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========================================================================
F I N A L F A N T A S Y V I I I
========================================================================
Final Fantasy VIII (US Version) Part I
Version 1.11 (Final)
By Scott Ong
E-mail: vaynard_x11x@yahoo.com
Online version: http://www.risland.org
------------------------------------------------------------------------
ffviii_top
<<<< Disclaimer >>>> -please read it!-
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com). This is an
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part I of Final Fantasy VIII FAQ for the English version. Final
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding item list, weapon list, monster list or
any other besitary data, please look up at Final Fantasy VIII FAQ Part
II which is available at GameFAQs.
<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website - http://www.squaresoft.com
<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History ffviii_001
------------------------------------------------------------------------
-[1.0]- . First appearance of FAQ.
. Added completed Disc 1 Walkthrough
. Completed Tutorial Guide
-[1.1]- . Added partially completed Disc 2 Walkthrough, make
spelling corrections for Disc 1 walkthrough.
-[1.2]- . Completed Disc 2 Walkthrough, and more secrets
uncovered.
. Added Chocobo Guide to FAQ.
-[1.3]- . Completed Disc 3 Walkthrough, major expansion.
. More items than you could ever expect!
. Added Ultimate Weapons Upgrading Guide
. Added Obel Lake Mystery along with all sub quests.
. Enhanced Zell's Love Quest.
. Added getting Full marks for Dollet Quest
-[1.4]- . Completed Disc 4 Walkthrough
-[1.5]- . Edit the Disclaimer
. Make a couple of corrections to most parts of the FAQ.
. Added the Shumi Side Quest Part II
. Added corrections to Zell's Love Quest
. Added the second method for Deep Sea Deposit Quest
. Added to get Ward in Laguna's Dream Sequence #4
-[1.6]- . Added a method to get Ammo in FH [before concert]
. Corrected some of the errors.
. Added an improved method in finding Piet.
-[1.7]- . Made corrections on Missing Vase Pieces Quest.
. Added information regarding Watts as a disguise in Timber
. Added frequently asked questions section.
. Corrected some errors.
-[1.8]- . Added Frequently Asked Question section
. Added the answer for the third hint for the Obel Lake
Mystery
. Added advanced Search Mode help!
. Correct most typos and grammatical errors.
. Added Rumours section and also my point of view regarding
to that.
. Added some miscellaneous information regarding PC
version
-[1.9]- . Correct the remaining typos and gramatical errors.
. Added some information regarding the Sphinxaur.
. Found another draw point!
. Added few more questions to the Frequently Asked
Questions.
-[1.10]- . Corrected some of typos.
. Added more information regarding the PC version of FF8.
. Added a few more burning questions about FF8.
. Made the junction screen more precise [I have added a few
more illustrations.
. This could be the last update made to this FAQ.
-[1.11]- . This is final update that will ever be made to the FAQ
------------------------------------------------------------------------
Where to obtain the latest version of the FAQs?
------------------------------------------------------------------------
The latest versions of FAQ can be found in following locations:
GameFAQs http://www.gamefaqs.com
Scott's FAQ Page http://members.xoom.com/scottong*
Cheat Code Central http://www.cheatcc.com
------------------------------------------------------------------------
* If you intend to place the FAQ on your site, please kindly make an
effort to get its latest versions from GameFAQs.
____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Author's Note ffviii_002
------------------------------------------------------------------------
Well, it has been a long time since I have made an update for the FAQ.
Even though the FAQ is already completed, there are still errors that
required me to correct it.
What's has been added to the FAQ?
- Frequently Asked Questions --> Well, for the past few months since
FF8 has been released, I have received countless e-mails regarding
this game and I have decided to compile them. Otherwise, I will be
repeated those answers over and over again. Of course, once I have
added the list of questions, I will not be answering them anymore.
BTW, if you have any problems regarding weapon upgrading, please
refer to the ultimate weapon upgrading guide.
Just added some more words for the previous update, I have finally
found out some of remaining burning questions which causes me to
add them to the section. Remember to check it!
- The third hint of Obel Lake Mystery --> thanks to one helpful
contributor who has told me about this third hint [well, can't expect
that it is actually a joke...]. Refer to Obel Lake Mystery Section
for more details.
- Search Mode --> A lot of FAQ readers have complained to me that the
FAQ being too long as it takes ages to search for the information that
you need. I have finally found a method, which is being obtained from
Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All
you just need to do the following: (Note: there are actually people
who tends to overlook this capability of WordPad and I myself is also
one of them ^_^;)
----------------------------------------------------------------------
Method 1:
From the toolbar, select Edit and choose Find. Enter the keyword.
Method 2:
Use the short-cut key Ctrl+F and you will see the Search Box popped
up. Enter the keyword that you want to look for.
----------------------------------------------------------------------
But sometimes the keyword does not reached your desired destination,
hence I have come up with a good idea and that's to add codes to the
right side of the contents page. Just enter the following keyword:
ffviii_xxx
where xxx stands for the 3-digit code for the section. The list of
code numbers can be found at the Table of Contents. But remember that
you must enter the "ffviii_" in order for it to work, or you will
find that you will end up at other pages instead!
- Note to all webmasters. If you want to post the FAQ on your site, make
sure that you keep update and get the latest versions. I will always
sent my FAQs to GameFAQs. I will definitely not permit anyone else to
edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart
(http://www.ffnet.net) is an exception.
- Strangely enough, I have received e-mails regarding whether I am doing
a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be
writing a FAQ for it due to several personal reasons. Anyway, I guess
someone else will write a FAQ for that game. [But this means that you
can be ensured that there will be FAQs for Final Fantasy IX.]. BTW,
check out Dingo's FF9 FAQ, which is rather great. I don't intend to
write out FAQs for great games... this one is already a killer ^_^;)
- I have corrected most of grammatical errors as being requested by
viewers. Thanks to them, otherwise I will not known the seriousness of
the problems. I will try my best to correct errors for my other FAQs
once I have time.
- I hoped that this may be the final update for this FAQ. BTW, I am no
longer accepting strategies and questions regarding this FAQ. ALL the
stuffs that I know about FF8 can be found in this FAQ and Part II. If
you have any recommendations, complaints, secrets regarding this game,
and just e-mail to me and I will try my best to solve it.
- I am quite sorry for not answering any e-mails after my March
vacation as I have been rather busy with my assignments, projects
and examinations. You should get your reply shortly. BTW, there will
be no reply for those who do not add "FF8" or "Final Fantasy VIII" as
I have deleted the e-mails that does not have this as a subject. [
except for those that contains other game headings]
- BTW, if you intend to place this FAQ on your site, you are free to do
so as long as the FAQ remained intact and make sure you make an effort
to get the latest revisions of my FAQs. Don't bother to e-mail on
requests on place the FAQ on your site. [Applies to my FF8 FAQs only.]
For this update [Version 1.9 and 1.10]
- I have found a couple of vital information regarding cards, boss
facts and added a few tips in weapon upgrading.
- BTW, you can check my FF8 Part II for the new Chocobo World section,
which is typed by The Saint (saintly@innocent.com).
- I have also expanded the Junction section to make it more detail. It
will also explains why you can't equip a menu ability on the character.
- Finally, here is the list of FF8 questions that are still being asked:
- How to get the Lion Heart.
- Where to locate the Deep Sea Research Center.
- How to get GFs that you have forgotten to draw from BOSSES.
- Where to locate the White SeeD Ship.
- How to defeat Adel at low levels?
- Is it possible to enter towns in Disc 4?
- How to mug an item?
- How to junction commands [well, it seems that I need to go to detail
regarding the basic of basics...]
- Where do General Caraway go after he brought you to the Gateway?
- Who is Squall's father? [with proof, of course]
- Rumours...
- I have added a whole chunk of cheats for the PC version. Thanks to a
helpful contributor.
I had explained them in the Frequently Asked Questions. BTW, the
reason, I am making the update is because I don't have the time to
reply my e-mails. BTW, the next update will be the final update of
this FAQ.
[Final Update] Message
It is really surprising to see e-mails STILL coming in despite Final
Fantasy VIII is being released around somewhere in 1998. My old e-mail
address (kangning@singnet.com.sg) is no longer in use as due to spam-
filled and shut of my old dial-up account.
There are basically some minor changes to the FAQ. This will be final
good bye and my last update for this FAQ!
PS:
My new e-mail is vaynard_x11x@yahoo.com.
For those who just can't stand all these plain text, you can view an
online guide created by me at The Round Island <http://www.risland.org>
[Scott Ong]
_____
/ III \_________________________________________________________________
========================================================================
Table of Contents ffviii_003
========================================================================
Code
Start of the FAQ -Disclaimer top
I Revision History 001
II Author's Note 002
III Table of Contents 003
IV Frequently Asked Questions [Game play] 004
1. Introduction - Story of Final Fantasy VIII 005
[1.1] Introduction and Final Fantasy VIII Data.
[1.2] Characters of Final Fantasy VIII
[1.3] Changes between Japanese and English version
2. Basic Tutorial 006
[2.1] The Basics
[2.2] Playing the Game
[2.3] Basic Configuration
[2.5] Bonus Edition PC
3. Walkthrough for Disc 1
[3.1] Familizing yourself with Balamb Garden 007
[3.2] Fire Cavern - The Field Test 008
[3.3] Dollet Dukedom Parliament 009
[3.4] The Night at Balamb Garden 010
[3.5] The Train Trip - Mystery and Murder 011
[3.6] The Sorceress at Timber... 012
[3.7] Laguna's Dream Sequence #2 - Centra Evacuation Site 013
[3.8] Galbadia Garden 014
[3.9] Quest at the Tomb of Unknown King 015
[3.10] Assassination Plan 016
4. Walkthrough for Disc 2
[4.1] Winhill- Laguna's still alive! 017
[4.2] Held Captive 018
[4.3] Galbadia Missile Base- Prevent the Launch! 019
[4.4] Balamb Garden - War between Garden and SeeD Academy.. 020
[4.5] Arrival at Fisherman's Horizons 021
[4.6] World Tour for Disc 2 wt2
4.6a Card Quest at Balamb Garden 022
4.6b Zell's Love Quest 023
4.6c Deling: Still as busy as a bee 024
4.6d Dollet: It has become a busy town! 025
4.6e Timber: A mysterious journey... 026
4.6f Winhill: Still as quiet as ever... 027
4.6g Shumi Village 028
4.6h Centra Ruins 029
4.6i Chocobo Guide 030
[4.7] Balamb under Galbadian Occupation 031
[4.8] Trabia - Childhood Memories at the Orphanage 032
[4.9] The Garden Crash 033
5. Walkthrough for Disc 3
[5.1] Edea's House - Truth Revealed! 034
[5.2] Trabia Canyon - Laguan's 4th Dream Sequence 035
[5.3] White SeeD Ship - Trip to Legendary Esthar 036
[5.4] Great Salt Lake - The Gateway to the Legendary Esthar 037
City
[5.5] Laguna's 5th Dream Sequence - At Esthar 038
[5.6] Esthar City - Seeking Treatment at Lunar Base 039
[5.7] Esthar Under Lunatic Pandora Attack! 040
[5.8] Lunar Base - The Lunar Cry Incident 041
[5.9] Sorceress Memorial Hall - Rescue Rinoa! 042
[5.10] The Great World Tour for Disc 3 wt3
5.10a Lunar Base Crash Area 043
5.10b Obel Lake Mystery 044
5.10c UFO Sighting Incident 045
5.10d Ultimate Weapon Upgrading 046
5.10c Cactaur's Island 047
5.10d Centra Ruins Revisited 048
5.10e Deep Sea Research Center 049
5.10f Deep Sea Deposit 050
5.10g Shumi Village - Laguna's statue completion. 051
[5.11] Esthar Revisited - Meeting President of Esthar 052
[5.12] Final Showdown at Lunatic Pandora 053
6. Walkthrough for Disc 4
[6.1] The awakening of the Sorceress 054
[6.2] The Last Quest 055
[6.3] Ultimecia's Castle - The Sealed Truth 056
[6.4] The Battle of Destiny 057
7. Contact the Author 058
8. Rumours 059
9. Credits 060
End of FAQ end
========================================================================
____
/ IV \__________________________________________________________________
========================================================================
Frequently Asked Questions [Game play] ffviii_004
========================================================================
For this section, you will find all those frequently asked questions and
the key events of the game. Note that these are the questions, which I
will not reply anymore. BTW, if you have problems regarding BOSS fight,
please check out Part II for the guides that you need.
Last Updated: 14/10/2000
------------------------------------------------------------------------
Questions
------------------------------------------------------------------------
The list may be expanded depends on the number of e-mails that I have
recieved on that particular topic.
------------------------------------------------------------------------
1. How do you junction commands?
A: You can ONLY junction commands (such as Magic, Item, Draw, etc.)
and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover,
etc) if you have a GF equipped for the characters. To equip a GF,
select the character and Junction from the main menu. Next pick a
GF and you will be able to equip the command! You can more help
from the Tutorial Menu in the game.
------------------------------------------------------------------------
2. How many GFs are there?
A: There are a total of 16 GFs [GFs with abilities] and the
miscellaneous GFs. I have include the list and the brief method on
getting them.
The sixteen Guardian Forces
-------------------------------------------------------------------
Name Method Location/ Conditions Disc
-------------------------------------------------------------------
Quezacotl Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Shiva Access Balamb Garden Network, 1~3
Balamb Garden 2F
Classroom, Squall's desk
Ifrit Defeat it Fire Cavern 1
Siren Draw Dollet Communication 1
Towers, BOSS: Elvoret
Brothers Defeat it Tomb of Unknown King 1~4
Diablos Defeat it Magical Lamp - gain 1~4
from Cid before SeeD
mission. Use it.
Carbuncle Draw President's Residence, 1
Deling City, BOSS:
Iguion
Leviathan Draw Balamb Garden Basement, 2
BOSS: NORG
Pandemona Draw Balamb Town, BOSS: 2
Fujin
Cerberus Defeat it Galbadia Garden, Main Hall 2
Alexander Draw Galbadia Garden, 2
Auditorium, BOSS: Edea
Doomtrain Access Solomon's Ring found at 3~4
Tear's Point. Get 6x
Malboro's Tentacle, 6x
Steel Pipe and 6x Remedy+
Bahamut Defeat it Deep Sea Research Center, 3~4
Must have Ragnarok airship.
Cactuar Defeat it Cactuar's Island 3~4
Must have Ragnarok airship.
Tonberry Defeat it Centra Ruins, defeat 20 3~4
Tonberries and King
Tonberry. Must get Odin
Eden Draw Deep Sea Deposit, BOSS: 3~4
Ultima Weapon. Must get
Bahamut.
Must have Ragnarok airship
-------------------------------------------------------------------
Miscellaneous GFs
-------------------------------------------------------------------
Name Method Location Disc
-------------------------------------------------------------------
Chicobo Item Summon Mother Chocobo. 2~4
(Gyshal Greens) Use item, Gysahl Greens to
summon it. Gysahl Greens
can brought from Chocoboy
at Chocobo Forests.
Moomba Item Get Friendship item using 2~4
(Friendship) Pocketstation.
MiniMog Command Get Mog's Amulet using 2~4
(Mog's Amulet) Pocketstation. Use the
item on one of the 16
GFs. Use command to summon
it. [MiniMog]
Phoenix Item Get it by solving puzzles 2~4
(Phoenix at Shumi Village or
Pinion) WinHill. Get it by
refining 3x Mega Phoenix
--> 1x Phoenix Pinion via
Siren's Tool-RF.
Odin Battle Defeat it at Centra Ruins. 2~4
(based on It will appear randomly at
Luck and no. beginning of the battle.
of Death
Spirit items)
Gilgamesh Battle Defeat Seifer with Odin 3
acquired. Note: Odin will
be lost. If you haven't
gotten Odin at that time,
Gilgamesh will be lost.
-------------------------------------------------------------------
------------------------------------------------------------------------
3. I had forgotten to draw a GF! Are there any other methods to get
it?
A: YES! You can get the GF by drawing it from the BOSSES found in the
Ultimecia's Castle. Refer to Disc 4 walkthrough for more
information. I did not include in the walkthrough as this will
help to avoid spoilers. BTW, some of GF summoning items [Solomon's
Ring for Doomtrain and Magical Lamp for Diablos] can be retrieved
from the Pocketstation.
------------------------------------------------------------------------
4. I had sold the Magical Lamp! Is there a method to get it later in
game?
A: Unfortunately no. In fact, that's the only Magical Lamp you can
get from playing the game. You can get more Magical Lamps as you
can get it from the Pocketstation. [Refer to Pocketstation guides
that found in GameFAQs. You can find more information under the
Pocketstation section in Part II. Please note that I don't own a
Pocketstation.]
------------------------------------------------------------------------
5. What is the purpose of SeeD tests?
A: Note for all new players, you can only get cash through your SeeD
salary. You will get your salary, once Squall has become an
official SeeD member after Dollet's test at Disc 1. The SeeD level
will change if you do any of following:
SeeD Test
-------------------------------------------------------------------
Method Effect
-------------------------------------------------------------------
Answering SeeD tests with correct answers. Access Increase
SeeD test from Tutorial menu --> TEST menu. SeeD level.
Continue with the story of the game Increase
SeeD level.
Finish Train sequence in Disc 1 upon first try SeeD level
+1
Walking around the world map, field terrains without Decrease
doing anything. SeeD level
-------------------------------------------------------------------
SeeD levels do not increase every time. In fact, it increases
based on the number of steps that Squall walk on the terrains.
Hence, do not try to not overdo it as it will decrease your SeeD
level.
The higher SeeD level, the more cash [in gil] that you will
receive each time. For the test answers, refer to the walkthrough
for disc 1.
------------------------------------------------------------------------
6. I have seen a UFO moving around in a random battle and nothing
happens.. What was that?
A: It is the UFO Sighting Incident. There are four sighting spots
which is being marked on the world map found at
<http://risland.virtualave.net>. Just go there with Diablo's
Enc-None and move around to have a random battle. For more
details, refer to the World Tour under the Disc 3 Walkthrough.
------------------------------------------------------------------------
7. Why I can't convert 100x Curse Spikes into Dark Matter through GF
Siren's Tool-RF, in order learn Quistis' last Limit Break,
Shockwave Pulsar?
A: In order to do that, GF Siren must reach LV 100. Otherwise, you
will not be able to do the refinement. As for the help in getting
Curse Spikes, you need to defeat the Imp, Forbidden or Malboro.
------------------------------------------------------------------------
8. Is it true that you can't have both items obtained from stealing
and defeat monsters?
A: Yes. You can get only get one of the items. For example, let's
says you encountered a battle with 2x Adamantoises, you defeat
them without any characters using the Mug command. You will get
the item won from battle, such as Adamantine, Whisper, Orichalons
based on Squall's level.
If you mug any of the Adamantoises, you will DEFINATELY NOT get
Adamantine [which can only be obtained by defeating both
Adamantoises]. Instead, you will get other items such as Whispers.
------------------------------------------------------------------------
9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart?
A: To get Squall's ultimate weapon, you must have the following
items:
1x Adamantine
3x Dragon Fang
12x Pulse Ammo
<< Recommended Methods >> - these are the easiest methods
Adamantine - you can get this by defeat Adamantoises found shores
of Dollet, Long Horn Island [to find the location of Long Horn
Island, view the world map at http://risland.virtualave.net].
Dragon Fang - head towards Trabia area where you find the Shumi
Village. Note that from the world map's point of view, you will
find a row of mountains behind the village. Just walk closely
against mountains and you will encounter Blue Dragons. Defeat it
to get Dragon Fang.
Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card
via card playing and you can convert them into 2x Energy Crystals
through Quezacotl's Card-Mod RF. Next convert the Energy Crystals
through Ifrit's Ammo-RF. You will get 20x Pulse Ammo.
Now go to any of the junk shops found in the game and pay 2000 gil
to remodel Squall's gunblade into Lion Heart. I have explained in
more details under the Ultimate Weapon Upgrading section.
------------------------------------------------------------------------
10. Where are the Islands closest to Heaven / Hell?
A: It is kind of difficult to explain using words. You can get find
the locations of them on a world map at my website
<http://risland.virtualave.net/map.html>.
------------------------------------------------------------------------
11. I can't locate the Deep Sea Research Center! Where can I find it?
A: To locate the Deep Sea Research Center, you need the Ragnarok
airship. Pilot the airship to the extreme low-left corner of the
world map.
Move the Ragnarok low by press Down button. When you move the
Ragnarok, you should see water splashing... Next navigate around
that corner and you should find the Deep Sea Research Center. If
you have any problems, get the world map mentioned in the above
URL.
------------------------------------------------------------------------
12. Why is there a screen showing "censored" when I used the Devour
Command?
A: It was just like that! ^_^;
------------------------------------------------------------------------
13. Question on Card Games
A: Well, it consists of a huge portion of my e-mails. Here is a
section for it:
Rare Cards - it is true that there is only one version of rare
cards, not after time compression has occurred. To get back the
lost rare cards, you need to defeat the CC Group Members at
Ragnarok airship in Disc 4. (provided that you have defeat them
in Disc 2.). You can get them back even after you have refined the
card using Quezacotl's Card-Mod.
Card Queen - the Card Queen is really tough as she changes the
card rules and moves from areas to areas, which made her an
extremely tough opponent. If you need more help, get FF8 FAQ
Part II at http://www.gamefaqs.com and refer to the Card Queen's
Side Quest.
Obtaining cards - besides getting it by winning the card game,
you can also get cards by defeating enemies or using the card
command to convert dying enemies into cards [does not work on
BOSS and human beings]
Card Rules - It will be very difficult to explain the rules in
a few sentences, hence there is a need to read the Card section
of FF8 FAQ Part II.
Abolish a Card Rule - a lot of gamers get frustrated regarding
the random rule as it will force you into a bad situation in the
card game. To abolish that rule, you can either play in a region
where there is no such rules. One perfect example is Balamb area.
Rules will be added as soon as you started in an area where there
are new rules.
------------------------------------------------------------------------
14. Tough Battles - answers found at my Monsters FAQ @ GameFAQs
A: It seems that a lot of people are having trouble regarding combat
in FF8. There are a few reasons for the toughness and one of them
is that monsters levelling up as your character does. There are
few methods to be stronger than your enemy:
The hints are:
- by remodelling the characters' weapons
- get stronger spells via item refining.
You can get a lot of rare items via cards. This means if you want
an easy life in the game, play cards often!
------------------------------------------------------------------------
15. Can I get into the cities during Disc 4?
A: There is no way that you can get into the cities in Disc 4. Those
barriers do not allow you to make contact with the city. I know
the following question will definitely pop up if this happens...
* how do I remodel my weapons? - you can remodel your weapons by
using GF Tonberry's Call Shop or Call Junk Shop menu ability via
the Ability menu.
------------------------------------------------------------------------
16. I have sold the Magical Lamp. Is there any other way to get it?
A: Finally found the answers for this... You can't draw Diablos from
any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in
Ultimecia's Castle]. Once you sold it, you got to reset if you
don't own a Pocketstation or Gameshark. It is still possible to
complete the game without GF Diablos, but it will definitely be
tougher.
------------------------------------------------------------------------
17. Where are weapon monthly magazines?
A: You don't need these items as it is compulsory to remodel your
characters' weapon. In fact, the weapon's name will appear in the
Junk Shop's menu once you have obtained its requirements. Here is a
short list of weapon magazines:
Weapon Monthly March - you will get this by defeating Elvoret at
Dollet's Communication Tower in Disc 1.
Weapon Monthly April - you will get this from Squall's desk after
completing the sequence in Training
Center. (after the ball dance)
Weapon Monthly May - you can find this in the sewers while
controlling Rinoa. Refer to walkthrough for
more information.
Weapon Monthly June - defeat BGHZ51F2 at Missile Base
Weapon Monthly July - found it in Balamb Garden's Training Center
after Disc 2.
Weapon Monthly August - found it near the Gargoyle in Trabia
Garden.
------------------------------------------------------------------------
18. Why I can't get the second vase piece (found at the statue) in
Winhill?
A: Well, this is really my error and thanks to those whom have help me
in solving this and that is you really need to have Irvine in your
party. I guess it was perhaps due to the itching hands of
Irvine ^_^;) Remember the time when he messes up the guns in Zell's
room [for those whom have Irvine in your party]
------------------------------------------------------------------------
19. Where can I locate the Tomb of Unknown King?
A: It seems that this type of question is one of hardiest for me to
answer. Imagine explaining the location using words. It was
actually located on a peninsula, which is northeast from Deling. The
tomb is quite small in size and if you still have the problem, get
the world map found at <http://risland.virtualave.net>.
------------------------------------------------------------------------
20. How do I use the character's Limit Breaks?
A: First of all, your characters need to get to "Crisis" conditions.
It will be fulfilled when:
- the character's HP turns red/yellow
- Aura is being cast on the character
Next to use the Limit Break, just tap Circle button (menu button)
and you will eventually see a golden triangle on the right side of
"Attack" or "Mug". Press right and you will be able to execute the
Limit Break.
General Tip on getting Aura.
Aura is a magic that allows your character to get Limit Breaks
easily. To get Aura magic, you need to get Fury Fragments which
can be mugged from Blue Dragon found at the mountains near Shumi
Village. [you don't need to stand on the mountain, just go near
it]. Next just convert the Fury Fragment into 5x Aura magic
through Leviathan's Supt Mag-RF
------------------------------------------------------------------------
21. How do I return back to the Lunatic Pandora after I have finished
the "Ragnarok crash scene" in Disc 3?
A: You can choose to exit the Pandora after your Ragnarok has made
its way to the Lunatic Pandora in Disc 3. To exit, just to talk to
Selphie. From there, you can enjoy yourself for the quests or do
some level up. After you are done, proceed to the bridge [or
controls room] and talk to Selphie and you will be back at the
Lunatic Pandora!
------------------------------------------------------------------------
22. Is it possible to do the Lion Heart Limit Break each time once you
have acquired the Lion Heart gunblade?
A: No. The occurence of the Lion Heart Limit Break depends on chance.
You can't control it. But Lion Heart seems to appear more
frequently, once the entire party is down to critical status.
------------------------------------------------------------------------
23. How do I get Limit Breaks for every characters?
A: Squall - Upgrade his gunblade and Squall will learn new Limit
Breaks. [see Part II for more details.]
Quistis - Get Blue Magic Items [refer to Part II item bestiary on
how to get them] and use it on Quistis.
Zell - Get Combat Kings and select the item and Zell will learn
the new Limit Breaks automatically.
Selphie - Get it from her Limit Breaks. While you are choosing the
type of spells, you can find her Limit Breaks [including
those that are not uncovered.]. Cast it and Selphie will
have that Limit Breaks.
Rinoa - Get Pet Pals and select the item. Next check the status
screen and select the limit break that you wish to teach
Angelo. Hence walk around on the terrain for a while.
Once the gauge has built up, Rinoa will learn the Limit
Break!
Irvine - Get the Ammo and he will have new Limit Breaks. Some of
the rare ammo are quite hard to get.
------------------------------------------------------------------------
24. How do I enhance my character's statistics?
A: Through the junction system. The junction system is a system that
could enfuse magic to your character's atttributes, hence making
them stronger. See Basic Tutorial for more information. BTW, the
effects of Junction are affected by the following:
. Number of magic: The more you have, the better the effect of the
junction system.
. Types of spell: The stronger the spell you have, the better the
effect the junction has on the character.
Junction also allows your characters to equip commands and
abilities. There is no accessories/armor in the game. Please read
the Basic Tutorial thoroughly. You need to have junction abilities
[i.e. abilities that are ended with "-J"] for boosting your
character's statistics.
------------------------------------------------------------------------
25. How do I upgrade my weapons in FF8?
A: You can't buy new weapons instead you can tune them up through Junk
Shops. But in order to do this, you need to have specific
ingredients such as M-Stone Piece, Sharp Spike, Dragon Fang, etc.
Of course, not everything in the world is free. You need to pay a
small sum to upgrade them to new models [you can choose to upgrade
or downgrade.] Everytime you attempt to remodel the weapon, the
ingredients will be used up. If you want to upgrade back to the
same weapon, you need to get new ingredients. To upgrade a weapon in
Disc 4, just get GF Doomtrain [Call Junk Shop menu ability] and do
the following:
1) Activate your menu.
2) Select the Ability header.
3) Select Call Junk Shop
4) Do what you normally do at Junk Shops.
It's pretty simple huh? BTW, don't try to force your way in the
towns, as it is impossible!
------------------------------------------------------------------------
26. How I mug an item?
A: This one is pretty hard to explain if you don't know anything about
junction commands or abilities. First of all, you need to get a GF
ability called "Mug" [from Bahamut or Diablos, requires 200 AP to
master]. Next equip GF Bahamut or Diablos with the mastered Mug
ability. After you have equipped the commands, you will be able to
select the type of character/party abilities. Choose Mug and add it
to one of the ability slots. If you equip the ability, you should
see the attack command is being replaced with Mug. If that happens,
you are on the right track.
Just go to a random battle and look for the monster that you want
to steal an item from. Remember to watch for the top status bar
after your character has performed the attack.
------------------------------------------------------------------------
27. How do I junctioned commands?
A: Before I start this, I need to explain that GFs are extremely
important as they worked like Materia in FF7. Without them, you
can't have other commands besides attack. First of all, you need to
get a GF. [If you have seen through the ability list in Part II, you
should noticed that all the 16 GFs have Magic, GF and Draw.]
To equip a command, do the following step-by-step and make sure that
you are in the main menu.
1) Select Junction from the main menu
2) Select the character who you want to junction GFs with.
3) Select Junction command from the Junction Menu. Select the GFs
that you want to equip with. Press Triangle once you are done.
4) You should be brought to the Auto screen if you have magic in
that character's magic inventory. Choose either Atk, Def or Mag.
If your character don't have any magic, you will be brought to
the Ability sub-menu directly. Press Triangle once you are done.
5) At the ability screen, you should see the command list of the
character with the slots along with ability slots. On the right
is the list of commands available (if the cursor is pointing at
either one of the three command slots, they are found under the
Attack command) and list of abilities available (if the cursor
is pointing at either one of ability slots.) Just pick and choose
from the list. Duplicate commands will only appear once. [For
example, as I had mentioned earlier, that all 16 GFs have the 3
basic commands, GF, Magic and Draw. These commands will appear
only once even if you have more than 1 GFs equipped.] Press
Triangle once you are done.
------------------------------------------------------------------------
28. Where do General Caraway go after he had brought you to the Gateway?
A: It is pretty funny that I got such e-mails more than twice ^_^;).
After Caraway have move away from the Gateway, head towards the left
side of the screen. You should be brought to the front screen where
you see crowds and the gateway. Notice that there is no people on the
left side of the crowd. Just walk down and exit from the screen. You
will meet Caraway there.
------------------------------------------------------------------------
29. Who is Squall's father?
A: This may be a piece of spoiler [heck, anyway by typing out the FAQ,
I had already spoiled the game...]. There is my evidence to support
that Laguna Loire is Squall's father!
A) If you re-visit Winhill, you will found out that the photo of the
family (Laguna, Raine, "Squall" and Ellone) is missing. The photo
is found at Raine's House [next to the pub]
B) Laguna has probably left Squall in the hands of Edea before
leaving for his journey to rescue Ellone. You had see sequences of
Squall standing in the rain feeling bored and Laguna talking to
Edea... (btw, this may be wrong as it is my own assumption)
C) If you talk to Ward or Kiros, you make get more information leaked
out about Squall and Laguna [that's a pretty good hint by the
way...]
------------------------------------------------------------------------
30. Have you heard any rumours about FF8?
A: Definitely yes! Of course, FF8 is such a great RPG and there are
also have some loopholes just like FF7 and so you can expect some
rumours about the game.
A) Getting Cloud Strife
Well, I myself is also a fan of Cloud. But I don't have sufficient
proof that Cloud is in the game. But based on gameshark, it is not
possible to have Cloud. This always works btw. But here are some
rumours [they seems a bit reasonable...]
1) Have 16 gameovers at the Island closest to Hell. Upon the 16th
continue, Cloud will appear...
My Reply: This is definitely not true!
2) During the battle against the Iron Clad [the BOSS at the missile
base], you can mug an item from the BOSS which allows you to
summon Cloud Strife! [Cloud will appears and do his Omnislash
Limit Break!]
My Reply: Haven't tested it yet as my party was too strong...
I have killed that stupid Iron Clad with a few attacks...
B) Getting GF Griever/ a hidden GF
You can get GF Griever in Lunatic Pandora. You must have all the
weapons, 666 items or something to that nature. Also in Balamb,
next to Zell's house, an old man makes reference to an old story/
legend.
My Reply:
. About the ridiculous 666 item:
This isn't true as it is impossible to have 666 of an item type.
So give up your hopes... [That 666 items requirement is actually
taken from Occult Fan III, which refers to GF Doomtrain ^_^; If
you break the numbers up along with other issues, you should get
6x Steel Pipes, 6x Malboro Tentacles, 6x Remedy+]
. An old man...
Well, I guessed this may be partly right... I'm not sure about
this anyway. But since half of the rumour is wrong, it is just
as good as the rumour is false.
C) Getting Seifer after Dollet Mission
I know that there will be a lot of Seifer's fan hoping that this
could be true. Well, I have recently received a rumour regarding
this...
Luckily for us, FAQ writers for FF8, Rinoa did not die in the game...
Otherwise we may be facing problems like resurrecting Rinoa... *Phew*
I have excluded some of rumours to save me from e-mails probing...
BTW, here is a point of advice from me and that is don't be cheated by
rumours. (Provided that there is sufficient proof to prove it... at
least a screenshot of the rumour. Like showing Cloud fighting against
any monster that's included in FF8.)
------------------------------------------------------------------------
31. Why can't I equip Card Mod-RF on my character?
A: You can't equipped that on a character. There are several types of
abilities and below is a short summary on the abilities types:
Type How to use it?
Character You need to equip it to enable its effect. Go to
Junction menu and choose the fourth tab, Abilities.
GF Automatically takes effect once the GF has mastered
the ability. Note that the learnt ability only applies
to that GF, which has the ability in its slot.
Junction It allows some of the Junction options to be enable on
the Junction status screen. For example, if the
equipped GFs does not have any Str-J, the Str option
will be greyed out. There is no need to equip the
ability, just equiped GF to enable its effect.
Menu One of the abilities that can't be equipped. You can
access this ability under Ability sub-menu of the main
menu. [Card Mod-RF is a type of menu ability]
Party Same as character ability, need to equip, followed the
same method as character.
------------------------------------------------------------------------
32. Is it possible to defeat the BOSS at lower levels compared to the
statistics that you have given in the FAQ?
A: Of course, you don't need to go to that extreme ^_^;). This is one
of the reasons which makes FF8 different from FF7. Monsters,
including BOSSES get level up as your characters level up [in
proportion to Squall's level.], which means the higher Squall's
level is, the more HP or level will be the BOSS.
------------------------------------------------------------------------
33. How do I get Mog's Amulet?
A: This is one time that can only be achieved by playing the Choco
World. Besides, I have stressed on this many times...
------------------------------------------------------------------------
34. How do I get more Rosetta Stones?
A: To get more Rosetta Stones, you can either use the refinement method
or search method. Rosetta Stones can be refined using a Menu
Ability. [please refer to Menu abilities, FF8 Part II FAQ]
------------------------------------------------------------------------
35. How do I get Zell's Armageddon Fist?
A: This is actually a move that invented by one of FF8 gamers, Kaze
Yagami [beats me why everyone choose to use to this name...]. It is
actually a chain between Punch Rush, Booya, Punch Rush, Booya....
[I guess you should know that flow...]. It is named this, because of
its killing effect.
------------------------------------------------------------------------
36. How do I exit from Ultimecia's Castle in Disc 4?
A: A simple analogy... How do you exit from your home? Of course,
through the door! or the window [unless you are Spiderman or theft,
otherwise I have no comments ^_^]. Just go back to the main hall
and exit the door. Go to the chain and choose any of the doors to
get back to the world.
------------------------------------------------------------------------
37. Must I followed the story sequence based on the walkthrough?
A: YES! All except for World Tours [or sub-quest which other FAQ
writers call it.]. If you don't follow in order, like going to
Galbadia Garden before you have finished up with Timber story
sequence, you will find Galbadia Soldiers surrounding the building.
------------------------------------------------------------------------
38. Does Ultimecia's castle contains every single enemy?
A: YES! You can find virtually all the monsters that is available in
the game. But some of them don't appear that frequently like
Malboros, Tonberries and Elynoles. I have managed to encounter an
Elynole on my trip up the clock tower...
------------------------------------------------------------------------
39. When and where is the best place to level up all your characters?
A: It depends only on your character current level. IMO, I guess it is
best not to stress on your character's current level, as certain
enemies are really a killer even it is only a level 15 monsters.
The area where you get most EXP is from the enemies in the Island
closest to Hell and Heaven, don't know where it is? Refer to the
maps found at my website <http://risland.virtualave.net>!
------------------------------------------------------------------------
40. No Alexander, No Doomtrain? --> Getting Remedy +
A: Getting Doomtrain is one of hardiest feature in FF8, you need to get
in pursuit of items and met its requirement to get it. First of all,
you need to get all the requirements of 6x Steel Pipes, 6x Malboro
Tentacles and 6x Remedy+ (!). After gotten the requirements, use
the item "Solomon's Ring" to get GF Doomtrain. The key link between
Alexander and Doomtrain is the requirement of Remedy+. If you don't
have Remedy+, you can't get GF Doomtrain. To get Remedy+, you need
to use Med LV Up [menu ability] to convert 60x Remedy [which can be
bought from shops]. As for the other requirements, please refer to
the walkthrough or FF8 FAQ Part II.
------------------------------------------------------------------------
41. Gilgamesh interrupted my fight against Adel and kill Rinoa!
A: One comments: The gamer is really unlucky ^_^;) You really needs to
depend on luck and pray hard that Gilgamesh does not appear.
Actually, IMO, I guess you need to make sure that at least one of
members has most of the HP as this reduces the appearance of
Gilgamesh.
------------------------------------------------------------------------
42. How to get back Odin after I have gotten Gilgamesh?
A: Sorry pals, as there is no way to get back Odin after Gilgamesh...
Odin is already killed in half by Seifer in the battle at Lunatic
Pandora [Disc 3], that's why Odin can never appear, beside its
sword is already taken by Gilgamesh ^_^; so how is it going to
attack? Besides in FF8, there is no lance for Odin...
------------------------------------------------------------------------
43. How does the Rare Item takes it effect?
A: It is one of doubts which still remains a mystery for me...
Typically, Rare Item is party ability and takes effect after you
have finished the random battles and just increase the "chances" [
I don't how it was being measured, but according to my gameplay, it
seems to give me more GF type items and rarer items, but decreases
the rate of junk items (which is more cheaper...)]
------------------------------------------------------------------------
44. Why I have never found Selphie's Limit Break <The End>?
A: IMO, you need to take a lot of patience in getting this. The End
appears about 1 out of 100 tries while using the Slots. You need to
press "Do over" [1st option] and switch and switch... until you
found the spell... But if you miss it, it WILL take you more longer
to find it again in next try! Besides you can't use The End at your
will since it is an instant killer spell!
------------------------------------------------------------------------
45. Is it possible to complete the game without all GFs?
A: Of course, the completion of the game depends on your will. If you
want to have an easy fight, I would recommend you to get all GFs. In
other words, it is not necessary to get all GFs to complete the
game. The aim of this walkthrough is just to give you a clearer
picture.
------------------------------------------------------------------------
Important Notes
Things can't be done without a gameshark/pocketstation:
- Get Apocalypse magic before the fight against True form of Ultimecia.
- Get another Magical Lamp besides the one you get it from Cid.
- Get Ribbon/Mog's Amulet/Friendship item.
- Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc.
Things that never can be done...
- Enter towns in Disc 4
- Find the gateways to the chain road in front of Ultimecia's Castle
before Disc 4.
- Find the white SeeD Ship after you return from space visit.
- Read the Girl Next Door (it is a junk item...)
------------------------------------------------------------------------
Well, let's proceed onto this epic RPG journey..
_____
/ 1.0 \_________________________________________________________________
========================================================================
Introduction - Story of Final Fantasy VIII ffviii_005
========================================================================
My personal review of FF8
--------------------------
Well before I begin the speech.. I have 5 words to say "Final Fantasy
VIII is great!". Indeed it is great.. for those whom can stand long
time training, I guess your opinion will be different. As I gotten my
US copy on the 10th of September, I was very eager to play and the game
was simply a fantastic piece of work. As you guys know that I have
replay this game more than 10 times for Japanese version, I have managed
to did it for the NA version. The only key in completing the game, is
your determination in stocking of spells, training and best of all,
attention. The script of FF8 is really exciting and a couple of humorous
jokes from characters. It also shows the development of characters in
the game. The Junction System is easy to learn for NA version as there
are online tutorials about it! The draw system seems a bit tiring but it
is worth the try. There are also a couple of things that I did not try
out in the Japanese version, such as getting Occult Fan III and Occult
Fan IV, the bone quest at Dollet, recovering lost GFs, Zell's love quest,
Obel Lake's Mystery at Morded Plains, Chocobo Forest Quests and much
more. Here are the ratings of the categories:
Storyline: 9 /10 - it is really great!
Graphics: 7.5/10 - the graphics is not too nicely rendered unlike those
PC screenshots as compared to the PSX screenshots.
Music 7.5/10 - the soundtrack is nice and fantastic. Especially, Faye
Wong's Eyes on Me!
Game Play 7/10 - The Junction system is really good, if you managed to
understand. There are sub quests such as the card game,
chocobo forests, UFO.... more than 10 hours of leisure.
For those whom own the Pocketstation, you can get to
enjoy the Chocobo World sub quest..
Overall: 8.0 /10 - it really deserves it...
Learning Curve: Medium - quite hard.. Otherwise, I don't have to come up
with such a long FAQ...
_____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
Introduction
------------------------------------------------------------------------
Hi folks, Final Fantasy VIII US version is finally out! The long eagerly
awaited FF8 has finally arrived and we die-hard RPG fans can enjoy this
epic RPG! It has been about 2 years since the release of Final Fantasy
VII.(well, 7 months for those whom have brought the Japanese version)
Here is the story of Final Fantasy VIII:
A member of the Elite mercenary Squall is forced into the conflict
beyond imagination. To survive, he must contend with a desperate rival,
a powerful sorceress, and his own mysterious dreams.
> Realistic detail characters and background enhanced by a breathtaking
musical score.
> An epic story based on the theme of love, set in a massive new world.
> New Junction System allows characters to be customized with powerful
magic spells drawn from enemies.
> Nearly an hour of stunning motion-captured CG cinemas seamlessly
integrated into the game play.
______________________________________________________________________
/ \
|--------------------<<< Final Fantasy VIII Data >>>-------------------|
| |
|Genre: Role-Playing (RPG) |
|Memory blocks requirement: 1 ~ 15 blocks |
|Company: Squaresoft |
| Square Electronic Arts. L.C.C |
|Release Date: 9th of September 1999 |
|Discs: 4 |
|Support: Analog Control Compatible |
| Vibration Function Compatible |
|Age Group: Teen |
| - Animated Violence |
| - Mild Language |
| - Suggestive Themes |
| |
|-----------------F i n a l F a n t a s y V I I I------------------|
\_____________________________________________________________________/
_____
/ 1.2 \_________________________________________________________________
------------------------------------------------------------------------
The Characters of Final Fantasy VIII
------------------------------------------------------------------------
These are the characters who will depart on your strange adventure...
Well.. here is the character bestiary. I have also added the characters'
Limit Break and Initial Weapon equipment info.
List of Character Bestiary
______________________________________________________________________
/----------------------------------------------------------------------\
| Main Party | Dream Party |
|----------------------------------|-----------------------------------|
|1.2.1 Squall Leonhart | 1.2.7 Laguna Loire |
|1.2.2 Rinoa Heartilly | 1.2.8 Ward Zaback |
|1.2.3 Zell Dincht | 1.2.9 Kiros Seagul |
|1.2.4 Irvine Kinneas | |
|1.2.5 Selphie Tilmitt | |
|1.2.6 Quistis Trepe | |
|----------------------------------------------------------------------|
| Others |
|----------------------------------------------------------------------|
|1.2.10 Sorceress Edea |1.2.11 Seifer Almasy |
|1.2.12 Fujin |1.2.13 Raijin |
|1.2.14 Cid Kramer |1.2.15 Ellone |
|__________________________________|___________________________________|
\______________________________________________________________________/
M A I N P A R T Y
_______
/ 1.2.1 \_______________________________________________________________
------------------------------------------------------------------------
S q u a l l L e o n h a r t
------------------------------------------------------------------------
Age: 17
Sex: Male
Height: 5'10" [177 cm]
Birthdate: August 23
Blood Type: AB
Weapon: Gunblade
Limit Break: Renzoukuken
Initial Weapon: Revolver
Occupation: SeeD Mercenary (Balamb)
Description: The story's hero unsociable and expressionless. The hero
of the game, a cadet in the SeeD Special Forces attached
to Balamb Garden. Antisocial and stone-faced. Besides
his aloof personality, he is very self centred and a
person who hates influenced deeply by strangers.
_______
/ 1.2.2 \_______________________________________________________________
------------------------------------------------------------------------
R i n o a H e a r t i l l y
------------------------------------------------------------------------
Age: 17
Sex: Female
Height: 5'4" [163 cm]
Birthdate: March 3rd
Weapon: Blaster Edge
Limit Break: Combine
Initial Weapon: Pinwheel
Occupation: Princess of "The Forest Owls"
Description: A beautiful and enigmatic woman, kind-hearted and
driven to succeed. A cheerful girl who possesses a
"mood-making" liveliness and gentleness that touches
people without discrimination. She's honest about her
feelings and readily speaks what she thinks. However,
in time, she ends up becoming warped... By the way,
Rinoa has a pet dog called Angelo.
_______
/ 1.2.3 \_______________________________________________________________
------------------------------------------------------------------------
Z e l l D i n c h t
------------------------------------------------------------------------
Age: 17
Sex: Male
Height: 5'6" [167cm]
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Limit Break: Duel
Initial Weapon: Metal Knuckle
Occupation: SeeD Mercenary (Balamb)
Description: A master of comprehensive wrestling skills whom was
admitted to the Garden. He has entered the Garden when
he was only 13 years old out of admiration of his
grandfather, who was an excellent soldier. He is the
type who does everything with enthusiasm, but the
reason is his weak point. However, at heart he is
gentle and has a serious personality.
_______
/ 1.2.4 \_______________________________________________________________
------------------------------------------------------------------------
I r v i n e K i n n e a s
------------------------------------------------------------------------
Age: 18
Sex: Male
Height: 6'0" [185cm]
Birthdate: November 24th
Blood Type: O
Weapon: Shotgun
Limit Break: Shot
Initial Weapon: Variant
Occupation: SeeD Mercenary (Galbadia)
Description: A young man, well-liked by women who's strongest point
is his marksmanship. A cadet at the Galbadia Garden, he
self-styles himself as the "No. 1 gunslinger in the
Garden" His shooting arm seems sure and he is the girls'
favourite because he is full of confidence. He seems
callous to simple men, but in truth, he is unexpectedly
sensitive and seems to have a serious personality.
_______
/ 1.2.5 \_______________________________________________________________
------------------------------------------------------------------------
S e l p h i e T i l m i t t
------------------------------------------------------------------------
Age: 17
Sex: Female
Height: 5'1" [157cm]
Birthdate: July 16
Blood Type: B
Weapon: Nunchaku
Limit Break: Slots
Initial Weapon: Flail
Occupation: Trabia Cadet -> SeeD Mercenary (Balamb)
Description: A naive girl with flightily nature and capable
character. A girl with skilled personality to the extent
that you can't believe that she's a student at the
military academy. Usually she has a carefree way of
speaking and is frequently disturbed by the pace of her
surroundings.
_______
/ 1.2.6 \_______________________________________________________________
------------------------------------------------------------------------
Q u i s t i s T r e p e
------------------------------------------------------------------------
Age: 18
Sex: Female
Height: 5'6" [172cm]
Birthdate: October 4
Blood Type: A
Weapon: Whip
Limit Break: Blue Magic
Initial Weapon: Chain Whip
Occupation: Instructor -> SeeD Mercenary (Balamb)
Description: An Elite who serves as Squall's advisor. She has joined
SeeD at the age of 15 and is now the guidance counsellor
of Squall and his friends. In opposition to her cool
spirit and strong facade, she gets depressed easily
about trivial matters since she is unused to setbacks.
D R E A M P A R T Y
_______
/ 1.2.7 \_______________________________________________________________
------------------------------------------------------------------------
L a g u n a L o i r e
------------------------------------------------------------------------
Age: 27
Sex: Male
Height: 5'11" [181 cm]
Birthdate: January 3rd
Blood Type: B
Weapon: Machine Gun
Limit Break: Desparado
Initial Weapon: Machine Gun
Occupation: Soldier --> Journalist --> President of Esthar
Description: A hot-blooded man who fights with a pen instead a sword.
Kind out of compassion for humanity, he's a man full of
courage who helps the faint-hearted and crushes the
arrogant. A journalist of military origins, he swapped
his sword for a pen and fights boldly against the evils
of the world.
_______
/ 1.2.8 \_______________________________________________________________
------------------------------------------------------------------------
W a r d Z a b a c k
------------------------------------------------------------------------
Age: 25
Sex: Male
Height: 217 cm
Birthdate: February 25th
Blood Type: A
Weapon: Harpoon
Limit Break: Massive Anchor
Initial Weapon: Harpoon
Occupation: Soldier --> Janitor --> Minister of Esthar
Description: Ex-Galbadian soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Dream
Sequences. Don't look down on him, as he looks huge
and scary. He has work as a janitor in the D-District
Prison.. (funny guy huh?)
_______
/ 1.2.9 \_______________________________________________________________
------------------------------------------------------------------------
K i r o s S e a g u l
------------------------------------------------------------------------
Age: 23
Sex: Male
Height: 191 cm
Birthdate: July 6th
Blood Type: O
Weapons: Daggers
Limit Break: Blood Pain
Initial Weapon: Katal
Occupation: Soldier --> Minister of Esthar
Description: Ex-Galbadian soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's dream
sequence. He is rather a helpful lad in Laguna's friend.
He is considered as Laguna's most concerning friend
where he consults Laguna for his failure in love with
a pianist called Julia Heartilly.
O T H E R S
________
/ 1.2.10 \______________________________________________________________
------------------------------------------------------------------------
S o r c e r e s s E d e a
------------------------------------------------------------------------
Edea, wife of Cid Kramer is the sorceress of the game. She possesses the
great power of magic and is consider the best user when comes to magic.
She is rather mysterious and secretive. As if she is final boss, you
will find out soon.....
Limit Break: Ice Strike
Weapon: Magic.
Occupation: Matron --> Sorceress --> Matron
________
/ 1.2.11 \______________________________________________________________
------------------------------------------------------------------------
S e i f e r A l m a s y
------------------------------------------------------------------------
Age: 18
Sex: Male
Height: 6'1" (188 cm)
Birthdate: December 22nd
Blood Type: A
Weapon: Gunblade
Limit Break: Cross Sword >> No Mercy
Initial Weapon: Hyperion
Occupation: Balamb Cadet -> Sorceress' Knight
Description: A troublemaker who views Squall as his rival. A SeeD
cadet who is treated as a problem child because he
lacks composure and the ability to follow orders, even
though he has the disposition to excel. On the other
hand, he appreciates Squall's abilities highly and
adamantly considers him a rival.
________
/ 1.2.12 \_____________________________________________________________
-----------------------------------------------------------------------
F u u j i n
-----------------------------------------------------------------------
A groupie that usually mess around with Seifer and Raijin. She is
really hot-tempered and no person whom you can mess with. Always kick
Raijin's ankle when Raijin say something wrong.. She has a strong
affection with powerful of the Wind.
Weapon: Shuriken
Elemental: Wind
Occupation: Balamb Garden Discipline Committee
________
/ 1.2.13 \_____________________________________________________________
-----------------------------------------------------------------------
R a i j i n
-----------------------------------------------------------------------
Although appearing huge and strong, this guy really has a brawn brain.
Always laugh if he find something funny and of course always get
kicked by the fury Fujin. He has a strong affection with the powerful
of Thunder.
Weapon: Pole
Elemental: Thunder
Occupation: Balamb Garden Discipline Committee
________
/ 1.2.14 \____________________________________________________________
----------------------------------------------------------------------
C i d K r a m e r
----------------------------------------------------------------------
An influential man and a person whom is meant for extremely long talks
He is the headmaster of Balamb Garden, Cid Kramer. As we know that Cid
is a character that appears in all Final Fantasies.. but this Cid is
not the battle-sort type. He has build up the Garden to produce
training for the SeeD, the elite military mercenaries.
Weapon: n/a
Occupation: Headmaster of Balamb Garden
________
/ 1.2.15 \______________________________________________________________
------------------------------------------------------------------------
E l l o n e
------------------------------------------------------------------------
Addressed Laguna Loire as "Uncle Laguna". Have been in close
relationship with Laguna since young. Living in a Pub found in Winhill
with a close friend called Raine. Have the powers to bring people back
to the past.. Currently under the protection by the Sorceress' SeeD.
_____
/ 1.3 \_________________________________________________________________
------------------------------------------------------------------------
Changes between Japanese Version and English Version
------------------------------------------------------------------------
Here are the changes that I have found after completing the game. There
are rather a lot of changes.
------------------------------------------------------------------------
1. Control Configuration Changes
Affects: All Discs
I was really frustrated when I keep on pressing Circle while there is
no response.. then I refer to my manual and I was really bluffed.. It
is X that is the action button (p:). You can find new control
configuration in the next section
------------------------------------------------------------------------
2. Online-Tutorial
Affects: Disc 1 only
Well, I guess Online Tutorials only last until Disc 1 ^_^;. You will be
given Tutorials about junctioning, Squall's Renzokuken, Zell's Duel,
Rinoa's Limit Breaks, Elemental Arts, Status Magic Junction, etc. It
will be rather nice to pay attention to them.. if you are too lazy,
Section 2.0 should answer most of your questions.
------------------------------------------------------------------------
3. New name inputs
Affects: Disc 1 only
You can only change the names of these two characters.. Squall, Rinoa
and her dog Angelo. You will be allow to input the following letterings
- English (well, if you don't understand this, you won't be able to read
the FAQ ^_^;)
- Symbols
------------------------------------------------------------------------
4. New Icons..
Affects: All Discs
This rather interesting.. Icons are used to represent elementals shown
by the Scan Analyse Screen and also there is a lot more changes in the
GF menu icons. For example, in the Japanese version, the icon for
Junction Ability represented by "J" however it is represented by a
"UP" for the US. Fortunately the icons for items remain unchanged.
------------------------------------------------------------------------
5. New colouring for Gerogero
Affects: All Discs
Well, if you are observant enough (like me..), you will noticed that
the colour of this monster, Gerogero (the monster that Fake President
has morphed into) has changed from red to blue.. this also applies its
cards.
------------------------------------------------------------------------
6. No more bugs for Centra Ruins.
Affects: All Discs
Hmm, this is good if you are very frustrated in getting the Odin.
------------------------------------------------------------------------
7. Different draw spells at different areas...
Affects: All Discs
There are too many to emulate.. For example, in the Japanese version,
you can get to draw Life from the draw point found in the main
compound of Centra Ruins. Now instead, you will draw Drain from it.
------------------------------------------------------------------------
8. Junction Bug doesn't exist for North American version
Affects: All Disc.
Well, as the discs are free of bugs and it makes sense that it does not
exists. ^_^;
------------------------------------------------------------------------
9. Re-Draw of GFs at Ultemicia Castle
Affects: Disc 4
If you have forgetten to get the GFs that obtained through this method,
you can re-draw them back in Ultemicia's Castle. Great if you want to
get Eden from a easier boss, Tiamat instead of the Ultima Weapon.
------------------------------------------------------------------------
_____
/ 2.0 \_________________________________________________________________
========================================================================
Basic Tutorial ffviii_006
========================================================================
Here you will find broad guideline to guide you beginners in great
players for this epic RPG game. If you already understood, skip this
section and proceed to the main walkthrough.
_____
/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------
Basics stuff that you should know...
------------------------------------------------------------------------
<<< Playing the Game from the Beginning >>>
Point the cursor at the first Option [NEW GAME] and enter your decision
with the X button. You will need to press any button to skip the Staff
Introduction Movie to proceed to the title screen.
<<< Continue from Save Data >>>
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option [Continue] and press X. You will be
brought to the Save Menu. You can only save up to a maximum of 15 slots
Have fun with your Memory Card:
If you view your Memory Card from the Playstation, you will find
pictures of the characters in Final Fantasy VIII. Here is the list of
the pictures. Thanks to Steven Juwono (squall_lh@hotmail.com)
_______________________________________
/---------------------------------------|
Slot | Picture |
----------------------------------------|
1 | Squall Leonhart |
2 | Zell Dincht |
3 | Irvine Kinneas |
4 | Quistis Trepe |
5 | Rinoa Heartilly |
6 | Selphie Tilmitt |
7 | Seifer Almasy |
8 | Sorceress Edea |
9 | Laguna Loire |
10 | Kiros Seagul |
11 | Ward Zaback |
12 | Raijin |
13 | Fujin |
14 | Cid Kramer |
15 | Angelo |
_______|________________________________|
------------------------------------------------------------------------
<<< Changing Disc Warnings >>>
As you proceed through the adventure. Do NOT turn off your Playstation
Console. Just open the Playstation Lid and pop in the next disc and
the game will automatically resumes itself.
_____
/ 2.2 \_________________________________________________________________
------------------------------------------------------------------------
Playing the Game
------------------------------------------------------------------------
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and GF, saving your game, adjust
game settings, etc. Read this if you have any enquires about the game.
<< MAIN MENU >>
Here is the brief explanation of the functions of the sub-headings of
the main menu.
Junction: Allows you to set up your Guardian Forces and abilities
Item: Allows you to use items or rearranged your items
Magic: Allows you to use and trade magic with other characters
Status: Allows you to view the stats of your characters.
GF: Allows you to view the Guardian Force's level and to
develop your monsters' job skills.
Abilities: Allows you to use the abilities learned by the GFs.
Party Change: Allows you to change your party at the World Map or at
the Save Point.
Cards: Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial: A very precise learning guide on how to play FF8.
Save: Allows you to save your game. This option will only be
selectable if you have approached a Save Point and at
the World Map.
------------------------------------------------------------------------
Diagram 2.2A: The Main Menu
------------------------------------------------------------------------
____________________________________________________________________
|Help | |
|__________________________________________________| Junction |
|Status | |
| Zell LV 22 HP: 2411 / 1922 | Item |
|--------------------------------------------------| |
|Status | Magic |
| Squall LV 31 HP: 2415 / 2551 | |
|--------------------------------------------------| Status |
|Status | |
| Rinoa LV 20 HP: 1100 / 1930 | GF |
|--------------------------------------------------| |
| Irvine Quistis | Ability |
| LV 20 HP 977 LV 22 HP 1059 | |
| --------- --------- | Switch |
| | |
| Selphie | Card |
| LV 17 HP 824 | |
| --------- | Config |
| | |
| | Tutorial |
| | |
| | Save |
|__________________________________________________|_________________|
_________________________________________________ | Play 24:15 |
| || S.LV 30 |
| B-Garden - Training Center || 446470 G |
|_________________________________________________||_________________|
Well, recently just discovered this... You can actually change your
characters' formation. Squall is not necessary needed to stand in the
middle. Just select the character that you wished to switch and you can
have some fun!
_______
/ 2.2.1 \_______________________________________________________________
------------------------------------------------------------------------
J u n c t i o n M e n u
------------------------------------------------------------------------
Diagram 2.2B: Junction Menu
_______________________________________________________________
| Junction Remove Auto Ability | Junction |
|__________________________________________________|____________|
_________ __________
| Photo | Squall | Command |
| of | | Attack |
| Squall | Lv 31 |^| | Magic |
| | | GF |
|_________| HP 2415 / 2551 | Item |
_______________________________________________________|__________|
| HP Blizzaga 2551 [ST-Atk] [ST-Def] [E-Atk] [E-Def] |
| Str ------------- 78 Spd --------------- 25 |
| Vit ------------- 20 Eva --------------- 2 % |
| Mag ------------- 45 Hit --------------- 225 |
| Spr ------------- 35 Luck --------------- 17 |
|__________________________________________________________________|
Meaning of Abbreviations - these are the abbreviations used by
Squaresoft!
_________________________________________________________________
| | | | |
| Str | Strength | Hit | Hit % |
| Vit | Vitality | Luck | Luck |
| Mag | Magic | ST-Atk | Status Attack |
| Spr | Spirit | ST-Def | Status Defense |
| Spd | Speed | E-Atk | Elemental Attack |
| Eva | Evasion/ Evade | E-Def | Elemental Defense |
|________|_____________________|________|_________________________|
What is their purpose?
** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflict with the Attack
Command.
** Vitality **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicted by your
opponent.
** Magic **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflict when
using magic.
** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicted by your
opponent when it uses magic.
** Speed **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar). The higher the stats, the faster the ATB is.
** Evasion/ Evade **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.
** Hit **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack. Gunblades have 255%
hit rate.
** Luck **
This one I not quite sure. But I think that it will effect the rate
whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as death. If you have
the luck stats of 100+, you will be able to see the Gilgamesh in
between battles! I guess it also affects the critical hit rates.
** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflict damage and also causes status ailments
on your opponent. For example if you want to cause Sleep with your
character attack, junction Sleep to your Status Attack with ST-Atk-J.
The above-mentioned combo is the key to survive for this game.
** Status Defense **
I myself preferred this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will receive
protection against the status that you have junctioned. For example if
you want your character to be protected against Confuse, junction
Confuse to your status defense (ST-Def-J)
** Elemental Attack **
This is rather USELESS. If you want to do more damage against Fire-
based monsters such as the Bomb, junction Blizzard to your junction as
Blizzard works well against Fire. However, ice-based monsters will
nullifies the attack, thus you are helping them to restore lost HP!
The Elem-Atk is pretty helpful if you know about the BOSS beforehand.
** Elemental Defense **
This is much preferred against Elemental Attack. As you can received no
damage from elementals or nullifies it and restore your HP. This
ability could make your life easier. If you junction 100x Ultima to your
Elemental defense, you will be able to nullify any kind of magic. For
example if you want your character to protect well against Fire,
junction Fire to the character's Elemental Defense. (Elem-Def-J)
Well, since you already know what the abbreviations stands for, I will
now proceed to the sub-menu headings
J u n c t i o n
----------------------------------------------------------------------0
Once you have chosen Junction, you will have this menu. Press X and
choose the "Junction" tap. The top tool bar will have the following
options:
Diagram 2.2C: Junction Tab
___________________________________________________
| |
| Junction | < GF > < Magic >
|_____________|_____________________________________
< GF >
This allows you to set the GF monsters that you would like the character
to use and this will lead to the Auto and Ability Menu. After selecting
this command you will have the following screen:
Diagram 2.2D: Guardian Force selection tab.
______________________________________________
| Well, let's get started.
G.F Page No. 1 G.F Page No. 2 | Here is the layout of
_________________ __________________ | all the GFs. []
|Quezacotl [] | |Brothers | | represents a character
|Shiva | |Diablos | | has already picked the
|Ifrit [] | |Carbuncle | | GF If you point the
|Siren | |Leviathan | | cursor next to it, you
|_________________| |__________________| | will see the name of
| the character that the
G.F Page No. 3 G.F Page No. 4 | GF is currently
_________________ __________________ | equipped with. Press
|Pandemona | |Bahamut | | D-Pad right or left
|Cerberus | |Cactaur | | to change pages. Press
|Alexander | |Tonberry | | X to select the GF and
|Doomtrain | |Eden | | Press Circle after you
|_________________| |__________________| | you have equipping your
| Guardian Forces
______________________________________________| --> Auto Menu.
< Magic >
If you have acquired Junction abilities [icons with "UP" sign], you will
find that you can junction magic to bolster your character's stats. This
is rather difficult and here is a part of it. Press X and you will see
the Magic Inventory Pages on the right of character's photo.
Diagram 2.2E: Magic Inventory fused with Junction Menu
A portion of the screen...
-------------------------------------------
________ __________________
| | |Magic P1 Num | I have "cut" the screen to a small
| Photo | |Fira 100 | part as what I am saying will be
| of | |Blizzard 100 | focusing on within this area. For
| Squall | |Thunder 100 | example if you want to junction 100x
|________| |Blizzaga 100 | Fira to your Strength [provided that
________|__________________| you have acquired Strength J]. Select
| <-- Elem-Atk/Elem Def | Str and select the magic from the
|___________________________| character's magic pages [1~8]. Press
Left and you will see the following
screen [below]. You will also see a
"[]" next to the magic.
Elemental Attack/ Defense Junction Window
------------------------------------------
___________________________ Tip: Press Left to change back to
|<-- ST Atk/Def ABILITY >| Status chart. Press Right to
|___________________________|_____________________ Return..
| Fire 100% Poison 0 % |
Elem-Atk ----- | Ice 0 % Wind 0 % |
|>Elem-Def Fira | Thunder 0 % Water 0 % |
Elem-Def ----- | Earth 0 % Holy 0% |
|__________________________________|
Status Attack Junction Window
------------------------------------------
___________________________ Tip: Press Right to change back to
| Elem Atk/Def-->| Elemental chart.
|___________________________|__________________________________
| Death 0% Zombie 0% |
|>ST-Atk Silence | Poison 0% Sleep 0% |
ST-Def ----- | Petrify 0% Slow 0% |
ST-Def ----- | Blind 0% Stop 0% |
| Silence 100% Confuse 0% |
| Berserk 0% Drain 0% |
|_______________________________________________|
Status Defense Junction Window
------------------------------------------
___________________________ Tip: Press Right to change back to
| Elem Atk/Def-->| Elemental chart.
|___________________________|__________________________________
| Death 0% Zombie 0% |
|>ST-Atk Silence | Poison 0% Sleep 0% |
|>ST-Def Confuse | Petrify 0% Curse 0% |
ST-Def ----- | Darkness 0% Slow 0% |
| Silence 0% Stop 0% |
| Berserk 0% Confuse 100% |
| Drain 0% |
|_______________________________________________|
Occasionally, if you junction 100x of a spell to the characters'
attributes defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be absorbed. A
green star marks 100% protection against the spell [which means it does
0 HP damage.] Over 100% will instantly absorb the spell.
Thanks to fuuie for his precise guide on magic junctioning.
R e m o v e
----------------------------------------------------------------------0
<Mag>
Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP-J.
<All>
Removes all equipped Commands [GF command, Magic command, Item command,
Draw command, GFs command such as Recover set that is by using the
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped GFs. This option works
well when you want to transport all GFs to another character.
A u t o
----------------------------------------------------------------------0
<Atk>
Optimises the spells by configuring according to the attacking power.
The character's attacking stats are the highest by using the best
spells to Str-J (if available)
<Mag>
Optimises spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the Mag-J (if
available)
<Def>
Optimises spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Vit-J (if available)
A b i l i t y
----------------------------------------------------------------------0
This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a GF, you will have 4 four commands being set.
Here is the list of "Basic" commands [all GFs have it and mastered
them!]
<Magic>
It allows your characters to cast the spells that you have drawn from
opponents or Draw Points. BTW, you must have the draw command in order
to draw magic!
<GF>
It allows you to summon the Guardian Forces. There you will see the HP
of the GF replacing the HP of the commanding character. There is a
time bar in blue. The monster will automatically being summoned as all
the blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being under Confuse/Silence/Sleep/Berserk status.
<Draw>
|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Fira and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
| Points [purple translucent bubbles].
|----[Stock]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck. It will work better if you tap
|X repeatedly (it works for me..)
|
|----[Cast]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility of failure for you to draw
|hidden spells from enemies.
<Item>
It allow you to use items such as Potions, Phoenix Downs when engaged
in combat. These are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allow you to summon some special
monsters or guardian forces such as the Phoenix and Moomba.
For the usage of other commands, refer to Part II for more details.
The Basic Junctioning of Commands.
----------------------------------
This is rather similar compared to the Japanese version. It is just that
I have illustrated in a simpler manner. After you have firstly selected
the desired GF to junction with, press Triangle and you will be brought
to the Auto screen [if you have magic]. Press Triangle again and you
will be brought to Ability Screen and it should look something like
ASCII art below. Please note that all the list of abilities are not the
permanent list as you can alter the abilities using Amnesia Greens.
_________________ ___________________
| Commands | |Commands P1 | Of course, this isn't the
| Attack | |! Magic | full screen ^_^;). You can
|. Magic | |! Item | list of commands on the right
|. Draw | |! Draw | side if the pointer is being
|. Treatment <| | |! Defend | located at any of the command
|_________________| |! Devour | slots. Each character is only
| Ability | |! Revive | entitled to have 3 commands.
|. | |! Treatment <|| If you observe carefully,
|. | |! Kamikaze | noticed that none of other
|. | | | abilities are found in the
|. | | | list.
|_________________| |___________________|
The Basic Junctioning of Abilities
----------------------------------
Here you will find the abilities lists. I have decided to add an ASCII
diagram to make my explanation easier. On the list, you will find ALL
the characters' abilities (c) and party abilities (p) that is found
within the GFs EQUIPPED. There is however one special ability that you
need to take note of... Mug. This ability will causes the "Attack" to
be changed to "Mug" as shown below. If you disarm "Mug" and you will
find that the "Mug" has switched back to "Attack".
There is other notes of these abilities. You will find these abilities
appear on the right-hand side of the slots if the cursor is pointing at
any of the ability slots.
_________________ ___________________
| Commands | |Ability P1| This section shows the list
| Mug | |c Str Bonus | of abilities on the right.
| . Magic | |c Mag Bonus | The number of slots will
| . Draw | |c Vit Bonus | differ a bit whether the GF
| . Treatment | |c Spr Bonus | has Ability x3 or Ability x4
|_________________| |c HP Bonus | If the GF does not have any
| Ability | |c Mug <|| of them, then it means it
|. Mug <|| |c Str +60% | has only 2 abilities slots as
|. | |c Mag +60% | a default for the 16 GFs that
|. | |p Move-Find | are found with abilities.
|. | |p Rare Item |
|_________________| |___________________|
_______
/ 2.2.2 \_______________________________________________________________
------------------------------------------------------------------------
I t e m
------------------------------------------------------------------------
Items apparently are one of the most important factors in FF8. They
will help you to restore HP, cure status disorder and helps in battles,
allow GFs to learn new abilities, get GFs etc. I have classified them
into six major groups
MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs.
JUNK : Items such as M-Stone Piece, Magic Stone and Screws.
These items cannot be use through the item command, however
some of them provide some Limit Breaks for Quistis. These
items are also important for Weapon Upgrading. They can also
refine into magic through Magic Refinement Menu Abilities
like T-Mag RF. You can't view items such as Naughty Magazine
as it is a junk item.
GF : Item used in restoring GF's lost HP or Life and allows GFs
to learn new abilities. Provide that you have enough space..
BATTLE : Items that are only useable through the item command. One
good example is the Gyshal Greens.
FIELD : Items that are group-based type, and only useable at Save
Points, examples are Tents, Pet Houses and Cottages.
BOOKS : Useful booklets which tells you requirements on Weapon
Upgrading, new moves for Rinoa and new moves for Zell. Press
X to view them.
AMMO : These items are only use battles through Irvine's Limit
Break, Shot. Most of them can be gotten through Ammo-RF
Drawing a full ASCII Art of the Item menu requires time, so I have only
draw out the Tool Bar.
Diagram 2.2F: Item Menu
__________________________________________________________________
| Use Rearrange Sort Command | Item |
|_______________________________________________________|__________|
<Use>
This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, activate the item, Magical Lamp to fight the Diablos from
here! To summon GF Doomtrain, use the Solomon's Ring through this
command. [make sure you have met the requirements. You can also use
items to let Quistis to learn special moves, improve GF compatibility
by using GF compatibility items, upgrade character's stats with Str Ups
and allows you to view booklets like Occult Fan I ~ IV.
<Rearrange>
Allow you to arrange the items in your preferred way. Doing this
will be much easier while in searching for the items that you
wished to use. You can arranged the items by switching places and
placing them in a blank space. There are about 25 item pages.
<Sort>
This will cause the computer to arrange the items. Useable and
important ones will be the top of the menu, while those unusable ones
will be arranged at the lower section. Practically it is arranged in
this order:
[MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[BOOKS]
<Command>
This section allows you to arrange what you want to appear at the
item pages [through item commands] Allows you to arrange the items
in your own preference. Well looks something like this:
________________________
|ITEM P1 NUM. | To change it's position, just simply
|Potion 100 | the item on the top left screen and select
|Phoenix Down 20 | another item [the spot where you want to
|Remedy 6 | place the first item] There are about 10
|Gyshal Greens 1 | pages for items. You can use stones such
|________________________| as Holy Stone as you are casting Holy!
_______
/ 2.2.3 \_______________________________________________________________
------------------------------------------------------------------------
M a g i c
------------------------------------------------------------------------
Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic. Well, here is the ASCII Toolbar of the
Magic Menu.
______________________________________________________________________
| Use Exchg All Rearrange | Magic |
|___________________________________________________________|__________|
<Use>
Allows you to use magic from the menu directly. NOTE: You can't use
attacking magic such as Thunder, Fira, Blizzaga, Aero, Ultima, Protect,
etc. You can only use all healing magic except for Regen. Usable magic
will have white-colour fonts.
<Exchg>
|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Give All]
|Gives all the amount of a particular magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Cure magic and you
|trade Cure with Quistis, Quistis will have all the 3 Cure magic]
|REMOVE MAGIC!!! by Mark Andrews. Press Square to move the whole stack.
|Note: upon removing the magic, you can't get them back!
|
|----[Take All]
|Gives the top character to receive the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Split]
A better command. This option allows you to specify the number of magic
that each of the character will receive. It is NOT necessary for that
character to have that spell in his/her own magic inventory. Press UP
to increase and DOWN to decrease.
<All>
Allows the above character to receive all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character. Well, I
simply love this as it save you the trouble for getting magic for ALL
characters and you need to get magic for ONLY three characters. Save
50% of your time.
<Rearrange>
A very common command used in arranging placing your magic in order for
easy access during combat. Each character has 8 magic pages for Magic.
To remove magic, press Square to discard it! [you will remove the entire
lot..]
___________________
|MAGIC P1 NUM | Manual
|Ultima 45 | Attack . Restore . Indirect
|Thundaga 100 | Restore . Attack . Indirect
|Firaga 100 | Restore . Indirect . Attack
|Triple 100 | Indirect . Attack . Restore
|___________________| Indirect . Restore . Attack
_______
/ 2.2.4 \_______________________________________________________________
------------------------------------------------------------------------
S t a t u s
------------------------------------------------------------------------
This menu allows you to view the various abilities of your characters.
Press the X button to open the Status Window. You can switch your
characters with L1 or R1 buttons.
<<<< Status 1st Window >>>>
___________________________________________
|Help | Status |
|__________________________________|________|
| ______ _________ |
||Photo | Squall |Command | |
|| of | Lv 7 | Attack | |
||Squall| HP: 486 / 486 | | |
||______| ____|_________| |
| Current EXP: 6500p | Revolver | |
| Next Level: 500p |______________| |
| Str 17 Spd 21 |
| Vit 8 Luck 10 |
| Mag 6 Eva 1% |
| Spr 5 Hit 255% |
|___________________________________________|
This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs. its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attributes, the weapon that they are
currently equipped with and the ability that they have acquired.
<<<< Status 2nd Window >>>> Elemental/Status Chart
This allows you to view the character's resistance against elements
such as Poison and Blizzard. It also allows you to view their
resistance against magic that causes status disorder such as Sleep
and Blind. Occasionally you will see a star at your character's Elemental
Defense stats. That means that your character can nullifies that kind of
elemental damage or protect from the status ailment 100%!
------------------------------------------------------------------------
Elemental Resistance Chart
------------------------------------------------------------------------
________________________________________________
| | |
| Fire | Poison |
| Ice | Wind |
| Thunder | Water |
| Earth | Holy |
|______________________|_______________________|
------------------------------------------------------------------------
Elemental Chart Explanation
------------------------------------------------------------------------
Fire : Fire magic is weak against Fire-based monsters,
but is good against Cold/Ice/Water-based monsters.
Ice : Ice magic is weak against Cold/Ice/Water-based
monsters, but is pretty good against Fire-based
monsters.
Thunder : Thunder elemental is weak against Thunder-based
monsters, but great against mechanical beasts. Well,
common sense, you will get electric shock as metal
conducts electricity.
Earth : Earth elemental is useless against flying creatures
but great against standing opponents except for
Earth-based monsters.
Poison : Poison elemental is useless against mechanical beast
but great against humans except for Poison-based
monsters.
Wind : Wind elemental is great against flying creatures,
but weak against wind-based monsters. Sometimes,
Wind does not work well against flying creatures
like Thrustaveis
Water : Water elemental is great against monsters located
at desert and mechanical beasts. Water works well
against Fire-based monster.
Holy : Holy elemental works well against the undead ["false
HP"]. Cure is an example of Life/Holy Magic. If you
junction this to your character's Elemental Attack..
heee....
------------------------------------------------------------------------
Status Disorder Resistance Explanation
------------------------------------------------------------------------
________________________________________________
| | Zombie |
| Death | Sleep |
| Poison | Slow |
| Petrify | Curse |
| Darkness | Stop |
| Silence | Confuse |
| Berserk | Drain |
|________________________|_______________________|
* Curse only appears under the ST-Def-J screen.
------------------------------------------------------------------------
Status Disorder Chart
------------------------------------------------------------------------
Death: Your character will be killed instantly, HP drops to
zero. Very damaging. Instant KO Status
Poison: A green cloud appears on head of your character. HP
drops in chunks as the character reaches his turn. This
status aliment also occurs in the field and the battle.
Petrify: The character becomes a solid stone and ATB stops [which
means that you can't used that character.] Game over if
all characters are petrified.
Darkness: A black cloud surrounds the forehead of your character.
Your character will misses his/her attacks frequently.
Hit rate decreases tremendously.
Silence: A tiny bubble speech that says "..." Your character can
only use Attack Command and the GF's Abilities Command.
Berserk: Steam rushes out from the red-hot character. You will
lost the control of the effected character as the
character just attacked with the ATTACK command.
Zombie: The affected character will turn greenish and becomes an
undead and causes them to be weak against healing magic
or life magic.
Sleep: The character's ATB will stop and "zzzz" appears from
the character. The character will only awake when under
attack or a Remedy or Esuna is used on him/her
Curse: The colour of the character darkens and thus ATB bar
slows down. [There isn't any magic that you can junction
to your Elementals attack, that's reason why this status
is being left. Cast Aura to remove the status ailments.
It also prevents your character from using his/her
Limit Breaks.
Slow: The ATB gauge [or known as the Time Bar] moves slower,
changing purple in colour. [about at 1/2 the time of the
regular ATB..]
Stop: The ATB gauge freezes as the effected character stopped
moving [even the super hyperactive Zell stops shaking!]
Confuse: Your character turns around in circles and will attack
your party even himself/herself!
Drain: Finally found the usage. This depends on character's
defense against life drain attacks.
------------------------------------------------------------------------
<<<< Status 3rd Window >>>>
Allow you to glance through the GF that the characters have currently
being junctioned. Also allow you to view the GF's compatibility.
towards the equipped character. The GF affection ratings can be
improved by using GF affection items such as Dynamo Rock, refer to
Part II for more details. GF affection could also be improved by
summoning a couple of times. Regular summoning of a particular GF
will improves affection with the character. The higher the compatibility
the faster the GF will be summoned.
<<<< Status 4th Window >>>>
This allows you to view the names of the character's Limit Breaks and
set to auto-function. You can press Square to access it.
* Limit Break
For the case of Squall, you have trigger into the box, you will
receive the amount of hits from 0 to perfect. If Squall has more
than one hit, he will then perform his Limit Breaks. For Zell, you
have to input keys to inflict more damage to your enemy. If you
want the input to be done automatically, move the cursor to ON,
and decide with the X button. Refer to Part II for more
details.
- TIP: You could press Square to jump to this status window.
_______
/ 2.2.5 \_______________________________________________________________
------------------------------------------------------------------------
G u a r d i a n F o r c e s
------------------------------------------------------------------------
GF stands for Guardian Forces. Guardians are just the summoned monsters
from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and
devastating magic. Use them wisely. There is a difference between FF7
and FF8 is that now summoning a guardian will requires time as a blue
bar will overleap your present time bar and the HP of the Guardian will
be covering the character's HP. Last of all, summoning a monster does
not required to use MP anymore! Select your monsters and this will
lead to the Learn sub-menu.
<Learn>
|As you battles, you will gain AP, which is mentioned in Part II. AP is
|similar to FFT's job points, which allows you, gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a lot of list, which
|the GF required to learn and how much AP is needed.
|
|--- [Junction]
| Allows spells to be selected through the Junction and Magic menu.
| This will increases you character's statistics. The more amount of
| magic you have, the greater your character's stats will increase.
| Note: NOT all characters can be boosted by the same spells. Auto
| effect when a GF is being junctioned to the character.
|----[Command]
| This can be selected through the Junction's sub-menu Ability
| for the use in combat. More commands in other words. A character
| can have up the maximum 4 commands [including the Attack command]
|----[Character] {C}
| This can be selected through the Junction's sub-menu Ability
| but these are selected on the bottoms abilities window. Your
| character's ability will automatically in effect when selected.
| You can get better results, such as equip Str +40% and Str +20%
| This will result that the character's Strength increases by 60%.
|----[Guardian Force]{GF}
| No need to be selected. In fact, it will take effect once they
| were learnt. Boost is a crucial ability
|----[Menu] {M}
Menu abilities can be selected directly from the main menu.
Different Guardian Forces will serve different functions.
The symbols will be seen in the icon next to the ability. Details
about these abilities will be described in detail in Part II
_______
/ 2.2.6 \_______________________________________________________________
------------------------------------------------------------------------
A b i l i t y
------------------------------------------------------------------------
During the beginning of the game, the option is being greyed out. To
use this menu, learn GF's Menu abilities and you will be able to use
it. This menu allows you to make items such as Ammo for Irvine and
Tools. It also allows you to change card into items. Refer to Part II
for more details. Just simply select the menus... BTW, this section is
your only hope to upgrade your weapons in Disc 4.
Once you open up the menu, you should get a list of the following menu
abilities:
___________________________
|Ability P1 |
|Call Shop |
|Call Junk Shop |
|Familiar* |
|Haggle* |
|Sell High* |
|T Mag-RF |
|I Mag-RF
|F Mag-RF |
|Forbid Mag-RF |
_______
/ 2.2.7 \_______________________________________________________________
------------------------------------------------------------------------
S w i t c h
------------------------------------------------------------------------
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is available after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with. Sometimes the characters are compulsory, the
picture of the character will grey out [which means that you can't have
that character's misplaced.]
SPECIAL ABOUT FF8
There are special sequences called Laguna's Dream sequences, where you
will be transported to the past and you will sometime sees an arrow like
which present character [part of Squall's team] is replacing whom in the
past [part of Laguna's team, Kiros and Ward] for Laguna Dream Sequence #
4.
_______
/ 2.2.8 \_______________________________________________________________
------------------------------------------------------------------------
C a r d
------------------------------------------------------------------------
For this section, you will be able to view the card. The card origins
from a psychic called Orlan where they will be able to play cards. To
know more about the rules, refer to Part II or the Tutorial Section.
BTW, here is a brief idea explaination of the Triple Triad.
------------------------------------------------------------------------
Scott's Explaination on the card game.
------------------------------------------------------------------------
Objective of the Card Game: To own as many cards as possible
Accessories: Each player requires a minimum of 5 cards to
start a card game. Next press Square button
to talk to a person to play a card game.
The card game is being played on 3 squares by 3 squares board [i.e. a
total of 9 squares]. The objective is turn over the opponent's card to
your side. To do this, your card's attacking number must be larger as
compared to your opponents' defending number. Each card contains 4
numbers, and the numbers ranged from 1 to A. However as you can into
later part of the game, you experience intermediate rules being added to
the card game, and the game will become much tougher, refer to FAQ
Part II, where details of the card game are being explained in detail.
------------------------------------------------------------------------
[a] [b]
_______ _______ Let's says Card [b] is the attacking card.[i.e.
| 9 | | 9 | second card to be placed on the 3x3 board] As
| 8 5 | | 7 2 | the left number of card [b] (which is number 7)
| 1 | | 3 | is greater/bigger than card [a]'s number 5.
|_______| |_______| Well, if you don't understand a dime of what I
am talking, let's zoom into the focus:
DEFENSE ATTACK
______ ______
| | | | Clear? As you see the attack side's no. 7 is
| 5 | | 7 | definately larger than 5. Remember that in FF8,
| | | | the largest is A [which represents 10] and the
|______| |______|gamga smallest is 1.
SCENARIO A
------------------------------------------------------------------------
_______ BTW, take note on how the attacking is done.
| 9 | [a] You can attack the side from four directions
| 8 5 | DEFENSE based on where the defending card is being
| 1 | placed.
|_______| Note the numbers that are involved in this
_______ scenario. It's card [a]'s 1 and card [b]'s 9.
| 9 | Simple huh?
| 7 2 | [b] I guessed you may think what will happened if
| 3 | ATTACK the SCENARIO C happens? Will Card [b] be able to
|_______| turn the card over?
SCENARIO B
------------------------------------------------------------------------
[b] [a] Before I begin my explaination, which are the
ATTACK DEFENSE cards that you should be focus on?
_______ _______ [a] 2 & 8 [b] 9 & 9 [c] 7 & 5
| 9 | | 9 |
| 7 2 | | 8 5 | It is card [b]'s 2 and card [a]'s 8.
| 3 | | 1 | For this case, no cards will be flipped over!
|_______| |_______| Unless [b] is defending card [if this happens
[b] will turn over to [a]'s side.]
SCENARIO C
------------------------------------------------------------------------
_______
/ 2.2.9 \_______________________________________________________________
------------------------------------------------------------------------
C o n f i g
------------------------------------------------------------------------
You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:
1. Sound: You can switch between Stereo and Mono
2. Controller: You can set the settings on Normal [default] or
Customize [assign the buttons by yourself]
3. Cursor: Cursor is automatically being placed at the last
command. [Initial or Memory]
4. ATB: Switch between [Active] where they flow normally
or [Wait] where the time bar stops automatically
while selecting a command.
5. Scan: Choosing the second option, the labeller will
appear for those monsters/enemies that have been
labelled once.
6. Camera Movement: Allows you to regulate from 0 % to 100 %. Higher
percentage, the better the camera view is.
7. Battle Speed: Regulates the speed of the battle.
8. Battle Message: Regulates the speed of messages during battle.
9. Field Message: Regulates the speed of messages during on the field.
10. Analog Input: Regulates the reaction speed of the stick input
11. Vibration: Turns the vibration ON/OFF (applies to only Dual
Shock controllers.) The controllers vibrates when
you are summoning GFs. It is feeling good to have a
message.
________
/ 2.2.10 \______________________________________________________________
------------------------------------------------------------------------
T u t o r i a l
------------------------------------------------------------------------
A precise guide in playing FF8. Teach you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
officially an SeeD member.] This section is crucial when comes to
getting money for your games ^_^;)
Basic Operation
Battle Operation
Online Help - you will get more sections as you progress
Card Game Rules - how to play the card game!
TEST - the SeeD test about 30 or so and you can also do a re-test!
Review - The test reviews.
Icon Explanation - Squaresoft has used a lot of icons in this game..
Information - more and more as you play card players like CC Card. Also
includes Magician Joker and The Battler Masters at D-District Prison.
This is where you find the Battle Meter and GF information, etc.
If you are new to FF8, remember to go through this section!
________
/ 2.2.11 \______________________________________________________________
------------------------------------------------------------------------
S a v e
------------------------------------------------------------------------
Saves your game in a Memory Card. Well you can used two memory cards for
your console.. But I would recommend the normal 15 blocks memory card
for the others are very unstable.
_____
/ 2.3 \_________________________________________________________________
------------------------------------------------------------------------
Basic Configuration
------------------------------------------------------------------------
Here you will find the basic configuration of FF8. [PSX]
**** Direction Pad ****
Field Screen 1) Moves your character in the Field Screen or in the
World Map screen.
2) Select your options / messages
3) Select items while in a shop
Menu Screen: 1) Moves the cursor. It is used to switch attack,
defense status and Junction attribute attacks /
Defense menus when Junction Magic is present from
the Junction Menu
Battle Screen: 1) Use to move your cursor to select your commands
during combat.
**** Start button ****
Field Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration
Menu Screen 1) N/A
Battle Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration
**** Select Button ****
Field Screen 1) Turns on the World Map when you have a vehicle.
Menu Screen 1) N/A
Battle Screen 1) Turn off the command menu display when being
pressed only.
**** X Button ****
Field Screen 1) Use to talk to people
2) Use to attempt to draw magic from Draw Points
3) Selecting your commands.
4) Use to examine items, examine a ladder, press Up to
climb up the ladder and Down to climb down the
ladder
5) Confirms the selection of the items that you want to
sell or buy in the shops.
6) Allows your character to board the elevator.
Menu Screen 1) Use to confirmed selected command
Battle Screen 1) Use to confirmed selected command
**** Circle Button ****
Field Screen 1) When holding O, it will cause Squall and party to
walk slowly, in a serious manner!
Menu Screen 1) Cancels your commands
Battle Screen 1) Cancels your battle commands
**** Square Button ****
Field Screen 1) Use to challenge opponents to play the Card Game
[available after receiving the cards from the man
near the elevator of 2nd Floor of Garden Academy.]
Menu Screen 1) Allows you jump between menus.
Battle Screen 1) Use to raise the GF attacking strength when
pressed with a good timing, available after learnt
GF ability's "Boost"
**** Triangle Button ****
Field Screen 1) Activates the Menu Screen
Menu Screen 1) N/A
Battle Screen 1) Change to the character whom still be able to
accept commands.
**** L1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [right direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name. [towards left]
Battle Screen 1) Uses to turn on/off the Target window.
**** R1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [left direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name [right direction]
Battle Screen 1) Trigger [in Squall's Limit Break]
**** L2 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with R2 button]
**** R2 Button ****
Field Screen 1) Rotates the camera view.
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with L2 button]
_____
/ 2.4 \_________________________________________________________________
------------------------------------------------------------------------
Bonus Edition ffviii_PC
------------------------------------------------------------------------
After several days of pondering, I have finally made up my mind to add
this section for the PC version of FF8 users. BTW, these information are
gathered from PC users. If you need help about the PC version, you can
contact them [see Contributor list for their e-mail address]
2.4a) Minimum system requirements
Below are the minimum system requirements [of course, it is highly
advisible that your PC specifications are better.]. Otherwise, you will
find the game running at extremely slow speed.
Window 95/98 Compatible System
Intel or 100% Compatible CPU
Pentium 200 [Pentium II 266 recommended]
32MB RAM [64MB recommended]
8MB 3D Accelerator Graphics Card [16MB recommended]
8x CD-ROM
Direct 6.1 [Included]
DirectSound and DirectMusic compatible sound card
More information about PC version
Note that the PC version contains the "Choco World" Pocketstation
sub-game. It contains about 5 discs (hopefully, my memory isn't that
bad.) One is for installing the game and the remaining 4 discs are
gaming discs. Plus you can have a Calendar for your enjoyment. To
configure your joystick, go to Control Panel and calibrate your game
controller.
Typically the game controls for the FF8 in the PC varies a lot and
thanks to my fellow pals who has contribute the below information to
me. The gameplay does not varies with the PSX version btw.
2.4b) Button Configuration:
Hopefully that I can get this from one of the contributors who got the
PC version of FF8.
2.4c) Codes for PC version by Vincent Luciano
For these valuable information, thanks to a delicated FF8 gamer, Vincent
Luciano. For the pocketstation, it allows you to duplicate items from
the Choco World. [BTW, refer to the Choco World section in Part II for
more valuable information]
Code #1
------------------------------------------------------------------------
Pocketstation Loop Trick
------------------------------------------------------------------------
PC Skills required: Know how to cut, paste and copy using Keyboard
and multi-tasking!
Step-by-Step Guidelines:
1) First of all, you need to catch the Mother Chocobo in any of the
Chocobo Forests. Next access the save screen and sent your Chicobo
to the Choco World. You may need to refer to Part II or any other of
Pocketstation FAQs found in GameFAQs. (http://www.gamefaqs.com)
2) Play Choco World! Run around with your Chicobo, kill some monsters,
and collect AT LEAST ONE of each type of items (a couple of them
would be quite fine.)
3) After you are done with your collection, quit the game. Next go to
your FF8 Save directory. [well, this one requires you to use the
Windows Explorer]. There you'll see a file named CHOCORPG. Make a
BACKUP COPY of that file to a new directory, or other place you
prefer. [To do that, press Ctrl + C to copy that file, next switch
to another directory and press Ctrl + V to paste the file in
another directory.]
4) Now re-run FF8. Import/move your Chicobo back to FF8 World. You'll
received the items you've collected so far. Then, send the Chicobo
BACK to Chocobo World.
5) Press Alt+Tab to switch back to Windows environment. Now, REPLACE
the CHOCORPG file in FF8 save directory with the BACKUP file you
created earlier. Just click and drag using Windows Explorer... or
cut and paste technique. [this is based on your preference.]
6) Press Alt+Tab to switch back to FF8. Access the save screen and
move your Chicobo back to FF8 World. Voila! Another set of items!
Don't forget to SEND your Chicobo BACK to Chocobo World after
getting the items, unless you want to summon the Chicobo in your
game.
7) Just repeat Step 5 and 6 for infinite amount of items!
Code #2
------------------------------------------------------------------------
Pocketstation Loop Trick Upgrade - Easy getting of A class items
------------------------------------------------------------------------
- Oh boy, you guys better contact Vincent for this...
After reading the trick above, you might think like this: "Hell! This
A type treasure is hard to come by! It's as hard as getting rare items
in FF8 World!". Well, that's why this upgrade is made.
PC Required Tools: Hex Editor.
PC Required Knowledge: Hex Editing Related stuffs.
Here's what to do:
+ Make sure you still have at least one item of each type of treasure!
+ Use Hex Editor to open the ChocoRPG file
+ Pay attention to the number of items you have in your possession.
Example:
If you got A 1 B 1 C 3 D 5, then you should search for 01 01 03 05
Then, change it to 20 for each number, so it will turn into this 20 20
20 20
For EXPERT Hex Editor, you guys would probably ask: "As I recall, Hex
number for 20 is 14. So, what's with this number 20?". Well, I've tried
putting alpha numeric digit such as OE, OC, etc and the result is that
the amount of that item will turn into alpha numeric as well. You will
probably get E for A type treause, C for B type treasure and so on.
Notes from Vincent:
So far, I haven't try changing the amount to 99 because I'm afraid it
will make the program to crash. If you guys wanna give it a try, go
ahead, but don't blame me if you crash your pocketstation. Anyway,
here's some rare items I get so far via pocketstation:
Aegis Amulet, Status Guard, Dark Matter, Doc's Code, Monk's Code,
Elem-Atk-J, Spr Up, Mag Up, Friendship, Shaman Stone, Gambler Spirit,
Hungry Cookpot, Barrier, Hundred Needles, Ribbon, Three Stars, Moon
Curtain, Steel Curtain, Glow Curtain, Bomb Spirit, Elem Guard,
LuvLuv G
Notes about PC version
Bugs (gotten from Final Fantasy Online http://www.ffonline.com)
- There are a lot of bugs in PC version of FF8. Bugs included the
following:
- Problem with Yahama Software Synthesizer
- Crash after NORG battle in Disc 2
- NVIDIA GeForce video cards
- EAX compatibility problems
- card game issues
- Menu bugs
- Game Over crashes
- DirectX 7.0 issues with the Yahama Software Synthesizer
- Other software related problems
Well, that's summarises why the PC version is that *buggy* and explains
why I got those strange e-mails about the PC version. You can download
the patch files from the following website:
Final Fantasy Online http://www.ffonline.com
------------------------------------------------------------------------
Now you are ready, let's begin with the walkthrough!
_____
/ 3.0 \_________________________________________________________________
========================================================================
WALKTHROUGH FOR DISC 1
========================================================================
What a mess, I have created for my previous FAQs. Tons of translations
needed to be corrected. However this FAQ will be a totally different
walkthrough from the previous one! This walkthrough has removed the
following areas:
- CGIs - someone told me that by describing this spoils the game...
Added the following areas:
- Monster List Bestiary - only list magic to draw and location.
- Items Summary - even there are no treasure chest.. this turn out be
amazed me! There are tons of items for you collect!
- GF Recruit - so that you will be mentally prepared to get that GFs.
Now need to read the walkthrough...
- List of Draw Points and Save Points
_____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Familizing yourself with Balamb Garden ffviii_007
------------------------------------------------------------------------
Items: 6x Potion, 4x Phoenix Down, 2x Remedy, 1x Tent, (1x Geezard,
1x Funguar, 1x Red Bat, 1x Gayla, 1x Gesper, 1x
Fastitocalon-F, 1x Caterchipillar) 7x Cards, 1x Occult Fan I
Magic: Esuna - at the library
Blizzard - at the Training Center
Cure - at the front yard [Central Gate]
GF: Quezacotl, Shiva
Save Pts: B-Garden - Dormitory
B-Garden - Hall [Lobby]
B-Garden - Training Center
------------------------------------------------------------------------
B-Garden Training Center
Grat: Sleep, Silence, [Berserk], {Confuse}
T-Rexaur: Fire*, Thunder* {Quake}
Balamb - Acauld Plains
Bite Bug: Fire*, Scan
Caterchipillar: Thunder*, Cure*, [Slow], {Stop} (forests)
Glaccid Eye: Blizzard*, Cure*, Scan (near mountains)
T-Rexaur: Fire*, Thunder*, {Quake} (forests)
Rinaul Shores
Fastitocalon: Blizzard*, Sleep, {Water}, Scan
------------------------------------------------------------------------
It was a battle in the morning between our hero, Squall Leonhart and his
rival, Seifer Almasy. Squall got injured in the process as Seifer
results to a cheap shot.. using magic is not allowed in a battle.
Squall will be lying unconscious at the Infirmary when he was inspected
by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be
asking Squall whether he is alright or not, pick any one for Squall's
reply and you will be given a chance to name your character [Squall].
* Ok. I guess
* My forehead hurts
After a short conversation, Dr Kadowaki will phone Squall's instructor,
and you will have a CGI introduction of Quistis Trepe (also known as
Instructor Trepe in Balamb) [Pay attention to that sequence.. there is
a girl dressed in blue peeped into the Infirmary]
Guess what? Squall's misfortune fall on the day that he is going for
his SeeD examinations... Squall have to follow her back to the
classroom. Along the walkway, you will be able to talk to her by
pressing the X button. Next you will have another CGI ... [it is about
life in Balamb Garden]
Now Squall will be walking to the classroom, noticed how sloppy Squall
was! At the back row of the classroom, you will see Squall along with
his rival, Seifer. Quistis will talk to the class that they will begin
the SeeD final examinations in 1600 hrs time. [The SeeD examinations is
critical for those who want to be fully pledged SeeD mercenaries]
After that talk, you will be regaining control of Squall. This time,
you will be able to view your menu [pressing Circle button]. Now talk
to Quistis whom is surrounded by a group of students. [that are the
Trepies, hmm.. nice name huh?] She will tell Squall that he needs to go
to the Fire Cavern before he could start his SeeD Examinations. (Squall
intend to go this morning but was challenged by Seifer..) Head back to
your seat and watch the Tutorial, and tried to get a slight idea on
how to use the Junction system. [Balamb Garden Network, Tutorial Menu]
------------------------------------------------------------------------
********************* Balamb Garden Network ****************************
========================================================================
[Study Panel]
The network was user-friendly and easy to use. Just simply get back to
Squall's desk, pressing X on the study panel and you will be able access
the student's network. Next pick the first option [Tutorial], and you
will be able to take your first two Guardian Forces: GF Quezacotl and
GF Shiva. You will be asked to name the GF and thus being brought to
the screen where you name your characters. Next you can spend your time
browsing the other options. Here is an ASCII art of the screen:
___________________________________________
| Balamb Garden Network main index | Notice:
| ==========================================|
| | The School Festival
| Tutorial (NEW) | Committee is only
| The Basics | available after you
| About Garden | have gotten the first
| A Message from Garden | copy of the Timber
| _____ Garden Square | Maniacs as soon as you
| |SeeD | _______________________________ | have recruited Selphie
| |Logo | \ School Festival Committee \ | Tilmitt. It got some
| |_____| \------------------------------\ | good stuffs!
|___________________________________________|
______________________________________________________________________
|----------------------------------------------------------------------|
\____________________________________________________________________/
After collecting the first two GFs, it is time to equip them. You must
equipped GFs before you can equip any of the basics commands beside
Attack. To exit the tutorial, simply press Circle and then choose the
first option. I guess you may need to take a look at the Basic Tutorial
before proceeding on further.
Now exit the classroom. At the walkway, head south a bit... Squall will
eventually knocked into a girl (this girl is a future member...) and you
will given two options
- "Are you OK?"
- ".........."
After some chit-chat, you will find out that this girl wants you to take
her a tour around Balamb Garden. She has been just transferred from
Trabia to here just for Garden School Festival Committee.
- "Sure." - results a tour around Balamb Garden
- "Don't have time" - you navigate Garden yourself
No matter what choice you have make, it does not affect the game.. Now
walk right.. you will find a man and he will tell you that his brother
has given him some cards... and he will give the 7 cards. (I have list
them up in the headings..). Press Square button to challenge everyone
for the card game.
Now head inside the elevator. The elevator will take you to the 1F of
the Garden. If you choose option 1, you will have a short sequence about
the explanations of Garden. It is just your first base for your game.
____________________________________________________________________
/ \
|----------------------------------------------------------------------|
| M a p o f B a l a m b G a r d e n |
|----------------------------------------------------------------------|
This is the layout of the 1F of the Garden. It is arranged in a hexagon-
shaped structure with passages leading to different areas. There are a
couple of card players found in this main hall and their appearance is
random (well because no one can't stand at a spot for too long ^_^:).
Note that you can go to the Training Center [but it will be a bit too
risky..]. Those colour encoding marked in brackets is actually the
colour coding on the ground.
The Map
------------------------------------------------------------------------
Dormitory | Legend
[1] |------------
Cafeteria [8] | [2] Parking Lot |[] Areas
\ | / |E Elevator
Quad [7]- - - E - - -[3] Training Center |L Lobby
/ L \ |
Infirmary [6] | [4] Library |
[5] |
Central Gate |
------------------------------------------------------------------------
[1] Dormitory:
You can changed your clothes here or sleep [to recover lost HP, GFs has
auto-walk and recover!] when needed. [Grey]. There is a Save Point in
this area. Always head here to rest as it restores your HP! Cadets of
Garden all lives in Dormitory. Your dormitory is on the left.
______________
| | | | | "S" is your dormitory.
| |__| S |__| SP stands for Save Point.
|_ ____|_ ___|
| SP|
| |
[2] Parking Lot:
The place where you parked the vehicles [Yellow]. You will always head
there, where you are on a mission. No significant purpose in the game.
Gee.. this place is only use once for the entire game!
[3] Training Center:
It's a huge jungle with huge rocks and pipes. The first time that you
have entered, you will find two gates. There is a Save Point found here.
[Green]. There is also a Draw Point found here. [Blizzard], it is
somewhere near the ledge.
N L e g e n d
W-|-E _X____________ SP Save Point
S | SP xxxxx |==\\ DP Draw Point
/ xxxxx DP / \\ xxx Grasslands/Rocks
/ /xxxxxxxxx| || || bridge
/ |xxxxxxxxx| /--/ /--/ Metal walkway
| |xxxxxxxxx| /--/ [GG|GG] Gates
\ \xxxxxxxxx//--/ X The "forbidden" Area
[GG|GG] [GG|GG]
[4] Library:
The place for bookworms and to do your research. There is a Draw Point
located in between the bookshelves. You have to walk towards the
picture in order to uncover the draw point [Esuna]. You will find
Occult Fan I in one of bookshelves.. (get your clue from the two
students and the study area.) [Blue]
N __________________ L e g e n d
W-|-E | XX| DP|XX| \_\ XX Shelves
S | XX| |*X| |_| DP Draw Point
_____ |_| |_| desks
|_____\ X|_____/_/ * Occult Fan I
[5] Central Gate:
The entrance of SeeD school. It does not lead to World Map directly!
A Draw Point is found near the fountain [Cure]. [Dark Blue]. To get
IN and OUT pay attention to the admission gates!
|R | | Legend
|__|_||_||_|__| R Receptionist
| \ []==[] Framework of Balamb
| | |--| Stairs
| []=========[]| FFF Fountain
| |----|----| | DP Draw Point
| |----|----| | |/ \| Gate
| | Q Quistis Trepe
| FFF |
| DP |
\ /
\__|/ \|__/
Q
[6] Infirmary:
The place, where you will find the doctor and the room where sick/injured
people are attended by Dr. Kadowaki. [Purple]. You can always find Dr.
Kadowaki there.
[7] Quad:
This is like a gathering area for students of Balamb Garden. There is a
stage there, which is meant for the Garden Festival Committee. [Pink].
[8] Cafeteria:
The canteen of Garden. [Red] You will meet Seifer and his pals. [Fujin
and Raijin], the first time you have been to there. The hotdogs found
here irresistible...
[E] Elevator:
This will allow Squall to head for the second floor, where you will
find the classroom. You can also access the Tutorial menu from Balamb
Garden Student Network.
[L] Lobby:
The place where you can find the Directory of Balamb Garden. At the
beginning of the game, there is a Save point near it. Press X to view
the map. You will always held gatherings with important meetings with
the headmaster, instructors etc. Save Points have also changed its
designs from FF7. To save your game, just proceed to the Save Point.
Tired of walking? Here is the trick (applies for Disc 1 only). Just
simply examine the Directory (or map) and you will find a hand cursor.
Point to the locations that you wished to go..
Now just head for the Central Gate. Refer to the [5] marked on the map.
You will find gates [like when you board a train.] Just simply hold
forward at the red gate and Squall will knocked open the gate. You will
find the area in front of Garden... Head for the section that is marked
Q on the map. You will find a lady dressed in orange, she is no other
than your instructor, Quistis Trepe. You will have a Tutorial about
Junctioning GF to your characters. (That's something new. I guess the
reason why Square did not add Tutorials for Japanese version because
the instructions are in Japanese) Well.. if you want to know more,
check the Tutorial.
______________________________________________________________________
/ \
------------------------------------------------------------------------
G e t t i n g S t a r t e d ....
------------------------------------------------------------------------
Part I
1.1 "Squall's Renzokuken"
When Squall's HP is low (you will see that his stats are coloured (red
or yellow). Tap Circle repeatedly and you will see a tiny blinking
triangle on the right. Press right and you will see this word "Renzoku-
ken". Press X to select it and Squall will use his basic Limit Break.
You will next see boxes.. for you trigger. Press R1 to inflict more
damage. Occasionally you will see Squall using finishing moves like
Rough Divide.
1.2 "Quistis Blue Magic"
Quistis is one of the best characters for her skills works like the
Enemy Skill Materia in FF7. However the learning method is different.
Instead you need to look for items known as "Blue Magic Items" You can
get one from the Caterchipillar [Ultra Waves learned by using the
item, "Spider Web"] There are a lot of items. I will use the following
sign (like one below) to remind you guys:
(Blue Magic: Ultra Waves): Getting Spider Web by defeating the
Caterchipillar. You can get this by stealing or defeating it. (steal
will available after you have gotten Mug Ability)
1.3 "Stocking of Magic"
How to junction commands? Refer to Section 2.2 for more details.
Junction the "Draw" Command. Now enter a battle and select Draw from
the command. Let's say you decide to draw from the Bite Bug (this
diagram can be also found in Part II):
------------------------------------------------------------------------
________ Select Draw command and select
|Command | the spell that you wished to
|Attack | _______ ________ stock. Next you will see the
|Magic | |Fire <| --> |Stock | box on the extreme right. You
|GF |-> |Scan | |Cast | can choose either one (refer
|Draw <| |_______| |________| to Basic Tutorial for more
|________| info. If it is a new spell, it
is marked by "????"
------------------------------------------------------------------------
<< Drawing Failures >>
You will encounter this frequently for weak magic users like Quistis.
The situation occurs when either one occurs:
- The monster is being killed and you have selected the Draw command
- A new powerful spell [e.g. Quake, Ultima, Full-Life, Demi]
To counter this situation there are a couple of methods.. here they are:
1. Increase the character's Mag stats through junctioning magic to
Mag-J. The powerful and more your stock, the better the effect of the
Junction [it is really crucial!, you can view a chart of it at Part
II]
2. Use items like Mag Up to increase your characters Mag stats. It is
rather difficult to find, therefore option one is still the best.
3. Have a strong magic user stock the magic for the weak magic user.
This one looks good.. but it really makes a difficult situation for
you as later in the game.
Tip from Scott: So it is REALLY ADVISIBLE for you to stock up 100x
kind of those spells as the higher the amount of spell
and stronger the spell, the better the junction. How
junction magic? Refer to Section 2.2 or have the
Tutorial at the Fire Cavern...
1.4 GF Management
>>> Learning Abilities
This is VERY important for you know. From the GF screen, you will be
able to select your GF and choose the ability to learn. If the GF
has Boost, choose to learn that skill first. To get this you need to
get AP (which I guess it stands for "Ability Points"). Boost is VERY
important, refer to Part II for more details. [It makes whole lot
difference when you play the game.)
>>> Restore GF HP
Stupid me.. for knowing this only after getting the English Version.
GF has auto-walk recover! They restore HP by walking on the field. It
works like taking them for walk! To better effects, choose to sleep in
the Dormitory or Hotels. Better still, use GF items like G-Potions.
>>> Improve Compatibility
I would recommend you junction Shiva with Quistis and have her summon
GF Shiva for every battle.. Summon GF frequently improves GF
compatibility with that character. Compatibility is very important as
it determines the speed of ATB of GF! You can get up 1000
compatibility for the maximum.
1.5 World Map
You will encounter random monsters while walking on the World Map [
unless you have equipped Enc-Nothing from GF Diablos]. Different
Monsters nab you different EXP, AP and items. So it is your interest to
meet them. AP allows GF to learn ability. EXP, which stands "Experience
Points" allows your character and GF to level up. Classification of
Items will be discuss in detail in Part II
1.6 Magic Upgrades
Just like FF7 Materia.. as you level up the Materia level, you get an
intermediate version of spell. For the case of FF8, as your character
level up, you will be able to draw more powerful spells, like instead
of Fire you can get Fira! I have marked "*" for this types of spells.
Spells appears in brackets only appears for intermediate levels.
Level 1 ~ 20 - gets the primary spells.
Level 21 ~30 - gets you the secondary spells and the secondary class
spells marked by "[ ]"
Level 31 ^ - gets you the most powerful spells and the spells are
marked by "{ }". You also see conversions of spells.
(final class)
Abbreviation of conversion
{Scan > Dispel} This results a change from Scan to Dispel in the
final levels. Easy to understand huh? If not contact me.
|----------------------------------------------------------------------|
| You can find the subsequent Tutorial at Fire Cavern Section |
|----------------------------------------------------------------------|
\____________________________________________________________________/
Press SELECT to view the World Map. Press it again and you will be able
to view the full size of the World Map. The Fire Cavern is just behind
the forests located near Balamb. Encounter rate in forests is higher
compared to grasslands.. It is quite safe to walk on the road.
_____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Fire Cavern - The Field Test ffviii_008
------------------------------------------------------------------------
Items: 4x G-Returners, 1x Ifrit's Card
Magic: Fire - on the right path of the three-way path of the Cavern.
GF: Ifrit
Save Pts: n/a
------------------------------------------------------------------------
Fire Cavern
Red Bat: Thunder*, Scan*, {Drain}
Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Buel: Fire*, Thunder*, Blizzard*, {Death}
Ifrit: Fire*, Cure*, Scan (BOSS)
------------------------------------------------------------------------
At the path leading to the Cavern, Quistis is prompt you a question
whether she has taught you about Squall's Renzoukuken. Pick the 1st
option to proceed. Next head to the entrance. BTW, you will also be
given a Junction Tutorial on junction magic to your character..
You will find two Garden Faculties. Talk to them and they are asked you
whether you are ready or not. Pick 1st option to say yes and you will
see the SeeD salutation.. Now pick your time limit. It is pretty easy,
you are allow to choose between the intervals from 10 ~ 40 minutes.
Choose between 20 minutes and 30 minutes. Quistis will be your support.
Make sure that you have a couple of Phoenix Downs and Potions.
The layout of pathway is rather straightforward.. but with a nagging
Quistis tagging along. Just simply walk until you saw the path being
split into three. The right path allows you to find another Draw
Points, draw magic [Fire] from it. Now here is another important
battle tip: The monsters here are mostly weak against Cold. Be careful
of Bombs as if you hit too much, It will use a move called Suicide
which will perish with one of your characters! From the three way path,
head back and make a move to north. You will find a deep pit.. Suddenly
a volcano-like eruption begins.. A GF burst out! It is your first BOSS
Fight!
________
/ BOSS 1 \______________________________________________________________
========================================================================
Ifrit | Status: Level 6 HP: 1,068
========================================================================
Description: A Fire G.F uses Fire Magic. It's a strong opponent but as
it is a part of Garden's exams, not impossible to defeat
it.
Facts: Weak against Cold/Ice. Absorbs Fire.
Draw: Fire*, Cure*, Scan
Attacks: Fire*, (Claw Swipe), (Jumper Claw Dive)
Win: 4x G-Returner, Ifrit's Card, 20 AP
------------------------------------------------------------------------
Ifrit's Data Info
[||||||||||||||| < HP > |||||||||||||||]
[||||||||||||| STR DEF |||]
[| INT SPI |||||||||||||||]
[ DEX EVA
Strategy
Well, our first BOSS turns out to be an GF... BTW, GFs talks! First of
all, don't bother to scan and I have already did it for you ^_^;. This
BOSS is quite easy.. as remember this phrase "Same elemental monsters
absorbs same elements." That means the Fire spells, which can be drawn
from the BOSS is quite useless.. First of all, summons GF Shiva [which
easily inflict up 300+ HP damage maximum at Level 2 with Boost
ability
. The Ifrit will say "They have Shiva?" upon the first summon of GF
Shiva. Blizzard does quite a handy sum of damage to the BOSS [about
103+ HP damage.. if your character's magic strength is 16+]. The
Ifrit will also says "hmm.. not bad for humans" upon first casting
of Blizzard. The only strengths of this BOSS is the following
techniques:
"Impudent Humans!" --> The Ifrit will perform the "Jumper Claw Dive"
which is my name for it. The Ifrit will leap up high into the mid-air
and come slashing down with a claw swipe.. does about 100+ damage.
"Fire" --> it does approximately 50+ HP damage. Fire-element.
This battle is not that tough.. as you can draw Cure [which is a
healing magic] from the BOSS. If you want to play safe, I would suggest
that you have either Quistis or Squall has the Item as their fourth
command. After the battle, the Ifrit will says "Ugh.. I underestimate
Shiva.. I'll join you" Therefore, now you have another GF! Note that
BOSS Fights does not give your HP and their HP is variable based on
Squall's Level. I have battle the Ifrit on Level 9.
========================================================================
After the battle, Quistis will teach you something new.. it is about
Elemental Arts [which is *very* useful later in the game.] Notice that
the time limit has stopped... here is another difference. Junction
Ifrit to one character and has Blizzard junction to the character's
Elemental Attack. Exit the cavern and you will find the Garden Faculties
are gone. Head back to Alcauld Plains and get some training for your new
GF or if you want head back to Balamb Garden.
_____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Dollet Dukedom Parliament ffviii_009
------------------------------------------------------------------------
Items: 4x Potions, 4x M-Stone Piece or 2x Venom Fang, 2x Elixir, 2x
Cottage, 3x G-Returner, [Zell's Card]
Magic: Blind - 1F of Communications Tower
Cure - Balamb Town, Vessel's dock
Thunder - at the main square of Balamb Town
Save Pts: Communication Towers
GF: Siren
------------------------------------------------------------------------
Dollet Town (this period only)
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Elite Soldier: Fire*, Blizzard*, Thunder*, Scan > {Dispel}
Anacandour: Fire*, Cure*, [Bio]
Biggs: Fire*, Blizzard*, Thunder*, Esuna
Wedge: Fire*, Blizzard*, Thunder*, Cure
Elvoret: Thunder*, Cure*, Double, Siren
------------------------------------------------------------------------
Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the Lobby since that you have
completed the field test. She will tell you to change into your SeeD
uniform. So head for the Dormitory. At the your dorm, head for the bed
and positioned Squall next to the bed and press the X, choose the 2nd
option. Exit the Dormitory. The screen will switches to the Lobby where
you will recruit a new partner, Zell Dincht. He will also give a
Tutorial about his Limit Break, Duel.
Noticed Squall is rather cold-blooded [he doesn't care about anyone else
feelings and always kept to his own world] as he just simply give Zell a
cold shoulder. Zell also rather dislike Seifer and comments to Squall
about their mutual hate for Seifer. However, Quistis gives him a piece
of surprising news, that is the leader for this mission is no other than
Seifer Almasy! Seifer comes along with his pals, Fujin and Raijin.
Seifer is rather unfriendly and rude person, for he has been classified
as a "problem" child. Now the headmaster of Balamb Garden will
eventually shows up, his name is Cid Kramer. Cid will briefly tell them
about their mission. [heck.. basically about the glory of SeeD!] After
the little chit-chat, Seifer and his company plus Zell leave the lobby.
Squall will head for the Parking Lot and you will get into a vehicle.
You are being grouped to Squad B..
Inside the vehicle, enjoy some funny conversation between the trio and
also Quistis Trepe. Zell will keep on asking that he wants to see
Squall's gunblade. Squall does not respond, making Zell rather
frustrated (well, this guy just can't sit still!) and gets up swaying a
couple of punches. Seifer tells him to sit down and shut up, also insult
him as "chicken-wuss" ^_^. Now the screen will switch to the World Map
and you will be able to control the vehicle. Well, here are the controls
of the vehicle
........................................................................
------------------------------------------------------------------------
CONTROLS OF Vehicles IN FF8
------------------------------------------------------------------------
Square: Moves your vehicle forwards.
Triangle: Moves your vehicle backwards.
X: Get in/ Get Out of vehicle.
Circle: Main Menu
R2: Changes the Point of View (POW)
Select: World Map [Spot view, Side map, enlarged World Map]
I did not encounter any monsters while in a vehicle. At this moment of
time, you can't get off from the vehicle. Just followed the road and
make contact with the structure [there are only three structures in this
continent, so it is pretty easy to find Balamb Town]
S o m e f a c t s
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Cars have a limited amount of fuel! Use a
Fuel to replenish it. You will see a textbox appearing and a Fuel will
be used automatically. [you will see that the car move slowly.. and this
means you need to replenish it with a Fuel] Fuel can be brought at
Towns.
........................................................................
Just simply drive your vehicle to the Balamb Town. You will eventually
ended up at the Dock. You have to enter the vessel, a submarine-like
ship. Just as everyone have moved off, head up the stairs and enter the
vessel (note that you can opened up the Junction menu...) Inside the
vessel, you will given a talk by a SeeD member called Xu whom will brief
you about your examinations. [Notice that Seifer has been to the test
before.. well to know the reason, play the game!]
For the past 72 hours, Dollet City has been under-attacked by the
Galbadian army. After 18 hours from outbreak of the war, the city of
Dollet has been evacuated. At present, the people are hurrying to take
refuge at the outlying of mountainous areas. The troop will disembark
from Lapin Beach. Ask to eliminate any enemy soldiers. Asked to
penetrate through the city and eliminate any enemy troops.
After the briefing, Sue leaves. Squall decide to do something, that's
is talk to whom? You will be given 4 options:
-> Talk to Quistis
-> Talk to Seifer
-> Talk to Zell
-> Do Nothing
Seifer will now asked Squall to take a look outside the vessel. Choose
the following option "....OK" (bare with it.. as he is your leader.)
Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. Note that you are to get
junction each GF to each character. Junction Ifrit to Squall. And give
every character a one GF each. Have them the following commands: Magic,
GF, Draw. Trade Quistis' magic to either one of them or might as split
up and stock up magic from the G-Soldiers. Now walk up the stairs (don't
talk.. just walk up), use the Save Point if you feel the need to do so.
You will fight 2 G-Soldiers, each of them being armed with a sword.
They are quite simple not that tough, just simply throw in what you got.
This will nab you 2 AP and 2x Potions. Draw magic from them and stock
it up for later use. There is rather a high probability, you will
encounter random battles, so be always on your guard. Continue following
Seifer into the city. In the screen where you see a bar, you will find a
bridge and were ambushed another 2 G-Soldiers. [get you another Potion
and 2 AP] Continue in following Seifer and he will talk more at the
screen where you find a shop named "Noutlius" and there is a car there..
Good work, Zell ^_^;
At the Town Square where you find a fountain, there you will be
attacked by another G-Soldier (nab 1x Potion and 1 AP). Now your leader
will give you some orders, which are to scout for enemies. At the upper
right-hand corner, you will meet another G-Soldier [it's somewhere near
the car]. (nab you only 1 AP).
Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find
the dog irritating Seifer. To prevent the dog from being hurt, talk to
the dog! Now the party will hide at one corner, approach Seifer...
Getting rather frustrated, Seifer chases the dog away and causes the
dog to bark. Six Galbadian soldiers started to march towards left.
Seifer will tell both Zell and Squall to chase them. Zell did not wished
to do that [as they will not following the orders..] But surprisingly,
Squall agrees with Seifer... (for 1 reason, Seifer is their leader) So
chase after them, and keep on following Seifer. Next you will be
crossing a bridge and keep on heading left. You will encounter random
battles there rather frequently. Whew! you have finally caught up with
Seifer. Talk to the wounded Dollet soldiers. As you talk to the person,
who is crawling on the stairs, and the soldier will get ripped up!
Beware, as you are going to battle a Anacandour, a huge snake-type
creature.
_______
/ FIGHT \_______________________________________________________________
========================================================================
Anacandour | Status: Level 8 HP: 1,248
========================================================================
Description: A large venomous snake that uses squeeze attacks. Use
Caution when its HP is low, its splits poisonous fluid.
Facts: Absorbs Poison. Weak against Cold.
Draw: Fire*, Cure*, [Bio]
Attacks: (whip), Squeeze, Dark Mist
Squall's Lv: 11
Win: 4x M-Stone Piece or 2x Venom Fang
------------------------------------------------------------------------
Anacandour's Data Information
[||||||||| < HP > |||||||||]
[|||| STR DEF |]
[ INT SPI ]
[ DEX EVA
------------------------------------------------------------------------
Strategy
This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your GF to toast the BOSS. Beware of the Dark Mist as it does
a massive amount of damage + poison-status effect. Do not use Bio (if
you have the spell) on the BOSS. Use GF Shiva with the "Boost" ability
for more damage. Refer to Part II about Boost for more details. Junction
100x magic to boost the characters. The BOSS can cause a lot of mischief
with its Dark Mist, use a Remedy or Antidote to fix that status ailments.
Seifer's No Mercy!
Yep.. Seifer is indeed different. He can unleash his Limit Break: No
Mercy even if his HP is only 40% of his total HP. He has a gunblade
trigger just like Squall.. just keep on tap R1 while he was generating
the energy field. This is perhaps the last battle that you are using as
Seifer Almasy.
------------------------------------------------------------------------
Continue up the stairs and head for the Communications Tower. Proceed up
the screen.. and you will find a huge tower with 3 Galbadians Soldiers
talking about a huge monster living there... Your teammates will try to
stay under cover at the cliff found in front of the Tower. Seifer wants
to head on and goes off on his own (does not make decision wisely huh?),
Next you will be introduced to a new party member... in a funny CGI
movie.
The girl's name is Selphie. She is formerly a member of Squad A. Well
she will also thank you for taking her around Balamb Garden if you have
did so... if not, say bye for that thanks ^_^; She will jump off the
cliff and asked you to follow her. Examine the cliff with X and you can
get two options. You can also move right which leads to a winding path
to the tower.. Make your choice. Now she will join your party once you
talk to her. NOTE that she will have all spells that you stocked.
Junction Quezacotl to her and try to build up the compatibility. Enter
the Tower and you will find Seifer chasing out the G-Soldiers from the
Tower ^_^; Enter the tower to follow Seifer. I would recommend you have
someone with item as their fourth command for you don't Life Magic.
Next the scene was transferred to the conversation between Wedge and
Major Biggs. Now head inside the tower, equip Guardian Forces for each
of them. Draw from the Draw Point found on the left of the elevator
[Blind]. There is also a Save Point located on the right of the
elevator. Proceed towards the elevator and use the elevator by choosing
the top option with the X button. At the top of tower, you will have
another CGI feast... Biggs is surprised that you were there and he
called for Wedge but no response. ^_^; try to escaped but his plan is
backfired by Seifer.... It is your 2nd BOSS Fight!
________
/ BOSS 2 \______________________________________________________________
========================================================================
Biggs | Status: Level 10 HP: 705
Wedge | Status: Level 12 HP: 703
Elvoret | Status: Level 8 HP: 2,872
========================================================================
Description: A monster that lives in the abandoned Dollet
Communication Tower. No one has known where it
come from. (Elvoret)
Facts: (Elvoret) Weak against Wind. Poison has no effect.
(Wedge) Poison has no effect
Draw: (Elvoret): Thunder*, Cure*, Double, Siren
(Biggs): Fire*, Thunder*, Blizzard*, Esuna
(Wedge): Fire*, Thunder*, Blizzard*, Cure*
Attack: (Elvoret): (claw swipe), Thunder*, Fire*, Mist Breath
(Biggs): (gunfire), (charge), Cure*, Thunder*, Protect
(Wedge): (sword slash), Fire*
Squall's Lv: 11
Win: 2x Elixir, 2x Cottage, 3x G-Returner, 1x Weapon Mon Mar
AP gained: 18 AP
------------------------------------------------------------------------
Biggs' Data Information
[||||||| < HP > |||||||]
[||| STR DEF |||||]
[||| INT SPI |||||||]
[ DEX EVA |]
Wedge's Data Information
[||||||| < HP > |||||||]
[||| STR DEF |||||]
[| INT SPI |||||||]
[ DEX EVA |]
Elvoret's Data Information
[||||||||| < HP > |||||||||]
[||| STR DEF ]
[||| INT SPI |||||||||]
[ DEX EVA ]
------------------------------------------------------------------------
Strategy
>>> Fighting against Biggs and Wedge
You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge (well, a pretty amusing sequence). Just keep on focus your attacks
on one of them. After defeating one of them and you will eventually meet
up with the main BOSS of this section. Biggs have the probability of
casting Cure on Wedge if both of them is seriously injured. Kill Biggs
first! Draw Cure to maintain your character's HP at its maximum. Draw
Esuna from Wedge and stock it up.
>>> Fighting against the Elvoret
It took me a while to figure this way to defeat this cookie in a few
minutes' time.. Notice that its Defensive stats as being scan is *very*
low, this means that "Limit Breaks are the killer weapon!" Just draw
GF Siren (there is a way to get it after this battle...) and stock up
Double if you want to make your life easy.. Have Selphie and Squall
as healers that is to draw Cure* from the BOSS to restore HP. Selphie
is a great character for her Limit Breaks are very strong where comes
to offence or defense. Target to get Full-cure first just to continue
your stocking up of Double [20+ Mag stats should have no problem...].
Use Squall's Renzokuken at the maximum of 2 times only [junction any
100x Fire or other element to his Str through Str-J] as the BOSS will
use its Mist Breath which does ~100 HP to all characters. Upon the
first time, have Zell/Selphie using Draw Cure and Cast. In this way
it is no sweat! Once your HP is back to its maximum, continue your stock
up Double run...
========================================================================
As you are done with the BOSS, you will have a short conversation.
Seifer will leave... Why? Actually Selphie is a messenger from Squad A
and to inform Squad B to evacuate with 30 minutes time to head back to
Lapin Beach where the vessel is docked. So hurry! Examine the elevator
and pick the first option. (don't forget to Junction Siren to Squall,
this GF is really good)
As Squall and his members were heading to the ground floor, you will
have a scene of Biggs activating the controls, thus summoning the
"Black Widow" to attack your party. Back at the ground floor of the
tower, save your game and use Potions/Cure to restore lost HP. Head
for the entrance and you will encounter the "Black Widow" It will be
more advisible to use a Tent at the Save Point. Note that the time
limit still continues during the battles with the BOSS. Do worry, there
is no random battles during this sequence.
________
/ BOSS 3 \______________________________________________________________
========================================================================
X-ATM092 | Status: Level 8 HP: 5,580
========================================================================
Description: Galbadia Mobile attack weapon AKA "Black Widow". Does not
stop until it kills all enemies in its path.
Facts: Weak against Thunder. Poison has no effect on the BOSS.
Draw List: Fire*, Blizzard*, Cure*, Protect
Attacks: Arm Crash, (swipe), Ray-Bomb, Clash
Squall's Lv: 11
Win: n/a
AP Gained: 50 [defeat the BOSS' HP to zero upon first encounter]
------------------------------------------------------------------------
X-ATM092's Data Information
[||||||||| < HP > |||||||||]
[||| STR DEF ||||||]
[| INT SPI |]
[ DEX EVA ]
------------------------------------------------------------------------
Strategy #1
Well, it is pretty easy (but not easy to knock it down with such low
levels and advance spells). I have classified them into two strategies:
The BOSS' main weakest is Thunder. So cast Thunder and summon GF
Quezacotl is your key weapon in your arsenal... To finish it off
quickly, summon Quezacotl along with "Boost" ability. Once the BOSS is
down, you will heard from Zell saying press L2 and R2 to escape..
that's to run.. proceed the "Mad Run Chase" Junction Thunder to your
character's Elem-Atk-J [Ifrit have that ability] Continue with the "Mad
Run Chase"
Strategy #2: Defeat "Black Widow" Strategy
Beforehand preparations
Defeating this guy is not impossible but you really need to level up to
Level 18+. You must gotten make Mid Class Mag-RF from the Quezacotl,
SumMag +20%, Elemental Attack for 2 characters and Ability with BOSS.
Convert 5x Thunder to Thundara using the menu. Get 100x of Thundara to
junction to Squall's Elem-Atk-J and junction 100x of another mid-class
magic to his Str-J. Junction 100x Double to Selphie's Mag Stats and her
affection with Quezacotl at about 900+. Have Squall under critical
status (let Squall die in the battle against the Elvoret and use a
Phoenix Down). At the battle, keep on using Renzokuken and have the
rest using Cure to restore Squall's health at least about 240+.
Continue with the "Mad Run Chase"
------------------------------------------------------------------------
"Mad Run Chase"
Well, I have only did once to fight against the BOSS only once.. but I
still can't skip one of them...You will encounter the BOSS at least 2
times if you follow my instructions..
- First fall.. can't escape. This is a compulsory battle.
- For the path on the right, just keep on walking down.
- The cliff .. hold Left when you reach that screen.
- The steps.. The floor vibrates as you walk down.. try to walk by
holding down triangle. Thanks a lot pals. (See Credits section)
- the path where the wounded soldier is being squeeze to death.., just
walk down..
- The bridge.. It works like this.. Tune up volume of your TV a bit
louder so that you can heard the footsteps of X-ATM092... Just
simply move right until you heard a loud thud [the X-ATM092 jump
across your party]. Move left and once it jump... make a RIGHT TURN!
It take time to practices this..
- The Town Square.. save the dog, but examining it with X button
- The area with the car.. just walk south and enjoy a CGI of the car
being squashed!
- Outside the Pub.. Just walk south..
- The main street.. this is really scary.. HOLD the D-Pad's DOWN!
*End of Chase* (Phew!)
-----------------------------------------------------------------------
Watch a CGI on how Quistis stop this monster....
Now your party are back safe and sound. Back at the harbour, Seifer
returns back to his normal self. His pals will come to the harbour and
praises him for the victory. Quistis will congratulate Squall and the
rest for doing a great job. However, the unfriendly Seifer and his
company just simply uses your only transport, thus leaving your party
back at the harbour. Now you have to walk back to Balamb Garden.....
Exit the area and you will be at a winding path and there is a Hotel.
Pay 100 gil to stay in the Hotel [as resting at the inn, will help to
recover all your lost HP, but it also does provide help to your GFs].
If you want to save your game, use the Save Point found at the corner
of the room. [There is also a copy of the Timber Maniacs.] Rest as
you must be tired and has lost quite a lot of HP [pick the first option
and pay 100 gil]. Head left and you will enter the main compound of
Balamb Town. There is a Draw Point here, draw some magic. [Thunder]
If you talk to the man sitting on the bench, you will find out that he
seems rather familiar to Zell. Actually, this is Zell's hometown! There
are three houses found within the main compound. Here is a map of
Balamb.
____________________________________________________________________
/ \
|---------------------------------------------------------------------|
| Map of Balamb Town |
|---------------------------------------------------------------------|
| __ __ ______ |
| | | D | | |
| | _______ DP--| | |
| | | E | _________| * | |
| ___________________| _______|___| | |
| | | | | | | |||| | H | |
| | |__| A | B | F | | | |
| | C 2 |___|__ __| |_________ft| ____________ | |
| | \SP tm / | |
| |______|______|___DP___________________ \== G / / |
| \ \______/1 / |
| \____________/ |
| Legend |
| A Balamb Shop ft Fake Timber Maniacs |
| B Balamb Junk Shop tm Timber Maniacs |
| C Train Station ||| stairs * you are here |
| D Rent-A-Car Shop -- Dock Berth |
| E Residence DP Draw Point |
| F Zell's House == steps |
| G Balamb Hotel SP Save Point |
| H Dock Area 2 -> Queen 1 -> Hotel Owner |
|_____________________________________________________________________|
After you have done with browsing the town, proceed to the Gas Station.
There you can rent a vehicle for 3,500 gil ! Pick first or second option
to rent a vehicle OR pick the third to quit. Here is the summary of the
place.
Timber Maniacs: head to Balamb Hotel and enter the room on the left.
Check the table on the right. There is also a Save
Point Here.
Fake Maniacs: You can find this in Zell's House. BTW, you can't enter
his yet ^_^; (want to what Zell says? watch..)
Card Queen: Where card is concern.. this character is vital. More
information about her in Part II.
Hotel Cost: 100 gil
Rent-A-Car: 3500 gil. --> Sky Blue Car
Classic Car
...Forget it
____________
Balamb Shop \___________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
If you want to level up your party, well it is a good time to do so.
If you rent a car, parked it outside Balamb Garden as only cars from
Garden is allow to enter Balamb Garden.. so park it in the wild. Tied up
with your limited cash? Just walk on the road.. it is pretty safe ^_^;
If you have enough cards and you may want to try your luck out against
Ma Dincht to get Zell's Card by defeating her in a card game.
_____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
The Night at Balamb Garden ffviii_010
------------------------------------------------------------------------
Items: Battle Meter, 16x Wizard Stones, 1x Magical Lamp, 1x Diablo's
Card, 8x G-Returner, 1x Weapon Mon Apr, 1x Pet Pals Vol. 1
Magic: Same as Section 3.1
Save Pts: Same as Section 3.1
GF: Diablos
------------------------------------------------------------------------
Balamb Garden - Training Center
Grat: Silence, Sleep, [Berserk], {Confuse}
T-Rexaur: Fire*, Thunder*, {Quake}
Granaldo: Blind, Sleep, Shell
Raldo:
World of Darkness
Diablos: Demi, Cure* (BOSS)
------------------------------------------------------------------------
Proceed towards the Lobby. You will meet Quistis, Cid and Xu near the
Directory of Balamb Garden. Talk to them and you will be given the
following options:
- Felt good
- Sacred to death
- ... Whatever
Here is a piece of good news. The SeeD mission is being held
successfully! Talk to Cid and he will speak for a short while. Now head
right from here and you will meet Seifer at the entrance of the path
that is leading towards the library. Talk to him... Noticed Seifer's
expressions... He seems rather fed up. You want to know why?
Here comes the answer.. Cid will enter this area and talk to Seifer,
the reason why he has failed the SeeD test mainly because he likes to do
things on his own. Seifer's hatred is being stirred and stays at within
that area. Now head for the elevator and you will hear the announcement
as all Garden cadets are asked to head outside the classroom located on
the 2nd floor. Now talk to everyone whom is within the area outside the
classroom. Noticed that Zell is walking back and forth? He is rather
nervous about his results. After a while, a Garden Faculty will come up
and announce the results to the group of anxious cadets.
Announcing those whom have passed the SeeD test.... Zell of Squad B!
and Squall of Squad B! Surprisingly, only Squall and Zell have passed
the test among all, watch the expressions of those whom have failed the
tests. Now the screen switches to the Cid's office where you have the
inguration Ceremony. Only four Garden Cadets have passed the SeeD test
Before you have left the area, talk to Cid. He will give you an item
called the Battle Meter [it is something associated with your SeeD
ranking, your battles (like how many times you have been KO, how many
enemies that you have killed) which is accessible through the Balamb
Garden Network or your Tutorial menu.] Next you will be shown the
results of your performance at the Dollet Mission. [How to get full
marks, read on..]
From now onwards you do the test at any moment of the game. Squall is
now an official SeeD member. You will receive money, based on the number
of steps on that you walk on the field. The higher the SeeD ranking it
is, the more money that you will earn. To gain higher ranks for SeeD
levels, do the SeeD tests. You will be promoted by 1 level each time
after gaining full marks for each test. Before you had received money,
you will hear a ring and find those stats at the lower part of the
screen. If you walk for too long without doing anything related to the
story, your SeeD level will decrease! So avoid that as much as you can.
If you have SeeD level A, you will received 30,000 gil each time!
Here are the answers to the SeeD test:
______________________________________________________________________
/______________________________________________________________________\
Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS?
Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after
Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD
Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet
Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL
Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be
Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether
Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or
Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the
Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able
Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test.
Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________
Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 |
Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx |
Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx |
Level 17: Y, N, N, N, Y, N, N, Y, N, N | |
Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] |
Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________|
Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how
Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like.
Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES:
Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong
Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be
Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers
Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have
Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again.
Level 30: N, Y, N, N, N, N, Y, N, N, N
________________________________________________________________________
KEY: Y stands for Yes, and N stands for No.
________________________________________________________________________
These answers will help to promote Squall's SeeD Level by 1. Once Squall
is an officially SeeD member, you will be able to receive money through
walking around the field. The highest SeeD Level that the test can give
Squall is Level 30. To get SeeD Level 31 or A, you can get this by
defeating more monsters or proceed in completing the game. The TEST
option is only accessible after Squall has finished the Dollet Mission.
NOTES ABOUT SeeD Tests...
<> You can only do tests if you have acquired the certain levels [this
depends on Squall's level.] For example, to do Test No. 19, Squall
must acquired Level 19 and above.
<> The higher the SeeD ranking, the more money Squall will receive.
SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD
Level A allows you to earn 30,000 gil each time. You will hear a
ring each time, Squall receives his salary.
<> The levels of the SeeD ranking are unstable. The level will
automatically dropped if Squall wanders too much on the field. So
it is better to do some than wandering around! To get back the
level, get into battles and you will get back that level sooner or
later.
<> Complete mission in perfect situation allows your SeeD ranking to
be promoted by one and sometimes also decrease by one ^_^;. I will
mentioned while in the walkthrough.
------------------------------------------------------------------------
\______________________________________________________________________/
Do you know?
The Dollet Mission is also a SeeD test. The test results depends
solemnly on your actions in the game from field test at the Fire Cavern
to the Dollet Dukedom Parliament Mission. The status are classified in
the 5 categories: To get full marks here are requirements.
I would like to thank Mark Kim for his intensive guide on this area
Thanks a lot! I have make some corrections regarding the word width and
certain changes.
Ifrit's Fire Cave:
Select Ten Minutes as opposed to Forty Minutes on the Japanese version.
If you want to draw a whole lot of Magic, then do your powering-up
outside and after Ifrit joins in. Be sure to check Ifrit's HP's with
scan (I know that you've scanned it for us on your FAQ) because if you
deplete all of Ifrit's HP's and if there's a lot of time left, then this
will only hurt your evaluation. For example, if you have caused 1,000
points of damage to Ifrit thus far, then you should wait until the timer
reaches 35 seconds or about and then finish Ifrit off with physical
attacks. You may need to set the Battle Message to VERY FAST in order
to avoid accidental expiration of the time limit. This is EXTREMELY
RISKY but it's quite worth the effort because this helps your rating a
bit.
From the start of the Dollet Field Exam:
* AVOID TALKING TO ANYBODY with the exception of Seifer Almasy and Zell
Dincht. Follow orders from Seifer at all times. If you blow Seifer off
at the sub, then it won't look good on your evaluation. You will receive
less points and a lower rank if you initiate any conversations in
between the following: Anybody in Dollet, anybody in Balamb, Quistis
Trepe, Xu, Headmaster Cid, Raijin, Fujin, anybody other than Zell or
Seifer. Some conversations may wield heavier penalties than the others.
* Use physical or magical attacks instead. Don't let any Guardian Forces
do any deathblows on the enemies because every enemy counts towards your
evaluation.
* Don't take Selphie's shortcut (The Cliff Jump). You'll be praised for
dignity if you just take the long way out.
* One time when I tried to go to the Communications Tower before Seifer
said so, Zell scolded at me for "not sticking up to orders". If Zell
has to scold you (much to the fact that Seifer hasn't ordered me to do
so yet), you will receive moderate penalties on your evaluation.
* Save the dog during the escape from X-ATMO92.
* Don't hide inside the cafe just because you want to escape from the
X-ATMO92. I personally would just run back the way I entered the
Dollet Field Exam since I want to look at a kick-ass cut scene. If you
do hide inside the cafe, then it won't look good on your evaluation.
* Don't run from battles. You shouldn't be able to because most are a
piece of cake. Doing this will only hurt your evaluation. The only
exception to this is when you are trying to run away from X-ATMO92.
* It's possible to minimize the number of times to run away from
X-ATMO92. If you can only initiate one battle from X-ATMO92, then it
will look a lot better on your record.
* The more time you have on the clock during the withdrawal from
X-ATMO92, the better your evaluation will be.
So, to help you out a bit, here's how each of the five categories would
like:
Judgment: How much time was left right after Ifrit finished his defeat
speech and as soon as the Experience Claim Screen rings up. For example,
if I had a time of 6 seconds left by the time the screen switches, then
my evaluation would look so far. This has NOTHING to do with character
levels. Only the time remaining will be tabulated on your final
evaluation.
Conduct: The more time you have on the clock when you complete the
withdrawal order, the better your evaluation will be.
Attack: The more enemies you kill, the better your evaluation would
be. I'm thinking that it will be the combined amount of enemies your
ENTIRE PARTY has killed in their own hands. This does not include
enemies killed by Guardian Forces.
Spirit: Never ever run away from battles, except for the first
fight against the X-ATM092.
Attitude:
The number of people you talked to from the start of the Dollet Field
Exam until the grade report is given. There are mandatory penalties for
talking to ANYBODY other than Seifer Almasy or Zell Dincht. Don't talk
to Selphie Tilmitt until Seifer leaves your party. For example, if I
have talked to Quistis Trepe near the Directory, then I would only
suffer lower ranks. This includes talking to anybody at Balamb,
shopping at Balamb, using the Hotel at Balamb, just about anything used
to initiate conversations at Balamb will detract your rating. Note that
talking to some people will wield heavier penalties than others.
* Every time Zell has to scold you for attempting to approach the
Communications Tower before Seifer said so, you will receive moderate
penalties. One time Zell scolded me for doing this, so I would suffer
point loss for this.
* Take Selphie's shortcut and you will receive moderate penalties for
indignity.
* Save the dog. It should be easy. If the dog dies through the hands of
the X-ATMO92 during the withdrawal chase, you will receive heavy
penalties.
* If you blow Seifer off when he gives you an order at the Sub, then you
might be penalized.
* If you go inside the Cafe to hide from the X-ATMO92, then you will
receive EXTREME Penalties.
------------------------------------------------------------------------
After getting the item, exit from that area. Now you should be back at
the walkway in front of classroom. Proceed to the classroom... You will
meet Seifer, along with his pals Fujin and Raijin. To your surprise...
they have clapped for those whom have passed the SeeD test!
Next Squall will be back at the Dormitory. Selphie is there, dressed in
her brand new SeeD Graduation suit. Proceed to the room near the Save
Point and examine the bed. Pick the second option and Squall will
change his clothes into his SeeD graduation suit. You can save your
game by using the Save Point. Just simply walk away from the Dormitory
or talk to Selphie. Squall will be leaning against the wall of the
ballroom. What a loner... Zell will come by and try to talk to Squall..
(well Squall is still so unfriendly if you chooses "..."). Next Selphie
will come and asked Squall whether he is interested in joining the
Garden Festival Committee. This switches to the meeting of Squall's
love and of course a fantastic FMV of Squall dancing with his loved one.
Now the scene switches to the balcony, where Squall will have a short
conversation with Quistis. Quistis will tell you to change back to your
clothes and meet her at the hall of the Training Center. Exit from the
balcony and Squall will be on his thoughts "Why Quistis wants me to do
at this moment of time?" Examine the bed and pick the first option,
equip GFs on both Squall and Quistis only. Exit from the Dormitory.
Noticed that the walkways leading to the other areas of Balamb Garden
are being sealed off, except for walkways leading to the Dormitory and
the Training Center. Proceed to the training center and you will
eventually meet up with Quistis at the walkway. She will tell you
whether you have met up with T-Rexaur.. and tells you the way to defeat
it! This leads to the Status Junction Tutorial..
Well, I have brought up the map once again:
------------------------------------------------------------------------
Map of the Training Center
------------------------------------------------------------------------
N L e g e n d
W-|-E _X____________ SP Save Point
S | SP xxxxx |==\\ DP Draw Point
/ xxxxx DP / \\ xxx Grasslands/Rocks
/ /xxxxxxxxx| || || bridge
/ |xxxxxxxxx| /--/ /--/ Metal walkway
| |xxxxxxxxx| /--/ [GG|GG] Gates
\ \xxxxxxxxx//--/ X The "forbidden" Area
[GG|GG] [GG|GG]
------------------------------------------------------------------------
Defeat the T-Rexaur: Meet your Doom
________________________________________________________________________
This monster is *very* tough. At a low level of 8, it has already
10,000+ HP! How to defeat it? Here is before hand preparations you need
to do before the battle.
- Get 100x Sleep and junctioned it to ST-Atk-J [GF Siren have that
ability]
- Get Shiva's Doom Command.
- Junction 100x Blizzard* to your character's Elem-Atk-J
- Junction 100x Double to the character's Str-J
Get into the battle, have Squall attack the T-Rexaur and it should does
double the damage that you normally does to a normal monster. The
T-Rexaur is very weak against Sleep. Once it is on sleep, summon GF
Shiva for Quistis or cast Doom on the GF.. Well stock up magic or just
use to GF and wait for the T-Rexaur's Death..
________________________________________________________________________
From that area, you will find red pipes and raw substances used as
building materials. Just proceed forward. Now you will find a Save
Point found with the rocks. Walk up and go through the brighten gateway.
[Do you know that, this is actually a secret place for student lovers
of Balamb Garden, why Quistis have brought Squall here..]. This place
is marked "X" on the map as the "forbidden" area
There will be a short and slow sequence between the two. From that spot,
they will be able to view the building of Balamb Garden. It seems that
Quistis is talking about her past on how she has joined SeeD. Of course,
Squall is still cold-blooded as before..
After the conversation has ended, head right and absorb some magic from
the Draw Point located near the edge of the land [Blizzard]. Head right
and cross the bridge. Walk towards south and....
Ahhh!
You see a girl being surrounded by a huge insect! [remember the girl
who has peeped into Infirmary at the beginning?]. Squall draws his
sword and started to attack on the monster... It's another BOSS fight!
________
/ BOSS 5 \______________________________________________________________
========================================================================
Granaldo | Status: Level 11 HP: 1,538
3x Raldo | Status: Level 11 HP: 350
========================================================================
Description: Granaldo: A large insect type monster that is a survior
of some ancient race uses its large spikes and tail to
attack.
Raldo: May look slow due to its stone-like body but it
is actually quite fast, may appear in numbers.
Facts: Granaldo: Weak against Wind
Attacks: Granaldo: (Claw Swipe), (Tail whip)
Raldo: (Claw Swipe)
Combined: (Rolling Raldo),(Raldo Bomb)
Draw: Granald: Sleep, Blind, Shell
Raldo: Fire*, Thunder*, Protect
AP gained: 14
Win: 16x Wizard Stones
------------------------------------------------------------------------
Granaldo's Data Information
[||||||||| < HP > |||||||||]
|| STR DEF ||||]
||| INT SPI |||]
[ DEX EVA
Raldo's Data Information
[||||| < HP > |||||]
[| STR DEF |||||||]
[||| INT SPI |||||||||]
[||||| DEX EVA
------------------------------------------------------------------------
Strategy
This BOSS isn't that tough as those Raldos will not attacked your
characters when the main BOSS is around. The BOSS is pretty weak in
physical attacks. Just use the magic that you have already drawn from
the monsters. Note that the BOSS can make of the Raldo and use as it's
weapon. Make full use of the Guardian Monsters and Magic to deal the
BOSS a deadly blow. Cast Cure or use Potions to restore lost HP.
You will get 14 AP when you defeat all three. The battle will only end
when all of them were killed. To reduce damage, draw Protect [reduce
physical damage] and Shell [reduces damage done by magic]. Shell
works well against Magic attacks, but also reduce the rate of healing,
so take note.
You can draw Sleep from the BOSS and use it on the BOSS. While BOSS
is under the Sleep status, summon your GFs and you will be able get rid
of the Raldos at one time! If the main BOSS is under the Sleep status,
take this opportunity to stock up Protect and Shell, they works well!
========================================================================
After the battle, the girl whom was being harmed by Granaldo is being
saved... but suddenly 2 white SeeDs appeared from nowhere (?). Since the
girl is saved, now exit from the Training Center... Quistis will now
say that the mission has ended and you're free to go back to your room.
(kind of strange... got a weird feeling)
Now head back to Dormitory and you will find Zell (still dressed in his
SeeD uniform) there. He will tell you that their dorms has been changed
to a single-dormitory.. Looks good huh? Time to take a nap.. ZZZZZ..
The next morning, you will be asked to head for the Central Gate and it
is an EMERGENCY. So hurray.. Make sure you nab the Weapon Mon Apr from
the desk on the right. Now head for the Central Gate...
At the central gate, you will have another short sequence... Zell is
still not there but he comes with a super cool surfboard! [known as "T-
Boards"] However, T-Boards are not allowed in the compound.. and watch
some funny sequence.. T-Board being confiscated ^_^; Now you will be
asked to head for Timber where you are going to tell a group known as
"The Forest Owls". And Cid will give the password, here is it:
The person: "The forests of Timber have changed"
Your reply: "But owls are still around"
Now exit, but before you leave you could talk to Cid and he will give
you an item called the "Magical Lamp" and he said that it is cursed..
Well, make sure that your party is in full health before you uses the
item from the item menu as this lead to a BOSS fight!
________
/ BOSS 6 \______________________________________________________________
========================================================================
Diablos | Status: Level 10 HP: 8,000
========================================================================
Description: A mysterious GF living in another dimension. Use a
powerful gravity attack called Gravija
Facts: Weak against Wind
Draw List: Demi, Cure*
Attacks: (charge), Curaga (counter), Gravija, Demi
Win: 8x G-Returner, Diablos' Card
AP gained: 20
------------------------------------------------------------------------
Diablos' Data Information
[||||||||||| < HP > |||||||||||]
[||||| STR DEF ||||||]
[||| INT SPI ||||||||]
[| DEX EVA ]
------------------------------------------------------------------------
Strategy
"Who dares to disturb my sleep?"
This fight is very tough for low levels. But there is a way to defeat
it. Here is the method.
Junction 100x Sleep to your ST-Atk-J
100x Double to your Mag-J
100x Fire/Blizzard/Thunder to your Str-J
Have Selphie in your party, with Full-cure learnt
Adequate supply of Phoenix Downs.
Start the battle by stocking Demi. Have all characters with the following
commands: Attack, Magic, Draw, Item as their basic commands. (I don't
summon GFs to fight this GF.. Perhaps one character with GF, Magic and
Draw) Draw as much Demi as possible for it is good for boost up your
character's stats. Be careful of the following attacks:
Gravija: extreme dangerous as you reduces 3/4 of your character's HP
and it affects all characters.
Demi: does the same as Gravija but to only one character.
(charge): This is killer weapon after the BOSS has cast Gravija.
The BOSS looks tough with the above and plus its high HP at low levels.
To defeat it. Draw Demi and choose Stock instead of Cast. Next turn,
cast your stocked Demi on the BOSS. [It is rather difficult as it fails
most of the time, that's Double is useful for.] and the Diablos will
counter it with Curaga on the character that uses the Demi on the BOSS!
For this battle, it is really easy to use your character's Limit Breaks.
Use them only once and next restore your HP. If you managed to defeat
it, here is a humorous comment:
"Too much sleep... too weak." ^_^;)
========================================================================
Exit from Garden and you are back on the World Map. You had rent a
vehicle, you will find your vehicle at the spot, where you have parked.
You can enter the Dock using the car too. If you don't have, walk
towards the Balamb Town. As you arrived at the town, head south from
the Gas Station. Now walk down and make a left turn, there you will
meet Zell's close friend. Next, walk left and you will reach the train
station. There is a shop situated at the right side of the station,
which sells items. [Refer to Section 3.3 for more details, I have
included a shopping list.] Purchase some Phoenix Downs, it will help
you in the later part of the game..
After this, talk to the man at the station and pay him 3,000 gil to
enter the train. What happened if you have insufficient gil..., just
head back to the World Map and level up for about 15 minutes and you
will receive some cash ^_^;
Inside The Train.....
There is a Save Point inside the train. Next Zell will talk to both
Squall and Selphie. They will leave the room. Follow their suit. Talk
to Zell and he will enter the room on the left. Selphie will remain at
the walkway of the train, happily singing. Now head inside the room and
talk to Zell whom is sitting on the crouch. Zell will handled the Pet
Pals Vol. 1 to you that he has found on the train. Move towards Zell
and pick any option. Well it is about Timber Town.
Then Selphie will enter the room, looking unwell. Suddenly, Selphie
passes out, so is Zell. Squall tries to approach them, but suddenly fall
unconscious, lying on the ground and the screen fades.... No! this
isn't the headaches which, Cloud of FF7 has regularly has!
_____
/ 3.5 \_________________________________________________________________
------------------------------------------------------------------------
The Train Trip - Mystery and Murder ffviii_011
------------------------------------------------------------------------
Items: Pet Pals Vol 2, Angelo's Card, 8x Zombie Powder
Magic: Cure - grasslands
Water - near a huge tree trunk found which found near the
truck.
Save Pts: Deling City - Galbadia Hotel
Forest's Owls Headquarters near the controls room
GF: n/a
------------------------------------------------------------------------
Great Plains of Galbadia (past)
Fungaur: Sleep, Scan, [Berserk], {Confuse}
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Abroad President's Train
Fake President: Cure*
Gerogero: Esuna, Berserk, Double, Zombie
------------------------------------------------------------------------
Now the mission had switches it's focus to Laguna and his company for
the first time. The guy with long hair is Laguna Loire. The massive one
is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is
the other guy. He carries two long swords (katal). Pretty cool huh?
NOTE: At this moment of time, they will be able to access your GFs
Cards, Items and Magic. Laguna will have all Squall's commands
that you have equipped. Ward will have all Zell's commands that
you have equipped. Kiros will have all the commands that you
have equipped on Selphie. They will also be able to fight the
Diablos that has been trapped inside the Magical Lamp, given by
Cid. In this section, you will encounter random battles in the
grasslands, similar to those at Great Plains of Galbadia. There
is one common factor for all Laguna's Dream Sequences, that the
maximum amount of gil they have is 3,000 gil.
The path is rather straightforward. Just simply walk along the track
and head northeast. The path is surrounded by high grasslands. There
is a Draw Point found along the path. [Cure] Now head up and you will
see a lot of speech bubbles at a time. [it was actually Squall's
thoughts]. Make an anti-clockwise turn and you will find a Draw Point.
Draw Water from the Draw Point and enter the truck. Next the truck will
transport you to Deling. At the city, once you have exit from the truck,
head south. You will be in an area where you see a path in "/"
direction. You will find a hotel called Galbadia Hotel. At the main
hall you will find a Save Point. Next you can choose to sleep in the
hotel, it cost 100 gil. After the "goodnight sleep", walk down the
stairs found on the right of the main hall. Next talk to the waitress
who is wearing a blue velvet, and she is found in front of the piano.
Next a lady dressed in red [Julia] will come out and play the piano.
You will see Laguna talking to his pals. Once you regain control of
Laguna, head and talk to Julia... Well, Laguna got a cramp! Now retreat!
Next Julia will approach Laguna and have a short chit-chat. Julia will
move upstairs and thus leaving Laguna in his thoughts. (well, you see
Laguna is being invited to her room..) Now head back to the man at the
counter and pick the first option. There you will see a brief talk
between Laguna and the Julia. Again, the screen will then fade again...
Now it is time to change back to present.. Squall and his party wake up
from that strange dream....
You will eventually get off the train at the Timber Town [I think it
says "Timber Station", the wording is a bit too tough to read!] There
is a booth, which will tell you something [It is a souvenir shop!].
- Owl's Tears - this one is under research.
- The Map of Timber - well, the lady has drawn up a map of Timber.
- Naughty Magazine - Zone is waiting for "Girl Next Door"
- Train Models
In front of the pet shop, there is a guy blocking the entrance. So that
you can enter the shop for the time being.. You will meet up with the
guy (Watts) and he will says the "The forests of Timber have changed"
and you need to answer with the password [hint: look for the word "
Owls"]
AT THE TRAIN.. [Forests Owl's Headquarters]
Your party will stay there for a while. You will meet the leader whom
is dressed in blue [Zone] while the other is wearing a yellow cap is
also the member of the Forest Owls [Watts]. Zone has always some
trouble with his stomach and always puke at a corner ^_^;. Go up
the stairs on the extreme right. There is a Save Point at the left-
hand side of the train. I suggest that you use it. Play a card game
with Watts and try to win the Angelo's card, how to play refer to the
card game Tutorial found in the Tutorial menu. Next you need to wake up
the princess of Forest Owls.. Up the stairs and you will find the
controls room on the right and you can also find a Save Point there.
Now exit from the area and continue to head up, until you reached a
high-class cabin. Inside the room, is the person whom has danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat. She will tell her name, [Rinoa].
Her dog will enter the cabin later and you can name her dog [Angelo].
She will also brief you about a Tutorial about her Limit Break. Notice
that she keeps on talking on Seifer (actually it was Seifer whom has
introduce her to Cid so that she can have SeeD backup the Forest Owls
to gain the Timber's independence.
Once she had left the room, head back to the main cabin where your
party was. Everyone will have a short chit-chat. Next you will be led
to a room (where they will discuss you about the plan to assassinate the
President Vinzar Deling), which has a model of the tunnel.
========================================================================
The Assassination Plan of the President (Gosh, its sounds serious!)
========================================================================
_____________________
======================== | |
=========Legend========= | BRIEFING |
======================== |_____________________|
[ ] Train carriage There will a be a strong sequence showing
# Train tracks the connections of the trains. You are
B Blue in the blue train carriage and your
R Red aim is misplaced the president carriage.
Y Yellow After that long process, you will see
G Green the connection [below the original one]
BBBB Dummy car Next you will given a try to test
RRRR President's car entering the codes. 4 numbers for each
GGG1 Locomotive codes. You need to do this two times.
GGG2 Last escort But that's not all, you have to be careful
GGG3 2nd escort of the sound and temperature sensors.
YYYY Base
------------------------------------------------------------------------
Original Layout
################################# [BBBB][YYYY]#########
###
#######################[GGG1][GGG2][RRRR][GGG3]########
After.....
########### [GGG1][GGG2][BBBB][GGG3]########
###
################# [RRRR][YYYY]#############
------------------------------------------------------------------------
Once you're ready, talk to the Zone and pick the first option. (that's
means you are sure with the sequence.) Before heading there, you can
view some magazines, actually it is Anarchist Monthly which summarise
about the founding of Galbadia and how Vinzar Deling becomes to the
President... Exit from this area. Head to the room where you met Rinoa
earlier.. and get the Pet Pals Vol. 2 from the crouch. If you are
observant, you can find a dummy of Vinzar Deling in the controls room,
it speaks! Talk to Watts and choose the 2nd option and the screen will
fade... [that's OK]
You will now be at the top of the train and your characters will jump
across to reach the other train [pressing X]. Next Rinoa will talk
to Squall and the scene will switches to the President whom you are
chasing after. There you will have to the "Connecting Guide" section
and followed by an CGI, showing the unlocking of train carriages. Now
you will be on the other green train carriage and doing the "Connecting
Guide" and followed by another CGI of the unlocking of trains and the
replacement of the train carriage.
__________
/ SUB-GAME \____________________________________________________________
************************************************************************
Connecting Guide
************************************************************************
AIM: Enter the codes to unhook the train without being discovered by
Galbadian soldiers. Your aim is to replace the President's
carriage with the empty one.
........................................................................
================== Triangle [4]
-----CONTROLS----- Square [3] Circle [1]
================== X [2]
L1: Look left R1: Look Right
Up: Getting Up Down: Move down
........................................................................
Firstly Squall will set up the device vertically on the top of the
train. Rinoa will tell you the code. The code panel is shown on the top
right-hand corner. You have to enter the number shown on the panel.
For example: Let's says if the code to input is 4333, presses Triangle,
Square, Square, Square. You will be forced to stop if you were caught
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes need not
to be input continuously. Note that you can can't move while input the
codes on the panel. If a soldier is coming forward, press up and Squall
will be back at the top of the train. For the first mission, press L1
to look left to see the Galbadian soldiers are approaching you. For
second time, you will have to input 5 codes with the same time limit.
Press R2 to view right if Galbadian soldiers are moving towards you.
If you have failed, you will given an extended time [note that this
will decrease your SeeD ranking] If you managed to do this within the
given time limit for the first time, your SeeD ranking will be promoted
by one.
........................................................................
Now you will back at the place where you firstly enter this train. Zone
will have another stomachache. Once gain control of Squall, head back
to the place where you find the Save Point and save your game. Return
and talk to the man wearing a cap [Watts] and pick the 2nd Option and
the screen will fade once again...
Now you were in the carriage where the President was. Rinoa approaches
the President but the structure of the President is rather uneasy.. As
you have guessed, it is another BOSS fight!
________
/ BOSS 7 \______________________________________________________________
========================================================================
Fake President | Status: Level 12 HP: 778
Gerogero | Status: Level 12 HP: 3650
========================================================================
Description: Fake President: President Deling's Double, Attack in a
strange way but not very strong, however...
Gerogero: A monster that possess as President Deling.
Attacks with its deformed arms and status attacks.
Facts: Gerogero: Extremely weak against Holy
Weak against Fire/Earth
Poison has no effect.
Attacks: Fake President: (Charge and bite), Vampire
Gerogero: (Arm Bang), Fire*, Bolt*, (Dark Mist
Breath), Blind, Berserk, Zombie, Dispel,
Slow, Silence, Pain.
Draw: Fake President: Cure
Gerogero: Esuna, Double, Berserk, Zombie
AP gained: 20.
Win: 8x Zombie Powder
------------------------------------------------------------------------
Strategy
This battle is EXTREMELY easy... For you can just defeat the BOSS with
a Phoenix Down.. The Fake President is not that tough... instead it can
be defeated rather easy (not sweat), just try to maintained your
characters' HP at full health. After the battle, the fake president will
drop down and eventually transformed into the Gerogero! Lights blast
from the ground. Well, I could easy that it will be pretty easy to
defeat it to use Potions/Cure/Phoenix Downs.. To fight head on, summon
GF Ifrit. Also make use of this opportunity to stock up Double. The BOSS
has also a couple of dangerous tactics.
"Brrawggg!" The BOSS yelled and split a energy breath against one
character causes a fixture of status ailments, thus uses
"Dark Mist Breath"
"Arm Bang" Using its deformed arms, the Gerogero whip hard at the
character with its deformed arms.
========================================================================
As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. Zone will squat down and puke. Now talk to
Rinoa whom is squatting along with the other two. (well.. it is their
unique way of having a meeting ^_^;) Squall will follow Rinoa's suit
and receive 2 pieces of paper. It is a message from Cid Kramer.. well,
it meet that the assigned SeeD mercenaries (Squall, Selphie and Zell)
are to serve the Forest Owls until the Independence of Timber ^_^;
Zone will have another stomachache [is there something wrong with his
stomach?] and you were told to head for the Timber TV station as the
President is going to make a live telecast through the Communications
Tower (so that's the reason why Galbadians are there...)
Rinoa will join you and you will have to form a new party of three.
Next exit from the area, through south. Head up the stairs and use that
Save Point. Now talk to Watts and choose "...OK". The train will now
return back to the Timber Station.
_____
/ 3.6 \_________________________________________________________________
------------------------------------------------------------------------
The Sorceress at Timber... ffviii_012
------------------------------------------------------------------------
Items: 4x Potions, 1x Girl Next Door, 1x Timber Maniacs, 1x Buel
Card, 1x Tonberry Card, 1x Phoenix Down, 1x Antidote, 1x
Soft, 1x Remedy, 1x Tent, 500 gil
Magic: Blizzarga - draw point at the printing room
Cure - draw point located on the right side of Pub.
Scan - back alleyway of the Pub
Save Pts: Timber Hotel - main hall
Timber - back alley of the Pub
Timber - right side of Train station (hidden)
GF: n/a
------------------------------------------------------------------------
Timber Town [this sequence only)
G-Soldiers: Fire*, Thunder*, Blizzard*, Cure*
Elite Soldiers: Fire*, Thunder*, Blizzard*, <Scan -> Dispel>
------------------------------------------------------------------------
Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet Shops
provided items for GF. You can also buy Pet Pals Vol No. 3 and 4. Here
is the shopping list:
_________________
/ Timber Pet Shop \_____________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
G-Potion Restores GF HP by 200 200
G-Hi-Potion Restores GF HP by 1000 1000
G-Returner Revives GF from KO. 500
Pet House Restore HP fully to all GFs 1000
Magic Scroll Allows GF to learn Magic ability 5000
GF Scroll Allows GF to learn GF ability 5000
Draw Scroll Allows GF to learn Draw ability 5000
Item Scroll Allows GF to learn Item ability 5000
Amnesia Greens Allows GF to forget an ability 5000
Pet Pals Vol. 3 A magazine about Pets 1000
Pet Pals Vol. 4 A magazine about Pets 1000
------------------------------------------------------------------------
There is also a Souvenir's Shop (which looks a telephone booth) and it
gives you the following: (the old lady is the owner...)
Owl's Tears - the old man leaving at the age of the town have some.
Map of Timber - a map of Timber drawn by her.
Model Trains - the owner of the Hotel used to collect them.
Naughty Magazine - Zone is looking for "Girl Next Door"
------------------------------------------------------------------------
Here is the map of Timber
Map of Timber (Area I) (partially, coz the map
will be going to be too
Train leading to Balamb huge and I have limited
| _______ ------------ ______ | space ^_^;
| | Pet |------------| | | -----------------------------
| | Shop |------------| B | | Legend ----------------------
| |___ ___|------------|______| | -----------------------------
| ______________________ | ||==|| Bridge
| | Train leading Deling || ---- Stairs
| |______________________| B Sovneir's Shop
| A3 A3 Area III
| ___________________________| A2 Area II
||===||
||===||
||===||
||===||
-> A2
------------------------------------------------------------------------
Head to Area II and you will be at the bridge, well you have a sequence
here.. Now head right... Here is the map of Area II.
------------------------------------------------------------------------
Map of Timber Area II Legend------------------- |
tm Timber Maniacs |
| | | C Timber Hotel |
| | Junk | B Timber Hotel Room |
| Shop | SP Save Point |
| |_______|__ G Guard |
| |_____| ||\_______ |
| | ||| |
| C SP||| B | Well, you can get to "B" as there
| |______________tm__| Galbadians around. Come back here
| | | later for a mysterious quest.
| | | At this moment of time it is pretty
| | | hard for you to upgrade your
| | _____| weapons.. as you come possibily
||G G|| find all materials needed.
------------------------------------------------------------------------
In this area, you will find a woman and a girl near a signboard (well it
is a family argument about cats..). Feel free to visit the Hotel but
you can't enter it for the time being ^_^; Come back later to get the
Timber Maniacs. Now head south and you will find 2 Elite Soldiers
threatening the two Timber Guards (it is about the resistance..),
Approach and as the Elite Soldiers are going to harm them, Rinoa will
tell you to stop them, that's a fight with 2x Elite Soldiers [drop:
2x Potions, 4 AP]. Head back to Area I and make a turn to Area III [
refer to the previous map]
Area III
------------------------------------------------------------------------
A4
_________________\ /__ |
| tm | ||| |_______ | ______
Train |____ _____| |XXXXX []---[]
heading | | | | House |
to |DP C | |___ ___| -> A5
Dollet |____| *|___| __________________
|_____ ______| |
| |
|____________ ________|
A1
DP Draw Points | tm Timber Maniacs
C Timber Maniacs Building | []--[] Entrance of walkway
A1 Area I | xxx Bench
A4 Area 4 | ||| Stairs
A5 Area 5 | * Girl Next Door
\/ Windows | DP Draw Point
------------------------------------------------------------------------
Timber Maniacs..
Head to "Timber Maniacs" marked "C" on the map. You can find a
receptionist and copies of magazines on the group. Search the deck near
the receptionist counter and you will find the "Girl Next Door" (do not
sell it as it worth a lot later in the game). You will find the printing
room on the left. You can draw Blizzarga from the draw point there (it
is hidden). Walk up and you will reach the reporters room. There is a
Timber Maniacs found at the right side of the room (it is a gold
coloured item). If you talk to the guy on the north and you will be
given these options. Pick any one you preferred.
- About Timber Maniacs
- Talk about the dream with Laguna -> a short sequence.
- About Timber's Situation
- Nothing in particular -> to stop all the crap..
House on the right..
Here you can have some fun... First of all talk to the ladies found on
the first floor. You will see them doing the cooking there.. They will
say that you can view the walkway behind the pub from the window there.
Head to the second floor. You will find a boy standing upside down,
leaning against the wall.. Examine the window and you will be given the
following option..
. Look out the window..
. Forget it..
Next don't be surprised.. As you will be asked to hand 10 gil to the boy
for that peek.. (this really unreasonable...) and watch for a funny
sequence ^_^;
Head right. Now you will be on a street. Notice! there is a girl,
walking up to the shelter, actually that's the staircase which leads
from the Pub.
------------------------------------------------------------------------
__________________________________ Legend
|_____ x Drunken Man
<- DP SP | __\ A Timber Pub
______________________________ | |__|\ DP Draw Point
| | x | G G-Soldier
| | | SP Save Point
| | A | <- To TV station
|_____| |
|__________ _____|
____________ DP |
| Timber | |
| Shop | |
|____________| G |
| G |
------------------------------------------------------------------------
You will meet 2 G-Soldiers and you will have to defeat them. [Win: 1x
Potion, 2AP]. BTW, you will also get a Buel Card in the process. There
is another shop [Timber Shop] located on the left of the Pub. Here is
the shopping list of the Timber Shop.
_____________
/ Timber Shop \_________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
There is also a Draw Point [Cure] located at the right of the Pub. Head
up and entered the Pub after you has done with your shopping. At the
Pub, you will see Rinoa turning mad [because that drunken fellow has
say that because of the resistance force, Timber will not be in this
mess.) After that short argument, you will find that the name of the
drunken man is called Drifter. Try to talk to him and you will be given
the following options
* Observe
* Talk to him -> choose this option and...
Persuading the drunken man ---------------------------------------------
_________________________ | Err, noticed
| Buy him a drink | Prices of Drinks (100 gil)| that the names
| Tell him about the card | Krakka Mimett | of the drinks
| Do Nothing | Tantal Reagen | are actually...
|_________________________| Curiel Sylkis |
------------------------------------------------------------------------
Pick the second option [as you will be wasting your gil (You will be
wasting your gil if you treat him all the drinks except for the Reagen
Drink)]. Remember the Buel Card, you found earlier, by doing this allows
you to get the Tonberry Card. Next he will allow you to pass... anyway,
he is too lazy to move ^_^;
Now the owner will tell the drunken man to make way for you. Now head
up and you will find a Save Point and a Draw Point [Scan]. Notice that
there are people up there.. actually it is from the window ^_^; Now
walk left and head up the winding stairs (need a lot of trouble in
using D-Pad to move up..) and it will lead to a huge TV monitor. Now
this stirs up some argument between Squall and Rinoa.. (it was about
Rinoa management of her resistance force....) No matter what option you
choice, she will still leave you.. and Selphie or Zell (depends on your
selection) will come and rejoins your party. Now watch the monitor.
There you will have a sequence of the minister talking about Galbadia (
actually it is a test speech ^_^;) followed by entrance of the real
President Deling. He is announcing the Sorceress as their ambassador..
(what! Sorceresses are told to be a myth.. you can learn more if you have
read the Anarchist Monthly found on the notice board of the Forest
Owl's HQ) and eventually more surprises will come... Seifer (is he
doing for Rinoa?) will enter the screen and threaten to kill the
President. Quistis is also there and she will tell everyone to head for
the TV Station. (you have permission to head there...) Now head left
and walk up the path, you find Seifer there, holding the President as
the hostage. After a short conversation, he will then pull the
President to a corner. (situation is really bad as Zell has revealed
that they are from Garden..) At that corner, Quistis will come in,
trying to stop Seifer from killing the President. A sense of mystery has
filled that area..
A mysterious lady appeared from thin air.... It is the Sorceress. She
will try talk out with Seifer (keep on calling Seifer a boy...),
causing him to drop the President and leave with her. Quistis, who has
tried to stop her, but was injured in the process by her strong magic.
(things don't look quite good ...)
Squall and his party will enter the place and was stopped in the
process. Next Rinoa will be back at the area too. (she is asking what
has happened?) Now you need to exit from the TV Station.. Deling will
eventually try to do something with the Gardens. Quistis and Rinoa
decided that you need to head to somewhere safe... Follow her until you
have reach the pub..(everyone is a resistance force in the town...)
Remember the house next to Timber Maniacs? You will eventually ended up
there and you will find both of them. A short sequence will happen at
the house (it is about Seifer..). Before you could finished the talk,
Galbadians are here! You will be prompted to go upstairs.. Next talk to
Quistis twice and you need to head downstairs. [I can say that things
REALLY don't look good between Rinoa and Squall.. Wanna to know? Pay
attention to the words..] Back at the first floor, attempt to exit and
Quistis will ask Squall what to do? Squall suggest that they should
head to the nearest Garden.. (the lady will also tell you it is better
that you escape now as most of the Galbadians have left Timber...).
You will be given the chance to re-organize your party. On the way out,
the woman will give you a Phoenix Down, Potion, Soft, Antidote and a
Remedy. Now you will see a Galbadian Soldier [that's Watts in
disguise!] outside the house. You can ignore the soldier by keep going
right [it does not make sense if you confront the soldier..]. There you
will see Zone [dressed as an old man...] who will be distributing the
ticket to Rinoa and 3 tickets to Squall. He will also forsake his ticket
to Quistis and suggest a humorous place to hide!
Now enter the walkway, which is enclosed, by a shelter. Now you will be
on the other side of the Timber. Here is Area V of Timber..
Timber Map: Area V
------------------------------------------------------------------------
____________ Legend
| |_**_| _| |----| | | ** 500 gil
| | | |----| | | SP Save Point (hidden)
| |_| |----| |SP | X Train Accident
|__ _______|--------- | = Stairs
| --------- | -- Bridge
| |= |----| | | |--| Train Track
| |= |--X-| | | [] Train Platform
| |= |----| | |
| |A3|----| | [] |
|____________| |----| | |
------------------------------------------------------------------------
I guess a lot of *special* sequences occurred here. "X" occurs from Disc
2 onwards. You can do the Owl's Tears Quest now..
Owl's Tears Quest ------------------------------------------------------
If you have listen carefully to the words from the old lady at the
Souvenirs Shop that the man whom has the Owl's Tears lives on the edge
of the town.. Well, talk to him and he will tell you that he has already
sold the item (ow..). There is a cupboard found at the center of the
small house. Keep on pick the top option and you will eventually be able
to pick up 500 gil. (it actually the earnings that he had made by
selling the item.
------------------------------------------------------------------------
Pick Option 1 to enter the train. Your company will now be boarding on
the train to Galbadia Garden. The train will now start to move. You are
to alight at East Academy Station... which is a station before the
Dollet Town Station.
Inside the train, talk to everyone and Zell last, picking the first
option. Now you will be brought back to the World Map. You should find
the area like this:
The Border between Monterosa Plateau, Vaulny Canyon, Hasberry Plains
------------------------------------------------------------------------
_______
/ _____ \ XXX ____ XXXX __|__ G G-Garden
| (_____) | XXXX |D | XXXX__| | D Dollet
\___G___/ XXXXXX __ Dol |] XX Hilltops
mmmmmmmmmXXXXX XX XXXX |_____| ffff forests
XXXXXXXXXXXXXfffffffffXXX XX XXXX | EA East Academy
XXXXXXXXXXXXfffffffffffXXXX XX XXXX D Dollet Station
XXXXXXXXXXXXXfffffffffffXXXXhhhhXXXhhXXXX Dol Dollet
_______________ _____________________/ v Vaulny Canyon
/ / m Monterosa Plateau
/ /_____ h Hasberry Plains
vvvvvvvvvvvvvvv |EA |vvvvvv
|_____|
------------------------------------------------------------------------
You need to head for the region marked "fff" on the map.. Inside the
forest you will have another flashback.. Selphie and Quistis fell
unconscious.. and eventually Squall is also down well, we are back to
the dream world..
_____
/ 3.7 \_________________________________________________________________
------------------------------------------------------------------------
Laguna's Dream Sequence #2 - Centra Evacuation Site ffviii_013
------------------------------------------------------------------------
Items: 6x Potions
Magic: Sleep - Draw point at entrance of the evacuation site.
Confuse - draw point at the right side of the evacuation site.
Cure - draw point under boulder.
Save Pts: Save Point - located before the "battle"
GF: n/a
------------------------------------------------------------------------
Timber: Lanker Plains and Vaulny Canyon
Thrustaveis: Blizzard*, [Aero], {Scan -> Tornado}, Float
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Cockatrice: Thunder*, Break (forests)
Wendigo: Berserk, [Protect] (forests)
Anacandour: Fire*, Cure*, [Bio] (forests)
Fungaur: Sleep, Scan, [Berserk], [Confuse]
Fastitcalon: Blizzard*, Sleep, [Water], Scan (shores)
Galbadia: Monterosa Plateau
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Behelmel: Thunder*, [Berserk] > {Confuse}
Blood Soul: Blind, Sleep, [Confuse], Zombie
Centra Evacuation Site
Esthar Soldier: Fire*, Thunder*, Blizzard*, Cure*
Esthar Soldier (Cyborg): Fire*, Thunder*, Blizzard*
Elastoid: Protect, Shell, Dispel
Gesper: Protect, Shell
------------------------------------------------------------------------
It is time back to the Dream World.. folks. Laguna and his friends will
have a short meeting in front of their destination. This time they were
asked to investigate an evacuation site, which is being occupied by
Esthar, an enemy of Galbadia. Laguna has forgotten to bring the map
^_^; Now it is time.. check your equipment as if you haven't junction
GF on Quistis or Selphie. Just pick any option during the conversation
Well, you will ended up at the evacuation site.. find a draw point [
Sleep] near the walkway. After a short chit-chat, Esthar soldiers
started to come in.. you will meet up with 4 Esthar Soldiers [colourful
clothing .. huh?] and it is a fight. The first fight will result a
back-attack status, which allows you to head on against 1x Esthar
Soldier [don't worry as they are quite easy just G-Soldiers, in fact
that they have same draw spells]. BTW, at this moment of time, I was be
able to receive advanced draw spells such as Blizzara, Fira, Thundara
and Cura [if it does apply for your case, stock them just like what you
did in when you battle G-Soldiers in Dollet, Squall's level is already
Level 20.]. If not, level up your characters now. Remember to junction
Thunder* to Elem-Atk-J as most monsters here are mechanical beasts.
Cyborgs?
I think I have missed this important facet. In fact that there are two
type of Esthar Soldiers [just G-Soldiers and Elite Soldiers of
Galbadia]. It also applies to Esthar Soldiers.. the name is the same
as Esthar Soldier but you can noticed it if:
- you can only draw Fire*, Thunder*, Blizzard* from it
- It has an additional move called "Boomerang Sword"
- It is weak against Thunder instead of Poison.
- It has black and dark blue ribs [different colouring, it looks dull]
After that easy battle, this time is 3 on 3 along with 3x Esthar
Soldiers [nab: 3x Potions, 3 AP]. After the battle, err.. which way
to go.
! Right Path [the faster way...]
You will find a ladder there.. climb down and Laguna will experience
a leg cramp. Kiros and Ward will asked Laguna whether he is ok or not.
Next proceed until you reach a huge pipe.
! Left Path/Main Path [the longer way and more stuffs...]
Enter and you ended up at a three-way path.. The right path leads to a
draw Point [Confuse] and the middle leads to the ladder. Head there and
climb down. You will end up with an area with a reactor... proceed. Now
you find three trap doors.. the second one can be tempered with it (
choose the top option to do so.. Don't be silly to walk back as you set
the trap yourself) Proceed and it will be a clear path.. keep on moving
and you will end up at the huge pipe.
Search the area and you will find an item [Old Key], however Laguna
loses because his back pocket got a hole ^_^; (really careless...) Now
walk up and you will find an area with a pit on the left and there is
a crystallized barrier.. (you can walk past it and ended up at a
deserted area, which is a short cut to the Save Point, where you are
supposed to head to..). Walk and you will find a torpedo-like
structure, that's the detonator. You can mended with it by choosing the
1st and 2nd option. Move up and examine the boulder, which will uncover
a draw point [Cure] in the process. In the next area, you will find an
extremely long metal bridge. Walk across and you will ended up at the
area where you find the Save Point (the pipe leads to the deserted
area.) Save your game and make necessary preparations before the
battle. BTW, within this area, it is very easy to encounter the Gesper,
you can get Black Hole from it, which allows Quistis to learn the
Degenarator (instant killer weapon!) and the Elastoid (couple of great
items, with you are lucky, you may get the Laser Cannon, which allows
Quistis to learn Homing Laser). Head and you will find a cliff.. of
course got interrupted and you will battle 1x Esthar Soldier (nab: 1x
Potion, 1 AP) and eventually 2x Esthar Soldiers "Cyborg!" (nab 2x
Potion). Upon the defeat of the last "Cyborg" Esthar Soldier, he will
use a move called the Soul Crush, which reduces both Ward and Kiros'
HP to 1.. Now Laguna, along with his wounded members, discussed what
to do ^_^; (they are going to be fine..). Laguna tell them that there is
a boat below which means that they can get back to Galbadia! So Laguna
give them a faster trip.. and he himself too ^_^;............
Awaken? You will find Zell and Rinoa ask the remainding how they feel.
Zell will then tell you after this forest, they should reach Galbadia
Garden. Now if you check the stats of Quistis and Selphie, their HP has
dropped to 1... Use a tent and save your game.
More about the Excavation Site.
About the last fight, at the cliff, actually the max number of battles,
you will get to fight against Esthar soldiers is 5: 1 - 2 - 1 - 2 - 2,
and it can be reduced to only 1.
The number of battles depends on what you did or didn't do along the
way. Basically, every time you get to see Esthar Soldiers running away
or falling in traps reduces the number of battles by one.
Here's how to get rid of each:
First battle: Tamper with the trap door.
Second battle: Detonating the rock near the detonator.
Third battle: Detonating the rock far from the detonator.
Fourth Battle: Pushing the rock where the [Cure] Draw point is hidden.
Now, you get to fight only once against 2 Esthar Soldiers before your
party gets Soul Crushed.
Also, there are 2 [old keys], one near the pipes in the screen not far
after climbing down the stairs in the right path(about 2 screens later),
and another in the screen after climbing down the stairs in the left
path (a small path that goes towards the camera), search the left wall.
You get to see Laguna drop the key in a different way each.
_____
/ 3.7 \_________________________________________________________________
------------------------------------------------------------------------
Galbadia Garden ffviii_014
------------------------------------------------------------------------
Items: n/a
Magic: Haste - under the golden light in the main hall.
Life - locker room found near hockey field
Shell - Athletic Track
Double - Auditorium 2F
Save: G-Garden Main Hall
G-Garden 2nd Floor before walkway.
GF: n/a
------------------------------------------------------------------------
Galbadia - Monsterous Plateau
Behelmel - Thunder*, [Berserk] > {Confuse}
Blood Soul - Blind, Silence, [Confuse], Zombie
Geezard - Thunder*, [Thundara*], Cure*, [Cura*]
------------------------------------------------------------------------
Better use a Tent before you proceed. It is rather far from the Garden.
[as Quistis and Selphie also wounded during that "dream" sequence.] In
this area, there are lots of monster, especially in the other areas.
You can nab Steel Orbs or Steel Pipes from the Wendigos, nab Corel
Fragment, which allows Quistis to learn a new Blue Magic, Electrocoute.
[this pretty though.. but you can get that item easily at the later
section], you can find a wide range of monsters here and most of them
offers lots of AP. Better get GF Diablos and Mug Ability if you have
not done so [I know it is time consuming but it is worth it]. Refer to
Section 3.6 for more details.
Enter the Garden and you will be overwhelm by the fantastic CGI..
You will find a winding path in front enter and its leads you to the
Central Gate of Galbadia Garden. Quistis says that she knows the
headmaster here quite well, so she will be head there to talk to him.
If she is in your party, she will leave temporarily. Get a replacement.
Now enter and you will reach the main hall. It is being split in
4 ways. There is a Save Point located south and a draw point [Haste]
hidden under the golden light. Here is a brief description. Note the
moment you enter the Garden, you will receive a message telling
students from Balamb Garden to head to the 2F Receptionist room. Before
that you may wish to navigate the area...
===================
-----1ST Floor-----
===================
THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden. It
works like Balamb Garden, but it has more gates.
The LEFT PATH: Leads to the lecture theatre and there is guard on the
left. [this place is really huge and there is a lot
of areas inaccessible as you need to get the KeyCards]
The RIGHT PATH: There are total of 2 doors here. The room on the right
have three card players [they also talk about the GF
cards and the strongest cards..]. While the room on
the left is the hockey field / skating compound.
Presently you can't get the Draw Point that's within
the skating compound. [for it is blocked..] Head up
the left door at the north, you find a guy plus
another Draw Point. [Life] (Gosh.. I could only say
that this place is just too mysterious...)
The NORTH PATH: There is a guard guarding the door. Head up and you
will find an instructor guiding some cadets doing
push-ups. (the guy nearest doing push-ups...). The
staircase leads to the 2F (hey what am I saying,
stairs always take you to the 2F..). Proceed north
and you will reach an area. Head north again and you
ended at the Athletic track... you will find another
Draw point [Shell] there..
===================
-----2ND Floor-----
===================
The LEFT PATH: Leads to the elevator, nothing else is found here.
It is only accessible if you have the Key Card #3
The RIGHT PATH: Leads to the circular path that's located directly
above the main hall. There is an Auditorium within
this area. You will find another Draw Point near the
stand [Double]. A hidden save point in this area, if
you have used Siren's Move-Find ability.
Receptionist Room: There is a guard guarding the room. ENTER this room!
________________________________________________________________________
You have a sequence between your party. Talk to Zell, attempts to exit
and you will meet up with Quistis. After seeing this, talk to Rinoa
who is at the lower end of the room. After a short talk, converse
with Selphie and you have some more conversation between the party.
Next Squall will exit from the room, looks pretty angry and jealous....
(guess what Rinoa has a crush on Seifer, others took pity on him...
want to know why? Read Section 3.7 for more details)
Head down the stairs. Did you noticed that Zell is training along with
the cadets, doing push-ups? Next exit from the area and you will meet
up with Seifer's pals, Fujin and Raijin. They questioned Squall about
something and why Seifer is not here. After that short chat, head for
the Central Gate. At the gate, you will meet Quistis and exit from the
area, talk to her and your members will head for the walkway at the
entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the
edge. Next you will meet Martine (that's the headmaster of Galbadia
Garden) who will be approaching your party in a vehicle. Notice that
Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD
members. (well for she is not a member of the SeeD..) Next the Martine
will introduce you a new member, Irvine Kinneas in a cool CGI!
There, your members will try to know Irvine better. Talk to Selphie and
you will have a sequence of her and Rinoa holding onto Irvine and leave.
Squall looks a bit gloomy about this. (coz, Irvine makes the decision
himself) ^_^; you can change this by picking the option "I decide". And
you will have a tutorial and it is about Switch Tutorial.. Besides it
is the last Tutorial... Err want to know what mission does Martine has
handled to Squall? Well, it is an assassination plan against the
Sorceress! [things don't looks good..]
Now you will back at the World Map with Zell and Quistis or customized
if you have do the trick above. Now enter the train station that's
located northwest from the Garden [it is known as the Far East Galbadia
Station...]. Next proceed towards the train attendant and pay 3,000 gil
for the fee. You party will assemble at the main cabin of the train.
Next Rinoa and Selphie will enter together with Irvine. (or the
remainding party) As usual, the cheerful Selphie will enter the door
and sang her song. Irvine will follow her. Proceed there and you will
have another sequence. Next talk to Selphie and exit. Next you have
another short talk and the screen will switch to the World Map and the
train will take you to Deling City where you have been there in the
dream world.
_____
/ 3.9 \_________________________________________________________________
------------------------------------------------------------------------
The Quest at the Tomb of Unknown King ffviii_015
------------------------------------------------------------------------
Items: 1x Timber Maniacs, 16x G-Hi-Potion, 8x G-Returner, Sacred's
Card, Minotaur's Card
Magic: Thundara - draw point located on the street left from
Caraway's Mansion.
Protect - draw point located at the front of Tomb
Float - draw point at the northern area of Tomb
Cura - draw point at the western area of the Tomb
Save Pts: Tomb of Unknown King - front yard of tomb
GF: Brothers
------------------------------------------------------------------------
Wow... after that long trip, we have finally reached Deling City..
Now head down the escalator. Now you should have a sequence between your
party. (err.. Rinoa seems to know much about here.. as she know about
taking what bus <if she is in your party>) Next head north and you will
reach the fountain Area or Deling Train Station. A bit special about
this city is that you can take buses found in this city from one place
to another. To get on the bus, you need to find a bus stop [there is a
bus attendant dressed in green for every bus stops]. Wait for the bus to
come and pick the first option. Now talk to the bus attendant located
south of the fountain.[you will see it immediately as you enter the
area.] Now talk to the attendant and pick the first option to board the
bus. [BTW, you will also be told by the attendant where the bus head...
Take the bus and choose to alight during the next stop. (The moment that
the bus has reach the next stop [the road is marked by 09]) Press
Triangle to alight. Now talk to the Galbadia Solider on the extreme
right. [he is rather difficult to find]
Talk to him and he asked for a password (because the General wants to
test your ability). Next he will talk about the Tomb of the Unknown
King, which is located northwest from the city. Next he will give you
the map. You can use this map and also exit by activating it and press
Triangle to exit (but this lowers your SeeD ranking!) and he will also
give you the following options.
Ready to answer
Buy a hint for 3,000 gil
Buy a location displayer for 5,000 gil
Talk
Have him escort us out of town
Pick the fifth one and you will be brought to the area where you find
the "Rent A Car" Shop. I suggest that you better rent a car as it is
safer and the tomb is quite far from the city [it is on the grasslands,
not the deserts!]. Just board and head northwest and you will find the
tomb where the Galbadia soldier has told you to head for.
Deling City Sections ---------------------------------------------------
1. Deling Fountain Train Station.
The first area where Laguna and his party has landed. There
are two bus attendants around this area. Left path leads to the
Caraway's Mansion. The right path leads to the deserted the corner.
The north path leads to the Galbadia Hotel.
2. General Caraway's Mansion
The area where you will find the attendant in front of the Mansion.
The Left path leads to the Gateway. There you will find another
Draw Point. [Thundara] There are also two bus attendants here.
North leads to the Deling City Station. South leads to President's
Residence.
3. Shopping Arcade
This is REALLY a busy street. This road is infested with vehicles
and there are a huge group of people. On the right, you will find
the Junk shop [yellow signboard] and Deling Shop [orange signboard]
Here is the shopping list of Deling Shop
_____________
/ Deling Shop \_________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
North: Leads to Galbadia Hotel
South: Leads to the President's Residence.
4. The Gateway
The most significant sight is the huge structure and it is
enormous. There is a 3-way junction, which leads to the other parts
of the town.
Right: the isolated park lane that leads to General's Mansion
North: the path that leads to the President's Residence
South: leads to the compound and parks that leads to the General
Mansion
5. President's Residence
You will find 2 bus attendants here and south is the President's
mansion. Here are the directions:
- North: leads to the gateway
- Right: leads to the General Caraway's Mansion.
- West: leads to the Shopping Arcade
6. Galbadia's Hotel street
The Hotel where Laguna and Julia met.. the club is presently not
operating any more. There is a Save Point found here. Pay 100 gil
and you can get a Timber Maniacs that is found near the bed inside
the Hotel Room
------------------------------------------------------------------------
Here is one very important information.. I need to tell you guys. That
is to defeat the next BOSS, you must have gotten Squall's Shear Trigger
which allows Squall to gain an addition Fated Circle. To get that you
must get the 1x Steel Pipe and 3x Screws. Screws can be gotten from the
Geezard and Steel Pipes can be stolen from the Wendigo. Next just head
to Deling's Junk Shop to remodel Squall's gunblade. It is also crucial
for you to get more advance spells such as Fira, Blizzara, Thundara and
Cura. You can get Aero if your levels are high enough and junctioned it
to your characters' Elem-Atk. Also get about 20x Floats from the
Thrustaevis. The tomb is located shown in this map:
Great Plains of Galbadia
----------------------------------------------------------------Area Map
N _________ ..... Grasslands
W-|-E /......../ XXXXXX Mountains
S /.[Tomb]./ [ ] Deserts
/......../ ____| Cliffs in Deserts
/......../
/......../_____________
____________|.........| ___ \
XXXXXXX ....................... \ \
XXXXX .........[Deling]......... \___\
XXXXXX.......................... --> G-Garden
..............................
........................... Strangely enough, I have
been receiving mails about
Galbadia getting to the Tomb.. Well
Missile D-District I guess you guys should
Base Prison know why ^_^;
------------------------------------------------------------------------
As you have arrived at the tomb, you find two girls [looking like
Galbadia Garden cadets] running away from the tomb. Are there ghosts in
the tomb? Just kidding..^_^; Always pay attention to speeches as they
give you hints.. like the girl mentioned Float.. You can find a Save
Point on the right and a Draw Point on the left. [Protect] Cross the
bridge and enter the tomb.
The Tomb has indeed a very complex layout (more like a maze..). To view
the map that the attendant has previously given to you, press SELECT to
view it while you are at the Tomb.
Here is the map [hope that it isn't very difficult to read ^_^]:
_____________________________________________________________________
/ \
|---------------------------------------------------------------------|
| Map of the Tomb of Unknown King |
| |
|=====================================================================|
| L E G E N D |
|=====================================================================|
| - - Path |
| X X Bridge |
| [GF] GF Brothers hideout |
| Right The right section where you will meet Sacred of the |
| Brothers. |
| North The northern section where you find a Draw Point and a |
| chain locking a wall. [Float] |
| Left The left section where you find a lever activating gears. |
| You will also find another Draw Point at the right |
| corner [Float] |
| * Location of password item (it is gunblade..) |
| |
|=====================================================================|
| |
| North N |
| | W-|-E |
| __ | __ S |
| | | | |
| __ |__ | __| __ |
| | | | | |
| Left __|__ | [GF] | __|__ Right |
| | | X | | |
| |__ |___X __| __| |
| | | | |
| |___|___| |
| | |
| * |
| Entrance /Exit |
| |
| SELECT: To activate the map Triangle: To exit from the tomb. |
| |
.......................................................................
Be on your guard at all times while at the tomb. The monsters found
here are quite tough and have good protection spells such as Protect
and Shell. [Stock them up as you need for it later in the game, for
providing defensive purposes. As you enter the tomb for the first time,
you will be on a straightforward path. Straight paths are important
as they will lead to special areas [providing me with help on how to
proceed onwards.] Proceed forward and you will be at a junction with
a gunblade on the ground. Examine the gunblade and you will get a
number [I got the no. 016 and the number changes every time you replayed
the game]. Next take the right path of the junction. NOTE: ALWAYS turn
right whenever you have came to junction, so that you will NEVER get
lost. This section isn't compulsory but you can get GF Brothers from
this section. Keep on turning right until you ended up on a straight
path. There you will see Sacred of the Brothers. Yikes! It moved! There
you will have to battle against Sacred of the Brothers.. Another BOSS
fight!
________
/ BOSS 8 \______________________________________________________________
========================================================================
Sacred | Status: Level 15 HP: 2,468
========================================================================
Description: Earth GF in Tomb of Unknown King. Recovers by power of the
earth. Attacks with a large steel orb.
Facts: Weak against Poison/Wind. Earth has no effect
Squall's Lv: 25
Attacks: (attack swing), (earth regeneration)
Draw List: Shell, Protect, Berserk, Life
AP gained: 20 AP
Win: 8x G-Hi-Potion
------------------------------------------------------------------------
Sacred's Data Information
[||||||||||| < HP > |||||||||||]
[||| STR DEF ||||]
[|||| INT SPI |||]
[| DEX EVA ]
------------------------------------------------------------------------
Strategy
This GF is quite difficult for those with low levels [I mean if you have
gotten those spells, I have mentioned earlier]. This GF has only one
attack, but it was the regeneration that makes it difficult. It is the
Earth-powered GF. To defeat it, just cast Float on the BOSS and this
will stop the regeneration of HP. Next just summoned GFs to finish it
off (Diablos and Siren works quite well on the BOSS). To inflict more
damage for those whom want to use attacks, junction 100x Aero to your
characters' Elem-Atk-J. Here is one great comment from Sacred:
"THEY'RE PRETTY STRONG"
========================================================================
Now the Sacred will ran away from the area and head for the hideout
[marked at the center of the map]. Return back to the junction and keep
on turning right and you will end up at the North area of the Tomb.
There you will see a river and a ledge have blocked it off.
Examine the right side of the chain using the X button and water
will flow out from the barrier. Also draw magic from the Draw Point
located at the left [Float]
Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press X to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. [Draw Point located on the right (hidden) and you can stock
up magic Cura from it].
Now continue to turn right and you will find a straight path... that
leads to the entrance of the Tomb. Next exit from the Tomb and save
your game and use a Tent. Now re-enter and head north.. you will find
a green enclosed area.. that's the Brothers' Hideout. At the hideout,
you will meet both Brothers.. Sacred will call for his big brother,
Minotaur [^_^; the elder brother is the small one...]
________
/ BOSS 9 \______________________________________________________________
========================================================================
Sacred | Status: Level 15 HP: 2,468
Minotaur | Status: Level 22 HP: 5,370
========================================================================
Description: Sacred: Earth GF in the Tomb of Unknown King. Recovers by
power of the earth. Attacks with a large steel orb.
Minotaur: Sacred's old brother. This Earth GF has healing
ability as long as his feet are on the ground.
Facts: Both: Weak against Wind and Poison
Sacred: Earth has no effect.
Minotaur: Absorbs Earth attacks
Attacks: Sacred: (attack swing), (earth regeneration)
Minotaur: (attack swing), (all attack swing), (earth
regeneration)
Both: Mad Cow Special
Squall's Lv: 25
Draw List: Sacred: Shell, Protect, Berserk, Life
Minotaur: Shell, Berserk, Protect, Double
AP gained: 40 AP.
Win: 8x G-Returner, 8x G-Hi-Potion, Sacred's Card
------------------------------------------------------------------------
Sacred's Data Information
[|||||||||| < HP > |||||||||||]
[||| STR DEF ||||]
[|||| INT SPI |||]
[| DEX EVA ]
Minotaur's Data Information
[||||||||||||| < HP > |||||||||||||]
[|||||||| STR DEF |||||||||]
[||||||| INT SPI |||||]
[|| DEX EVA |]
------------------------------------------------------------------------
Strategy
This battle WILL be rather tough if you are at low levels (below level
19 is consider low..) Make sure that you have gotten intermediate spells
such as Fira, Blizzara, Cura and Thundara. Also make sure you have met
the below requirements:
100x Aero- junctioned Elem-Atk-J
100x Thundara/Fira/Blizzara - junction Str-J [make you have at least
three Str-J]
20x Float
100x Cura (all characters for restoring HP)
100x Life (for restoring HP)
Draw Commands for all characters.
Selphie with Full-cure learnt
Squall with Shear Trigger -> Fated Circle.
Selphie is a crucial member for this fight. Make sure you have gotten
the Mug Ability so that you can get Iron Pipes for Squall's Shear
Trigger. Stock up Double from Minotaur (should not failed if you have
junctioned a secondary spell to the character's Mag-J). Cast Double
for all characters so to brought effective healing [Minotaur has an
attack that inflict damage to all.] Hopefully that you have stocked
up sufficient Cura from the Geezard. Cast Float on the Brothers to
remove the "earth regeneration". Keep Squall's HP at low.. whereas
concentrate on two other members. [maintain them above 500+ HP]. Once
Squall's HP is low, have him using Renzoukuken. and don't cure until he
dies. Have one member to draw Life and cast on Squall [don't cure so
that you can use Renzoukuken every turn..]. Have the other members stock
up Double. Cast Protect on all characters as the Brothers uses physical
attacks. Beware of the Maw Cow Special. Just have the other characters
summon GFs.
========================================================================
After you have defeat the "two bulls", you will be allow to name the GF
Brothers. Next you will meet the spirit of the King and he will give the
Minotaur's Card. Exit from the Tomb. (just walk south will do..) Now it
is time to head back to Deling.. Give GF Brothers some decent training,
acquired Boost before returning..
______
/ 3.10 \________________________________________________________________
------------------------------------------------------------------------
The Assasination Plan ffviii_016
------------------------------------------------------------------------
Items: "1x Odine Bangle", 1x Weapon Mon May, 12x G-Returner, 1x
Elixir
Magic: Esuna - draw point at the Sewers.
Zombie - draw point at the Sewers
Bio - draw point at the Sewers
Save Pts: Caraway's Mansion - entrance.
Deling City - the backyard of the President's Residence
Caraway's Mansion - the path before the sewers
GF: Carbuncle
-----------------------------------------------------------------------
Deling City Sewers
Creeps: Thunder*, Life
Red Bat: Thunder*, Scan, [Drain]
Buel: Fire*, Thunder*, Blizzard*, Death
Iguion: Cure*, Esuna, Break, Carbuncle
Seifer: Fire*, Cure*, Life
Edea: Cure*, Dispel, Life, Double
-----------------------------------------------------------------------
Finally, you back at Galbadia... (you will also know the importance of
cars..). Next it is time to head back to Deling Train Station. Just
simply walk up and head right. Talk to the train attendant and board
the bus back to Caraway's Residence. Now talk to the guard and tell
him your password. Let's says if the pin is 016, press 6, 1, 0 in this
order]. If you have entered the pin correctly, you will be able to
head for the mansion. There is a Save Point here. Save your game.
Enter the mansion. Once in the mansion talk to Rinoa, and she will
talk to Squall for a while (the general is always like that... and she
is the daughter of the General?). After a while, General Caraway will
enter the hall and greet you and brief you about your mission. If
Rinoa is in your party, she will leave your party and you will have to
re-organize. [well, her father thinks that the mission is too
dangerous for her...] Well. You will be taking a course around Deling
where you will brief you about this... Next he will tell you more
about the mission. Your group will be divided into two teams.
- Gateway Team: The Gateway team will be the one that close down the
gates of the Gateway to trap the Sorceress inside the Gateway at
the time 20:00...
- Sniper Team: The team are supposed to seek inside the President's
mansion.. during the parade and head inside the hatch found in
the corridor. Next they are supposed to enter the hatch, and the
path will lead to the carousel clock where they can find a sniper
rifle there. When the clock tower hits 20:00, it is BANG!
Well... next he will bring you to the Clock Tower where next he will
tell you to make the necessary preparations for the battle. Now
browse around and head back to the Residence. Next you will there be
assigned into two times. The leader and the sniper will be at one team,
well it is Squall and Irvine whereas the remainding guys will be for
the Gateway team.. (well a disappointment act for Zell ^_^;)
Now you will be regaining control of Quistis and company.. Just exit
from the area and they will meet up with Rinoa and Rinoa told her that
she has find a item that can constrain the Sorceress' magic by putting
the Odine Bangle on the Sorceress.. Of course Quistis will bombard her
with a series of questions..(quite mean..)
The screen will changes back to Squall, noticed that the streets has
becoming crowded of sudden. They are going to welcome the Sorceress,
the person whom you are looking for. [so the Sorceress' name is called
Edea] Simply follow Caraway and you will end up at the President's
Residence. [note that the street now should be rather crowded. Walk
towards the left end of the crowd and exit the screen. (not towards the
gateway!)] Now the screen will now switches back to Quistis and her
party. Quistis want to apologize to Rinoa.. Now head back to the
mansion through the right path from the Gateway. Next you will have a
sequence between Rinoa and her father. (Caraway is trying to lock
Rinoa up in the room) Rinoa will leave the mansion and head on her
own... Meanwhile, Quistis and her party comes back and found that the
door was locked! It seems that they have gotten themselves into this
mess ^_^;
At the President's Residence
You will now gain control of Rinoa. There is a Save Point on the left.
Observe that there is a grey manhole here.. examine the manhole and
choose to go.. Move left thrice and you will find the Weapon Mon May.
Head back and now you will have to do some climbing. Head to the crate
and press X. Climb up until you reach the ledge. Head left.
In this area, head for the ladder located on the left extreme side
of the building. Now head up to the ceiling and Rinoa will reach the
building. (she actually stammers..) There is a chair in front of you.
Proceed and examine it ... KA-Boom ! Rinoa was injured by Edea and
Rinoa is then risen into mid-air... followed by a CGI..
Edea talks for a while (err isn't her on the side of President Deling?).
Delivering a magic blow on the President, causing the President lying
dead on the ground. Irvine spotted Rinoa and both of them think why
Rinoa's up there!? Edea proceed to the hall and raises her hand,
summoning monsters! (she wants to offer Rinoa as a sacrifice..)
Irvine will try to persuade Squall that they have to enter the mansion
or Rinoa will be doomed.. Squall will talk to Irvine that the gate has
not opened yet.
The screen switches back to Quistis and her company. Now you have to
find a way to get so that you can help Squall and Irvine... and carry
on the mission. Look closely on the painting on the right. It's a
statue of girl holding a glass. On the extreme top-left hand corner is
also a statue of a girl. So to make it the same, get a glass from the
cabinet next to the statue and press X to place it on the statue. It
will then reveal a trap door! Enter the trap door and head down to the
basement. There is a Save Point. To climb onto structures such as
ladders, press X to examine it, press up and down to move. Remember to
Junction GFs...
Now go down through the ladder and onto the wooden platform next to
the gear and press X, Quistis and her company will be able to
reach the other side of the basement. Head up and you will have
another CGI (the parade has start!)
Moving towards President's Residence..
Now you will be able to move during intervals. Just follow Irvine. and
seek into the building. Equip Irvine and Squall with GFs as everything
will be reset. Now, climb up the crates, following Rinoa's suit. Use
the Save Point if needed. Now after you have climb onto the ceiling, try
to move Squall towards the edge of the main building. Head for the door!
You will find the President lying on the ground. In the next area, you
will find a hatch located on the right of the red carpet. Ignore and
proceed to the room. There you will see the unarmed Rinoa being attacked
by those two monsters and you will have to fight them!
_________
/ BOSS 10 \_____________________________________________________________
========================================================================
Iguion | Status: Level 19 HP: 1747
========================================================================
Description: A mutation of a gateway decoration. Uses Petrify attacks.
Someone has given it the Reflect Power.
Facts: Weak against Earth/Holy. Fire/Poison has no effect.
Squall's Lv: 27
Attacks: (claw swipe), Resonance (both), Magma Breath, (bite)
Draw List: Cure*, Esuna, Petrify, Carbuncle
AP gained: 20 AP
Win: 8x G-Returner
Mug: 6x G-Returner (for one only..)
------------------------------------------------------------------------
Iguion's Data Information
[||||||||||| < HP > |||||||||||]
[|||| STR DEF |||||||||]
[||| INT SPI |]
[ DEX EVA
------------------------------------------------------------------------
Strategy
At this time, you can only have Squall and Irvine in your party. Use
all GFs except for Ifrit. If low on HP, draw some healing spells (draw
Cure* from the BOSS..) and this should not be tough (anyway it is not
tough ^_^;). Beware of the BOSS' Magma Breath as it could turn one of
your members into stone (Petrify, you will see a countdown of 20..]. To
counter with that status disorder, use Esuna, which can be drawn from
the BOSS. Remember to draw Carbuncle from them ! Note that you can only
draw once. For the case of Irvine, his Limit Breaks are only usable if
you have Ammo in your stock [they can be brought shops in Deling Shop
and Timber Shop]. Summoning Brothers with the "Boost" support will be a
good idea. Hopefully that Squall has stocked up enough Double magic to
provide effective healing. GFs can be recovered.. really sorry. I have
found the way and the method is mentioned in my site. But still it is
better to draw it now as it is going to be a long time..
========================================================================
After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep
on hanging onto Squall's sleeve. Is there something wrong with Rinoa? [
Well she is very terrified..] Exit from this area and head for the
hatch, examine it and you will eventually reached the destination,
where the General has told you to head. Now examine the rifle that's
on the left of entrance and you will have a short event. [hey guys, did
you see Seifer in CGI?].. Well here is a piece of bad news: Irvine is
afraid! Now switches back to Quistis and her company....
Deling City Sewers.....
This section is tough. I have lost my way quite a few times. Writing a
precise guide will make you more confused. So I will try to give out the
hints to this section:
1. Note that you can walk across gears, by examining them, pressing
the X button. The gears are turning in a certain direction either
clockwise nor anti-clockwise. If you want to cross the gear from
left to right, find a gear that is moving clockwise.
3. There are only three Draw Points found here.
[Esuna] - is located near a gear... need to knock a ladder..
[Zombie] - it requires you to go to the other side..
[Bio] - it is located southeast from the Zombie draw point plus
it is hidden. Need to use Move-Find ability.
4. You can open some of the doors in this section.
5. If you cannot proceed further, then you are on the wrong track.
6. Try to nab some Corel Fragment from the Creeps as it allows Quistis
to learn a new Limit Break.
At the beginning of the path, you find that you can only walk along the
path on the left. Actually the destination is on the RIGHT end of the
Sewers... At the end of the sewers, you will find a Save Point. Climb up
that ladder. Now you will reach an area with a door. Press X at the
ladder, pick the first option and you will reach the area where you will
find a small window. Zell will look through the hole and followed by a
short CGI.. the clock has hit 20:00! Now push the switch [looks like a
telephone] and you will have another great CGI..
Squall will try to persuade Irvine to take the shot. Take it as a trial
run.. Bang! Irvine's shot is very accurate, but it was deflected by
Edea's powerful magic. Squall will say a few words (which means that he
is going down.. looks like he has to face Seifer...) and you will be
shown the menu. Equip all GFs on Squall, Rinoa and Irvine before
pressing Triangle to exit and it will be followed by a CGI
A short talk with Edea, Seifer and Squall. Squall battles on Seifer one
on one... IT'S REVENGE TIME!
_________
/ BOSS 11 \_____________________________________________________________
========================================================================
Seifer | Status: Level 20 HP: 1150
========================================================================
Description: Decided to become the Sorceress' Knight under Edea. Conjure
fire magic in conjunction with sword attacks.
Facts: n/a
Attacks: (sword slash), Fira*, (fire sword slash)
Squall's Lv: 27
Draw: Fire*, Cure*, Life
AP gained: 0
Win: n/a
Mug: ???
-------------------------------------------------------------------------
Strategy
This battle, you can only control Squall, but this would not be tough.
If you are lack of HP, just draw Cure* from Seifer and use it for
yourself. You can even dealt a finishing blow with a GF... Seifer is
pretty weak... Take this opportunity to stock up Life Magic.
=========================================================================
After the battle, Seifer will be wounded and knelt down. Next you will
have to fight Edea, the final BOSS of Disc 1! During the battle, both
Rinoa and Irvine will come forward to aid you... (well, Rinoa felt that
she should help Squall on a friend basis and Irvine wants to pay for that
missed shot...)
_________
/ BOSS 11 \______________________________________________________________
=========================================================================
Edea | Status: Level 27 HP: 7,000
=========================================================================
Description: A powerful sorceress and ruler of Galbadia. Her sorceress
powers may be the most powerful in the world.
Facts: n/a
Squall's Lv: 27
Attacks: Firaga, Blizzarga, Thundaga, Dispel
Draw: Cure*, Dispel, Life, Double
AP gained: 20
Win: n/a
Mug: Elixir
-------------------------------------------------------------------------
Edea's Data Information
[||||||||||| < HP > |||||||||||]
[| STR DEF ||||||]
[||||| INT SPI |||||||]
[|| DEX EVA ]
-------------------------------------------------------------------------
Strategy
This BOSS is very tough. She has very damaging magic such as Firaga and
Blizzaga. Her magic does damage about 300+. Draw some magic from her and
use it for your own use. Use attack, special moves, GF to dish out
damage. There is an easy way of defeating her. Make sure that your party
is being healed to full health and then cast Carbuncle on your entire
party. Now all the magic spell will be reflect onto her. Or she will
waste her turns in casting Dispel to break off the Reflect status for
each party member. [seize this opportunity to summon GFs] If you have
the Reflect status, and want to heal your HP, uses Potions. Cast Double
on two members to provide effective healing. [also stock Double in the
process, make sure you have Item as your fourth command in case you need
to restore HP using items.
=========================================================================
Next you will have ending CGI for Disc 1.. Squall is injured by ...
END OF DISC 1 (Save your game)
_____
/ 4.0 \_________________________________________________________________
========================================================================
WALKTHROUGH FOR DISC 2
========================================================================
I am very sorry for this late update.. due to my schoolwork and exams.
Hopefully that you could understood me. I have add in more points than
before, so you should try to check it out!
_____
/ 4.1 \_________________________________________________________________
------------------------------------------------------------------------
Winhill - Laguna's Alive! ffviii_017
------------------------------------------------------------------------
Items: n/a
Magic: Curaga - draw point near the cupboard (hidden)
Dispel - draw point near the river of the main compound.
Drain - draw point near the florist shop [residence].
Reflect - draw point near the truck.
Save Pts: Vacant House [aka. Laguna House] 2F.
GFs: n/a
------------------------------------------------------------------------
WinHill [during this dream sequence]
Bitebug - Fira*, Scan
Caterchipillar - Thundara*, Cura*, Slow, {Stop}
------------------------------------------------------------------------
Notes: Laguna and Kiro's Clothing..
They have changed! Finally from those sloppy Galbadian battle outfits!
Laguna is wearing his casual clothes and Kiros too.. Ward however is not
here.. Want to know why? Get the game and play it!
------------------------------------------------------------------------
The screen will now switches back to our favourite and humorous Laguna,
who is talking to a little girl called Ellone. Ellone will talk to
Laguna for a while and head downstairs. [they are supposed to meet a
person but it is very dangerous out there..]. There is a Save Point
found in the second floor of the house. Hidden within the cupboard
located in the north is a Draw Point. Draw some magic [Curaga] before
heading downstairs. Talk to Ellone, which is followed by a sequence..
Laguna will be admiring the photo.. Now head for the Pub that's located
on the left of the house. Make sure that you have check your junctions
before walk past as the area is prone to monsters and Laguna will tell
Ellone that it is safe to walk past.
Now talk to the girl dressed in yellow. Her name is Raine and she will
tell Laguna that they have a visitor.. It is Kiros! Noticed that the huge
guy is no longer around... Next you will given the following options.
... What's Ward up to? (he is taking an unusual job..)
... Tell me about Julia (well, for those whom are interested in Laguna's
love life.. Julia is a songtress and her famous song is Eyes on Me!)
... Where am I? (this question is a bit strange...meant for Squall)
... Let's talk later
Pick the fourth option Now Kiros will re-join your party and you will be
asked to walk down the streets of Winhill, excriminate Bite Bugs and
Caterchipillar. I guess your character should have reached level 20+,
that's why I have put Cura instead of Cure. Well, the monsters has also
additional skills.. e.g. the Caterchipillar may use a Sticky Web move,
whereas the Bite Bug uses a Fart attack..
Head out and walk across the compound of Winhill. You will find a Draw
Point [Dispel] if you go down the stairs near the river. The main
compound is basically conversations about the legendary (well, for their
time, Esthar is the bad foe..) Esthar and Galbadia. Ellone has some
special powers and will be adducted by the President (Sorceress Adel..
yeah, it is a Sorceress...). Check your junctions. Don't panic if you
haven't gotten all GFs. In my last attempt, I have purposely missed the
Carbuncle and Siren. which means I can't use ST-Atk-J. But it does not
mean you can't use Elem-Atk-J ^_^; [junction Blizzard* to your elemental
junction and remember to watch out for Laguna and Kiros' Limit Breaks.]
Now head back and cross the bridge. You will have an event here. You
need do some patrolling along the village. Now head south to exit the
area. Now walk down the lane. You will find a florist shop on the left
and there is a Draw Point [Drain] near the yellow board. Next head right.
[this move is essential as you wouldn't be able to access it later..]
You will find a truck near the hill slope. Press X near the truck and
it will uncover another Draw Point, draw some more magic [Reflect] from
it and head down the slope. Head left. You will be at the lower end of
the town. The house on the top-left is just a villager's house. The
right side is the hotel and the Flower Restaurant [currently, there is
no one here, BTW the stay in here is free!]. The shop at the southwest
is an Item Shop, purchase some items. [use all 3,000 gil since it is the
'past money' and does not affect your current cash..] Then you will
have another sequence, your job is done! Now head back to the upper-part
through north. Note that you can't take the winding road, Laguna is
rather a superstitious guy... Now head up and you will be on a road with
the signboard that's says "CAUTION" and you will have another sequence.
[it is about Raine's relationship with Laguna] Head up and you will be
back at the road where you find the florist shop [of course, you will
have more chit-chat, BTW, don't expect the journey be so smooth as you
will be facing monsters ^_^;]. BTW, here is the shopping list..
_____________
Winhill Shop \__________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
Now head for the pub and up the stairs to the second floor. You will
have another sequence there... [same here, Raine is also in love in
Laguna.. oh.. what an headache? Well, did I sound like Squall? Always
kept to one's thought..). Next Raine will tell Laguna to rest at the
room.
There is another sequence with Ellone if you talk to her. Next head back
to the house where you found the Save Point. Save your game. Now head to
the bed and choose Option No. 1. Laguna will talk to Kiros and you will
be transported back to Squall's time. (hmm.. did you ask this question?
who is responsible for this dream? Interested? play on...)
_____
/ 4.2 \_________________________________________________________________
------------------------------------------------------------------------
Being Held Captive ffviii_018
------------------------------------------------------------------------
Items: 3x Potions, 2x Tent, 1x Pet House, 1x Cottage, 1x Combat King,
1x Str Up, 1x Rename Card, 8x Screws
Magic: Thundaga - draw at 11th floor, right room, hidden
Berserk - draw at 9th Floor, right room, hidden.
Save: 6F - along alleyway
10th Floor - the left room.
1st Floor - the left room.
GFs: n/a
Notes: Get Missiles from GIM52A, allows Quistis to learn Blue Magic,
Micro Missiles.
-----------------------------------------------------------------------
D-District Prison
GIM52A - Haste, Slow, [Dispel], [Reflect]
Guard - Sleep, Silence, Blind, Cura*
GIM27N - Esuna, Life
Wendigo - Berserk, [Protect]
Thrustaveis - Blizzard*, [Scan -> Aero], {Tornado}, Float
Behelmel - Thundara*, [Berserk -> Confuse]
Geezard - Thunder, Cure, [Thundara], [Cura]
BOSSES
Wedge - Fire, Shell, Protect, Reflect
Biggs - Cure, Haste, Slow, Regen
Elite Soldier - Fira*, Thundara*, Blizzara*, [Scan -> Dispel]
-----------------------------------------------------------------------
Now you will be back at the D-District Prison.. where Zell, Selphie,
Quistis and Rinoa were being held captive. Now you will be able to
control Zell [he has just woke up from the dream world.. he is Ward in
the dreams.. as a janitor!] Talk to everyone. Now talk to Rinoa and you
will have a short talk... (more like Zell know the place, where Ward
was once here..)
The screen will now switches back to Squall whom is held in a portable
cell, which is brought up to the 13th floor. Squall opened his eyes, but
still severely injured. [however no wounds.., Edea's Ice Strike is
really strong huh?] Then you will have an CGI...
Now you will switch back to the 7th floor, where Zell and his friends
are. Next three guards will come in and they started to beat up Zell.
One of them is named the Mean Guy ^_^;. Those ruthless guards just keep
on kicking Zell. The guards are asking for Rinoa [Actually the General
has asked the Galbadia Army to release her only]. Eventually, Rinoa
will leave with the guards. Then the screen fades...
Now it switches back to the wounded Squall. The door opened and come in
an angry Seifer. He just keeps on beating the injured Squall. After a
while, 2 orange beasts [Moomba] enter the cell and take Squall away...
Squall will be then locked up onto a wall and being tortured by his
rival Seifer. The torture looks scary, charging up Squall with electric
bolts. Seifer now works for Edea the Sorceress as the Sorceress Knight,
which is his dreams...] and he is questioning about SeeD.. [Err... he
should know this, doesn't he stay in Balamb Garden?] Chicken-wuuss...
Meanwhile, the screen switches back to Zell whom is being healed by
Selphie, She actually draws from Zell.[don't worry, nothing happens to
your inventory.] However there is anti-magic field.... So your magic
isn't that useful.. Next a Moomba will come in with a manhole cover [
well, it looks like one.]. Next it will be bullied by the Mean Guy..
[I can tell that Zell is very, very angry about him..] Next you will
given the following options. The mean guy will leave eventually no
matter what option you choose.
I'll stop him! -> choose this one, which is better.
There is no use..
Squall will be receiving torture, and is still being questioned about
SeeD. BTW, Did you know that Edea is planning to destroy all the
Gardens? Seifer will leave and the assistant will continue the torture..
and you will given the following options:
Just let me die -> be a brave warrior, choose this!
I'll lie.. I must.. live.. -> flowers anyone?
Now you will be back to Zell and company. Talk to Quistis and you have
another talk. [they are planning to escape, well that's a bit stupid of
me, what can be their other alternatives ^_^]. You need to get back the
weapons in order to break free... Now your party will now fake death,
while Zell talk to the guard. Zell then punches up the guard. Well, he
is really that powerful. Then the Moomba will talk to Zell. [it wants to
tag along and it could lead the way for Zell.]
Your aim is to snatch back the weapons, which are located on the 8F. So
Head there through the staircase on the right (Err.. remember to check
your junction!) You will find two Guards [they are not normal
G-Soldiers as they uses Status attacks.] examining your weapons and
admiring Squall's precious gunblade. Now approach them and you have to
fight them. Here is one cheap technique.. cast Sleep on both of them...
and stock up Sleep. Next just use GFs and you will be able to finish
them easily. [it is no sweat.] The screen will then fade, back the cell.
The screen will now switches back to Squall whom was being saved the
three Moombas. They just keep on calling Laguna [Of course, Squall will
generally be amazed by the fact...]
Now everyone will have their weapons. Watch some fancy moves performed
by each of them. [the last one is a bit too funny ^_^;] The guards will
enter and followed by Lieutenant Biggs and Private Wedge. [why I
mentioned the ranks? you will know why during the conversation at the
battles.] You will have to fight them.
_________
SUB-BOSS \______________________________________________________
----------------------------------------------------------------\
Wedge , Lv 16, HP: 1,860 , Draw: Fire*, Shell, Protect, Reflect |
Attacks: (Sword swipe), Fire*, Potion or Hi-Potion |
----------------------------------------------------------------|
Biggs | Lv 17, HP: 1,970 | Draw: Cure*, Haste, Slow, Regen |
Attacks: (charge), (double shot), Protect, Cure, Potion |_____
----------------------------------------------------------------------|
Strategy: |
Remember why I ask you to stock up Sleep? Here is its usage, it is |
time to stock up the precious spell, Regen [a good spell for |
junctioned compared to Double..]. Don't attack them too quickly. It |
will be easier if you have acquired GF Siren [don't worry, you can |
still get it back but it will be in Disc 4..]. As you see they should |
not pose such as problem, just summon GFs during their dream world. |
Also pay attention to the interesting and humorous speeches.. BTW, |
what is the level below Lieutenant? |
______________________________________________________________________|
After defeating those two punkies, exit the area. Then Biggs will
sound the alarm! (well, he did that again) Now you will see Moomba
meeting his pals and starts to follow them. Now you need to head for
13F, where Squall is being held captive. There are ledges that
blocked at one side of the stairs. This means that you have to walk
around the contour. BTW, remember to stock Haste from the GIM52A.
------------------------------------------------------------------------
Before going up, be sure to navigate around for goodies. It is like a
treasure hunt! Yahoo! You can access all the floors found here. But
afterwards, you can get to 3rd floor and below.. so better do it now.
Next gather up all GFs and it is time to level up your characters. Well,
Squall may become a bit too strong for the others.. Sound it is
considered to level. Stock 300x Cura to provide effective healing. 300x
Berserk, Sleep, Silence, Blind are very useful in the game later. So
do some drawing.. Junction 100x Regen your characters' Mag-J. Due to the
constraints of the format, I have decided to put additional points else
where..
_____________________________________________________________________
/---------------------------------------------------------------------\
| Goodies in the D-District Prison |
|======================================================================|
| Floor Left room Right room | Notes |
| 1st Floor Save Point (hidden) Combat King 001. | Move-Find |
| 2nd Floor 1x Str Up 1x Cottage | to uncover |
| 3rd Floor: 1x Pet House Locked. | hidden draw|
| 4th Floor: 1x Tent Locked. | and save |
| 5th Floor: Locked C-Player, 500 gil | points. |
| 6th Floor* Locked Locked | |
| 7th Floor: Open Locked | |
| 8th Floor: Locked Man in Garden^ | |
| 9th Floor: Locked DP- Berserk | |
| 10th Floor: Save Point C-Player, 300 gil#| |
| 11th Floor: C-Player, 200 gil DP-Thundaga | |
| 12th Floor: Locked Locked | |
|======================================================================|
\______________________________________________________________________/
* There is a Save Point here.
# This card player allows to open a option in your Tutorial Menu,
Information, aka. Battle Meter. The players in the Prison play for
cash and nabs you items when you win the card battle.. But, for your
information, there will be additional rules if you seldom play cards
at Balamb.. You can get items such as Eye Drops, Potions, etc. If you
are lucky you can get items such as Mega Phoenix, Gyshal Greens [
Chocobos...., don't use them now..], etc. Normally, I will try to
complete all my Level 1 ~ 5 and 7 cards except for PuPu slot.. [it is
a level 5 card, so don't panic (which I did), if you can't complete
the cards list.
_____________
Man in Garden\__________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
------------------------------------------------------------------------
The layout of the 13th floor is different compared to other floors.
Now head right where you will find the door being surrounded by beasts
like Moomba. Enter the door and you will find Squall. Squall will
recieve back his gunblade and now he's back to action!
Exit from that area. Outside the torture room, you will have another
talk and so exit from the area. Zell will leave the party for the time
being. Now Squall will head for the vehicle that's located at the center
of the Prison Tower. Press the keyboard located at the center with the
X. Once you reach the ground floor, head for the gate and press the X
button. Black coloured sand [Coal] will flow onto the ground. Now Squall
and his party will know that Zell hasn't arrived yet... [Point of
Advice: don't remove junctions from Zell..]
Now you will be controlling Zell. Note that Zell will be frequently
chased after by Guards. So RUN! Make a clockwise run through the right
contour until.... Once you were blocked by a guard [that's the Mean Guy
p:)], Squall will come to your rescue. Quistis and Selphie are here too.
[well, they are curious of Squall's behaviour...] Suddenly, gunfires
started to attack Squall and his party. Just then, a hero dressed yellow,
started to fire at them [hey! Where is he all this time?]. Rinoa is also
here too! Watch a funny sequence when Irvine is being kicked down the
stairs. [Note that Rinoa's attitude has change for Squall..] After that
mushy stuff, you'll have to form a new party consisting of Squall and
Rinoa. Irvine with the other two members will deal with those gunfires.
I will call these teams... [I will be using this for the final battle
too..]
Squall, Rinoa, additional member as the Alpha Team.
Irvine and the remainding two as the Beta Team.
[Alpha] Head up to the 14th floor [well, Irvine says that the exit is at
the north..] Junction all to Squall and company.. Charge! Once you reach
the 13th floor, the screen will switches back to Irvine and his party.
[Beta] Don't bother to do Junction Exchange manually. Head to the Switch
menu and there is a Sub-menu called Junction Exchange.. Just simply click
on Irvine [or any character in Irvine's team] and select Alpha members.
If you check the junction, Irvine will have Squall's Junction, including
his magic! Have his party going in the other direction, down the stairs!.
At the 6th floor, there is a Save Point. The screen will fade when you
have reach the 4th floor.
Again, you will be able to control Squall. Talk to your little friends,
Moomba and they will give you a Rename Card and a Tent. [if you pick the
first option during the torture.] Now head up the stairs located at the
south of the area. Proceed forward and going up the stairs heading north.
You will reach the controls room. Exit through the lower right side of
controls room. There you will have a short conversation and now you will
have to fight the BOSS of this section!
_________
/ BOSS 12 \_____________________________________________________________
------------------------------------------------------------------------
Name: Elite Soldier | Level 23 HP: 535
GIM-52A [2x] | Level 23 HP: 2,883
------------------------------------------------------------------------
Attacks: Elite Soldier: (double shot), (charge), Meltdown, Potion,
Aura, Shell.
GIM-52A : (Charge), Micro Missile, Ray-Bomb
Facts: Elite Soldiers: Weak against Poison
GIM-52A : Weak against Thunder/Earth/Water. Poison has
no effect.
Draw: Elite Soldier: Fira*, Thundara*, Blizzara*, [Scan -> Dispel]
GIM-52A : Haste, Slow, [Dispel], [Stop]
Win: 8 AP, 8x Screws or [m: 4x Missile/ 1x Tent]
------------------------------------------------------------------------
Elite Soldier
||||||| < HP > |||||||
|||| STR DEF ||||||||||||
|||| INT SPI ||||||||||||
|| DEX EVA ||
GIM-52A
|||||||||||||| < HP > ||||||||||||||
|||||| STR DEF ||||
||||| INT SPI ||||||||||||||
|| DEX EVA |
------------------------------------------------------------------------
==================
-----Strategy-----
==================
This battle could be pretty tough, as you need a lot of Potions and Cure
spells in your stock. The Elite Soldier has a high tendency of casting
Aura on the robots. Deal with the Elite Soldier as he could cast
Meltdown which lowers your character's Vit to 0!. Draw Slow and use it
on the Elite Soldier so that he will have less chance of restoring his
lost HP. Beware of the Micro Missiles attack by the GIM-52A as it does
about 300+ HP damage to one member. [it does 3/4 of your character's
HP, just like Demi] Use GF Quezacotl and Thunder* on the robots and
dealt the Soldier with your magic and physical attacks. Use other GFs
when necessary. I would recommend that you defeat the Soldier first.
Remember to steal Missile from the BOSS: GIM-52A so that Quistis could
learn Micro Missile. You can make use of the Reflect spell by casting
on the BOSSES as any good spells will be reflected on your members. [so
don't use Magic!]
Without GF Siren and Carbuncle.
Well, for this battle, the Carbuncle does not posses that much
importance [however it is valued for its junctions..] and the Siren is
very, very useful if you have acquired ST-Atk-J which I myself think is
the best Junction ability.. Anyway don't sweat. Try your best. I have
did it without the GFs, so can you!
------------------------------------------------------------------------
After the battle, Squall and his party will be at the controls room.
Well, it is a message from Irvine.. Exit back to open area. Start to
cross the bridge... and there will be another CGI. Proceed to the
safety region marked by the green blinking orb or it will be a
game over..
Now your party will be at the lower ground of the tower. Now the rest
of the members is there too. The females will enter the car on the
right, while the males will enter the car on the left. Now they will
move away from the D-District Prison.
Your party will end up at a deserted road. Once you gained control of
Squall, remember to draw some magic from the Draw Point. [Aero] Talk
to Selphie and you will have a view of missiles being launched away
from the missile silos from the Galbadia Missile base. Now that evil
Edea had planned to destroy the Gardens with those deadly missiles.
The missiles have been launched and its target is Trabia.. Selphie is
definitely be upset. Selphie has a suggestion to Squall that is to
split the entire members into two groups. So Selphie has decided to
head for the Missile Base, err maybe for revenge..
Now you need to send two groups. One of the groups will be led by Squall,
as they will be heading for Balamb Garden to warn Cid about this. While
the other group led Selphie, will head for the Missile Base to stop the
missiles from firing. Organize your party well and off you go! Can't
make any suggestions? Here is a group of ideal parties:
-------------------------------------------------------------------------
Alpha Beta
0--- Squall Leonhart 0--- Selphie Tilmitt
0--- Rinoa Heartily 0--- Irvine Kinneas
0--- Zell Dincht 0--- Quistis Trepe.
-------------------------------------------------------------------------
I suggest that you assign a stronger party for Squall as his mission is
tougher compared Selphie's.
[Alpha Sequence: Getting back to Balamb.]
Point of Advice: State the best Junction by using Str.. to the other
party as you will not encounter any foes here.. I have tested this.
Now Squall's party will be arriving at the D-District Prison Station. It
is a warning region. So sneak.. Past through the military barriers. You
can past it, try it! Now head left and board the controls and press X!
It is time for a train ride and train chase for the G-Soldier ^_^;
Switch back to Beta Team...
_____
/ 4.3 \__________________________________________________________________
-------------------------------------------------------------------------
Galbadia Missile Base - Prevent the launch! ffviii_019
-------------------------------------------------------------------------
Items: 5x Potions, 1x Weapons Mon Jun.
Magic: Full-Life - missile loading room, near the O3 missile shell.
Blind - near the area surround with steam and gases.
Blizzara - at the circuit room.
GF: n/a
Save Pts: Entrance of the G-Missile Base
Near the corridor area.
Notes: * Water Crystal- mug from Fatiscalon found in the Dingo Deserts
[it is the shark version..]- learn Aqua Breath.
* Laser Cannon - defeat Behelmel found in (rare) - learn Homing
Laser.
* Running Fires - mug from SAM08G - learn Gatling Gun
-------------------------------------------------------------------------
Galbadia - Dingo Desert
Abyss Worm - Aero*
Fatitscalon - Blizzara*, [Scan-> Water], Sleep [1 AP]
Fatitscalon-F - Blizzara*, [Scan->Water], Sleep [1 AP]
Galbadia - Monterseru Plateau.
Blood Soul - [Silence], [Sleep], Zombie, Float
Behelmel - Thundara*, (Berserk -> Confuse)
Thrustaveis - Blizzara*, [Scan -> Aero], {Tornado}, Float
Additions: Deling City Section and Galbadia Garden Section
Missile Base
G-Soldier -Fira*, Blizzara*, Thundara*, Cura*
Wendigo - Berserk, [Protect]
Geezard - Thunder, Cure, [Thundara], Cura
Blood Soul - [Silence], [Sleep], Zombie, Float
Behelmel - Thunder*, {Berserk-> Confuse}
SAM08G - Shell, Protect, Reflect, Life
Missile Base's BOSS
Base Soldier - Blizzara, Silence, Confuse
Base Leader - Thundara, Confuse, Slow, Reflect
BGH251F2 ("Iron Clad") - Shell, Protect, Stop
-------------------------------------------------------------------------
[Beta: Training at Dingo Deserts, Montesrou Plateau]
Now it is time for decent and faster level up of characters. Normally, I
will try to get Level 30 and above as you can get the high class spells
such as Curaga, Firaga, Thundaga. This will help to make your life
easier. Also try to get Water Crystal, which allows Quistis to learn Aqua
Breath. It will be better if you have gotten sufficient items like
Saw Blade (from Behelmel) and Shear Feather (from Thrustaevis). Here is
one little trick that I had found and it works! Head to the grasslands
located on the right of Missile Base. There you will encounter
Thrustaevis.. There is *very* worthable spell for you to draw! It is
Tornado, which can be draw from Level 30 Thrustaveis! Tornado is an
ideal junction for strength. For those whom haven't defeat the Brothers
try to make a trip to the Tomb of Unknown King. Stock up Magic such as
Thundaga and Curaga. As for the remainding spells, I will talk about them
later. So keep on training! Since Selphie is in your party, try to find
her hidden Limit Breaks such as "Full-cure", "Wall" and "Rapture".
Getting "The End" spell at low levels will be very difficult. Here is the
trick and it works for people, who do not like to use Selphie...
-------------------------------------------------------------------------
Easy Limit Breaks
1. Have Selphie in critical status [a.k.a. yellow HP].
2. Once it is Selphie's turn press Circle to switch to another member.
Have that member cast a spell and open the Playstation Lid.
3. The game will freeze and you are free to choose the spell. Spells that
are her hidden limit breaks are very difficult to find.. Good Luck.
4. Until you gotten the desired spell, select the bottom option. Close
the Playstation lid and you will see the member cast the spell
followed by Selphie's Limit Break!
-------------------------------------------------------------------------
Now the screen will switches back to Selphie and her company. Press X to
exit and save your game. Make your way to the Missile Base that's located
at the other side of the desert. Note that the Galbadia truck has limited
fuel! Now enter the base along with the truck. Why? That truck is a
certified Galbadia vehicle. By doing this, your character will be be
to disguise themselves as Galbadian soldiers. (well, you will find
uniforms inside the truck, which makes sense..)
[Beta: Inside the Missile Base. Get to work..]
Now head left and you will be in a small room. There is a Save Point
here. Now examine the blue torchlight. You will be able to open the
door upon receiving an ID card from the member [that's the second
reason...] Enter.
There you will meet a Galbadian Soldier guarding the door, which leads
to the security system. As you enter, you will be given three options.
- Act casual..
- Walk by quietly..
- Try to sneak by..
Pick any one of them, hold X and you will find your party walking in a
serious manner! Exit from the area. Now you will be at the junction
where you find the machines unloading the missiles to the silos.
Proceed and exit from the screen.
In this area you will find:
1. A guard standing in front of a door. In that room you will find
missile warheads [dismantled]. There is a hidden Draw Point near
the warhead that says "03" [Full-life!]
2. A Save Point on the left. Heading south from there leads to the
soldiers at the ledge. There you will find a Draw Point at the
steam platform. [Blind]
3. A computer on the right. This will allow you to prevent the missiles
from hitting on Balamb Garden. The title says "Galbadian Republic
Army Dept." plus a map of Galbadia. You can't access it at the
moment.
Head to the place where you found the two Galbadian soldiers. Talk to
them. Proceed back to the place where you found the soldier examining
the warhead [you are telling them to go on ahead...] Next return back
those soldiers and you have a sequence. Selphie will say the words,
"Okay." [well, it asking you to make a spot check at its circuit
room!]
Head back to the first area where you find the soldier in front of the
security system. Talk to him and enter the room. You will find another
draw point containing Blizzarra. Now Selphie will examine the keyboard.
And you will have the following options [seems that either options work
as your aim to create havoc.. so create havoc!]
- Ahh just hit whatever
--> Just press whatever.!
--> Bang it hard! [have manual touch ^_^; tap Square repeatedly!]
- Hit a few buttons here and there - professional style..
Now time to get out.. or they will be in deep shit... and you will be
given two options.. Here are two methods.
As you exit, you will meet the two G-Soldiers and will be prompted the
following options.
What the heck! Let's FIGHT! -> "Act as Rogue" method..
Try to talk my way out.. -> "Act as a Wolf" method
"Act as Rogue" Method: Battles... [1ST Option]
Guess what? It is FIGHTING TIME! You will get to fight two G-Soldiers.
[2x Potions, 2 AP] There is possibility to get Blizzarga and Firaga..
Stock them. Your characters will be no longer in disguise... Try to
encounter the SAM08G and get the item Running Fire to all Quistis to
learn a new Blue Magic, Gatling Gun!
Now head back to the area where you find the keyboard. You will a
G-soldier calling some of the soldiers to enter the room where the
warheads were.
You need to head to the controls room which is on the right [there is
no guard on duty now..]. There you will meet the Base Leader and Base
Soldiers. Attack!
____________________________________________________________________
MINI-FIGHT----------------------------------------------------------\
Base Leader | Level 28 HP: 1,203 | Draw: Thundara*, Confuse*, |
| | Slow, Reflect |
Description: Galbadia Missile Base Security Leader stronger than |
other regular Galbadia Soldiers. |
Attacks: (Double shot), Remedy, (Charge), Protect. |
Win: 2 AP |
--------------------------------------------------------------------|
Base Soldier | Level 28 HP: 1,342 | Draw: Blizzara*, Silence, |
| | Confuse |
Description: Galbadia Missile Base Security Soldiers. Paid a little |
better than Galbadia Soldiers |
Attacks: (sword swipe), Potion |
Win: 1 AP, 1x Potion (2x) |
___________________________________________________________________/
Now Selphie and her company will be trying to destroy the system.
Talk to the person on the left area and you will be able to move to
the room in the next area. In the next area, examine the computers
and Selphie will set the timer from 10 mins to 40 mins. After you
have done with the time settings, it's time to evacuate! You will
have a sequence of the injured Galbadian soldier leaning onto the
panel. Proceed to the first area, where you have entered the
building. Selphie wants to RETURN back to the place where you find
the computer. [as they haven't set up the ERROR Ratio] You will find
a wounded guard on the ground. Talk to him and you will prompt the
following:
I'm doin' it for my friends! <<
It's for my mission!
I'm doin't it for everyone!
he will give you an ID card. Press X and you will be prompted to enter
your password ["EDEA", chorological order]. Now choose the "TARGET" menu
and choose "SET ERROR RATIO". Hold right until you reach the maximum
status [there will be a bar]. Now choose "DATA UPLOAD" menu and select
"YES". Exit from the computer and head outside of the Base. Note that
uploading of data requires time about 30 seconds! EVACUATE...
"Act as a Wolf" Method
Make sure that you have continue your disguise all the way. Eventually,
you will be able to head up to the missiles and you could help the
Galbadian Soldiers to load the missiles! Tap Square as Selphie and her
pals are helping out to load the missiles. After that, exit from the
area. Next head back to the computer and you will be able to set-up the
ERROR RATIO without using the ID Card!. After that proceed upstairs and
following the steps in the walkthrough [except you don't have to head
back to base to set-up the ERROR RATIO!] --> but you need to head back
and defeat the Base Leader and Base Soldier in order to set the self
explosion.
As you return back to the first area, the ground will shook for a
while... EXIT. Cross the road and you will a short FMV of the missiles
being launched. Continue and you find a huge machine and that's the BOSS
of this section.
Squall's Lv 30
_________
/ BOSS 13 \_____________________________________________________________
========================================================================
BGHZ51F2 | Lv 12, HP: 6,400 |
1x Elite Soldier | Lv 28, HP: 400+ |
2x G-Soldiers | Lv 26 HP: 300+ |
========================================================================
Description: Named Iron Clad for its defensive ability. The main cannons
are more powerful than X-ATM092's Ray-Bomb
Attacks: (Machinegun attack), Beam Cannon, (Standby for Beam Cannon)
Facts: Weak against Thunder/Earth/Ice. Poison does not work on the
BOSS.
Draw: Shell, Protect, Stop
AP gained: 4
Win: 1x Weapon Monthly Jun
------------------------------------------------------------------------
BGHZ51F2
|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||||||
|||||||||| INT SPI ||||||||||||||
| DEX EVA ||
------------------------------------------------------------------------
Strategy
This BOSS is quite tough for its high Vit and Spr. Make sure you have GF
monsters such as the Brothers, Quezacotl, Shiva. Have tons of Thundaga
and use it to punish BOSS. Or make use of the Elem-Atk-J as make the
Thundaga combo.. Your characters can inflict 100% more compared its
original attack. Plus if you heed my advice.. you have Tornado
junctioned to the character's strength. The Beam Cannon does a bit of
damage about 700+ to one member. The BOSS has the standby time. Try to
kill it off within that time period. NOTE that time still goes on.
After finishes off the BOSS, you will battle 2x G-Soldiers an Elite
Soldier.
Without Siren and Carbuncle.
It is very time consuming without GF Siren.. It is valued for its
ST-Atk-J, which helps in efficient training. [the Thrustaevis are weak
against Sleep..] The soldiers of course are not an exception
========================================================================
After you've defeated the BOSS, head up right note that the door is
locked. Walk around and search for an exit. Note that you can't escape..
Examine those missile launchers. Your characters will knelt down as they
can't escape! This followed by an awesome FMV of the base being blown up.
[Remember to check the screen that the door is locked before heading
there]
NOTE: If you did NOT turn back to the wounded soldier to the error
ratio, you will have an CGI of Balamb Garden being hit by the
missiles and it's game over. You will not be able to fight the
BOSS.
_____
/ 4.3 \__________________________________________________________________
-------------------------------------------------------------------------
Balamb Garden - War between Garden and SeeD Academy.. ffviii_020
-------------------------------------------------------------------------
Items: 1x Mega-Potion, 1x Mega Phoenix, 1x Remedy, 1x Tent, 1x Gyshal
Greens, 1x X-Potion, 1x Elixir, 1x MiniMog Card, 1x Quistis'
Card, 1x Seifer's Card.
Magic: Cure - draw point near the fountain
Esuna - draw point near the shelves found in the Library.
Blizzard - draw point found in Balamb's Training Center
Full-life - draw in the underground MD system of Balamb Garden.
Save: Dormitory - room
Training Center
MD System - Near Tower before BOSS Fight
GF: Leviathan
-------------------------------------------------------------------------
B-Garden [during this section only]
Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Glaccid Eye: Blizzard*, Scan, Cure*, {Drain}
Red Bat: Thunder*, Scan, [Drain]
Caterchipillar: Thunder*, Cure*, [Slow], {Stop}
Grat: Silence, Sleep, [Blind], [Confuse]
Bite Bug: Fire*, Scan
T-Rexaur: Fire*, Thunder*, {Quake}
Granaldo: Silence, Confuse, Shell, {Pain}
Grendel: Fire*, Blizzard*, {Double}
MD System:
Buel: Fire*, Thunder*, Blizzard*
Blobra: Blind, Silence, Shell, {Reflect} =weak against Fire=
Oilboyle: Esuna, Blind, Cure*, Confuse
Blood Soul: Silence, [Confuse], [Blind], Float
--------------------------------------------------------------------------
(Alpha)
You will now be at the entrance of the Balamb Garden. Note that the
music has changed too.. That is rather a chaotic music! Pretty dangerous!
Make sure that you have use the Junction Exchange. Now make sure that you
have Blizzarga junctioned to your character's Elem-Atk-J. Also has
ST-Atk-J such 100x Blind or 100x Sleep to it. If you don't have GF Siren
or Carbuncle, I could only say good luck.
Now the Garden cadets are fighting the SeeD cadets, what could cause
the dispute between the two. Why? Because the Master NORG is pretty
upset over this... [Galbadia has reported that the Garden is responsible
for the assassination program and Balamb HQ does not know about this..]
At the Central Gate, note that draw points have been recovered. Next you
will find a Garden Faculty.. Talk to it and you will be given the
following options:
... I guess.. for now.
... I don't get it.. --> leads to a FIGHT
--------------------------------------------------------------------------
Area: B-Garden Central Gate
Monsters: 1x Grat, 1x Caterchipillar
Draw List: Grat: Silence, Blind, Sleep, Confuse
Caterchipillar: Thundara*, Cura*, Slow, [Stop]
Win: 4 AP.
Speech: "NORG is the true ruler of Garden!"
Comments: Kill off the Grat and draw Curaga to keep your party at full
health.
--------------------------------------------------------------------------
You need to find Headmaster Cid [remember that the missiles are still
heading here?] and he is hidden somewhere.. Now head for the Central Gate,
you will find injured SeeD cadet, talk to him and you will get a Mega
Potion. You will find Raijin and Fujin at the Lobby (well, they are part
of the discipline committee..), they are experiencing manpower problems..
Now it is time for fight!
I would head for the eastern area (which is more tougher). Head for the
Library..
--------------------------------------------------------------------------
Area: B-Garden Library Walkway
Monsters: 1x Grat
Draw List: Grat: Silence, Blind, Sleep, Confuse
Win: 2 AP
Speech: "Face the wrath of this monster!"
Comments: Stock up some Blind Spells if you do not have it.
--------------------------------------------------------------------------
Enter the Library. If Zell is in the party, he will once again meet the
ponytail girl.. She will get the Mega Phoenix automatically... If not,
better talk to her! Exit and head for the Training Center
You will find two Garden cadets and a Garden Faculty... Follow them. Well,
they are against a helpless girl and 2 children....
Help them <<< Be a hero! okay?
Ignore it
--------------------------------------------------------------------------
Area: B-Garden Training Center
Monsters: 1x T-Rexaur
Draw List: T-Rexaur: Fira*, Thundara*, {Quake}
AP: 10 AP
Speech: "Those opposed to NORG must die!:
Comments: At a level of 30+, the HP of the T-Rexaur is about 18400! Make
sure you could have Blizzard* Elem-Atk-J combo. If you have ST
Atk-J, this battle should not pose a problem. Just make sure
that you have Sleep or Blind so that you could summon GF Shiva
to finish it off. (it is possible to kill it, not necessary to
use Doom.
--------------------------------------------------------------------------
It was a bit tiring huh? Talk to the female SeeD cadet and she will give
you a Remedy. Head to the Parking Lot.
--------------------------------------------------------------------------
Area: B-Garden Parking Lot
Monsters: 1x Grendel Level 30 HP: 7250
Draw List: Grendel: Fira*, Blizzara*, Double
AP: 6 AP
Speech: "This Garden belongs to NORG!"
Comments: Cast Blind or use Blind ST-Atk-J combo on it. Make sure you
have Thunder* Elem-Def-J combo for all characters. Seize the
opportunity to stock up Double. Summon GFs! Weak against
Earth/Wind/ Blizzard
--------------------------------------------------------------------------
Head north a bit and you will find two SeeD cadets. Talk to them and you
will get a Tent. Anyway, you will find a false image of Cid Kramer. The
technology of the Garden is really too advanced...
--------------------------------------------------------------------------
Area: B-Garden Dormitory
Monsters: 1x Caterchipillar
Draw List: Thunder*, Cure*, [Slow], {Stop}
AP: 2 AP
Speech: "You siding with the headmaster?"
Comments: Just seize the opportunity to heal your wounds for the
previous two fights. There is one more tough fight..
--------------------------------------------------------------------------
Well, you may wished to head to the Dormitory and use the Save Point. It
has been a long time, since you have been to the Dormitory, right? Use a
Tent to recover. Head for the Cafeteria...
--------------------------------------------------------------------------
Area: B-Garden Cafeteria
Monsters: 1x Bomb
Draw List: Fire, [Fira], {Firaga}, {Meltdown}
AP: 1 AP
Speech: "Stall them."
Comments: Don't use attacks unnecessary.. use Blizzard* for effective
killing [unless you use Blizzard* to Elem-Atk-J]
--------------------------------------------------------------------------
Head for the counter. Burp.. but unfortunately that the hotdogs are
already sold off ^_^; Talk to one of the cadets and you will get a Gysahl
Greens. [don't use it now.. stock for later use.]. Head for the Quad.
Remove Blizzard Elem-Atk-J Combo.
You will find a Garden Faculty, talk to him:
I'm with the header master's faction -> he will blow his whistle..
I'm with the Garden Master's faction
--------------------------------------------------------------------------
Area: B-Garden Quad
Monsters: 1x Bomb, 1x Glaccid Eye
Draw List: Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Glaccid Eye: Blizzard*, Scan, Cure*
AP: 3 AP
Speech: "Now Attack."
Comments: Draw Fire magic from Bomb to kill Glaccid Eye and Draw
Blizzard from Glaccid Eye to kill Bomb.
--------------------------------------------------------------------------
Head for the stage and eventually three SeeD cadets will jump down from
the stage. Talk to the cadet in the middle and he will give your a X-
Potion. Now for the last area... the Infirmary. At the walkway, you will
see two Garden cadets along with a Garden Faculty are against the SeeD
cadets. Well, perhaps they believe Cid was in there... You will be given
the following options:
Help them <- pick this leads to a fight.
Let them handle it
--------------------------------------------------------------------------
Area: B-Garden Infirmary
Monsters: 1x Granaldo
Draw: Silence, Confuse, Shell, [Pain] Level 32 HP: 2164.
AP: 5 AP
Speech: "More SeeD's here?"
Comments: Quite easy. Cast Aero on it to inflict heavy damage. Junction
Sleep/Blind to ST-Atk-J works fine...
--------------------------------------------------------------------------
Next you find Dr. Kadowaki and she will lead you to the Infirmary. Talk
to Kadowaki and you will get an Elixir! Now the fights around Balamb
Garden has been resolved but you still can't find Xu.. Head for the Lobby.
You will find Xu heading for the elevator. Follow her. At the 2F, head
north and you will find Xu there, all by herself. There is a short
sequence where Squall will explain about the incoming missiles. Now head
back to the elevator and you will be able to head to the 3rd floor for
the first time. Head north and you will find Cid there. Talk to him and he
will give Squall a key. To save your game, talk to Cid. Now you need to
set up the MD system [a protection barrier against missiles]. Head for the
elevator and examine the controls on the right. And a blackout.. You will
a CGI sequence.
Examine the controls first and then examine the hatch, which is directly
under Squall's feet and climb down. As you are going down the ladder, be
careful as the elevator will start to operate again! Now examine the hatch
in front of Squall. Now head to the room on the left and examine the huge
tap. Now you will be asked to tap Square repeatedly for 10 seconds. If you
have failed, don't worry as your party members will approach to help
Squall. After you have succeeded, climb down the ladder situated in the
upper region. In the next area, travels down the stairs. You will find a
Draw Point [Full-life] near the pillar. Next head upwards and you will
have a sequence as your members are not sure where to go. The following
options will then appear:
We have no choice, let's go
I'll go and check it out <--
Someone else go check it out.
You will be able to control Squall, attempt to climb the ladder [Press X].
Up to a certain point, Squall will force the ladder to reach the control
room that's at the north. Now examine the controls on the right. The
ground will eventually shake. It's time to go down.. Examine the ladder,
choose the option that says "Climb down again" OBSERVE carefully, you find
a door with a blinking green orb. Examine it and you will be able to climb
down the ladder. In the next area, you find a handle near the Save Point.
Have Squall pushed the handle and the metal gate will eventually open. Now
save your game, it's BOSS time as you cross the bridge.
Squall's Level: 33
_________
/ BOSS 14 \_____________________________________________________________
========================================================================
2x Oilboyle | Lv 24 HP: 4626
========================================================================
Description: This creature lives underground. Its slimy body is full of
oil. Attacks by splitting oil.
Attacks: Oil, (suck), Blast
Facts: Weak against Fire. Water has no effect.
Draw: Esuna, Blind, Cure*, Confuse
AP gained: 20
Win: 10x Wizard Stone
Mug: 1x Fuel (each)
------------------------------------------------------------------------
Oilboyle
[||||||||||||||||| < HP > |||||||||||||||||]
[||||||||| STR DEF |||||||||]
[||||||| INT SPI |||||||||||]
[ DEX EVA |]
------------------------------------------------------------------------
Strategy
These guys are quite offensive in their attacks. They do about 200+
HP damage with their Oil against one ally. The sucking technique also
packs a punch. The Blast deals a heavy amount of damage to one character
[about 200 HP damage]. Oil sometimes causes Slow status on the infected
character. The BOSSES are weak against Fire. Junctioned 100x Fira/Firaga
to Elem-Atk-J will lead the BOSS to its death... Summon GF Ifrit to
finish it out. Make sure of the Cure* which can draw from the BOSS.
------------------------------------------------------------------------
Now enter the area, and down the ladder. This followed by another CGI
sequence.. The missiles are approaching.. Now head left and you will be
in front of a gigantic pillar, now head up to the controls, examining
the right side (there is a key there) and examine the control. You will
have a short sequence. Suddenly the ground shakes, and electricity
started to surround the pillar. The pillar raises, causing Squall
and his company to reach the 3rd floor where the Headmaster's office is.
Next you will have another awesome CGI..
Talk to Cid and choose any option when given. Exit from the area. Now
take the elevator and go to the door on the north of the classroom. You
will then received another CGI feast!.. there is a special CGI if Rinoa
is in your party...
Exit and head back to the elevator. Xu will come to tell you that
headmaster is looking for you. Well, what's the problem? Yeah it was
that they did not how to stop Balamb Garden! Now press the controls and
you will have another CGI feast!
Squall will now be resting at his bed. If Rinoa is in your party, she
will come and wake up Squall, saying that she want to visit Balamb
Garden's Cafeteria. If Zell is in your party, you will find him waiting
for his order. Just head for the lobby. A Garden Faculty will come to
you and tell you to head for the basement [it's URGENT!]. Head for the
elevator, check your junctions too. As you walk down the stairs, you
will be joined by your party members. There, you will see Cid being
pushed by a rude Garden Faculty. Cid will leave and head back the
elevator [he seems upset..]. Now head left. Next the ground shakes
and a sequence with a huge monster [NORG...] revealed from that huge
"egg". Hmm.. why is the master of Balamb Garden, not a human? He was
pretty upset as the assassination program is not being permitted from
Balamb Garden [which means the Galbadia Garden side has acted on their
own..] and this put Balamb Garden into hot soup. Edea now wants to
destroy the Gardens...
You will have a short event of conversation and will eventually have to
fight NORG. (Well, Squall has offended him.. ^_^;)
Squall's LV: 33
_________
/ BOSS 15 \_____________________________________________________________
========================================================================
NORG | Lv 27 HP: 12,200
NORG Pod | Lv 27 HP: 2,000
Left Orb | Lv 27 HP: 2,865
Right Orb | Lv 27 HP: 2,865
========================================================================
Description: NORG Pod - A defensive shelter that protects Master NORG.
The shelter must be destroyed in order to attack
who is inside
Left Orb - NORG's support with auto-recover functions. Uses
magic attacks.
Right Orb - NORG's support with auto-recover functions. Uses
status changing attacks.
NORG - Master of Balamb Garden. Opposes Headmaster Cid
and trying to control Balamb Garden.
Attacks: NORG Pod: n/a
Left Orb: Thunder*, Fire*, Blizzard*, Bio, Water, Aero
Right Orb: Sleep, Silence, Blind, Confuse
NORG: Water, Shell, Blizzard*, Psycho Blast
Facts: NORG Pod: Strong against Thunder, Weak against Poison
Side Orbs: Fire/Ice/Thunder/Poison/Wind/Water/Holy has no
effect on it
NORG: Weak against Wind. Poison has no effect.
Draw: NORG Pod: Cure*
Side Orbs: Thunder*, Life
NORG: Shell, Protect, Esuna, Leviathan
AP gained: 20
Mug: Left Orb: Mag Up
Right Orb: Str Up
NORG Pod: n/a
NORG: Circlet
Win: 8x Wizard Stone
------------------------------------------------------------------------
NORG Pod
|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||||||||||
||| INT SPI ||||||||||||||||
|||||||| DEX EVA |
Side Orbs [Left and Right]
||||||||||||||||| < HP > ||||||||||||||||
|||||||| STR DEF ||||||||||||||
|||||||| INT SPI ||||||||||||||
||||||| DEX EVA |
NORG
||||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF |
|||||||||||| INT SPI ||||
||| DEX EVA ||
------------------------------------------------------------------------
Strategy
About the Orbs,
This battle is rather tough if you did not have the complete set of GFs.
The Side Orbs can does a lot of mischief to your party. They will change
from Blue --> Yellow --> Red. Once they reached the Red stage, they
will cast powerful spells such as Blizzara. You change them back to
blue, by attacking them. Strong attacks will cause the orbs to change
back to blue directly. Siren works well on the three orbs. Note that it
is impossible to destroy the orbs.
Before you could fight NORG, you must destroy NORG's Pod. Once you have
destroyed that, you will be able to draw Leviathan from NORG [it will
be taking a long time if you have forgot to draw it..]. NORG is pretty
weak against Wind elemental. Use GF monsters to inflict more damage. [
as they are on area-based attacks.] GF Siren does damage to all parts
of the BOSS. There is a risky way of reflect the BOSS' magic. Make use
of GF Carbuncle to reflect those pesky spells back onto the BOSS. Note
once you are in the Reflect status, you can't use magic to heal
yourselves as the magic will bounce onto the BOSS too. Make full use of
Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use Limit
Breaks when needed. Note that you can't reflect advance spells such as
Aero from the two side orbs. Refer to the Magic Section for more details
[that's found in Part II]
------------------------------------------------------------------------
Now the threat has been removed... After the battle, check the "egg" and
you will find a hidden draw point [Bio] from it. Head back to the
elevator and head for the Dormitory to save your game.
Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd
option. Now talk to Cid and you will given brief information with five
options below:
Cid's Words...
------------------------------------------------------------------------
Option | What it tells about... |
------------------------------------------------------------------------
I want to make a report | Squall's report on his mission.. |
The real meaning of SeeD | For those whom "lie" during the torture... |
About Sorceress Edea | A dark secret.. Edea is Cid's wife! |
About Master NORG | How Balamb Garden is established and where |
| is NORG from... |
About what to do next. | hmm... |
-----------------------------------------------------------------------|
Others before heading for Lobby.
If you head for the Training Center, you will find a man selling items
there at the wooden planks. His appearance is also random, just like
the people in Balamb.
______________
Man in Garden \_________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
After done with your "visit", head for the Lobby and you will meet Xu.
She will tell you that a ship has docked at Balamb Garden. So head up to
second floor and head to the door with a blinking red light. Now you
will find a huge ship docked near Garden. Next you will have a sequence
and they are actually the White SeeD, but they also known as the
Sorceress' SeeDs. They have no intention to fight Squall and his
company. Next Cid will come in and have a short talk. Exit and you will
have another sequence with your friends on the walkway. Now head for the
Library. Enter the studying area, where you find the desks. There you
will meet the girl whom you have previously saved at the Training Center
[it was that young lady whom have peeped into the Infirmary at the
beginning of the game. BTW, her name was Ellone!]. Now you will have
another short sequence between the two. [it was about Laguna's
appearance in Squall's dreams..] Next Ellone will exit and Squall is
being left alone in the library. (he can't accept the fact*) Now Ellone
will now leave along with White SeeD, followed by a short CGI...
Now Squall will be back at the Dormitory, lying on his bed thinking...
There you will find a little boy standing outside a building under the
huge downpour. (who is he? Give a hint.. the person has the same hair
colour as the present character.) If Rinoa is in your party, she will
come to Squall and pick any option. Now exit the Dormitory. Now you will
hear Cid's speech through the announcement system. Then the screen will
start switching back to Cid, who has trouble in the controls. (well,
they haven't learn on how to operate the controls ^_^;)
*The Fact (Spoilers!)
Appearance of Laguna in Squall's dream is actually Ellone's doing...
_____
/ 4.5 \_________________________________________________________________
------------------------------------------------------------------------
The Arrival at Fishermans' Horizon ffviii_021
------------------------------------------------------------------------
Items: 1x Seifer Card, 1x Occult Fan III, 1x Hi-Potion, 1x Potion,
8x Missile or 1x Adamantine, 1x Mega Phoenix, 1x Spr Up, 1x
Megalixir, 1x Phoenix Down, 5x Fast Ammo, 5x AP Ammo, 5x
Pulse Ammo, 1x Quezacotl's Card
Magic: Ultima - found near the machinery at 2F of Mayor Dobe's
House
Regen - found near the train tracks.
Shell - next to Junk Shop
Full-life - at the area where you met Master Fisherman
GF: n/a
Save Pts: Next the railroad.
Notes: Mug SAM08G nabs you a item that allows Quistis to learn
Gatling Gun.
------------------------------------------------------------------------
FH Area
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
SAM08G: Shell, Protect, {Dispel}, {Reflect}
GIM47N: Cure*, Esuna, {Life}
BGH2IF2: Shell, Protect, Stop
------------------------------------------------------------------------
Balamb Garden is heading towards a city, leading to a crash... This is
shown in a CGI..
[Alpha]
Now Squall will be at the bridge along with Cid Kramer. Cid will tell
Squall to head for the Mayor's Residence and tell him that they mean
no harm and apologise for the damage. It is time for challenge cards as
you can get one of strongest card, Seifer Card. If you forget to
challenge Cid now, it will be very tough in the next meeting. Now exit
from the controls room, and you will be re-joined by your party members.
Now head for the elevator. Alight at the 2nd floor. Head for the door
that has been enclosed with red light. Exit.
You will find that Balamb Garden actually got stuck in between the
ledges of the city. There will be a sequence with a villager. Now head
right, talking to everyone that you have met along your way. As you
reach the area before you meet the guy at the elevator. Notice that
there is a ladder. Press X and hold down.. Squall could actually use
the ladder. Head left from the screen (of course, you need to undergo
a series of stairs..) Next you will find the man in the CGI. Actually
he is also known the Master Fisherman. Talk to him and you will be
given the following options:
I'm sorry.. It's our fault --> Occult Fan III!
... What are you talking about?
As you approach the corner of the stairs you will view another short
CGI of the city. Exit from this area. Now head to the extreme right
corner and talk to the guy near the elevator and pick the 1st Option
to enter FH (Fisherman's Horizons). To get back to the upper section,
talk to the man in light blue shirt. (actually this is a company..) Now
head down and you will find a windmill being surrounded by water. Right
from this area is a Save Point and a Draw Point [Regen]. Head back to
the windmill. Head up to the second floor of the windmill and you will
have another sequence with the Mayor Dobe and his wife, Flo. Examine
the lower-right corner (like gears-type stuff.), you will find a hidden
Draw Point [Ultima!]. Now exit from the windmill. If you head right and
you will find Martine [former headmaster of Galbadia Garden] fishing..
The area seems a bit spacious. Hmm... wondering what it is means?
Walk up the path and noticed that the background music has changed. You
will have another sequence with your party, exit and note that the
background music has changed. Next you will meet Flo and after a while,
Dobe. Dobe is pretty upset.... and hurries to the right. Flo will
request Squall to help him..
Now head right and down the track to the city. Head up the path and you
will find a dismantled train track. In the middle of the compound, you
will find Dobe being threatened by a Elite Soldier. Hmm.. the Galbadians
are in the search of Ellone... Pick the first option, Squall and his
party will have a battle with those Galbadian forces. (1x Potion,
1x Hi-Potion and 4 AP). After the battle, the ground will suddenly shakes
and you will have to fight a similar BOSS at the enemy's Missile Base.
[actually it is the same vehicle. Selphie and her party are in the Base.
To know more, head for Balamb Garden Network to know more..]
* Squall's Lvl: 37
_________
/ BOSS 15 \_____________________________________________________________
========================================================================
BGH251F2 | LV 28 HP: 7,800
========================================================================
Description: Out of control after being destroyed at the Missile Base.
Can only fight for a short period of time.
Attacks: (Gun shot)
Facts: Weak against Earth/Water/Thunder. Poison has no effect
Draw: Shell, Protect, Stop
AP gained: 20
Mug: 1x Adamantine
Win: 8x Missile
------------------------------------------------------------------------
BGH251F2
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
||||||||| INT SPI |||||||||||||||
|||| DEX EVA ||
------------------------------------------------------------------------
Strategy
The BOSS' attacks may be deadly but it is pretty weak against GFs such
as Quezacotl, Leviathan and Brothers. Just use Thunder* to attack the
BOSS and this battle could be an easy one. Heal your party when
necessary. Do not use Bio on the BOSS. You can get Adamantine by using
Diablos' Mug on it! Make full use the "Boost" support as the GFs can
do more damage. Leviathan will be a better choice as you could pump up
to 140! If GF Siren or Brothers have attained level 30+, you can
easily pump up to 150+... It is better if you make use of Thunder*
Elem-Atk-J combo as it not only increase your attacking power but also
conserve Thunder*.
------------------------------------------------------------------------
After that loud thud, you will meet Selphie and her party members. Now
you will have a short conversation. Everyone will leave later, and
leaving only Rinoa and Squall. Talk to Rinoa and you will have the
following options:
It's because I felt responsible
I was really glad to see them
It did not mean anything.
After the talk, Rinoa will leave. Now it's time to navigate the city.
You will find a damaged train station north from the compound. You will
also find a Draw Point [Haste]. There is another hidden Timber Maniacs
at the house on the left of this screen. There is a Moomba statue too
in that house. [The man's nickname is also known as Grease Monkey..]
On the right of the street that you first enter the city, you will
find a wooden plank, head right and you will find a Junk Shop where
you remodel your weapons and there's a Draw Point next to the owner.
[Shell]
Now you will find a boy on the boat. He is Master Fisherman's student.
And here is the list of prompts... Pick the option where you see the
arrow.
Sort of.. <--
Not really...
I saw him <--
I did not see him
I was sort.. impressed <--
He's just an old geezer
Next you will have learn some fishing... Ugh.. the Junk shop actually
got choked in the sequence ^_^; Now the Fisherkid will tell you to
meet the Master Fisherman... Before heading there, head back to the
Grease Monkey's House and you will have a sequence down there.. A
Elite Soldier is there and demands the technicians of FH to fix the
Iron Clad [well, I guess that you should know what is this..]. Exit
from the House and re-enter. Well, the Elite Soldier has ran off..
In express his thanks, the man then gives you a Mega Phoenix!
Okay back to Master Fisherman.. Now exit and head back to the area
where you will find the elevators. You will meet Irvine along your way
and he will join you. Now go down the ladder and meet Master Fisherman
and he will told you to meet him in the inn. [In the area where you
find the main street, you will actually find a building on the left.
You can get pass there..]
Enter the building where you can actually have some fun.. There is a
actually a machine, which tells about what has happened earlier in FH..
Now talk to the owner and you will get the following options:
Get a room
Buy Items
Forget It.
_________
/ FH Shop \_____________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
------------------------------------------------------------------------
________________________________________________________________________
Since Master Fisherman has booked the room, so you can enter it.. Now
enter the room and you will have a short sequence regarding Dobe and
the origin of FH. Next you will received the following options:
Sorry, got to head back to Garden
Why not...? <--
Next you will be able to uncover the floor for a hidden Timber Maniacs.
Next exit and you will have a short sequence. Master Fisherman will
talk to the boatman and even the sloppy drunkard also respond. Next
head to the area where you find the Fisherkid. Master Fisherman will
next give you the following options:
I think you are right. <-- He will gives a Spr Up.
What are you talking about
Talk to him again and he will give you another question.
I think so..
No. It's all right <-- He will give a Megalixir!
Now you are finally done with the sub quest, time to head back to Balamb.
Before heading back to Balamb, be sure to pay a visit at the place where
you previously met the Master Fisherman. You will find a draw point
[Full-life]. Before heading back to Balamb, have a card game with Dobe
and you can get a rare card, Quezacotl!
At Balamb Garden..
Head for the Quad. You will find Selphie there. There will be a short
sequence between Selphie and Irvine. [the movement of Garden has already
messed up the stage... Irvine had made a suggestion that they can seek
help from FH Technicians.] Now, Squall will be talking to Cid at the
Controls room, where he will officially received the honour as the
chief commander for Balamb Garden [well, he hates that..]. Next, the
screen will transfers to other parts of Garden where you find other
party members [Cid is giving his speech...]. Now Squall will be back
his room...
The screen will now switches to the rest of the party members outside
the Windmill of FH city. The party members are organizing a concert
to congratulate Squall for being the commander of Garden. Then you will
be given eight choices of instruments for the concert. You will proceed
in this order: Zell, Irvine, Selphie and finally Quistis. Rinoa is not
involved in the concert.. as she has another important mission..
After choosing the instrument/performance, select 1st option to use that
particular instrument while the 2nd option to change the instrument.
The list of instruments/performance is listed below. Well, the movement
of Balamb Garden has messed up the scores..
Before setting the band, don't talk to Zell, instead exit the screen.
Just go to the city area where you find the inn and planks, Irvine will
find out that all people are missing. Proceed to Grease Monkey's house,
and you will still find that stubborn Elite Soldier. Next the Grease
Monkey will ask Irvine to exit house for a moment... enter the house
and you will be amused.. Grease Monkey has bashed up that Galbadia
Soldier! Talk to Grease Monkey and he will give Irvine a Phoenix Down.
Next talk to wounded soldier a couple of times and you will get 5x Fast
Ammo, 5x AP Ammo and 5x Pulse Ammo. After done with this, there isn't
much left to do.. Proceed back to the place where the remaining members
and it's time to rock 'n roll!
------------------------------------------------------------------------
List of Instruments
------------------------------------------------------------------------
1. Guitar 5. Violin
2. Sax 6. Flute
3. Electric Guitar 7. Bass Guitar
4. Piano 8. Tap
------------------------------------------------------------------------
Songs...
------------------------------------------------------------------------
Here are some songs for you to compose...
Ballet [Rinoa's Theme]
Requires: Sax, Electric Guitar, Piano and Bass Guitar
Folk
Requires: Guitar, Violin, Flute and Tap. [better conversation..]
------------------------------------------------------------------------
I'm not in the mood
I don't know... <--
Now you will be at the area in front of the windmill. Talk to Irvine
twice and head down the ladder and IT'S CONCERT TIME! Irvine has told
Squall that he has placed a magazine... well, he is trying to woo
Selphie ^_^;. Walk down the bridge...
Press Square and head left. Next examine the "magazine" and you will
have a sequence between Squall and Rinoa. (it is about Squall's
behaviour..) Squall will be pushed down in the process and you will
another sequence which causes this pair of lovers to quarrel again. (
Rinoa really wants to confront her feelings to Squall..) Now Squall
will be back on his bed and have the same dream again.
Now exit from the Dormitory and head for the elevator. Alight at the
3rd floor. You will find Quistis, Xu and Nida (remember the person whom
graduated along Zell, Squall and Selphie at the graduation party?). You
will have a short talk about Selphie. Well, Squall intend to give her a
holiday since after her exhausted trip to the Missile Base. Now talk to
Nida and you will be asked to re-organize your party [the Switch Menu,
Selphie will be temporarily unavailable.] It will switch to the World
Map and the directions to control the mobile Garden.
........................................................................
Controls of Balamb Garden
------------------------------------------------------
Here are the controls:
Square: Moves forward on land/ sea.
Triangle: Moves backward on land/ sea.
X: Board/Unboard on land/shore only.
Circle: Allows you to the bridge. You will be able to move about in
Garden by exiting from here. Talk to Nida and select first
option. You will be asked to re-organize your party. Next you
will be back at the World Map.
R1: Changes camera view.
Select: World Map [changes from a spot view, small map, full map]
Note: The Balamb Garden has very low mobility, it can't crosses high
type land and could only move on shores. By the way, it can't go
through between cliffs that you have found at Galbadia.
........................................................................
_____
/ 4.6 \_________________________________________________________________
------------------------------------------------------------------------
World Tour for Disc 2 ffviii_wt2
------------------------------------------------------------------------
This section isn't compulsory but it provides you to get more items
and allows you to complete some special quests. Well, it is a good time
to do so... Anyway, I have also include the list of monsters that you
can find by navigating around the world.
4.6a Card Quest at Balamb Garden
4.6b Zell's Love Quest
4.6c DELING: Still as busy as a bee
4.6d DOLLET: It has become a busy city!
4.6e TIMBER: An unexpected journey
4.6f WINHILL: Still as quiet as ever...
______
/ 4.6a \________________________________________________________________
------------------------------------------------------------------------
Card Quest at Balamb Garden ffviii_022
------------------------------------------------------------------------
Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card,
1x Gilgamesh's Card
------------------------------------------------------------------------
I will only start to gather cards once I have gotten sufficient cards.
You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos'
card. They are very important for the card quest as they are your
ultimate cards for this quest. You can get more cards such as Odin [if
you decided to head for Centra Ruins first..]. It will be better if you
have completed the previous card pages before for this quest. The fifth
card is optional..
Ultimate Card Strategy!!
------------------------------------------------------------------------
1 2 3 1) Place Sacred's card at spot 3
4 5 6 2) Place Minotaur's card at spot 9
7 8 9 3) Place Ifrit's card at spot 8
4) Place Diablo's card at spot 1
------------------------------------------------------------------------
Card Strategy for Plus/Same.
------------------------------------------------------------------------
It cannot be counted as a strategy but it works for me. Place your
weakest card in the center. Upon the computer has finished for its turn,
look out for any applications of Plus/Same. Next, the computer will
normally try to counter with Plus and Same. Look out for it before
placing down your card. Good strategy if you needed to protect your
cards while trying to eliminate the Random rule by keep on playing at
Balamb Area.
------------------------------------------------------------------------
After getting all the cards [for other pages, note that the Cards page
5 that there is blank as you can't get that card now.. it is a rare
card...] Try to get as many as possible.. You should have no problem in
covering all cards except for the characters, BOSS [page 6 & 7] and
GFs. In Balamb, there are a lot of players. So try your luck. After you
have completed page 1 to 5 cards [get at least 3x cards each...], It's
time to seek a higher challenge.. the Card Group. Note: do all these
stuff in Balamb Garden, you are not really to challenge the outside
world.. If you have incurred the random rule from your previous card
games, continue to play at Balamb Garden and it will eventually switch
to Balamb Garden's rules.
The Card Group is considered as the strongest group of card players
in FF8. All except the Card Master can be found in Balamb Garden. Here
is the sequence [remember that it is vital to save your game..]:
------------------------------------------------------------------------
Name: CC Group Jack
Area: In front of the elevator. Usually walks from Library...
Description
He is a Garden Cadet. He will be the first one to introduce to you
about the CC Group. He will be the first one to challenge you in a
card game. Remember the guy that ask you whether you have challenged
the Card Group?
------------------------------------------------------------------------
After Jack has been defeated (guess what? You have become one of the
best card players!), other members will started to show up.. which also
marks the beginning of the 4-Suit Quest. Follow in order..
------------------------------------------------------------------------
1-Suit: CC Group Knight Club
Area: The area where you find the Dormitory, Parking Lot and Cafeteria
Description:
He is also a Garden cadet. He will says "Draw.." once you have
approached him. Quite easy as he rarely uses Level 7 Cards.
------------------------------------------------------------------------
------------------------------------------------------------------------
2-Suit: CC Group Princess Diamond
Area: The Lobby, where you find the Directory.
Description:
Two female Garden cadets. They are usually in pairs and chit-chat with
each other. Can only play with them, while they were chit-chatting at
the Directory. Normally, you will get a lot of Level 7 cards from them.
------------------------------------------------------------------------
------------------------------------------------------------------------
3-Suit: CC Group Prince Spade
Area: The 2F alley, the man standing near the elevator.
Description:
He is the same guy, who have given the 7 cards in Disc 1 if you talk to
him. (he normally says "so can you finished the game"). Not quite
strong.. It is quite easy to defeat him.
------------------------------------------------------------------------
------------------------------------------------------------------------
4-Suit: CC Group Queen Heart
Area: Area at the bridge
Description:
She is actually Xu.. Defeat her in order to get the Carbuncle Card. She
is quite strong in her card tactics.
------------------------------------------------------------------------
------------------------------------------------------------------------
Former Card King: Dr. Kadowaki
Area: Infirmary
Description:
You have seen her so many times in the game.. She is quite strong.. as
she will have at least one Level 7 card in the game. Even with the above
ultimate strategy, I also lost... I believe that you need to defeat her
in order to challenge the present card-master king
------------------------------------------------------------------------
------------------------------------------------------------------------
CC Group Leader: Master King
Area: At the Dormitory after you have defeat all suits and Dr Kadowaki.
Head to Dormitory and choose to be alone and sleep.. "he" will
challenge Squall at the middle of the night.
Description:
Believe it or not.. "he" is actually Quistis! She is really strong in
her card tactics. Defeat her in order to get the Gilgamesh Card. You
will be able to challenge her at the bridge after the night incident.
------------------------------------------------------------------------
------------------------------------------------------------------------
Last CC Group Member: CC Group Magician Joker
Area: Training Center, where you find the wooden planks.
Description:
He is actually the "Man in Garden" whom sold items.. You will get a
Battle Meter Upgrade if you defeat him. You can get the Leviathan Card
from him. The upgrade is actually adding in the GF report...
------------------------------------------------------------------------
* Other Cards at Balamb Garden.
MiniMog - won from the boy dressed in blue around the Hall.
Quistis - won from Trepe Groupie #2, found her in the classroom at 2F.
Well, that's all. You can head back to the bridge and it's time to
cruise around the world! Anyway, prepare for much tougher card
challenges... Now for Zell's Love Quest.
______
/ 4.6b \________________________________________________________________
------------------------------------------------------------------------
Zell's Love Quest [until Disc 3] ffviii_023
------------------------------------------------------------------------
Before heading to the above areas, I recommend you to return back to
Balamb Garden. Make sure that Zell is in your party so that you can do
this.. Head inside the Library. BTW, I have to repeat some of
paragraphs, just to remind you as it last until Disc 3... One of the
contributors has even given me a detailed sequence about the game and
also the girl's name. [Shizuka is the name of the ponytail girl's
friend]
Before going to the Fire Cavern. The girl with pigtail will mention
something about Library regulations for kids then talks about someone
she likes.
Before going to Timber, with Zell in party, talk to the girl and Zell
will talk about his long wait for the book "Goodbye Pupurun". (That
book was borrowed forever by Raijin! Check out the Study Panel)
Zell will meet up with the girl with pigtail and was asking whether his
book "Good Bye- Pupurun" is ready or not. (Well, he has already been
waiting for several months already.. in fact, it has been borrowed by
Raijin forever) Now exit and continue with the other quests first [one
will do..] I am not sure whether this needed to be done before Balamb
Garden has turned into a mobile ship or not.. I have did this after I
have defeat NORG. (which means Zell is in the Alpha Team..)
Now head back and you will find a conceited SeeD passing by the counter
asking whether the girl with pigtail is around. She will told him that
the girl is on leave. [complete all quests before your journey to
Balamb Town]
Once you have free Balamb Town from Galbadia, remember to head to the
train station where you will find a girl [dressed in school uniform..
talk to her.]
Before heading for Trabia, for Library once again and you will meet the
friends of girl with pigtail and asking Zell a questionnaire...
What's Zell's favourite colour?
Red on my jacket
Blue on my pants
I'm embarrassed but pink
What's Zell's favourite food?
Beef
Fish
Hot Dogs..
Then you will be asked to leave the area. Before meeting up with
Galbadia Garden (after Trabia incident) and head back to Balamb Garden.
Head for the area in the Library where you find the Esuna draw point.
Next you will have a sequence.. Guess what is it?
At Disc 3, after Squall is being asked to head for Edea's House.. head
back to the Library and girl at the counter will tell Zell that the girl
with pigtail is looking for you. Now head back to Balamb Town and you
will find the girl that you have meet in train station. Talk to her and
she will tell Zell that she has been here.. Now head to Zell's House
and you will find Zell's mom telling him that the girl with pigtail was
here already on... Now head for the hotel, and pay 100 gil. The next
morning, your party will find Zell missing.. Head downstairs and you
will find Zell and girl with pigtail. She will hand in the Combat King
003 to Zell.
______
/ 4.6c \________________________________________________________________
------------------------------------------------------------------------
DELING: Still as busy as a bee.. ffviii_024
------------------------------------------------------------------------
Items: Rinoa's Card, Ifrit's Card
Draw: Thundara - found at isolated path, west from Caraway's
mansion.
Haste - found in the deserted train station.
Regen - found next to the save point at FH.
Save Pts: Deling- Galbadia Hotel
Deling- In front of Caraway's Mansion
FH- Next to the train on the left from Mayor's residence..
GF: n/a
------------------------------------------------------------------------
Nothing's new here... But, I would recommend to at least pay a visit to
Caraway for Rinoa's card [which is quite a powerful card for its double
As on the left and right..] Now head for the mansion and note that you
can access to the sewers from the statue.. Now talk to Caraway and he
will give you three options.
Ask about the Sorceress
Ask about Esthar
Ask about Cards
They typically gives you enquires... one is very important, that's about
Rinoa's card! Caraway will only uses his daughter's card if you lost the
Ifrit's card to him. So you need to play a "lost" game to him. Select
the Ifrit's Card [you will be able to do this as you have accumulated
long hours at Balamb..] and a couple of lousy cards, hopefully the card
rule, get everything is not available.. That's another reason, why I
want to get at least 3 cards for each card type. Lost the game, even it
is one card exchange, he will definitely pick the Ifrit card. Now he
will tell you, he appreciate that and he will tell you that he will use
his daughter's card to challenge you. Just focus on the lower ends or
the higher ends of Rinoa's card. [don't straightaway put down your
powerful cards, use the lousiest on the board first..] After gotten the
card, talk to Caraway again and he will tell you that he has lost to a
fellow officer, Martine [this guy is tough for he owns Level 7 Cards..]
Just pilot Balamb Garden back to FH and defeat him in a card game. Focus
on the lower ends of Ifrit's card, where its weakest point are..] That's
the end of the Deling's card quest. Now head to Dollet.
Area Rules [not quite confirmed..]
------------------------------------------------------------------------
Balamb Area
Additions: Open
Cities: Balamb Garden, Balamb Town.
Galbadia Area
Additions: Sudden Death and Plus, add Balamb Rules
Cities: Deling City, Timber Town, Winhill
Dollet Area
Additions: Plus and Same, add Balamb Rules
FH Area
Additions: Elemental Rule and Sudden Death, add Balamb Rules
Trabia Area (!!!)
Cities: Trabia Garden, Shumi Village
Additions: Random, Plus/Same, Sudden Death and add Balamb Rules
How to remove those add-ons?
Just simply play 8 games for the area that you wished to play in. I not
sure about this, but it works for me. As you see Trabia is indeed a
dangerous card playing region. FH and Balamb Area are the best choice..
Seek the chance to improve your cards tactics with Plus and Same as
they kill if you make use of them. The worst is on here yet.. There
are areas with a long series of rules..
------------------------------------------------------------------------
Alternate way in getting Weapon Mon May [after Disc 1]
Head back to the sewers. Go left after you descend down from the ladder,
and go all the way up until you can't proceed further, then go to the
right all the way, then all the way down. Then go right. You should be
back to the first place, but on the other side. To get the Weapon Mon
May there, open the gate to the left (forgot which one) then go right to
get it.
______
/ 4.6d \________________________________________________________________
------------------------------------------------------------------------
Dollet: It has become a busy city! ffviii_025
------------------------------------------------------------------------
Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x
Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's
Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card
Draw: Silence - found near the fountain in the Town Square
Save Pts: Dollet Hotel- in the front hall.
GF: n/a
------------------------------------------------------------------------
Monsters
Dollet- Hasberry Plains
Anacondaur: Fire*, Cure*, {Bio}
Wendigo: Berserk, [Protect]
Geezard: Thunder, [Thundara], Cure, [Cura]
Fungaur: Sleep, Scan, [Silence], [Blind]
Dollet- Trip to Communications Tower
G-Soldier: Fire*, Thunder*, Blizzard*, Cure*
Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel}
------------------------------------------------------------------------
Well, as I promised.. this is one of the secrets that have not been
covered by others..
------------------------------------------------------------------------
The Bone Quest.
Well, Dollet is really an area of mystery.. During the trip to Galbadia
Garden, you can head there and do this side quest. But you can have this
quest done on Disc 2 onwards. Just simply enter the city, through the
back path. Next you will reached the Rent-A-Car Shop.. Walk south and
you will find a restaurant and harbour. Head west and you will be back
at the place where you first battle the Galbadians [with Seifer in your
party]. The city has been revamped... Next walk up and you will find the
dog! Talk it and a cat with the bell will fall onto the ground. Enter
the house on the left. You will find a man whom is upset over the boy
for messing up his painting by drawing bones. [you can play cards with
the boy..] Talk to the boy. Next you will find a painting [observe..
it's a painting of Dollet!] Now let's begin the quest.
Painting No.1: Painting of the Fountain in front of Dollet Hotel
Head there and examine the dog and choose 1st option ["Look"] and you
will get a Potion!
Painting No.2: Painting of the Dollet's Pub and the overhead bridge.
Head there and examine the dog [which is under the bridge.] Pick the
first option "Look" and you will get 1x Phoenix Down!
Painting No.3: Painting of the alleyway outside the house.
Just exit and examine the dog [which is on left], pick the first
option and you will get 1x Soft!
This time, you will have a quarrel.. do it yourself! Actually the
man is also known as the Card Artist. The boy is actually the son of
the Card Queen!
------------------------------------------------------------------------
After the sub quest, it is time to navigate around the town.. Now head
for Pub. Head up to the second floor and you can get another copy of the
Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and
he will give the following options. Pick the 2nd option each time and
you will be able to challenge him. Note that he is tough. After defeat
him in the first time, he will brought to you to his fighting arena..
He is the Card Master! Now examine the layer of documents/magazines
lying on the ground. You will get a lot of items from there and here is
the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II!
Talk to the Card Master and he will reward you with the following:
5x Geezard's Card
4x Red Bat's Card
3x Buel's Card
2x Anacondaur's Card
1x Cactaur's Card
Challenge him in the card game and get the Siren's Card! [if I am not
wrong, the area will add "Same" rule to your card game. Same and Plus
may seems difficult in the beginning but I can tell you that these rules
are going to be your most decision wining elements, refer to the section
above for more information.]
Head for the Hotel and pay 100 gil. You will be able to find a copy of
Timber Maniacs at the desk found inside the room. You can get pass the
Dollet guard stationed along the path towards the Dollet Communications
Tower. Just talk with the guard twice and he will have..... and charge!
You will encounter Galbadia Soldiers there.
______
/ 4.6e \________________________________________________________________
------------------------------------------------------------------------
Timber: An unexpected journey... ffviii_026
------------------------------------------------------------------------
What an unexpected journey! It was really mysterious and I have managed
to figure it out... Head back to Timber [how to get there? Refer to
your World Map, press Select.] Now head for the area where you find the
cupboard with the savings. Now go down the stairs or if you enter
through the entrance from Hotel, just head to the train tracks and a
train will come. A little girl is in trouble. Squall approaches
the girl and the screen will started to fade white. Now Squall will be
brought to the Timber Hotel. You can get a copy of Timber Maniacs there.
If you examine the train model found near the bed.. there is a secret
message..
Actually, the secrets found in Timber are actually listed down in the
menu found in the Souvenirs Shop. Here is the menu:
Owl's Tears: Owl's Tear can be gotten but this applies only if you
did not accept the 500 gil that's found in the
cupboard. Check the basin. It restores your HP fully
as it works like a Tent.
Map of Timber: The old lady have draw up a map of Timber [err... it
seems that my ASCII art is much better than her's
^_^;]
Model Trains: This is actually the train incident that has happened.
Naughty Magazine: The Girl's Next Door...
That's all about Timber. If you haven't gotten the Girl's Next Door,
make sure to get it at the area found near the counter. BTW, the former
owner of the Hotel is called Aphora... Anyway all members found in
Timber has their own nicknames such as Forest Fox and Forest Duck (!?)
______
/ 4.6f \________________________________________________________________
------------------------------------------------------------------------
Winhill: Still like a quite and peaceful town... ffviii_027
------------------------------------------------------------------------
Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone
It's still a peaceful and quiet town.. Just like in the past. Generally,
there are changes made as the winding path has been concreted and the
truck is no longer there. Now before heading the Mansion, head for the
street where you find the caution sign. It's the Chocobo theme!
Getting 1x Phoenix Pinion and 1x Gysahl Greens.
There is small, tiny Chocobo walking from right to left. Just press X to
kick it... Next you will find a green feather item arises from the top.
Pick it up and it will says Vase Piece [even though that it does not
add up to your item inventory]. Kick it once more and it will drop a
Gysahl Greens followed by the Phoenix Pinion (this one is a bit
special.. when you pick it up from the ground, it says Phoenix Down,
but when you check the Item inventory, you will find a Phoenix Pinion!
... and lastly, try it yourself!
Now it is time for another key quest. The Vase Piece Quest.
Just head to the mansion, remember the big building that was formerly
guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs..
Talk to the man wearing a grey suit [he was the owner and wants you to
find him 4x Vase Piece..] You have already found 1 already..
Vase Piece no. 2
At: In the same building
How: Head for the statue [which is actually a holding pole for armors]
Examine the statue (can only be done after talking with the owner.]
Now a crash will occur.. a Chicobo runs out and leaving a Vase
Piece. Must have Zell or Irvine in your current party.
Vase Piece no. 3
At: Raine's Pub
How: Head up to the second floor. Squall generally has some
hallucination... Raine is there, examining the cupboard. Actually,
this is the new tenant. Talk to her and the cat.. Pay attention to
this phrase "Smell flower fragrance"
Now head to the 1st floor, examine the flower [it was in a vase
found at the lower screen]. Now Squall will again see Raine and
the cat will be there. Examine and you will find the 3rd Vase
Piece.
Vase Piece no. 4
At: The Florist's Shop
How: As you walk down, you will noticed that the owner was always at the
outside of the shop.. Now talk to her while at the shop. Now
examine the flower bed (inside the shop, lower right hand corner)
and you will get the 4th Vase Piece.
Now head back to the mansion and he will give you the Holy Stone as
your reward.
Squall is Laguna's Son?
This can be true.. I have several supporting points gained from my
journey at Disc 3. Here there is also a sequence... Examine the left
desk at the house next to the Pub. The picture is missing.. who could
have taken it? I will talk about more once at the Disc 3 walkthrough.
______
/ 4.6g \________________________________________________________________
------------------------------------------------------------------------
Shumi Village ffviii_028
------------------------------------------------------------------------
Item: 1x Phoenix Pinion
Magic: Ultima - at the entrance, need to pay 5000 gil.
Firaga - at the area where you find the statue.
Blizzaga - at the area where you find the gigantic tree..
Save Pt: Hotel
GF: n/a
NOTES: n/a
------------------------------------------------------------------------
After finishing the Galbadia Continent (getting bored with the cards?),
it is time to navigate other parts of the world.. Located at the north
continent, Trabia, you will find a structure located at the Winter
Island. Now enter the building.
Notice the town folks are similar looking to NORG? This actually the
hometown of the Shumis.. There is a draw point there.. which allows you
to get Ultima. Be sure your eyes are opened wide when you decided to
draw magic from it as there is no refund!
Head for the elevator and you will ended up underground.. which is
actually a beautifully generated town. Walk towards the left until you
found a pond. The building found at the northwest is your destination.
For the first time, Squall was amazed by the statue. It was the
statue of Laguna.
In other people's eyes, Laguna is a hero (well for Squall's case, he
think Laguna is a funny joker..) Talk to the sculptor and he will give
you the following option:
OK. <--
We don't have time
Remember to draw Firaga from the draw point found at the back. Now head
back the Elder's House, located a screen right from here. You will find
the Moomba that is blocking the entrance is finally out of your way..
Now you can access to the draw point [Blizzaga]. Now enter the room.
Next you will have a briefing where Squall were told why the statue
were here. He was also told on where do Moomba's originated from. It
was actually 17 years ago, Laguna has ended up here and teaches the
Moomba to talk... Next the Elder will tell Squall that they wished to
complete the statue and would like Squall to assist them in completing
the statue. Now head back to the room where you find the sculptor.
He will tell Squall that he needs to find ingredients to make the
statue and you will be given the following prompt.
Forget it
Alright <--
Next he will ask you to find the stone, which are already described in
the table below. Once you have found the stone, talk to sculptor and
he will tell you to find the next stone. Here is the list, requires to
run about the village..
LOCATIONS OF THE STONES
_______________________________________________________________________
| | |
| Name | Where to find it? |
|______________|_______________________________________________________|
|Blue Stone | In the room with the statue. It is on the back wall. |
| | Examine the huge blue coloured rock. The scupulator |
| | has forget to test it ^_^; |
|______________|_______________________________________________________|
|Wind Stone | Go to the first screen of the village. Search it and |
| | you will find the Wind Stone. The screen where you |
| | find the Hotel of Shumi Village. It is found near the |
| | rocks. |
|______________|_______________________________________________________|
|Life Stone | Go to the second screen where you find the village |
| | chief's house. Go to the middle of the tree and |
| | examine it. If done correctly, Squall will climb up |
| | the branch and get the stone. |
|______________|_______________________________________________________|
|Shadow Stone | Back to first screen where you find Ultima. Go to the |
| | right side and search behind the pillar that casts a |
| | shadow. This is where you find the elevator. It is |
| | found under the shadow of the container. |
|______________|_______________________________________________________|
|Water Stone | Go to the house found on the right and search by the |
| | sink and you find last stone. This is the house of |
| | Artisan. It is the left side of the sink. |
|______________|_______________________________________________________|
As the man at the statue tells you to get the Water Stone. Try to the
search the pond where you found the frog at the pond and you will get a
fake stone! Now hand the last stone to the man and talk to him. Next
Squall will be asked to head to the Elder's house. There you will have
a short sequence and the assistant will give you the Phoenix Pinion!
After you have exited from the room, you will given the following
prompts:
(Ahh, why bother talking about)
(Explain what it all mean.....)
Artisan's Experience...
Well, you can find a Timber Maniacs located near the bed. If you talked
to him and he will show all the car models..
Now head for the southern continent and head for the Centra Ruin.
______
/ 4.6h \________________________________________________________________
------------------------------------------------------------------------
Centra Ruins ffviii_029
------------------------------------------------------------------------
Items: 8x G-Mega-Potions or 1x Luck-J Scroll
Magic: Drain - near the pillar found in the main compound.
Aero - need to climb up the right ladder found near Power
Source.
Pain - external right hand corner where you find the statue.
Save Pts: n/a
GF: Odin [you can't summon it..]
------------------------------------------------------------------------
Monsters
Tonberry: Death
Forbidden: Zombie, [Pain], Silence, Break
Blobra: Shell, Protect, [Dispel], {Reflect}
Buel: Fire*, Thunder*, Blizzard*, {Death}
Bomb: Fire, [Fira], {Firaga}, {Meltdown}
------------------------------------------------------------------------
The Centra Ruins is found somewhere in the Centra region (Centra
Crater), south of the world. It's on one of those islands. The structure
is a bit kind of strange. It's also called the "Blue Heaven"
Enter it and notice that there is a timer, which last about 20 mins. Make
sure you have acquired the Diablos' Enc-None Party Ability (equipped
under the character's section). The monsters here are pretty tough.
Watch for Tonberries [remember those tough cookies which can be morphed
into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins
and take the stairs leading right. It's possible to GF Tonberry at Disc
2 but you need to free GF Odin before you could get this GF. So that
means you must finish this quest within the 20 minute time interval or
your party will be killed by Odin's Zantesuken...
Up the stairs and enter the chamber of the Odin. Next examine the stone
block, it's actually an elevator. Next you have to take the one of the
two ladders. The right one leads to a Draw Point. [Aero] Take the left
ladder. Examine the blue orb (let's named it Power Source). Next climb
down and examine the blue orb on the panel, that's located on the ground,
it will reveal a series of stairs. Up the stairway, until you reached
the statue of a monster. Climb up the ladder on the left and examine the
statue and choose top option to take the Eye Ruby. Now head up the
stairs, which will lead to the next statue. Climb up the ladder and put
the eye that you will find a password [the password is random and it
looks something like this 0-4-8-5-6]. Now remove both eyes and head back
to the first statue. [There is a hidden draw point found on the right
of the area. Place the eyes on the statue and the torch on the right
will be lighted and enter your password. Well the numbers are placed in
a vertical row. Just simply switch the digits using Left or Right of the
D-Pad and Down to proceed to the next number. If you entered the
password correctly, it will reveal a secret chamber and you will be able
to find the Odin. It's time for BOSS fight!
* Squall's Level: 42
_________
/ BOSS 16 \_____________________________________________________________
========================================================================
Odin | LV 31 HP: 10,300
========================================================================
Description: A legendary GF that sleeps in a dungeon. Zantesuken cuts
anything that's stands in its way.
Attacks: n/a, Zantesuken
Facts: n/a
Draw: Stop, Death, Double, Triple
AP gained: 20
Win: 8x G-Mega Potion
Mug: 1x Luck-J Scroll
------------------------------------------------------------------------
Odin
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||||
|||||||||||| INT SPI ||||||||||||
| DEX EVA ||
------------------------------------------------------------------------
Strategy
This BOSS does NOT attack! Just keep on attacking until he is dead. But
beware of the time limit. Just use GFs and Magic to dish out damage.
There are a couple of ways of defeat the Odin in three minutes, just
simply cast Triple and use a powerful spell and you will be able to
defeat it in no time! Seize the opportunity to stock Triple which is a
good spell for junctioning. Note that you can't summon the Odin,
instead it will appears randomly, based on the characters.... However,
if you did not defeat it on time, it will use Zantesuken and blah..
it's game over.
========================================================================
Well that's all for the Centra Ruins and you will be back here later
at Disc 3. You must get the Odin before you can get the GF Tonberry.
You can get GF Tonberry at this moment of time unless your characters
are really that powerful.
______
/ 4.6i \________________________________________________________________
------------------------------------------------------------------------
The Chocobo Forests Guide ffviii_030
------------------------------------------------------------------------
Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone,
1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo
Card.
------------------------------------------------------------------------
Do you know that there are six Chocobo forests found at various regions
of the world map? The seventh one is being surrounded by Grandidi
Forests and also known as the "Chocobo Holy Region". You could reach
there by crossing the shallow waters from the Chocobo Forest found at
Trabia's Bika Snowfields.
What is needed to done for this sub-quest?
You needed catch to a "Mother Chocobo" at each forest without needed
any help from the "Chocoboy". Next you needed to find an item (Ultima
Stone, Meteor Stone, etc.) These items shows that the Chocobo have some
affection to Squall it signifies that Squall was 'one of them'.
Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil
from the Chocoboy. He will typically explains on what does the Sonar
do..
ChocoWhis Menu (Press Square to bring up the menu)
To detect: [Choco Sonar] --> explanation (1)
To catch: [Choco Ziner] --> explanation (2)
Help Me --> explanation (3)
No way, I'm not doing this --> explanation (4)
(1) Choco Sonar
This part of whistle allows you to detect the traces of Chicobos. At
the lower right hand corner, you will find a red bar. That's the sonar.
It will reacts tremendously to strong signals and you can activate it.
Press X to select Chocobo Sonar and hold down the Triangle button and
walk around the area... High signals area always produces a high pitch.
(2) Choco Ziner
This part of the whistle allows you to catch the Chicobo. Just after
finding the area with the strongest signal... Press Square to activate
the menu and press X to choose Choco Ziner. Press Triangle to whistle..
A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen.
[you will find the Chicobo standing on Squall's head.) If it is stolen,
talk to Chocoboy and pay 700 gil for the replacement.
(3) Help Me
This will cause Squall to ask the ChocoBoy to ask for help. You need to
pay 1200 gil and the Mother Chocobo will appear. However you can't have
that Mother Chocobo to dig for Stones.
(4) No way, I'm not doing this
Quit from the ChocoWhis Menu and do nothing.
Familiar with the Tutorial? Each Chocobo Forests have different
requirements and your aim to capture all Chicobos so that the Mother
Chocobo will appear. For those whom have summon the Mother Chocobo for
the first time, you will be able to name your Chicobo for the Choco
World in Pocketstation. How to load data to your Pocketstation, refer to
your manual. During your detection process, you can talk to the Chocoboy
and he will give the following options:
A hint 600 gil
Gyashl Greens 5x / 10x 3000 gil / 6000 gil
Question Free, nah 10 gil
Forget It.
------------------------------------------------------------------------
Here the list of the Chocobo Forest and a Hint:
X- the spot where you can gather the stones.
C- denotes where you find the Chocoboy.
NOTE: Select Choco Ziner and press Triangle to dig for the stone.
"Catch" means that the Chicobos will disappear from the ground.
------------------------------------------------------------------------
1. Winter Island near Shumi Tribe
"The Beginner's Forest: Try to find a spot where only 1 falls down."
Item : Aura Stone Buy: 1x Gysahl greens
Chicobos: 4 Difficulty: Beginners
___________________
| X | 1,2 & 3 - Catch 3 Chicobos at same time.
| 4 |
| (2) | 4 - The last Chicobo, talk to it press 'X'
| | only if Chicobos positioned 1,2 & 3 are not
| C (3) (1) | around, the Chicobo will call out 'Mother
| | Chocobo'
|____ __________|
/ /
------------------------------------------------------------------------
2. Sorbald Snowfield northwest from Trabia Garden
"The Basic Forest: You have to blow the whistle twice."
Item: Flare Stone Buy: 1x Gysahl greens
Chicobos: 5 Difficulty: Beginners
_________________
| | (1&2)- Catch 2 Chicobos at same time first catch
| (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch
| | 5 - Last Chicobo, talk to it only after Chicobos
| 5 | at position 1,2,3 and 4 are not around, and
| X | only after you found all spots.
| (1) [3] C |
| |
|_____________ |
\ \
------------------------------------------------------------------------
3. Bika Snowfield east from Trabia Garden
"The Roaming Forest: Be careful where the (sonar) reacts."
Item: Shell, Holy Stone Buy: 5x Gysahl greens
Chicobos: 4 Difficulty: Intermediate
__________________
| X | 1 - Catch 1 Chicobo for the 1st catch
| (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch
| | 4 - catch 1 Chicobo last catch, talk to it
| 1 | only, when Chicobos position at 1, 2 and 3
| C (2) | are being captured.
| |
|______ ________|
/ /
| |
| |
\ \
\ 4 \
------------------------------------------------------------------------
4. Nectar Peninsula north from Centra Ruins
"The Forest of Solitude: Search carefully were the (sonar) reacts."
Item: Protect, Meteor Stone Buy: 5x Gysahl greens
Chicobo: 1 Difficulty: Intermediate
____________________
| | 1 - Look at the screen it aligned to the
| 1 | head of the Chocoboy walk slowly and
| | watch at the Sonar for intensive reaction.
| | talk to it to call for 'Mother Chocobo' and
| CX | the stone is located at the feet of the
| | Chocoboy press 'Square' try to play cards
|_______ _______| and move him away to the location of the
\ \ Stone.
------------------------------------------------------------------------
5. Lenown Plains north from Edea's House
"The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens
Chicobos: 5 Difficulty: Expert
__________________
| X | (1&2) - Catch 2 Chicobos at same time first catch
| | [3&4] - Catch 2 Chicobos at same time second catch
| *d 5 | 5 - Catch 1 Chicobo last time
| (1)a | * - After 5 Chicobos are "captured", call for
| c [3] | a Chicobo here and then call (2) to release
|(2) b [4] | the Chicobos behind.
|___ __________| a, b, c and d - The exact locations to catch the
/ / Chicobo in order
------------------------------------------------------------------------
6. Talle Mountains west from Cactuar Island
"The Enclosed Forest: Collect on outer side, then go in."
Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens
Chicobos: 5 Difficulty: Expert
_________________
| 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
| | 3 - Catch 1 Chicobo and Chicobo #2 will leave
| (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be
| b | careful and did not to catch Chicobo #5
| (2) | 4 - You can only catch him stable if you
| C | done the step above
| | 5 - catch only if Chicobos 1, 2, 3 & 4 are
|_a __________| already caught, then Chicobo #3 will call
/ / for Chicobo #5, talk to #5 and it will call
for the "Mother Chocobo"
a, b - specified spots on where to catch the
Chicobos
------------------------------------------------------------------------
Now head to the Chocobo Holy Area and you will be able find all the
Mother Chocobos and you will be able to view the Chocobo Dance [quite
similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
and it will give Squall, the Chicobo Card.
Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you
will get a Gyshal Greens and at the same time, it will snatched away
600 gil! Exit and re-enter the Chocobo Holy Region and you will have the
same sequence. In this way, you can also replenish your supplies
regarding the Gyshal Greens
------------------------------------------------------------------------
CONTROLS
------------------------------------------------------------------------
X: Unboard from Chocobo. NOTE: the Chocobo will run away
immediately after you have unboard it.
D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross oceans
and mountains unless special type Chocobos, not sure whether
they exist in the game or not. Chocobo can cross shallow
rivers, you find pebbles..
Select: World Map [Spot View, Small World Map, Main World Map]
------------------------------------------------------------------------
Pocketstation: Choco World
------------------------------------------------------------------------
At last, someone in this world has provided me information on the
Pocketstation. Here is the list of information on this special PDA. I
myself do not own a Pocketstation (well, I have a tight budget..), if
you have any enquires, just contact Zane Merritt (inverse@ignmail.com)
Here are the list of special items that can only be found in
Pocketstation:
Friendship - summon Moomba into battles...
Mog's Amulet - Allows GF to learn the MiniMog Command.
______________________
| __ __ | Well here is an ASCII art of the PDA. It is
| / |====| \ | white in colour. Looks cute ^_^; It is an egg
| | ______ | | shaped structure and has five buttons. XX
| | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt
| | ||XXXX|| | | whom has sent three good pictures of the PDA!
| | ||XXXX|| | | This is an enlarged view of the Pocketstation.
| |\----------/| | He also sends me a picture of Ko-Mogri with
| | [] _ | | the words "STANDBY" and "SLEEP"
| |[] [] [_] | | Well hopefully that I can get more help
| | [] | | from more contributors on the Pocketstation!
| |\ /| |
| | \ SONY / | | If you have any questions on the PDA, e-mail
| |__\______/__| | to Zane Merritt at inverse@ignmail.com
|______________________|
CONTROLS OF THE POCKETSTATION
-------------------------------
[2] ___
[1] [3] | 5 |
[4] |___|
------------------------------------------------------------------------
Button No.1: Moves Boko [the Chicobo that you are playing as] fast to
the west and cycles through the menu
Button No.2: Moves the Chicobo fast to the north and selects the menu
options.
Button No.3: Moves the Chicobo fast to the east and cycles through the
menu.
Button No.4: Moves the Chicobo fast to the south and selects the menu
options.
Button No.5: Brings up the menu when being held for a while, allows you
to the Chocobo RPG (it also save your game automatically]
------------------------------------------------------------------------
BASIC INFORMATION...
You can get the remaining GF MiniMog and the Moomba from the Choco
World. To begin the RPG, you must get the Chocobo from the Chocobo
Forest [where you will be able to name the Chocobo!]. These summons
cannot be used, unless the Choco World is loaded from the Pocketstation
(the top command in the Choco World menu must be selectable for them to
be used)
ENHANCED CHOCOBO ATTACKS?
<> CHOCO FLARE
When playing the Choco World, level up to Level 50 and you will come to
an event where Boko [the Chocobo that you are playing] save a female
Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the
Gyashl Greens, the Chocobo will use Choco Flare instead of Choco Fire
<> CHOCOBO METEOR
First of all you need to do this:
-> You must get to Level 100
-> One of the first events, you'll run into a female Chocobo [the one
which you have saved previously] and that Chocobo has been kidnapped
by a wizard.
-> Run around a lot and after MANY, MANY battles, you will eventually
ran into the wizard. Kill the wizard and the female Chocobo will
thank you and then leave the screen.
-> Run around a lot more and after many events, you meet up the female
Chocobo again and Boko will receive a kiss from the female Chocobo
and "POWER UP"
<> CHOCOBUCKLE
-> Same as the Chocobo Meteor. It is just after that you have gotten
Chocobo Meteor. It does an outstanding of 5-digit damage!
GETTING THE MINIMOG SUMMON...
In order to get the MiniMog summon, you must rescue one of the Mogs in
the Choco World. Once you do this when you load the Choco World data
back into FF8, you will find a GF icon-based "Mog's Amulet Charm". Use
this to a GF and the GF will learn the battle command "MiniMog" Use this
in battle and you will summon the MiniMog and it will use "Mog's Dance"
(which heals about 1,500 HP to all GFs that are equipped to the
battling characters.)
GETTING THE MOOMBA SUMMON...
You need to get an A-class item [Friendship]. For more information,
contact Steven Bruck (Stevenbruck@bigfoot.com) or Zane Merritt to get
it.
NOTE: This summon will only works if, when you load the Choco World
data into FF8 game and also applies if the MiniMog is in the
standby position instead of sleeping.
------------------------------------------------------------------------
_____
/ 4.7 \_________________________________________________________________
------------------------------------------------------------------------
Balamb Town under Galbadia Occupation ffviii_031
------------------------------------------------------------------------
Item: Zell's Card, 4x Str Up, 2x Hi-Potion, 1x Megalixir, 1x Combat
King 002, Pandemona's Card
Magic: Thunder - draw point found in the main area.
Cure - draw point found at the berth.
Save Pts: Zell's House - 2F
Balamb Hotel
GF: Pandemona
------------------------------------------------------------------------
Monsters:
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Raijin: Thunder*, Thundara*, Shell, Protect
Fujin: Aero*, Cure*, Life, Pandemona
------------------------------------------------------------------------
As Xu has mentioned that the Galbadia may be up to something nasty, head
back to Balamb Town. If you are pretty observant enough, you will find
that there is a huge red ship similar to the Garden [That's the Galbadia
Garden]. Land the Garden somewhere near the beach/shore. Enter the town.
The town is now being "infested" by Galbadian soldiers. You will find
them sealing off the entrance of the hotel, the train station, the
roads of Balamb Town and the Dock. Now talk to the owner of the
Rent-A-Car Shop and the lady at the entrance and then talk to the
G-Soldier. Now repeat talking them in that order and you will be allowed
to enter the town. Zell will come in if he isn't in your party. (due to
Zell is a resident here..) You will be asked to reform the party where
Zell and Squall are compulsory characters.
Here is something basic requirements:
100x Blind to ST-Atk-J for one character, 100x Silence to ST-Atk-J for
the other character and 100x Poison to Elem-Atk-J for one character.
You must at least gotten some important junctions such as the Str-J. (
without any magic junctioned, your characters can do any big..)
Now talk to EVERYONE in the town before talking Zell's family. Next
head for Zell's house. You will be able to allow to enter his room (
hmm.. why Zell don't allow his team-mates to see his room?) Zell's room
is quite nicely decorated. He has a great collections of rifles which
will cause a final sequence if Irvine is in your party. His Air-board is
next the Save Point. Now you have a nap. Before leaving his room, you
can punched his punching bag, pressing the X button. Now head for the
dinning room [on the right]. Now you will be able to meet Zell's Mom and
other family (Big Bad Rascal and his mother]. Note that this is the best
opportunity to get Zell's card from Ma Dincht. Talk to Ma Dincht, Big
Bad Rascal's mother... Big Bad Rascal wants to help out the girl that is
living next door. Well, her parents are outside and she is worried about
them. Big Bad Rascal wants to help her... and exit the room. You need to
find him. Firstly, head for the house next to Zell house and you will
find Big Bad Rascal there. Next talk to the girl and Big Bad Rascal will
exit. Now head to the Gas Station and you find the Big Bad Rascal is
hiding behind the tree next the vehicle, which seal off the entrance. He
was waiting for the opportunity, so that he could contact the girl's
parents. Wait here for the boy's signal and talk to the guard SLOWLY,
until you see the boy has talked to the owner... Now head back and you
will find him at the street outside his house and you will be given the
following options (he will doing the talking while you escape..)
Wanna to leave town?
Yeah
Nah
Before talking to the boy, you will find Zell's mother in the hall.
Well, she was saying that the mother of Big Bad Rascal is a bit worried..
don't believe it? Check the dining room.
Do this and returned back to the town and choose the second option. Now
for the guards at the Hotel and they will asked you where is the
captain? You need to search for the captain. Next talk to the guards at
the Train Station. Now head to the Dock and they will tell you that
someone has caught a Balamb Fish (well, it is Balamb's speciality...).
Next head to Ma Dincht and she will tell your party that a man has come
in and use their stove (who is this man?...) Now head for the Hotel and
you will be able to see the following prompts:
Where the heck is he? <--
We found him
You will be able to use to the dog to look for the "Captain". Head for
the dock and talk to the dog.. The dog will followed the trace of the
smell (you have been the kitchen, right!?). Now follow the dog to the
train station and the dog will enter the train, followed by a load
crash! Raijin was there.. sleeping in the train and he was been chased
by the dog.. ^_^; Now give a chase to Raijin and head to the Hotel.
There you will have a sequence... So Raijin is the "Captain" and
therefore the "Commander" is... generally of course Fujin! Of course,
you will have to fight Raijin and those two guards..
Squall's Level: 41
_________
/ BOSS 16 \_____________________________________________________________
========================================================================
Raijin |LV 33 HP: 13,200
2x G-Soldiers |LV 33 HP: 477
========================================================================
Description: Raijin - looking for Ellone along with Fujin. Good at
physical attacks. Tries to act cool around other people.
Attacks: Raijin: (pole strike), Raijin's Special, Thunder*
G-Soldier: (Sword attack), Fire*
Facts: Raijin: Weak against Poison. Absorbs Thunder
G-Soldier: Weak against Poison
Draw: Raijin: Thunder*, Thundara*, Shell, Protect.
G-Soldier: Fira, Thundara, Blizzara, Cura.
AP gained: 12
Mug: Raijin: 2x Str Up
G-Soldier: 1x Hi-Potion
Win: 2x Potions, 1x Str-Up
------------------------------------------------------------------------
Raijin
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
|||| INT SPI |
||| DEX EVA ||
------------------------------------------------------------------------
Strategy
This battle could be an easy one if you know how to make use of the
drawn spells from the soldier. Kill one of Galbadian first. Now draw
Fira and use it on Raijin. Use all GFs except for Quezacoatl. Draw
Thundara and use it on the Galbadian solider. Beware of Raijin's Special
as it could does about 1000+, irregardless of levels. Cast Protect to
reduce damage. As I have already mentioned early on.. You can defeat him
with 100x Blind ST-Atk-J Combo. But his "Raijin Special" has a low miss
rate. Prepare your party with a couple of Life spells before the battle.
========================================================================
Next the battle music changes and your characters will head inside the
hotel. You will meet Fujin and Zell is a bit over reactive demands Fujin
to remove the troops from Balamb. She will be re-joined by Raijin and
the bad news is that you have to fight both them. [This is continuous!]
_________
/ BOSS 17 \_____________________________________________________________
========================================================================
Fujin | LV 27 HP: 8,100
Raijin | LV 29 HP: 11,600
========================================================================
Description: Fujin - Looking for Ellone under Seifer's command. Uses
wind magic, and attacks with pinwheel.
Attacks: Fujin: Zan, Aero*
Raijin: (Pole attack), Raijin Special, Thunder*.
Facts: Fujin: Weak against Poison. Absorbs Wind attacks
Raijin: Weak against Poison. Absorbs Thunder attacks.
Draw: Fujin: Aero*, Cure*, Life, Pandemona
Raijin: Thunder, Thundara, Shell, Protect
AP gained: 20
Mug: Fujin: 1x Megalixir
Raijin: 2x Str Up
Win: 1x Str Up, 1x Combat King 002, 1x Megalixir
------------------------------------------------------------------------
Fujin
||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||
||||||| INT SPI ||||||||||||||||
|| DEX EVA ||||||||
------------------------------------------------------------------------
Strategy
This battle is going to be a tough one. Concentrates your attacks on
Raijin first. This is due to his extreme high-attacking Limit Break
which does about 1,000+ HP damage. Fujin could also does about 300+
damage with Zan. To defeat Raijin, use Aero* which can be drawn from
Fujin. On the other hand, draw Thundara from Raijin and use it on
Fujin. This is apparently making them killing each other. Use all GFs
except for Quezacotl, due Raijin's Elem-Def-J against Thundaga. Next
remember to draw Pandemona from Fujin, or it's is going to be lost
forever... [until disc 4...]. Make full use of Meltdown to reduce their
defences. Leviathan and Brothers is a great option for this battle. (for
you boost up to 160...)
========================================================================
After the battle, you will have a sequence with both Fujin and Raijin.
They are retreating, actually what they are doing is for Seifer...
In the end, they will leave and you will be back at the control room of
Balamb Garden. Selphie will return from her vacation. Now you will be
back at the World Map. Save your game. Now you need to head for Trabia
Garden on the continent is northeast of Balamb Area. [View from the
huge World Map and place the cursor and head for the place where it says
"Trabia Garden"
Before making a trip there, do some part of Zell's love quest.. Also
return back to Balamb Town and head for the train station, there you
will find a girl sitting at the stairs.. Talk to her. Now head to the
entrance of Balamb Hotel. Talk to the guy with the purple velvet. You
can get Pandemona's card from a card game with him.
Now you need to head for Trabia Garden, which is located on the north-
east continent of the World Map. It is marked by a dot on the full
view of the World Map, somewhere in the snowy regions of Trabia. Brr..
it's freezing cold..
Some Interesting Add-On...
After Squall talked to the hotel guard about the captain, "Where the
heck is he?", the guard mentions about the cars in the harbour. I talk
to the new assistant and he mentions going through the back way. I go
behind the car and finds a guy named Tabloid Guy. He asks for Gil and in
return he'll give you some info about the captain's whereabouts.
Here's the list.
Bronze (5,000 Gil) - "This is the place where the captain USED to
nap. The reason why he no longer sleeps here is because the commander
nearly ran him over when she went out looking for the car. So I don't
think you'll find him here. It'd suck to be run over while you're
asleep." (Some info...)
Silver (15,000 Gil) - He tells about Big Bad Rascal's way to get out
of town.
Gold (30,000 Gil) - He tells that the captain is inside the train. He
used to sleep there and sometimes got carried to Timber. You can get
in if you talk to the guards there for several times. (Haven't tested
it out.)
_____
/ 4.8 \_________________________________________________________________
------------------------------------------------------------------------
Trabia- Childhood Memories at Orphanage ffviii_032
------------------------------------------------------------------------
Items: 1x Weapon Mon Aug, 1x Selphie's Card
Magic: Thundaga - found near the Gargoyle
Zombie - found somewhere at the cemetery.
Aura - found near the crashed missile
Save Pt: Trabia- Classroom
GF: n/a
NOTE: This section involves a lot of story spoilers. It will be
better if you don't refer to this section.
------------------------------------------------------------------------
As you have reached Trabia Garden, you will find Selphie heading
towards the damaged wall. She seems rather emotional about Trabia [well,
she was graduated from here... ] She was very upset as they were not in
time to stop the missiles found attacking Trabia. Now follow Selphie's
suit, climbing up the green net, pressing X button. Now you will be
rejoined by your party. If Selphie is in your party, she will leave
your party temporarily. Now head up and you will find Selphie talking to
her friend. Talk to her and you will have the following prompt:
(Not really)
(Just play along with it..)
Next to the Gargoyle is the draw point [Thundaga]. Near the low right-
hand corner of the Gargoyle, you will find 1x Weapon Mon Aug. Now head
right from here.. You will ended up at the cemetery. There you can
uncover a hidden draw point [Zombie]. If you check the area carefully,
you will find a copy of Timber Maniacs! Now head to the left side of
Gargoyle. There is a mad fellow whom keeps on saying about GF Tonberry
(well, is that a hint? ^_^;) Now head right. You will find the damaged
classroom.. There is a Save Point here. Now there is a boy that says
that there is a treasure found somewhere at near the Gargoyle and you
need to take five steps.. (well, we have gotten that ^_^;). Now head to
the right side and there you will meet two Trabia cadets, Lank and Port.
They are trying to fix the computer. Hmm.. just meddle with the computer
and tap Triangle as your password.. Well, you will get a screen that
states a profile of a Trabia cadet, Selphie! Selphie will come here and
close it off... it is confidential right?
Now head back to the area where you found that mad man. Now Selphie will
be surrounded by two kids.. Talk to the kids and they will leave.
Selphie will next tell Squall that they will assemble at the basketball
court.. (if you head back to cemetery, there is a special sequence
there..). Left from here is the Quad area, where there are cadets
talking about the recent basketball tournament.. Walk up the stage and
examine the missile, it will uncover any draw point, Aura! Now head
left again and you will find everyone at the basketball court. Now talk
to everyone and attempt to exit and you will find a basketball rolling
down... it is Selphie. Next you will a short event of their pleasant
childhoods....except for Rinoa. They are actually.....
Now you should be control a ghostly adult Squall. Head back left and
you will meet young Squall. Talk to him and that kid will disappear!
Head up and enter the house on the north and turn right [now you will
back on the house where Irvine is talking to those young kids]. Now
head up and you will be in the backyard of the house. Next talk Young
Squall again and head for the beach.... Now there will be an event
where everyone thinking of their pleasant childhood memories. They are
having a campfire at the beach [did you noticed that you can't find
young Squall, he's a loner, same as young Cloud of FF7]. Then the
screen will start to switch from the beach back to the house. Irvine
will be talking to the young form and young Seifer will enter the
building. Now control the form of ghostly Squall talk to all kids [they
will disappear one by one] and exit through the door on the right. Now
you back at the beach with the adult forms of your party. Firstly talk
to Irvine and Quistis will move. Talk to Quistis and finally talk to
Selphie and all of you will be back at the house again and a strange
lady started to walk past and in their words... "The Matron".
Now you will transported back to your present and there will be another
conversation between the group at the basketball court. They believe
that it was their frequently usage of GFs which results this... and
what's worst, that the Sorceress that they are facing is actually...
Now it's snowing. Next everyone will exit, leaving both Squall and
Rinoa. Talk to Rinoa and the screen will fades and you will be asked to
form a new party. Now you will be at the World Map inside Garden. Now
you are search for the Galbadia Garden [that giant red ship that has
previously docked outside Balamb Town.]
_____
/ 4.9 \_________________________________________________________________
------------------------------------------------------------------------
The Garden Crash ffviii_033
------------------------------------------------------------------------
Items: 1x Phoenix Down, 1x Hi-Potion, 1x Spd-J Scroll or 8x
G-Returners, Cerberus' Card, 8x Mega Potion or 1x Hero, 1x
Royal Crown
Magic: Aura - draw point found near the tree.
Protect - draw point found near goal post of the hockey field.
Life - draw point found in the locker room of G-Garden
Haste - draw point found in the main hall of G-Garden
Shell - draw point found at the Athletic Ground of G-Garden.
Save Pt: Balamb Garden - Outside Infirmary
G-Garden Assembly Area
G-Garden Hall
G-Garden 2F before fighting Seifer.
G-Garden 2F -hidden
GFs: Cerberus, Alexander
NOTE: There is a high opportunity of getting Cursed Spike from the
Creeps or Tri-face for Quistis to learn "Lv?? Death"
------------------------------------------------------------------------
Monsters
Balamb Garden
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
SAM08G: Shell, Protect, {Dispel}, {Reflect}
GIM52N: Haste, Slow, {Stop}, {Dispel}
Paratrooper: Slow, Silence, Dispel, Water
Galbadia Garden
Death Claw: Aero
Slapper: Blizzard, [Blizzara], {Blizzaga}, {Water}
Tri-Face: Bio, Pain, Silence, Blind
Jelleye: Fire*, Thunder*, Blizzard*
Creeps: Thunder*, Life, {Death}
Cerberus: Quake, Triple, Double
Seifer: Fire*, Thunder*, Dispel*, Haste
Edea: Blizzaga, Demi, Esuna, Alexander
------------------------------------------------------------------------
The Galbadian Ship is located on a forest at the island on the south.
There is a lighthouse and a building on left [Edea's House]. If you
head south from Trabia Garden, you will find that extremely long bridge
in the middle of the ocean, which makes it impossible for you to do so.
So head northwest and you find the ship on a forest [Centra- Lenown
Plains]. As you found it, make contact with it.
There you will be at the controls room with Squall and Nida. Then you
will have a short event. Then Squall will view the Galbadian Ship with
his scope in the CGI. Then you will be given nine options.
No orders/End
My feelings on this
The Garden Cause
Prepare for the attack
Prepare for our defense
Call my comrades
What to do with the hotdogs
Take care of the junior classmates.
Pick the 1st one and you will be able to control Squall and he will give
a string of commands. Now take the elevator down and you will meet up
with the rest of the party except for Zell and Rinoa. Then you will be
asked to reform a new party. Talk to Quistis and you need to head for
the Quad, [first floor, the west-wing] and you will have a short
CGI feast.
Note that you will be landed on the 2nd floor, instead heading up,
return to the elevator and head for the Quad. The Quad has been
infested with both Garden and SeeD members. Head for the area where
you previously find the stage. You will meet Zell giving instructions
to Garden Cadets. Talk to Zell and Squall will handle his ring to Zell
as requested.. (Rinoa wants Squall's ring..). Next Rinoa and the rest
will enter the screen. Talk to Rinoa and you will be back at the
controls room. And you will have an awesome CGI:
Now the screen will switch to Zell and his party [Use Junction Exchange
for effective management, it is found under the switch menu]. Head left
from the area where you found the stage. Then you will have an CGI:
Now head for the Lobby and hopefully that the current party that consist
of Zell and the other members are strong enough to survive for a couple
of battles. On your way you will find a Save Point near the entrance of
the Infirmary. Entrances to other areas of Balamb Garden are being
sealed off. You will meet Squall and his party on the way from the
elevator. Next head for the Central Gate and you will have an event and
asked to reform your party comprises of Squall and....
1. Selphie and Quistis
2. Quistis and Irvine
3. Irvine and Selphie
Now head for the classroom and you will have another CGI feast!
A battle against 4x Paratroopers. These soldiers could be rather tough
as they could cast very damaging spells such as Demi and Silence. They
have Water, remember to draw from them if required..
After the battle, look for the lady along with two kids at the right of
middle row of the classroom. Talk to the lady and they will leave to
safety. Next head back to the Controls room...
At the Controls room, you will meet up with Dr. Kadowaki and there will
be an event showing the rest of your party at the places except for
Rinoa and Squall. Now controlling as Squall, head for the 2nd floor.
You will meet a girl near the elevator. Now talk to her as she say that
one of junior cadets is missing and head for the walkway along the
classroom area. Head for the door enclosed with red light and you will
find the boy there. After the boy went off, Squall will be immediately
ambushed by a Paratrooper in a launch pad, who will charge against
Squall, the moment he started to move. Squall generally will have to
take a couple of hits.. and you will be given the following prompts:
Runaway
Threaten the enemy
Look for other option <--
If you choose the other two, you will be ended by hit like a pancake..
Ask the girl down there for help
Press the button for the emergency exit <--
Runaway
Threaten the enemy
Before choosing the 2nd option, read the below first:
SUB-GAME:
Your aim is to defeat the paratrooper. You are already begin forced to
take a couple of shots.. So you need to conserve most of Squall's
health bar, which is indicated at the lower right hand corner. The moment
you choose option no. 2, the sub-game will begin..
------------------------------------------------------------------------
D-Pad : Moves Squall towards and backwards
================== X : Causes Squall to punch the guard
-----CONTROLS----- Triangle : Causes Squall to kick the guard
================== Square : Causes Squall to block the guard's
attacks.
Circle : Causes Squall to execute the
Deathblow attack.
------------------------------------------------------------------------
================STRATEGY==================
------------------------------------------------------------------------
This battle is a straightforward one... Once Squall is being pushed
out through that emergency exit, you will find Squall's life bar on
the south left hand corner and the opponent's life bar at the right
hand corner. Just simply use punches and kicks. Defend will reduce the
damage. Just kick the guard when he is defending. The battle will take
part in mid-air and it's a difficult one. If you are defeated, pick
the first option and you will be back talking at the boy. There is
something new. If Squall has defend for a long time, you will see
a box that tells you to press Circle to execute the Deathblow. If you
does that Squall will unleash a punch does massive damage..
For those whom have failed.. you will received the following prompt:
Try again
Try again with HP +200
Game over
------------------------------------------------------------------------
After defeating the guard, you will have a CGI where Squall rescues
Rinoa...
Head left and you will have another sequence at the entrance of the
landed Galbadia Garden. It's actually the same Garden where you have met
Irvine. Before entering the Garden, examine the tree in the north and it
will reveal a hidden Draw Point! [Aura] Now enter the Garden. BTW, Rinoa
will return the ring back to Squall and you will be able name it [
default: Griever.]. This will eventually appears...
Inside Galbadia Garden
The layout is rather confusing and it infested with numerous doors and
walkways. You will be re-joined by your fellow members and be asked to
re-organize your party. Note the Save Point found here and this is the
assembly area as prevent you from getting lost.. Most of doors are
being sealed with codes and you need keycards to access them, which can
gotten from Galbadia cadets. So your aim to look out for them..
Getting Keycard #1
Take the path leading towards right. Next you will be in a walkway with
3 doors and only one of them is opened [on the right, which is the
staircase]. Walk up the stairs and you will find Fujin and Raijin there
on each side of the stairs [don't worry, there is no fight..]. Talk to
them and took the path towards left. Now entered the room on the right.
You will find a Garden Cadet, talk to him and get the KeyCard #1. Now
head for the area where the assembly area is.
Getting Keycard #2
From assembly area, take the left path. Enter the door on the left. It
leads to the hockey field. Cross the field [you will encounter Slappers
in that area, which is good opportunity to level low-level characters].
There is a Draw Point [Protect] under the goal post (it's the one that
you can't get it previously.] Next you will find another Draw Point
from the locker room on the left.[Life]
Now head for the door on the right. You will be now at the walkway with
three paths, head right and you find a guy in the lecture hall. Talk to
him and you will get Keycard #2. Now return to the assembly area.
Now head back the path leading right and up the stairs where you find
both Raijin and Fujin. Up the next floor and you will find a door.
Now you will be able to excess through the door. Enter it and you will
reach at the Athletic Ground. Next jump onto the field, examine the
gate facing south. You will find another Draw Point here. [Shell] Now
head left. Inside the building again and this time, towards south..
You have been here before.. Ignore the stairs for the time being and
head south to the main hall. You will find the Cerberus at the spot
where hidden Draw Point [Haste] lies. Before fighting him, contour
around him instead and use the Save Point behind it ^_^; Now make
contact with it and it's time for the BOSS fight!
* Squall's Lv: 43
_________
/ BOSS 18 \_____________________________________________________________
========================================================================
Cerberus | LV: 30 HP: 10,000
========================================================================
Description: A 3-headed demon dog of hell. In Triple, each of the 3
heads uses different magic. The tail is also
powerful.
Attacks: Left head: Berserk, Tornado
Middle Head: Quake, Triple
Right Head: Thunder*
All: (Tail whip)
Facts: Wind has no effect. Absorb Thunder.
Draw: Quake, Double, Triple
Win: 8x G-Returner, Cerberus Card
Mug: 1x Spd-J Scroll
AP gained: 30 AP
------------------------------------------------------------------------
Cerberus
|||||||||||||||| < HP > ||||||||||||||||
|||||||||||| STR DEF |||||
||||||||||||||| INT SPI ||||||||||||||||
||||| DEX EVA ||||
------------------------------------------------------------------------
Strategy
The BOSS has very damaging attacks. It has very powerful spells such as
Quake [about 600+ HP damage to all allies] and Thundaga [600+ to one
ally]. Use magic such as Firaga and Blizzaga, which can be drawn from
the enemies [Jelleye is a good example] in the area where you find the
ship. GF is a must and make sure none of your members has HP below
1,000+. Summon GFs except for Quezacotl and Pandemona. The tail whip
can does a massive 400+ HP to all ally. So take note of it. Junction
100x Blind to ST-Atk-J, so that it would not be that deadly. Once on
Triple, the Cerberus tactics will start to change and started to use
magic such as Quake and Thundaga. To inflict, junctioned 100x Thundaga
and 100x Quake to your character's Elem-Def-J. Overall, it is still
quite an easy foe..
Some interesting speech:
Party member: "Is this a GF!?"
"Ahh... Let's just take it."
Cerberus: ".... PRETTY CONFIDENT."
"LET'S SEE HOW YOU DO."
(after you done about 5000+ damage)
Cerberus: "SHOW ME WHAT YOU GOT"
(upon it's defeat..)
Cerberus: "NOT BAD... MORTALS."
========================================================================
Now head west from the hall and enter the door on the left side of the
walkway. There you will find a girl. Talk to her and she will give
Squall the Keycard #3. Now returned back to the main Hall. Head to the
Stairs, which lead to the second floor. I guess you should be quite
familiar with the former settings....
On the 2nd Floor, head west and you find the elevator, board it and
you will be led to the floor where Squall will meet Seifer and Edea.
There is a Save Point here [save your game before heading there...] Next
approaches Seifer and you will have a sequence. After that long talk,
prepare for another BOSS fight against Seifer. Well for this time, it
is not a solo-duel.. This time, it's 3 versus 1!
Squall's Level: 44
_________
/ BOSS 19 \_____________________________________________________________
========================================================================
Seifer | Lv: 31 HP: 10,300
========================================================================
Description: Attacks the SeeD, he sword skills have been refined and he
has gained more skills.
Attacks: (Gunblade swipe), Firaga, Thundaga, Demon Slice, Hi-Potion
Facts: Weak against Poison
Draw: Fire*, Thunder*, Dispel, Haste
Mug: Hero
Win: 8x Mega Potion
AP gained: 20
------------------------------------------------------------------------
Seifer
|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||
|||||||| INT SPI ||||||||||||||
|||||| DEX EVA ||
------------------------------------------------------------------------
Strategy
Seifer finally has made a great improvement. He is much tougher and
stronger, but still has a weak point.... You can draw Haste from him
and use it having more commands and more chances of summoning of GF
monsters. There is a tendency of him using his Limit Break, only on
Squall, the Demon Slice [which does about 1000+ HP damage]. So make
sure other characters has a couple of Life Magic and Phoenix Downs in
their inventory. Cast Aura and make full use of Squall's Limit Break
and use it on Seifer. Make use of 100x Bio Elem-Atk-J combo.
========================================================================
After Seifer has been defeated, Edea stands up and left the area with
her disappearing technique.. Now use the Save Point and SAVE your game!
Next head for the elevator and head for the second floor...
Now head for the hall, which is located on the right side, which you
have to walk around it. Actually, you could have another Save Point if
you have equipped Move-Find ability to one of the character's ability.
Now head for the Auditorium and Edea will appear from the top! Seifer
will come in later and prepared for a tough fight... Make sure that you
have at least one character with the draw command.
* Squall's Lv: 45
_________
/ BOSS 20 \_____________________________________________________________
========================================================================
Seifer | Lv: 32 HP: 7,000
Edea | Lv: 32 HP: 16,000
========================================================================
Description: Seifer - Defeated once and still trying to fight to save
his pride. HP lowers due to defeat but skills are higher
Edea - A sorceress bent on conquering the world. Head
Galbadia Forces to destroy SeeD which stands in its way.
Attacks: Seifer: (Gunblade), Fira, Thundara
Edea: Maelstorm, Death, Silence, Blizzaga, Dispel,
Reflect, Thundara
Facts: Seifer: Weak against Poison
Edea: n/a
Draw: Seifer: Fire*, Thunder*, Dispel, Haste
Edea: Blizzard*, Demi, Esuna, Alexander
Mug: Seifer: 1x Hero
Edea: 1x Royal Crown
Win: 1x Force Armlet, 1x Hero
AP gained: 50
------------------------------------------------------------------------
Edea
|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||
|||||||||||||| INT SPI ||||||||||||||||
|||| DEX EVA ||||
------------------------------------------------------------------------
Strategy
Fighting Seifer
This battle is quite tough. First of all, you can only fight against
Seifer. He is pretty weak, plus his HP has been depleted. Next draw
some Haste, store a few of them. After defeating Seifer with your GFs
and attacks, make sure 100x Firaga, 100x Thundaga to Elem-Def-J. Make
use 100x Blind ST-Atk-J Combo.
Rants of Seifer:
"I'm the Sorceress Knight!"
"You will never get pass me."
Upon defeat..
"I can't afford to lose..."
"Ughhh.."
"Dammm.. I'm disgraced."
Fighting Edea
You will be able to fight Edea. Edea too has improved tremedously. Her
Maelstrom not only does 1500+ HP damage to all members, but also
causes Curse status. Draw Esuna from the BOSS to restore the status,
as it prevents your character from using their Limit Breaks! Take NOTE!
Have someone with Item as his or her fourth command, Remedy/Echo Screen
will be very useful to cure the Silence disorder. [it will be better
if you have the Treatment command.] Use GFs on the BOSS. The BOSS has a
tendency on casting Reflect on herself, use Dispel, to break this off.
Cast Aura and use your Limit Break to dish out additional damage. [
Squall's Renzoukuken can does a massive damage by now...] Have
sufficient Life Magic in someone's inventory and a couple of Phoenix
Downs. For a fast win, draw Demi and use it on the BOSS and it reduces
her present HP to only 3/4! If you have junctioned Triple to Squall's
Str through Str-J, you will be able to make the most out of it and the
battle is an easy one. Don't forget to draw Alexander, or it will be
until Disc 4 that you can recover this GF..
Rants of Edea
"Defeat useless fool"
"Enough play.. SeeD must die!"
Upon defeat..
"A..Ahhh"
========================================================================
Now you will view the scene of Seifer falling on the ground. Rinoa will
approach Seifer, showing some concern and suddenly fall onto the ground.
Next Quistis will come in if she isn't in your party. Edea will regain
her consicious and she is actually the "The Matron" referred by Squall
and his party [except for Rinoa]. Worst of there is another huge
question mark, Edea, during all this while, did not know what she has
been doing all this while... SAVE your game.
On to Disc 3..
_____
/ 5.0 \_________________________________________________________________
========================================================================
WALKTHROUGH FOR DISC 3
========================================================================
Finally, I have reached Disc 3 and it was really a killer.. I have a few
points to clear. That's the changes between the Japanese version and the
North American version:
- Ward will not be present in the 4th Dream Sequence.. due his work as a
janitor. [this is my assumption, but if anyone knows how to make Ward
appear in that sequence, I'll be great appreciated your help!]
- I have forgotten to include Occult Fan IV in the JP FAQ.
- There is a secret area where you can face infinite Elynoles!!!
- More strategies and better. [clear up some of vague strategies, I know
my Ultima Weapon strategy FAQ.]
- I have also added the Ultimate weapons guide in the walkthrough too.
_____
/ 5.1 \_________________________________________________________________
------------------------------------------------------------------------
Edea's House - Truth Revealed! ffviii_034
------------------------------------------------------------------------
Items: 1x Edea's Card
Magic: Curaga - the back alleyway of Edea's House
Save Pts: n/a
GFs: n/a
------------------------------------------------------------------------
Monsters - Lenown Plains
Death Claw - Aero
Ruby Dragon - Fire*, [Aero --> Flare], {Meteor}, {Reflect}
Grand Mantis - Esuna, Water
Blitz - Thunder, [Thundara], {Thundaga}
Jelleye -Fire*, Thunder*, Blizzard*
------------------------------------------------------------------------
After the exhausting battle at the Garden, Squall is finally back at the
Dormitory.. he was thinking what could went wrong with Rinoa. So pay a
visit to Rinoa whom was found at the Infirmary. After a while, you will
received a message from Quistis through the announcement center. That
Edea wants to meet Squall... at her house. [remember the building that
you can't previously enter? BTW, you can find a world map draw at
somewhere near the house [Holy]]
You can now exit through the Central Gate or the bridge to the World
Map. To get through the Central Gate, you must get Balamb Garden to be
landed on the shores. If you want it's also high time to get some items
for you get the weapons. Either way, will lead you to the results:
forming a new party however you can't have Rinoa in your party at this
moment of time. Save your game.
Now enter the house on the left of that island [it's with the
lighthouse]. Now you will head up to the building and you will find
the rest of your party members outside house. The house seems have
been damaged and been abandoned for a long time. Now head up and enter
the house.
You will find an item on the ground [it's the Timber Maniacs]. Next
enter the room located at the north and draw some magic from the Draw
Point located there [Curaga]. Now head back and enter the right side
which will causes you to meet Cid. Now head right and you will meet
Edea along with her husband....
Try to win Edea's Card from Edea. Getting her is rather tough as the
Centra area has almost all the rules, which range from Same/Plus plus
the rule that almost all card players hates: the Random rule. This
may take a lot of time.. Be patient. If random rule occurred, try to
place your lousiest cards, followed by the strongest card. [if you
lost a rare card, you should know what to do right?]
SPOILERS!!! Skip this part if you want to:
A Sorceress named Ultemicia from the future always wants the power of all
the Sorceresses. In order to do this, she will try to compress time [
i.e. allowing people in the past, the present and the future to live in
the same time] Ellone has the ability to teleport them to the past.
Edea tries to refuse it... as the result, she was forced in the
process.. (she would sacrifice herself in order to prevent leaking where
Ellone is.. and she thinks that was the method. Instead she has assigned
the Sorceress SeeDs.... to look after Ellone.)
Just simply talk to Edea about 4 times (well, the scoop is about that
along..). Now attempt to exit and you will be called back by Edea and
your party. [Squall seems a bit upset...] Next you will be back to the
bridge of Balamb Garden, 3F.
_____
/ 5.2 \_________________________________________________________________
------------------------------------------------------------------------
Trabia Canyon - Laguna's 4th Dream Sequence ffviii_035
------------------------------------------------------------------------
Items: 1x Weapon Mon Jul, 1x Inferno Fang, 1x Combat King 003
Magic: n/a
Save Pts: On the left screen, before the Ruby Dragon fight
GF: n/a
NOTES: Quistis could learn Fire Breath by using Blue Magic Item,
Inferno Fang
------------------------------------------------------------------------
Monsters - Trabia Canyon
Bite Bug: Fire*, Scan
Gayla: Sleep, Blizzard*, [Meltdown]
Mesemerize: Cure*, Esuna*, Life, {Dispel}
------------------------------------------------------------------------
Before heading to the Infirmary, take a visit to the Training Center.
Remember that there is a pile of construction materials in the main
area? Just search that area [strange huh? In the Japanese version, there
is no construction materials..] and you will find 1x Weapon Mon Jul!
After regaining control of Squall, have two members in mind.. I guess
Zell or Quistis will be a good option. [remember that the Magic will be
brought along with them to the "Dream World" Next head for the
Infirmary... Squall will gets an headache and will be transported back
to the "Dream World" once again.
* Ward is available in this sequence! You need to avoid getting the
Timber Maniacs that tells you about the visit to Trabia Canyon. That
Timber Maniacs is found at Shumi Village.
Before that you will have a party change like who is representing
whom in the past. Squall, of course is going to represent as Laguna and
have another character to represent as Kiros. Strangely huh? They have
left out Ward for this sequence. [but Ward is available in the Japanese
version...]
As you see, Laguna has come out of Winhill to travel to Esthar....
Generally, he will need cash for his expenses.. Now the problem is that
he is broke! Now he and his company have to act in order to earn for
their travelling expenses..
Now Laguna will enter the stage dressed as the shining knight armed with
a gunblade.... Now Laguna head forward towards the princess and the
director after some conversation, a gigantic red dragon [Ruby Dragon]
appears and head down the slopes. Laguna thought that the dragon is
Kiros and (Ward) [how stupid.... Kiros and (Ward) isn't that big!] in
disguise but he is mistaken, it is a real Ruby Dragon! Now you have
another sub-game, a sword fighting game!
MINI-GAME : Laguna's a dragon-slayer !
------------------------------------------------------------------------
================== Square : Defend
-----Controls----- X : Attack
==================
Objective: Knock down the Ruby Dragon's Life Bar to zero.
------------------------------------------------------------------------
Where is the Life Bars?
Laguna's Life Bar will be shown at the low-left corner
Ruby dragon's Life Bar is at the low-right corner
------------------------------------------------------------------------
========================= S T R A T E G Y ==============================
------------------------------------------------------------------------
Similar to the last sub game you have at Balamb Garden, you will be
forced to take some damage. Laguna is not fighting the Dragon with his
machine gun but a gunblade. This sub-game is pretty simple. Just
simply return fire after the Dragon has attacked. As the Dragon attack
Laguna, hold Square and Laguna will defend thus receiving no damage.
It's just a piece of cake ! Well if you are defeated, choose the 1st
option to resume the game.
------------------------------------------------------------------------
After you have completed the mini-game, Laguna will head down but he
was trapped ! Luckily, Kiros came to his rescue and throws the weapon
to Laguna, then you will have two options. The first one will FIGHT the
Ruby Dragon instantly, but note that Kiros and Ward were not equipped
with GFs, so take note. Anyway, the options are:
Not yet!!!
I done for it...
RUN!!! <--- You need to junction GFs for Kiros and (Ward)
Next you will need to head left. In the first screen, you will
find a Save Point, so head up and until you reach the top of the cliff.
Now head back down, note that you will encounter random battles and
fight the sub-boss, he's a bit although.
_________
/ BOSS 21 \_____________________________________________________________
------------------------------------------------------------------------
Ruby Dragon | Level 28 HP: 18,468
------------------------------------------------------------------------
Description: Oops! Forget to jot it down!
Attacks: Bite, Claw Swipe, Breath.
Facts: Weak vs. Cold/Holy, Absorbs Wind and Fire-based attacks
Draw: Fire*, {Aero -> Flare}, {Demi -> Meteor}, {Reflect}
AP gained: 14 AP
Win: 1x Inferno Fang
Mug: 2x Inferno Fang
------------------------------------------------------------------------
Strategy
This guy is much tougher compared to the T-Rexaur. It has pretty high-
damaging attacks about 500+ HP damage. Next what you draw from the
BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have
acquired the Boost Command] and Alexander to dish out damage. Use other
GFs too except for Pandemona and Ifrit. Use Cerberus for fast casting of
spells. The BOSS has a Breath, which does damage to both members. Make
use of Diablos' Dark Messenger, which will dish out approximately 3000+
damage. The quantity of items varies the strength stats. Make use of
Elem-Atk-J to Blizzarga to inflict more damage!
------------------------------------------------------------------------
After defeating the BOSS, Laguna and Kiros will be watching over the
evening sun at top of Trabia Canyon, then the screen will fade... Next
you will be back with a sequence of Laguna talking Edea in the
orphanage.. It is about Ellone? Next you will be back to Squall and his
party. Now heal both Squall and the other member to full health and
note that you need to head for the White SeeD ship [hopefully your
memory isn't that bad..] which Ellone is on board. SAVE your game. I
guess you should be able to finish Zell's Love Quest by now... Head to
Balamb Town with Zell in party.
At Balamb Town, you will find the girl [she was the one at the train
station]. Talk to her and she will told Zell that the girl has visit
his house. Head to his house and you will find Ma Dincht saying the
ponytail girl has visited Zell, unfortunately he was not around. Head
to the Hotel and choose to rest at the Hotel. The next morning, Squall
and other member will find Zell missing. Go down the stairs and you
will find Zell talking to ponytail girl and she will hand Zell
something useful, Combat King 003 that allows Zell to learn a useful
Limit Break. Now head to Edea's House or get the necessary ingredients
for your weapon remodelling.
_____
/ 5.3 \_________________________________________________________________
========================================================================
White SeeD Ship - Trip to Legendary Esthar ffviii_036
========================================================================
Items: 1x Sorceress Letter, 1x Shiva Card, 1x Rename Card
Magic: Holy - draw point found in the cabin
GF: n/a
Save: n/a
------------------------------------------------------------------------
After completing Laguna's 4th Dream Sequence, it's time to pay Edea
another visit. Now she will reveal to Squall about the White SeeD ship.
She will also gives Squall and recommendation letter. [Sorceress'
Letter]
Locating the White SeeD Ship -------------------------------------------
Well, this was one of most frustrating sequences in FFVIII [but it does
not seem to bother me even in my 1st try...]. Your objective is look for
the ship where Ellone has left with in Disc 2. In the Centra area, you
will find two C-Shaped islands right? It's found in the deepness point
of the C-Shaped Island... If you can't find it, it's on the other side.
This required some sense. The Galbadian Army are in search of Ellone
and the White SeeD Ship. They must seek a good hiding area right?
TIP: Make use of camera rotation button, R1 button.
ASCII Art [well, it's pretty lousy, so hopefully you won't blame it.]
------------------------------------------------------------------------
______ | Well, the * is the White SeeD Ship. I
/ ___ \ | have only focus on the 2 c-shaped
\ \ \ \ | islands and the island where you find
\_\ \_\ | the white SeeD Ship is actually the
__ _ | c-shaped island that's northeast from
/ / _// | Edea's Island. On the right you will
/ /*/ / | a larger c-shaped island and that's
\____/ | where you find the Centra Ruins. I
| think it is also west from Centra Ruins.
------------------------------------------------------------------------
Just head northeast a bit and you will be able to locate the ship.
It is somewhere in Centra Region. You will find the ship docked at one
of C-shaped Islands. Make contact with the ship and you will find your
characters will be boarding onto the ship. It's white in colour and
smaller in size compared to Balamb Garden.
As you entered the ship, you will meet 3 Sorceress SeeDs. At the haul
of the ship, you will find a female SeeD girl and 2 kids. They seems a
bit unfriendly huh? Now head for the back cabin. There you will meet
two familiar faces, that's punky guy [Zone] and the guy wearing a cap
[Watts]. There is a stairs located on the northwest of the screen, which
leads to controls of the ship. There you will find the Timber Maniacs [
it's a gold icon..] and you will meet Zone. If you have the Girl Next
Door, you can have it exchanged according to the following rates:
Option 1: 1x Shiva Card and 1x Rename Card
Option 2: Sold to Zone for 13,500 gil.
Option 3: Do Nothing
Next head for the cabin. The door that is not blocked by Watts [BTW,
if you haven't gotten Angelo's card, challenge him a card game to get
it.] There is a Draw Point [Holy] here in this area. Next talk to the
guy and a sad music in the background. Now you will have a sequence
about Ellone return to the safety arms of Esthar. After the sequence,
Squall is determine to seek to Esthar in order to search for a cure
for Rinoa.. Next you will be back at the bridge of Balamb Garden. If
you wished, you could take a look at the complete set of Timber
Maniacs. For those whom haven't gotten the Girl Next Door, you can
now head to Timber Maniacs Building and get it [for location, refer
to Part I] and return back to the white SeeD Ship. [well, it is
located there.]
Head for the Dormitory and save your game. Head to the Galbadian
Area - Great Plains of Galbadia [desert area] and fight the Wendigos
and get 6x Steel Pipes [through the Mug Command.]. If you want to
save trouble...
Next head for the Infirmary where you will find Rinoa. Squall will now
be taking Rinoa across the railway track that connects the continent of
Galbadia and Esthar.. In my own opinion, the music played here, other
than the Eyes on Me, is the best music. It's lovely right? After
walking for a while, Squall was on his thoughts again [reveal a secret
regarding his coldness behaviour..] Examine Rinoa and Squall will carry
her on his back and moving towards Seaside Station, which lies in front
of the Great Salt Lake.
You will meet Quistis and Zell at Seaside Station. Guess who is coming?
It's Edea! Irvine and Selphie will be coming towards you. Now you will
have to reform your party with Edea is in your party [she is not
compulsory character]. Now you will be back at the World Map on the
south-eastern continent of the map. SAVE your game. BTW, the battles
are getting tougher, don't hesitate to do some levelling up. In the
middle of the conversation, Zell will ask whether he remembers the name
"Dr Odine"?
Yeah, I remember
I can't remember... tell me more.
Whatever
Typically pick any option you like. Now you will be back at the World
Map. You will find a giant white colored lake [Great Salt Lake], make
contact with it. BTW, Edea is a great magic user!
_____
/ 5.4 \_________________________________________________________________
------------------------------------------------------------------------
Great Salt Lake - The Gateway to the Legendary Esthar City ffviii_037
------------------------------------------------------------------------
Items: 10x Flare Stone
Magic: Tornado - near the mountain before Great Salt Lake.
Meteor - draw point before the skeleton-made bridge
Thundaga - draw point before the cliff jump.
Save Pts: The right screen before meeting up the BOSS.
GFs: n/a
------------------------------------------------------------------------
Monsters
West Coast
Mesmerize - Cure*, Esuna, Life, {Dispel}
Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains)
Bite Bug - Fire*, Scan
Great Salt Lake
Lefty - Bio, Demi, Quake, Regen
Righty - Shell, Protect
Vysage - Esuna, Haste, Bio
Abadon - Curaga, Esuna, Dispel, Flare
------------------------------------------------------------------------
At the Great Salt Lake, Selphie will go and check out the things first..
Next you will be asked to set a new party with Edea [again she is not a
compulsory character.] Next head up through that snowy path, with
Squall carrying Rinoa. (this beats me... wonder do Squall get tired?]
Now you should be at the screen with a huge skeleton of a dinosaur...
Instead of walking forward, climb up the skeleton on the right. Just
simply walk up, as there is no need to press X. Next you will be at the
screen with the dinosaur's bone forming as a bridge. Examine the south
area for hidden Draw Point. [Meteor] Next cross up that "bridge". Next
you will be at the edge of the cliff and there is another Draw Point.
[Thundaga]. Next go to the edge and press X to jump down. Now the rest
of your members will follow the suit, head up to the next area. You
will be on the edge of a wide cliff. Make a right turn. There is a Save
Point in the area. Head left twice and you will see a gigantic monster
jumping from below, it's another BOSS fight.
Squall's Level: 60.
_________
/ BOSS 22 \_____________________________________________________________
========================================================================
Abadon | Level: 34 HP: 17,010
========================================================================
Description: A monster born of ancient bones deep in Great Salt Lake. It
is assumed that it come to life after the Great Salt Lake
dried up.
Attacks: (Claw grab), (Claw swipe), Confuse, Blind, (Stand Up),
(Lip whip), Silence, Dispel
Facts: Very Weak against Holy/ Weak against Fire
Draw: Curaga, Esuna, Dispel, Flare
AP gained: 40
Win: 10x Flare Stone
Mug: 1x Power Wrist
------------------------------------------------------------------------
Abadon
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||||||
||||||||||||||| INT SPI ||||||||||||||||||
|||| DEX EVA |||||||||
------------------------------------------------------------------------
Strategy
This BOSS looks very scary and it has very powerful attacks, which does
roughly about 800+ damage, bringing characters with low HP to instant
death. Draw Curaga and use it on the BOSS and it will be dead meat!
Your attacks are puny useless and are pretty weak. Use this method if
you have not acquired Leviathan's Recover. The BOSS will turn into
stone before it's death.
If you have acquired Leviathan's Recover command, you can defeat the
BOSS with just two hits as one will do 9999 HP damage to the BOSS. It
will be dead meat in no time. If you want to seize the opportunity to
stock up spells, cast Regen on the BOSS and it will remove HP, just
like Poison for the BOSS. Do not use the 100x Drain to ST-Atk-J combo,
it will do harm than helping you. The claw swipe occasionally causes
Curse (prevent your characters from using Limit Breaks.] BTW, as the
BOSS stands up, it start to use Status magic such as Blind, Dispel and
Confuse. As for those who want to try to seize a Power Wrist and stock
up Flare, I would recommend that you have all characters guarded against
Confuse. As for ST-Atk-J, junction 100x Blind to it, so that the attack
does not do harm.
========================================================================
After the BOSS fight, head right and you will hear something sound
associated with electricity. [there will be a hidden Save Point if you
use Siren's Move-Find ability] Now face north and examine it. Then it
will release a electric force field. Then it will release a hidden
ladder, next press X and Up and you will be in a new area.
Now head northeast, don't worry there is no random battles here. Next
examine the panel on the left and you have the following options:
Try to operating it <--
There is no time for this
And you will have the following prompt.
Display Test
Colour Check
Camouflage
Random <-- don't miss this one!
Exit Test
This actually concern with the gate that you have just gone through..
wow! The Esthar indeed have some great technology.. Have some fun with
it.
Take the path and you will end up at a door. Enter the door. Next you
will enter the elevator [PS: it has no walls!]. Talk to your members.
Then head up and the elevator will shake. Now Squall will put down
Rinoa on the ground and there is a short conversation with your party.
Next a hexagon-shaped door will be revealed in the north direction.
Enter it and you will have an CGI.. the legendary Esthar City was
revealed!
Then you will see Squall and his party start to collapse [not again!]
and you will be shown the screen to see who is replacing whom in
Laguna's 5th Dream Sequence.
_____
/ 5.5 \_________________________________________________________________
------------------------------------------------------------------------
Laguna's 5th Dream Sequence - At Esthar ffviii_038
------------------------------------------------------------------------
Item: 1x Hi Potion, 1x Black Hole, 1x Laser Cannon, 3x Potion, 1x
Weapon Mon 1st.
Magic: Death - outside Lunatic Pandora Research Center
Double - 1F of Odine's Lab
Flare - 2F of Odine's Lab, left screen before entering [hidden]
Save Pt: Outside Lunatic Pandora Research Center
GF: n/a
NOTES: Black Hole allows Quistis to learn Degenerator
Laser Cannon allows Quistis to learn Homing Laser.
------------------------------------------------------------------------
Monsters
Esthar Soldier: Firaga, Thundaga, Blizzaga, Curaga
Esthar Soldier (Cyborg): Firaga, Thundaga, Blizzaga
Elastoid: Dispel, Meltdown, Stop
Gesper: Shell, Protect, {Confuse}, {Float}
------------------------------------------------------------------------
Now the screen will switches to Laguna and his pals [well, at least we
have seen Ward for the 3rd time] at the research center. Next you will
find Kiros and Ward moving away from the spot. Now talk to the Esthar
Soldier on the bottom right hand corner. Next talk to the Esthar Soldier
at the entrance of the cabin which Kiros and Ward has entered. Next
talk to the cute Moomba and next talk to man at the panel. Return and
talk to Moomba again and have a sequence. Next Laguna has to fight an
Esthar Soldier by himself, one on one. Next you will have an CGI of the
elevator coming down. Laguna will try to block off the soldier's way
thus letting Moomba and the man to enter the elevator. Next Kiros and
Ward will come here, followed by another Esthar Soldier. Now you will
be given two options:
Better Check... <- check your junction before the battle, after done
with it, select the other option to battle.
Perfect...!
You will fight more enemies [3 of them, 2 soldiers and a Gesper,
nab you 1x Potion, 1x Black Hole and 4 AP]. Now head for elevator and
you will find two research assistants [one of them is Dr Odine]. Head
up the stairs on the right QUIETLY (Laguna and his party does not
want to be discovered!) Next you will meet the man and the Moomba [the
man is not quite please with Adel ruling Esthar and wants to
overthrown her. They have gotten the essential technology to seal her
powers and now they are searching for a suitable candidate] Next, one
of the assistants will come up. [actually, not the people, even Adel's
loyal assistant, Dr Odine is also not please with the rule. Now draw
some magic from the Draw Point [Death] and save your game. Now return
to the building. There, you can find the Weapon Mon 1st Issue at
the south-left corner [it's on the floor]. Next head back to the
elevator. Approaches Professor Odine and you will have another battle
against those guys. (2x Esthar Soldiers (cyborg), 1x Elastoid)
______________________________________________________________________
|----------------------------------------------------------------------|
|Esthar Soldier (cyborg) | Level 60 HP: 2,739 Mug: Hi-Potion |
|Elastoid | Level 62 HP: 8,126 Mug: Laser Cannon |
|----------------------------------------------------------------------|
| Remember to mug the Elastoid to get Laser Cannon. The Esthar Soldiers|
| can does a hefty damage with its weapons. Summon Quezacotl to call it|
| off. Win 5 AP |
|______________________________________________________________________|
After defeating them, follow him to the elevator and head right. Now
you find a pretty cool flying car [maybe in the future?], next Laguna
and company will enter the car. Your objective is to save Ellone. You
will now be at the research center where Ellone is being held captive.
Walk up and you have to fight Esthar Soldiers. Defeat them and draw
some magic from the Draw Point [Double] on the top right hand corner.
Now head check the seat on the middle, it's actually a portable
elevator, pick the first option and you will reach the second floor.
Now examine the left side of the door and you will find another Draw
Point. [Flare] (if you have problems, equip Siren's Move-Find ability)
Now enter the door and fight two more Esthar Soldiers (cyborg: win 1x
Hi-Potion each and 2 AP)
After defeating them examine the huge blue screen in front. Now you
will find young Ellone there. Next examine those panels on the right
(a message box appears on the top). Now the door should be able to
open (as shown in the screen), head up the door and you will find
Ellone, following by an event....
_____
/ 5.6 \_________________________________________________________________
------------------------------------------------------------------------
Esthar City - Seeking Treatment at Lunar Base ffviii_039
------------------------------------------------------------------------
Items: 1x Pet Pals Vol. 5, 1x Pet Pals Vol. 6, 1x Occult Fan IV,
1x Ward's Card, 1x Solomon's Ring
Magic: Blizzard - Esthar's main compound.
Curaga - within Esthar, refer to walkthrough
Quake - outside Dr. Odine's Lab.
Tornado - hidden, at shopping compound.
Life - at the walkway (Tear's Point)
Reflect - at the statue at Tear's Point
Save Pts: Shopping Compound (hidden)
Inside Presidential Palace.
Right Side of Esthar from Odine's Lab.
GFs: Doomtrain
NOTES: Malboro's Tentacles allows Quistis to learn Bad Breath.
------------------------------------------------------------------------
Monsters
Esthar City
Bite Bug - Fire*, Scan
Gayla - Thunder*, Sleep, [Meltdown]
Mesmerize - Cure*, Esuna, Life, {Dispel}
Great Plains of Esthar
Malboro - Bio, Demi, {Quake}
Mesmerize - Cure*, Esuna, Life, {Dispel}
Caterchipillar - Thunder*, Cure*, [Slow], {Stop} (near mountains)
Hexdragon - Fire*, Protect, Shell, {Reflect --> Flare} (near mountains)
------------------------------------------------------------------------
Next you will meet up with someone familiar.. Dr Odine and his
assistant, Aide and he will invited Squall and his party into a flying
car. They will be heading for Esthar's Presidential Palace.
At the high-polished building, you will have a sequence. Odine will tell
Squall that necessary arrangements have been made at Lunar Gate which
will take Squall to Lunar Base. Meanwhile, they will asked Squall to
leave Rinoa at the Presidential Palace. Have a card game with Odine [
don't vomit over the rules!] and get Ward's Card.
__________________ _______________________
| | | |
|President's Room |____| Presidential Palace --> Elevator
| ____ | OIV |
|__________________| |_______________________|
OIV stands for Occult Fan IV. You need to wander around all parts of
Esthar and return back here.. you will find Odine's assistant regarding
the misplacement of magazines. After he leaves, you will find the Occult
Fan IV.
Now in this huge city, you surely need a map for entering. How should
we begin?. Elevators are very important, as walking for such long
distances can be tiring [our hands are already quite sore on the Boost
section..]. The left path leads to the President's room, where you find
soldiers guarding it. Head right and board the elevator and followed by
CGI of the elevator moving into the city. Here is the map of city.
------------------------------------------------------------------------
Esthar City Map.
------------------------------------------------------------------------
______________________________________________________________________
| <E> |LEGEND |
| _ _ _ _ _ | _ _ _ |-------------|
| | \ | / | | E Elevator|
| | [2]--- [ 1 ]--- [10] | | [] Area |
| | E E| | | -- Path |
| | | | | |
| [3]-- [4] -- [5] [9]-- [11] | |
| | | | | | |
| | [6]__ | [12] | |
| [20]--[17]E________/ \_[7]_____| | | |
| |_ ______/ | | | |
| | / | |
| \_ [16]-- [15]-- [14] --[8]----[13] | |
| | | | |
| [18] [19] | |
| | | |
| WORLD MAP | |
|_______________________________________________________|_____________|
[1] It is the main compound of the city, there is a Draw Point here.
[Blizzard] Most of them are card players.
[2] Left Elevator Junction. Just go to the elevator and pick your
destination.
To Odine's Laboratory
Via Airstation
Via Inner Skyway
[3] The area with the red pipe of the left.
[4] A busy street and you will be able to view the picture of the main
city.
[5] A path with a yellow travelling duct on the left with the elevator.
[6] A busy street with the town folks being dressed in green.
[7] A street with yellow duct on the right. You will find a draw point
[Curaga]
[8] The Front Gate of Esthar City, exit to the Rent-A-Car station.
Head here after done with your shopping. Right of it is the Esthar
Shopping Mall. Here are the prompts:
To Presidential Palace
To Shopping Mall
To Odine's Laboratory
Cancel
[9] The path heading upwards with intersecting the path below. On the
sides were the green pipe and the yellow pipe.
[10] Right Wing Elevator Junction. Just go to the elevator and pick
your choice.
To City Entrance
via Shopping Mall
via Inner Skyway
[11] Screen with the red pipe on the right of the street.
[12] Red pipe on the right and a trace of the green pipe. There is a
construction works.
[13] The Shopping Mall. Refer below for more details.
[14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE"
letterings on the pipe.
[15] Odine's Laboratory Elevator Junction
To Presidential Palace
To City Entrance
To Airstation
Cancel
[16] Here you will find a stop for the elevator and the Save Point.
[17] The red pipe on the right with the elevator. The left path leads
to the Airstation.
To Presidential Palace
To Odine's Laboratory
Cancel
[18] Entrance of Odine's Laboratory. Can't enter it yet. A guard
prevent you from doing so. There is a Draw Point here. [Quake]
[19] The Rent-A-Car Platform. To rent a car, examine the panel and pay
3,500 gil to rent a car. If you want to walk. Stand on the
platform, and choose first option to exit the town. There will
be an CGI of the elevator platform moving.
[20] Esthar Airstation. You will know the usage of it later.
<E> E stands for the elevator.
========================================================================
Well hopefully you should have no problem, by using my map. Now I
suggested that you do some shopping, so head for the Shopping Mall!
Shopping Mall.
Just simply approaches any of the shops and you will be asked to do
shopping or not [left: YES, right: NO] next you will be shown this
screen.
_________________________________________________________
| S H O P P I N G D I R E C T O R Y |
| _________________ ___________________ |
| | Rinnin's Store | | Cloud's Store | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Johnny's Shop | | Don Juan's Shop | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Karen's Shop | | Cheryl's Store | |
| |_________________| |___________________| |
| ____________ |
| | EXIT | |
| |____________| |
|_________________________________________________________|
Just simply choose the shop and pick them to shop by pressing the
X button. Here is the shopping list. Visit all shops and you will get a
bonus item if you are lucky. Well, you will be quite surprised to find
the name, Cloud in the Shopping Directory. Anyway Cloud is not a usable
character in FF8 as we know.....
========================================================================
The Shopping Mall's Shopping List
========================================================================
For the complete shopping list, refer to Part II for more details.
* NOTE: Without GF Tonberry's Familiar Faces
________________
/ Rinnin's Store \_____________________________________________________
|----------------------------------------------------------------------|
| Name of Item | Functions | Cost/Sell |
|----------------|----------------------------------------|------------|
| G-Potion | Restores 200 HP for GF | 200 / 100 |
| G-Hi-Potion | Restores 1,000 HP for GF | 600 / 300 |
| G-Returner | Remove K.O status for GF | 500 / 250 |
| Pet House | Restores all GFs' HP. Use at a Save | 1000/ 500 |
| | Point. | |
| Ammonisa Grass | Makes GF forget an ability | 1000/ 500 |
| HP-J Scroll | Allows GF to learn HP-J | 5000/ 2500 |
| Str-J Scroll | Allows GF to learn Str-J | 5000/ 2500 |
| Vit-J Scroll | Allows GF to learn Vit-J | 5000/ 2500 |
| Mag-J Scroll | Allows GF to learn Mag-J | 5000/ 2500 |
| Spr-J Scroll | Allows GF to learn Spr-J | 5000/ 2500 |
| Pet Pals Vol.5 | Rinoa's Limit Breaks manual | 1000/ 500 |
| Pet Pals Vol.6 | Rinoa's Limit Breaks manual | 1000/ 500 |
|----------------|----------------------------------------|------------|
_______________
/ Cloud's Store \______________________________________________________
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Phoenix Down | Removes K.O status | 500 / 250 |
| Eyedrop | Cure Darkness | 100 / 50 |
| Soft | Cure Petrify | 100 / 50 |
| Remedy | Cure all status aliments | 1000/ 500 |
| Tent | Restores All HP. Use at Save Point | 1000/ 500 |
| Fuel | Restore lost fuel for rented vehicles | 3000/1500 |
| General Ammo | Use in Irvine's Limit Breaks | 20/10 |
| Shotgun Ammo | Use in Irvine's Limit Breaks | 40/20 |
| Darkness Ammo | Use in Irvine's Limit Breaks | 300/150 |
| Flame Ammo | Use in Irvine's Limit Breaks | 500/250 |
| G-Potion | Restores GF's HP by 200 | 200/100 |
| G Hi-Potion | Restores GF's HP by 1000 | 600/300 |
| G-Returner | Removes K.0 status for GF | 500/250 |
|----------------|----------------------------------------|-----------|
_______________
/ Johnny's Shop \______________________________________________________
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Hi-Potion | Restores HP by 1000 | 500 / 250 |
| Phoenix Down | Removes K.0 status | 500 / 250 |
| Antidote | Cures Poison | 100 / 50 |
| Soft | Cures Petrify | 100 / 50 |
| Holy Water | Cures Curse/Zombie | 100 / 50 |
| Remedy | Cures all status aliments | 1000/ 500 |
| Tent | Restores all HP. Use at a Save Point | 1000/ 500 |
| Pet House | Restores all GFs' HP. Use at a Save Pt | 1000/ 500 |
|----------------|----------------------------------------|-----------|
Don Juan's Shop
PS: This is a weapon upgrading shop. For more information on weapon
upgrading refer to Part II.
______________
/ Karen's Shop \_______________________________________________________
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Weapon Mon Mar | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Mon Apr | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Mon May | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Mon Jun | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Mon Jul | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Mon Aug | Guide in upgrading your weapons | 1000/ 500 |
| Combat King 001 | Zell's Limit Breaks manual | 1000/ 500 |
| Combat King 002 | Zell's Limit Breaks manual | 1000/ 500 |
| Combat King 003 | Zell's Limit Breaks manual | 1000/ 500 |
| Pet Pals Vol. 1 | Rinoa's Limit Breaks manual | 1000/ 500 |
| Pet Pals Vol. 2 | Rinoa's Limit Breaks manual | 1000/ 500 |
|----------------------|----------------------------------|-----------|
Cheryl's Shop: CLOSED for the Time Being. I guess it could be the
my mistake for reading the shop title carefully. In fact
one of the shop has the Centra Shop logo, which means
adding this shop, there are 5 Item Shops!
========================================================================
Now head for the Tears' Point, which is located at the southeast of
the World Map from the city. Make sure you have acquired the Mug
ability from the Diablos. If not try to gain some levels. SAVE your
game. BTW, it is safer to drive a car! [Note that you can't get into
any random battles through driving a car.] (make sure you have enough
Fuel, which will automatically be used..)
Now exit the city and head to the outskirts of the city. Next head
southeast of the continent of the World Map. It's called the Tears'
Point. Next examine the Draw Point [Life] along the path and head up.
Now in front of the statue, examine the Draw Point [Reflect] and pick
up the Solomon's Ring. Next you need to steal Malboro Tentacles with
the Diablos' Mug ability. After you reach the requirements shown in
the table below, you will be able to summon the Doomtrain by using the
Solomon's Ring.
Getting Doomtrain ------------------------------------------------------
_______________________________________________________________________
| | QUANTITY | Name of ITEM |
| |__________|_______________________|
|===================================| 1x | Solomon's Ring |
|REQUIREMENTS FOR GF DOOMTRAIN | 6x | Remedy + |
|===================================| 6x | Steel Pipe |
| | 6x | Malboro Tentacles |
|___________________________________|__________|_______________________|
Before you can get Doomtrain, make sure you have the following
abilities:
GF Alexander
- ST-Def-J x4 [you can refine Quistis' Card to get this]
- Med Data (you must get this in order to have Med LV Up)
- Med LV Up. (you must get this in order to convert 60x Remedy to 6x
Remedy +
GF Siren
- Treatment (no perquisite.. so you can easily find it.) Better to
have this.
GF Diablos
- Mug (no perquisite, but 200 AP will be taking quite a long time..)
Magic
- 100x Confuse -> Draw from high-levels Behelmel [Galbadia-Montersou
Plateau)
- 100x Sleep -> Draw from Fungaur [Dollet- Hasberry Plains (forest)],
Gayla [Trabia - Bika Snowfields, Trabia Crater]
- 100x Berserk -> Draw from Wendigo [Great Plains of Galbadia,
deserts outside Deling City]
- 100x Silence -> for those whom does not have the Treatment Command
and must have a lot of Remedy and Esuna [draw from Grand Mantis at
the forest of Lenown Plains outside Edea's House] Silence can stored
from Grat at Balamb Garden Training Center
* Don't include any ST-Def-J for the remaining characters, especially
Sleep! Junction the above all to one member. Have the spells
mentioned above to one character. Sleep, Berserk, Confuse and
Silence (if necessary)
To Defeat Malboro
- including all above.
- 300x Blizzaga -> you can get this from Snow Lions [Trabia - Bika
Snowfields], Jelleye [Centra - Lenown Plains]
- Elem-Atk-J [Ifrit has already had it.. But it will be advisable to
get two more. Quezacotl and Shiva has also have it.]
- 100x Curaga [draw from Mesmerize]
- Degenerator [Quistis Blue Magic from Black Hole]
- Recover [GF Leviathan]
At the battle:
Once you encounter a Malboro, you will find yourself in deep shit.
The Malboro will cast Bad Breath on all members. All members except
for the member whom was protect with all the protection will be under
a haywire series of pain (which includes all status ailments, except
for Petrify and Doom). Now has that character use the Treatment [
Esuna/Remedy for those without Treatment] command on himself/herself
Next cast Treatment on other members. Next mug the Malboros. If the
Malboro use the Eerie Sound Wave or Dissolving Acid, cast Curaga on
that character [BTW, summon Cerberus beforehand, to make life
easier.] or if you have Recover, will be much better. Selphie can
do her part as the best support character. Just Mug and hold L2 and
R2 to escape. For those whom want to defeat the Malboro, just attack
and draw-cast Demi from the Malboro [summon GF Diablos could be a
waste of time..]. After sometime, the Malboro will start to use Bad
Breath once again. For how to junction, refer to Basic Tutorial at
Section 1.0
1x Solomon's Ring: It is stated above in the walkthrough.
6x Steel Pipe: You can get it by using Mug Command on
Wendigo [green gorillas with yellow spots,
found at the deserts of the Great Plains of
Galbadia]. You can also refine Elastoid's
Card for a 1:1 ratio.
6x Malboro Tentacles: For those whom have problems in getting
this, you can refer to my Monsters FAQ.
Refer to the paragraph under "At the battle"
6x Remedy +: For this case, you need to get at least 60
Remedy [which can be brought from the