Also, turn the lights on and search the chandelier, you'll find a bag
of runes and some notes. Now go to your boss, Mr. Sullivan and talk to
him about your case, and then about your predecessor.  Next stop is
Herr Finster. Ask him about everything and note shield on a wall.

Also remember  bar he mentioned. On the way to bar stop by detective
Merylo at police station. Be nice to him and ask him about torso
killings first, and then bring your case on. Look at mug shot book at
his desk (remember, Finster said he identified a messenger) and find
Louis Fischer with his aliases. Inside is also a piece of paper with
Finster's address and phone number. Take it.  Now to McGinty's bar.
Talk to barman and find Winslow near the exit door. Talk
to him and he'll mention the list of suspicious Americans. Run back to
your boss and ask him about the list. He'll give it to you. Use
Pensky's notes, Finster's phone number and list (warning! You can't
use these items together in a game.


You have to figure out that by yourself.) to learn coded Dr. Strauss's
phone number (CLV=CMR, 524=404  or in plain numbers, 267-404). Call
that number and Museum of Natural History answers. Curator will leave
a message.  Head back to bar, to find Finster's foreman Hansen. No
sign of him. Wander around and return to office. Eventually, Dr. Helen
Strauss called. Go to Museum.  Talk to Helen and show her runes. And
parchment notes. She'll try and translate them. Return to bar and
you'll find Hansen. He'll tell you about Louie, and that he'll check
his resources. Go to phone and you,ll see number and name Lou
Fielding. Call that number, there is no one by that name. Ask Hansen
again if he knows anything new. He'll tell you something about calling
Louie 'Harold'. Hmmm...


Return to Museum and talk to Helen. Show her Finster's invitation and
she'll show you a heraldic book, remember the shields of Herald,
Sergeant at arms and Scribe. From the conversation you'll learn about
stained glass window. Ask her to show it to you. Now you must assemble
that window (in future, there will be a picture). The Eagle is already
assembled, and it doesn't matter, where you assemble other parts. Just
be careful, because they must fit almost perfectly.

(CHEAT: LEADHEAD). After you achieve this, turn on the infrared light
on the desk and read the names. It looks that Harold is indeed Herald,
and that his name would be Fischterwald. And Finster is just short for
Finsterlau. But new name appears. Muhlhaven as Scribe. Return to bar
and call Lou Fielding again.

Use name Louie Fischterwald. They'll tell you he's in the Raven Club.
But he isn't. Ring the buzzer and talk to man. He'll tell you that
Louie is in the Mission. Search the foyer, under the table leg is a
piece of paper. Pick it up and examine. Well, it is an address of a
mission and some card game results. Go to mission. Talk to Ernie and
ask him about Louie. He'll show you a picture, but he doesn't want to
give it to you. Oh, yes, Helen managed to translate parchment sheets,
so return to museum and collect them. Now return to Raven room and
talk to Louie. What a bastard. Go to mission and prank Ernie. While
he's gone, search his suitcase on the floor. Drag all items to get to
the photo (note: you can't drag them if any item is over item you want
to drag. The photo is in the bottom on the right). Go to Merylo and
show him the photo (and tell him Winslow is an idiot). Return to Louie
and show him photo. He want's to meet you in a safe place.


After a cut scene, you find yourself in a hall. Go right and grab the
bottle on a crate. When shooter appears, kill him. Be fast. (note:
that's one possible solution. There are at least two more. Try them at
your own risk. And save game before.) Search the body, there is a
match box from Hotel Cleveland with name Muhlhaven in it. When you
decide to leave, a boy appears and gives you a box.
End of part 1.

Part two begins with a dream sequence of a Torso Killer. When you wake
up, talk to Merylo and choose to cooperate. When he leaves, search the
newspaper he left. Note the Torso killer (from your dreams) and a cane
he's holding. Go to Sullivan's office. Hm, Winslow. Talk to Sullivan
and head to Hotel Cleveland.  Speak with clerk. Curse, then use phone
in the foyer. Pretend to be Muhlhaven and ask for a newspaper. Join
the bellboy in the elevator, you'll find Muhlhaven's room. Use cart
and pick the knife from it. Use knife on a transom above door and
sneak into the room. Try to open the closet, you'll see that you need
some rune key (but not from Quake:))) Examine jar on a nightstand and
take the spare key. When you try to grab something more, some thugs
appear. After they leave, examine jar again and take the photo.
Go to Louie's loft. You hear a creak when walking. One floorboard is
loose. Open it and take lock box. You also  notice a pile of ashes in
front of furnace. Clean them away and look at runes engraved. You'll
see another dream sequence. It is time to open that lock box (CHEAT:
LOGHOUSE):

Turn the left lamp clockwise.
Push the small window in.
Push chimney down.
Slide the part below small window up.
Turn the mill away from you.
Slide part at small window back down.
Pull chimney back up.
Turn mill toward you.
Turn left lamp back up.
Slide long part below large window to the left.
Open door all way (180 degrees).
Push door to the left to the end.
Slide small part below large window up.
You'll get a key and a ring.
Now there is a dresser drawer. Use key from a lock box. It doesn't
unlock it. Try this way: push in, turn left, pull out, turn right
twice, push in, turn left to
center position and pull out (CHEAT: TURNKEY). You'll find a canine
fang. Go to Sullivan and tell him about your progress. Show him also a
photo of Muhlhaven.
It looks that Von Hess, German spy is blackmailing him. The photo was
taken at Flanagan's, and it is worth to look at. Now go to Winslow.
You'll learn that he has Pensky's file in his safe. He won't give it
to you. Return to Muhlhaven's
and use ring on a locked closet. Another dream sequence. Take an
invitation to Raven room from closet and return to Winslow. He's
having fun with a secretary, so you can search his office. A safe is
under a picture next to door where you
hear moaning, you now need the code. Code is written on one of
pictures in the room. Do not bother finding it, it is 19
(right)-6(left)-33(right) (CHEAT:MASTERLOCK). Read the case file and
put it back. Pensky is in Sunnyvale. Go there and sneak to his room.
When nurse leaves talk to him. While he's talking, you'll get in
another dream sequence. He'll tell you that you need three items to
get rid of them. When you collect them, return to him. The raven's
feather is in your office. You already got the fang. You still need a
wisdom of a dragon.


It is time to see, if Muhlhaven is in whorehouse, pardon, casino. He
is. Ask him about blackmailing and give him an invitation to sign.
Return to Pensky and tell him about the party. You must go, so head to
Helen to seal it. Helen claims that she gave you the right stamp, but
it looks wrong. Take a look on parchment on the desk to see a right
seal. Another dream sequence and another puzzle. The
stamp has in fact two stamps, one over the other and you must swap
their positions by rotating the rings on a handle. This is the
quickest way: rings marked 1-5 from top to bottom, turn ring hard in
following direction: (R right,
L left) : 4R 1R 5R 1R 2R 1R 3R 5L 1R 2L 3L 4L. (CHEAT: RINGDING) Party
on!

When you arrive, there is Von Hess, and surprise, Winslow! Winslow
drags you away to introduce you to Elliot Ness, and in the meantime
Von Hess disappears through the door. When you try to follow him the
guard stops you. It is time for a little diversion: go to blue door at
the corner and pick the bowl from the table in your way. Say, isn't
there a rotating table? Try to spin it. It works. Now put a bowl on it
and take a plate with glasses from a cart. Put glasses on
bowl and spin table again. Von Hess has a problem, and you can enter
after all this mess. Dark in here? Just turn on the light over the
table. Now to the table. It seems that ring unlocks all lids but one
with Landulph's shield. Take a look of rune imprints. It somehow makes
sense. Look at parchments and write down runes from line 'Each Gift To
Him Is Now Devoted' Write them two by two and there is a correct order
how to open lids (CHEAT: ARTHUR). Last panel will open
and you'll get a book. Return to Pensky, just to realize, that he's
gone and everybody claims that Pensky has actually never been there.
End of part two.

A few days later there is a letter on your desk. It's from madam
Cassandra, and she wrote you by Pensky's order. You visit her. Talk to
her and she'll put you in a trance. You find yourself in a strange
place and when you try to move, a really strange room builds around
you. There is a door and you hear about a million voices telling you
strange things. When you see the door closer, you realize, that voices
tell you about correct order of carved stones on left and
right sides of the door. Here it is (CHEAT: CANCAN):
LEFT            RIGHT
Crown           Bird
Key             Moon
Serpent         Shield
Star            Fish
Key             Serpent
Shield          Comet
Sun             Crown
Bird            Fish
The door opens and you find yourself in space. You can try and hop
from one planet to another, but you fail (save game before). Press
escape to return from trance and tell Cassy about it. She'll show you
a book of astrology. Remember numbers of the planets and their
astrological signs. Now return to your boss and talk to him; tell him
that your case and Torso killer are connected, then go to Merylo. Ask
him about Torso killer case file and look through evidence. Examine
closely newspapers as Merylo believes that newspapers can be some sort
of clue.  It looks blood stains reveal one number on each newspaper
and this is the correct order how to access planets in trance. But the
last one is missing - Winslow has it. You also learn that one victim,
besides Louie was identified.


Angelo Santini. Pay another visit to Winslow and talk about Von Hess,
Pensky and missing evidence. Also take a look at sewer tunnel Merylo
mentioned. Now go and visit Angelo's mother. Talk to her and when she
leaves, turn off the lights in Angelo's room. Pull down left shade;
there is a piece of paper. A photo of Angelo and Louie in the Raven
room. Interesting. Go to Raven room.  Now spinning table is locked, so
you must enter through main door. There are pressing plates on them
and correct order can be revealed from Von Hess's folding invitation.
This one is bitch to solve (CHEAT: TRIANGLE), so there it is:

            _____  ____ ____  ____ _____  _____
 /\  _____  |   / /    ||   \ \   ||   /  \   |
/  \ \    | |  / /     ||    \ \  ||  /    \  |
\  /  \___| | / /______||_____\ \ || /      \ |
 \/         |/                   \||/        \|

Take a good look of the tapestry and return to  police station.
Winslow returned the last piece and your theory seems to be right. Go
to Cassy and ask her to put You in a trance again. Now this is the
correct order of planets. 

Saturn, Mars, Mercury, Venus, Sun, Moon, Jupiter, Earth and Thule. You
find yourself at Odin's pool and there are some stones. Throw one by
one in the water and you'll see, what different people (including you)
do at that very moment. Return from trance ant talk to Cassy. She'll
tell you to get something that belongs to killer and you will be able
to see him.

Return to Angelo's mother. More searching reveals loose baseboard next
to bed.  There is a large sum of money, some pages torn from somewhere
and Pensky's note.  Give money to Angelo's mother and go to sewers.
You see Torso killer in person and rush behind him to sewers.  Now
this is a labyrinth. I lost my map but as I recall, you must turn
right at first split and just go straight, till you find some pipes
and pressure gauges.


They are stained with blood. It looks this is a secret passage. Turn
pressure gauges till all four of them show the same pressure as the
fifth one and the wall opens (CHEAT: PRESSURE). But there is another
door, with iron cross imprint. You remember Von Hess had one. Go to
Winslow and demand it. Winslow will go with you to sewers. Use cross
on door. Walk into chamber and Winslow will run away. But there is
another door. Damn. It has pressure levers and it is
hard to pass (CHEAT: BARBELL). And then there is yet another door,
impossible to open. Look up and left and you'll see a ventilation
grate. Through it you can see a meeting of a Brotherhood and a Torso
killer. When the meeting is over you can see killer putting his robe
in a closet and locking it with candlestick.  Return to Raven Room and
get candle holder. It has five rotating parts, each one pulls or
pushes indentations (CHEAT: NIMBLE). Take the talisman from closet and
return to Cassy. She'll put you into trance again and you'll see a new
stone by the pool. Drop it into water and you'll see the image of
Torso killer pulling a book in bookcase, resulting opening a secret
door. You'll hurry to Merylo and go to Raven room. Pull the same book
and enjoy the end of part three.

Now You are the officer of OSS, and war has come to an end. You were
called to open some strange door. When you look at it, it looks pretty
much like tapestry years back in Raven room. Above the door is a
picture of Odin, one-eyed God. You must assemble all the planets with
a light side up. Moving of every planet affects other planets. There
is no specific solution to this one, but it is not too hard to solve
(CHEAT: SUNSPOT). You find yourself in a chamber with three
wall safes. On the left is again pressure level puzzle with no obvious
pattern (expect a picture) (CHEAT: LADYBUG), in the middle is a
multiple key safe (expect a picture) (CHEAT: KEYPUNCH) and on the
right is a Gear. (Correct position of levers: down, up, up, down, up,
down, down. Expect a picture.) (CHEAT: GEAROIL).

First two are empty, but in third one.... BLACK DAHLIA!!!!
Unfortunately, some idiot MP appears and you must give the gem to him.
A year later, you are hunting war criminals And you get a tip about a
monastery near Austrian-Swiss border. You find yourself in a wine
cellar. Look around and proceed to the door above stairs. Look through
keyhole. Hm, armed guys. Turn around and you'll see a well. Go to well
and try to grab the rope. Examine cellar some more, you'll find two
levers. Push right lever up and left one down. Now you can descend the
well. 

So, for now only some guidelines. Keep all time right, till you find a
small altar and strange artifact. Return to crossing and proceed
right. You'll find Herald's Chamber. Use artifact on coffin and it
will open. The runes will be added to your notebook. Do not forget to
turn them right, when you need them later in the game. Follow the
right turning procedure till you come to Main Chamber with multiple
exits. Now this is tricky. The door you came in is marked as entrance.
Leave through third door left from your entrance, go left and right
and you should come to Scribe's Chamber. If you get lost, sooner or
later you end up in Main chamber, so that's not a problem. In his
coffin are some square stones. On the wall is a small pool, throw
stones into the water and assemble them (expect picture soon, for now
only ASCII) (CHEAT: ROCK33)

|  \|  |\   |\
|   \  | \  |\\
|   |\ |  | | \
|   |  |  | |

Now to Sergeant at Arms. You will reach that chamber if you turn left
all the time from Scribe. His coffin is a sliding pieces puzzle. You
must move pieces that corner four ones move out of their indentations.
Pretty much same as moving
parts in warehouse in Pandora Directive (CHEAT: BLOCKHEAD). And now to
Landulph.  Again turn left all the time and you shall find a small
bridge. Next, you'll find yourself in front of stairs. Each stair has
three sections and each section has engraved rune. If you step on a
wrong one, the poison dart will kill you.

The safe way up is (1- left, 2-middle, 3-right): 1,3,3,2,3,1,3. Look
at runes on his coffin and return to Main Chamber. Remember to walk on
same steps downstairs, now you can't see safe runes!!! (ok.. here it
is:1,3,1,2,1,1,3).
There is an altar in main chamber, with four pillars around them. You
must put combinations from coffins on pillars (from up to down) to
open your way forth.  Each pillar can assemble only one combination,
so it shouldn't be too hard
(CHEAT: TEMPLE). You arrived at another chamber with coffin. Now you
must assemble your bag of runes to Dahlia's case. It is almost
impossible,  (CHEAT: GEMSTONE):


Something is now different. The eyes of sarcophagus are now glowing.
Descend the stairs left and look through binoculars. Next to
binoculars is a stone mosaic that can be turned. Turn it till it is
turned with grey rough side to you, and then once more. Go to the
other end of trench and do the same thing with other two stones. Look
through binocular again and you'll see a point on the outer
side of the trench. Go there and examine outer wall. There is a
ceremonial dagger and pulling it out reveals another secret passage.
You come to a room and find Von Hess. Talk to him and Winslow appears.
He kills Von Hess and almost you
too. Cut scene, end of part four.


Shortly after that you find yourself in an air base, looking for a
pilot who bought Black Dahlia on the black market. Talk to GI and
he'll show you Matt's Footlocker. Examine it; there are letters from
Elisabeth Short and her picture.
Ask if you can keep that and GI tells you that some guy before you
asked the same thing. It was Winslow, of course.
The next part is happening on a train. Look at ashtray and there are
black cigarettes! So Winslow is on a train. Call the porter and talk
to him. When he leaves, look at his dining car seating chart. Winslow
is traveling under name
of late Matt Collins. Go to back of the train to see a conductor. When
you arrive to baggage car turn around. In a pocket on the door is a
blueprint of the train, so you can jump from car to car via that map.
Proceed to conductor's car and talk to him. He won't give you a number
of Winslow's compartment (ah, remember me of The Last Express). Go
back to baggage car and grab a suitcase near to a crate. It falls of a
crate. Hm. Find a string on a shelf near the door
to sleeping cars and return to falling suitcase. Put it on crate again
(save your game before!) and tie suitcase with string to an emergency
brake. Return FAST to conductor or sleeping car. When conductor hurls
away, go to his office
and look at his listings. Winslow (Collins) in compartment number 7 in
car #283. You can find that car by yourself (if you try by blind,
you'll get kicked off the train) by looking at list of repairs or you
can believe me that he is in a fourth car from the front. Enter his
compartment ad open a drawer. There is a piece of paper with a single
rune. As you grab it, you get dizzy and unconscious. When you wake up
there is a beautiful girl. Go to conductor. You find out that Winslow
left in Chicago and switched to Express, but his luggage is still
there. Return to baggage car and look at list to find Winslow's crate
(0100AA). It is unlocked and in there are only bottles of Champagne.
Strange.
But...
Try this: Remove small pin and put it in a small hole in front. Remove
large pin and put it in a second hole in front. Flip top hasp down and
open lid. Close lid and flip up top and front hasp. Remove pin from
front hole and put it in a front center hole, where hoop is. Push hoop
up to the pin. Remove small pin and put it in a front center hole,
where hoop was. Remove handle on the left side and put
it in the top holes over hasps. Remove handle holder from the left and
put it over the hoop in the front. Get handle from the top and put it
into the holder in the front. Voila! (CHEAT: BOXTOP)

You change the stamps on crates, and you only have to apologize to the
lady for being in her compartment. She is in dining car. And so you
arrive at Los Angeles.  First thing you do is calling the police.
You'll meet detective Maxwell at a small diner across the road. He
doesn't like you. But, you'll meet Alice again.

Go to shipping office to check about Winslow's crate. Go to shipping
desk and look into a trash can. Take a package and
call a clerk. Send a crate to yourself by EXPRESS delivery and return
to receiving clerk. Look at the letters Elisabeth wrote to Matt and go
to her address. But she isn't living there anymore. Look through the
room and talk to Mrs. Underhill. IN a drawer next to bed is a hotel
napkin from
Billmore hotel. Go there and talk to barman. He recognizes Elisabeth
(Lizzy),but she's not there right now. Return to shipping office and
get your package.  Winslow's crate was picked up by ABC moving
company. Return to your hotel room
and call ABC Moving. No help, but you have their address now. Go there
and open file cabinet. The file you are looking for is marked
SOIAKP52. It was delivered to RKO studio, so you head there. Security
guard won't let you in. return to Billmore and talk to Lizzy.  Phone
rings and LAPD detective calls you to a crime scene. When you leave,
Winslow will appear. When you figure it out, it is too late...

Next day you return to Billmore. Talk to barman and he'll tell you
that Lizzy lives here in room 201. Head to the door, right and up the
stairs. Room 201 is at the end of the hallway next to window. Knock,
there is no answer. Open the
window and step out. Try to open window into Lizzy's room. It won/t
budge. Click on the top of the window and bump wooden stick that
prevents window from opening. Now open window and slip in. On top of
the door is a train station
locker key. Take it and return to hotel. Maxwell is waiting for you.
Lizzy was mutilated. He has a companion who starts to beat you, but
Alice appears and saves you from more beating. Talk to her, she'll
provide you a V.I.P. pass for
RKO Studios. Now go to train lockers. Lizzy removed the number from
the key, but he wrote in a letter that she has a foolproof combination
to remember the number. E.S. equals number 37 on telephone dial, so
you try to open locker #37.
Bingo. But no dahlia there. Apparently she sold it. Go to antique shop
with bill and claim Dahlia back. But he has a cane. You buy the cane
and note it's a new puzzle. You must assemble again four runes from
catacombs in monastery, and cane opens (CHEAT: CANDYCANE). You got
yourself some
treasure map. Return to hotel, the pass is waiting for you. Go to
studio and look at crate. Al King signed for it. You see Alice, talk
to her and she'll invite you to Big Al's.
When you arrive there, search his house. Hm, he has a telescope. Look
at his desk and look through telescope on signed coordinates. He likes
to watch, Search trash can. You'll find some torn telegrams (it is fun
to assemble them
all, but only one important is Winslow's, sent from Zurich, telling
that he'll arrive in January and that he wants a crate delivered to
abandoned shooting lodge), newspaper, chisel and gloves. Look at
article in newspaper and go to
cemetery. There are graffiti over the walls but the one that counts is
a puzzle in logo of Saturnus. Correct answer is 27. Behind the
sarcophagus is a small vase and a piece of paper in it. The number of
the page is 165 with Saturnus
logo drawn around and Winslow wrote, that you can try a hundred times.
Return to Big Al's and look at map on the wall above the desk. Use
treasure map on map and superimpose it so windroses will match. As you
can see, Al's house height is 100 and marked position is 250. Look at
charts for telescope. For range 16500 and height difference 150, there
is angle of 0.5 use location device and mark 27 and
0.5, then look through telescope. Move telescope so triangles match
and you'll see Winslow!!!

Go to abandoned loft and as you try to open the window, the floor will
break. It is a place where Winslow murdered Lizzy. You look at the
ladder, there is a picture of... Alice!!! As you try to climb the
ladder, it breaks and place is set on fire. Now quick open all three
lockers, by the third you'll get a witness rune marked on your hand.
Grab the key and run out. Return to hotel, there is a letter from
Alice. Damn!!!! Go back to Al's house. Place is a mess. Find a
projector and "enjoy" a snuff movie. Take a look at cuckoo clock on
the wall. Turn the handset that they show 5
o'clock and when hula dancer comes out, turn minute 5 minutes back.
The secret passage will open (CHEAT: BONGO).
You see Alice tied up. Untie her.  That's all. I don't want to spoil
you the ending! Just a short note. Do not shoot
Winslow. Shoot Black Dahlia instead.