|\                                 /|
                      \`-.___________     ___________,-'/
                       `.          ,'     `.          ,'
  _______                \        /         \        /                ___
  \  ____`.     _         |      |           |      |               ,' _ `.
   | |   \ \    \`.____   |    __|        ___|__    |  ___         / ,' `. \
   | |    | |    `-. .-'  |   / _ \      '-. .-.\   |  \ /        | /     \ |
   | |    | |      | |    |  / /_\ \       | |_//   |  | |        | |     | |
   | |    | |      | |    |  | .-. |       | | \\   |  | |        | \     / |
   | |___/ /      _| |_   | _| | | |      _| |_//   |  | |___,     \ `._,' /
  / _____,'      '-----'  |'---' | |     '-----'    |  '----/       `.___,'
 |,'                      |      | /         |      |
                          |     / /          |      |
                          |  _,','           |      |
                          |      |           |      |
                         /        \         /        \
                       ,'__________`.     ,'__________`.
    ___                                                     __
    |  '        __     _           _   ___   _             /  `    _   ___
    |-|    \/   |_)   /_\   |\ |  (_`   |   / \  |\ |      `--.   |_    |
    |__,   /\   |    /   \  | \|  ._)  _|_  \_/  | \|      .__/   |_    |
                              __
                                `-------------.__
                                 _
    |    _   _   _     _   _    | \  _  _  ___  _       _ ___ ___  _
    |   / \ |_) | \   / \ |_    | | |_ (_   |  |_) | | /   |   |  / \ |\|
    |__ \_/ | \ |_/   \_/ |     |_/ |_  _)  |  | \ \_| \_  |  _|_ \_/ | |

                                 =============
                              ASCII Art by osrevad
                                 =============

                +--------------------------------------------+
                |   Game: Diablo II: Lord of Destruction     |
                |              Platform: PC                  |
                |          Genre: RPG/Adventure              |
                | Creator/Developer: Blizzard Entertainment  |
                |       Author of this FAQ: A.K.A            |  
                |  E-mail: arminjewell[at]yahoo[dot]com      |
                |        Version of this FAQ: 3.1            |
                +--------------------------------------------+

===============================================================================
                       TABLE OF CONTENTS - SHORT VERSION
===============================================================================

1.0 Copyright Information
2.0 Revision History
3.0 Introduction
4.0 Story
5.0 Walkthrough
6.0 Characters
7.0 Bestiary
8.0 Items Lists
9.0 Magic Prefixes/Suffixes
10.0 Shrines
11.0 Secrets/Tips/Cheats
12.0 Credits

===============================================================================
                       TABLE OF CONTENTS - LONG VERSION
===============================================================================

1.0 Copyright Information
2.0 Revision History
3.0 Introduction
4.0 Story
5.0 Walkthrough
   5.1 Act I - The Sightless Eye
      5.1.1 Den of Evil
      5.1.2 Sisters' Burial Ground
      5.1.3 The Cairn Stones
      5.1.4 The Forgotten Tower
      5.1.5 Tools of the Trade
      5.1.6 Sisters of the Slaughter
   5.2 Act II - The Secret of the Vizjerei
      5.2.1 Radament's Lair
      5.2.2 The Horadric Staff
      5.2.3 The Tainted Sun
      5.2.4 The Arcane Sanctuary
      5.2.5 The Summoner
      5.2.6 The Seven Tombs
   5.3 Act III - The Infernal Gate
      5.3.1 The Golden Bird
      5.3.2 Blade of the Old Religion
      5.3.3 Khalim's Will
      5.3.4 Lam Esen's Tomb
      5.3.5 The Blackened Temple
      5.3.6 The Guardian
   5.4 Act IV - The Harrowing
      5.4.1 The Fallen Angel
      5.4.2 The Hellforge
      5.4.3 Terror's End
   5.5 Act V - The Expansion Pack
      5.5.1 Siege on Harrogath
      5.5.2 Rescue on Mount Arreat
      5.5.3 Prison of Ice
      5.5.4 Betrayal of Harrogath
      5.5.5 Rite of Passage
      5.5.6 Eve of Destruction
6.0 Characters
   6.1 Sorceress
      6.1.1 Description
      6.1.2 Skill Chart
      6.1.3 Skill Information/Tables
      6.1.4 Stat/Skill Distributions
      6.1.5 Overall Character Ranking
   6.2 Barbarian
      6.2.1 Description
      6.2.2 Skill Chart
      6.2.3 Skill Information/Tables
      6.2.4 Stat/Skill Distributions
      6.2.5 Overall Character Ranking
   6.3. Necromancer
      6.3.1 Description
      6.3.2 Skill Chart
      6.3.3 Skill Information/Tables
      6.3.4 Stat/Skill Distributions
      6.3.5 Overall Character Ranking
   6.4 Amazon
      6.4.1 Description
      6.4.2 Skill Chart
      6.4.3 Skill Information/Tables
      6.4.4 Stat/Skill Distributions
      6.4.5 Overall Character Ranking
   6.5 Paladin
      6.5.1 Description
      6.5.2 Skill Chart
      6.5.3 Skill Information/Tables
      6.5.4 Stat/Skill Distributions
      6.5.5 Overall Character Ranking
   6.6 Assassin
      6.6.1 Description
      6.6.2 Skill Chart
      6.6.3 Skill Information/Tables
      6.6.4 Stat/Skill Distributions
      6.6.5 Overall Character Ranking
   6.7. Druid
      6.7.1 Description
      6.7.2 Skill Chart
      6.7.3 Skill Information/Tables
      6.7.4 Stat/Skill Distributions
      6.7.5 Overall Character Ranking
   6.8 Non-Player Characters (NPCs)
   6.9 Mercenaries
7.0 Bestiary
   7.1 Regular Monsters
   7.2 Unique Monsters
8.0 Item Lists
   8.1 Weapons
      8.1.1 Amazon Weapons
      8.1.2 Axes
      8.1.3 Bows
      8.1.4 Crossbows
      8.1.5 Daggers
      8.1.6 Javelins
      8.1.7 Katars
      8.1.8 Maces
      8.1.9 Orbs
      8.1.10 Polearms
      8.1.11 Scepters
      8.1.12 Spears
      8.1.13 Staves
      8.1.14 Swords
      8.1.15 Throwing Items
      8.1.16 Wands
   8.2 Equipment
      8.2.1 Armor
      8.2.2 Barbarian Helmets
      8.2.3 Belts
      8.2.4 Boots
      8.2.5 Circlets
      8.2.6 Gloves
      8.2.7 Helmets
      8.2.8 Paladin Shields
      8.2.9 Pelts
      8.2.10 Shields
      8.2.11 Shrunken Heads
   8.3 Set Items
   8.4 Unique Items
   8.5 Crafted Items
   8.6 Horadric Cube Recipes
9.0 Magic Prefixes/Suffixes
   9.1 Charms
   9.2 Runes
   9.3 Gems
      9.3.1 Amethyst
      9.3.2 Diamond
      9.3.3 Emerald
      9.3.4 Ruby
      9.3.5 Sapphire
      9.3.6 Skull
      9.3.7 Topaz
   9.4 Magical Items
10.0 Shrines
11.0 Secrets/Tips/Cheats
12.0 Credits

To find a certain section, highlight the number in front of the section and 
press CTRL + C, CTRL + F, CTRL + V, and Enter to get to that section.

===============================================================================

                    < < < 1.0 Copyright Information > > >    

===============================================================================

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot be
reprinted in part or in whole, or reproduced in any way or in any form (written
or otherwise).  It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it away as a gift.  This
FAQ cannot be referenced, altered, or used by anybody (including webmasters,
publishers, and magazine staff) without my expressed written permission.  This
FAQ was created and is owned by me, Armin Jewell <arminjewell (at) yahoo (dot)
com>.  All copyrights and trademarks are acknowledged and respected that are
not specifically mentioned herein.  This document is copyrighted 2002-2005 by
Armin Jewell.

===============================================================================

                      < < < 2.0 Revision History > > >    

===============================================================================

3.1 – July 26, 2005 – Finished updating characters through the Paladin.

3.0 – July 2, 2005 – Finished updating 1.10 patch through the Necromancer.

2.9 – August 3, 2004 – Finished up the crafted items and I added the unique 
items, finally, with the help of others.  I also added all of the synergies.

2.8 – July 21, 2004 – That was a long break from this.  I’m starting this up 
again and I finished up the set thanks to BCD.  The rest is coming along 
steadily.  Now I just need to double check...everything...with the new patch, 
which might not even happen, but that would be the last update if I got around 
to it.

2.7 - October 19, 2003 - I got the weapons and equipment of section 8 done and
the horadric cube stuff done.  I also finished the skill descriptions of the
Paladin.  The only things left are to finish up the character stuff, add the
rest of the tables I have, and finish the rest of section 8.

2.6 - October 5, 2003 - Reformatted a little, I changed the headers a little
bit to be more noticeable, and I added in a shorter table of contents.  I also
finished section 9.

2.5 - October 1, 2003 - I added a mercenaries table, I got halfway through
section 9, man that was big.  More tables coming soon along with section 8.
After section 8,9, and tables will be the finishing of the characters.

2.4 - September 22, 2003 - I just basically worked on it some more, man this
FAQ is the death of me.  I did pretty much the rest of the runes and the gems,
now I need to finish the characters and section 8 and 9.  I updated the Format
as well.  I also added a search engine, as the FAQ is getting quite big.

2.3 - August 6, 2003 - I finished up the Charms section, sorry it takes a
while.  I also made a correction or two.

2.2 - July 9, 2003 - Worked some more on items, I finished the bows, crossbows,
and daggers.  I also made some corrections with e-mails that I had forgotten.
I have an idea about making a walkthrough for each character, but I am not sure
there is enough difference between each character to write a walkthrough for
each one.  I'll think on it.

2.1 - July 2, 2003 - I changed the ASCII art to something much better, thanks
to TwistidSoul.

2.0 - June 24, 2003 - The big 2.0!  Well, I'm trying to do as much as I can.  I
finished the all of the unique monsters for act V.  I also did the elite axes.

1.9 - June 20, 2003 - Finished the unique monsters up to act IV, a pretty small
update.

1.8 - June 19, 2003 - Did the regular expansion monsters along with a little
bit more character work.  I also finished with the Act I unique monsters.

1.7 - June 18, 2003 - Did some more character work, created and finished a
section on shrines, as requested by a few for this FAQ.  I am working as hard
as I can, so bear with me.

1.6 - June 17, 2003 - Worked more on the characters, put some more
distributions in, some ratings, and that kind of stuff.  They are getting done,
slowly but surely.  I am definitely back into this FAQ until completion.

1.5 - June 11, 2003 - I worked a lot on the characters.  I will finish them
soon, I just haven't updated in a VERY long time and I wanted to do that.

1.4 - January 2, 2003 - Wow, it has been a while.  Sorry, I've been working on
another FAQ that has many demands, so now that I'm pretty much finished with
that, I can go back to this FAQ.  Finished up the Barbarian and Necromancer.

1.3 - October 28, 2002 - Changed part of the copyright, and finished the
barbarian!  Sort of.  I only did the stats for level 1,5,10,15,20 and I will
fill in the rest later, but you can get the general idea by looking at that.  I
will do that for all characters and go back after I finish the rest of the FAQ.
Sorry for the lack of updates, I have lots of school crap.

1.2 - September 6, 2002 - Haven't updated in several weeks, school is starting
and football is here.  Anyway, I updated a little in each section.  I will
continue with this FAQ for a while.

1.1 - July 27, 2002 - Big update.  Worked on the Axes.  Worked on Act 2.
Fixed some formats.  Finished the sorceress except for all of the different
skill distributions I want to have, but I did do the lightning/ice sorceress,
my favorite.  That is what I will do, first complete all characters with my
favorite way of distributing skill points, then I will take e-mails and I will
create my own ideas about other ways.  Finished most Regular monsters, except I
want to add more information about each monster.  By doing that, I will have to
change the format.  The format will be as it is shown in the example.  It will
take a while so be patient.  Changed the title.

1.0 - July 20, 2002 - Started the FAQ.  Created the basic shell.
Completed the introduction and story.  Started all areas.

===============================================================================

                          < < < 3.0 Introduction > > >

===============================================================================

Diablo 2: Lord of Destruction is one of the best expansion packs to one of the
best games for the PC.  This is only my second FAQ so I would greatly
appreciate any help or constructive criticism about this FAQ.
Also, contributions to this FAQ are greatly supported and the contributor will
receive full credit for their work.  You can e-mail me at 
arminjewell[at]yahoo[dot]com.  I will accept any questions, praise, 
recommendations, or corrections to my FAQ.  Any hate mail will be deleted 
immediately.

This guide was made to help all readers in any section of the game.  I will try
to cover all areas of the game, but if I miss any (which I am bound to do)
please e-mail me and tell me, not move on to another FAQ.

===============================================================================

                              < < < 4.0 Story > > >

===============================================================================

This is the story taken from the handbook of Diablo 2 - Lord Of Destruction, as
it covers the story of Diablo, Diablo 2 and the expansion pack.

"I once believed.

Others looked up to me for strength, for my faith was a pillar in the house of
the Elders.  I once believed in something greater than myself;
I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions - and that
even if they had any credence at all, as our ancestors believed, the events
they spoke of would never come to fruition in our time.

I was a fool.

The gods have not revealed their divine plan to me, nor have they blessed me
with their countenance.  But I am certain of one terrible fact - At long last,
the prophecies have begun to fulfill themselves.

First, there was Tristram...

Diablo, Lord of Terror, cast his shadow over the quiet hamlet and set his
demonic minions loose across the countryside.  A number of valiant heroes rose
up to challenge Diablo's wrath and hunted the demonlord into the bowels of the
earth itself.  Only by the grace of the Light did they vanquish Diablo's mortal
host and put an end to his nefarious schemes.

It seemed that the Lord of Terror had been defeated, and my heart took solace
in this affirmation of my faith...but alas, the nightmare was only beginning.

Somehow, Diablo's terrible spirit survived and took root within the very hero
who struck him down.  Wearing the guise of the mysterious Wanderer, Diablo set
out to free his brothers, Baal and Mephisto, from their imprisonment in the
East.

Just as before, a new band of heroes arose to put a halt to Diablo's dark
quest.  Though the Lord of Terror succeeded in freeing his brothers from
bondage, their reunion would be short-lived.  The mortal heroes managed to
vanquish Mephisto and even hunted Diablo into the depths of hell.  Only Baal,
the Lord of Destruction, was left unaccounted for.

Once again, it seemed justice had been served.  Blind as I was, I clung to the
path of the righteous - believing that perhaps, finally, all was well...that
the nightmare had given way to a dream of peace.

But the plague of evil persists, and I...grow weary.

For now, the nightmare has started once again.

Baal has resurfaced, and behind him marches the vast Army of
Destruction.  He has gathered a legion of demons that revel in mayhem and
wanton chaos - and they are headed right towards us...right toward the holy
mountain our ancestors swore to protect.  It is obvious Baal comes to assail
Arreat, seeking the Heart of the World.  And my faith, once unwavering, is now
shaken to the very core.

The prophecies that spoke of this day have at last come true.  Doom has come to
our world.

As I have said, my brothers, I grow weary.  I have no doubt that evil exists.
I have seen it with my own eyes; I have seen its cruelty.  But it is not cruel
for the gods to give hope, only to dash that hope again and again?

In my youth, I tried as best I could to prepare for such an event.  It was, at
one time, the very reason for my existence.  But now that the moment is in
hand, I feel old.  I fell afraid.  I fell that I have lost my strength.

I confess that my faith no longer guides my path.  It is with a heavy heart
that I take my leave of you my brothers.  I would say that I will pray for you,
but I fear my prayers would fall on deaf ears.

May you someday find the truth, and may truth finally give you freedom.

Yours in sorrow,
Ord Rekar
Elder of Harrogath"

===============================================================================

                        < < < 5.0 Walkthrough > > >

===============================================================================

This walkthrough is a guide to how you should complete each of the quests,
along with some helpful hints as necessary.  I will cover all Acts I-V in
Normal mode; so if you have any questions on the harder modes, feel free to e-
mail me.  There are certain things that I won't mention throughout the
walkthrough that you should do.  You must always discover all of every level in
the game. Even in the long Act 3.  There are a couple reasons.  The first is to
gain experience.  The second reason doesn't apply if you are reading this FAQ,
because the second reason is to find all the places you need to go in the game.
The third reason is for items/money.  You are always looking for magical or
good items.  If they aren't of use to you, SELL THEM.  BTW, never pick up bolts
or arrows to sell them.  Now, without further ado, here we go.  *NOTE* - This
contains spoilers so read on at your own risk.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         5.1 Act I - The Sightless Eye
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In act 1, your "base" is called the Rogue Encampment.  The NPCs are covered in
the NPC section.  There are mercenaries in this act, but they come later in the
act after you complete a quest from Kashya.

---------------------------
5.1.1 Quest 1: Den of Evil
---------------------------

This quest could not be simpler.  For beginners, it is a way to try out the
controls of the game and get a feel for how they work.  Talk to Akara to start
the quest.  She will have a few words for you.

"There is a place of great evil in the wilderness.  Kashya's rogue scouts have
informed me that a cave nearby is filled with shadowy creatures and horrors
from beyond the grave.

I fear that these creatures are massing for an attack against our encampment.
If you are sincere about helping us, find the dark labyrinth and destroy the
foul beasts.  May the Great Eye watch over you."

The Den of Evil is located in the Blood Moor just outside of the Rogue
Encampment.  Before going into the Den of Evil, I suggest gaining a level or
two in the Blood Moor.  After you accomplish that, look around for the Den of
Evil.  If there is a bridge, don't worry; it won't go into the next level.
Search throughout the whole level, as it is random, and enter it when you find
it.  Whenever your inventory gets full, sell the stuff in town, and the first
thing you should buy is a town portal and identify tomb.

Anyway, once you enter the den, you will get an update from your quest log,
saying that you need to destroy all monsters in the den.  Go ahead and do so.
There is one guy that is always there, it is a unique zombie that might pose
some problems, but it should not be too much of a problem.  The quest log will
again update you when you have only 5 monsters left and it will count down from
there.  Once you destroy all the monsters, the darkness will go away and the
sun will shine through the cave (?) along with a music change.  Return to Akara
to get your reward of a rare extra skill point.

----------------------------------------
5.1.2 Quest 2 - Sisters' Burial Grounds
----------------------------------------

This is where it starts to get a little challenging.  You will fight your first
mini-boss here, and it is a corrupted rogue named Blood Raven.  To start the
mission you talk to Kashya.  She has a few words to say.

"My Rogue scouts have reported an abomination in the Monastery graveyard.
Apparently, Andariel is not content on taking only our living.  Blood Raven,
one of the finest captains in the battle against Diablo in Tristram, was also
one of the first to be corrupted by Andariel.  Now you'll find her in the
Monastery graveyard raising our dead as zombies!  We cannot abide this
defilement!  If you are truly our ally you will help us destroy her."

Blood Raven is located in the Burial Grounds, which is located off of the Cold
Plains.  Make sure you get the waypoint.  When you face Blood Raven, you should
be at about level 5 or ideally level 6.  When you get to the burial grounds,
find a way through the gates to meet her.  To find out information on how to
beat her, see the Bestiary.  When she is killed, see Kashya for your reward of
a free mercenary.  Here are the stats of the mercenaries in this act.  To see a
complete list of the mercenaries from all acts, see the mercenaries section.

Level: 3-10
Cost: 150-490
Damage: 1-3 or 2-4
Life: 30-60
Defense: 15-45
Special Attack: None/Cold Attack/Fire Arrow

Also, even though this isn't part of the quest, you should DEFINITELY explore
the mausoleum and the crypt for good items and experience. There are some tough
monsters and some unique monsters that are random in here, so it isn't a
cakewalk, but easy nonetheless.

---------------------------------
5.1.3 Quest 3 - The Cairn Stones
---------------------------------

Once you beat Blood Raven, talk to Akara to start the longest quest in the
first Act.  You should be around levels 7-8.  Again, Akara has some things to
say.

"It is clear that we are facing an Evil difficult to comprehend, let alone
combat.  There is only one Horadrim Sage, schooled in the most arcane history
and lore, who could help us... his name is Deckard Cain.
You must travel to Tristram.  I pray that he still lives."

First what you have to do is find the Tree of Inifuss and get the
Scroll of Inifuss from it.  It is located in the Dark Wood, which is past the
Cold Plains, past the Stony Field and through the Underground Passage.  Make
note of where there are five pillars in Stony Field, because when you leave and
come back to them they won't be on the map. Whenever you think that the
monsters are killing you easily and you aren't killing them in one hit or two
hits, you should go back and train yourself until you can.  When you get close
to the Tree of Inifuss, there will be a unique monster called Treehead
Woodfist, and he is extremely strong and fast.  He is a Gargantuan beast.
After you defeat him, click on the tree to get the scroll.  Picking it up will
result in an update in your quest log to see Akara.  Do so, and she will
translate the scroll into a pattern to use to open a portal to Tristram in the
Stony Field.

Remember I told you to remember where the five pillars where?  Now go there and
you will find a unique monster named Rakanishu, who is a unique Carver, who is
lightning enchanted.  Once you kill him, touch the stones as said in the scroll
(it is random) to open a portal to Tristram.

There are several things to do here.  First and foremost, you must free Deckard
Cain, who is towards the middle of town.  He is in a cage, and can be freed by
simply clicking on the cage.  He will create a town portal and teleport himself
there.  I am not sure if the monsters can kill him, and if anyone knows, e-mail
me and I will give them credit. Once he is gone, you will have many monsters on
your hands.  There are two noteworthy things to do here.  One is to kill
Griswold, the blacksmith from the original Diablo who is corrupted.  He is
super strong but super slow.  See the Bestiary if you are having trouble with
him.  Also, there is Wirt's body, another character from Diablo who sold you
items at ridiculous prices.  If you click on his body, you will get his leg,
and lots of gold, symbolizing what he got from you in Diablo.  The leg is also
important to go to a secret level.  To find out how, look in the
Secrets/Tips/Cheats section.  After you complete looking through Tristram, go
back to town and talk to Akara and Cain. Cain will now identify your items for
free, and Akara will give you a random magical ring.

-----------------------------------
5.1.4 Quest 4: The Forgotten Tower
-----------------------------------

This quest is activated when you read the Moldy Tomb located in Stony Field.
You should be around levels 8-10 to start the quest.  It will "say" these
things to you.

"...And so it came to pass that the Countess, who once bathed in the
rejuvenating blood of a hundred virgins, was burned alive.  And her castle in
which so many cruel deeds took place fell rapidly to ruin. Rising over the
buried dungeons in that god-forsaken wilderness, a solitary tower, like some
monument to Evil, is all that remains.

The Countess's fortune was believed to be divided among the clergy, although
some say that more remains unfound, still buried alongside the rotting skulls
that bear mute witness to the inhumanity of the human creature."

The Forgotten Tower is in the Black Marsh, past the Dark Wood.  It has five
levels for your enjoyment, all of which should be searched thoroughly.  On the
fifth level, you will get an update from your quest log saying that you should
kill the Countess.  This floor is not random.  She is in the topmost part of
the room, and you can only get in from the sides.  For information on how to
beat her, see the Bestiary.  Once you beat her, you will get a rare or magical
item depending on how many times you hit her, as well as lots of gold.  That is
your reward for this quest.

-----------------------------------
5.1.5 Quest 5 - Tools of the Trade
-----------------------------------

This quest is enabled after you complete the Forgotten Tower quest, and you
must talk to Charsi to activate the quest.  You should be around level 12-15 to
do this quest.  She has a couple things to say.

"When I fled the Monastery, I left behind my Horadric Malus, an enchanted
smithing hammer.  If you can retrieve it for me, I will use its magic to
strengthen your equipment."

To get to the place where it has the Horadric Malus, or the Barracks, you must
travel through the Black Marsh to the Tamoe Highlands, through the Outer
Cloister and into the Barracks.  You might not see it at first, but if you have
your map up, you will see the symbol of a small hammer if you are in the right
room.  You will be in a fairly large room with plenty of guys and the Smith, a
unique monster very similar to Griswold in that he is very slow and very
strong.  For information on how to beat him, see the Bestiary.  After you beat
him and every one else in the room, look around for the Malus.  It will be on a
rack, and clicking on it will free it, enabling you to pick it up.  When you do
pick it up, you will get an update from your quest log saying you must give the
hammer to Charsi.  Do so.

After you give Charsi the hammer, she will imbue one of your items with magical
powers, or turn it into a rare item.  It has to be a normal item, or it has to
be a non-magical, non-socketed, non-thrown, and non- jewelry item.  A good
strategy is to wait until you find an item you really like later on in the
game, and come back and imbue it later.
Whatever you choose to do, you must imbue an item to complete the quest.

----------------------------------------
5.1.6 Quest 6: Sisters to the Slaughter
----------------------------------------

Deckard Cain gives this quest to you after you complete the five other acts in
the game.  You should be between levels 14-16 when you start the quest.  He
also gives you some words of wisdom.

"It is certain we face the demon queen Andariel, who has corrupted the rogue
sisterhood and defiled their ancestral monastery.  This does not bode well for
us, my friend.

Ancient Horadric texts record that Andariel and the other lesser evils once
overthrew the three prime evils - Diablo, Mephisto, and Baal - banishing them
from Hell to our world.

Here, they caused mankind untold anguish and suffering before they were finally
bound within the Soulstones.

Andariel's presence here could mean that the forces of Hell are once again
aligned behind Diablo and his brothers.  If this is true, then I fear for us
all.  You must kill her before the Monastery becomes a permanent outpost of
Hell and the way east forever."

You got a big job to do here.  You need to face your first Act-ending boss.
You need to travel through the Barracks, through three levels in the Jail,
through the Inner Cloister, through the Cathedral, and three levels of the
Catacombs to get to Andariel.  It is a huge feat.  But easily done if you are
trained and have high enough levels.  Once you get to the fourth level of the
Catacombs, your quest log will update you saying you need to kill Andariel.

On the fourth level, you will get to a smaller room with double doors on the
left side of your screen.  Open that to a big room with many guys, but not
Andariel yet.  In that room, open the very fancy double doors at the top of the
room to get to Andariel's chamber.  She also has some minion there, and kill
them before she sees you.  For information on how to kill Andariel, see the
Bestiary section.  Once you defeat her, she will drop some good gems and
magical items.  You will get a town portal back, and you have completed the
quest and the
Act!!  Congratulations!  To get to Act 2, talk to Warriv, and choose to go east
to go into Act 2.  Sit back and enjoy the movie.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   5.2 Act II - The Secret of the Vizjerei
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In Act 2, your base is called Lut Golein.  Check the NPCs for information on
the ones in Lut Golein.  Again there are 6 quests.  Here we go again :).

-------------------------------
5.2.1 Quest 1: Radament's Lair
-------------------------------

Anya gives you this quest as soon as you get into Lut Golein and talk to her.
She has some words of wisdom like all others seem to have.  You should be
around Level 16 when you start the quest.

"In the sewers below our city, there lurks a horrid creature that hungers for
human flesh.  The creature had killed many, including my son and my husband.
If you destroy it, I will reward you.  Please be careful though, that beast has
taken enough from us already.  The sewer entrance is through the trap door just
up the street."

There are actually two entrances to the sewers.  One is a trap door located in
between Drognan and Griez, and the other is located near the docks.  Either way
you go, you will get to the sewers.  There are three levels to the sewers.  The
first two should be thoroughly searched out to gain experience; hopefully one
level is gained when you do that. When you get to the third level, search
around until you see your quest log update you saying you should kill Radament.
See the Bestiary for information on how to kill him.  He will drop a book of
skill, which can be used to gain one skill point.  Once you do, talk to Anya,
and she will give you discounts with all of the people in Lut Golein.  Also,
right by where you kill Radament, is the Horadric Scroll.  Be sure to pick that
up, as it is part of the next quest.

----------------------------------
5.2.2 Quest 2: The Horadric Staff
----------------------------------

Deckard Cain gives you this huge-ass quest that basically is what you are going
to do in Act II.  It starts when you get the Horadric Scroll and talk to him.
He has a lot of words for you this time.

"Ahh...The Lost Horadric Scroll!  What a fortunate turn of events...

As the last living Horadrim, I alone have the knowledge of its meaning. Now, to
read the Horadric runes it bears...Hmmmm...

The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off
his burial chamber from the mortal realm.  Those same mages also crafted
fearsome Horadric Staves and imbued them with the special power to open the
Chamber's hidden door.

After nearly losing one to thievery of a rogue sorcerer, they divided all
staves into two parts-wooden shaft and metal headpiece-hiding them separately
to safeguard them.

The Horadrim foresaw our current plight and designed hiding places to reveal
themselves to worthy heroes like you.

Collect both parts of a Horadric Staff and unite them using a Horadric Cube.
Then, you may enter Tal Rasha's Burial Chamber."

This quest takes a long time.  Basically, after you get this quest, your quest
log will tell you where to go to find these things.  The three things you need
are the Horadric Cube, Horadric Shaft, and the Viper Amulet.  The Horadric Cube
is located in the Halls of the Dead.
You must look in the Dry Hills for the Halls of the Dead.  You must look
through all levels of every place before you get there to gain as much
experience as possible for all the places you have to go to.

The Cube is in the third level of the Halls of the Dead.  You must fight a
super unique monster (he is always there) who is a Saber Cat. Once you defeat
it, there is a chest with a Horadric Cube in it for your transmuting needs. :)
This is an item that you want in your inventory all the time.  Not only does it
transmute items, it expands your inventory by a couple of spaces.

The next item you want to get is the Horadric Shaft.  It is located in the Sand
Maggot Lair, which is located in the Far Oasis.  These guys are poison shooting
bugs, so be sure you have some resistance to poison.  There are again three
levels to this place.  In the room with the Horadric Shaft, there is a HUGE bug
called Cold Worm the Devourer. He is immune to cold, so ice sorcs might be in a
little trouble.  He is really not that difficult though, as his size is
deceiving.  Once it is defeated, collect the Shaft and get out.  Remember to
search all the levels.

The last item is located past the Lost City and through the Far Oasis to get to
the Claw Viper Temple.  It is the Viper Amulet that you need to find.  It is
guarded on the second floor of the Claw Viper Temple by a unique viper called
Fang Skin.  Once you defeat him, look for the chest with the Amulet in it.
Also, if you activate the altar, you will complete the third quest.  Take the
parts to Deckard Cain, who tells you to transmute the shaft and the amulet to
get the Horadric Staff. But wait, the quest isn't over yet.  Later on in the
act, the quest will say it is completed after you put the shaft in the altar to
get to Tal Rasha's Chamber.  Then the quest will be completed.

-------------------------------
5.2.3 Quest 3: The Tainted Sun
-------------------------------

This quest activated when you enter the Lost City.  This quest kind of overlaps
with the quest before it, so you will complete this quest if you follow the
instructions above.  The sky will turn dark and your quest log will tell you to
talk to Drognan.  Go ahead and do so.

Go to the Valley of the Snakes and enter the Claw Viper Temple.  Go through the
Temple until you get to Level 2.  The snakes are definitely not easy, so be
prepared.  Once you get to the second floor, search for the Altar.  Fang Skin,
a unique snake that is hard to defeat, guards it.  Once you defeat it, click on
the Altar to "unlock" the sun.  Your reward is the Viper Amulet, a key part of
the Horadric Staff quest.  The quest is now complete.

------------------------------------
5.2.4 Quest 4: The Arcane Sanctuary
------------------------------------

You should be at about level 21 when you start this quest.  You must talk to
Drognan to start this quest.  You must first activate the Seven Tombs quest
from Jerhyn before you can get this quest from Drognan.  He has some things to
say.

"I've been researching the old records, trying to find the location of Tal
Rasha's Tomb.  Though I haven't found the Tomb itself, I may have a good lead
for you.

The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere
around here.  He was a great spellcaster and kept demons as slaves within the
Sanctuary.  He kept a close eye on great events, too - such as the imprisonment
of Baal within Tal Rasha's Tomb.

If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as
to the Tomb's location.  Though I doubt Horazon is still alive, you must
proceed with caution.  There's no telling what could be waiting inside.

When I spoke of this to Lord Jerhyn, he asked that I send you to him. Perhaps
he knows of a secret entrance or the like."

So go talk to Jerhyn, and he tells you that you can enter the castle. Go ahead
and do so, and travel your way though the Palace Cellar levels and the Harem
levels to get to the portal to the Arcane Sanctuary. These places are chock
full of monsters, so be ready.  You must defeat a Unique Sand Raider called
Fire Eye, who is guarding the portal.  For information on how to beat him, look
in the Bestiary.

Once you get to the Arcane Sanctuary, make sure you go down and get the
waypoint.  From the waypoint, there are four different paths to choose from.  I
don't know if the game made it this way (probably not), but every time I do
this quest the exit is in the last place I look. Anyhow, once you do find the
exit or get close, your quest log will light up for Quest 5, that means you are
close.  Check the Bestiary for how to beat the Summoner, who guards the place.
Once you defeat him, look at the book to see the true symbol of Tal Rasha's
chamber.  If you have started the Seven Tombs quest, the true symbol will
appear in that quest box.  If not, make sure you write down the six symbols
that are there after you beat the Summoner.  The quest ends after you read the
Journal of Horazon, which tells you the true symbol.

-----------------------------
5.2.5 Quest 5 - The Summoner
-----------------------------

You should start this quest at level 21-22.  This quest starts when you get
close to the Summoner, the quest log will tell you.  He is a tough opponent,
and I will tell you how to beat him...in the Bestiary of course.  The quest
ends when you defeat him.

--------------------------------
5.2.6 Quest 6 - The Seven Tombs
--------------------------------

You can start this quest as soon as you beat Radament in the first quest.  You
get it from Jerhyn, and he has some things to say.

"I have heard of your many deeds of skill and bravery.  I feel I can trust you
with something I have been hesitant to speak of...

Drognan and I have concluded that the Dark Wanderer who passed through here
recently was Diablo, himself!  Drognan believes that Diablo is searching the
desert for the secret tomb where the great Horadrim, Tal Rasha, keep Baal
imprisonated.

You must find Diablo and put an end to the terrible evil that has fallen upon
our city!  Drognan is wise and is sure to have some helpful advice for you as
to how Tal Rasha's tomb may be found.

It may take you some time to find The Tomb.  May you be ready when you do."

What you need to do is find the Tomb of Tal Rasha and kill the monster waiting
there.  You will need to go to the Canyon of the Magi, where you will find
Seven Tombs of Tal Rasha, hence the name of the quest. Six of them are fake,
one of them is real.  I suggest you go through all of them anyway, for the
experience.

You will know the true symbol after you complete the fourth quest in this act,
and it will tell you in the quest log for this quest.  To get to the Tomb of
Tal Rasha, you will get to the Altar and you must place the Horadric Staff in
it to open a hole into the Tomb of Tal Rasha. Inside waiting for you is the
boss of this act, Duriel.  See the Bestiary on how to beat him.  Once you beat
him, talk to Tyrael to complete the mission and to create a free town portal.
Talk to Meshif when you are ready to go to Act 3.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        5.3 Act III - The Infernal Gate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your hometown is now called Kurast.  The NPCs in Kurast will again help you out
and I have covered them in the NPC section.  There are six quests.

--------------------------------
5.3.1 Quest 1 - The Golden Bird
--------------------------------

This quest, I think, was put in only to make it so there were six quests like
the other acts.  It is an easy one.  The act starts when you meet the first
unique monster outside of town.  Your quest log will activate as well.  After
you kill the monster, it will drop a Jade Figurine.  You must give that to
Meshif, who will give you the Golden bird.  Then give the golden bird to Alkor.
He will take it.  Leave him and talk to him again to get the potion of life,
which gives you +20 to your life permanently.  That's it.  The quest is done,
and it was a cinch to complete.

------------------------------------------
5.3.2 Quest 2 - Blade of the Old Religion
------------------------------------------

This quest should be taken on at level 24-25.  It starts after you find the
Pygmy village, which is hidden in the Flayer jungle.  It can get confusing, but
look through all of the places anyway to get experience. When you find it, talk
to Hralti.  He has some things to say.

"As I told you before, I placed an enchantment upon the dockside in order to
keep the demons at bay.  But lately, the enchantment seems to be weakening.  If
memory serves me correctly, there is a holy Skatsimi blade that could
revitalize the enchantment.  The blade is called
Gidbinn.  Find it, and our sanctuary will remain safe here."

When you find the Pygmy Village, you must first kill a Unique Pygmy before you
can release the blade.  When you do that, take the Gidbinn back to town and
talk to Ormus, who will give you a random rare magical ring! Sweet!  Also, talk
to Asheara, who will make the hiring of her Iron Wolves free.  The quest is now
completed.

------------------------------
5.3.3 Quest 3 - Khalim's Will
------------------------------

This is a huge quest, much like the Horadric Staff quest in Act 2.  It takes up
much of the Act, and a lot of quests overlap this quest.  When you talk to
Deckard Cain he has a lot to say.

"Never forget that your ultimate purpose here in Kurast is to destroy Mephisto.
The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower
that is located within the Temple City of Travincal.

Know this friend-the only way to gain entry to Mephisto's prison is to destroy
the artifact known as the Compelling Orb.  Mephisto used this device to control
the Zakarum priests and their followers.  The Orb can only be destroyed with an
ancient flail imbued with the spirit of the one incorruptible priest.

Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum
priesthood.  All were turned to his dark ways, save one-Khalim, the Que-Hegan
of the High Council.

Mephsito directed the other Council priests to slay and dismember Khalim and
then to scatter his remains across the Kingdom.  The Priest Sankekur succeeded
Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the
mortal plane.

The corrupted High Council fashioned an Orb to control the rest of the
Zakarum faithful and used their powers to hide the lair of their master
from mortals.

Your task is to collect the scattered remains of Khalim-his Heart, his Brain,
and his Eye.  Then, using the Horadric Cube, transmute Khalim's flail with his
relics.  Once this is accomplished, you must destroy the Compelling Orb with
Khalim's Will to open the way into the corrupt sanctum of Mephisto."

Whew!  After all of that mumbo-jumbo, all you need to know is the last
paragraph.  Throughout Act 3, you will need to find his heart, brain, eye, and
his flail.  The Eye can be found in the Spider Cavern, which is located in the
middle of the Spider Forest, and it is guarded by a Unique Fire Spinner called
Sszark.  (See Bestiary for more info) After you defeat him, you can open a
chest with the eye and some other good items.

His Brain can be found in the third level of the Flayer Dungeon, which is
located in the Flayer Jungle.  You must defeat a Flayer Shaman called the Witch
Doctor Endugu.  (See Bestiary for more info) Once you defeat him, the brain is
in a chest with other good items for the taking.

His Heart is located in the Sewers.  It isn't guarded by anybody, but the first
level of the sewers is pretty big, and it is in a small area in there.  It is
again located in a chest.  The only thing is that it is usually guarded on the
outside by a unique or champion monster, and the heart is located in a small
room by them, so it is guarded technically.  Once you find it, make sure you
look through all of the sewers' second level as well for lots of experience for
this huge level.

Last but not least is the Flail.  It is guarded by the members of the High
Council located in Travincal.  Make sure you kill them all; it is part of
another quest.  Once you defeat all of them, get their good items and get the
Flail.  The Flail should be found after a random council member, so be aware of
that.  Now, transmute the eye, heart, brain, and flail into Khalim's Will.  The
Compelling Orb is located right by where you fought the High Council, where you
can use Khalim's Will to smash it and open the way to the Durance of Hate
levels.
(Thanks to 2 corrections from JinXuan Tan)

--------------------------------
5.3.4 Quest 4 - Lam Esen's Tomb
--------------------------------

This quest should be started when you are level 26 or so.  It starts out when
you talk to Alkor.  He quickly tells you what to do.

"It pains me to waste time with you, so I'll get right to the point. There is a
very special book, which you must find for me.  It was written long ago by a
sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime
Evils on the mortal world.  The Black Book was lost when the Children of
Zakarum took over this land. Now, you must reclaim it without delay!  Its
knowledge may aid us in this dark time ahead."

There are three staircases in Upper Kurast, the Bazaar, and the
Causeway.  Go into all of them, but one of them is a ruined temple.  Go in
there for sure anyway, and look for the Tomb of Lam Esen.  It is guarded by a
unique monster called Battlemaid Sarina, who is a Flesh Hunter.  You must
defeat her, as she is guarding book.  The book will be resting on a tomb, so
pick it up.  Head back to town and give the book to Alkor, and his reward to
you is five attribute points.  The quest is now done.
(Thanks to 2 corrections from JinXuan Tan)

-------------------------------------
5.3.5 Quest 5 - The Blackened Temple
-------------------------------------

This quest overlaps with the Khalim's Will quest.  You must find the Temple
City of Travincal and kill the High Council there.  After that, you must use
Khalim's Will to smash the Compelling Orb.  You have to talk to Ormus to get
the quest.  He has some things to say.

"You have done well, my friend.  Your courage and valor are an inspiration to
us all.  But now the time has come to face those responsible for the evil that
has stifled our land.  You must destroy the High Council of Zakarum!  Long ago,
these elders were charged with the stewardship of Mephisto, the Lord of Hatred,
who was imprisoned within the Guardian Tower.  Through the generations, these
pious men slowly fell more and more under the sway of Mephisto's malevolent
power and the Council became an evil mockery of its former glory.

It is Mephisto's Hatred that has corrupted Zakarum and turned its devout
followers into paranoid fanatics.  That is why you must travel to the Temple
City of Travincal and slay the Council.  Once they are gone, Mephisto's hold
over this land and its people will be broken!"

So go to Travincal and it is in the Northern part of Travincal where the
council hides.  Take them out; they are all unique monsters with minions.  Good
luck, my advice is to take them on one at a time.  They usually drop some good
items.  Once you defeat them, smash the Compelling Orb with Khalim's Will to
open the way to the Durance of Hate levels.  The quest is now done.

-----------------------------
5.3.6 Quest 6 - The Guardian
-----------------------------

This quest is also given by Ormus after you complete the fifth quest.
Basically, you must kill Mephisto.  He has only a few things to say this time.

"Diablo and Baal have surely found the Temple City by now.  They seek to free
their brother, Mephisto, who was imprisoned by the Horadrim in the Temple's
Guardian Tower.  You must reach him before his brothers do and prevent them
from releasing Hatred upon this world."

Mephisto is located on level four of the Durance of Hate.  He is a challenge,
and information about him can be found in the Bestiary.  Once you defeat him,
you get some good items and a portal back to town. The quest is then done.
Talk to Tyrael then to open a portal to Act IV.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           5.4 Act IV - The Harrowing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your base is now called the Pandemonium Fortress.  There are no mercenaries,
but Tyrael can resurrect any mercenary that has died.  See the NPS section for
info on those.  There are only three quests this time! Yay! Let's begin.

---------------------------------
5.4.1 Quest 1 - The Fallen Angel
---------------------------------

You should be at around level 28 when you start this quest.  You must talk to
Tyrael to start this quest.  He has lots to say.

"There is a dark, tortured soul who was trapped within this forsaken realm long
ago.  He was called Izual by mortal men, and in ages past he was my most
trusted Lieutenant.  Yet against my wishes he led an ill- fated assault upon
the fiery Hellforge itself.

Despite his valor and strength, Izual was captured by the Prime Evils and
twisted by their perverse power.  They forced him to betray his own kind and
give up Heaven's most guarded secrets.  He became a corrupt shadow of his
former self: a fallen angel trusted neither by Heaven nor
Hell.

For his transgressions, Izual's spirit was bound within the form of a terrible
creature, which was summoned from the Abyss.  His maddened spirit has resided
within that tortured husk for many ages now.

It seems to me that he has suffered long enough.  I implore you hero, find
Izual and release him from his cruel imprisonment.  Pt an end to his guilt and
suffering."

You must kill Izual.  He is located in the Plains of Despair.  He is randomly
in the place, so you have to look for him.  Make sure you go to all of the side
places to get experience.  When you get close to him, your quest log alerts you
of it.  He has a nasty melee attack.
Read more in the Bestiary.  Once you defeat him, talk to the spirit to find
some shocking news.  Then talk to Tyrael to get two free skill points!!

------------------------------
5.4.2 Quest 2 - The Hellforge
------------------------------

You should start this quest when you are level 29 or 30.  You must talk to
Deckard Cain who tells you that it is time to destroy Mephsito's Soulstone.
You must travel through the Plains of Despair, through the City of the Damned
and into the River of Flame.  You must travel quite a ways through the River of
Flame to get to the Hellforge.

When you do get there, there are lots of monsters to face, and they are lead by
Hephasto, the Smith's big brother.  He looks exactly like him, but he is
tougher.  See the Bestairy for more information.  You must defeat him, because
he drops the Hellforge Hammer.  Once all the monsters are done with, put the
Soulstone on the forge and smash it with the hammer.  You will then be done
with the quest, and your reward is many high-quality gems come out of the forge
after you smash the Soulstone.

-----------------------------
5.4.3 Quest 3 - Terror's End
-----------------------------

After you smash the Soulstone, Tyrael gives you the final quest of
Diablo 2.  You should start this at level 31 or 32.  He again has some things
to say.

"The time has come to hunt down and destroy Diablo himself.  But beware, the
Lord of Terror is not to be underestimated.  He single- handedly destroyed the
town of Tristram and corrupted the last noble hero that tried to stop him.
This time, you must defeat him for good.
Only by destroying the Soulstone, which he carries, will his spirit be banished
forever.  Good luck.  Though this might be our darkest hour, it may yet be your
greatest moment!"

Lots of encouragement from Tyrael to start this quest.  Travel through the
River of Flame to get to the Chaos Sanctum.  This place is full of tough
monsters so be prepared.  In there, there are five seals that need to be
opened.  But when you open them, three of them randomly will spawn a Unique
monster and minions.  These monsters are The Grand Vizier of Chaos, which is a
Burning Soul.  There is Lord de Seis, who is an Oblivion Knight.  The last one
is the Infector of Souls, and it is a Venom Lord.  Once you unlock all the
seals and defeat all the monsters, the screen will start shaking, signifying
that Diablo has arrived.  He is one tough cookie.  See the Bestiary for
information. Once you have defeated him, you have completed the quest and
completed Diablo 2!  Congratulations!!  All you have left now is the expansion
pack.  See the great ending of Act IV and good beginning of Act V.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         5.5 Act V - The Expansion Pack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your hometown is called Harrogath.  You can hire Barbarians for your
mercenaries after you complete Quest 2.  See the NPC section for info on those.
Well here we go with the final act!!

---------------------------------
5.5.1 Act 1 - Siege on Harrogath
---------------------------------

This quest should be started at level 32.  You get it from Larzuk who has some
things to say.

"If you are here to defeat Baal... you must prove it!  As we speak, Harrogath
is under siege by Baal's demons.  Catapults rain death just outside the town
walls.  Baal himself travels up the sacred mountain, having left in charge here
one of his most vicious generals, Shenk the Overseer.  A ruthless taskmaster,
he lashes his own minions into suicidal frenzies on the battlefield.  If you
wish to prove yourself to us, destroy the monster, Shenk, which commands those
infernal catapults outside Harrogath.  If you manage to do this, return to me."

Ooooh, a test.  You should be able to pass easily though.  The Bloody
Foothills are freaking HUGE!!  You will have to travel a long way to find
Shenk.  About halfway through, when you get to the narrow part, you will find a
Unique Imp called Dac Farren.  He is easy, but he is unique so I had to note
him.  BTW, in Act V, you will find these little imps that shoot fireballs at
you and teleport everywhere really fast. They are going to get super annoying,
so be calm and patient, the fireballs don't really hurt you that much.

Anyway, once you do find Shenk, watch out.  See the Bestiary for an extremely
easy way to kill this sucker.  Once you do kill him, then return to Larzuk, who
will socket one of your items.  Below, you will find how many sockets you will
get for each item.

Normal (White) items - The most sockets possible in the item.  Cannot go above
6, and cannot go above 4 in normal difficulty.
Magical (Blue) items - One or two sockets.  A 50% chance of either one.
Rare (Yellow) items - One socket.
Set (Green) items - One socket.
Unique (Gold) items - One socket.

Sockets can't be added to already socketed items, throwing items, and jewelry.
After you do that, the quest is completed.

---------------------------------------
5.5.2 Quest 2 - Rescue on Mount Arreat
---------------------------------------

You should start this quest at about level 33 or 34.  You get this quest from
Qual-Kehk.  There are some Barbarians trapped in the Frigid Highlands, and you
need to save some of them.  He has a couple things to say.

"My concerns have turned to my men taken prisoner on the battlefield by Baal's
demons.  I hate to think what's happened to them.  As you journey up the
mountain, keep your eyes open for my soldiers and bring them back to me if you
can."

Travel to the Frigid Highlands, and look through the place for a fenced in area
with Barbarians.  There are many Super Unique monsters in the Frigid Highlands
such as Thresh Socke, Eyeback the Unleashed, and Sharptooth Slayer.  While they
are in the "pen" they are safe, but when you open the door, the monsters can
kill them, so make sure the area is relatively clear before you release them.
Once you open the door, a town portal will open in front of the pen so they can
go through it. When you rescue 15 of them then return to Qual-Kehk, who will
then sell you his barbarians.  Make sure you venture into Abaddon and all
places like it from now on to get experience.  The quest is now complete.

------------------------------
5.5.3 Quest 3 - Prison of Ice
------------------------------

This quest should be started at around level 35 or 36.  You get this quest from
Malah, who fears that something bad has happened to Anya, as she is missing.
She has some things to say.

"There is a matter which I hesitate to share, but I believe you are the only
one who can help me now.  Anya, the young alchemist and daughter to one of our
slain Elders, has been missing for some time.  She is a strong, crafty woman
with a spirit like no other.  One night, just before your arrival, I overheard
her and Nihlathak arguing about her father's death.  The next morning she was
gone.  Nihlathak has his own talk as to where she went and why.  Don't believe
him!  I fear he is at the root of her disappearance.  Please, if you can,
search for Anya and bring her back to us.  She'll know what to do about
Nihlathak."

Oooh, sounds like trouble.  Oh well.  Anyways, you should go through levels and
their side levels until you get to the Crystalline Passage.
Once you get there, you must fight your way through a vast area until you find
the Frozen River.  BTW, you will see evil urns starting here. These are like
chests, except when you open it, 99 times out of 100 a unique monster and its
minions will appear.  Usually, there aren't any good items in it, but I do it
for experience.  Anyway, when you find the Frozen River, enter it, Anya is in
there.

When you enter the place you will need to do a little searching, but you will
know you are close once you find the Super Unique monster Frozenstein.  He is
an Abominable.  Once you defeat him and his army, you will find Anya frozen
solid.  You will need to go back to town and get a potion from Malah.  Then
return to Anya and thaw her, and talk to her back in town.  She will tell you
to see Larzuk for your reward of a rare class-specific item.  The quest is
done!  Once you talk to Anya, she will give you the next quest also.

--------------------------------------
5.5.4 Quest 4 - Betrayal of Harrogath
--------------------------------------

This quest should be started at about level 37.  This quest begins as soon as
you talk to Anya at the end of Quest 3.  Nihlathak is the bad guy!  He has been
revealing information to Baal so the town would be safe.  See what Anya has to
say about this.

"Nihlathak told me he struck a deal with Baal to protect Harrogath.  In
exchange for the demon's mercy, the misguided fool plans to give Baal the Relic
of the Ancients, our most holy Totem!  Doing so will allow Baal to enter Mount
Arreat unchallenged by the Ancients.  I tried to stop Nihlathak, but he
imprisoned me in that icy tomb.  Nihlathak must be stopped before he dooms the
whole world.  As much as I would like to go strangle the life out of him, I'm
afraid I haven't the strength.
You must go to his lair through this portal I've opened, kill him, and then
bring back the Relic of the Ancients.  Stop Nihlathak from destroying what we
have striven for eons to protect."

When you go through her portal, you will face some opposition.  First of all,
you can never kill all of the zombies outside of the area you walk into.  They
will keep on regenerating.  The same goes with the ones inside the place,
except if you kill them enough times they will eventually rest in pieces.  :-)
Anyway, go through the Halls of Pain and Anguish to get to the Halls of Vaught.
Make sure you go through those levels completely as they provide good
experience.  Once you get to the Halls of Vaught, Nihlathak is in one of the
four passages.  The only problem you will come to against him, will be talked
about in the Bestiary.  Once you defeat him you will have finished the quest.

--------------------------------
5.5.5 Quest 5 - Rite of Passage
--------------------------------

You should start this quest at about level 38.  You will get this quest from
Qual-Kehk after you defeat Nihlathak.  You will have to fight some tough guys
here so watch out.  He has some things to say.

"Every time I hear of you warrior, your deeds become more legendary.
But take heed.  You are approaching the very summit of Mount Arreat.  I have
never dared venture there.  It is sacred-our most holy place.  The legends say
it is guarded by the Ancient Ones, who block the oath of all who are unworthy.
Your reputation here does not matter... It will be the Ancients who determine
your worthiness.  Good luck."

You must travel through the Glacial Trail through the Frozen Tundra to the
Ancient's Way.  You will have to fight some TOUGH guys, and there are a lot of
them, so be careful.  But if you have been following my level and character
plans you should be just dandy.  When you get to the Ancient's Way, you will
realize it is much like the Glacial Trail. Find the waypoint here for sure.
Once you get to the Arreat Summit, don't go in there until you know you are
ready.  Once you go in there you can't get back out.  Once in the Arreat
Summit, go towards the Altar of Heavens and click on it if you are ready.  It
will say this.

"We are the spirits of the Nephalem, the Ancient Ones.  We have been chosen to
guard sacred Mount Arreat, wherein the Worldstone rests.  Few are worthy to
stand in its presence; fewer still can comprehend its true purpose.  Before you
enter you must defeat us."

And we are off to the races!  You will have to fight three barbarian type guys,
_without_ going to town.  If you go to town, they will reset themselves to full
health.  The three use Barbarian skills also.  One uses Whirlwind, one uses
Leap Attack, and the other uses Double Throw with Shout.  See the Bestiary for
more information on that.  Once you defeat all three, you will automatically
get a TON of experience and get a level up automatically.  The quest is then
done.

-----------------------------------
5.5.6 Quest 6 - Eve of Destruction
-----------------------------------

You should start this quest at level 39.  When you defeat the Ancients, they
will give you your sixth and final quest of the whole game!!!!! Yes!!  But
don't get excited yet, you have a tough boss to beat still. If you don't know
whom I am talking about you should turn off the game and give it to someone
else.  Anyway, here is what the Barbarians say.

"You are a worthy hero!  We augment your skill and grant you entry to the
interior of Mount Arreat, wherein lies the Worldstone.  Beware.  You will not
be alone.  Baal, the Lord of Destruction, is already inside.  The Archangel
Tyrael has always been our benefactor, but even he cannot help us now.  For
Baal blocks Tyrael's spiritual presence from entering the chamber of the
Worldstone.  Only you, mortal, have the power to defeat Baal now.  Baal
threatens the Worldstone-and through it, the mortal realm, itself.  You must
stop him before he gains full control of the sacred stone.  With it under his
control, Baal could shatter the boundaries between this world and the Burning
Hells, thus allowing the hordes of the Prime Evils to pour forth into the
mortal realm like an unstoppable tide!  If you are weak, the world as you know
it could be lost forever.  You must NOT fail!"

Getting a little emotional are we?  So, you have to go kill Baal.  Fun! Here is
how you get to him.  From Arreat Summit, the doors will open after you click on
them and you can go to the Worldstone Keep levels. Lots of hard monsters down
there, but very few Uniques.  Interesting. Anyway, there are three levels of
the Worldstone Keep, and by the end of those you should be at around level 40.
After those three levels, you will enter...the Throne of Destruction.  Oh no!
It is actually pretty similar to the other levels.  There are mostly Death
Lords and Vile Witches.  Once you get to the middle of the Throne, you will
find Baal!  But you can't attack him...yet.  He will stand there and laugh at
you for a little while, and then he will summon some monsters for you to
tackle.  They are:

-Warped Shamans led by Colenzo the Annihilator.
-Death Mages and Unravelers led by Achmel the Cursed.
-Council Members led by Bartuc the Bloody
-Venom Lords led by Ventar the Unholy
-Minions of Destruction led by Lister the Tormentor
(See the Bestiary for more information)

After you have defeated all of those monsters and their minions, Baal will
enter the Worldstone Chamber.  Go back to town and heal or whatever before you
fight Baal.  Go in and fight Baal.  See the Bestiary on how to defeat this
awesome final boss.  Once you finally do defeat him, you will have completed
Quest 6 and completed the expansion pack!!  Congratulations!  See
the...interesting...ending movie and relax.

===============================================================================

                          < < < 6.0 Characters > > >

===============================================================================

Before we get to the characters, I want to give some information to guide you
through the levels.  To be successful in this game, you must level up your
character every so often to be able to beat some of the tough monsters and
bosses you encounter during the game.  I will give you a guideline on what
levels you should be at certain points of the game.  Keep in mind that they are
a little high, but if you can reach those high levels, you will be able to beat
the bosses much easier.


-End of Act 1: Level 18
-End of Act 2: Level 24
-End of Act 3: Level 28
-End of Act 4: Level 32
-End of Act 5: Level 40
-End of Nightmare: Level 60
-End of Hell: Level 80


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  6.1 Sorceress
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.1.1)

The sorceress is back from the original Diablo and even better than ever.  With
the skill tree, you don't have to use the spell books that you happen to come
across during the game, as such in Diablo, but you can choose what to
specialize in.  There are three categories in the skill tree to choose from,
Fire, Cold, and Lightning.  Each element has its ups and downs.


=Cold=
-Strengths: Causing slow with its freeze, can sometimes stop the opponent.  Can
cause lots of damage.

-Weaknesses: As you go along in the game, many monsters become immune to ice.


=Fire=
-Strengths: LOTS of damage, a lot more than any other element.

-Weaknesses: As you go along in the game, many monsters become immune to fire.


=Lightning=
-Strengths: Can cause lots of damage, also has the teleport/telekinesis
abilities.

-Weaknesses:  Always a minimum damage of 1, and monsters become immune.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.1.2 Sorceress Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~

COLD


                       Ice Bolt (Lv.1)   Frozen Armor (Lv.1)
                         | |                  | |
                         | |                  | |
                         | |                  | |
                         \ /                  | |
Frost Nova (LV.6)      Ice Blast (Lv.6)       | |
      | |                | |                  | |
      | |                | |                  | |
      | |                | |                  | |
      | |                | |                  \ /
      | |                | |             Shiver Armor (Lv.12)
      | |                | |                  | |
      | |                | |                  | |
      | |                | |                  | |
      | |                \ /                  | |
      | |         Glacial Spike (Lv.18)       | |
      | |                                     | |
      | |                                     | |
      | |                                     | |
      \ /                                     \ /
Blizzard (Lv.24)                        Chilling Armor (Lv.24)
      | |
      | |
      | |
      \ /
Frozen Orb (Lv.30)       Cold Mastery (Lv.30)





LIGHTNING


                          Charged Bolt (Lv.1)
                                  | |
                                  | |
                                  | |
Static Field (Lv.6)               | |              Telekinesis (Lv.6)
     | |                          | |                      | |
     | |                          | |                      | |
     | |                          | |                      | |
     \ /                          \ /                      | |
Nova (Lv. 12)               Lightning (Lv.12)              | |
     | |                          | |                      | |
     | |                          | |                      | |
     | |                          | |                      | |
     | |                          \ /                      \ /
     | |                   Chain Lightning (Lv.18)     Teleport (Lv.18)
     | |                    | |                            | |
     | |                  | |                              | |
     | |                 | |                               | |
     \ /                \ /                                \ /
        Thunder Storm (Lv.24)                     Energy Shield (Lv.24)



                            Lightning Mastery (Lv.30)





FIRE

                              Fire Bolt (Lv.1)         Warmth (Lv.6)
                                    | |                    | |
                                    | |                    | |
                                    | |                    | |
                                    | |                    | |
Inferno (Lv.6)                      | |                    | |
    | |                             | |                    | |
    | |                             | |                    | |
    | |                             | |                    | |
    \ /                             \ /                    | |
Blaze (Lv.12)                 Fire Ball (Lv.12)            | |
    | |                             | |                    | |
    | |                             | |                    | |
    | |                             | |                    | |
    \ /                             | |                    \ /
Fire Wall (Lv.18)                   | |             Enchant (Lv.18)
                                    | |                    | |
                                    | |                    | |
                                    | |                    | |
                                    \ /                    | |
                               Meteor (Lv.24)              | |
                                                           | |
                                                           | |
                                                           | |
                                                           \ /
                           Fire Mastery (Lv.30)          Hydra (Lv.30)




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.1.3 Sorceress Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For the sorceress' skill information as well as all others, the format will be
as follows.  Obviously, if it has duration it is in seconds.  If it has radius
or distance it is in yards unless noted.


Skill Name
-----------

Required Level:
Prerequisites:
Damage Type:
Description:
Notes: I will tell you what doesn't change when you add skill points to the
skill.
Decaying or Not:
Grade: A-D, A being the best, D being the worst
How Many Points In It:

Skill Level
     1
     5
     10
     15
     20

-----
Cold
-----

Ice Bolt
--------

Required Level: 1
Prerequisites: None
Damage Type: Cold
Description:  Shoots a bolt of ice that damages and slows your victim.
Notes: Mana cost stays the same at 3.
Decaying or Not: No
Grade: C
How Many Points In It: One point, as a prerequisite.

Skill Level           Cold Damage            Duration in Seconds
     1                    3-5                         6
     2                    4-6                         7.4
     3                    5-7                         8.8
     4                    6-8                         10.2
     5                    7-9                         11.6
     6                    8-10                        13
     7                    9-11                        14.4
     8                    10-12                       15.8
     9                    12-14                       17.2
     10                   14-16                       18.6
     11                   16-18                       20
     12                   18-20                       21.4
     13                   20-22                       22.8
     14                   22-24                       24.2
     15                   24-26                       25.6
     16                   26-28                       27
     17                   29-31                       28.4
     18                   32-34                       29.8
     19                   35-37                       31.2
     20                   38-40                       32.6

Synergies: Frost Nova: +15% Cold Damage per level
           Ice Blast: +15% Cold Damage per level
           Glacial Spike: +15% Cold Damage per level
           Blizzard: +15% Cold Damage per level
           Frozen Orb: +15% Cold Damage per level

Frozen Armor
-------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Gives you a defensive bonus and freezes any melee attacker that
hits you.
Notes: Mana Cost stays the same at 7.
Decaying or Not: No
Grade: D
How Many Points In It: No points.  Horrible skill and the skills after it are
not needed.  If you really want to use the other armors, put one in it, but I
advise against that.

Skill Level      +% Defense Bonus     Armor Duration    Freeze Duration
     1                   30                120               1.2
     2                   35                132               1.3
     3                   40                144               1.4
     4                   45                156               1.5
     5                   50                168               1.6
     6                   55                180               1.8
     7                   60                192               1.9
     8                   65                204               2.0
     9                   70                216               2.1
     10                  75                228               2.2
     11                  80                240               2.4
     12                  85                252               2.5
     13                  90                264               2.6
     14                  95                276               2.7
     15                  100               288               2.8
     16                  105               300               3.0
     17                  110               312               3.1
     18                  115               324               3.2
     19                  120               336               3.3
     20                  125               348               3.4

Synergies: Ice Bolt: +2% Cold Damage per level

Frost Nova
-----------

Required Level: Level 6
Prerequisites: None
Damage Type: Cold
Description: Creates an expanding rind of ice and frost that damages
and slows enemies.
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: It is a good skill, but not damaging enough in the later
stages of the game.  Put one in for a prerequisite.

Skill Level        Mana           Cold Damage         Cold Length
     1              9                 2-4                  8
     2              10                4-6                  9
     3              11                6-8                  10
     4              12                8-10                 11
     5              13                10-12                12
     6              14                12-14                13
     7              15                14-16                14
     8              16                16-18                15
     9              17                19-21                16
     10             18                22-24                17
     11             19                25-27                18
     12             20                28-30                19
     13             21                31-33                20
     14             22                34-36                21
     15             23                37-39                22
     16             24                40-42                23
     17             25                44-46                24
     18             26                48-52                25
     19             27                52-54                26
     20             28                56-58                27

Synergies: Blizzard: +10% Cold Damage per level
           Frozen Orb: +10% Cold Damage per level

Ice Blast
----------

Required Level: 6
Prerequisites: Ice Bolt
Damage Type: Cold
Description: Creates a bolt of ice that completely freezes the target.
Notes: None
Decaying or Not: No
Grade: B-
How Many Points In It:  Better than Ice Bolt, but not good enough.  Put one as
a prerequisite.

Skill Level       Mana       Cold Damage     Freezing Duration
     1             6             10                 3
     2             6.5           17                 3.2
     3             7             24                 3.4
     4             7.5           31                 3.6
     5             8             38                 3.8
     6             8.5           45                 4
     7             9             52                 4.2
     8             9.5           59                 4.4
     9             10            66                 4.6
     10            10.5          73                 4.8
     11            11            80                 5
     12            11.5          87                 5.2
     13            12            94                 5.4
     14            12            101                5.6
     15            13            108                5.8
     16            13            115                6
     17            14            122                6.2
     18            14            129                6.4
     19            15            136                6.6
     20            15            143                6.8

Synergies: Ice Bolt: +8% Cold Damage per level
           Glacial Spike: +10% Freeze Length per level
           Blizzard: +8% Cold Damage per level
           Frozen Orb: +8% Cold Damage per level

Shiver Armor
-------------

Required Level: 12
Prerequisites: Frozen Armor
Damage Type: Cold
Description: Gives you a defense bonus, plus any melee attacker that
hits you will be damaged and slowed.
Notes: The mana and cold length stay the same when you add skill points
to this.
Decaying or Not: No
Grade: D+
How Many Points In It: Again, it is not worth it unless you decide to become a
melee sorceress, which would be kind of stupid.  But if you do, then this is a
good skill to invest in.

Skill Level     Duration   +% Defense Bonus    Cold Damage
     1            120              45              6-8
     2            132              51              8-10
     3            144              57              10-12
     4            156              63              12-14
     5            168              69              14-16
     6            180              75              16-18
     7            192              81              18-20
     8            204              87              20-22
     9            216              93              23-25
     10           228              99              26-28
     11           240              105             29-31
     12           252              111             32-34
     13           264              117             35-37
     14           276              123             38-40
     15           288              129             41-43
     16           300              135             44-46
     17           312              141             48-50
     18           324              148             52-54
     19           336              153             56-58
     20           348              159             60-62

Synergies: Frozen Armor: +10 Seconds per level
           Frozen Armor: +9% Cold Damage per level
           Chilling Armor: +10 Seconds per level
           Chilling Armor: +9% Cold Damage per level

Glacial Spike
--------------

Required Level: Level 18
Prerequisites: Ice Blast
Damage Type: Cold
Description: A shard of ice that inflicts massive cold damage and
explodes to freeze nearby enemies.
Notes: Radius of freezing is always 2.6 yards.
Decaying or Not: No
Grade: B
How Many Points In It:  If you are serious about using the cold skills, this is
very important on your way to Frozen Orb and Blizzard.  I would suggest around
5-6 points in this category, so you have an attack you can depend on in the
lower levels.

Skill Level         Mana         Cold Damage        Freeze Duration
     1               10             16-24                 2
     2               10.5           23-31                 2.1
     3               11             30-38                 2.2
     4               11.5           37-45                 2.3
     5               12             44-52                 2.4
     6               12             51-59                 2.6
     7               13             58-66                 2.7
     8               13             65-73                 2.8
     9               14             72-80                 2.9
     10              14             79-87                 3
     11              15             86-94                 3.2
     12              15             93-101                3.3
     13              16             100-108               3.4
     14              16             107-115               3.5
     15              17             114-122               3.6
     16              17             121-129               3.8
     17              18             128-136               3.9
     18              18             135-143               4
     19              19             142-150               4.1
     20              19             149-157               4.2

Synergies: Ice Bolt: +5% Cold Damage per level
           Ice Blast: +5% Cold Damage per level
           Blizzard: +3% Freeze Length per level
           Frozen Orb: +5% Cold Damage per level

Blizzard
---------

Required Level: Level 24
Prerequisites: Frost Nova and Glacial Spike
Damage Type: Cold
Description: Summons an ice storm to rain cold death upon your enemies
Notes: Cold duration stays the same at 3 seconds.  You must wait a couple
seconds after you cast it before you can cast it again.
Decaying or Not: No
Grade: A
How Many Points In It:  Put 20 points into it.  It is a very good skill, and it
is rewarding to put 20 points into it.  I would put 20 into it because it looks
cool and kicks the monster's butts really bad; around 500 damage without Cold
Mastery!  Awesome skill.

Skill Level             Mana               Cold Damage
     1                   23                   30-50
     2                   24                   42-62
     3                   25                   54-74
     4                   26                   66-86
     5                   27                   78-98
     6                   28                   90-110
     7                   29                   102-122
     8                   30                   114-134
     9                   31                   139-159
     10                  32                   164-184
     11                  33                   189-209
     12                  34                   214-234
     13                  35                   239-259
     14                  36                   264-284
     15                  37                   289-309
     16                  38                   314-334
     17                  39                   354-374
     18                  40                   394-414
     19                  41                   434-454
     20                  42                   474-494

Synergies: Ice Bolt: +5% Cold Damage per level
           Ice Blast: +5% Cold Damage per level
           Glacial Spike: +5% Cold Damage per level

Chilling Armor
---------------

Required Level: Level 24
Prerequisites: Shiver Armor
Damage Type: Cold
Description: Confers a defense bonus and launches an ice bolt against ranged
attackers when hit by a projectile weapon or spell.
Notes: Mana is the same at 17.
Decaying or Not: No
Grade: C-
How Many Points In It: If you are serious about becoming a melee sorceress,
then this and Shiver Armor are very important to be able to survive.  But
otherwise, don't even bother putting one point in it.

Skill Level      Defense % Bonus      Duration      Cold Damage
     1                  45              144             4-6
     2                  50              150             5-7
     3                  55              156             6-8
     4                  60              162             7-9
     5                  65              168             8-10
     6                  70              174             9-11
     7                  75              180             10-12
     8                  80              186             11-13
     9                  85              192             13-15
     10                 90              198             15-17
     11                 95              204             17-19
     12                 100             210             19-21
     13                 105             216             21-23
     14                 110             222             23-25
     15                 115             228             25-27
     16                 120             234             27-29
     17                 125             240             30-32
     18                 130             246             33-35
     19                 135             252             36-38
     20                 140             258             39-41

Synergies: Shiver Armor: +10 Seconds per level
           Shiver Armor: +7% Cold Damage per level
           Frozen Armor: +10 Seconds per level
           Frozen Armor: +7% Cold Damage per level

Frozen Orb
-------------

Required Level: Level 30
Prerequisites: Blizzard
Damage Type: Cold
Description: A pulsating orb of cold that shreds an area with ice bolts
Notes: There is always a little bit of time where you have to wait to use it
again.
Decaying or Not: No
Grade: A+
How Many Points In It:  The best ice skill by far.  No doubt about it, put 20
points into this one.  It is an awesome skill.

Skill Level      Mana       Cold Damage     Cold Length
     1            25           35-40            8
     2            25           41-46            9
     3            26           47-52            10
     4            26           53-58            11
     5            27           59-64            12
     6            27           65-70            13
     7            28           71-76            14
     8            28           77-82            15
     9            29           87-92            16
     10           29           97-102           17
     11           30           107-112          18
     12           30           117-122          19
     13           31           127-132          20
     14           31           137-142          21
     15           32           147-152          22
     16           32           157-162          23
     17           33           171-176          24
     18           33           185-190          25
     19           34           199-204          26
     20           34           213-218          27

Synergies: Ice Bolt: +2% Cold Damage per level

Cold Mastery
-------------

Required Level: Level 30
Prerequisites: None
Damage Type: N/A
Description: Pierces the cold resistance of your enemies
Notes: Passive skill.
Decaying or Not: Yes, unfortunately
Grade: B
How Many Points In It:  This would be a very good skill, and it is, but
it decays.  Decaying is where the "bonuses" you get for adding a skill
point into a skill get lower and lower as the skill level increases.
For example with Cold Mastery, from level 1 to 2 it is a bonus of 11
percent.  From 19-20, it is a bonus of only 1.

Skill Level          % Bonus
     1                  23
     2                  34
     3                  42
     4                  49
     5                  55
     6                  59
     7                  63
     8                  65
     9                  69
     10                 71
     11                 73
     12                 75
     13                 77
     14                 79
     15                 80
     16                 81
     17                 82
     18                 83
     19                 84
     20                 85

Synergies: None

----------
Lightning
----------

Charged Bolt
-------------

Required Level: Level 1
Prerequisites: None
Damage Type: Lightning
Description: Fires multiple, jumping bolts of electricity that go out randomly.
Notes: None
Decaying or Not: No
Grade: D
How Many Points In It: One as a prerequisite. Other than that, the damage is
really bad, and if you put 20 points into this, sure it looks cool with the 22 
bolts, but it does jack squat for damage.

Skill Level       Mana       Lightning Damage     Number of Bolts
     1             3              2-4                    3
     2             3.5            2-4                    4
     3             4              3-5                    5
     4             4.5            3-5                    6
     5             5              4-6                    7
     6             5.5            4-6                    8
     7             6              5-7                    9
     8             6.5            5-7                    10
     9             7              6-8                    11
     10            7.5            6-8                    12
     11            8              7-9                    13
     12            8.5            7-9                    14
     13            9              8-10                   15
     14            9.5            8-10                   16
     15            10             9-11                   17
     16            10.5           9-11                   18
     17            11             10-12                  19
     18            11.5           11-13                  20
     19            12             12-14                  21
     20            12             13-15                  22

Synergies: Lightning: +6% Lightning Damage per level

Static Field
-------------

Required Level: Level 6
Prerequisites: None
Damage Type: Lightning
Description: Every enemy in radius around you loses a quarter of their health.
Notes: Always weakens enemies by 25%, and mana cost stays at 9.
Decaying or Not: No
Grade: B-
How Many Points In It: It can only be a good skill against high-level monsters
or bosses.  Otherwise, against easy guys, it is very impractical.  I personally
don't like this skill, but many people do.  My advice is put in, at the most, 5 
points in it.

Skill Level         Range In Yards
     1                    3.3
     2                    4
     3                    4.6
     4                    5.3
     5                    6
     6                    6.6
     7                    7.3
     8                    8
     9                    8.6
     10                   9.3
     11                   10
     12                   10.6
     13                   11.3
     14                   12
     15                   12.6
     16                   13.3
     17                   14
     18                   14.6
     19                   15.3
     20                   16

Synergies: None

Telekinesis
------------

Required Level: Level 6
Prerequisites: None
Damage Type: Lightning
Description: Allows you to pick up items, trigger objects, and attack others
from a distance.
Notes: Mana stays the same at 7
Decaying or Not: No
Grade: C
How Many Points In It: Kind of useful, but definitely NOT for damage.
If you want to pick up something in the middle of a pack of monsters and don't
want to fight them, use this.  Put one in as a prerequisite and that's it.

Skill Level        Lightning Damage
     1                    1-2
     2                    2-3
     3                    3-4
     4                    4-5
     5                    5-6
     6                    6-7
     7                    7-8
     8                    8-9
     9                    9-10
     10                   10-11
     11                   11-12
     12                   12-13
     13                   13-14
     14                   14-15
     15                   15-16
     16                   16-17
     17                   17-18
     18                   18-19
     19                   19-20
     20                   20-21

Synergies: None

Nova
-----

Required Level: Level 12
Prerequisites: Static Field
Damage Type: Lightning
Description: Creates an expanding ring of electricity that does massive damage.
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: If you are serious about using lightning, then this
skill is very important.  If you use only lightning (I highly recommend not
doing that), it is a good combination with Thunder Storm.
If you do lightning, put 20 points into it.

Skill Level         Mana          Lightning Damage
     1               15                 1-20
     2               16                 8-27
     3               17                 15-34
     4               18                 22-41
     5               19                 29-48
     6               20                 39-55
     7               21                 43-62
     8               22                 50-69
     9               23                 57-76
     10              24                 64-83
     11              25                 71-90
     12              26                 78-97
     13              27                 85-104
     14              28                 92-111
     15              29                 99-118
     16              30                 106-125
     17              31                 113-132
     18              32                 120-139
     19              33                 127-146
     20              34                 134-153

Synergies: None

Lightning
----------

Required Level: Level 12
Prerequisites: Charged Bolt
Damage Type: Lightning
Description: Casts a bolt of lightning.
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: A good skill if you want lightning.  Obviously a
prerequisite, but can be used for your regular skill if for some reason you
don't want to use Nova, until you get chain lightning of course.
Since there is Nova and Chain Lightning, only put one as a prerequisite.  Also,
it has that nasty minimum damage of 1.

Skill Level         Mana          Lightning Damage
     1               8                   1-40
     2               8.5                 1-48
     3               9                   1-56
     4               9.5                 1-64
     5               10                  1-72
     6               10.5                1-80
     7               11                  1-88
     8               11.5                1-96
     9               12                  1-104
     10              12                  1-112
     11              13                  1-120
     12              13                  1-128
     13              14                  1-136
     14              14                  1-144
     15              15                  1-152
     16              15                  1-160
     17              16                  1-168
     18              16                  1-176
     19              17                  1-184
     20              17                  1-192

Synergies: Charged Bolt: +8% Lightning Damage per level
           Nova: +8% Lightning Damage per level
           Chain Lightning: +8% Lightning Damage per level

Chain Lightning
----------------

Required Level: Level 18
Prerequisites: Lightning
Damage Type: Lightning
Description: Casts a lightning bolt that jumps through multiple targets.
Notes: None
Decaying or Not: Sort of.  As you increase the skill level, the number of hits
decays very slightly.
Grade: B+
How Many Points In It: This is basically better than lightning.  More damage
and it branches out.  It still has that minimum damage of 1 though.  I would
again use Nova instead of this, but if you insist, you can use this.  I would
only put a couple in until you get Thunder Storm or Nova.

Skill Level     Mana     Lightning Damage    # of Hits
     1           9             1-40              5
     2           10            1-51              5
     3           11            1-62              5
     4           12            1-73              5
     5           13            1-84              6
     6           14            1-95              6
     7           15            1-106             6
     8           16            1-117             6
     9           17            1-130             6
     10          18            1-143             7
     11          19            1-156             7
     12          20            1-169             7
     13          21            1-182             7
     14          22            1-195             7
     15          23            1-208             8
     16          24            1-221             8
     17          25            1-236             8
     18          26            1-251             8
     19          27            1-266             8
     20          28            1-281             9

Synergies: Charged Bolt: +4% Lightning Damage per level
           Nova: +4% Lightning Damage per level
           Lightning: +4% Lightning Damage per level

Teleport
---------

Required Level: Level 18
Prerequisites: Telekinesis
Damage Type: N/A
Description: Instantly transports you between two locations.
Notes: The only thing that changes is the mana cost.
Decaying or Not: No
Grade: B-
How Many Points In It: It is good, except you only need one point in it,
because 24 is not too much mana.  I would never use this skill, but if you do,
only put one, because your points can be put into much better skills.

Skill Level          Mana
     1                24
     2                23
     3                22
     4                21
     5                20
     6                19
     7                18
     8                17
     9                16
     10               15
     11               14
     12               13
     13               12
     14               11
     15               10
     16               9
     17               8
     18               7
     19               6
     20               5

Synergies: None

Thunder Storm
--------------

Required Level: Level 24
Prerequisites: Chain Lightning and Nova
Damage Type: Lightning
Description: Summons a thunderstorm that periodically blasts an enemy nearby
with a bolt of lightning.
Notes: Mana cost stays the same at 19
Decaying or Not: No
Grade: A-
How Many Points In It: If you like this kind of skill, then go ahead and use
it.  In most skill plans, there are other skills that are need more.  But it is
an awesome skill to use with Nova with good damage.  I would suggest either put
none or 20 skill points in it, depending on if you want to use it.

Skill Level      Lightning Damage      Duration in Seconds
     1                 1-100                    32
     2                 11-110                   40
     3                 21-120                   48
     4                 31-130                   56
     5                 41-140                   64
     6                 51-150                   72
     7                 61-160                   80
     8                 71-170                   88
     9                 81-180                   96
     10                91-190                   104
     11                101-200                  112
     12                111-210                  120
     13                121-220                  128
     14                131-230                  136
     15                141-240                  144
     16                151-250                  152
     17                162-261                  160
     18                173-272                  168
     19                184-283                  176
     20                195-294                  184

Synergies: None

Energy Shield
--------------

Required Level: Level 24
Prerequisites: Teleport and Chain Lightning
Damage Type: N/A
Description: Absorbs magical and some physical damage to Mana instead of life.
Notes: Mana Cost stays the same at 5.
Decaying or Not: Yes, the damage absorbed decays.
Grade: B+
How Many Points In It: It is a pretty good skill.  It can be very helpful if
you have lots of mana, which all sorceresses should have.  I stay away from it
for some reason.  I think I got a bad impression of it from Diablo.  But I
would suggest putting about 10 points in it if you are serious about using it.

Skill Level      Damage Absorbed %     Duration
     1                 15                144
     2                 23                192
     3                 30                240
     4                 35                288
     5                 40                336
     6                 43                384
     7                 46                432
     8                 48                480
     9                 51                528
     10                52                576
     11                54                624
     12                56                672
     13                57                720
     14                58                768
     15                59                816
     16                61                864
     17                61                912
     18                62                960
     19                63                1008
     20                63                1056

Synergies: None

Lightning Mastery
------------------

Required Level: Level 30
Prerequisites: None
Damage Type: N/A
Description: Reduces the Mana cost of lightning spells
Notes: None
Decaying or Not: No
Grade: A-
How Many Points In It: If you have lightning, then definitely have 20 points
into this, because it increases the damage and lowers the mana cost of your
lightning spells, passively.  It can't get better.

Skill Level             % Bonus
     1                     50
     2                     62
     3                     74
     4                     86
     5                     98
     6                     110
     7                     122
     8                     134
     9                     146
     10                    158
     11                    170
     12                    182
     13                    194
     14                    206
     15                    218
     16                    230
     17                    242
     18                    254
     19                    266
     20                    278

Synergies: None

-----
Fire
-----

Fire Bolt
----------

Required Level: Level 1
Prerequisites: None
Damage Type: Fire
Description: Launches a bolt of fire.
Notes: Mana Cost stays at 2.5
Decaying or Not: No
Grade: D+
How Many Points In It: The beginning of the Fire skills.  Put one in and forget
about it.  Basically, not enough damage.

Skill Level           Fire Damage
     1                    3-6
     2                    4-7
     3                    6-9
     4                    7-10
     5                    9-12
     6                    10-13
     7                    12-15
     8                    13-16
     9                    16-19
     10                   18-21
     11                   21-24
     12                   23-26
     13                   26-29
     14                   28-31
     15                   31-34
     16                   33-36
     17                   37-40
     18                   40-43
     19                   44-47
     20                   47-50

Synergies: Fire Ball: +16% Fire Damage per level
           Meteor: +16% Fire Damage per level

Warmth
-------

Required Level: Level 1
Prerequisites: None
Damage Type: N/A
Description: Increases your Mana recovery rate.
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: A very good skill.  You must put points into this no
matter what element you choose.  When you get to high levels, you need this so
you can cast lots of spells.  Always put 20 points into this.

Skill Level           % Recovery Rate
     1                       30
     2                       42
     3                       54
     4                       66
     5                       78
     6                       90
     7                       102
     8                       114
     9                       126
     10                      138
     11                      150
     12                      162
     13                      174
     14                      186
     15                      198
     16                      210
     17                      222
     18                      234
     19                      246
     20                      258

Synergies: None

Inferno
--------

Required Level: Level 6
Prerequisites: None
Damage Type: Fire
Description: A spout of flame that burns the enemies.
Notes: Minimum Mana to cast is always 6.
Decaying or Not: No.
Grade: B+
How Many Points In It: Actually a pretty good skill.  Very fun to use, but in
the long run won't do enough damage.  But I like this skill a lot and if you
want you can use this skill.  At the most, put it 10 points in this skill or
one as a prerequisite.  If only you could move around with it...

Skill Level      Mana Per Second      Range       Fire Damage
     1                 7               3.3           12-25
     2                 7               3.3           21-34
     3                 8               4             31-43
     4                 9               4.6           40-53
     5                 10              5.3           50-62
     6                 10              5.3           59-71
     7                 11              6             68-81
     8                 12              6.6           78-90
     9                 13              7.3           88-100
     10                14              7.3           98-110
     11                14              8             108-121
     12                15              8.6           118-131
     13                16              9.3           128-141
     14                17              9.3           139-151
     15                17              10            149-161
     16                18              10.6          159-171
     17                19              11.3          170-182
     18                20              11.3          181-193
     19                21              12            192-204
     20                21              12.6          203-215

Synergies: Warmth: +13% Fire Damage per level

Blaze
------

Required Level: Level 12
Prerequisites: Inferno
Damage Type: Fire
Description: Leaves a wall of fire in your footsteps.
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: It is also a pretty good skill.  It can do some high
level damage and you can place it wherever you want to.  If you like this
skill, put 15-20 points in it.  If not, then put one as a prerequisite.  I
would put one as a prerequisite and move on.  In the end, it doesn't do as much
damage as the other fire skills.

Skill Level      Mana       Fire Duration    Average Fire Damage/Second
     1            11            4.6                   18-37
     2            11.5          5.6                   28-46
     3            12            6.6                   37-56
     4            12            7.6                   46-65
     5            13            8.6                   56-75
     6            13            9.6                   65-84
     7            14            10.6                  75-93
     8            14            11.6                  84-103
     9            15            12.6                  98-117
     10           15            13.6                  112-131
     11           16            14.6                  126-145
     12           16            15.6                  140-159
     13           17            16.6                  154-173
     14           17            17.6                  168-187
     15           18            18.6                  182-201
     16           18            19.6                  196-215
     17           19            20.6                  215-234
     18           19            21.6                  234-253
     19           20            22.6                  253-271
     20           20            23.6                  271-290

Synergies: None

Fire Ball
----------

Required Level: Level 12
Prerequisites: Fire Bolt
Damage Type: Fire
Description: Launches a ball of fire that explodes on impact.
Notes: Radius is always 2 yards.
Decaying or Not: No
Grade: A-
How Many Points In It: I like this skill a lot.  Basically, it does that same
amount of damage of Fire Wall, except it flies at people and explodes.  SOOOO
much better than Fire Bolt.  I would suggest at least 15 points into this if
you want to use this skill.

Skill Level      Mana       Average Fire Damage/Second
     1            5                   65-93
     2            5.5                 93-121
     3            6                   121-150
     4            6.5                 150-178
     5            7                   178-206
     6            7.5                 206-234
     7            8                   234-262
     8            8.5                 262-290
     9            9                   295-323
     10           9.5                 328-356
     11           10                  360-389
     12           10.5                393-421
     13           11                  426-454
     14           11.5                459-487
     15           12                  492-520
     16           12                  525-553
     17           13                  567-595
     18           13                  609-637
     19           14                  651-679
     20           14                  693-721

Synergies: Fire Bolt: +14% Fire Damage per level
           Meteor: +14% Fire Damage per level

Fire Wall
----------

Required Level: Level 24
Prerequisites: Blaze
Damage Type: Fire
Description: Creates a wall of fire.
Notes: Duration is always 3.6 seconds.
Decaying or Not: No
Grade: B+
How Many Points In It: I wouldn't put too many points into this one.
It costs more mana, is stationary, and does the same amount of damage as Fire
Ball.  The only thing better is how it looks.  Put one in as a prerequisite and
move on.

Skill Level      Mana         Average Fire Damage/Second    Range
     1            22                  65-93                   4
     2            23                  93-121                  6
     3            24                  121-150                 7
     4            25                  150-178                 8
     5            26                  178-206                 10
     6            27                  206-234                 11
     7            28                  234-262                 12
     8            29                  262-290                 14
     9            30                  295-323                 15
     10           31                  328-356                 16
     11           32                  360-389                 18
     12           33                  393-421                 19
     13           34                  426-454                 20
     14           35                  459-487                 22
     15           36                  492-520                 23
     16           37                  525-553                 24
     17           38                  567-595                 26
     18           39                  609-637                 27
     19           40                  651-679                 28
     20           41                  693-721                 30

Synergies: None

Enchant
--------

Required Level: Level 18
Prerequisites: Warmth and Fire Ball
Damage Type: Fire
Description: Temporarily adds fire damage to a weapon.
Notes: Adds one third of the fire damage to ranged weapons, and all of the fire
damage to melee weapons.
Decaying or Not: No
Grade: D
How Many Points In It: One at the most as a prerequisite.  If you are using
this skill, you are in trouble.  You shouldn't be using a melee sorceress
unless you want a big challenge.  If you are though, put twenty into this, but
it still doesn't do enough damage.  If not, put one in it only if you want to
use Hydra.

Skill Level     Mana       Fire Damage      Duration
     1           25            8-10            144
     2           27            10-12           168
     3           29            12-14           192
     4           31            14-16           216
     5           33            16-18           240
     6           35            18-20           264
     7           37            20-22           288
     8           39            22-24           312
     9           41            26-28           336
     10          43            30-32           360
     11          45            34-36           384
     12          47            38-40           408
     13          49            42-44           432
     14          51            46-48           456
     15          53            50-52           480
     16          55            54-56           504
     17          57            60-62           528
     18          59            66-68           552
     19          61            72-74           576
     20          63            78-80           600

Synergies: Warmth: +9% Fire Damage per level

Meteor
-------

Required Level: Level 24
Prerequisites: Fire Wall and Fire Ball
Damage Type: Fire
Description: Draws down a meteor from the heavens to smash your enemies.
Notes: Range is always 4 yards.
Decaying or Not: No
Grade: A-
How Many Points In It: An awesome looking and damaging skill.  You should
definitely have this skill, along with Fire Ball of course.  The only flaw
(which gave it the minus) is that the wait period is pretty long.  That's why
you need Fire Ball.  Put 20 into this if you want
Fire damage.

Skill Level        Mana         Fire Damage       Fire Damage/Second
     1              17            80-100                 35-58
     2              17            104-124                44-67
     3              18            128-148                53-77
     4              18            152-172                63-86
     5              19            176-196                72-96
     6              19            200-220                82-105
     7              20            224-244                91-114
     8              20            248-268                100-124
     9              21            288-308                112-135
     10             21            328-348                124-147
     11             22            368-388                135-159
     12             22            408-428                147-171
     13             23            448-468                159-182
     14             23            488-508                171-194
     15             24            528-548                182-206
     16             24            568-588                194-217
     17             25            648-668                208-232
     18             25            728-748                222-246
     19             26            808-828                236-360
     20             26            888-908                250-274

Synergies: Fire Bolt: +5% Fire Damage per level
           Fire Ball: +5% Fire Damage per level
           Inferno: +3% Average Fire Damage per second per level

Hydra
------

Required Level: Level 30
Prerequisites: Enchant
Damage Type: Fire
Description: Creates a multi-headed beast that shoots bolts of fire at your
enemies.
Notes: Duration is always 10 seconds
Decaying or Not: No
Grade: B
How Many Points In It: This is an okay skill.  I think I should be able to be
used at level 18 or so.  It doesn't do enough damage, and it doesn't stay
around long enough to do so.  Put one if any in this skill.

Skill Level       Mana        Fire Damage
     1             20            12-17
     2             20            17-22
     3             21            22-27
     4             21            27-32
     5             22            32-37
     6             22            37-42
     7             23            42-47
     8             23            47-52
     9             24            54-59
     10            24            61-66
     11            25            68-73
     12            25            75-80
     13            26            82-87
     14            26            89-94
     15            27            96-101
     16            27            103-108
     17            28            112-117
     18            28            121-126
     19            29            130-135
     20            29            139-144

Synergies: None

Fire Mastery
-------------

Required Level: Level 30
Prerequisites: None
Damage Type: N/A
Description: Increases the damage done by your fire spells.
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: If you are going to do Fire skills, this is mandatory.
It can get your damage of Meteor from 900 to 2300!!  It is a very good skill to
have, so put 20 into this one.

Skill Level           % Damage Increase
     1                        30
     2                        37
     3                        44
     4                        51
     5                        58
     6                        65
     7                        72
     8                        79
     9                        86
     10                       93
     11                       100
     12                       107
     13                       114
     14                       121
     15                       128
     16                       135
     17                       142
     18                       149
     19                       156
     20                       163

Synergies: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.1.4 Skill/Stat Distribution
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are many types of sorceresses.  I will list all of the kinds I know of
and my way of doing all of them.

------------------------
Ice/Lightning Sorceress
------------------------

This sorceress uses Cold and Lightning skills.  She also uses one skill from
Fire that is necessary for any sorceress.  I will give you a guide to what you
should have for every level up and a general guide telling you how much to put
in the skills in case you don't like the way I do it.  The main idea for this
sorceress is to use Nova and Frozen Orb.
Here goes.

Level 2: Ice Bolt (Ib)
Level 3: Warmth (W)
Level 4: W
Level 5: W
Level 6: Ice Blast (IB)
Level 7: Static Field (SF)
Level 8: Frost Nova (FN)
Level 9: IB
Level 10: W
Level 11: W
Level 12: Nova (N)
Level 13: W
Level 14: N
Level 15: W
Level 16: W
Level 17: W
Level 18: Glacial Spike (GS)
Level 19: W
Level 20: W
Level 21: GS
Level 22: W
Level 23: GS
Level 24: Blizzard (BL)
Level 25: W
Level 26: GS
Level 27: W
Level 28: GS
Level 29: W
Level 30: Frozen Orb (F)
Level 31: Cold Mastery (C)
Level 32: Lightning Mastery (L)
Level 33: C
Level 34: F
Level 35: C
Level 36: F
Level 37: C
Level 38: F
Level 39: C
Level 40: L--
Level 41: N  | Repeat until maxed.
Level 42: F--

For the bonus skill points in normal, put them in Warmth so you can max it out
it Normal mode and forget about it.

For the stats, you need strength for armor, and you need health obviously, so
this should do.  Once you get to about 120 strength, you can then add 2 to
vitality and 3 to energy.  Most armor doesn't require more than 120 strength.

Stats:
ST +2
DX +0
VT +1
EN +2

Oh yeah, this is what we are aiming for.

Frozen Orb: 20 Skill Points
Nova: 20 Skill Points
Lightning Mastery: 20 Skill Points
Warmth: 20 Skill Points
Cold Mastery: 5 Skill Points
Glacial Spike: 5 Skill Points
All other prerequisites: 1 point in each

Stat/Skill Distribution Rating: 8.5 out of 10.  A very good character variant.
Once you get to the higher levels the fun really starts.  Kind of hard to kill
at low levels, but shouldn't be too much trouble. Overall a very good character
and the best out of the sorceress' variants.

--------------
Ice Sorceress
--------------

This sorceress uses exclusively ice skills, which can be a problem in the long
run, but is definitely a fun character to use.  She will focus mainly on
getting to use Frozen Orb as many other Ice sorceresses do.  Hopefully if you
decide to use this then you will understand that she will not go very far in
the game past normal difficulty.  Again thanks to Aydin for much help with this
one.  Here it is.

Level 2: Ice Bolt (IB)
Level 3: Warmth (W)
Level 4: W
Level 5: W
Level 6: Ice Blast (I)
Level 7: Frost Nova (FN)
Level 8: W
Level 9: I
Level 10: W
Level 11: I
Level 12: W
Level 13: W
Level 14: W
Level 15: W
Level 16: W
Level 17: W
Level 18: Glacial Spike (GS)
Level 19: W
Level 20: GS
Level 21: W
Level 22: GS
Level 23: W
Level 24: Blizzard (B)
Level 25: GS
Level 26: W
Level 27: GS
Level 28: W
Level 29: ---
Level 30: Frozen Orb ---|
          Cold Mastery--| Max out in that order, then whatever you want

Again for the bonus points in normal max out Warmth, then in the later
difficulties just max out your main two skills.

For the stats, you need strength for armor, and you need health obviously, so
this should do.  Once you get to about 120 strength, you can then add 2 to
vitality and 3 to energy.  Most armor doesn't require more than 120 strength.

Stats:
ST +2
DX +0
VT +1
EN +2

For the skills totals, here is what we want.

Frozen Orb - 20 points
Cold Mastery - 20 points
Warmth - 20 points
Glacial Spike - 5 points
Ice Blast - 3 points
All prerequisites - 1 point
Whatever you choose - the rest of the points

NOTE: I left this kind of open-ended so you can variate on it to make your own
personal ice sorceress.  I choose to put some more into blizzard because I
thought it was a very cool skill with some pretty hefty damage.

Stat/Skill Distribution Rating: 5 out of 10
Hmm, this character is very fun to use from the end of Normal and the first act
Nightmare, but after that it definitely isn't fun, because you can kill maybe 1
out of every 3 guys, which gets you frustrated and killed.  This is an okay way
to make a sorceress, but there are better ways.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.1.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 8 out of 10.
Explanation: Definitely fun to use.  The spells provide lots of eye candy, but
not a lot of damage compared to other characters.  Also, monsters become immune
to certain things in Hell mode, easily solved by using two elements, but it is
a problem nonetheless.  These are her only flaws.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 6.2 Barbarian
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.2.1)

The Barbarian is a big strong melee guy who loves to be in the thick of things.
He is one of my favorite characters.  He has three different skill tabs.  They
are combat skills, warcries, and combat masteries.
The ones used mostly in single player are the combat skills and masteries tabs,
and in multiplayer, warcries can be used effectively because they affect the
whole party, much similar to a Paladin's auras.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.2.2 Barbarian Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~


WARCRIES



Howl (Lv.1)                                      Find Potion (Lv.2)
   | |                                                | |
   | |                                                | |
   | |                                                | |
   \ /                                                | |
Taunt (Lv.6)          Shout (Lv.6)                    | |
   | |                   | |                          | |
   | |                   | |                          | |
   | |                   | |                          | |
   | |                   | |                          \ /
   | |                   | |                       Find Item (Lv.12)
   | |                   | |                          | |
   | |                   | |                          | |
   | |                   | |                          | |
Battlecry (Lv.18)        | |                          | |
   | |                   | |                          | |
   | |                   | |                          | |
   | |                   | |                          | |
   | |            Battle Orders (Lv.24)        Grim Ward (Lv.24)
   | |                   | |
   | |                   | |
   | |                   | |
   \ /                   \ /
Warcry (Lv.30)       Battle Command (Lv.30)




COMBAT MASTERIES




Sword Mastery (Lv.1)     Axe Mastery (Lv.1)     Mace Mastery (Lv.1)



Polearm Mastery (Lv.1)   Throwing Mastery (Lv.1)   Spear Mastery (Lv.1)



Increased Stamina (Lv.12)
        | |
        | |
        | |
        | |                                       Iron Skin (Lv.18)
        | |                                            | |
        | |                                            | |
        | |                                            | |
        \ /                                            | |
  Increased Speed (Lv.24)                              | |
                                                       | |
                                                       | |
                                                       | |
                                                       \ /
                                             Natural Resistance (Lv.30)





COMBAT SKILLS




                        Bash (Lv.1)
                           | |
                           | |
                           | |
                           | |
Leap (Lv.6)                | |               Double Swing (Lv.6)
   | |                     | |                    | |
   | |                     | |                    | |
   | |                     | |                    | |
   | |                     \ /                    \ /
   | |                  Stun (Lv.12)         Double Throw (Lv.12)
   | |                     | |                    | |
   | |                     | |                    | |
   | |                     | |                    | |
   \ /                     \ /                    | |
Leap Attack (Lv.18)    Concentrate (Lv.18)        | |
   | |               | |   | |                    | |
   | |              | |    | |                    | |
   | |             | |     | |                    | |
   | |            | |      | |                    \ /
   | |           | |       | |                Frenzy (Lv.24)
   | |          | |        | |
   | |         | |         | |
   | |        | |          | |
   \ /       \ /           \ /
   Whirlwind (Lv.30)    Berserk (Lv.30)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.2.3 Barbarian Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It is the same table format.

---------
Warcries
---------

Howl
----

Required Level: Level 1
Prerequisites: None
Damage Type: N/A
Description: Frightens monsters into retreating
Notes: Mana cost is always 4.
Decaying or Not: No
Grade: D-
How Many Points In It: None.  DON'T DO WARCRIES!!! They are a waste of time.
But if you are really intent on doing warcries for some strange reason, then
put one as a prerequisite.  This is a sissy-ass skill.  Sorry for the language,
but if you are a barbarian, you shouldn't have to make the enemy go away.  If
anything you should be chasing the enemy.

Skill Level      Enemy runs away X yards        Duration
     1                    16                       3
     2                    19.3                     4
     3                    22.6                     5
     4                    26                       6
     5                    29.3                     7
     6                    32.6                     8
     7                    36                       9
     8                    39.3                     10
     9                    42.6                     11
     10                   46                       12
     11                   49.3                     13
     12                   52.6                     14
     13                   56                       15
     14                   59.3                     16
     15                   62.6                     17
     16                   66                       18
     17                   69.3                     19
     18                   72.6                     20
     19                   76                       21
     20                   79.3                     22

Synergies: None

Find Potion
-----------

Required Level: Level 1
Prerequisites: None
Damage Type: N/A
Description: Grants a chance that a Health, Mana or Rejuvenation potion can be
derived from a corpse.
Notes: Mana Cost is always 2.
Decaying or Not: Yes
Grade: D-
How Many Points In It: Totally sucks.  You should be able to find plenty of
potions anyway, and I think you should put zero into this one.  Definitely not
worth it for the skill itself, and the skills that have this as a prerequisite
suck also, so don't put anything in this skill.

Skill Level              Chance to Find Potion (%)
     1                             15
     2                             27
     3                             36
     4                             44
     5                             50
     6                             55
     7                             59
     8                             62
     9                             66
     10                            68
     11                            71
     12                            73
     13                            75
     14                            77
     15                            78
     16                            80
     17                            81
     18                            82
     19                            83
     20                            84

Synergies: None 

Taunt
------

Required Level: Level 6
Prerequisites: Howl
Damage Type: N/A
Description: Taunts an enemy to attack you.
Notes: Mana cost stays at 3
Decaying or Not: No
Grade: F-
How Many Points In It: Why in hell would you want someone to attack you?
Usually, the enemy goes after you anyway, they don't need more help.  This
skill is totally pointless, and only use one if you want it as a prerequisite.
Otherwise definitely leave it alone.

Skill level     Damage penalty        Attack rating penalty
    1                 5                        5
    2                 7                        7
    3                 9                        9
    4                 11                       11
    5                 13                       13
    6                 15                       15
    7                 17                       17
    8                 19                       19
    9                 21                       21
    10                23                       23
    11                25                       25
    12                27                       27
    13                29                       29
    14                31                       31
    15                33                       33
    16                35                       35
    17                37                       37
    18                39                       39
    19                41                       41
    20                43                       43

Synergies: None

Shout
------

Required Level: 6
Prerequisites: Howl
Damage Type: N/A
Description: Gives allies a defense bonus
Notes: Mana cost is 6
Decaying or Not: No
Grade: D
How Many Points In It: This is good only in multiplayer.  If you are facing
someone difficult, then use this.  It is basically an armor shrine.  Again, I
don't like warcries so I will never use this skill, but if you are into these
things, go for it.

Skill level     Defense bonus (%)        Duration
    1                  100                  16
    2                  110                  18
    3                  120                  20
    4                  130                  22
    5                  140                  24
    6                  150                  26
    7                  160                  28
    8                  170                  30
    9                  180                  32
    10                 190                  34
    11                 200                  36
    12                 210                  38
    13                 220                  40
    14                 230                  42
    15                 240                  44
    16                 250                  46
    17                 260                  48
    18                 270                  50
    19                 280                  52
    20                 290                  54

Synergies: Battle Orders: +5 Seconds per level
           Battle Command: +5 Seconds per level

Find Item
----------

Required Level: 12
Prerequisites: Find Potion
Damage Type: N/A
Description: Chance to find an item on corpses
Notes: Mana cost is 7
Decaying or Not: Yes
Grade: D+
How Many Points In It: Another pretty dumb skill, better than find potion
though.  Even if I was doing warcries I would still only use one point in this.
The chances are low anyway and it's decaying.  The only good thing about it
(hence the plus) is that sometimes you can get some good items.

Skill level     Chance to find item (%)
    1                    13
    2                    19
    3                    24
    4                    29
    5                    32
    6                    35
    7                    37
    8                    39
    9                    41
    10                   42
    11                   44
    12                   45
    13                   46
    14                   47
    15                   47
    16                   49
    17                   49
    18                   50
    19                   50
    20                   51

Synergies: None

Battle Cry
-----------

Required Level: 18
Prerequisites: Howl, Taunt
Damage Type: N/A
Description: Weakens nearby enemies
Notes: Mana cost is 5
Decaying or Not: No
Grade: B
How Many Points In It: I think this is pretty cool.  You can make the enemies
damaged without you even attacking them or them attacking you. The only problem
is the duration.  Only 12 seconds?  Oh well, it is the warcries.  Put a couple
into this one.

Skill level     Defense penalty   Damage penalty        Duration
    1                 50                25                 12
    2                 52                26                 14.4
    3                 54                27                 16.8
    4                 56                28                 19.2
    5                 58                29                 21.6
    6                 60                30                 24
    7                 62                31                 26.4
    8                 64                32                 28.8
    9                 66                33                 31.2
    10                68                34                 33.6
    11                70                35                 36
    12                72                36                 38.4
    13                74                37                 40.8
    14                76                38                 43.2
    15                78                39                 45.6
    16                80                40                 48
    17                82                41                 50.4
    18                84                42                 52.8
    19                86                43                 55.2
    20                88                44                 57.6

Synergies: None 

Battle Orders
--------------

Required Level: 24
Prerequisites: Howl, Shout
Damage Type: N/A
Description: Raises maximum life, mana and stamina of allies
Notes: Fixed mana cost of 7
Decaying or Not: No
Grade: B-
How Many Points In It: This is okay if you are fighting a boss or have to some
extra casting or extra running.  But it really doesn't appeal to me that much
but it sounds like a decent skill.  If you are into warcries, put some into
this one.

Skill level     Life/mana/stamina bonus (%)  Duration
    1                    35                     30
    2                    38                     36
    3                    41                     42
    4                    44                     48
    5                    47                     54
    6                    50                     60
    7                    53                     66
    8                    56                     72
    9                    59                     78
    10                   62                     84
    11                   65                     90
    12                   68                     96
    13                   71                     102
    14                   74                     108
    15                   77                     114
    16                   80                     120
    17                   83                     126
    18                   86                     132
    19                   89                     138
    20                   92                     144

Synergies: Shout: +5 Seconds per level
           Battle Command: +5 Seconds per level

Grim Ward
----------

Required Level: 24
Prerequisites: Find Potion, Find Item
Damage Type: N/A
Description: Creates a totem to ward off enemies
Notes: Mana cost is 4, fixed duration of 40 seconds. Enemy always runs
6.6 yards away for 2.4 seconds
Decaying or Not: No
Grade: F
How Many Points In It: This is basically horse crap.  Sorry for the foul
language, but you are a barbarian and you are scaring people away.  How about
you are supposed to go to them and kill them.  That makes more sense.  Skip
this skill.

Skill level         Radius
    1                 2
    2                 2.6
    3                 3.3
    4                 4
    5                 4.6
    6                 5.3
    7                 6
    8                 6.6
    9                 7.3
    10                8
    11                8.6
    12                9.3
    13                10
    14                10.6
    15                11.3
    16                12
    17                12.6
    18                13.3
    19                14
    20                14.6

Synergies: None

War Cry
--------

Required Level: 30
Prerequisites: Howl, Taunt, Shout, Battle Cry, Battle Orders
Damage Type: Physical
Description: Damages and stuns surrounding enemies
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: This is a good skill, but in the long run, it doesn't do
enough damage.  The mana cost gets pretty high for a
Barbarian and it isn't good enough to waste your time on.

Skill level     Damage        Stun length         Mana cost
    1            20-30            1                  10
    2            26-36            1.2                11
    3            32-42            1.4                12
    4            38-48            1.6                13
    5            44-54            1.8                14
    6            50-60            2                  15
    7            56-66            2.2                16
    8            62-72            2.4                17
    9            69-79            2.6                18
    10           76-86            2.8                19
    11           83-93            3                  20
    12           90-100           3.2                21
    13           97-107           3.4                22
    14           104-114          3.6                23
    15           111-121          3.8                24
    16           118-128          4                  25
    17           126-136          4.2                26
    18           134-144          4.4                27
    19           142-152          4.6                28
    20           150-160          4.8                29

Synergies: Howl: +6% Damage per level
           Taunt: +6% Damage per level
           Battle Cry: +6% Damage per level

Battle Command
---------------

Required Level: 30
Prerequisites: Howl, Shout, Battle Orders
Damage Type: N/A
Description: Raises the skill levels of allies by 1.
Notes: Mana cost is 11.
Decaying or Not: No
Grade: B
How Many Points In It: Pretty much exactly like a skill shrine.  It raises your
skill level by one every time you use it.  This is an okay skill, but takes way
too many prereqs just to get here to be a good use of your time.  And the level
30 minimum is too high also.  Good skill, but takes way to long to get there.

Skill level        Duration
    1                 12
    2                 16
    3                 20
    4                 24
    5                 28
    6                 32
    7                 36
    8                 40
    9                 44
    10                48
    11                52
    12                56
    13                60
    14                64
    15                68
    16                72
    17                76
    18                80
    19                84
    20                88

Synergies: Shout: +5 Seconds per level
           Battle Orders: +5 Seconds per level

-----------------
Combat Masteries
-----------------

Sword/Axe/Mace Mastery
-----------------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Passive, boosts damage and attack rating of weapon type
Notes: None
Decaying or Not: Yes, in the critical strike part
Grade: A++
How Many Points In It: I would put 100 into this one if I could.
Basically, it makes it so your attacks are stronger and hit more often, and its
passive so it is there forever.  I personally favor these three rather than the
other masteries, but whatever you choose is fine.  Max this one out full.

Skill level   Attack rating   Damage bonus (%)   Critical strike chance
    1              28               28                   3
    2              36               33                   6
    3              44               38                   9
    4              52               43                   11
    5              60               48                   12
    6              68               53                   13
    7              76               58                   14
    8              84               63                   15
    9              92               68                   16
    10             100              73                   17
    11             108              78                   17
    12             116              83                   18
    13             124              88                   18
    14             132              93                   19
    15             140              98                   19
    16             148              103                  20
    17             156              108                  20
    18             164              113                  20
    19             172              118                  20
    20             180              123                  21

Synergies: None

Polearm/Spear/Throwing Mastery
-------------------------------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Passive, boosts damage and attack rating of weapon type
Notes: None
Decaying or Not: Yes, in critical strike
Grade: A+
How Many Points In It: Pretty much the same as the one above it, except for
polearms, spears, and throwing weapons.  I prefer the weapons on top, but these
are good as well and it is a very good skill to have if you are using these
weapons.

Skill level   Attack rating   Damage bonus (%)   Critical strike chance
    1              28               28                   3
    2              36               33                   6
    3              44               38                   9
    4              52               43                   11
    5              60               48                   12
    6              68               53                   13
    7              76               58                   14
    8              84               63                   15
    9              92               68                   16
    10             100              73                   17
    11             108              78                   17
    12             116              83                   18
    13             124              88                   18
    14             132              93                   19
    15             140              98                   19
    16             148              103                  20
    17             156              108                  20
    18             164              113                  20
    19             172              118                  20
    20             180              123                  21

Synergies: None

Increased Stamina
------------------

Required Level: 12
Prerequisites: None
Damage Type: N/A
Description: Passive, boosts stamina
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It:  This is not such a good skill.  As a barbarian, you
usually want a lot of health, so I'm hoping that you put points into vitality.
When you do that your stamina and life raise.  That alone should be enough
stamina.

Skill level     Stamina bonus (%)
    1                 30
    2                 45
    3                 60
    4                 75
    5                 90
    6                 105
    7                 120
    8                 135
    9                 150
    10                165
    11                180
    12                195
    13                210
    14                225
    15                240
    16                255
    17                270
    18                285
    19                300
    20                315

Synergies: None

Increased Speed
----------------

Required Level: 24
Prerequisites: Increased Stamina
Damage Type: N/A
Description: Passive, boosts run/walk speed
Notes: None
Decaying or Not: Yes
Grade: B
How Many Points In It: This is a pretty cool skill.  If you can get this up to
level 20, which I wouldn't do, you will become very VERY fast.  Sometimes it is
too hard to control, and you run right past the guy.  But if you learn how to
use and control it, then it is a pretty cool skill.

Skill level     Walk/Run speed bonus (%)
    1                     13
    2                     18
    3                     22
    4                     25
    5                     28
    6                     30
    7                     32
    8                     33
    9                     35
    10                    36
    11                    37
    12                    38
    13                    39
    14                    40
    15                    40
    16                    41
    17                    41
    18                    42
    19                    42
    20                    43

Synergies: None

Iron Skin
----------

Required Level: 18
Prerequisites: None
Damage Type: N/A
Description: Passive, boosts defense rating
Notes: None
Decaying or Not: No
Grade: A-
How Many Points In It: This is cool.  You can up your defense passively, and
personally I think it is really a good skill.  A really good skill for another
character.  Usually as a barbarian, you have enough strength to put on the best
armor.  Still, I would put 5 points into it, because it will help you later on
because it is a percentage.

Skill level     Defense bonus (%)
    1                  30
    2                  40
    3                  50
    4                  60
    5                  70
    6                  80
    7                  90
    8                  100
    9                  110
    10                 120
    11                 130
    12                 140
    13                 150
    14                 160
    15                 170
    16                 180
    17                 190
    18                 200
    19                 210
    20                 220

Synergies: None

Natural Resistance
-------------------

Required Level: 30
Prerequisites: Iron Skin
Damage Type: N/A
Description: Passive, boosts elemental resistances
Notes: None
Decaying or Not: Yes
Grade: A-
How Many Points In It: Good skill and it is much needed in nightmare and hell
difficulty.  They will start coming after you with elements and you will need
this, and in hell and nightmare your resistances go into the minuses and you
will need to get them back up.  The only reason I gave it a minus is that it
decays.  Put about 5 into this one.

Skill level     Resist bonus (%)
    1                 12
    2                 21
    3                 28
    4                 35
    5                 40
    6                 44
    7                 47
    8                 49
    9                 52
    10                54
    11                56
    12                58
    13                60
    14                61
    15                62
    16                64
    17                64
    18                65
    19                66
    20                67

Synergies: None

--------------
Combat Skills
--------------

Bash
-----

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Adds damage and knockback to attack
Notes: Mana cost is 2
Decaying or Not: No
Grade: D
How Many Points In It: Pointless skill.  There are MUCH better skills than this
in the combat skills.  It is basically a weaker version of things to come. Put
one as a prerequisite and move on.

Skill level   Damage bonus   Damage bonus (%)   Attack Rating bonus (%)
    1             +1                 50                  20
    2             +2                 55                  25
    3             +3                 60                  30
    4             +4                 65                  35
    5             +5                 70                  40
    6             +6                 75                  45
    7             +7                 80                  50
    8             +8                 85                  55
    9             +9                 90                  60
    10            +10                95                  65
    11            +11                100                 70
    12            +12                105                 75
    13            +13                110                 80
    14            +14                115                 85
    15            +15                120                 90
    16            +16                125                 95
    17            +17                130                 100
    18            +18                135                 105
    19            +19                140                 110
    20            +20                145                 115

Synergies: Stun: +5% Damage per level
           Concentrate: +5% Attack Rating per level

Double Swing
-------------

Required Level: 6
Prerequisites: Bash
Damage Type: Physical
Description: Quick attack with two weapons
Notes: Requires 2 weapons to be equipped. Mana cost is 2.
Decaying or Not: No
Grade: B
How Many Points In It: This skill is good at first and it seems like a very
good skill.  It is very good in the normal difficulty, but when you get to
nightmare and hell, you won't have any defense and they will slaughter you.
Put a couple into this.

Skill level     Attack Rating bonus (%)
    1                    15
    2                    20
    3                    25
    4                    30
    5                    35
    6                    40
    7                    45
    8                    50
    9                    55
    10                   60
    11                   65
    12                   70
    13                   75
    14                   80
    15                   85
    16                   90
    17                   95
    18                   100
    19                   105
    20                   110

Synergies: Bash: +10% Damage per level

Leap
-----

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Jumps and knocks back enemies on impact
Notes: Fixed mana cost of 2
Decaying or Not: Yes
Grade: C
How Many Points In It: This skill is pretty useless, and is easily surpassed by
leap attack.  I don't think you should put more than 3 in this because there
are other skills that could use the points better.

Skill level     Radius (yards)
    1                4.6
    2                7.3
    3                8.6
    4                10
    5                11.3
    6                12
    7                12.6
    8                13.3
    9                14
    10               14
    11               14.6
    12               14.6
    13               15.3
    14               16
    15               16
    16               16
    17               16.6
    18               16.6
    19               16.6
    20               16.6

Synergies: None

Double Throw
-------------

Required Level: 12
Prerequisites: Double Swing
Damage Type: Physical
Description: Quick attack with two thrown weapons
Notes: Requires two throwing weapons to be equipped. Mana cost is 2
Decaying or Not: No
Grade: B-
How Many Points In It: Pretty much the same as double swing, but with a
throwing weapon.  I personally don't like throwing weapons so I gave it a
minus, but otherwise if you like throwing than go for it.  You don't need to
worry as much with this about lack of armor, but you don't have any damage
bonuses and those are key later on in the game.

Skill level     Attack Rating bonus (%)
    1                    20
    2                    30
    3                    40
    4                    50
    5                    60
    6                    70
    7                    80
    8                    90
    9                    100
    10                   110
    11                   120
    12                   130
    13                   140
    14                   150
    15                   160
    16                   170
    17                   180
    18                   190
    19                   200
    20                   210

Synergies: Double Swing: +8% Damage per level

Stun
-----

Required Level: 12
Prerequisites: Bash
Damage Type: Physical
Description: Enemy is stunned by attack
Notes: Fixed mana cost of 2
Decaying or Not: No
Grade: C+
How Many Points In It: Stun is a pretty good attack, but it doesn't come
through in the end.  The idea of stun to me is kind of dumb, and I don't
recommend any points in this except for as a prerequisite.  It lacks in the
third and fourth act of the game, and its horrible in Nightmare and Hell
difficulties.

Skill level        Stun length          Attack Rating bonus (%)
    1                  1.2                       15
    2                  1.4                       20
    3                  1.6                       25
    4                  1.8                       30
    5                  2                         35
    6                  2.2                       40
    7                  2.4                       45
    8                  2.6                       50
    9                  2.8                       55
    10                 3                         60
    11                 3.2                       65
    12                 3.4                       70
    13                 3.6                       75
    14                 3.8                       80
    15                 4                         85
    16                 4.2                       90
    17                 4.4                       95
    18                 4.6                       100
    19                 4.8                       105
    20                 5                         110

Synergies: Bash: +8% Damage per level
           Concentrate: +5% Attack Rating per level
           War Cry: +5% Duration per level

Leap Attack
------------

Required Level: 18
Prerequisites: Leap
Damage Type: Physical
Description: Jumps and attacks target
Notes: Fixed mana cost of 9
Decaying or Not: No
Grade: B
How Many Points In It: This was one of the best skills in the original Diablo 2
because if you attacked them it would not miss not matter what.  No, as you can
see, they put an attack rating on it, so it won't always hit and it becomes
kind of useless.  If you like this skill though, you can put 20 in this but I
don't recommend it.

Skill level     Damage bonus (%)     Attack Rating bonus (%)
    1                 100                     50
    2                 130                     65
    3                 160                     80
    4                 190                     95
    5                 220                     110
    6                 250                     125
    7                 280                     140
    8                 310                     155
    9                 340                     170
    10                370                     185
    11                400                     200
    12                430                     215
    13                460                     230
    14                490                     245
    15                520                     260
    16                550                     275
    17                580                     290
    18                610                     305
    19                640                     320
    20                670                     335

Synergies: Leap: +10% Damage per level

Concentrate
------------

Required Level: 18
Prerequisites: Bash, Stun
Damage Type: Physical
Description: Attack is uninterruptible and boosts defense
Notes: Fixed mana cost of 2
Decaying or Not: No
Grade: A
How Many Points In It: This is a great attack.  Not only does it increase
damage, attack rating and defense, but also it is uninterruptible.  This isn't
such a big thing in the normal difficulty, but later on in higher difficulties,
being able to get your attack off is very important.  Put 20 into this one
unless you are specializing in something else.

Skill level     Defense bonus (%)    Attack Rating (%)   Damage bonus
    1                 100                  60                 70
    2                 110                  70                 75
    3                 120                  80                 80
    4                 130                  90                 85
    5                 140                  100                90
    6                 150                  110                95
    7                 160                  120                100
    8                 170                  130                105
    9                 180                  140                110
    10                190                  150                115
    11                200                  160                120
    12                210                  170                125
    13                220                  180                130
    14                230                  190                135
    15                240                  200                140
    16                250                  210                145
    17                260                  220                150
    18                270                  230                155
    19                280                  240                160
    20                290                  250                165

Synergies: Bash: +5% Damage per level
           Battle Orders: +10% Damage per level
           Berserk: +1% Magic Damage per level

Frenzy
-------

Required Level: 24
Prerequisites: Double Swing, Double Throw
Damage Type: Physical
Description: Successful attacks boost attack and run/walk speed
Notes: Bonuses in percent.  Requires 2 weapons to be equipped. Fixed mana cost
of 3
Decaying or Not: Yes, in both Attack and Running/Walking Speed
Grade: B+
How Many Points In It: This is basically a better version of double swing with
some added bonuses.  It is an okay attack, but it doesn't have anyway to block
attacks and that can be a huge problem against a strong melee monster.  If you
want to you can invest in this, but I recommend against it.

Skill level  Damage bonus  Attack rating  Attack speed  Run/walk speed
    1            90             100            7            47
    2            95             107            7-13         47-68
    3            100            114            7-18         47-84
    4            105            121            7-22         47-99
    5            110            128            7-25         47-110
    6            115            135            7-27         47-119
    7            120            142            7-29         47-126
    8            125            149            7-31         47-131
    9            130            156            7-33         47-138
    10           135            163            7-34         47-142
    11           140            170            7-35         47-147
    12           145            177            7-36         47-151
    13           150            184            7-37         47-155
    14           155            191            7-38         47-158
    15           160            198            7-39         47-160
    16           165            205            7-40         47-164
    17           170            212            7-40         47-165
    18           175            219            7-41         47-167
    19           180            226            7-41         47-169
    20           185            233            7-42         47-171

Synergies: Double Swing: +8% Damage per level
           Taunt: +8% Damage per level
           Berserk: +1% Magic Damage per level

Whirlwind
----------

Required Level: 30
Prerequisites: Bash, Leap, Stun, Concentrate, Leap Attack
Damage Type: Physical
Description: A whirling attack that cuts through enemies
Notes: None
Decaying or Not: No
Grade: B+
How Many Points In It: This attack was another awesome attack for the original
Diablo 2.  Then the dreaded attack rating was added.  Before it would always
hit, now it has an attack-rating bonus so it isn't as effective.  Also, it
starts out as a negative damage bonus, so if you aren't serious about investing
in it, don't because it will lower your damage.  I personally don't like this
skill as it is too mana consuming and takes many points to be effective.

Skill level     Damage bonus (%)   Attack Rating bonus (%)    Mana cost
    1                 -50                   0                    25
    2                 -42                   5                    25
    3                 -34                   10                   26
    4                 -26                   15                   26
    5                 -18                   20                   27
    6                 -10                   25                   27
    7                 -2                    30                   28
    8                 6                     35                   28
    9                 14                    40                   29
    10                22                    45                   29
    11                30                    50                   30
    12                38                    55                   30
    13                46                    60                   31
    14                54                    65                   31
    15                62                    70                   32
    16                70                    75                   32
    17                78                    80                   33
    18                86                    85                   33
    19                94                    90                   34
    20               102                    95                   34

Synergies: None

Berserk
--------

Required Level: 30
Prerequisites: Bash, Stun, Concentrate
Damage Type: Magical
Description: Powerful attack that reduces defense to 0
Notes: Fixed mana cost of 4
Decaying or Not: Yes, the duration does a tiny bit, but that’s a good thing
Grade: A+
How Many Points In It: This is a lifesaver attack.  All other attacks by the
Barbarian are physical damage.  Sure, that's fine until the fifth act of Hell
mode.  Then some people are immune to physical damage, and what do you do then?
You pull out your trusty Berserk!  It attacks with magic damage instead of
physical, and it is a strong attack.  Put 20 into this one for sure.

Skill level     Damage bonus (%)    Attack Rating bonus   Duration
    1                 150                 100                2.7
    2                 165                 115                2.4
    3                 180                 130                2.2
    4                 195                 145                2.1
    5                 210                 160                2
    6                 225                 175                1.9
    7                 240                 190                1.8
    8                 255                 205                1.7
    9                 270                 220                1.6
    10                285                 235                1.6
    11                300                 250                1.6
    12                315                 265                1.5
    13                330                 280                1.5
    14                345                 295                1.4
    15                360                 310                1.4
    16                375                 325                1.4
    17                390                 340                1.4
    18                405                 355                1.3
    19                420                 370                1.3
    20                435                 385                1.3

Synergies: Howl: +10% Damage per level
           Shout: +10% Damage per level

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.2.4 Stat/Skill Distribution
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------------
Concetrate/Berserk Barbarian
-----------------------------

My favorite stat/skill distribution is the combination of masteries plus
berserk and concentration combination.  This is courtesy of Aydin Mohseni.
Here goes!

Level 2: Bash
Level 3: ______ Mastery (What ever you choose, I will use mace because it does
the most damage.)
Level 4: Mace Mastery (MM)
Level 5: MM
Level 6: MM
Level 7: MM
Level 8: MM
Level 9: MM
Level 10: MM
Level 11: MM
Level 12: Stun
Level 13: Increased Stamina
Level 14: MM
Level 15: MM
Level 16: MM
Level 17: MM
Level 18: Concentrate (CO)
Level 19: Iron Skin
Level 20: CO
Level 21: CO
Level 22: CO
Level 23: CO
Level 24: Increased Speed
Level 25: MM
Level 26: CO
Level 27: MM
Level 28: CO
Level 29: CO
Level 30: Berserk (BZ)
Level 31: Natural Resistance (NR)
Level 32: CO
Level 33: BZ
Level 34: NR
Level 35: CO
Level 36: BZ
Level 37: NR
Level 38: CO
Level 39: BZ
Level 40: NR
Level 41: CO
Level 42: BZ
Level 43: NR
Level 44: CO
Level 45: BZ -> Repeat until
Level 46: CO -> maxed out

Put all of the bonuses from Normal difficulty into your mastery to finish it
out.  Then you don't have to worry about it later on in the game.  Here is a
general idea of the skills you want and the number of points in each one.

Mastery of your choice - 20 points
Berserk - 20 points
Concentrate - 20 points
Natural Resistance - 10 points
Iron Skin - 5 points
Increased Speed - 5 points
Increased Stamina - 5 points
Prerequisites and others of your choice - 15 points

Okay, for stats, it is all about Strength, Dexterity and Vitality.
NEVER EVER EVER NEVER EVER put ANY points into energy.  You will have plenty of
mana as your mana will rise with your levels a little bit.
Here is what we want:

Strength - 180+
Dexterity - 220+
Vitality - 220+
Energy - 10

For each level, here is what I suggest you distribute your stats in.

Levels 2-50

ST +2
DX +2
VT +1
EN +0

Levels 51-99

ST +1
DX +2
VT +2
EN +0

That should be a good set-up.

Stat/Skill Distribution Rating: 9.5 out of 10 - Extremely good character, the
only weakness is in large crowds, but very strong hits often and always, and
has two different kinds of damage so no one can be immune to his attacks.

-----------------
Frenzy Barbarian
-----------------

Here is another barbarian that can be pretty effective, but again I find the
last one a little more effective.  This will basically put you into Frenzy non-
stop killing enemies in large crowds like nobody's business.  Again, it will
focus on mastery of some weapon of your choice.  Anyway, here we go.

Level 2: Bash
Level 3: ______ Mastery (What ever you choose, I will use mace because it does
the most damage.)
Level 4: Mace Mastery (MM)
Level 5: MM
Level 6: Double Strike
Level 7: MM
Level 8: MM
Level 9: MM
Level 10: MM
Level 11: MM
Level 12: Increased Stamina
Level 13: Double Throw
Level 14: MM
Level 15: MM
Level 16: MM
Level 17: MM
Level 18: Iron Skin (Isk)
Level 19: MM
Level 20: Isk
Level 21: MM
Level 22: Isk
Level 23: MM
Level 24: Frenzy (F)
Level 25: Increased Speed
Level 26: F
Level 27: F
Level 28: F
Level 29: F
Level 30: Natural Resistance (NR)
Level 31: NR
Level 32: F
Level 33: NR
Level 34: F
Level 35: NR
Level 36: F
Level 37: NR
Level 38: Alternate F and Isk

Put all of the bonuses from Normal difficulty into your mastery to finish it
out.  Then you don't have to worry about it later on in the game.  Here is a
general idea of the skills you want and the number of points in each one.

Mastery of your choosing: 20 points
Frenzy: 20 points
Iron Skin: 20 points
Natural Resistance: 5 points (or more if you choose)
All prerequisites: 1 point each
All other skills of your choice: The rest of the points

Okay, for stats, it is all about Strength, Dexterity and Vitality.
NEVER EVER EVER NEVER EVER put ANY points into energy.  You will have plenty of
mana, as your mana will rise with your levels a little bit.
Here is what we want:

Strength - 180+
Dexterity - 220+
Vitality - 220+
Energy - 10

For each level, here is what I suggest you distribute your stats in.

Levels 2-50

ST +2
DX +2
VT +1
EN +0

Levels 51-99

ST +1
DX +2
VT +2
EN +0

That should be a good set-up.

Stat/Skill Distribution Rating: 7 out of 10
This is a very interesting distribution.  It its extremely effective against
large crowds and not so hot against single opponents.  This is made so you can
get hit, with skills like Iron Skin and Natural Resistance.  But, it does lack
a skill other than physical skills, and it is very impractical for most
purposes, as large crowds don't appear as often as single or a couple of
opponents do.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.2.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 9 out of 10
Explanation: My second favorite character, and many other people's favorite
character because of his toughness and high damage.  He is fun to use and there
are many different weapons and he has many skills that can work well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                6.3 Necromancer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.3.1)

The Necromancer is a sorcerer except he only does certain skills.  He raises
the dead and casts poisonous spells.  He is a really cool character and is
really powerful, if you do it right.  There are several ways to go about making
a good Necromancer, but there is one way that works best in my opinion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.3.2 Necromancer Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                           POISON AND BONE SPELLS



                             Teeth (Lv.1)             Bone Armor (Lv.1)
                                  | |                     | |
                                  | |                     | |
                                  | |                     | |
                                  \ /                     | |
Poison Dagger (Lv.6)        Corpse Explosion (Lv.6)       | |
      | |                    | |  | |                     | |
      | |                  | |    | |                     | |
      | |                | |      | |                     | |
      | |             | |         | |                     \ /
      | |           | |           | |              Bone Wall (Lv.12)
      | |         | |             | |                     | |
      | |       | |               | |                     | |
      | |     | |                 | |                     | |
      \ /    \ /                  \ /                     | |
Poison Explosion (Lv.18)    Bone Spear (Lv.18)            | |
      | |                         | |    | |              | |
      | |                         | |         | |         | |
      | |                         | |              | |    | |
      | |                         | |                 \ / \ /
      | |                         | |            Bone Prison (Lv.24)
      | |                         | |
      | |                         | |
      | |                         | |
      \ /                         \ /
Poison Nova (Lv.30)        Bone Spirit (Lv.30)



                                SUMMONING & CONTROL


Skeleton Mastery (Lv.1)-------------------------->Raise Skeleton (Lv.1)
                                                         | |
                                                         | |
                                                         | |
                                                         | |
                            Clay Golem (Lv.6)            | |
                        | |       | |                    | |
                  | |             | |                    | |
             | |                  | |                    | |
         \ /                      | |                    \ /
Golem Mastery (Lv.12)             | |      Raise Skeletal Mage (Lv. 12)
         | |                      | |                    | |
         | |                      | |                    | |
         | |                      | |                    | |
         | |                      \ /                    | |
         | |               Blood Golem (Lv.18)           | |
         | |                      | |                    | |
         | |                      | |                    | |
         | |                      | |                    | |
         \ /                      \ /                    | |
Summon Resist (Lv.24)    Iron Golem (Lv.24)              | |
                                  | |                    | |
                                  | |                    | |
                                  | |                    | |
                                  \ /                    \ /
                          Fire Golem (Lv.30)        Revive (Lv.30)



                                CURSES

                         Amplify Damage (Lv.1)
                                | |     | |
                                | |          | |
                                | |               | |
                                | |                    \ /
Dim Vision (Lv.6)               | |                 Weaken (Lv.6)
     | |                        | |                     | |
     | |                        | |                     | |
     | |                        | |                     | |
     | |                        \ /                     \ /
     | |                 Iron Maiden (Lv.12)        Terror (Lv.12)
     | |                        | |                     | |
     | |                        | |                     | |
     | |                        | |                     | |
     \ /                        \ /                     | |
Confuse (Lv.18)           Life Tap (Lv.18)              | |
     | |                        | |                     | |
     | |                        | |                     | |
     | |                        | |                     | |
     \ /                        | |                     \ /
Attract (Lv.24)                 | |                 Decrepify (Lv.24)
                                | |                | |
                                | |            | |
                                | |       | |
                                \ /  \ /
                          Lower Resist (Lv.30)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.3.3 Necromancer Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------------
Poison and Bone Spells:
------------------------

Teeth:
------

Required Level: 1
Prerequisites: None
Damage Type: Magical
Description: Multiple magic "teeth" strike enemies
Notes: None
Decaying or Not: No
Grade: C+
How Many Points In It: This is not a very good skill.  It can also be very
powerful, but only if you attack them very close, and all 21 teeth hit them.
In that case it would do 441 damage.  But there are MUCH better skills out
there, and I wouldn't invest in this.  Put one as a prerequisite and move on.

Skill level     Damage      # of teeth     Mana cost
    1            2-4            2              3
    2            3-5            3              3.5
    3            4-6            4              4
    4            5-7            5              4.5
    5            6-8            6              5
    6            7-9            7              5.5
    7            8-10           8              6
    8            9-11           9              6.5
    9            10-12          10             7
    10           11-13          11             7.5
    11           12-14          12             8
    12           13-15          13             8.5
    13           14-16          14             9
    14           15-17          15             9.5
    15           16-18          16             10
    16           17-19          17             10.5
    17           18-20          18             11
    18           19-21          19             11.5
    19           20-22          20             12
    20           21-23          21             12

Synergies: Bone Wall: +15% Magic Damage per level
           Bone Spear: +15% Magic Damage per level
           Bone Prison: +15% Magic Damage per level
           Bone Spirit: +15% Magic Damage per level

Bone Armor:
-----------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Summons a whirling barrier of bones to protect you
Notes: Only affects physical melee damage
Decaying or Not: No
Grade: D-
How Many Points In It: Don't even think about it.  The skills along this line
are absolute crap.  Just don't do it because it isn't worth it.  Zero points
into this one.  The only reason it isn't an F is because it does raise your
armor a little bit.

Skill level     Damage absorbed     Mana cost
    1                 20                11
    2                 30                12
    3                 40                13
    4                 50                14
    5                 60                15
    6                 70                16
    7                 80                17
    8                 90                18
    9                 100               19
    10                110               20
    11                120               21
    12                130               22
    13                140               23
    14                150               24
    15                160               25
    16                170               26
    17                180               27
    18                190               28
    19                200               29
    20                210               30

Synergies: Bone Wall: +15% Damage Absorbed per level
           Bone Prison: +15% Damage Absorbed per level

Poison Dagger:
--------------

Required Level: 6
Prerequisites: None
Damage Type: Poison
Description: Adds poison element to a melee dagger attack
Notes: Fixed poison duration of 2 seconds
Decaying or Not: No
Grade: B-
How Many Points In It: This is actually not that bad of a skill; it is just
that it is limited to the dagger class, which hampers its effectiveness.  I
would put a couple into this one, because it can be useful in the early levels.
I would put about 4 or 5 into this until you get better skills.

Skill level     Poison damage     Attack rating bonus (%)     Mana cost
    1               7-15                   15                    3
    2               10-19                  25                    3.2
    3               14-23                  35                    3.5
    4               18-27                  45                    3.7
    5               22-31                  55                    4
    6               26-35                  65                    4.2
    7               30-39                  75                    4.5
    8               34-42                  85                    4.7
    9               40-48                  95                    5
    10              46-54                  105                   5.2
    11              51-60                  115                   5.5
    12              57-66                  125                   5.7
    13              63-72                  135                   6
    14              69-78                  145                   6.2
    15              75-83                  155                   6.5
    16              81-89                  165                   6.7
    17              89-97                  175                   7
    18              96-105                 185                   7.2
    19              104-113                195                   7.5
    20              112-121                205                   7.7

Synergies: Poison Explosion: +20% Poison Damage per level
           Poison Nova: +20% Poison Damage per level

Corpse Explosion:
-----------------

Required Level: 6
Prerequisites: Teeth
Damage Type: Fire and physical
Description: Causes a corpse to explode violently.
Notes: Fixed damage of 60-100% of corpse life
Decaying or Not: No
Grade: A
How Many Points In It: I cannot stress enough about how good this skill is.
Think about this. Usually the guys you kill are around each other's health.  So
if you kill one and explode it, it will either kill them or greatly injure
them.  This is definitely useful throughout the WHOLE game, and I wouldn't
suggest anything less than 20 points into this skill.

Skill level     Damage radius (yards)     Mana cost
    1                    2.6                  15
    2                    3                    16
    3                    3.3                  17
    4                    3.6                  18
    5                    4                    19
    6                    4.3                  20
    7                    4.6                  21
    8                    5                    22
    9                    5.3                  23
    10                   5.6                  24
    11                   6                    25
    12                   6.3                  26
    13                   6.6                  27
    14                   7                    28
    15                   7.3                  29
    16                   7.6                  30
    17                   8                    31
    18                   8.3                  32
    19                   8.6                  33
    20                   9                    34

Synergies: None

Bone Wall:
----------

Required Level: 12
Prerequisites: Bone Armor
Damage Type: N/A
Description: Summons a wall of bone to block off enemies
Notes: Fixed mana cost of 17, fixed duration of 48 seconds
Decaying or Not: No
Grade: F
How Many Points In It: Even worse.  Again, don't even bother with the skills on
this side, it isn't worth it.  This skill is so that you don't have to fight
the enemies.  But isn't that what the game is about?  This skill is not good
whatsoever, so leave it alone.

Skill level     Wall life
    1              19
    2              23
    3              28
    4              33
    5              38
    6              42
    7              47
    8              52
    9              57
    10             61
    11             66
    12             71
    13             76
    14             80
    15             85
    16             90
    17             95
    18             99
    19             104
    20             109

Synergies: Bone Armor: +10% Life per level
           Bone Prison: +10% Life per level

Poison Explosion:
-----------------

Required Level: 18
Prerequisites: Teeth, Corpse Explosion, Poison Dagger
Damage Type: Poison
Description: Creates a poison cloud from a target corpse
Notes: Fixed mana cost of 8, fixed poison duration of 2 seconds
Decaying or Not: No
Grade: B+
How Many Points In It: This is a very good skill as well, but the only problem
with it is that later on in the game people become immune to poison, and this
is ineffective.  Corpse Explosion however has both fire and physical damage,
which one monster can't be immune to at the same time.  If you like poison
however, go with this, it is still very good.  Also the damage is set, unlike
CE, and that makes it a little bit worse.

Skill level     Poison damage
    1               25-50
    2               31-56
    3               37-62
    4               43-68
    5               50-75
    6               56-81
    7               62-87
    8               68-93
    9               81-106
    10              93-118
    11              106-131
    12              118-143
    13              131-156
    14              143-168
    15              156-181
    16              168-193
    17              187-202
    18              206-231
    19              225-250
    20              243-268

Synergies: Poison Dagger: +15% Poison Damage per level
           Poison Nova: +15% Poison Damage per level

Bone Spear:
-----------

Required Level: 18
Prerequisites: Teeth, Corpse Explosion
Damage Type: Magical
Description: Fires a missile made of bone at the target
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: Another very good skill.  Its damage is kind of lacking,
but it is a ranged attack.  Another plus to this is that every few monsters are
ever immune to Magical damage, so you won't have to worry about that.  Another
bonus is that it can go through any monster it hits.  Invest in this skill with
many points, or until you get Bone Spirit.

Skill level     Damage     Mana cost
    1           16-24          7
    2           24-32          7.2
    3           32-40          7.5
    4           40-48          7.7
    5           48-56          8
    6           56-64          8.2
    7           64-72          8.5
    8           72-80          8.7
    9           80-88          9
    10          88-96          9.2
    11          96-104         9.5
    12          104-112        9.7
    13          112-120        10
    14          120-128        10.2
    15          128-136        10.5
    16          136-144        10.7
    17          144-152        11
    18          152-160        11.2
    19          160-168        11.5
    20          168-176        11.7

Synergies: Teeth: +7% Magic Damage per level
           Bone Wall: +7% Magic Damage per level
           Bone Prison: +7% Magic Damage per level
           Bone Spirit: +7% Magic Damage per level

Bone Prison:
------------

Required Level: 24
Prerequisites: Teeth, Bone Armour, and Corpse Explosion
Damage Type: N/A
Description: Summons a prison of bone that surrounds your target
Notes: Fixed duration of 24 seconds
Decaying or Not: No
Grade: F
How Many Points In It: No points in it.  This is a little bit smarter than Bone
Wall, but it is available at level 24.  Not worth it, don't invest any points
into this column.

Skill level     Wall life     Mana cost
    1              22            27
    2              26            26
    3              31            25
    4              36            24
    5              41            23
    6              45            22
    7              50            21
    8              55            20
    9              60            19
    10             64            18
    11             69            17
    12             74            16
    13             79            15
    14             83            14
    15             88            13 
    16             93            12
    17             98            11
    18             102           10
    19             107           9
    20             112           8

Synergies: Bone Armor: +8% Life per level
           Bone Wall: +8% Life per level

Poison Nova:
------------

Required Level: 30
Prerequisites: Teeth, Poison Dagger, Corpse Explosion, and Poison
Explosion
Damage Type: Poison
Description: Emits a circle of lethal poison
Notes: Fixed mana cost of 20, fixed poison duration of 2 seconds
Decaying or Not: No
Grade: A-
How Many Points In It: Another very good skill, and it does massive damage.
Again, the only problem is that some monsters will get immune to poison and
then you would be screwed, but otherwise it is a very strong skill and invest
if you are going with the poison spells.

Skill level     Poison damage
    1               52-93
    2               67-108
    3               82-123
    4               97-123
    5               112-153
    6               127-168
    7               142-183
    8               157-198
    9               176-216
    10              194-236
    11              213-254
    12              232-273
    13              251-292
    14              269-311
    15              288-329
    16              307-348
    17              337-378
    18              367-408
    19              397-438
    20              427-468

Synergies: Poison Dagger: +10% Poison Damage per level
           Poison Explosion: +10% Poison Damage per level

Bone Spirit:
------------

Required Level: 30
Prerequisites: Teeth, Corpse Explosion, and Bone Spear
Damage Type: Magical
Description: Summons an undead spirit who homes in on a target
Notes: None
Decaying or Not: No
Grade: A+
How Many Points In It: This is the best skill that he has.  It is a ball of
magical death that finds body heat and goes towards it.  It has massive damage;
relatively low magic cost, and it is homing.  Who wouldn't want this skill?
Put 20 points into this without a pause.

Skill level     Damage     Mana cost
    1           22-33         12
    2           40-52         12.5
    3           58-71         13
    4           76-90         13.5
    5           94-109        14
    6           112-128       14.5
    7           129-147       15
    8           147-166       15.5
    9           166-187       16
    10          185-207       16.5
    11          204-227       17
    12          224-247       17.5
    13          243-267       18
    14          262-287       18.5
    15          281-308       19
    16          300-328       19.5
    17          320-349       20
    18          340-370       20.5
    19          360-392       21
    20          380-413       21.5

Synergies: Teeth: +6% Magic Damage per level
           Bone Wall: +6% Magic Damage per level
           Bone Spear: +6% Magic Damage per level
           Bone Prison: +6% Magic Damage per level

-------
Curses:
-------

Amplify Damage:
---------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Lowers physical resist of target(s) by 100%
Notes: Fixed mana cost of 4, fixed 100% lower resist
Decaying or Not: No
Grade: B+
How Many Points In It: This isn't a bad skill, but I still would only put two
or three points into it.  Why you ask?  Because the benefits of putting more
than one skill point into it isn't good, and it isn't worth it.  But it is a
pretty good skill.

Skill level     Radius (yards)        Duration
    1                2                   8
    2                2.6                 11
    3                3.3                 14
    4                4                   17
    5                4.6                 20
    6                5.3                 23
    7                6                   26
    8                6.6                 29
    9                7.3                 32
    10               8                   35
    11               8.6                 38
    12               9.3                 41
    13               10                  44
    14               10.6                47
    15               11.3                50
    16               12                  53
    17               12.6                56
    18               13.3                59
    19               14                  62
    20               14.6                65

Synergies: None 

Dim Vision:
-----------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Blinds the enemy
Notes: Fixed mana cost of 9
Decaying or Not: No
Grade: B
How Many Points In It: This skill is great if you are shooting or using
projectiles.  It makes it so they can't see you but you can see them. It is a
good deal.  Still, it can get pretty weak at times, and there are much better
places for your points than this.  Put one in and move on.

Skill level     Radius (yards)        Duration
    1                2.6                 7
    2                3.3                 9
    3                4                   11
    4                4.6                 13
    5                5.3                 15
    6                6                   17
    7                6.6                 19
    8                7.3                 21
    9                8                   23
    10               8.6                 25
    11               9.3                 27
    12               10                  29
    13               10.6                31
    14               11.3                33
    15               12                  35
    16               12.6                37
    17               13.3                39
    18               14                  41
    19               14.6                43
    20               15.3                45

Synergies: None

Weaken:
-------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Reduces target's damage
Notes: Fixed damage penalty of 33% to target, fixed mana cost of 4
Decaying or Not: No
Grade: C+
How Many Points In It: I am not a big fan of this skill.  It could be helpful,
but the idea of it is not appealing to me.  Usually, I would rather kill the
monster rather than lower his damage.  I do see how it could be useful for
killing bigger bosses and such, but I don't think a skill is worth investing in
just for bosses.

Skill level       Radius             Duration
    1               6                   14
    2               6.6                 16.4
    3               7.3                 18.8
    4               8                   21.2
    5               8.6                 23.6
    6               9.3                 26
    7               10                  28.4
    8               10.6                30.8
    9               11.3                33.2
    10              12                  35.6
    11              12.6                38
    12              13.3                40.4
    13              14                  42.8
    14              14.6                45.2
    15              15.3                47.6
    16              16                  50
    17              16.6                52.4
    18              17.3                54.8
    19              18                  57.2
    20              18.6                59.6

Synergies: None

Iron Maiden:
------------

Required Level: 12
Prerequisites: Amplify Damage
Damage Type: N/A
Description: Target hurts self with each successful melee attack
Notes: Fixed mana cost of 5, fixed radius of 4.6 yards
Decaying or Not: No
Grade: B+
How Many Points In It: I like this skill, especially because every skill level
increases the damage returned.  This coupled with a Golem works very well, and
the monsters die MUCH easier.  Again, putting points into this could result in
some major damage returned.  Put points into this if you are doing Summoning.

Skill level     Damage returned (%)        Duration
    1                   200                  12
    2                   225                  14.4
    3                   250                  16.8
    4                   275                  19.2
    5                   300                  21.6
    6                   325                  24
    7                   350                  26.4
    8                   375                  28.8
    9                   400                  31.2
    10                  425                  33.6
    11                  450                  36
    12                  475                  38.4
    13                  500                  40.8
    14                  525                  43.2
    15                  550                  45.6
    16                  575                  48
    17                  600                  50.4
    18                  625                  52.8
    19                  650                  55.2
    20                  675                  57.6

Synergies: None

Terror:
-------

Required Level: 12
Prerequisites: Weaken
Damage Type: N/A
Description: Target(s) flee in fear
Notes: Fixed mana cost of 7, fixed radius of 2.6 yards
Decaying or Not: No
Grade: D+
How Many Points In It: Mmm, not so good.  You don't really want to make your
enemies run away, because they will eventually come back to attack you anyway.
Don't even go there, this column is not worth investing in, and leave this
skill especially alone.

Skill level        Duration
    1                 8
    2                 9
    3                 10
    4                 11
    5                 12
    6                 13
    7                 14
    8                 15
    9                 16
    10                17
    11                18
    12                19
    13                20
    14                21
    15                22
    16                23
    17                24
    18                25
    19                26
    20                27

Synergies: None

Confuse:
--------

Required Level: 18
Prerequisites: Dim Vision
Damage Type: N/A
Description: Target(s) attack randomly
Notes: Fixed mana cost of 13
Decaying or Not: No
Grade: B
How Many Points In It: This skill can be pretty cool in the early stages of the
game, but eventually it won't be as effective.  It can be a good skill until
you build up your Summons or your spells, but after that I would leave it
alone.

Skill level     Radius (yards)        Duration
    1               4                    10
    2               4.6                  12
    3               5.3                  14
    4               6                    16
    5               6.6                  18
    6               7.3                  20
    7               8                    22
    8               8.6                  24
    9               9.3                  26
    10              10                   28
    11              10.6                 30
    12              11.3                 32
    13              12                   34
    14              12.6                 36
    15              13.3                 38
    16              14                   40
    17              14.6                 42
    18              15.3                 44
    19              16                   46
    20              16.6                 48

Synergies: None

Life Tap:
---------

Required Level: 18
Prerequisites: Amplify Damage, Iron Maiden
Damage Type: N/A
Description: Target's give life when attacked
Notes: Fixed mana cost of 9, fixed life steal of 50% attack damage
Decaying or Not: No
Grade: B-
How Many Points In It: This skill isn't my favorite, but I have to admit it is
a pretty good skill.  It basically makes it so you only take half damage, which
can be very good at times. But still, I don't like it because it involves
others hitting you, so it isn't the best skill to have.

Skill level     Radius (yards)       Duration
    1                2.6                16
    2                3.3                18.4
    3                4                  20.8
    4                4.6                23.2
    5                5.3                25.6
    6                6                  28
    7                6.6                30.4
    8                7.3                32.8
    9                8                  35.2
    10               8.6                37.6
    11               9.3                40
    12               10                 42.4
    13               10.6               44.8
    14               11.3               47.2
    15               12                 49.6
    16               12.6               52
    17               13.3               54.4
    18               14                 56.8
    19               14.6               59.2
    20               15.3               61.6

Synergies: None

Attract:
--------

Required Level: 24
Prerequisites: Dim Vision, Confuse
Damage Type: N/A
Description: Target is targeted by nearby enemies
Notes: Fixed mana cost of 17, fixed radius of 6 yards
Decaying or Not: No
Grade: C+
How Many Points In It: This is a lot better than Terror, but this still is a
dumb skill.  Why waste your mana, much less 17 mana to get the monsters to come
to you, that already come to you?  In some cases this is okay to single out
some monsters/bosses, but it isn't in enough cases where it is a skill worth
using.  Don't use this skill.

Skill level        Duration
    1                12
    2                15.6
    3                19.2
    4                22.8
    5                26.4
    6                30
    7                33.6
    8                37.2
    9                40.8
    10               44.4
    11               48
    12               51.6
    13               55.2
    14               58.8
    15               62.4
    16               66
    17               69.6
    18               73.2
    19               76.8
    20               80.4

Synergies: None

Decrepify:
----------

Required Level: 24
Prerequisites: Weaken, Terror
Damage Type: N/A
Description: Slows and weakens enemy
Notes: Fixed penalty to damage, physical resistance and speed of 50%
Decaying or Not: No
Grade: B-
How Many Points In It: This skill is okay, but it lacks too much.  If with your
skill levels the damage penalties and such changes it would be much better, but
it stays the same, at a pretty weak 50%.  Don't go into this skill, or this
column much less.

Skill level        Duration
    1                4
    2                4.6
    3                5.2
    4                5.8
    5                6.4
    6                7
    7                7.6
    8                8.2
    9                8.8
    10               9.4
    11               10
    12               10.6
    13               11.2
    14               11.8
    15               12.4 
    16               13
    17               13.6
    18               14.2
    19               14.8
    20               15.4

Synergies: None

Lower Resist:
-------------

Required Level: 30
Prerequisites: Weaken, Amplify Damage, Terror, Iron Maiden, Life Tap, and
Decrepify
Damage Type: N/A
Description: Lowers target(s) resistance to elements, poison, and magic
Notes: Fixed mana cost of 22
Decaying or Not: Yes, with the resists lowered
Grade: B
How Many Points In It: This skill can be quite useful if you are going into the
spell version of the Necromancer, because it will in effect make your attacks
stronger against enemies where it would normally be weaker.  It is a good
skill, and you might want to invest some points into this skill if you feel it
is necessary.

Skill level     Radius (yards)         Duration     Resists lowered (%)
    1                4.6                  20                     31
    2                5.3                  22                     37
    3                6                    24                     41
    4                6.6                  26                     44
    5                7.3                  28                     47
    6                8                    30                     49
    7                8.6                  32                     51
    8                9.3                  34                     52
    9                10                   36                     54
    10               10.6                 38                     55
    11               11.3                 40                     56
    12               12                   42                     57
    13               12.6                 44                     58
    14               13.3                 46                     59
    15               14                   48                     60
    16               14.6                 50                     61
    17               15.3                 52                     61
    18               16                   54                     61
    19               16.6                 56                     62
    20               17.3                 58                     62

Synergies: None

-----------------
Summoning Skills:
-----------------

Raise Skeleton:
---------------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Summons a skeleton from a target corpse to fight for you
Notes: None
Decaying or Not: Not really...
Grade: C
How Many Points In It: This is a good skill, for the first two or three levels.
If you put more than three in it the game will be kind of tough for you.  This
is a good skill, but it outlives its purpose very quickly.  Put a two into this
and then none after that because of Skeleton Mastery and Skeleton Mages coming
soon.

Skill level  # skeletons  Mana cost   Damage  Atk Bonus  Defense  Life
    1             1           6        1-2       20         20     21
    2             2           7        1-2       35         35     21
    3             3           8        1-2       50         50     21
    4             3           9        1-2       65         65     31
    5             3           10       1-2       80         80     42
    6             4           11       1-2       95         95     52
    7             4           12       1-2       110        110    63
    8             4           13       2-4       125        125    73
    9             5           14       4-5       140        140    84
    10            5           15       6-7       155        155    94
    11            5           16       8-9       170        170    105
    12            6           17       10-11     185        185    115
    13            6           18       12-14     200        200    126
    14            6           19       14-16     215        215    136
    15            7           20       17-19     230        230    147
    16            7           21       21-23     245        245    157
    17            7           22       26-28     260        260    168
    18            8           23       31-33     275        275    178
    19            8           24       37-39     290        290    189
    20            8           25       37-39     305        305    199


Synergies: None

Skeleton Mastery:
-----------------

Required Level: 1
Prerequisites: Raise Skeleton
Damage Type: N/A
Description: Passive, improves ability of raised skeletons, skeletal mages, and
revives
Notes: Improves Skeletal Mage missile damage past level 2
Decaying or Not: No
Grade: A
How Many Points In It: Of course it gets an A.  Pretty much all masteries get
an A, because they improve how well you do in the game, while you have to do
nothing.  Anyway, this skill also counts for the skill Revive, which is very
good.  It can't get much better than this. Oh, I almost forgot, put 20 into 
this one.

Skill level   Skltn Life   Revive Life   Skltn Damage    Revive Damage
    1            +8            +5%            +2              +10%
    2            +16           +10%           +4              +20%
    3            +24           +15%           +6              +30%
    4            +32           +20%           +8              +40%
    5            +40           +25%           +10             +50%
    6            +48           +30%           +12             +60%
    7            +56           +35%           +14             +70%
    8            +64           +40%           +16             +80%
    9            +72           +45%           +18             +90%
    10           +80           +50%           +20             +100%
    11           +88           +55%           +22             +110%
    12           +96           +60%           +24             +120%
    13           +104          +65%           +26             +130%
    14           +112          +70%           +28             +140%
    15           +120          +75%           +30             +150%
    16           +128          +80%           +32             +160%
    17           +136          +85%           +34             +170%
    18           +144          +90%           +36             +180%
    19           +152          +95%           +38             +190%
    20           +160          +100%          +40             +200%

Synergies: None

Clay Golem:
-----------

Required Level: 6
Prerequisites: None
Damage Type: Physical
Description: Summons a Golem from the earth around you
Notes: Damage and life scale up in Nightmare/Hell difficulty, automatically 
heal, and defense is always 20.
Decaying or Not: Yes, in Slowing Enemies
Grade: C+
How Many Points In It: This is much like Raise Skeleton, because it is the
first of many more to come.  Don't put more than a couple into this one because
you won't need this golem in a few levels.  Put a couple into it and forget
about it, he is only good for about 5 levels.

Skill level     Damage     Life     Mana cost    Slows Enemies %   Attack Bonus
    1            2-5       100         15              11               80
    2            2-6       135         18              20               100
    3            3-8       170         21              27               120
    4            4-10      205         24              33               140
    5            4-12      240         27              37               160
    6            5-13      275         30              41               180
    7            6-15      310         33              44               200
    8            6-17      345         36              46               220
    9            7-19      380         39              49               240
    10           8-20      415         42              51               260
    11           9-22      450         45              53               280
    12           9-24      485         48              54               300
    13           10-26     520         51              56               320
    14           11-27     555         54              57               340
    15           11-29     590         57              58               360
    16           12-31     625         60              60               380
    17           13-33     660         63              60               400
    18           13-34     695         66              61               420
    19           14-26     730         69              62               440
    20           15-38     765         72              63               460

Synergies: Blood Golem: +5% Life per level
           Iron Golem: +35% Defense per level
           Fire Golem: +6% Damage per level

Golem Mastery:
--------------

Required Level: 12
Prerequisites: Clay Golem
Damage Type: N/A
Description: Passive, boosts Golems speed, life, and attack
Notes: None
Decaying or Not: Yes, for the speed bonus
Grade: A
How Many Points In It: Why an A you say? It's a mastery, so it is an automatic
A.  If you want to spend your Necromancer days with Golems, put 20 into this
one without hesitation because you can't go wrong with this skill.  If you
aren't using Golems, stay away because it won't help you.

Skill level     Life bonus %       Speed bonus %   Attack Bonus +
    1               20                  6               25
    2               40                  10              50
    3               60                  14              75 
    4               80                  17              100
    5               100                 20              125
    6               120                 22              150 
    7               140                 23              175 
    8               160                 24              200 
    9               180                 26              225
    10              200                 27              250  
    11              220                 28              275 
    12              240                 29              300 
    13              260                 30              325
    14              280                 30              350
    15              300                 31              375
    16              320                 32              400
    17              340                 32              425  
    18              360                 32              450 
    19              380                 33              475
    20              400                 33              500

Skeletal Mage:
--------------

Required Level: 12
Prerequisites: Raise Skeleton
Damage Type: Varies
Description: Summons a skeletal mage from a target corpse
Notes: Fixed life of 61 (scales up in nightmare/hell difficulty), random
elements for mages (fire/cold/lightning/poison)
Decaying or Not: No
Grade: B
How Many Points In It: This is an upgraded version of the regular skeletons,
and these guys shoot all of the elements.  That is random of course, but it is
really good, and many of them at once can do some pretty sizeable damage.
Their damage doesn't seem so great later on in the game, and Revive overshadows
it.  Use this until you get to Revive.

Skill level     # of skeleton mages   Mana cost    Defense Bonus +
    1                  1                  8              10
    2                  2                  9              20
    3                  3                  10             30
    4                  3                  11             40
    5                  3                  12             50
    6                  4                  13             60
    7                  4                  14             70
    8                  4                  15             80
    9                  5                  16             90
    10                 5                  17             100
    11                 5                  18             110
    12                 6                  19             120
    13                 6                  20             130
    14                 6                  21             140
    15                 7                  22             150
    16                 7                  23             160
    17                 7                  24             170
    18                 8                  25             180
    19                 8                  26             190
    20                 8                  27             200

Synergies: None

This table represents a combination of two skills.  The top row of numbers to 
the direct right of the X represents skill levels in the Skeletal Mage skill.  
The first column directly below the X represents the skill level of Skeleton 
Mastery.  The numbers inbetween represent a Combined Skill Level.  For example, 
a Skeleton Mage level of 7 and a Skeleton Master level of 5 would give you a 
combined level of 7.  

+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
| X| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|17|18|19|20|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 1| 1| 1| 1| 2| 2| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 2| 2| 2| 2| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 3| 3| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 4| 4| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 5| 5| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 6| 6| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 7| 7| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 8| 8| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
| 9| 9| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|10|10|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|11|11|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|12|12|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|13|13|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|14|14|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|15|15|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|16|16|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|17|17|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|18|18|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|19|19|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|27|28|
|--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
|20|20|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|27|28|28|29|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

Once you have that number, look on the table below to find out what statistics 
your mages have.

+---------+--------+--------+---------+---------+----------+----------+
| Rltv SL | Po Dmg | Po Dur | Cld Dmg | Cld Dur | Fire Dmg | Ltng Dmg |
|---------+--------+--------+---------+---------+----------+----------|
|       1 |      6 |     20 |     1-4 |       1 |      2-6 |      1-7 |
|---------+--------+--------+---------+---------+----------+----------|
|       2 |      7 |     30 |     2-5 |       2 |      4-8 |     2-10 |
|---------+--------+--------+---------+---------+----------+----------|
|       3 |      8 |     40 |     3-6 |       3 |     6-10 |     3-13 |
|---------+--------+--------+---------+---------+----------+----------|
|       4 |      9 |     50 |     4-7 |       4 |     8-12 |     4-16 |
|---------+--------+--------+---------+---------+----------+----------|
|       5 |     10 |     60 |     5-8 |       5 |    10-14 |     5-19 |
|---------+--------+--------+---------+---------+----------+----------|
|       6 |     11 |     70 |     6-9 |       6 |    12-16 |     6-21 |
|---------+--------+--------+---------+---------+----------+----------|
|       7 |     12 |     80 |    7-10 |       7 |    14-18 |     7-24 |
|---------+--------+--------+---------+---------+----------+----------|
|       8 |     13 |     90 |    8-11 |       8 |    16-20 |     8-27 |
|---------+--------+--------+---------+---------+----------+----------|
|       9 |     15 |    100 |   10-13 |       9 |    19-23 |     9-32 |
|---------+--------+--------+---------+---------+----------+----------|
|      10 |     17 |    110 |   12-15 |      10 |    22-26 |    10-37 |
|---------+--------+--------+---------+---------+----------+----------|
|      11 |     19 |    120 |   14-17 |      11 |    25-29 |    11-42 |
|---------+--------+--------+---------+---------+----------+----------|
|      12 |     21 |    130 |   16-19 |      12 |    28-32 |    12-47 |
|---------+--------+--------+---------+---------+----------+----------|
|      13 |     23 |    140 |   18-21 |      13 |    31-35 |    13-52 |
|---------+--------+--------+---------+---------+----------+----------|
|      14 |     25 |    150 |   20-23 |      14 |    34-38 |    14-57 |
|---------+--------+--------+---------+---------+----------+----------|
|      15 |     27 |    160 |   22-25 |      15 |    37-41 |    15-62 |
|---------+--------+--------+---------+---------+----------+----------|
|      16 |     31 |    170 |   25-28 |      16 |    42-46 |    16-70 |
|---------+--------+--------+---------+---------+----------+----------|
|      17 |     35 |    180 |   28-31 |      17 |    47-51 |    17-78 |
|---------+--------+--------+---------+---------+----------+----------|
|      18 |     39 |    190 |   31-34 |      18 |    52-56 |    18-86 |
|---------+--------+--------+---------+---------+----------+----------|
|      19 |     43 |    200 |   34-37 |      19 |    57-61 |    19-94 |
|---------+--------+--------+---------+---------+----------+----------|
|      20 |     47 |    210 |   37-40 |      20 |    62-66 |   20-102 |
|---------+--------+--------+---------+---------+----------+----------|
|      21 |     51 |    220 |   40-43 |      21 |    67-71 |   21-110 |
|---------+--------+--------+---------+---------+----------+----------|
|      22 |     55 |    230 |   43-46 |      22 |    72-76 |   22-118 |
|---------+--------+--------+---------+---------+----------+----------|
|      23 |     61 |    240 |   47-50 |      23 |    79-83 |   23-129 |
|---------+--------+--------+---------+---------+----------+----------|
|      24 |     67 |    250 |   51-54 |      24 |    86-90 |   24-140 |
|---------+--------+--------+---------+---------+----------+----------|
|      25 |     73 |    260 |   55-58 |      25 |    93-97 |   25-151 |
|---------+--------+--------+---------+---------+----------+----------|
|      26 |     79 |    270 |   59-62 |      26 |  100-104 |   26-162 |
|---------+--------+--------+---------+---------+----------+----------|
|      27 |     85 |    280 |   63-66 |      27 |  107-111 |   27-173 |
|---------+--------+--------+---------+---------+----------+----------|
|      28 |     91 |    290 |   67-70 |      28 |  114-118 |   28-184 |
|---------+--------+--------+---------+---------+----------+----------|
|      29 |     97 |    300 |   71-74 |      29 |  121-125 |   29-195 |
|---------+--------+--------+---------+---------+----------+----------|
|      30 |    105 |    310 |   76-79 |      30 |  130-134 |   30-209 |
|---------+--------+--------+---------+---------+----------+----------|
|      31 |    113 |    320 |   81-84 |      31 |  139-143 |   31-223 |
|---------+--------+--------+---------+---------+----------+----------|
|      32 |    121 |    330 |   86-89 |      32 |  148-152 |   32-237 |
|---------+--------+--------+---------+---------+----------+----------|
|      33 |    129 |    340 |   91-94 |      33 |  157-161 |   33-251 |
|---------+--------+--------+---------+---------+----------+----------|
|      34 |    137 |    350 |   96-99 |      34 |  166-170 |   34-265 |
|---------+--------+--------+---------+---------+----------+----------|
|      35 |    145 |    360 | 101-104 |      35 |  175-179 |   35-279 |
|---------+--------+--------+---------+---------+----------+----------|
|      36 |    153 |    370 | 106-109 |      36 |  184-188 |   36-293 |
|---------+--------+--------+---------+---------+----------+----------|
|      37 |    161 |    380 | 111-114 |      37 |  193-197 |   37-307 |
|---------+--------+--------+---------+---------+----------+----------|
|      38 |    169 |    390 | 116-119 |      38 |  202-206 |   38-321 |
|---------+--------+--------+---------+---------+----------+----------|
|      39 |    177 |    400 | 121-124 |      39 |  211-215 |   39-335 |
|---------+--------+--------+---------+---------+----------+----------|
|      40 |    185 |    410 | 126-129 |      40 |  220-224 |   40-349 |
|---------+--------+--------+---------+---------+----------+----------|
|      41 |    193 |    420 | 131-134 |      41 |  229-233 |   41-363 |
|---------+--------+--------+---------+---------+----------+----------|
|      42 |    201 |    430 | 136-139 |      42 |  238-242 |   42-377 |
|---------+--------+--------+---------+---------+----------+----------|
|      43 |    209 |    440 | 141-144 |      43 |  247-251 |   43-391 |
|---------+--------+--------+---------+---------+----------+----------|
|      44 |    217 |    450 | 146-149 |      44 |  256-260 |   44-405 |
|---------+--------+--------+---------+---------+----------+----------|
|      45 |    225 |    460 | 151-154 |      45 |  265-269 |   45-419 |
|---------+--------+--------+---------+---------+----------+----------|
|      46 |    233 |    470 | 156-159 |      46 |  274-278 |   46-433 |
|---------+--------+--------+---------+---------+----------+----------|
|      47 |    241 |    480 | 161-164 |      47 |  283-287 |   47-447 |
|---------+--------+--------+---------+---------+----------+----------|
|      48 |    249 |    490 | 166-169 |      48 |  292-296 |   48-461 |
|---------+--------+--------+---------+---------+----------+----------|
|      49 |    257 |    500 | 171-174 |      49 |  301-305 |   49-475 |
|---------+--------+--------+---------+---------+----------+----------|
|      50 |    265 |    510 | 176-179 |      50 |  310-314 |   50-489 |
|---------+--------+--------+---------+---------+----------+----------|
|      51 |    273 |    520 | 181-184 |      51 |  319-323 |   51-503 |
|---------+--------+--------+---------+---------+----------+----------|
|      52 |    281 |    530 | 186-189 |      52 |  328-332 |   52-517 |
|---------+--------+--------+---------+---------+----------+----------|
|      53 |    287 |    540 | 191-194 |      53 |  337-341 |   53-531 |
|---------+--------+--------+---------+---------+----------+----------|
|      54 |    297 |    550 | 196-199 |      54 |  346-350 |   54-545 |
|---------+--------+--------+---------+---------+----------+----------|
|      55 |    305 |    560 | 201-204 |      55 |  355-359 |   55-559 |
|---------+--------+--------+---------+---------+----------+----------|
|      56 |    313 |    570 | 206-209 |      56 |  364-368 |   56-573 |
|---------+--------+--------+---------+---------+----------+----------|
|      57 |    321 |    580 | 211-214 |      57 |  373-377 |   57-587 |
|---------+--------+--------+---------+---------+----------+----------|
|      58 |    329 |    590 | 216-219 |      58 |  382-386 |   58-601 |
|---------+--------+--------+---------+---------+----------+----------|
|      59 |    337 |    600 | 221-224 |      59 |  391-395 |   59-615 |
+---------+--------+--------+---------+---------+----------+----------+

Blood Golem:
------------

Required Level: 18
Prerequisites: Clay Golem
Damage Type: Physical
Description: Summons a Golem with a link to your health
Notes: As the golem hits, both he and you gain life. As he gets hit, you both
lose life. Fixed life of 201 and Defense of 80 (life and damage scale up in 
Nightmare/Hell difficulty).
Decaying or Not: Yes, in life leech.
Grade: B-
How Many Points In It: Other than the Clay Golem, I think this is the worst 
Golem.  Sure there is the good side of where you both gain life, but the fact 
that you can lose life with him is a bad, bad idea.  I wouldn't go near this 
Golem, except that it is a prerequisite, because it is way too risky for a 
Necromancer.

Skill level     Damage     Life leech (%)     Mana cost
    1           6-16            86                25
    2           8-21            95                29
    3           10-27           102               33
    4           12-32           108               37
    5           14-38           112               41
    6           16-44           116               45
    7           18-49           119               49
    8           20-55           121               53
    9           22-60           124               57
    10          24-66           126               61
    11          27-72           128               65
    12          29-77           129               69
    13          31-83           131               73
    14          33-88           132               77
    15          35-94           133               81
    16          37-100          135               85
    17          39-105          135               89
    18          41-111          136               93
    19          43-116          137               97
    20          45-122          138               101

Synergies: Clay Golem: +20 Attack Rating per level
           Iron Golem: +35% Defense per level
           Fire Golem: +6% Damage per level

Summon Resist:
--------------

Required Level: 24
Prerequisites: Clay Golem, Golem Mastery
Damage Type: N/A
Description: Passive, boosts elemental resists of your summons
Notes: None
Decaying or Not: Yes
Grade: B-
How Many Points In It: This skill is pretty good, but its usefulness doesn't
come much later in the game such as in Nightmare and Hell difficulties.  It
only works on your summons however, not you or anyone else.  I would invest in
this skill later on in the game, as many as you seem fit.  I suggest 10 points.

Skill level     Resist all bonus (%)
    1                   28
    2                   34
    3                   39
    4                   44
    5                   47
    6                   50
    7                   52
    8                   54
    9                   56
    10                  57
    11                  59
    12                  60
    13                  61
    14                  62
    15                  62
    16                  64
    17                  64
    18                  65
    19                  65
    20                  66

Synergies: None

Iron Golem:
-----------

Required Level: 24
Prerequisites: Clay Golem, Golem Mastery, and Blood Golem
Damage Type: Physical
Description: Summons a Golem from a metallic item
Notes: Many item properties can transfer on to the Golem. Fixed mana cost of
35, fixed damage of 7-19/11-30/12-33, fixed life of 321, fixed attack of 100
Decaying or Not: No
Grade: A
How Many Points In It: This is a very good skill, I think that it is the best
of the Golems.  It can pack a very powerful punch, especially with the Thorns
it comes with.  Also, if you use Iron Maiden along with the Thorns, it will be
very hard to stop.  The part that can be good as well as bad is that it can
only be made from weapons, and the Golem takes the properties of the weapon.

Skill level     Damage returned (thorns) %    Defense    Defense Bonus
    1                     150                   190            35
    2                     150                   225            70
    3                     165                   260            105  
    4                     180                   295            140  
    5                     195                   330            175
    6                     210                   375            210
    7                     225                   410            245
    8                     240                   445            280
    9                     255                   470            315
    10                    270                   505            350 
    11                    285                   540            385 
    12                    300                   575            420 
    13                    315                   610            455   
    14                    330                   645            490
    15                    345                   680            525
    16                    360                   715            560
    17                    375                   750            595
    18                    390                   785            630
    19                    405                   820            665 
    20                    420                   840            700

Synergies: Clay Golem: +20 Attack Rating per level
           Blood Golem: +5% Life per level
           Fire Golem: +6% Damage per level

Fire Golem:
-----------

Required Level: 30
Prerequisites: Clay Golem, Iron Golem, Blood Golem
Damage Type: Fire/Physical
Description: Summons a Golem made entirely of Flame
Notes: Is healed by fire damage. Fixed life of 328/643/1063, fixed defense of 
235, fixed attack rating of 140.
Decaying or Not: Yes, for the fire absorb
Grade: A-
How Many Points In It: This Golem is required level 30 for a reason, and that
is because it can dish out some SERIOUS damage.  This is a very powerful
monster, that can cost a lot of mana, but it is worth it. The main reason it is
an A- is because what are you supposed to do if the monsters are immune to
fire?  Then you can't do anything to hurt them.  Otherwise it is a very good
skill, and about 10 points are recommended.

Skill level    Fire Damage     Fire absorb (%)     Mana cost   Holy Fire Damage
    1            44-90             36                 50             4-6
    2            59-106            45                 60             5-7
    3            74-122            52                 70             6-8
    4            89-138            58                 80             7-9
    5            104-154           62                 90             8-10
    6            119-170           66                 100            9-11
    7            134-186           69                 110            10-12
    8            149-202           71                 120            11-13
    9            165-219           74                 130            12-14
    10           187-242           76                 140            14-16
    11           203-259           78                 150            15-17
    12           225-282           79                 160            17-19
    13           241-299           81                 170            18-20
    14           263-322           82                 180            20-22
    15           279-339           83                 190            21-23
    16           307-368           85                 200            24-26 
    17           330-392           85                 210            26-28
    18           359-422           86                 220            29-31
    19           382-446           87                 230            31-33
    20           411-476           88                 240            34-36

Synergies: Clay Golem: +20 Attack Rating per level
           Blood Golem: +5% Life per level
           Iron Golem: +35% Defense per level

Revive:
-------

Required Level: 30
Prerequisites: Raise Skeleton, Clay Golem, Skeletal Mage, Blood Golem, and Iron
Golem
Damage Type: Varies
Description: Raises a slain enemy from the dead to fight for you
Notes: Fixed mana cost of 45, fixed life of 2x original creature's life, fixed
duration of 180 seconds
Decaying or Not: No
Grade: A
How Many Points In It: I love this skill.  I would put 20 into this no matter
if I were using Skeletons or Golems because it is a very good skill.  It not
only revives them, but it makes the people you revive better with more life.
The only setback is the time limit, which can make you feel rushed to make the
monster go to a good use.

Skill level     Maximum # of revives
    1                   1
    2                   2
    3                   3
    4                   4
    5                   5
    6                   6
    7                   7
    8                   8
    9                   9
    10                  10
    11                  11
    12                  12
    13                  13 
    14                  14
    15                  15
    16                  16 
    17                  17
    18                  18
    19                  19 
    20                  20 

Synergies: None 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.3.4 Skill/Stat Distributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------
Bonancer
---------

As you can kind of tell by the name, this will focus mainly on spells with bone
in them, which is the same as magical.  It will be combining
Bone Spear and Bone Spirit with some Corpse Explosion.  We will also include
some charms to make it easier in the beginning levels.  Here we go.

Lv.2-Amplify Damage (AD)
Lv.3-Teeth (T)
Lv.4-AD
Lv.5-None
Lv.6-Corpse Explosion (CE), Poison Dagger (PD)
Lv.7-CE
Lv.8-PD
Lv.9-CE
Lv.10-PD
Lv.11-CE
Lv.12-PD
Lv.13-CE
Lv.14-PD
Lv.15-CE
Lv.16-CE
Lv.17-CE
Lv.18-Bone Spear (BSp)
Lv.19-BSp
Lv.20-BSp
Lv.21-CE
Lv.22-BSp
Lv.23-BSp
Lv.24-CE
Lv.25-BSp
Lv.26-BSp
Lv.27-BSp
Lv.28-BSp
Lv.29-BSp
Lv.30-Bone Spirit (BSi)
Lv.31-BSi (Do this until maxed, then go on to the next thing)
  | |
  \ /
Lv.?-BSp
Lv.?-CE

That is one way of accomplishing what you need to get.  Here are a list of the
skills and how many points should be in each one.

Bone Spirit - 20 Points
Bone Spear - 20 Points
Corpse Explosion - 20 Points
Poison Dagger - 10 Points
Amplify Damage - 10 points
Lower Resist - 10 Points
Prerequisites - 1 point into each

That is what you are shooting for in this case, and it does work well.
To distribute your stats, you need a lot of energy and vitality.  You also need
strength to be able to put on armor, so that is included.  You don't really
need dexterity; so don't put any in there.  If you feel like you aren't hitting
them when you use Poison Dagger, put a couple in dexterity maximum.

Odd levels
ST+2
DX+0
VT+1
EN+2

Even Levels
ST+1
DX+0
VT+2
EN+2

Stat/Skill Distribution Rating: 8 out of 10
This is a good skill distribution, but I know that many people, including
myself, had a tough time getting through the first 20 levels of the game.  But
otherwise it is a good set-up, with good chances for the long run.  Another
mini problem with this is that it is solely magical attacks, making it
extremely frustrating against a group who is immune to magical attacks.

------------
Summonancer
------------

This one will focus on using skeletons and reviving monsters to do your dirty
work.  The main focus of this will be Skeleton Mastery and Revive.  You will
need lots of mana for this so a lot is advised. Again, we will be using charms
to further aid or minions of destruction. Without further ado, here we go.

Lv.2-Raise Skeleton (RS)
Lv.3-Skeleton Mastery (SM)
Lv.4-Amplify Damage (AD)
Lv.5-SM
Lv.6-Dim Vision
Lv.7-RS
Lv.8-SM
Lv.9-RS
Lv.10-SM
Lv.11-RS
Lv.12-Skeleton Mage (MG)
Lv.13-SM
Lv.14-MG
Lv.15-SM
Lv.16-MG
Lv.17-SM
Lv.18-Confuse
Lv.19-MG
Lv.20-SM
Lv.21-SM
Lv.22-SM
Lv.23-SM
Lv.24-SM
Lv.25-SM
Lv.26-SM
Lv.27-SM
Lv.28-SM
Lv.29-SM
Lv.30-Revive (R)
Lv.31-R (Repeat until maxed)

This is kind of a short-term way of doing things.  There are other charms that
you can incorporate such as Iron Maiden and Lower Resist.
Here is an idea of what you are trying to do.  Remember you can add other
charms.

Skeleton Mastery - 20 points
Revive - 20 Points
Skeleton Mage - 5 Points
Raise Skeleton - 5 Points
Dim Vision - 1 Point
Amplify Damage - 1 Point
Confuse - 1 Point
Charms Of Your Choice - 40 Points
Prerequisites - 1 Point Each

This is a rough outline of what you need to do to be successful in being a
Revive/Skeleton Summoner.  The stats in this case are obviously mainly
concerned with Energy and Vitality throughout, and Strength early on for
wearing armor and such things.  Do not put ANY into
Dexterity, unlike the Bone-ancer you will not need it for this type of
Necromancer.

ODD
---
ST+2
DX+0
VT+1
EN+2

EVEN
----
ST+1
DX+0
VT+2
EN+2

Stat/Skill Distribution Rating: 7.5 out of 10
This is a very good skill distribution and there are many things that are good
about it.  One, you will very seldom if ever die because you will have people
doing it for you.  The bad things are starting out because you need to kill
someone by yourself; hopefully you have a strong partner.  This is a good way
to beat the game, and you can go very far with this distribution.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.3.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 8.5 out of 10
Explanation: The best part about a Necromancer is that there are so many
varieties and different ways to be a good Necromancer.  There are not very many
bad skills in his skill book, and there is a good way for everyone.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 6.4 Amazon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.4.1)

This character reminds me of Xena.  She is the big manly type of woman who is
very buff and skilled with weapons.  She uses mostly bows and arrows, crossbow
and bolts, or javelins.  She also uses passive magic skills to help her do more
damage or something like that to get her enemy more disadvantageous.

~~~~~~~~~~~~~~~~~~~~~~~~
6.4.2 Amazon Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~

                           JAVELIN & SPEAR


Jab (Lv.1)
   | |     | |
   | |           | |
   | |                 | |
   | |                        \ /
   | |                    Power Strike (Lv.6)     Poison Javelin (Lv.6)
   | |                         | |                      | |
   | |                         | |                      | |
   | |                         | |                      | |
   \ /                         | |                      \ /
Impale (Lv.12)                 | |               Lightning Bolt (Lv.12)
   | |                         | |           | |        | |
   | |                         | |       | |            | |
   | |                         | |    | |               | |
   | |                         \ / \ /                  \ /
   | |                  Charged Strike (Lv.18)   Plague Javelin (Lv.18)
   | |                         | |                      | |
   | |                         | |                      | |
   | |                         | |                      | |
   \ /                         | |                      | |
Fend (Lv.24)                   | |                      | |
                               | |                      | |
                               | |                      | |
                               | |                      | |
                               \ /                      \ /
                      Lightning Strike (Lv.30)   Lightning Fury (Lv.30)




                        PASSIVE & MAGIC


Inner Sight (Lv.1)                               Critical Strike (Lv.1)
      | |                                                | |
      | |                                                | |
      | |                                                | |
      | |                                                | |
      | |                  Dodge (Lv.6)                  | |
      | |                      | |                       | |
      | |                      | |                       | |
      | |                      | |                       | |
      \ /                      \ /                       | |
Slow Missiles (Lv.12)      Avoid (Lv.12)                 | |
      | |                      | |                       | |
      | |                      | |                       | |
      | |                      | |                       | |
      | |                      | |                       \ /
      | |                      | |                  Penetrate (Lv.18)
      | |                      | |                       | |
      | |                      | |                       | |
      | |                      | |                       | |
      \ /                      \ /                       | |
Decoy (Lv.24)              Evade (Lv.24)                 | |
      | |              | |                               | |
      | |         | |                                    | |
      | |    | |                                         | |
      \ / \ /                                            \ /
Valkyrie (Lv.30)                                     Pierce (Lv.30)



                            BOW & CROSSBOW


                        Magic Arrow (Lv.1)            Fire Arrow (Lv.1)
                              | |                          | |
                              | |                          | |
                              | |                          | |
                              \ /                          | |
Cold Arrow (Lv.6)      Multiple Shot (Lv.6)                | |
     | |  | |                 | |       | |                | |
     | |    | |               | |            | |           | |
     | |      | |             | |                  | |     | |
     | |        | |           | |                       \ /\ /
     | |          | |         | |               Exploding Arrow (Lv.12)
     | |            | |       | |                          | |
     | |              | |     | |                          | |
     | |                | |   | |                          | |
     \ /                  \ / \ /                          | |
Ice Arrow (Lv.18)     Guided Arrow (Lv.18)                 | |
     | |                      | |                          | |
     | |                      | |                          | |
     | |                      | |                          | |
     | |                      \ /                          \ /
     | |                 Strafe (Lv.24)        Immolation Arrow (Lv.24)
     | |
     | |
     | |
     \ /
Freezing Arrow (Lv.30)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.4.3 Amazon Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------
Bow + Crossbow Skills:
-----------------------

Magic Arrow:
------------

Required Level: 1
Prerequisites: None
Damage Type: Magical
Description: Fires a magical arrow made entirely of spiritual energy.
Notes: None
Decaying or Not: Yes, in mana cost
Grade: C
How Many Points In It: This is just your standard arrow skill.  It is good at
the beginning, even though after the first point into it, it still adds 0
damage, which is odd in itself, but anyway, it definitely is lacking in the
damage department, and you should only put one into it as a prerequisite.

Skill level     Damage     Mana cost     % Magic Damage     % Atk Rating Bonus
    1             +1          1.5               1                   10
    2             +2          1.3               2                   19
    3             +3          1.2               3                   28
    4             +4          1.1               4                   37
    5             +5          1                 5                   46 
    6             +6          0.8               6                   55
    7             +7          0.7               7                   64
    8             +8          0.6               8                   73
    9             +9          0.5               9                   82
    10            +10         0.3               10                  91
    11            +11         0.2               11                  100
    12            +12         0.1               12                  109
    13            +13         0                 13                  118
    14            +14         0                 14                  127
    15            +15         0                 15                  136
    16            +16         0                 16                  145
    17            +17         0                 17                  154
    18            +18         0                 18                  163
    19            +19         0                 19                  172
    20            +20         0                 20                  181

Synergies: None

Fire Arrow:
-----------

Required Level: 1
Prerequisites: None
Damage Type: Fire
Description: Adds Fire damage to an arrow
Notes: Has a 100% Hit Rate
Decaying or Not: No
Grade: C+
How Many Points In It: This is pretty much the next step up from a magic arrow,
and the reason it got a plus is because it does more damage.  Don't put any
into this because no good skills follow it and if you really want to have one
of the later skills, put one in at the maximum.

Skill level     Fire damage     % Fire Damage    Mana cost   % Atk Rating Bonus
    1               1-4               3              3               10
    2               3-6               5              3.1             19
    3               5-8               7              3.2             28
    4               7-10              9              3.3             37
    5               9-12              11             3.5             46
    6               11-14             13             3.6             55
    7               13-16             15             3.7             64
    8               15-18             17             3.8             73
    9               18-21             19             4               82
    10              21-24             21             4.1             91
    11              24-27             23             4.2             100
    12              27-30             25             4.3             109
    13              30-33             27             4.5             118
    14              33-36             29             4.6             127
    15              36-39             31             4.7             136
    16              39-42             33             4.8             145
    17              45-49             35             5               154
    18              51-56             37             5.1             163
    19              57-63             39             5.2             172
    20              63-70             41             5.3             181

Synergies: Exploding Arrow: +12% Fire Damage per level

Cold Arrow:
-----------

Required Level: 6
Prerequisites: None
Damage Type: Cold, Physical
Description: Adds Cold damage to an arrow, slows enemies
Notes: Has a 100% Hit Rate
Decaying or Not: No
Grade: B-
How Many Points In It: This is now a little better than the fire arrow.  You
might say, it does less damage so how is it better?  Because it slows your
opponent, making it so you can hit them again, hence killing them.  Again, the
damage and the weakness of this skill is not good enough in the long run, don't
invest more than one point into it.

Skill level   Cld dmg   Cld length   Mana cost   % Cld Dmg   % Atk Rating Bonus
    1           3-4         4           3.5           3              10
    2           5-6         5.2         3.6           5              19
    3           7-8         6.4         3.7           7              28
    4           9-10        7.6         3.8           9              37
    5           11-12       8.8         4             11             46
    6           13-14       10          4.1           13             55
    7           15-16       11.2        4.2           15             64
    8           17-18       12.4        4.3           17             73
    9           19-20       13.6        4.5           19             82
    10          22-23       14.8        4.6           21             91
    11          24-25       16          4.7           23             100
    12          27-28       17.2        4.8           25             109
    13          29-30       18.4        5             27             118
    14          32-33       19.6        5.1           29             127
    15          34-35       20.8        5.2           31             136
    16          37-38       22          5.3           33             145
    17          41-42       23.2        5.5           35             154
    18          45-47       24.4        5.6           37             163
    19          49-51       25.6        5.7           39             172
    20          53-56       26.8        5.8           41             181

Synergies: Ice Arrow: +12% Cold Damage per level

Multiple Shot:
--------------

Required Level: 6
Prerequisites: Magic Arrow
Damage Type: Physical
Description: Splits one arrow into several
Notes: Only hits for 75% of standard attack damage
Decaying or Not: No
Grade: B+
How Many Points In It: This is a cool skill, but there are a couple of
drawbacks.  One, you can only hit a target once with these arrows; the rest
will not hit them.  Also another drawback is that each arrow hits the target
for 75% of the original damage, as noted in the notes.  That said, it is a very
good skill for big crowds and it will eventually build to a lot of arrows.  If
you want, which I advise against, you can invest as much as you want in this
skill, but I would only put a couple because I prefer some of the other skills
to this one.

Skill level      # of arrows     Mana cost
    1                 2               4
    2                 3               5
    3                 4               6
    4                 5               7
    5                 6               8
    6                 7               9
    7                 8               10
    8                 9               11
    9                 10              12
    10                11              13
    11                12              14
    12                13              15
    13                14              16
    14                15              17
    15                16              18
    16                17              19
    17                18              20
    18                19              21
    19                20              22
    20                21              23

Synergies: None

Exploding Arrow:
----------------

Required Level: 12
Prerequisites: Magic Arrow, Fire Arrow, and Multiple Shot
Damage Type: Fire
Description: Causes an arrow to explode on impact
Notes: 100% Hit Rate, fixed radius of splash damage
Decaying or Not: No
Grade: B-
How Many Points In It: This is an upgraded version of fire arrow, and upgraded
it is indeed.  It does twice the damage eventually, and it explodes to hit
others around it.  My only question is what to do if they are immune to fire?
I think there are better skills than this, if you want fire skills, go for the
immolation arrow, so hold off on this skill to one or maybe two.

Skill level     Fire Damage    Mana cost    % Attack Rating Bonus
    1              2-6             5                  20
    2              7-11            5.5                29
    3              12-16           6                  38
    4              17-21           6.5                47
    5              22-26           7                  56
    6              27-31           7.5                65
    7              32-36           8                  74
    8              37-41           8.5                83
    9              44-49           9                  92
    10             51-57           9.5                101
    11             58-65           10                 110
    12             65-73           10.5               119
    13             72-81           11                 128
    14             79-89           11.5               137
    15             86-97           12                 146
    16             93-105          12.5               155
    17             102-116         13                 164
    18             111-127         13.5               173
    19             120-138         14                 182
    20             129-149         14.5               191

Synergies: Fire Arrow: +12% Fire Damage per level

Ice Arrow:
----------

Required Level: 18
Prerequisites: Cold Arrow
Damage Type: Cold
Description: Arrow freezes target
Notes: 100% Hit Rate
Decaying or Not: No
Grade: B+
How Many Points In It: I am a big fan of freezing.  It not only renders them
easy to kill, it also is a HUGE help when you are killing guys that can be
regenerated.  I.E. Fallens with a Shaman.  It makes it so they can't be
regenerated if they shatter from ice.  That said, freezing arrow is better than
this, so put one and wait for that skill.

Skill level    Cold damage    Freeze duration    Mana cost    %Atk Rating Bonus
    1             6-10              2                4               20
    2             12-16             2.2              4.2             29
    3             18-22             2.4              4.5             38
    4             24-28             2.6              4.7             47
    5             30-34             2.8              5               56
    6             36-40             3                5.2             65
    7             42-46             3.2              5.5             74
    8             48-52             3.4              5.7             83
    9             60-65             3.6              6               92
    10            72-78             3.8              6.2             101
    11            84-91             4                6.5             110
    12            96-104            4.2              6.7             119
    13            108-117           4.4              7               128
    14            120-130           4.6              7.2             137
    15            132-143           4.8              7.5             146
    16            144-156           5                7.7             155
    17            162-175           5.2              8               164
    18            180-194           5.4              8.2             173
    19            198-213           5.6              8.5             182
    20            216-232           5.8              8.7             191

Synergies: Cold Arrow: +8% Cold Damage per level
           Freezing Arrow: +5% freeze time per level

Guided Arrow:
-------------

Required Level: 18
Prerequisites: Magic Arrow, Cold Arrow, Multiple Shot
Damage Type: Physical
Description: Arrow seeks your target, or finds one of its own
Notes: 100% Hit Rate
Decaying or Not: No
Grade: A
How Many Points In It: This is debatably the best arrow skill that the Amazon
has.  It can literally make a 180 degree turn to find its target, if nothing is
in the way however.  Once it starts going in the right direction though, it
will maneuver through all of the walls and doors of a dungeon.  That is so
amazing, and it will help out extremely if you are an Amazon player.  No matter
what kind of Amazon you are, this skill will definitely come in handy.  Also,
it is even better, because it gives you a damage bonus.  Definitely put 20
points into this skill.

Skill level      Damage bonus        Mana cost
    1                  0                 8
    2                  5                 7.7
    3                  10                7.5
    4                  15                7.2
    5                  20                7
    6                  25                6.7
    7                  30                6.5
    8                  35                6.2
    9                  40                6
    10                 45                5.7
    11                 50                5.5
    12                 55                5.2
    13                 60                5
    14                 65                4.7
    15                 70                4.5
    16                 75                4.2
    17                 80                4 
    18                 85                3.7
    19                 90                3.5
    20                 95                3.2

Synergies: None

Strafe:
-------

Required Level: 24
Prerequisites: Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow
Damage Type: Physical
Description: Splits one arrow into a barrage of several.
Notes: Mana cost fixed at 11
Decaying or Not: Yes, # of targets
Grade: B
How Many Points In It: This is a good skill to have, and many people really
like this skill because of the amount of arrows you can fire at one time, but
in my opinion the Amazon is good enough that she can fire arrows fast enough
were this won't really be necessary.  Especially with Guided Arrow, this skill
isn't really needed.  Of course, there are many reasons why you could use this.
I would put maybe a couple points into this to see if you like it or not.

Skill level     Maximum # of targets     Damage bonus (%)
    1                   5                     5
    2                   6                     10
    3                   7                     15
    4                   8                     20
    5                   9                     25
    6                   10                    30
    7                   10                    35
    8                   10                    40
    9                   10                    45
    10                  10                    50
    11                  10                    55
    12                  10                    60
    13                  10                    65
    14                  10                    70
    15                  10                    75
    16                  10                    80 
    17                  10                    85
    18                  10                    90
    19                  10                    95
    20                  10                    100

Synergies: None

Immolation Arrow:
-----------------

Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow
Damage Type: Fire
Description: Arrows explode on impact and set the ground alight.
Notes: 100% Hit Rate, fixed fire duration of 3 seconds, 1 second casting delay
Decaying or Not: No
Grade: A-
How Many Points In It: This is a very good skill that has only one problem.  It
does a great amount of damage, it hits all the time, and everything about it is
great except for one thing.  Later on in Hell or even Nightmare difficulty,
there are some guys who are immune to fire, rendering this skill harmless.
Otherwise, this skill is very good because it does a lot of damage.  Put some
into this and Freezing Arrow, to complement this skill.  (Note: when they are
immune, it will still do the physical damage, just not the majority of the
damage with the fire.  Thanks to Steven for this.)

Skill level    Explosion damage    Avg. fire damage    Mana cost    %Atk Rating 
     1              10-20               8-10              6              30
     2              20-30               14-16             6.5            39
     3              30-40               19-22             7              48
     4              40-50               25-28             7.5            57
     5              50-60               31-33             8              66
     6              60-70               37-39             8.5            75
     7              70-80               43-45             9              84
     8              80-90               49-51             9.5            93
     9              100-110             55-57             10             102
     10             120-130             60-63             10.5           111
     11             140-150             66-69             11             120
     12             160-170             72-75             11.5           129
     13             180-190             78-80             12             138
     14             200-210             84-86             12.5           147
     15             220-230             90-92             13             156
     16             240-250             96-98             13.5           165
     17             270-280             101-104           14             174
     18             300-310             107-110           14.5           183
     19             330-340             113-116           15             192
     20             360-370             119-121           15.5           201

Synergies: Fire Arrow: +5% Average Fire Damage per second per level
           Exploding Arrow: +10% Fire Damage per level

Freezing Arrow:
---------------

Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Damage Type: Cold
Description: Arrows do splash cold damage, and freeze enemies
Notes: 100% Hit Rate, fixed freeze duration of 2 seconds, fixed radius of 3.3
yards
Decaying or Not: No
Grade: A-
How Many Points In It: This is a whole lot like immolation arrow as it has
great damage, it freezes the opponent, creating a more strategic shot than a
damaging shot, and it again hits every time it gets shot.  The only problem is
enemies being immune to cold and this not affecting them at all.  Put some into
this one as well as immolation arrow to complement this skill.  (Note: when
they are immune, it will still do the physical damage, just not the majority of
the damage with the ice.  Thanks to Steven for this.)

Skill level     Cold damage     Mana cost    % Attack Rating Bonus
    1              40-50            9                  40
    2              50-60            9.5                49
    3              60-70            10                 58
    4              70-80            10.5               67
    5              80-90            11                 76
    6              90-100           11.5               85
    7              100-110          12                 94
    8              110-120          12.5               103
    9              125-135          13                 112
    10             140-150          13.5               121
    11             155-165          14                 130
    12             170-180          14.5               139
    13             185-195          15                 148
    14             200-210          15.5               157
    15             215-225          16                 166
    16             230-240          16.5               175
    17             250-260          17                 184
    18             270-280          17.5               193
    19             290-300          18                 202
    20             310-320          18.5               211

Synergies: Cold Arrow: +12% Cold Damage per level
           Ice Arrow: +5% freeze time per level

------------------------
Javelin + Spear skills:
------------------------

Jab:
----

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Multiple rapid thrusting attacks
Notes: Hits an enemy 3 times
Decaying or Not: No
Grade: D+
How Many Points In It: This skill is one that I hate almost the most in the
entire game.  I don't know why I have such a prejudice against it but I really
don't like it.  I really hope you don't put more than one point into this
skill, for prerequisites anyway.  It starts out in the negatives for damage
bonus, and that makes it even worse.  I advise to stay away from this skill.

Skill level   Attack rating bonus    Damage bonus     Mana cost
    1                10                  -15              2
    2                19                  -12              2.2
    3                28                  -9               2.5
    4                37                  -6               2.7
    5                46                  -3               3
    6                55                  0                3.2
    7                64                  3                3.5
    8                73                  6                3.7
    9                82                  9                4
    10               91                  12               4.2
    11               100                 15               4.5
    12               109                 18               4.7
    13               118                 21               5
    14               127                 24               5.2
    15               136                 27               5.5
    16               145                 30               5.7
    17               154                 33               6
    18               163                 36               6.2
    19               172                 39               6.5
    20               181                 42               6.7

Synergies: None

Power Strike:
-------------

Required Level: 6
Prerequisites: Jab
Damage Type: Lightning
Description: Adds Lightning damage to attacks
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It: This skill is okay and can do some okay damage at the
beginning of the game, but it isn't worth it to put many points into this
because there are MUCH better skills than this that she can learn and you
wouldn't want to waste your time on this skill.  Maybe at the most put 3 into
it and leave it alone.

Skill level   Attack rating bonus    Lightning damage     Mana cost
    1                20                  1-16                 2
    2                32                  1-34                 2.2
    3                44                  1-52                 2.5
    4                56                  1-70                 2.7
    5                68                  1-88                 3
    6                80                  1-106                3.2
    7                92                  1-124                3.5
    8                104                 1-142                3.7
    9                116                 1-178                4
    10               128                 1-214                4.2
    11               140                 1-250                4.5
    12               152                 1-286                4.7
    13               164                 1-322                5
    14               176                 1-358                5.2
    15               188                 1-394                5.5
    16               200                 1-430                5.7
    17               212                 1-484                6
    18               224                 1-538                6.2
    19               236                 1-592                6.5
    20               248                 1-646                6.7

Synergies: Lightning Bolt: +10% Lightning Damage per level
           Charged Strike: +10% Lightning Damage per level
           Lightning Strike: +10% Lightning Damage per level
           Lightning Fury: +10% Lightning Damage per level

Poison Javelin:
---------------

Required Level: 6
Prerequisites: None
Damage Type: Poison
Description: Thrown Javelins leave a trail of poison clouds and adds poison
damage to attack
Notes: Fixed poison duration of 3 seconds
Decaying or Not: No
Grade: B+
How Many Points In It: This is a good skill, but again it gets outmatched later
on very easily, so its worth goes down.  Well, since the patch, this skill’s 
damage has immensely been updated and is really insane how much poison damage 
you can have, so it seems like a good skill, along with plague javelin, if you 
want to go the poison javelin route.

Skill level     Poison damage     Mana cost    Duration
    1             25-37              4            8
    2             46-62              4.2          10
    3             75-93              4.5          12
    4             109-131            4.7          14
    5             150-175            5            16
    6             196-225            5.2          18
    7             250-281            5.5          20
    8             309-343            5.7          22
    9             412-459            6            24
    10            528-589            6.2          26
    11            656-732            6.5          28
    12            796-890            6.7          30
    13            950-1062           7            32
    14            1115-1248          7.2          34
    15            1293-1448          7.5          36
    16            1484-1662          7.7          38
    17            1750-1953          8            40
    18            2034-2264          8.2          42
    19            2337-2595          8.5          44
    20            2659-2946          8.7          46

Synergies: Plague Javelin: +12% Poison Damage per level

Impale:
-------

Required Level: 12
Prerequisites: Jab
Damage Type: Physical
Description: Attack damage is increased, but at the cost of durability loss
Notes: Fixed mana cost of 3
Decaying or Not: Yes, in chance to lose durability
Grade: C
How Many Points In It: I would advise against this skill.  Sure you get a
higher damage and attack rating, but the loss of durability is not something I
would be risking to take.  You can use this maybe once or twice to get out of a
sticky situation, and I would also use it to do that if this is all that would 
help.  But otherwise, put one into this and move on.

Skill level   Damage bonus   Attack rating    Chance to lose durability
    1              300            100                   46
    2              325            125                   42
    3              350            150                   40
    4              375            175                   37
    5              400            200                   35 
    6              425            225                   34
    7              450            250                   33
    8              475            275                   32
    9              500            300                   31
    10             525            325                   30
    11             550            350                   29
    12             575            375                   29
    13             600            400                   28
    14             625            425                   27
    15             650            450                   27
    16             675            475                   26
    17             700            500                   26
    18             725            525                   26
    19             750            550                   26
    20             775            575                   25

Synergies: None

Lightning Bolt:
---------------

Required Level: 12
Prerequisites: Poison Javelin
Damage Type: Lightning
Description: Thrown Javelin becomes a Lightning Bolt
Notes: Converts 100% Physical Damage to Elemental
Decaying or Not: No
Grade: B-
How Many Points In It: There really isn't much to be said about this skill.  It
is good, but again not good enough to be a staple skill.  If you want
lightning, then this is definitely on the way, but it isn't something I would
invest a lot of points in.  Put maybe a couple to help you survive, then move
on.

Skill level     Lightning damage     Mana cost
    1                 1-40              6
    2                 1-52              6.2
    3                 1-64              6.5
    4                 1-76              6.7
    5                 1-88              7
    6                 1-100             7.2
    7                 1-112             7.5
    8                 1-124             7.7
    9                 1-142             8 
    10                1-160             8.2
    11                1-178             8.5
    12                1-196             8.7
    13                1-214             9
    14                1-232             9.2
    15                1-250             9.5
    16                1-268             9.7
    17                1-296             10
    18                1-324             10.2
    19                1-352             10.5
    20                1-380             10.7

Synergies: Power Strike: +3% Lightning Damage per level
           Charged Strike: +3% Lightning Damage per level
           Lightning Strike: +3% Lightning Damage per level
           Lightning Fury: +3% Lightning Damage per level

Charged Strike:
---------------

Required Level: 18
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt
Damage Type: Lightning
Description: Adds Lightning damage to attack and releases Charged Bolts on
impact
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: This is skill is basically an upgraded version of
Lightning Bolt.  It does more damage, and as an added bonus it releases three
relatively weak charged bolts to added some more damage.  Again, I don't know
what else to say, except that if you are into the lightning, do it.  If not,
then avoid it.  It is your decision.  I personally prefer the poison side, but
that's strictly my opinion.

Skill level     Lightning damage     Mana cost     Number of Bolts
    1                 1-30               4                3
    2                 1-42               4.2              3
    3                 1-54               4.5              3
    4                 1-66               4.7              3
    5                 1-78               5                4
    6                 1-90               5.2              4
    7                 1-102              5.5              4
    8                 1-114              5.7              4
    9                 1-130              6                4
    10                1-146              6.2              5
    11                1-162              6.5              5
    12                1-178              6.7              5
    13                1-194              7                5
    14                1-210              7.2              5
    15                1-226              7.5              6
    16                1-242              7.7              6
    17                1-262              8                6
    18                1-282              8.2              6
    19                1-302              8.5              6
    20                1-322              8.7              7

Synergies: Power Strike: +10% Lightning Damage per level
           Lightning Bolt: +10% Lightning Damage per level
           Lightning Strike: +10% Lightning Damage per level
           Lightning Fury: +10% Lightning Damage per level

Plague Javelin:
---------------

Required Level: 18
Prerequisites: Poison Javelin, Lightning Bolt
Damage Type: Poison
Description: Upon impact, a javelin explodes into a huge poison cloud
Notes: 4 second casting delay, fixed 3 second poison duration, poison cloud
gets larger as skill level goes up.
Decaying or Not: No
Grade: A-
How Many Points In It: This in my opinion is a pretty good skill.  It is a very
good skill and is important to have something like this skill on the way to the
higher skills.  I would put a couple of points into this to last you until the
better skills.

Skill level     Poison damage    Poison Duration    Mana cost    % Atk Bonus
    1               23-37               3               7             30
    2               42-58               3.4             7.5           39
    3               65-83               3.8             8             48
    4               91-111              4.2             8.5           57
    5               122-143             4.6             9             66
    6               156-179             5               9.5           75 
    7               194-219             5.4             10            84
    8               235-262             5.8             10.5          93
    9               310-339             6.2             11            102
    10              391-422             6.6             11.5          111
    11              481-514             7               12            120
    12              578-612             7.4             12.5          129
    13              682-718             7.8             13            138
    14              794-833             8.2             13.5          147
    15              913-953             8.6             14            156
    16              1040-1082           9               14.5          165
    17              1233-1277           9.4             15            174
    18              1439-1485           9.8             15.5          183
    19              1657-1705           10.2            16            192
    20              1888-1937           10.6            16.5          201

Synergies: Poison Javelin: +10% Poison Damage per level

Fend:
-----

Required Level: 24
Prerequisites: Jab, Impale
Damage Type: Physical
Description: Attacks multiple close targets with a speed bonus
Notes: Fixed mana cost of 5
Decaying or Not: No
Grade: B-
How Many Points In It: I personally don't agree with this side of the tree.  It
promotes melee attacking and throwing is so much safer, more damaging, and
there are better skills tied with it.  Again I would stay away, but if you are
doing a melee Amazon then this will be your staple skill.

Skill level     Attack rating bonus    Damage bonus
    1                   40                  70
    2                   50                  80 
    3                   60                  90
    4                   70                  100
    5                   80                  110
    6                   90                  120
    7                   100                 130
    8                   110                 140
    9                   120                 150
    10                  130                 160
    11                  140                 170
    12                  150                 180
    13                  160                 190
    14                  170                 200
    15                  180                 210
    16                  190                 220
    17                  200                 230
    18                  210                 240
    19                  220                 250
    20                  230                 260

Synergies: None

Lightning Strike:
-----------------

Required Level: 30
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt, Charged
Strike
Damage Type: Lightning
Description: Adds Lightning damage to attack and releases Chain Lightning on
impact.
Notes: Fixed mana cost of 9
Decaying or Not: No
Grade: B
How Many Points In It: This, again, is a melee skill, which I discourage people
from doing with an Amazon, because they are meant for throwing or shooting in
my opinion.  But, again, if you are a melee Amazon, this will definitely be
your best skill along with Fend.  It all depends on what you are into.

Skill level     Lightning damage     Maximum possible hits
    1                 1-25                    2
    2                 1-35                    3
    3                 1-45                    4
    4                 1-55                    5
    5                 1-65                    6
    6                 1-75                    7
    7                 1-85                    8
    8                 1-95                    9
    9                 1-110                   10
    10                1-125                   11 
    11                1-140                   12
    12                1-155                   13
    13                1-170                   14
    14                1-185                   15
    15                1-200                   16
    16                1-215                   17
    17                1-235                   18
    18                1-255                   19
    19                1-275                   20
    20                1-295                   21 

Synergies: Power Strike: +8% Lightning Damage per level
           Lightning Bolt: +8% Lightning Damage per level
           Charged Strike: +8% Lightning Damage per level
           Lightning Fury: +8% Lightning Damage per level

Lightning Fury:
---------------

Required Level: 30
Prerequisites: Poison Javelin, Lightning Bolt, Plague Javelin
Damage Type: Lightning
Description: Thrown Javelin turns into a Lightning Bolt and releases multiple
bolts on impact.
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: This is definitely a very good skill.  At level 20 this
skill will be clearing rooms for your character very, very easily.  It will
release 21 extra bolts along with the attack.  That is very good, and if you
are into throwing javelins, I would suggest maxing this out for obvious
reasons.

Skill level     Lightning damage     Bolts released     Mana cost
    1                1-40                  2                10
    2                1-60                  3                10.5
    3                1-80                  4                11
    4                1-100                 5                11.5
    5                1-120                 6                12
    6                1-140                 7                12.5
    7                1-160                 8                13
    8                1-180                 9                13.5
    9                1-210                 10               14
    10               1-240                 11               14.5
    11               1-270                 12               15
    12               1-300                 13               15.5
    13               1-330                 14               16
    14               1-360                 15               16.5
    15               1-390                 16               17
    16               1-420                 17               17.5
    17               1-460                 18               18
    18               1-500                 19               18.5
    19               1-540                 20               19
    20               1-580                 21               19.5

Synergies: Power Strike: +1% Lightning Damage per level
           Lightning Bolt: +1% Lightning Damage per level
           Charged Strike: +1% Lightning Damage per level
           Lightning Strike: +1% Lightning Damage per level

-------------------------
Passive and Magic Skills:
-------------------------

Inner Sight:
------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Makes monsters easier to see and hit
Notes: Fixed mana cost of 5, fixed radius of 13.3 yards around character.
Decaying or Not: No
Grade: F
How Many Points In It: I am going to officially declare this one of the worst
skills ever created.  All this skill does is show where they are and lower
their defense a little.  Stay away from this skill no matter what, it is really 
completely worthless.

Skill level         Duration          Enemy defense penalty
    1                  8                      -40
    2                  12                     -65
    3                  16                     -90
    4                  20                     -115
    5                  24                     -140
    6                  28                     -165
    7                  32                     -190
    8                  36                     -215
    9                  40                     -245
    10                 44                     -275
    11                 48                     -305
    12                 52                     -335
    13                 56                     -365
    14                 60                     -395
    15                 64                     -425
    16                 68                     -455
    17                 72                     -495
    18                 76                     -535
    19                 80                     -575
    20                 84                     -615

Synergies: None

Critical Strike:
----------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Passive, attacks have a chance to do double (physical) damage
Notes: Doesn't affect elemental damage.
Decaying or Not: Yes
Grade: B-
How Many Points In It: The reason this got such a high rating is because it is
a very good skill for when you can get it.  It is a level one skill with much
more potential than that.  The chance to do double is always something good to
have, even if it is miniscule.  Normally I would have graded this a B, but it
does decay.  I usually put 10 into this, so that would be my recommendation.

Skill level     Chance to do double damage
    1                      16
    2                      25
    3                      32
    4                      38
    5                      42
    6                      46
    7                      49
    8                      51
    9                      54
    10                     56
    11                     58
    12                     59
    13                     61
    14                     62
    15                     63
    16                     65
    17                     65
    18                     66
    19                     67
    20                     68

Synergies: None

Dodge:
------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Passive, gives a chance to dodge melee attacks while not moving
Notes: Works while attacking although animation isn't shown
Decaying or Not: Yes
Grade: B-
How Many Points In It: This is the first skill in a row of skills that all have
the same purpose; dodging, avoiding, or evading attacks from enemies.  They all
seem to decay, lowering their grade a little.  This is a good skill, but
generally you won't be going melee against anyone, so this is the least
effective of the three.  Still, I would put 4 or 5 points into this for those
hairy situations.

Skill level     Chance to dodge
    1                   18
    2                   24
    3                   29
    4                   34
    5                   37
    6                   40
    7                   42
    8                   44
    9                   46
    10                  47
    11                  49
    12                  50
    13                  51
    14                  52
    15                  52
    16                  54
    17                  54
    18                  55
    19                  55
    20                  56

Synergies: None

Slow Missiles:
--------------

Required Level: 6
Prerequisites: Inner Sight
Damage Type: N/A
Description: Slows enemies ranged attacks
Notes: Fixed mana cost of 5, fixed radius of 13.3 yards around character, 
issiles slowed by 33%, works with magical projectiles as well as arrows/bolts.
Decaying or Not: No
Grade: C
How Many Points In It: Ugh, this continues down the same row as (shudder) Inner
Sight.  I guess this helps, but this really isn't a skill worth investing in.
I think that there are many, many better skills than this and you can invest
your points in a better place.  Don't put any in here unless it is a
prerequisite.

Skill level        Duration
    1                 12
    2                 18
    3                 24
    4                 30
    5                 36
    6                 42
    7                 48
    8                 54
    9                 60
    10                66
    11                72
    12                78
    13                84
    14                90
    15                96
    16                102
    17                108
    18                114
    19                120
    20                126

Synergies: None

Avoid:
------

Required Level: 12
Prerequisites: Dodge
Damage Type: N/A
Description: Passive, gives a chance to dodge missile attacks
Notes: Doesn't work against elemental or magical missiles
Decaying or Not: Yes
Grade: B
How Many Points In It: This is another good skill in the row of skills that
have sort of the same affects.  This one is for flying things, and avoiding
those.  This is again a good skill to have because it generally keeps you alive
longer.  I would put 4 or 5 into this because it decays again.

Skill level      Chance to dodge
    1                   24
    2                   31
    3                   36
    4                   41
    5                   45
    6                   48
    7                   50
    8                   52
    9                   54
    10                  55
    11                  57
    12                  58
    13                  60
    14                  61
    15                  61
    16                  63
    17                  63
    18                  64
    19                  64
    20                  65

Synergies: None

Penetrate:
----------

Required Level: 18
Prerequisites: Critical Strike
Damage Type: N/A
Description: Passive, gives bonus to attack rating
Notes: None
Decaying or Not: No
Grade: A
How Many Points In It: Hands down the best passive skill for the Amazon.  The
Amazon is all about hitting people, and from far away it is even worse.  Make
sure you max this out no matter what kind of Amazon you are because it is
essential for your survival.

Skill level     Attack rating bonus
    1                  35
    2                  45
    3                  55
    4                  65
    5                  75
    6                  85
    7                  95
    8                  105
    9                  115
    10                 125
    11                 135
    12                 145
    13                 155
    14                 165
    15                 175
    16                 185
    17                 195
    18                 205
    19                 215
    20                 225

Synergies: None

Decoy:
------

Required Level: 24
Prerequisites: Inner Sight, Slow Missiles
Damage Type: N/A
Description: Summons a duplicate of yourself to distract enemies
Notes: Decoy has same life as your Amazon
Decaying or Not: No
Grade: C
How Many Points In It: Meh, I'm not really a fan of this skill.  All together
I'm not a fan of deceiving too much.  This gets too complicated and, in my
opinion, worthless.  I don't know many people who use this either.  I wouldn't
invest in this skill at all, if you don't have to.

Skill level        Duration         Mana cost        Life Bonus %
    1                 10                19               10
    2                 15                18               20
    3                 20                17               30
    4                 25                16               40
    5                 30                16               50
    6                 35                15               60
    7                 40                14               70
    8                 45                13               80
    9                 50                13               90
    10                55                12               100
    11                60                11.5             110
    12                65                10.7             120
    13                70                10               130
    14                75                9.2              140
    15                80                8.5              150
    16                85                7.7              160
    17                90                7                170
    18                95                6.2              180
    19                100               5.5              190
    20                105               4.7              200

Synergies: None

Evade:
------

Required Level: 24
Prerequisites: Dodge, Avoid
Damage Type: N/A
Description: Passive, grants a chance to dodge an attack while moving
Notes: None
Decaying or Not: Yes
Grade: B+
How Many Points In It: This is a very good skill, because it counteracts your
biggest weakness.  Surprisingly and strangely, you are most vulnerable while
you are moving to be hit harder than when you are standing still.  This
generally only applies to melee attacks; obviously it is harder to shoot
someone who is moving.  I would put maybe 5 or 6 into this because it decays so
heavily.

Skill level      Chance to dodge
    1                   18
    2                   24
    3                   29
    4                   34
    5                   37
    6                   40
    7                   42
    8                   44
    9                   46
    10                  47
    11                  49
    12                  50
    13                  51
    14                  52
    15                  52
    16                  54
    17                  54
    18                  55
    19                  55
    20                  56

Synergies: None

Valkyrie:
---------

Required Level: 30
Prerequisites: Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade
Damage Type: Physical
Description: Summons a Valkyrie warrior
Notes: Valkyrie life scales up with more players in a game, and her life also
scales up with difficulty level (her base life is higher in Hell difficulty
than Nightmare difficulty, for example).  Also, all of the stats except life
and mana are bonuses.
Decaying or Not: No
Grade: B
How Many Points In It: Now I don't know how much e-mail I have gotten about
this rating but it is too many to count.  Many people absolutely LOVE this
skill and cherish it beyond belief.  Heck, you might be one of those people.  I
personally think there are better skills than this one for the Amazon and I
don't think that it is that great of a skill.  Personally I wouldn't put any
points into this, but you might want to try it and see for yourself.

Skill level   Life    Damage     Attack rating    Defense     Mana
    1         528       0             40            0          25
    2         616       25            80            10         26
    3         704       50            120           20         27
    4         792       75            160           30         28
    5         880       100           200           40         29
    6         968       125           240           50         30
    7         1056      150           280           60         31
    8         1144      175           320           70         32
    9         1232      200           360           80         33
    10        1320      225           400           90         34
    11        1408      250           440           100        35
    12        1496      275           480           110        36
    13        1584      300           520           120        37
    14        1672      325           560           130        38
    15        1760      350           600           140        39
    16        1848      375           640           150        40
    17        1936      400           680           160        41
    18        2024      425           720           170        42
    19        2112      450           760           180        43
    20        2200      475           800           190        44

Synergies: Decoy: +88 Life per level
           Penetrate: +40 to Attack Rating per level
           Critical Strike: Gains listed skill bonus
           Dodge: Gains listed skill bonus
           Evade: Gains listed skill bonus
           Avoid: Gains listed skill bonus

Pierce:
-------

Required Level: 30
Prerequisites: Critical Strike, Penetrate
Damage Type: N/A
Description: Passive, chance for missile attack to travel through target
Notes: None
Decaying or Not: Yes
Grade: A-
How Many Points In It: This would be an A skill, except for that it decays.
But otherwise, the idea of this skill is very good, because it will generally
decrease the amount of arrows that you have to fire.  I would generally max
this out unless you aren't doing any kind of shooting or throwing.  Even though
it decays like crazy, it is too good of a skill to pass up.

Skill level     Chance to pierce
    1                  23
    2                  34
    3                  42
    4                  49
    5                  55
    6                  59
    7                  63
    8                  65
    9                  69
    10                 71
    11                 73
    12                 75
    13                 77 
    14                 79
    15                 80
    16                 82
    17                 82
    18                 83
    19                 84
    20                 85

Synergies: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.4.4 Stat/Skill Distributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------------
Javelin Amazon
---------------

This skill distribution is designed to maximize the powers of the Amazon
throwing those Javelins.  The main goal will be to use Lightning Fury
constantly along with a little help from the Passive and Magic Skills section
of her skills.  In this one we will stay away from Bow and Arrow skills.  Here
we go!

Level 2: Critical Strike (CS)
Level 3: CS
Level 4: CS
Level 5: CS
Level 6: Poison Javelin
Level 7: Dodge (DG)
Level 8: DG
Level 9: DG
Level 10: CS
Level 11: CS
Level 12: Lightning Bolt
Level 13: Avoid (AD)
Level 14: AD
Level 15: AD
Level 16: AD
Level 17: -----
Level 18: Plague Javelin (PJ), Penetrate (PT)
Level 19: PJ
Level 20: PJ
Level 21: PT
Level 22: PT
Level 23: PT
Level 24: Evade (EV)
Level 25: EV
Level 26: EV
Level 27: EV
Level 28: EV
Level 29: EV
Level 30: Lightning Fury (LF)
Level 31: Pierce
Level 32: LF-| Repeat until maxed out, then
Level 32: PT-| invest in Pierce lastly.

That should pretty much cover everything with the skills of the Amazon in this
skill chart.  This should be a good way to make an Amazon, especially for a new
player.  All bonuses for Normal difficulty should go into critical strike to
get about 10 or 11 points into it.  Here are our totals.

Lightning Fury: 20 points
Penetrate: 20 points
Pierce: 20 points
Critical Strike: 10 points
Evade: 5 points
Avoid: 4 points
Plague Javelin: 3 points
Dodge: 3 points
All prerequisites: 1 point each
Any other things you want: The rest of the points

That should be a good total to shoot for the Amazon.  Now the stats are very
similar to a Barbarian, except that every once in a while we do need some
boosts in the mana category. Consequently here it is.

Multiples of 5
ST+1
DX+1
VT+2
EN+1

All other levels
ST+2
DX+2
VT+1
EN+0

That should work and be enough of a mana boost as well as getting all of the
essential stats for her.  Make sure you remember to do this, or you will often
find yourself short of mana very quickly.

Stat/Skill Distribution Rating: 8.5 out of 10
This is a very good skill distribution; it covers all of the basics like groups
and single enemies.  It has two different types of attacks for countering
immunities, but it is mainly lightning, making killing lightning-immune people
do-able, but very difficult.  Overall a very good way to make an Amazon.

----------
Hybridzon
----------

This is supposed to be a mix of all the sections of being an Amazon into one
big, powerful Amazon.  This does eventually work, but it takes a lot of time
and patience and open-mindedness.  The main skills will me Lightning Fury,
Penetrate, Guided Arrow, and Pierce.  So without further ado, here it is.

Level 2: Critical Strike (CS)
Level 3: Magic Arrow
Level 4: CS
Level 5: CS
Level 6: Poison Javelin
Level 7: Multiple Shot
Level 8: Dodge (DG)
Level 9: DG
Level 10: DG
Level 11: DG
Level 12: Lightning Bolt
Level 13: Avoid (AV)
Level 14: AV
Level 15: AV
Level 16: AV
Level 17: -----
Level 18: Guided Arrow (GA), Plague Javelin (PJ)
Level 19: Penetrate (PT)
Level 20: GA
Level 21: PJ
Level 22: GA
Level 23: PJ
Level 24: Evade (EV)
Level 25: EV
Level 26: EV
Level 27: EV
Level 28: EV
Level 29: CS
Level 30: Lightning Fury (LF)
Level 31: Pierce (P)
Level 32: LF-|Max out, then see next item.
Level 33: PT-|

Level ?: GA--|Repeat until maxed out
Level ?+1: P-|

Whew!  That was a tough ride for sure.  But if you made it you will for sure
know the potential for this powerful warrior.  I have beaten the game with this
set-up many times.  Again, put as many bonuses as needed until you get 10
points into Critical Strike.  Anyway, here are the totals you are shooting for.

Lightning Fury: 20 points
Guided Arrow: 20 points
Penetrate: 20 points
Pierce: 20 points
Critical Strike: 10 points
Evade: 5 points
Dodge: 4 points
Avoid: 4 points
All prerequisites: 1 point each

This is pretty packed, and doesn't leave for much other skills, but it is worth
the struggle.  It will work and has been tested and proven to work.  Now the
stats are very similar to a Barbarian, except that every once in a while we do
need some boosts in the mana category. Consequently here it is.

Multiples of 5
ST+1
DX+1
VT+2
EN+1

All other levels
ST+2
DX+2
VT+1
EN+0

That should work and be enough of a mana boost as well as getting all of the
essential stats for her.  Make sure you remember to do this, or you will often
find yourself short of mana very quickly.

Stat/Skill Distribution Rating: 9.5 out of 10
Not much more to say here.  Everything you want is here, and it is one of the
best skill distributions ever created for a character.  If you can sit through
the painfully long process of creating this character, it will be worth it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.4.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 8 out of 10
Explanation: There is a lot of potential for this character to be very great.
It is pretty user-friendly and generally pretty responsive.  But, there are
cases where it can be very frustrating and very tedious to get good with this
character.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  6.5 Paladin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.5.1)

This is the holy fighter guy.  He combines a powerful sword and shield
combination with a use of some holy powers.  He is arguably the most difficult
character to be successful with throughout the game for a beginner, and he can
be tiring.  For extreme experts at this game, this guy can be one of the most
powerful and deadly guys to be.  His auras are most useful in multiplayer as
most of them have effects on all members of the multiplayer party.

~~~~~~~~~~~~~~~~~~~~~~~~~
6.5.2 Paladin Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~~



                                DEFENSIVE AURAS


Prayer (Lv.1)                                        Resist Fire (Lv.1)
    | |
    | |
    | |
    | |
    | |                     Defiance (Lv.6)          Resist Cold (Lv.1)
    | |                           | |
    | |                           | |
    | |                           | |
    \ /                           | |
Cleansing (Lv.12)                 | |          Resist Lightning (Lv.12)
    | |     | |                   | |
    | |          | |              | |
    | |                | |        | |
    | |                      \ /  \ /
    | |                      Vigor (Lv.18)
    | |                           | |
    | |                           | |
    | |                           | |
    \ /                           | |
Meditation (Lv.24)                | |
                                  | |
                                  | |
                                  | |
                                  | |
                                  \ /
                              Redemption (Lv.30)      Salvation (Lv.30)



                             OFFENSIVE AURAS


Might (Lv.1)
    | |    | |
    | |           | |
    | |                   | |
    | |                         \ /
    | |                      Holy Fire (Lv.6)             Thorns (Lv.6)
    | |                            | |                         | |
    | |                            | |                         | |
    | |                            | |                         | |
    \ /                            | |                         | |
Blessed Aim (Lv.12)                | |                         | |
    | |                            | |                         | |
    | |                            | |                         | |
    | |                            | |                         | |
    \ /                            \ /                         | |
Concentration (Lv.18)         Holy Freeze (Lv.18)              | |
    | |                            | |     | |                 | |
    | |                            | |           | |           | |
    | |                            | |                | |      | |
    | |                            \ /                      \ /\ /
    | |                       Holy Shock (Lv.24)      Sanctuary (Lv.24)
    | |                                                        | |
    | |                                                        | |
    | |                                                        | |
    \ /                                                        \ /
Fanaticism (Lv.30)                                   Conviction (Lv.30)


                                   COMBAT


Sacrifice (Lv.1)                                        Smite (Lv.1)
     | |                                                     | |
     | |                                                     | |
     | |                                                     | |
     | |                                                     | |
     | |                      Holy Bolt (Lv.6)               | |
     | |                            | |                      | |
     | |                            | |                      | |
     | |                            | |                      | |
     \ /                            | |                      \ /
Zeal (Lv.12)                        | |                 Charge (Lv.12)
     | |                            | |                      | |
     | |                            | |                      | |
     | |                            | |                      | |
     \ /                            \ /                      | |
Vengence (Lv.18)            Blessed Hammer (Lv.18)           | |
     | |                            | |                      | |
     | |                            | |                      | |
     | |                            | |                      | |
     \ /                            | |                      \ /
Conversion (Lv.24)                  | |             Holy Shield (Lv.24)
            | |                     | |
                    | |             | |
                            | |     | |
                                 \ /\ /
                          Fist of the Heavens (Lv.30)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.5.3 Paladin Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------
Defensive Auras:
----------------

Prayer:
-------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Heals all allies within radius
Notes: None
Decaying or Not: No
Grade: C+
How Many Points In It: This is not a bad skill, really.  But it really isn't
worth investing heavily into this skill.  It only replenishes by a little bit,
and even that isn't worth it, you will replenish your health fast enough.  Put
one point into this and move on.

Skill level         Radius         Replenish life     Mana cost
    1                10.6                +2               1
    2                12                  +3               1.1
    3                13.3                +4               1.3
    4                14.6                +5               1.5
    5                16                  +6               1.7
    6                17.3                +7               1.9
    7                18.6                +8               2.1
    8                20                  +9               2.3
    9                21.3                +10              2.5
    10               22.6                +11              2.6
    11               24                  +12              2.8
    12               25.3                +13              3
    13               26.6                +14              3.2
    14               28                  +15              3.4
    15               29.3                +16              3.6
    16               30.6                +17              3.8
    17               32                  +19              4
    18               33.3                +21              4.1
    19               34.6                +23              4.3
    20               36                  +25              4.5

Synergies: None

Resist Fire:
------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Increases fire resistance of nearby allies
Notes: None
Decaying or Not: Yes, in fire resist
Grade: C
How Many Points In It: This is pretty pointless.  You don't really need any
more resistance then you have in the game, and if you need it you can put it on
for a second while you get hit with the attack, then switch back.  There are
much better skills than this, and this is very bad compared to some of the
other auras you can obtain.  Put one and move on.

Skill level         Radius           Fire resist          +% to Max Fire Resist 
    1                10.6                52                         1
    2                12                  66                         2
    3                13.3                76                         3
    4                14.6                85                         4
    5                16                  92                         5
    6                17.3                98                         6
    7                18.6                102                        7
    8                20                  106                        8
    9                21.3                110                        9
    10               22.6                113                        10
    11               24                  116                        11
    12               25.3                118                        12
    13               26.6                121                        13
    14               28                  123                        14
    15               29.3                124                        15
    16               30.6                127                        16
    17               32                  128                        17
    18               33.3                129                        18
    19               34.6                130                        19
    20               36                  131                        20

Synergies: None

Resist Cold:
------------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Increases cold resistance of nearby allies
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It: This is pretty pointless.  You don't really need any
more resistance then you have in the game, and if you need it you can put it on
for a second while you get hit with the attack, then switch back.  There are
much better skills than this, and this is very bad compared to some of the
other auras you can obtain.  Put one and move on.

Skill level         Radius           Cold resist
    1                7.3                 52
    2                8.6                 66
    3                10                  76
    4                11.3                85
    5                12.6                92
    6                14                  98
    7                15.3                102
    8                16.6                106
    9                18                  110
    10               19.3                113
    11               20.6                116
    12               22                  118
    13               23.3                121
    14               24.6                123
    15               26.0                124
    16               27.3                127 
    17               28.6                128
    18               30                  129
    19               31.3                130
    20               32.6                131

Synergies: None

Resist Lightning:
-----------------

Required Level: 12
Prerequisites: None
Damage Type: N/A
Description: Increases lightning resistance of nearby allies
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It: This is pretty pointless.  You don't really need any
more resistance then you have in the game, and if you need it you can put it on
for a second while you get hit with the attack, then switch back.  There are
much better skills than this, and this is very bad compared to some of the
other auras you can obtain.  Put one and move on.

Skill level         Radius      Lightning resist
    1                10.6              52
    2                12                66
    3                13.3              76
    4                14.6              85
    5                16                92
    6                17.3              98
    7                18.6              102
    8                20                106
    9                21.3              110
    10               22.6              113
    11               24                116
    12               25.3              118
    13               26.6              121
    14               28                123
    15               29.3              124
    16               30.6              127
    17               32                128
    18               33.3              129
    19               34.6              130
    20               36                131

Synergies: None

Defiance:
---------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Raises the defense of nearby allies
Notes: None
Decaying or Not: No
Grade: C+
How Many Points In It: Again, this isn't so bad of a skill, but the other auras
are much better still.  This is a bit of an improvement, but it is still very
much worse than the rest of the auras.  I would put one into this as a
prerequisite if needed, then move on.

Skill level         Radius          Defense bonus
    1                10.6                70
    2                12                  80
    3                13.3                90
    4                14.6                100
    5                16                  110
    6                17.3                120
    7                18.6                130
    8                20                  140
    9                21.3                150
    10               22.6                160
    11               24                  170
    12               25.3                180
    13               26.6                190
    14               28                  200
    15               29.3                210
    16               30.6                220
    17               32                  230
    18               33.3                240
    19               34.6                250
    20               36                  260

Synergies: None

Cleansing:
----------

Required Level: 12
Prerequisites: Prayer
Damage Type: N/A
Description: Reduces curse/poison duration for all nearby allies
Notes: None
Decaying or Not: Yes
Grade: F
How Many Points In It: This skill is one of the worst for the Paladin.  The
curse/poison duration isn't stopped, it is reduced.  That is just plain awful.
I would definitely not waste your skill points on this, you can just buy an
antidote potion for minimal amounts of gold and you wouldn't have to waste your
time with this awful skill.  Not only all of that, it also decays!  Don't put
any into this unless you need it as a prerequisite.

Skill level         Radius           Curse/Poison duration
    1                10.6                     39
    2                12                       46
    3                13.3                     51
    4                14.6                     56
    5                16                       60
    6                17.3                     63
    7                18.6                     65
    8                20                       67
    9                21.3                     69
    10               22.6                     70
    11               24                       72
    12               25.3                     73
    13               26.6                     75
    14               28                       76
    15               29.3                     76
    16               30.6                     78
    17               32                       78
    18               33.3                     79
    19               34.6                     79
    20               36                       80

Synergies: Gives bonus Prayer aura

Vigor:
------

Required Level: 18
Prerequisites: Prayer, Cleansing, Defiance
Damage Type: N/A
Description: Boosts speed and stamina of nearby allies
Notes: None
Decaying or Not: Yes
Grade: C-
How Many Points In It: This is a bit like Burst of Speed for the Assassin,
except it is a worse version.  In the Assassin's skill, her speed and quickness
are greatly improved along with attack speed.  This doesn't include attack
speed, and it is decaying.  Put one into this and move on.

Skill level        Radius       Walk/Run speed bonus   Stamina bonus
    1                10                  13                 50
    2                12                  18                 75
    3                14                  22                 100
    4                16                  25                 125
    5                18                  28                 150
    6                20                  30                 175
    7                22                  32                 200
    8                24                  33                 225
    9                26                  35                 250
    10               28                  36                 275
    11               30                  37                 300
    12               32                  38                 325
    13               34                  39                 350
    14               36                  40                 375
    15               38                  40                 400
    16               40                  41                 425
    17               42                  41                 450
    18               44                  42                 475
    19               46                  42                 500
    20               48                  43                 525

Synergies: None

Meditation:
-----------

Required Level: 24
Prerequisites: Prayer, Cleansing
Damage Type: N/A
Description: Increases mana regeneration rate for all nearby allies
Notes: None
Decaying or Not: No
Grade: F+
How Many Points In It: Wow, is this skill bad.  You are a Paladin and you need
to have mana regeneration?  What kind of a Paladin needs that?  This skill
should not be done and it is in the bad row of skills for defensive auras.
Totally ignore this skill and all others in the row.

Skill level         Radius       Mana regeneration
    1                7.3                300
    2                8.6                325
    3                10                 350
    4                11.3               375
    5                12.6               400
    6                14                 425
    7                15.3               450
    8                16.6               475
    9                18                 500
    10               19.3               525
    11               20.6               550
    12               22                 575
    13               23.3               600
    14               24.6               625
    15               26                 650
    16               27.3               675
    17               28.6               700
    18               30                 725
    19               31.3               750
    20               32.6               775

Synergies: Gives bonus Prayer aura

Redemption:
-----------

Required Level: 30
Prerequisites: Prayer, Cleansing, Defiance, Vigor
Damage Type: N/A
Description: Redeems enemy corpses, boosting your mana and life
Notes: Only works on the player, not on any allies. Fixed radius of 10.6 yards
Decaying or Not: Yes
Grade: B
How Many Points In It: I like this idea.  This skill gives you the chance to
get back some of the health you lost from battling.  Especially in a large
fight, gaining your health back might even save you a trip back to town.  There
are a couple flaws however.  It does decay in the redemption chance, and the
redemption never raises past 85%, lower than the usually 95% that is the
maximum for most other things that would be unfair at 100%.  You can put as
many as you want, but I think about 5-10 is enough.

Skill level       Redeem chance       Life/Mana recovery
    1                  23                     25
    2                  34                     30
    3                  42                     35
    4                  49                     40
    5                  55                     45
    6                  59                     50
    7                  63                     55
    8                  65                     60
    9                  69                     65
    10                 71                     70
    11                 73                     75
    12                 75                     80
    13                 77                     85
    14                 79                     90
    15                 80                     95
    16                 82                     100
    17                 82                     105
    18                 83                     110
    19                 84                     115
    20                 85                     120

Synergies: None

Salvation:
----------

Required Level: 30
Prerequisites: None
Damage Type: N/A
Description: Boosts all elemental resists of nearby allies
Notes: Doesn't raise poison resistance
Decaying or Not: Yes
Grade: B+
How Many Points In It: This is why I didn't like the resists from before.  You
can do the same thing except in one skill by itself.  This is a great skill,
but, unfortunately, it does decay.  It is a good skill however, and 5-10, maybe
even 20 isn't a bad idea.

Skill level         Radius          Elemental resists
    1                10.6                  60
    2                12                    68
    3                13.3                  75
    4                14.6                  80
    5                16                    85
    6                17.3                  88
    7                18.6                  91
    8                20                    93
    9                21.3                  96
    10               22.6                  97
    11               24                    99
    12               25.3                  101
    13               26.6                  102
    14               28                    103
    15               29.3                  104
    16               30.6                  106
    17               32                    106
    18               33.3                  107
    19               34.6                  108
    20               36                    108

Synergies: None

----------------
Offensive Auras:
----------------

Might:
------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Increases the damage done by nearby allies
Notes: None
Decaying or Not: No
Grade: D+
How Many Points In It: This skill is not too bad, but it is definitely worse
than everything else in this tree.  This is a beginning skill; now don't waste
your points on this because it isn't worth it at all.  Put one as a
prerequisite as you will need to for almost all of the other auras in this
tree, but then don't put anymore.

Skill level         Radius          Damage bonus
    1                10.6                40
    2                12                  50
    3                13.3                60
    4                14.6                70
    5                16                  80
    6                17.3                90
    7                18.6                100
    8                20                  110
    9                21.3                120
    10               22.6                130
    11               24                  140
    12               25.3                150
    13               26.6                160
    14               28                  170
    15               29.3                180
    16               30.6                190
    17               32                  200
    18               33.3                210
    19               34.6                220
    20               36                  230

Synergies: None

Holy Fire:
----------

Required Level: 6
Prerequisites: None
Damage Type: Fire
Description: Does fire damage to nearby enemies
Notes: None
Decaying or Not: No
Grade: D-
How Many Points In It: This skill is awful.  It not only is a short radius in
general, but the damage is absolutely horrid with a maximum damage of 21 at
level 20!!  This skill is really bad and I would stay away from this skill and
put one only as a prerequisite.

Skill level         Radius         Fire damage       Fire Damage to Attack
    1                4                1-3                     6-18
    2                4.6              1.5-3.5                 10-22
    3                5.3              2.5-4.5                 15-27
    4                6                3-5                     19-31
    5                6.6              4-6                     24-36
    6                7.3              4.5-6.5                 28-40
    7                8                5.5-7.5                 33-45
    8                8.6              6-8                     37-49
    9                9.3              7-9                     43-55
    10               10               8.5-10.5                49-61
    11               10.6             9-11                    55-67
    12               11.3             10-12                   61-73
    13               12               11-13                   67-79
    14               12.6             12-14                   73-85
    15               13.3             13-15                   79-91
    16               14               14-16                   85-97 
    17               14.6             15-17                   91-105
    18               15.3             16-18                   97-112 
    19               16               17-20                   103-120
    20               16.6             18-21                   109-127

Synergies: Might: +18% Fire Damage per level
           Salvation: +6% Fire Damage per level

Thorns:
-------

Required Level: 6
Prerequisites: None
Damage Type: Physical
Description: Enemies who hit you will receive damage
Notes: 1/10th effectiveness in Person versus Person
Decaying or Not: No
Grade: A-
How Many Points In It: This is a good skill.  It ends up doing much more damage
to the enemy, most of the time more than enough to kill the enemy.  The reason
it got a minus is very obvious.  The opponent has to hit you for it to work!
But the incredible 1010% damage returned is too good to pass up and this is a
very good skill.  If you like, you can put just 1, or 5, 10, or even 20 points
into it.

Skill level         Radius         Damage returned %
    1                10.6                250
    2                12                  290
    3                13.3                330
    4                14.6                370
    5                16                  410
    6                17.3                450
    7                18.6                490
    8                20                  530
    9                21.3                570
    10               22.6                610
    11               24                  650
    12               25.3                690
    13               26.6                730
    14               28                  770
    15               29.3                810
    16               30.6                850
    17               32                  890
    18               33.3                930
    19               34.6                970
    20               36                  1010

Synergies: None

Blessed Aim:
------------

Required Level: 12
Prerequisites: Might
Damage Type: N/A
Description: Increases attack rating of nearby allies
Notes: None
Decaying or Not: No
Grade: B-
How Many Points In It: Now is where the auras start, keyword start, to improve
in quality.  This is a good skill, but again inferior to later skills.  It is
much better than those level 1 skills because it is actually useful in the
game.  Still, I would only put one into this and then move on to get ready for
Fanaticism.

Skill level         Radius          Attack rating
    1                10.6                 75
    2                12                   90
    3                13.3                 105
    4                14.6                 120
    5                16                   135
    6                17.3                 150
    7                18.6                 165
    8                20                   180
    9                21.3                 195
    10               22.6                 210
    11               24                   225
    12               25.3                 240
    13               26.6                 255
    14               28                   270
    15               29.3                 285
    16               30.6                 300
    17               32                   315
    18               33.3                 330
    19               34.6                 345
    20               36                   360

Synergies: None

Concentration:
--------------

Required Level: 18
Prerequisites: Might, Blessed Aim
Damage Type: N/A
Description: Attack gains a chance to become uninterruptible. Adds to damage
Notes: Fixed chance of 20% for uninterruptible attack
Decaying or Not: No
Grade: B-
How Many Points In It: This skill is very similar to the concentration skill by
the Barbarian, except worse.  This is a good skill, but again inferior to later
skills.  It is much better than those level 1 skills because it is actually
useful in the game.  Still, I would only put one into this and then move on to
get ready for Fanaticism.

Skill level         Radius          Damage bonus
    1                10.6                60
    2                12                  75
    3                13.3                90
    4                14.6                105
    5                16                  120
    6                17.3                135
    7                18.6                150
    8                20                  165
    9                21.3                180
    10               22.6                195
    11               24                  210
    12               25.3                225
    13               26.6                240
    14               28                  255
    15               29.3                270
    16               30.6                285
    17               32                  300
    18               33.3                315
    19               34.6                330
    20               36                  345

Synergies: None

Holy Freeze:
------------

Required Level: 18
Prerequisites: Might, Holy Fire
Damage Type: Chills, but does no actual damage
Description: Slows all nearby enemies
Notes: Will slow cold immune monsters
Decaying or Not: Yes
Grade: C+
How Many Points In It: This skill is interesting.  It definitely gives you the
upper hand, but also might not be worth the time you put into using it.  The
best part about this skill is that nobody is immune to it, even cold monsters.
I might put some into this depending on what you are doing for your skill
distribution plan, but it really all depends.  All in all, I wouldn't put more
than 10 into this.

Skill level     Radius     -Enemy speed    Cold Damage    Cold Damage to Attack
    1             4.0            30            2-3                10-15
    2             4.6            34            3-4                15-20
    3             5.3            37            4-5                20-25
    4             6              40            5-6                25-30
    5             6.6            42            6-7                30-35
    6             7.3            44            7-8                35-40
    7             8              45            8-9                40-45
    8             8.6            46            9-10               45-50
    9             9.3            48            11-12              55-60
    10            10             48            13-14              65-70
    11            10.6           49            15-16              75-80
    12            11.3           50            17-18              85-90
    13            12             51            19-20              95-100
    14            12.6           51            21-22              105-110
    15            13.3           52            23-24              115-120
    16            14             53            25-26              125-130
    17            14.6           53            28-29              140-145
    18            15.3           53            31-32              155-165
    19            16             54            34-35              170-175
    20            16.6           54            37-38              180-185

Synergies: Resist Cold: +15% Cold Damage per level
           Salvation: +7% Cold Damage per level

Holy Shock:
-----------

Required Level: 24
Prerequisites: Might, Holy Fire, Holy Freeze
Damage Type: Lightning
Description: Does lightning damage to nearby enemies and adds lightning damage
to physical attacks
Notes: Fixed radius of 7.3 yards
Decaying or Not: No
Grade: B
How Many Points In It: This is by far the best of the three holy skills in this
tree.  It not only does lightning damage to enemies spontaneously, it also adds
an even larger amount of damage to your physical attacks, getting up to a
whopping maximum of 715 damage.  Of course, specializing in this will limit
your flexibility, especially when a lightning immune monster shows up.  Still
it is a good skill, and you can put anywhere from 5 to 20 points into it.

Skill level    Radius    +Ltng damage-Physical attacks    Ltng damage-enemies
    1            4                  1-60                         1-10
    2            4.6                1-96                         1-16
    3            5.3                1-132                        1-22
    4            6                  1-168                        1-28
    5            6.6                1-204                        1-34 
    6            7.3                1-240                        1-40
    7            8                  1-276                        1-46
    8            8.6                1-312                        1-54
    9            9.3                1-360                        1-60
    10           10                 1-408                        1-68
    11           10.6               1-456                        1-76
    12           11.3               1-504                        1-84
    13           12                 1-552                        1-92
    14           12.6               1-600                        1-100
    15           13.3               1-648                        1-108
    16           14                 1-696                        1-116
    17           14.6               1-756                        1-126
    18           15.3               1-816                        1-136
    19           16                 1-876                        1-146
    20           16.6               1-936                        1-156

Synergies: Resist Fire: +12% Lightning Damage per level
           Salvation: +4% Lightning Damage per level

Sanctuary:
----------

Required Level: 24
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
Damage Type: Magic
Description: Damages and repels nearby undead enemies
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It: This skill got a little upgrade with the patch, as it 
switched to magic damage instead of solely undead damage, but it is still weak 
in actual damage, it still only does most of its damage to undead monsters, and 
it is not worth your time.  Prerequisite it and move on.

Skill level   Radius       Magic Damage    Damage bonus-undead(melee)
    1          3.3             8-16                   150
    2          4               12-20                  180
    3          4.6             16-24                  210
    4          5.3             20-28                  240
    5          6               24-32                  270
    6          6.6             28-38                  300
    7          7.3             32-40                  330
    8          8               36-44                  360
    9          8.6             40-49                  390
    10         9.3             44-54                  420
    11         10              48-59                  450
    12         10.6            52-64                  480
    13         11.3            56-69                  510
    14         12              60-74                  540
    15         12.6            64-79                  570
    16         13.3            68-84                  600
    17         14              73-90                  630
    18         14.6            78-96                  660
    19         15.3            83-102                 690
    20         16              88-108                 720

Synergies: Cleansing: +7% Magic Damage per level

Fanaticism:
-----------

Required Level: 30
Prerequisites: Might, Blessed Aim, Concentration
Damage Type: N/A
Description: Boosts attack damage and attack speed of nearby allies
Notes: Fixed radius of 7.3 yards
Decaying or Not: Yes, in attack speed
Grade: A+
How Many Points In It: Now look at this little gem of a skill.  This is what we
have all been waiting for in a Paladin.  I love this skill so much that I still
gave it a plus with the decaying attack speed.  The idea that it increases
attack speed anyway is phenomenal.  The damage and attack rating bonuses
combine the best of Blessed Aim and Might, but better.  I would definitely put
20 points into this if you are considering doing any kind of physical damage to
your opponents.

Skill level   Party Damage   Your Damage       Attack rating       Attack speed
    1              25            50                 40                  14
    2              33            67                 45                  18
    3              42            84                 50                  20
    4              50            101                55                  23
    5              59            118                60                  25
    6              67            135                65                  26
    7              76            152                70                  27
    8              84            169                75                  28
    9              93            186                80                  29
    10             101           203                85                  30
    11             110           220                90                  31
    12             118           237                95                  31
    13             127           254                100                 32
    14             135           271                105                 33
    15             144           288                110                 33
    16             152           305                115                 34
    17             161           322                120                 34
    18             169           339                125                 34
    19             178           356                130                 34
    20             186           373                135                 35

Synergies: None

Conviction:
-----------

Required Level: 30
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze, Sanctuary
Damage Type: N/A
Description: Lowers resistances and defense of nearby enemies
Notes: Fixed radius of 13.3 yards
Decaying or Not: Yes
Grade: A
How Many Points In It: This is a very important skill in becoming very powerful
and strong especially in Nightmare and Hell difficulty when the resists of
enemies go up substantially and yours decreases, it is important to level the
playing field.  This has some good potential.  I didn't give this skill a plus
because it decays, but at least it doesn't decay in the resists, which is the
most important part of this skill.  Especially with Vengeance, this skill
really is important in your survival.  I would put either 20 points or 0 points
depending on what kind of Paladin you are going to be.

Skill level       -Enemy defense          -Enemy resists
    1                  49                       30
    2                  56                       35
    3                  61                       40
    4                  66                       45
    5                  70                       50
    6                  73                       55
    7                  75                       60
    8                  77                       65
    9                  79                       70
    10                 80                       75
    11                 82                       80
    12                 83                       85
    13                 85                       90
    14                 86                       95
    15                 86                       100
    16                 88                       105
    17                 88                       110
    18                 89                       115
    19                 89                       120
    20                 90                       125

Synergies: None

--------------
Combat Skills:
--------------

Sacrifice:
----------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Boosts damage but reduces your life with each hit you make
Notes: Fixed damage/hit to self of 8% physical damage
Decaying or Not: No
Grade: F+
How Many Points In It: This is a pretty bad skill if I may say so myself.  It
gives you more damage by in essence killing yourself slowly.  Now this would be
okay if you had an 8% health leech, but those are very rare.  I would suggest
just staying away and putting only one in it for a prerequisite.

Skill level      Attack rating           Damage
    1                  20                 180
    2                  27                 195
    3                  34                 210
    4                  41                 225
    5                  48                 240
    6                  55                 255
    7                  62                 270
    8                  69                 285
    9                  76                 300
    10                 83                 315
    11                 90                 330
    12                 97                 345
    13                 104                360
    14                 111                375
    15                 118                390
    16                 125                405
    17                 132                420
    18                 139                435
    19                 146                450
    20                 153                465

Synergies: Redemption: +15% Damage per level
           Fanaticism: +5% Damage per level

Smite:
------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Hits enemy with your shield, causing knock back and stun
Notes: Always hits, smite speed is dependent on weapon speed, doesn't leech
life/mana. Fixed mana cost of 2. Smite damage is displayed on shields.
Decaying or Not: No
Grade: D
How Many Points In It: This skill is not that bad, but I personally am not a
big fan of it.  The damage bonus isn't that great and the stun length could be
better.  There are much better skills than this anyway, so don't waste your
time with this one.  Either put one as a prerequisite or just move on.

Skill level     Damage bonus           Stun length
    1                15                   0.6
    2                30                   0.8
    3                45                   1
    4                60                   1.2
    5                75                   1.4
    6                90                   1.6
    7                105                  1.8
    8                120                  2
    9                135                  2.2
    10               150                  2.4
    11               165                  2.6
    12               180                  2.8
    13               195                  3
    14               210                  3.2
    15               225                  3.4
    16               240                  3.6
    17               255                  3.8
    18               270                  4
    19               285                  4.2
    20               300                  4.4

Synergies: None

Holy Bolt:
----------

Required Level: 6
Prerequisites: None
Damage Type: Magical
Description: Invokes a bolt of energy that damages the undead and heals party
members
Notes: Heals party members and most friendly summons. Damages undead enemies.
Has no effect on undead friendly summons and non-undead enemies.
Decaying or Not: No
Grade: C
How Many Points In It: This skill is okay, but the huge problem with it is the
obvious problem that it only affects the undead.  Now that just won't do,
because it isn't worth it to put many into this and specialize in this skill
when you can't use it half of the time.  I would say put one as a prerequisite
and move on.

Skill level     Damage     Heals     Mana cost
    1            8-16       1-6          4
    2
    3
    4
    5            32-40      9-14         5
    6
    7
    8
    9
    10           62-70      19-24        6.2
    11
    12
    13
    14
    15           92-100     29-34        7.5
    16
    17
    18
    19
    20           122-130    39-44        8.7

Synergies: Blessed Hammer: +50% Magic Damage per level
           Fist of the Heavens: +50% Magic Damage per level
           Prayer: +15% Life Healed per level

Zeal:
-----

Required Level: 12
Prerequisites: Sacrifice
Damage Type: Physical
Description: Several quick successive attacks to nearby enemies
Notes: Fixed mana cost of 2
Decaying or Not: Yes, sort of in maximum hits
Grade: B
How Many Points In It: This skill is one of the useful skills for the Paladin
for actual damage.  He uses multiple hits in one click of the button, with a
maximum of 5 hits.  For this reason, I would suggest not putting 20 into this,
because the only benefit is attack rating, which can be gotten later after the
more important skills are taken care of.  I would put 10 into it if you are
serious about using it, otherwise I would put 5.

Skill level       Attack rating       Maximum hits        Damage
    1                  10                  2                 0
    2                  20                  3                 0
    3                  30                  4                 0
    4                  40                  5                 0
    5                  50                  5                 6
    6                  60                  5                 12
    7                  70                  5                 18
    8                  80                  5                 24
    9                  90                  5                 30
    10                 100                 5                 36
    11                 110                 5                 42
    12                 120                 5                 48
    13                 130                 5                 54
    14                 140                 5                 60
    15                 150                 5                 66
    16                 160                 5                 72
    17                 170                 5                 78
    18                 180                 5                 84
    19                 190                 5                 90
    20                 200                 5                 96

Synergies: Sacrifice: +12% Damage per level

Charge:
-------

Required Level: 12
Prerequisites: Smite
Damage Type: Physical
Description: Runs up to enemy and delivers a powerful blow
Notes: Fixed mana cost of 9
Decaying or Not: No
Grade: B-
How Many Points In It: This is an interesting attack.  This would be okay, but
from my experience when you are running you are most vulnerable.  So this skill
is only good if there is one guy, and that unfortunately isn't very common.  So
that is the main weakness of this skill, and the prerequisite is very bad, so I
wouldn't really touch this one.

Skill level          Damage          Attack Rating
    1                  100                 50 
    2                  125                 65 
    3                  150                 80
    4                  175                 95
    5                  200                 110
    6                  225                 125
    7                  250                 140
    8                  275                 155
    9                  300                 170
    10                 325                 185
    11                 350                 200
    12                 375                 215
    13                 400                 230
    14                 425                 245
    15                 450                 260
    16                 475                 275
    17                 500                 290
    18                 525                 305
    19                 550                 320
    20                 575                 335

Synergies: Vigor: +20% Damage per level
           Might: +20% Damage per level

Vengeance:
----------

Required Level: 18
Prerequisites: Sacrifice, Zeal
Damage Type: Fire, Cold, Lightning
Description: Adds all elements to your standard attack
Notes: None
Decaying or Not: No
Grade: B
How Many Points In It: This is the other skill that is good for the Paladin in
actual physical damage.  This is the best way for the Paladin to avoid hitting
guys with resistances and immunities to anything.  It will attack with every
element, so that there is not way it won't hit the enemy.  I would suggest 20
if you are serious about using it, otherwise just a couple so you can use it
when you are in a bind.

Skill level     Elemental     Attack rating   Cold length     Mana cost
   1               70               20            1.2             4
   2               76               30            1.8             4.2
   3               82               40            2.4             4.5
   4               88               50            3               4.7
   5               94               60            3.6             5
   6               100              70            4.2             5.2
   7               106              80            4.8             5.5
   8               112              90            5.4             5.7
   9               118              100           6               6
   10              124              110           6.6             6.2
   11              130              120           7.2             6.5
   12              136              130           7.8             6.7
   13              142              140           8.4             7
   14              148              150           9               7.2
   15              154              160           9.6             7.5
   16              160              170           10.2            7.7
   17              166              180           10.8            8
   18              172              190           11.4            8.2
   19              178              200           12              8.5
   20              184              210           12.6            8.7

Synergies: Resist Fire: +10% Elemental Damages per level
           Resist Cold: +10% Elemental Damages per level
           Resist Lightning: +10% Elemental Damages per level
           Salvation: +2% Elemental Damages per level

Blessed Hammer:
---------------

Required Level: 18
Prerequisites: Holy Bolt
Damage Type: Magical
Description: Summons a magical hammer that spirals away from you, damaging
enemies
Notes: Does 150% damage to undead enemies
Decaying or Not: No
Grade: C+
How Many Points In It: This is good skill for damaging a large group of
enemies, but the damage isn't very good.  It would help if all enemies were
undead, but they aren't so this skill isn't that great.  I would put one, maybe
two into it at best.

Skill level     Damage     Mana cost
    1           12-16          5
    2           20-24          5.2
    3           28-32          5.5
    4           36-40          5.7
    5           44-48          6
    6           52-56          6.2
    7           60-64          6.5
    8           68-72          6.7
    9           78-82          7
    10          88-92          7.2
    11          98-102         7.5
    12          108-112        7.7
    13          118-122        8  
    14          128-132        8.2
    15          138-142        8.5
    16          148-152        8.7
    17          160-164        9
    18          172-176        9.2
    19          184-188        9.5
    20          196-200        9.7

Synergies: Blessed Aim: +14% Magic Damage per level
           Vigor: +14% Magic Damage per level

Conversion:
-----------

Required Level: 24
Prerequisites: Sacrifice, Zeal, and Vengeance
Damage Type: Physical
Description: Each hit has a chance to convert the enemy to your side
Notes: Fixed mana cost of 4. Fixed conversion duration of 16 seconds
Decaying or Not: Yes
Grade: C-
How Many Points In It: This skill is a good idea, but they did it wrong.  The
chance to convert starting at 7% and maxing out a 42%?  Not good, I would maybe
consider it if it got to 75%, but then it also decays.  Stay away from this
one.

Skill level      Chance to convert
    1                    7
    2                    13
    3                    18
    4                    22
    5                    25
    6                    27
    7                    29
    8                    31
    9                    33
    10                   34
    11                   35
    12                   36
    13                   37
    14                   38
    15                   39
    16                   40
    17                   40
    18                   41
    19                   41
    20                   42

Synergies: None

Holy Shield:
------------

Required Level: 24
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer
Damage Type: N/A
Description: Boost shield defense and block % along with Smite damage
Notes: Fixed mana cost of 35
Decaying or Not: Yes, in blocking
Grade: C+
How Many Points In It: Well, what can I say?  This is the best of the worst
really.  It improves the beginning skill and improves your blocking.  I don't
know why they though they should add the smite damage, but whatever.  The worst
part is that it has duration.  Just stay away, and you'll be glad you did.

Skill level   Duration      Defense      Blocking      Smite damage
   1             30            25           14             3-6
   2             55            40           18             5-8
   3             80            55           20             7-10
   4             105           70           23             9-12
   5             130           85           25             11-14
   6             155           100          26             13-16
   7             180           115          27             15-18
   8             205           130          28             17-20
   9             230           145          29             20-23
   10            255           160          30             23-26
   11            280           175          31             26-29
   12            305           190          31             29-32
   13            330           205          32             32-35
   14            355           220          33             35-38
   15            380           235          33             38-41
   16            405           250          34             41-44
   17            430           265          34             45-48
   18            455           280          34             49-52
   19            480           295          34             53-56
   20            505           310          35             57-60

Synergies: Defiance: +15% Defense per level

Fist of the Heavens:
--------------------

Required Level: 30
Prerequisites: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, and
Conversion
Damage Type: Lightning and Magical
Description: Summons a lightning bolt that splits into Holy Bolts on impact
Notes: Fixed mana cost of 25. Holy bolts only damage undead, and don't heal
party members. Casting timer of 1 second.
Decaying or Not: No
Grade: A
How Many Points In It: This is the cream of the crop for the Paladin.  This is
where all the damage is done and should be used no matter what kind of Paladin
you intend on creating.  The holy bolt is an added effect that is good if
against undead enemies.  I would suggest at least putting 10 into this because
you can't go wrong.

Skill level     Lightning damage     Holy Bolt damage
    1               150-200               40-50
    2               165-215               46-56
    3               180-230               52-62
    4               195-245               58-68
    5               210-260               64-74
    6               225-275               70-80
    7               240-290               76-86
    8               255-305               82-92
    9               285-335               92-102
    10              315-365               102-112
    11              345-395               112-122
    12              375-425               122-132
    13              405-455               132-142 
    14              435-485               142-152
    15              465-515               152-162
    16              495-545               162-172
    17              540-590               178-188
    18              585-635               194-204
    19              630-680               210-220
    20              675-725               226-236

Synergies: Holy Bolt: +15% Holy Bolt Damage per level
           Holy Shock: +7% Lightning Damage per level

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.5.4 Stat/Skill Distributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------
Zeal-er
-------

This skill distribution comes from a combination of the two most famous Paladin
forms, the Zealot and the Avenger.  It is much like the Hybridzon and combines
the best of both worlds.  The main idea of this will be to combine Vengeance
and Fanaticism (like the Avenger) along with the combination of Zeal and
Conviction (like the Zealot).  Here we go!

Level 2: Smite
Level 3: Might
Level 4: Sacrifice
Level 5: -----
Level 6: Thorns (T), Holy Fire
Level 7: Holy Fire
Level 8: -----
Level 9: T
Level 10: -----
Level 11: T
Level 12: Zeal (Z), Charge, Blessed Aim
Level 13: Z
Level 14: Z
Level 15: Z
Level 16: Z
Level 17: -----
Level 18: Vengeance (V), Concentration
Level 19: Holy Freeze
Level 20: V
Level 21: Holy Freeze
Level 22: V
Level 23: V
Level 24: Sanctuary
Level 25: Holy Shield (HS)
Level 26: T
Level 27: HS
Level 28: V
Level 29: HS
Level 30: Fanaticism (F)
Level 31: Conviction (C)
Level 32: F-|Invest until maxed out, then see next item
Level 33: V-|

Level ?: Z
Level ?+1: C

That should do it for that skill chart.  The bonuses should go into Thorns so
you have some reliable aura until you get to Fanaticism and Conviction.  Now
here are your totals.

Zeal: 20 points
Conviction: 20 points
Vengeance: 20 points
Fanaticism: 20 points
Thorns: 5 points
Holy Shield: 3 points
Holy Freeze: 2 points
Holy Fire: 2 points
Blessed Aim (?): ? points
All prerequisites: 1 point each
Anything else you want: The rest of the points

The question mark next to Blessed Aim is for those who have run out of skills,
then add some more into that to increase your attack rating every once in a
while.  Now for stats, it is the exact same as needed for the Amazon.  So here
it is again for your enjoyment.

Multiples of 5
ST+1
DX+1
VT+2
EN+1

All other levels
ST+2
DX+2
VT+1
EN+0

That should be good enough for him and enough mana for his auras and attacks.

Stat/Skill Distribution Rating: 7 out of 10
This is a good idea and it can really make a good Paladin, but I think that it
is too complicated and can confuse a person.  Personally I would stick with
either the Avenger or the Zealot.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.5.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 5 out of 10
Explanation: This is my least favorite character in the game.  He doesn't have
enough good skills to make him a flexible character; he is basically one thing
or the other.  Also, the whole aura thing in my opinion is a bad idea, and it
really makes it much more difficult to have fun with this character unless you
really put a lot of time into it.  Overall, an okay character, but all the
other characters are better.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  6.6 Assassin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.6.1)

The Assassin is definitely my favorite character in the entire game.  She can
have lots of speed and versatility and she can also have brute strength and
powerful weapons and armor.  Whatever your style, she has something for you.
She also introduces a new class of weapons called the claw class, which is
quite damaging, generally fast, and very suitable for her.  Now without further
ado here it is.

~~~~~~~~~~~~~~~~~~~~~~~~~~
6.6.2 Assassin Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~


                            MARTIAL ARTS


                       Tiger Strike (Lv.1)          Dragon Talon (Lv.1)
                              | |                         | |
                              | |                         | |
                              | |                         | |
                              | |                         \ /
Fists of Fire (Lv.6)          | |                   Dragon Claw (Lv.6)
       | |                    | |                         | |
       | |                    | |                         | |
       | |                    | |                         | |
       | |                    \ /                         | |
       | |            Cobra Strike (Lv.12)                | |
       | |                    | |                         | |
       | |                    | |                         | |
       | |                    | |                         | |
       \ /                    | |                         \ /
Claws of Thunder (Lv.18)      | |                 Dragon Tail (Lv.18)
       | |                    | |                         | |
       | |                    | |                         | |
       | |                    | |                         | |
       \ /                    | |                         \ /
Blades of Ice (Lv.24)         | |                 Dragon Flight (Lv.24)
               | |            | |
                    | |       | |
                        | |   | |
                           \ /\ /
                       Phoenix Strike (Lv.30)



                         SHADOW DISCIPLINES

                      Claw Mastery (Lv.1)         Psychic Hammer (Lv.1)
                  | |         | |                         | |
            | |               | |                         | |
      | |                     | |                         | |
\ /                           | |                         | |
Burst of Speed (Lv.6)         | |                         | |
        | |                   | |                         | |
        | |                   | |                         | |
        | |                   | |                         | |
        | |                   \ /                         \ /
        | |            Weapon Block (Lv.12)    Cloak of Shadows (Lv.12)
        | |                                        | |    | |
        | |                                   | |         | |
        | |                              | |              | |
        \ /                       \ /                     | |
Fade (Lv.18)             Shadow Warrior (Lv.18)           | |
        | |                   | |                         | |
        | |                   | |                         | |
        | |                   | |                         | |
        | |                   | |                         \ /
        | |                   | |                  Mind Blast (Lv.24)
        | |                   | |
        | |                   | |
        | |                   | |
        \ /                   \ /
Venom (Lv.30)            Shadow Master (Lv.30)


                                        TRAPS

                                Fire Blast (Lv.1)
                            | |         | |
                    | |                 | |
             | |                        | |
       \ /                              | |
Shock Web (Lv.6)                        | |       Blade Sentinel (Lv.6)
       | |                              | |              | |
       | |                              | |              | |
       | |                              | |              | |
       \ /                              \ /              | |
Charged Bolt Sentry (Lv.12)     Wake of Fire (Lv.12)     | |
       | |                              | |   | |        | |
       | |                              | |       | |    | |
       | |                              | |           | || |
       | |                              | |              \ /
       | |                              | |          Blade Fury (Lv.18)
       | |                              | |              | |
       | |                              | |              | |
       | |                              | |              | |
       \ /                              \ /              | |
Lightning Sentry (Lv.24)       Wake of Inferno (Lv.24)   | |
       | |                                               | |
       | |                                               | |
       | |                                               | |
       \ /                                               \ /
Death Sentry (Lv.30)                               Blade Shield (Lv.30)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.6.3 Assassin Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------
Martial Arts:
-------------

Tiger Strike:
-------------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Give a damage bonus to finishing moves
Notes: Charge 2 damage bonus = Charge 1 damage bonus x 2, Charge 3 damage bonus
= Charge 1 damage bonus x 3. Fixed mana cost of 1
Decaying or Not: No
Grade: B-
How Many Points In It: This skill is actually a very underrated skill.  It can 
actually be used to create a heck of a lot of damage, since the bonuses are in 
percentages.  But also, it is a physical attack, so if you wanted some sort of 
element to beat a physically immune monster, here is not the place to go.  This 
skill is also kind of boring, but it is not to be underestimated.  Use if you 
want to.  Otherwise just put one in it and move on.

Skill level       Charge 1 damage bonus         Attack rating bonus
    1                     100                          40
    5                     180                          80
    10                    280                          130
    15                    380                          180
    20                    480                          230

Synergies: None

Dragon Talon:
-------------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Kicks the enemy
Notes: Fixed mana cost of 6
Decaying or Not: No
Grade: C
How Many Points In It: This is a good skill for when you get it.  This is one 
of the first finishing moves and it isn’t too bad.  All it is is a big kick in 
the face of the enemy.  To find the original kick damage, look on your boots 
and it will tell you.  Overall a good start, but with better things to come.  
Put one and move on.

Skill level     Kick damage bonus    Attack rating bonus    # of kicks
    1                0                       40                1
    5                28                      88                1
    10               63                      148               2
    15               98                      208               3
    20               133                     268               3

Synergies: None

Fists of Fire:
--------------

Required Level: 6
Prerequisites: None
Damage Type: Fire
Description: Adds fire damage to finishing moves
Notes: Charge 2 adds fire damage radius of 2 yards, Charge 3 adds burning
duration of 2.5 seconds. Fixed mana cost of 2
Decaying or Not: No
Grade: C+
How Many Points In It: This is one of the intermediate skills on the way to 
phoenix strike.  This is the fire elemental charge-up skill, and it does some 
decent damage.  Of course, later on in the game it can get tricky to use 
because the fire damage doesn’t do anything to some of the fire-immune enemies. 
I would suggest just putting one and waiting for the last skill.

Skill level     Fire damage     Attack rating bonus
    1              6-10                  50
    5              26-30                 90
    10             61-65                 140
    15             111-115               190
    20             201-205               240

Synergies: Phoenix Strike: +12% Fire Damage per level

Dragon Claw:
------------

Required Level: 6
Prerequisites: Dragon Talon
Damage Type: Physical
Description: Quick double-claw attack
Notes: Two claws must be equipped. Fixed mana cost of 2
Decaying or Not: No
Grade: B
How Many Points In It: This attack is actually one I use pretty often, as it 
takes up very little mana and does a pretty hefty sum of damage.  This is for 
lazy people who don’t want to keep track of their charges and who don’t want to 
use as much mana.  Overall though, it isn’t that great of a skill, it doesn’t 
give much of a bonus and there are much better skills later on.  I would not 
recommend putting more than a couple in this skill.

Skill level      Damage bonus        Attack rating bonus
    1                 50                      50
    5                 70                      90
    10                95                      140
    15                120                     190
    20                145                     240

Synergies: None

Cobra Strike:
-------------

Required Level: 12
Prerequisites: Tiger Strike
Damage Type: N/A
Description: Finishing moves leech life and mana
Notes: Fixed mana cost of 2.  LS-Life Steal.  L/MS-Life and Mana Steal
Decaying or Not: No
Grade: B-
How Many Points In It: 

Skill level   Charge 1-LS  Charge 2-L/MS  Charge 3-L/MS  Attack Rating
    1              40           40             80             60
    5              60           60             120            120
    10             85           85             170            195
    15             110          110            220            270
    20             135          135            270            345

Synergies: None

Claws of Thunder:
-----------------

Required Level: 18
Prerequisites: Fists of Fire
Damage Type: Lightning
Description: Adds lightning damage to finishing moves
Notes: Fixed mana cost of 2. Charge 2 releases Nova, Charge 3 releases
Charged Bolts. Charge 1 damage is included in Charges 2 and 3
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level  Charge 1 dmg  Charge 2 dmg   Charge 3 dmg    Attack rating
    1           1-80           1-20          1-40             80
    5           41-120         1-80          1-120            140
    10          111-190        1-175         1-260            215
    15          211-290        1-300         1-460            290
    20          351-430        1-465         1-740            365

Synergies: Phoenix Strike: +8% Lightning Damage per level

Dragon Tail:
------------

Required Level: 18
Prerequisites: Dragon Talon, Dragon Claw
Damage Type: Physical to target, Fire to area
Description: An explosive kick
Notes: Fixed Fire damage radius of 4 yards, fixed mana cost of 10
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level      Fire damage bonus        Attack rating bonus
     1                   50                        40
     5                   90                        68
    10                  140                        103
    15                  190                        138
    20                  240                        173

Synergies: None

Blades of Ice:
--------------

Required Level: 24
Prerequisites: Fists of Fire, Claws of Thunder
Damage Type: Cold
Description: Adds cold damage to finishing move
Notes: Charge 2 adds cold damage radius of 3.3 yards, Charge 3 adds freeze
duration of 4 seconds. Fixed mana cost of 3
Decaying or Not: No
Grade: B+
How Many Points In It:

Skill level     Cold damage      Attack rating bonus
    1              15-35                 70
    5              47-67                 110
    10             91-111                160
    15             141-161               210
    20             231-251               260

Synergies: Phoenix Strike: +8% Cold Damage per level

Dragon Flight:
--------------

Required Level: 24
Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
Damage Type: Physical
Description: Teleports to target and kicks it
Notes: Fixed mana cost of 15
Decaying or Not: No
Grade: A-
How Many Points In It:

Skill level      Kick damage bonus        Attack rating bonus
     1                  100                        100
     5                  200                        180
    10                  325                        280
    15                  450                        380
    20                  575                        480

Synergies: None

Phoenix Strike:
---------------

Required Level: 30
Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
Blades of Ice
Damage Type: Fire (Charge 1), Lightning (Charge 2), Cold (Charge 3)
Description: Adds elemntal area attacks to finishing moves.
Notes: Charge 1 is a Meteor, Charge 2 is 4 bolts of Chain Lightning, Charge 3
is not dissimilar to Frozen Orb, and freezes enemies for a few seconds. Fixed
mana cost of 4
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level  Charge 1 dmg  Charge 2 dmg   Charge 3 dmg    Attack rating
    1            20-40        1-40           16-32             70
    5            60-80        1-84           32-48             140
    10           130-150      1-151          60-76             205
    15           230-250      1-236          100-116           280
    20           370-390      1-353          156-172           355

Synergies: Fists of Fire: +10% Fire Damage per level
           Fists of Fire: +6% Fire Damage per second per level
           Claws of Thunder: +13% Lightning Damage per level
           Blades of Ice: +10% Cold Damage per level

------
Traps:
------

Fire Blast:
-----------

Required Level: 1
Prerequisites: None
Damage Type: Fire
Description: Throws a bomb at enemies
Notes: Fixed radius of 4.6 yards
Decaying or Not: No
Grade: F
How Many Points In It:

Skill level     Fire damage     Mana cost
    1              3-4              3
    5              11-12            3.5
    10             25-26            4.1
    15             45-46            4.7
    20             69-70            5.3

Synergies: Shock Web: +9% Fire Damage per level
           Charged Bolt Sentry: +9% Fire Damage per level
           Wake of Fire: +9% Fire Damage per level
           Lightning Sentry: +9% Fire Damage per level
           Wake of Inferno: +9% Fire Damage per level
           Death Sentry: +9% Fire Damage per level

Shock Web:
----------

Required Level: 6
Prerequisites: Fire Blast
Damage Type: Lightning
Description: Sets a trap which electrocutes enemies
Notes: Fixed mana cost of 6
Decaying or Not: No
Grade: D-
How Many Points In It:

Skill level     Lightning damage       # of spikes
    1                 5-6                  6
    5                 9-10                 7
    10                17-18                8
    15                29-30                9
    20                46-47                10

Synergies: Fire Blast: +1 Missile per 3 levels
           Charged Bolt Sentry: +11% Lightning Damage per level
           Lightning Sentry: +11% Lightning Damage per level
           Death Sentry: +11% Lightning Damage per level

Blade Sentinel:
---------------

Required Level: 6
Prerequisites: None
Damage Type: Physical
Description: Throws a sharp device that travels between yourself and target,
damaging anything in its path
Notes: Fixed mana cost of 7, fixed duration of 4 seconds. Casting delay of 2
seconds
Decaying or Not: No
Grade: C-
How Many Points In It:

Skill level     Damage
    1            6-10
    5            18-22
    10           35-39
    15           55-59
    20           79-83

Synergies: None

Charged Bolt Sentry:
--------------------

Required Level: 12
Prerequisites: Fire Blast, Shock Web
Damage Type: Lightning
Description: Sets a trap that releases Charged Bolts
Notes: Fixed mana cost of 13, 5 charged bolts released
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Damage (per bolt)
    1                1-7
    5                7-13
    10               15-21
    15               25-31
    20               39-45

Synergies: Fire Blast: +1 Bolt per 3 levels
           Lightning Sentry: +1 Shot per 4 levels
           Shock Web: +6% Lightning Damage per level
           Lightning Sentry: +6% Lightning Damage per level
           Death Sentry: +6% Lightning Damage per level

Wake of Fire:
-------------

Required Level: 12
Prerequisites: Fire Blast
Damage Type: Fire
Description: Sets a trap that emits waves of fire
Notes: Fixed mana cost of 13, shoots 5 times
Decaying or Not: No
Grade: D
How Many Points In It:

Skill level     Fire damage
    1              5-10
    5              13-18
    10             25-30
    15             40-45
    20             59-64

Synergies: Fire Blast: +8% Fire Damage per level
           Wake of Inferno: +8% Fire Damage per level

Blade Fury:
-----------

Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Damage Type: Physical
Description: Throws small blades at target
Notes: Need 3 mana to cast
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Damage/Blade     Mana cost/Blade
    1               8-10                1
    5               20-22               3
    10              39-41               5
    15              64-66               7
    20              101-103             8

Synergies: None

Lightning Sentry:
-----------------

Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Damage Type: Lightning
Description: Sets a trap that releases Lightning Bolts
Notes: Fixed mana cost of 20, shoots 10 times
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Lightning damage
    1                10-20
    5                30-40
    10               59-69
    15               94-104
    20               141-151

Synergies: Shock Web: +12% Lightning Damage per level
           Charged Bolt Sentry: +12% Lightning Damage per level
           Death Sentry: +12% Lightning Damage per level

Wake of Inferno:
----------------

Required Level: 24
Prerequisites: Fire Blast, Wake of Fire
Damage Type: Fire
Description: Sets a trap that emits a barrage of flame
Notes: Fixed mana cost of 20, shoots 10 times
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level     Fire damage
    1               8-21
    5               40-53
    10              83-96
    15              131-144
    20              189-203

Synergies: Wake of Fire: +.5 Yards per level
           Fire Blast: +10% Fire Damage per level
           Wake of Fire: +7% Fire Damage per level
           Death Sentry: +10% Fire Damage per level

Death Sentry:
-------------

Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Damage Type: Lightning, Fire, Physical
Description: Sets a trap that explodes nearby corpses as well as emitting
Lightning Bolts
Notes: Fixed mana cost of 20. Corpse Explosion damage is 40-80% of corpse life,
shoots 5 times
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Lightning damage     Corpse Explosion radius
    1                20-30                     3.3
    5                36-46                     4.6
    10               58-68                     6.3
    15               83-93                     8
    20               120-130                   9.6

Synergies: Fire Blast: +1 Shot per 3 levels
           Lightning Sentry: +12% Lightning Damage per level

-------------------
Shadow Disciplines:
-------------------

Claw Mastery:
-------------

Required Level: 1
Prerequisites: None
Damage Type: N/A
Description: Adds damage and attack rating to claw attacks
Notes: Passive
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level      Damage bonus        Attack rating bonus
     1                30                     35
     5                70                     51
    10                110                    67
    15                170                    91
    20                220                    111

Synergies: None

Psychic Hammer:
---------------

Required Level: 1
Prerequisites: none
Damage Type: Magic
Description: Knocks back and damages target
Notes: None
Decaying or Not: No
Grade: F+
How Many Points In It:

Skill level     Damage     Mana cost
    1            2-5           4
    5            6-9           5
    10           12-15         6.2
    15           19-22         7.5
    20           29-32         8.7

Synergies: None

Burst of Speed:
---------------

Required Level: 6
Prerequisites: Claw Mastery
Damage Type: N/A
Description: Increases attack and movement speed for a short period of time
Notes: Fixed mana cost of 10
Decaying or Not: Yes, in all except duration
Grade: B+
How Many Points In It:

Skill level     Attack speed bonus    Run/Walk speed bonus    Duration
    1                   21                    23                120
    5                   37                    42                168
    10                  45                    52                228
    15                  51                    57                288
    20                  52                    61                348

Synergies: None

Cloak of Shadows:
-----------------

Required Level: 12
Prerequisites: Psychic Hammer
Damage Type: N/A
Description: Blinds nearby enemies and lowers their defense
Notes: Fixed mana cost of 13, fixed range of 20 yards, fixed duration of 8
seconds
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level       Enemy defense penalty
    1                      21
    5                      37
    10                     45
    15                     50
    20                     52

Synergies: None

Weapon Block:
-------------

Required Level: 12
Prerequisites: Claw Mastery
Damage Type: N/A
Description: Grants a blocking % to dual-claw wielding Assassins
Notes: Passive
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level       Blocking bonus
    1                  26
    5                  42
    10                 50
    15                 55
    20                 57

Synergies: None

Fade:
-----

Required Level: 18
Prerequisites: Claw Mastery, Burst of Speed
Damage Type: N/A
Description: Raises elemental resists and lowers curse duration for a short
while
Notes: Fixed mana cost of 10
Decaying or Not: No
Grade: D
How Many Points In It:

Skill level     Resists bonus      Curse duration reduction    Duration
    1                19                        47                120
    5                42                        65                168
    10               54                        74                228
    15               60                        79                288
    20               64                        82                348

Synergies: None

Shadow Warrior:
---------------

Required Level: 18
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows
Damage Type: Various, primarily physical
Description: Summons a duplicate of yourself who uses your selected skills
Notes: Shadow Warrior life scales up with difficulty level and number of
players in the game
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Life     Attack rating     Defense bonus     Mana
    1           124           0                 0             27
    5           183           60                48            35
    10          257           135               108           45
    15          332           210               168           55
    20          406           285               228           65

Synergies: None

Mind Blast:
-----------

Required Level: 24
Prerequisites: Psychic Hammer, Cloak of Shadows
Damage Type: Magical
Description: Damages enemies and grants a chance to stun and convert enemies
for a while
Notes: Fixed mana cost of 15
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Damage     Chance to convert
    1           10-20              18
    5           18-28              27
    10          34-44              32
    15          59-69              34
    20          96-106             36

Synergies: None

Venom:
------

Required Level: 30
Prerequisites: Claw Mastery, Burst of Speed, Fade
Damage Type: Poison
Description: Adds poison damage to attack
Notes: Fixed mana cost of 12, fixed poison duration of 2 seconds
Decaying or Not: No
Grade: B+
How Many Points In It:

Skill level     Poison damage        Duration
    1               37-78              120
    5               87-128             136
    10              162-203            156
    15              256-296            176
    20              375-415            196

Synergies: None

Shadow Master:
--------------

Required Level: 30
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
Shadow Warrior
Damage Type: Various
Description: Summons a duplicate of yourself who has access to use all
Assassin skills
Notes: Shadow Master life scales up with difficulty level and number of players
in the game, fixed mana cost of 40
Decaying or Not: No
Grade: A-
How Many Points In It:

Skill level     Life     Attack rating bonus    Resist bonus
    1           186            0                     15
    5           300            60                    38
    10          441            135                   54
    15          582            210                   62
    20          723            285                   67

Synergies: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.6.4 Stat/Skill Distributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------
Charge/Finish Assassin
-----------------------

Kind of a crappy name, but I couldn't think of anything else.  Basically, this
is the best of the Assassin's Martial Arts with a Charge and Finish
combination.  The two main skills will end up being Phoenix Strike to charge
up, and Dragon Flight to finish off.  Off course, the lovely shadow disciples
will add a nice kick (...get it?) to your martial arts with claw mastery, burst
of speed, and weapon block.  Here we go!!

Level 2: Tiger Strike
Level 3: Dragon Talon
Level 4: Claw Mastery (CM)
Level 5: CM
Level 6: Burst of Speed (BS)
Level 7: Fists of Fire
Level 8: Dragon Claw
Level 9: BS
Level 10: CM
Level 11: BS
Level 12: Cobra Strike
Level 13: Weapon Block (WB)
Level 14: WB
Level 15: WB
Level 16: CM
Level 17: BS
Level 18: Claws of Thunder
Level 19: Dragon Tail
Level 20: CM
Level 21: BS
Level 22: CM
Level 23: BS
Level 24: Blades of Ice
Level 25: Dragon Flight (DF)
Level 26: BS
Level 27: CM
Level 28: BS
Level 29: CM
Level 30: Phoenix Strike (PS)--|Invest in these back and forth,
Level 31: CM-------------------|then invest in the next segment.

Level ? and on: DF

That should pretty much cover it for the Assassin's skills.  For the bonuses,
put them into Claw Mastery so you can max that out as soon as possible so you
can start investing in Dragon Flight.  Here are the totals we are looking for.

Phoenix Strike: 20 points
Dragon Flight: 20 points
Claw Mastery: 20 points
Burst of Speed: 8-10 points
Weapon Block: 3-5 points
All prerequisites: 1 point each
Anything else you want: The rest of the points

That is what we are looking for in totals.  This should definitely last you
throughout the game and beyond, if possible.  Here is what we are looking at
for stats.  We want lots of dexterity and strength, and some vitality, and even
less energy.  Here is what we are looking at.

Multiples of 5
ST+1
DX+1
VT+2
EN+1

All other levels
ST+2
DX+2
VT+1
EN+0

Again, if you don't need any more strength, you can put it into whatever you
want, hopefully vitality and maybe some more dexterity.  This should definitely
get you through the game easier than you imagined.

Stat/Skill Distribution Rating: 9.5 out of 10
This is one of the best distributions ever created.  This is thanks to Aydin
once again for his brilliant work.  The only flaw that I can possibly see is
that there might be some weaknesses in single opponents because it is difficult
to charge and whatnot.  Otherwise a simply awesome way to create an Assassin.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.6.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 10 out of 10
Explanation: I simply love this character and obviously it is my favorite.  She
has the magic along with the power as well as some speed to have anything you
would ever want in a character.  Not much more can be said except that she is a
great character.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  6.7 Druid
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(6.7.1)

The Druid is the most unique of the characters in this expansion, and I commend
Blizzard on their creativity on this character.  This character has three types
of ways to go about using this character, as does most characters.  What is
unique is that they are not similar at all to each other.  One is summoning
other monsters similar to a Necromancer, another is turning the character into
a stronger or faster animal, and the last is casting spells like the Sorceress.
The shape-shifting idea is very cool and should be used in my opinion.
Anyways, here we go.

~~~~~~~~~~~~~~~~~~~~~~~
6.7.2 Druid Skill Tree
~~~~~~~~~~~~~~~~~~~~~~~

                           ELEMENTAL


Firestorm (Lv.1)
       | |
       | |
       | |
       \ /
Molten Boulder (Lv.6)                               Arctic Blast (Lv.6)
       | |                                                  | |
       | |                                                  | |
       | |                                                  | |
       \ /                                                  \ /
Fissure (Lv.12)                                   Cyclone Armor (Lv.12)
       | |                                                  | |
       | |                                                  | |
       | |                                                  | |
       | |                                                  \ /
       | |                                              Twister (Lv.18)
       | |                                                  | |
       | |                                                  | |
       | |                                                  | |
       \ /                                                  \ /
Volcano (Lv.24)                                         Tornado (Lv.24)
       | |                                                  | |
       | |                                                  | |
       | |                                                  | |
       \ /                                                  \ /
Armageddon (Lv.30)====================================Hurricane (Lv.30)



                              SHAPE SHIFTING


Werewolf (Lv.1)==============Lycanthropy (Lv.1)
      | |
      | |
      | |
      | |
      | |                                               Werebear (Lv.6)
      | |                                                     | |
      | |                                                     | |
      | |                                                     | |
      \ /                                                     \ /
Feral Rage (Lv.12)                                         Maul (Lv.12)
      | |     | |                                      | |    | |
      | |           | |                          | |          | |
      | |                  | |             | |                | |
      \ /                          \ /                        | |
Rabies (Lv.18)              Fire Claws (Lv.18)                | |
      | |                          | |                        | |
      | |                          | |                        | |
      | |                          | |                        | |
      | |                          \ /                        \ /
      | |                     Hunger (Lv.24)         Shock Wave (Lv.24)
      | |
      | |
      | |
      \ /
Fury (Lv.30)



                               SUMMONING

                         Raven (Lv.1)             Poison Creeper (Lv.1)
                                                        | |
                                                        | |
                                                        | |
                                                        | |
Oak Sage (Lv.6)           Summon Spirit Wolf (Lv.6)     | |
       | |    | |                  | |                  | |
       | |      | |                | |                  | |
       | |        | |              | |                  | |
       | |          | |            | |                  \ /
       | |            | |          | |            Carrion Vine (Lv.12)
       | |              | |        | |                  | |
       | |                | |      | |                  | |
       | |                  | |    | |                  | |
       \ /                    \ /  \ /                  | |
Heart of Wolverine (Lv.18)   Summon Dire Wolf (Lv.18)   | |
       | |                         | |                  | |
       | |                         | |                  | |
       | |                         | |                  | |
       | |                         | |                  \ /
       | |                         | |            Solar Creeper (Lv.24)
       | |                         | |
       | |                         | |
       | |                         | |
       \ /                         \ /
Spirit of Barbs (Lv.30)     Summon Grizzly (Lv.30)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.7.3 Druid Skill Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
Summoning Skills:
-----------------

Raven:
------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Summons a raven
Notes: Fixed mana cost of 6
Decaying or Not: Yes, in ravens
Grade: D
How Many Points In It:

Skill level       # of ravens     Damage     Hits
    1                 1            2-4        12
    5                 5            6-8        16
    10                5            11-13      21
    15                5            16-18      26
    20                5            21-23      31

Synergies: None

Poison Creeper:
---------------

Required Level: 1
Prerequisites: None
Damage Type: Poison
Description: Summons a vine that poisons enemies
Notes: Fixed mana cost of 8. Life scales up in Nightmare/Hell difficulty
levels. Poison damage is done over 4 seconds
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Damage     Life
    1           4-6         15
    5           15-17       27
    10          33-34       42
    15          56-58       57
    20          84-86       72

Synergies: None

Oak Sage:
---------

Required Level: 6
Prerequisites: None
Damage Type: N/A
Description: Summons a spirit that boosts life of allies
Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
yards
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Life      Life bonus        Mana cost
    1            30           30               15
    5            66           50               19
    10           111          75               24
    15           156          100              29
    20           201          125              34

Synergies: None

Summon Spirit Wolf:
-------------------

Required Level: 6
Prerequisites: Raven
Damage Type: Physical
Description: Summons a wolf to fight by your side
Notes: Fixed mana cost of 15, attack rating and defense bonuses are passive and
apply only to that Druid's summons.
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Wolves     Damage     Attack rating/defense bonus
    1             1         2-6                  50
    5             5         7-10                 90
    10            5         15-19                140
    15            5         27-31                190
    20            5         49-52                240

Synergies: None

Carrion Vine:
-------------

Required Level: 12
Prerequisites: Poison Creeper
Damage Type: N/A
Description: Summons a vine that eats enemy corpses to boost your life
Notes: Fixed mana cost of 10, life scales up in Nightmare/Hell difficulty
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Healing per corpse         Life
    1                   4                   47
    5                   7                   84
    10                  9                   131
    15                  10                  178
    20                  10                  225

Synergies: None

Heart of Wolverine:
-------------------

Required Level: 18
Prerequisites: Oak Sage
Damage Type: N/A
Description: Summons a spirit that boosts attack ability of allies
Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
yards
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level     Damage bonus     Attack rating     Life     Mana cost
    1                20               25            68          20
    5                48               53            122         24
    10               83               88            190         29
    15               118              123           258         34
    20               153              158           326         39

Synergies: None

Summon Dire Wolf:
-----------------

Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Damage Type: Physical
Description: Summons a more powerful wolf ally
Notes: Fixed mana cost of 20, life bonus is passive and applies only to that
Druid's summons
Decaying or Not: Yes, I guess it does for maximum wolves
Grade: B+
How Many Points In It:

Skill level     Maximum wolves     Life     Life bonus     Damage
    1                1              85           50         8-14
    5                3              108          90         18-24
    10               3              136          140        32-38
    15               3              165          190        50-56
    20               3              193          240        82-88

Synergies: None

Solar Creeper:
--------------

Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine
Damage Type: N/A
Description. Summons a vine that eats corpses for a mana bonus
Notes: Life scales up in Nightmare/Hell difficulty
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Life     Mana regeneration bonus    Mana cost
    1            82                 2                  14
    5            147                4                  18
    10           229                5                  23
    15           311                6                  28
    20           393                6                  33

Synergies: None

Spirit of Barbs:
----------------

Required Level: 30
Prerequisites: Oak Sage, Heart of Wolverine
Damage Type: Physical
Description: Summons a spirit that returns damage to enemies who attack allies
Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
yards
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Life     Damage returned         Mana cost
    1           106             50                   25
    5           190             90                   29
    10          296             140                  34
    15          402             190                  39
    20          508             240                  44

Synergies: None

Summon Grizzly:
---------------

Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Damage Type: Physical
Description: Summons a powerful grizzly bear to fight with you
Notes: Damage bonus is passive and applies only to that Druid's summons. Fixed
mana cost of 40, fixed base life of 213, casting timer of 1 second
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level     Damage      Damage bonus
    1            37-75           25
    5            101-145         45
    10           221-272         70
    15           399-458         95
    20           660-726         120

Synergies: None

-----------------
Elemental Skills:
-----------------

Firestorm:
----------

Required Level: 1
Prerequisites: None
Damage Type: Fire
Description: Releases waves of flames
Notes: Casting delay of 0.6 seconds, fixed mana cost of 4
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Damage/second
     1               3-7
     5               17-21
    10               37-41
    15               60-64
    20               89-92

Synergies: Molten Boulder: +23% Fire Damage per level
           Fissure: +23% Fire Damage per level

Molten Boulder:
---------------

Required Level: 6
Prerequisites: Firestorm
Damage Type: Fire
Description: Releases a huge magma ball
Notes: Casting delay of 2 seconds
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Damage/second     Mana cost
    1               11-16            10
    5               44-49            12
    10              90-94            14
    15              142-147          17
    20              205-209          19

Synergies: Volcano: +10% Damage per level
           Firestorm: +8% Fire Damage per level

Arctic Blast:
-------------

Required Level: 6
Prerequisites: None
Damage Type: Cold
Description: Releases a jet of ice
Notes: None
Decaying or Not: No
Grade: C+
How Many Points In It:

Skill level     Damage/sec     Chill length        Range      Mana cost
    1              8-15             4               5.3           4
    5              33-40            6.6             6.6           7
    10             65-72            7.6             8.6           11
    15             98-105           9.6             10            15
    20             133-140          11.6            12            19

Synergies: Hurricane: +15% Cold Damage per level
           Cyclone Armor: +15% Cold Damage per level

Fissure:
--------

Required Level: 12
Prerequisites: Firestorm, Molten Boulder
Damage Type: Fire
Description: Causes the earth to open up, releasing jets of heat
Notes: Casting delay of 2 seconds, fixed mana cost of 15, fixed duration of 3.2
seconds
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level     Damage
    1            15-21
    5            39-49
    10           81-91
    15           141-151
    20           217-227

Synergies: Firestorm: +12% Fire Damage per level
           Volcano: +12% Fire Damage per level

Cyclone Armor:
--------------

Required Level: 12
Prerequisites: Arctic Blast
Damage Type: N/A
Description: Creates a barrier that absorbs elemental attacks.
Notes: None
Decaying or Not: No
Grade: C
How Many Points In It:

Skill level     Damage absorbed     Mana cost
    1                 40                5
    5                 88                9
    10                148               14
    15                196               18
    20                268               24

Synergies: Twister: +7% Damage per level
           Tornado: +7% Damage per level
           Hurricane: +7% Damage per level

Twister:
--------

Required Level: 18
Prerequisites: Arctic Blast, Cyclone Armor
Damage Type: Physical
Description: Creates several small whirlwinds that can stun enemies
Notes: Fixed mana cost of 7, fixed stun length of 0.4 seconds
Decaying or Not: No
Grade: C-
How Many Points In It:

Skill level     Damage
    1            6-8
    5            14-16
    10           27-29
    15           44-46
    20           66-68

Synergies: Hurricane: +10% Damage per level
           Tornado: +10% Damage per level

Volcano:
--------

Required Level: 24
Prerequisites: Firestorm, Molten Boulder, Fissure
Damage Type: Fire
Description: Creates a volcano which releases balls of lava
Notes: Casting delay of 4 seconds, fixed mana cost of 25
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Damage
    1            15-20
    5            31-36
    10           59-64
    15           99-104
    20           155-160

Synergies: Molten Boulder: +12% Damage per level
           Fissure: +12% Fire Damage per level
           Armageddon: +12% Fire Damage per level

Tornado:
--------

Required Level: 24
Prerequisites: Arctic Blast, Cyclone Armor, Twister
Damage Type: Physical
Description: Suumons a large, unpredictable tornado.
Notes: Fixed mana cost of 10
Decaying or Not: No
Grade: B+
How Many Points In It:

Skill level     Damage
    1           25-35
    5           57-67
    10          109-119
    15          179-189
    20          273-283

Synergies: Twister: +9% Damage per level
           Hurricane: +9% Damage per level

Hurricane:
----------

Required Level: 30
Prerequisites: Arctic Blast, Cyclon Armor, Twister, Tornado
Damage Type: Cold
Description: Druid surrounds himself with chilling winds
Notes: Casting delay of 6 seconds, fixed mana cost of 30, fixed radius of 5.3
yards
Decaying or Not: No
Grade: A-
How Many Points In It:

Skill level     Damage
    1           25-50
    5           53-78
    10          94-119
    15          144-169
    20          202-227

Synergies: Cyclone Armor: +1 Second Duration per level
           Twister: +7% Damage per level
           Tornado: +7% Damage per level

Armageddon:
-----------

Required Level: 30
Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor,
Twister, Tornado, Volcano, Hurricane
Damage Type: Fire
Description: Rains chaotic fire around the Druid
Notes: Casting timer of 6 seconds, fixed mana cost of 35, fixed duration of 10
seconds, fixed radius of 5.3 yards
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level     Damage
    1           25-75
    5           85-135
    10          170-220
    15          270-320
    20          390-440

Synergies: Fissure: +2 Second Duration per level
           Firestorm: +14% Fire Damage per level
           Molten Boulder: +14% Fire Damage per level
           Volcano: +14% Fire Damage per level

---------------------
Shapeshifting Skills:
---------------------

Werewolf:
---------

Required Level: 1
Prerequisites: None
Damage Type: Physical
Description: Shift into Werewolf form
Notes: Casting delay of 1 second, fixed mana cost of 15, fixed duration of 40
seconds, fixed life/stamina bonus of 25%
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level      Attack speed bonus         Attack rating bonus
     1                   20                          50
     5                   45                          110
    10                   57                          185
    15                   64                          260
    20                   68                          335

Synergies: None

Lycanthropy:
------------

Required Level: 1
Prerequisites: Werewolf
Damage Type: N/A
Description: Passive, adds life and duration to Were-forms
Notes: None
Decaying or Not: No
Grade: A-
How Many Points In It:

Skill level       Life bonus          Duration bonus
    1                 20                   40
    5                 40                   120
    10                65                   220
    15                90                   320
    20                115                  420

Synergies: None

Werebear:
---------

Required Level: 6
Prerequisites: None
Damage Type: Physical
Description: Shifts into a huge Werebear
Notes: Casting delay of 1 second, fixed mana cost of 15, fixed life bonus of
50%
Decaying or Not: No
Grade: A
How Many Points In It:

Skill level      Damage bonus         Defense bonus
    1                 50                    25
    5                 78                    45
    10                113                   70
    15                148                   95
    20                183                   120

Synergies: None

Maul:
-----

Required Level: 12
Prerequisites: Werebear
Damage Type: Physical
Description: A concentrated, powerful attack on an enemy
Notes: Fixed mana cost of 3, fixed duration of 20 seconds
Decaying or Not: Yes
Grade: C+
How Many Points In It:

Skill level     Damage bonus         Attack rating        Stun length
    1               20-60                 20                0.9-1.6
    5               20-100                60                0.9-2.2
    10              20-160                110               0.9-2.6
    15              20-200                160               0.9-2.8
    20              20-260                210               0.9-3.0

Synergies: None

Feral Rage:
-----------

Required Level: 12
Prerequisites: Werewolf
Damage Type: Physical
Description: Adds run/walk and attack bonuses to Werewolf attack
Notes: Fixed mana cost of 3, fixed duration of 20 seconds.
Decaying or Not: No
Grade: B+
How Many Points In It:

Skill level     Damage bonus     Attack rating     Life steal  Walk/run
    1                50               20              4-12       19-31
    5                70               60              4-20       19-40
    10               95               110             4-32       19-47
    15               120              160             4-40       19-50
    20               145              210             4-52       19-55

Synergies: None

Fire Claws:
-----------

Required Level: 18
Prerequisites: Werewolf, Werebear, Feral Rage, Maul
Damage Type: Fire
Description: Adds fire damage to were-form attack
Notes: Fixed mana cost of 4
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Damage      Attack rating bonus
    1           15-20               50
    5           39-44               110
    10          81-86               185
    15          141-146             260
    20          233-238             335

Synergies: Firestorm: +22% Fire Damage per level
           Moulten Boulder: +22% Fire Damage per level
           Fissure: +22% Fire Damage per level
           Volcano: +22% Fire Damage per level

Rabies:
-------

Required Level: 18
Prerequisites: Werewolf, Feral Rage
Damage Type: Poison
Description: Adds spread-able poison element to Werewolf attacks
Notes: Fixed mana cost of 10, fixed poison duration of 4 seconds
Decaying or Not: No
Grade: B
How Many Points In It:

Skill level     Damage      Attack rating bonus
    1           18-43               50
    5           68-93               78
    10          121-146             106
    15          215-240             148
    20          306-331             183

Synergies: Poison Creeper: +18% Poison Damage per level

Shock Wave:
-----------

Required Level: 24
Prerequisites: Werebear, Maul
Damage Type: Physical
Description: Stuns nearby enemies with huge roar in Werebear form
Notes: Fixed mana cost of 7
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level     Damage       Stun duration
    1           10-20             1.6
    5           22-32             4.0
    10          41-51             7.0
    15          66-76             10.0
    20          99-109            13.0

Synergies: None

Hunger:
-------

Required Level: 24
Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
Damage Type: Physical
Description: Leeches life and mana in wereform, but at the cost of lower damage
Notes: Fixed mana cost of 3, fixed damage penalty of 75%
Decaying or Not: No
Grade: B-
How Many Points In It:

Skill level     Life/Mana Steal         Attack rating bonus
    1                 72                         50
    5                 125                        90
    10                152                        140
    15                167                        190
    20                176                        240

Synergies: None

Fury:
-----

Required Level: 30
Prerequisites: Werewolf, Feral Rage, Rabies
Damage Type: Physical
Description: Rapid, multiple attacks on nearby enemies while in Werewolf form
Notes: Fixed mana cost of 4
Decaying or Not: Yes, in hits
Grade: A-
How Many Points In It:

Skill level     Attack rating bonus     Damage bonus          # of hits
    1                   50                  100                   2
    5                   78                  168                   5
    10                  113                 253                   5
    15                  148                 338                   5
    20                  183                 423                   5

Synergies: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.7.4 Stat/Skill Distributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------
Werewolf
---------

Obviously, if you haven't guessed, this is about a Druid shape-shifting into a
Werewolf and utilizing its powers to defeat enemies.  We will use the main two
skills of Werewolf and Lycanthropy to help your becoming of a werewolf, and
then add some attacks into it such as Feral Rage, Rabies, and Fury to further
increase how dangerous you will be.

Level 2: Werewolf (W)
Level 3: Lycanthropy (L)
Level 4: W
Level 5: L
Level 6: W
Level 7: L
Level 8: W
Level 9: L
Level 10: W
Level 11: L
Level 12: Feral Rage (FR)
Level 13: W
Level 14: L
Level 15: FR
Level 16: W
Level 17: L
Level 18: Rabies (R)
Level 19: W
Level 20: L
Level 21: FR
Level 22: W
Level 23: L
Level 24: FR
Level 25: W
Level 26: L
Level 27: FR
Level 28: W
Level 29: L
Level 30: Fury (F)
Level 31: F
Level 32: F
Level 33: F
Level 34: F
Level 35: W---|
Level 36: L---|--Repeat this until completed, then invest in Rabies
Level 37: FR--|

This is kind of an interesting distribution.  This doesn't look like much, but
it is still fairly effective.  For the bonus points, the first one put it into
either Werewolf or Lycanthropy, then the other 4, put them into Rabies.  Here
are the totals.

Werewolf: 20 points
Lycanthropy: 20 points
Feral Rage: 20 points
Rabies: 20 points
Fury: 5 points
All prerequisites: 1 point each
Whatever you want: The rest of the points

That should so it for the skills.  For stats, you want it exactly the same way
as you have for the past, I don't know, three characters about.  You want lots
of strength, dexterity, vitality, and very minimal energy.  In fact there are
two ways to do this, or two options.

OPTION 1
--------
All levels
ST+2
DX+2
VT+1
EN+0

OPTION 2
--------
Multiples of five
ST+1
DX+1
VT+2
EN+1

All other levels
ST+2
DX+2
VT+1
EN+0

The advantage of option one is that you can really focus on the other stats and
the energy might lack a little bit, but it will still be enough because your
mana increases by itself a little bit without increasing energy.  The
advantages of option 2 is that you will usually never run out of mana, and you
will have a good amount of health along with your strength and dexterity.  It
can be either way.

Stat/Skill Distribution Rating: 8 out of 10
This is a good skill distribution with a lot of potential, but not a lot of
breathing room.  It leaves no room for any other things that you may want to
include that would fit this style of play with the Druid.  All in all, a good
distribution with a limited eyesight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.7.5 Overall Character Rating
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rating: 7 out of 10
Explanation: I like this character because it is a very good idea by Blizzard
to make a shape0shifting character.  Blizzard also made sure that you could do
other things with the character as well, so all Druids aren't the same.  I
think it is a good character, but there are some better and some worse, and
this is pretty much an average character.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           6.8 Non-Player Characters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are the people throughout the game that you meet throughout the Acts.
Obviously, you can't be them, since they are non-playable.  I will refer to
them from now on as NPCs.  I will list the NPCs by Acts and I will give a brief
description of them.  If they are in the same act twice or more, and they do
the same thing, I will say see the other acts for his/her information, or the
same as before.

------
Act 1
------

-Warriv: A caravan master that will take you to the second act.
-Charsi: She buys/sells Armor, Weapons, and Arrows/Bolts.  She loves
Barbarians.  She also repairs your items.
-Akara: Give you much information for many quests and sells you Scrolls, Tomes,
Wands, Staves, and Scepters.  She also fully replenishes your Health and Mana
when you talk to her.
-Kashya:  The leader of the Rogues who sells you mercenaries.
-Deckard Cain: Coming after the third quest when you save him, he will identify
your items for free after that.
-Gheed: He buys/sells Armor, Weapons, and Magical Items.  You can also gamble
from him.

------
Act 2
------

-Warriv: Same as Act I, except here he will return you to Act I from
Act II.
-Lysander: An alchemist that sells potions and keys.
-Fara: The blacksmith in town, a former Paladin, repairs your items,
replenishes your Health and Mana, and buys/sells Weapons and Armor.
-Deckard Cain: Identifies your items.
-Atma: All she does is give you and reward you for doing Quest 1.
-Geglash: Basically no point in him completing the game wise, but he there to
offer his perspective on your quests.
-Drognan: The sorcerer you buys/sells Staves, Scepters, Wands, Scrolls, Tomes,
Health Potions, and Bone armor.
-Griez: He hires out his mercenaries.
-Elzix: A renowned bandit now running an Inn, he buys/sells Weapons and Armor,
and also lets you gamble for items.
-Jerhyn: The leader of Lut Golein that gives you some quests.
-Kaelan: A guard of the palace.  Tells you if you can enter or not.
-Meshif:  He is the captain of a ship that eventually will take you to
Act 3.

------
Act 3
------

-Meshif: Takes you back to Act 2.
-Deckard Cain: Same as always.
-Ormus: The person who always talks about himself in the third person, he
replenishes Health and Mana, and sells/buys Masks, Scepters, Wands, Staves,
Scrolls and Tomes.
-Alkor: He buys and sells potions, and he also lets you gamble for items.
-Hratli: He buys/sells Armor and Weapons.  He also repairs your equipment.
-Asheara: Lends you her mercenaries, the Iron Wolves.
-Natalya: An assassin that gives her perspective on the quests.

------
Act 4
------

-Deckard Cain: Same as always
-Tyrael: He is an archangel that has withered from battling Diablo and Baal.
He will regenerate any mercenary you have after it dies.
-Jamella: The magic lady.  She buys/sells Weapons, Armor, Potions, Scrolls,
Wands, Staves, Scepters, and Tomes.  She will also let you gamble for items.
-Halbu: Brother in arms to Jamella, he buys and sells Weapons and
Armor.  He also repairs your equipment.

------
Act 5
------

-Deckard Cain: Same as always.
-Anya: After rescuing Anya in a quest, she becomes the peron to gamble from.
-Nihlathak: He will sell you items and let you gamble for items at the
beginning of the Act.
-Qual-Kehk: He has the mercenaries of this act, but you must complete a quest
first.
-Larzuk: The blacksmith that repairs your items, and buys/sells armor and
weapons.
-Malah: She is the magic lady like Jamella, except she doesn't let you gamble.
She replenishes Health and Mana, and sells Wands, Staves, Scepters, Scrolls,
Potions, and Tomes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                6.9 Mercenaries
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These helpers can be hired, or in some cases be rewards for completing quests.
In the expansion set, you can now equip them with items and heal them.  You can
also train them to become high-level killing machines, and it adds a whole new
dimension to the game.  If you see that there is one I missed e-mail me and
tell me.  Here it goes.

------
Act 1
------

In Act 1, they are Rogue scouts that you can hire.  They can only be equipped
with a bow and armor and a helmet.  You have a choice of fire, cold, or regular
arrows.  They are hired from Kashya after you defeat Blood Raven.  She will
give you one free, but you can also hire them from her if you want a better (or
worse) one.  Keep in mind that their damage is if you don't equip them with a
bow.  BTW, this is for Normal difficulty.  If someone wants to e-mail me the
stats in Nightmare and
Hell, my e-mail is arminjewell@yahoo.com

Level: 3-10
Cost (Gold): 150-490
Damage: 1-3 or 2-4
Life: 30-60
Defense: 15-45
Special Attack: None/Fire Arrow/Cold Arrow

-------
Act II
-------

In Act II, you hire Barbarian/Paladin type people.  Let's just say they are
hand-to-hand.  They only use weapons in the spear class and in the polearm
class.  You hire them from Griez at anytime.  (Thanks to Sean Das for the
correction)

Level: 9-17
Cost (Gold): 300-700
Damage: 2-6 or 3-8
Life: 120-180
Defense: 25-60
Special Attack: None/Jab Attack/Poison Resistance Ability

--------
Act III
--------

In Act III, you can hire Iron Wolves.  They are basically sorcerers that shoot
one of the elements.  They are also equipped with a sword and shield for some
odd reason because they never use them.  But you can equip them with a shield
for sure to block some things when they get into melee.  You can hire them from
Asheara, and after one quest you can hire one for free.

Level: 15-26
Cost (Gold): 600-1285
Damage: 3-8 or 4-10
Life: 240-400
Defense: 80-150
Special Attack: None/Cold Spells/Lightning Spells/Fire Spells/Fast Cast

------
Act V
------

In Act V, you can hire Barbarians.  You can't hire anyone from Act IV, so don't
e-mail me about it.  They are hired from Qual-Kehk after you complete Quest 2
in Act V.  I need someone to e-mail me the stats for Act V mercenaries please.

Here is some raw hireling data straight from the game thanks to Serg, and this
is for version 1.9.

Hireling         SubType          Id Class Act Dfclty Level Seller NameFirst
Rogue Scout      Fire - Normal    0  271   1   1      3     150    merc01
Rogue Scout      Fire - Normal    0  271   1   1      25    150    merc01
Rogue Scout      Fire - Normal    0  271   1   1      49    150    merc01
Rogue Scout      Ice - Normal     1  271   1   1      3     150    merc01
Rogue Scout      Ice - Normal     1  271   1   1      25    150    merc01
Rogue Scout      Ice - Normal     1  271   1   1      49    150    merc01
Rogue Scout      Fire - Nightmare 2  271   1   2      25    150    merc01
Rogue Scout      Fire - Nightmare 2  271   1   2      49    150    merc01
Rogue Scout      Ice - Nightmare  3  271   1   2      25    150    merc01
Rogue Scout      Ice - Nightmare  3  271   1   2      49    150    merc01
Rogue Scout      Fire - Hell      4  271   1   3      49    150    merc01
Rogue Scout      Ice - Hell       5  271   1   3      49    150    merc01
Desert Mercenary Comb-Normal      6  338   2   1      9     198    merca201
Desert Mercenary Comb-Normal      6  338   2   1      31    198    merca201
Desert Mercenary Comb-Normal      6  338   2   1      55    198    merca201
Desert Mercenary Def-Normal       7  338   2   1      9     198    merca201
Desert Mercenary Def-Normal       7  338   2   1      31    198    merca201
Desert Mercenary Def-Normal       7  338   2   1      55    198    merca201
Desert Mercenary Off-Normal       8  338   2   1      9     198    merca201
Desert Mercenary Off-Normal       8  338   2   1      31    198    merca201
Desert Mercenary Off-Normal       8  338   2   1      55    198    merca201
Desert Mercenary Comb-Nightmare   9  338   2   2      31    198    merca201
Desert Mercenary Comb-Nightmare   9  338   2   2      55    198    merca201
Desert Mercenary Def-Nightmare    10 338   2   2      31    198    merca201
Desert Mercenary Def-Nightmare    10 338   2   2      55    198    merca201
Desert Mercenary Off-Nightmare    11 338   2   2      31    198    merca201
Desert Mercenary Off-Nightmare    11 338   2   2      55    198    merca201
Desert Mercenary Comb-Hell        12 338   2   3      55    198    merca201
Desert Mercenary Def-Hell         13 338   2   3      55    198    merca201
Desert Mercenary Off-Hell         14 338   2   3      55    198    merca201
Eastern Sorceror Fire-Normal      15 359   3   1      15    252    merca222
Eastern Sorceror Fire-Normal      15 359   3   1      37    252    merca222
Eastern Sorceror Fire-Normal      15 359   3   1      61    252    merca222
Eastern Sorceror Cold-Normal      16 359   3   1      15    252    merca222
Eastern Sorceror Cold-Normal      16 359   3   1      37    252    merca222
Eastern Sorceror Cold-Normal      16 359   3   1      61    252    merca222
Eastern Sorceror Ltng-Normal      17 359   3   1      15    252    merca222
Eastern Sorceror Ltng-Normal      17 359   3   1      37    252    merca222
Eastern Sorceror Ltng-Normal      17 359   3   1      61    252    merca222
Eastern Sorceror Fire-Nightmare   18 359   3   2      37    252    merca222
Eastern Sorceror Fire-Nightmare   18 359   3   2      61    252    merca222
Eastern Sorceror Cold-Nightmare   19 359   3   2      37    252    merca222
Eastern Sorceror Cold-Nightmare   19 359   3   2      61    252    merca222
Eastern Sorceror Ltng-Nightmare   20 359   3   2      37    252    merca222
Eastern Sorceror Ltng-Nightmare   20 359   3   2      61    252    merca222
Eastern Sorceror Fire-Hell        21 359   3   3      61    252    merca222
Eastern Sorceror Cold-Hell        22 359   3   3      61    252    merca222
Eastern Sorceror Ltng-Hell        23 359   3   3      61    252    merca222
Barbarian 1hs-Normal              24 561   5   1      28    515    MercX101
Barbarian 1hs-Normal              24 561   5   1      42    515    MercX101
Barbarian 1hs-Normal              24 561   5   1      75    515    MercX101
Barbarian 1hs-Normal              25 561   5   1      28    515    MercX101
Barbarian 1hs-Normal              25 561   5   1      42    515    MercX101
Barbarian 1hs-Normal              25 561   5   1      75    515    MercX101
Barbarian 1hs-Nightmare           26 561   5   2      42    515    MercX101
Barbarian 1hs-Nightmare           26 561   5   2      75    515    MercX101
Barbarian 1hs-Nightmare           27 561   5   2      42    515    MercX101
Barbarian 1hs-Nightmare           27 561   5   2      75    515    MercX101
Barbarian 1hs-Hell                28 561   5   3      75    515    MercX101
Barbarian 1hs-Hell                29 561   5   3      75    515    MercX101

NameLast Gld Exp/Lvl HP HP/Lvl Defense Def/Lv Str Str/Lv Dex Dex/Lvl AR  AR/Lvl
merc41   100  100     45  8       15    6      35  10     45  16      0   0
merc41   100  100     221 8       147   6      63  10     89  16      0   0
merc41   100  100     413 8       291   6      93  10     137 16      0   0
merc41   150  105     45  8       15    6      35  10     45  16      0   0
merc41   150  105     221 8       147   6      63  10     89  16      0   0
merc41   150  105     413 8       291   6      93  10     137 16      0   0
merc41   6000 110     185 8       130   6      60  10     84  16      0   0
merc41   6000 110     385 8       274   6      90  10     132 16      0   0
merc41   7500 115     185 8       130   6      60  10     84  16      0   0
merc41   7500 115     385 8       274   6      90  10     132 16      0   0
merc41   #### 120     369 8       257   6      87  10     127 16      0   0
merc41   #### 125     369 8       257   6      87  10     127 16      0   0
merca221 350  110     120 10      45    9      57  14     40  12      20  4
merca221 350  110     340 10      243   9      96  14     73  12      108 8
merca221 350  110     580 10      459   9      138 14     109 12      300 12
merca221 350  110     120 10      45    9      57  14     40  12      20  4
merca221 350  110     340 10      243   9      96  14     73  12      108 8
merca221 350  110     580 10      459   9      138 14     109 12      300 12
merca221 350  110     120 10      45    9      57  14     40  12      20  4
merca221 350  110     340 10      243   9      96  14     73  12      108 8
merca221 350  110     580 10      459   9      138 14     109 12      300 12
merca221 7900 120     302 10      201   9      92  14     69  12      98  8
merca221 7900 120     542 10      417   9      134 14     105 12      290 12
merca221 7900 120     302 10      201   9      92  14     69  12      98  6
merca221 7900 120     542 10      417   9      134 14     105 12      242 12
merca221 7900 120     302 10      201   9      92  14     69  12      98  8
merca221 7900 120     542 10      417   9      134 14     105 12      290 12
merca221 #### 130     504 10      375   9      130 14     101 12      280 12
merca221 #### 130     504 10      375   9      130 14     101 12      232 12
merca221 #### 130     504 10      375   9      130 14     101 12      280 12
merca241 1000 110     160 6       80    4      49  10     40  8       0   0
merca241 1000 110     292 6       168   4      77  10     62  8       0   0
merca241 1000 110     436 6       264   4      107 10     86  8       0   0
merca241 1500 120     160 6       80    4      49  10     40  8       0   0
merca241 1500 120     292 6       168   4      77  10     62  8       0   0
merca241 1500 120     436 6       264   4      107 10     86  8       0   0
merca241 1000 110     160 6       80    4      49  10     40  8       0   0
merca241 1000 110     292 6       168   4      77  10     62  8       0   0
merca241 1000 110     436 6       264   4      107 10     86  8       0   0
merca241 9500 120     273 6       151   4      73  10     58  8       0   0
merca241 9500 120     417 6       244   4      103 10     82  8       0   0
merca241 #### 130     273 6       151   4      73  10     58  8       0   0
merca241 #### 130     417 6       244   4      103 10     82  8       0   0
merca241 #### 120     273 6       151   4      73  10     58  8       0   0
merca241 #### 120     417 6       244   4      103 10     82  8       0   0
merca241 #### 130     398 6       227   4      99  10     78  8       0   0
merca241 #### 140     398 6       227   4      99  10     78  8       0   0
merca241 #### 130     398 6       227   4      99  10     78  8       0   0
MercX167 9000 120     288 12      180   7      101 15     63  10      150 6
MercX167 9000 120     456 12      278   7      128 15     81  10      234 6
MercX167 9000 120     852 12      509   7      190 15     123 10      432 9
MercX167 9000 120     288 12      180   7      101 15     63  10      150 6
MercX167 9000 120     456 12      278   7      128 15     81  10      234 6
MercX167 9000 120     852 12      509   7      190 15     123 10      432 9
MercX167 #### 130     421 12      263   7      125 15     76  10      214 6
MercX167 #### 130     817 12      494   7      187 15     118 10      412 9
MercX167 #### 130     421 12      263   7      125 15     76  10      214 6
MercX167 #### 130     817 12      494   7      187 15     118 10      412 9
MercX167 #### 140     788 12      479   7      184 15     113 10      392 9
MercX167 #### 140     788 12      479   7      184 15     113 10      392 9

Share Dmg-Min Dmg-Max Dmg/Lvl Resist Resist/Lv WType1 WType2 HireDesc DefaultCh
1     3       2       0       8      0         bow    farw            75
1     7       9       4       44     7         bow    farw            75
2     19      21      6       86     5         bow    farw            75
1     2       3       0       8      0         bow    carw            75
1     7       9       4       44     7         bow    carw            75
2     19      21      6       86     5         bow    carw            75
1     6       8       4       41     7         bow    farw            75
2     18      20      6       83     5         bow    farw            75
1     6       8       4       41     7         bow    carw            75
2     18      20      6       83     5         bow    carw            75
2     17      19      6       80     5         bow    farw            75
2     17      19      6       80     5         bow    carw            75
1     7       14      4       18     8         pole   spear  comb     30
3     18      25      6       62     7         pole   spear  comb     30
4     36      43      8       104    4         pole   spear  comb     30
1     7       14      4       18     8         pole   spear  def      30
3     18      25      6       62     7         pole   spear  def      30
4     36      43      8       104    4         pole   spear  def      30
1     7       14      4       18     8         pole   spear  off      30
3     18      25      6       62     7         pole   spear  off      30
4     36      43      8       104    4         pole   spear  off      30
3     16      23      6       59     7         pole   spear  comb     30
4     34      41      8       101    4         pole   spear  comb     30
3     16      23      6       59     7         pole   spear  def      30
4     34      41      8       101    4         pole   spear  def      30
3     16      23      6       59     7         pole   spear  off      30
4     34      41      8       101    4         pole   spear  off      30
4     32      39      8       98     4         pole   spear  comb     30
4     32      39      8       98     4         pole   spear  def      30
4     32      39      8       98     4         pole   spear  off      30
1     7       4       25      7      0         sword  shield fire     10
3     12      18      4       64     7         sword  shield fire     10
5     24      30      4       106    6         sword  shield fire     10
1     7       4       25      7      0         sword  shield cold     10
3     12      18      4       64     7         sword  shield cold     10
5     24      30      4       106    4         sword  shield cold     10
1     7       4       25      7      0         sword  shield ltng     10
3     12      18      4       64     7         sword  shield ltng     10
5     24      30      4       106    4         sword  shield ltng     10
3     10      16      4       61     7         sword  shield fire     10
5     22      28      4       103    4         sword  shield fire     10
3     10      16      4       61     7         sword  shield cold     10
5     22      28      4       103    4         sword  shield cold     10
3     10      16      4       61     7         sword  shield ltng     10
5     22      28      4       103    4         sword  shield ltng     10
5     20      26      4       100    4         sword  shield fire     10
5     20      26      4       100    4         sword  shield cold     10
5     20      27      4       100    4         sword  shield ltng     10
1     16      20      6       56     7         sword                  50
1     27      31      8       81     7         sword                  50
1     60      64      8       139    4         sword                  50
1     16      20      6       56     7         sword                  50
1     27      31      8       81     7         sword                  50
1     60      64      8       139    4         sword                  50
4     25      29      8       78     7         sword                  50
4     58      62      8       136    4         sword                  50
4     25      29      8       78     7         sword                  50
4     58      62      8       136    4         sword                  50
6     56      60      8       133    4         sword                  50
6     56      60      8       133    4         sword                  50

Skill1 Mode1 Chance1 Chance Level1 LvlPer Skill2       Mode2 Chance ChancePer
Inner Sight  4       10     1      10     Fire Arrow   4     25     2
Inner Sight  4       10     7      10     Fire Arrow   4     69     0
Inner Sight  4       10     14     10     Fire Arrow   4     69     0
Inner Sight  4       10     1      10     Cold Arrow   4     25     2
Inner Sight  4       10     7      10     Cold Arrow   4     69     0
Inner Sight  4       10     14     10     Cold Arrow   4     69     0
Inner Sight  4       10     6      10     Fire Arrow   4     69     0
Inner Sight  4       10     13     10     Fire Arrow   4     69     0
Inner Sight  4       10     6      10     Cold Arrow   4     69     0
Inner Sight  4       10     13     10     Cold Arrow   4     69     0
Inner Sight  4       10     12     10     Fire Arrow   4     69     0
Inner Sight  4       10     12     10     Cold Arrow   4     69     0
Jab          14      70     3      10     Prayer       1     10     0
Jab          14      136    10     10     Prayer       1     10     0
Jab          14      208    17     0      Prayer       1     10     0
Jab          14      70     3      10     Defiance     1     10     0
Jab          14      136    10     10     Defiance     1     10     0
Jab          14      208    17     0      Defiance     1     10     0
Jab          14      70     3      10     Blessed Aim  1     10     0
Jab          14      136    10     10     Blessed Aim  1     10     0
Jab          14      208    17     0      Blessed Aim  1     10     0
Jab          14      120    9      10     Thorns       1     10     0
Jab          14      192    16     0      Thorns       1     10     0
Jab          14      120    9      10     Holy Freeze  1     10     0
Jab          14      192    16     0      Holy Freeze  1     10     0
Jab          14      120    9      10     Might        1     30     0
Jab          14      192    16     0      Might        1     30     0
Jab          14      104    15     0      Prayer       1     20     0
Jab          14      104    15     0      Defiance     1     20     0
Jab          14      104    15     0      Blessed Aim  1     20     0
Inferno      7       60     6      10     Fire Ball    7     30     0
Inferno      7       60     13     10     Fire Ball    7     30     0
Inferno      7       60     20     0      Fire Ball    7     30     0
Glacial Spke 7       60     1      5      Frozen Armor 7     1000   0
Glacial Spke 7       60     5      5      Frozen Armor 7     1000   0
Glacial Spke 7       60     9      0      Frozen Armor 7     1000   0
Charged Bolt 7       60     4      5      Lightning    7     30     0
Charged Bolt 7       60     8      5      Lightning    7     30     0
Charged Bolt 7       60     12     0      Lightning    7     30     0
Inferno      7       60     12     10     Fire Ball    7     30     0
Inferno      7       60     19     0      Fire Ball    7     30     0
Glacial Spke 7       60     4      5      Frozen Armor 7     1000   0
Glacial Spke 7       60     8      0      Frozen Armor 7     1000   0
Charged Bolt 7       60     7      5      Lightning    7     30     0
Charged Bolt 7       60     11     0      Lightning    7     30     0
Inferno      7       60     18     0      Fire Ball    7     30     0
Glacial Spke 7       60     7      0      Frozen Armor 7     1000   0
Charged Bolt 7       60     10     0      Lightning    7     30     0
Bash         5       15     4      10     Stun         5     15     0
Bash         5       50     9      10     Stun         5     50     0
Bash         5       75     20     0      Stun         5     75     0
Bash         5       15     4      10     Stun         5     15     0
Bash         5       50     9      10     Stun         5     50     0
Bash         5       75     20     0      Stun         5     75     0
Bash         5       50     8      10     Stun         5     50     0
Bash         5       75     19     0      Stun         5     75     0
Bash         5       50     8      10     Stun         5     50     0
Bash         5       75     19     0      Stun         5     75     0
Bash         5       70     18     0      Stun         5     70     0
Bash         5       70     18     0      Stun         5     70     0

Level2 LvlPerLvl Skill3    Mode3 Chance3 ChancePer Level3 LvlPerLvl
1      10
7      10
14     10
1      10
7      10
14     10
6      10
13     10
6      10
13     10
12     10
12     10
3      10
10     10
18     0
3      10
10     10
18     0
3      10
10     10
18     0
9      10
17     0
9      10
17     0
8      10
16     10
16     0
16     0
15     0
4      10
11     10
18     10
2      10        Ice Blast 7     240     0      6         10
9      10        Ice Blast 7     240     0      13        10
16     0         Ice Blast 7     240     0      20        0
3      10
10     10
17     10
10     10
17     10
8      10        Ice Blast 7     240     0      12        10
15     0         Ice Blast 7     240     0      19        0
9      10
16     10
16     0
15     0         Ice Blast 7     240     0      18        0
15     10
3      8
7      8
16     0
3      8
7      8
16     0
6      8
15     0
6      8
15     0
14     0
14     0

Head Torso Weapon Shield
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    1     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      0
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
2    2     2      1
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0
0    0     0      0

===============================================================================

                          < < < 7.0 Bestiary > > >

===============================================================================

Here is a list of all of the monsters in the game.  Thanks to the Brady Games
strategy guide for most of this information.  If I missed any monsters or there
is incorrect information, please e-mail me with them and I will give you
credit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             7.1 Regular Monsters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are the ones you see all the time in the game.  I will give you a table
to show their stats.  The format will be as follows.  You read the table
across.  (BTW - I probably won't get around to doing this for a while, but this
is what I am aiming for.

-------------
Monster Name
-------------

Variants:
Special Attacks:
   -Norm/Night/Hell
Hit Point Range:
   -Normal
   -Nightmare
   -Hell
Found In
   -Norm/Night/Hell
Experience
   -Normal
   -Nightmare
   -Hell
Defense
   -Normal
   -Nightmare
   -Hell
Attack Damage
   -Normal
   -Nightmare
   -Hell
Attack Rating
   -Normal
   -Nightmare
   -Hell
% to Block
   -Normal
   -Nightmare
   -Hell
Damage Resistance
   -Normal
   -Nightmare
   -Hell
Fire Resistance
   -Normal
   -Nightmare
   -Hell
Lightning Resistance
   -Normal
   -Nightmare
   -Hell
Cold Resistance
   -Normal
   -Nightmare
   -Hell
Poison Resistance
   -Normal
   -Nightmare
   -Hell
Magic Resistance
   -Normal
   -Nightmare
   -Hell
Immunities
   -Normal
   -Nightmare
   -Hell

Variants are the different types of that monster like the skeleton has variants
called Returned and Horror, which are different types of skeletons.  Everything
else is pretty much self-explanatory and if you don't get it after the first
few ones then you can e-mail me and I will try to clarify things up for you.
BTW, in the resistances, it got to be too long to fit, so I made some
abbreviations.  Also in the special attacks, those also got kind of long, so if
they are kind of long and you see an abbreviation, look underneath the name of
the monster to see what it stands for.  The stats for the variants are
corresponding to their place in their listing.  Obviously, Norm stands for
normal and
Night stands for Nightmare.

P=Poison
C=Cold
F=Fire
L=Lightning
M=Magic
Ph=Physical
D=Damage

~~~~~~~~~~~~~~~~~~
Diablo 2 Monsters
~~~~~~~~~~~~~~~~~~

In other words, the expansion monsters have their own section.  Lucky them.

---------
Skeleton
---------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Skeleton          P             None              6-9          Act I/II
Returned          P             None              9-21         Act I/II
Bone Warrior     C/P            None              9-30         Act I/II
Burning Dead    F/P/PH          None              11-30        Act II
Horror          M/L/P           None              30-45      Act II/III

General Strategy: Super easy.  If you have trouble with these guys, go back and
train your character.  Either go up and hit them or shoot them.  Only
difficulty is that they can dodge your ranged attacks if they are moving.

Difficulty Rating: 1.1

-------
Zombie
-------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Zombie            P             None               5-9          Act I
Hungry Dead       P             None               7-13         Act I
Ghoul            C/P            None               28-51        Act I
Drowned Carcass  F/P/D          None               47-58        Act III
Plague Bearer     M/P          Poison              39-69        Act II

General Strategy: Again very easy.  A little tougher in hand to hand with it,
but still it is too easy.  For ranged attacks, even if they are moving, it will
hit them since they are so slow.  A cinch to defeat.

Difficulty Rating: 1.5

--------
Tainted
--------
SLG=Shoots Lightning Globe

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Afflicted         L              SLG              28-40          Act I
Tainted           L              SLG              26-37          Act I
Misshapen         L              SLG              13-19          Act I
Disfigured        L              SLG              20-28          Act II
Damned            L              SLG              60-84          Act IV

General Strategy:  Not too tough, can be a problem if they gang up on you
though.  The main thing is that you want to go hand to hand with them.  Their
lightning packs a powerful punch and it is MUCH easier hand to hand.  They are
sort of like baboon demons with lightning.

Difficulty Rating: 4

-----------
Blood Hawk
-----------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Foul Crow        None           None              2-5           Act I
Blood Hawk       None           None              3-6           Act I
Black Raptor      P             None              7-15          Act II
Cloud Stalker    F/L            None              8-18          Act III

General Strategy: These little critters would be super easy if they didn't have
their charge attack.  But they are still easy.  They can be annoying because
they charge at you and it hurts quite a bit, and they run away before you can
hit them.  Then they charge, and run away.
But, if you are ranged, you won't have this problem :).

Difficulty Rating: 2

-------
Fallen
-------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Fallen           None           None               1-3          Act I
Carver           None           None               3-7          Act I
Devilkin         None           None               3-9          Act I
Dark One         None           None               5-12         Act I
Warped One       All            None               10-25        Act III

General Strategy:  Another easy opponent.  They also gets very annoying,
especially in the Den of Evil quest.  Whenever they "see" you kill someone,
they run away in fear.  Chasing one can be very tiresome, and one could be
lying in the shadows in the Den of Evil and make you search for it.  But still,
low health and weak attacks make this guy easy in hand to hand, and very easy
with ranged attacks.

Difficulty Rating: 2

--------
Wendigo
--------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Gargantuan Beast None           None              9-15          Act I
Brute            None           None              18-29         Act I
Yeti              C             None              29-47         Act I
Crusher           M             None              57-92         Act II
Wailing Beast    M/F            None              42-87         Act III

General Strategy:  These guys are big and strong...and super slow.  If you are
ranged, then these guys are super easy.  If not, then you might want to be kind
of fast, so it doesn't get a chance to attack you.  Its attacks however, are
weak and don't complement his slowness very well.
Easy as pie.

Difficulty Rating: 2.5

-------------
Baboon Demon
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Dune Beast       None           None              41-57         Act II
Jungle Hunter    None           None              45-63         Act III
Doom Ape         None           None              49-69         Act III
Temple Guard     None           None              53-75         Act III

General Strategy:  These guys are sort of strong and sort of fast.
They, essentially, are mediocre.  They only become a problem when there is a 7
or 8 of them, and there is usually only 4 or 5 of them.  Just attack them
normally and move on.  Don't use any specific strategy. You can use ranged
attacks, melee attacks, magic spells, anything, just kill them.   But remember,
don't take these guys TOO lightly, or you will be sorry.

Difficulty Rating: 4

------------
Sand Raider
------------
FSH=Flaming Sword Hits

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Sand Raider      None            FSH              38-59         Act II
Marauder         None        Cold Charge          48-76         Act II
Invader          None            FSH              51-80         Act II
Infidel          None        Cold Charge          61-96         Act III
Assailent        None            FSH              72-113        Act III

These guys are again mediocre; just don't get surrounded by them.  Just attack
them with your strongest attack or your regular attack and move on.  Not much
else can be said except to watch out for their cold and fire attacks.  Again,
they can be a problem so don't take them too lightly.

Difficulty Rating: 4.5

-------
Wraith
-------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Ghost           M/P/Ph       Drains Mana          14-28         Act I
Wraith          M/P/Ph       Drains Mana          19-38         Act I
Specter          P/Ph        Drains Mana          34-69         Act II
Apparation       P/Ph        Drains Mana          36-72         Act II
Dark Shape       P/Ph        Drains Mana          41-82         Act III

General Strategy: Can be a real pain in the butt.  They have two attacks.  One
is a pretty damaging attack that does damage to your health.  Second of all,
they have an attack that is red.  It hooks on to you if it hits you and drains
your mana.  It drains a lot of mana. Try to fight them one at a time because
they can get nasty.  They also have lots of resistances, which makes it even
harder.

Difficulty Rating: 7

--------------
Corrupt Rogue
--------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Dark Hunter      None           None               4-7          Act I
Vile Hunter      None           None               8-13         Act I
Dark Stalker     None           None               12-20        Act I
Black Rogue      None           None               13-22        Act I
Flesh Hunter      Ph            None               26-43        Act III
Dark Spear Woman None           None               6-9          Act I
Vile Lancer      None           None               11-16        Act I
Dark Lancer      None           None               16-24        Act I
Black Lancer     None           None               16-24        Act I
Flesh Lancer     None           None               34-52        Act III

General Strategy: Not hard at all.  Let them charge after you so you can kill
them easily that way.  They are only a problem if there are at least 8 of them,
and then their combined damage can be quite a lot.
Otherwise, you should be fine.

Difficulty Rating: 2

--------
Goatmen
--------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Moon Clan       None            None              12-17         Act I
Night Clan      None            None              17-21         Act I
Blood Clan      None            None              19-23         Act I
Death Clan      M/F             None              26-32         Act I
Hell Clan        F              None              46-57         Act II

General Strategy: Pretty hard actually.  If you are ranged they are so much
easier since they have pretty strong melee attacks.  They also have pretty good
range since they have long poleaxes.  But you should be able to take them out
if you are a strong melee person.

Difficulty Rating: 5

--------------
Fallen Shaman
--------------
FB=Fire Bolt

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Fallen Shaman     F        Raises Fallen/FB        4-7          Act I
Carver Shaman     F        Raises Carver/FB        9-15         Act I
Devilkin Shaman   F        Raises Devilkin/FB      13-22        Act I
Dark Shaman       F        Raises Dark/FB          16-26        Act I
Warped Shaman    F/M       Raises Warped/FB        32-45        Act III

General Strategy: Kill them first.  They always come with a group of some type
of Fallen.  Kill the Shaman first so he can't raise the Fallen that you kill.
There are two exceptions.  One is if you kill the Fallen by freezing them so
they shatter, they can't be regenerated.
Also if you are a Necromancer, when you raise their corpse, and they are
killed, then the Shamans cannot raise them either.  Their fire bolts are very
easy to dodge by the way.

Difficulty Rating: 2.5

------------
Spike Fiend
------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Quill Rat        None           None              1-4           Act I
Spike Fiend      None           None              3-11          Act I
Thorn Beast      None           None              4-16          Act I
Razor Spine      None           None              4-17          Act I
Jungle Urchin    None           None              8-33          Act III

General Strategy: A very easy opponent.  The spikes that they shoot out barely
ever hit you.  They also have very low health, so anything can beat them.  Just
kill them.  They are not hard.

Difficulty Rating: 1

------------
Sand Maggot
------------
LE/SP=Lays Eggs/Spits Poison

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Sand Maggot      None           LE/SP             49-59         Act II
Rock Worm        None           LE/SP             50-62         Act II
Devourer         None           LE/SP             56-69         Act II
Giant Lamprey    None           LE/SP             61-75         Act III
Blood Maggot     None           LE/SP             78-96         Act IV

General Strategy:  These guys can be annoying.  They shoot poison at you and
even if you have resistances or poison length reducers, it stays there forever.
But it doesn't hurt you much.  They are pretty easy to kill otherwise, their
physical attacks are weak, and they have high hit points.

Difficulty Rating: 5

-----------
Claw Viper
-----------
FCA=Freezing Charge Attack

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Tomb Viper       None            FCA              16-26         Act II
Claw Viper        C              FCA              21-34         Act II
Salamander        C              FCA              25-41         Act II
Pit Viper        C/P             FCA              27-45         Act II
Serpent Magus   M/C/P            FCA              30-49         Act III

General Strategy: These guys are good.  They have a devastating charge that can
actually freeze you so you cannot move.  Luckily I had a mercenary there when
that happened.  They have very strong attacks, and move pretty quickly.  Their
only weakness is ranged attacks.

Difficulty Rating: 7.5

------------
Sand Leaper
------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Sand Leaper      None           None              20-58         Act II
Cave Leaper      None           None              21-62         Act II
Tomb Creeper      F             None              23-69         Act II
Tree Lurker      L/F            None              28-85         Act III
Cliff Lurker    L/F/Ph          None              37-111        Act IV

General Strategy: These guys are very annoying.  They are fast and hard to hit.
They can leap over you and hit you on the otherside as soon as they land.  What
I try to do if I am melee is hit them when they land.
Usually you have a little bit of poison damage from charms or whatnot.
So they leap in the air poisoned and they die in mid-air because of the poison.
If you are ranged, do the same thing except shoot them.

Difficulty Rating: 4

--------------
Panther Woman
--------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Huntress         None           None              17-29         Act II
Sabre Cat        None           None              18-31         Act II
Night Tiger      None           None              21-34         Act II
Hell Cat         None           None              23-38         Act II
Slinger          None           None              15-25         Act II
Spear Cat        None           None              17-29         Act II
Night Slinger    None           None              20-33         Act II
Hell Slinger     None           None              21-34         Act II

General Strategy: The melee panther women are very easy because they are like
corrupt rogues.  The slingers however get very annoying.  They either throw
poison clouds or spears, and they can both hurt you plenty.  Try to find them
and kill them first.

Difficulty Rating: 5

------
Swarm
------
*=The reason there are two itchies is that one has a resistance to physical
attacks and the other one doesn't.

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Itchies          None      Drains Stamina         7-15          Act II
Itchies*          Ph       Drains Stamina         7-15          Act II
Black Locust      Ph       Drains Stamina         8-16          Act II
Plague Bugs       Ph       Drains Stamina         9-19          Act II

General Strategy: Pretty easy.  They don't do much damage, and their hit points
are low.  They are resistant to physical attacks, which makes it a little
harder.  They always come in packs.  Usually, after you kill a pack that
surrounded you, you find yourself with barely any health lost and half your
stamina gone which is okay.

Difficulty Rating: 2.5

-------------
Scarab Demon
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Dung Soldier     None      Defend with Sparks     20-33         Act II
Death Beetle     None      Defend with Sparks     23-38         Act II
Scarab           None      Defend with Sparks     24-40         Act II
Steel Scarab     None      Defend with Sparks     27-44         Act II
Bone Scarab      None      Defend with Sparks     32-53         Act III

General Strategy: These guys can be a pain in the ass.  Whenever you attack
them, charged bolts fly out of them like they are lightning enchanted, but they
don't have the resistances.  This can be real trouble.  Beware of these guys.

Difficulty Rating: 6

------
Mummy
------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Dried Corpse      P            Poison             19-44         Act II
Decayed           P            Poison             22-50         Act II
Embalmed          P            Poison             26-59         Act II
Preserved Dead    P            Poison             29-65      Act II/III
Cadaver           P            Poison             30-68         Act III

General Strategy: These guys are basically like zombies, but when they die they
leave behind a harmful cloud of poison.  That's the only difference.  So
beware.

Overall Difficulty Rating: 1.5

--------------
Greater Mummy
--------------
PC/UB=Poison Cloud/Unholy Bolt

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Hollow One        P             PC/UB            62-75          Act II
Guardian          P             PC/UB            69-85          Act II
Unraveller        P             PC/UB            74-92          Act II
Horadrum Ancient  P             PC/UB            82-120      Act II/III

General Strategy: Do the same thing as for a shaman.  It raises skeletons, so
kill it first so it can't raise skeletons.  It has some pretty good attacks
otherwise, but nothing to worry about.  They are Act II's version of a fallen
shaman.

Difficulty Rating: 5

--------------
Vulture Demon
--------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Carrion Bird      None          None              20-32         Act II
Undead Scavenger  None          None              21-34         Act II
Hell Buzzard      None          None              26-43         Act III
Winged Nightmare  None          None              31-51         Act III

General Strategy: These guys can be annoying.  They are actually pretty strong.
If they were smart enough they would fly away as soon as the hit you, but they
don't they wait so you can hit them.  What you should do is try to dodge them
as they land.  You can't hit them in the air. They are the most vulnerable
after they try to hit you and miss.  So hit them then.

Difficulty Rating: 5.5

---------------
Mosquito Demon
---------------
DM&S=Drains Mana and Stamina

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Sucker           None           DM&S              8-41          Act III
Feeder           None           DM&S              9-45          Act III

General Strategy: Real easy.  They could be a challenge, but there is usually
only one or two of them at a time, so it isn't difficult and overwhelming, like
the Wraiths.  Just kill them with any attacks.

Difficulty Rating: 2

----------
Willowisp
----------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Gloom            L/Ph        Drains Mana          19-38         Act III
Swamp Ghost      L/Ph        Drains Mana          21-41         Act III
Burning Soul     L/Ph        Drains Mana          24-46         Act IV
Black Soul       L/Ph        Drains Mana          25-50         Act IV

General Strategy: These guys can get annoying.  They can attack youfrom off the
screen with a lightning spell.  Their weakness is that if you move towards
them, they teleport right to you to drain your mana.
Keep in mind that you can hit them when they are invisible.  You can kind of
see their shadow when they do that also, so it will be easy from there.  It is
especially damaging when there are a lot of them.

Difficulty Rating: 6.5

-------------
Evil Spiders
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Arach            None         Spins Web          37-46          Act I
Poison Spinner   None         Spins Web          66-84          Act III
Flame Spider     None         Spins Web          69-88          Act III
Spider Magus     None         Spins Web          75-95          Act III

General Strategy: These guys are pretty mediocre.  They have pretty damaging
attacks, but it is held back by how slow they are.  I have never actually seen
them spin a web, so I don't know what it does.
They are mediocre.

Difficulty Rating: 5

-------------
Thorned Hulk
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Thorned Hulk     None           Stun             67-109         Act III
Bramble Hulk     None           Stun             70-114         Act III
Thrasher         None           Stun             73-119         Act III
Spike Fist       None           Stun             85-138         Act IV

General Strategy: Exactly like Wendigos except they have a stun attack.
They are slow, with lots of health, and a strong attack.  Pick them off, or
kill them fast in hand-to-hand.

Difficulty Rating: 4

---------
Vampires
---------
SL/C/F=Steals Life/Cold/Fire

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Banished         C/Ph           SL/C/F            40-55         Act I
Ghoul Lord       C/Ph           SL/C/F            61-84         Act II
Night Lord       C/Ph           SL/C/F            64-88         Act III
Dark Lord        C/Ph           SL/C/F            70-96         Act III
Blood Lord       C/Ph           SL/C/F            76-105        Act III

General Strategy: These guys can be hard.  Usually they come with a bunch of
other guys, and they stand in the back shooting at you or casting Fire Wall at
your feet.  They have a good amount of health at the beginning acts, but it
evens out later.  They are difficult to defeat and can kill you fast.

Difficulty Rating: 8

----------
Bat Demon
----------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Desert Wing      None       Shocking Hit          14-48         Act I
Fiend            None       Shocking Hit          18-56         Act III
Gloom Bat        None       Shocking Hit          19-66         Act III
Blood Diver      None       Shocking Hit          21-72         Act III
Dark Familiar    None       Shocking Hit          24-84         Act III

General Strategy: These guys are okay.  It helps tremendously if you are ranged
because they perch up on the "ceiling" so you can't hit them with any attacks,
but they come down periodically by themselves, or if you come up to them they
usually come down to attack you.  They also have an extremely short viewing
range, so you can attack them from far away without them noticing.  The only
hard part is that they have a very strong shocking attack, and if there is a
bunch of them, your health will fall quickly.

Difficulty Rating: 3.5

-------
Fetish
-------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Rat Man          None        Blow Darts           14-24         Act I
Fetish           None        Blow Darts           28-47         Act III
Flayer           None        Blow Darts           30-49         Act III
Soul Killer      None        Blow Darts           31-51         Act III
Stygian Doll     None        Blow Darts           32-53         Act III

General Strategy: These guys are good for how little they are.  They can hurt
you a lot in melee, and their darts hurt a lot also.  There is no good way to
kill them, just use good attacks and kill them.  They are very annoying.

Difficulty Rating: 6

---------------
Corrupt Archer
---------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Dark Ranger      None           None              10-14         Act I
Vile Archer      None           None              12-17         Act I
Dark Archer      None           None              16-23         Act I
Black Archer     None           None              21-31         Act I
Flesh Archer      Ph            None              40-58         Act III

General Strategy: Pretty easy, just when there are a lot of them itgets
annoying.  Especially in caves, they bunch up, and you can't see them, but you
see arrows flying at you.  That sucks.  But really low health and damage make
it easy.

Difficulty Rating: 3.5

----------------
Skeleton Archer
----------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Skeleton Archer    P            None              9-19          Act I
Corpse Archer      P            None              14-28         Act I
Bone Archer       P/C           None              14-28         Act I
Burning Dead Archer F/P      Fire Arrows          21-42         Act II
Horror Archer    L/M/P     Lightning Arrows       28-57         Act II

General Strategy: A little easier than the rogue archers, but the higher-level
variants shoot elemental arrows, so they sting a little more.  But their health
is so low, they can't pose too much of a challenge.

Difficulty Rating: 2.5

------------------
Sand Maggot Young
------------------

Variants        Resistance   Special Attacks  Hit Point Range  Found In
--------        ----------   ---------------  ---------------  --------
Sand Maggot Young  None            None             7-22        Act II
Rock Worm Young    None            None             8-23        Act II
Devourer Young     None            None             8-26        Act II
Giant Lamprey Young None           None             9-28        Act III
Blood Maggot Young None            None             12-36       Act IV

General Strategy: The easiest things ever.  But they do come in numbers that
grow quickly, and their attacks are a force to reckon with.  But their health
is soooo low it doesn't matter.  I mean, Act IV with 12 health?  They are too
easy

Difficulty Rating: 2

------------
Blunderbore
------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Blunderbore      None      Knockback Attack       41-73         Act II
Gorbelly         None      Knockback Attack       45-81         Act II
Mauler           None      Knockback Attack       45-81         Act II
Urdar            All       Knockback Attack       62-111        Act IV

General Strategy: They are big, tough strong, knock you back, and can kill you
in a couple of hits kind of people.  But they are sooo slow they can't hit you.
They are like the Wendigos but upgraded and with knockback.

Difficulty Rating: 5

-------
Zealot
-------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Zakarumite       None           None              52-69         Act III
Faithful         None           None              57-75         Act III
Zealot           None           None              62-82         Act III

General Strategy: These guys are basically warriors.  They are mediocre.  They
have mediocre attacks, speed, defense, health etc.
Just attack them with whatever.

Difficulty Rating: 6

-----
Frog
-----

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Swamp Dweller    None      Spits Fireballs       57-75         Act III
Bog Creature     None      Spits Fireballs       60-79         Act III
Slime Prince     None      Spits Fireballs       62-82         Act III

General Strategy: Just kill them.  They aren't that tough and their fireballs
don't do much damage at all.  They have considerably health, but that nothing
to worry about.  They are too easy to kill, and they look cool when they die.

Difficulty Rating: 4

-------
Cantor
-------
CL/M/T/B=Chain Lightning/Meteor/Teleport/Blizzard

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Sexton           None         CL/M/T/B            54-72        Act III
Cantor           None         CL/M/T/B            60-79        Act III
Heirophant       None         CL/M/T/B            65-86        Act III

General Strategy: These guys are a real pain-in-the-ass.  They have some strong
attacks and they can cast them from where you can't see them.  This doesn't
bode well, especially with Blizzard.  You can be standing around looking at
your inventory, when you all of a sudden die from a blizzard attack.  They are
very dangerous.  They make a certain noise when you come close to them, and
that's how you can beat them.
But once you hear it, you must look around for that guy or he will tear you
apart.  He is so weak in hand to hand, he is easy to kill after you find him.
Proceed with caution.

Difficulty Rating: 8

---------
Tentacle
---------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Water Watcher    None           None              49-65        Act III
River Stalker    None           None              54-72        Act III
Stygian Watcher  None           None              60-79        Act III

General Strategy: These guys are real easy.  They don't attack and you should
bother attacking them.  You should not that they only appear in swamps and you
can attack these usually by projectile attacks but sometimes hand to hand.
Don't even attack these guys since if you kill the tentacle head the tentacles
will die as well.

Difficulty Rating: 1

-------------
Tentaclehead
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Water Watcher    None       Spits Poison          49-65        Act III
River Stalker    None       Spits Poison          54-72        Act III
Stygian Watcher  None       Spits Poison          60-79        Act III

General Strategy: These guys can get annoying especially if you can't shoot any
attacks.  That is the only way you can attack them.  Also, they spit some
pretty strong poison that can hurt you pretty bad. Beware of these guys.  The
worst part is that if you have many guys attacking you and this guy is shooting
poison at you at the same time, it gets ugly.

Difficulty Rating: 6.5

--------------
Skeleton Mage
--------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Returned Mage     None         Poison             10-15         Act II
Bone Mage         None          Cold              12-16         Act II
Burning Dead Mage None        Lightning           14-20         Act II
Horror Mage       None          All               17-23         Act II

General Strategy: These guys are easy, but they usually bring strength in
numbers.  In other words, one bolt is easy to dodge, 30 is pretty hard to
dodge.  But if you can single them out, they become much easier and then you
can kill them easily.

Difficulty Rating: 4

--------------
Fetish Shaman
--------------
I=Inferno

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Fetish Shaman      None    Raises Fetish/I        30-49        Act III
Flayer Shaman      None    Raises Flayer/I        31-51        Act III
Soul Killer Shaman None    Raises Soul Killer/I   32-52        Act III

General Strategy: These guys can get annoying and they can cause some serious
damage.  Do not get close without killing them; they will hurt you BADLY with
their inferno.  Once you think you kill them, they just become another Fetish.
Easily solved by clicking twice on the guy instead of once.  But be careful
around these guys cause you can die pretty easy if you aren't careful.

Difficulty Rating: 7

------------
Finger Mage
------------
HM/DM=Homing Missiles/Drains Mana

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Doom Caster      F/L           HM/DM              57-81         Act IV
Strangler        F/L           HM/DM              60-84         Act IV
Storm Caster     F/L           HM/DM              62-87         Act IV

General Strategy: These guys are your average tough guys.  They have pretty
high health and pretty strong attacks and such, but I don't have much to say
for them.  Just kill them anyway possible.  Just try not to use fire or
lightning (hence the resistances).

Difficulty Rating: 6.5

-------------
Regurgitator
-------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Corpulent        None      Eats and spits corpses   57-81       Act IV
Corpse Spitter   None      Eats and spits corpses   60-84       Act IV
Maw Fiend        None      Eats and Spits corpses   62-87       Act IV

General Strategy: These guys are pretty tough, but their main idea is that they
will find a dead anything, eat it and spit it back at you in a fireball type
attack.  It has HUGE damage.  They rarely spit them at you, but when they do
they hurt.  Otherwise they are a cinch.

Difficulty Rating: 7

--------------
Undead Horror
--------------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Doom Knight      All            None              57-81         Act IV
Abyss Knight     All            All               60-84         Act IV
Oblivion Knight  All       Bone Spirit/Curses     62-87         Act IV

General Strategy: These are the hardest guys, I think, in the game.
They are the hugest pain in the ass and they can make you die in a couple of
seconds.  They have so many curses and they can give you amplify damage and hit
you with a bone spirit and you are dead.  My advice is run away whenever you
get a curse, even if you don't know what it is.  Then when it is gone, try to
kill the other guys first, then the knights, and you will have more success
beating them.

Difficulty Rating: 10!

----------
Megademon
----------

Variants      Resistance   Special Attacks   Hit Point Range   Found In
--------      ----------   ---------------   ---------------   --------
Balrog           Fire          Inferno            57-81         Act IV
Pit Lord         Fire          Inferno            60-84         Act IV
Venom Lord       F/P           Inferno            62-87         Act IV

General Strategy:  These guys are tough; they usually have high health and are
fast and strong.  Only thing that I don't get is why they don't use their
inferno more often.  Oh well!  That puts you at an advantage, so quickly kill
them before they have a chance to use their inferno.

Difficulty Rating: 8.5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      7.2 Diablo 2 Super Unique Monsters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These are really the bosses and mini-bosses of the game for just acts 1-4.  The
format will be a little different, because I don't know their hit points and
resistances.  They obviously don't have a variant.  But otherwise the table is
the same.  Also, the unique monsters have special qualities.
I will show you a table of those qualities and what it does to the monsters.

    Attribute                  Effect
    ---------                  ------
EXTRA STRONG     |  Min. Damage x3, Max. Damage x3, To Hit Plus 25%
EXTRA FAST       |  Unique & Pack get Velocity increase; Attack Rate x2
MAGIC RESISTANCE |  Resist All 75% (Fire, Cold, Lightning, and Poison)
CURSE            |  50% hits, an Amplify Damage curse on attacker
FIRE ENCHANTED   |  Fire Min. + (Min. Damage), Fire Max. +
                 |  (Max. Damage), x2 To Hit, Fire Resist 75%
COLD ENCHANTED   |  Cold Min. + (Min. Damage), Cold Max. + (Max.
                 |  Damage), To Hit x2, Cold Resist 75%
LTNG. ENCHANTED  |  Ltng. Min. + (Min. Damage), Ltng. Max + (Max.
                 |  Damage), To Hit x2, Ltng. Resist 75%
MANA BURN        |  Mana Min. + (Min. Damage x4), Mana Max.
                 |  + (Max Damage x4), To Hit x2, Magic Resist 75%
SPECTRAL HIT     |  Fire, Ltng., & Cold Resist 20%; To Hit x2 (Random
                 |  Fire, Cold, Ltng., Magic & Poison do element hit) +
                 |  (Min. Damage) + (Max. Damage)
STONE SKIN       |  Damage Resist 80%, AC x3
MULTI-SHOT       |  Two more missiles of the same type are shot
TELEPORT         |  (Health <33%) or (Ranged monster & someone is
                 |  close); Teleport if (Health <33%) add +25% of Max.
                 |  Hit Points to Health
AURA ENCHANTED   |  At level 2 (Holy Fire or Holy Freeze or Holy
                 |  Shock); at level 4 (Might or Thorns, or Conviction
                 |  or Fanaticism)
THEIVING         |  Monster steals potions out of the Belt (potions
                 |  drop down to proper slot)
POISON STRIKE    |  Hit poisons target
POISON CLOUD     |  Damages and poisons like the Poison Javelin skill
FIRE ARROW       |  Damages like the Fire Arrow skill


Whew.  Okay, now here are those bosses!!


---------
Andariel
---------

Special Attributes                   Found In
------------------                   --------
Poison Strike, Poison Cloud          Act I, Monastery

General Strategy:  Okay, first of all you should be around level 16 when you
fight her.  When you enter the room she is in, there are two small alcoves to
the side that have guys in them.  Kill them FIRST. Andariel won't see you until
you start walking up the carpet.  Make sure you have plenty of potions and
antidotes.  Equip the antidotes to the third slot.  Now, if you are a melee
attacker, it will be MUCH MUCH simpler to defeat her.  Basically just attack
her.  A good way to attack her without her attacking you is to lure her towards
your mercenary.  Sure, it was going to die anyway so at least you can get a few
hits on it.  Once the mercenary dies, keep on attacking and using those
potions.  For ranged attackers, you will have to use the hit and run technique.
She will always charge after you so attack her until she gets close, then run
away.  It will take longer, but you will not get hurt if you do it right.
Eventually she will die, she has a lot of hit points so prepare for a long
fight.

Difficulty Rating: 7 out of 10


--------------------------
Bishibosh (Fallen Shaman)
--------------------------

Special Attributes                  Found In
------------------                  --------
Magic Resistance, Fire Enchanted    Act I, The Cold Plains

General Strategy: He would be easy if he was alone, but can be a problem
because of all the other fireballs from the minion Shamans.  He can raise dead
Shamans, so your best bet is to try to kill him first.
Try to go around the outside of the little encampment around to him, so you can
kill him quickly without all his other buddies realizing it.

Difficulty Rating: 3.5 out of 10


---------------------
Bonebreak (Skeleton)
---------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Magic Resistant       Act I, The Crypt

General Strategy:  Basically just kill him like any other guy, he might take 3
hits instead of one like the other skeletons, and be is nothing special, just
kill him.

Difficulty Rating: 2 out of 10


-----------------------------------
Blood Raven (Corrupt Rogue Archer)
-----------------------------------

Special Attributes                  Found In
------------------                  --------
Fire Arrow                          Act I, The Burial Grounds

General Strategy:  The first mini-boss of the game.  She really wakes you up
from what is an easier first part of the game.  She is pretty hard if you
aren't strong enough.  You must ignore all of the zombies and skeletons that
are surrounding her, because she just raises more. But, I haven't tried this
out yet, but if you kill her minions, while she is in the motion of raising her
new minions, you could attack her. You need fast reflexes for this and you
almost MUST be ranged.  It would be very hard to do it when you attack melee.
Anyway, if you are melee, the easiest way is to lead her into a corner and just
beat on her while she stands there helplessly.  If you are ranged, you need to
attack her at the same time that she attacks you.  When she attacks you she
stands still, so attack her with several clicks then dodge her attacks.  She
will die in no time.

Difficulty Rating: 4 out of 10

-----------------------
Coldcrow (Dark Ranger)
-----------------------

Special Attributes                  Found In
------------------                  --------
Cold Enchanted                      Act I, The Cave

General Strategy: This shouldn't be too difficult.  Just kill everyone like you
would a normal guy.  It shouldn't take more than 2 or 3 hits to kill her;
usually it only takes one good hit.

Difficulty Rating: 2 out of 10

-------------------
Rakanishu (Carver)
-------------------

Special Attributes                  Found In
------------------                  --------
Lightning Enchanted, Extra Fast     Act I, The Stony Field

General Strategy: Just kill him.  This would be one of the easiest unique
monsters, but he is lightning enchanted so it is a little bit more difficult.
Hopefully you can kill him in one hit, if not you need help.

Difficulty Rating: 1.5 out of 10

--------------------------
Treehead Woodfist (Brute)
--------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Extra Fast            Act I, The Dark Woods

General Strategy: This guy can get a little tough.  With him and his minions,
the easiest way is to single them out, because otherwise they can gang up on
you can really lay it one the line.  So just force them one by one and you
should be fine.

Difficulty Rating: 3 out of 10

-----------------------
Griswold (From Diablo)
-----------------------

Special Attributes                  Found In
------------------                  --------
Cursed                              Act I, Tristram

General Strategy: It doesn't get much simpler than this.  He is the slowest
monster in the entire game, no understatement.  Just use your speed and range
to take care of him fast.  The only problem is his large amount of hit points.

Difficulty Rating: 1.5 out of 10

----------------------------
The Countess (Dark Stalker)
----------------------------

Special Attributes                  Found In
------------------                  --------
Fire Enchanted                      Act I, Forgotten Tower-Level 5

General Strategy: She can get pretty tough if you kind of take it too
carefully.  She has a mean Fire Wall, and she is definitely not afraid to use
it.  If you are ranged, this can get tough, but if you are melee she is toast.
The best thing to do is keep moving so she can't plant that firewall right
under you.

Difficulty Rating: 5 out of 10

---------------------------
Pitspawn Fouldog (Tainted)
---------------------------

Special Attributes                  Found In
------------------                  --------
Cursed, Cold Enchanted              Act I, Jail Level 2

General Strategy: This guy has just some minions with him.  They are in general
not the easiest monsters, so beware and be careful not to take them too
lightly, because they can kill you.  If you find yourself dying, take cover and
have them chase you one by one.

Difficulty Rating: 3.5 out of 10

-------------------------------------
Flamespike the Crawler (Razor Spine)
-------------------------------------

Special Attributes                  Found In
------------------                  --------
Cursed, Fire Enchanted              Act I, Inner Cloister

General Strategy: This is just a regular monster with minions, so just go ahead
and kill him.  Just kill the monster and his minions, and you should be fine.
It should only take a couple of hits.

Difficulty Rating: 2 out of 10

-----------------------------
Bone Ash (Burning Dead Mage)
-----------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Cold Enchanted,       Act I, Cathedral
Magic Resistant

General Strategy: This guy can be annoying.  By cold enchanted he is also
immune to cold, so tough luck if you are a sorceress that is into that.  He
shoots poison at you, something new for this act, and it should be taken with
caution.  Beware, but he isn't that hard to kill with maybe 3 or 4 hits.

Difficulty Rating: 4 out of 10

------------------------------------
The Smith (Special Type of Monster)
------------------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong                        Act I, Barracks

General Strategy: This is basically an over exaggerated form of Griswold.  He
is extremely strong and slow, and he also has tons and tons of hit points.  I
would suggest killing the other guys around him first before you kill him,
because they can easily get in the way.  He shouldn't be that much trouble, but
make sure you run away if things get messy.

Difficulty Rating: 4 out of 10

--------------------
Corpsefire (Zombie)
--------------------

Special Attributes                  Found In
------------------                  --------
Spectral Hit                        Act I, The Den of Evil

General Strategy: This is the first unique monster in the entire game!! He
usually acts like the first one as well.  He is very easy and might be little
trouble killing him because he has a fair amount of health points for your
lower levels that you are when you kill him.  He can put on a little bit more
speed as well, but that shouldn't cause you that much trouble.

Difficulty Rating: 2 out of 10

-------------------------
Radament (Greater Mummy)
-------------------------

Special Attributes                  Found In
------------------                  --------
Extra Fast                          Act II, The Sewers Level 3

General Strategy: This should be the first "boss" of this new act, and he isn't
one to take lightly.  He can definitely pack a punch so beware.  He has all the
same properties of a Greater Mummy, so he will revive his massive army.  What
you have to do, like when fighting Blood Raven, sift through all the guys and
get to him, and kill him as fast as possible so the other guys will die.  When
he dies, he sends out a force that kills all the guys in the area.  This
shouldn't be too difficult, but still be cautious.

Difficulty Rating: 4 out of 10

-------------------------------
Bloodwitch the Wild (Huntress)
-------------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Cursed                Act II, Halls of the Dead Level 3

General Strategy: This is just like any unique monster, except it appears all
the time.  Nothing much can be said about this except that you should just
attack her like you would normally a monster.

Difficulty Rating: 3 out of 10

----------------------
Fangskin (Salamander)
----------------------

Special Attributes                  Found In
------------------                  --------
Lightning Enchanted, Extra Fast     Act II, Claw Viper Temple Level 2

General Strategy: Now even though this guy is not a "boss" per say, but it is a
pretty difficult enemy.  He has all of the properties of a Salamander with the
Freezing attack, and it is Lightning Enchanted.  This can get messy, but stick
with him and chip away until he is dead.

Difficulty Rating: 4 out of 10

---------------------------
Beetleburst (Sand Warrior)
---------------------------

Special Attributes                  Found In
------------------                  --------
Magic Resistant                     Act II, Far Oasis

General Strategy: This is just a regular unique monster that appears every
time, but he is not very easy to me.  Especially for melee attackers, it might
take a couple potions to heal your self from the constant lightning hitting
you.  Just be carefully, and you should bea this guy in no time.

Difficulty Rating: 3.5 out of 10

------------------------------------------
Coldworm the Burrower (Sand Maggot Queen)
------------------------------------------

Special Attributes                  Found In
------------------                  --------
Cold Enchanted, Magic Resistant     Act II, Maggot Lair Level 3

General Strategy: This is not your every day Sand Maggot.  As it says, it is a
Queen, making her a little bit bigger.  No, it makes her a lot bigger.  This
thing is humongous.  It has some pretty hefty attacks as well, but it doesn't
attack that often anyway.  It is immune to cold as well, as be aware of that.
Just keep pounding away at her health points and eventually she will die.

Difficulty Rating: 4 out of 10

-------------------
Fire Eye (Invader)
-------------------

Special Attributes                  Found In
------------------                  --------
Fire Enchanted, Extra Fast          Act II, Palace Cellar Level 3

General Strategy: This guy shouldn't be too difficult; he is just a regular
invader with a little more health.  The best way to kill him is to do whatever
you usually do and kill him.  Not much else to it.

Difficulty Rating: 2.5 out of 10

---------------------------
Dark Elder (Plague Bearer)
----------------------------

Special Attributes                  Found In
------------------                  --------
Extra Fast, Magic Resistant         Act II, Lost City

General Strategy: This is another monster that is just a little bit harder than
usual, about 3 times as hard.  Beware of the poison that they leave behind
after you kill them, because it usually stays with you for a while.

Difficulty Rating: 3 out of 10

----------------------------------
The Summoner (Special Enemy Type)
----------------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Extra Fast            Act II, Arcane Sanctuary

General Strategy: This is a one-of-a-kind monster, and he is one of the hardest
enemies to face if you are ranged, and relatively one of the easiest for melee
attackers.  The only thing he can do is cast spells, and he has fairly low
health.  Usually with a good melee attacker you should kill him in one solid
hit.  For ranged attackers keep moving nd shooting at him until he dies.

Difficulty Rating: 4.5 out of 10

-------------------------------------
Ancient Kaa the Soulless (Unraveler)
-------------------------------------

Special Attributes                  Found In
------------------                  --------
Magic Resistant, Extra Strong,      Act II, Tal Rasha's Tomb
Lightning Enchanted

General Strategy: This guy can get a little bit tough.  If he was alone with
his minions it would be easier, but since he also has his minions, it gets even
tougher.  Oh, did I mention the Lightning Enchanted part of this argument?
This guy is tough, just keeping chipping away, until he is dead.  I believe you
have to kill him first also because I think he can revive his minions.

Difficulty Rating: 4.5 out of 10

---------------------------
Creeping Feature (Decayed)
---------------------------

Special Attributes                  Found In
------------------                  --------
Extra Strong, Cold Enchanted        Act II, Stony Tomb Level 2

General Strategy: This is just a regular guy to kill.  He definitely isn't
difficult at all; just beware of his posthumous poison.  Kill him like any
other decayed you see.

Difficulty Rating: 3 out of 10

-------------------------
Duriel (Durance of Hate)
-------------------------

Special Attacks                     Found In
---------------                     --------
Stun, Knockback, Demonic Chill      Act II, Tal Rasha's Chamber

General Strategy: Well we are halfway to the big papa!  This guy provides a
slight relief for ranged attackers, and a big challenge for melee attackers.
For ranged attackers, hit and run once again.  You will find that for a big guy
he has incredible closing speed, especially in this small area.  Keep running
all the time (maybe some stamina potions?) and once in a while lay a hit on
him.  He has a tremendous amount of hit points, so this is going to take a
while, but you will survive.  With the melee attackers, you better bring some
potions. :) This will test your character fully and hard.  When he attacks you,
you will get slowed down, making it even harder to survive.  Even though cold
resistance won't work (Demonic chill, not cold chill) thawing potions will
still work, so invest in some of those to gain the upper hand again.  Tough it
out, don't be afraid to use Town Portals to save your self.  Eventually you
will prevail.

Difficulty Rating: 7 out of 10

-----------------------------------------
Witch Doctor Endugu (Soul Killer Shaman)
-----------------------------------------

Special Attributes                  Found In
------------------                  --------
Magic Resistant, Fire Enchanted     Act III, Flayer Dungeon Level 3

General Strategy: This guy can get a little tough.  He is fire immune, just
though you should know.  Since he is unique his flame does more damage, and his
minions also do more damage.  This can get tough, especially if they surround
you.  You will die faster than you can say "That hurts."  The best way again is
to use normal strategy but pick them apart and beat them one by one.

Difficulty Rating: 5.5 out of 10

---------------------
Stormtree (Thrasher)
---------------------

Special Attributes