========================================================================
       88888888888  8888888888   8888     8888  88888888888888
       88888        88888         8888  8888       88 88 888
       8888888      8888888        88888888        88 88 888
       88888        88888           888888         88 88 888
       88888        88888            8888          88 88 888
       88888        88888             88        88888888888888

========================================================================
                F I N A L   F A N T A S Y   V I I I
========================================================================
                     Final Fantasy VIII (Japanese/Import)
                             Version 1.15 (Final)
                                Part II
                         For Sony Playstation
                            By Scott Ong
E-Mail:                 vaynard_x11x@yahoo.com
Online version:         http://www.risland.org
------------------------------------------------------------------------

<<< Disclaimer >>> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the Japanese version.
Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you
want to find information regarding complete walkthrough and Gameshark
codes, please look up at Final Fantasy VIII FAQ Part I which is also
available at GameFAQs. This is meant for the Japanese/Import version.
For the English version, refer to GameFAQs for them.

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
 ___
/ I \___________________________________________________________________
========================================================================
Revision History
========================================================================

Version 1.0
Initial release of the FAQ. Only partially completed. Most catergories
are incomplete.

Version 1.1
Added more information on Weapon Upgrade and added more monsters to
monster list. A major update of GF's abilities.

Version 1.2
Added more information on the remainding GFs. Added list of weapons
(contributed by Steven Bruck). Ways to meet the Omega Weapon by
ChaRle5! Added information regarding on gaining money.

Version 1.3
Updated the list of GFs Ability. Make some brush-up on the Item List.
I have also added some cheats (contributed by ChaRle5!). Make some
general corrections to the FAQ.

Version 1.4
I have added the list of Items [partially] and added new codes.
Added the ways/methods of gaining GF Chocobo, Odin, Gilgamesh and
the Phoenix. Added three ways to get Admantine, which is a key
ingredient for Squall's Lion Heart.

Version 1.5
Added the locations of Weapon Mon Magazines (for weapon upgrading) and
Pet Pals Vol. Issues (contributed by Lynn Tse.) Edit some of the
information on the cards, thanks to Jesus Zhu. I have added information
regaridng the fake Timber Magazine! I have added information on the Card
Queen. A section named "Materials for Weapon Upgradng" has been added
and is currently incomplete.

Version 1.6
I have added the complete list of Combat King Vol. Issues. I have
completed a portion of the Junk List. I have also added the methods of
gaining the Characters' /GFs' cards and the list of CC Group members.
I made changes the layout of my e-mail. I have also added the method to
battle against the Card Queen, thanks to Eugene See. [I have seek his
permission to take the information from his FAQ. Thanks]
A complete list of items for Weapon Upgrading has been created with
exclusion of Magic Stones [M-Stone Piece, Magic Stone, Wizard Stone]

Version 1.7
I have added more Junk Items [mostly GF compatibility items] I had also
added alternate ways of getting Magazines. More information regarding
the GFs' abilities has been added. Found all abilities usage except for
the usage of Cover. Thanks to Steven Bruck for his information on a
hidden ability Damage Return and the Ribbon (special abilities which can
be only gotten if you have the Pocketstation.) I have expanded Magic
Section, added new spells and thanks to Sung Kato for his explaination on
Meltdown. Thanks to Steven Bruck for list of Ammo. I have added partial
stats of the monsters [Card Page 1 to 2]

Version 1.8
A Major Update! I have finally completed Monster Catalog! I have
corrected most of errors in the GF's section. I have also added more
information on Cards. More items information has been added to the item
list [this includes their costs!] Thanks to Sung Kato for the
corrections on the spells.

Version 1.9
Make an effort to make changes on the gramatical errors. I have added
information on Gilgamesh. I have added more information on Items [at
last I have finally completed it] Corrected some information regarding
Rinoa's Limit Breaks, which includes methods on gaining it and also
added descriptions. I have also added information on getting Occult
Fans. More information regarding the Guardian Forces have been added.
Descriptions of Quistis' Limit Breaks have been added. Created a magic
junction chart [it's a bit tiring..] The "Strategies" Section makes its
first appearance in the FAQ.

Version 1.10
Added more strategies to the Strategies section. I have added the
elemental and status junction effect chart. Plus a major update on
Limit Breaks. I have also added more information about the characters'
weapons. Added more secrets such as unlocking Selphie's Limit Breaks
easily. Make changes to the GFs section.

Version 1.11
Once again, more strategies have been added to the list. Finally, I
have managed to locate the stones for the Obel Lake Mystery. More
corrections have been made to most parts of the FAQ. I have added some
information about Ragnarok's Auto Pilot. More information regarding
Limit Breaks have been added. A few secrets have been added to the
list. More information about the Cards have been added.

Version 1.12
Few more strategies have been added. I reformat the way to use the
Junction Bug. Finally found the answers to a poriton of the Obel Lake
Mystery. Added more information regarding Zell's Limit Breaks
(contributed by Qiao2324)

Version 1.13
Added the answers for the Obel Lake Mystery (thanks to Stephanus
Rudiyanto for the answer) Few more strategies have been added to the
list. Expanded the Junction Bug theory, allows you to junction a
magic spell to all abilities (contributed by Chris). Added the
description for the Wishing Star (courtesy of Kasuga  Kyousuke of
Rinoa Heartilly's Shrine, http://rinoashrine.ffnet.net). I have made
a couple of changes regarding the magic translations

Version 1.14
Reformat the FAQ layout similar to the North American FAQs. Correct
most gramatical errors. (PS: I am trying my best without using an
editor, so you might see a couple of fatal errors.). Correct all the
doubts with reference to the NA FAQ. Added a translations list (just
to see the closest of the translations done by our friends, Heero Yuy
and Steven Bruck).

Version 1.15
Ergh... I forget to add the Card list ^_^; Anyway the card list is
back and I have made some corrections to the typos and grammar. Plus
I have added more miscellaneous bits of information.

------------------------------------------------------------------------
*IMPORTANT* This FAQ isn't complete without Part I
This is part II of my Final Fantasy VIII FAQ for the Japanese. This
part consists of GF information, Magic Information, the Card Game and
everything you need to know about the game (hopefully, I did not miss
out anything). Part I of this FAQ can be found in the following
websites too. Part I of the FAQ consists of the walkthrough and the
gameshark codes.

------------------------------------------------------------------------
This FAQ can be found at the following address:
GameFAQs                       http://www.gamefaqs.com/
Scott's FAQ page               http://members.xoom.com/scottong/

This FAQ is protected under copyright law and any unauthorized copying
or production will lead to severe punishment.

------------------------------------------------------------------------

 ____
/ II \__________________________________________________________________
========================================================================
Table of Contents
========================================================================
I     Revision History
II    Table of Contents
1.    List of Guardian Forces
2.    List of Magic
3.    The Card Game
4.    List of Items
5.    List of Monsters
6.    Weapon Remodelling/ Limit Breaks
7.    Strategies
8.    Secrets
9.    Credits

========================================================================

 _____
/ 1.0 \_________________________________________________________________
========================================================================
List of Guardian Forces
========================================================================
                          Acknowledgements
   ______________________________________________________________
  |                                                              |
  | A very Special Thanks to Steven Bruck for his FAQ on the GFs |
  | and their abilities. If you want to view Japanese encoding,  |
  | refer to his FAQs. They are very good as it allows you to    |
  | make comparisons. This section is not possible without his   |
  | help.                                                        |
  |______________________________________________________________|

------------------------------------------------------------------------
About the Guardian Force
Guardian Forces are very important in the game as they can done
devastating damage to your enemies. They are similar to the summons of
FF7 and FFT. Summoning a GF will resulting a blue ATB covering the
character's ATB (ATB stands for Active Time Bar). Also, the stats of the
GF will be overlapping the character's stats. Guardian Forces' HP can be
recovered while staying in Hotels (such as Balamb Hotel)/Dormitory. You
can also make use of GF recovering items such as G-Returner and Pet
Houses, which can be bought from GF Pet Shops.

However, in FF8, Guardians Forces do not only allows you to have an edge
in combat, they also help in boosting up your characters' ability
through the Junction Menu. Your characters can become stronger through
the Junction by junction magic to boost up their abilities/attributes.

Each GFs has 22 Abilities and some of them need to be learn. There are
six classes of abilities: Command, GF, Character, Party, Menu and
Junction. Learning this abilities requires AP which can be gained by
winning battles against BOSSES/monsters. GFs have levels unlike Summons
in FF7. You can treat GFs like a character. The higher level the GF is,
the more powerful it becomes. To level up, GFs need to gain EXP points.

Why GFs is that important?
There are a total of 16 GFs (with abilities) and 6 hidden GFs. Without
them, your characters have low statistics and HP. They will only possess
the Attack ability. You need to junction a GFs to a character in order
to have commands. GFs can be gain by using an items, defeating them or
drawing them via the Draw command from BOSSES. [refer to Part I, Basic
Tutorial for more information]

 _____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
About GF Abilities
------------------------------------------------------------------------
This has been tested and proven by me. If your GF has mastered the
previous ability such as SumMag +10% (Or it stands for Summon Magic
+10%), you will find its prequesite, SumMag +20%, covering an empty
slot. Prequesites needed mastered in order to unlock its advance
ability. Below is a mini-diagram illustrating about this:
{key: "---m--->" stands for "mastered and gain"]}

Examples:
GF HP +10% ---m---> GF HP +20% ---m--> GF HP +30%
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
Med Data ---m--> Med LV Up
Card ---m--> Card Mod-RF
F-Mag-RF ---m--> Ammo-RF

But sometimes the advanced ability does not appear in the GF
abilities list. The reason is that an empty slot has been occupied
with another ability [you can add an ability by using GF items such
as Steel Pipe [which allows GFs to learn SumMag +10%]. In the GF
abilities list (which will be discussed in further details below), you
will find the 22 actual abilities without any modification. Quite
confusing, huh?

Hence, here is a word of advice, don't use GF items on a GF until the
GFs have mastered the "actual" 22 abilities naturally. Once it has
mastered all the abilities, you can use Amnesia Greens [an item which
can be bought from Pet Shops] to delete an ability (but be careful as
once an ability has been deleted, you can't bring it back!). Certain
items can't be used for certain cases:

If you have a HP-J Scroll [which allows a GF to learn HP-J], you
intend to use it on a GF Quezacotl. You can't use it as GF Quezacotl
has that ability in its ability list. Get it?
 _____
/ 1.2 \_________________________________________________________________
------------------------------------------------------------------------
GF Management
------------------------------------------------------------------------
1. Always get ALL GFs into battles [It's not necessary to summon them,
   but make sure that they are along with your characters through
   Junction to gain EXP]. They can gain HP bonuses and they will inflict
   more damage when they are at higher levels.

2. Always go after rare skills such as Diablos' Mug [as this ability is
   pretty handy if you need to get the rare items such as Steel Pipes.]

3. Distribute the GFs evenly to all characters. Make sure everyone
   has spells junction to basic factors:
   <> Str-J [affects your character's attacking power]
   <> Mag-J [affects your character's magic attacking power]
   <> HP-J [This is basically your character's stats as once it hits
      zero, your character will be KO'ed]
   <> Vit-J [This similar to defense, the higher the stats is, the
      lower damage done by physical attacks. Physical attacks also
      includes non-magic attacks. Example, Ruby Dragon's Breath and
      Malboro's Eerie Sound Wave]
4. For those GFs with Boost ability, always get them beforehand of all
   other GF abilities. It is cheap and can does about 30% ~ 50% more
   damage.
5. Always check what abilities that you are learning before get into
   battles. Always pick those high AP skills that require to master
   before fighting against BOSSES, making full use of it.
6. Use GF recovering items such as G-Potions, G-Mega-Potions to
   recover lost HP of your GFs.
7. Summon GFs regulary with one specific character. Summoning a GF
   many times by a character will improve the GF's compatibility with
   the character. Boost will work at its best in this case. GF
   compatibility affects the speed of the ATB bar of GF. [The higher
   the GF compatibility, the faster the GF will be summoned!]
8. For better results of improving GF relationship, use LuvLuv G
   and GF compatibility items such as Bomb Fragments [improves
   compability with Ifrit by 1]
9. Don't ever use Amnesia Greens on GF's abilities such as T Mag-RF
   which cannot be retrieve by using items to learn it again. Don't
   use GF learning items before the GFs have mastered all the actual
   22 GF abilities, otherwise you can't unlock some of the abilities.

 _____
/ 1.3 \_________________________________________________________________
------------------------------------------------------------------------
Explanation on the GF Screen
------------------------------------------------------------------------
Select the GF option under the main menu and you should see a screen
similar to the one stated below in ASCII format.

Fig 1.3a The GF Main Screen
                                             No.  Name of GF
 __________________________________________  1.   Quezacotl
| Name of GFs                              | 2.   Shiva
|  ___  ___  ___  ___  ___  ___  ___  ___  | 3.   Ifrit
| |   ||   ||   ||   ||   ||   ||   ||   | | 4.   Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5.   Brothers
| |___||___||___||___||___||___||___||___| | 6.   Diablos
|  ___  ___  ___  ___  ___  ___  ___  ___  | 7.   Carbuncle
| |   ||   ||   ||   ||   ||   ||   ||   | | 8.   Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9.   Pandemona
| |___||___||___||___||___||___||___||___| | 10.  Cerberus
|__________________________________________| 11.  Alexander
                                             12.  Doomtrain
                                             13.  Bahamut
                                             14.  Cactaur
                                             15.  Tonberry
                                             16.  Eden

Of course at the beginning of the game, the screen will not be as
occupied as compared to the ASCII. You will get the 16 GFs along your
journey, refer to the walkthrough on how to get them.

Fig 1.3b The Status Screen of a GF

 _______                   _______________________________________
| Photo | Quezacotl       |Status                               P1|
|  of   | LV. 1           |    HP-J                   Complete!   |
|  GF   | HP 300 / 300    ||>  Vit-J                  0 / 50 AP   |
|_______|                 |    Mag-J                  0 / 50 AP   |
                          |    Magic                  Complete!   |
Total EXP:     5,000 P    |    GF                     Complete!   |
EXP needed:    250 P      |    Draw                   Complete!   |
                          |    Card                   0 / 40 AP   |
                          |    Mag +20%               0 / 60 AP   |
                          |    GF HP +10%             0 / 40 AP   |
 Present Skill            |    SumMag +10%            0 / 40 AP   |
 Body Strength J          |    Boost                  0 / 10 AP   |
  AP  10 / 50 AP          |    T-Mag RF               0 / 30 AP   |
                          |_______________________________________|

------------------------------------------------------------------------

For the above example, I had used GF Quezacotl as an example, note that
the names of abilities under the abilities screen is not the same for
all the 16 GFs. You will see a word "Complete!" once the required AP
has been met. You can move your cursor to select the ability with the
one that you want to learn.

Okay, let's start off with the explanation. After you have chosen [GF]
sub-menu, you will see the screen when there are the pictures of your
GFs. Now select the picture and you will see a screen similar to the
one illustrated above. This screen is known as the "Learn" Screen. Now
you will be able to choose the GF ability that you want to master first.
Note that if the GF had mastered SumMag +10% (it will unlock its
advanced ability) and the GF will now be learning SumMag +20%. Certain
abilities such as Card Mod-RF will be available after you have mastered
the Card Command. Computer always picks the SumMag +10%. Hence, it will
be better if you choose to master Boost ability (which is better, refer
to GF Abilities Bestiary for more details) first. Hence, some of your
choices may work much better as compared to the computer's choice.

Note: All GFs have two slots for character/party abilities except for
      GFs with Ability x3 or Ability x4. How to equip commands? refer
      to "Basic Tutorial" section in Part I. You can also find a basic
      guide typed by Yee Seng Fu (ysf@pacific.net.sg) and it is also
      found at gamefaqs. You can get more information regarding about
      the basics of playing FF8.

Abilities that are being marked with a "*", are the initial abilities
that are unlocked. If you have any doubts which ability will unlock
the desired ability, refer to the Ability Learning Tree for more
details. [it is just below the list]. Names of GFs or attacks that are
marked in brackets and a T are the names that are used for the Japanese
version.

 _____
/ 1.4 \_________________________________________________________________
========================================================================
GFs and Their Locations
========================================================================
Name of GF:      Quezacotl [T: Queztacoatl]
Summon Attack:   Thunder Storm
Elemental:       Thunder elemental damage against all enemies
Getting It:      This GF can be gotten in Disc 1. Just proceed to Balamb
                 Garden and go to Squall's desk. You will be able to
                 retrieve this GF by selecting [Tutorial] from the
                 Balamb Garden's Network.
Disc:            1 ~ 3
Starting Status: Level 1  HP: 300

Quezacotl's Actual List of Abilities
 _____________________________________________________________________
|                                   |                                 |
|         Command (!)               |          Junction (J)           |
|   =======================         |     ======================      |
|*   Magic              [Complete!] |* Vit-J               [50]       |
|*   Draw               [Complete!] |* Mag-J               [Complete!]|
|*   Item               [Complete!] |  Elem-Atk-J          [160]      |
|*   GF                 [Complete!] |  Elem-Def-J          [100]      |
|*   Card               [40]        |  Elem-Def-J x2       [130]      |
|                                   |* HP-J                [50]       |
|___________________________________|_________________________________|
|                                   |                                 |
|      Guardian Force (GF)          |         Character [C]           |
|   =========================       |    ========================     |
|*   SumMag +10%           [40]     |*   Mag +20%             [60]    |
|    SumMag +20%           [70]     |    Mag +40%             [120]   |
|    SumMag +30%           [140]    |                                 |
|*   Boost                 [10]     |                                 |
|*   GF HP +10%            [40]     |                                 |
|    GF HP +20%            [70]     |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|          Menu  (M)                |            Party (P)            |
|   =========================       |    =========================    |
|*  T Mag-RF                 [30]   |                                 |
|   Mid Mag-RF               [60]   |               NIL               |
|   Card Mod-RF              [80]   |                                 |
|___________________________________|_________________________________|

Ability Learning Tree

Vit-J, Mag-J and HP-J ---m--> Elem-Atk-J
                              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40%
T Mag-RF ---m--> Mid Mag-RF
Card ---m--> Card Mod-RF

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Shiva
Summon Attack:   Diamond Dust
Elemental:       Ice elemental damage against all enemies
Getting it:      Also obtained from the Tutorial Menu in Balamb
                 Garden Network, the same method as the Quezacotl.
Disc:            1 ~ 3
Starting Status: Level 1  HP: 298

Shiva's Actual List of Abilities
______________________________________________________________________
|                                   |                                 |
|         Command (!)               |           Junction (J)          |
|    ======================         |     ========================    |
|*   Magic          [Complete!]     |* Str-J               [50]       |
|*   GF             [Complete!]     |* Vit-J               [50]       |
|*   Item           [Complete!]     |* Spr-J               [Complete!]|
|*   Draw           [Complete!]     |  Elem-Atk-J          [160]      |
|*   Doom           [60]            |  Elem-Def-J          [100]      |
|                                   |  Elem-Def-J x2       [130]      |
|___________________________________|_________________________________|
|                                   |                                 |
|      Guardian Force (G.F)         |          Character (C)          |
|  ===========================      |     ========================    |
|* SumMag +10%         [40]         |*   Vit +20%            [60]     |
|  SumMag +20%         [70]         |    Vit +40%            [120]    |
|  SumMag +30%         [140]        |*   Spr +20%            [60]     |
|* Boost               [10]         |    Spr +40%            [120]    |
|* GF HP +10%          [40]         |                                 |
|  GF HP +20%          [70]         |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|           Menu [M]                |          Party (P)              |
|   ==========================      |   ===========================   |
|*  I Mag-RF          [30]          |                                 |
|                                   |             NIL                 |
|___________________________________|_________________________________|

Ability Learning Tree

Str-J, Vit-J and Spr-J ---m--> Elem-Atk-J and
                               Elem-Def-J ---m--> Elem-Def-J
SumMag +10% ---m--> SumMag +20% ---m-->  SumMag +30%
GF HP +10% ---m--> GF HP +20%
Vit +20% ---m--> Vit +40%
Spr +20% ---m--> Spr +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Ifrit
Summon Attack:   Hell Fire
Elemental:       Fire elemental damage against all enemies
Getting It:      At the Fire Cavern, you will have to fight in him
                 during Disc 1 as a part of SeeD test. Refer to Part I
                 for details on how to defeat him.
Disc:            1
Starting Status: Level 1   HP: 305

Ifrit's Actual Abilities List
______________________________________________________________________
|                                   |                                 |
|           Command (!)             |          Junction (J)           |
|  ===========================      |  =============================  |
|* Magic           [Complete!]      |* Str-J               [Complete!]|
|* GF              [Complete!]      |* Elem-Atk-J          [Complete!]|
|* Draw            [Complete!]      |* Elem-Def-J          [100]      |
|* Item            [Complete!]      |  Elem-Def-J x2       [130]      |
|* Mad Rush        [60]             |* HP-J                [50]       |
|___________________________________|_________________________________|
|                                   |                                 |
|        Guardian Force (GF)        |         Character  (C)          |
|  ===============================  |   ==========================    |
|* SumMag +10%          [40]        |*  Str +20%          [60]        |
|  SumMag +20%          [70]        |   Str +40%          [120]       |
|  SumMag +30%          [140]       |   Str Bonus         [100]       |
|* Boost                [10]        |                                 |
|* GF HP +10%           [40]        |                                 |
|  GF HP +20%           [70]        |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|           Menu (M)                |           Party (P)             |
|   =========================       |   ===========================   |
|* F Mag-RF             [30]        |                                 |
|  Ammo-RF              [30]        |              NIL                |
|                                   |                                 |
|___________________________________|_________________________________|

Abilities Learning Tree
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Str +20% ---m--> Str +40% ---m--> Str Bonus
F Mag-RF ---m--> Ammo-RF

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:       Siren
Summon Attack:    Silent Voice
Elemental:        Non-elemental + Silence status-based attacks against
                  all enemies
Getting It:       Draw from the Elvoret at the Dollet Communications
                  Tower. Refer to Part I on how to defeat the Elvoret.
Disc:             1
Starting Status:  Level 3  HP: 391

Siren's Actual Abilities List
______________________________________________________________________
|                                   |                                 |
|         Command (!)               |         Junction (J)            |
|  =========================        |   ==========================    |
|* Magic            [Complete!]     |*  Mag-J             [Complete!] |
|* GF               [Complete!]     |*  ST-Atk-J          [160]       |
|* Item             [Complete!]     |*  ST-Def-J          [Complete!] |
|* Draw             [Complete!]     |*  ST-Def-J x2       [130]       |
|* Treatment        [100]           |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|     Guardian Force (G.F)          |         Character (C)           |
|  ==============================   |  ============================   |
|* SumMag +10%           [40]       |* Mag +20%                [60]   |
|  SumMag +20%           [70]       |  Mag +40%                [120]  |
|  SumMag +30%           [140]      |  Mag Bonus               [100]  |
|* Boost                 [10]       |                                 |
|* GF HP +10%            [40]       |                                 |
|  GF HP +20%            [70]       |                                 |
|___________________________________|_________________________________|
|                                   |                                 |
|            Menu (M)               |            Party (P)            |
|  ============================     |   ============================  |
|* L Mag-RF               [30]      |*  Move-Find              [40]   |
|* ST Med-RF              [30]      |                                 |
|* Tool-RF                [30]      |                                 |
|___________________________________|_________________________________|

Abilities Learning Tree
ST-Def-J ---m--> ST-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40% ---m--> Mag Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Diablos
Summon Attack:   Dark Messanger (T: Soul of Darkness)
Elemental:       Non-elemental damage + Demi against all enemies.
Getting it:      You will be given a Magical Lamp from Cid before
                 your depature to Balamb Town. Use it through the
                 item menu and you will have to fight it! [From Disc
                 1 onwards]. Refer to Part I for how to defeat it.
Disc:            1 ~ 4
Starting Status: Level 9, HP: 730

Diablos' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  ==========================      |   ===========================    |
|* Magic           [Complete!]     |*  Mag-J            [Complete!]   |
|* GF              [Complete!]     |*  Hit-J            [120]         |
|* Draw            [Complete!]     |*  HP-J             [50]          |
|* Item            [Complete!]     |*  Ability x3       [Complete!]   |
|* Darkside        [100]           |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |         Character (C)            |
|   =========================      |  ============================    |
|*  GF HP +10%          [40]       |*  Mag +20%              [60]     |
|   GF HP +20%          [70]       |   Mag +40%              [120]    |
|   GF HP +30%          [140]      |*  Mug                   [200]    |
|                                  |*  HP +20%               [60]     |
|                                  |   HP +40%               [120]    |
|                                  |   HP +80%               [240]    |
|__________________________________|__________________________________|
|                                  |                                  |
|      Menu Abilities (M)          |        Party Abilities (P)       |
|  ===========================     |   ============================   |
|*  Time Mag-RF         [30]       |*  Enc-Half              [30]     |
|*  ST Mag-RF           [30]       |   Enc-None              [100]    |
|__________________________________|__________________________________|

Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Mag +20% ---m--> Mag +40%
HP +20% ---m--> HP +40% ---m--> HP +80%
Enc-Half ---m--> Enc-None

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Brothers (Sacred and Minotaur)
Summon Attack:   Brotherly Love [T: Sibling Justice /Brotherhood]
Elemental:       Earth elemental damage against all enemies. It is
                 useless against flying creatures.
Getting them:    Defeat them at the Tomb of Unknown King [Disc 1].
                 Refer to Part I on how to defeat them.
Disc:            1 ~ 4
Starting Status: Level 7 , HP: 650

Brothers' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  ============================    |   ============================   |
|* Magic          [Complete!]      |* HP-J                 [Complete!]|
|* GF             [Complete!]      |* Str-J                [50]       |
|* Draw           [Complete!]      |* Spr-J                [50]       |
|* Item           [Complete!]      |  Elem-Atk-J           [160]      |
|* Defend         [100]            |  Elem-Def-J           [100]      |
|                                  |  Elem-Def-J x2        [130]      |
|__________________________________|__________________________________|
|                                  |                                  |
|       Guardian Force (G.F)       |          Character (C)           |
|  ============================    |   ============================   |
|* SumMag +10%         [40]        |*  HP +20%           [Complete!]  |
|  SumMag +20%         [70]        |   HP +40%           [120]        |
|  SumMag +30%         [140]       |   HP +80%           [240]        |
|* Boost               [10]        |*  Cover             [100]        |
|* GF HP +10%          [40]        |   HP Bonus          [100]        |
|  GF HP +20%          [70]        |                                  |
|  GF HP +30%          [140]       |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  ============================    |   =============================  |
|            NIL                   |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
HP-J, Str-J and Spr-J ---m--> Elem-Atk-J and
                              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP+30%
HP +20% ---m--> HP +40% ---m--> HP +80% ---m--> HP Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Carbuncle [T: Carbunkle]
Summon Attack:   Ruby Light
Elemental:       Relfect magic being cast over your entire party.
Getting It:      Draw from Iguions at the President's Mansion when you
                 have to save Rinoa. [You can only control Squall and
                 Irvine for that battle]
Disc:            1
Starting Status: Level 16 , HP: 1,220

Carbuncle's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |  ==============================  |
|* Magic            [Complete!]    |* HP-J               [50]         |
|* GF               [Complete!]    |* Vit-J              [Complete!]  |
|* Draw             [Complete!]    |* Mag-J              [50]         |
|* Item             [Complete!]    |  ST-Atk-J           [160]        |
|                                  |  ST-Def-J           [100]        |
|                                  |  ST-Def-J x2        [130]        |
|                                  |* Ability x3         [Complete!]  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |           Character (C)          |
|  =============================   |  ==============================  |
|* GF HP +10%            [40]      |* Vit +20%                [60]    |
|  GF HP +20%            [70]      |  Vit +40%                [120]   |
|  GF HP +30%            [140]     |  Vit Bonus               [100]   |
|                                  |* Counter                 [200]   |
|                                  |* Auto Reflect            [150]   |
|                                  |* HP +20%                 [60]    |
|                                  |  HP +40%                 [120]   |
|__________________________________|__________________________________|
|                                  |                                  |
|             Menu (M)             |            Party (P)             |
|  ==============================  |  ==============================  |
|* Recov Med-RF           [30]     |              NIL                 |
|__________________________________|__________________________________|

Learning Abilities Tree
Mag-J, Vit-J and HP-J ---m--> ST-Atk-J and
                              ST-Def-J ---m--> ST-Def-J x2
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Vit +20% ---m--> Vit +40% ---m--> Vit Bonus
HP +20% ---m--> HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Leviathan
Summon Attack:   Tsunami [T: Tidal Wave]
Elemental:       Water-elemental damage against all enemies
Getting it:      Draw it from NORG, Master of Garden after you have
                 succeeded in operating MD system and was called to the
                 basement. Refer to Part I for more details.
Disc:            2
Starting Status: Level 17 , HP: 1,349

Leviathan's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |          Junction (J)            |
|  =============================   |   ============================   |
|* Magic            [Complete!]    |* Mag-J                [50]       |
|* GF               [Complete!]    |* Spr-J                [Complete!]|
|* Item             [Complete!]    |* Elem-Def-J           [Complete!]|
|* Draw             [Complete!]    |* Elem-Def-J x2        [Complete!]|
|* Recover          [200]          |* Elem-Atk-J           [160]      |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (GF)         |          Character (C)           |
|  =============================   |   ============================   |
|* SumMag +10%           [40]      |*  Spr +20%             [60]      |
|  SumMag +20%           [70]      |   Spr +40%             [120]     |
|  SumMag +30%           [140]     |   Spr Bonus            [100]     |
|* GF HP +10%            [40]      |*  Auto Potion          [150]     |
|  GF HP +20%            [70]      |                                  |
|  GF HP +30%            [140]     |                                  |
|* Boost                 [10]      |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|            Menu (M)              |            Party (P)             |
|  =============================   |   ============================   |
|* Supt Mag-RF          [30]       |                                  |
|* GF Recov Med-RF      [60]       |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spr +20% ---m--> Spr +40% ---m--> Spr Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Pandemona [T: Pandemonium]
Summon Attack:   Tornado Zone [T: Whirlwind Thrust]
Elemental:       Wind elemental damage against all opponents
Getting It:      Draw from Fujin when you battle against her at Balamb
                 Town in Disc 2.
Disc:            2
Starting Status: Level 20 , HP: 1,506

Pandemona's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |   =============================  |
|* Magic              [Complete!]  |* Str-J                [Complete!]|
|* GF                 [Complete!]  |* Spd-J                [120]      |
|* Draw               [Complete!]  |  Elem-Atk-J           [160]      |
|* Item               [Complete!]  |  Elem-Def-J           [100]      |
|* Absorb             [Complete!]  |  Elem-Def-J x2        [130]      |
|__________________________________|__________________________________|
|                                  |                                  |
|       Guardian Force (GF)        |          Character (C)           |
|  =============================   |   =============================  |
|* SumMag +10%          [40]       |* Str +20%               [60]     |
|  SumMag +20%          [70]       |* Spd +20%               [60]     |
|  SumMag +30%          [140]      |  Spd +40%               [120]    |
|* GF HP +10%           [40]       |* Initiative             [160]    |
|  GF HP +20%           [70]       |                                  |
|  GF HP +30%           [140]      |                                  |
|* Boost                [10]       |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|            Menu (M)              |            Party (P)             |
|  =============================   |   =============================  |
|                                  |                                  |
|              NIL                 |               NIL                |
|__________________________________|__________________________________|

Abilities Learning Tree
Spd-J ---m--> Elem-Atk-J
              Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +20% ---m--> GF HP +20% ---m--> GF HP +30%
Spd + 20% ---m--> Spd +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Cerberus
Summon Attack:   Counter Rockets [T: Counterattack of the Smoky Wolf]
Elemental:       Double and Triple is being cast over the entire party
Getting It:      You will meet this guy at the main hall of Galbadian
                 Garden and have to fight him, he's a tough cookie.
Disc:            2
Starting Status: Level 24, HP: 1,545

Cerberus' Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|           Command (!)            |           Junction (J)           |
|  =============================   |   =============================  |
|  Magic             [Complete!]*  |*  Str-J               [Complete!]|
|  GF                [Complete!]*  |*  Mag-J               [50]       |
|  Draw              [Complete!]*  |*  Spr-J               [50]       |
|  Item              [Complete!]*  |*  Spd-J               [120]      |
|                                  |*  Vit-J               [Complete!]|
|                                  |*  ST-Atk-J            [160]      |
|                                  |*  ST-Def-J            [Complete!]|
|                                  |*  ST-Def-J x2         [130]      |
|                                  |*  ST-Def-J x4         [180]      |
|                                  |*  Ability x3          [Complete!]|
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F)        |           Character (C)          |
|  =============================   |   =============================  |
|* GF HP +10%        [40]          |*  Spd +20%           [60]        |
|  GF HP +20%        [70]          |   Spd +40%           [120]       |
|  GF HP +30%        [140]         |*  Auto Haste         [150]       |
|                                  |*  Expendx 2-1        [250]       |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |             Party (P)            |
|  =============================   |   =============================  |
|              NIL                 |*  Awarness           [200]       |
|                                  |                                  |
|__________________________________|__________________________________|

Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spd +20% ---m--> Spd +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Alexander
Summon Attack:   Holy Judgement
Elemental:       Holy elemental damage against all opponents.
Getting It:      You must draw it from Edea at the last battle of
                 Disc 2.
Disc:            2
Starting Status: Level 25 , HP: 1,925

Alexander's Actual Abilities List
 _____________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  =============================   |   ============================   |
|* Magic              [Complete!]  |* Spr-J                [Complete!]|
|* GF                 [Complete!]  |* Elem-Atk-J           [160]      |
|* Draw               [Complete!]  |* Elem-Def-J           [Complete!]|
|* Item               [Complete!]  |* Elem-Def-J x2        [Complete!]|
|* Revive             [200]        |* Elem-Def-J x4        [180]      |
|                                  |* Ability x3           [Complete!]|
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (GF)         |          Character (C)           |
|  ==============================  |   ============================   |
|* SumMag +10%           [40]      |*  Spr +20%            [60]       |
|  SumMag +20%           [70]      |*  Med Data            [200]      |
|  SumMag +30%           [140]     |                                  |
|* GF HP +10%            [40]      |                                  |
|  GF HP +20%            [70]      |                                  |
|  GF HP +30%            [140]     |                                  |
|* Boost                 [10]      |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  ==============================  |   ============================   |
|* Hi Mag-RF                [60]   |                                  |
|  Med LV Up                [120]  |              NIL                 |
|__________________________________|__________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Med Data ---m--> Med LV Up

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:       Doomtrain [T: Grasharaboras]
Summon Attack:    Completely Wild
Elemental:        Poison elemental + status ailments against all
                  opponents.
Getting It:       This is rather tough GF to get and it is EXPENSIVE.
                  Firstly you must have the following:
                : 6x Malboro Tentacle [steal from Malboro, get Mug
                  from Diablos. Malboros are found outside the Tears'
                  Point]. Malboros can also be found at the Island
                  closest to Hell/Heaven, applies after receiving
                  Ragnarok. [refer to the World Map at my homepage]
                : 6x Steel Pipe [steal these from those yellow and
                  green Gorillas [Wendigo] outside Deling City].
                  They can be found at deserts only. Use Mug to do
                  this.
                : 6x Remedy + [have aleast 60 Remedies (purchased
                  from any item shops for 60,000 gil), and change
                  them to Remedy+, Alexander's Med LV Up Menu.]
                  You must get Alexander's Med Data before you can
                  learn and use Alexander's Med LV Up.
                : 1x Solomon's Ring: found at Tears' Point [located
                  south-east from Esthar Captial, refer to Part I for
                  more details.
                  Have getting the above requirements, use Solomon's
                  Ring and you will get the GF!
Disc:            3 [must get the Solomon's Ring from Tears' Point
                 before your trip to outerspace and Alexander is a
                 compulsory GF in order to get Doomtrain]. You can
                 get this on Disc 4 too.
Starting Status: Level 28    HP: 2,521

Doomtrain's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|           Command  (!)           |           Junction (J)            |
|  =============================   |  ==============================   |
|* Magic              [Complete!]  |* Elem-Atk-J           [Complete!] |
|* GF                 [Complete!]  |* ST-Atk-J             [Complete!] |
|* Draw               [Complete!]  |* Elem-Def-J x4        [180]       |
|* Item               [Complete!]  |* ST-Def-J x4          [180]       |
|* Darkside           [100]        |                                   |
|* Absorb             [80]         |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Forces (GF)        |           Character (C)           |
|  ==============================  |   ==============================  |
|* SumMag +10%           [40]      |*  Auto Shell           [250]      |
|  SumMag +20%           [70]      |                                   |
|  SumMag +30%           [140]     |                                   |
|  SumMag +40%           [200]     |                                   |
|* GF HP +10%            [40]      |                                   |
|  GF HP +20%            [70]      |                                   |
|  GF HP +30%            [140]     |                                   |
|  GF HP +40%            [200]     |                                   |
|* Boost                 [10]      |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |             Party (P)             |
|  ==============================  |  ================================ |
|* Call Junk Shop      [Complete!] |                                   |
|* Forbid Med-RF            [200]  |               NIL                 |
|__________________________________|___________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Bahamut
Summon Attack:   Mega-Flare
Elemental:       Non elemental damage against all opponents.
Getting It:      Go to Deep Sea Research Center, after you have
                 gotten Ragnarok, it's is located in southwest region
                 of the World Map and it's on the west of Edea's
                 House.

                 Once you enter, you will encounter a light column, do
                 NOT walk while the light is on, you will encounter
                 battles, next talk to the column and choose 1st
                 option for 1st question [fight vs. Ruby Dragon], 2nd
                 option for 2nd question [fight vs. another Ruby
                 Dragon but with a back attack status. Lastly, pick
                 the third option [hidden] for the last question and
                 you will have to fight it.
Disc:            3 ~ 4
Starting Status: Level 35   HP: 3,274

Bahamut's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|           Command (!)            |           Junction (J)            |
|  ==============================  |  ================================ |
|* Magic             [Complete!]   |* Ability x4      [Complete!]      |
|* GF                [Complete!]   |                                   |
|* Draw              [Complete!]   |                                   |
|* Item              [Complete!]   |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Forces (GF)        |           Character (C)           |
|  =============================   |  ===============================  |
|* SumMag +10%           [40]      |* Str +60%            [Complete!]  |
|  SumMag +20%           [70]      |* Mag +60%            [Complete!]  |
|  SumMag +30%           [140]     |* Mug                 [200]        |
|  SumMag +40%           [200]     |* Auto Protect        [250]        |
|* GF HP +10%            [40]      |* Expend x2-1         [250]        |
|  GF HP +20%            [70]      |* Walk and Recover    [250]        |
|  GF HP +30%            [140]     |                                   |
|  GF HP +40%            [200]     |                                   |
|* Boost                 [10]      |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |            Party (P)              |
|  ==============================  |  ===============================  |
|* Forbid Mag-RF        [Complete!]|* Rare Item             [250]      |
|                                  |                                   |
|__________________________________|___________________________________|

Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Name of GF:      Cactuar [T: Sabotander]
Summon Attack:   1,000 Needles [T: 1,000 Iron Needles]
Elemental:       Non elemental against all opponents.
Getting It:      Head for the Cactuar Island, it's located on the south
                 east area of Centra Area. [there is a green Cactuar
                 there (actually it's the Jumbo Cactuar)] Make contact
                 with it and it's very tough. [Refer to Part I on
                 information on how to defeat it]. Note that it is a
                 huge and massive Cactuar and its about 4 times bigger
                 than an ordinary Cactuar. Defeat it to get this GF.
How it works:    The GF Cactuar works like this. Let's says the
                 Cactuar's Level is between x0 to x9 then the damage
                 that the Cactuar inflict will be x000. Let's says
                 if the Cactuar's Level is 73, the damage inflict
                 will be 7000 exactly. Quite a good GF. Thanks to
                 Yee Seng Fu and Stephanus Rudiyanto Natari for this.
Disc:            3 ~ 4
Starting Status: Level 23  HP: 2,594

Cactuar's Actual Abilities List
 ______________________________________________________________________
|                                  |                                  |
|          Command (!)             |          Junction (J)            |
|  =============================   |  =============================== |
|* Magic              [Complete!]  |* Eva-J              [200]        |
|* GF                 [Complete!]  |* Luck-J             [200]        |
|* Draw               [Complete!]  |                                  |
|* Item               [Complete!]  |                                  |
|* Defend             [100]        |                                  |
|* Kamikaze           [100]        |                                  |
|__________________________________|__________________________________|
|                                  |                                  |
|      Guardian Force (G.F.)       |          Character (C)           |
|  ==============================  |  ==============================  |
|* GF HP +10%            [40]      |* Eva +30%             [200]      |
|  GF HP +20%            [70]      |* Luck +50%            [200]      |
|  GF HP +30%            [140]     |* Initiative           [160]      |
|                                  |* Walk and Recover     [200]      |
|                                  |* HP Bonus             [Complete!]|
|                                  |* Str Bonus            [Complete!]|
|                                  |* Mag Bonus            [Complete!]|
|                                  |* Spr Bonus            [Complete!]|
|                                  |* Auto Potion          [150]      |
|                                  |* Expend x2-1          [250]      |
|__________________________________|__________________________________|
|                                  |                                  |
|           Menu (M)               |            Party (P)             |
|  =============================   |  =============================   |
|                                  |                                  |
|              NIL                 |              NIL                 |
|__________________________________|__________________________________|

Ability Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name of GF:      Tonberry [T: Tonberi]
Summon Attack:   Chef's Knife [T: Kitchen Knife]
Elemental:       Non elemental damage against all opponents.
Getting It:      Head to Centra Ruins in the Centra Region. Head to
                 the main compound where you find a Gargoyle and the
                 Y-shaped ladder. Kill 20 Tonberry and one of them
                 will transform into the King Tonberty. Defeat it and
                 you will get it. That battle is continuous. You have
                 to get Odin before you can get this. Not necessary to
                 battle all 20 Tonberries at one go. You can go out to
                 the World Map and saved your game. Thanks to Pericval
                 Estacion for testing this.
Disc:            2 ~ 4 [must get Odin before you can get this GF]
Starting Status: Level 30   HP: 2,596

Tonberry's Actual Abilities List
 ______________________________________________________________________
|                                  |                                   |
|          Command (!)             |           Junction (J)            |
|  =============================   |   ==============================  |
|* Magic             [Complete!]   |                                   |
|* GF                [Complete!]   |             NIL                   |
|* Draw              [Complete!]   |                                   |
|* Item              [Complete!]   |                                   |
|* LV Down           [Complete!]   |                                   |
|* LV Up             [Complete!]   |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Force (GF)         |          Character (C)            |
|  ==============================  |  ===============================  |
|* SumMag +10%             [40]    |* Eva +30%           [Complete!]   |
|  SumMag +20%             [70]    |* Luck +50%          [Complete!]   |
|  SumMag +30%             [140]   |* Initiative         [160]         |
|* GF HP +10%              [40]    |* Walk and Recover   [200]         |
|  GF HP +20%              [70]    |* Auto Potion        [150]         |
|  GF HP +30%              [140]   |                                   |
|* Boost                   [10]    |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|           Menu (M)               |             Party (P)             |
|  =============================   |  ==============================   |
|* Haggle                  [150]   |                                   |
|* Familiar                [150]   |              NIL                  |
|  Sell High               [200]   |                                   |
|  Call Shop               [200]   |                                   |
|__________________________________|___________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Haggle ---m--> Sell High
Familiar ---m--> Call Shop

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF:      Eden
Summon Attack:   Eternal Breath
Elemental:       Non elemental damage against all opponents.
Getting It:      After getting GF Bahamut, back to Ragnarok and talk
                 to everyone. Now re-enter the Deep Sea Research
                 Center. Now head down the hole of the damaged light
                 system. Now head use the RSP in this order, 2-2-1-1
                 and have Zell operate that huge machine [2nd option]
                 and head down to the basement and examine the machine.
                 A huge monster [Ultima Weapon] will appear and draw
                 Eden from it. It's going to be a tough battle! [Refer
                 to Part I for more details] This piece of information
                 is being contributed by Steven Bruck.
                 <Stevenbruck@bigfoot.com> Note that Eden can do up to
                 40,000+ if you have accquired it to high levels along
                 with Boost ability!
Disc:            3 ~ 4 [after getting Bahamut]
Starting Status: Level 30, 4,786
_______________________________________________________________________
|                                  |                                   |
|          Command (!)             |           Junction (J)            |
|  ============================    |  ==============================   |
|* Magic            [Complete!]    |* Spd-J           [Complete!]      |
|* GF               [Complete!]    |* Eva-J           [Complete!]      |
|* Draw             [Complete!]    |* Hit-J           [Complete!]      |
|* Item             [Complete!]    |                                   |
|* Mad Rush         [60]           |                                   |
|* Darkside         [100]          |                                   |
|* Devour           [Complete!]    |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|      Guardian Force (G.F)        |          Character (C)            |
|  ============================    |  ===============================  |
|* SumMag +10%            [40]     |* Luck +50%             [200]      |
|  SumMag +20%            [70]     |* Expend x3-1           [250]      |
|  SumMag +30%            [140]    |                                   |
|  SumMag +40%            [200]    |                                   |
|* GF HP +10%             [40]     |                                   |
|  GF HP +20%             [70]     |                                   |
|  GF HP +30%             [140]    |                                   |
|  GF HP +40%             [200]    |                                   |
|* Boost                  [10]     |                                   |
|__________________________________|___________________________________|
|                                  |                                   |
|            Menu (M)              |            Party (P)              |
|  =============================   |  ================================ |
|* GF Abil Med-RF          [30]    |                                   |
|                                  |             NIL                   |
|__________________________________|___________________________________|

Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 _____
/ 1.5 \________________________________________________________________
=======================================================================
Non-Abilities GFs
=======================================================================
These are GFs but they don't have any GFs' Abilities like Command,
Junction, GF, Character, Menu and Party. I'm listed them down here as
they have "summoning" animation same as the first sixteen GFs [green
bubbles appears from the character's body]. You can summon this GF
using GF command but they can be summoned using the following methods:
- Appears in between or at the beginning of the battles.
- Using an item to summon it through the item command.
- Use as a command

Name:          Phoenix
Summon Attack: Rebirth Flame [T: Phoenix Flame]
Elemental:     Fire elemental damage to all opponents and cast Life
               on all allies.
Getting It:    You need to get Phoenix Pinions [an item which summons
               the Phoenix, and can only be use during battles.]. To
               get Phoenix Pinions, you must get Tool-RF, by refining
               Mega Phoenix to Phoenix Pinion in a 3:1 ratio. You can
               also get one from Shumi Village quest part I and the
               other one while during Missing Vase Quests. Refer to
               Part I for more information
Disc:          2 ~ 3

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name:          Odin
Summon Attack: Zantetsuken [T: Iron Cutting Sword]
Elemental:     Non elemental attack against all enemies (instant dead
               attack) Odin does not appear during BOSS Fights!
Getting It:    First of all, you need to locate the Centra Ruins. Enter
               the Centra Ruins and take left stairs. Move upwards and
               proceed the elevator. Once take the left ladder and move
               up to activate the power source. Next move back down and
               activate the power source that's located at the lower
               level. You will find a spiral-stairway and use it. Next
               you will find a Gargoyle with a Eye Ruby. Take the Eye
               Ruby and move up the stairs. Place the "eyes" and you
               will get a five digit password [which is random]. Now
               take down both the "eyes" and move back to the previous
               Gargoyle. Place both and enter the password [the torch
               on the right reveals a column of zeros. Using D-Pad to
               switch between numbers and press Circle once you are
               done. Now you will be able to unlock the secret chamber.
               Enter the chamber and you will find the Odin. Defeat it
               and get this GF!
               Note: You need to do all this in a time interval.
Disc:          2 ~ 4
               Notes: There is an official bug in Disc 3 if you attempt
               to get Odin. The bug occurs if you failed to get the GF
               in given time and you choose to continue, the game will
               just freezes. Hence do it in Disc 2 is a better option.
NOTES:         The appearance of the Odin appears randomly in battles
               and appears at the beginning of battles. The Odin's
               Zantetsuken is an instant death attack against all
               opponents. It does not have any effect against BOSSES.
               The appearance of Odin is based on the number of Death
               Spirits and Luck status.

Name:          Gilgamesh
Summon Attack: Zantetsuken/Excalibur/Excalipur/Masamune
Elemental:     Non elemental attack against all opponents.
Getting It:    You will get this if you have gotten Odin before the
               battle against the Seifer at Lunatic Pandora
Disc:          3
NOTES:         The Gilgamesh can even appears in between battles. The
               Gilgamesh have four cool attacks [all the swords except
               for Zantetsuken] are based on Final Fantasy V. Thanks
               to Heero Yuy for the valuable information. It can also
               appears in BOSSES Fight. [even between battles!]

Name:          Chicobo
Summon Attack: Choco Fire /Choco Flare / Choco Meteor
Elemental:     Non elemental attack against all foes.
Getting It:    To get this, you need to find the Gyshal Greens.
               One of them can through the Missing Vase Pieces quest.
               To get more of these, refer to Quests Section. The summon
               effect will improve if you have accquired certain levels
               at your Pockestation. You can summon this through
               the item command [during battles only!] Make sure that
               you have at least summoned once the Mother Chocobo from
               the Chocobo Forest.
Disc:          2 ~ 4
Notes:         Refer to Chocobo Forests Guide in Quest section.

------------------------------------------------------------------------
Pocketstation GFs
------------------------------------------------------------------------

Name:          MiniMog [T: Ko-Mogri]
Summon Attack: Mog's Dance
Elemental:     n/a. Restore 1500 HP for all in-battle participating GFs.
Getting It:    You need a Pocketstation to do so. Get a Mog's Amulet
               item and use it on a GF [use Amnesia Green and replace it
               on an empty slot] Equip the command "MiniMog". Just use
               it while the character has reaches his/her turn.
Disc:          Disc 2 onwards
Notes:         Go to GameFAQs (http://www.gamefaqs.com) and get the
               Pocketstation FAQs. I can't give you that much help as I
               myself do not own the Pocketstation.

Name:          Moomba [T: Mumba]
Summon Attack: Moomba Moomba Moomba
Elemental:     Non elemental damage against one opponent.
Getting It:    You need a Pocketstation to do so. Get a Friendship item.
               Next give the character the item command. Select the item
               from the menu and use it. It is the same method that you
               use to summon the Phoenix. The Moomba can does over the
               5-digit mark surprisingly...
Notes:         See above.

------------------------------------------------------------------------
Not-your-GFs
------------------------------------------------------------------------

Name:          Giever [T: Gievra]
Summon Attack: Shockwave Pulsar [T: Shockwave Phaser]
Elemental:     Non elemental damage against all opponents.
Getting It:    You can't get this GF! It is with the final boss. Hmm..
               it is just like the Super Nova summon used by Sephiroth
               of FF7
Notes:         Although you can't get the GF, you can get the GF's
               Summon Attack. To be more acurate, it is actually one of
               Quistis' Limit Breaks.

 _____
/ 2.0 \_________________________________________________________________
========================================================================
List of Abilities
========================================================================
______________________________________________________________________
|      |                       |          |                           |
| No.  |   Name of Abilities   |  Symbol  |        Functions          |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.1  | Command               |   (!)    | Enable your character to  |
|      |                       |          | use commands such as GF.  |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.2  | Junction              |   (J)    | Enables you to junction   |
|      |                       |          | magic together with the   |
|      |                       |          | character's stats, thus   |
|      |                       |          | boosting up the stats.    |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.3  | Guardian Forces       |  (GF)    | Enables you to improve GF |
|      |                       |          | stats such as GF HP +20%  |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.4  | Character             |   (C)    | Allows your characters to |
|      |                       |          | have enhanced abilities.  |
|      |                       |          | Examples include Mug, Str |
|      |                       |          | +20% and much more.       |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.5  | Menu                  |   (M)    | Allows you to make magic/ |
|      |                       |          | tools which can be chosen |
|      |                       |          | Abilities sub-menu. E.g.  |
|      |                       |          | Med LV Up, Card Mod-RF.   |
|______|_______________________|__________|___________________________|
|      |                       |          |                           |
| 2.6  | Party                 |   (P)    | Allows you to have special|
|      |                       |          | benefits to the party such|
|      |                       |          | as Enc-None and Move-Find |
|______|_______________________|__________|___________________________|

 _____
/ 2.1 \_________________________________________________________________
========================================================================
Command Abilities (!)
========================================================================
Command Abilities are basically the abilities that appears in your
character's command menu during the game. Each character can have the
maximum of 4 commands.

Certain commands also you to do different things. However the ATTACK
command is a must. But it can be replaced if you have gotten Mug. [an
ability which allows your character to steal an item and at the same
time dealts damage.] All GFs (except for Phoenix, Chicobo, Moomba,
MiniMog and Odin) will have mastered the Magic, GF, Item and Draw
commands.

2.1.1. Magic Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to cast magic during|
|                   battles. When your character has the status       |
|                   disorder of Silence, your character will be unable|
|                   use the command.                                  |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance:
This is one of the best commands in the game. It serves as great
importance as the command does not only provides offense, but also
helps in defense by restoring lost HP. You can cast two/three magics
in a single turn only after a Double/Triple spell is being cast on you.
But first of all, you have to stock up some magic [by drawing from
enemies or Draw Points]

------------------------------------------------------------------------
In-depth Explanation of Magic
 __________
|Attack    |   After you have select the [MAGIC] from the Command Menu
|Magic   <||   you will be able to see the number of spells and types
|GF        |   of spells stocked up in the character's Magic Inventory.
|Draw      |       __________________
|__________| -->  |Magic P1       NUM| TIP: Always arrange the spells
                  |Fire           100|      such as Cure, Aura and
  |               |Fira           45 |      Life on the first few
  |               |Blizzard       100|      pages. [Each character has
  |               |Blizzaga       4  |      a total number of 8 pages]
  |               |__________________|
  |
  |                       /_\
  |       ________         |
  |      |        | _ _ _ _|
  |      |Normal  |  After Triple is being cast on your character, when
   - ->  |Double  |  you select the Magic Command, you will see a box
         |        |  [which looks like the one on the left]. There you
         |________|  can select the option and you be brought to the
                     Magic Inventory [when you can select the spells]
            OR       Select Double, allows you to cast two spells of
          ________   the same kind in one turn. Selecting Triple will
         |        |  allows you to cast three spells of the same kind
         | Normal |  in turn. You can switch targets unlike Selphie's
         | Double |  Limit Breaks. To cast more spells for a single
         | Triple |  cost, you must acquired Expend x2-1 or Expend x3-1
         |________|

Notes:
* If the character is under Silence status, the command will be greyed
  out.
* To know about each Magic spell, please refer to the Magic section for
  more details.
* The effect of Magic depends on the character's Mag stats and the
  damage done on an enemy based on the Spr stats.
------------------------------------------------------------------------

2.1.2. GF Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to summon a GF      |
|                   during battles. Summoning a GF will causes the ATB|
|                   and the stats of GF to overlap the stats of your  |
|                   character. Unable to use it when character is     |
|                   Silence disorder.                                 |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance of GF Command
In FF8, summoning a GF requires time [but you can now ignore the MP
cost] as compared to the previous FF series except for FFT. As you
summon a GF, the stats will overlap over the character's HP. There,
you will see blue ATB Bar [which will stops immediately when the GF
is killed or a Silence Spell is being cast on the character]

------------------------------------------------------------------------
In-Depth Explanation on GF Command
 __________        ______________________
|Attack    |      |GF                  P1| Just simply select the
|Magic     |      |Quezacotl     HP: 457 | command [GF] and choose
|GF      <||  --> |Shiva         HP: 359 | the GF that you wish to
|Item      |      |Ifrit         HP: 409 | summon. There you will see
|__________|      |______________________| a blue ATB bar start to
                                           overlap the character's
                                           stats.

Notes:
- The character can only summon the GF that he/she is currently junction
  with. He/She can't summon a GF which is being junctioned with another
  character.
- The ATB of GF [represented by blue colour] is the indication of the
  amount of time left for the GF to be summoned. The speed of the ATB
  depends on the compatibility with the equipped character.
- The GF's damage depends on the opposing elementals, level of GF and
  Summon Attack bonus [SumMag +10% is one of them], and other external
  factors [such as Boost]
------------------------------------------------------------------------

2.1.3. Draw Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to draw magic from a|
|                   foe during a battle. The character could draw up  |
|                   to nine kind of that spell and could use it       |
|                   immediately [2nd option] or store for later use [ |
|                   1st option]. It also could draw hidden GFs such as|
|                   GF Siren. Unable to use the command when the      |
|                   character is under the Silence status disorder.   |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Importance of Draw
This is really an important command in FF8. It allows you to draw
spells where you can choose to stock them or cast them immediately.
You can draw up to 100 kind of a certain spell. The rate of drawing
magic depends solemnly on your Mag stats [Edea has strong Mag stats
that's why she could draw up to 9 kind of that spell, each time she
uses the Draw Command, but you can also improve the Mag stats by using
Junction]

------------------------------------------------------------------------
In-Depth Explanation of Draw Command
 _________
|Attack   |       _________
|Magic    | ---> |Fire     |      _________     TIP: Sometimes, you see
|GF       |      |Thunder<|| --> | Stock   |         that "Stock" has
|Draw   <||      |Blizzard |     | Cast    |         been greyed out,
|_________|      |Cure     |     |_________|         this means that
                 |_________|                         the character has
                                                     already 100 kind
                                                     of that spell.

Here is a brief explaination on how the [Draw] system works. First of
all you have to select the [DRAW] command and select the monster that
you wished to draw from [you can't draw spells from a death monster,
which results a miss. Certain characters such as Quistis have weak
ability in drawing magic at a weak rate too.]. There you will see the
list of spells that you can draw from. Select the spell and you will
see the third box.

Stock allows you to stock up magic in your inventory [you can only do
this if you have less 100 of that kind of spell and sufficient space
in the character's inventory].

Cast allows you to draw the spell and cast the spell immediately
[however only one quantity at one time.] Note that monsters such as
Ruby Dragon, what you have drawn from it, is pretty useless against
it.

Notes:
* You can draw more magic by tapping the Circle button repeatedly
  while drawing magic. [This is still not confirmed, but it works
  when you have low Mag stats]
* Draw is a vital command in the game and never ever go into a BOSS
  fight without it as you can draw GFs from it. There are about 6 GFs
  that can be obtained from this method. Hence take note. To avoid
  much doubts, below is a short list of GFs

  Elynole [at Communciation Towers] --> Siren                  Disc 1
  Iguions [at the President's Mansion] --> Carbuncle           Disc 1
  NORG [basement of Balamb Garden] --> Leviathan               Disc 2
  Fujin [at Balamb Hotel] --> Pandemona                        Disc 2
  Edea [At the Auditorium of Galbadia Garden] --> Alexander    Disc 2
  Ultima Weapon [at Deep Sea Deposit] --> Eden                 Disc 3-4
------------------------------------------------------------------------

2.1.4. Item Command
______________________________________________________________________
|                                                                     |
| GFs            :  All except for Odin, Phoenix, Chicobo             |
| Functions      :  Allows the equipped character to use items for    |
|                   healing and restore lost Life. Also allows you to |
|                   summon the Phoenix, Moomba and Chicobo. It is     |
|                   important and a bit useful in game or if the      |
|                   character has been silenced during battles.       |
| AP needed      :  n/a                                               |
|_____________________________________________________________________|

Comments
One of the basic fundamentals in the FF series. This command allows
you to use items, which can help to restore status ailments, give
supporting aid, cast magic [via Stones] and most importantly, restore
HP. This command allows you to use MEDICINE and BATTLE ITEMS. This
command is still usable even if the character is being silenced. You
can have up to the maximum no. of 10 pages. The system of using item
is similar to the Magic command.

------------------------------------------------------------------------

2.1.5. Card Command
______________________________________________________________________
|                                                                     |
| GFs            :  Quezacotl                                         |
| Functions      :  Allows you to "card" a wounded monster. This      |
|                   command happens to miss very often and it will    |
|                   take quite a long time. Note that not all enemies |
|                   can be carded by the command [example: Fujin]     |
|                   You can only do this when the HP of the monster is|
|                   running low.                                      |
| AP needed      :  40 AP                                             |
|_____________________________________________________________________|

Importance:

It is rather a good command if you are running out of that particular
cards. For easy usage on carding monsters, cast Demi to reduces the HP
of the monster and then used the card command.

However, it practically takes ages for you to card a strong foe such as
the Ruby Dragon. This command is still usable even if the character is
silenced.

But it doesn't mean you can't get BOSS cards! You can also get BOSS
cards as stated in the card list, you will find names of the monsters,
along with some of the BOSS names. You can get two different types of
cards from some of the monsters. As for rare cards, you need to play
or quest to get them.

------------------------------------------------------------------------

2.1.6. Doom Command [T: Death Sentence Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Shiva                                             |
| Functions      :  Allows you to cause the Instant Death status. You |
|                   see a counter on the top of the enemies. Once the |
|                   counter reachers zero, the monster will be killed |
|                   instantly, very ineffective against BOSSES.       |
| Description    :  You will see a Devil appearing and spins its staff|
|                   and you will see a countdown of 24 seconds. When  |
|                   the counter reaches zero, the spirit of the       |
|                   monster leaves its body.                          |
| AP needed      :  60 AP                                             |
|_____________________________________________________________________|

Importance:
One great command against high HP foes such as the T-Rexaur. Just
simply use the command on the monster and you will see a counter
appears at the top of the monster. When the counter hits zero, the
monster will be instantly killed. To make the best out of it, cast
Blind or have the 100x Blind junctioned to ST-Atk-J so that monster
misses its attack. All you do is to wait. This command is still
usable even if the character is being silenced. But the downside of it,
is that it is a waste of time...

------------------------------------------------------------------------

2.1.7. Mad Rush [T: Rush Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Ifrit, Eden                                       |
| Functions      :  Causes the character to have the Berserk, Haste   |
|                   Shell and Protect status on ALL characters. You   |
|                   will lose control your characters.                |
| AP needed      :  60 AP                                             |
|_____________________________________________________________________|

Importance
Use this when the monster is low on HP. Your party will just keep on
attack until his/her HP drop to zero. [It is just like Lucky 7's
status of FF7, except it does not do 9999 HP damage each time..]

This command effects all characters. So it is inadvisble to use this
on high HP bosses such as the Ruby Dragons. ALL party members will be
affected even they have 100x Berserk junctioned to ST-Def-J.

------------------------------------------------------------------------

2.1.8.   Treatment [T: Chiryou Command]
______________________________________________________________________
|                                                                     |
| GFs            :  Siren                                             |
| Functions      :  This command is pretty useful as it will remove   |
|                   all status aliments from that character. I doubted|
|                   only the negative ones, such as Silence. You will |
|                   definitely need this for fighting monsters which  |
|                   relies on status disorder such as Malboros and    |
|                   Tri-Faces.                                        |
| AP needed      :  100 AP                                            |
|_____________________________________________________________________|

Importance of Treatment Commnad

This command works like casting an Esuna spell or using a Remedy. This
command is great as it is STILL usable even the character is being
silenced. It will remove any forms of status ailments [negative ones
only]. However the character can't use this command if he/she is
under the following status ailments: Berserk, Sleep, Stop, Petrify
and Confuse. It is really a good ability. Try to get it, after you have
acquired Boost for GF Siren.

------------------------------------------------------------------------
2.1.9.   Defend
______________________________________________________________________
|                                                                     |
| GFs            :  Brothers, Cactuar                                 |
| Functions      :  Allows the equipped character to defend attacks   |
|                   thus reducing damage from offensive monsters such |
|                   as the T-Rexaur.                                  |
| AP needed      :  100 AP                                            |
|_____________________________________________________________________|

Importance of Defend command
I guess it is really bad as Squaresoft does not allow characters to
have the Defend commnd without equip anything. This command will works
well against monsters that solemnly depends on physical damage [one
good example is the T-Rexaur]. This command is quite good as it works
like the Protect [however only for that particular turn only]. It is
much better if the character could escape than withstand attacks from
his/her opponents. The command could effect until the end of the
battle, unless you changes the command of that particular character.

------------------------------------------------------------------------

2.1.10.   Darkside [T: Ankoku Command]
______________________________________________________________________
|                                                                     |
| GFs            : Diablos, Doomtrain, Eden                           |
| Functions      : This command is rather risky some HP and thus doing|
|                  more damage using physical attacks. Use this when  |
|                  the enemy's HP is running low. It's rather risky.  |
| AP needed      : 100 AP                                             |
|_____________________________________________________________________|

Importance of Darkside
Hmm.. this is a risky one. This command sacrifices some HP resulting
the character inflict 3 times more damage than an ordinary attack.
This is quite good when being used properly. Using this command on
dying monsters, could result easy victories. It is still usable even
if the character is being silenced. I myself quite like this command.
For character's whose Str is about 230+, the character could do 9999
HP damage with this command and loses about 1/20 of his/her HP!

------------------------------------------------------------------------

2.1.11.   Recover [T: Recovery Command]
______________________________________________________________________
|                                                                     |
|  GFs           :  Leviathan                                         |
|  Functions     :  Restores all your HP during the battle. Very      |
|                   useful when fighting against BOSS. It's rather    |
|                   costly as it need high AP                         |
|  AP needed     :  200 AP.                                           |
|_____________________________________________________________________|

Importance of Recover
A lot of FF8 players think that this is one of the best GF command
abilities. This results restoring HP fully to one character, and it
works like Full-cure except it only applies to a character. A great
command for killing undead. Does 9999 HP to undead creatures if the HP
of the monster exceeds 9999. Instant killer weapon against Zombies. Do
NOT use this when Zombie is being cast on the character. Serves well
for offense and support, by restoring lost HP.

------------------------------------------------------------------------

2.1.12.   Absorb
______________________________________________________________________
|                                                                     |
|  GFs           : Pandemona, Doomtrain                               |
|  Functions     : Drain off some HP from one foe. This ability isn't |
|                  that good against low HP monsters. But it drains a |
|                  massive amount of HP from high HP monsters such as |
|                  the T-Rexaur.                                      |
|  AP needed     : 100 AP                                             |
|_____________________________________________________________________|

Importance of Absorb
Your character will just drain some HP from the monster, and it is
based on Mag stats, does about 300+ to weak monsters and over 1000
against high HP monsters. Quite a good command if you are lack of
Potions and healing magic. Usable even if the character is under the
Silence status.

------------------------------------------------------------------------

2.1.13.   Revive [T: Sosei Command]
______________________________________________________________________
|                                                                     |
|  GFs           : Alexander                                          |
|  Functions     : One of the best abilities, It revives a dead party |
|                  member and restores fully the KO'd character's HP. |
|                  This has same purpose of Full-life magic.          |
|  AP needed     : 200 AP                                             |
|_____________________________________________________________________|

Importance of Revive
This can also be an instant killing weapon against undeed. Generally,
this is much preferred over Item command in thus of remove KO. As you
just need to select the command and choose the character to revive and
saves trouble to search through the item pages for the Phoenix Down.
But it can be quite useless at sometime...

------------------------------------------------------------------------

2.1.14.   Kamikaze [T: Self-Explosion]
______________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar                                            |
|  Functions    :  At last, I have used this...but resulting a death  |
|                  of a party member. The character, who uses the     |
|                  command, will just rushes forward and followed by  |
|                  an explosion! Doing 30,000+ HP damage! The         |
|                  character will disappear and you can't use the     |
|                  character anymore for that particular battle. If   |
|                  you check the menu, you see that the character's   |
|                  HP has dropped to zero!                            |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

Importance/Downside of Kamikaze
This is a very risky move! It is extremely dangerous if you have
sacrifice your best character and have run out of stock for your Life
spells and Phoenix Down. But there is one good point, it can lead to a
deadly attack against strong HP monsters such as the T-Rexaur. But you
can't revive the "kamikaze" character. The body of that character is
gone...

2.1.15    LV Down [T: Level Down]
______________________________________________________________________
|                                                                     |
|  GFs         :  Tonberry                                            |
|  Functions   :  Level down your opponent's level, thus reducing     |
|                 their attributes. You will also gain less EXP. If   |
|                 you have succeeded, you see a status bar at the top |
|                 of the screen.                                      |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV Down
An ideal command if you want easy battles. Using the command on a
monster, not only results a decrease in the attributes such as HP,
Str and Mag, also weakens the monster's attacks. It is pretty good
against Ruby Dragons [as they have the highest HP at Level 100]. This
command is quite good as it matches well with the Bonus attributes
abilities such as HP Bonus. LV Down reduces the EXP gain and but
allows the same amount of AP gain. Yet, it will not lower down your
score, but it is time consuming.

2.1.16    LV Up [T: Level Up]
______________________________________________________________________
|                                                                     |
|  GFs         :  Tonberry                                            |
|  Functions   :  Level up your opponent's level, increasing the stats|
|                 causing you to gain more EXP. If you have succeeded,|
|                 you see the status bar at the top of screen.        |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV UP
This is an ideal command for building your characters. Note that the
stats also goes up but make the battle more difficult. The amount of
HP also increases. Good when use in conjuction with Absorb and the
bonuses attributes. You can gain a lot of EXP by fighting easier
enemies.

2.1.17   Devour [T: Eat]
______________________________________________________________________
|                                                                     |
|  GFs         :  Eden                                                |
|  Functions   :  A rare move. Sorry about the misleading information.|
|                 Not all the time that this move will cause bonuses  |
|                 such HP. Sometimes it results to the character into |
|                 disorder. After all it is still a good attack, but  |
|                 has a crappy rate. It is an INSTANT DEATH KILLING   |
|                 MOVE. You view some scenes similar to the opening   |
|                 FMV. [just pictures of grasslands and seasides.]    |
|  AP needed   :  n/a                                                 |
|_____________________________________________________________________|

Importance of LV Up
This is pretty unstable, yet sometimes bring in great results/bonuses.
It has a crappy hit rate, so it does not work most of the time [result
a waste of time]. It reaps in as it does an INSTANT death attack.
(Thanks to Steven Bruck for the corrections) I myself has used this
command on Geezards and received status disorder!
 _____
/ 2.2 \_________________________________________________________________
========================================================================
Junction Abilities (J)
========================================================================
In FF8, there are a few more "game" words that you are required to know
and one of them is junction. This system is very hard to explain in a
few words, but it's worth it. This system allows your characters to
become stronger and more deadly. The system make of use of magic to
boost up the character's statistics. If you want to have better
attacking power, junction magic to the character's Str through Str-J.
Refer to Basic Tutorial in Part I for more information. Typically,
there are two types and they are:

Character's Stats Junction
------------------------------------------------------------------------
* PS: For the english version, Squaresoft has use a lot of
      abbreviations/symbols to denote gameplay terms. E.g. "Str" is used
      to denote Strength. I would use it as it saves a lot of space. But
      if you have problems refer to the list of abbreviations under the
      Appendix section.

It allows you to enfuse/junction magic to the character's Hit Points
[HP], Strength [Str], Vitality(it means defense)[Vit], Magic [Mag],
Spirit [Spr], Speed [Spd], Hit [Hit rate/Hit ratio] and Eva [Evade]
The effect of junction depends on the following factors:

1. Power of the spell :  Firaga will work much better to Fira.
                         Devastating magic such as Ultima/Tornado will
                         generally have a better effect of junction
                         as compared to Fire.
2. Number of spells   :  24x of Fire will work much better to 10x of
                         Fire magic.

Character's Elemental Attack and Defense
------------------------------------------------------------------------

Junctioning magic to elemental attack will causes the character to do
more damage to the opposing elemental. For example, junctioning Fire
magic to Zell's Elem-Atk-J, will cause Zell to do more damage to ice/
water based monsters such as Fastitocalon-F, Glaccid Eye, etc. Junction
Fire magic to Zell's Elem-Def-J, raises Zell's defense against Fire.

Elementals are crucial important in this game. A character with Fire
junctioned to Elem-Atk-J will do more damage to Ice/Water elemental
unit as compared to a character with no elementals junctioned. See the
effect?

For elemental defense only...
However, certain spells generally only reduces the damage whereas some
spells allows your characters to absorb the damage [and received HP
instead of damage]. This is generally based on the power of spell. For
example,

Fire gives your character 50% defense against fire elemental damage.
Fira gives your character 80% defense against fire elemental damage.
Firaga gives your character 120% defense against fire elemental damage.
[i.e. 100% of damage nullified and 20% of damage absorb as restoring HP]

Below is a mini-elemental chart
 ____________________________________________________
| Element  |   Strong against     |  Weak against    |
|----------|----------------------|------------------|
| Fire     |   Ice/Water          |  --              |
| Ice      |   Fire               |  --              |
| Water    |   Fire               |  --              |
| Wind     |   Flying/Earth       |  --              |
| Earth    |   Ground             |  Flying          |
| Thunder  |   mechanical         |  --              |
| Poison   |   Humans             |  mechanical      |
| Holy     |   Undead             |  --              |
|__________|______________________|__________________|

------------------------------------------------------------------------

Characters' Status Attack/Defense

Abbreviations used: ST --> Status, Atk --> Attack, -J --> Junction

Junctioning a status magic to ST-Atk-J such as Poison will allow the
character to causes the status elemental as he/she attacks. For example,
if you junction Bio magic to Quistis' ST-Atk-J, she will cause Poison
status disorder as she attacks her enemies. Junctioning Poison magic to
Quistis' ST-Def-J will cause Quistis to be immune against Poison status
disorder.

Status disorder can be a hinderance against your own party [which I
myself previously thought so.] but you can also use it to attack your
opponenst ("Paying an enemy back its own coin") through ST-Atk-J. The
more magic you have use, the higher the percentage that your character
have causes the status disorder. E.g. If you have junctioned 23x Bio,
there is about 23% chance that your character will cause the status
disorder, Poison. Hence 100x status spell means instant status
disorder!

------------------------------------------------------------------------

Further Breakdown on Junctions
As the junction system is rather complex, I had decided to break it down
in sections for easy explanation.

First of all, you need to get used to the abbreviations. It is
typically a combination of abbreviations. Plus, they are being
frequently used in the FAQ.
 ______________________________________________________________________
|     Junctions       |            What it does?                       |
|---------------------|------------------------------------------------|
| HP-J                |  Affects the capacity of the character's HP.   |
|---------------------|------------------------------------------------|
| Str-J               |  Affects the attacking power of your character |
|                     |  using the Attack command and Limit Breaks.    |
|---------------------|------------------------------------------------|
| Vit-J               |  Affects the defensive power of your character |
|                     |  against physical damage and non-magic attacks.|
|---------------------|------------------------------------------------|
| Mag-J               |  Affects the amount of damage that your        |
|                     |  character will inflict when using magic.      |
|---------------------|------------------------------------------------|
| Spr-J               |  Affects the defensive power of your character |
|                     |  against magic-type attacks, e.g. Ultima.      |
|---------------------|------------------------------------------------|
| Spd-J               |  Affects the speed of the charatcer's ATB bar. |
|---------------------|------------------------------------------------|
| Hit-J               |  Affects the hit rate of your character's      |
|                     |  when using the Attack command.                |
|---------------------|------------------------------------------------|
| Eva-J               |  Affects the rate that your character could    |
|                     |  dodge from a physical-type based attack.      |
|---------------------|------------------------------------------------|
| Luck-J              |  Affects the rate of criticals and the rate    |
|                     |  whether Odin will appear.                     |
|_____________________|________________________________________________|

------------------------------------------------------------------------

2.2.1.   HP-J [T: HP Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Quezacotl, Ifrit, Brothers, Diablos, Carbuncle    |
|  Function      :  Allows you to enfuse magic with the character's HP|
|                   thus also raising the HP stats. This depends on   |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory.      |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.2.   Str-J [T: Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Shiva, Ifrit, Brothers, Pandemona, Cerberus       |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Strength thus raising the stats. This depends on  |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory.      |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.3.    Vit-J [T: Body Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Quezacotl, Shiva, Carbuncle                       |
|  Function      :  Allows you to enfuse magic with the character's   |
|                   Vitality, raising the stats. This depends on the  |
|                   power of the spell and the number of spells that  |
|                   you have in that character's inventory.           |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.4.   Mag-J [T: Magic Strength Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Siren, Diablos, Carbuncle, Leviathan, Cerberus    |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Magic, raising the stats. This depends on the     |
|                   power of the spell and the number of spells that  |
|                   you have in that character's inventory.           |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.5.   Spr-J [T: Spirit Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs           :  Shiva, Brothers, Leviathan, Cerberus, Alexander   |
|  Functions     :  Allows you to enfuse magic with the character's   |
|                   Spirit, thus raising the stats. This depends on   |
|                   the power of the spell and the number of spells   |
|                   that you have in that character's inventory       |
|  AP needed     :  50 AP                                             |
|_____________________________________________________________________|

2.2.6.   Spd-J [T: Dexrity Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus, Eden                          |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Speed, thus raising the stats. This depends on the |
|                  power of the spell and the number of spells that   |
|                  you have in that character's inventory.            |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.2.7.   Hit-J [T: Hit Junction]
______________________________________________________________________
|                                                                     |
|  GFs          :  Diablos, Cerberus, Eden                            |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Hit rate, thus raising the stats. This depends on  |
|                  the power of the spell and the number of spells    |
|                  that you have in that character's inventory.       |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.2.8.   Eva-J [T: Evasion Junction]
______________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Eden                                      |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Evasion, thus raising the stats. This depends on   |
|                  the power of the spell and the number of spells    |
|                  that you have in that character's inventory.       |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.2.9    Luck-J [T: Luck Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar                                            |
|  Functions    :  Allows you to enfuse magic with the character's    |
|                  Luck, thus raising the stats. This depends on the  |
|                  power of the spell and the number of spells that   |
|                  you have in that character's inventory.            |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.2.10.    Elem-Atk-J [T: Elemental Attack Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
|                  Pandemona, Alexander, Doomtrain                    |
|  Functions    :  Gives your attacks with some magic. This is similar|
|                  FF7's Elemental. For example, if you want to do    |
|                  more damage to Fire-based elemental, use Blizzard*.|
|                  However, if you attack against Ice-base monster,   |
|                  the monster will absorb the attack!                |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.2.11.    Elem-Def-J [T: Elemental Defense Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Brothers, Leviathan,      |
|                  Pandemona, Alexander                               |
|  Functions    :  Raises your defense against specific elementals.   |
|                  Similar to FF7's Elemental Combo at the Armor. For |
|                  if you want defend well against Fire-based attacks,|
|                  use Fire. The character will absorb the elemental  |
|                  and recover lost HP [provide 100 kind of that      |
|                  spell] Ultima will protect your character from all |
|                  elementals.                                        |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.2.12.    Elem-Def-J x2 [T: Elemental Defense x2 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Leviathan, Pandemona,     |
|                  Alexander.                                         |
|  Functions    :  Raises your defense against specific elementals.   |
|                  You can now have an additional spell for other     |
|                  elemental defense. The more powerful the spell, the|
|                  better the defense. Applies same as Elemental      |
|                  Defense, the character can defend against 2        |
|                  elements instead of 1.                             |
|  AP needed    :  130 AP                                             |
|_____________________________________________________________________|

2.2.13.    Attribute Defense x4 Junction
 _____________________________________________________________________
|                                                                     |
|  GFs         :  Doomtrain, Alexander                                |
|  Functions   :  Raises the character against four specific types of |
|                 elementals. This ability is fantastic!              |
|  AP needed   :  180 AP                                              |
|_____________________________________________________________________|

2.2.14.     ST-Atk-J [T: Status Attack Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus, Doomtrain.             |
|  Functions    :  Rather similar to Elemental Attacks, just that it  |
|                  uses status disorder instead of elements. Allows   |
|                  the character to attack and causes status disorder |
|                  at the same time. For example if you want to cause |
|                  Sleep when the character attack the monster, so    |
|                  junction Sleep to the ST-Atk-J to have the effect! |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.2.15.     ST-Def-J [T: Status Defense Junction]
 ______________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus                         |
|  Functions    :  Works to those accessories in FF7 and FFT. You will|
|                  be able to defend against the status disorder. For |
|                  example, if you use Poison as your Status Defense, |
|                  your character will be not be poisoned. Esuna is   |
|                  quite good as it protects the character from most  |
|                  status disorder!                                   |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.2.15.    ST-Def-J x2 [T: Status Defense x2 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Carbuncle, Cerberus                         |
|  Functions    :  Allows your character to defend against two status |
|                  disorder instead of one. For example, you can not  |
|                  junction only Poison but you can also junction     |
|                  Petrify.                                           |
|  AP needed    :  130 AP                                             |
|_____________________________________________________________________|

2.2.16.    ST-Def-J x4 [T: Status Defense x4 Junction]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus, Doomtrain.                               |
|  Functions    :  Allows your character to defend against four status|
|                  disorder. For example, you can have 4 spells like  |
|                  Death, Berserk, Silence, Bio.                      |
|  AP needed    :  180 AP                                             |
|_____________________________________________________________________|

2.2.17.     Ability x3 *
 _____________________________________________________________________
|                                                                     |
|   GFs         :  Diablos, Carbuncle, Cerberus, Alexander            |
|   Functions   :  Enable your character to have 3 Abilities slots for|
|                  equiping the Character or Party abilities for that |
|                  character. Refer to Tutorial section in Part I for |
|                  more details.                                      |
|   AP needed   :  n/a                                                |
|_____________________________________________________________________|

2.2.18      Ability x4 *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  Enable your charatcer to have 4 Abilities slots for|
|                  equiping the Character or Party ablities for that  |
|                  character. Refer to Tutorial section in Part I for |
|                  more details.                                      |
|  AP needed    :  n/a                                                |
|_____________________________________________________________________|

* All GFs have 2 abilities slot. By having these abilities, you can
  have more than 2 slots. E.g. GF Diablos have 3 abilities slots due to
  this ability. You can't get Ability x3 elsewhere, but you can get
  more of Ability x4 by using Rosetta Stone.

 _____
/ 2.3 \_________________________________________________________________
========================================================================
Guardian Forces Abilities
========================================================================
Not only characters can gain benefits from bonuses due to junction
abilities, GF can also have the benefits but the abilities that give
them this are the GF abilities. This abilities allows them to exceed
their maximum statistics. Not all GFs can have 9999 HP, but you can
make it possible by modifying with GF items. But GFs themselves also
gain GF abilities such as GF HP +20%. Unlike party and character
abilities, tese abilities will automatically take effect the moment
that they had accquired it. Boost is regarded as the best GF ability
in the game.

Summon Magic [abbreviate as "SumMag"]
------------------------------0
These abilities allow the GFs to inflict more damage when being
summoned. [Support GFs such as the Carbuncle and Cerberus does not have
this ability as they provide support and does not attack. GF Diablos
and Cactuar are special as they does additional damage based on certain
conditions.] These abilities work like giving the GFs more firepower. It
increases the GFs' attacks. For example, it allows the GF to does 10%
more damage when it has acquired 10%. When the GF has acquired its
prequesite, the GF does not only gain an addition damage of 20% [for the
advanced ability, SumMag +20%] but it also gains an addition of 10% from
its prequisite [SumMag +10%]! The percentages are cummulative.

GF HP
------------------------------0
These abilities allow the GFs to have more HP. Not all GFs have 9999 HP
at level 100 even with all the actual abilities list. Examples are Shiva
and Quezacotl. This works like this:

As you summoned a GF, the stats of the GF will covered up the
character's HP. They will recieve damage at this moment of time, so it
is a good idea to have more HP. Once a GF has fainted in a battle [HP
drops to zero], you can't summon it anymore.

GF Boost
------------------------------0
A special GF ability, which allows you to boost up the power of the
GF's Summon Attack. Below are the key sequences and a brief description
on how to use Boost.

After you have summoned the GF, you will see the name of Summon Attack.
[a status box appears at the top screen]. Press and hold down the
Select button, next you will see a Square symbol at the right-hand
corner [similar to the Square button of your Playstation controller].
Just keep on tapping Square repeatedly to boost up the number [the
higher the number, the more damage that the GF will inflict on it's
enemies]. Refer to GF Boost for more details.

2.3.1.    SumMag +10% [T: GF Summon Magic +10%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry,|
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +10%  |
|  Requirements :  n/a                                                |
|  AP needed    :  40 AP                                              |
|_____________________________________________________________________|

2.3.2.    SumMag +20% [T: GF Summon Magic +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +20%  |
|  Requirements :  SumMag +10%                                        |
|  AP needed    :  70 AP                                              |
|_____________________________________________________________________|

2.3.3.     SumMag +30% [T: GF Summon Magic +30%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Leviathan,         |
|                  Pandemona, Alexander, Doomtrain, Bahamut, Tonberry |
|                  Eden.                                              |
|  Functions    :  This will increase the damage done by the GF +30%  |
|  Requirements :  SumMag +20%                                        |
|  AP needed    :  140 AP                                             |
|_____________________________________________________________________|

2.3.4.    SumMag +40% [T: GF Summon Magic +40%]
______________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain, Bahamut, Eden.                          |
|  Functions    :  This will increase the damage done by the GF +40%  |
|  Requirements :  SumMag +40%                                        |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.3.5.     GF HP +10%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  All except for Phoenix, Chicobo, Odin              |
|  Functions    :  Increases the GF's maximum HP by 10%.              |
|  Requirments  :  n/a                                                |
|  AP needed    :  40 AP                                              |
|_____________________________________________________________________|

2.3.6.     GF HP +20%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  All except for Phoenix, Chocobo, Odin              |
|  Functions    :  Increases the GF's maximum HP by 20%               |
|  Requirements :  GF HP +10%                                         |
|  AP needed    :  70 AP                                              |
|_____________________________________________________________________|

2.3.7.     GF HP +30%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle, Leviathan, Pandamona |
|                  Cerberus, Alexander, Doomtrain, Bahamut, Cactuar   |
|                  Tonberry, Eden.                                    |
|  Functions    :  Increases the GF's maximum HP by 30%               |
|  Requirements :  GF HP +20%                                         |
|  AP needed    :  140 AP                                             |
|_____________________________________________________________________|

2.3.8.     GF HP +40%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain, Bahamut, Eden                           |
|  Functions    :  Increases the GF's maximum HP by 40%               |
|  Requirements :  GF HP +30%                                         |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.3.9.     Boost [T: GF Aid]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan|
|                  Pandamona, Alexander, Doomtrain, Bahamut, Tonberry,|
|                  Eden.                                              |
|  Functions    :  One of the greatest GF's abilities in FF8. With    |
|                  this ability, you can increases the damage by      |
|                  tapping the Square button.                         |
|  How to use   :  After summoning a GF, hold down the SELECT button  |
|                  (when you see the name of the summon attack on the |
|                  top of the screen). Now you should see the Square  |
|                  symbol on the botton right corner, start to tap    |
|                  the Square button in a fast motion pace until you  |
|                  see the red X, stop doing it. Do it again where    |
|                  X leaves. The counter begins from 75. To reach its |
|                  maximum [250], use a Turbo Controller!             |
|  Requirements :  n/a                                                |
|  AP needed    :  10 AP                                              |
|_____________________________________________________________________|

 _____
/ 2.4 \_________________________________________________________________
========================================================================
Character Abilities
========================================================================
GFs also have the abilities, that could enhance your characters'
abilities such as increase of strength and HP. They also has wonderful
ability such as Auto-Potion, which allows your character to use a
Potion when he/she is being attacked.

To equip a character ability, select [JUNCTION] and pick the fourth
option [provide you have equipped a GF] and you should see a screen
like this:
 _______________   _____________________________
|               | |Ability                   P1 |  Just after you
| Command       | |                             |  selected your
| Attack        | |[c]  HP +20%                 |  commands, you will
| |> Magic      | |[C]  HP +80%                 |  be able to see the
| |> GF         | |[C]  Mug                     |  Ability page.
| |> Item       | |[P]  Awarness                |  Note that this
|_______________| |[P]  Enc-Half                |  abilities can only
|               | |[C]  Initiative              |  be chosen once and
| Abilities     | |[C]  Counter                 |  will only available
| |> HP +20%    | |[C]  Cover                   |  unless you have
| |>            | |[C]  Str +20%                |  mastered the
| |>            | |[C]  Str +40%                |  required AP.
|               | |_____________________________|  The abilities will
|_______________|                                  ONLY take effect
                                                   unless you have
                                                   EQUIPPED THEM. The
For better explainations, refer to Part I or       character can't
Yee Seng Fu's Basics FAQ.                          have Mug as it is not
                                                   being equipped.

------------------------------------------------------------------------
IMPORTANT NOTE:
Certain abilities will instantly be unlocked unless you have acquired
the weaker type abilities. For example, you can only get HP +40%
unless you have acquired HP +20% [mastered]. For your convience, I have
added the requirements section. Sorry about the misleading information
about Expend x2-1 and Expend x3-1. I have finally worked it out how they
works. GF Cactuar does not need any requirements to get the Bonuses.

------------------------------------------------------------------------

2.4.1.     HP +20%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle                       |
|  Functions    :  This will increases the character's HP by 20%.     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.2.    HP +40%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos, Carbuncle                       |
|  Functions    :  This will increase your character's HP by 40%.     |
|                  Good for those characters will low HP.             |
|  Requirements :  HP +20%.                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.3.    HP +80%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Diablos                                  |
|  Functions    :  This will increase the character's HP by 80%       |
|  Requirements :  HP +40%                                            |
|  AP needed    :  240 AP                                             |
|_____________________________________________________________________|

2.4.4       Str +20% [T: Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Ifrit, Pandemona                            |
|  Functions    :  It will increase the character's strength by 20%   |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.5.      Str +40% [T: Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit                                              |
|  Functions    :  It will increase the character's strength by 40%.  |
|                  Ideal for those characters with low strength stats.|
|  Requirements :  Str +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.6.      Str +60% [T: Strength +60%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  It will increase the character's strength by 40%.  |
|                  Great ability as it could raises Squall's strength |
|                  stats to 255!                                      |
|  Requirements :  n/a                                                |
|  AP needed    :  n/a                                                |
|_____________________________________________________________________|

2.4.7.      Vit +20% [T: Body Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Carbuncle                                   |
|  Functions    :  It will increase the character's defense by 20%.   |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.8       Vit +40% [T: Body Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  It will increase the character's defense by 40%    |
|                  Great for characters with low defensive stats.     |
|  Requirements :  Vit +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.9       Mag +20% [T: Magic Strength +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Quezacotl, Siren, Diablos                           |
|  Functions    : It will increase the character's Magic +20%         |
|  Requirements : n/a                                                 |
|  AP needed    : 60 AP                                               |
|_____________________________________________________________________|

2.4.10.     Mag +40% [T: Magic Strength +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Quezacotl, Siren, Diablos                           |
|  Functions    : It will increase the character's Magic +40%         |
|                 Great for characters with low Magic attacking stats.|
|  Requirements : Mag +20%                                            |
|  AP needed    : 120 AP                                              |
|_____________________________________________________________________|

2.4.11.      Mag +60% [T: Magic Strength +60%]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Bahamut                                             |
|  Functions    : It will increase the character's Magic +60%         |
|                 Another exceptional good ability.                   |
|  Requirements : n/a                                                 |
|  AP needed    : n/a                                                 |
|_____________________________________________________________________|

2.4.12.      Spr +20% [T: Spirit +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva, Leviathan, Alexander                        |
|  Functions    :  It will increase the character's Spirit by 20%     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.13.      Spr +40% [T: Spirit +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan                                          |
|  Functions    :  It will increase the character's Spirit by 40%     |
|  Requirements :  Spr +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.14.      Spd +20% [T: Dexrity +20%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus                                |
|  Functions    :  It will increases the character's speed by 20%     |
|  Requirements :  n/a                                                |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.4.15.      Spd +40% [T: Dexrity +40%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cerberus                                |
|  Functions    :  It will increases the character's speed by 40%     |
|                  Ideal if you need to fight Malboros.               |
|  Requirements :  Spd +20%                                           |
|  AP needed    :  120 AP                                             |
|_____________________________________________________________________|

2.4.16.      Eva +30% [T: Evasion +30%]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry                                  |
|  Functions    :  It will increase the character's Evade by 30%      |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.17.      Luck + 50%
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry, Eden                            |
|  Functions    :  It will increase the character's Luck by 50%       |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.18.       Cover [T: Kabou]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers                                           |
|  Functions    :  At last someone has provided me information on this|
|                  It works like FF7's Cover Materia. When an ally is |
|                  under attacked, the equipped character will        |
|                  withstand the damage by standing in front of the   |
|                  attacked character. Damage is being reduced by half|
|                  Thanks to Stephanus Rudiyanto for the information. |
|  Requirements :  n/a                                                |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.19.       Mug [T: Bundoru]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos, Bahamut                                   |
|  Functions    :  When attack the opponent, the character will also  |
|                  steal an item, this similar to FF7 Mug command.    |
|                  Please note that you can't get items that can be   |
|                  won from battles if you have mugged them.          |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.20.      Counter
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  When being attacked, your character will counter   |
|                  with the ATTACK command.                           |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.21.      Initiative [T: Sakigeke]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Pandemona, Cactuar, Tonberry                       |
|  Functions    :  It allows the equipped character to have the first |
|                  command. This is great when you need to fight      |
|                  against Malboro [as your objective is mug Malboro  |
|                  Tentacle]                                          |
|  Requirements :  n/a                                                |
|  AP needed    :  160 AP                                             |
|_____________________________________________________________________|

2.4.22.      Med Data [T: Medicine Knowledge]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Alexander                                          |
|  Functions    :  This will cause the character to be able to use    |
|                  healing items such as Potion with healing x2. The  |
|                  Potion will restore 400 HP which restores normally |
|                  only 200 HP.                                       |
|  Requirements :  n/a                                                |
|  AP needed    :  200 AP                                             |
|_____________________________________________________________________|

2.4.23.    Walk and Recover
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cactuar, Tonberry, Bahamut                         |
|  Functions    :  The equipped character could regain their HP by    |
|                  walking on the field. Works like Regen [but is     |
|                  permanent as long as it is being equipped.]        |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.24.     Auto Potion
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Leviathan, Cactuar, Tonberry                      |
|  Functions    :   Sorry for the misleading information. This ability|
|                   actually works like this. If the character is     |
|                   attacked, the character will use a Potion to heal |
|                   oneself. If there aren't any potions in the       |
|                   inventory, the character will go and pick Potion+ |
|  Requirements :   n/a                                               |
|  AP needed    :   150 AP                                            |
|_____________________________________________________________________|

2.4.25.     Auto Reflect
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Carbuncle                                         |
|  Functions    :   Whenever the character is in a battle, he/she will|
|                   have Reflect being cast on him/her. You can't     |
|                   remove this ability with Dispel.                  |
|  Requirements :   n/a                                               |
|  AP needed    :   150 AP                                            |
|_____________________________________________________________________|

2.4.26.     Auto Haste
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus                                           |
|  Functions    :  Whenever the character is in the battle, he/she    |
|                  will have Haste being cast on him/her.             |
|  Requirements :  n/a                                                |
|  AP needed    :  150 AP                                             |
|_____________________________________________________________________|

2.4.27.     Auto Protect [T: Auto Protection]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Bahamut                                            |
|  Functions    :  Whenever the character is in a battle, he/she will |
|                  have Protect being cast on him/her.                |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.28.      Auto Shell [T: Auto Shield]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Doomtrain                                          |
|  Functions    :  Whenver the character is in a battle, he/she will  |
|                  have Shell being cast on him/her.                  |
|  Requirements :  n/a                                                |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.29.      Expend x2-1 [T: Double Consumption]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Cerberus, Bahamut, Cactuar                         |
|  Functions    :  Whenever a Double Magic is being cast on the       |
|                  character, he/she will be able to cast 2x of same  |
|                  kind of magic spells but only at the cost of one   |
|                  Example: Let's says Squall has 99x Fire spell, when|
|                  Double is being cast and you have Squall using the |
|                  Magic. Squall will cast 2x Fire but for the price  |
|                  of one! That means Squall has 98x Fire spells left |
|                  in his inventory.                                  |
|  AP needed    :  250 AP                                             |
|_____________________________________________________________________|

2.4.30.      Expend x3-1 [T: Triple Consumption]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Eden                                               |
|  Functions    :  Whenever a Triple Magic is being cast on the       |
|                  character, he/she will be able to cast 3x of same  |
|                  kind of magic spells but only at the cost of one   |
|                  Example: Let's says that Squall has 99x Ultima     |
|                  when Triple is being cast and you have Squall using|
|                  that spell. Next Squall will cast 3x Ultima but for|
|                  the price of one! That's means Squall has 98x      |
|                  Ultima in his inventory.                           |
|  AP needed    :  250 AP [hey! isn't this a bit kinda strange?]      |
|_____________________________________________________________________|

2.4.31.     HP Bonus                                               <.>
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Brothers, Cactuar                                  |
|  Functions    :  Whenever the equipped character was promoted one   |
|                  level up, he/she will receive an extra 30 HP       |
|  Requirements :  HP +80%                                            |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.32.     Str Bonus [T: Strength Bonus]                            *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit, Cactuar                                     |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Str Point.            |
|  Requirements :  Str +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.33.     Vit Bonus [T: Body Strength Bonus]                       *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle, Cactuar                                 |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Vit Point.            |
|  Requirements :  Vit +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.34.     Mag Bonus [T: Magic Strength Bonus]                      *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren, Cactuar                                     |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Mag Point.            |
|  Requirements :  Mag +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

2.4.35.     Spr Bonus [T: Spirit Bonus]                              *
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan, Cactuar                                 |
|  Functions    :  Whenever the character was promoted one level up,  |
|                  he/she will receive an extra Spr Point.            |
|  Requirements :  Spr +40%                                           |
|  AP needed    :  100 AP                                             |
|_____________________________________________________________________|

* The maximum amount of statics for each attributes is 255
<.> The maximum amount that a character could attained is 9999.

 _____
/ 2.5 \_________________________________________________________________
========================================================================
Menu Abilities
========================================================================
Menu abilities are quite interesting and great. They allow you to make
items, magic and Ammo. They also help by getting bonus items. The list
of Menu abilities can be found from Ability sub-menu. For the Japanese
names of the items, I recommend Steven Bruck's FAQ. To use these
abilities, just select it through the [Ability] Sub-Menu. At the screen,
you will see a screen of Abilities, just select one of them and you will
be to make items and magic.

------------------------------------------------------------------------
Effective usage of the Ability Menu
------------------------------------------------------------------------

Magic Refinement Abilities
-------------------------------------------------------
First of all, to choose the menu that you want to use.
Next you will have the screen that look like this:
 __________________________   _____________________
|Item P7                   | |                     |
|Potion                100 | | Squall    HP 2304   |
|Hi-Potion             50  | | Zell      HP 1098   |
|Phoenix Down          39  | | Irvine    HP 1459   |
|Magic Stone           40  | | Quistis   HP 1708   |
|M-Stone Piece         79  | | Rinoa     HP 1607   |
|Wizard Stone          15  | | Selphie   HP 1149   |
|Spider Web            17  | |_____________________|
|Coral Fragment         9  |  _____________________
|Bomb Fragment          1  | |                     |
|Dragon Fang            4  | |                     |
|Sharp Spike           44  | |                     |
|__________________________| |_____________________|

As you see, you will be brought to the items page where you can select
the item that you wish to be converted into magic. Just simply select
the item and then select the character which you want to make to be
stored in the inventory. Next you will see this box.

     ______________________________________
    |   Magic Stone 1x to be converted     |
    |          5x Thundara Magic           |
    |                                      |
    |   Magic Stone                 39     |
    |   Number Used                 1      |
    |   Thundara                    100    |
    |______________________________________|

Here is some explainations. You will see a message on what item is
being used [including quantity, for some cases] to converted to the
statisfied amount of magic [also include quantity too.]. The first
line belongs to the stock of item [that you used for conversion]. The
second line refers to the number of that kind item being used for
conversion. The third is the number of magic that is stock in the
character's inventory [including the conversion and the stock that the
character already has].

Intermediate Magic Spells Refinement
----------------------------------------
To be exact, there are only two menu abilities of this type. After you
have select the menu ability through the [ABILITY] sub-menu, you will
see the list of characters. Select the character and you will see the
pages of the character's magic inventory. Next you can choose to convert
the magic to a higher class [certain magic can't be converted change,
that's why there some of them are greyed out.].

Shop related Menu Abilities
---------------------------------------
Only GF Tonberry has these abilities. As you select these menu abilities
you will have a screen which look like this.
 _______________________  _______________________
|Menu P1                ||                       |
|m  Hagglent            || Timber Pet Shop       |
|m  Sell High           || Balamb Item Shop      |
|m  Familiar            || Timber Item Shop      |
|m  Call Shop         <||| Galbadia Item Shop    |
|m  Call Junk Shop      || Winhill Item Shop     |
|m  T Mag-RF            || Man at Balamb Garden  |
|m  I Mag-RF            || Cloud's Shop          |
|m  F Mag-RF            || Rinnin's Shop         |
|m  L Mag-RF            || Karen's Shop          |
|m  Time Mag-RF         || Johnny's Shop         |
|                       ||_______________________|

Just simply select the shop and you will be able to buy items, no
matter where you are. For the shopping list refer to the Items Section,
refer to Steven Bruck's FAQ for the Japanese encoding.

------------------------------------------------------------------------

2.5.1.        T Mag-RF [T: Make Bolt Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl                                          |
|  Functions    :  Changes certain items into thunder-based Magic.    |
|                  It allows you to make magic like Thunder, Aero and |
|                  Tornado.                                           |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Thunder                   |
|  * Magic Stone                       = 5x Thundara                  |
|  * Wizard Stone                      = 5x Thundaga                  |
|  * Shear Feather                     = 20x Aero                     |
|  * Windmill                          = 20x Tornado                  |
|  * Dynamo Rock                       = 20x Thundaga                 |
|  * Corel Fragment                    = 20x Thundara                 |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.2.       I Mag-RF [T: Make Ice Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Shiva                                              |
|  Functions    :  Allows you to change certain items in Ice Magic    |
|                  It also allows you to make water-elemental magic.  |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Blizzard                  |
|  * Magic Stone                       = 5x Blizzara                  |
|  * Wizard Stone                      = 5x Blizzaga                  |
|  * Arctic Wind                       = 20x Blizzara                 |
|  * Fish Fin                          = 20x Water                    |
|  * Water Crystal                     = 50x Water                    |
|  * North Wind                        = 20x Blizzaga                 |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.3.       F Mag-RF [T: Make Fire Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Ifrit                                              |
|  Functions    :  Allows you to change certain items into Fire Magic |
|                  It also allows you to make buring magic such as    |
|                  Flare.                                             |
|  LIST                                                               |
|  * M-Stone Piece                     = 5x Fire                      |
|  * Magic Stone                       = 5x Fira                      |
|  * Wizard Stone                      = 5x Firaga                    |
|  * Red Fang                          = 20x Firaga                   |
|  * Flare Stone                       = 1x Flare                     |
|  * Phoenix Spirit                    = 100x Firaga                  |
|  * Phoenix Pinion                    = 100x Firaga                  |
|  * Bomb Spirit                       = 100x Firaga                  |
|  * Bomb Fragment                     = 100x Fira                    |
|  * Inferno Fang                      = 20x Flare                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.4.      L Mag-RF [T: Make Life Magic]
______________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you to change certain items into Life Magic |
|                  It allows allows you to make healing magic and     |
|                  status ailment magic such as Zombie and Death.     |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Cure                      |
|  * Magic Stone                       = 5x Cura                      |
|  * Wizard Stone                      = 5x Curaga                    |
|  * Tent                              = 10x Curaga                   |
|  * Zombie Powder                     = 20x Zombie                   |
|  * Saw Blade                         = 10x Death                    |
|  * Healing Water                     = 20x Curaga                   |
|  * Holy Water                        = 2x Zombie                    |
|  * Death Stone                       = 1x Death                     |
|  * Holy Stone                        = 1x Holy                      |
|  * Healing Ring                      = 100x Curaga                  |
|  * Life Ring                         = 20x Life                     |
|  * Phoenix Spirit                    = 100x Full-life               |
|  * Healing Mail                      = 20x Curaga                   |
|  * Regen Ring                        = 20x Full-life                |
|  * Cottage                           = 20x Curaga                   |
|  * Whisper                           = 50x Curaga                   |
|  * Moon Stone                        = 20x Holy                     |
|  * Dead Spirit                       = 20x Death                    |
|  * Chef's Knife                      = 30x Death                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.5.      Time Mag-RF [T: Make Void Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos                                            |
|  Functions    :  Allows you to change certain items into time Magic |
|                  It also allows you to make magic like Demi, Slow,  |
|                  Haste, Stop, Double, Triple and even Quake!        |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Slow                      |
|  * Magic Stone                       = 5x Haste                     |
|  * Wizard Stone                      = 5x Stop                      |
|  * Spider Web                        = 20x Slow                     |
|  * Steel Orb                         = 15x Demi                     |
|  * Dino Bone                         = 20x Quake                    |
|  * Dragon Fin                        = 20x Double                   |
|  * Aegis Amulet                      = 100x Haste                   |
|  * Samantha Soul                     = 60x Triple                   |
|  * Rocket Engine                     = 50x Triple                   |
|  * Accelerator                       = 100x Haste                   |
|  * Three Stars                       = 100x Triple                  |
|  * Lightweights                      = 20x Haste                    |
|  * Black Hole                        = 30x Demi                     |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.6.       ST Mag-RF [T: Make Status Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Diablos                                            |
|  Functions    :  Allows you to change items into status effective   |
|                  magic such Silent. This magic causes status        |
|                  ailments such as Bio, Silence, Sleep, Drain, Blind,|
|                  Meltdown, Confuse and even Break!                  |
|  ** LIST **                                                         |
|  * M-Stone Piece                     = 5x Silence                   |
|  * Magic Stone                       = 5x Berserk                   |
|  * Wizard Stone                      = 5x Bio                       |
|  * Sleep Powder                      = 20x Sleep                    |
|  * Silence Powder                    = 20x Silence                  |
|  * Antidote                          = 1x Bio                       |
|  * Steel Pipe                        = 20x Berserk                  |
|  * Soft                              = 3x Break                     |
|  * Eye Drop                          = 1x Drain                     |
|  * Echo Screen                       = 2x Silence                   |
|  * Ochu Tentacle                     = 30x Drain                    |
|  * Cockatrice Pinion                 = 20x Break                    |
|  * Betrayal Sword                    = 20x Confuse                  |
|  * Mystery Fluid                     = 10x Meltdown                 |
|  * Curse Spike                       = 10x Pain                     |
|  * Venom Fang                        = 20x Bio                      |
|  * Malboro Tentacle                  = 40x Bio                      |
|  * Silence Powder                    = 20x Silence                  |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.7.      Supt Mag-RF [T: Make Support Magic]
______________________________________________________________________
|                                                                     |
|   GFs         :  Leviathan                                          |
|   Functions   :  Allows you to change items into support magic such |
|                  as Cure or Esuna. It allows you to make spells like|
|                  Dispel, Aura, Protect and Shell.                   |
|   **LIST**                                                          |
|   * M-Stone Piece                    = 5x Esuna                     |
|   * Magic Stone                      = 5x Dispel                    |
|   * Wizard Stone                     = 20x Dispel                   |
|   * Saw Blade                        = 20x Dispel                   |
|   * Vampire Fang                     = 20x Drain                    |
|   * Dragon Fang                      = 20x Esuna                    |
|   * Dragon Skin                      = 20x Reflect                  |
|   * Remedy                           = 5x Esuna                     |
|   * Rune Armlet                      = 40x Shell                    |
|   * Turtle Shell                     = 30x Protect                  |
|   * Shell Stone                      = 1x Shell                     |
|   * Protect Stone                    = 1x Protect                   |
|   * Aura Stone                       = 1x Aura                      |
|   * Med Kit                          = 100x Esuna                   |
|   * Giant Ring                       = 60x Protect                  |
|   * Moon Curtain                     = 100x Shell                   |
|   * Steel Curtain                    = 100x Protect                 |
|   * Glow Curtain                     = 100x Reflect                 |
|   * Fury Fragment                    = 5x Aura                      |
|   * Barrier                          = 40x Shell                    |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.8.     Mid Mag-RF [T: Make Medium Class Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Quezacotl                                          |
|  Functions    :  Allows you to change low-class magic such as Fire  |
|                  to Fira, Blizzard to Blizzara. This ability is good|
|                  as it allows you to get stronger spells earlier in |
|                  the game.                                          |
|  Requirements :  T Mag-RF                                           |
|  ** LIST **                                                         |
|  * 5x Blizzard                      = 1x Blizzara                   |
|  * 5x Fire                          = 1x Fira                       |
|  * 5x Thunder                       = 1x Thundara                   |
|  * 5x Cure                          = 1x Cura                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.9.    Hi-Mag-RF [T: Make High Class Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Alexander                                          |
|  Functions    :  Allows you to change medium class magic to high    |
|                  class magic. E.g. Fira to Firaga and Aero to       |
|                  Tornado!                                           |
|  ** LIST **                                                         |
|  * 5x Blizzara                     = 1x Blizzaga                    |
|  * 5x Thundara                     = 1x Thundaga                    |
|  * 5x Fira                         = 1x Firaga                      |
|  * 5x Cura                         = 1x Curaga                      |
|  * 10x Aero                        = 1x Tornado                     |
|  * 10x Double                      = 1x Triple                      |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.5.10.    Recov Med-RF [T: Make Cure Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Carbuncle                                          |
|  Functions    :  Allows you to change items such as Mesmerise Blade |
|                  to restoring HP items.                             |
|  ** LIST **                                                         |
|  * Healing Water                   = 2x Hi-Potion                   |
|  * 4x Tent                         = 1x Mega Potion                 |
|  * 2x Cottage                      = 1x Mega Potion                 |
|  * Mesmerise Blade                 = 2x Mega Potion                 |
|  * 4x Healing Ring                 = 20x Mega Potion                |
|  * Healing Mail                    = 6x Hi-Potion                   |
|  * Phoenix Spirit                  = 100x Phoenix Down              |
|  * Regen Ring                      = 8x Phoenix Down                |
|  * Life Ring                       = 2x Phoenix Down                |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.11.     ST Med-RF [T: Make Status Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you to change items into Status-curing items|
|                  such as Holy Water.                                |
|  ** LIST **                                                         |
|  * Zombie Powder                  = 3x Holy Water                   |
|  * 5x Sleep Powder                = 1x Remedy                       |
|  * Curse Spike                    = 1x Remedy                       |
|  * Dragon Fang                    = 1x Remedy                       |
|  * Venom Fang                     = 10x Antidote                    |
|  * Silence Powder                 = 3x Echo Screen                  |
|  * Poison Powder                  = 3x Antidote                     |
|  * Med Kit                        = 20x Remedy                      |
|  * Ochu Tentacle                  = 3x Eye Drops                    |
|  * Cockatrice Pinion              = 3x Soft                         |
|  * 5x Betrayal Sword              = 1x Remedy                       |
|  * Malboro Tentacle               = 2x Remedy                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.5.12.     GF Recov Med-RF [T: Make GF Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Leviathan                                          |
|  Functions    :  Allows you to change items into GF's healing items |
|                  such as G-Potions and G-Returners.                 |
|  ** LIST **                                                         |
|  * Healing Water                  = 2x G Hi-Potion                  |
|  * Mesmerise Blade                = 2x G Hi-Potion                  |
|  * Pet House                      = 2x G-Returner                   |
|  * Healing Ring                   = 20x G Mega Potion               |
|  * Phoenix Spirit                 = 40x G-Returner                  |
|  * Healing Mail                   = 1x Pet House                    |
|  * Silver Armor                   = 2x Pet House                    |
|  * Gold Armor                     = 4x Pet House                    |
|  * Diamond Armor                  = 16x Pet House                   |
|  * Regen Ring                     = 6x G-Returner                   |
|  * Life Ring                      = 2x G-Returner                   |
|  * Whisper                        = 4x G Hi-Potion                  |
|  AP needed    :  60 AP                                              |
|_____________________________________________________________________|

2.5.13.      Med LV Up [T: Medicine Level Up ]
 _____________________________________________________________________
|                                                                     |
|  GFs         :  Alexander                                           |
|  Functions   :  Allows you to upgrade curing items such as Remedy.  |
|  Requirements:  Med Data                                            |
|  ** LIST**                                                          |
|  * 10x Remedy                     = 1x Remedy+                      |
|  * 3x Potion                      = 1x Potion+                      |
|  * 3x Potion+                     = 1x Hi-Potion                    |
|  * 3x Hi-Potion                   = 1x Hi-Potion+                   |
|  * 3x Hi-Potion+                  = 1x Mega Potion                  |
|  * 3x Mega Potion                 = 1x X-Potion                     |
|  * 50x Phoenix Down               = 1x Mega Phoenix                 |
|  * 10x Elixir                     = 1x Megalixir                    |
|  * 10x Remedy+                    = 1x Elixir                       |
|  * 10x Hero-trial                 = 1x Hero                         |
|  * 10x Hero                       = 1x Holy War-trial               |
|  * 10x Holy War-trial             = 1x Holy War                     |
|  AP needed   :  120 AP                                              |
|_____________________________________________________________________|

2.5.13.      Ammo-RF [T: Make Bullets]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Ifrit                                                |
|  Functions  :  Allows you to make ammo and these ammo are used in   |
|                Irvine's Limit Breaks.                               |
|  ** LIST **                                                         |
|  * Normal Ammo                    = Fast Ammo                       |
|  * Screw                          = 8x Normal Ammo                  |
|  * Missile                        = 20x Demolition Ammo             |
|  * Red Fang                       = 40x Fire Ammo                   |
|  * Venom Fang                     = 20x Dark Ammo                   |
|  * Steel Orb                      = 10x Fire Ammo                   |
|  * Sharp Spike                    = 10x AP Ammo                     |
|  * Cactus Thorn                   = 40x Demolition Ammo             |
|  * Chef's Knife                   = 20x AP Ammo                     |
|  * Running Fire                   = 20x Demolition Ammo             |
|  * Shotgun Ammo                   = 2x Fast Ammo                    |
|  * Power Generator                = 20x Pulse Ammo                  |
|  * Laser Cannon                   = 5x Pulse Ammo                   |
|  * Energy Crystal                 = 10x Pulse Ammo                  |
|  AP needed  :  30 AP                                                |
|_____________________________________________________________________|

2.5.14.      Tool-RF [T: Make Tools]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Siren                                                |
|  Functions  :  Allow you to make tools such as Junk and Battle Items|
|                like the Phoenix Pinion (which summons the Phoenix!) |
|                                                                     |
|  ** LIST **                                                         |
|  * Steel Pipe                     = Aura Stone                      |
|  * 3x Mega Phoenix                = 1x Phoenix Pinion               |
|  * Rosetta Stone                  = Shaman Stone                    |
|  * Magic Scroll                   = 10x Wizard Stone                |
|  * GF Scroll                      = 10x Wizard Stone                |
|  * Item Scroll                    = 10x Wizard Stone                |
|  * Draw Scroll                    = 10x Wizard Stone                |
|  * Gambler Spirit                 = 10x Wizard Stone                |
|  * Healing Ring                   = 30x Cottage                     |
|  * Hungry Cookpot                 = 1x Shaman Stone                 |
|  * Mog Amulet                     = 1x Shaman Stone [Pocketstation] |
|  * Star Fragment                  = 2x Meteor Stone                 |
|  * Energy Crystal                 = 2x Ultima Stone                 |
|  * Diamond Armor                  = 50x Cottage                     |
|  * Regen Ring                     = 5x Tent                         |
|  * Strength Love                  = 2x Aura Stone                   |
|  * Power Wrist                    = 10x Aura Stone                  |
|  * Turtle Shell                   = 10x Protect Stone               |
|  * Orichalcon                     = 30x Protect Stone               |
|  * Rune Armlet                    = 10x Shell Stone                 |
|  * Force Armlet                   = 30x Shell Stone                 |
|  * Circlet                        = 2x Aura Stone                   |
|  * Hypno Crown                    = 10x Aura Stone                  |
|  * Healing Water                  = 2x Tent                         |
|  * Fury Fragment                  = 2x Aura Stone                   |
|  * 100x Charm Spike               = 1x Dark Matter                  |
|  * Inferno Fang                   = 2x Flare Stone                  |
|  * Whisper                        = 1x Cottage                      |
|  * Dark Matter                    = 1x Shaman Stone                 |
|  * Moon Stone                     = 2x Holy Stone                   |
|  * Dead Spirit                    = 2x Death Stone                  |
|  * Shaman Stone                   = LuvLuv G                        |
|  AP needed  :  60 AP                                                |
|_____________________________________________________________________|

2.5.15.     Card Mod-RF [T: Change Card into Items]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Quezacotl                                            |
|  Functions  :  Allows you to change card into items and the list    |
|                of Card Mod-RF can be found in the Monsters List.    |
|                For more details on card modding's Japanese encoding,|
|                please refer to Steven Bruck's FAQ.                  |
|  Requirements: Card Command                                         |
|  AP needed  :  60 AP                                                |
|_____________________________________________________________________|

2.5.16.     Forbid Mag-RF [T: Make Forbbiden Magic]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Bahamut                                              |
|  Functions  :  Allows you to make forbidden magic such as Ultima and|
|                Meteor. Dark Matter can be obtained by changing 100x |
|                Curse Spike through Siren's Tool-RF.                 |
|  ** LIST **                                                         |
|  * Meteor Stone                       = 1x Meteor                   |
|  * Ultima Stone                       = 1x Ultima                   |
|  * Star Fragment                      = 5x Meteor                   |
|  * Energy Crystal                     = 3x Ultima                   |
|  * 5x Pulse Ammo                      = 1x Ultima                   |
|  * Dark Matter                        = 100x Ultima                 |
|  AP needed  :  n/a                                                  |
|_____________________________________________________________________|

2.5.17.      GF Abil Med-RF [T: GF Ability Medicine]
 _____________________________________________________________________
|                                                                     |
|   GFs       :  Eden                                                 |
|   Functions :  Allows you to make GFs' ability type medicine like   |
|                HP-J Scroll. This is a pretty good ability.          |
|   LIST                                                              |
|   * 10x Elixir                        = 1x Doc's Code               |
|   * 5x Holy War                       = 1x Knight's Code            |
|   * 20x Phoenix Pinion                = 1x Phoenix Spirit           |
|   * 10x HP-J Scroll                   = 1x Giant Ring               |
|   * 10x Str-J Scroll                  = 1x Power Wrist              |
|   * 10x Vit-J Scroll                  = 1x Orichalcon               |
|   * 10x Mag-J Scroll                  = 1x Force Armlet             |
|   * 10x Spr-J Scroll                  = 1x Hypno Crown              |
|   * 10x Spd-J Scroll                  = 1x Accelerator              |
|   * 50x Energy Crystal                = 1x Samantha Soul            |
|   * 5x Silver Armor                   = 1x Gold Armor               |
|   * 5x Gold Armor                     = 1x Diamond Armor            |
|   * 10x Giant Ring                    = 1x Gaea's Ring              |
|   * 10x Power Wrist                   = 1x Hyper Wrist              |
|   * 10x Orichalcon                    = 1x Adamantine               |
|   * 20x Adamantine                    = 1x Steel Curtain            |
|   * 10x Force Armlet                  = 1x Magic Armlet             |
|   * 20x Magic Armlet                  = 1x Moon Curtain             |
|   * 10x Hypno Crown                   = 1x Royal Crown              |
|   * 20x Royal Crown                   = 1x Status Atk               |
|   * 10x Accelerator                   = 1x Rocket Engine            |
|   * 2x Moon Curtain                   = 1x Monk's Code              |
|   * 100x Lightweights                 = 1x Accelerator              |
|   * 100x Dragon Fang                  = 1x Med Kit                  |
|   * 100x Malboro Tentacle             = 1x Moon Curtain             |
|   * 100x Whisper                      = 1x Healing Ring             |
|   * 50x Barrier                       = 1x Aegis Amulet             |
|   * 1x Dark Matter                    = 1x Luck-J Scroll            |
|   * 100x Bomb Fragment                = 1x Bomb Spirit              |
|   * 100x Dragon Skin                  = 1x Glow Curtain             |
|   * 100x Cactus Thorn                 = 1x Hundred Needles          |
|   * Shaman Stone                      = 1x Rosetta Stone            |
|   * 2x HP Up                          = HP-J Scroll                 |
|   * 2x Str Up                         = Str-J Scroll                |
|   * 2x Vit Up                         = Vit-J Scroll                |
|   * 2x Mag Up                         = Mag-J Scroll                |
|   * 2x Spr Up                         = Spr-J Scroll                |
|   * 2x Spd Up                         = Spd-J Scroll                |
|   * 2x Luck Up                        = Luck-J Scroll               |
|   AP needed :  30                                                   |
|_____________________________________________________________________|

2.5.18.      Forbid Med-RF [T: Make Forbidden Medicine]
 _____________________________________________________________________
|                                                                     |
|  GFs          : Doomtrain                                           |
|  Functions    : Allows you to make sources and rare items such as   |
|                 Elixir and Megalixirs.                              |
|  Requirements : n/a                                                 |
|  ** LIST **                                                         |
|  * 20x Mega Potion               = 1x Elixir                        |
|  * Luck-J Scroll                 = Luck Up                          |
|  * 2x Aegis Amulet               = Speed Up                         |
|  * Elem Atk                      = 4x Elixir                        |
|  * Elem Guard                    = 4x Elixir                        |
|  * Status Atk                    = 4x Elixir                        |
|  * Status Guard                  = 4x Elixir                        |
|  * Med Kit                       = 1x Megalixir                     |
|  * Gaea's Ring                   = HP Up                            |
|  * 10x Hyper Wrist               = Str Up                           |
|  * 5x Adamantine                 = Vit Up                           |
|  * 10x Magic Armlet              = Spr Up                           |
|  * 10x Royal Crown               = Mag Up                           |
|  * 50x Jet Engine                = Spd Up                           |
|  * 5x Rocket Engine              = Spd Up                           |
|  * Monk's Code                   = Str Up                           |
|  * Knight's Code                 = Vit Up                           |
|  * Doc's Code                    = Megalixir                        |
|  * Hundred Needles               = Spd Up                           |
|  AP needed   : 200 AP                                               |
|_____________________________________________________________________|

2.5.19.     Junk Shop [T: Call Junk Shop]
 _____________________________________________________________________
|                                                                     |
|   GFs        :  Doomtrain                                           |
|   Functions  :  Allows you to call for a weapon shop if you need to |
|                 upgrade your weapons. You can be at any part of the |
|                 World/field terrain. This one is especially helpful |
|                 in Disc 4 where you can't gain access to the towns. |
|   AP needed  :  n/a                                                 |
|_____________________________________________________________________|

2.5.20.      Call Shop [T: Call Item Shop]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Tonberry                                             |
|  Functions  :  Allows you to call for the item shop, need to select |
|                the shop. Pretty useful at Disc 4 as you can an Item |
|                Shop, no matter where you are.                       |
|  Requirements: Haggle, Sell High and Familiar                       |
|  AP needed  :  200 AP                                               |
|_____________________________________________________________________|

2.5.21.      Haggle [T: Discount]
 _____________________________________________________________________
|                                                                     |
|  GFs        :  Tonberry                                             |
|  Functions  :  Well, it will give you a 25% discount as you buy     |
|                items from, unfortunately it come a bit too late     |
|                unless you have accquired Call Shop at Disc 4.       |
|  AP needed  :  150 AP                                               |
|_____________________________________________________________________|

2.5.22.      Sell High [T: Selling Price]
 _____________________________________________________________________
|                                                                     |
|  GFs         :   Tonberry                                           |
|  Functions   :   Allows you to sell your items at a higher price,   |
|                  but note that the price of the items that the shop |
|                  sells will be raised.                              |
|  Requirements:   Haggle and Familiar                                |
|  AP needed   :   200 AP                                             |
|_____________________________________________________________________|

2.5.23.      Familiar [T: Familiar Faces]
 _____________________________________________________________________
|                                                                     |
|  GFs         :   Tonberry                                           |
|  Functions   :   Have you missed any of those magazines. With this  |
|                  skill, you can brought them from shops, but they   |
|                  are rather expensive and you also buy some of those|
|                  hard-to-get items.                                 |
|  AP needed   :   150 AP                                             |
|_____________________________________________________________________|

 _____
/ 2.6 \_________________________________________________________________
========================================================================
Party Abilities (P)
========================================================================
There are rather few of them. They will provide the party some useful
benefits such as no random battles and reveal some hidden draw points
and Save Points in the game.

2.6.1       Move-Find [T: Discover Hidden Points]
 _____________________________________________________________________
|                                                                     |
|  GFs          :  Siren                                              |
|  Functions    :  Allows you find hidden Draw Points and hidden Save |
|                  Points. You can access to hidden draw points but   |
|                  you need to have this ability to access to hidden  |
|                  Save Points.                                       |
|  AP needed    :  30 AP                                              |
|_____________________________________________________________________|

2.6.2.       Enc-Half [T: Encounter 50% less]
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Diablos                                           |
|  Functions    :   It will reduce the enemy encounter rate to 50%.   |
|                   This applies to random battles only. You can't    |
|                   avoid any of the BOSS fights.                     |
|  AP needed    :   30 AP                                             |
|_____________________________________________________________________|

2.6.3.       Enc-None [T: Encounter Nothing]
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Diablos                                           |
|  Functions    :   Allows you to never encounter random enemies.     |
|                   Exceptions are BOSS fights.                       |
|  AP needed    :   100 AP                                            |
|_____________________________________________________________________|

2.6.4.       Awarness
 _____________________________________________________________________
|                                                                     |
|  GFs          :    Cerberus                                         |
|  Functions    :    Allows you to never have the back-attack status  |
|                    in battles [Your character have your back against|
|                    the opponents.]                                  |
|  AP needed    :    200 AP                                           |
|_____________________________________________________________________|

2.6.5.       Rare Item
 _____________________________________________________________________
|                                                                     |
|  GFs          :   Bahamut                                           |
|  Functions    :   Allows you to get rare items such as Bomb Spirit  |
|                   from battles. However, this ability reduces the   |
|                   occurence of getting Junk items.                  |
|  AP needed    :   250 AP                                            |
|_____________________________________________________________________|

 _____
/ 2.7 \_________________________________________________________________
========================================================================
Special Abilities
========================================================================
Below are some of the abilities that you can't find in any of the GFs.
You need to follow the steps in the requirements and use the item on GF
but make sure that the GF has an empty slot.


2.7.1.        Damage Return [T: Damage Gaeshi] (C)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     100x Cactus Thorn --> Hundred Needles [Tool-RF] |
|                      Just use the item on a GF. [if needed, you need |
|                      to use Amnesia Green to remove a useless        |
|                      ability].                                       |
|   Functions    :     When the equipped character is under the attack,|
|                      the damage will returns to your opponent [about |
|                      1/4 of the total damage]                        |
|______________________________________________________________________|

2.7.2          Ribbon (C)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     You need to have a Pocketstation [To get        |
|                      information on getting this, contact Steven     |
|                      Bruck <Stevenbruck@bigfoot.com>]                |
|   Functions    :     Prevents the equipped character against ALL     |
|                      status disorder! This is one of the best ability|
|                      in game and it is an excellent ability against  |
|                      Malboro.                                        |
|______________________________________________________________________|

2.7.3          MiniMog [T: Ko-Mogri] (!)
 ______________________________________________________________________
|                                                                      |
|   GFs          :     n/a                                             |
|   Requirements :     You need to have the Pocketstation. You need to |
|                      get a GF Item called Mog Amulet. Use it on a GF |
|                      and equipped MiniMog command on the character.  |
|                      Use it during battles to summon GF MiniMog. For |
|                      more information, please contact Zane Merritt   |
|                      or Steven Bruck about getting this.             |
|   Functions    :     Restores 1500 HP to all GFs that are equipped   |
|                      with the characters [those in the current       |
|                      battle]                                         |
|______________________________________________________________________|

Finally, I have completed the GF section. If there is something that
I have missed out, please contact me. <kangning@mbox5.singnet.com.sg>

 _____
/ 3.0 \_________________________________________________________________
========================================================================
List of Magic
========================================================================
Magic are very often use in combats in Final Fantasy Series, especially
used in the previous series. Magic also gives you the edge in combat
against enemies. In FF8, magic can be drawn from Draw Points and
enemies.

Magic is really helpful in battles, beside they does damage to your
enemies, they also help you to restore lost HP. To use magic command,
you must equip the GF, along with the command, Magic. Refer to Command
section for how to use magic.

But in FF8, you don't need to use MP to cast magic, instead you need to
stock them and they are meant for one-time usage. You can get magic
through refinment [those refinement menus end with a "Mag-RF"], draw it
from enemies [not all spells can be drawn from the basic monsters, e.g.
Ultima] or draw it from Draw Points. In other words, the Draw Command
works hand-in-hand with the Magic Command. You can also advance your
magic to more powerful magic through menu abilities such as Alexander's
Hi Mag-RF or Quezacotl's Mid Mag-RF.

Notes:
------------------------------------------------------------------------
Unable-regenerate Draw Points
Certain Draw Points can only be drawn once and they will change into
blue after the initial drawing of spells. A good example is the Draw
Point at the Library of Balamb Garden.

Do you know?
It is possible that you will be able to cast 2 to 3 spells in a row,
provided that you have stocked the magic during your last command.
That is to cast Double or Triple and you will be able to cast spells
in a single turn.

 _____
/ 3.1 \_________________________________________________________________
------------------------------------------------------------------------
Tips on becoming an effective magic user!
------------------------------------------------------------------------
Before you read the section below, here is some important rules about
using magic in FF8.

1. NEVER ever use same-elemental based magic on the same-elemental
   monsters. It will not does damage on them or they will absorb the
   damage instead. [In other words, the damage restores lost HP]. One
   good example is casting Fire on the Ifrit.

The following points are associated with elemental rules [which has
been covered in detail under the Junction Abilities section.]

2. Fire-based monsters are basically weak against Cold/Water-based
   spells. This also applies vice-versa.
3. Humans basically are weak against status disorder and Poison.
   Poison, on the other hand, has no effect on mechnical monsters.
4. Lightning/Water/Cold works best against mechnical beasts. Fire
   works quite well on Poison-based monsters. Wind works well against
   flying creatures, but there are exceptions and one good example is
   the Bahamut.
5. Holy works best against undead monsters. Curative magic is good
   example of Holy-elemental spell.

The following questions briefly describes the Magic system of FF8.
6. The damage inflicts by Magic depends solemnly on the Mag
   attributes of the character. Example, a character with Mag 136 will
   do more damage than a character will Mag 79 with the same spell.
   This also effects the drawing of magic spells. The higher the stats,
   the more benefits the character will do with using Magic.
7. Characters levelled do get mag points bonus [also applies to other
   stats.]. However, you can also raises the stats by using sources
   such as Mag Up [It's a junk item that increases Mag +1]. You can
   also make use of Mag Bonus [a character ability that allows the
   character to gain additional Mag +1 per level up (it must be
   equipped to take effect)]
8. I have added the junction chart effect to the spell list. The chart
   takes effect when there are 100x spells of that kind of magic. How
   to read the chart? Here is the list of abbreviations:

Abbreviations used in the game
 ________________________________________________________________
|          |                        |        |                   |
|   HP     |   Hit Points           |  SPD   |    Speed          |
|   STR    |   Strength             |  EVA   |    Evade          |
|   VIT    |   Vitality [Defence]   |  HIT   |    Hit Rate       |
|   MAG    |   Magic                |  LUC   |    Luck           |
|   SPR    |   Spirit               |        |                   |
|__________|________________________|________|___________________|

Junction Chart
 ______________________________________________________________________
|======================================================================|
| Name       | HP  | STR | VIT  |  MAG  | SPR | SPD | EVA | HIT  | LUC |
|======================================================================|
| Fire       |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Fira       |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Firaga     |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Blizzard   |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Blizzara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Blizzaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Thunder    |100  | 10  |  4   |  10   |  4  |  8  |  3  |  10  |  8  |
| Thundara   |200  | 15  |  8   |  15   |  8  | 12  |  4  |  16  |  12 |
| Thundaga   |1400 | 30  | 16   |  30   | 16  | 14  |  4  |  20  |  14 |
| Water      |300  | 20  | 14   |  18   | 14  | 12  |  4  |  18  |  13 |
| Aero       |300  | 17  | 10   |  16   | 10  | 20  |  8  |  22  |  15 |
| Bio        |700  | 24  | 15   |  24   | 15  |  5  |  2  |   4  |  4  |
| Demi       |1600 | 34  | 18   |  36   | 18  | 12  |  4  |  14  |  10 |
| Holy       |3800 | 55  | 28   |  45   | 48  | 10  |  8  |  24  |  14 |
| Flare      |3200 | 56  | 26   |  44   | 26  | 12  |  4  |  26  |  12 |
| Meteor     |4600 | 75  | 34   |  52   | 34  | 30  | 12  |  40  |  22 |
| Quake      |2600 | 40  | 20   |  40   | 20  |  7  |  3  |  30  |  12 |
| Tornado    |3000 | 48  | 24   |  42   | 24  | 33  | 13  |  38  |  14 |
| Ultima     |6000 | 100 | 82   |  100  | 95  | 60  | 24  |  60  |  64 |
| Apocalypse |4200 | 80  | 80   |  80   | 90  | 30  | 12  |  30  |  30 |
| Cure       | 200 | 4   | 15   |  4    | 15  |  3  |  2  |   2  |   2 |
| Cura       | 500 | 8   | 28   |  8    | 28  |  4  |  2  |   3  |   3 |
| Curaga     |2200 | 20  | 65   |  20   | 65  | 10  |  4  |  10  |  10 |
| Life       |1200 | 8   | 50   |  10   | 50  |  4  |  2  |   3  |   4 |
| Full-life  |4800 | 20  | 80   |  20   | 85  |  8  |  4  |   8  |  20 |
| Regen      |2600 | 18  | 70   |  18   | 60  |  8  |  4  |  12  |   8 |
| Esuna      | 500 | 6   | 36   |  12   | 36  |  3  |  2  |   3  |  10 |
| Dispel     |1000 | 12  | 36   |  16   | 60  |  8  |  4  |   8  |  14 |
| Protect    | 400 | 6   | 40   |  10   | 18  |  3  |  2  |   3  |  14 |
| Shell      | 400 | 6   | 18   |  10   | 40  |  3  |  2  |   3  |  14 |
| Reflect    |2000 | 14  | 46   |  20   | 72  | 10  |  4  |   8  |  16 |
| Aura       |3400 | 70  | 22   |  24   | 24  | 10  |  2  |  50  |  40 |
| Double     | 200 | 15  |  6   |  18   |  6  | 10  |  4  |  40  |  2  |
| Triple     |2400 | 70  | 10   |  70   | 10  | 70  | 16  | 150  |  30 |
| Haste      | 500 | 12  | 16   |  20   | 20  | 50  |  8  |  10  |  10 |
| Slow       | 500 | 12  | 16   |  20   | 20  | 40  |  8  |  10  |  10 |
| Stop       | 800 | 18  | 20   |  30   | 24  | 48  | 10  |  20  |  10 |
| Blind      | 100 |  6  |  5   |  12   | 10  |  3  |  2  |  30  |  2  |
| Confuse    | 700 | 22  | 18   |  28   | 18  | 18  |  4  |  8   |  8  |
| Sleep      | 100 |  6  |  5   |  8    | 10  |  4  |  4  |  3   |  2  |
| Break      |1000 | 20  | 20   |  34   | 35  | 10  |  4  | 10   |  12 |
| Death      |1800 | 22  | 22   |  38   | 58  | 10  |  4  | 10   |  38 |
| Drain      | 400 | 13  | 30   |  20   | 24  |  6  |  2  |  5   |  4  |
| Pain       |2800 | 42  | 36   |  60   | 45  |  4  |  2  |  4   |  40 |
| Berserk    | 300 | 13  |  8   |  14   |  8  |  5  |  2  |  4   |  3  |
| Float      | 200 |  8  | 15   |   8   | 15  | 16  |  4  | 12   |  20 |
| Zombie     | 800 | 15  | 24   |  15   | 12  |  2  |  1  |  2   |  2  |
| Meltdown   |1500 | 24  | 80   |  20   | 20  |  3  |  2  | 12   |  8  |
| Scan       | 100 |  5  |  5   |   5   |  5  |  3  |  2  |  3   |  3  |
|======================================================================|
|______________________________________________________________________|

How the junctioning works...

Let's say that Squall's maximum HP is 1430. If you junction Fire to his
HP through HP-J, his HP will increase by 100, making 1530! This applies
when 100x Fire is being junctioned to it. There is a great FAQ about
magic junctioning, refer to fuuie's Magic Junction FAQ for more details.
(fuuie@oldcrows.net), which is also available at GameFAQs.

Apocalypse can be only draw from the final boss. I got the spell via
gameshark.

 _____
/ 3.2 \_________________________________________________________________
------------------------------------------------------------------------
Elemental Junction Chart
------------------------------------------------------------------------
All elementals: Fire, Ice, Thunder, Wind, Water, Bio, Earth and Holy

How Junctioning works for Elements?

** Elemental Attack
Example used: Fire
If your character attack on a monster with has a cold-elemental monster
[Glaccid Eye] and cost 230 HP damage without Fire being junctioned to
that character's Elem-Atk-J. But when 100x Fire is being junctioned to
that character, he/she will does 50% more damage to the same monster
with the same strength stats. [about 345 HP damage]. However, please
note that it work not work on the cases of Bombs [fire-elemental
monsters]. Instead the damage will reduced by 50%. Worst of all when
100x Firaga is being junction that character, he/she will inflict no
damage on the Bomb!

** Elemental Defence
Example used: Fire, Fira, Firaga
If your character receives 136 HP from the Fire spell cast by the Bomb,
it will be a different case when Fire/Fira/Firaga are being junctioned
to that character.
- Fire: Receives about 68 HP damage [that's 50% less]
- Fire 2: Receives only about 27 HP damage [that's about 80% less]
- Fire 3: Receives no damage and absorb about 27 HP! [that's a
  reversal!]

This applies to the equipped elemental magic [yeah.. Not all magic can
be used in elemental junctions, examples are status magic.]. If 100x
Ultima is being junctioned to character's Elem-Def-J, he/she will
receive no damage from all elementals [Fire, Ice, Thunder, Earth,
Wind, Water, Poison and Holy]
 ______________________________________________________________________
/======================================================================\
| Name       |  Elemental                   |  Elem-Atk   | Elem-Def   |
|======================================================================|
| Fire       | Fire only                    |    50%      |    50%     |
| Fira       | Fire only                    |    80%      |    80%     |
| Firaga     | Fire only                    |   100%      |   120%     |
| Blizzard   | Ice only                     |    50%      |    50%     |
| Blizzara   | Ice only                     |    80%      |    80%     |
| Blizzaga   | Ice only                     |   100%      |   120%     |
| Thunder    | Thunder only                 |    50%      |    50%     |
| Thundara   | Thunder only                 |    80%      |    80%     |
| Thundaga   | Thunder only                 |   100%      |   120%     |
| Water      | Water only                   |   100%      |   150%     |
| Aero       | Wind only                    |    80%      |    80%     |
| Holy       | Holy only                    |   100%      |   200%     |
| Meteor     | Earth and Wind               |     -       |   150%     |
| Flare      | Fire, Ice and Thunder        |     -       |    80%     |
| Bio        | Poison only                  |   100%      |   150%     |
| Quake      | Earth only                   |   100%      |   200%     |
| Tornado    | Wind only                    |   100%      |   200%     |
| Ultima     | All elementals               |    -        |   100%     |
| Apocalypse | All elementals               |    -        |   100%     |
| Life       | All elementals               |    -        |    30%     |
| Full-life  | All elementals               |    -        |    40%     |
| Protect    | Fire, Ice and Lightning      |    -        |    20%     |
| Shell      | All elementals               |    -        |    20%     |
| Float      | Earth only                   |    -        |    50%     |
|======================================================================|
 \____________________________________________________________________/

 _____
/ 3.3 \_________________________________________________________________
------------------------------------------------------------------------
Status Junction Chart
------------------------------------------------------------------------

HOW IT WORKS:
** Status Attack
Example used: Bio
Your character will causes the status disorder as he/she attacks. The
rate of the character causing Poison depends on the number of spells
that you have junction to that character's ST-Atk-J. Please note that
Sometimes it doesn't work. Poison has no effect on mechnical beasts and
beasts that nullifies them [Malboro are a good example]. Not all the
times, that the character will cause Poison on the monsters. It depends
mostly on Luck.

** Status Defense
Example used: Death
Your character will never be instantly killed when 100x Death spells
are being junctioned. This causes the character to be immune to
instant death. You can increase the percentage of immune to death, by
junctioning both Life [20% immune] and Full-life [40% immune], thus
making that character 60% immune to Death! This principle also applies
to Elemental Attack/Defense.

Below is the chart about ST-Def-J.
 ______________________________________________________________________
/======================================================================\
| Name     | Status Disorder                |  ST-Atk    |   ST-Def    |
|======================================================================|
| Aura     | Curse                          |     -      |    100%     |
|----------------------------------------------------------------------|
| Berserk  | Berserk                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Blind    | Darkness                       |   100%     |    100%     |
|----------------------------------------------------------------------|
| Bio      | Poison                         |   100%     |    100%     |
|----------------------------------------------------------------------|
| Confuse  | Confusion                      |   100%     |    100%     |
|----------------------------------------------------------------------|
| Pain     | Poison, Blind, Silence,        |   100%     |    100%     |
|          | Curse (ST-Def-J only)          |            |             |
|----------------------------------------------------------------------|
| Death    | Instant Death                  |   100%     |    100%     |
|----------------------------------------------------------------------|
| Dispel   | Absorption                     |    -       |     50%     |
|----------------------------------------------------------------------|
| Drain    | Absorption                     |   100%     |    100%     |
|----------------------------------------------------------------------|
| Esuna    | Poison, Petrify, Darkness, Slow|    -       |     20%     |
|          | Silence, Berserk, Sleep, Stop, |            |             |
|          | Curse and Confusion            |            |             |
|----------------------------------------------------------------------|
| Holy     | Instant Death, Absorption,     |    -       |     40%     |
|          | Confusion, Zombie, Sleep,      |            |             |
|          | Berserk, Darkness, Poison      |            |             |
|----------------------------------------------------------------------|
| Life     | Instant Death                  |    -       |     20%     |
|----------------------------------------------------------------------|
| Full-life| Instant Death                  |    -       |     40%     |
|----------------------------------------------------------------------|
| Break    | Petrify                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Reflect  | Poison, Petrify, Darkness, Slow|    -       |     25%     |
|          | Confusion, Silence, Berserk,   |            |             |
|          | Stop, Sleep                    |            |             |
|----------------------------------------------------------------------|
| Silence  | Silence                        |   100%     |    100%     |
|----------------------------------------------------------------------|
| Sleep    | Sleep                          |   100%     |    100%     |
|----------------------------------------------------------------------|
| Slow     | Slow                           |   100%     |    100%     |
|----------------------------------------------------------------------|
| Stop     | Stop                           |   100%     |    100%     |
|----------------------------------------------------------------------|
| Zombie   | Zombie [Undead]                |   100%     |    100%     |
|======================================================================|
|______________________________________________________________________|

 _____
/ 3.4 \_________________________________________________________________
------------------------------------------------------------------------
List of Magic
------------------------------------------------------------------------
Below is the list of magic that you can find FF8. I have also added the
description of the magic and facts about the magic. BTW, I have also add
a group symbol as magic is being classified as the following:

Symbol      Actual word
(Elem)      Elemental magic - magic that carries one of the 8 basic
            elementals.
(ST)        Status magic - magic that does non-elemental damage and
            causes status disorder.
(Supt)      Support magic - magic that enhances the character like
            increasing defense, faster ATB, etc.
(Cura)      Curative magic - magic that restores Hit Points and also
            revives KO'd characters.
(Forb)      Forbidden magic - magic that are rare and hard to find.
            Does multiple elemental or non-elemental damage.

-------------------------------
Fire, Fira, Firaga
------------------------------- (elem)
[T: Fire, Fira, Firaga]

Fire       : Weak fire-based damage against one opponent. Just a spark
             of fire surrounds one foe.
Fira       : Medium fire-based damage against one opponent. A blast of
             a cloud of fire from the ground.
Firaga     : Strong fire-based damage against one opponent. A beam of
             light appears from the opponents' body and followed by
             a thermal explosion!

FACTS:
Good against cold/water-based monsters. Do not use it on fire-based
monsters, as fire-based monsters could absorbs the damage or your
character can't inflict any damage. It is also pretty useless against
fire-based BOSS such as the Ifrit.

------------------------------
Blizzard, Blizzara, Blizzaga
------------------------------ (Elem)
[T: Ice, Ice 2, Ice 3]

Blizzard  : Weak cold-based damage against one opponent. A gathering
            of icicles at the opponents, followed by a fall.
Blizzara  : Medium cold-based damage against one opponent. A huge
            icicle appears from the ground.
Blizzaga  : Strong cold-based damage against one opponent. A huge
            iceberg araises from the ground.

FACTS:
Good against fire-based monsters. Do not use it on ice-based monsters
as ice-based monsters as these could absorbs the damage or your
character can't inflict any damage.

------------------------------
Thunder, Thundara, Thundaga
------------------------------ (Elem)
[T: Bolt, Bolt 2, Bolt 3]

Thunder  : Weak thunder-based damage against one opponent. A strand
           of bolt appears from the surrounding.
Thundara : Medium thunder-based damage against one opponent. Three
           swift strands of lightning struck at one foe.
Thundaga : Strong thunder-based damage against one opponent. A
           gigantic explosion and thus charging the foe with electric
           bolts.

FACTS:
This spell is good against mechnical monsters. Use it to give them an
electric shock! It does not work against thunder-based units [there are
quite few of them] such as Raijin. Hence my conclusion is that thunder
works well most of the time.

------------------------------
Scan
------------------------------ (Supt)
[T: Libra or Scan]

Scan     : Allows you to scan data and information on the targeted
           foe such as their attributes for strength [STR],
           intelligence [INT], dexrity [DEX], defense [DEF], spirit
           [SPI] and evasion [EVA]. It also gives information on it's
           weakness and a short description of the foe like its origin.
           A sonar appears from the character's body and thus focus on
           the monster with the words "TARGET". This followed by a
           detailed information on the stats of the targeted monster.

FACTS:
You will get the description during your first attempt to sense an
opponent's data and weakness. However in the second attempt, you will
NOT received the description and the scan will just automatically end
by itself. [But you can make some ammendments at the Options screen].
You can flip or turn around units with D-Pad.

Press X to exit from information screen during the first attempt.

------------------------------
Cure, Cura, Curaga, Regen
------------------------------ (Cura)
[T: Cure, Cure 2, Cure 3, Regen]

Cure     : Weak healing magic against one ally. A refreshing spin of
           blue light surrounds your character.
Cura     : Medium healing magic against one ally. A refreshing circles
           of blue light started to enclose your character.
Curaga   : Strong healing magic against one ally. A beam of blue light
           appears from the character's body.
Regen    : Regenarate HP slowly at a time. White strands of energy
           curls and pink spots surrounds the lower portion of the
           character's body.

FACTS:
This magic allows you to restores lost HP. The more powerful the
healing magic is, the more lost HP will be restored. This magic can be
used as an attack against undead monsters such as Gerogero and Abadon.
This spell is gradually weakens on a person who has Shell status.
That's the side effect. Just change it...

------------------------------
Esuna
------------------------------ (Supt)

Esuna    : Average curing magic against one ally. A blue beam of light
           appears from the ground and thus removing all status disorder
           [those negatives ones]

FACTS:
The magic allows you to cure status disorder such as Darkness, Silence,
etc. This is an equivalent of the Remedy. This spell cannot be used
when the character is being silenced. Hence, in certain occassions, the
Remedy or Treatment is much preferred over this spell.

------------------------------
Life, Full-life
------------------------------ (Cura)
[T: Life, Raise]

Life       : Works like a Phoenix Down. Restores Life to one ally. Pink
             dots surrounds and followed by green light. About a small
             portion of HP is being recovered.
Full-life  : Restores Life and refill the MAX HP to one ally. The
             screen darkens a bit and followed by a couple of reviving
             feathers fall on the dead member.

FACTS:
Life recovers one dead ally and restore a portion of HP. Full-life
recovers one dead ally and restore fully of HP. This spell works well
against undead, resulting an instant death! Life/Full-life works
extremely well with 100x Zombie junctioned to ST-Atk-J Combo!

------------------------------
Reflect
------------------------------ (Supt)

Reflect  : This magic causes magic that is being cast on your party
           to be reflect onto your opponent. A green barrier made
           of green beams covers up your character.

FACTS:
This magic allows you to force magic spells to "bounce" back onto
your opponents. This magic is pretty useful when used appropiately.
Do not cast healing magic on yourself or it will be bounced onto your
opponents. Personally, I do not quite like this spell as it provide
trouble in certain occasions. Besides, not all spells will be reflect
and those spells are those damaging ones such as Tornado and Flare.
Hence, use Medicine items to restore lost HP when your characters are
under the Reflect status.

Spells that can't be reflected:
Ultima, Aero, Flare, Holy, Meteor, Wind, Tornado, Water, Demi, Dispel,
and Quake.

------------------------------
Protect
------------------------------ (Supt)
[T: Barrier]

Protect  : Generally, it reduces physical damage. This spell also causes
           Vit attributes of a member to increases temporarily. It is an
           averge physical defensive barrier on one ally. An imaginary
           barrier surrounds the character.

FACTS:
This magic allows you to reduce damage that are caused by physical
damage. The magic is pretty useful against enemies that depends
mostly on physical damage. Generally it reduces damage about half,
based on Mag stats of the character. Physical damage refers to not only
normal swipes or claws attacks, but also includes non-elemental damage
such as Ruby Dragon's Breath

-----------------------------
Shell
----------------------------- (Supt)
[T: Shield]

Shell    : This spell applies to same purposes as the Magic Barrier
           in FF7. This spell reduces magic attacks by half. Magical
           defensive barrier for one ally. A pink coloured shield
           surrounds the character.

FACTS:
This spell is pretty effective against BOSS that solemnly depends on
magic. One good example is the final BOSS of Disc 1, Edea. Please note
that this gradually weakens all the healing spells [such as Cure] as it
reduces "damage" done by magic. To avoid that downfall, make full use of
GF Leviathan's Recover and Medicine items

-----------------------------
Double, Triple
----------------------------- (Supt)

Double   : Allows you to cast a Magic twice on one ally.
           Diamonds [pink] appears at four corners on the character
           and the word "DOUBLE" is seen.
Triple   : Allows you to cast a Magic triple on one ally. Diamonds
           [yellow-green] appears at the four corners of the
           character and the word "TRIPLE" is seen.

FACTS:
A very useful spell. Double allows you to cast a spell twice in a row.
Think about the damage caused if you use Ultima. Triple is even much
better as it will cause you to cast a spell thrice in a row. Think of
the Area Heal in Brigandine! Sorry about the misleading information.
I myself personally think that this spell is used to replaced the All
Materia combo in FF7. But unfortunately, only a few monsters have
these spells for you to draw. It works better if you have acquired
Expend x2-1 or Expend x3-1.

------------------------------
Demi
------------------------------ (Supt)
[T: Gravide]

Demi     : Reduces a foe's present HP to 3/4. A black cloud with
           blue strands gathers at the body of the opponent and thus
           "magnify" the image of the monster. Works well against
           high HP BOSSES.

FACTS:
Demi may does low damage due to different opponent's maximum HP
capacity. But they can do tons of reducing a strong foe to weak one.
Hence, use it wisely. Demi can't kill any enemy, but they generally
weakens an enemy by reducing the HP. [which will be in good condition
to card them or mug-and-kill.] This spell provides an headache too for
BOSSES too as it simply does 9999 HP damage against high-HP foes! But
remember Demi does not work on most BOSSES.

------------------------------
Aero, Tornado
------------------------------ (Elem)
[T: Wind, Tornado]

Aero     : Averge wind-based damage against one foe. A cloud of
           wind appears from the ground.
Tornado  : Powerful wind-based damage against all foes. A huge cloud
           of powerful wind attacks appear from the ground, raising
           your characters in mid-air and followed by a thud!

FACTS:
Wind is basically the killer weapon against flying, swooping
creatures. Wind is pretty effective against most BOSS except for
Fujin in Disc 2. Tornado works well as it effects all opponents in
the battlefield.

-------------------------------
Water
------------------------------- (Elem)

Water   : Average water-based damage against one foe. A bubble of water
          gathers at the opponent and force the opponent into mid-air
          and thus followed by as splash!

FACTS:
Water is basically a good elemental against Fire-based monsters. Cold/
Water-based monsters receives no damage from this elemental. Water
works well against most monsters in the desert.

------------------------------
Float
------------------------------ (Supt)
[T: Flight]

Float   : Allows your character to float in mid-air with the aid of a
          pair of giant wings [like an Angel ^_^] Your character will
          float in mid-air, but will be back on the ground once you
          have selected a command.

FACTS:
This spell has a temporarily effect just like Regen. The Float spell
can be used to protect your characters from Earth-based attacks! [
Thanks to Ana C.J. Carvalho!]. There is another method. This spell is
very destructive against earth-powered BOSSES such as the Brothers
[this stop them from regenarating their HP, remember that they are
earth-powered GFs !]. Thanks to Stephanus Rudiyanto Natari for this
valuable information. This spell can protect your character from
Quake and also increase evasion.

-----------------------------
Dispel
----------------------------- (Supt)

Despell  : Removes positive status [Regen, Aura, Haste and much more
           from the targeted character]. A blue-blue cloud appears and
           followed by a breaking sound.

FACTS:
Another effective spell against Iron Giants at the Warship Island. This
spell removes the spells such as Regen, Aura, Haste, Reflect, Shell,
Protect and Float. This spell works well if you are tired of your spells
being reflected off.

-----------------------------
Meteor
----------------------------- (Forb)

Meteor   : Very damaging magic, summons several meteors which affect all
           foes. Non-elemental damage to all foes. A black spot appears
           at the screen followed by a clashing series of meteor strike
           on all foes.

FACTS:
A great spell and a damaging one. It can does tons of damaging to all
enemies [200+ with each strike and there are about 10+ of them]. Save
for BOSSES fight for its high damaging attacks. Watch out for repeating
vibration on your Analog controller!

-----------------------------
Ultima
----------------------------- (Forb)

Ultima   : Obviously the most damaging magic in Final Fantasy Series.
           Does 9000+ to all foes [provide you have strong magic
           strength stats.] The screen darkens and beams of light
           gathers together and followed by a green explosion of
           energy. Non-elemental attack against all foes.

FACTS:
A great spell for junction as it raises the highest stats among all
spells. This spell works best and so stock up some for BOSS fights.

-----------------------------
Apocalypse
----------------------------- (Forb)(hidden)

Apocalyse :  This spell is a secret spell. Chunks of starring energy
             gathers together and followed by a blast at all foes
             and an explosion! [looks similar for Ultima]. It has the
             longest japanese lettering.
FACTS:
A better spell, much better than Ultima. Effects all monsters within
that battlefield. This spell is very damaging. I have obtained this
through gameshark. Provides all defence against all elements. You can
draw this spell from the final boss.

-----------------------------
Holy
----------------------------- (Forb)

Holy     :  Another damaging spell. Great against undead. White bubbles
            gather together and thus forming a beam of white light at
            one foe!

FACTS:
Quite an useful spell as it does a fairly amount of damage. It is
rather weak against BOSS such as the Omega Weapon. Holy does its most
against undead.

-----------------------------
Flare
----------------------------- (Forb)+(Elem)

Flare   : Another destructive spell. Non-elemental damage to one foe.
          Beams of yellow-golden light appears followed by an explosion.
          Quite a damging spell.

FACTS:
This spell is very damaging and packs a punch. Stock up some for BOSS
fights. Great against BOSSES.

------------------------------
Quake
------------------------------ (Elem)

Quake : Earth-based elemental damage against all foes. The ground
        started to crack and followed by a repeating shaking of
        land.

FACTS:
Earth is pretty effective against all land-based monsters or foes. It
does no damage or simply misses against flying-based monsters. Quake
works well against crawler type such as the Geezards or Caterchipillar.

-----------------------------
Aura
----------------------------- (Supt)

Aura     : A new spell that has been newly introduced into the FF
           series. This spell allows your character to use their
           Limit Breaks. Just tap Triangle repeatedly and you will see
           a cursor pointing towards right next to the Attack command.
           Press and hold Right and you will be able to use your
           character's Limit Breaks. Golden light surrounds one ally.

FACTS:
Aura is rather difficult to find. If you have acquired, use it wisely
as they will does tremendous damage to all opponents. (indirectly).
Please refer to the "Limit Breaks" section for details. Make full use
of Supt Mag-RF and Tool-RF as you are be able to create an handful of
these! You can get this by drawing from Seifer in the final battle of
Disc 3 or at the borders of the Island closest to Hell or Heaven.

-----------------------------
Haste, Slow, Stop
----------------------------- (Supt)+(ST)

Haste   : Speeds up the time bar of the effected character for a
          temporarily period of time. A yellow icon with a handle
          appears and the ATB changes to pink.
Slow    : Slows up the time bar of the effected person for a
          temporarily period of time. A purple icon with a handle
          appears and the ATB changes to purple.
Stop    : Stops the time of the effected person for a short period of
          time. A Roman-lettering clock appears and causes the
          character to freeze.

FACTS:
Haste is one of the best spells in FF series. They could help in
speeding up your time bar, which allows you to inflict more damage in
a short period of time. Slow, on the other, is a status disorder-based
magic. It will slows down the time bar of the effected person. Stop
could be extremely dangerous as the effective person would be frozen,
could not attack nor defend. All the status disorder [Slow and Stop]
can be removed by using the Remedy, Esuna and Treatment. Whereas Haste
can be removed by using Dispel.

------------------------------
Blind
------------------------------ (ST)

Blind    : This magic causes Darkness on your opponent. This will
           decrease hit rate of your foe. This magic causes status
           disorder. A black cloud covers the character's head,
           reduces the rate of Hit rate.

FACTS:
This magic can counterattacked with Esuna, Eye Drops, Remedy or the
Treatment Command. This status disorder still remained after battles
if not counterattacked. Blind is a pretty good status when junctioned
to ST-Atk-J where you can beat up the Bahamut like a wimp!

-----------------------------
Silence
----------------------------- (ST)
[T: Silent]

Silence  : This magic will generate a magic that forces an opponent
           to be unable to use magic. White strands appears and
           surrounds the character. Now you will see a speech bubbles
           with "..." appearing. Your character will be able to use
           ONLY the attack command.

FACTS:
This status disorder can be removed by using Esuna, Echo Screen,
Remedy, or the Treatment command. This status disorder still remained
after battles if not counterattacked. It seals any magic-type commands
and there are only two, Magic and Draw command.

-----------------------------
Sleep
----------------------------- (ST)
[T: Sleepel]

Sleep    : This magic will causes your opponent to see stars and
           eventually fall into deep sleep. ZZZZ.. This will also
           causes the character's time bar to stop.

Facts:
This status disorder can only be removed by using the Esuna, Remedy,
Treatment command or a critical attack. The status disorder is instantly
removed when the character is being attacked. The status disorder can
only last during the battle. A damaging status disorder as it makes the
character most vulunerable. It is also a useful spell, as while your
opponent is sleeping, summon your GFs to dealt damage or use your Limit
Breaks!

----------------------------
Confuse
---------------------------- (ST)
[T: Confu]

Confuse : One of the most deadly status disorder magic in FF series.
          This magic will cause your character attack each other. The
          magic will generate a huge bird [more like a Chocobo to me]
          and the affected person will twirl in circles, attacking
          using the attack command only. Sometimes the character ends
          up attacking oneself, even his/her teammates.

Facts:
This status disorder can only be removed by using the Esuna, Remedy or
Treatment. This status disorder last until the end of the battle. This
status disorder is one of the most hazardous in FF series. The spell
results your character in total chaos, like using Blizzaga on oneself,
not necessary the attack command! You can't countered it but only
prevention by equip Ribbon or ST-Def-J <-> 100x Confuse.

---------------------------
BIO
--------------------------- (ST)(Elem)

BIO  : A green gas generated around the opponent's head, thus removing
       small chunks of HP in each turn. Green bubbles appear and thus
       forming a green cloud.

FACTS:
This status disorder can only be removed by using Treatment, Esuna,
Antidote or the Remedy. This magic is useless against mechnical
beasts but very effective against human beings. The opponent will
received damage from the initial attack followed by repeated attacks
when the affected character reaches his/her turns. This status also
lasted even after the battles. But the character's HP is still
unaffected while on the world map.

--------------------------
Berserk
-------------------------- (ST)

Berserk  : A very dangerous status disorder. When cast on an ally,
           it will results the ally doing ONLY physical attacks.
           The effected opponent/ally will be burning red. The time
           bar also speeds up.

FACTS:
This status disorder can be removed by using Esuna, Treatment or
Remedy. This spell DOES NOT HARM! (It does not dealt any serious
damage to the character but it causes you to lose control of that
character!) Instead, you will just lost control of the effected
character and that character will just keep on attacking [using Attack
command and unable to use magic]. You prevent this by using 100x
Berserk junctioned to ST-Def-J

--------------------------
Zombie
-------------------------- (ST)

Zombie   : The effect person will be greenish in colour and his/her
           time bar will move extremely slow. The character will
           instantly becomes an undead.

FACTS:
Sorry about the misleading information. The spell actually changes
your character in a zombie. At that time, I am still not sure what is
it's function, but when I use Recover on Zell [where the spell has
already being cast on him, Zell's HP instantly drops to zero!] You can
only counter this with Esuna, Holy Water, Remedy or Treatment command.

-------------------------
Death
------------------------- (ST)

Death   : This move always misses but with it hit, the opponent will
          be down to instant death. This summons a Devil from the
          ground.

FACTS:
One of the most deadly magic in FF8 which will result to instant
death of enemy. To get most of these, draw from Tonberry that is found
in Centra Ruins.

------------------------
Drain
------------------------ (Supt)(ST)

Drain  : This spell is rather rare and hard to get. This spell
         produces purple bubbles and a part of the monster's HP is
         being drain off!

FACTS:
Quite good if your characters are low on HP. This spell works well
against HP monsters such as the monsters found the Island closest to
Hell and Heaven. BTW, 100x Drain junctioned to ST-Atk-J is really a
good combo but it will definitely put your character in dangerous
position against undead.

-----------------------
Meltdown
----------------------- (Supt)

Merton: It is just a white blast of energy which stretches the
        opponent. You can get this spell by drawing from Gayla when
        Squall is at Level 50+.

FACTS:
According to my pal [Sung Kato], this spell does not only inflicts huge
damage and it also gradually weakens the defensive stats of a defensive
monsters. This is a good spell as your character could inflict more
damage [let's says if you can do only 3,000+ usually, not you inflict
more (about 3x more damage.)]. Meltdown can also causes a status
disorder known Vit 0 [the effected unit will be pink in colour]

-----------------------
Break
----------------------- (ST)
[T: Petrify]

Break  : Grey mountain rocks appears from the ground and thus
         enclosing the monster. The monster will then freezes and
         resulting gaining no EXP, AP and item.

FACTS:
In fact, one of the best spells that allows you to scrap past battles
without much trouble. The only weak point is that the spell has a
crappy hit rate and it is rather hard to find.

The character will instantly freezes and a block of white coating
surrounds the character. The good point is that there is no chance of
recovery unless you have Esuna/Remedy/Treatment/Soft. Please note that
if all your characters are being petrified, it's gameover!

----------------------
Pain
---------------------- (ST)
[T: Curse]

Pain    : Red wind appears and circulates around the opponent and thus
          causing status disorder such as Poison, Darkness, Silence
          and Confusion.
FACTS:
Sorry about the misleading information. This spell is generally a
compound of Bio, Blind, Silence and Confuse. It will cause all those
status disorder at the same time! It is also quite a good spell for
junctioning on ST-Def-J as it protects your character against most
status disorder.

------------------------------------------------------------------------
Finally, that's the end of the Magic section.

 _____
/ 4.0 \_________________________________________________________________
========================================================================
The Card Game - Triple Triad
========================================================================
A brief introduction...
In FF8, you get to play a card game! You could collect cards of
monsters, BOSSES, GFs and even your character's cards. Please note that
the card game is really popular among the townfolks in FF8. You can
played against players in cities and towns. Before you can begin a card
game, please talk to the man [CC Group Spade] at the elevator early in
the game. He will give you a couple of cards, about 7 of them. With the
cards, just press Square and you will be able to challenge players
around the world.

The game is being played on 3x3 Board. You need to play the card
adjacent to each other to attack. The card which has the higher number
will causes the defending card to be switch to your side. Of course,
the card game will not be this simple. Generally, there are additional
rules in different areas of world. You need to have at least five cards
in the game. Before I begin with the card game rules and objective,
let's proceed on the breakdown of cards.
 _____
/ 4.1 \_________________________________________________________________
------------------------------------------------------------------------
Types of Cards
------------------------------------------------------------------------
You can access your cards from the Card sub-menu from the main menu. You
will find the type of cards that you have owned and the number of cards
you have gotten. You can get multiple cards of the same card type. But
as for the GFs and characters' card, you can only get new copies in Disc
4.

When should I start to collecting Monster and BOSS cards?
Before you start to collect rare cards. You need to have them to as the
supporting cast to complete your collection. Try to get as many cards
once you have gotten Angelo's card from Watts.

........................................................................
Monster

The most common lot of the set of cards in FF8. You can obtained this
set of cards by winning card games or use the card command on Monsters.
Overall, this type of cards is really easy to get as you can even get
them by winning battles.
Don't look down on them [due to their low attributes status]. They can
be rather damaging against poweful cards (provided additional rules
have been used. Such as PLUS and SAME rules are being set]!
The cards ranged from level 1 ~ 5. There is a rare card under this set
of cards and that's the PuPu's card. [this card is extremely rare but
you can get it by solving the UFO Sighting Incident]. But remember
that King Tonberry's card along with Biggs and Wedge's card are not
considered under this category. They are BOSS cards.

........................................................................
BOSS

There is probabilty that you can change a BOSS into a card through the
card command. This can be an headache as they has the highest stats of
8! They can only be obtained through card battles. [Level 5 ~ 7 (page 5
including the Biggs and Wedge Card and the King Tonberry's Card]. Refer
to Steven Bruck's Card FAQ for the stats. Page 7 Cards are commonly
found with "good" players such as Dobe and Flo, Card Master of Dollet,
Card Queen, CC Group, Martine, Watts and Zone. BOSSES card stats can be
found at Steven Bruck's Card FAQ.

........................................................................
GFs
Hey! Is Angelo considered as a GF? The card is found along with the
GFs. Cards, like the Brothers [very good-corner cards], can be obtained
as you have defeated them. GF cards are considered rare as there is
only one of it's kind [until time compression]. Many people dislike the
idea of changing these cards for special items, but do you know? Even
if you have a sacrificed a card [provided that you completed the card
collection, the star (which represents certificate that proves that you
have completed the cards collection) will still remains! Refer to
Precious Cards Section/Steven Bruck's FAQ /Eugene See's FAQ for details
in getting the cards. The highest stats ranging from 8~A! You can
recover them at the Ragnarok during Disc 4.

........................................................................
Character

These cards are the most unique and very difficult to get as they
possesses astonishing stats such as 9 and A! They are extremely diffcult
to beat if the weak points of the card are being sealed off. They have
gradually weak points, especially against Plus and Same. I myself did
not quite like Rinoa's card has weak ends and can only be used if the
corners are sealed. These cards are hard to obtain, and you are going
to take a long time to get them. Refer to Precious Cards Section/
Steven Bruck's FAQ/ Eugene's FAQ for more details.

........................................................................

 _____
/ 4.2 \_________________________________________________________________
========================================================================
Frequently Asked Questions
========================================================================

Q1: How do I obtained the cards ?
A:  Cards can be obtained in the following ways:
    1.    Beat the Card Game against other opponents
    2.    Defeating the monsters [rare]
    3.    Talk to the people [rare]
    4.    Defeating GF monsters
    5.    Defeating BOSSES [rare]
    6.    Use Card Command.
    7.    Completing Quest [rare]

Q2: How do I played the game?
A:  The rules and methods of playing the game is listed below. A brief
    ASCII art of the game is being illstruated below:

    ASCII ART OF THE BOARD
     ___________________________________
    |           |           |           |   Your deck of cards will be
    |           |           |           |   on the right and it is blue
    |     1     |     2     |    3      |   in color. Your opponent's
    |           |           |           |   cards will found on the left
    |___________|___________|___________|   hand side of the board.
    |           |           |           |
    |           |           |           |
    |    4      |     5     |    6      |
    |           |           |           |
    |___________|___________|___________|
    |           |           |           |
    |           |           |           |
    |    7      |     8     |    9      |
    |           |           |           |
    |___________|___________|___________|

    ASCII ART of a Card  [not drawn to scale] <In Card Menu>
                 ______________
                |        ____  |
                |  *    |    | |    LEGEND=========================
                |*   *  |    | |    *  Cards attacking power and
                |  *    |____| |       attributes
                |              |    [] Picture of the Monster
                | E            |    E  Elemental of Monster. E.g.
                |              |       Bombs has elemental of fire.
                |______________|    ===============================


Each Card has four numbers/attributes, written in 4 directions: North,
South, East, West. The numbers play a major role in the game. As the
higher the number that the card has, the more powerful it will be. [
But it will be a different story if you have consider Full Wall/ Same
and Plus]  The numbers also depend on the monsters' abilities too.
Oops I had forgotten to mention in the last update that you can get
those lost "rare" cards from the people that you have lost to them.
Forgotten their name? You will find the name of the person, who
currently owned the card at the AREA section. There is a status bar
located down there.

Q3: What is the purpose of Elementals?
A:  They are elemental icons which are found the boards. They could
    boost up the stats of the corresponding cards if the card of the
    same elemental is being placed on it. [E.g. Ifrit's stats will
    increase by 1 when placed on a Fire elemental.] However there
    are also side effects about these elementals. Example: If the
    Ifrit card is being placed on other elementals, the stats will
    go down by 1.

========================================================================
Tips in playing the game / Basics
========================================================================
1.  This depends on the rules of the game, you may get to pick your own
    cards, that you have in your deck. If so, choose your cards very
    wisely. Let's says if you have lost your best card, I suggest that
    you better retreat from the game. Otherwise, your cards have a high
    chance of being losed.

2.  Firstly, one of the player is randomly choosen to go first. At
    this moment, the card can be placed to on any spot of board. Next
    the other player will allow to place his/her card on the board, not
    necessary being placed adjacent to the opponent's card.

3.  Once a card is being placed next to the opponent card, the numbers
    that are in place are being compared. The attacker's attributes [the
    numbers] is higher, the defending card changes its colour and will
    be taken by the other player until it is being flip over.

4.  It is possible for a card to take 4 other cards in a single move
    (if placed properly, in middle spot). But that's near impossible.

5.  At the begining of the game, you will be asked to choose five of
    your cards. (proved that the Random rule is not being enabled)
    If you have less than 5 cards, the player will not played the game
    with you. (before the card game.
6.  Your colour section will be blue while your opponent's colour
    section will be pink.
7.  You can only change the colour of the card on attacking. Rules
    such Same /Plus will come so sudden that you don't believe that
    you had turn so many..
8.  If you win the game, you will be allowed to choose your opponent's
    card. If you have lost the game, the computer will pick one of your
    cards. Sometimes it does not apply! [based on trade rules.
9.  When the Elemental rule is being applied, you will find elements on
    the board. If a card of a different element/no element is placed on
    the board, this will produce a negative effect [number minus 1]. On
    the other hand, if a card with the same element is placed on it, it
    will produce a positive effect of +1.

10.  I myself has invented a SURE-WIN strategy and never has a loss
     [unless Plus or Same is applied]
     First of all, you must have accquired the Ifrit's Card, Diablos'
     Card, The Brothers'[Minotaur and Sacred] Cards and a Tonberry's
     Card or better. Here are the 3 start-off points:
     1. Place Minotaur in Square No.9
     2. Place Sacred in Square No.3
     3. Place Diablos in Square No. 1
     Refer to the ASCII art of the board game. In this way, you
     will seal off most of the weak points leaving only the good
     ones against your opponent. [This strategy does not work
     quite well when Plus/Same/Same Wall is applied]
11.  When the Random rule takes effect, the computer will not allow
     you to choose your own cards, so play at your own risk! Instead,
     the cards were being chosen at random.
12.  There are special cards such as cards of GF and even cards of
     the cast for the game. A is best and 1 is the weakest.
13.  There is a person called the Card Queen. There is also a card
     organisation called the CC Group (very powerful and difficult
     to beat.)

========================================================================
Explanation on the Basic of playing Triple Triad.
========================================================================

Below are some illustrations on the basics of the card game, hence
please read with a careful attention.

Typically, examples no. 1 and 2 illustrates on how to "read" the card
game. It allows you to understand which numbers to look into.

Example No. 1
LEFT: Attacking Card    RIGHT: Defending Card
Description:
The left card's number 4 is bigger than the right card's number 3. The
attacking card will take over the defending card. The numbers are
in brackets.
         __________________________________
        |          ____  |           ____  |
        |   1     |    | |    2     |    | |
        |3    (4) | p  | | (3)   6  | p  | |
        |   6     |____| |    7     |____| |
        |                |                 |


Example No. 2
TOP: Attacking Card    BOTTOM: Defending Card
Description:
The top card's number 7 is bigger than the bottom card's number 2. The
attacking card will take over the defending card. The comparing numbers
are in brackets.
         _________________
        |           ____  |
        |    1     |    | |
        | 2     4  | p  | |
        |   (7)    |____| |
        |                 |
        |_________________|
        |           ____  |
        |   (2)    |    | |
        | 8     9  | p  | |
        |    1     |____| |
        |                 |


The below example is a great example illustrating that your cards will
not be turn if placed to cards which has more powerful attributes.

Example No. 3
LEFT:  Attacking Card   RIGHT: Defending Card
Description:
The left card's number 3 may be smaller than the right card's number 7,
but there will be NO colour change.
        ___________________________________
        |           ____  |          ____  |
        |    1     |    | |   3     |    | |
        | 7     3  | p  | | 7   5   | p  | |
        |    2     |____| |   3     |____| |
        |                 |                |


Now I guess you should have understood the basics of the card game,
hence let's proceed to the intermediate rules.

Terms used in the game.... [ADVANCED MOVES]
This section can be found in the Tutorial menu. The guide is about 13
pages. Thanks to Jesus Zhu for the corrections.

** S A M E **
                  ________
                 |   2    |
                 | 6   8  |
                 |  (4)   |
         ________|________|r2________
        |   4    |          |   (4)  |
        | 2  (1) | <----    |(1)   6 |
        |   7    |          |    2   |
        |________|r1        |________|b1

This is rather a special rule. As the blue card is being placed at that
spot, both r1 and r2 will change it colours! As r1's 1 is corresponding
to b1's 1 and r2's 4 is corresponding to b1's 4.


** P L U S **
                  ________
                 |   2    |              MENTAL CALCULATIONS
                 | 6   8  |              4 + 3 = 7
                 |  (3)   |              5 + 2 = 7
         ________|________|r2  ________
        |   4    |            |   (4)  |
        | 2   (5)| <----      | (2)  6 |
        |   7    |            |    2   |
        |________|r1          |________|b1

One of the most destructive rule that you must know while playing the
card game. Here you need to do some mental calcuations. As the sum is
the same [7], both the red ones will change it's colour.


** C O M B O **
         _________         ________
        |    2    |       |   2    |
        | 6     2 | <---- | 3   6  |
        |    4    |       |   4    |
        |_________|r1     |________|b1
        |    1    |
        | 2     6 |
        |    7    |
        |_________|r2

This will causes all the cards to change into blue colour. b1's number
3 is more powerful than r1 which in turn, the transformed r1's number 4
is more powerful than r2's number 1.

** S A M E   W A L L **   (contributed by Jesus Zhu)
         __________
        |    8     |
        |(5)     A |
        |    3     |
        |__________|r1      _________
                           |    1    |
                   <-----  |(5)    5 |
                           |    3    |
         __________        |_________|b1
        |     2    |
        | (5)   3  |
        |     4    |
        |__________|r2

A great rule as you see the corresponding numbers [5] is in line with
one another. As a result all the red ones will change blue!

Guidelines...
Here is some guidelines for playing the card game:
1. Take note of the rules of the card game before you begin to play
   the game. This is very important.
2. Think what could your opponent do when the card is being placed
   down. Some players are very smart!
3. Hide the weakest point of your cards in corners or the edges of
   the board. Attack the weakest point of a strong card to gain
   possession. Make full use of PLUS and SAME rule. So never look down
   on lousy cards.
4. The summary of rules is given before the card game. I am trying to
   make a translation of it. Need help...
 _____
/ 4.3 \_________________________________________________________________
========================================================================
Rules of The Card Game
(contributed by Jesus Zhu)
========================================================================
Information On The Card Queen by Steven Bruck/Jesus Zhu
The rumour on the Card Queen is true! In fact you will meet her at the
entrance of the train station [Balamb Town]. She looks quite similar to
Aeris of FF7. She has a couple of great cards and a formidible opponent!
As you talk to her, you will be given the following options:

1) Change / Add Rules in the area
   She will tell about the current rules in the area. If you want to
   edit, pay 30,000 gil and she could change or add the rules if you
   wished to. Note that you can't specific the rule that you want to
   remove or add.
2) See current trade rule
3) Tell me about the rules.

List of Rules and their brief description:
 ______________________________________________________________________
|             |                                                        |
|   RULES     |  DESCRIPTION                                           |
|_____________|________________________________________________________|
| Open        | The computer and Squall will play the game with the    |
|             | cards uncovered.                                       |
|_____________|________________________________________________________|
| Sudden      | If the game ends in a draw, you will have to play      |
| Death       | another card game, until one wins. Note that the card  |
|             | that you have won from the previous is NOW in your deck|
|             | if the game ends up with a draw. For example, let's say|
|             | that you are getting the MiniMog's card from the boy.  |
|             | You managed to convert the card, but the game ends at  |
|             | at tie. In the next battle, you will have the MiniMog's|
|             | card in your deck! Same applies if you lost the Ifrit  |
|             | to your opponent in the previous battle. The opponent  |
|             | will control the Ifrit's Card, not you.                |
|_____________|________________________________________________________|
| Elemental   | If this rule is active, you find icons representing    |
|             | elementals like fire, ice, earth, wind, thunder, etc.  |
|             | Just say if you see a fire-elemental on the board and  |
|             | place the Ifrit Card on it. All sides of the Ifrit will|
|             | increases by 1. However if you place the Minotaur card |
|             | on the fire-elemental. All sides of the Minotaur will  |
|             | be minus by one!                                       |
|_____________|________________________________________________________|
| Same        | If this rule is active, if you attack with a card with |
|             | the same numbers for each end it'll change the colours |
|             | of the defending ones. Refer to advance moves for more |
|             | details.                                               |
|_____________|________________________________________________________|
| Plus        | If this rule is active, you can change the colour of   |
|             | defending cards if the addition of the numbers for each|
|             | end is equal. Refer to advance moves for more details  |
|_____________|________________________________________________________|
| Direct      | If this rule is active, you will be able to get the    |
|             | converted cards from the battle whether you have win or|
|             | lost the game. The computer will picks those cards that|
|             | have converted into yours. I found this rule when I    |
|             | play the card game against Quistis. I have lost the    |
|             | card game, but managed to convert the Gilgamesh's Card |
|             | So this rule sometimes do bring some good news!        |
|_____________|________________________________________________________|
| All         | Winner will receive all the cards from the defeated    |
|             | player. I generally like this rule when you are trying |
|             | expand your card collection.                           |
|_____________|________________________________________________________|
| One         | Winner will be allowed to select one card from the     |
|             | defeated card player's five cards.                     |
|_____________|________________________________________________________|
| Diff        | Winner will receive defeated cards from the loser      |
|             | according to the Card's Score                          |
|             | Card's Score                                           |
|             | Win   lose     Choose a card                           |
|             |  7  -  3  = 2  Winner could choose 2 cards             |
|             |  6  -  4  = 1  Winner could choose 1 card              |
|             |  9  -  1  = 4  Winner could choose 4 cards             |
|             |  8  -  2  = 3  Winner could choose 3 cards             |
|_____________|________________________________________________________|
| Random      | If this rule is active, the computer will pick the     |
|             | cards for you. This is rather lousy as the computer    |
|             | will give those "not-so-useful" cards [but they are    |
|             | great for PLUS and SAME rules!]. If you are lucky, you |
|             | can get an ultimate combination!                       |
|_____________|________________________________________________________|

You need to lose a rare card before you can played that maddening card
quest... Refer to Card Queen Quest for more details.
 _____
/ 4.4 \_________________________________________________________________
========================================================================
List of CC Group Members
(contributed by Jesus Zhu)
========================================================================
Most of them are found at Balamb Garden and the Card Queen is found at
Balamb Town.

CC Group Club:     He is a Garden cadet, roaming in the area before the
                   entrance of the Dormitory and the Cafeteria.
CC Group Diamond:  The two female Garden cadets at Lobby [they will
                   move together in pairs and will only talk to you
                   when are talking to each other near the Garden
                   Map
CC Group Spade:    Remember the guy whom has given you the cards? He is
                   the CC group Spade. You see another member always
                   being with him. After defeating him, he will leave
                   but will return soon afterwards.
CC Group Jack:     The Garden Cadet, who moves around the area in front
                   of the elevator and the Lobby.
CC Group Heart:    The person is actually Xu [you can only play cards
                   with her, after Garden has turned into a mobile ship]
CC Group Joker:    You will meet this guy at the Training Center. He is
                   the person selling items. [meet him at the Ragnarok
                   at Disc 4!]
CC Group King:     After beating all members [mentioned above], talk to
                   Dr Kadowaki and choose to sleep alone at the
                   Dormitory. It seems to me that you can only play
                   cards with "him" at Disc 3 onwards [he is actually
                   Quistis, no sense....] Quistis will automatically
                   appears there during night time and it is an instant
                   challenge. This doesn't matter if you have meet them
                   in order. If you could not win, just head for the
                   controls and challenge a card game with Quistis.
------------------------------------------------------------------------
Most of the Page 7 Cards can be obtained from the CC members. Some of
them got the rare cards such as the Leviathan and the Gilgamesh, so it's
not advisible to miss them. They have the best collection in the world.
You can meet them at Ragnarok at Disc 4, refer to Part I for more
details.

........................................................................
Some more information about CC Group by Markweb Jimenez
........................................................................
Note that you can play cards with CC Group Heart (Xu) after you have
defeated the CC Club, Diamond, Joker and Spade. Talk to Xu and she
will tell you about something (that's is there is player called the
CC Group King.] There you will be able to play the card game with the
CC Group King.
 _____
/ 4.5 \_________________________________________________________________
========================================================================
The Precious Cards
(contributed by Steven Bruck)
========================================================================
These are the ways to get those precious cards which I have found in
my journey. The Japanese fonts can be viewed from Steven Bruck's Card
FAQ. Refer to it [it is a good FAQ]. For information on getting the
cards from the Card Queen, refer to the next section. Also if you need
more information on getting the rare cards, refer to Eugene See's Rare
Card FAQ. All these rare cards can be retrieved from the CC Group
members in Disc 4. [applies if you have met them in Disc 2]

GFs  Card
------------------------------------------------------------------------
Name of Card:  Chubby Chocobo [T: Fat Chocobo]
How to get it: Win it from the Card Queen. Refer to Card Queen section
               for more detail. You can only get this before you head
               for Esthar.

Statistics:       4
               9     4
                  8
------------------------------------------------------------------------
Name of Card:  Angelo
How to get it: Win it from a Card game against Watts at the White SeeD
               Ship. You also get it while on the train [before your
               trip to the assasination of President]. Watts is the
               guy dressed in white with a yellow vest. He is wearing
               a cap.

Statistics:        9
                3     6
                   7
------------------------------------------------------------------------
Name of Card:  Gilgamesh [T: Girugamesshu]
How to get it: Obtain from CC Group King. You need to defeat all the
               CC Group members before you can have a card game against
               the King.

Statistics:        3
                6     7
                   9
------------------------------------------------------------------------
Name of Card:  MiniMog [T: Ko-Mogri]
How to get it: Obtain from the boy [dressed in grey shirt and blue
               jeans] running in Balamb Garden [wow! he's a very fast
               runner]

Statistics:        9
                2     3
                   9
------------------------------------------------------------------------
Name of Card:  Chicobo [T: Ko-Chocobo]
How to get it: You need to summon the Mother Chocobo from any of the
               Chocobo Forests. Note that you can seek aim from the
               ChocoBoy. Refer to Quests section for more details.

Statistics:        9
                4     4
                   8
------------------------------------------------------------------------
Name of Card:  Quezacotl [T: Queztacoatl]
How to get it: Head back to Fisherman's Horizon. Enter the windmill and
               talk to Dobe and play a card game with him.

Statistics:         2
                 4     9
                    9        Elemental: Thunder
------------------------------------------------------------------------
Name of Card:  Shiva
How to get it: You can only get this during your journey at the White
               SeeD Ship. You need to get an item [Girl's Next Door,
               which is found behind the deck of documents found near
               the counter of Timber Maniacs Building. To get the card,
               just exchange the Girl Next Door for it (pick the 1st
               option) with Watts [the guy that allows puke in a corner]

Statistics:         6
                 9     7
                    4         Elemental: Ice
------------------------------------------------------------------------
Name of Card:  Ifrit [T: Efreeti]
How to get it: You will get the Card when you defeat him at the Fire
               Cavern. After losing the card to General Caraway [so that
               you can get Rinoa's Card], head back to FH and head right
               from the windmill [you need to get walk down the bridge]
               , you will meet Martine and challenge a card game. Defeat
               him to retrieve the card.

Statistics:         9
                 8     6
                    2             Elemental: Fire
------------------------------------------------------------------------
Name of Card:  Siren
How to get it: Head back to Dollet Town. Next enter the Pub. Talk to
               young man near the table, where you can get the Timber
               Magazine. Challenge him and he will lead you to a secret
               area, play the Master and you will get it [remember to
               get some items after winning his Siren card, press
               Circle] Pick the second option twice so that you could
               challenge. While at his arena, he will give about 4
               cards. You can also find the Occult Fan II there.

Statistics:         8
                 2     9
                    3
------------------------------------------------------------------------
Name of Card:  Sacred
How to get it: Head to the Tomb of the Unknown King, defeat the Brothers
               . You will also get the Brothers to join your party as
               GFs. You will received the card as your battle prize.

Statistics:        5
                9     1
                   9           Elemental: Earth
------------------------------------------------------------------------
Name of Card:  Minotuar
How to get it: After defeating the Brothers, you will get the GF
               Brothers and you will meet the King's spirit and he will
               give you the card.

Statistics:        9
                9     5
                   2            Elemental: Earth
------------------------------------------------------------------------
Name of Card:  Carbuncle [T: Carbunkle]
How to get it: Have a card game with the CC Group Heart [Xu] after
               Squall has taken charge of Balamb Garden as its director.

Statistics:       8
               4     4
                  A
------------------------------------------------------------------------
Name of Card:  Diablos [T: Diablo]
How to get it: Use the Magicial Lamp and summon the Diablos, defeat it
               and you will get the card as the battle prize.

Statistics:       5
               3     8
                  A
------------------------------------------------------------------------
Name of Card:  Leviathan
How to get it: Win it from CC Group Joker through a card game.

Statistics:      7
              7     A
                 1         Elemental: Water
------------------------------------------------------------------------
Name of Card:  Odin
How to get it: Open the Odin's Chamber and fight the Odin and you will
               get it when you defeat it. Refer to Part I for more
               details on getting the Odin.

Statistics:     8
             5     A
                3
------------------------------------------------------------------------
Name of Card:  Pandemona
How to get it: After defeating Raijin and Fujin, head back to Balamb
               Town and you will find a girl talking to a man outside
               the Hotel. Talk to the man and play a card game. Win
               the card from the man in purple vest.

Statistics:     A
             7     1
                7            Elemental: Wind
------------------------------------------------------------------------
Name of Card:  Cerberus
How to get it: You will get the card when you defeat Cerberus at
               Galbadia Garden. Refer to Part I on how meet him.

Statistics:     7
             A     4
                6
------------------------------------------------------------------------
Name of Card:  Alexander
How to get it: You will get the Card from the card game against Piet
               during your space journey. Refer to Part I for more
               details. You can also get the card from Piet at the
               crashed Lunar Base. [refer to Quest on how to locate it]

Statistics:      9
              2     A
                 4          Elemental: Holy
------------------------------------------------------------------------
Name of Card:  Phoenix
How to get it: Win it in a Card Queen Quest.

Statistics:      7
              A     2
                 7          Elemental: Fire
------------------------------------------------------------------------
Name of Card:  Bahamut
How to get it: Defeat the Bahamut at the Deep Sea Research Center and
               received it as your battle prize.

Statistics:     A
             6     8
                2
------------------------------------------------------------------------
Name of Card:  Doomtrain [T: Grasharaboras]
How to get it: Win it in a Card Game with the Card Queen.

Statistics:     3
             A     1
                A          Elemental: Poison
------------------------------------------------------------------------
Name of Card:  Eden
How to get it: After defeating the Bahamut, returned back to Deep Sea
               Research Center and defeat the Ultima Weapon, you will
               get it as the battle prize.

Statistics:    4
            A     4
               9
------------------------------------------------------------------------

Characters' Card
------------------------------------------------------------------------
Name of Card:  Ward Zaback
How to get it: Win the Card Game from Professor Odine at the Esthar
               laboratory where Odain briefs Zell, Edea and a fellow
               members on the Lunatic Pandora attacking sequence. You
               can get this card as you met him at the President's Hall

Statistics:    A
            8     7
               2
------------------------------------------------------------------------
Name of Card:  Kiros Seagul
How to get it: Win it in a Card Game with the Card Queen.

Statistics:    6
            A     7
               6
------------------------------------------------------------------------
Name of Card:  Laguna Loire
How to get it: Win it in a Card Game with Ellone during your space
               journey. As she moves along with you, you can still
               challenge card games with her.

Statistics:    5
            9     A
               3
------------------------------------------------------------------------
Name of Card:  Selphie Tilmitt
How to get it: At Trabia Garden. Remember the time where you have see
               Selphie, keep on talking to girl under the Gargolye. Win
               a card game from that cadet [Selphie's best friend]

Statistics:    A
            4     8
               6
------------------------------------------------------------------------
Name of Card:  Quistis Trepe
How to get it: At Balamb Garden Classrom. Have a card game with the
               trainee [Trepe Groupie #2]

Statistics:    A
            9     4
               6
------------------------------------------------------------------------
Name of Card:  Irvine Kinneas
How to get it: Win it from a Card Game with the Card Queen.

Statistics:    2
            A     6
               9
------------------------------------------------------------------------
Name of Card:  Zell Dincht
How to get it: After the Galbadia has occupied the Balamb Town at Disc
               2, have a card game with Ma Dincht.

Statistics:    8
            6     5
               A
------------------------------------------------------------------------
Name of Card:  Rinoa Heartilly
How to get it: Return back to Deling City and head for the mansion,
               meet with General Caraway, pick 3rd option. Challenge
               the Card Game with the General, lose the Ifrit's Card.
               After this, the General will use Rinoa's Card [win it
               from the General]. To get back the Ifrit's Card head back
               to FH, head for the Windmill and meet Martine at the
               right of the Windmill. Unlock something and he will use
               the Ifrit's Card! Win it from him.

Statistics:    4
            A     A
               2
------------------------------------------------------------------------
Name of Card:  Edea
How to get it: After Quistis had made the annoucement to tell Squall to
               head Edea's House. Head there and has a card game with
               Edea.

Statistics:    A
            3     A
               3
------------------------------------------------------------------------
Name of Card:  Seifer Almasy
How to get it: Sorry for the wrong information about getting this card.
               You can get this card from Cid before you head for FH.
               You can win this card from Cid while at Edea's House.

Statistics:    6
            4     9
               A
------------------------------------------------------------------------
Name of Card:  Squall Leonhart
How to get it: Win a card game with Laguna [as the President of Esthar
               wants to meet you!] You can also challenge him at the
               passenger's seat before you proceed to Lunatic Pandora.

Statistics:    A
            9     4
               6
------------------------------------------------------------------------

Well that's all folks for the cards! Those in brackets are the Japanese
translations of the Cards. Thanks to Steven Bruck for the translations.
Refer to Eugene See's Rare Card FAQ for more details.
 _____
/ 4.6 \_________________________________________________________________
========================================================================
Card Queen's Quest
(contributed by Eugene See )
========================================================================
For details on getting the "rare" type cards, refer to Eugene See's
Rare Card FAQ. I have seek his permission to use this section in my
FAQ. Anyway, I have just reformated the section. For the Japanese
encoding, please refer to his FAQ.

The Card Queen has no relationship with CC Group. She is just a woman
who loves to play cards. You will first encounter her at Balamb Town,
outside the train station. She is dressed in pink and have red cloak
over her shoulder [looks like Aeris of FF7]. Just play a Card Game with
her and lose any of the Level 8 Cards [Level 8 Cards and above are
considered rare] and then she will move on to the next area and she
will refuse to play the card with you and will talk about the places.
So head for the places. Check the giant World Map for the names of
places OR refer to Eugene See's Card FAQ.

Procedure:
Just give her the card that she wants and note where she is going, and
head for the place [or around the world if you are unlucky] until she
return back to Dollet. There she will reveal information on the card,
so head there and get the card. You can ONLY get the card if the Card
Queen says so!

Here is the list of area/places [The area is actually the codes for you
to figure where she is going; anyway it is given to you, so no
headaches ^_^;.]. She will either move if you win OR lost a RARE card
to her.

1. Balamb:   In front of the Train station. You will meet her there.
2. Dollet:   On the second floor of Dollet's Pub where you find the
             Timber Magazine. This is where she will begin the Card
             Quest.
3. Deling:   Inside the Galbadia Hotel.
4. FH        You will find her at the damage train where you find the
             Draw Point and the Save Point.
5. Centra:   You will find at the hotel [Flower's Restuarant of
             Winhill]
6. Esthar:   The Grand Hall of the President Building [the place where
             Squall will have a conversation before talking to
             Professor Odine.
7. Anywhere: You will find her at the Lunar Gate
8. Trabia:   You will find her inside the Hotel of the Shumi Village.

Save your game before losing a RARE card to her. As you may not like
the way that she is heading towards, you could reset your Playstation
console. Note that you are questing for the cards, you will usually
have to go through quite several locations before you will ended up at
Dollet again.

List of Cards to be collected:
You must lose the card so that you obtained the card from the places
below. The Card Queen will specifies what is the card she wants and you
will have to lose the card before she will leaks the information on
where to collect/get the "rare" card.

Card to be lost:   MiniMog
Card for Exchange: Kiros
Where to get it:   Head for Deling City. Enter the place where you
                   find the signboard that says "Galbadia Street
                   Parade" Obtain the card from the man dressed in
                   black suit.

Card to be lost:   Sacred
Card for Exchange: Irvine
Where to get it:   Head back to FH and enter the Windmill.
                   Get the card from Flo [Dobe's wife]

Card to be lost:   Chicobo
Card for Exchange: Chubby Chocobo
Where to get it:   You can get the Card from the guy on the bench
                   found in front of the Balamb Garden's Library.
                   His appearance is random.

Card to be lost:   Alexander
Card for Exchange: Doomtrain
Where to get it:   You can get the Card from the owner in the Timber
                   Pub. He is just behind the counter.

Card to be lost:   Doomtrain
Card for Exchange: Phoenix
Where to get it:   Head back to the Esthar Presidental Building. Look
                   for a man dressed in blue.

ALL cards that are lost on purpose [example: Alexander], can be
obtained from his son who is found with the Card Artist. He is just
one screen from the Save Point at Dollet. Any other cards can be
gotten back from the Card Queen herself,

OTHER WAYS.....GETTING RARE CARDS
I have completed my cards collection, thanks to this method and
Franksiskus Febrainto for this great news! You can get back all the
cards that you have missed throughout your journey at Disc 4. Simply
get back to Ragnarok. Press Triangle and hold X and you will meet up
with Sue at the haul of the Ragnarok. Next all CC members are back!
Challenge them and you can get back the "rare" cards that you have
missed throughout your jounery except for PuPu's Card!
 _____
/ 4.7 \_________________________________________________________________
========================================================================
The Card List
========================================================================
Here you will find the list of cards, excluding the methods to gain
them. I have listed their attributes and the Card Mod-RF exchange rate.
I have also added the elements of the card.

Basically, the cards have been categories into four sections:
------------------------------------------------------------------------
M o n s t e r s                                               Page 1 ~ 5
------------------------------------------------------------------------
Generally, there are the cards of all monsters. However not all
monsters are included in the game. They are Raldo, Esthar Soldier,
G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg].
Pupu's Card is a rare card. Refer to Getting Rare Cards for more
information. All monster's card except for PuPu's card can be gotten
through defeating other players or Card Command

------------------------------------------------------------------------
B O S S                                                       Page 6 ~ 7
------------------------------------------------------------------------
Cards for all BOSSES found in the game except for Ultimecia and Griever.
Cards of BOSS can be gotten by defeating other players and uses the
Card command, refer to Monster's FAQ or Monster Bestiary for more
information.

------------------------------------------------------------------------
G u a r d i a n   F o r c es                                  Page 8 ~ 9
------------------------------------------------------------------------
Cards of your GFs. Most of them can be gotten through defeating a GF.
You may also need to defeat some of best card players found in the game.
GF Cards can be gotten through quests such as Chocobo Forests Quest.
Refers to Rare Cards List for more information.

------------------------------------------------------------------------
C h a r a c t e r s                                              Page 10
------------------------------------------------------------------------
Cards of main cast of the game. Including the Dream Party member's
card, along Seifer and Ward's Card. These cards are pretty hard to get
as they got great attributes. Refer to Rare Cards List for more
information
------------------------------------------------------------------------

Okay, let's continued with the card list and of course, it will be quite
tiring to type out in full, hence I have made used of abbreviations and
symbols:

------------------------------------------------------------------------
Legend
------------------------------------------------------------------------
E          - card containing elemental
Numbers    - card attributes
CM         - Quezacotl's Card-Mod RF for refine cards into items.
: #        - number of cards needed

  ___________________________________________________________
 | Card Page 01                | Card Page 02                |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   7    Card Stat     E-none |
 | 5   4                       | 1   1                       |
 |   1                         |   3                         |
 | Name: Geezard               | Name: Grat                  |
 | CM 1 = 5 Screw              | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   1                       | 3   2                       |
 |   1                         |   2                         |
 | Name: Fungaur               | Name: Buel                  |
 | CM: 1 = 1 M-Stone Piece     | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat     E-none |
 | 5   3                       | 4   3                       |
 |   3                         |   3                         |
 | Name: Bite Bug              | Name: Mesmerize             |
 | CM: 1 = 1 M-Stone Piece     | CM :1 = 1 Mesmerize Blade   |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 2   1                       | 3   1                       |
 |   1                         |   4                         |
 | Name: Red Bat               | Name: Glacial Eye           |
 | CM: 1 = 1 Vampire Fang      | CM :1 = 1 Arctic Wind       |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   3    Card Stat     E-none |
 | 5   3                       | 3   4                       |
 |   1                         |   5                         |
 | Name: Blobra                | Name: Belhelmel             |
 | CM: 4 = 1 Rune Armlet       | CM :1 = 1 Saw Blade         |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-Wind |
 | 4   1                       | 5   3                       |
 |   4                         |   2                         |
 | Name: Gayla                 | Name: Thrustaevis           |
 | CM: 1 = 1 Mystery Fluid     | CM :1 = 1 Shear Feather     |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat   E-Poison |
 | 1   5                       | 5   1                       |
 |   4                         |   3                         |
 | Name: Gesper                | Name: Anacondaur            |
 | CM: 1 = 1 Black Hole        | CM :1 = 1 Venom Fang        |
 |_____________________________|_____________________________|
 |   3    Card Stat    E-Earth |   5    Card Stat  E-Thunder |
 | 1   5                       | 2   2                       |
 |   2                         |   5                         |
 | Name: Fastitocalon-F        | Name: Creeps                |
 | CM: 5 = 1 Water Crystal     | CM: 1 = 1 Coral Fragment    |
 |_____________________________|_____________________________|
 |   2    Card Stat     E-none |   4    Card Stat  E-Thunder |
 | 1   1                       | 2   4                       |
 |   6                         |   5                         |
 | Name: Blood Soul            | Name: Grendel               |
 | CM: 1 = 1 Zombie Powder     | CM:1 = 1 Dragon Fin         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   3    Card Stat     E-none |
 | 3   2                       | 7   2                       |
 |   4                         |   1                         |
 | Name: Caterchipillar        | Name: Jelleye               |
 | CM:  1 = 1 Spider Web       | CM: 1 = 1 Magic Stone       |
 |_____________________________|_____________________________|
 |   2    Card Stat  E-Thunder |   5    Card Stat     E-none |
 | 6   1                       | 3   2                       |
 |   2                         |   5                         |
 | Name: Cockatrice            | Name: Grand Mantis          |
 | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | Card Page 03                | Card Page 04                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 2   6                       | 7   3                       |
 |   3                         |   6                         |
 | Name: Forbidden             | Name: Turtapod              |
 | CM: 1 = 1 Betrayal Sword    | CM: 5 = 1 Healing Mail      |
 |_____________________________|_____________________________|
 |   6    Card Stat    E-Earth |   6    Card Stat     E-none |
 | 6   3                       | 5   5                       |
 |   1                         |   4                         |
 | Name: Armadodo              | Name: Vysage                |
 | CM: 1 = 1 Dino Bone         | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   3    Card Stat   E-Poison |   4    Card Stat     E-none |
 | 5   5                       | 7   6                       |
 |   5                         |   2                         |
 | Name: Tri-Face              | Name: T-Rexaur              |
 | CM: 1 = 1 Curse Spike       | CM: 2 = 1 Dino Bone         |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   2    Card Stat     E-Fire |
 | 3   5                       | 3   7                       |
 |   1                         |   6                         |
 | Name: Fastitocalon          | Name: Bomb                  |
 | CM: 1 = 1 Water Crystal     | CM: 1 = 1 Bomb Fragment     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Ice  |   1    Card Stat  E-Thunder |
 | 3   1                       | 7   6                       |
 |   5                         |   4                         |
 | Name: Snow Lion             | Name: Blitz                 |
 | CM: 1 = 1 North Wind        | CM: 1 = 1 Dynamo Stone      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   7    Card Stat     E-none |
 | 3   6                       | 6   3                       |
 |   3                         |   1                         |
 | Name: Ochu                  | Name: Wendigo               |
 | CM: 1 = 1 Ochu Tentacle     | CM: 1 = 1 Steel Orb         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-Fire |   7    Card Stat     E-none |
 | 4   6                       | 4   4                       |
 |   2                         |   4                         |
 | Name: SAM08G                | Name: Torama                |
 | CM: 1 = 1 Running Fire      | CM :5 = 1 Life Ring         |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-Fire |   3    Card Stat     E-none |
 | 2   4                       | 6   7                       |
 |   7                         |   3                         |
 | Name: Death Claw            | Name: Imp                   |
 | CM: 1 = 1 Sharp Spike       | CM: 1 = 1 Wizard Stone      |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   6    Card Stat   E-Poison |
 | 3   2                       | 3   2                       |
 |   6                         |   7                         |
 | Name: Cactuar               | Name: Blue Dragon           |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 1 Fury Fragment     |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   4    Card Stat    E-Earth |
 | 4   6                       | 6   5                       |
 |   4                         |   6                         |
 | Name: Tonberry              | Name: Adamantoise           |
 | CM: 1 = 1 Chef's Knife      | CM: 3 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Earth |   7    Card Stat     E-Fire |
 | 5   2                       | 3   5                       |
 |   3                         |   4                         |
 | Name: Abyss Worm            | Name: Hexadragon            |
 | CM: 1 = 1 Windmill          | CM: 3 = 1 Red Fang          |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 05                | CARD PAGE 06                |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   2    Card Stat     E-none |
 | 5   5                       | 4   8                       |
 |   6                         |   8                         |
 | Name: Iron Giant            | Name: Fujin & Raijin        |
 | CM: 3 = 1 Star Fragment     | CM: 1 = 1 X-Potion          |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-Wind |
 | 7   6                       | 4   8                       |
 |   5                         |   3                         |
 | Name: Behemoth              | Name: Elvoret               |
 | CM: 10 = 1 Barrier          | CM: 1 = 10 Death Stones     |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   4    Card Stat     E-none |
 | 3   6                       | 3   8                       |
 |   5                         |   7                         |
 | Name: Chimera               | Name: X-ATM092              |
 | CM: 10 = 1 Regen Ring       | CM: 2 = 1 Turtle Shell      |
 |_____________________________|_____________________________|
 |   3    Card Stat     E-none |   7    Card Stat     E-none |
 | 1   A                       | 5   2                       |
 |   2                         |   8                         |
 | Name: PuPu                  | Name: Granaldo              |
 | CM: 1 = 1 Hungry Cookpot    | CM: 1 = 1 G-Returner        |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   1    Card Stat   E-Poison |
 | 7   2                       | 3   8                       |
 |   6                         |   8                         |
 | Name: Elastoid              | Name: Gerogero              |
 | CM: 1 = 1 Steel Pipe        | CM: 10 = 1 Circlet          |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   8    Card Stat     E-none |
 | 4   5                       | 2   2                       |
 |   7                         |   8                         |
 | Name: GIM47N                | Name: Iguion                |
 | CM: 1 = 10 Fast Ammo        | CM: 1 = 1 Cockatrice Pinion |
 |_____________________________|_____________________________|
 |   7    Card Stat   E-Poison |   6    Card Stat     E-none |
 | 2   7                       | 5   8                       |
 |   4                         |   4                         |
 | Name: Malboro               | Name: Abadon                |
 | CM: 4 = 1 Malboro Tentacle  | CM: 1 = 30 Dark Ammo        |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | 4   2                       | 6   8                       |
 |   7                         |   5                         |
 | Name: Ruby Dragon           | Name: Trauma                |
 | CM: 10 = 1 Inferno Fang     | CM: 1 = 30 Demolition Ammo  |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   1    Card Stat     E-none |
 | 6   3                       | 8   8                       |
 |   7                         |   4                         |
 | Name: Elnoyle               | Name: Oilboyle              |
 | CM: 10 = 1 Energy Crystal   | CM: 1 = 30 Fire Ammo        |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   6    Card Stat     E-none |
 | 4   6                       | 4   5                       |
 |   7                         |   8                         |
 | Name: Tonberry King         | Name: Shumi Tribe           |
 | CM: 1 = 1 Chef's Knife      | CM: 5 = 1 Gambler Spirit    |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   7    Card Stat     E-none |
 | 7   6                       | 1   5                       |
 |   2                         |   8                         |
 | Name: Wedge & Biggs         | Name: Krysta                |
 | CM: 1 = 1 X-Potion          | CM: 1 = 10 Holy Stone       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 07                | CARD PAGE 08                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   4    Card Stat     E-none |
 | 8   4                       | 9   4                       |
 |   4                         |   8                         |
 | Name: Propagator            | Name: Chubby Chocobo        |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 LuvLuv G        |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 4   8                       | 3   6                       |
 |   4                         |   7                         |
 | Name: Jumbo Cactuar  E-none | Name: Angelo                |
 | CM: 1 = 1 Cactus Thorn      | CM: 1 = 100 Elixir          |
 |_____________________________|_____________________________|
 |   8    Card Stat  E-Thunder |   3    Card Stat     E-none |
 | 8   5                       | 6   7                       |
 |   2                         |   9                         |
 | Name: Tri-Point             | Name: Gilgamesh             |
 | CM: 40 = 1 Jet Engine       | CM: 1 = 10 Holy War         |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-none |
 | 8   6                       | 2   3                       |
 |   6                         |   9                         |
 | Name: Gargantua             | Name: MiniMog               |
 | CM: 10 = 1 Strength Love    | CM: 1 = 100 Pet House       |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   9    Card Stat     E-none |
 | 3   6                       | 4   4                       |
 |   7                         |   8                         |
 | Name: Mobile Type 8         | Name: Chicobo               |
 | CM: 1 = 10 Shell Stone      | CM: 1 = 100 Gysahl Greens   |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   2    Card Stat  E-Thunder |
 | 8   3                       | 4   9                       |
 |   5                         |   9                         |
 | Name: Sphinxuar             | Name: Quezacotl             |
 | CM: 1 = 1 G-Mega-Potion     | CM: 1 = 100 Dynamo Stone    |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   6    Card Stat      E-Ice |
 | 4   8                       | 9   7                       |
 |   5                         |   4                         |
 | Name: Tiamat                | Name: Shiva                 |
 | CM: 1 = 10 Flare Stone      | CM: 1 = 100 North Wind      |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   9    Card Stat     E-Fire |
 | 5   7                       | 8   6                       |
 |   8                         |   2                         |
 | Name: BGH251F2              | Name: Ifrit                 |
 | CM: 1 = 10 Protect Stone    | CM: 1 = 3 Elem Atk          |
 |_____________________________|_____________________________|
 |   6    Card Stat     E-none |   8    Card Stat     E-none |
 | 7   8                       | 2   9                       |
 |   4                         |   6                         |
 | Name: Red Giant             | Name: Siren                 |
 | CM: 1 = 5 Meteor Stone      | CM: 1 = 3 Status Atk        |
 |_____________________________|_____________________________|
 |   1    Card Stat     E-none |   5    Card Stat    E-Earth |
 | 7   8                       | 9   1                       |
 |   7                         |   9                         |
 | Name: Catoblepas            | Name: Sacred                |
 | CM: 1 = 5 Rename Card       | CM: 1 = 100 Dino Bone       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   9    Card Stat    E-Earth |
 | 8   7                       | 9   5                       |
 |   2                         |   2                         |
 | Name: Ultima Weapon         | Name: Minotaur              |
 | CM: 1 = 1 Ultima Stone      | CM: 1 = 10 Adamantine       |
 |_____________________________|_____________________________|

  ___________________________________________________________
 | CARD PAGE 09                | CARD PAGE 10                |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 4   4                       | 8   7                       |
 |   A                         |   2                         |
 | Name: Carbuncle             | Name: Ward                  |
 | CM: 1 = 3 Glow Curtain      | CM: 1 = 3 Gaea's Ring       |
 |_____________________________|_____________________________|
 |   5    Card Stat     E-none |   6    Card Stat     E-none |
 | 3   A                       | A   7                       |
 |   8                         |   6                         |
 | Name: Diablos               | Name: Kiros                 |
 | CM: 1 = 100 Black Holes     | CM: 1 = 3 Accelerator       |
 |_____________________________|_____________________________|
 |   7    Card Stat    E-Water |   5    Card Stat     E-none |
 | 7   A                       | 9   A                       |
 |   1                         |   3                         |
 | Name: Leviathan             | Name: Laguna                |
 | CM: 1 = 3 Doc's Code        | CM: 1 = 100 Hero            |
 |_____________________________|_____________________________|
 |   8    Card Stat     E-none |   A    Card Stat     E-none |
 | 5   A                       | 4   8                       |
 |   3                         |   6                         |
 | Name: Odin                  | Name: Selphie               |
 | CM: 1 = 100 Dead Spirit     | CM: 1 = 3 Elem Guard        |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-Wind |   9    Card Stat     E-none |
 | 7   1                       | 2   6                       |
 |   7                         |   A                         |
 | Name: Pandemona             | Name: Quistis               |
 | CM: 1 = 100 Windmill        | CM: 1 = 3 Samantha Soul     |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-none |   2    Card Stat     E-none |
 | A   4                       | A   6                       |
 |   6                         |   9                         |
 | Name: Cerberus              | Name: Irvine                |
 | CM: 1 = 100 Lightweight     | CM: 1 = 3 Rocket Engine     |
 |_____________________________|_____________________________|
 |   9    Card Stat     E-Holy |   8    Card Stat     E-none |
 | 2   A                       | 6   5                       |
 |   4                         |   A                         |
 | Name: Alexander             | Name: Zell                  |
 | CM:1 = 3 Moon Curtain       | CM: 1 = 3 Hyper Wrist       |
 |_____________________________|_____________________________|
 |   7    Card Stat     E-Fire |   4    Card Stat     E-none |
 | A   2                       | A   A                       |
 |   7                         |   2                         |
 | Name: Phoenix               | Name: Rinoa                 |
 | CM: 1 = 3 Phoenix Spirit    | CM: 1 = 3 Magic Armlet      |
 |_____________________________|_____________________________|
 |   A    Card Stat     E-none |   A    Card Stat     E-none |
 | 6   8                       | 3   A                       |
 |   2                         |   3                         |
 | Name: Bahamut               | Name: Edea                  |
 | CM: 1 = 100 Megalixir       | CM: 1 = 3 Royal Crown       |
 |_____________________________|_____________________________|
 |   3     Card Stat  E-Poison |   6    Card Stat     E-none |
 | A    1                      | 4   9                       |
 |   A                         |   A                         |
 | Name: Doomtrain             | Name: Seifer                |
 | CM: 1 = 3 Status Guard      | CM: 1 = 3 Diamond Armor     |
 |_____________________________|_____________________________|
 |   4    Card Stat     E-none |   A    Card Stat     E-none |
 | A   4                       | 9   6                       |
 |   9                         |   4                         |
 | Name: Eden                  | Name: Squall                |
 | CM: 1 = 3 Monk's Code       | CM: 1 = 3 Three Stars       |
 |_____________________________|_____________________________|

In this section, you will find the entire list of cards along with the
attributes, elemental status and the refinement through Card Mod-RF [It
can be gotten from GF Quezacotl once you have learn Card Command]

 _____
/ 5.0 \_________________________________________________________________
========================================================================
List of Items
========================================================================
Items has been constantly being used in FF series through this decade.
Items can be obtained from winning battles, brought from shops and
made through GF abilities. There are certain items to be used for
characters such as Squall and certain items used for GFs. Here is the
list of item shops:

List of Item Shops
----------------------

1. Item Shop next to Balamb Train Station
2. Item Shop at Timber Town [next to Pub]
3. Item Shop at Deling City [along Galbadia Parade Street]
4. Man selling items at Training Center [Disc 2 onwards]
5. Item Shop at Winhill [lower part of town]
6. Item Shop at Dollet City.
7. Shops at Esthar Shopping Mall.
8. Man in Ragnarok [Disc 4]
9. Pet Shop at Timber Town. [Located at the Train Station]
10.Item Shop at FH [inside the building of the main street]

List of Junk Shops
-----------------------------
1. Balamb Junk Shop - at the junction where you find the houses
   and draw point.
2. Timber Junk Shop - at the street where you find the Timber Hotel.
3. Deling Town - located at the Galbadia Parade Street.
4. FH - you can find the blacksmith by crossing the wooden plank.
5. Dollet Town - NOUTLIUS.
6. Shops at Esthar Shopping Mall.
7. Man in Ragnarok [Disc 4] [This guy is actually the CC Joker!]

 _____
/ 5.1 \_________________________________________________________________
========================================================================
Items Bestiary
========================================================================
This is rather tough as you will come across strange names like
Cockatrice Pinions. So I have split the whole chunk of them into
different categories. Below is the breakdown:
 _______
|  _ _  |   Medicine Group
|  | |  |   These items are basically used in combat for healing
| /___\ |   purposes like restoring lost HP and fix status disorder.
|_______|   Most of them can be brought from shops. These items can be
            used through the ITEM Command.
 _______
|  ___  |   Junk Group
| /   \ |   These items can be found all over the world, obtaining
| \___/ |   by defeating monsters or use Mug to steal from them.
|_______|   These items can be also use to Quistis to learn her Limit
            Breaks. These items cannot be used in combat but they
            served as upgrading purposes and use widely in refinement.
 _______
|  _ _  |   GF Group
|  | |  |   These items are used to help your GFs. Most of them
| /G.F\ |   allows GFs to learn new abilities. Some of them allows
|_______|   you to restore HP and upgrade your weapons.
 _______
|  ___  |   Magazines Group
| |---| |   Judging from the appearances, you will know what these are
| |___| |   used for. They provide informaton on Weapon Mon, Combat
|_______|   King Issue and Pet Vol Issue.
 _______
|  _    |   Combat Items Group
| //__  |   This items can be used in battles only. There are some
| |___| |   exceptions such as the Solomon Ring and Magical Lamp.
|_______|   This help in combat such as temporarily invincibility for
            your characters [Hero /Holy War]. BTW, these items fetch
            quite a handy sum of money when being sold.
 _______
|   _   |   Field Items Group
|  /|\  |   These items can only be used on the World Map. They are
| /_|_\ |   pretty useful, like the Tent which recovers fully all
|_______|   your character's HP [even those whom isn't in your party]
 _______
| ____  |   Ammo Group
| ===[| |   Well you should know whar these are used for. They are
|    *| |   used in Irvine's Limit break. Sorry about the BAD ASCII
|_______|   art as it's impossible to sequeeze inside such as small
            box ^_^;

Before beginning with any groups, let's proceed to the Shopping Guide:
 _____
/ 5.2 \_________________________________________________________________
========================================================================
The Complete Shopping Guide
========================================================================
Note: I have also included the discount costs and non-discount costs.

One common factor in RPGs, your characters could buy items from shops
and sell it to others [in a lower price, always half-price for FF
series]. First of all I will describe the details about shopping:
 _______________________________________________
|                 Name of Shop                  | Well if you could
|_______________________________________________| imagine it in English,
|                      | What would you like to | it should be something
| Buy   Sell   Exit    | buy?                   | like this. Choosing
|______________________|________________________| [Buy] will show the
| Facts on the item, basically on its functions | items that shop has
|_______________________________________________| offer. Choosing [Sell]
| Item P1                Price   |              | will show you the list
| Potion                 100   <|| Stock        | of items that you have
| Hi-Potion              500     | 75           | in your stock and how
| Phoenix Down           500     |              | much the shopper has
| Antidote               100     |              | offer [usually half
| EyeDrop                100     |              | of the selling price]
| Soft                   100     |              | Choosing [Exit] will
| Echo Screen            100     |              | leave the shop. Note
| Holy Water             100     |              | that you can only
|<______________________________>|______________| carry up to the
|                                  Total Gil    | maximum of 100 kind
|                                  34,109 G     | of that items.
|_______________________________________________|

========================================================================
SHOPPING LIST
========================================================================
* Available if you have acquired Familiar.

Location of Shops
. Balamb - it is found opposite the entrance of the train station.
. Timber - it is found opposite the Pub and located on the right side of
  Timber Maniacs Building
. Deling Item Shop - it is found at the Galbadia Street Parade of Deling
  City.
. Winhill Item Shop - it is found near the south entrance to Winhill.
. Man at Garden - you will find a guy standing at the wooden planks
  inside the training center of Balamb Garden.
 __________________________
|                          |
| Balamb Item Shop         | These are the basically selling price
| Timber Item Shop         | of items in these shops. It will be
| Deling Item Shop         | really tiring if I were to draw such
| Winhill Item Shop        | layouts for each shop as they sold the
| Man at Garden            | same items.
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| Potion                        |        100 gil  |       75 gil    |
| Hi-Potion                     |        500 gil  |      375 gil    |
| Phoenix Down                  |        500 gil  |      375 gil    |
| Antidote                      |        100 gil  |       75 gil    |
| EyeDrop                       |        100 gil  |       75 gil    |
| Soft                          |        100 gil  |       75 gil    |
| Echo Screen                   |        100 gil  |       75 gil    |
| Holy Water                    |        100 gil  |       75 gil    |
|-------------------------------|-----------------|-----------------|
| Remedy                        |       1000 gil  |      750 gil    |
| Tent                          |       1000 gil  |      750 gil    |
| Fuel                          |       3000 gil  |     2250 gil    |
| Normal Ammo                   |         20 gil  |       15 gil    |
| Shotgun Ammo                  |         40 gil  |       30 gil    |
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      250 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

  _________________________
 |                         | It is located somewhere near the Timber
 | Timber Pet Shop         | Train station.
 |_________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
| Pet House                     |       1000 gil  |      750 gil    |
| Magic Scroll                  |       5000 gil  |     3750 gil    |
| GF Scroll                     |       5000 gil  |     3750 gil    |
| Draw Scroll                   |       5000 gil  |     3750 gil    |
| Item Scroll                   |       5000 gil  |     3750 gil    |
|-------------------------------|-----------------|-----------------|
| Amnesia Greens                |       1000 gil  |      750 gil    |
| HP-J Scroll*                  |      10000 gil  |     7500 gil    |
| Str-J Scroll*                 |      10000 gil  |     7500 gil    |
| Vit-J Scroll*                 |      10000 gil  |     7500 gil    |
| Mag-J Scroll*                 |      10000 gil  |     7500 gil    |
| Spr-J Scroll*                 |      10000 gil  |     7500 gil    |
| Pet Pals Vol. 3               |       1000 gil  |      750 gil    |
| Pet Pals Vol. 4               |       1000 gil  |      750 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | It is one of the shops in Esthar
|      CLOUD'S SHOP        | Shopping Mall. This is known as Esthar Shop
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |    Cost Price   | Discount Price  |
|-------------------------------|-----------------|-----------------|
| Hi-Potion                     |        500 gil  |      375 gil    |
| Phoenix Down                  |        500 gil  |      375 gil    |
| Eye Drops                     |        100 gil  |       75 gil    |
| Soft                          |        100 gil  |       75 gil    |
| Remedy                        |       1000 gil  |      750 gil    |
| Tent                          |       1000 gil  |      750 gil    |
| Fuel                          |       3000 gil  |     2250 gil    |
| Normal Ammo                   |         20 gil  |       15 gil    |
|-------------------------------|-----------------|-----------------|
| Shotgun Ammo                  |         40 gil  |       30 gil    |
| Dark Ammo                     |        300 gil  |      225 gil    |
| Fire Ammo                     |        500 gil  |      375 gil    |
| Demolition Ammo*              |        800 gil  |      600 gil    |
| Fast Ammo*                    |        100 gil  |       75 gil    |
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi-Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | This shop is known as Esthar Pet Shop.
|     RINNIN'S SHOP        | Found @ Esthar Shopping Mall.
|__________________________|________________________________________
/-------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price  |
|-------------------------------|-----------------|-----------------|
| G-Potion                      |        200 gil  |      150 gil    |
| G-Hi Potion                   |        600 gil  |      450 gil    |
| G-Returner                    |        500 gil  |      375 gil    |
| Pet House                     |       1000 gil  |      750 gil    |
| Amnesia Greens                |       1000 gil  |      750 gil    |
| HP-J Scroll                   |      10000 gil  |     7500 gil    |
| Str-J Scroll                  |      10000 gil  |     7500 gil    |
| Vit-J Scroll                  |      10000 gil  |     7500 gil    |
|-------------------------------|-----------------|-----------------|
| Mag-J Scroll                  |      10000 gil  |     7500 gil    |
| Spr-J Scroll                  |      10000 gil  |     7500 gil    |
| Pet Pals. Vol 5               |       1000 gil  |      750 gil    |
| Pet Pals. Vol 6               |       1000 gil  |      750 gil    |
| Giant Ring*                   |      20000 gil  |    15000 gil    |
| Power Wrist*                  |      20000 gil  |    15000 gil    |
| Force Armlet*                 |      20000 gil  |    15000 gil    |
| Hypno Crown*                  |      20000 gil  |    15000 gil    |
|-------------------------------|-----------------|-----------------|
|___________________________________________________________________|

 __________________________
|                          | This shop is known as Esthar Book Shop.
|     KAREN'S SHOP         | Found @ Esthar Shopping Mall
|__________________________|_______________________________________
/------------------------------------------------------------------\
| Name of Item                   |  Cost Price    | Discount Price |
|--------------------------------|----------------|----------------|
| Weapon Mon 1st Issue*          |     50000 gil  |    37500 gil   |
| Weapon Mon Mar                 |      1000 gil  |      750 gil   |
| Weapon Mon Apr                 |      1000 gil  |      750 gil   |
| Weapon Mon May                 |      1000 gil  |      750 gil   |
| Weapon Mon Jun                 |      1000 gil  |      750 gil   |
| Weapon Mon Jul                 |      1000 gil  |      750 gil   |
| Weapon Mon Aug                 |      1000 gil  |      750 gil   |
| Combat King 001                |      1000 gil  |      750 gil   |
|--------------------------------|----------------|----------------|
| Combat King 002                |      1000 gil  |      750 gil   |
| Combat King 003                |      1000 gil  |      750 gil   |
| Combat King 004*               |      1000 gil  |      750 gil   |
| Combat King 005*               |     30000 gil  |    22500 gil   |
| Pet Pals Vol. 1                |      1000 gil  |      750 gil   |
| Pet Pals Vol. 2                |      1000 gil  |      750 gil   |
| Occult Fan I *                 |     35000 gil  |    26250 gil   |
| Occult Fan II *                |     35000 gil  |    26250 gil   |
|--------------------------------|----------------|----------------|
|__________________________________________________________________|

 __________________________
|                          | This shop is also known as Esthar Shop!!!
|    JOHNNY'S SHOP         | Found @ Esthar Shopping Mall.
|__________________________|_______________________________________
/------------------------------------------------------------------\
| Name of Item                  |   Cost Price    | Discount Price |
|-------------------------------|-----------------|----------------|
| Potion                        |        100 gil  |       75 gil   |
| Hi-Potion                     |        500 gil  |      375 gil   |
| Mega Potion *                 |       5000 gil  |     3750 gil   |
| X-Potion *                    |      10000 gil  |     7500 gil   |
| Phoenix Down                  |        500 gil  |      375 gil   |
| Mega Phoenix *                |      10000 gil  |     7500 gil   |
| Elixir *                      |      50000 gil  |    37500 gil   |
| Antidote                      |        100 gil  |       75 gil   |
|-------------------------------|-----------------|----------------|
| Soft                          |        100 gil  |       75 gil   |
| Eye Drops                     |        100 gil  |       75 gil   |
| Echo Screen                   |        100 gil  |       75 gil   |
| Holy Water                    |        100 gil  |       75 gil   |
| Remedy                        |       1000 gil  |      750 gil   |
| Tent                          |       1000 gil  |      750 gil   |
| Cottage *                     |       1800 gil  |     1350 gil   |
| G-Potion                      |        200 gil  |      150 gil   |
|-------------------------------|-----------------|----------------|
|__________________________________________________________________|

Finally, I have added the shopping list to the area. Now it's time for
the item bestiary breakdown.
 _____
/ 5.3 \_________________________________________________________________
========================================================================
Medicine Group
========================================================================
Medicine are used to restore lost HP and cure status disorder such as
Poison. Mostly they can be brought from shops around the world. Items
like the Phoenix Down and the Potion is well-known and has been commonly
used Final Fantasy Series.
 _______
|  _ _  |   This series can be upgraded through Med LV UP. E.g. Remedy
|  | |  |   can be upgraded to Remedy+. The Potion can be upgraded
| /___\ |   to Potion+ [better healing of HP, restores 400 HP instead of
|_______|   200 HP]. Basically, you can get these items through
            refinement menus [they are Med LV Up and Recov Med-RF]

Let's proceed to the list. The menu ability used to upgrade the items
is Alexander's Med LV Up.

========================================================================
List of Items
========================================================================
Name of Item: Potion
Buy/Sell    : 100 / 50
Upgrade to  : Potion+ (required 3x Potion)
Functions   : Restores HP by 200 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Potion+ [T: Modified Potion/Potion Plus]
Buy/Sell    : n/a / 100
Upgrade to  : Hi-Potion (requires 3x Potion+)
Functions   : Restores HP by 400 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Hi-Potion
Buy/Sell    :  500 / 250
Upgrade to  : Hi-Potion+ (requires 3x Hi-Potion)
Functions   : Restores HP by 1000 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Hi-Potion+ [T: Modified Hi-Potion]
Buy/Sell    : n/a / 500
Upgrade to  : X-Potion (requires 3x Hi-Potion+)
Functions   : Restores HP by 2000 to one character. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: X Potion
Buy/Sell    : 5000 / 2500
Upgrade to  : Mega Potion (requires 3x X-Potion)
Functions   : Restores fully one character's HP. This item can be
              used in battles/item menu.
------------------------------------------------------------------------
Name of Item: Mega Potion
Buy/Sell    : 10000 / 5000
Upgrade to  : n/a
Functions   : Restores HP by 1000 to all allies. This item can be used
              through the item menu.
------------------------------------------------------------------------
Name of Item: Phoenix Down
Buy/Sell    : 500 / 250
Upgrade to  : Mega Phoenix (requires 50x Phoenix Down)
Functions   : Restores Life to one character. This item can be used
              through item menu/during battles.
------------------------------------------------------------------------
Name of Item: Mega Phoenix [T: Phoenix X]
Buy/Sell    : 10000 / 5000
Upgrade to  : Phoenix Pinion (requires 3x Mega Phoenix through Tool-RF)
Functions   : Restores Life to all characters. This item can be used
              through item menu/during battles.
------------------------------------------------------------------------
Name of Item: Elixir
Buy/Sell    : 50000/ 25000
Upgrade to  : Megalixir (requires 10x Elixir)
Functions   : Restores fully HP to one character. This item can be
              used through the item menu/during battles. It also cures
              status ailments.
------------------------------------------------------------------------
Name of Item: Megalixir [T: Last Elixir]
Buy/Sell    : n/a / 50000
Upgrade to  : n/a
Functions   : Restores fully HP to all characters. This item can be
              used through the item menu/during battles. It also cures
              status disorder/magical effect. Thanks to Stephanus
              Rudiyanto Natari for the corrections.
------------------------------------------------------------------------
Name of Item: Antidote
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Poison. This item can be used through item menu/
              during battles. The status disorder causes a green cloud
              surrounding the head of your character, reducing HP in
              chunks after the character has used his/her attack.
------------------------------------------------------------------------
Name of Item: Soft [T: Golden Needle]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Petrify [the status disorder that causes one
              character changes into stone]. This item can be used in
              battles only.
------------------------------------------------------------------------
Name of Item: Eye Drops [T: Eye Medicine]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Darkness [the status disorder that causes one to
              have a black cloud surrounding the head of your
              character and reduces the hit rate] This item can be
              used in battles and through item menu.
------------------------------------------------------------------------
Name of Item: Echo Screen [T: Mountain Grass]
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Silence [a status disorder that causes a speech
              bubble to appear]. This item can be used in battles and
              through the item menu. Thanks to Stephanus Rudiyanto
              Natari for the corrections.
------------------------------------------------------------------------
Name of Item: Holy Water
Buy/Sell    : 100 / 50
Upgrade to  : n/a
Functions   : Cures Curse/Zombie [a status disorder that turns your
              character in a greenish character..]
              Personally, I believes that this can be used through the
              item command only.
------------------------------------------------------------------------
Name of Item: Remedy
Buy/Sell    : 1000 / 500
Upgrade to  : Remedy+ [requires 10x Remedy]
Functions   : Cures any status disorder. This item can be used in
              battles and through the item menu.
------------------------------------------------------------------------
Name of Item: Remedy+ [T: Modified Remedy]
Buy/Sell    : n/a / 1000
Upgrade to  : Elixir [requires 10x Remedy+]
Functions   : Cures any status diosrder and magical effect [such as
              Slow, Curse and Stop]
------------------------------------------------------------------------

Notes:
Status disorder refers to status causing factors such as Poison,
Petrify, Darkness, Curse, Berserk, Confuse, Sleep and Zombie.
Magical effects refers to Slow and Stop.
 _____
/ 5.4 \_________________________________________________________________
========================================================================
Junk Group
========================================================================
This section is probably the toughest. I myself did not know much about
Japanese and most of these translated by sheer guessing and some taken
from Steven Bruck's Card FAQ. Junk is rather the most easiest to find
and the most difficult to translate. They can be obtained by using
Mug, a character ability to steal an item while attacking or win it
from battles. So it is highly recommended that you have mastered
Diablos' Mug command once you have gotten it.

Some of the hardiest items can be obtained by using Quezacotl's
Card Mod-RF [which is explained in the monsters besitary.] That's why I
would recommend that you play cards very often. [However, many e-mails
did not like this method, me too!, So I work hard for it in search for
new method which is mentioned below]
 _____________ _______________________________________________________
|             |                                                       |
|             |                                                       |
| L i s t     | [I would recommend that you view Steven Bruck's FAQs  |
|             |  for the Japanese fonts.]                             |
|_____________|_______________________________________________________|

For these section, I have only included the most frequently monsters
that have it. Here is the fruit of my hard work! Selling Price are
based on the Tonberi's Sell High.

CREDITS: Heero Yuy for Items Translations with Japanese. [those marked
         with a [J: ....]
         Steven Bruck for the Card Mod-RF Item list. [denoted with CCI:]

------------------------------------------------------------------------
M-Stone Piece
[T: Magic Stone Fragment/J: Maseki no Kakera]      Sell: 7
Magic Stone
[T: Magic Stone/J: Maseki]                         Sell: 18
Wizard Stone
[T: Magic Guidance Stone/J: Madouseki]             Sell: 30

These are quite common and easy to get. As your characters progress,
you will get better version of magic stones. Magic Stones are generally
used for magic refinement and weapon upgrading.

------------------------------------------------------------------------
Screws
[T: Screws/J: Neji]
Class:           Normal
Getting it:      You can get this by stealing from those grey-red
                 crawlers "Geezard". You can also win it from
                 GIM47N [purple robot with rockets launcher] or GIM52A
                 [yellow robot with huge gloves.
Encounter:       Great Plains of Galbadia, Galbadia Montersou Plateau.
Usage:           This item is frequenly used in Weapon Upgrading. This
                 item is also used to be refined into Ammo.
CCI:             1x Geezard's Card -> 5x Screws
Selling Price:   37
------------------------------------------------------------------------
Spider Web
[T: Spider's Thread/ J: Kumo no lto]
Class:           Blue Magic Item
Getting it:      You can get this by stealing from those caterpillars
                 "Caterchipillar" found in Balamb area forests.
Encounter:       Balamb area forests
Usage:           It allows Quistis to learn "Ultra Waves". It is also
                 used in weapon upgrading and magic refinement.
CCI:             1x Caterchipillar's Card --> 1x Spider Web
Selling Price:   75
------------------------------------------------------------------------
Black Hole
[T: Black Hole/ J: Black Hole]
Class:           Blue Magic Item
Getting it:      You can get this item by steal/defeat the Gesper [
                 those robotic monsters with a blue helmet]. For Laguna
                 Dream Sequence No. 2, it has very low encounter rate.
Encounter:       Laguna's 2nd Dream Sequence, Laguan's 5th Dream
                 Sequence.
Usage:           It allows Quistis to learn "Degenerator" This is also
                 used in magic refinement.
CCI:             1x Gesper's Card --> 1x Black Hole,
                 1x Diablos' Card --> 100x Black Hole
Selling Price:   112
------------------------------------------------------------------------
Missile
[T: Missile/ J: Missel]
Class:           Blue Magic Item
Getting It:      You need to steal from GIM52A [purple robots with
                 rockets launchers and you will need to just defeat the
                 BOSS: BGH251F2.
Encounter:       D-District Prison, FH Area
Usage:           It allows Quistis to learn "Micro Missile". This is
                 also used to in Ammo refinement.
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Mystery Fluid
[T: Mysterious Liquid/ J: Nazo no Ekitai]
Class:           Blue Magic Item
Getting It:      This is pretty easy. You just need to steal from the
                 Gayla [white-coloured monster with black stripes and
                 four eyes].
Encounter:       Esthar City Area, Trabia Area, Trabia Canyon
Usage:           It allows Quistis to learn "Acid". This is also used
                 in magic refinement.
CCI:             1x Gayla --> 1x Mystery Fluid.
Selling Price:   112
------------------------------------------------------------------------
Inferno Fang
[T: Red Dragon Fang [Claw of Fire Dragon]/ J: Hiryuu no Kiba]
Class:           Blue Magic Item.
Getting It:      This rather difficult to get. You need to have
                 acquired Diablos' Mug and steal from those famous
                 Ruby Dragons [red in colour with a V-shaped black
                 horn]
Encounter:       Island closest to Hell, Deep Sea Research Center.
Usage:           It allows Quistis to learn "Fire Breath". This is also
                 used in magic refinement.
CCI:             10x Ruby Dragon's Card --> 1x Inferno Fang
Selling Price:   112
------------------------------------------------------------------------
Mesmerise Blade
[T: Mezmoraize Blade/J: Mesmerize no Yaiba]
Class:           Normal
Getting It:      This rather easy to get, just use Mug to steal
                 from those Mesmerise [white in colour, horse/sheep-like
                 structures with a blue crescent blade on its forehead]
Encounter:       Trabia Area, Esthar Snowfields [before getting
                 Ragnarok]
Usage:           This is used in weapon upgrading and item refinement.
CCI:             1x Mesmerise's Card --> 1x Mesmerise Blade
Selling Price:   112
------------------------------------------------------------------------
Malboro Tentacle
[T: Molbor's Tentacle/ J: Morboru no Shokushu]
Class:           Blue Magic Item
Getting It:      You can get it from battles against those Malboros [
                 huge green plants with "Bad Breath" move that causes a
                 series of status disorder.] You can only get it by
                 mugging or defeat the Malboro itself
Encounter:       Island closest to Hell/Heaven, Esthar snowfields[
                 before getting Ragnarok.
Usage:           This item is one of the requirements to get Doomtrain.
                 It allows Quistis to learn "Bad Breath". It is also
                 used in item and magic refinement. It is also to
                 remodel weapons.
CCI:             4x Malboro's Card --> 1x Malboro Tentacle.
Selling Price:   150
------------------------------------------------------------------------
Ochu Tentacle
[T: Ochuu's Tentacle/ J: Ochuu no Shokutsu]
Class:           Normal
Getting It:      You can get this by stealing from the Ochu [Huge
                 plants with two long feelers or tentacles and a petal
                 surround its waist].
Encounter:       Island closest to Heaven, tropical forests of Trabia.
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Ochu's Card --> 1x Ochu Tentacle.
Selling Price:   112
------------------------------------------------------------------------
Betrayal Sword
[T: Friend's Killer Sword/ J: Mikatagoroshi no Tsurugi]
Class:           Normal
Getting It:      You can get this by stealing from Forbidden [A bony
                 skeleton that holds two skeleton-type swords and a red
                 cloak behind it]. You can also get this item from
                 Blitz [those nuts wielding a halberd and casting
                 Thundaga on oneself]
Encounter:       Esthar Area hills [after getting Ragnarok], Centra
                 Ruins [after the main compound]
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Forbidden's Card --> 1x Betrayal Sword
Selling Price:   75
------------------------------------------------------------------------
Vampire Fang
[T: Blood Sucking Fang/ J: Kyuuketsu no Kiba]
Class:           Normal
Getting It:      You can get this by stealing it from those creepy blue
                 creatures floating in mid-air [Glaccid Eye] or the
                 vampire bats with red wings. [Red Bat]
Encounter:       Red Bat: Fire Cavern, Deling City Sewers
                 Glaccid Eye: Snow regions of Balamb, Balamb Area Disc 2
Usage:           This item can be refined into magic.
CCI:             1x Red Bat's Card --> 1x Vampire Fang
Selling Price:   75
------------------------------------------------------------------------
Curse Spike
[T: Charm Claw/ J: Noroi no Tsume]
Class:           Blue Magic Item
Getting It:      You will need to get it by stealing or defeat those 3
                 headed monsters [Tri-Face] found in the Deep Sea
                 Research Center. You can also defeat Malboro [10x Curse
                 Spikes for defeating them!]
Encounter:       Tri-Face   : Deep Sea Research Center, Island closest
                              to Heaven
                 Malboro    : Grandidi Forests (surrounding Chocobo
                              Holy Region), Island closest to Hell/
                              Heaven
Usage:           It allows Quistis to learn "LV ? Death". It can also be
                 used for refinement and weapon upgrading.
CCI:             1x Tri-Face's Card --> 1x Curse Spike
Selling Price:   112
------------------------------------------------------------------------
Barrier
[T: Barrier System/ J: Barrier System]
Class:           Blue Magic Item
Getting It:      Steal from those Behemoths [purple coloured rhinos].
                 They are quite tough but will become "chickens" if you
                 had made use of 100x Sleep to ST-Atk-J.
Encounter:       Esthar Area [behind the barriers], Deep Sea Research
                 Center [after you had gotten Ragnarok]
Usage:           It allows Quistis to learn the "Mighty Guard". It can
                 also be used for magic and item refinement.
CCI:             10x Behemoth's Card --> 1x Barrier.
Selling Price:   187
------------------------------------------------------------------------
Laser Canon
Class:           Blue Magic Item
Getting It:      You must get this by mugging/defeat the Mobile Type 8
                 found in Lunatic Pandora. You can also get this by
                 mugging Elastoid [those huge stools-like structure you
                 encounter at Laguna's 2nd and the last dream sequence.]
Encounter:       Mobile Type 8     :  Lunatic Pandora
                 Elastoid          :  Laguna Dream Sequence #2 and
                                      Laguna Dream Sequence #5
Usage:           It allows Quistis to learn "Homing Laser". It can also
                 be used in ammo refinement.
CCI:             n/a
Selling Price:   187
------------------------------------------------------------------------
Running Fires
[T: Fang Machine Gun/ J: Gashiki Renpastujuu]
Class:           Blue Magic Item
Getting It:      You can get this by stealing from SAM08G [huge robotic
                 dinosaurs] or the Iron Giant [huge robotic giants
                 with a fearsome blade]
Encounter:       SAM08G: FH City, Galbadia Missile Base, D-District
                         Prison.
                 Iron Giant: Esthar City Area [after getting Ragnarok]
Usage:           It allows Quistis to learn the "Gatling Gun". It can
                 also be used in item refinement.
CCI:             1x SAM08G's Card --> Running Fires
Selling Price:   112
------------------------------------------------------------------------
Water Crystal
[T: Crystal Water/ J: Mizu no Keshou]
Class:           Blue Magic Item
Getting It:      You need fight the Fastitocalon [huge fish with a
                 ruthless gigantic teeth] or Chimera [a 4-headed
                 monster with its heads that are arranged in the form
                 of a cross.]
Encounter:       Fastitocalon: Dingo Desert [outside D-District Prison]
                 Chimera: Island closest to Heaven
Usage:           It allows Quistis to learn "Aqua Breath". It can be
                 refined into magic through magic refinement menus.
CCI:             5x Fastitocalon-F --> 1x Water Crystal
                 1x Fastitocalon --> 1x Water Crystal
Selling Price:   112
------------------------------------------------------------------------
Whisper
[T: Wind Whisper/ J: Kaze no Sasayaki]
Class:           Blue Magic Item
Getting It:      You need to mug from the Adamantoise [huge turtles]
Encounter:       Shores of the Long Horn Island
Usage:           It allows Quistis to learn "Wind Whisper". It can be
                 refined into item and magic.
CCI:             n/a
Selling Price:   150
------------------------------------------------------------------------
Power Generator
[T: High Output Break Equipment/ J: Koushutsuryoku Hassei Souchi]
Class:           Blue Magic Item
Getting It:      You can get this by stealing from the Blitz [Iron
                 warrior holding a halberd and cast Thunder on
                 oneself!]. Do not equipped Rare Item. [I have checked
                 the previous save file as I have not acquired Rare
                 Item and has that item in my inventory]
Encounter:       Centra Area [deserts and forests]
Usage:           It allows Quistis to learn "Ray Bomb". It is also used
                 in ammo refinement.
CCI:             n/a
Selling Price:   ---
------------------------------------------------------------------------
Fury Fragment
[T: Fighting Spirit Fragment/ J: Tooki no Kakera]
Class:           Normal
Getting It:      You can get this by stealing from Armadodo [green
                 red monsters with hard shells]. Just mug from them. You
                 also get it by mugging Blue Dragon.
Encounter:       Armadodo: Tomb of the Unknown King
                 Blue Dragon: mountains of the hills of Trabia area.
Usage:           It is commonly used in weapon upgrading and magic
                 refinement.
CCI:             5x Blue Dragon's Card --> 1x Fury Fragment.
Selling Price:   187
------------------------------------------------------------------------
Cockatrice Pinion
[T: Cocatrice Feather/ J: Cocatrice no Tsubasa]
Class:           Normal
Getting It:      You can get this defeating the Cockatrice [a peacock-
                 like monster that gives thunderbolts]
Encounter:       Galbadia Montersou [near Galbadia Garden], Vaulny
                 Canyon (outside timber forest], Grandidi Forest.
Usage:           It is used in weapon upgrading, item and magic
                 refinement.
CCI:             Cockatrice's Card --> 1x Cockatrice Pinion
                 Iguion's Card --> 1x Cockatrice Pinion
Selling Price:   75
------------------------------------------------------------------------
Sharp Spike
[T: Sharp Nail (Sharpened Claw)/ J: Togatta Tsume]
Class:           Normal
Getting It:      You can get this by stealing from the Grand Mantis [
                 huge spiders], Armadodo [green-red monster] and
                 Death Claw [grey-yellow monster with 4 knifes]
Encounter:       Grand Mantis: Forests outside Edea's House
                 Armadodo: The Tomb of the Unknown King.
                 Death Claw: Inside Galbadia Garden, Forest near
                 Edea's House.
Usage:           It is used in weapon upgrading and ammo refinement.
CCI:             Death Claw's Card --> 1x Sharp Spike
                 Grand Mantis' Card --> 1x Sharp Spike
Selling Price:   75
------------------------------------------------------------------------
Zombie Powder
Class:           Normal
Getting It:      Defeat or steal from the Blood Soul [big mouths with
                 a tiny bodies]. BTW, they are undead creatures.
Encounter:       Galbadia - Montersou Plateau
Usage:           It has only one usage and that is: It can be only used
                 in magic refinement.
CCI:             Blood Soul's Card --> 1x Zombie Powder
Selling Price:   75
------------------------------------------------------------------------
Healing Water
[T: Iyashi Water/ J: Iyashi no Mizu]
Class:           Normal
Getting It:      This rather easy to find. Just steal from the Jelleye
                 [an hourglass-shaped creature, red and blue are its
                 main colours]
Encounter:       Centra- Lenown Plains
Usage:           It allows you to refine into weapons or magic.
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Life Ring
[T: Ring of Life/ J: Inochi no Tubiwa]
Class:           Normal
Getting It:      This item can obtained by defeating the Mesmerize
                 [snow-type horses with a blue-crescent blade]. OR you
                 can steal from the Righty of the Vysage [rock-type
                 monsters, which appears with its head and hands.]
Encounter:       Mesmerize --> snowfields of Trabia Area
                 Vysage, Righty and Lefty --> area outside winhill
Usage:           It allows you to refine into item and magic.
CCI:             5x Torma's Card --> 1x Life Ring
Selling Price:   75
------------------------------------------------------------------------
Dragon Fang
[T: Dragon Fang/ J: Tatsu no Kiba]
Class:           Normal
Getting It:      You can get this by mugging the Blue Dragon [it is
                 rather a strangely-shaped dragon].
Encounter:       Island closest to Hell, Winter Island mountain ledges
                 (where you find Shumi Village)
Usage:           It is a great item for refinement [magic and item] and
                 it is an important ingredient for the Lion Heart
                 gunblade.
CCI:             n/a
Selling Price:   75
------------------------------------------------------------------------
Dead Spirit
[T: Spirit of Death/ J: Shisha no Tamashi]
Class:           Normal
Getting It:      You can get this by defeating the Imp [pink-coloured
                 devils that face your characters with its back]
Encounter:       Great Plains of Esthar/Esthar City Area. (applies only
                 after getting Ragnarok]
Usage:           It can be refined into magic.
CCI:             1x Odin's Card --> 100x Dead Spirit
Selling Price:   112
------------------------------------------------------------------------
Sleep Powder
[T: Sleeping Powder/ J: Nemuri Kona]
Class:           Normal
Getting It:      You can get this by defeating the Grat [plants-type
                 structures found at the Training Center] or the Fanguar
                 [those huge mushrooms that shrink in size upon its
                 defeat]
Encounter:       Grat: Ultimecia's Castle, Balamb Garden Training Center
                 Fanguar: Forests near Dollet [Dollet- Hasberry Plains]
Usage:           It can be refined into magic.
CCI:             n/a
Selling Price:   75
------------------------------------------------------------------------
Lightweights
[T: Sprint Shoes/ J: Dash Shoes]
Class:           Normal
Getting It:      You can get the item by mugging or defeat the Vysage.
Encounter:       Area outside Winhill, Great Salt Lake of Esthar
Usage:           It can be refined into item and magic.
CCI:             Cerberus' Card --> 100x Lightweights
Selling Price:   75
------------------------------------------------------------------------
Fuel
[T: Fuel/ J: Nenryou]
Class:           Normal
Getting It:      This item can be brought at most stores. It is being
                 sold at the price of 2250 gil [with Haggle]. It will
                 automatically be used when your rented car is running
                 out of fuel.
Encounter:       n/a
Usage:           It is used to refuel the petrol for your rented car.
                 This is partly due to the fact that cars have limited
                 petrol. It can also be refined into magic and ammo.
CCI:             n/a
Selling Price:   1125
------------------------------------------------------------------------
Saw Blade
[T: Nokogiri's Edge/ J: Nokogiri no Yaiba]
Class:           Normal
Getting It:      This item can be obtained by defeating/mugging the
                 Behelmel [funny blades with a mask]
Encouner:        Galbadia- Montersou Plateau.
Usage:           This item is used in weapon upgrading and magic
                 refinement.
CCI:             1x Behelmel's Card --> 1x Saw Blade
Selling Price:   75
------------------------------------------------------------------------
Corel Fragment
[T: Corel Fragment/ J: Sango no kakera]
Class:           Blue Magic Item
Getting It:      You need to defeat the Cockatrice [peacock-like
                 monsters that give out electricity] or defeat Creeps
                 [shadows that you had encounter in Deling sewers or
                 inside in Galbadia Garden during Disc 2]
Encounter:       Timber- Vaulny Canyon [forests]
Usage:           This item allows Quistis to learn "Electrocoute". It
                 is also used in magic refinement.
CCI:             1x Creep's Card --> 1x Corel Fragment
Selling Price:   112
------------------------------------------------------------------------
Dark Matter
Class:           Blue Magic Item
Getting It:      You need to get 100x Curse Spikes [see above for more
                 details on getting it]. Refine them to Dark Matter
                 through Siren's Tool-RF (make GF Siren is LV 100)
Encounter:       n/a
Usage:           This item allows Quistis to learn "Shockwave Pulsar".
                 It is also used in item and magic refinement.
CCI:             n/a
Selling Price:   ---
------------------------------------------------------------------------

........................................................................
GF Compatibility Items
........................................................................
The following items allow you to improve the compatibility between a GF
and the character. Most of these items are rather easy to get except for
LuvLuv G and Shaman Stone. But to get them, you need to get Dark Matter.
(see above more details on getting Dark Matter)

------------------------------------------------------------------------
Dynamo Rock
[T: Dynamo Rock/ J: Dinamo Seki]
Class:           Compatibility Item
Getting It:      This is pretty easy to get. You can get this by
                 defeating the Blitz [iron warriors that cast lightning
                 on oneself!
Encounter:       Centra- Lenown Plains [forest and deserts]
Usage:           It improves the character's affection rating with GF
                 Quezacotl by 3.
CCI:             Quezacotl's Card --> 100x Dynamo Rock
                 Blitz's Card --> 1x Dynamo Rock
Selling Price:   187
------------------------------------------------------------------------
Arctic Wind
[T: South Pole Wind/ J: Nakyoku no Kaze]
Class:           Compatibility Item
Getting It:      This is rather difficult to get as you need Bahamut's
                 Rare Item for assistance. You can get this by
                 defeating Glaccid Eye [purple coloured objects, strange
                 looking  and looks like one of the Unknowns in FF7]
Encounter:       Snowy regions of Balamb [near the mountains]
Usage:           It improves the character's affection rating with GF
                 Shiva by 1.
CCI:             Glaccid Eye's Card --> 1x Arctic Wind
Selling Price:   37
------------------------------------------------------------------------
North Wind
[T: North Pole Wind/ J: Hokkyoku no Kaze]
Class:           Compatibility Item
Getting It:      You need to defeat Snow Lion [huge merlion with a blue
                 fins and a yellow torso]
Encounter:       Snowfields of Trabia [Bika Snowfield]
Usage:           It improves the character's affection rating with GF
                 Shiva by 3
CCI:             1x Snow Lion's Card --> 1x North Wind
                 1x Shiva's Card --> 100x North Wind
Selling Price:   112
------------------------------------------------------------------------
Bomb Fragment
[T: Bomb Fragment/ J: Bomb no Kakera]
Class:           Compatibility Item
Getting It:      This is pretty easy to get. You must defeat/mug from
                 those Bombs [red flying objects which will explode when
                 it enlarges too much]
Encounter:       Fire Cavern, Forests of Centra Area
Usage:           It improves the character's affection rating with GF
                 Ifrit by 1
CCI:             1x Bomb's Card --> 1x Bomb Fragment
Selling Price:   37
------------------------------------------------------------------------
Red Fang
[T: Red Fang/ J: Akai Kiba]
Class:           Compatibility Item
Getting It:      This rather tough to get. You need fight the Hexdragon
                 [it is a black dragon with red eyes and a Z-shaped
                 tail]. You can get this item by mug/ or defeat it.
Encounter:       Esthar-Grandidi Forests, Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Ifrit by 3
CCI:             3x Hexdragon's Card --> 1x Red Fang
Selling Price:   112
------------------------------------------------------------------------
Silence Powder
[T: Silence Powder/ J: Chinmoku no Kona]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Grat [plant-like
                 monsters with 4 tentacles.]. You can get it by
                 defeating it or steal from it.
Encounter:       Balamb Garden Training Center, Ultimecia's Castle
Usage:           It improves the character's affection rating with GF
                 Siren by 3
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Steel Orb
[T: Iron Sphere/ J: Tekkyuu]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Wendigo [green
                 gorillas with yellow spots, which could crash your
                 character into a ball!]
Encounter:       Forests near Dollet, Great Plains of Galbadia. (outside
                 Deling City)
Usage:           It improves the character's affection rating with GF
                 Diablos by 3.
CCI:             1x Wendigo's Card --> 1x Steel Orb
Selling Price:   112
------------------------------------------------------------------------
Dino Bone
[T: Bone of Eerie Dragon/ J: Kyouryuu no Hone]
Class:           Compatibility Item
Getting It:      This is rather tough. You can get this by defeating
                 the T-Rexaur [It is the T-Rex, I guess I don't to
                 elaborate on the description]. You can also get this
                 item by stealing from it.
Encounter:       Balamb Garden Training Center, Forests of Balamb,
                 Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Brothers by 3
CCI:             1x Armadodo's Card --> 1x Dino Bone
                 2x T-Rexaur's Card --> 1x Dino Bone
                 1x Sacred's Card --> 100x Dino Bone
Selling Price:   112
------------------------------------------------------------------------
Dragon Skin
[T: Dragon's Leather/ J: Tatsu no Kawa]
Class:           Compatibility Item
Getting It:      This is rather hard to get. You can get this by
                 defeating the Anacondour [huge cobras] and Blue Dragons
                 [those odd-shaped dragons which are hard to describe]
Encounter:       Anacondour--> Vaulny Canyon forests, Hilltops of
                 Galbadia [near Dollet].
                 Blue Dragon --> Island closest to Hell
Usage:           It improves the character's affection rating with GF
                 Carbuncle by 3
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Fish Fin
[T: Hire Fish/ J: Sakana no Hire]
Class:           Compatibility Item
Getting It:      This is really easy to get. You can get it by stealing
                 from Fastitiocalon-F [fishes appears on the shores and
                 has the ability to hide]
Encounter:       Fastitocalon-F --> Shores of Balamb and the rest of
                 world.
Usage:           It improves the character's affection rating with GF
                 Leviathan by 3.
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Shear Feather
[T: Feather Cutting Wind/ J: Kazekiri Tsubasa]
Class:           Compatibility Item
Getting It:      Another item that's quite easy to get. You have two
                 options, that's to by defeating the Thrustaveis [
                 purple-blue birds] or stealing from the Death Claw [
                 grey-yellow monsters with 4 knifes]
Encounter:       Thrustaveis --> Great Plains of Galbadia [grasslands]
                 Death Claw --> Forests outside Edea's House [Centra-
                 Lenown Plains]
Usage:           It improves the character's affection rating with GF
                 Pandemona by 1.
CCI:             1x Thrustaveis' Card --> 1x Shear Feather
Selling Price:   187
------------------------------------------------------------------------
Windmill
[T: Windmill/ J: Fuushakazaguruma]
Class:           Compatibility Item
Getting It:      This item is quite a good item as it can be refined
                 into Tornado magic. You need to steal from the
                 Thrustaveis [purple-blue birds].
Encounter:       Great Plains of Galbadia
Usage:           It improves the character's affection rating with GF
                 Pandemona by 3.
CCI:             1x Abyss Worm's Card --> 1x Windmill
                 1x Pandemona's Card --> 100x Windmill
Selling Price:   112
------------------------------------------------------------------------
Dragon Fin
[T: Uroko Dragon [Dragon Scale]/ J: Tatsu no Uroko]
Class:           Compatibility Item
Getting It:      You need to steal from the Grendel [green-blue lizards
                 with an electricfy breath!]. You can also get this by
                 defeating them.
Encounter:       Island closest to Hell, Hilltops near Winhill
Usage:           It improves the character's affection rating with GF
                 Cerberus by 3.
CCI:             1x Grendel's Card --> 1x Dragon Fin
Selling Price:   37
------------------------------------------------------------------------
Poison Powder
[T: Poison Powder/ J: Doku no Kona]
Class:           Compatibility Item
Getting It:      You can get this by defeating the Anacondour [huge
                 cobras.]
Encounter:       Galbadia Hilltops and Forests
Usage:           It improves the character's affection rating with GF
                 Doomtrain by 1
CCI:             n/a
Selling Price:   37
------------------------------------------------------------------------
Venom Fang
[T: Poison Fang/ J: Doku no Kiba]
Class:           Compatibility Item
Getting It:      You can get this item by defeating/steal from
                 Anacondour [huge cobras].
Encounter:       Galbadia Hilltops and Forests
Usage:           It improves the character's affection rating with GF
                 Doomtrain by 3.
CCI:             1x Anacondour's Card --> 1x Venom Fang
Selling Price:   112
------------------------------------------------------------------------
Chef's Knife
[T: Kitchen Knife/ J: Houchou]
Class:           Compatibility Item
Getting It:      You can get this item by defeating or stealing from
                 Tonberry [green monsters holding a lantern
                 and a knife]
Encounter:       Centra Ruins Main Compound
Usage:           It improves the character's affection rating with GF
                 Tonberry by 3.
CCI:             1x Tonberry's Card --> 1x Chef's Knife
                 1x King Tonberry's Card --> 1x Chef's Knife
Selling Price:   112
------------------------------------------------------------------------
Cactus Thorn
[T: Cactuar's Thorn/ J: Saboten no Toge]
Class:           Compatibility Item
Getting It:      It allows your character to steal from the Cactuars
                 [no need to describe them as they look like the Cactus]
                 or defeat them!
Encounter:       Centra Plains, Cactuar's Island
Usage:           It improves the character's affection rating with GF
                 Cactuar by 3.
CCI:             Cactuar's Card --> 1x Cactus Thorn
                 Jumbo Cactuar's Card --> 1x Cactus Thorn
Selling Price:   112
------------------------------------------------------------------------
Moon Stone
[T: Moon Stone/ J: Tsuki no Seki]
Class:           Compatibility Item
Getting It:      You can get this by stealing from Elynole [it looks
                 like BOSS Elvoret] or defeat the Torama [leopards with
                 long whiskers.]
Encounter:       Esthar City Area
Usage:           It improves the character's affection rating with GF
                 Cactuar by 1
CCI:             n/a
Selling Price:   112
------------------------------------------------------------------------
Shaman Stone
[T: Wiseman Stone/ J: Wiseman Stone]
Class:           Compatibility Item
Getting It:      Uses GF Siren's Tool-RF and it can be converted the
                 following items: Rosetta Stone, Hungry Cookpot, Mog
                 Amulet and Dark Matter.
Encounter:       n/a
Usage:           It improves the character's affection rating with GF
                 Bahamut by 3
CCI:             n/a
Selling Price:   ---

(Thanks to Thanks to Stephanus Rudiyanto Natari for the list of items
 that can be converted to the Shaman Stone.)
------------------------------------------------------------------------
LuvLuv G
[T: Love Love GF/ J: Love Love GF]
Class:           Compatibility Item
Getting Item:    You can get this through LuvLuv G and it can be
                 converted through Tool-RF. You need to get Dark Matter.
Encounter:       n/a
Usage:           It improves the character's affection rating with GFs
                 by 20.
CCI:             Angelo's Card --> 100x LuvLuv G.
Selling Price:   ---

------------------------------------------------------------------------
 ______
/ 5.4a \________________________________________________________________
========================================================================
Others [quite special....]
========================================================================
These are items that serves no purpose. It is just like FF7's Tissue and
1/35 Soldiers.

------------------------------------------------------------------------
Girl Next Door
[T: Girlfriend Nextdoor - Photograph Collection/ J: Tonari no Kanojo]
Class:          Special
Getting It:     It is found near the counter of the Timber Maniacs
                Building.
Function:       It allows you to exchange with Zone for the Shiva's
                Card and a Rename Card.
CCI:            n/a
Selling Price:  ---

------------------------------------------------------------------------
Sorceress Letter
[T: Edea's Letter/ J: Majo no Tegami]
Class:          Special
Getting It:     It will be given to you by Edea at Disc 3, while you
                take a visit to her house.
Function:       It allows you to locate the White SeeD Ship.
CCI:            n/a
Selling Price:  ---

------------------------------------------------------------------------
Chocobo's Tag
[T: Chocobo Name Tag/ J: Chocobo no Natuda]
Class:           Normal
Getting It:      Obtainable via the Choco World/"Odetake Chocobo"
Function:        It allows you to change the name of the Chocobo for the
                 Odetake Chocobo or Choco World.
CCI:             n/a
Selling Price:   ---

------------------------------------------------------------------------
Pet's Nametag
[T: Pet Name Tag/ J: Pet no Natuda]
Class:           Normal
Getting It:      You can get only obtained this item from one of the
                 rooms in the D-District Prison.
Function:        Changes the name of Angelo [the dog's name]
CCI:             n/a
Selling Price:   ---

------------------------------------------------------------------------
 ______
/ 5.4b \________________________________________________________________
========================================================================
Attributes Bonus Items
========================================================================
Like the previous FF series [FF7], these items provide additional
attributes bonus to your characters. Unfortunately, they are rather
difficult to get. But getting them really worth the trouble for the
fixed bonus they provided. The selling price for all of them is 375 gil.
You can get through refinement [Tool-RF] or win them from card battles
at the D-District Prison [which is very rare...]

------------------------------------------------------------------------
HP Up
[T: HP Source (Life Source)]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's maximum HP capacity by 30.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Str Up
[T: Power Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement. You can get a
                few of them by mugging Raijin during your encounters.
Function:       It increases the character's strength by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Vit Up
[T: Guard Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's vitality by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Mag Up
[T: Magic Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's strength by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Spr Up
[T: Mind Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's spirit by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Spd Up
[T: Speed Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's speed by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
Luck Up
[T: Luck Source]
Class:          Bonus Attributes Item
Getting It:     You can only get it through refinement.
Function:       It increases the character's luck by 1.
CCI:            n/a
Selling Price:  375

------------------------------------------------------------------------
 _____
/ 5.5 \_________________________________________________________________
========================================================================
GF Item Group
========================================================================
NOTE: All the costs are stated without Tonberry's Haggle. The selling
      price are stated with Tonberry's Sell High [those that are stated
      in brackets]

These items are used to restore lost HP. Certain Junks that provided GFs
affection such as Bomb Fragment, Venom Fang and Dynamo Rock. They are
listed in the Junk Group [which has been discussed in Section 5.4].
Whereas GF items are harder to get but GF recovery items can be bought
from most Pet Shops such as Timber Pet Shop and Esthar Pet Shop.
However G-Potion, G Hi-Potion and G-Returner can be bought from all
shops. As it's name states, these items can be used only be used on GFs.
But there are some requirements:

- Make sure that your GF's ability pages are not full, as each GF can
  only learnt up to the maximum of 22 GF abilities. If you do additional
  slot, use an Amnesia Greens to remove it. But please be caution as
  there is NO way that you can get back eliminated abilities unless you
  have gotten the item for it. Eliminate those weak ones such as SumMag
  +10% and exchange for a good ability such as SumMag +30% or HP +80%.
- Not all GFs can use all GF Items! This is proven true as you can't
  have the GF Quezacotl to learn HP-J, which the GF has already learnt.
  This applies to all GFs too. GFs can't have two same abilities. I.e.
  GFs can't have two SumMag +30%.
- These items are HARD to get and EXPENSIVE! They are very hard to get
  as you need abilities such as Mug [Diablos and Bahamut] and the Rare
  Item Party Ability. These can only get the basics items. Next you
  must make use of the GF Eden's GF Abil Med-RF. To buy some of GF items
  such as Orichalcon at a cheaper price, make use of Tonberry's Haggle
  ability.
- If a GF item is used, that ability is automatically mastered. I.e. you
  do not need to earn AP to master that skill.
- Not all abilities can be acquired from GF items. Examples include
  Alexander's Med LV Up, Eden's GF Abil Med-RF, etc. My advice is that
  you should try to get all GF abilities before you get the item.

------------------------------------------------------------------------
Frequently Asked Questions
------------------------------------------------------------------------
Here are frequently asked questions that I have recieved through my
e-mails about G.F abilities.

Q1: I have accidentally removed one of SumMag +40%.. Is there a way to
    get it back?
A:  No. However, you can make use of Eden's GF Abil Med-RF. You can get
    the item (Samantha Soul) that allows you to learn SumMag +40% or
    changes Quistis' card for it.

Q2: Where can I get the Amnesia Grass?
A:  You can get by buying it from shops. If you are in Disc 4, you need
    to get GF Tonberry's Call Shop menu ability. Next, choose the shop
    [Esthar Pet Shop or Timber Pet Shop] and buy it.

Q3: Why I don't see the Call Shop menu ability in the list of GF
    abilities for GF Tonberry?
A:  It can be two possible cases:
    - You have used up the slot, which is meant for the space as the
      GF does have acquired its prequisite.
    - You have accidentally use a Amnesia Greens on it.
    - If your case is the second one (bottom one), you could say
      goodbye to the ability. If yours is the first case, just simply
      used a Amnesia Greens to remove a useless ability (such as SumMag
      +10%)

Well, enough of the briefing, let's proceed to the list.

------------------------------------------------------------------------
G-Potion
[T: GF Potion]
Buy/Sell:        200 / 100 [75]
Functions:       Restores GF's HP by 200
------------------------------------------------------------------------
G Hi-Potion
[T: GF Hi-Potion]
Buy/Sell:        600 / 300 [225]
Functions:       Restores GF's HP by 1000
------------------------------------------------------------------------
G Mega Potion
[T: GF Mega Potion]
Buy/Sell:        1000 / 500 [375]
Functions:       Restores all GF's HP by 1000
------------------------------------------------------------------------
G-Returner
[T: GF Returner / Return GF]
Buy/Sell:        500 / 250 [187]
Functions:       Removes K.O from one KO'd GF.
------------------------------------------------------------------------
Amnesia Greens
[T: Forgetful Grass]
Buy/Sell:        1000 / 500 [375]
Functions:       Make a GF forget one ability. This is kinda funny,
                 but don't be too surprised! Let's if you want
                 Carbuncle to forgot about HP +20%, you can use this
                 item to make it to forget and get a better ability
                 such HP +80% [but must get the GF Item, Gaea's Ring]
                 and provided that you have sufficient space. Note that
                 the GF cannot use the item if it has the ability.
                 Example: GF Bahamut can not learn another Str +60% as
                 it has already acquired it.
------------------------------------------------------------------------
 ______
/ 5.5a \________________________________________________________________
------------------------------------------------------------------------
GF Ability Items
------------------------------------------------------------------------
GF Ability items generally allows your GF to learn abilities and they
are classified into 4 categories: Command, Junction, Character and GF.
There are no GF ability items that allows your GFs to learn Menu and
Party ability.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Command Ability Items
------------------------------------------------------------------------
Magic Scroll
[T: Writings of Magic Command ]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Magic]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
GF Scroll
[T: Writings of GF Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of [GF].
                 Only GFs can use this item, through the item menu.

------------------------------------------------------------------------
Item Scroll
[T: Writings of Item Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Item]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Draw Scroll
[T: Writings of Draw Command]
Buy/Sell:        5,000 / 2,500 [1875]
Functions:       It allows the GF to learn the command ability of
                 [Draw]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Gambler Spirit
[T: Soul of a Champion]
Buy/Sell:        n/a / [1875]
Functions:       It allows the GF to learn the command ability of
                 [Card]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Med Kit
[T: Rescue Set]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Treatment]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Healing Ring
[T: Iyashi Ring]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Recover]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Phoenix Spirit
[T: Soul of the Phoenix]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to learn the command ability of
                 [Revive]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Bomb Spirit
[T: Bomb Spirit]
Buy/Sell:        n/a / [3750]
Functions:       It allows the GF to leanr the command ability of
                 [Kamikaze]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Hungry Cookpot
[T: Pot of Devil's Appetite]
Buy/Sell:        n/a / [7500]
Functions:       It allows the GF to learn the command ability of
                 [Devour]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Mog Amulet
[T: Mog's Charm]
Buy/Sell         n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [MiniMog]. Only GFs can use this item, through the
                 item menu.
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Junction Abilities Items
------------------------------------------------------------------------
HP-J Scroll
[T: Writings of HP Junction (HP-J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [HP-J]. Only GFs can use this item through the item
                 menu.
------------------------------------------------------------------------
Str-J Scroll
[T: Writings of Strength Junction (Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Str-J]. Only GFs can use this item through the
                 item menu.
------------------------------------------------------------------------
Vit-J Scroll
[T: Writings of Body Strength Junction (Body Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Vit-J]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Mag-J Scroll
[T: Writings of Magic Strength Junction (Magic Strength J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Mag-J]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Spr-J Scroll
[T: Writings of Spirit Junction (Spirit J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Spr-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Spd-J Scroll
[T: Writings of Dexrity (Dexrity J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Spd-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Luck-J Scroll
[T: Writings of Luck (Luck J Book)]
Buy/Sell:        10,000 / 5,000 [3750]
Functions:       It allows the GF to learn the junction ability of
                 [Luck-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Aegis Amulet
[T: Tailsman of Eijis (Evasion J Book)]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Eva-J]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Elem Atk
[T: Elemental Attack]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Elem-Atk-J]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Elem Guard
[T: Elemental Guard]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Elem-Def-J x4]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Status Atk
[T: Status Attack]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [ST-Atk-J]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Status Guard
[T: Status Guard]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [ST-Def-J x4]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rosetta Stone
[T: Rosetta Stone]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the junction ability of
                 [Ability x4]. Only GFs can use this item, through the
                 item menu.
 _____
/ III \_________________________________________________________________
------------------------------------------------------------------------
Character [C] Abilities Items
------------------------------------------------------------------------
Regen Ring
[T: Revive Ring]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [HP +20%]. Only GFs can use this item through the
                 item menu.
------------------------------------------------------------------------
Giant Ring
[T: Ring of the Giants]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [HP +40%]. Only GFs can use this item through the item
                 menu.
------------------------------------------------------------------------
Gaea's Ring
[T: Ring of Gaia]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [HP +80%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Strength Love
[T: Incredible Strength]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Str +20%]. Only GFs can use this item through the item
                 item menu.

------------------------------------------------------------------------
Power Wrist
[T: Power Wrist]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Str +40%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Hyper Wrist
[T: Hyper Wrist]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Str +60%]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Turtle Shell
[T: Turtle Shell]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Vit +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Orichalcon
[T: Orihalcon]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Vit +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Adamantine
[T: Adamantium]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Vit +60%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rune Armlet
[T: Rune Bracelet (Rune Ring)]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Spr +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Force Armlet
[T: Force Bracelet]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Spr +40%]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Magic Armlet
[T: Devil's Bracelet]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Spr +60%]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Circlet
[T: Circlet]
Buy/Sell:        n/a / [112]
Functions:       It allows the GF to learn the character ability of
                 [Mag +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Hypno Crown
[T: HypnoCrown]
Buy/Sell:        20,000 / 10,000 [7500]
Functions:       It allows the GF to learn the character ability of
                 [Mag +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Royal Crown
[T: Royal Crown]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Mag +60%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Jet Engine
[T: Jet Engine]
Buy/Sell:        n/a / [7500]
Functions:       It allows the GF to learn the character ability of
                 [Spd +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Rocket Engine
[T: Rocket Engine]
Buy/Sell:        n/a / [11250]
Functions:       It allows the GF to learn the character ability of
                 [Spd +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Moon Curtain
[T: Moon Curtain]
Buy/Sell:        n/a / [15000]
Functions:       It allows the G.F to learn the character ability of
                 [Auto Shell]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Steel Curtain
[T: Iron Curtain]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Auto Protect]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Glow Curtain
[T: Curtain of Light]
Buy/Sell:        n/a /[15000]
Functions:       It allows the GF to learn the character ability of
                 [Auto Reflect]. Only GFs can use this item, through
                 the item menu.

------------------------------------------------------------------------
Accelerator
[T: Acceleration Device]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Auto Haste]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Monk's Code
[T: Knowledge of the Monk]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Counter]. Only GFs can use this item through the item
                 menu.

------------------------------------------------------------------------
Knight's Code
[T: Knowledge of the Knight]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Cover]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------
Doc's Code
[T: Knowledge of the Doctor]
Buy/Sell:        n/a / [15000]
Functions:       It allows the GF to learn the character ability of
                 [Med Data]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Three Stars
[T: 3 Stance]
Buy/Sell:        n/a / [18750]
Functions:       It allows the GF to learn the character ability of
                 [Expend x3-1]. Only GFs can use this item, through the
                 item menu.
------------------------------------------------------------------------
Hundred Needles
[T: 100 Needles]
Buy/Sell:        n/a / -----
Functions:       It allows the GF to learn the character ability of
                 [Damage Return]. Only GFs can use this item, through
                 the menu.

------------------------------------------------------------------------
Ribbon
[T: Ribbon]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [Ribbon]. Only GFs can use this item, through the item
                 menu.

------------------------------------------------------------------------

 ____
/ IV \__________________________________________________________________
------------------------------------------------------------------------
GF Ability Items
------------------------------------------------------------------------
Steel Pipe
[T: Iron Pipe]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +10%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Star Fragment
[T: Fragment of Stars]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Energy Crystal
[T: Sparkling Energy]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +30%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Samantha Soul
[T: Souls of Samantha]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [SumMag +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Healing Mail
[T: Healing Armor]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +10%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Silver Mail
[T: Silver Armor]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +20%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Gold Armor
[T: Gold Mail]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +30%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------
Diamond Armor
[T: Diamond Mail]
Buy/Sell:        n/a / ----
Functions:       It allows the GF to learn the command ability of
                 [GF HP +40%]. Only GFs can use this item, through the
                 item menu.

------------------------------------------------------------------------

 _____
/ 5.6 \_________________________________________________________________
========================================================================
Magazines Group
========================================================================
Magazines provide you with the information on weapons upgrading, on
pets, combat moves and even uncovered the history [Timber Magazines
only]. There are some rather weird ones [like those that you have read
at the signboard where the models of train are located at] and some
special ones like a magazine on special occassions...
  _______
 |  ___  |  Well, here is the icon of the magazine. To view it, just
 | |---| |  simply select through the item menu press Circle [or
 | |___| |  Action Button]. They provide you with information on
 |_______|  list of materials needed to upgrade your weapons, learn
            new Limit Breaks for Rinoa and Zell]
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Weapon Upgrading Magazines
------------------------------------------------------------------------
They provide information on the quantity of ingredients and what are
ingredients are needed. The passage typically talks about the weapon.
Thanks to Lynn Tse for the valuble information!

------------------------------------------------------------------------
Weapon Mon Mar
[T: Weapon Upgrading Guide for March (Month 3)]
Where to get it:  You will get this by defeating the BOSS, Elvoret.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Apr
[T: Weapon Upgrading Guide for April (Month 4)]
Where to get it:  You will get this copy at the Dormitory after the
                  night with Quistis at the Training Center.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon May
[T: Weapon Upgrading Guide for May (Month 5)]
Where to get it:  You can get this copy by going down the manhole before
                  climbing up the crates during the assasination plan as
                  Rinoa or Squall and Irvine.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Jun
[T: Weapon Upgrading Guide for June (Month 6)]
Where to get it:  You will get this copy after defeating the BOSS
                  BGH521F2 at the Galbadia Missile Base.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Jul
[T: Weapon Upgrading Guide for July (Month 7)]
Where to get it:  You will get this copy at the Training Center after
                  Disc 2. It is on the floor where you enter the
                  training center through the left door. It is located
                  somewhere near the building materials
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon Aug
[T: Weapon Upgrading Guide for August (Month 8)]
Where to get it:  Search the area near the Gargoyle of Trabia Garden. It
                  is somewhere in the southeast corner of the screen.
Buy:              Shops at Esthar/Esthar Book Store
Cost/Sell:        1,000/ 500 [750]

------------------------------------------------------------------------
Weapon Mon 1st Issue
[T: Weapon Upgrading Guide Special Edition]
Where to get it:  Found at Lunatic Pandora Research Center, mentioned
                  in the walkthrough of Part I
Buy:              Esthar Book Shop [must acquired Tonberry's Familiar]
Cost/Sell:        50,000 / 25,000 [37500]

------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
========================================================================
Pet Pals Issues
========================================================================
These magazines provide information for Rinoa's Limit Breaks. Rinoa
loves dogs while the vice versa is Seifer (still can't get over the
incident at Dollet ^_^;). To learn the Limit Breaks, simply select
[STATUS] menu and pick Rinoa. Press Circle until you see the picture of
Angelo and use D-Pad Up or Down to point the cursor. Once the gauge is
full, Rinoa will be able to learn that move. The trick to get the
second volume is contributed by Lynn Tse.

------------------------------------------------------------------------
Pet Pals Vol .1
[T: Pet Magazine Volume No. 1]
Where to get it:  You will received this copy from Zell while on your
                  trip to Timber [before Laguna's 1st Dream Sequence].
Buy:              Esthar Book Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 2
[T: Pet Magazine Volume No. 2]
Where to get it:  Proceed to the place, where you meet Rinoa during the
                  train trip. After she have left the bedroom, follow
                  her and return back there. It's on the bed, but the
                  bed has been converted to a small sofa. Just head
                  there after your briefing by Watts and Zone.
                  (This piece of information is contributed by Lynn Tse).
Buy:              Esthar Book Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 3
[T: Pet Magazine Volume No. 3]
Where to get it:  n/a
Buy:              You need to buy this from Timber Pet Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 4
[T: Pet Magazine Volume No. 4]
Where to get it:  n/a
Buy:              You need to buy this from the Timber Pet Shop.
Cost/Sell:        1,000 / 500 [750]

------------------------------------------------------------------------
Pet Pals Vol. 5
[T: Pet Magazine Volume No. 5]
Where to get it:  n/a
Buy:              You need to buy this from the Esthar Pet Shop.
Cost/Sell:        1,000 / 500 [750]
------------------------------------------------------------------------
Pet Pals Vol. 6
[T: Pet Magazine Volume No. 6]
Where to get it:  n/a
Buy:              You need to buy this from the Esthar Pet Shop.
Cost/Sell:        1,000 / 500 [750]
------------------------------------------------------------------------
 _____
/ III \_________________________________________________________________
========================================================================
Combat King Issues
========================================================================
These magazines provide information on Zell's Limit Breaks. To learn
these moves, make sure that you will have read the magazine through the
item menu, by choosing the icon. If you check the "STATUS MENU", you
will find the buttons of the moves on the chart. The moves are very
damaging if you can chain them up. Refer to Zell's Limit Break section
for more details.

------------------------------------------------------------------------
Combat King 001
[T: Fighter Comic 001]
Where to get it:   You will find it in one of the rooms in D-District
                   Prison before you rescue Squall.
Buy:               Esthar Book Store
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 002
[T: Fighter Comic 002]
Where to get it:   You need to defeat Raijin at Balamb Town in Disc 2,
                   where Balamb is under the control of Galbadia.
Buy:               Esthar Book Store.
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 003
[T: Fighter Comic 003]
Where to get it:   Proceed to the Library after you had removed the
                   Galbadia threat from Balamb during Disc 2. Make sure
                   that Zell is in your party. Talk to the ponytail
                   girl's friend and you find out that the ponytail girl
                   has visit Zell's family!. Next return back to
                   Balamb Town and head for Zell's house, you will
                   find that the girl with the ponytail has visited
                   his house. Now head for the Balamb Hotel and pay
                   100 gil. Afterwards, Zell will meet up with the
                   girl and get the magazine!
Buy:               Esthar Book Store.
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 004
[T: Fighter Comic 004]
Where to get it:   You can get this from the lone Esthar soldier when
                   Lunatic Pandora has attacked Esthar City in Disc 3.
Buy:               Esthar Book Store [with Familiar]
                   (This information is contributed by Crystal Power)
Cost/Sell:         1,000 / 500 [750]

------------------------------------------------------------------------
Combat King 005
[T: Fighter Comic 005]
Where to get it:   You will find it on the ground alleyway [provide you
                   had trigger all the traps during Laguna's Dream
                   Sequence No.2] It is located near the elevator no.3
                   of Lunatic Pandora. You can get it during the time,
                   where Zell, Edea and other member raid at the
                   Lunatic Pandora.
Buy:               Esthar Book Store [with Familiar]
                   (This information is contributed by Crystal Power)
Cost/Sell:         30,000 / 15,000 [22500]
------------------------------------------------------------------------
 ____
/ IV \__________________________________________________________________
========================================================================
Occult Fan Issues
========================================================================
Half of them can be bought and they are very expensive. They provide no
purpose in the game, but they have some good pictures and storylines
[in Japanese however ^_^;]. There are only four of them for you to
collect:

------------------------------------------------------------------------
Occult Fan I
Buy:               You can buy this from Esthar Book Store after
                   getting Familiar.
Cost/Sell:         35,000 / 17,500 [26250]
Getting It:        Search the bookshelf in the library [right side, no
                   camera change, remember to get it after Squall's
                   field test at the Fire Cavern.

------------------------------------------------------------------------
Occult Fan II
Buy:               You can buy this from Esthar Book Store after
                   getting Familiar.
Cost/Sell:         35,000 / 17,500 [26250]
Getting It:        You will find this within the deck of documents at
                   the Card Master [at Dollet's Pub]. You can only
                   enter the area after you have defeat the Card
                   Master in a card game.

------------------------------------------------------------------------
Occult Fan III
Buy:               n/a
Cost/Sell:         n/a  / 30000
Getting It:        After Balamb Garden has crashed into FH during Disc
                   2, proceed down the ladder (it is found before the
                   elevator). Proceed to left side of the screen and you
                   should find the Master Fisherman. Pick the top option
                   and you will received this item for your honesty.

------------------------------------------------------------------------
Occult Fan IV
Buy:               n/a
Cost/Sell:         n/a  / 30000
Getting It:        You will find this after navigating around in Esthar
                   during your departure for Lunar Gate. Instead heading
                   for Lunar Gate, return back to the entrance of the
                   Presidential Palace and you will find an assistant
                   complaing about Odine and leaves the magazine. Grab
                   it.
 _____
/ 5.7 \_________________________________________________________________
========================================================================
Battle Items Group
========================================================================
These items can only be used through battles and using the "ITEM"
command. It has a cigarette-type icon [below is an ASCII art of it].
These items gives your character the edge to win over tough bosses such
as the Omega Weapon.
  _______
 |  _    | This items allow you to summon some of the GFs and it can
 | //__  | be used through only the "ITEM" command. Of course, there
 | |___| | are some exceptions and they are the Magical Lamp and the
 |_______| Solomon's Ring.

 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
GF Summoning Items
------------------------------------------------------------------------
Gyshal Greens
[T: Gisaal Vegetables/ J: Gisaal Greens]
Functions:        It allows you to summon GF Chicobo. [It is only
                  functional after you had "summon" the Mother Chocobo
                  at any of the Chocobo Forests.]. Select it from the
                  item command, it is an one-time usage item.
Where to get it:  You can get it by buying from the ChocoBoy in the
                  Chocobo Forests or the Chicobo in the Chocobo Holy
                  Region after you had summon all the Mother Chocobos.

------------------------------------------------------------------------
Phoenix Pinion
[T: Phoenix Feather/ J: Phoenix Wing]
Functions:        It allows you to summon GF Phoenix. Select it from
                  the item command and it is an one-time usage item.
Where to get it:  You can get this from the Missing Vase Piece Quest and
                  Shumi Village Quest I. You can also refine 3x Mega
                  Phoenix into 1x Phoenix Pinion through Siren's
                  Tool-RF menu ability.

------------------------------------------------------------------------
Friendship
[T: Proof of Friendship]
Functions:        It allows you to summon GF Moomba. Select it from the
                  item command and it is an one-time usage item.
Where to get it:  You need to have another Playstation periperhal, the
                  Pocketstation. It is an "A" item, refer to
                  Pocketstation FAQs that are found in GameFAQs.

------------------------------------------------------------------------
Magicial Lamp
[T: Magic Lamp/ J: Magic Lantern]
Function:         It will teleport your characters to the world of
                  darkness to challenge GF Diablos. Select it from the
                  item to activate it.
Where to get it:  It is given to you by Cid Kramer before you depart
                  for the 1st SeeD mission.

------------------------------------------------------------------------
Solomon's Ring
[T: Solomon's Ring/ J: Solomon no Yubiwa]
Function:         It will allows you to summon GF Doomtrain, if you had
                  met with the following requirements:
                  6x Malboro Tentacle
                  6x Steel Pipe
                  6x Remedy+
Where to get it:  You can get this item from the Tears' Point in Esthar.
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Magic Casting Battle Items
------------------------------------------------------------------------
In FF8, you can get items called Stones which allows your character to
cast Magic by using the Stone. i.e. your character will cast Flare if
he/she uses a Flare Store. These items can be refined into magic. BTW,
you can get most of them from Card Mod-RF. To save me from repeating,
the selling price for all stones is 7 gil.

Holy Stone         Allows your character to cast Holy when used.
Aura Stone         Allows your character to cast Aura when used.
Death Stone        Allows your character to cast Death when used.
Flare Stone        Allows your character to cast Flare when used.
Ultima Stone       Allows your character to cast Ultima when used.
Protect Stone*     Allows your character to cast Protect when used.
Shell Stone*       Allows your character to cast Shell when used.
Meteor Stone       Allows your character to cast Meteor when used.

* In the Japanese version, the Protect Stone is known as "Barrier
  Stone" and the Shell Stone is known as "Shield Stone".
 ____
/ IV \__________________________________________________________________
------------------------------------------------------------------------
Invincibility Items
------------------------------------------------------------------------
In my opinion, these items are the cream of crop. They are simply the
best as it causes invisible status where your enemies' attacks will
either miss or dealt zero damage.

Hero               Allows one character to be in Invinsible status.
[T: Hero Drink]

Hero-trial         Allows one character to be in Invinsible status
                   [50% chance only]
[T: Hero Drink-trial]

Holy War-trial     Allows the party to be in Invinsible status [50%
                   chance only]
[T: Holy Medicine-trial]

Holy War           Allows the party to be in Invinsible status.
[T: Holy Medicine]
 _____
/ 5.8 \_________________________________________________________________
========================================================================
Field Items
========================================================================
Field items are common in FF8. These items can only be used in the field
where you are on the World Map/Save Point. These items has a curative
effect on the entire group, like restoring fully lost HP for all
characters. They are great, but there is one disadvantage. They are only
useable when you are at the World Map/ Save Point. They are only three
of them in the game.
 _______
|   _   | These items works well as they provide group purposes and
|  /|\  | all of them can be bought. The only downfall is that these
| /_|_\ | can only be used through the menu command and you must be at
|_______| the Save Point or the World Map.
 ____________________________________________________________________
|  Name     | Functions/ Pricing                                     |
|___________|________________________________________________________|
|  Tent     | Restores fully all characters' HP and removes all      |
|           | status disorder. It is only usable at the Save Point or|
|           | the World Map.                                         |
|           | Cost/Sell: 1,000 / 500 [375]                           |
|___________|________________________________________________________|
| Pet House | Restores fully all GF's HP. It is only usable at the   |
|[T: G Tent]| Save Point or the World Map.                           |
|           | Cost/Sell: 1,000 / 500 [375]                           |
|___________|________________________________________________________|
| Cottage   | Restores fully all members [characters' and GFs']HP and|
|           | removes all status disorder for the characters. It is  |
|           | usable only at the Save Point or the World Map.        |
|           | Cost/Sell: 1,800 / 900 [675]                           |
|___________|________________________________________________________|

 _____
/ 5.9 \_________________________________________________________________
========================================================================
Ammo Group
========================================================================
These items are great [and this only applies to Irvine only ^_^;] They
provides ammunation for Irvine's Limit Breaks. These items can be
obtained from refinement and some of them can be bought from shops! They
provide the essentials to make Irvine a great character and fun to use.
Irvine will gain new Limit Breaks when you have acquired new ammo. All
ammo can be made through GF Ifrit's ability: Ammo-RF. The good and lousy
ones can be brought except for the rare ones such as Pulse Ammo.

 ________
| _____  |  Sorry for the bad ASCII art as that is the best I can to
|  ===[| |  do for this icon.
|     *| |  USAGE: Provide ammunation for Irvine's Limit Breaks.
|________|

The list of Ammo

Normal Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: General Bullets             | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| You can get this by buying from most shops. This is basic ammunation|
| for Irvine. It is rather cheap and easy to get. [Sometimes you can  |
| win this by defeating Galbadian Soldiers.]                          |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Screw          : 8x Normal Ammo                                  |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating **                          |
|________________________________|____________________________________|

Shotgun Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Spread Bullets              | Effect: All opponents              |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| This actually is an all-effect version of Normal Ammo. It does      |
| decent damage, plus it damages all opponents with one shot. This can|
| also can be brought from most shops.                                |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| n/a                                                                 |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating ****                        |
|________________________________|____________________________________|

Dark Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Darkness Bullets            | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo does not only deal tremendous damage and causes status   |
| disorder such as Poison, Silence and Darkness. This type of ammo can|
| bought from Cloud's Shop. Ooze of black clouds appears as Irvine    |
| made his shots.                                                     |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Venom Fang         ---> 20x Dark Ammo                            |
| 1x Poison Powder      ---> 10x Dark Ammo                            |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating ******                      |
|________________________________|____________________________________|

Fire Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Flame Bullets               | Effect: All opponents              |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are rather damaging, but it's pretty weak against Fire-  |
| based monsters. Sparks of fire appear, converting Irvine's shotgun  |
| into a Flamethrower. This ammo can also be bought from the Cloud's  |
| shop in Esthar.                                                     |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Bomb Fragment      ---> 20x Fire Ammo                            |
| 1x Red Fang           ---> 40x Fire Ammo                            |
| 1x Steel Orb          ---> 10x Fire Ammo                            |
|---------------------------------------------------------------------|
| Elemental: Fire                | Rating ******                      |
|________________________________|____________________________________|

Demolition Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Destruction Bullets         | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are the best of the crop, which can be bought at shops.  |
| The speed of Irvine shooting these ammo is quite slow, but the ammo |
| are very damaging. Circling waves of energy appears after the ammo  |
| had hit the target. It works like a Gatling Gun! You need to acquire|
| Tonberry's Familiar before you can buy this from Cloud's Shop.      |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Missle            ---> 20x Demolition Ammo                       |
| 1x Running Fires     ---> 40x Demolition Ammo                       |
| 1x Cactus Thorn      ---> 40x Demolition Ammo                       |
|---------------------------------------------------------------------|
| Elemental: n/a                 | Rating *******                     |
|________________________________|____________________________________|

Fast Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| T: Fast Strike Bullets         | Effect: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These ammo are the fastest among the ammo available in the game.    |
| Hence, make sure you have 100 ammunation before you uses these ammo |
| as they ran out very fast! [that's the downside and why I giving it |
| the same ratings as the Demolition Ammo] You can do as many as 10   |
| shots within 3 seconds. You just need to tap R1 rapidly, and Irvine |
| will shoot his opponent with his "Machine Gun!" This Ammo can also  |
| be bought from Cloud's Shop but you must had acquired GF Tonberry's |
| Familiar.                                                           |
|---------------------------------------------------------------------|
| Ammo-RF Chart                                                       |
| 1x Normal Ammo       ---> 1x Fast Ammo                              |
| 1x Shotgun Ammo      ---> 2x Fast Ammo                              |
|---------------------------------------------------------------------|
| Elemental: n/a                 |  Rating *******                    |
|________________________________|____________________________________|

AP Ammo
 _____________________________________________________________________
|---------------------------------------------------------------------|
| Name: Armor Piercing Bullets   | Effects: Single opponent.          |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These bullets are great and they does decent damage [but weaker than|
| Wave bullets.] Try to get them if you can't get Wave Bullets. They  |
| could also does 9999 HP damage if Irvine is level 100 and Strength  |
| stats is 255. They are great as they makes Irvine's Shotgun into a  |
| laser-beam !                                                        |
|---------------------------------------------------------------------|
| Make This Bullet Chart                                              |
| 1x Sharp Nail        ---> 1x Armor Piercing Bullets                 |
| 1x Cactuar's Thorn   ---> 40x Armor Piercing Bullets                |
|---------------------------------------------------------------------|
| Elemental: n/a                | Rating *********                    |
|_______________________________|_____________________________________|

 _____________________________________________________________________
|---------------------------------------------------------------------|
| Name: Wave Bullets            | Effects: Single opponent            |
|---------------------------------------------------------------------|
| Getting It:                                                         |
| These bullets are Irvine's best bullets and does a handsome amount  |
| of damage. The only problem is that these are hard to get, but they |
| are worth it as it does simply 9999 no matter what the defense stats|
| of the opponents are. Simply a huge white blast of laser against one|
| foe. Very damaging. Works like a Laser Canon                        |
|---------------------------------------------------------------------|
| Make This Bullet Chart                                              |
| 1x Sparkling Energy   ---> 10x Wave Bullets                         |
| 1x Laser Cannon       ---> 5x Wave Bullets                          |
| 1x High Output Occurence Device ---> 20x Wave Bullets               |
|---------------------------------------------------------------------|
| Elemental: n/a                | Rating **********                   |
|_______________________________|_____________________________________|

 _____
/ 6.0 \_________________________________________________________________
========================================================================
List of Monsters
========================================================================
Typically, the information that found all here are taken from my precise
Monsters FAQ. However, some of the Devour status are still not added.
First of all, here is a briefing about monsters:

As in almost all RPGs (it stands for Role Playing Games for those whom
still do not know...), there is always good guys and the bad guys. I
have been serving the web and found that most sites tends to focus on
the characters more that the monsters. [of course, there are some
exceptions.] Monsters played a vital role in RPGs as they contribute
the fun for your battles. Here is basic facts about monsters in FF8.

- The monsters don't just disappear, in fact there are some "dying"
  sequences... [e.g. Defeat the T-Rexaur does not causes it to
  disappear instantly [except for ST-Atk-J with 100x Death], it will
  groan and fall onto the ground [negative response: Yummy, we will be
  having Dino meat for dinner.. :)]

- The monsters does not allow you to get fixed EXP. This is one big
  problem, I have yet to solve. The monster does not give fixed EXP.
  In fact, you can gain 1,000+ EXP from a monster that nabs you only
  about 600 EXP (want to know how? read on..). The longer the battle,
  the higher EXP you will received. The higher the Level of the
  monster, the more EXP you will received. The last person to kill
  a monster will normally gets the most EXP. However the AP, you could
  gain from a monster is fixed. (well how about the most AP?, read
  on..). Monsters at different levels nabs you different items. So take
  note. AP allows GFs to learn new abilities such as Str +20%.

- Monsters do level up in FF8.. They will gain additional moves, like
  for example the T-Rexaur will have a special attack that grab your
  character and swing the character into the air. [which only appears
  when the T-Rexaur is Level 100).

- There is no Morph Command. Well, you can't get additional items by
  morphing monsters as there is no Morph Command in FF8. Instead they
  have replaced with Rare Item Ability. There is no more Steal command
  too, which has instantly replaced with the Mug Command.

- Random Draw List. Well, the Draw Command allows you to draw magic
  from the monsters and stock it for your own usage (which means no more
  MP!). The draw list is random... for example:

  Bite Bug
  Level 1 ~ 15    Draw: Fire, Scan
  Level 16 ~ 35   Draw: Fira, Scan
  Level 36 ~ 100  Draw: Firaga, Scan

  Ruby Dragon
  Level 1 ~ 15    Draw: Fire, Aero
  Level 16 ~ 35   Draw: Fira, Aero
  Level 36 ~ 100  Draw: Firaga, Tornado, Flare, Meteor

- Cash (Gil) Problem. A lot of e-mails I have received asked me how to
  get gil as they can't get gil by defeating monsters. Yeah, that's
  true! You can only get gil by walking through your SeeD Level. That's
  the way that SeeDs get their salaries. Need to take tests [*sigh*,
  school is already killing me, yet still need to take SeeD test..].
  There is an alternate way but you must have some cash inside your
  inventory before you can do so.

- Some monsters return from the previous FF Series. For example, Bomb
  has return from FF Tactics and Tonberry has return from FF VII. Well,
  as for characters, there seems to be no methods have been proven
  correct. Besides the methods that I have found, are a bit too
  impossible.

- Don't expect monster's HP to be so restrained... Yeah it is true. For
  example the Ruby Dragon has massive amount of HP (89,100 HP!) at a
  level 100! Well now you can expect of the BOSSES in the later game.
  FF8's Difficulty arises from here..

- There are three basic status of fighting and here they are:

1 Chance for first strike! - All your character's ATB will be at its
                             maximum.
2 Struck First! - All monsters will have their command first.
3 Back Attacked! - 1) Your characters will have their backs facing the
                      monsters.. Monsters will have their command first.
                      Equip GF Cerberus' Alert to prevent this.
                   2) Your characters will be facing the monsters' back,
                      well don't be fooled by the Imp ^_^; Initative
                      fall into your character's hands.

- Most monsters have cards except for certain monsters such as GIM-52A
  (purple robots found D-District Prison), Raldo (remember those stone
  like monsters that you face at the training center where you encounter
  Ellone for the 2nd time?) and others.

- The bird's nest story from FF VII is back.. During Obel Lake's Quest,
  you need to look for the stones right? There is one stone that is
  found inside the nest which leads to an instant battle against the
  Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt.
  which is the mother of the chicks and get you 10x Phoenix Downs. I
  have finally solved the Obel Lake which I will reveal in Part II.

- Not all precious items can be gotten from monsters. For example, to
  get Glow Curtain, you can't get it by defeating monsters. Instead,
  you can get this by converting 100x Malboro's Tentacle into through
  Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro
  Tentacle? Malboro are so tough.. therefore this FAQ comes handy.
  This is another reason why I make this FAQ.

- Conditions for Game Over (these words may seem....)
  - All character's HP drop to 0.
  - All characters are under Petrify status.

- When a monster is being pertified, you will Received 0 EXP but still
  recieves its AP. The most EXP you can get, are from the monsters found
  in the Island closest to Hell/Heaven. The least EXP are from the
  Cactaurs and Level 1 monsters (through Lv Down).

- You can get a ripped part of the EXP gained if you wounded the monster
  in the battle from running away [hold R2 and L2]. You can also get some
  items if the battle consist of more than one enemy and you have
  defeated the monster. Example: Vysage usually appears with Lefty and
  Righty. If you defeat Vysage and run away, you will get the items [
  Lightweights or Wizard Stones].

- There are draw points on the World of FF8 and it is your interest to
  get them all. Most of the quests such as the Obel Lake Mystery and
  Elabeak Peninsula Mystery can only be done on the World Map. I would
  also like to express my thanks to those whom have helped me in solving
  the mystery.

- More battle combats.. You can get to do all sorts of new commands such
  as Revive [which is equalvent to Full-life], Recover [which is
  equalvent to Full-cure], Devour [instant death attack against one foe
  and may gain bonuses/damage] and much more. So it will be your
  interest to test them out...

- List of Status Ailments in Battles
  I think it will be necessary to mentioned them..

  Sleep      A "ZZZ" appears on the character, ATB stops moving.
  Doom       A red counter of 24 seconds [basketball?], when it drops to
             zero, the character will be instantly killed.
  Petrify    A white counter of 20 seconds, when it drops to zero, the
             character will be petrified [turned into stone..] and will
             be unusable if not cured.
  Confuse    The character will be turning around in circles.. ATB still
             moves as normal, but auto-attack commands will be selected.
             May does damage to oneself, enemy and even allies.
  Silence    A speech bubble with "....". Character is unable to use
             Magic, GF and Draw Command. GF-type Commands (Recover,
             Treatment, Revive, etc) will still be usable.
  Darkness   A black cloud surrounds the head of a character. Hit rate
             reduce by half.
  Zombie     The colour of the character turns dull green except for the
             weapons. Becomes undead [Received damage from healing
             elements.]
  Berserk    Character becomes red hot. ATB moves normally but as it
             reaches the character's turn, the character does an auto-
             attack to one.
  Poison     A green cloud appears. ATB moves normally but as you
             excute a command, the HP drops by a small portion.

  To counter these, I guess you should all know by now.. if not, feel
  free to contact me.

- In the previous FF series, FF7 and FFT, there are not much emphasis on
  the Elemental Arts. In fact, now they have possess a greater
  importance as it allows your character to boost to its optimum
  attacking power. In my own opinion, I think that Elem-Atk-J can be
  very damaging if you know how to use it. Like I managed to does 9999
  HP to the Jumbo Cactaur each time.. Refer to the strategies for more
  details.

 _____
/ 6.1 \_________________________________________________________________
------------------------------------------------------------------------
List of Abbreviations
------------------------------------------------------------------------
Okay.. let's get to work.. I will first start off to tell everyone that
be expected of a lot of abbreviations [it will be very tedious to type
out every word..]. Here is the legend:

Legend
------------------------------------------------------------------------
Key          Defination
------------------------------------------------------------------------
Name       - Name of monster
LV         - Level of a monster from its minimum level to maximum level
HP         - monsters' minimum HP to maximum HP
Taste      - the effect by using Devour command to that monster [Eden]
             Refreshing/Delicious/All systems go!/Increased morale -
             Gained HP, Bonus, fix status ailments.
             Awful/Barf-Bwahh... - lost HP + abnormal status according
             to the monster
             No Taste - typically applies to all mechanical beasts.
AP         - AP point gained to that monster [this is very important..]
Steal      - Item you will steal from that monster by using Mug command
             ability
Drop (')   - Item that you will find after battle
Rare Item  - Item that you can find when equiped with Rare Item.
Attack (^) - list of monster's attack
Draw (*)   - magic you can draw/gained to that monster by using Draw.
Descri.    - description, what monster look like or similar to
Where      - the locations of the monsters.
Card       - using the card command.
NOTE       - my battle strategies ^_^;
Info       - the list of words that I noted while scanning...
------------------------------------------------------------------------

^ Notes on the attack list
Monster also get new attacks when they level up same as your characters.
One major difference from FF8 between other RPGs, is that the monster
too also get Level Ups and have more HP at a higher level. Usually the
key factor that causes this will be Squall's Level. To fix this, uses
Tonberry's LV Down. At lower levels, you will see the monster using that
tactic. Attacks are being enclosed in the brackets are names that I
think of it myself. [quite creative, huh?]. The monster also uses
spells, just BOSSES, some of them even use Blue Magic Items...

' Notes on Item Drop
You can get better items by equiped the Party Ability, Rare Item which
can be obtained from GF Bahamut. Most of the time, you will get GF
items than Junk Items with this ability equiped. So make full use of
this. You can less better items, if you perform LV Down or LV Up.
Below is a slight scenario..

Bite Bug
Level 1 ~ 10    M-Stone Piece [draw list: Fire, Scan]
Level 11 ~ 25   Magic Stone   [draw list: Fira, Scan]
Level 26 ~ 100  Wizard Stone  [draw list: Firaga, Scan]

NOTE: Rare Item does not mean that you will get the item always.
Without Rare Item, you can also get rare items. The Rare Item only
helps to increase the success rate. Piss.. really have a hard time to
get the Devour status..

One more thing about this.. You can only get items from a monster if
you did not use the Mug Command. So it is like a double-edged sword..

* Notes about the Draw List
Here is the explaination. As you see, whenever monsters level up, you
will get new spells such as Firaga, Tornado, Curaga, etc. This spells
can be obtained from strong foes. For those whom want to take a short
cut, you can get them by using the Tonberry's LV Up and you will get
new spells. Refer to Guardian Force Section found in Part II for more
details.

Situation #1
Fire* - this denotes that you can draw.. (it is not 100% accurate, it is
        just an estimation.)
        -> Fire from Level 1 ~15 Monsters
        -> Fira from Level 16 ~ 35 Monsters
        -> Firaga from Level 36 and above Monsters

Situation #2
[Death] - this denotes that you will get this new spell as the monster
          has gain its level.
          [Death]- you can draw Death from the monster from Level 16
                   onwards, but can't below Level 16.
          {Death}- you can draw Death from the monster from Level 36
                   onwards, but can't below Level 36.

Situation #3
{Scan -> Dispel}- this denotes a spell replacement..
          [Scan -> Dispel]- you will draw Dispel instead of Scan from
          a monster that is Level 16 onwards, but could only draw Scan
          from the same monster below Level 16.
          {Scan -> Dispel}- you will draw Dispel instead of Scan from
          a monster that is Level 36 onwards, but could only draw Scan
          from the same monster below Level 16.
 _____
/ 6.2 \_________________________________________________________________
------------------------------------------------------------------------
Monster Besitary
------------------------------------------------------------------------
Clear with the abbreviations? I will tell you guys to read the list
first before.. If you don't.. don't expect get help from me! It will be
very frustrating and you will be provoking a volcano...

Most of these monsters can be encounter mostly inside Ultimecia Castle
at disc 4 in random, except for monster on the list at the last part.
So, Let's start our hunting or knowing the monster... ^_^; as the
saying "Knowing one foe, half the battle is already won." Okay on with
List. I have arranged in form of cards... enjoy the list!

 ______
/ 6.2A \________________________________________________________________
------------------------------------------------------------------------
Card Page 1
------------------------------------------------------------------------
  GEEZARD   LV.1-100   HP: 120-2,000     Taste: Awful         AP: 1
  Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard
              Card
  Rare Item : Healing Water, Screw
  Card      : Geezard Card
  Attack    : Bad Breath, (Bite), (Swipe)
  Draw      : Cure, [Cura], Thunder, [Thundara]
  Descri.   : Red-grey color ugly face stay mostly in grassy land in
              western continent [Galbadia.] Usually appears in pairs or
              single.
  Where     : Dollet - Hasberry Plains
              Galbadia - Great Plains of Galbadia, Montersou Plateau,
              Shenard Hills
              Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
              Missile Base
              D-District Prison
              B-Garden (NORG's Anger)
  NOTE      : If you need one for this, you ought to be shot ^_^; Ideal
              for storing Cura in middle stages. It's Bad Breath does
              damage against all allies plus inflicit the Sleep Status.
              You can easily killed it with ST-Atk-J junctioned Death.
  Info      : Lives in humid places. It sneaks and lurks on humans that
              passes by. Uses status attack when fully grown.
  Japanese  : Haurizaado

------------------------------------------------------------------------
  FUNGAUR  LV.1-100    HP: 200-2,200     Taste: Delicious     AP:1
  Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card,
              M-Stone, Wizard Stone.
  Rare Item:  Wizard Stone, Sleep Powder
  Card      : Fungaur Card, Biggs & Wedge Card
  Attack    : Confuse, Sleep, Fire*, Rip Laser
  Draw      : Sleep, Scan, Silence, [Confuse]
  Descri.   : Large orange mushroom with 2 large eye it shrunk itself if
              defeated. Usually appears in large numbers, especially in
              forests.
  Where     : Dollet- Hasberry Plains [forests]
              Galbadia- Great Plains of Galbadia
              Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach
              Esthar- Grandidi Forest
              Laguna Dream Seqeunce #1
  NOTE      : If you need one for this, you ought to be shot ^_^; It is
              weak against physical attacks. The Rip Laser does a small
              amount damage compared to its magic.
  Info      : A giant walking mushroom. Uses status change attacks with
              damage attacks.
  Japanese  : Fango Ongo
------------------------------------------------------------------------
  BITE BUG  LV.1-100   HP:200-2600       Taste: Okay           AP:1
  Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card
  Rare Item : Wizard Stone
  Card      : Bite Bug Card, Elvoret Card
  Attack    : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack),
              Fart.
  Draw      : Fira*, Scan
  Descri.   : Big blue insect like a bee or a fly
  Where     : Balamb- Accauld Plains
              Trabia- Winter Island (you will find the Shumi Tribe)
              Trabia- Bika Snowfields
              Great Plain of Esthar (before Lunar Cry Incident)
              Trabia Canyon
              Laguna's Dream Sequence #3 at Winhill.
              Balamb Garden (NORG's Anger)
              Esthar- Morded Plains
  NOTE      : The bitebug is weak against Ice/Wind elements. Junction
              Blizzard*/Aero/Tornado to inflicit more damage. Fly
              Monster. Indeal monster for storing Scan. It's Poison
              Needle causes Poison, so take note. The Fart attack does
              minimal damage along with Berserk status to one character.
  Info      : A bug monster that files, stay calm and attack. It's not a
              very strong enemy.
  Japanese  : Baito Bagu
------------------------------------------------------------------------
  RED BAT   LV.1-100   HP:150-2,000+     Taste: Taste Okay      AP:1
  Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone,
              Red Bat Card.
  Rare Item : Vampire Fang, Wizard Stone
  Card      : Red Bat Card, X-ATM092 Card
  Attack    : Vampire, (Bite), Ultra Sound
  Draw      : Thunder*, Scan, [Drain]
  Descri.   : A red & black bat (vampires..)
  Where     : Balamb -Fire Cavern
              Centra- Centra Ruins,
              Deling City- Sewers,
              Galbadia -Tomb of the Unknown King
  NOTE      : Weak against Wind, so junction Aero/Tornado to inflicit
              more damage, an ideal monster for storing up Drain [you
              can also use Drain on it.] The Ultra Sound does damage to
              all and Vampire drains ally's HP. Fly Monster.
  Info      : A type of bat with huge mouth lurks in dark places, dives
              quietly from the air to its target.
  Japanese  : Reddo Mausu
------------------------------------------------------------------------
  BLOBRA    LV.1-100   HP:350-3,840      Taste: Delicious       AP:3
  Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card
  Rare Item  : Rune Armlet, Wizard Stone
  Card       : Blobra Card, Granaldo Card
  Attack     : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch)
  Draw       : Shell, [Blind], [Protect], [Confuse]
  Descri.    : A blue blob with a big mouth and eyes
  Where      : Tomb of the Unknown King [weak against Earth]
               Centra Ruins [weak against Holy]
               B-Garden- MD System [weak against Fire]
  NOTE       : Indeed this is a very special monster. It's weakness
               lies on which type of area you find it. For example at
               the Tomb of Unknown King, it is -very- weak against
               Earth. It works differently for those you find at Centra
               Ruins. It is weak against Holy.
  Info       : A half-liquid creature resistant to physical attack.
               Elemental weakness different with each one that it
               appears.
  Japanese   : Purinera

------------------------------------------------------------------------
  GAYLA     LV.1-100   HP:150-13,000     Taste: Delicious       AP: 2
  Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card
  Rare Item : Mystery Liquid, Wizard Stone
  Card      : Gayla Card, Gerogero Card
  Attacks   : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang)
  Draw      : Sleep, Thunder*, {Meltdown}
  Descri.   : Black & white stingray floating like a kite [more like a
              sting ray to me.]
  Where     : Trabia Winter Island - where you find the Shumi Village
              Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields
              Esthar City (before Lunar Cry Incident)
              Trabia Canyon
  NOTE      : This monster has one of Quistis' Blue Magic Item called
              the Mystery Liquid which allows her to learn "Acid".
              Ideal monster for stocking up Meltdown. Fly Monster. The
              Hypnotize causes Sleep, so take note. It's Gastric Fluid
              does a handy sum of damage against one ally.
  Info      : Puts enemies to sleep with the ttacks. Splits fluid which
              removes enemy's strength.
  Japanese  : Geira

------------------------------------------------------------------------
  GESPER    LV.1-100   HP:200-4000       Taste: n/a           AP: 2
  Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card
  Rare Item : n/a
  Card      : Gesper Card, Iguion Card
  Attack    : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch)
  Draw      : Shell, Protect, [Float], {Dispel}
  Descri.   : Blue & Gray like a hunchback mechanical monster [quite an
              Esthar old model..]
  Where     : Centra-Excavation Site (Laguna's Dream Sequence #2)
              Lunatic Pandora's Research Center (Laguna's Dream
              Sequence #4.)
  NOTE      : This beast is rather damaging.. if you wait for a long
              time. It's Degenerator removes the character from the
              battlefield [which seldom misses] and you can't revive
              that character. It's telekinesis lifts up your
              character.. [circus?]. Weak against Poison.
  Info      : Esthar's defective weapon. Attacks enemies and allies
              alike. Degenerator destroys opponent.
  Japanese  : Gesupaa

------------------------------------------------------------------------
  FASTITOCALON-F  LV.1-100   HP:300-8,200+     Taste: Okay      AP:3
  Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F
               Card, Magic Stone, Wizard Stone
  Rare Item  : Water Crystal, Fish Fin
  Card       : Fastitocalon-F Card, Tonberry King Card
  Attack     : (Bite), (Whip), Blizzard*, (Hide)
  Draw       : Blizzard*, Scan, [Water], Sleep
  Descri.    : Huge orange colored fighting fish with an attitude
  Where      : mostly in the shoreline in any continent.
  NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
               Elem-Atk-J. Always appears in groups of three. Defense
               is extremely high when underground. Can force it appear
               by inflicit sufficient damage. Summon GF Ifrit and you
               will have no woes..
  Info       : A fish that swins in the ground only fin can be seen. One
               theory says that it may be a shark....
  Japanese   : Fokurora Feiku

------------------------------------------------------------------------
  BLOOD SOUL   LV.1-100   HP:650-6,500      Taste: it's rotten   AP:1
  Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul
               Card, Magic Stone, M-Stone Piece
  Rare Item  : Healing Water, Zombie Powder
  Card       : Blood Soul Card, Abadon Card
  Attack     : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath,
               Breath of Death, Curaga.
  Draw       : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel]
  Descri.    : small brown shape like a jelly fish only floating
  Where      : Winhill - Winhill bluffs, Humphrey Archipelago.
               Esthar- Grandidi forest
               Deep Sea Research Center,
               B-Garden MD System (NORG's Anger)
               Galbadia Missile Base
               D-District Prison.
               Galbadia- Montersou Plateau, Shenard Hills,
               Lallapahooza Canyon
  NOTE       : This monster can causes a series of damage [status
               related] to your characters. It is very weak against
               Holy. Undead monster. Use Revive or Life for an instant
               victory. Don't use Drain at it... Weak against Fire.
  Info       : Floats with gas that fills its body. Looks weak but its
               status changing attacks may prove otherwise.
  Japanese   : Buraddo Soru

------------------------------------------------------------------------
  CATERCHIPILLAR  LV.1-100    HP:730-7,360     Taste: Delicious   AP:2
  Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece,
              Caterchipillar Card.
  Rare Item : Spider Web
  Card      : Caterchipillar Card, Trauma Card
  Attack    : (Tail Whip), (bite), Ultra Waves, Sticky Web
  Draw      : Thunder*, Cure*, [Slow], {Stop}
  Descri.   : A giant caterpillar
  Where     : Balamb- Accuald Plain's forests,
              Trabia- forests, near mountains.
              Esthar- Grandid Forest
              Winhill - Laguna's Dream Sequence #3
  NOTE      : Strong against Earth Attacks, Weak against Fire/Ice.
              This monster allows you to nab a blue magic item [
              Spider Web]. It's Ultra Waves does damage to all
              characters.. It's Sticky Web causes Slow/Stop Status.
  Info      : Use an attack called Ultra Waves that damages all
              enemies
  Japanese  : Kedachiku

------------------------------------------------------------------------
  COCKATRICE LV.1-100   HP:520-5,200     Taste: Delicious     AP: 2
  Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone,
               Cockatrice Card, Dynamo Stone
  Rare Item  : Dynamo Stone, Cockatrice Pinion
  Card       : Cockatrice Card, Oilboyle Card
  Attack     : (Forward Kick), (Upward Kick), Petrify Stare, Break,
               Electric Discharge, Electrocute.
  Draw       : Thunder*, {Break}
  Descri.    : An average peacock with an antenna ^_^;
  Where      : Timber- Vaunly Canyon, Shenard Hill
               Esthar- Grandidi Forest,
               Esthar- Nortes Mountains, Sollet Mountains.
               Galbadia- Lallapahooza Canyon
  NOTE       : Thunder/Poison does not work on it. It has a petrifying
               ability. So be on your guard. Junction Thunder* to your
               character's Elem-Def-J. It allows you to get Corel
               Fragment [a Blue Magic Item] Weak against Wind.
  Info       : Petrifies enemies with its tail. Uses thunder by flapping
               its wing. Uses Electrocute when fully grown.
  Japanese   : Kokatorisu
------------------------------------------------------------------------

 ______
/ 6.2B \________________________________________________________________
------------------------------------------------------------------------
Card Page 2
------------------------------------------------------------------------
  GRAT      LV.1-100     HP:300-5,600    Taste: Taste Awful     AP:2
  Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card
  Rare Item : Wizard Stone
  Card      : Grat Card, Shumi Tribe Card
  Attack    : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence,
              Sleeping Gas.
  Draw      : Sleep, Silence, [Berserk], [Confuse]
  Descri.   : Looks like a man-eater with a long tentacles
  Where     : Balamb Garden Training Center
              Balamb Garden (NORG's Anger).
  NOTE      : Pretty weak.. but considered along with its other attacks.
              It can does a series of damage. An ideal monster for
              storing up status spells. It's gastric juice causes
              Poison against 1 ally. It's Sleeping gas causes Sleep
              Status on all characters.
  Info      : It's body is mosty a digestive bag. Digset enemy by
              catching with its vine. Use a gas attack that causes
              Sleep.
  Japanese  : Guratto

------------------------------------------------------------------------
  BUEL      LV.1-100   HP:50-1,840       Taste: Tastes Okay       AP:1
  Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone
  Rare Item : Death Spirit, Wizard Stone
  Card      : Buel Card, Krysta Card
  Attack    : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack)
  Draw      : Thunder*, Blizzard*, Fire*, {Death}
  Descri.   : Like a kite with a face which rotates vertically.
  Where     : Balamb- Fire Cavern
              Galbadia- Tomb of Unknown King,
              Centra- Centra Ruins
              Deep Sea Research Center. (during Bahamut's Quest)
  NOTE      : It is extremely weak against physical damage. Make sure
              you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy.
              Sometimes even Ultima does not works well..
  Info      : Any magic attacks are almost inaffective. However very,
              very weak against physical attacks.
  Japanese  : Bueru

------------------------------------------------------------------------
  MESMERIZE LV.1-100   HP:645-6,450      Taste: Refreshing     AP:2
  Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card,
               Magic Stone, M-Stone Piece.
  Rare Item  : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring
  Card       : Mesmerize Card, Propagator Card
  Attack     : Blade Shot, (Head Dash, after Blade has broken off),
               Blade Slice, Hind Kick
  Draw       : Cure*, Esuna, [Life], {Dispel}
  Descri.    : Looks like a Deer only its horn are Crescent
  Where      : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter
               Island, Bika Snowfield, Trabia Crater, Hawkwind Plains,
               Great Plains of Esthar (before Lunar Cry Incident)
               Trabia Canyon (during Laguna Dream Sequence #4)
  NOTE       : It's blade shot packs a punch.. so beware. However an
               ideal monster for storing up spells such as Cure*.
               This monster is great when your characters are under
               status elemental woes.
  Info       : Has a large blade for a horn. This blade has a healing
               effect when used as an item or make magic.
  Japanese   : Mezumaraizu

------------------------------------------------------------------------
  GLACIAL EYE LV 1-100  HP:320-3,200     Taste: Tastes Okay     AP:1
  Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard
               Stone, M-Stone Piece, Magic Stone.
  Rare Item  : North Wind, Vampire Fang
  Card       : Glacial Eye Card, Jumbo Cactaur Card
  Attack     : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire
  Draw       : Blizzard*, Cure*, Scan
  Descri.    : Look a floating gel with a face, resembles one of Unknown
               in FF7 in the Crashed Gelinka.
  Where      : Balamb- Accauld Plains, near mountains
               Esthar- Minde Island, Morded Plains
               Trabia- Winter Island (plains and snowy grasslands),
               Bika Snowfield
  NOTE       : A pretty good monster for stocking up spells. It has
               Blizzard and Cure which makes it an effective monster.
               Ice has no effect on it. Fly Monster. Weak against
               Fire. Petrify Stare causes Petrify status to one ally.
  Info       : A floating Monster that uses Ice Magic. When running low
               on HP, uses Vampire to suck HP from opponents.
  Japanese   : Guheisuai

------------------------------------------------------------------------
  BELHELMEL   LV.1-100   HP:300-5,760      Taste: No taste        AP:2
  Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon
               (rare), Belhelmel Card, M-Stone Piece.
  Rare Item  : Laser Cannon, Saw Blade
  Card       : Belhelmel Card, Tri-Point Card
  Attack     : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye,
               Counter Laser Eye
  Draw       : Thunder*, [Berserk] -> {Confuse}
  Descri.    : A flying mask with a sharp edge. It is a mask being
               embedded a blade.
  Where      : Timber- Shenard Hills
               Galbadia- Montersou Plateau
               D-District Prison
               Missile Base
  NOTE       : This monster has two fighting styles. One is when it is
               furious (swing greatly...) and smile (normal). It will
               become when you attack it too often or stock 9x of it
               spells (result it using Counter). It will smile if you
               fail to draw magic. Weak against Holy, Strong against
               Thunder
  Info       : Has a rotating blade around its face. It's battle
               tactics change when it face changes.
  Japanese   : Beru Heru Meru Heru

------------------------------------------------------------------------
  THRUSTAEVIS  LV.1-100   HP: 300-6,300  Taste: Delicious  AP:3
  Steal/Drop : Shear Feather, Windmill, Thrustaevis Card
  Rare Item  : Windmill, Shear Feather
  Card       : Thrustaevis Card, Garguntua Card
  Attack     : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado
  Draw       : Blizzard*, [Scan -> Aero], {Tornado}, Float
  Descri.    : Like a vulture on it deep-blue in color with 2 pair of
               wings. Most of time appears in pairs or one.
  Where      : Great Plains of Galbadia,
               Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach
               Dollet- Hasberry Plains (mountains)
               D-District Prison.
  NOTE       : This monster turn out to be one of monsters that allows
               you to draw a great Strength boosting spell, Tornado.
               -Extremely vulunerable- against Sleep/Blind Status
  Info       : A monster on the Galbadia continent. Usually swoops down
               to attack enemy but also bits and causes wind gust
               when danager.
  Japanese   : Sarasuto Eibisu

------------------------------------------------------------------------
  ANACONDAUR   LV.1-100    HP:250-24,800   Taste: ????      AP:4
  Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone,
               Anacondaur Card
  Card       : Anacondaur Card, Mobile Type 8 Card
  Rare Item  : Venom Fang, Dragon Skin
  Attack     : Dark Mist, Squeeze, (Slap)
  Draw       : Fire*, Cure*, {Bio}
  Descri.    : A large cobra shape snake
  Where      : Timber- Vaunly Canyon (forests)
               Dollet- Hasberry Plains (forests)
               Deep Sea Research Center
               Esthar- Grandidi Forest
  NOTE       : It's Dark Mist does damage plus Poison status against
               one ally. It's Squeeze attack does twice the damage of
               its normal attack. Weak against Ice. Strong against Fire,
               Absorbs Poison. ST Weakness: Sleep/Blind/Death
  Info       : A large venomous snake that use squeeze attacks. Use
               Caution when its HP is low, its splits poisonous fluid.
  Japanese   : Hejji Vaipaa

------------------------------------------------------------------------
  CREEPS      LV.1-100    HP:60-6,200       Taste: ????    AP:2
  Steal/Drop : <Coral Fragment>, Dynamo Stone, Creeps Card, Wizard Stone,
               Magic Stone, M-Stone Piece, Cursed Spike
  Rare Item  : Cursed Spike, Dynamo Stone
  Card       : Creeps Card, Sphinxara Card
  Attack     : (Swipe), Heart Break, Thunder*
  Draw       : Thunder*, Life, {Death}
  Descri.    : A thin shadow creature with red eyes floating.
  Where      : Deling City Sewers
               Esthar- Grandidi Forest
               Galbadia Garden [The Garden Crash]
  NOTE       : Weak against Holy. This black shadow do some harm too..
               It's Heart Break could does a handsome attack... Quite
               high evasion stats.. Better to have Squall do the
               attacking. Absorbs Thunder. Selphie's Flail tends to
               miss very frequently.
  Info       : Has a flat black body like a shadow. Said to be a living
               creature. Kills its opponent when it dies.
  Japanese   : Kurripusu

------------------------------------------------------------------------
  GRENDEL   LV.1-100   HP:300-30,000      Taste: Delicious    AP:6
  Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card
  Card       : Grendel Card, Tiamat Card
  Rare Item  : Fury Fragment, Dragon Fin
  Attack     : Breath, Tail Blade, (rising bite), (cross swipe)
  Draw       : Fire*, Blizzard*, Double
  Descri.    : A blue & brown coloured lizard-like only it has fur
  Where      : Island Closest to Hell
               Winhill- Winhill Bluffs (hilltops)
               Galbadia - Lallapahooza Canyon (hilltops)
               Deep Sea Deposit (Ultima Weapon's Quest)
  NOTE       : Weak against ST such as Sleep/Blind/Death. It is weak
               against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath
               carries a Thunder Elemental. So make use of Thunder*
               junctioned to Elem-Def-J combo. Make sure your characters
               has high evasion stats as its Tail Blade can does a
               massive 4000+ HP damage to a low-Vit character at Level
               100.
  Info       : A smaller type of dragon. Sometimes appears in groups of
               two. May be more dangerous than other dragons.
  Japanese   : Gerenderu

------------------------------------------------------------------------
  JELLEYE   LV.1-100   HP:65-6,500       Taste: Tastes okay     AP:3
  Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water,
               Magic Stone
  Rare Item  : Wizard Stone
  Card       : Jelleye Card, Fujin and Rajin Card
  Attack     : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep
  Draw       : Fire*, [Blizzard*], [Thunder*]
  Descri.    : Pink, red & blue jelley fish with 3 eyes much like a kite
               to Markweb and a flaten hourglass to me.
  Where      : Centra-Lenown Plains, Poccarahi Island, Centra Crater,
               Serengetti Plains, Nectar Peninsula, Vorn Mountains,
               Shalmal Peninsula.
               Galbadia Garden (The Garden Crash)
               Esthar- Minde Island.
  NOTE       : Very weak against Holy, weak against Wind. It can change
               its tactics as it differ from battle to battle. Take note
               you can killed it with Death junctioned to ST-Atk-J.
  Info       : Changes it attacks as the battle progress, its magic also
               changes from fire to ice to thunder, etc.
  Japanese   : Duburu Hagaa

------------------------------------------------------------------------
  GRAND MANTIS  LV.1-100  HP:130-13,000  Taste: Delicious     AP:4
  Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water
               Crystal, Magic Stone, M-Stone Piece
  Rare Item  : Water Crystal, Sharp Spike
  Card       : Grand Mantis Card, BGH52IF2 Card
  Attack     : Super Arm, Melting Bubbles, (Swipe)
  Draw       : [Water], Esuna, Life
  Descri.    : Combination of a large spider and a mantis, much like a
               giant lobster
  Where      : Centra- Lenown Plains, Serengetti Plains
               Esthar- Kashkablad Desert
               Deling City Sewers
  NOTE       : This monster can be quite tough for its physical attacks.
               Junction Blind to ST-Atk-J to prevent this. It's Melting
               Bubbles causes Silence status to one ally. Can be killed
               using Death ST-Atk-J Combo.
  Info       : Used to live in water, but now lives above ground.
               Skewers enemies with its large claws and causes major
               damage.
  Japanese   : Gurande Aaro

------------------------------------------------------------------------
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/ 6.2C \________________________________________________________________
------------------------------------------------------------------------
Cards Page 3
------------------------------------------------------------------------
  FORBIDDEN   LV.1-100   HP:221-22,100     Taste: It's rotten    AP:4
  Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card
  Card       : Forbidden Card, Red Giant Card
  Rare Item  : Cursed Spike, Zombie Powder
  Attack     : (Thrust), Double Sword, Death, Confuse, Blind, Stop,
               Zombie
  Draw       : Zombie, Blind, Stop, {Death}
  Descri.    : A skeleton holding with a two rusty swords
  Where      : Centra - Centra Ruins
               Galbadia -Tomb of the Unknown King
               Esthar- Grandidi Forests
               Esthar- Nortes and Sollet Mountains
               Trabia- Winter Island (near mountains)
  NOTE       : Undead Monster. The best way to defeat it is by using
               a Phoenix Down, Revive command or Recover. Quite a strong
               foe at high levels. Don't use Drain junctioned to
               ST-Atk-J. Very weak against Holy. Weak against Fire.
               Poison has no effect.
  Info       : Not afraid of death. Its death blow kills enemies with 1
               hit.
  Japanese   : Raifu Fobidon

------------------------------------------------------------------------
  ARMADODO   LV.1-100   HP:187-18,700     Taste: ????     AP:3
  Steal/Drop : [Fury Fragment*], <Turtle Shell>, M-Stone Piece,
               Armadodo Card, Magic Stone, Wizard Stone
  Rare Item  : Fury Fragment
  Card       : Armadodo Card, Catoblepas Card
  Attack     : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell
  Draw       : Protect, Shell, {Quake}
  Descri.    : a green shell with red skin, Knocks on his back if hits
               sometimes
  Where      : Galbadia- Tomb of the Unknown King
               Centra- Centra Ruins
  NOTE       : Not quite a strong foe.
  Info       : The legs are small compared to its body and it falls
               easily when attacked with force.
  Japanese   : Esunsuushi

------------------------------------------------------------------------
  TRI-FACE   LV.1-100    HP:216-21,600     Taste: ????     AP:8
  Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card
  Rare Item  : Star Fragment, Cursed Spike
  Card       : Tri-Face Card, Ultima Weapon Card
  Attack     : (Bite), (Triple Bite), Poison Gas
  Draw       : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio
  Descri.    : A big dog with one small head with a two big mouth at
               the side. Looks quite alike like GF Cerberus.
  Where      : Deep Sea Deposit (Ultima Weapon's Quest)
               Island Closest to Heaven
               Esthar- Grandidi Forest
               G-Garden -Hall (The Garden Crash)
               B-Garden MD System (NORG's Anger)
  NOTE       : This monster can be quite mean if you battle it at Level
               100. It's status causing breath [which causes Sleep/
               Silence/ Pain/ Berserk/ Poison] is very damaging. Plus
               its attack power becomes that strong that your characters
               can't withstand the damage. The best way to defeat it is
               to junction Blind to your character's ST-Atk-J and
               Blizzaraga to Elem-Def-J.
  Info       : A mosnters with three heads, the 2 heads on the right are
               not real but they bite and spit Poison as they were.
  Japanese   : Torai Feisu

------------------------------------------------------------------------
  FASTITOCALON  LV.1-100  HP:400-3,000+     Taste: Delicious    AP: 1
  Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F
               Card, Tonberry King Card, Water Crystal
  Rare Item  : Water Crystal
  Card       : Fastitocalon Card, Tonberry King Card
  Attack     : Water, (Whip), Confuse, Sand Storm
  Draw       : Water, Blizzard*, Scan, {Confuse}
  Descri.    : It is a huge fish (shark..) with big mouth and orange
               fins.
  Where      : Galbadia- Dingo Desert (where you find D-District Prison)
               Centra - Vorn Mountains.
  NOTE       : Weak against Fire, Nullifies Water. Junction Fire* to
               Elem-Atk-J. Always appears in groups of three. Defense
               is extremely high when underground. Can force it appear
               by inflicit sufficient damage. Summon GF Ifrit and you
               will have no woes.. The only difference that this
               monster also uses Sand Storm and higher attacking power.
               The monster mostly nabs you a Water Crystal.
  Info       : A fish that swins in the ground only fin can be seen. One
               theory says that it may be a shark....
  Japanese   : Fokaroru

------------------------------------------------------------------------
  SNOW LION   LV.1-100   HP:121-121,000  Taste: ????    AP:10
  Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion
               Card
  Rare Item  : Silver Mail, North Wind
  Card       : Snow Lion Card, Biggs and Wedge Card
  Attack     : Ice Breath, (Tail Whip), Blizzard*, Berserk
  Draw       : Blizzard*, Berserk
  Descri.    : Like a giant Penguin only it has a big mouth and eyes
  Where      : Trabia - Bika Snowfields, Winter Island
  NOTE       : Indeed one of the strongest foes. Junctioned Sleep/Death/
               Blind to your character's ST-Atk-J to kill it. To have
               9999 HP damage at a strength of 255, junction 100x Firaga
               to your character's Elem-Atk-J. It's Ice Breath causes
               damage to all characters and also carries an Ice element.
               Absorbs Ice and weak against Fire.
  Info       : Lives in the northern snowfields. Takes time to defeat
               because of its high HP. Uses Ice Breath.
  Japanese   : Gooju Shiiru

------------------------------------------------------------------------
  OCHU     LV.1-100    HP:40-40,000     Taste: Barf-Bwahh...    AP:7
  Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet,
               Ochu Card
  Rare Item  : Giant's Ring, Force Armlet, Ochu Tentacle
  Card       : Ochu Card, Elvoret Card
  Attack     : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind
  Draw       : Silence, Blind, Confuse, {Pain}
  Descri.    : A giant man-eater plant like Malboro and a bigger version
               of Grat
  Where      : Timber- Vaulny Canyon (forests)
               Island Closest to Heaven
               Esthar- Grandidi Forest
               Trabia - Hawkind Plains (forests)
  NOTE       : Probably the weakest foe found in Island closest to
               Heaven. It's Ochu Dance causes damage and also the Slow/
               Curse status. Its Earthquake attack causes Earth element
               damage to all foes.
  Info       : Likes to live in the forests. Attacks with its tentacles
               and also uses status attacks.
  Japanese   : Ochuu

------------------------------------------------------------------------
  SAM08G    LV.1-100   HP:400-6,000+     Taste: n/a       AP:4
  Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G
               Card, M-Stone Piece
  Rare Item  : n/a
  Card       : SAM08G Card, X-ATM092 Card
  Attack     : Store, Rocket Launcher, Shoulder Charge, Gatling Gun
  Draw       : Shell, Protect, [Life], {Reflect}
  Descri.    : A dinosaur shape monster with a rocket pod on its
               shoulder (160mm cannons..)
  Where      : Galbadia- D-District Prison
               Galbadia Missile Base
               Lunatic Pandora (before Lunar Cry)
               FH- (Balamb Garden's Arrival),
               Esthar- City (during Arrival of Lunatic Pandora)
  NOTE       : Not quite strong. Weak against Poison.
  Info       : A living weapon made by Galbadia. Carries 155mm cannon
               on both shoulders and a 60mm vulcan cannon in its both.
  Japanese   : SAM08G

------------------------------------------------------------------------
  DEATH CLAW  LV.1-100   HP:222-22,200     Taste: ????     AP:3
  Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card
  Rare Item  : Cursed Spike, Windmill
  Card       : Death Claw Card, Granaldo Card
  Attack     : (Death Claw), Gas, (Swipe)
  Draw       : Aero, Dispel, {Reflect}
  Descri.    : Large Polar bear with four sharp arm claw. It has a
               couple of damaging attacks.
  Where      : Centra- Lenown Plains (forests)
               Esthar- Grandidi forest
               Galbadia Garden [The Garden Crash]
  NOTE       : Another average monster. This monster is pretty weak as
               its attacks could only inflicit minor damage. It's gas
               weapon could causes Sleep status to all allies, so take
               note.
  Info       : A monster with 4 claws. Attacks with shear power but also
               uses gas attacks.
  Japanese   : Worirudo Fukku

------------------------------------------------------------------------
  CACTAUR    LV.1-100  HP:112-1,600+     Taste: Refreshing   AP:20
  Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card
  Card       : Cactaur Card, Gerogero Card
  Rare Item  : Jet Engine
  Attack     : (Kick), 1,000 Needles, (Escape)
  Draw       : Haste
  Descri.    : small green Cactus man with super hyperactive speed and
               evasion. Pretty hard to hit it..
  Where      : Esthar-Kashkabald Desert
               Cactaur's Island
  NOTE       : This thing can only be hurt if your character's Hit Rate
               is over 100. The best attacking weapons are gunblade (any
               type..) and the Strange Vision (Selphie's Ultimate
               Weapon). It's 1000 Needles will cause 1000 HP damage and
               it's karate kick could causes random damage, pretty
               damaging.
  Info       : A speedy cactus of the desert. Damage always amount to
               1000 units with it's special skill 1000 Needles.
  Japanese   : Cactaur

------------------------------------------------------------------------
  TONBERRY  LV.1-100   HP:350-35,000     Taste: Refreshing      AP:1
  Steal/Drop : Chef's Knife, Tonberry Card
  Rare Item  : Chef's Knife
  Card       : Tonberry Card, Iguion Card
  Attack     : Everyone's Grudge, (walk forward), Chef's Knife, Death
  Draw       : Death
  Descri.    : Similar to Tonberry of FF7, but it look like turtle with
               no shell and holding a lantern along with a knife.
  Where      : Centra Ruins
  NOTE       : No weakness against elements and status. This is the
               thing could does tedious damage. You need to have 100x
               Death to protect your character's from its attacks. Its
               Everyone's Grudge could does a massive damage to one
               character based on the damage. Note that the Chef's
               Knife hits randomly. The Tonberry will normally use up
               some of its turns for walking. Degenerator and Rapture
               does not work on it. Summon GF Diablos to finish it off.
               Gatling Gun packs a punch. Doomtrain is worth summoning
               for it reduces its' Vit to 0.
  Info       : Mysterious looking living in dungeons walks slowly
               towards the enemu and kills that enemy with Chef's Knife.
  Japanese   : Tonberi

------------------------------------------------------------------------
  ABYSS WORM  LV.1-100  HP:260-26,000    Taste: Delicious     AP:6
  Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone,
               Abyss Worm Card
  Card       : Abyss Worm Card, Abadon Card
  Rare Item  : Windmill
  Attack     : Sand Shake, (head rise), (Head Whip), Tornado, Gastric
               Juice
  Draw       : Aero, {Tornado}, {Quake}
  Descri.    : A giant orange worm look like it stock its head
  Where      : Esthar-Kashkabald Desert
               Galbadia- Dingo Desert
  NOTE       : Not quite a strong. Sand Shake causes damage to all
               allies.
  Info       : A head protruding the earth only a part of the body is
               exposed. Use Earthquake when attack by enemies.
  Japanese   : Abisu Uoomu

------------------------------------------------------------------------

 ______
/ 6.2D \________________________________________________________________
------------------------------------------------------------------------
Card Page 4                                                   ffviii_063
------------------------------------------------------------------------
  TURTAPOD  LV.1-100   HP:42-5,000       Taste: Delicious   AP:2
  Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card
  Card       : Turtapod Card, Trauma Card
  Rare Item  : Healing Mail, Life Ring
  Attack     : (Defend), (Spin)
  Draw       : Cure*, Esuna, Dispel, {Life}
  Descri.    : Blue and yellow creature, but it looks like a small
               chair along with sharp spikes at its edges.
  Where      : Esthar- City (Lunar Cry)
               Witch Memorial Hall (Lunar Cry)
               Great Plains of Esthar (Lunar Cry)
               Lunatic Pandora
  NOTE       : Quite a weak enemy. Note that when it closes up, its
               defensive stats will drop. Counter this with Meltdown.
  Info       : Atatcks with magic and sharp claws. It may change into
               defensive mode in order to protect itself from danager.
  Japanese   : Gurana Tumu

------------------------------------------------------------------------
  VYSAGE (head) LV.1-100  HP:210-21,000  Taste: n/a     AP:6
  Steal/Drop : Wizard Stone, Vysage Card, <Lightweights>, Magic Stone,
               M-Stone Piece.
  Card       : n/a
  Rare Item  : Wizard Stone, Lightweights
  Attack     : Sigh, Esuna, Stare, Reflect, Haste, Protect
  Draw       : Esuna, Haste, [Bio]
  Descri.    : Black with gray stripes head of a monster which stuck out
               from the ground
  Where      : Esthar-Great Salt Lake
               Winhill- Winhill Bluffs, Humphrey Archipelago.
               Timber- Shenard Hills
  NOTE       : Pretty a formidible foe.. It's Stare can causes a series
               of status attacks such as Darkness, Confuse, Silence.
               It's Sigh can cause damage to all foe. It is weak against
               Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes
               status ailments. Stare causes Petrify. Curse can only
               be done with Lefty and Righty and it causes Doom.
  Info       : A monster shaped like a face. It uses support magic and
               special attacks when attacking with Righty and Lefty.
  Japanese   : Basiseeji Hanzu

------------------------------------------------------------------------
  VYSAGE (hand) LV.1-100  HP:138-13,800  Taste: n/a     AP:6
  Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet,
               Magic Stone, Vysage Card
  Card       : Vysage Card
  Rare Item  : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty]
  Attack     : Righty - (Slap), (Grab along with Righty), (Squeeze)
               Lefty  - Silence, Drain, Draw, Stop, Meteor, Quake, Demi,
               Bio
  Draw       : Lefty  - Bio, Demi, Quake, Regen
               Righty - Shell Protect
  Descri.    : Black along with gray stripes in color, heck it is just
               a pair of hands.
  Where      : Esthar-Great Salt Lake
               Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard
               Hills.
  NOTE       : Weak against Holy. Both of them are very powerful.. Lefty
               can does all sorts of magicial attacks [that's alot..]
               However, it is not quite strong in defense. Physical
               attacks works quite well. Righty is a monster that relies
               more on physical attacks and is usually be covered up
               with spells such as Protect and Reflect. Junction 100x
               Blind to ST-Atk-J works well. Anyway, Doomtrain will be
               the most apporiate summon. [it causes Vit 0 and does
               9999 HP damage at Level 100!]
  Info       : Lefty- A large left hand protruding from the earth.
               Sometimes cures party members with status abnormalities.
               Righty- A large right hand protruding from the earth.
               Can't uses magic, Uses strength to attack with force.
  Japanese   : Basiseeji Hanzu

------------------------------------------------------------------------
  T-REXAUR  LV.1-100   HP:760-76,000     Taste: ????     AP:10
  Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card
  Card       : T-Rexaur Card, Shumi Tribe
  Rare Item  : Star Fragment, Dino Bone.
  Attack     : (Great Bite), (Bite), (Tail Whip), Quake
  Draw       : Fire*, Thunder*, {Quake}
  Descri.    : Look like the king of dinosaurs, T-Rex, but it is
               actually an Allosaurous.
  Where      : Balamb- Accauld Plains (forest)
               Island Closest to Hell
               B-Garden Training Center
  NOTE       : The most powerful foe in Balamb areas. It attacks can
               does whooping damage of 4000+ at high levels. It's Tail
               Whip does damage to all characters. The best way to
               defeat it and gain most EXP, is by junction Blind/Sleep
               to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP
               damage on the foe.
  Info       : Alive since the beginning of time. Its power and HP are
               very high. It is better to run if you encounter one.
  Japanese   : Arukeo Dainosu

------------------------------------------------------------------------
  BOMB      LV.1-100   HP:44-4,400       Taste: Danger!     AP:1
  Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card,
               Bomb Spirit, M-Stone Piece
  Card       : Bomb Card, Krysta Card
  Rare Item  : Bomb Spirit
  Attack     : Suicide, (Anger), (Bite)
  Draw       : Fire, [Fira], {Firaga}, {Meltdown}
  Descri.    : Big orange balloon (pumpkin?) with a pair of small hands.
               Originated from FFT.
  Where      : Balamb- Fire Cavern
               Centra- Centra Ruins
               Deep Sea Research Center
               Lunatic Pandora
               B-Garden (during NORG's Anger)
               Esthar- Shalmal Peninsula, Minde Island
  NOTE       : Very damaging. It can causes a suicide accident that
               will instantly kill your ally (if HP is below 4,400,
               based on the Bomb's HP). As you attacks or draw magic,
               it becomes bigger and it will sooner or later explode!
               Weak against Ice (extremely weak), Weak against Wind.
               Junction 100x Blizzaga to your characters' Elem-Atk-J.
  Info       : A monster power by fire. Usually plain but still a
               dangerous monster that becomes gigantic or explodes
               with attack.
  Japanese   : Bomb

------------------------------------------------------------------------

  BLITZ     LV.1-100    HP:72-7,200       Taste: No taste     AP:2
  Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card
  Rare Item  : Dynamo Stone
  Card       : Blitz Card, Propagator Card
  Attack     : (Charge up itself), (Swipe), Thunder*
  Draw       : Thunder, [Thundara], {Thundaga}
  Descri.    : Dress in white the guy who cast Thunder on itself.. Hmm
               it looks more a barbarian to a knight to me.
  Where      : Centra Ruins
               Centra- Lenown Plains Forest, Serengetti PLains, Nectar
               Peninsula.
               Esthar- Grandidi Forest, Kashkabald Desert, Shalmal
               Peninsula
  NOTE       : Don't ever use Thunder as it does not only absorbs the
               damage but its Speed and Strength stats also increases.
               Absorbs Thunder.
  Info       : Becomes electrified when attack with thunder. Attacks
               while its electrified causes thunder damage.
  Japanese   : Purittsu

------------------------------------------------------------------------
  WENDIGO   LV.1-100   HP:160-16,000     Taste: Delicious  AP:2
  Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card
  Card       : Wendigo Card, Jumbo Cactaur Card
  Rare Item  : Strength Love
  Attack     : Shoot, Grab, Dribble, (Punch), Powerbomb
  Draw       : Berserk, [Protect]
  Descri.    : Yellow spot and green color headless gorilla, like the
               one in Congo movie except it is headless ^_^;
  Where      : Timber- Vaulny Canyon
               Great Plains of Galbadia
               D-District Prison
               Galbadia Missile Base
               Dollet- Hasberry Plains [forests]
  NOTE       : The killer damage is the move, Shot as it does a bounce
               on one character and reject across the entire party.
               Better make use of Blind/Sleep to ST-Atk-J combo.
  Info       : A strong monster but not good at magic. Uses powerful
               physical attacks, replying on its strength instead.
  Japanese   : Uendigo

------------------------------------------------------------------------
  TORAMA    LV.1-100   HP: 320-32,000    Taste: Delicious       AP:4
  Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card
  Card       : Torama Card, Tri-Point Card
  Rare Item  : Moon Stone, Regen Ring
  Attack     : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy,
               (Angry), (Charge), Blizzaga
  Draw       : Death, Demi, Life
  Descri.    : a giant Leopard with a pair of long whiskers, quite wise
               too ^_^;)
  Where      : Esthar- City Area (after Lunar Cry)
               Great Plains of Esthar (after Lunar Cry)
               Lunatic Pandora
               Deep Sea Research Center
  NOTE       : Beware of it's LV5 Death as it could cause a instant
               gameover when characters are at level 100 and are not
               protect against Death. It randonly uses powerful magic
               such as Meteor and it's consider a tough cookie.
  Info       : Use multiple magic attacks while sitting. Even more
               powerful when it uses its blaster attack.
  Japanese   : Kuaaru

------------------------------------------------------------------------
  IMP       LV.1-100   HP:110-11,000     Taste: Tastes Okay..    AP:5
  Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone,
               Imp Card
  Rare Item  : Cursed Spike
  Card       : Imp Card, Garguntua Card
  Attack     : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga,
               Thundaga, (Fly), Break
  Draw       : Blind, Silence, Confuse, Break
  Descri.    : Red-violet small demon with a red long nose with wings
               and a devil-like tail
  Where      : Esthar City area (after Lunar Cry)
               Great Plains of Esthar
               Deep Sea Deposit (during Ultima Weapon Quest),
               Lunatic Pandora
  NOTE       : Better make sure of Elemental defense as it could cast
               spells like Firaga and Blizzaga. Holy junctioned to
               Elem-Def-J is essential.
  Info       : A devlish looking monster with wings. Uses powerful
               magic despite its small size.
  Japanese   : Garukimasera

------------------------------------------------------------------------
  BLUE DRAGON LV.1-100   HP:410-41,000   Taste: Refreshing     AP:6
  Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment
  Card       : Blue Dragon Card, Mobile Type 8 Card
  Rare Item  : Dragon Skin, Dragon Fang, Fury Fragment
  Attack     : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect
  Draw       : Drain, Break, Death, Bio
  Descri.    : early version of Bahamut and Tiamat, and it looks a bit
               awkward..
  Where      : Island Closest to Hell
               Trabia- Winter Island (near the mountains)
               Trabia- Hawkwind Plains (forests)
  NOTE       : One great strange part about this foe that is you can't
               drain HP from it. It's damage are a bit strong. Best
               work with Blind/Sleep/Death ST-Atk-J Combo. Weak against
               Cold. Absorbs Poison.
  Info       : A dragon that walks on 2 legs, Attacks with breath that
               causes statuses changes and drops a rare item called
               Fury Fragment.
  Japanese   : Doragon Izorude

------------------------------------------------------------------------
  ADAMANTOISE  LV.1-100     HP:425-42,500    Taste: ????      AP:4
  Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine,
               Adamantoise Card
  Rare Item  : Adamantine (defeat both), Orichalcon, Whisper
  Card       : Adamantoise Card, Sphinxara Card
  Attack     : Shell, Protect, (Bite), White Wind, Sand Storm
  Draw       : Blizzard*, Shell, Protect, {Reflect}
  Descri.    : A normal black turtle (of course with a hard shell!)
               usually come in pairs.
  Where      : Long Horn Island (shores)
  NOTE       : Pretty amazed from the difference in the difficulty from
               the Japanese version and US version. It's normal attacks
               are strong and its Sand Storm does damage to all allies.
               Its White Wind restores HP for both Adamantoise.
               Junction Blind to ST-Atk-J and summon Pandemona to
               finish it off. Weak against Wind. Earth has no effect.
  Info       : It's high defense make it difficult to defeat. Owns rare
               items that makes it worth the effort.
  Japanese   : Adamantaimai

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  HEXADRAGON  LV. 1-100   HP:400-40,000   Taste: ????     AP:8
  Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment
  Rare Item  : Star Fragment, Red Fang
  Card       : Hexdragon Card, Tiamat Card
  Attack     : (Kick), Fire*, Breath, Melt-Eye
  Draw       : Fire*, [Dispel], [Shell], [Protect]
  Descri.    : Black covering along with a blue color torso. Has a
               large tail (Z-shaped), 3 pairs of legs and multiple red
               eyes
  Where      : Island Closest to Hell
               Esthar- Talle Mountains (after Lunar Cry)
               Esthar- Great Plains of Esthar (before Lunar Cry)
  NOTE       : Quite a stronge enemy. Absorbs Fire damage. Weak
               against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga
               to Elem-Def-J. It's attcks are strong, so make sure you
               have used Blind ST-Atk-J combo as well. It's Melt-Eye
               causes Fire element damage to all characters. It's Breath
               causes non-element damage to one ally.
  Info       : A type of mutated dragon burn with 6 eyes. Uses fire
               magic and special breath attack.
  Japanese   : Meruto Doragon

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  IRON GIANT  LV.1-100  HP:780-78,000    Taste: no taste!     AP:8
  Steal/Drop : <Star Fragment>, Moon Stone, Running Fire, Wizard Stone,
               Iron Giant Card
  Card       : Iron Giant Card, Fujin and Raijin Card
  Rare Item  : Star Fragment
  Attack     : Mighty Guard, Grand Slash, (Slash)
  Draw       : Haste, {Quake}, Shell, Protect
  Descri.    : Dark Blue armored with short knees warrior holding a
               giant blade. Also makes it appearance in FF7.
  Where      : Deep Sea Deposit (Ultima Weapon Quest)
               Esthar City Area (after Lunar Cry)
               Lunatic Pandora
  NOTE       : It is weak against Thunder. Poison does no effect on it.
               It is a mechnical beast with strong armor. Junction
               Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J.
               May need to use Dispel to remove Mighty Guard.
  Info       : Hard to damage due to its steel armor. Doesn't use magic
               but its sword causes significant damage.
  Japanese   : Tetsukyo-jin

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  BEHEMOTH  LV.1-100   HP:670-67,000     Taste: ????     AP:12
  Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone,
               Energy Crystal
  Card       : Behemoth Card, BGH521F2 Card
  Rare Item  : Energy Crystal, Giant's Ring, Barrier
  Attack     : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga,
               (Horn Rush), Mighty Guard
  Draw       : Regen, Tornado, Flare
  Descri.    : A gaint Purple bull with a pair of tiny wings at its back
               and armed a pair of large black horns. Returns from FFT.
  Where      : Deep Sea Deposit (during Ultima Quest),
               Esthar City (Lunar Cry)
               Great Plains of Esthar (Lunar Cry)
               Lunatic Pandora
  NOTE       : Perhaps one of most powerful enemies in the game. This
               guy always uses Meteor as its counter. The Assault Horn
               packs a punch. Junction 100x Death and you can say good
               bye to it. Simple huh?
  Info       : Use powerful magic such as Meteor. A strong enemy that's
               hard to defeat.
  Japanese   : Behiimosu

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  CHIMERA   LV.1-100   HP:600-60,000     Taste: Refreshing     AP:10
  Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card
  Rare Item  : Energy Crystal
  Card       : Chimera Card, Red Giant Card
  Attack     : According to the its features (the heads and its tail)
               Lion Head- (Bite Attack)
               Eagle Head- Tornado
               Toad Head- Aqua Breath, Water
               Goat Head- Dispel, Confuse, Stop,
               Serpent Tail- Bio
  Draw       : Water, Bio, Esuna, Thunder*
  Descri.    : A 4-headed yellow dragon armed with the 4 different heads
               and a giant serpent tail.
  Where      : Island Closest to Heaven
               Esthar-Kashkabald Desert
  NOTE       : Just take note of the Lion Head and Toad Head.
               Junctioned 100x Blind to ST-Atk-J to prevent the Lion
               Head from creating harvoc. Junction 100x Water to absorbs
               its Aqua Breath (which does damage to all allies)
               Absorbs Thunder and Water. Poison has no effect.
  Info       : A monsters with 4 heads that uses magic and physical
               attacks, status changes, and their original skill, Aqua
               Breath.
  Japanese   : Kimaira Bruein

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  ELASTOID  LV.1-100   HP:220-16,000     Taste: n/a      AP:3
  Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe
  Card       : Elastoid Card, Ultima Weapon Card
  Rare Item  : n/a
  Attack     : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack),
               Beam Laser
  Draw       : Dispel, Shell, Protect, {Meltdown}
  Descri.    : Gold in color, 4 long poles, looks like a giant
               windchime. A hob is being embedded its middle.
  Where      : Centra-Excavation Site (Laguna Dream Sequence #1)
               Esthar- Lunatic Pandora Research Center (Laguna Dream
               Sequence #5)
               Lunatic Pandora (during Lunatic Pandora's Arrival at
               Esthar)
  NOTE       : Weak against Thunder, Poison has no effect. Same method
               for against mechnical beasts, junction 100x Thunder* to
               Elem-Atk-J.
  Info       : Anti-personal weapon made in Esthar. Floats with anti-
               gravity engine. Attacks with its 4 pilable metallic legs.
  Japanese   : Inbinshiburu

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  GIM47N    LV.1-100   HP:300-3,400      Taste: n/a     AP:3
  Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo
  Card       : GIM47N Card, Oilboyle Card
  Rare Item  : n/a
  Attack     : Rip Laser, (spin punch), Chain Gun
  Draw       : Cure*, Esuna, [Life]
  Descri.    : A yellow big robot with a boxing gloves, like to move its
               hands
  Where      : D-District Prison,
               FH- (Balamb arrival at Fisherman's Horizon)
  NOTE       : I think fighting this mechnical beast is no worries. It
               is very simple for its low attacking power. Rip Laser
               does damage to one ally and Chain Gun does damage to
               all allies. Junction Thunder* to Elem-Atk-J to inflicit
               more damage. Weak against Thunder, Poison has no effect.
  Info       : An older type of Galbadia support weapon. Has laser
               cannon but mostly punches using steel orbs on both hands.
  Japanese   : GIM47N

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  MALBORO   LV.1-100   HP:1,435-143,500  Taste: Increased morale  AP:12
  Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card,
               Force Armlet, Malboro Card
  Card       : Malboro Card, Tonb