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FAQ/Walkthrough by MPeyrard (Matthew Peyrard)
Version 1.2
Last updated October 2, 1999 2:40 PM EST
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| \____/ | mrc
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| u n R e a l |
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--some awesome art from Simon
Table of contents
1. Introduction
2. Version updates
3. Guide
-Level 1: Vortex Rikers
-Level 2: Nyleve's Falls
-Level 3: Arajigar Mine
-Level 4: Depths of Arajigar
-Level 5: Sacred Passage
-Level 6: Chizra-Nali Water God
-Level 7: TERRANIUX UNDERGROUND
-Level 8: TERRANIUX
-Level 9: Noork's Elbow
-Level 10: Temple of Vandora
-Level 11: The Trench
-Level 12: ISV-KRAN Deck 4
4. Cheat codes
5. What's to come?
6. Credits
7. Author's note
8. Special Note
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1. Introduction
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You are on the prison ship Vortex Rikers; you are headed for the prison
moon when suddenly you are caught in the gravitational pull of an
unknown planet. You crash land on the planet, you seem to be the only
one to have survived, and now the only thing is, were you? In addition,
how do you escape this _hostile_ planet?
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2. Version updates
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Version 1.4
Laurie has made a HUGE contribtion to the walkthrough section, all the way up to
level 12! I didn't have time to edit the spacing, but I will soon. :)
Version 1.3
Some awesome art from Simon! Guess what, I may continue this guide if you want.
If you want me to continue this guide...email me at apeyrard@sprint.ca
Version 1.2
I've completely checked this guide for spelling and grammar, and it
might be to your interest to read the Special Note at the bottom of the
file.
Version 1.1
Well, I only updated up to level 6 because after that the game just
starts dragging on, it is just no fun anymore, sorry (I take this back :)).
Moreover, another note, part of the level six guide is believed to be missing,
I'll find out and fix it, if necessary.
Version 1.0
The first version of this FAQ, it covers the first five levels of the
game and the cheat codes that is all.
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3. Guide
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***********************************************************************
Level 1: Vortex Rikers
***********************************************************************
The level begins when you wake up on a prison ship called the vortex
Rikers. Get up and walk out of your cell, go into the middle cell on the
other side of the cell area. Pick up the bandages on the toilet. Exit
the cell and go up the elevator on the left.
At the top there is a dead body and a universal translator, pick up the
translator and pick up the flare and the health pack in the cell on the
left. Now go back down the elevator and go into the dark end of the
room, there is a switch on the wall on the right, activate it and the
elevator your standing on will bring you down to the CHAIR, he he he!
In this room just walk to the right of the glass and the guy there will
be electrocuted, on the difficulty Hard and Unreal, there is some good
stuff in this room. Now go back up the lift back to the cell area and up
to the second floor. Now look for a ventilation duct, just crawl into
the vent and crawl through to get to the bridge.
Walk into the door on the left. The floor here is very slippery, so look
to the top of the room and look for a switch, try to get underneath it
then jump and hit it. That will lower the forcefield around the Kevlar
suit, get the suit, armor, and go back the way you came. This time turn
right and get the medpack, then jump down to the hallway, be careful as
you walk here, the ship will shake and there will be some small
explosions that might seriously hurt you.
In the next room is the medical lab. Get all the medpacks in this room
and move on.
If you need it, there are two medpaks in this room, then walk into the
next room. Walk up to the door and listen to what is going on in the
next room, you will here two prisoners are brutally killed by some kind
of monster. When the door opens you will see the monster run away, you
can't catch it, pick up the dispersion pistol he drops and walk down the
hallway.
Walk all the way to a room with 2 large fans and a health station, if
you need it break the glass, then walk into the passage that is missing
one fan. On the other side activate the switch and quickly get on the
elevator that will take you to a door. Go into the next room and walk
into the smaller room, and shoot the switch on the Western Wall. That
will open a trap door, jump down to exit the ship, and to the next
level.
***********************************************************************
Level 2: Nyleve's falls
***********************************************************************
As soon as the level has finished loading walk forward and pick up the
two flares on the floor. Turn left and follow the tunnel to the exit.
Now you will be outside, a little rabbit will hop by it is harmless.
Look right and go up the little slope, there are some clips up there.
Now turn around and head towards the house.
At the far end there is a pool of water, look for a blue light and swim
towards it, there is a clip down there. To get up just jump onto the
rock and jump to the surface.
Now pick up the automag on the ground in front of the entrance to the
house, and pick up any ammo that is around there, then walk into the
house and pick up all the flares, health packs, and clips. Now walk out
of the house and head toward the ship, go to the area behind it and walk
up the planks.
Head left towards the mouth of a cave, there are two orange flowers near
the entrance, these are Nali fruit, and they have a healing affect of
about 27. Anyway, walk into the cave, and keep walking until you see a
guy is thrown up against the wall. Then run backwards, out of the cave
and wait for the two BRUTES to come, strafe and shoot as they shoot at
you. Once they are both dead, go back into the cave and walk into the
now open door on the right. Head all the way down to the elevator and
ride it down, there, make your way out, there is another brute at the
end of the tunnel waiting for you, kill him and continue, walk down the
board towards the house.
Go inside the house, you will see a meditating NALI there, don't kill
it, there is no reason, later on in the game the NALI help you, in this
house shoot all the barrels, in the one next to the door there is a
flashlight, only use the flashlight when you need it, it has limited
batteries. Now exit the house and look behind it, there is a cave
opening there, enter and kill any monsters hanging on the ceiling.
In the final room, there are all sorts of useful stuff; there are ammo
for the stinger, the tyrinium shards, and some armor, medpaks, and s
flare. Once you have gotten everything head back towards the house and
go all the way back to were you were attacked by the two brutes. Go to
the hallway were you saw the man are thrown, there is an elevator there.
Take the elevator up to the end of the tunnels, there is another brute
there and you will also be attacked by a flying creature.
Once outside head left and look for a metal opening, walk up the stairs
and you will be in a room with a lot of crates, there is a brute in
there. There is some automag ammo and a super health packs (200 health)
(on easy mode only). Now walk out the other exit and kill the tentacle
creature and collect any ammo near that area. Now walk into the metal
door and turn left to enter the Arajigar Mine.
***********************************************************************
Level 3: Arajigar Mine
***********************************************************************
Follow the corridor and turn right into a room, pick up the clips. Turn
around and face the doorway with the red lettering above it, when the
brute comes, kill it. Then follow the corridor were the brute came.
Press the switch to bring the elevator down, get into the elevator and
turn around, when you reach the top turn left to get some clips. Shoot
the tentacle creature above the lava.
Walk up a slope and turn right, and follow the hallway until you can see
the floor is buckled; there is a tentacle creature on the ceiling. Kill
the tentacle creature and shoot the two boxes in the corner near it.
Pick up the mudpack and shield belt.
Continue to the end of the corridor. You are now in a big room with two
switches and blue lights. Hit both switches and to turn off the
electricity. This will turn off a green forcefield, elsewhere, but now,
continue until all the lights turn off, turn back the way you came and
you will see red flashing lights and a skaarj will attack you. Once you
kill it you can now exit, head towards the light, back to the main room.
Now, head into the other passage filled with a bluish color.
Run into the room, you will be attacked by a brute, kill it and head
into a metal opening. Walk along the corridor to the lift. Ride the lift
down and shoot the tentacle creature nearby. Walk down the hallway and
shoot the tentacle creature as soon as you see it, then shoot the brute
not too far away.
Go back towards the lava cavern and stop when the ground starts to
shake. Shoot the boxes on the left and get the stuff inside. Follow the
ledge and enter the hallway to the right. Pick up the medpaks. Stop
again before continuing, when the ground stops shaking, walk right and
enter the hallway on the left. Picks up the voice box from behind the
middle pillar kill the skaarj that is nearby. Continue the way were the
skaarj came from, the hallway with the blue crystals. As you continue,
turn right then left, on the way pick up the tyrinium shards.
There is a Nali at the next hall on the left. Immediately kill the
skaarj before he kills the Nali. Once the skaarj is dead, and the Nali
is not harmed, the Nali will open a secret doorway, beyond the doorway
is a little pocket, containing the stinger and some ammo for it.
Leave the room and turn right, once past the blue crystals, turn right.
Once you get to a drop off, shoot the red switch and that will make the
beam rise, use the beam to cross the lava. After you are done crossing,
kill the tentacle creature that will attack you right after you cross.
Then kill the skaarj at the end of the hallway.
After the skaarj is dead, shoot the two explosive barrels against the
wall to make a passage, go into the passage that leads to a control
room, and kill the brute. After you enter the room, walk up the ramp and
turn left and push the lever. Now press the four arrows in a counter-
clock wise direction. Face the door and when it opens kill the skaarj
that attacks. He may also come out of the door on the right so be
careful.
Walk through the door and kill the two tentacle creatures on the
ceiling. Continue through the hallway and kill the tentacle creatures
along the way, look for a lift. Ride up. Walk forward and you will see
an open panel on the wall with a purple light. Pick up the shield belt
and go into the room with the column. Go left and kill the skaarj. Shoot
the boxes to get some medpaks.
Walk out of the niche and go into the hallway. Turn left and kill the
two tentacle creatures in the next room. Walk into the room and shoot
the brute up above if you can. Walk left and shoot the explosive barrels
near the doorway.
Walk to the next hallway and turn right. Shoot the skaarj. Walk past the
crates, and turn left into an opening in the wall. Use a flare to find
it. At the end of the tunnel, you will get the super health pack.
Walk out of the little opening and turn left and walk backwards up the
slope in the left-hand corner. You should be to the left of the red
switch. From there, you should be able to shoot the brute on the
platform. Moreover, there is also a tentacle creature up there to the
right. Press the red switch to activate the lift. Shoot the box on the
lift then get in. once the lift has stopped, get off and turn right. In
the next room shoot the boxes and get the tyrinium shards. Turn around
and walk across the platform then turn right. Walk through the corridor
and across the bridge were the brute used to be. Follow the corridor.
Once you see the waiting Nali run past him into the mine control room.
Shoot the skaarj on the right before he kills the Nali. Follow the Nali
to some armor and tyrinium shards. Walk to the translator message panels
and go into the corridor to the left of them. Shoot the tentacle
creature in the passage. Walk to the drop off. Drop down and turn right.
Walk out to the medpaks and kill the skaarj that attacks you.
Get the health packs and go back to the hallway, turn right and walk up
to the bridge, listen to the translator message, it says that the bridge
is unsafe, so, walk up the sloped beam on the side.
Look to the left, you should see a shield belt, pick it up. Run back
across the bridge, you should hear a Nali chanting, follow the stone
wall to another bridge, kill the nearby brute before he kills the Nali.
If the Nali is unharmed he will open a panel in the wall and it will
reveal a dispersion pistol power-up. Now cross the bridge the same way
as the previous one.
Kill the tentacle creature in the passage on the other side of the
bridge, turn left and down the slope to a room with furnace pipes, kill
the skaarj.
Walk through the next furnace room and down the next slope. Kill the one
or two skaarj that might attack you. Behind the third pillars is a lift,
go up and walk through the hole in the rock wall at the end of the lift.
Pick up the ASMD cores. Drop down and go down the hallway with the red
switch. Press the switch, that will make the lift come down, kill the
brute that comes down with it. Then get on the lift and face the back
wall, start running towards the wall and when the lift goes up you will
enter a vent. Go through the vent and you will get to a room with huge
fans. Get all the stuff behind the slow moving fans.
Now go back through the vent and now go all the way up the lift. Now
shoot the yellow glass on the other side of the walkway now run there,
but careful, there is a spot were the railing is broken and you might be
blown off. In the next room push all three plus shaped switches and Then
go back to the room with the lift and go down the lift and go right into
the now open door to the depths of Arajigar mine.
***********************************************************************
Level 4: Depths of Arajigar
***********************************************************************
Follow the hallway and kill the brute that might be near the crates. Go
up the lift opposite from the crates. Once you are up go near the ledge
leading to the lava, kill the brute on the platform.
Hit the red switch then quickly jump into the mine car, ride it to the
other side, kill the skaarj that is near the crates. Now jump into the
stacked crates and get the super health pack and the ASMD core, and some
clips.
Now run over to the red switch that is near the mine car, once you've
pressed it, jump into the car and ride it to the top, be prepared to
fight the brute at the top. Now turn right. Follow the hallway to a room
and turn right and shoot the tentacle creature that is there. Push the
switch, it will temporarily drop the bridge on your left. Turn around
and walk towards the bridge and turn into the passage on the left. Stop
before entering the hallway and shoot the explosive barell, that will
kill the skaarj working at the panel.
Walk accross the bridge and turn left. Continue past the red lights to a
bigger room with more red lights. Go through the doorway and down the
stairs. Kill the tentacle creature that is nearby. When the hallway
becomes bright and foggy, kill the skaarj that is on the right. Continue
down the hallway and to the lift, ride the lift up to a room with
skylights.
Walk out into the room with the crates and turn right, kill the skaarj.
As you get to a certain pillar, look left and you should see a bridge,
shoot the skaarj that comes running accross it. Go back down to the
floor level and under the bridge is a ASMD core and an amp, do not use
the amp until I say so. Go back up the ramp and through the doorway.
Walk up the ramp and kill the 2 tentacle creatures. Walk down the stairs
and hit the 2 red switches on the tanks. This opens the door on the
other side of the bridge.
Go up the stairs and turn right, shoot the skaarj that is on the other
side of the bridge. Jump accross and press the switch, that will open a
door not to far away.
Drop to the floor and go to the now open door nearby. Walk through the
door and shoot the 2 small boxes. Continue along the hallway to exit the
arajigar mines.
***********************************************************************
Level 5:Sacred Passage
***********************************************************************
Open the door and walk outside into a narrow passage. Follow it until
you can see a structure, then, follow the left wall to a pool of water.
Look out for a skaarj nearby.Dive into the water and find the big fish,
you should kill it right away. Then look for a underwater cave. Go into
it and follow it until the end. Get out of the water and now you will be
inside the structure.
Walk up to the carving between the 2 pillars and step on the switch. The
carving will lower and you can now go to the other side of the carving.
Shoot the brute to the left as you walk through. Walk down the
passageway and read the writing on the wall, _"Only the pure of heart
being able to pay homage to the God of the good Lore Chizra._"
Run back to the dryed up pool and run behind the green stone and throw
the lever and that will fill the dryed up pool, and also open the stone
door behind you. Walk in to enter the next level.
***********************************************************************
Level 6: Chizra-Nali Water God (May be missing half of this section)
***********************************************************************
Walk forward and enter the temple. Shoot the four chains attached to the wooden
platform. When the chains are broken the platform will rise up, so quickly jump
onto it, once you are on it, look up for a green switch, stand underneath it and
jump, that will activate the switch and make the wooden barriars at the other
end of the room disappear. Walk towards the torch and drop down.
Kill the skaarj waiting for you in the darkness, then jump into the
water. Swim up onto the slanted beam and climb it to the top. Turn right at the
top and follow the Nali. He will show you a secret room, get all the stuff in
the little room. Walk out and turn left. Push on the loose stone, then a small
wooden elevator will come down and you ride it up. Step into the room with a
small pool in it. Get the ASMD on the central block. Turn left from the wooden
lift and press the triangular switch, the floor will open and you will drop
down.
Walk up to the gold door and look right and hit the middle tile sticking out of
the wall, that will open the golden door. Go through and down the stairs. Take
the passageway to the left until you see a Nali. Follow him to a bridge, and
accross the bridge. Jump off the bridge into the water and kill the 2 slith.
Step on the central switch to open the door. Go through the door and go
left down the passageway, stay along one side of the stone wall and
climb up onto the stone elevator. Jump over to were the Nali is and
follow him to a room with giant flies, you must really kill these fast,
they can kill you very easily.
Step to the corner to were the Nali is and press the switch to make one
of the blue coloms drop down, quickly get on it and use it as a elevator
to get to the higher level.
Explore the room until a wall opens up, kill the 2 skaarj and continue
down the passageway. You will end up back in the pool room, were you got
the ASMD. Press the triangular switch and fall down to the lower room
and open the golden door again, now walk down the stairs and the door
will be open to enter the temple. Run and jump accross the gap to were
the Nali is. Turn right and kill the slith and any flies that may
attack.
Walk all the way accross the bridge, the bridge were the slith was and
approach the wooden lever, step back when it starts to swing. Walk
accross the next 2 bridges and avoid the other wooden lever. Walk
accross the last of the 4 bridges, on the 4th, jump off it into the
water. Swim into the hole at the bottom of the pool and swim all the way
to the end of it. Get the armor and turn around and go right all the way
to some steps.
Get out of the water and hit the switch in the mouth of the idol, the
stone face. This will make a small lift come down on your right. Go up,
get the ammo and go back down, go towards the chanting Nali, up the
stairs I think.
Go down the stairs and jump over the pit. Go left or right to cross the
bridge. Walk down the stairs and shoot the slith hiding tot he right of
the fountain. Step onto the small block, then jump to the one with the
superhealth pack.
Climb the stones by starting on the low, thin slab on the left side.
Walk down the stone passageway until you see the pool of thuder and the
waterfall. Don't step into the pool. Walk towards the meditating Nali,
near him will be a Skaarj, kill him then pick up the SCUBA GEAR in the
middle of a pool and go back to. Kill him and jump into the entrance,
the next level will load.
***********************************************************************
Level 7: TERRANIUX UNDERGROUND
***********************************************************************
Entering the room there is a lift.
To the left there is a door and further left a button on the wall.
Push the button.The lift arrives with a Mercenary.
Defeat the Mercenary to allow the door to open.
Open door and follow passage to room with two more mercenaries and two
buttons on opposite walls.
Push button(s) to activate lift in first room.
Ride lift. There are items on the beams as you pass by but you probably
don't need them. On the other side of the door at the top is another Mercenary.
Defeat him and you will see two areas below, to the left and right both with
mercenaries.
It doesn't really matter which side you attack first
The one on the left will run away after a few shots and wait around the
corner with his friends.
The one on the right will usually stay and fight.
Stay up top and deal with him then jump down to the walkway.
There may be a Slith in the green liquid that requires defeating before the
door on the right side will open.
Go into the room and push the button.
***********************************************************************
Level 8:TERRANIUX
***********************************************************************
Exit the room.
Drop down into where the green liquid was and locate the octagonal door. A Slith
or two is waiting.
You may spend a lot of time in this area defeating the mercenaries that
youentice down here.
There is only one way out to the walkway above - an octagonal tunnel to aroom
with a lift.
Waiting at the top will be a couple of mercenaries as in the other rooms. The
basic idea in this part of the level is that there are buttons at the
far end of three rooms to which you have access and passages between, withtwo
more large lifts, one of which is blocked part way with a column. Youmust push
all three buttons for the unblocked lift to work (not sure whenthe other lift
starts to work - it doesn't really matter).There is a locked door to the control
room to which you will gain accesslater in the level.There are jump boots in one
of the three rooms that you will need to use onthe blocked lift.
Once you have defeated the mercenaries and Slith you could take the blocked
lift.Ride the lift and use the jump boots to get onto the fallen column.
Walk up the column to see ammo on ledges below.
If you're not desperate for ammo it can wait for later.
Ride the other lift to gain access to the hydroponic gardens.
There may be a Mercenary that will jump you as the lift rises.
The hydroponic garden area is composed of two gardens, a large room with an
upper walkway and the area you are trying to access (by pushing the button
at the corner of one of the gardens).
I usually defeat the mercenaries in the gardens and then head to the room
with the upper walkway.
It is accessed by two lifts that start at the bottom of the room.
There will be a Mercenary above on the walkway
The walkway goes in four directions one of which will take you outside onto
a balcony from where you can get some ammo.
Push the button by the corner of the garden to activate the door and lift.
There is, of course, another Mercenary waiting.
In the next room is a rectangular pool and a door to which you will gain
access near the end of the level.
Go to the far end of the pool.
When you dive in there a number of ways to explore:
1. Follow the tunnel straight ahead to pick up some bio goop
2. Take the tunnel on the right to access the control room
3. Take the tunnel on the left. Go through 2 doors and surface in the bottom
of a room. There are eightballs in one of the corners and a Mercenary on the
walkway above. Dive back into the water and proceed to a 'T' intersection.
To the right is a dead end with some healthpacks. To the left is the other
access to the control room. This is the way I go in.
If you fire at the Mercenary on the walkway he will jump down to attack. You
can then dive into the water and continue to the control room and leave him
behind.
Both accesses to the control room are dark and hazardous !
Swim through tunnel (use flares or flashlight).
Drop down to tunnel entrance to control room.
On easy, medium and maybe hard (I can't remember) you can fight from the tunnel.
But on unreal setting I just run right out of the room before I get shot.
This of course means the mercenaries need to be defeated before the bioriflecan
be picked up from the control room.
Caution - there are Slith and Mercenaries wandering the rooms again.
Take the lift back to the hydroponic gardens and go to the room with thefour
direction walkway. One of the doors will now lead into the room wherehopefully
you suckered the Mercenary to jump to the bottom.
There is bio goop and a lift to the next level on the far side.
***********************************************************************
Level 9: NOORK'S ELBOW
***********************************************************************
Load up 4 or 5 rockets for the Mercenary that is waiting for you on the
other side of the door.
Stay up high and lob grenades down the walkway as the Mercenaries come up. There
are 2 huts below with ammo flares etc.
Also horseflies and tentacles in the huts.
Once you have cleaned out the huts head downhill
You may encounter another Mercenary behind one of the rocks.
Go to the far left of the drawbridge and dive into the moat
Swim straight ahead and find a opening in the wall where there is a flak cannon
and ammo
Cross the drawbridge and enter Vandora's Temple.
***********************************************************************
Level 10: TEMPLE OF VANDORA
***********************************************************************
Walk up the stairs to the entrance to the courtyard
Behind you down the stairs may be an eightball gun and eightballs.
When you enter the courtyard the gates will lock until you have defeated the
Skaarj and Flying Mantas.
Exit the way you came in and turn left to find a doorway to where the Skaarj
attack originated
There are eight-balls on the upper walkway
Go through the courtyard and defeat the Brute waiting to the right.
The Brute is standing by a locked gate which is the final exit from the
Temple. Go left and down the stairs where another Skaarj will attack.
You may want explore the pool where at the end of the tunnels are a power-up
and health pack.
After defeating the Skaarj turn left and enter a room with what appears to be a
sacrificial altar.
Another Skaarj will attack from above. This one is extremely mobile and hard to
defeat
There are eightballs behind the altar
Exit to the next corridor, continue to the first room with a partially
opened wooden door.
Defeat the Mercenary and find stuff in the room.
Exit down the stairs and enter the next small room to the left where there
is more stuff.
Exit, turn left go down the stairs, walk ahead to where you can see a grate
in the floor with stairs going up to the right. Below the grate is a flak
cannon.
There is a Skaarj waiting on a balcony to attack if you head for the boat.
Defeat him and head down the stairs towards the boat but do not jump into
it.
Instead go right and follow the walkway through the dark passage. Watch out
for Gasbags.
The walkway will take you to the bridge to the Torch of Tranquility which
needs to be lit to open the barred entrance to the rest of the Temple.
Stand with your back to the bridge and there should be a switch on the wall
straight ahead through the room with large columns. A Skaarj is guarding it.
Defeat him, press the switch and another Skaarj will come over the bridge.
Defeat him and stand on the plate in front of the Torch, which will then
light.
In the previous room with the large columns there are ramps up either side
with wooden doors at the top.
Inside are mercenaries guarding some goodies.
Go back to the boat and set it adrift.
Dive in and find the entrance to a hidden cave with a flak cannon. Watch out
for Sharks.
Go up the stairs with the balcony on your left, turn left go up the stairs
and you should be at the previously barred opening.
Walk ahead and to your left and down some stairs are long bars in the floor.
To the left is a door to a small room with a Brute guarding a shield belt.
Defeat him, exit the room, go up the stairs turn left and in the next
hallway will be a Skaarj.
Once you have defeated him there are two doorways.
The one to the left leads up some stairs to a barred entrance to your second
encounter with a Titan. This is not the way to the Titan. (I have not been
able to open this gate)
Go straight ahead up the other stairs.
Turn right to fight another Mercenary who is guarding a fountain.
The translator message by the fountain explains how to get the invisibility
gadget.
Throw a flare into the water.
Go back to where you probably picked up two flares on the benches and go up
the stairs.
You are now at the mural of Vandora, the Goddess of Lightning and ahead is a
gate which will open as you approach.
A Brute is waiting in the courtyard.
Defeat him, turn left out of the courtyard to the now open gate to the
outside.
There are a couple of mercenaries out here with dispersion pistols.
Don't bother jumping into the pond, if you find it, there is nothing there.
Just a barred entrance to where you should have picked up the power-up
previously in the Temple.
As usual there is but one way to go and you will find a passageway at the
end.
In this passageway is a Brute guarding the entrance to the stage where the
Titan is waiting.
Defeat him and face the Titan. There is an elevator in this passageway but
the door at the top will not open until after the Titan is dead but there is
nothing up there anyway.
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Level 11: THE TRENCH
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There will be one or two Titans in the trench.
Stay in the passage and fight them from high ground.
Pay attention to the translator message on how to access the ship
Eliminate the Gasbags first.
Defeat the Titans, drop into the trench, pick up eightballs on the way to
the ISV-Kran.
There is a Skaarj guarding the red light.
Do not ride the lift all the way to the top
Jump to the loading dock when possible.
Touch the biosuit screen to activate the lift.
Quickly step on the raised square by the screen and it will rise to meet the
lift
Step onto the lift, which will take you to the walkway to the next level
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Level 12: ISV-KRAN DECK 4
***********************************************************************
Enter area with crates on either side
Directly above is a lift. To activate touch screen at far end
Take lift and confront and defeat a Skaarj in right corridor.
Now the fun begins- Skaarj start dropping one at a time from shafts in the
ceiling - never from the same place . You must defeat 5 or 6 Skaarj to
continue.
Drop into the shaft with the moving fan. Be careful not to drop right onto
the fan.
Follow the ventilation shaft picking up the razorjack and blades along the
way. At the end of the shaft you must drop onto the closest walkway below then
onto the bottom one.
There is an ASMD behind the grill on the first walkway but I don't know how to
get it.
There is armour and a flashlight down in the green coolant but it is toxic so I
have never bothered to try.
Exit this area through the vents back to where you first started this level.
Ride the lift again and go to the warehouse - Skaarj are guarding it. Defeat the
Skaarj, ride the lift, defeat the Skaarj who is guarding the
controls to the warehouse loft.
Touch the screen and watch through the window as the ramp lowers.
Go up the ramp and be careful here.
You will trigger more Skaarj (4 or 5) to attack.
This is a good time to use the invisibility pack and the eightball launcher.
There is a reddish coloured room off the warehouse that has some ammo.
Once you have defeated these Skaarj you can disengage the lock on the bars
to ISV-Kran Decks 3 and 2.
Go back down the ramp and open the door to the next level.
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4.Cheat Codes
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God: Enables invincibility
Fly: Lets you fly
Ghost: Cliping mode
Walk: Disables flying and ghosting
Killall _enemy_: Enter killall, then the name of an enemy and all of
that enemy will be dead
Playersonly: Freezes time, type it to resume it
Open _map name_: Type open, then the name of a map or level, and it will
be loaded.
EX: Skytown
Skybase
Dig
Summon _***_: Type summon, then the name of a weapon of item etc, to
make it appear before your eyes!
EX:Cannon
Amplifier
Flakcannon
Brute
Nali
Skaarjwarrior
Behind view 1: Gives you a 3rd person view
Behind view 0: Returns camera angle to normal
Flush: Fixes graphics if they turn crappy.
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5. What's to come?
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I will edit Laurie's huge and well appreciated contribution.
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6. Credits
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Simon: See the top, and be astounded...
Laurie: Laurie contributed most of the Walkthrough section.
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7. Authors note
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This FAQ cannot be copied in any way without my written permission, ok.
In addition, if anyone would like to contribute, any suggestions, point-outs, or
additional info, just e-mail me at apeyrard@sprint.ca
You will receive full credit.