Lego Rock Raiders Text Walkthrough by Cirevam
Copyright Alan Sokol 2009. This guide may not be distributed anywhere other
than GameFAQs. If you see this guide at somewhere other than GameFAQs, please
let me know.
====================
Table of Contents
====================
000. Intro
100. Mission Walkthrough
100A. Driller Night
100B. The Path To Power
100C. Rubble Trouble
100D. A Breath of Fresh Air
100E. It's A Hold Up
100F. Explosive Action
100G. Search N' Rescue
100H. Breathless
100I. Frozen Frenzy
101I. Quick Path
102I. Level Exploration
100J.
100K.
100L.
100M.
100N.
100O.
200. General Tips
300. Contact
400. Version History
====================
Intro (000)
====================
This is my first FAQ that I've written for GameFAQs and as such may be
confusing at first. If you need to find something quickly use the “find”
function on your computer (Ctrl+F on Windows and most other OS’s and Apple+F on
Macs) and type the code that has what you are looking for and scroll through.
To keep a consistent sense of direction, I will use compass directions to help
you navigate (north, south, east, west). Whenever I use a compass direction, it
will be relative to the minimap radar screen, where up is north.
Each mission has a small briefing that explains what needs to happen and what
may occur in the cavern, but they don't often tell you directly. In the
walkthrough, I'll tell you what you need to do to complete the objectives,
what kind of cavern you'll be in since that determines the frequency of certain
threats, and the kinds of threats that are proven to be present in the level.
I'll also split up the mission if it's possible to explore the entire cavern
without accidentally completing the mission. The format is as such:
Mission Name (####)
Target:
Environment:
Threats:
walkthrough
* Tips and tricks specific to the mission
Since this game mostly involves drilling everything you come across, there may
not be as much information here as you might expect. However, I am making a
video walkthrough as I'm making this text guide, so if you wish you can view
that one instead. To find it, go to YouTube and search for the user "Smaveric".
There you'll find the videos which are a better indicator of my progress
through the game as I will update them more often than this guide.
====================
Mission Walkthrough (100)
====================
~~~~~~~~~~~~~~~~~~~~
Driller Night (100A)
Target: Collect 5 Energy Crystals
Environment: Rock
Threats: Lava
~~~~~~~~~~~~~~~~~~~~
Since this is the introductory level, you won't need much help. Just take your
three Rock Raiders north and drill through about five sets of walls until you
get to your base. From there, drill the east and some of the north walls to get
five energy crystals.
* This level has lava in it, and your RRs can damage themselves walking over
the corners of it. Don't worry about it though, since the damage is minimal.
Also, there are large amounts of Small Spiders in this level. Small Spiders are
slippery and stop your RRs for a few seconds when they touch them. What I like
to do is let one RR drill a wall and let the other two hang back, let the
spiders trip the first RR (the spiders disappear whenever they hit a RR, even
if he hasn't gotten up yet), then go in with the other two RRs.
~~~~~~~~~~~~~~~~~~~~
The Path to Power (100B)
Target: Build a Power Station
Environment: Rock
Threats: Landslides
~~~~~~~~~~~~~~~~~~~~
This is your second mission, and you're already being hit with the second most
annoying threat in the game: landslides. They're bad in two ways: first, they
can actually kill your RRs, and second, they drop rubble everywhere, which
slows down your RRs making them easier to be hit by landslides. Cleaning up the
rubble from a landslide doesn't net you any ore, either. There is a silver
lining though, or should I say a silver hammer. Just give a RR a hammer and set
"Reinforce Walls" on high priority, and he'll get to it. Just make sure you
take his shovel away, so that you can tell him to go over to a pile of
landslide rubble and he'll go straight for the wall instead of clearing the
path first.
Now, teleport in as many RRs as you see fit, since there's infinite oxygen in
this level and we want to get this done quick. Set "Reinforce Walls" on top
priority and give half of your RRs hammers. Turn off "Clear Rubble" for now,
and reinforce every bit of hard rock you can find, especially in the southwest
tunnel leading to an Energy Crystal Seam.
Northwest of your base is a little cavern with an Ore Seam in it, and there's
some dirt and whatnot on the way. Drill that out and bring the findings back to
base. By the way, the hard rock right next to your base can't touch your Tool
Store if it landslides, so don't worry about it if you don't want to. Once you
have all the hard rock reinforced, head south to the Energy Crystal Seam. You
technically only need two Energy Crystals this mission, but getting more ups
your final score, so go ahead. There's also some drillable rock east of the
seam, but I usually ignore it since I have enough ore by the time I clear
everything else.
Once you have enough ore, upgrade your Tool Store and build a Power Path west
of it, but make sure it's still touching the Tool Store. Build your Teleport
Pad off of that. Orientation doesn't matter here since we're only making two
buildings. When it's built, upgrade it and build the Power Station. Once that's
up and cooking, you're done, and Chief will get you out of there.
* If you want, you can upgrade one of your raiders later so he can hold three
tools, so he can drill, shovel and reinforce without running to the Tool Store.
You can also rename upgraded raiders so you can identify them more easily.
~~~~~~~~~~~~~~~~~~~~
Rubble Trouble (100C)
Target: Collect 5 Energy Crystals
Environment: Rock
Threats: Landslides
~~~~~~~~~~~~~~~~~~~~
To be completely honest with you, this is just a combination of the previous
two levels: you have to collect five energy crystals, and there's landslides.
All of the crystals are west of your base and none of them are guarded by hard
rock. Don't even bother building anything, just reinforce some of the walls if
you feel the need to.
* This mission is boring and I hate it.
~~~~~~~~~~~~~~~~~~~~
A Breath of Fresh Air (100D)
Target: Build a Support Station
Environment: Ice
Threats: Finite Oxygen
~~~~~~~~~~~~~~~~~~~~
This is the first level that does not have an infinite amount of oxygen in it.
Your RRs will be teleported out and you will fail the mission should you run
out of air. However, that's very unlikely in this mission if you only teleport
three to five RRs. You don't start with any, so teleport them down. Check to
make sure you kept your upgraded guy from Path to Power. You should notice that
he will be the first one teleported down; this is because any RRs that have
learned skills or have been upgraded get teleported first. Keep this in mind
for later missions.
There's some drillable rock to your south and north, and an undiscovered cavern
to the east. Drill the few corner walls around your base to get some ore for a
Teleport Pad, and to find an Energy Crystal too. Then drill the loose rock up
north to find another Energy Crystal. Upgrade your Tool Store and place a Power
Path next to it. I placed mine offset so I could put all the buildings around
it, like this:
____
|....|
|.PP.|
____ ____|____|
|....|....|
|.TS.|.TS.|
|____|____|
The Teleport Pad would be north of the Tool Store adjacent to it. The Power
Station would "wrap" around the Power Path, and the Support Station would be
north of the Power Station, so the whole thing would look like this:
____ ____
|....|....|
|.SS.|.SS.|
____ ____|____|____|
|....|....|....|....|
|.TP.|.TP.|.PP.|.PS.|
|____|____|____|____|
|....|....|....|....|
|.TS.|.TS.|.PS.|.PS.|
|____|____|____|____|
Of course you don't have to do it like this, but I didn't feel like building
more Power Paths. In future missions where low oxygen is a real threat, or
floor space is limited, having a good floor plan will make you feel less
stressed, so keep this in mind.
Once your Teleport Pad is built and upgraded, you should start building the
Power Station. You will have at least two Energy Crystals unless you drilled
east, in which case you should have at least three, maybe eight or nine
depending on how far you went. If you went far enough that you discovered the
cavern with the lake, keep an eye on your RRs, as they'll try to keep cleaning
up the landslide. Disabling "Clear Rubble" in the priorities helps somewhat,
but they still run off sometimes. After your Power Station is complete, upgrade
it and move on to the Support Station. Once that's built, you're on to the next
mission.
* When I finished this mission, I used only three RRs and had 60% oxygen
remaining. I completed in 22.32, but it's possible to do it in under 17 minutes
or so if you go to the east cavern right away.
~~~~~~~~~~~~~~~~~~~~
It's A Hold Up (100E)
Target: Bring the stranded Small Digger back to your base
Environment: Rock
Threats: Landslides, Forced Dynamite Usage?
~~~~~~~~~~~~~~~~~~~~
This is the first mission where you encounter stranded vehicles, and it's one
of the first real "free roam" missions, in that you don't have to worry about
collecting too many energy crystals if you want to keep playing for a while.
Anyways, there's an energy crystal seam right next to your base, so bring down
some raiders and drill the walls. There's no oxygen limit, so bring as many as
you want. The Small Digger is directly west of your base, but you need to go
north first to get around the solid rock. There's plenty of hard rock blocking
your path, so if you don't have any explosives experts you'll need to train
some. All you need to do that is a Level 2 Tool Store. Be careful though, as
rock raiders will automatically train themselves if you set too many walls up
for blasting.
When you discover the first cavern, you'll see some hard rock on either side
of a narrow tunnel. Reinforce this before you send anyone else down there,
because it landslides frequently. Just south of this tunnel is some more hard
rock, and that's what you need to blast through to get the Small Digger. When
you break through the hard rock, build up a Support Station and train someone
as a driver if you don't have one already. All you have to do is drive the
digger into the general vicinity of your base and the mission is complete.
* In the northeast area of the map is a small pond with some energy crystal
seams adjacent to it. Know that it is impossible to get those energy crystals
without using a debug key to get around the solid rock. You'll see more of
these "impossible seams" in later missions.
~~~~~~~~~~~~~~~~~~~~
Search N' Rescue (100G)
Target: Find the lost Rock Raider
Environment: Ice
Threats: None
~~~~~~~~~~~~~~~~~~~~
This is seriously one of the easiest missions in the game. No oxygen depletion,
no monsters, no lava, and very few landslides. You start out in a little cove
with three walls on each side, some hard rock on the north and south parts,
and an energy crystal seam to the west. All of the materials you find in this
cove are enough to construct every building in order to teleport down a Tunnel
Scout. Actually, you have enough to get a Super Teleport and Docks as well, but
you need the Tunnel Scout.
Once you have a Tunnel Scout and have trained a Rock Raider as a pilot, you can
proceed north up the river to find the lost Rock Raider.
GIVE DIRECTIONS.
* It's fun to teleport a Cargo Carrier and Small Digger and play around with
them. It's more fun to teleport down three of each. Yes, there are plenty of
crystals to do just that.
~~~~~~~~~~~~~~~~~~~~
Breathless (100H)
Target: Find the lost Rock Raiders
Environment: Ice
Threats: Landslides, Finite Oxygen, Forced Dynamite Usage?
~~~~~~~~~~~~~~~~~~~~
This mission doesn't pose too much of a threat, but the initial cavern doesn't
have that many minerals in it unless you go way to the west. The lost raiders
are in a cavern east of your base, but you need to go either north or south
around a wall of solid rock to reach them, and still more hard rock slows you
down.
Personally, I take the northern route as it seems that there's more landslides
on the south end, but they're both about the same in terms of distance. Once
you reveal the cavern, the lost raiders come running back to your base, only
to be teleported up before they can see it.
* There are some alcoves right in your base that are perfect for placing
buildings. One is a few spaces southwest of the Tool Store and the other is
behind an energy crystal seam just north of the southern alcove.
~~~~~~~~~~~~~~~~~~~~
Frozen Frenzy (100I)
Target: Find the Tunnel Transporter
Environment: Ice
Threats: FREQUENT landslides, Finite Oxygen, Monsters
~~~~~~~~~~~~~~~~~~~~
This is my favorite mission without a doubt. You have to act quick right away
and equip at least one of your raiders with a Laser Beam. In fact, you should
only teleport three raiders in to clear the loose rock around your base which
is landsliding like a waterfall, and reinforce the hard rock when you see it.
We'll come back to it later.
If you start to head up north, you'll trigger a monster emerge. Emerges are
spots where Rock, Ice, and Lava Monsters can come out of the walls to harass
your base. If you see a monster coming out, hit the Action Stations button
located at the top of the screen, and any raider equipped with a beam weapon
will attempt to attack the monster. You'll quickly notice how badly they are
at shooting, but there is a trick that exploits one of the characteristics
of a raider in Action Stations mode. We'll go over that later.
Now that your base is secure, you should have just enough minerals to build
a Teleport Pad and Power Station. If the monsters start coming again, just
reinforce the wall they're emerging from. Once you get a Power Station, lay
some electric fences on the north side, but don't put any on the east side
just yet. That's where you have to go to complete the mission, and if you
choose to use dynamite to get through then you shouldn't put fences up yet.
///////////////
SPLIT DECISION
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101I. Quick Path
////////////////
If you feel your base is defended enough, go a bit up north and you'll see
some hard rock going south around your base. Blast through a few walls of
that to get the minerals you need to build a Support Station. There's an
energy crystal seam nearby, too. Once you have an air supply, bring down
some more raiders and give some laser beams to them. Give hammers to some
other raiders, as you'll be needing them soon.
Start blasting the east walls, reinforcing them when the landslides start
going (and they go FAST). Eventually you'll hit some emerges, so declare
Action Stations and pull back the defenseless raiders. Reinforce the walls
that had emerges and keep blasting through. It'll be about eight walls in
before you get to the Tunnel Transport. When you find it, Chief teleports
you out. Take a good look at the mini-base they have there too, and pay
attention to the intro movie before the next mission...
* If Action Stations is declared and you take control of a raider with a
weapon, monsters cannot pick up that raider. This is why you should move
them as close as possible to a monster, so that they can shoot at it point-
blank.
\\\\\\\\\\\\\\\\\\\\\\\
102I. Level Exploration
///////////////////////
This. Takes. Forever. Actually it takes under two hours if you know where
everything is. I suggest taking each cavern one at a time since there's one
in particular that's a literal ocean of landslides. First start off by going
north past the first monster emerges, and you'll see the cavern forks to the
east and the west. The east = death. The west = boredom. The cavern you're
currently in has an energy crystal seam, an emerge, and a few landslides.
If you decide to go east, go prepared. What you should do is build everything
necessary to bring in a Chrome Crusher, then turn off all priorities and
take control of the CC yourself. When you go east, quickly drill the walls
to your immediate north and south since they start landsliding when you enter.
After that gauntlet is cleared, go east a bit and turn south into the sea of
rubble. Seriously, the whole floor is filled and it doesn't stop landsliding.
Drill everything you can before the other raiders get there, if you forgot to
disable their priorities. Not that it matters, since the Sea of Rubble is one
big suicide trip.
Anyways, when you clear out the gauntlet and the Sea, get the three energy
crystal seams and use those to bring down some Loader Dozers and Transport
Trucks. Get about three of each and upgrade the Transport Trucks. You'll see
why in just a few minutes. Now, if your CC survived, take it north of the Sea
and start drilling through that narrow tunnel. Eventually, you'll reach a big
surprise... I won't spoil it for you, but I'll bet my dinner the Chief would
like it.
Once you collect the surprise, head back to the fork in the cavern north of
your base and go west this time. There are a few more emerges, a few ore seams,
and you'll eventually find a shortcut back to your base that only raiders on
foot can use. That is, if you drilled out all the hard rock that was just west
of your base. You'll also get to see an ore seam on a corner wall, which is
rare but doesn't act any differently. It's a decent haul.
When you're done clearing out the place, go to the tunnel east of your base and
drill/blast through everything to get to the end. You can follow the Quick Path
at this point.
* I found out in this mission that if a raider drops dynamite on the ground and
another raider picks it up, he can either take it back to the Tool Store or
try to blow up another wall with it. When the latter happened, the dynamite
exploded immediately upon touching the ground and killed the raider. Be aware
of this in the future.
====================
Contact (003)
====================
If you have any questions, comments, or criticisms about this guide please
email me at alan_sokol [at] myactv [dot] net. If you need more detailed help
with a specific mission, visit my YouTube account (Smaveric) and look up the
appropriate video.
====================
Version History (004)
====================
9/01/2009 - V0.1 - Began Walkthrough. Finished first nine missions.
10/10/2009 - v0.3 - Added contact information, header, fixed a few errors.