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Student Pilot Guide
Microsoft Flight Sim 2002
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Version 1.0, 9/8/04
By Lmuit, ShaunoF@Gmail.com
(C) Copyright 2004 Shaun Finglas
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Contents
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Press control and F (ctrl, F) then paste in the section you need to find,
(it saves scrolling through the guide.)
1. Introduction
2. Legal Information
3. Student Pilot
Lesson 1: Straight and Level Flight
Lesson 2: Turns
Lesson 3: Climbs and Descents
Lesson 4: Slow Flight
Lesson 5: Takeoffs
Lesson 6a: Landings Part I
Lesson 6b: Landings Part II
4. Version History
5. Thanks to...
6. Closing
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1. Introduction
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Welcome to my "Student Pilot Guide" for Microsoft Flight Simulator 2002. This
guide is here to aid you through all of the Student Pilot lessons, and
basically help new people get to grips with the basics of the game, but the
ultimate goal is so you can take on the "Private Pilot" lessons, and pass.
E-mail me at ShaunoF@Gmail.com if you have any questions (Please have "Flight"
in the title or it will NOT be read.) not only will I answer them directly but
I'll put them in my FAQ, likewise if you know something which would help tell
me. Noticed a mistake? email me. You'll get full credit for anything which
helps this FAQ.
This FAQ should ONLY be found on :
Gamefaqs: www.gamefaqs.com
Please E-mail me if you've seen it on a unlisted site. Several sites have been
hosting my FAQs without my permission, some have even been hosting it under a
different person's name and so that is why none site other than GameFAQs may
host any of my guides.
Also some feedback of the guide would not go a miss either :)
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2. Legal Information
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This FAQ is © Copyright 2004 Shaun Finglas.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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3. Student Pilot
===============================================================================
There is nothing stopping you from getting the game, and the first thing you
do is take a Boeing 747 for a spin, but doing so will most likely mean you
crash it, or simply not knowing what the hell to do, so this guide is for
new players to Flight Sim 2002, and I'll do my best to help you pass all of
the lessons.
Again, there's nothing from stopping you jumping in and taking on the "Private
Pilot" lessons, but I'd advise you complete the student lessons first.
I would also advise that you use a joystick to play this game, as using the
keyboard is very hard. Also ensure, you have a general idea of what you
should be doing. In other words, read the game manual and the notes that can
find in the games library.
===============================================================================
Lesson 1: Straight and Level Flight
===============================================================================
In this lesson, you'll start putting the concepts you've learned in the first
section of Rod Machado's Ground School into action. You'll learn about the
basic relationship between pitch, power, and trim. Please read Ground School
Class 1 before starting this lesson.
ESTIMATED TIME TO COMPLETE:
5 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of
"Rod Machado's Ground School," and completed the Intro Flight. To learn more,
see these materials.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECCOMMENDED CHARTS
Excerpt from the Seattle sectional from the Charts folder.
ABOUT THE FLIGHT
You'll start in the air at 2,000 feet over beautiful Puget Sound. Your
instructor, Rod Machado, will handle the controls at first as he explains
what you'll do in this lesson. You'll learn how to recognize the proper
attitude for straight & level flight, and how to use the trim wheel.
FLIGHT CRITERIA
For this exercise, "straight" means holding a heading within +/- 20 degrees,
and "level" means maintaining an altitude of +/- 200 feet.
The Lesson
----------
Set the throttle at about 3/4. Your instruction will take control for now, so
just sit back and enjoy the view. Make sure the "Num Lock" light is on your
keyboard, as you will be asked to press "4" and "6", by doing this, you look
left and right out the window. Notice the horizon is level to the top of the
wings? This is because we are flying level.
Now look at the "Attitude Indicator", this shows the planes angle. In other
words if it's climbing or turning, the indicator will adjust accordingly. The
little dot in the centre of the attitude indicator is the planes nose, if this
is on the main white line, the plane is level. If it rises, the plane is
climbing or if it descends the plane is lowering.
The "Altimeter" (Dial to the right of the attitude indicator" shows your
current height, please note, that 0 doesn't mean the ground, it is often the
sea level. If this dial is moving clockwise, you are loosing height, if it
is climbing, you are gaining height. If it stays pretty much still, your at
a constant height.
The dial below this the "VSI" or "Vertical Speed Indicator" is another way
to aid level flight. If the needle is at 0 then the plane is level, if it's at
-5, the plane is heading down. If it's at +5, the plane is gaining height.
Your now told to push the joystick up and down slightly to watch the effects,
listen to what your instructor tells you.
Your now told how to use the "Pitch" or "Trim Control Wheel", this is the litle
black wheel near the bottom, centre of the control panel. Pull back on the
joystick to slow the plane down to "90 knots". Once at that speed, make tiny
adjustments to maintain this speed. Don't let go otherwise the plane will pitch
down again and resume 110 knots.
Your then told to using your mouse, click the trim wheel 3 times. Click on the
"Up" part of the trim wheel, don't worry that the plane suddenly shoots up,
your instructor will tell you why. The plane will now level out, and be at
around "90 knots", trim is basically used so that the pilot doesn't have to
hold the controls all the time.
Set the plane's rpm to about 2100, this is about 90 knots, the plane will now
want to dip because it's set to trim at 110 knots. Have a play around with the
trim (Click up) to level it out and make it easy for you so your not having to
pull back on the joystick.
Increase to 2500 rpm. The nose now wants to rise, push the joystick forwards
slightly to ensure level flight. You should be at about 115 knots now, all that
is left to do is apply sufficient nose down trim to level out the plane. Take
your hands of the joystick and you should be flying level without the need
to pull back or forwards on the joystick.
This lesson is very important, so take it a few times if you must. It's the
basics of the game, adjust pitch when you adjust speed or height so that you
don't have to fight the plane's controls in order to fly level.
===============================================================================
Lesson 2: Turns
===============================================================================
In this lesson, you'll learn how to shift the horizontal and vertical
components of lift, which is a fancy way of saying you'll learn how to make the
airplane turn. Please read Ground School Class 2 before starting this lesson.
ESTIMATED TIME TO COMPLETE:
5 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of
"Rod Machado's Ground School," completed the Intro Flight, and completed
Lesson One. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECCOMMENDED CHARTS
You won't really need it for the lesson, but if you're interested, you may
refer to the excerpt from the Seattle sectional. You'll find this in the
Charts folder.
ABOUT THE FLIGHT
You'll start in the air at 2,000 feet over beautiful Puget Sound. Your
instructor, Rod Machado, will handle the controls at first as he explains
what you'll do in this lesson. You'll learn about the controls used in a turn:
the ailerons and rudder, and you'll also learn about headings.
FLIGHT CRITERIA
For this exercise, turn to a heading of +/- 10 degrees of what is requested.
The Lesson
----------
Set the throttle at about 3/4 power. On the attitude indicator, at the top
is a red arrow and a white arrow, if these are in-line, the plane is in
straight flight. Those 3 white lines either side are 10 degrees, 20 degrees and
30 degrees, these are used when turning.
Listen to what your instructor is saying, and he will turn eastwards now, at
20 degrees. Watch as the plane on the attitude indicator changes accordingly
to what is happening, the red arrow is on the second white line, hence a
20 degrees turn.
It's important, when turning that you bank out of the turn _before_ you
actually get to the bearing you need to go. As this turn is 20 degrees, gently
and slowly bank the plane out of the turn 20 degrees before you get to your
goal.
Now your go, you need to make a 20 degree turn to the left, don't worry about
anything else other than turning as your instructor will handle speed and so
on. Turn the plane to the left and get the red arrow on the attitude indicator
to the second white line, then gentle let the plane come out of the turn.
You need to make another turn now, but this time 10 degrees to the right, do
the same as last time, but only turn to the first white line on the attitude
indicator. Roll back into straight and level flight.
The instructor will now make a turn to the right, listen to what he has to
say. Look at the "Trun Coordinator", (Bottom left hand corner of the main
controls). If the little black ball stays in the middle of the dial, your
making a coordinated turn, which is good.
He will now explain about the "Heading Indicator" (Dial under attitude meter).
The red "bug" on it, is to remind you which way you should be heading, good
pilots adjust this before they make a turn so that you don't forget which way
you should be going. To adjust it, using your mouse press the small knob to
the right of it and it will move.
Once you've got used on how to do this, the lesson is over.
===============================================================================
Lesson 3: Climbs and Descents
===============================================================================
This lesson shows you the "ups and downs" of flight. You'll learn how to
manage pitch, power, and trim to make the airplane climb or descend. Please
read Ground School Class 3 before starting this lesson.
ESTIMATED TIME TO COMPLETE:
20 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of
"Rod Machado's Ground School," completed the Intro Flight, and completed the
first two Student Pilot lessons. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECCOMMENDED CHARTS
You won't really need it for the lesson, but if you're interested, you may
refer to the excerpt from the Seattle sectional. You'll find this in the
Charts folder.
ABOUT THE FLIGHT
You'll start in the air at 3,000 feet over beautiful Puget Sound. Your
instructor, Rod Machado, will handle the controls at first as he explains what
you'll do in this lesson. You'll learn about the relationship of pitch and
power, and how to move the controls to make the airplane climb or descend.
FLIGHT CRITERIA
For this exercise, maintain an altitude of 200 feet of what is requested.
The Lesson
----------
Your instructor will be flying at the start, so set your throttle to 3/4 power
and sit back and listen to what he has to say. A good thing to remember for
this lesson is "We always set pitch first, then power, and trim last".
The instructor will now demonstrate how to increase the planes height, watch
and learn carefully. He will climb to 4000 feet, and then just as he gets to
the required height, level out the plane. He keeps the throttle at full speed
until the plane reaches cruising speed (About 110 knots). Then he adjusts the
trim so he doesn't have to work so hard. Lower the rpm to about 2500.
Right, it's you go now. Ready? The instructor will control the bank, you just
worry about the climb. You are controlling the pitch and power, climb at 75
knots. Climb up to 5000 feet, apply nose up trim so that you don't have do to
so much work and climb at the same angle your instructor did, about 12 degrees.
Remember, start levelling out at 200 feet before the desired altitude, gently
level the plane out. Once at 5000 feet your instructor will take over, listen
to what he has to say.
Now on to descents, in this plane, we descend at 90 knots at idle power. When
he tells you, pull the throttle back to idle power, and all that it takes is
a tiny amount of downwards trim to adjust the plane. To stay at 90 knots, there
is two things you can do, if the plane is going two fast, pull back on the
joystick, if it's going too slow, push forwards on the joystick slightly.
Once at 4000 feet, the instructor will congratulate you, and talk about flaps.
As a general, rule, only use flaps when landing. This airplane has four flap
settings, up, 10, 20, and 30 degrees. The flap settings, are in the bottom
right hand corner of the screen.
Time to make a power off descend at 65 knots, will full flaps. This is slightly
tricky, but just take your time. Lower the power, adjust altitude, flaps, and
then add some upwards trim. Once you descend to 3000 feet, you need to climb
with flaps up. Just treat this like the first part of the lesson.
When he tells you, pull the plane up, no more than 5 degrees above the horizon,
and add full power, bring up the flaps, after a bit of climbing, bring up the
flaps again, and then finally bring them all the way up. Adjust pitch so the
plane is flying at a climbing altitude of about 75 knots. Well done, you've
just simulated, missing or over-running a runway.
Sit back now, as the instructor makes a turn and climbs to 5000 feet, you now
need to make a descend but with a twist, your going to have to bank yourself
this time. (Make a turn). Make sure you use 20 degrees of bank, for all your
turns.
Set the power to idle, lower the nose and trim for 90 knots. When your told,
make a 20 degree right turn, when at 4000 feet, make a left turn at 20 degrees
of bank. One last thing to do, enter straight flight at 3000 feet and do a
cruise speed of 110 knots.
Come out of the turn, set the power to 2500 rpm, and get to 3200 feet, adjust
the trim so you don't have to deal with the unwanted control pressure. Well
done, you've completed this lesson!
===============================================================================
Lesson 4: Slow Flight
===============================================================================
In this lesson, we'll slow things down a bit. You'll learn how to control the
airplane at slower speeds, such as those you'll fly when approaching to land
the airplane. Please read Ground School Class 4 before starting this lesson.
ESTIMATED TIME TO COMPLETE:
7 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of
"Rod Machado's Ground School," completed the Intro Flight, and completed the
first three Student Pilot lessons. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECCOMMENDED CHARTS
You won't really need it for the lesson, but if you're interested, you may
refer to the excerpt from the Seattle sectional. You'll find this in the Charts
folder.
ABOUT THE FLIGHT
You'll start in the air at 4,000 feet over beautiful Puget Sound. Your
instructor, Rod Machado, will handle the controls at first as he explains what
you'll do in this lesson. You'll learn about angle of attack, and how to
control the airplane as it flies near its stall speed.
FLIGHT CRITERIA
For this exercise, maintain an altitude of +/- 200 feet and a heading of +/-
10 degrees of what is requested.
The Lesson
----------
Like always, set the throttle at 3/4 power. Sit back and watch the instructor
raise the nose to maintain altitude while the airspeed decreases. Press Z when
told to exit auto-pilot mode, and lower to 1500 rpm. Slow the plane to 60 knots
by pulling backwards on the joystick slightly.
When your told, lower the nose and at the same time add full power. The main
thing to remember here is, when you slow the plane down, you need to increase
the angle of attack otherwise the plane will stall. Listen to what your
instructor has to say.
Now it's up to you what you do. Practice a bit, with slow flight between speeds
of 60 knots to 110 knots. Once you feel ready, end the lesson. If you are going
to practice, make sure you maintain a steady height.
===============================================================================
Lesson 5: Takeoffs
===============================================================================
This lesson is about where all flights begin: moving from the ground into the
air. Please read Ground School Class 5 before starting this lesson.
ESTIMATED TIME TO COMPLETE:
5 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of "Rod
Machado's Ground School," completed the Intro Flight, and completed the first
four Student Pilot lessons. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECCOMMENDED CHARTS
You won't really need it for the lesson, but if you're interested, you may
refer to the excerpt from the Seattle sectional. You'll find this in the Charts
folder.
ABOUT THE FLIGHT
You'll start on the ground at the end of runway 19 at Bremerton National
Airport, Bremerton, Washington (KPWT). Your instructor, Rod Machado, will
handle the controls at first as he explains what you'll do in this lesson.
You'll learn how to advance the power, steer on the runway, and when you have
sufficient airspeed, to pull back on the controls (or "rotate") to take off.
FLIGHT CRITERIA
For this exercise, stay on the runway, and pull back on the joystick (or press
2 on the number pad) when Rod tells you it's time to take off, eh?
The Lesson
----------
When this lesson begins, your on the ground for a change, so set the throttle
to idle. Press 4 to look out of the window. Press 6 to check the other side,
and when your told, press the period key or full stop key to take of the planes
breaks. Apply a little power to start taxing. Pull out onto the runway, and
when in line, apply full power.
When your instructor says so, pull back on the joystick, get the nose of the
plane (On the altitude indicator) on the second black line, and climb at this
angle. Add relevant nose up pitch to take away the work you need to do.
At 500 feet, lower the nose and adjust trim. That's all there is to it really.
Stick at about 85 knots, and listen to what he has to say. Like he says,
practice, practice, practice.
===============================================================================
Lesson 6a: Landings Part I
===============================================================================
In this lesson, you'll experience the thrill of bringing the airplane back down
to the runway on the ground. Please read Ground School Class 6 before starting
this lesson.
ESTIMATED TIME TO COMPLETE:
7 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of "Rod
Machado's Ground School," completed the Intro Flight, and completed the first
five Student Pilot lessons. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECOMMENDED CHARTS
You won't really need it for the lesson, but if you're interested, you may
refer to the excerpt from the Seattle sectional. You'll find this in the Charts
collection in the Library.
ABOUT THE FLIGHT
You'll start in the air at 2,500 feet, on final approach to runway 19 at
Bremerton National Airport, Bremerton, Washington (KPWT). Your instructor,
Rod Machado, will handle the controls at first as he explains what you'll do
in this lesson. You'll learn how to set up the approach, how to adjust the
pitch and power to maintain the proper path to the runway, how to use flaps,
and how to flare the airplane for landing.
FLIGHT CRITERIA
For this exercise, stay aligned with the runway, and follow Rod's instructions.
The Lesson
----------
Set the throttle at about 3/4, and listen to what the instructor is telling
you. See those yellow circles? These are a guide, go through these and you
should be doing fine. The secret of any landing, is not to work too hard.
When he hands you control of the plane, just fly down the tunnel. See those
green lights on the runway? You always want to land, past these. When near
the runway, your told how to flare.
Flaring, is what planes do when they land, you pull back slightly with the
power set at idle, so the main wheels touch down before the wheel at the front.
When at flare height, flare and set the power at idle. When you touch down,
let the plane steady before applying the breaks, and then finally add the
parking breaks. Well done, you landed the plane safely.
===============================================================================
Lesson 6b: Landings Part II
===============================================================================
In this lesson, you'll practice your landing skills without the majick hoops,
and learn to depend instead on VASI and other visual cues. Please complete
lesson 6a before trying this lesson.
ESTIMATED TIME TO COMPLETE:
7 minutes
REQUIRED KNOWLEDGE/SKILLS:
Before attempting this flight you should have read the related sections of "Rod
Machado's Ground School," completed the Intro Flight, and completed the first
six Student Pilot lessons. To learn more, please see these activities.
THE WEATHER
It's a beautiful day in the Pacific Northwest. Clear, sunny, and no wind.
RECOMMENDED CHARTS
You may refer to the excerpt from the Seattle sectional. You'll find this in
the Charts collection in the Library.
Again, you'll start in the air at 2,500 feet, on final approach to runway 16
at Bremerton National Airport, Bremerton, Washington (KPWT). Use the visual
cues and what you've learned to land the airplane.
FLIGHT CRITERIA
For this exercise, stay aligned with the runway, and follow Rod's instructions.
The Lesson
----------
Now, the same landing, but without the hoops. Set your throttle at 3/4. As a
rule, if the runway is pointing to the right, we need to correct to the right,
and if it's pointing to the left, we need to correct to the left. If the end
of the runway is pointing inwards, your too low, and if it's pointing outwards,
your too high.
If it's straight, and level with you. Your doing fine. Flare when told to and
you should land. Use the breaks, and then apply the parking breaks. Well done,
you've just landed the plane.
Congratulations, you have just passed the Student Pilot phase of Microsoft
Flight Sim 2002.
Now, replay any of the lessons you found hard, or need practice on and then
take on the Private Pilot lessons.
===============================================================================
4. Version History
===============================================================================
VERSION 0.3 (8/8/04)
- Started the guide, did the first two lessons and set out the format for
the rest of the FAQ.
VERSION 1.0 (9/8/04)
- Added the rest of the lessons, and changed the title layout. Spell-checked
the guide and sent it into GameFAQs.
===============================================================================
5. Thanks to...
===============================================================================
CJayC Running GameFAQs and hosting my guide.
Microsoft For making the Flight Simulator series.
You Yes, you the reader, thanks for checking out my guide.
My Uncle He was the one who gave me the game. Cheers!
===============================================================================
6. Closing
===============================================================================
After this current version (1.0) there may be one more set update and then
any minor additions afterwards. Other than that, the guide is finished.
If you need to contact me, my email address is ShaunoF@Gmail.com, please have
"Flight" in the title, or it will not be answered due to my mail gets filtered.
Why not check out my website at www.asth45.dsl.pipex.com
© Copyright 2004 Shaun Finglas
[END]