STAR-TREK ARMADA 2:  FULL FAQ/WALKTHROUGH By GELUF

This FAQ is the sole property of Geluf and is authorized for exhibition ONLY 
on gamefaqs.com.  You may not copy any part of this document in any way, nor 
may you post it on your site without my express written permission.  To 
obtain such permission email me at Tanner_br@hotmail.com


Contents:

1.	Intro/Version Info
2.	Making a Great Economy
3.	The Federation Campaign
4.	The Klingon Campaign
5.	The Borg Campaign
6.	Tips
7.	Units
8.	Races/Multiplayer
9.	Cheats


1.INTRO/VERSION INFO

You are now reading version 1.0

Included in this version:
The Federation Campaign (very incomplete)
Info on economy

2.MAKING A GREAT ECONOMY

This is an important section because in almost every mission I will be 
telling you to “make an economy”.  Here I will explain how to do that, 
rather than re-explain it in every mission.

First of all, there are 5 resources in Armada 2: Dilithium, Metal, Latinum, 
Crew, and Officers.  Each is vital is some form or another to MOST of the 
races you will play.  (Special exceptions are the Borg and Species 8472).

Dilithium is mined from blue dilithium moons by building a mining station 
and having mining ships collect it.  There are also purple moons.  These are 
great because they NEVER run out of dilithium.  If you find one, secure it 
immediately!  This is especially important in multiplayer games and missions 
with few resources.  Dilithium is used mainly as a power source for 
starships and a few other buildings.

Metal is collected from planets and smaller planetoids.  To harvest it you 
must build an orbital facility around the planet.  After that it will 
automatically start collecting metal forever.  Once the planet runs out of 
its metal supply, however, only small amounts will be added to your stock.  
You would be wise to find another source because metal is a VERY important 
resource.  You need it for almost every starship and building (again, 
excluding 8472) and it usually takes a lot.

Latinum is by far the most useful resource.  You can get latinum in several 
ways.  You can mine it from a latinum nebula by sending a mining ship until 
it is gone.  You can also build a few trading stations and send cargo ships 
back and forth which generates latinum.  Also, if you have a trading station 
the Ferengi will stop by every so often and trade things and at no cost to 
you will give you latinum.  Latinum is basically good for one thing, buying 
materials.  Low on dilithium?  Buy it with latinum at your trading station.  
Running out of metal?  Buy it.  It’s usually not a good idea to get into a 
territory war over just a latinum nebula though unless you’re sure you can 
win or you really need it.

Crew comes from star bases and colonized planets.  The easy way to get crew 
is to build a star base.  You will automatically start receiving crew.  Star 
bases can only hold so much, though, and sometimes building another just 
isn’t practical.  The other option is colonizing a planet with a colony 
ship.  You can build those at shipyards.  You can even colonize planets that 
are being mined for metal!  The only planets you can colonize, though, are 
Class M, L, and J.  None of the others can support life.  Once you colonize 
a planet, crew begins slowing adding to your resource pool.  You MUST have 
crew to build ships and most buildings.  The amount of crew needed depends 
on the size of the ship or building.  You will run out of crew faster than 
anything else not only because of the amount needed for things, but because 
you can’t trade latinum for them.

You get officers the same way you get crew.  It is almost impossible to run 
out of officers, since you rarely need more than 10 for anything, so don’t 
worry about this too much.

Now, lets get down to making the economy.  Throughout this walkthrough you 
will see the phrase “Make your economy”.  This is what I mean by that 
phrase, so refer to this when you need to.  It was my way of making my job 
easier (and to take up less space in the actually mission walkthroughs).

Usually when a mission starts you will be close to at least a dilithium moon 
and a planet of some kind.  You may have a few latinum nebulae lying around 
as well.  Sometimes these things aren’t immediately visible but are usually 
within a few grid spaces of your current area.  Depending on the mission, 
you may or may not start with any buildings.  For the purposes of this 
section, I will assume you have no buildings (if you do, just skip the 
sections that tell you to build them).

The first thing you should always do is take a look at where you are.  What 
resources do you have that you can see?  It’s usually a good idea to take a 
warp-capable ship and take a look at your surrounding area.  Meanwhile, you 
need to build a star base.  Where should you place it?  Where ever you want 
really.  But if there is some latinum around, place it close to that because 
the mining ships always return latinum to star bases.  Most missions start 
you with two construction ships so while your star base is building you need 
to take your other ship and build a mining station very close to a dilithium 
moon.  It will take a bit for these things to finish so in the meanwhile 
explore with other ships if possible.  When the star base and mining station 
finish, immediately build 2 construction ships and 4 mining ships.  The 
mining station automatically produces one mining ship to get started on the 
dilithium moon.  Also at this point take one construction ship and build a 
shipyard and take the other and build an orbital station around a planet.  
By this time those ships should be finished.  Take two of the mining ships 
and have them work on the moon, take the other two and have them collect 
latinum.  Have one of your new construction ships build a research facility 
and the other build a trading station.  When all four of those buildings 
finish, build several Akira ships for defense (unless you started with 
enough ships) and build a colony ship.  Colonize the planet being mined for 
metal if possible.  Now you’ve got a goop jump-start on the economy.  The 
next order of business is expanding.  You’ve got to expand to survive in 
Armada 2.  Scout around for moons and planets and send construction ships 
with a few escorts over to them.  Just build like you did back at home base. 
  See how easy it was to do this?  That’s all there is to getting a good 
economy going!


3.FEDERATION CAMPAIGN

MISSION ONE:  “INVASION”
Objectives:
The Enterprise Must Survive
Destroy all Borg in sector.
Colonize Regula 2


You start with a few Akira, Steamrunner and one Galaxy class vessels, as 
well the Enterprise.  Obviously you don’t want that to get blown up.  First 
thing to do is build a mining station by one of the two dilithium moons 
visible.  While one construction ship works on that, use the other to build 
a research facility (for no other reason than to satisfy the mission 
objectives).  You will be occasionally attacked by scattered Borg vessels 
throughout the mission but they don’t pose much of a threat.  For the most 
part the Enterprise can handle them all.  Once both your buildings are 
finished use one construction ship and build a SECOND mining station near 
the other moon.  Take the left over construction ship and have it build 
orbital station around the planet north of your starting point (You will 
have to explore up there a bit to find it, but it won’t take long).  
Meanwhile, build two more construction ships and two more mining ships and a 
colony ship.  Also at this point start building Akira Class ships like a 
madman; don’t even bother with the other classes.  Take your new colony ship 
with an escort (One Akira and the Galaxy Class is fine) a little northeast 
to find the planet you are supposed to colonize, Regula 2.  Go ahead and do 
it.  Back at base, use your two new construction ships to build some phaser 
cannons and the two mining ships to mine the moons (duh).  You may want to 
build a second shipyard but its up to you.

The Borg have 3 real bases, each in the other 3 corners of the map.  Once 
you have a sizable group of Akira’s (about 30 or so) head up to the top left 
corner and blow everything up.  Then basically it’s just systematic from 
here.  Go through to the other bases and destroy everything, replacing ships 
as needed.  You also need to capture the Borg planet at the top right of the 
map.  Use the Enterprise or the Galaxy class vessel to open fire on the 
planet, then colonize it with a new colony ship.  After you do all this and 
chase down any remaining ships you win the mission!


MISSION TWO: “LIFELINES”
Objectives:
Make Contact with the Trade Station
Trade 1500 Latinum, Metal and Dilithium to the station
Do not let either station be destroyed

All right, this one is decidedly harder than the last mission (of course, 
that’s the point!) but it’s still fairly easy.  First thing build several 
mining ships and put half of them to work on the moon and the other half on 
the latinum nebulae south of you.  You are also going to need several trade 
ships (you can do the mission with just the one you start with but it will 
take FOREVER).  Build an orbital platform around the planet to the north and 
construct a few phaser cannons.  Colonize it as well.  Build a science 
station and a research facility as well.  After they finish start building 
Akira Class vessels like crazy (just like last mission, you’re going to 
learn to love these suckers).  You may want to build another shipyard to 
speed up the process.  Before you head for the other base you need these 
ships:  9 cargo ships, and 15 to 20 Akira Class ships.

First, fill 3 cargo ships with latinum, 3 with metal, and 3 with dilithium. 
Second, take your Akira’s and head east to take out the small Borg base 
between you and the other star base.  It’s a pushover so don’t worry.  Now 
take your cargo ships and have them follow your Akira’s and press on to the 
base.  Now just trade all the goods and that’s it!

Note:  There is a Borg base in the southeast corner.  DO NOT go to it, you 
will get your butt kicked and then they will counter-attack, making this 
mission a lot harder.  If you take too long on this mission (more than about 
20 minutes) the Borg will grow impatient and send about 10 cubes up to blow 
you up.  It’ll work.

MISSION THREE: “RECOVERY”

This mission is mostly about staying alive with a very short ship-capturing 
requirement tacked on at the end.  As such, this is pretty straightforward.  
First, take a few ships and get over to the research facility that it under 
attack and take out its assailant.  Now you’re pretty much free for a while. 
  I don’t recommend exploring at this point, but you can if you want later.  
Next, just build every building available.  Colonize, mine and collect metal 
as well.  You should know how to get your economy pumping by now.  You may 
want to save some of those derelict ships.  I suggest at least saving the 
Sovereign Class ships (after all, they kick the most butt), but if you want 
to, go ahead and get the others too.  To do it, take a construction ship 
over to one of them and activate it’s tractor beam.  Then you can pull the 
ship back to the star base and re-crew it.  (Alternatively, you can send a 
ship over to a derelict one and transport over some of its crew to the 
other).  Meanwhile, be upgrading and building ships like mad, mostly Akira 
Class of course.  Make sure to also build torpedo cannons around your base 
as soon as they are available.

The Borg will occasionally attack you, with each wave getting a little 
stronger.  As long as you have some ships around or torpedo cannons it’s 
nothing to worry about.  After a while you will get a message about a 
federation ship passing through the sector that is under the control of the 
Borg.  You have to recapture that ship.  You can tell where it is by looking 
on the mini-map and every few seconds a white ring with appear and give you 
its location.  It has a large Borg escort with it so watch out.  Take about 
8 Akira Classes to intercept the convoy.  First destroy the guarding ships 
and then star shooting at the Federation ship but DO NOT LET IT BE 
DESTROYED.  You only need to disable its shields, then transport over crew 
from your 8 Akira ships until you take it over.  There you have it, you win 
the mission!

MISSION FOUR: “ALONG THE NEUTRAL ZONE”

This is pretty much your basic “search and destroy” mission.  As always, get 
that economy pumping and get to building everything you can.  The game wants 
to frighten you into thinking the Romulans are going to be one of your 
problems in this mission.  But as long as you down cross into the zone, you 
won’t hear a peep out of them.  Just build all the buildings you can start 
building a lot of torpedo turrets for defense.  Your new best friend in this 
mission is the Galaxy-Class starship, which is so much sweeter than the 
Akira, mostly because it has the ability to split into two sections and 
fight!  So whereas you’ve been building tons of Akira Class ships in the 
previous missions, you need only worry about Galaxy Class for now.  This 
mission is so easy; just build a huge amount of Galaxy ships (about 30 or 
so) and go kick some butt.  Viola!  You win!



3.KLINGON CAMPAIGN
Coming in a future update

4.BORG CAMPAIGN
Coming in a future update

5.TIPS
Coming in a future update

6.UNITS
Coming in a future update

7.RACES/MULTIPLAYER
Coming in a future update

8.CHEATS

For each code, press “enter” to open the message box and type in the code.

Showmethemoney = lots of Dilithium