TORIN'S PASSAGE WALKTHROUGH v1.0		
by PKPHH14@aol.com

	<The following walkthrough will take you through a step by 
step procedure in solving Torin's passage. Since Torin's Passage 
uses scoring to determine the number of points you receive from 
doing a certain task or whatever, all scoring will be done in 
parentheses around the number of points in this text. Any 
sentences following the word <auto> indicates it is a animation 
sequence, where you don't have to do any work. 
	As you will notice, this is a more thorough walkthrough than 
my previous walkthrough for King's Quest VII.
	Another suggestion, I highly recommend playing this game, if 
you have an early version, via DOS, than in WIN 3.1 or WIN 95. 
Under DOS, it runs faster and smoother and you don't get those 
silly errors that you get under windows.
	If you have any questions/comments/mistakes found, please 
feel free to write to PKPHH14@aol.com or to brisco@netcom.com>


IN THE LANDS ABOVE

	After the beginning video sequence, you start off on a road. 
At the bottom of the screen, there is a "scroll handle". Make 
sure it is on the far left of the screen. Behind Torin, there are 
a bunch of berries. Grab some berries (1). On the left side of 
the screen is Torin's home. Head towards there. Once there, you 
will notice an ax and a rope. Grab the ax (1) from the stump, and 
grab the rope (1) from the barn. Now, head inside the home. 
<auto> Inside the home, Boogle will automatically do a short 
transformation of the box in the back. Now, you will notice two 
sofa chairs. The uppermost one is Torin's dad's chair. Beside 
that chair is a table. Click on the table with the mouse. The 
screen will do a close-up of the table. You will notice some 
pipes and a tobacco pouch. Grab the tobacco pouch (2). Exit the 
close-up. Now, click on the basket. Inside the basket is an inch 
worm. With the mouse, try catching the inch worm by clicking on 
it. You will have to do it about few times until you actually 
catch the worm (3). Once you have the worm, leave the house. Head 
towards the road again. Now, at the road, use the "scroll handle" 
and move it towards the far right and click on the hut/house. 
Torin will auto go there. On the first visit, you will be 
standing amidst a lot of crystals. Click forward and you will be 
standing in front of the hut/house. Read the sign (3). And then, 
with your ax from your inventory, chop a piece of blue crystal 
nearest Torin (8). <auto> The guard, Herman, within will open the 
door and he and Torin will do some talking. <auto> The guard will 
in the end slam the door. Knock on his door. <auto> He will 
answer again, and then he will let you in (2). Once inside, talk 
to Herman. <auto> Boogle will regard a lantern and transform into 
it. <auto> He will tell you that he needs a feast before he will 
be able to let you be his replacement. The first thing he needs 
is berry juice. Grab the berries from your inventory and give it 
to the guard (5). <auto> In the end of his mumbo, you create a 
berry juice, and hand it to Herman. <auto> For Herman's main 
course, he asks you to get his main course, "Sluggetti and 
Peatballs," which he will tell you later, after a little 
coursing, that it is comprised of slugs and peat moss. Exit the 
hut/house and go back towards the road. At the road, move the 
"scroll handle" towards the river with the big tree. Besides the 
tree to the right, there is a path that heads northward. Take 
that path. Once there, you will be besides a peat moss bog. Climb 
to the top most branch. Once at the top, grab the rope from your 
inventory, and click it on yourself which will then have Torin 
tie a rope around him (3), and now click the rope on the tree 
branch which will have Torin tie a rope around the tree branch 
(3). Now jump from the branch. Bunging his way down, Torin will 
grab a peat moss (5), but then he lose his bag on the moss and 
can't climb anywhere. To the far right is a branch, click the 
mouse as close to the branch as possible, without having the 
mouse glowing. That will enable Torin to swing. Click as much as 
possible to get him swinging hard, and then click on the branch. 
Torin will then grab onto the branch (4). <auto> He will then 
take the rope off and discard it and then flip over to the other 
side. <auto> Boogle will then go to the peat moss bog, and grab 
the bag and return it to Torin (11). Leave the area. Now climb 
the tree on the river. Look at the snails that are sitting on a 
tree jut on the right side of the tree. You will get a close up 
on them. Talk to the snails as much as possible (4). <auto> They 
will tell you that they will exchange information on attaining 
the slugs for a leaf. Exit the scene and climb down the tree to 
the left side. Walk a bit towards the left, and there is a path 
to the north between two sharp trees. Take it. You will enter a 
scene with a lot of leaves. Take Inchie the worm from your 
inventory and place him on the leaf close to the upper right 
corner. <auto> He will tell you that this is the biggest leaf of 
all, and then, you will try to catch it, but kill Inchie by 
mistake (9). <auto> Boogle will then turn himself into an inch 
worm. Exit the scene. Go back to the snails on the tree. Give 
them the leaf (1). <auto> They will talk to you about slugs and 
moat scum and you offer to take them to the castle moat nearby, 
which they agree and they come with you (11). Climb down the tree 
to the left and walk towards where the berries are. In front of 
the berries is a path leading southward. Take it. From here, you 
will see a castle and a town. Go to it. You will arrive to a 
moat. Place the leaf with snails from your inventory onto the 
moat. <auto> The snails will thank you and tell the creature to 
hand you some moat scum (3). (One note: The guard for the 
drawbridge is useless) Leave the area back up to the road. Now 
walk over to the right and you will notice some slugs racing up a 
tree very quickly. Place the moat scum on the tree (5). <auto> 
They slugs will come down and eat. <auto> You try to catch them 
but they race back up. Now, click on Boogle. Click on the Boogle-
box and put it over the scum (21). Make sure to move a bit far 
from the tree to the left, so that the slugs can come down. 
<auto> When you are far enough, the slugs will attempt to come 
down and eat the scum, Boogle will then capture them and hand 
them over to you (3). Go back to Herman at the hut/house. Hand 
him either the slugs or the peat moss (5). <auto> He will tell 
you to make his dinner and you do. <auto> Now, for his last meal, 
his dessert, Herman will tell you he wants root. Leave the place 
and go back onto the road. Just to the left of where you stop, 
there is a artsy tree that has 90 degrees branches and the like. 
Near the bottom on the left side of that tree, there is a 
squarish root on the tree. Use the ax to cut the root off (6). 
Grab the root (1). Go back to the hut/house. Hand the root to 
Herman (5). <auto> He will tell you to make it, which you do, and 
now he will show you the secret room behind the cabinet shelf. 
<auto> He will display some clear shards in his hand for you to 
pick. Just pick anyone of the clear shard (1). <auto> You will 
then be in the secret room. <auto> Herman will tell you he'll be 
leaving and bids you adieu with no clue as to what to do. At the 
top, off to the left side, there is a podium. Go to there. You 
will see a console with the following colors, respectively: red 
green blue white. You will need the clear shard for the console. 
[Note: When you place the crystal shard in the white color one, 
it shifts all the colors to the left.] Place the crystal shard as 
thus: white, white, white, blue, green, red, white, blue, green, 
blue, red. You will then have all four of the pillars down (20). 
Now head over to in front of the pillar with the bowl on the 
pole. Inside, there is sand. Take your tobacco pouch and fill it 
up with it (6). Now use the full pouch and click it on the huge 
blue gem, a phenocryst, in the back (4). <auto> You will stand 
where the pillars where and throw up some sand which lands on you 
and get sucked into the huge blue gem to reach Chapter 2 (1).

Total Points from Chapter One: 158		Total Points Overall: 158

ESCARPA

After the wonderful info from the video sequence, Torin appears 
in the land of Escarpa, one strata level lower than the previous. 
At the beginning, Torin will get zapped out from a huge blue gem 
and will fall on some tree, but will fall through the tree to 
come crashing down to a ledge, taking with him a piece of tile 
stuck on the mountain. <auto> Torin will take the 1st green tile. 
Go up the stairs. You will now notice that you have a "scroll 
handle" to the right side of the screen. That will become very 
useful. In this scene, you will see another green tile in the 
mountain on the left. Click the mouse on it. <auto> Torin will 
try to get it, but falls, making the tile fall as well. Take the 
2nd green tile (2). Now, take the stairs to the left that leads 
to the door. You will then watch a video sequence like that of a 
TV Show with the Bitternuts Family. Wait until Ms. Bitternuts 
lets you in and finishes talking about you. Enter into the 
house (2). <auto> Boogle will look at two items and transform 
into them in the following order: a yo-yo and a fireplace shovel. 
Talk to Ms. Bitternuts as much as possible. <auto> She will talk 
about King Rupert, Queen Di, and Leenah, their daughter (6). You 
will notice a green tile on the table. You can't attain it until 
later. Exit their home. Now head down the stairs. You will notice 
an opening to the right of the stairs and a washing lady, who 
won't talk to you. Go through the opening. You will come to a 
bridge. Cross the bridge and you will enter into King Rupert's 
court, with Queen Di there, and automatically start talking to 
the King (2). Talk to the King as much as possible after that 
until the Queen gives you her locket (6). Now click on your 
locket in your inventory onto the "scanning platform" and click 
on the locket to open it up to reveal the pictures of the King 
and Queen (12). Overhead, you will notice some crystal shard 
collection with one hole missing. Click on it. <auto> The King 
will tell you he needs to finish his collection of crystal 
shards. Now, take the blue crystal from your inventory and place 
it over the hole (7). <auto> The King will thank you and hand you 
an invitation to the Royal Ball (1). Now look down at the green 
tiles on the floor (3). It will take you to a scene of Torin 
talking to the King, but the King won't let you have it. You 
cannot get the tile until later. Exit the scene. Go over to the 
table near the back left. Grab the leg of meat (2). Exit the 
court. Cross the bridge to the other side and you will come down 
to where the washing lady is. Go back to the Bitternuts home. 
Once inside, hand the invitation to Ms. Bitternuts, who will be 
most pleased with it (11). <auto> She will tell you to take 
anything from her home for your journey. Take the 3rd green tile 
from the table (2). Leave the home. Go back to washing lady area. 
There are stairs leading down. Take them. This will lead you to 
an entrance to a cave and a ramp/slide. Enter the cave. You will 
see a tile to the far left. Grab the 4th green tile (1). After 
you pull the tile, it will reveal a small hole with a bad stink 
behind it. Click on Boogle. Now, click on Boogle-worm over the 
hole, which will enable for Boogle to go to the other side (11). 
Once on the other side, it is very dark. Now, click on Boogle-
lantern in the dark area to brighten up the place (11). Now, you 
can see a pile of dung. Now, click on Boogle-shovel to shovel up 
some of that dung (11). Now, click on Boogle-worm on the hole for 
Boogle to return with the dragon's dung in hand (4). <auto> 
Boogle will hand over to you the dragon's dung (11). Exit the 
cave. Once outside, take the stairs down. You will see a two-
headed vulture in a nest and a stairway leading up. You cannot 
get to that stairway until you get rid of the vultures. Talk to 
the vultures as much as possible until one of the head mentions 
that the other head wants a flying dead meat before they would 
move (1). Go back up the stairs and then take the meat from the 
inventory and use it on the ramp (11). <auto> Torin will hail the 
vultures and slide the meat down the ramp which will fly through 
the air. <auto> The vultures will chase after the flying dead 
meat and leave the nest, leaving the stairways open to you. Now 
go back down the stairs to the nest, and take the stairs that is 
closest to the nest up. This will take you to two ledges with a 
gap between. Go across the gap to the other side. From here, you 
can go either into the hole or down the side of the mountain. Go 
down the side (4). This will take you to the balcony entrance of 
the foyer to the baths. Enter. Notice that there are "scroll 
handle"s at the bottom and to the right. Make sure the "scroll 
handle" is to the left. At the stand closest to the entrance, 
grab the 5th tile (1). Now move the scroll handle to where the 
pillows are and click on them to take you there. Take the feather 
fan (2). Take the soft light blue pillow on the floor (2). And 
take the red seraglio carpet on the floor (2). Now move the 
"scroll handle" to the very right. You will notice a rickety 
ladder and a sign. Take the sign (2). Leave the foyer and go back 
to the washing lady. Take the sign from your inventory and give 
it to her to wash. <auto> She will take it and hand you back your 
6th green tile (9). There are some socks being dried near the 
front. There is an extra clothespin. Take it (1). Go back to 
the gap and cross it to the other side. Now, go up into the hole 
(2). Skunks will appear. Talk to them as much as possible, until 
they tell you that nothing he can do to make them move. Take the 
clothespin from your inventory and place it over your nose (8). 
And then, use the carpet and click it on the skunks...this will 
shield you from their gaseous stink fluid which they shoot you 
with (6). You return the stinky carpet back in your inventory 
(11). The skunks will now flee. Go through to the other side of 
the tunnel (2). You will head upward to Veder, an old man 
thinking. Talk to the guy a few times until you get his attention 
and he and you start talking. Keep talking until he talks about 
his derrierre (his butt). Hand him the soft pillow for his 
derriere (6). In exchange, he will hand you the 7th green tile 
(11). Go back down and out of the tunnel. Now go back down to the 
foyer entrance balcony. Move the "scroll handle" on the right 
side of the screen all the way down. Drop the stinky rug onto the 
balcony below yours (12). Now take the feather fan and use it on 
the rug (12). <auto> A foul odor will enter into the nose of all 
the women, whom will scream and run away. Now walk to the ladder. 
Click on Boogle. Take the Boogle-yo-yo and click it on the ladder 
(15). <auto> Boogle will go down as a yo-yo and transform back 
into himself. At the baths, click on the green tile. <auto> Torin 
will tell Boogle to grab the tile (8). Now exit Boogle through 
the opening to the north, where all the women went (2). <auto> 
Boogle will cause a commotion with the women and then return to 
you and hand you the 8th tile (5). Leave and go to the nest. Use 
the "scroll handle" and scroll it down all the way to the bottom. 
Take the dragon poo from your inventory and fertilize the small 
tree (12). The tree will grow big enough for you to go down on 
it. Now, climb the tree down (2). And go up the stairs into the 
tile room. Place each tile on the wall (1 point each, 8 points 
total). Don't worry about order until you get the last one. Now, 
exit and go back to the King's court. Click on the green tile on 
the floor again. <auto> This time, you give your reason as to why 
you need the tile, and the King lets you have it. Take the 9th 
tile from the floor (12). Go back down to the tile room and place 
the last tile onto the wall (1). Rearrange the tiles by changing 
places and rotating them until you create a face with four hairs 
for the bangs, two eyes, a drooping mouth and a chin line (20). 
<auto> When you have solved the tile placements, the tiles will 
merge to create a stone head that will speak to you. <auto> It 
will reveal the phenocryst behind it. Once the phenocryst is 
revealed, use the powder from the tobacco pouch on the phenocryst 
(4). <auto> You'll be transferred into it and onward to Chapter 3 
(1).

Total Points from Chapter Two: 300		Total Points Overall: 458

PERGOLA

After the video sequence, Torin falls once again into Pergola. 
Once here, click in any direction and Torin will fall down even 
more and land on the ground unconscious. Once there, small little 
creatures, the Pergolians, will tie you up. Click on the small 
creatures (1). <auto> This will get Torin to wake up and struggle 
against the ropes that bind him. <auto> The leader will come up 
to you and talk to you and tell you that they have another 
captive on hand that will not cooperate and wants your help. 
<auto> The leader will leave to the east. On the bottom of the 
screen, there is a "scroll handle". Move it over to the right, 
and click on the woman who is tied there. <auto> Torin will move 
over to the girl and start talking to her. Talk to her as much as 
possible. When she has nothing more to say, show her the locket 
from your inventory (4). Yes, she is Leenah. <auto> She will ask 
you to cut her loose with her knife from her boot. Grab the knife 
from her boot (1). And, now, use the knife to cut the ropes that 
bind her (3). <auto> Leenah thanks you and she takes you to a 
river, where Torin starts falling for her in this cute video 
sequence. <auto> During this interval, Boogle will transform into 
a nurse hat and back again. <auto> The leader will interrupt your 
interlude to show you the way to the phenocryst to get out of 
Pergola. The first puzzle to get to the phenocryst is a pentagram 
star (without the circle) with little robed Pergolians, the 
Ostiaries, on a platform. To solve this puzzle, concentrate on 
the five lines within the star and the colors on each of the 
Ostiaries. Match the color of the Ostiaries in each of the five 
lines (i.e. one line being blue, one line that is purple, one 
line that is red, one line that is yellow, and one line that is 
green) (25). <auto> After you have solved the first puzzle, the 
platform you are on will rise and Leenah comes with you. <auto> 
It rises until you hit the second and last puzzle with the 
Ostiaries. In this puzzle, there are two groups of 5 Ostiaries. 
Get the female group on the left side and the male group on the 
right side (10). Once they are grouped correctly, now it is time 
to put them in singing note order. The women group are to be put 
in ascending order (low note to high note), and the men group are 
to be put in descending order (high note to low note). <auto> As 
well, a conductor's stand will also appear with a conductor's 
rod. Clicking the rod on the male or female group will get them 
all to sing in their order (from left to right). Now to put them 
in proper order. Make sure you do not have the conductor's rod as 
a mouse pointer when getting each of the Ostiaries to sing their 
note. When each Ostiaries sing their notes, two others within 
their group will exchange places. So keep watch on who will move. 
The following is the order for both the female and male groups in 
their singing order (from left to right) by the color of their 
robes or such:

	FEMALE						MALE
1)  yellow scarf, blue sleeves	1) green hood, blue sleeves
2)  red sash, blue sleeves		2) green hood, purple robe
3)  yellow scarf, purple robe		3) green hood, yellow scarf
4)  red sash, purple robe		4) green hood, red sash
5)  yellow scarf, red sash		5) purple robe, blue sleeves

Solving the female group will reveal the phenocryst which leads 
back up to Escarpa (15). Solving the male group will reveal the 
phenocryst which leads down to Asthenia (15). <auto> From here, 
Leenah and Torin will say their good-byes and Torin will throw 
the powder in the air for both him and her, which takes them into 
the phenocryst (4). This achieves Torin for Chapter 4 (1).

Total Points from Chapter Three: 79	Total Points Overall: 537

ASTHENIA

After the video sequence, you land someplace surrounded by lava 
pools. At the front, there is a plaque with a small door 
underneath it. Open the door (2). This reveals a closed bottle. 
Grab the closed bottle (4). Now, click on the closed bottle in 
your inventory and put it on the scanning platform. When the 
hologram appears, click at the top of the bottle to open it up 
(7). This will reveal ammonia wipes. Look at the plaque. It's 
dirty. Now, click on the ammonia wipes on the dirty plaque to 
wipe it off (3). Read it. On the left side of the plaque, there 
is a small button, press it (5). This will reveal a doorway out 
of the cavern. Exit the cavern. Once outside, you get a far 
distant view of Asthenia, where Torin is on a small island. Click 
just to the right of Torin and left of the hut. This will take 
you to regard something on the ground: a picture of a balanced 
beam. Exit the scene and go east to the hut. Look at the hut and 
the beam...it is tilted. Exit and go to the other side of the 
island on the left side to the funhouse like site. Once there, 
click on the grey box near Torin (3). <auto> This will operate 
the machine where a ball will start rolling through the whole 
apparatus. During the interval where the ball starts moving, 
click on the ground just to the right of Torin, to prepare Torin 
to catch the ball (6). <auto> When the ball comes out, Torin will 
catch the stone cannonball. Do this three more times until you 
have a total of four balls. Go back to the seesaw. There are two 
tubs on each end of the seesaw. Place all four of the cannonballs 
in the tub that is down (4). Now, enter into the other tub (the 
one that is in the air) (2). You will now balance the beam (14). 
As well, you have revealed a catapult where the hieroglyphic 
sign used to be (11). Get out of the seesaw and go back to the 
funhouse. Get one more ball. Now, go to the catapult (formerly 
sign on ground). Crank the lever on the catapult (2). Enter the 
catapult. Grab the knife from your inventory and cut the rope. 
With the weight of the stone cannonball, this will help you hit 
the spit of land directly across exactly (20). From here, you 
will be in a multitude of spit lands. On the bottom of the 
screen, move "scroll handle" to the right. There you will notice 
your destination near the top. Below that destination, there is a 
huge mound of land. To the west of that mound, is a glint. You 
will have to go there first. (Hint: To move Torin, just click the 
piece of land for Torin to move. There are no direction arrows. 
Your mouse is gonna have a lot of use in this one) Head right, 
and take the path of land that heads toward the glint. Once you 
have reach the glint, take the wrench from the sand (5). Now, 
head back to where you started and then head left and find the 
path to your destination, until you are there (8). Once there, 
you will see a water spray mechanism. Click on it to get a close 
up view. Take the wrench and use it on the bolt to screw it 
tighter (12). <auto> This will allow Torin to use the water 
sprayer to spray on the lave to create a temporary track of land 
to cross the lava. <auto> Torin and Boogle crosses the track of 
land just in time to the other side. Now you will enter into a 
maze of paths. At the bottom of the screen, move your "scroll 
handle" to the left side. You will notice a tunnel entrance, and 
below that a path leading down and off to the left. That is your 
destination. Now move back to Torin and then head up the first 
path and take a right, and from there, keep moving until you 
reach the destination. It may take awhile, but be patient. It's 
easier than you think. Complete the path maze (20). Once you have 
finished and are through, you will enter into a entrance to a 
body of lava. Move the "scroll handle" up, you will notice there 
is a bridge to a cave entrance. Move back down. There is a gem on 
a pole. Touch the gem (2). <auto> Rock stumps will appear in the 
lava. On the right side of the screen, move the "scroll handle" 
up. You will notice there are a lot of these rock stumps and the 
bridge is missing. The point is to jump on all stumps to get the 
bridge back in place. You will have to start at the shore, just 
south of the 3 stump from the left and do the following jump 
order: n (the first stump you will be on), e, n, w, w, s, w, n, 
n, e, e, e, n, w, w, w, n, nw, nw, ne, ne, se, s, ne, s, ne, se, 
ne, ne, nw, nw, sw, nw, n. You will now have jumped on all the 
stumps and cross to the other side (14). And as well, the bridge 
is back in place (11). Now go into the cavern (2). This is where 
the phenocryst is, but there is a metal blocking the phenocryst. 
Near the entrance, there is a bunch of crystal. Look at it (2). 
It's another puzzle. There are seven crystals with symbols in 
each one. The symbols within them represent the reflection of 
light they cast. The object is to get all seven crystals in the 
right place so that the light will shine from the left side into 
the right side. There are two obtuse angled symbol crystals, 
three right angle crystals (two of which look like a backward 
seven, and one that looks like a seven), and two acute angles 
(one that looks like a one, and one that looks like a backward 
one). Starting with the left one, place a obtuse angle crystal. 
One column to the right, at the top, place a backward seven right 
angle crystal; at the bottom, place a one acute angle crystal. In 
the middle, place a backward seven right angle crystal. One 
column to the right, at the top, place a backward one acute angle 
crystal; at the bottom, place a seven right angle crystal. On the 
right side, place a obtuse angle crystal. You have solved the 
crystal puzzle (7). This will open the metal to reveal the 
phenocryst to Tenebrous (11). Now, use the powder on the 
phenocryst (4). This will take you to Chapter 5 (1).

Total Points from Chapter Four: 185	Total Points Overall: 722

TENEBROUS

After the video sequence, Torin will be thrown from the 
phenocryst into a metal pole and land unconscious. Turn Boogle 
into a nurse (2). <auto> Boogle will try to wake up Torin and 
then take the ammonia wipe from Torin's inventory to wake him up 
(11). With Torin awake, have Torin climb up the boxes. Now, click 
on the knife from your inventory and use it on the air 
conditioner grate (2). <auto> Torin will open it up with the 
knife. Torin and Boogle will start in the conduit. Just keep 
clicking on the left directional arrow. When the conduit is at 
the top of the screen, click on the left directional arrow. 
<auto> Torin and Boogle will move left; Torin will hit the game 
menu and tell you to click it off. Click it off. <auto> He will 
continue and then fall; same goes for Boogle. <auto> Torin lands 
on grass as Boogle lands on him as a safe. <auto> A long sequence 
of animation involves Torin getting captured by police, jailed, 
Boogle gets kidnapped by Dreep, and Torin gets a warning from the 
judge. <auto> Torin then gets booted by the police back to the 
same spot he landed at. Go to the huge sunflower, and talk to 
her, and keep talking to her until she talks about the archivist, 
in the amphitheater, and getting rid of silkworms. Click on the 
spot under the sunflower. You will enter a scene of four 
silkworms eating a leaf of their own. You can't catch them now. 
Exit the scene. To the left of the screen is a dawburry plant. 
One of them is weak. Grab a dawburry blossom (2). Go left and you 
will come to a sappy tree who will tell you his tales of woes, 
after you click on it (2). Keep talking to the tree until you can 
talk no more and when it has cried a tear of sap onto its bark. 
Use the dawburry blossom to grab the sap (11). Go back to the 
silkworms, and with the sap on the dawburry, place a sap on each 
of the four leaves (1 point per leaf, 4 points total). This will 
trap the silkworms so you can catch them. Once they are all stuck 
on the sap, grab all of them (2 points per silkworm, 8 points 
total). Talk to the sunflower after you have achieved your goal. 
<auto> She will tell you that the silkworms can create a 
duplicate of anything into silk. Go back to where the sappy tree 
is. Now, after having done the job for the sunflower, the grassy 
slope will let you pass. Move the mouse cursor over areas of the 
grassy slope until you hear the words: "yes", "okay", "uh-huh". 
The first one is about two inches to the right of Torin's feet. 
Keep searching until Torin moves across the grassy slope (5). 
Once past the slopes, Torin steps on a flower and heads towards 
the amphitheater's backstage. Enter. Once inside, a catepillar 
will give up his top hat and cane on a table near the door. Grab 
the top hat (2). Grab the cane (2). At the bottom of the screen, 
move the "scroll handle", and you'll notice the scene will do a 
wrap around. This comes in real handy. After you grab the cane, 
talk to the rabbit with the apple on its head. <auto> The rabbit 
will tell the archer he quits, and the archer will tell the 
rabbit he quits as well, leaving his bow. Grab the bow (2). Talk 
to the rabbit as much as possible until he tells you his name 
and that he is looking for a new profession. Show him the top hat 
(3). <auto> The rabbit will enter into the hat (11). Now, go 
right and grab the poster from the wall (4). Talk to Zippee, the 
blind magician, as much as possible until he tells you he is 
looking for a new trick. Show him the rabbit in the hat (5). 
<auto> The magician can't do a magic trick without his magic wand 
and asks you to get one for him. This time, you will see a 
aerobatics couple doing aerobatics. They will have drop a resin, 
which you cannot get until later. Over to the right of the 
magician is a shelf. Grab the bagpipes from the shelf (5). Move 
right to the archivist, on the crystal piano. Talk to the 
archivist as much as possible until he talks about Lycentia, null 
void, recordings, and acquiring Torin's voice on crystal. <auto> 
Archivist will in return give you Lycentia's voice on crystal and 
a crystal player (4). Click on the player and place it on the 
scanning platform. Click on the play button (1). Now, place the 
Lycentia voice crystal in the top part of the player (5). Make 
sure the player is off. Remove the player from the scanning 
platform. Move the "scroll handle" until you see the carpenter. 
Go over to the carpenter and talk to him as much as possible. 
You'll notice a saw. After the carpenter, go to the stage 
manager, and talk to her as much as possible. After talking to 
the stage manager, move the "scroll handle" a bit so that the 
carpenter is not in view and back again. This time, the carpenter 
should be gone. Grab the saw (2). Now, click on the saw and move 
it over the cane. This will make the cane into a magic wand (15). 
Go to the magician. Hand him the magic wand (5). <auto> Zippee 
will tell you he needs a kerchief to complete the magic. Grab the 
silkworm in your inventory and put it over the poster which will 
produce a silk kerchief (15). Hand the kerchief to Zippee (5). 
<auto> In return for the favor, the magician will hand you his 
magic book (17). Move the "scroll handle" to the right until the 
aerobatics couple is gone from view and back again. They should 
be gone. Grab the resin from the floor (4). Click on the resin 
and move it over the bow in your inventory (11). This will 
slicken your bow. <auto> The stage manager will tell you it's 
your time to get on stage. Exit through the side of the curtain 
nearest the stage manager, and go on stage (4). Click the saw on 
Torin (1). <auto> Torin will start playing the saw with the bow, 
and sing really badly. <auto> A police will come arrest Torin for 
impersonating a singer. <auto> Torin will be judged and sent to 
the null void as sentence. <auto> Police pushes Torin against a 
wall, smashing the Lycentia crystal to pieces and then pushes 
Torin into the null void. Once in null void, place the player on 
the scanning platform. You will notice that the crystal is in 
pieces. Play the player and take out pieces of crystal that are 
not necessary. The ones that should be left on the top should 
make out the words, "Dreep, come here." (25) Keep the player on, 
and then throw it into the null void (20). You need something to 
move you. Use the bagpipes and click it over Torin (6). Now, 
you'll notice the bagpipes will allow you to move in six 
directions: north, east, south, west, away, close. Now, notice 
the "scroll handles" on the bottom and on the right. Move the 
bottom to the right, and right to the bottom, and you'll see a 
door. That's your destination. The longer you click on the arrow 
is how hard you will breath and move in that direction. Heads 
toward the door and reach it (5). You will be upside down and on 
a doorstep. Ring the doorbell (2). Move Torin to the other side 
of the doorstep, such that Torin is now standing upside right 
(5). <auto> Dreep will come out and leave toward the player sound 
(7). Enter into the door. <auto> Torin will keep walking until he 
notices Lycentia, who is not paying attention at this moment. Use 
the magic book on her (5). <auto> This will create an event until 
Lycentia falls to the floor because of her neck restraint. Touch 
Lycentia's neck brace (11). This will release her from her neck 
brace and wake her up as to whom Torin is. <auto> The bad dude 
will come in and battle with Lycentia. Get Torin to go up on a 
ledge below the crystal, situated in the middle of the screen, 
and he will seem to be about to fall. Use the magicbook on the 
bad dude (18). <auto> You will switch places. <auto> The rest is 
a video sequence up to the final ending.

Total Points from Chapter Five: 274	Total Points Overall: 996