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STARCRAFT CAMPAIGN EDITOR
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-Some new ASCII art, by me.
-I am still open for suggestions for better ASCII art, it has too be
better than this however.
PLEASE READ!!!
This is a call to the person who emailed me about the doors and turrets
section, telling me how to do it. Well, I need you to send it to me
again, I'll explain then.
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STARCRAFT CAMPAIGN EDITOR
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CAMPAIGN EDITOR GUIDE BY MPeyrard (MATTHEW PEYRARD)
EMAIL AT apeyrard@sprint.ca
Last updated: 6/25/99
Hey, it's MPeyrard, one of the many masters of the Starcraft Campaign
Editor, and with good reason, I am passing all my knowledge to you, the
readers. No, this isn't a strategy guide for the CAMPAIGN levels in
Starcraft, and it isn't for the expansion Pak: Brood war either, it's a
guide on how to use the complicated map editor that comes with the
original Starcraft.
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WHAT IS A CAMPAIGN EDITOR?
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A campaign editor is a program that usually comes with a game like
Starcraft. It allows you to create your own levels, set new parameters
to the game and create new worlds to be explored, and new wars to be
fought. However, if you want to have it simply put, it is a program
that allows you to design your own levels.
TABLE OF CONTENTS
1. Introduction
2. Update status
3. Adding sound affects
4. Changing the terrain
5. Creating a campaign
6. Create a mission briefing
7. Creating a new map
8. Creating Locations
9. Deleting Items
10. Doors and Turrets
11. Forces
12. Game Types: Use maps settings, Melee, Free for all
13. Author's note
14. Starcraft minimum requirements
15. Legal Notice
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1. INTRODUCTION
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As you can see, this guide is for the campaign editor for Starcraft.
All subjects are listed in alphabetical order, so, if you don't know
how to set mission objective, see M, after L. This guide has been based
on the HELP file in the program, but this guide is much better, I did
not copy the HELP file, just consulted it for info on what to cover in
this FAQ. If you still can't understand, email me at apeyrard@sprint.ca
Hey, and if anyone wants to contribute some better ASCII art, sent it
to me, I would really appreciate it!
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2. UPDATE STATUS
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Version 1.1
Now, I'm doing some fine-tuning on this guide, not a real big update
yet, but soon. School's out for the summer, and I will actually have
time to update this guide as well as my others. Notice the new, no
longer crappy, ASCII art? By me. <Applause> Have a great summer
everyone!
Version 1.0
Well, this is the first release of this guide, it covers subjects A to
G, if what you need is not there yet, email me at apeyrard@sprint.ca, I
can solve your problem, guaranteed. Next update is sure to have the
rest of the subjects.
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3. ADDING SOUND EFFECTS
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Adding sound effects is easy, however, first, you must have the sound
effect on your computer, downloaded, created, or another way of
retrieving a sound effect is fine.
To retrieve it, go to SCENARIO-
SOUNDS
That is where you take the sound and put it into the game. You can test
there also. Use the IMPORT button to bring in the sound and the EXPORT
button to save the sound as a .WAV file. Moreover, the DELETE button
gets rid of the sound from the file manager.
Then, to be able to put the sound to effect in the game, you will have
to create a trigger [see the upcoming triggers section, or just email
me]. Set the trigger to something along the line of: KILL-15 or MORE of
MEN, PLAY GANON.WAV.
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4. CHANGING THE TERRAIN
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NOTE: This section is about changing the terrain from like water to
mud, not jungle to space, changing that kind of terrain is impossible
because each terrain his its own unique attributes, you would have to
go to FILE-
NEW
To change the terrain, simply use the brush palette that appears when
you start up the editor, if you closed it, press the little paintbrush
at the top right part of the screen. Once you make it appear press on
any one of the pictures to be able to change whatever terrain is inside
the green box. It's best if you experiment with this first.
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5. CREATING A CAMPAIGN
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********************
What is a campaign?
********************
A campaign is a game in itself, for example, look at the levels that
come with the game itself those are campaign levels. It's a bunch of
levels tied together with a bit of a story to it.
Now, what this implies is the SET NEXT SCENARIO trigger. Create a level
with lots of detail and triggers, then set the victory and defeat
conditions. Then, use SET NEXT SCENARIO (see upcoming Triggers section
or just email me). Of course, you must have the next level in your
campaign existent for the trigger to work.
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6. CREATING A MISSION BRIEFING
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****************************
What is a mission briefing?
****************************
A mission briefing is what gives you your instructions for the level,
the objectives and so on.
Creating a mission briefing can be difficult and complicated, so I'll
try to explain all the aspects of putting one together in this guide.
To get the Mission Briefing Dialogue screen go to SCENARIO-
MISSION BRIEFING
Click NEW on the first dialogue screen.
The first dialogue screen to appear will require you to mark which
player/force will receive the briefing. Then click NEXT.
The next screen will allow you to create actions, click NEW. Here are
all the actions you can do:
Mission Objectives-Use this to enter text that will define the mission
objectives, best put in this form:
-Kill Raynor
-Protect the fallen ship
-Kerigan must survive
Text-The text is used to explain the mission, there may be too much
text to fit, so use the WAIT action (see below)
Sound-This action allows you to put in sound, such as speech sound or
music.
Portrait-There is four slots for portraits, choose who you want to be
shown in which portrait and they're yea go.
Speaking Portrait-This will make the portrait in the selected slot look
as if he/she is speaking.
Hide portrait-Use to clear a portrait from a slot.
Wait-This action causes a pause in the briefing.
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7. CREATING A NEW MAP
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To get new maps go to FILE-
NEW
Next are all the set-up options:
Choose the dimensions of your map:
64X64
96X96
128X128
192X192
256X256
To get a map that is not in square form, uncheck the SQUARE MAP option
below the pull-down:
64X96
64X128
64X192
64X256
96X128
96X192
96X256
128X192
128X256
192X256
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8. CREATING LOCATIONS
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WHAT IS A LOCATION?
*******************
Locations are used to mark and identify specific areas of the map.
Players never see locations, since they are used to internally by the
trigger system.
Go to the LAYER- menu
LOCATIONS
To make the location, click and hold on a certain spot and drag, and
there you go, you have a location.
The first location you make will be called "location 0" and the second
will be called "location 2" and so on. If you want to rename a
location, double click on it.
Once you double-click on the location, the LOCATION PROPERTIES will
appear.
LOCATION PROPERTIES DIALOGUE
Low air: If this box is checked, then all air units over low terrain
will be included.
Mid air: If this is checked, then all air units above mid terrain will
be included.
You may restrict a location to any combination of
elevations. This becomes useful when setting
Triggers. As an example: If you want a Trigger to
check a location, but no ground units, you would
select all three Air elevations and disable the
rest.
To delete a location, select it and press DELETE.
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9. DELETING ITEMS
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Deleting items is very simple, there are three ways:
? Go EDIT-
CLEAR
? Use the delete button.
? Right click on the window and choose CLEAR on the pop-up menu.
Personally, I believe that the first option is the easiest method, but
it's up to you.
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10. DOORS AND TURRETS
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I'm afraid that I do not yet know how to use this function, if anyone
wishes to help me out on this one, it would be appreciated very, very
much.
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11. FORCES
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WHAT ARE FORCES?
****************
Forces are two or more teams allied together to form one FORCE.
All right, now that you know what forces are, now you want to know how
too use them. Well, it is quite simple really. To get to the Forces
dialogue, go to SCENARIO-
FORCES
By default, all players start off on the same force. To put one team to
another force, click and drag one team to another box. You can only use
four forces, so pick carefully. There are also many options that you
can use with the forces, and here they are:
Allies: All the units in the same force start out allied and they won't
attack each other.
Allied Victory: This option will ensure that if you win, you will win
as a force.
Random Start location: All players in the force will start off in a
random part of the map.
Shared vision: When this is on, then you and all other members of the
force can see each others:
Cloaked units
Explored terrain
Units being made
And such and such.
You can also change the name of the force by clicking in the box where
it says Force "1/2/3/4"
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11. GAME TYPES: USE MAP SETTINGS, MELEE, AND FREE FOR ALL
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Here is where things get interesting. This is the three modes that make
those levels you created come alive. Let me tell you how each of them
works:
Use Map Settings: This is the mode that must be on it you designed a
map with Triggers, Mission briefings, and other special programming you
did. That includes changing upgrade settings unit settings and others
like them. This is one of my favorite settings.
Melee: This mode cancels all special programming that might have been
mentioned above. You start off with a fixed amount of money, at your
proper starting location, with only a command center* and four SCV's*.
Free for all: This is a very special game type; it can only be obtained
through a patch that is obtainable at www.blizzard.com
This is the same as melee with one BIG exception. Instead of you being
against all other computer opponents, all of the computer opponents
will attack each other, including you that is. One of the greatest.
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00. GLOBAL SETTINGS
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A) UNIT AND HERO SETTINGS
The unit and hero settings allow you too edit the HP and other
statistics of certain units or Hero's.
To access the unit and hero settings dialogue, go to SCENARIO-
UNIT AND HERO SETTINGS
Here are all the settings and how to use them:
Hit Points (HP)-The health or normal hit points for the unit.
Shields (SP) -This is for Protoss only; it is the amount of shields
that a Protoss unit has.
Armor (AP) -The number of AP set for a unit is how many Damage
Points (DP) will be subtracted from an enemy units attack.
Time -This is the time in seconds that are required too build
or train a unit.
Minerals -How many minerals are required to build or train a
unit.
Gas -How much Vaspene Gas is required to build or train a
unit.
Ground Damage -This is the amount of damage dealt out by the unit
against ground units. Sometimes however, the unit will do two attacks
at a time, those units will be marked with a X2.
Ground bonus -The number in this section is how much damage will be
added each upgrade.
Air Damage -This is the amount of damage dealt out by the unit
against air units. Some units attack twice at a time, those units will
be marked with a X2.
Air Bonus - The number in this section is how much damage will be
added each upgrade.
Hero names - If the unit is a hero, you can change his, her, or
its name. All you have to do is uncheck the Use Defaults and type the
name that you want.
B) SPECIAL ABILITY SETTINGS
There are certain special abilities that can be researched for your
units; this is how to edit them in the campaign editor.
To get to the dialogue, go to SCENARIO-
SPECIAL ABILITIES SETTINGS
Time- How many seconds it takes to research the ability
Minerals- How many minerals it costs to research the ability.
Gas- how much Vaspene Gas is required to research the ability
Energy- this is how much energy is required from the unit to use the
ability.
C) UPGRADE SETTINGS
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13. AUTHOR'S NOTE
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Well, you may have seen some of my other guides involving Zelda 64 and
Unreal, however, this is my first, and I think the first GameFAQs
campaign editor FAQ. In addition, this sort of thing is a lot of hard
work. Nonetheless, very rewarding, and I would ask that no one else
make another campaign editor guide (for Starcraft:)).
Now, I would as to address this now, I did use the Starcraft campaign
editor help file, however, only for the knowledge of what to cover. It
is easy to see that I did _not_ copy the guide at all. Hope these sums
it all up, enjoy the guide, and, as always, there will be more to come!
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14. STARCRAFT MINIMUM REQUIREMENTS
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These minimum requirements are merely the most obvious, any other
complications with installing, are not my problem. I do not want anyone
coming to me with problems installing the game, I will not answer them
(I wouldn't have the answer anyway)!
Windows 95 or higher
Pentium 133 and up
16 MB of RAM
Direct X5 or higher
15 MB hard disk space
16 Bit high color
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15. LEGAL NOTICE
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Well, this guide may not be used or copied in any way without my
consent. Consequences may vary from removal of my guide from my site to
the removal of your site altogether. All I am saying is ask my
permission first. You will most likely get it (99.9% chance).
This guide is in no way affiliated with Blizzard entertainment.
Unpublished work copyright 1999 MPeyrard ©