_____                     __       _     _               
/ _  / ___  _ __   ___    /__\ __ _(_) __| | ___ _ __ ___ 
\// / / _ \| '_ \ / _ \  / \/// _` | |/ _` |/ _ \ '__/ __|
 / //\ (_) | | | |  __/ / _  \ (_| | | (_| |  __/ |  \__ \
/____/\___/|_| |_|\___| \/ \_/\__,_|_|\__,_|\___|_|  |___/
                                                         

*============================================================*
|ASCII From-http://www.network-science.de/ascii/input.html   |
*============================================================*

ZONE RAIDERS - FAQ/Walkthrough
Author - Tom Buckwalter "Dr. Kynes"
Posted only at www.gamefaqs.com.
MAIL --> tbuckwalter[at]gmail[dot]com
(***) VERSION FINAL (***)

**LEGAL**
-Contact: tbuckwalter[at]gmail[dot]com if you need to use any part 
of my FAQ. (Other FAQ Writers)
-This Document is Copyrighted By Tom Buckwalter in 2003-2006.
-Only GameFAQs is allowed to place this on their site.

This document may be reproduced only if:
1. It is distributed without a fee.
2. It is distributed unedited or not abridged.
-------------------------------------------------------

---------
CONTENTS:
---------
[  I] TIMELINE
[ II] INTRODUCTION
[III] CONTROLS
[ IV] WEAPONS/ITEMS
[  V] ENEMIES
[ VI] MISSIONS
         1 Initiation
         2 Power Grid
         3 Refinery
         4 Museum
         5 Prison
         6 Lost City
[VII] REGARDS

_______________________________________________,
|                                              |
|(I)===>            TIMELINE            <===(I)|
|______________________________________________|

(00%) November 8, 2003  -  8:50 PM- Played Zone Raiders as far as I could.
(01%) November 8, 2003  -  8:54 PM- Started this FAQ/Walkthrough
(03%) November 8, 2003  -  9:16 PM- Worked on Introduction and Contents
(08%) November 8, 2003  - 10:04 PM- Finished 99% of the Controls Section
(35%) November 8, 2003  - 10:46 PM- Finished Enemies Section
(36%) November 9, 2003  -  4:22 PM- Got the ASCII up
(81%) November 9, 2003  -  6:41 PM- Finished Controls and Missions Section
(95%) November 9, 2003  -  7:01 PM- Finished Weapons/Items Section
(100%) November  9, 2003 -  7:15 PM- Finished Regards and Spellchecked!
(100%) November 27, 2003 -  2:30 PM- Found one small error

My goal was to finish this FAQ in under a 24 hour time span.  I woke up 
November 9th feeling sick with a terrible headache so I could not work on it 
right away.  Luckily I felt better and did the entire FAQ in the time span of 
22 hours and 39 minutes.


_______________________________________________,
|                                              |
|(II)===>         INTRODUCTION         <===(II)|
|______________________________________________|

  Zone Raiders is a cyberpunk action shooter game released in 1995 by Virgin 
Interactive.  A cyberpunk game is a game largely based on science fiction 
that revolves around technology and destroying big business and evil 
controlling governments.  If you have ever played Quarantine, these two games 
are very similar... Quarantine is much better however.  In Zone Raiders, you 
begin as an new member of the gang called The Raiders.  The Raiders wreak 
havoc in the local city often stealing computer chips or parts for machines.
You will be the rover driver wreaking havoc in the city. Rover Driver? 
You ask?  You drive various interesting hover cars referred to as rovers, 
each with their own set of weaknesses and strengths.  Not only do you get to 
drive them, but also you get to fire an assortment of weapons from them.


_______________________________________________,
|                                              |
|(III)===>        CONTROLS            <===(III)|
|______________________________________________|

  One of the struggles in this game is to learn how to pilot your hover
vehicles.  They do not react or drive like normal cars and it takes a
little time to get use to them.  There are no engines.  There are
forward and backward thrusters.  Mysteriously there is also a brake.
I am not sure how a brake would work in such a hovercraft vehicle.
In Star Wars Episode I, during the pod racing sequences, to brake or
slow down, the pods would create air resistance with metal flaps that 
fold out.  The more the metal flaps are out, the more resistance, and
therefore the less speed.  However when you apply the brake in Zone
Raiders, no metal flaps or any such mechanization is noticed... Anyway,
once you have a firm grounding on piloting the vehicle, then you have
to become coordinated enough to fire the weapons at the same time.  If
anything this game will improve the coordination between your hands
and your eyes.  Remember to use strafing as much as possible because
most enemy projectiles move slow enough that you can just dodge them!

============
+ MOVEMENT +
============
FORWARD THRUSTER         = [UP ARROW    or numpad8]
BACKWARD THRUSTER        = [DOWN ARROW  or numpad2]
STRAFE LEFT              = [Z]
STRAFE RIGHT             = [C]
TURN LEFT                = [LEFT ARROW  or numpad4]
TURN RIGHT               = [RIGHT ARROW or numpad6]
BRAKE                    = [W]

==================
+ WEAPON SYSTEMS +
==================
FIRE WEAPON              = [SPACEBAR]
SELECT WEAPON            = [TAB]
AUTO-TARGETING           = [T]
SELECT LASERS            = [1]
SELECT MACHINE GUN       = [2]
SELECT PLASMA CANNON     = [3]
SELECT PROJECTILES       = [4]
SELECT GRENADE LAUNCHER  = [5]
SELECT ROCKETS           = [6]

=================
+ MISCELLANEOUS +
=================
[ENTER]            = Changes vehicle perspective 
[F1]               = Shrinks game window size
[F2]               = Enlarges game window size
[F3]               = Dashboard Art (ON/OFF)
[F5]               = Lighting Configuration
[F6]               = Texture Detail (HIGH/LOW)
[F7]               = Backdrop Art (ON/OFF)
[F9]               = SAVE GAME
[F10]              = RESTORE GAME
[F11]              = ENTER ACCESS CODE
                     -I have not found a use for this yet.  A good
                      guess would be that it is for either a
                      password saving system for your game progress
                      or it is there to enter in cheat codes.
[F12]              = Takes a screenshot and saves it in game folder
[M]                = Displays Mission Map with objectives
[V]                = VLocator Sound (ON/OFF)


_______________________________________________,
|                                              |
|(IV)===>         WEAPONS/ITEMS        <===(IV)|
|______________________________________________|

  You will find a few items in Zone Raiders that refill your shields,
repair your hull, upgrade your weapons, and even one that boosts
your speed.  I list them here.


===========
+ WEAPONS +
===========

1) Lasers
Description:  You automatically get these at the beginning of
 every level.  Although most weapons carry onto the next level
 if you finish them, you lose them if you die.  However you NEVER lose 
 the lasers.  They fire yellow pulse lasers that are the weakest shots, 
 but are not necessarily the worst weapon because they fire so fast.
 In the Prison Mission, one of the cells has a red laser upgrade.  The
 upgrade has the lasers fire at the same rate, but now two per shot
 instead of one per shot, making lasers the best weapon in the game.

2) Machine Gun
Description:  This is one the best weapons in the game.  You fire
 bullets very fast that you cannot see, you only see the dirt that
 kicks up on your targets.  And apparently there is dust and dirt
 on absolutely anything and everything in the game because anything
 that is hit by the machine gun kicks up dirt.  The machine gun is
 very good at destroying turrets.

3) Plasma Cannon
Description:  The Plasma Cannon is a decent weapon with nice damage
 and firing rate.  Use it over the lasers, but not the machine gun.

4) Projectiles
Description:  You get the projectiles in later missions of Zone 
 Raiders.  They fire rock type looking bullets that explode when
 they hit their target.  Use these over the rockets.

5) Grenade Launcher
Description:  The grenade launcher fires cluster grenades that
 break off into 4 smaller grenades once the first large one hits the
 target.  Good for destroying large amounts of enemy rovers.  Do not
 use often because the explosions can hurt you.  Do not use against
 turrets.

6) Rockets
Description: This is the most powerful, but also one of the worst
 weapons in the game.  It's damage is the highest rating, but it
 fires very slowly.  Use against large enemies only.

=========
+ ITEMS +
=========

1) Hull Repair
Description: These red rectangular boxes completely refill the red
 box meter on the bottom of the screen.  The red box meter represents
 the status of your hover vehicles hold.  It is your last defense
 before you catch fire and burn and die.

2) Shield Repair
Description: You can have your shield recharged by 25% by collecting
 these yellow square boxes.

3) Full Shield Repair
Description: These red square boxes completely recharge your shields.

4) Jet Pack
Description: The jet pack looks like two gray cylinders standing
 upright.  You get a considerable, but very short boost of speed that
 is useful for clearing jumps and escaping enemy rovers.


_______________________________________________,
|                                              |
|(V)===>            ENEMIES             <===(V)|
|______________________________________________|

  In Zone Raiders, your enemies are graphically very poor and stale.  
Every enemy you see will look like the previous enemy, just with 
different colors perhaps, or maybe a slightly different shape.
However it seems that somehow there are several enemies, and I will
list them in order of points earned by killing them here.  How many
points you get per enemy depends on what weapon you use to kill
them.  All points here are listed with laser kills, so that it is
all uniformed data.


---TURRETS---
The Machine Gun seems to kill turrets the fastest out of all the
weapons.  Turrets locate where you are and fire at your exact spot.
Luckily no enemy weapons in the game are heat seeking type so you
can simply use either STRAFE LEFT or STRAFE RIGHT to easily dodge
the incoming projectile.  All turrets are stationary, but some can
spin 360' degrees to face and target you.

Roadside Red Turrets - 12 points
The small roadside turrets fire nothing at all, but are simply a
source of points.  They appear ontop of the solid walls on many
tracks.

Medium Red Turrets   - 17 points
These spinning turrets fire red lasers.

Large Red Turrets    - 22 points
These spinning  turrets fire red lasers, often found in groups of
three.

Giant Red Turrets    - 52 points
These large turrets fire rockets!  These deadly turrets spell
certain death if you do not act very careful around them.  Often
found in groups of two.


---ROVERS---
Most of the poorly drawn enemy rovers look similar to each 
other... and incidentally many share the same point values. 

White Rovers         - 52 points
These are the first enemy rovers that you will encounter.
ARMAMENT: Lasers

Blue Roof Rovers     - 52 points
ARMAMENT: Lasers

Red Spoiler Rover    - 52 points
Overall this rover is blue, but it has a snazzy red spoiler too.
ARMAMENT: Lasers

Ocean Buoy Rover     - 62 points
ARMAMENT: Rockets

Blue Rattail Rover   - 82 points
ARMAMENT: Projectiles

Green Rovers         - 82 points
ARMAMENT: Plasma Cannon/Rockets

Bull Rover           - 102 points
Looks like this rover has bull horns protecting the cockpit
ARMAMENT: Plasma Cannon/Rockets/Projectiles

Blue/Red Rover       - 102 points
ARMAMENT: Rockets

Police Blue Rovers   - 127 points
If they spot you, their red bar on top will flash.
ARMAMENT: Plasma Cannon 

Erlenmeyer Rover     - 127 points
This Rover looks like an Erlenmeyer flask on its side.
ARMAMENT: Rockets


_______________________________________________,
|                                              |
|(VI)===>         MISSIONS             <===(VI)|
|______________________________________________|

  Instead of intricate and beautiful city streets and
bustling highways that the game is suppose to take place in, 
you are stuck in terrible polygonal looping tracks that use 
pale annoying colors.  A "police station" looks just like
the city "museum".  Graphics in this game are far from even
acceptable, and the missions can be better clarified as
digital find and seek.  However I have the mission briefing
and ending for you and the TIME is how long it took me to
beat these annoying levels.  Also the items you need to find
are also listed.  Using the radar (VLocator) in your car, you 
should have no problem finding these items and it would be a 
waste of time for me to show you.  In some missions there is a 
timer in the bottom of the screen.  If the timer runs to zero, 
then a UFO saucer type enemy flies out of the sky and shoots 
red heat seeking rockets and plasma cannon shots at you. 

  I can not figure out how to beat the Lost City level.  I have 
driven around the entire level about 6 times and I can not find 
what to do next.  I have found the Gamma and Alpha Phase keys, I 
just  cannot find the Beta Phase Key.  

  Please email me at tbuckwalter@hotmail.com if you figure out
where the Beta Phase Key is!  Thanks.


==============
+ Initiation +
==============

ITEMS TO FIND:
1) KeyCode

TIME ALLOTED: 10:00 minutes

TIME I TOOK: 4:56 minutes

Mission Briefing 
"They don't trust me.  They want me to prove myself by raiding 
this place for my own Key Code.  They call it the initiation 
zone..."

Mission End 
"I now have my own KeyCode, but I still feel like they're just 
using me.  I don't trust them..."



==============
+ PowerGrid  +
==============

ITEMS TO FIND:
1) Positive APC
2) Negative APC

TIME ALLOTED: 15:00 minutes

TIME I TOOK: 11:00 minutes

Mission Briefing 
"I've got to find the atomic power coupling (APC). It's scattered 
in two pieces around the Power Grid.  If I just follow my 
VLocator, I'll be okay..."

Mission End 
"I found the APCs.  Now they can power up the jet. Could this 
crazy idea actually work?"



============
+ Refinery +
============

ITEMS TO FIND:
1) Atomic LFC
2) Molecular LFC

TIME ALLOTED: 15:00 minutes

TIME I TOOK: 22:49 minutes 

Mission Briefing 
"They need some Liquid Fuel Catalyst (LFC) so they can gas up the 
jet once they put it together.  They say I can find some in the 
Refinery Zone..."

Mission End 
"That refinery was a real nightmare, but at least I got some LFC.  
Now they can fuel up the jet."



==========
+ Museum +
==========

ITEMS TO FIND:
1) ANI Main Unit
2) ANI Power Pack

TIME ALLOTED: 8:00 minutes

TIME I TOOK: 40:29 minutes

Mission Briefing 
"The museum is crawling with ECO guards.  But I've got to find the 
Air Navigation Instrument (ANI).  The jet won't fly without it..."

Mission End 
"I got out alive.  With the ANI, they can navigate the jet.  
If they can ever get it off the ground."



==========
+ Prison +
==========

ITEMS TO FIND:
1) Prisoner

TIME ALLOTED: 15:00 minutes

TIME I TOOK: 49:00 minutes

Mission Briefing 
"Great.  The jet's together, but now they want me to spring some guy 
from the Prison to fly it.  He seems to be some kind of legend..."

Mission End 
"I got the pilot out of Prison. He seemed a little shaky. I just hope 
he remembers how to fly the jet."



=============
+ Lost City +
=============

ITEMS TO FIND:
1) Gamma Phase Key
2) Beta Phase Key
3) Alpha Phase Key

TIME ALLOTED: No Time Limit

Mission Briefing 
"This is where that first JumpPad left us.  Looks like some old city.
ECO's right behind us.  Got to keep moving, find another JumpPad..."



________________________________________________,
|                                               |
|(VII)===>         REGARDS             <===(VII)|
|_______________________________________________|

Well that's it, thanks for reading!  But before you leave...

GAMEFAQS - IMPRESSIVE CJayC
Opie and Anthony - Very Helpful guys from 3-7 pm on any weekday.
http://www.vgmuseum.com - Oh Great Mek our imperial observer
The Casio PT-87 - Musical Relief
Microsoft Word - Thanks for finding roughly 10 spelling mistakes.
TOOL
Mountain Dew
Eddie -  I KNOW YOU STOLE MY FISH-SANDWICH LAST CHRISTMAS, AND WHEN I FIND 
YOU, I'M GOING TO REALLY CUT YOU UP!!

Good Bad Yes No Crapstick?
Email me at tbuckwalter[at]gmail[dot]com and tell me!

This Document is Copyrighted By Tom Buckwalter in 2003-2006.