PYSCHO TOXIC WALK THRU aaaaaaaaaabbbbbbbbbbccccccccccddddddddddeeeeeeeeeeffffffffffgggggggggg By boscobuddy(Jack Harris) fudgycups@webtv.net Also By Me: Cy Girls Walk Thru PS2 Rogue Ops Walk Thru PS2 Will Rock Walk Thru PC This walkthrough is copyrighted.You have permission to put the complete walkthru on your website, or other form of media, so that others can access it freely. INTRODUCTION This walkthru is based solely on my style of play, which is the 'cover your ass' method. It doesn't make any sense to me to just stand out in the open, be swarmed by enemies, just to see whether you or your enemy can eat the most lead. Your enemies have bullet-absorbing body armor, rapid fire weapons, hyper-sensitive hearing & sight, and acrobatics all at their disposal. You on the other hand have some good weapons, but some jinky butt power-ups. You can't even lean around a corner and shoot anybody. Why should most of the enemies in this game be the only ones with enough sense to come in out of the rain? This walkthru is just a guideline, to tell you where enemies and stuff are located. Use whatever style of play suits you, and I promise not to steal your copy of the game when you're not looking. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ MY KEYS Forward-----E Backwards-----D Left-----S Right-----F Jump-----Space Duck-----A Lean Left-----W Lean Right-----R Fire-----Left Mouse Alt. Fire-----Right Mouse Reload----Wheel Mouse Next Slot-----Wheel Up Previous Slot-----Wheel Down Slot 1-----Silencer Pistol Slot 2-----Sniper Rifle Slot 3-----M-16 Slot 4-----Tonfa Slot 5-----Shock Gun Use-----G Quick Save-----F1 Quick Load-----F12 Power Of The Angel-----T Mission Objective-----Tab ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PSYCHOTOXIC CHEATS Cheat mode: Press ~ during game play to display the console window. Then, one of the following case-sensitive codes to activate the corresponding cheat function. I have found that on some computer's the cheat mode purple console window doesn't display, and you can't enter the cheats. I have not found any solution to this problem. Maybe the people who made the game can help. Effect Code God mode-----lua god() Disable God mode---lua ungod() Add weapons-----lua medave() Spawn indicated weapon-----lua summon(PickupSocom) Spawn indicated weapon-----lua summon(PickupM16) Spawn indicated weapon-----lua summon(PickupSniper) Level skip-----lua levelend() Invisibility-----lua PlayerInvisible() Disable invisibility---lua PlayerVisible() Full ammunition-----lua allammo() Toggle flight mode--lua PTFly(<on/off>) Add weapons----lua medoof() Set speed-----lua speed(<number>) Low gore-----lua PTLowGoreVersion() Empty weapon slots-----lua ResetWeaponSlots() Spawn indicated weapon-----lua summon(PickupKnife) Spawn indicated weapon-----lua summon(PickupColt) Spawn indicated weapon-----lua summon(PickupMac10) Spawn indicated weapon-----lua summon(PickupPumpGun) Spawn indicated weapon-----lua summon(PickupGatlingGun) Spawn indicated weapon-----lua summon(PickupFlamer) Spawn indicated weapon-----lua summon(PickupJackhammer) Spawn indicated weapon-----lua summon(PickupUdderGun) Spawn indicated weapon-----lua summon(PickupA_Gun) Spawn indicated weapon-----lua summon(PickupIonRifle) Spawn indicated weapon-----lua summon(PickupPitBull) Spawn indicated weapon-----lua summon(PickupSpectreEyes) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CONTENTS LEVEL 1: FBI HQ LEVEL 2: THE CATHEDRAL 1 LEVEL 2: THE CATHEDRAL 2 LEVEL 2: THE UNDERGROUND GARAGE LEVEL 3: AT THE AIRPORT LEVEL 4: AIR FORCE ONE LEVEL 5: CENTRAL PARK LEVEL 6: FAIRY TALE FOREST LEVEL 7: IN BROOKLYN 1 LEVEL 8: IN BROOKLYN 2 LEVEL 9: THE HOTEL LEVEL 10: LEVEL OF PAIN LEVEL 11: TENKO TOWER LEVEL 12: BUNNY LEVEL LEVEL 13: IN THE SUBWAY 1 LEVEL 13B: IN THE SUBWAY 2 LEVEL 14: THE HARBOR LEVEL 14B: THE HARBOR WAREHOUSE LEVEL 15: CLOUDS OF WAR LEVEL 16: BATTLESHIP LEVEL 17: MANHATTAN ISLAND LEVEL 17B: SMALL BANK LEVEL 18: DEEP BLUE SEA LEVEL 18B: NAUTILUS LEVEL 18C: BANK LEVEL 19: THE MUSEUM LEVEL 20: THE 4TH HORSEMAN LEVEL 21: DEATH LEVEL 21B: FLIGHT LEVEL 22: STATUE OF LIBERTY ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ STUFF SMK=Small Med Kit=10 points MMK=Medium Med Kit=25 points(?) LMK=Large Med Kit=50 points To put weapons into your empty slots. Just get the on screen hand icon, and press the number key for whatever slot that you want to put the new weapon in. It seems that you can only have one Angel Force Power-up at a time. When I say Expose Yourself, I mean to move from behind cover to where you can be seen by the enemy, then quickly move back and wait for them to come to you. When I say Peek Out, I mean use the appropriate Lean Key. When I say Ease Out, I mean to lightly tap the appropriate directional movement key, until you can just see enough of the enemy to shoot without being seen. When I say Draw The Enemy Out, I mean to fire a shot into the area where the enemy is, without exposing yourself. When they won't come to you, move close to the edge of your cover, and use the lean keys to see exactly where they are(unfortunately, you can't shoot when you're leaning). Then slowly ease to the side, and when you can target just a little part of them-and they can't get a bead on you, repeatedly fire, and the shots may make them fully expose themselves for killing. Quicksave your game frequently. Move over any weapons that dead enemies leave behind, to get their ammo. Thru out the game, look for explosive canisters and drums with red marks on them. Shooting these while enemies are near them will make it easier to take out enemies. Oftentimes-but not always, shooting forklifts, cars or trucks, will make them explode. Boxes and scenery can often times be shot, to destroy them, or to move them out of the way. In your five weapons slots at the top of the screen, you can only add and remove weapons from the first three slots. The tonfa and stun gun in slots four and five cannot be removed. Which is weird, because all of your enemies in the game fire some kind of rapid fire projectile weapon. So you never get close enough to an enemy to stun or club them. Which means that those two weapons are totally useless. I stand corrected. I have found a use for stun gun and tonfa. You can use them to break up boxes, vent covers, and other destroyable items in the game. Get in the habit of reloading every time you shoot someone. Since most of your enemies are highly perceptive to noise, can dodge, roll, and move around on their own, the locations I give are general. They'll be in the area that I say, but not necessarily in the exact spot. After killing soldiers and anyone with M-16 ammo, check their weapons for ammo. The rifle with the hand grip on top is what I'm referring to as the M-16. The Silencer Pistol, The Sniper Rifle, and the M-16 are the only weapons that you need throughout the game. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WALKTHRU LEVEL 1: FBI HQ From the start position move forward towards the Saunder's body, and get his BLUE CAR KEY by walking into it. Pickup items will be floating and revolving and all you have to do is walk into them to collect them. Get the WALKIE-TALKIE and so you can communicate with Max. Check your objectives regularly to see what you need to be doing. Jump up on the table, to get the silver cylinders, which are ammo for the pea-shooter pistol that you start out with. You get ammo the same way that you get pickup items-by walking across it. Get the BLUE ACCESS CARD, so you can open the door. The silver and various colored mechanisms besides doors, are the access locks to open those doors. When you get a icon of a hand displayed on the screen, that indicates that you can interact with the object by pressing the Use Key. Open the door, and walk over the thug's weapon. When you get the interact icon, press the #1 key, to switch your peashooter for his Silencer Pistol. Move forward down the hall, stop before the corner. Crouch down, and fire a shot down the hall, to make the thugs come after you. As soon as you see any part of their body come around the corner, shoot till they both are dead. The thugs leaves behind their weapons and ammo. Move over any weapon and box of ammo to acquire whatever ammo is available. You really do want to silence that alarm. Move down the hall and stop at the corner before the copy machine with the dead guy on it. Reload, and move along the left wall under the clocks, to the corner. Move past the corner. Let the thugs to the left see you, then quickly move back out of sight. Wait for him and his buddy to come a runnin. Afterwards, get their ammo. Enter the large sunken room and go left around the perimeter. Enter the Men's Washroom. Around the corner to the right and thru the doorway, is another thug to kill. Move up to the doorway, and let him see you, then quickly move back. When he comes, shoot before he does. Press the #2 key over his weapon, to put the DOUBLE AUTOMATIC PISTOLS into the slot. Get his ammo, then enter the washroom. On the far left wall are a couple of LMKs represented by a white box with a red cross on it-which will restore 50% of your health. Don't take any health packs that you don't need, but remember where they are, so that you can return and get them when you do need them. As you exit the washroom, there will be a trio of thugs waiting in the large sunken room. Crouchwalk around the washroom hallway, and lean around the corner to see where the thugs are. Ease right until you get a bead on one and shoot to kill. Kill the other two, then head back across the room, up the steps, and go left. Stop just past the alarm on the right wall, and peek around the corner. Past the red fire hydrant, is another thug. Lean out to check his location. Ease out and kill him, or let him come to you. If he returns back to patrolling, move forward, and crouch besides the black couch. When he stops and faces to the right, shoot him. There is another thug around the corner to the left. Notice the green flashing alarm by the door ahead. That means that these doors are unlocked. Open the door, then quickly step back to the right side, because there are thugs on the other side. Ease back to the door, and when you get a bead on them, shoot the first one. The other one is behind the desk to the right. Ease around the right side of the doorway, until you get a bead on a piece of his clothing, then fire. Enter the room, and get their ammo. Go around to the right, behind the desk, and with the use key, shut that damned alarm off. When you head back out, another guard will have appeared. Shoot when he has his back to you. Face the doorway, and ease to the right, until you can see any part of the thugs white shirt in the hallway on the left. Shoot till you kill him. Head back towards the sunken room, and take out another guard in either the hallway or sunken room. Enter the sunken room, and go around to the right, past the elevators to the door with the green light. Enter, and to the left of the left arrow on the wall will be another thug to take out. To the right of the blue sign with the white arrow is a SMK. Head up three short flights of steps. Ease forward up the fourth flight, and take out the female thug and her buddy. One of them may be to the left, in the room with the wanted posters. Go right and around the corner to the left, will be three thugs. Switch to your double pistols, expose yourself, then fire when they come around the corner. Switch back to your Silencer Pistol and ammo up. To the right of the elevators, will be a fourth thug. Head up the steps and around to the right. Head past the broken out window, to find a MMK ahead. Quicksave before going out onto the couch. Crouch down, and ease to the left edge of the roof, and look down. Shoot whatever thugs that you see. Move to the right side, and do the same thing. Move along the walkway, but DON'T DROP DOWN THE SQUARE HOLE AHEAD. Quicksave, then after you think that you've killed both thugs below, go the right of the square hole and climb down the ladder. If you get shot at while climbing down, reload, and seek out the shooter from up top. There may be a shooter behind you at the bottom of the ladder with his back to you when you turn around. Move to the other side of the area, and get the YELLOW KEY CARD. In the center area down below to the right, is a door that you need to get the green key card to open. You'll be back here later. Head back to the ladder and climb up. Jump off to the left. Drop down the square hole. Head back the other way towards the door. There are thugs on the other side. Jump onto the handrail, and open the door. From on top of the handrail, ease to the left, and kill the thugs in the doorway. Go thru, and down the hall to the left. There are two thugs ahead and around to the left. Down the next hall to the left, behind some overturned furniture, will be another thug. Hop across the overturned furniture without entering the next hall. Down the next hall to the left will be another thug. Fire a shot towards him to draw him out. Go past the door with the yellow mechanism on the left, and around the corner to the right will be a SELF HEALING power-up to get. This one allows you to press the Angel Force key to replace lost health. Turn around behind you, and enter the small room. Hop on the boxes, push the grating out of the way, and crouch-jump into the duct. If the grating gets jammed in the vent hole, use your tonfa to break it. (This is the only kind of thing that your tonfa will be useful for.) Move to the end, and push out the grating here, and shoot the thug below to the left. Drop down into the room. The SLOW MOTION power-up is really useless, because it badly distorts the onscreen display. So keep your distance from it, or you will automatically replace the self-healing-good one with it. Push the straight chairs between it and you, so that you can get to the shelves. You can only have one power-up at a time, and any new one that you get, replaces the current one. There is a LMK on the shelf. Put the SHOTGUN in your #3 slot, until you can get your hands on something better. Shotgun ammo is hard to come by. Although powerful, the shotgun is slow to reload. Climb back up into the air duct and return to where you came from. Go back and open the yellow access door and move thru the hall. When you get to the two straight chairs by the wall, take out the thug to the right. Move into the room, and up to the next door. Arm your shotgun. This door raises straight up, and there is a thug behind it, so crouch down, and shoot as soon as you see his legs. Arm your double pistols. Move past him, onto the elevator and face the activation switch to ride up to the warehouse. Quickly crouch down and turn to your right. Move a little ways off the elevator, and let the guards see you. Stay crouched, and let them come to you. There will be about four guards, and you'll probably lose a good amount of health. Move around behind the elevator, and walk along the wall. When you come to the little room at the end, shoot the guard in the doorway. Near this guard on the wall, is a LMK. Above the file cabinets on your right, is the RED KEY CARD. Crouch and push the blue chair at the other end next to the file cabinets, to reach it. There is a MMK. Head into the doorway where the guard was, and down the steps. Shoot the thug at the bottom. Go to the red access door, open it, and quickly run back up the steps. Arm your shotgun, and ease back down, and then shoot several thugs. First head around to the left, and enter the glass door room, and find the LMK on the wall. Head out of here and to the right, and get another LMK in the room straight ahead. Come back out, go right passing the black leaning couch, and open the door. Head right, and shoot around the left corner to draw the thug. Continue forward, and stop before the next corner. Wait before approaching the open doorway to the outside area. When the female in the white sweater passes by, shoot her thru the glass door, and her buddy too. There may be a third thug across on the other side of the walkway. Shoot thru the glass handrail, to bring the downstairs thug upstairs. There may be another one down there also. Go around to the other side, and shoot the thugs down below, before going down the steps. Behind the desk on the wall will be a LMK. Go over to where the blue sign with the white arrow is on the wall, and go down that hall. Shoot the two thugs on the left, and standing to the right side, open the red access door. Draw the thug behind it, kill him, and then enter. Around to the left, will be more thugs. Fire a shot down the hallway to draw them to you. Move into the doorway, and fire a shot to bring a third thug. Get the GREEN KEY CARD on the left. In one of the shooting bays, is a LMK. Retrace your steps back out the door, and go straight ahead, down the steps besides the left pointing arrow on the wall. Open the GREEN DOOR, crouchwalk outside, and shoot the female thug up the steps on the right. Shoot the thug on your level to the left. Go forward to the other end, and open the GREEN ACCESS DOOR, and kill the thug to the left. The arrow sign on the wall says that the Parking Deck is to the right. Open the other GREEN ACCESS DOOR, and shoot the thug. Move forward to the column, and take out the thugs ahead to the left, and up on the second floor of this building, to the left. There will be a thug above and behind you on the right, as you move forward. In front of the brown park bench, is a MMK. A shot fired somewhere in the area of the silver car will cause an explosion, killing some of the guys to the left. Move forward between the left wall and the park benches. Turn left at the corner, and there may be a thug down the steps on the left. Run up the stairs, enter the doorway, and stand beside the wall protrusion on the left. Shoot the thug coming down the steps. Reload, and as you ease around the corner, take out the male and female thugs. Move straight down the hallway, to the room with the checkered floor. Approach the sleeping guard on the left. An onscreen icon will indicate that you can't shoot this guy. Max tells you to use your powers to extract the code to open the steel doors from the guards mind. This is the end of the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 2: THE CATHEDRAL 1 After the cutscene, Max tells you that you are now in the guards thoughts. Switch to your pistol in the #5 Slot, and move forward along the walkway. Go up the ramp, and climb the stairs. When you get to the end, jump down to the lower walkway. Take the SPECTRE EYE, which feeds off of ectoplasm, and put it into a vacant slot. Listen out for the distinctive sound of the ghosts, to let you know when they are about to appear. When the ghosts appears, shoot them with it. When you kill a ghost, they leave behind another spectre eye with ammo inside. Keep following the path, and eventually, it will lead you inside a large structure. Continue forward past the barrels on the pathway, to the circle of skulls with another spectre eye in the middle. Go left and follow the pathway. Now you've got to jump across columns with small platforms on top, while dodging the flames that shoot up. Quicksave before you start. The small platforms with the planks extending from them won't drop out from under you. Neither will the ones with blood on them. When you're near fire, wait for it to stop shooting up, before moving past it. Jump past the one with the blood stain on it, to the next one and keep going when you can. When you reach the end, you meet the Rev. Crowley, killer of Saunders. After the cutscene, move forward into the doors, and follow the path to the end. Climb down the ladder on the right. Move forward near the first of a series of poles that shoot out of the wall. Move forward to the far side of the square platform with four chains connected to it. Kill the ghost that attacks. If after standing on it, and you don't get knocked off, quicksave. Head down the planks to the large square platform with three blood stains on it. Stop on the start of the long plank that leads away on the other side. Quicksave again, once you've determined that you are safe. Move forward, and stop about halfway between the two bloodstains, then kill another ghost. Move all the way to the end, and stop before stepping down to the next platform. When the nearest pole retracts, make a mad dash to the beginning of the next lower plank. This is a long one with about four poles shooting out, so do this one in increments. Drop down to the beginning of the next plank and save when you're sure that you are safe. Do this one in one straight run, dropping down to each lower platform. Ignore the ghost that appears, and just keep going. Drop into the big blue circle that is red in the middle. The game will reload, and you'll be starting the next level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 2: THE CATHEDRAL 2 Move forward down the corridor and in the left and right alcoves, take the four red ammo clips. Two zombie-like dudes with knives approach. Shoot them with your pistol from inside the alcove. Continue on down the corridor. Shoot the ghost that appears ahead, then get the SELF HEALING power-up. As soon as you take it, quickly turnaround, and run back to one of the ammo alcoves, because several zombies with guns will approach from the front. Expose yourself, then kill them when they approach. Put the rifle with the right mouse zoom feature in the #1 slot, and the Spectre Eye in the #2 slot. Get the ammo. Head back and stop before the ramp goes down. Ease forward, and use the zoom feature, to take out the two zombie shooters at the bottom of the ramp. Use your pistol on the knife wielders, and the zoom rifle on the shooters. Crouchwalk, as you approach the raised pedestal, press the use key. Then move backwards, and take one of the side ramps down to the lower level. Kill the knifer along the way. Notice the SLOW MOTION & SELF HEALING power-ups. Come back for the self healing one when you need it later. As you move forward, there will be a couple of shooters down below. Continue working your way downward, using your scope, to take out zombies that shoot from a distance. Crouchwalk up the last ramp to the SHIELD power-up, and look in the darkened doorway to the left, and kill three shooters and knifers. Go in near where the three zombies were, and go up the long ladder. At the top, move along the side, to the other end, and crouchwalk forward. Use your rifle on the four zombies ahead. As you go down and up a ramp, there will be a couple of large spiders that you should use the Spectre's Eye on as you backpedal. Head back, and continue up another dark colored ramp, and press use at the pedestal with the hand on it to your left. This will connect another path which is below and to the left of where you just pressed the use key. Crouch-walk down the light green ramp, and shoot as many of the zombies that are ahead as you can. Follow it down, and kill about six shooters before they notice you. Use your spectre eye on the two ghosts. Don't be ashamed to back up and put some distance between you and your enemies. After all are dead, go forward, around the big hole, and press another hand pedestal, to make a couple of more ramps connect. Go up either ramp, and ahead will be a couple of zombies in the water that you can pistol whip. Head towards the red lights and a ghost may appear. Pistol whip four more zombies, and press the nearest two of the four hand switches. Now zoom in above the gate, and take out four shooters, before moving. Move forward, and press the 3rd & 4th switches to unlock the gate ahead, where the shooters are. Zoom in, and slowly move forward, taking out zombies, as soon as you see any part of them. Continue forward, and as you head up the steps on the left, zoom in and take out the shooter near the top. Go to the right, past a head on the wall that is sticking it's tongue out at you, and press another switch. Come back to the head on the wall, and head up some more steps. Zoom in on the shooters at the top. Continue on and go down some stairs-there's a shooter at the bottom-past another head on the wall that is also sticking it's tongue out at you, and press another switch. This will lower a body with it's hands tied behind it's back down to the round platform below. Head down some more steps, to find the SELF HEALING power-up at the bottom. Now retrace your steps up and down the stairs to reach the hanging man. When you reach him, you will automatically get the code off the front of his jacket, and return to the real world and unlock the steel doors. This will end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 2A: UNDERGROUND GARAGE This level is the same as the demo level. You can go either to the left or right. Around to the left, is a female thug, and a male thug who is hiding between the parked vehicles. Around to the right is a guy with double pistols, and another male thug further back. Get your Shotgun out, and run to the right, then at the corner take a left. Charge at the male thug who is running towards you as you kill him. Keep running, and kill the next one, who is coming around the curve ahead. Then quickly go to the right, before the red & white raised wooden arms, around the square column on the right. Kill the female from the left side when she gets here, then the male who was hiding between the vehicles. Past the red & white arms, is a curved area that leads to a ramp going down on both sides of this level of the garage. There are more thugs at the bottom of the ramp on each side. Before you go down, get the ammo, and be aware, that the double pistols use up ammo real fast. Switch back to your Silencer Pistol. Head left from your start point. Head to the top of the ramp, and let the thugs at the bottom see you. Then quickly move back behind the red and white arms. They will stop at the top of the ramp. Ease forward, and lean around the curved left wall, and when you spot the first one, ease out and kill him. Rinse and repeat, until you have them all. There are about five in all. Instead of heading down, go back around to the right side, and do the same thing at the top of this ramp using your double pistols. After the last one, ammo up, then head down to the bottom and into the lower parking area. There may be one more to the right. To your right is a door that requires a orange key card. Head forward and then to the right. There may be a thug or two down to the right. Get the ORANGE KEY CARD in the corner and there's 2 LMKs on the wall nearby. Head back to the orange door and open it. The door will open, and you will see another LMK on the wall. Wait to get it. Around to the right will be more thugs. Ease around the doorway and shoot the first one on the right. Ease further in, and shoot the scaffolding that's laying on it's side, to move it out of the way, then take out the second one. Get their ammo and continue on. You'll come to some red & white steps, with a shooter at the bottom. Kill the shooter from up top or shooting thru the steps. Head down the steps, and let the thugs in the 2nd lower parking area see you and give chase. Take out anybody that comes into this area at the bottom of the steps. Enter the parking area, and go left from the white van with the phone number on it. Go to the wall, and you'll find a MMK in front of the car. Jump across the hood of this car and the one next to it, and enter the open doorway. Ease up the stairs shoot the thug in the back. Enter the next doorway, and you'll see 2 MMKs on the wall. Don't take them, unless your health is low. Peek around the curved part of the hall, and take out three thugs with your double pistols. Head towards the doorway with the smoking skull picture next to it. Kill the thug on the left, and his buddy too. If you shoot the canisters, they will explode. Go thru the canister room, and in the next room, turn left, and double pistol the thugs who are part way down the steps. Head down the steps, take out the thug when he comes thru the doorway with the exit sign above it. Go under the steps, to find 3 MMKs, a BOX OF AMMO, and a SLOW MOTION power-up. DO NOT TAKE THE SLOW MOTION POWER-UP, WAIT AND GET THE SELF HEALING POWER-UP. Head thru the doorway, and across the red & white striped threshold, and get the BOX OF AMMO, to the right. There are more canisters ahead. At the other end of this canister room, there are 2 more BOXES OF AMMO to get. Notice the sign on the wall that says the door will open in the event of a fire. Move back to the red & white striped threshold, and shoot one of the canisters. This will cause all four canisters to explode, and the door will open. Move near the doorway, and notice the pickup on the other side of the van ahead. There is a self-healing power-up there. Around the doorway to the left are several thugs bunched together-if you haven't let them see you yet. Face left, ease out the doorway, and fire away. There are about four of them there. Your double pistols work well here. If they spot you and scramble, then keep exposing yourself out the doorway and quickly ducking back in, so you can target their locations. After you kill all those on the left. Run forward, and get the SELF HEALING power-up. Then come back around the two cars and from the cover of the various cars, mop up. There are about seven thugs in all. After all are dead, ammo up, then move to the far end of the garage, and go to the black car, which is between a red car, and a gold car. The hand icon will appear on screen. Press the use key, to start the car, and end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 3: AT THE AIRPORT Head to the right, and enter the doorway with the departures sign above it. Fire a shot down the hall way to draw two thugs. In the baggage check-in area, crouch down and go left, behind the counter, and take out three thugs. Straight ahead from where you enter this area, is a violin case with a shotgun type weapon. It's more powerful, but doesn't hold nearly as many shots. Also you won't find a lot of ammo for it. Behind the baggage handlers area, and in the room at the end, is a MMK. Go thru the other open doorway. Kill the guard to the left and two more to the right. There is a fourth guard at the top of the ramp. At the top of the ramp, go right, and enter the fiery area. Stay away from the flames, and go left, to the other end of the room. Enter the doorway, and kill the thug on the right. Continue past the overhead fan, and at the end, shoot the thug who is down the steps. At the bottom of the steps, to the right, is a SMK. Shoot the three glass windows that are above the green boxes. Climb the green boxes, and shoot the four thugs thru the window, then jump thru. There are a few more thugs around the corner. Continue on, and shoot the thug down the steps to the left. There is a SMK near the Christmas Tree. Continue past the Christmas Tree for another thug, then go down the steps, but stop before the bottom. Fire a shot up the next few steps to the right, to draw two more thugs. Head up to the door at the top, and open it. There are 2 SMKS, & 1 MMK to the left. Now go right to the doorway. If you keep circling around, you'll come to another SHOTGUN type weapon, and 2 BOXES OF AMMO-one of which is for the shotgun. Come back to the open doorway. Move forward, and take cover behind the tall column. There's a thug ahead, and two more above him on the mezzanine. Take out the upper ones first. Move around to the right, keeping the second column between you and the machine gunner, then when you get a shot, take him out. Go to the left of the first column, and enter the door. Head up the steps and take out another gunman on the mezzanine. There are 3 LMKS on the wall up here. Use them only if you need to, then return back down stairs, and head to the other end. There's a female thug on the ramp going up and dude to the left of her. Get his BOX of AMMO, and head thru the doorway marked Gates 01-18. There are a couple of thugs around the corner to the left, and two more farther back at the top of each escalator. The two on the escalator are too far away for your bullets to reach them, so run forward, and crouch behind the luggage in the hallway. Crouch-walk, as you push the luggage towards them, then ease to the side, and kill them. Head up the escalator. Take out two more in the next room, and go past the sign that keeps changing. Another pair of thugs around to the left. Run forward, and put the tall gray column-which is next to the movable walkway, between you and them, then ease to the right, and take out the female and machine gunner. Ride the moving walkway, and head down to the other end of the room. A thug might run in from the right. Peek around the corner. One or two more thugs down the hallway to the right. Enter the doorway on the left, and cross the walkway above the arcing current. Go down the steps, and when they end, use the horizontal pipes and head back the other way. At the wall, use the narrow ledge, until you are above the small green platform with the hand switch on it. Drop down onto it and equip your shotgun or double pistols. Quick Save. Press the switch, which will open the security door that is below and behind you. Turn, jump over the rail, and into the doorway before it closes again as you are taking out the two thugs straight ahead. Then move forward, and take out the female to the right. There's another thug, around the corner to the left. At the end, climb the ladder. Get on top of the box, and crouch-jump into the square duct. When the thug walks away from you, shoot the grating, and then shoot the thug. Drop down to the floor. There's a SMK on the floor. Continue thru the hall, shooting the female further ahead on the right. A machine gunner and two thugs may come out of the doorway on the left, so it's double pistols for them. There's a thug down the ramp farther ahead. Fire shots down the ramp, to make him come to you for killing. Switch to your double pistols. Walk along inside the handrail. When you get near the other end where the yellow and white fire truck is, a dude will come from the right, and a female from the left. Quickly kill him first, then use the last narrow handrail posts for cover, until you can get a bead on the female. Another machine gunner dude is to the right. Head past the yellow airport van, up the steps by the fire extinguisher, and the dude should come to you. Head down this hallway, and ease around the left corner, and kill first one, then the other thug. A female thug will come running around the next left turn. Head up the steps, and open the door. Go to the other end, and up the steps. Open the door, and enter. Kill the dude that comes walking out the door and enter that room. There's a MMK beneath the chair, then go back out the door. Shoot the canisters so that they will explode, and create an exit for you. Go down the ramp, carefully crossing the planks. Move forward, and stop before the corner where the two barrels are. Expose yourself, so that the thug on the other side of the barricade runs towards you. Then back up, and shoot the canisters that are leaning against the wall. That should take care of him, now ease around the corner, and take out his partner. Head down the hallway, and stop before the corner. Ease around the corner, and kill the thug. Kill another one who will be coming around the next corner just as you get there. Open the door, and go out. Go straight ahead, and don't touch the electrified fence. At the next corner, climb the ladder on the left corner wall. Go to the other end, and open the trap door, to get to the freight container with out being seen. Drop down and knock the grating out with your tonfa. Switch back to your pistol and go to the left. Get the LMK on the wall to top off your health. Look down to the right, and you will see a crate with a green light on it. This is your final destination, once you get the invisibility pickup. Go left, climb three ladders, follow the catwalk and stop after the first right turn. Look down on your right, and you'll see a gray concrete building. You're going to get to this side of that building, prior to getting into the green light blue container. Continue on along the series of catwalks and ladders. When you are directly above the plane, go to the right, and get the SELF HEALING power-up if you want, but it won't do you any good, because you're about to swap it for something else. Now head back to the nose of the plane, and go along the catwalk to the right. When you get to the steps going down, stop and quicksave. You need to get down to the floor, without being seen. Watch the activity down on the floor, and when the guards are all walking towards the tail of the plane, crouchwalk down the steps, climb down the ladder to the floor, and get the INVISIBILITY pickup-but don't use it yet. Move close to the solid crate-which is between two parts of the fence, and wait to see if you've been discovered. If not, then quicksave, and get ready to beat your feet. Now you've got get to the back of the blue crate with the green light on the back without being seen. Turn on your invisibility power, and run straight across the hangar, to the far wall on the other side of the hangar. When you pass the farthest set of airplane wheels, your invisibility will have worn off by now. When you get to the wall, go left to the end, then make another left, to the concrete building. Crouchwalk around the building, to the other side. Quickly move into the alcove made into the building. See that where you need to go, is straight ahead diagonally to the right. QUICKSAVE. Crouchwalk along the wire fence, and at the corner continue to the right. Then head towards the green light, and go inside the container. The container will be loaded on the plane, and the level will end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 4: AIR FORCE ONE Max tells you that the plane is losing altitude, and that you must get to the cockpit, to use the navigational controls. Afterwards, you will get into the presidents escape pod, and Max will guide you to Central Park. You shouldn't need the MMK on the floor, since you start each level at full health, but you can come back for it later after you lose some health. Walk into the container doors to open them. Look around the left door, and shoot the thug, then move around the container to the left. Stop before you reach the steps. There is a thug further down the corridor behind the shelves. Ease left, and fire a shot towards the end of the hallway, but don't let the guy that is further back behind the shelves see you. Keep firing single shots down the corridor, until you here the footsteps, then back away, and wait for the thug to come to you. Look down to the shelves ahead, and if the thug is there and sees you, he'll come to you also. If not, equip your shotgun, and cross the steps. At the bottom of the few steps, expose yourself, then step back and wait for the machine gunner. Now continue on, notice the door on the right, which has the Escape Pod inside. Get the SHIELD power-up on the left. Continue on and fire a shot at the wall light before the left turn, to bring another thug into view. Head up the staircase to the next floor and switch to your double pistols. The President's Room on the right requires the orange keycard. As you head back in the opposite direction, several thugs will appear ahead and to the left. Let them see you, then back down a few steps of the staircase, and use the raised floor door for cover. When they come into sight shoot. Afterwards, move back up the steps and take a few steps towards the other end. There may be a thug around to the left. Head thru the lounge area, and shotgun a female who is in the open doorway on the left, just past the Conference Room. She may come running out, as you approach. There is a MMK in the room that she came out of. Come back out, go left into the Secret Service Area, and get the ORANGE KEY CARD. Now head back to the President's Room. As you pass the green lamp, notice the staircase going up. Open the door to the President's Room, but don't go in yet. There are three guards huddled to the right of the doorway. Lean in, to see where they are. Left strafe in, and shoot, then quickly run back out, and wait for those that you didn't kill to come to you. One will always remain back behind the bar on the right, so move to the left of the doorway by the telephone on the wall, and look diagonally to the right to get that one. If they manage to scatter, before you kill them all, one will always be behind the door as you enter. Run in and go behind the door, shooting the thug if he is there. Stay crouched behind the door, and the female from behind the bar, should come to you if she is still there. If so, shoot her as her gun comes around the door. Peek around the doorway to the next room on the left, and kill another thug. Get the RED KEY CARD. There is a LMK by the two face bowls, but try not to get it until just before you initialize the escape pod. Head back out of the President's Room, and go left past the stairs going up. Go to the conference room ahead on the left, stand to the left of the red door mechanism, and open the door. Quickly move to the left side of the doors. Then ease back to the right, until you can target and shoot the thug in the back on the left. Afterwards, head over to the laptop computer where the glowing red light is, and press use. It tells you that the doors have been open. Max tells you that the police have sealed off New York. And that he is going to drop you at the Central Park Zoo, to meet Professor Lindstrom. Crouch down, and head back out of here and towards the staircase going up. Shoot the thug at the top right, before he sees you, then head up the steps. This is the navigator's room. As you approach the door ahead, it will raise, and a machine gunner will start shooting at you. Shotgun him before the door finishes going up. Head into the cockpit, and notice the laptop which asks do you want to initialize the escape pod sequence. Before you do, head back downstairs, and find a health pickup, to top off your health, then return back to the cockpit. Also stock up on ammo for your machine pistols. Take the time to crouch and push ALL the chairs into the stairwell. Making sure that there are no chairs in the middle aisle of the navigators room. Go into the cockpit, and push the larger square metal piece of luggage to the left side of the room. Then face the console with the red light. Arm your machine pistols. SAVE YOUR GAME IN A SAVE SLOT. This is so that if you die, you don't have to play the whole level over again. When you activate the computer, you're going to be taking a different route to the escape pod, and you will be moving against the clock. Apparently, you have to reach the escape pod in a certain amount of time or you die when the plane crashes, but there is no on screen clock to let you know how much time you have left. You're going to need to take the time to kill your enemies, because you don't have enough health and power-ups to outlast all the weapons that will be shooting you. NOTE: It might make things easier, if you divide your escape into four segments, quicksaving after each successful segment completion. SEGMENT 1 After you press use at the laptop. Quickly turn around behind you to the right, and if the thug is directly behind the raised door ahead, then run to the left side of the doorway of this room, and ease right to kill him. If he is further back in the raised door room, then run along the left side of the next room, and stand to the left of the raised door. Then ease right and take him out and the machine gunner to the left. RELOAD, and shoot the female who is crouched to the left, just on the other side of the doorway. Run across the RIGHT side of this room, getting the MMK and the machine gunner's ammo. Then veer to the left, and shoot out the vent grill. You kind of need to be at full health when you enter the vent. Run up to it, CROUCH-JUMP up into it. If the grill fell in such a way that it is blocking access, shoot it to destroy it. As you move in the vent to the right, RELOAD. Shoot the exit vent cover, and jump down. If your health is still very high, Quicksave. SEGMENT 2 Move forward to the pipe, and equip your SHIELD. Shoot the machine gunner around to the left. Move forward, and shoot another machine gunner and female thug at the right end of the next pipe. Get the machine gunner's ammo. Run thru the SLOW MOTION power-up, and shoot the next vent cover off. CROUCH-JUMP up into it, and RELOAD as you move around to the right. Quicksave. SEGMENT 3 The exit vent cover will be up under you, and you need to walk straight onto it, so that when you shoot it out and drop to the floor you'll be facing the thug that is shooting at you. Immediately shoot the thug. Then activate your slow motion power-up, and run thru this section without wasting time or ammo on any of the enemies. You're going to run forward, then to the right. Then back to the left, and straight ahead. When you see the staircase going up, go around and under it. Take the steps beneath them down to the lower floor, Quicksaving as you go down. If you machine pistol is low on ammo, switch to your silencer pistol. SECTION 4 Veer to the right and thru the lighted hallway, shooting the thug in your way. Move to the right, going along the shelves, shooting another thug that's in your way and stop before the end. RELOAD. Look around to the left, and shoot the machine gunner. Go diagonally to the left, and shoot the other machine gunner blocking your path. Run forward, veer to the right to be in the escape pod, and to end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 5: CENTRAL PARK Your escape pod lands in Central Park, and Max tells you to find the zoo. From the start, there are a couple of cops walking back and forth in front of you. Before they see you and start shooting, quickly turn to your right, and run to the perimeter wall, and jump the handrail, and take cover against the wall. As if the small targeting reticule isn't hard enough to see, now you've got falling snow making targeting a lot more difficult. There's a MMK in the escape pod which you shouldn't need if you got away before you were spotted. Follow the wall to the left, hopping the low handrail. To the left on the walkway before the next low handrail, will be three guards. As long as you don't alert them to your presence, you should be able to run along the wall, and hop the next two low handrails. NOTE: With the perimeter wall, and SINGLE PARKED PATROL CAR to your back, the left fork and right forks of the road leads to two Crazy Bill's Wild Hot Dog carts. But be aware, that these areas are crawling with cops. You shouldn't need to replenish your health just yet. When your health gets low, return along the perimeter wall to this place, use your scope to kill the cops, and then go to the carts to replenish your health Go between the PARKED PATROL CAR, and the gate, and keep going along the wall. Go between the huge rock and the wall. You'll pass some gunmen, but don't stop, just keep going along the wall, and if they fire, most of their shots will miss you. Eventually you'll come to a cop sitting backwards on a rearing horse. Your on screen display, will indicate that you can't shoot this guy. Keep going along the wall, and you'll pass three parked patrol cars. As you get to the third parked patrol car, notice the dark alcove in the wall. Continue forward, until the cops spot you and starts to give chase. Backpedal as you shoot him. Move to the wall, and go forward to where the wall sticks out near the second cop. Either fire a shot at him or let yourself be seen. When he comes into sight, shoot him. Crouchwalk to the handrail, and follow it forward. When you see the third cop thru the railing, watch for him to turn away from you and go in the other direction. Then stand up, and shoot him in the back. Don't go after his ammo, or other cops on the bridge will see you. Continue on along the perimeter wall. Move to the back of the area with the Yellow Cab on the other side of the fence. Wait to see if anybody is in pursuit. Quicksave. Notice the round boulders. There is a stationary female to the left of them, It's very dark here, and she is hard to see since she is standing still, so move to the tree ahead. Kill her, which will alert other cops, so run back along the wall, all the way to the three parked patrol cars if necessary, to make the other cops give up their pursuit. Head back along the perimeter wall, until you get close enough to shoot the cop ahead, before he sees you. Move forward along it, to the second outcropping of the wall-which is past the park bench, next to the pole with five white lights on top of it. Peek around and when the cops back is turned, kill him. Then move out and back behind cover, to make the fourth cop come to you for killing. This is the Zoo, so move around the wall that is next to the five white lights lamp post, and walk into the yellow note on the wall, to find that the meeting has been moved to the statue of Gov. Stone. Quickly move back behind the side of the wall, when you see the helicopter to the right. It has dropped off some Army guys, with automatic weapons. There should be at least three, maybe four. Switch to your shotgun or machine pistols. Pick off the army guys by easing out a little bit and shooting any part of them that is exposed. AFTERWARDS, TRADE THE SHOTGUN FOR THE SNIPER RIFLE THAT ONE OF THEM DROPS. Use the zoom feature, by pressing the right mouse button. Use this to snipe enemies, before you get into range, where they see you, and start shooting back. When you use the zoom, the rifle has a high kick, which makes you shoot above your target. Especially, if you fire several shots in succession. For best results, try for single shots from a safe distance. Pass the 'you are here sign' in front of the zoo, and continue along the wall. You'll pass some tall boulders, and will see another 'you are here sign' with a cop nearby. Snipe him then go to the second sign. There may be a second shooter in the trees, just past the sign. Continue to the right, along the path next to the sign post with arrows pointing to the museum, statue, and zoo. When you see the ice covered lake with the platform shaped mound of snow in it, go and walk on the ice, and follow it. You'll go pass a raised structure with steps, which is the Fountain. Keep going along on the ice, as it circles around the fountain. Ahead to the left, you'll see the statue of Gov Stone. Kill the two cops nearby with your scope from a distance. There are two cops to the left, by the 'you are here sign.' There are several cops behind the hill that is behind the statue that you should ease around to the right to snipe. Go to the back of the statue, to get another message from your contact to now meet him at the museum. As soon as you get the message, another helicopter will land to the right of the patrol car, and two soldiers will come towards you. From behind the statue, look around the left side and shoot them before they reach you. Quicksave, and go get their ammo. Retrace your steps back across the ice, passing the fountain, and go to the perimeter wall. Before you head to the museum, you may need to go to the hot dog stand, to replenish your health. The museum is to the left along the perimeter wall. But you should go to the right along the perimeter wall, to replenish your health. Along the way, snipe any cops that you can get a bead on. When you get to the hill before the single parked patrol car, turn to the right, and snipe the cops around both hot dog machines. Then move down the hill, jump the handrail, and crouchwalk to the back of the hot dog machine. Repeatedly press the use key, till your health is back at 100%. Now move back to the perimeter wall, and go left. The Museum, is the building with the vertical banners waving in front of it. From the corner of the building, move to the side of where the handrail is. Snipe the single guard out front, then move along the building front, and enter. Hop across the broken fossils to get to the back of the room. Find another note in the doorway, saying that he is now back at the zoo. As soon as you take the note, several army guys will enter the building, so quicksave. Stay in the alcove, ease out, and shoot the one to the left. This will make the others approach, so kill them also. There should be at least three. When it's clear, be sure to get their ammo for your sniper rifle. Now move to just inside the front entrance, fire a single shot, to make the last army guy come inside. When he does, kill him and get his ammo also. Go back outside to the left, hop the handrail, and continue along the building front. Head back to the perimeter wall, and follow it back to the zoo. Go past the front of the zoo, to the single bench with Prof. Lindstrom sleeping on it. You've finally found him, and after a cutscene, the level will end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 6: FAIRY TALE FOREST Your objectives are to destroy all the clocks, return to the guillotine, and rescue Lindstroem. You have 66 minutes to accomplish all of this. As you progressively shoot the clocks, the speed of the countdown will slow down accordingly, and the ticking will get softer and softer. There are nine clocks with icons for each at the bottom of the screen. As you destroy a clock, the icon will disappear. To find the clocks, you have to listen for their ticking to get louder as you get near them, and softer as you move away from them. For the most part, try to run past the attacking enemies. When you can't avoid them, repeatedly shoot and kill the larger creatures, and just jump over the small bugs that scurry around. One shot will kill them. Your gun has an unlimited supply of ammo. You start and finish in the guillotine area. First thing, press the #5 key to draw you pistol. Move to the hallway opening on the right that is to the left of the two barrels. Look into the church opening on the left, and shoot clock #1 that is to the right of the altar. Now come back out to the guillotine start area, and go to the right. Just past the broken down wagon, there is a narrow gangway to enter here. At the end, go to the right, and shoot Clock #2. Turn to the left, and look thru the railing and into the graveyard. Against the back wall is Clock #3. Head back out of here to the guillotine start area, and turn right. Go all the way to the end and enter the opening straight ahead, where you see the two lights. At the end, go to the right, then all the way to the end, and shoot Clock #4 on the left. Turn back around, and make an immediate right turn. Cross over the water, and go to the right. Go up and down some stairs, and in the open court yard, go right. Try to run past the two large spiders-one coming from the front, and another from the right. Also try to avoid the large hopping creatures. From where you entered, go to the right, and up the ramp to the raised area with hanging cages, and shoot Clock #5. Keep moving to the other side of the raised area. Head down the ramp on the other side of this raised area, and enter the opening nearby straight ahead where you see the two lights. Go up and down a few steps, and turn into the gangway on the right, before the next set of steps going up. Shoot Clock #6 on the left. Come back out of here and go to the right, and up about ten steps. Cross an arc shaped bridge, and down some more steps, and shoot the wood fence on the left next to two barrels, to expose Clock #7. Continue to the right, along this path, and after it goes to the right, shoot Clock #8 on the left. Keep going forward, and enter the opening on the left at the end. Keep going until you get to a large open area where you'll see a wooden wagon to your right front. Go past this wagon on the left side of it, jumping over the boxes besides it. Go straight ahead to another opening. Head up the stairs ahead. On the first landing, turn right, and shoot the large spider. Then shoot Clock #9 inside the room. After you shoot the last clock, the timer stops counting down. You want to avoid the two hopping creatures down below. Go back down the steps to the ground, and go left around this building to the end. Diagonally ahead to the left, is an arc shaped bridge that you should cross. On the other side, go left thru the tunnel. You are now in the graveyard. Head to the right of the tall doors with the light above them. Head into the opening, and at the end, make a right, heading towards the two barrels. To the right is the guillotine start area. Go up on the guillotine, and free Prof Lindstroem. You'll get a cutscene, where Lindstroem tells you to go to the Pussy Bar, and say the password to Brad Allen, who will give you the documents. This will end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 7: IN BROOKLYN Move forward to the left, and press use to get behind the bar. Get the AMMO in the corner. There is a SHOTGUN under the bar that you don't need. Come back out, and enter the door across from the bar. To the right, is a SMK. Go left, to open the safe, to get the documents, which are too smeared to read. Stay in the Safe Room, arm your sniper rifle and aim at the door. You hear a police siren outside. The door below the exit sign, is blasted open. Shoot the cop that comes to you. The other one is outside next to the opened door of the patrol car. Afterwards, go and crouch by the farthest of the two dumpsters on the left. Fire a shot down the gangway on the left, which will bring three FBI agents from the far end. Snipe them before they get close. Head down the gangway, and go right at the corner. Switch back to your silencer pistol. Enter the hallway, stand sideways in the doorway on the left, and fire a shot down the hallway ahead. This will bring an agent to you. Move forward, near the barrel at the corner, and fire a shot down the left hallway, to bring two more agents into play. There is an exploding red drum to the left, that can be shot also. Go forward and turn the corner to the right. Stand back, and shoot the gas canister leaning against the left wall. This will create a doorway with another agent inside. Ease right and kill him. Move up the steps, and down the hall to the right. Open the door, and look out. There is a cop or two standing off to the left. Ease around the open door, and kill them. The second one may be standing further to the left, so move up to the open door, and fire a shot around it to the left, to make him come stand in front of the doorway for killing. Diagonally to the left, from where you step outside, is a raised canister for you to shoot and create an opening for you to use. You may want to backtrack and top off your health and ammo. Hop up the boxes and over the concrete wall to the other side. Go forward and stop before the corner on the right. Fire a shot around the corner to draw the female thug. Further ahead on the right, past the fire, are some basement steps, a machine gunner may be waiting for you to approach, if you didn't get him with the female. Crouch down, and fire a shot down the steps, to make him come to the top, then take him out. Head down the steps, and into the hallway. There's a LMK on the wall. In the doorway on the left, and down to the left, is another thug. After you kill him, shoot the red drum in the left corner, to take care of the other one. A cop may come in the doorway on the right, which is to the right from the doorway that you are in. Run in the doorway, and use the square column ahead for cover. He may come over near to where you are. Head clockwise around the perimeter of the room, to the doorway on the right. If the guy didn't come out, he'll be in here on the left. Also kill the guy who is down on the right. There is a LMK under the steps that lead down into this room. Exit out the door by the red park bench and head up the ramp. There are four thugs up here, so draw them out, and run back in the door for cover. Afterwards, there are steps behind the tire for you to go up. But first, go to the right, and shoot the gold lock off the door, then shoot the canister in the chain link fence room. This will make an opening into the adjacent room where there is a LMK. Come back out, and head up the steps. Go to the left, and open the door. There's a thug to the left, standing besides an explosive canister, that you can shoot thru the fence, before he sees you. There's another gunman standing behind the flaming barrel that you won't see, if you don't know that he is there. Now open the wooden fence gate and enter. Move forward and to the left crouching besides the dumpsters. Kill the gunman in the opening on the left if he is still there. As you head into the opening, you find that there are two more of those guys that you can't shoot. Enter the door that is between them, and run in and take cover behind the wall because there is a thug ahead down the steps. He and another FBI agent should come up the steps to you. Enter the Ode Warehouse, and go to the right. Follow the hallway, step outside, then quickly back in, letting the agent on the right see you. Back into the hallway, and let him come to you. Kill another one to the left of the next doorway. Head back outside, and up the two sets of steps. Kill the guy around the doorway to the left, then continue on, and kill a couple of more who are down the steps. They'll come up to where you are, if you let them see you. Head down the steps, and thru the hall ahead. Go around the wall, and see the doorway leading back outside again. Just around the doorway, up the ramp is a thug, and another down along besides it. Fire a shot outside, to make the one on the ground come to you. Then ease left and take out the one at the top of the ramp. Now would be a good time to backtrack, and top off your health, because you're getting ready to leave this area, and won't be able to return. Afterwards, go to the top of the ramp, turn left, and jump to the narrow wall ledge. You'll hear a helicopter over head. Follow this around, and drop down to continue on. Before you exit back out into the large open area, know that there are three soldiers way back to the left. From this point on, a number of your enemies will be using sniper rifles just like the one that you've already got. So from here on in, that should be your main weapon. Expose yourself just enough to make them come to you for killing. There's a third one further back to the left, that you'll have to come out to get. Use the square columns near the guys that you can't shoot, to get closer to him. He'll be all the way at the end, and around the corner to the left. In the middle of the street, with three yellow and black barricades around it, is a manhole with a ladder for you to climb down. Go down the ladder with the rungs behind you, so that when you reach the bottom, you be able to kill the guy who is ahead to your right. Stay in this little alcove, and make the other two come to you. Look to the right, and snipe the fourth one. Proceed thru the sewer, going from side to side, and try to get the dropped ammo that's in the water. When you get to the wall, turn right. Around the corner to the left, in an alcove to the left is a gunman to snipe. You can also shoot the barrels to make him move, then shoot him. Proceed forward, and near the other end, when you hear the footsteps, run back to the right wall, just before the two barrels, and use the wall for cover as you snipe two more guys. Move back on the other side of the barrels, so that you can take them out easier. Proceed forward, and kill the one at the end to the left. Proceed to the left, and kill the guy around the corner to the right. Past him are some steps on the left leading up, with a female shooter at the top. Crouch down, and you can get a head shot when she appears. Climb the steps, and run past the opening on the right, and the guard will run into the room on the left. Shoot the boards out from in front of the doorway, then ease over and kill the guy. Enter the doorway and follow the hall and snipe the thug around the corner to the left. Open the door, and quickly duck back around the corner, because a sniper will be on the bridge ahead to the right, shooting at you. Take him out first, then deal with the one to his left. Before you move past the open door, be aware, that there is a third one either walking the plank above your head, or on the wall above to your right. Stand in the doorway, and fire a shot up into the walkway above. He will jump down in front of you, where you can put his lights out. Walk over to the wall where the snowman is, and move a good distance to the right side of it along the wall. Shoot the snowman, to expose a canister, then shoot the canister to create an opening in the wall. Move over besides the opening, and shoot the three soldiers. If you only shoot one soldier, the others will be hiding on the other side of the cars, waiting to ambush you. Besides the van, is a drum. Crouch behind it and push it towards the back to use for cover as you approach the remaining guards. Open the brown door in the left corner on the other side of the vehicles. On the left, you encounter two wrapped presents. Move to the last door on the right with the name Julia Prophet on it. You encounter a vision of your Aunt Julie, and she tells you to go to the church of the saints, and meet Father Malloy. This ends the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 8: BROOKLYN 2 You start out in the same hallway standing next to a door with your Aunt Julie's name on it. Switch back to your silencer pistol. Turn around behind you and back away as you face the large gray door. Soon two muggers will open it and charge at you for killing. Head thru the door, and notice the MMK on the floor. Around the next corner to the left will be a thug, followed by a cop, and a few more muggers. Quickly backpedal into the previous hallway as you shoot them. Continue on and move outside the building and head to the left. There is an open door way on the other side of the street to the left of the red fire hydrant, with a thug and a cop inside to the right. Make them come to you. Continue thru the halls, and there is another cop around the corner to the right of the red fire extinguisher on the wall, that you can make come to you. Head to the end of the hall, to the last door on the left with the red exit sign above it. Open the door, and move forward beside the box with the cat on it. Fire a single shot at the first doorway on the left, just past the fence ahead. This will make a thug come out of it so you can shoot him. Now move forward and shoot the gold padlock on the gate, so you can go thru. Go straight ahead down the gangway, ease up the few steps, and into the doorway. Shoot the thug on the right. Head left towards the two LMKS on the wall, then quickly back up. A cop will come up the stairs so that you can shoot him. Now turn back around, and go to the right. As you climb over the snow, shoot the mugger on the right. There's a MMK at the end of the gangway to the right. Further along this route, it is blocked by a fence. Go to the left which leads to the street, where three shooters are waiting for you. Move to the fence, and fire a shot down the gangway to the right, then move back, and wait for one of the cops to come to you. Rinse and repeat, to get the other one. Go right, down the gangway, and stop before the end. Fire a shot around to the left, to bring a third cop to you. Go left where he came from. Go up the steps on the left, and open the right side door, then fire a shot to the right to draw the FBI guy to the right of the door. Move inside the door, and look to your left, to see a door that requires a yellow key card. This is where you're going to come back to when you get the key card. Get your sniper rifle out. Ease towards the doorway and snipe one of the three or four soldiers. Backpedal away from the doorway, then ease back forward, and start to pick them off. Enter the large Lobby area. There is a MMK on the couch to the right. Next to the broken elevator, go around behind the bar, stand to the side, and open the door. Ease to the left, and snipe the soldier down the hallway straight ahead. Enter the doorway, and get the YELLOW KEY CARD on the right. There is a SMK next to the computer. To the right of where the last soldier was, is a jail cell type door. Open it, and fire a shot down the steps, to draw the thug. If you continue along this path, it will lead you back to where the two large med kits on the wall were. The only thing that going back leads to, is about four more enemies to kill. It's mainly just a waste of time and ammo. Come back out into the Lobby, and go back out the doorway where you came in on the right. Go all the way to the end of the hall, and use the key card to open the Yellow Door Panel. Shoot the soldier at the top of the steps on the left. There's another one down around the side of the steps. Crouchwalk up the steps, and kill another one to the right. As you head up the second set of stairs, look to the right, and snipe two more soldiers on the third set of steps. Get the SHIELD power-up on the landing, and continue on up. Let the next guard on the next landing, see you, then quickly retreat and let him come down to you. Keep going up, and there's a MMK on that landing. Let another one come to you as you head up the next flight of stairs. Another MMK on the next landing. Keep going, and kill another guard. Continue on up, killing more guys as you go. There is a landing with a SMK on it. After you get the landing with the third MMK, there's one more landing to the top. When you get to the very top, stand to the side of the doorway, and shoot the two guys that come running thru. Peek around the doorway to the left, to spot another one. Fire a shot down the hallway, and he'll come and stand in the doorway for you. There's a SMK on the top landing, and in the elevator, is a LMK. As you proceed down the hall, one will come from the right at the end. Followed by another, and standing down the hall to the right will be a third one that you can snipe. Quickly run towards the end of the hall. At the end of this hall, four will come from the left at the end, one at a time. Reload after each one, and before you move forward to trigger the next one. As you head towards the glass doors on the left, shoot thru the upper left glass pane, to take out the one to the left, on the roof above. Shoot out the rest of the panes of glass so you can quickly get back inside. Turn to the right, and ease out the right side opening where the glass was, and go besides the wall protrusion on the right. Peek around the wall, and locate the two windows-one above the other. Each has a shooter in it. Snipe them both, starting with the upper one, before coming out onto the balcony. Head down the ladder on the left, and shoot some more panes of glass, to find a MMK. Backtrack to the steps if you need your health topped off, and ammo up. Continue down the next ladder. Jump the hand rail and land on the planks below. Take them to the ledge below, and follow it. Switch back to your Silencer Pistol. At the doorway at the end, without going in, shoot the two muggers, female shooter in black, and FBI guy around the wall to the right. Kill another mugger thru the doorway on the left. There's a MMK behind the books on the floor. As you pass thru the room with two fire cans in opposite corners, look down the next hallway, and snipe the female in the left corner hidden just to the right of the burning barrel, and the guy that comes to check on her. Move to the end of this hall, and quickly back, and kill two shooters in black that come from the right. There's a mugger to the right. Before going any further, backtrack and ammo up. Then return here, and head across this open area, and into the doorway ahead. When you get to the area with the single brown plank, let the soldiers see you, and come to you for killing. There'll be about ten of them. If they don't come across the plank, then you'll have to pick them off from here. Head across the plank without falling off and killing yourself. When you get on the roof, use the concrete smokestacks for cover, and head down to the other end, and kill any remaining soldiers. Past the open doorway on your left, around the corner to the left, might be a soldier waiting to ambush you. Look down the narrow space between the two brick structures in front of you, and use your scope, to try and shoot any of the canisters laying on the ground near the soldiers in the back. If so, one explosion will take care of them all. If not, then go around the concrete blocks on the right side, and in the back under the large billboard, snipe any soldier that you can, and the rest will come to you. Before heading to the exit at the far end, turn back around and head back towards the plank that you crossed. Enter the doorway on the right. Down the steps, are two LMKS on the wall. But make sure you've cleared the roof of soldiers before using them. Come back up the steps, top off your ammo, and head to the far end on your left. You'll see a large billboard above four large fans that are in concrete. If you didn't shoot them earlier, laying around on the ground, you'll see a lot of canisters. From a safe distance, shoot the canisters to make them explode. This will expose an opening, with a ladder to go down. Climb down the long ladder and when you reach the end of the solid wall behind you, turn around on the ladder. Scope and snipe the soldier thru the openings in the grillwork. Then finish climbing down. Another soldier will appear at the other end, so quickly move to the side behind the cover of the wall and take him out. There's a MMK in the corridor on the right, and another soldier may come from the end. So use the side wall protrusions in the corridor for cover until you reach the other end. Move toward the doorway at the other end, but don't go out it. Shoot the red fire truck ahead, to make it explode. Move into the doorway, to let the soldiers see you, then quickly back up and snipe any you see. Then run and stand besides the overturned fire truck. Expose yourself around the left side of the fire truck, then duck back and kill several soldiers when they come around. You're going to make a run for it-while being shot at-to the far end where you'll climb the steps of the cathedral. Turn on your shield power, then put on your running shoes, and beat your feet to the top of the front stairs of the cathedral-which is straight ahead on the other side of the fire truck. Ignore the shots that are being fired at you. You'll get a cutscene, where you talk to Father Malloy where he tells you to search yourself, and thus end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 9: THE HOTEL You'll be attacked by psycho killers throughout this level that can't be killed. You can only knock them down for a few seconds before they get back up and slashes at you again. Your best bet, is to avoid them whenever possible. If one is blocking your path, to get past it, you need to shoot him in the white box attached to his chest, until it knocks him flat on his back, then run past before he can get back up on his feet again. There are some places where he can't reach you, like wide tables, or certain rooms and doorways. From your start position, diagonally to your left, is a counter, and just past that, is a narrow opening with a door that leads to the hotel manager's old office, and is your way out. Press the #5 key to arm your pistol. Run past the psycho approaching diagonally ahead from the right. Go past the counter, and stop in front of the door on the left. Crouch down, and when the psycho comes and swipes at you, he'll break the door, so you can quickly back into the room, and out of his range. Jump up on the table, to get the BLUE KEY TO THE REAR ENTRANCE, that is floating above the table. On the wall, is a square opening, which is a vent shaft that goes down to the basement. From the vent tunnels in the basement, you can get to a maze of hotel hallways, that is the wrong way to go. So you can ignore it. Shoot the psycho to knock him on his back, then jump past him, and go left to another entrance, which is to the right of the 'out of order' elevator, and leads outside. Go to the right, before another psycho killer attacks, and get the SELF HEALING power-up. Shoot this psycho down, then run back past him, and jump over the balcony handrail on the right. Go to the other side of the pool. Which should give you a bit of a breather. Turn around and you'll see a round part of the building, with a light in the window. Below and to the left of that is a boarded up doorway. From this end, shoot the boards out. Then keeping the pool between you and the psycho, run past him, and into the doorway. To the left, are some stairs going up, which will lead you to a bedroom with a hole in the floor, where you can drop thru it to be in the same maze of hotel hallways that the vent on the wall led to. I get the feeling that to go the vent route, or the hole in the floor route, will lead you to a set of dummy hallways, that won't do anything to help you accomplish your mission. Which is to break into the psycho killer's room, and take the key to the upper lobby. So disregard the steps going up also. Instead, open the door ahead, thanks to the blue key that you just got. Head down the steps and go to the left. Go down some more steps, follow the hallway, shooting a new breed of psychos, who instead of falling down, disappears for a few seconds before reappearing again elsewhere. Head up the steps, and follow the hallways, until you get to the kitchen. In the pantry room on the left, is a big spider, and the SHIELD power-up. Go straight ahead from where you entered the kitchen, enter the doorway. This is like a large dining room, and to the left on the table, is another SELF HEALING power-up. To the right of where you entered the dining room, is a boarded up doorway. Enter the doorway BETWEEN where you entered, and the boarded up doorway, and head up the stairs. Shoot the boards that are blocking your way. Shoot or avoid any psychos that you encounter in this area. To the left, is a locked door, that you need the upper lobby key for. Go right, and keep following the right wall. When you get to the ice machine that's turned on it's side, jump over it, and go straight to the back wall. At the corner, turn left, and you'll see a room on the right with several boards across the doorway, and an upright ice machine in front of it. Shoot the boards out, and enter the room. Get the KEY TO THE UPPER LOBBY. Now you need to get back to that locked door, that was to the left, when you came up the steps. Head back out of here, and go left, then right at the corner. Keep going straight, and jump ON TOP of the ice machine that is on it's side. Shoot one or two large spiders that are in your path. Jump down, and go straight ahead to the end of the hall. Turn left, then right, passing the steps that you came up, and go to the door on the left. Open and enter it. Go out onto the walkway, and follow it, until you reach the elevator with the red & white buttons besides it on the wall. Enter it, and end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 10: LEVEL OF PAIN Shoot all the boxes that you encounter, because some contain goodies. As soon as you regain control, shoot the two ghosts coming from ahead as you move forward. Put the Spectre Eye, that the ghost dropped into the #3 slot. Move onto the circular platform, and press the hand pedestal. The circular platform will start to descend, so turn around behind you. As it is descending, two more ghosts will appear, so look above and all around Angie. The ghosts make a distinctive sound, when they are about to appear, so listen for it. When it gets to the bottom a passage will open in front of you. Head into the passage. Shoot the crawlers and zombies with your pistol, to save the Eye's ammo for the ghost, as you move toward the next room. Shoot the three-high stack of boxes on the right, for a MMK. Go across the room, and press the hand switch on the wall, to open the door to the left of it. Stand with your back against the now closed door, and shoot the nine zombies that come out of each jail cell. Then move forward a little ways, to activate the flamethrower. Shoot the top box on the stack in the middle of the room, so that you can have a clear target. Move back to the door, and shoot the flame thrower with your pistol, until he dies. He won't come past the boxes. Shoot the remaining boxes, to expose a MMK. Put the flamethrower into an empty slot. Move forward to the next doorway, and shoot all the boxes, to expose a crawler. Move forward, and use the hand switch on the right. Head thru the new doorway, and kill the two crawlers before you ignore the SLOW MOTION power-up. Enter the next room, shoot the boxes, then the spiders from afar. When they start to approach, backpedal onto the bridge, as you shoot them. Continue down the steps, doing the same thing. There are about ten spiders in all. Head down the steps, and get the SHIELD power-up by the door, to replace the stupid slow motion power-up that you accidentally got when you were back-pedaling. Use the hand switch to open the door, which will be locked once you go thru. This next area, is a large circular walkway, that you can make figure eights with, as you run. Several enemies attack you-spiders, crawlers, and zombies. Switch to your pistol-because your other weapons can cause health damage to Angie, as she is shooting at enemies that she is approaching. Keep shooting enemies as you run towards them while running around this area. Don't stop to kill an enemy, until most of them are dead. Just shoot it a few times-decreasing it's health, as you head towards and past it. The large spiders can damage you the most, so kill them first, then the zombies. The crawlers, you can jump over until they are all that's left. Don't let all these enemies corner and gang up on you. After you've killed everything, Follow the arrow on the wall to the right of where you entered, to be in a hallway. Shoot the enemies ahead from the doorway, before proceeding then shoot the boxes. Get a MMK. Under the ramp, is a SELF HEALING power-up. Head up the ramp, and as soon as the large spider makes it's presence known, move back to the previous corridor where you can safely kill it. Move forward, then down the ramp on the right. Shoot the boxes under the walkway, to find a SHIELD power-up. There is also a MMK inside one of the boxes surrounding the power-up. Head back up to the walkway, and proceed into the hallway ahead. Press the hand switch to open the door. Below the chains, is a SELF HEALING power-up. Stepping onto the floor in this large room is what activates the zombies to appear. The ramp is your safe area where they cannot come-unless you step back onto the main floor. There is a machine gun in the middle of the room, which is a trap. As soon as you grab it, it disappears, and is replaced with the pistol that you already had. If you find that after grabbing the machine gun, you can't move, press the use key to make the machine gun re-appear, and then you'll be able to move. Save yourself the headache, and just shoot the zombies with your pistol, from up on the ramp. After they are all dead, follow the lined path to the left, to exit. Head down the ramp, and step off into what looks like a fiery pit. You meet your inner self, who shows you your true powers, and says to use the power of the light. This ends the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 11: TENKA TOWER Arm your silencer pistol, and move over to the left opening. When the thug that is patrolling the back area, is walking away from you, shoot him in the back. Move forward, and jump the counter to enter the center area. If the beeping alarm came on, shoot the computer screens to the left of the little snowman. Get the GREEN KEY CARD. Jump the counter again, and head towards the escalators on the left. There is a SLOW MOTION power-up under the escalators that you can pretend you don't see. Crouch-walk up the rightmost escalator, and shoot the thug who is in the doorway to the left. Move forward, and open the door, and quickly move to the left. Ease back to the right, and listen for the thug to be walking away from you. Then shoot the thug who is patrolling in the back. There is also a female thug to the left. Move to the left, and open the door. Ease around the right side of the doorway, and shoot the two thugs in the next area. Move to the right side of the doorway by the fire hydrant, and fire a shot to draw the thug into the doorway. Ease left and shoot the thug. There is a female thug to the left, hiding in the doorway. Move to the end of the left wall, and face the doorway, as you ease to the right. When you get her in your sights, kill her. Afterwards, move around to the left, and go into the doorway. There is a thug thru the next doorway on the left. Enter that area, and shoot the glass window, then hop thru. Crouch down, jump and push forward to get thru. There are 2 LMKS on the wall. Open the door on the left, and quickly move to the left of it. Ease right, and snipe the male and female thugs to the left. Move into the room, and go to the machine between the two Building Tech signs on the wall. Press use, then quickly turn and jump over the hand rail, to the left of the steps. Move towards the door, and take out the two shooters inside. Head across the walkway, and stop to the left of the second doorway. Ease around it, draw and shoot the two thugs. As you move forward thru this corridor, there is a LMK on the left wall. Thru the next doorway, there are some stairs going up on the left side. Move around the doorway, and shoot the two thugs at the top of the stairs. Crouchwalk up the escalator, and shoot the female who is standing a little ways away. Head across these walkways, to the other side. Thru the doorway on the left, let one of the thugs see you, and come to you. Move to the doorway, and up the stairs. Behind you to the right, will be a LMK and maybe a thug. Move thru the doorway near the top of the stairs, and down the hall on the left. There is a LMK on the right wall, in the alcove. Ease up to the doorway on the right, and shoot the thug diagonally to the right. Shoot the female who is further to the right. Enter the room, going to the left, and ignore the SLOW MOTION power-up. Enter the nearby doorway, and stand beside the fire extinguisher on the square column. Snipe the thug near the top of the escalator. Head up, and shoot another one to the left. As you head up the next escalator snipe the one who runs to the top, followed by his buddy. Look around the doorway on the right, and shoot the patrolling thugs around to the right. There is another one patrolling, that is a bit away from you, so use your sniper rifle on him as he's moving away from you. The switch back to your Silencer Pistol. Move across the walkway, and stop before you get to the end of the right wall. Ease forward, and shoot the female in the corner to the right. Then fire a shot to draw the male thug. You may want to backtrack and top off your health. Head into the open elevator next to the fire hydrant. Walk to the back of the elevator where the grill plate is hanging down, and walk up the wall(?). Now climb the ladder and go almost to the top. Then jump off to the LEFT platform on the side and quickly move towards the open elevator door. Slowly back up, and aim at the patrolling thug who will come into view for just a second. If you can't see him, then fire a shot to draw him. Peek around the open elevator doorway, to see if the stationary one is still there. If so, then back up until you can get a bead on him and fire. Move around the corner to the left, and stop before the next corner. To the left, is another thug with a machine gun. Make some noise moving past the debris, so he'll come to you. There is also a female back to the left. Move into the doorway, and fire a shot, to get the attention of a machine gunner who to the right. Move thru the doorway, and stand beside the wall protrusion, and fire a shot around the corner, to draw two more who are around the corner to the right. Go left by walking on the narrow connecting rail. Stand near the green door lock, and open the door. Ease to the left, and shoot the thug that is posing in front of you. Then the other one that comes to investigate. Get the ORANGE KEY CARD. There are 3 SMGs on the coffee table. Shoot out the window, and jump out onto the window washers contraption. Press the switch on the right to ride up to the top. Wait until the thug is walking away from you, then shoot thru the glass to break it and kill him. There are 2 LMKs on the left wall. Move into the hallway, and use your key card to open the door. Switch to your automatic pistols. Fire a shot up the steps straight ahead, and let yourself be seen. Several thugs will gather at the top of the steps. Kill them in mass, then switch back to your silencer pistol. If the thugs can't be persuaded to stand at the top of the steps, then go to plan "B". Crouch and move up the steps, and crouch along the left low wall. Shoot into the cubicles, to draw the guards, and when they come to the top of the steps, shoot. There are about five thugs in and around the cubicles. Jump up onto the top of the leftmost cubicle wall, and walk along it to the area where the tables & benches are, to connect to the next cubicle wall. Near the end, move towards the center isle, under the Tenko Sign. Press the switch on the machine, to deactivate the safety devices. Turn around and walk back down the center aisle. When you get to the crossroad, go to the right and up the steps. Go right again, towards the Tenko Sign. Ease to the doorway, and shoot the thug who is either standing in it or to the left of it. Crouchwalk into the next room, and get the thug on the left also. Go thru this room, into the next one and behind the counter. Crouch down and enter the passageway. This will drop you down to the laundry room. Enter the next room, and walk into the corner on your right. Stand so that you are facing the closed door, and the doorway is on your left. Ease to the right while aiming down into the room below. Shoot the thug on the dark brown strip of floor. Drop down onto the pipes, and run to cover on your right besides the red fire hydrant. Three thugs will come your way. If you only shoot two, the third one is in thru the next doorway on the steps with a machine gun. You might want to snipe him. Up under the pipes that you jumped down on, is a AMMO pickup. Head thru the doorway, and notice the 2 LMKs on the left wall. Head up the stairs, and open the door. There are three or four thugs to the far right in the next room. You can snipe them to make things easy for yourself. Move thru the doorway. You are now in the lobby area where you first shot the first thug in the back when you started this level. In the area where you got the first green keycard, is a stationary female shooter to snipe. Go into the open elevator on the right. Press the control panel to ride up. Stand to the side, and look up, so that you can see when the door is about to open. Keep your sniper rifle equipped. When it stops, and the doors open, look around them, to find about four soldiers. If they don't come to your, run into the next little room for cover. Shoot a couple of soldiers that come to the doorway. Shoot a fourth one in the back of the room to the right. Move into the room, and notice the 2 LMKs on the first two columns. The soldiers may have taken cover in the back of the room, which means that you'll have to go in and get them. Enter the passageway behind the counter and ride another elevator. Exit, and shoot the thug on the right, then head to the right. In the last room, notice the 2 LMKs on the left. Head back past the elevator and snipe the soldier ahead. A machine gunner is far to the left of where the soldier was. Move along the right wall, and ease left across the doorway, and kill the soldier. There are 3 SMKs on the coffee table. In the bedroom, notice the handcuffs attached to the headboard, and secretly smile to yourself. Move to the doorway on the other side of the bed. In the room past the computer room, off to the right, will be two thugs. Keep going, and head up the broken steps. Crouch and jump to the single piece of wood that is going up. Walk up it, and jump out the window. You'll get a cutscene where you talk with a crazy Governor Stone, which will finally end this level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 12: BUNNY LEVEL This dream level, is a cartoon with some really cool sounding background music. Avoid the exploding bunny rabbits. You have only a small amount of land to move on, before you reach the edge and fall off. A pink rabbit is constantly dropping exploding Easter eggs from the top of the center structure. Draw your pistol from the #5 slot, run around and shoot the four horn shaped machines. Reload your pistol while you're running from one horn shaped machine to the next, so you don't get to a machine, and have to reload when you get there. They will explode, and leave a red button for you to press. Make sure that you aren't standing to close to the horn shaped machines when they explode, or you'll lose a lot of health. Each time you press a red button, it does damage to the pink rabbit. When you press the fourth button, he will be knocked down to the ground where you are. After he falls, go to the little pool of water, and talk with governor stone, to end the level. ................................................................................ ................................................................................ ................................................................................ ................................................................................ ...................................................................... LEVEL 13: IN THE SUBWAY 1 Arm your Sniper rifle. Move to the right behind where the wall sticks out, and shoot the soldier on the left in the back. The other one will eventually approach you to be killed also. Since these guys wear body armor, get the scoped rifle that one of them drops, if it isn't already in your arsenal. Move forward down the corridor, and at the end, a FBI guy will come walking around the corner to kill. Continue around to the right and crouchwalk about two-thirds of the way down this corridor. On the train platform nearest to you, there are soldiers to your left and right. Crouchwalk and move forward to the last set of wall protrusions on each side of you. Scope and shoot the single soldier on the far platform. Use single shots to make him stand still, then rapid fire to finish him off. This will activate the ones on the left and right on the nearest train platform. Ease forward along the RIGHT WALL and aim in the area of the picture of the woman on the far platform. The soldier on the left on the near platform will walk into view, so you can kill him. If you wound him, then quickly back up because they both might come up to the steps. If you get him, then move forward the steps, and aim towards the right, between the square white column, and the right wall. When he walks into view kill him. Check all the soldiers bodies for sniper rifle ammo before proceeding. Afterwards, come down the steps to the steps that lead down onto the tracks. Quicksave. Now you're going to have to cross the tracks, and be quick about it. Notice the ladder to get back up on the other side is straight in front of you. After the train that is nearest to you goes by, quickly cross the first set of tracks, go up the two steps in the center, and stand there between the two tracks. If both trains can pass you with out hitting you, then quicksave. Line yourself up in front of the ladder on the other platform. When the other train goes past, run across the tracks, and climb the little ladder and onto the platform going to the left. Quicksave. Head towards the steps, and stand under the "A Wizzards Dream" sign on the wall. Ease around the corner, and shoot the soldier when he comes down. Move around the corner to the left, and crouch down at the bottom of the steps. Fire a single shot to the top of the steps. When the two soldiers run up to the top of the steps, shoot them a few times, then quickly move back around the corner. When they come down to the bottom of the steps, finish killing them. Head up the steps along the right wall. There are three soldiers to the right behind the chain metal door. Shoot a single shot thru the chain metal door on the right to make one of the three guards behind it move to where you can kill him. Then ease left, and snipe the one in the bunker. Ease left a little more, and snipe the one who is patrolling back and forth. There may or may not be a fourth thug who is further back. If you can move in front of the chain metal gate without being shot, you should be okay. Then get the SELF HEALING power-up and head up the left set of steps close to the wall, but stop before you reach the top. There are about four soldiers on the left, including one with a GATLING GUN. Ease forward, until you can just target the one to the left, then open fire. Quickly back-pedal down the steps as the gatling gun guy comes to get you. Jump backwards over the bunker behind you, and shoot him as he comes down the steps. Back all the way down the lower flight of steps also. Head back up to the top of the second flight of steps, ease around the corner, and snipe the soldier in the bunker. This will bring two more soldiers to the top of the steps. Switch back to automatic fire, back down a few steps, and wait for them to show up. The Gatling gun has a hell of a powerful kick, and is slow to start shooting. Plus the fire from the barrel, makes it hard to target anything. You can find more ammo for the sniper rifle than for the gatling gun. It's really only good for firing a lot of bullets, and making you think that you're really doing something. It more of a nuisance than anything else. Go left and get the BLACK KEY CARD. On the wall, to the left of the key card, are 2 LMKs. Ammo up. One of the soldiers up here dropped a rifle with a hand grip on top. Walk up to it, and when you get the on screen hand icon, press the #3 key to swap the double pistols for it. This is the weapon that I refer to as being an M-16. I would call this the ARMOR PIERCER, because it only takes one maybe two bullets to pierce the solder's bullet proof vests. The Silencer Pistol, The Sniper Rifle, and the M-16 are the only weapons that you need throughout the rest of the game. Come back down the steps, and open the chain metal door and enter. Even though it's not equipped at the time, you can still get ammo for the M-16 simply by walking over the ammo of any M-16 that is on the ground. Proceed forward, and shoot out the large plate glass window on the right, where the room with the four television screens in it is located. Crouch-jump up on the window ledge, then drop down besides the table with the SMK on it and turn left. Crouchwalk around the table. Shoot the soldier around to the left thru the hole in the bottom of the table. There is a SLOW MOTION power-up around the corner that you DON'T want to swap your self healing power-up for. Go back to the door with the red & white light beside it. The door that it is next to, is a fake. The controls really opens the door to the right of you on the other side of the TV screens. Press the switch, and quickly turn right and run to the left side of the open doorway. Ease right, and snipe the FBI guy that's standing there, then enter. Shoot into the door on the right, to make a FBI guy appear from the left. Go left, and use the wall protrusions for cover. Time to try out that M-16. Peek around the wall, and after the distant patrolling soldier goes to the right, move into the open. , Then shoot when he comes into view. No more than two shots are necessary. Proceed out towards the platform, and shoot another soldier who's posing with his back to you on the right. Switch back to your sniper rifle. Look around the corner of the left wall before stepping out onto the platform. At the top of the stairs, on the bridge to the right are two stationary soldiers. Use your scope to take them out. You can shoot thru the railing. If you only wound them, then use the left wall protrusions to move closer to the steps leading up to them. Crouch-walk up the steps, and make sure that they both are dead. Come back down the steps. Go around behind the staircase, jump over the telephones, to find LMKs & AMMO. Jump back over the phones, and go up the stairs. Walk slowly across the left side of the bridge and hop across the turnstiles. Stay against the back wall. Look down on the other platform, shoot the patrolling FBI guy. There may be another one patrolling also. There may be as many as four enemies coming from the left of the platform. Stay crouched while up on the bridge. There's another soldier up under the steps that take you down to the other platform. To get him, go along the back wall, past the steps going down, and all the way to the end. There is a small section of the bridge, that protrudes out. Crouch and ease up to it, while looking underneath the steps. You should be able to spot him standing still. Move far enough to snipe him without being seen. At the top of the stairs, move behind the left handrail that goes down. At the bottom of the steps to the left, is a light on the ground. Right behind that light, is a soldier. Snipe him before moving to the right. This will bring another agent into play where you shot the patrolling agents. He knows you're up on the bridge, and will bring a partner to help him. Snipe them both, then head on down the steps, and ammo up. Face the open doorway of the train car, and stop. Around the corner to the right, is another guy with a Gatling Gun. Get out the M-16. Ease left, until you can see just a little part of his body and shoot. It'll take about five shots to penetrate his armor and kill him. Enter the train car, and go to the left, walking towards the other end of the car. This will end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 13B: IN THE SUBWAY 2 Arm your sniper rifle. Crouch and move so that the nearest center pole is between you and the soldier farthest ahead on the right. Shoot the soldier with his back to you. Soon after, the soldier that is farthest away will head towards you. Kill him before he gets a chance to shoot you. Move towards the other end of the car, stand to the left side of the door, and open it. It closes after a few seconds, each time you open it. There is one soldier right on the other side of the door, to the left. The first soldier that you want to kill, is standing in the first set of train doors on the right. The second one is all the way to the back of the car on the left. You'll need to use your scope and lean key to see where to shoot him. Now ease around the door on the left, and kill the soldier waiting to ambush you. Then move into the next car, and go slowly along the left wall. If there is another soldier, then as soon as you see any part of him, fire until he is dead. Move to the other end of the car, and open the door. There are two stationary soldiers at the far right of the next car. Try to kill at least one of them. The other one will move to the left side of the car. Keep opening the door, and easing right, until you can shoot him. The third one is all the way at the other end, all the way to the left. At the end, open another door, and go outside the train. Max tells you that the train is a runaway, and that you have to get to the front of the train, to shut off the power. On the left side of the train car that you are facing, is a ladder. Step onto the ladder and climb up on top of the car. As you move forward on top of the train, green signals will be hanging from the ceiling above the center of the train car. So crouch and stay to the side to avoid being hit by them. When you get to the car with a hole in the roof, there will be several soldiers down there waiting on you. You'll see the legs of one as you crouch-walk towards the hole. Scope him first, then shoot. As you get closer to the hole, another one will be right below the hole. So ease forwards slowly with your scope. After you kill two, a third will run to the far end of the car. This means that you'll have to drop down into the car to get him. Before you do though, get the fourth one who will be below and behind you. Face to your right, and ease left along the edge of the train. When you just see his leg, shoot till he's dead. Reload. Now jump down, run forward to the left and crouch down besides the bench seats. The third one is far back on the left side, and may come running towards you. The fourth one is below the leaning speaker at the other end of these same bench seats. Shoot the runner first, then quickly turn left and shoot thru the gap between the speaker and the bench seat, to get the other one. Behind where you jumped down, there is a LMK. Ammo up. Move to the far end of the car, and open the door, and kill the two soldiers in the front of the train on the right. Go up the steps, and you discover that the console here has been sabotaged also. Max tells you to get down, as the train crashes into some debris on the track, to end the level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++ LEVEL 14: THE HARBOR Move towards the opening on the right, and fire a shot up the ramp, to make the soldier come into view. Shoot him and, then move halfway up the ramp. Fire another shot, to make the guy on the left present himself. Head towards the second hole in the wall. Look around the wall to the left, and take out the one on the flatcar. Climb onto the flatcar and move to the other end, passing the doorway ahead, then look in and kill the two guards. Follow the passage to the right, and at the second right, look around the corner, and kill the guard. Look outside to the right of the boxes that are straight ahead. Ease left, to let the soldier see you, then back around the corner, and wait for him to come to you. In this same hallway, before going outside, crouch down, and take out the guard up high and straight ahead, in the back on the catwalk, using your scope to see him. Stand in the doorway before moving outside, use your scope, to spot the stationary guard diagonally ahead to the right. He's behind the framework of the large freight container carrier that's on wheels. He's below the middle "X" shaped part of the frame of the freight container carrier. There is a MMK by the boxes ahead. Move forward, down the steps, and crouch besides the nearest set of wheels of the freight carrier. Look diagonally to the left, and spot another stationary soldier to shoot. Move to the next set of freight carrier wheel. Look to the left, and shoot the gold pad lock on the fence, which will make the gate swing open. Move into the gate, and as soon as you hear footsteps in the snow, move back out behind the freight carrier's wheels. Look thru the fence and locate the guards around the yard. Moving back and forth between the two sets of wheel, scope out and kill the guards around the yard. Move into the yard, and to the right of the train. Climb in thru the boxcar on the right. Look out the door and shoot any guards that you see. In the boxcar to the right, is a MMK. Exit the boxcar, and go thru the opening in the fence ahead. Go to the building ahead, and then to the left, to get the SELF HEALING power-up. Return back along the side of the building, to the second set of wheels on the freight carrier. Climb the ladders and stop near the top. Shoot the guard standing at the top, before he sees you. Climb up into the compartment, then turnaround and stand to the side of the doorway, and look at the steps and catwalk of the building ahead. Shoot the guards that are there. There should be at least three of them. Look out the doorway to the stairs on the far right, to find another guard shooting at you, when you come out the doorway. Go back into the compartment, and jump onto the piece that is sticking up in the middle of the floor, and jump up onto the roof. Carefully walk across to the stairs that go down. Descend down to the roof of the building and go along the catwalk where the shooters were. Go down the steps at the other end, and you'll begin to hear footsteps in the snow. Spot and shoot the two soldiers, that you can see across the top of the angled glass roof windows. Move to the LEFT side of the angled glass, next to the building. Move past this one, and crouchwalk along side the next one. If there is a soldier at the top of the steps on the right, shoot him. Move further forward, look to the left of the upper container with OS on the side, and shoot the soldier. Go back around behind and to the other end of the second angled glass. Far back on another roof on the left below where you see the light fixture, are two shooters. There is also one who is on the same level as you, diagonally to the left. There is one who is patrolling right down below you. There is a second one patrolling to the left down below. Wait until you hear his footsteps get louder, then aim down on the other side of the steps. When you can move out, and no one is shooting at you, drop down on the ledge just before the steps. Look down on the ground and to the far left, to kill the other soldier. Walk onto the catwalk, and jump over to the containers, with OS on them. Stand like you're going to walk across the two planks. Aim into the narrow gap between the two container ahead, and kill the soldier there. Now ease across the two planks, leading with your left side. There is a soldier as soon as you clear the corner of the container. Follow the path of planks. Watch out for soldiers shooting at you from down on the ground. When you get to the five boxes, jump on top of them, then to the next platform. As you pass three boxes, and before you cross two side by side planks near the glass windowed building, look down over the side, and shoot the soldier below. Now cross the two planks, and find two MMKs. Near the health pickup, if necessary, push one of the boxes, then jump up onto the gray container, and continue on. Move to the right side of the three boxes, and continue on. When you get to the three planks, look into the window ahead, as you move across them. Quickly run behind the boxes on the left. Ease right, and shoot the stationary soldier in the right side open window. Fire a shot into the middle window to make another soldier appear for killing. Continue on, and jump into those windows. On the left wall will be 2 LMKs. Head thru the doorway on the right, and fire a shot into the curved hall, to bring the guard to you. Before you walk forward onto the open catwalk, look to the left, and snipe the guard. Continue around the path, and climb down at the end. Face the ladder, ease to the right, staying back from the roll-up door, and snipe the soldier thru the open doorway, way around to the left. There is a LMK behind you. Inside the doorway above you on the brown container on the right, is a soldier to snipe. Now peek out the doorway and up to the balcony on the left, shoot the box to draw the other soldier, who is above the light blue container with OS on it. There are actually two soldiers up here. Move straight ahead into the narrow passageway where one box is on top of another, and push the top one off, so that you can jump over them. From the right, will come two agents to kill. To the left, will be 2 LMKs. On the balcony above the health pickups, may be two sneaky shooters. Turn to the right, and there may be a shooter up on the balcony to the right. Go to the right, past the open container. Go up to where the wood box is on top of the metal box on the right, and shoot both boxes out of the way. Then ease left, and kill the guard that was using the boxes as a hiding place. Lean around the side of the opening where the ramp goes up, and snipe one of the two guards at the top. The other one will run to the right. Crouchwalk to the top of the ramp along the right wall, and ease past the corner, and shoot the two guards. Shoot another box ahead, to draw a couple of more soldiers. Continue down the hall to where the five boxes are stacked, and kill the guard to the right. Look around the left wall, and kill another one. Go forward across the walkway, and kill another one on the right where the three metal and one wood box are stacked. Before you go past those boxes, look thru the next doorway on the right, and snipe the soldier laying in wait. Continue around, and kill a few more thru the fence. Continue forward, and shoot the padlock off the gate and go thru. There are 2 MMKs in the corridor on the left, Ease around the right side of the doorway and kill the guard on the right. Crouch and ease around the forklift, and kill the guards ahead and to the right. Another one will come in here also. Move to the right side of the doorway ahead, and before heading to the right look down below, and to the left of the OS container, and snipe the soldier there. Fire a shot into the lighted area that is straight ahead. This will bring a soldier in there for you to shoot. Ease towards the hanging OS container on the right, and aim down into the gap to the right, to snipe the soldier down there. Inside the hanging container with the open door, is a SHIELD power-up. Come back out of here, and go left. Enter the doorway, and ease along the right wall. Kill the two guards around to the right. You can shoot the wooden boxes, so they don't have any cover. Move along the wall that is to the left of the leftmost conveyor belt. Shoot the two guards in the hallway on the left. There is a MMK at the end of the rightmost conveyor belt. Continue around to the opening in the handrail, and aim down to the right, to snipe the soldier. He is below the gray container that the two boards from the red container go to. Jump the gap, and land on top of the container. Drop down to the red container, and look to the right, and kill the soldier on the next lower red container. Also look down to the ground, and kill another guard. Crouch and cross the planks. Kill the guard ahead and the one directly below as you move forward. Drop down to the next container, kill a third guard on the ground. Go down the single plank. Kill the guard coming around the corner from the right, if he isn't already dead. As you move forward across the next pair of planks, kill the guard in the fourth container from the top right stack, with the door open. You may have to fire a shot inside, to activate him. Drop down to the next lower plank, and see if you can shoot any guards on the ground. Head across the plank, into the open container, and out the other door. Go left, and before you jump to the suspended container, look down below, and kill another guard on the ground. Now jump down to the two suspended containers. Turn around, and jump into the doorway of the previous container, to get a MMK. Jump back to the other container, and continue on. Walk to the edge of the red container with the wooden box in the left corner. Switch to your M-16, and drop down to the edge of the red container below. Ease to the right, aiming into the open door, so that you can see a little of the Gattling Gun guy. Fire about five shots to kill him, before he sees you. Push the two stacks of boxes aside, to get the INVISIBILITY pickup if you want it. Come back, and walk across the plank, and into the container. Look out the doorway and down to the right of the stack of containers, to kill another guard. Drop down onto the box that is on the next container, and move forward down the ramp. Jump down and get the MMK. Continue on, and drop down to the ground. Head forward to the broken down forklift, enter the narrow corridor leading with your left side. When you get to the opening, there may be a guard to shoot. Now get the MMK. Come back out of here, and go behind the containers on the other side of the room. There is another MMK along the wall behind the trailers. Come back out of here going to the right. Throw the switch to the left of the big brown roll-up doors. Move around the left side of the doorway, and shoot the soldier who is around to the left or on the ramp. Go up the ramp on the left, and stop at the top. Fire a shot between the wall and the container, then aim at the other end of the container, and shoot the guard that is coming around that way. From the top of the ramp, look up along the other building across the tracks. Spot the scaffolding, and use your scope to locate the stationary guard. Also check the scaffolding above that one. After you kill him or them, move back into the narrow passage between the container and the building. Peek around the container to the right. There is a guard who is further ahead past the forklift. Shoot the forklift, to make it explode, and clear the area between you and him. Now move back around to the right side of the container, and snipe him. There may be another guard up on the scaffoldings, or the first one was playing possum. Where the big roll-up door is on the left, there is a MMK. Crouchwalk forward along side the container, and snipe about three guards ahead and down below. Head back to the other end, and back down the ramp. Head forward from the door that you came in. Go around the last container on the right, and shoot the guard. Starting with the single low box, jump up to the top of the container and follow the path of planks and containers and drop to the ground at the end. Go into the first alcove, and climb the ladder. Sidestep off onto the ledge to the left, before you reach the top of the ladder. Go as far to the other side of this ledge and against the wall-without falling off. Quicksave, then jump to teeny-tiny ledge that is no bigger than a nipple, then to the larger ledge. Get the 4 AMMO pickups, then quicksave and return the same way that you came. Step back on the ladder and continue to the top. Go around the boxes to the left, and get the MMK. Go to the other end, and climb another ladder. At the top, head back to the other end, and climb the third ladder. Crouch and quickly move to the left, to the metal section between the window. There are two guards inside. Snipe and kill them. Crouch, enter the window, and drop to the floor. There is another guard further back, past the forklift. Go around the perimeter of the room, counter-clockwise, and stop before you pass the end of the wall. Aim in diagonally to the left, and snipe the guard there. Run across the doorway to the other side of it. Fire a shot into the hallway on the right, so that the two other guards will come a runnin'. Shoot them as they come out. There will be a third soldier who chose to hang back to ambush you. Enter the doorway along the right side of it, and ease left into the next room, and shoot the ambusher. There is a MMK just past the yellow forklift. Go along the left wall where the health pickup is at. Approach the window from the left, and shoot the two soldiers inside. Enter the window, and there is a MMK by the boxes . Go to the left where the two boxes are. Crouchwalk as you push them for cover, and approach the low wall. Shoot the two guards on the other side of it, and the one further back. Hop the first two low walls, and stand on top of the third one, and wait for two guards to come from behind the stacks of boxes ahead. Get your M-16 out. Move ahead along the left wall, and fire a shot into the open area ahea