Date : Wed, 27 December 2000 03:16:00

        __   _    ______    __       __       ____    __    ______    ______
       / /  / \  /      \  /  \     /  \     /    \  /  \  /      \  /      \
      / /__/  / /     __/ /   /    /   /    /   __/ /   / /       / /     __/
     /       / /      \  /   /    /   /    /    \  /   / /     __/ /      \
    /  ___  / /     __/ /   /_   /   /_   /   __/ /   / /  __  \  /     __/
   /  /  / / /      \  /      \ /      \ /   /   /   / /  /  / / /      \
   \_/  /_/  \______/  \______/ \______/ \__/    \__/  \_/  /_/  \______/


---------------------------------------------------------------------------------

                             DIABLO : HELLFIRE v0.2
                                    for PC
                                by Stinger 3:16

This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part  or whole part of this faq and put your names on it.  I don't made this faq
for some damn plagiarist  put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo™ ©  1996  Blizzard  Entertainment.  All  rights  reserved.  Diablo  is  a
trademark and Blizzard Entertainment  is a trademark  or registered trademark of
Davidson & Associates, Inc. in the U.S. and/or other countries. 
Hellfire is © Sierra.

                                **ATTENTION**
1. For Webmaster
   If you want to post my faq  in your site, please ask me for permission first.
   I guarantee that I will give you that permission.  However, I have some terms
   that you must fulfill, which is :
   - You don't sell it away or give it for some kind of bonus
   - You don't change anything  inside my faq,  that's  including my name as the
     author and my disclaimer.
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     once in a month for a new games, or once in 2-3 months for an old games.
   That's all. I'm not asking much and it's not hard to do, so please do that.

2. For Reader
   If you want to ask me a question,  don't forget to put the game's name in the
   subject field.  I had told this  in author's note,  but I keep receiving some
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   Oh yeah,  never  say this  in your mail "Sorry to waste your time for reading
   my mail".  You're NOT wasting my time.  Trust me.  I like  reading  your mail
   (except those a**holes that send me flames and hate mail) and helping you (if
   I can).
   One last thing,  from now on I will not reply any flames and hate mail.  It's
   only a waste of time.

That's all. I hope you like my faq and can find some useful info.

================================================================================
T A B L E  O F  C O N T E N T S
================================================================================

01.  R E V I S I O N  H I S T O R Y

02.  S T A R T I N G  A T T R I B U T E S

03.  M A X I M U M  A T T R I B U T E S

04.  Q U E S T S

05.  N O R M A L  I T E M

06.  U N I Q U E  I T E M

07.  M O N S T E R  L I S T

08.  S H R I N E S  A N D  F O U N T A I N S

09.  L E V E L  A N D  E X P E R I E N C E

10.  B O O K S

11.  L I B R A R I E S

12.  I T E M S

13.  M A G I C

14.  S P E L L  D E S C R I P T I O N

15.  M O N S T E R S

16.  G O S S I P  A R O U N D  T R I S T R A M

17.  W H A T  D O  T H E Y  S A Y  A B O U T  T H E  Q U E S T

18.  H I N T S  A N D  T I P S

19.  C R E D I T S

20.  S P E C I A L  T H A N K S

21.  L I S T  O F  T H E  D A M N E D

22.  I M P O R T A N T  N O T E

23.  A U T H O R ' S  N O T E

================================================================================
01.  R E V I S I O N  H I S T O R Y
================================================================================

VERSION 0.2 (27 December 2000)
Minor update.

VERSION 0.1 (03 September 2000)
First release.

================================================================================
02.  S T A R T I N G  A T T R I B U T E S
================================================================================

        _______________________________________________________________
       |           |            |           |             |            |
       |   CLASS   |  STRENGTH  |   MAGIC   |  DEXTERITY  |  VITALITY  |
       |___________|____________|___________|_____________|____________|
       |           |            |           |             |            |
       | Warrior   |     30     |     10    |      20     |     25     |
       |           |            |           |             |            |
       | Rogue     |     20     |     15    |      30     |     20     |
       |           |            |           |             |            |
       | Sorcerer  |     15     |     35    |      15     |     20     |
       |           |            |           |             |            |
       | Monk      |            |           |             |            |
       |___________|____________|___________|_____________|____________|


================================================================================
03.  M A X I M U M  A T T R I B U T E S
================================================================================

        _______________________________________________________________
       |           |            |           |             |            |
       |   CLASS   |  STRENGTH  |   MAGIC   |  DEXTERITY  |  VITALITY  |
       |___________|____________|___________|_____________|____________|
       |           |            |           |             |            |
       | Warrior   |    250     |     50    |      60     |    100     |
       |           |            |           |             |            |
       | Rogue     |     55     |     70    |     250     |     80     |
       |           |            |           |             |            |
       | Sorcerer  |     45     |    250    |      85     |     80     |
       |           |            |           |             |            |
       | Monk      |            |           |             |            |
       |___________|____________|___________|_____________|____________|


================================================================================
04.  Q U E S T S
================================================================================

  ____________________________________________________________________________
 |                          |                |                                |
 |          NAME            | FOUND ON LEVEL |           PRIZE(s)             |
 |__________________________|________________|________________________________|
 |                          |                |                                |
 | Farmer's Orchard         |      Town      | Auric Amulet                   |
 |                          |                |                                |
 | The Defiler              |  Hive Level 4  | Cathedral Map                  |
 |                          |                |                                |
 | Na-Krul                  | Crypt Level 4  | Book of Apocalypse, War Staff, |
 |                          |                | Long War Bow, Great Sword      |
 |                          |                |                                |
 | The Butcher              |       02       | Butcher's Cleaver (Unique Axe) |
 |                          |                |                                |
 | Poisoned Water Supply    |       02       | Ring of Truth (Unique Ring)    |
 |                          |                |                                |
 | The Curse of King Leoric |       03       | Undead Crown (Unique Helm)     |
 |                          |                |                                |
 | Odgen's Sign             |       04       | Harlequin Crest (Unique Helm)  |
 |                          |                |                                |
 | Gharbad the Weak         |       04       | Random item                    |
 |                          |                |                                |
 | The Magic Rock           |       05       | Empyrean Band (Unique Ring)    |
 |                          |                |                                |
 | Valor                    |       05       | Arkaine's Valor (Unique Armor) |
 |                          |                |                                |
 | The Chamber of Bone      |       06       | Guardian spell                 |
 |                          |                |                                |
 | Halls of the Blind       |       07       | Optic Amulet (Unique Amulet)   |
 |                          |                |                                |
 | Zhar the Mad             |       08       | Random item                    |
 |                          |                |                                |
 | Black Mushroom           |       09       | Spectral Elixir                |
 |                          |                |                                |
 | Anvil of Fury            |       10       | Griswold's Edge (Unique Sword) |
 |                          |                |                                |
 | Warlord of Blood         |       13       | Random item                    |
 |                          |                |                                |
 | Lachdanan                |       14       | Veil of Steel (Unique Helm)    |
 |                          |                |                                |
 | Archbishop Lazarus       |       15       | Random item                    |
 |                          |                |                                |
 | Diablo                   |       16       | Ending                         |
 |__________________________|________________|________________________________|


================================================================================
05.  N O R M A L  I T E M
================================================================================


                                      HELMS
       ___________________________________________________________________
      |             |               |                |         |          |
      |     NAME    |  ARMOR CLASS  |   DURABILITY   |   BUY   |   SELL   |
      |_____________|_______________|________________|_________|__________|
      |             |               |                |         |          |
      | Cap         |     01-03     |       15       |    15   |     3    |
      |             |               |                |         |          |
      | Crown       |     08-12     |       40       |   200   |    50    |
      |             |               |                |         |          |
      | Full Helm   |     06-08     |       35       |    90   |    22    |
      |             |               |                |         |          |
      | Great Helm  |     11-15     |       60       |   400   |   100    |
      |             |               |                |         |          |
      | Helm        |     04-05     |       30       |    40   |    10    |
      |             |               |                |         |          |
      | Skull Cap   |     02-03     |       20       |    25   |     6    |
      |_____________|_______________|________________|_________|__________|


                                      ARMOR
  ____________________________________________________________________________
 |                        |               |              |         |          |
 |          NAME          |  ARMOR CLASS  |  DURABILITY  |   BUY   |   SELL   |
 |________________________|_______________|______________|_________|__________|
 |                        |               |              |         |          |
 | Breast Plate           |     20-24     |      80      |   2800  |    700   |
 |                        |               |              |         |          |
 | Cape                   |     01-04     |      12      |     10  |      2   |
 |                        |               |              |         |          |
 | Chain Mail             |     21-22     |      55      |   1300  |    312   |
 |                        |               |              |         |          |
 | Cloak                  |     03-07     |      15      |     40  |     10   |
 |                        |               |              |         |          |
 | Field Plate            |     40-44     |      80      |   5800  |   1450   |
 |                        |               |              |         |          |
 | Full Plate Mail        |     64-70     |      90      |   6500  |   1625   |
 |                        |               |              |         |          |
 | Gothic Plate           |     52-59     |     100      |   8000  |   2000   |
 |                        |               |              |         |          |
 | Hard Leather Armor     |     12-13     |      40      |    450  |    112   |
 |                        |               |              |         |          |
 | Leather Armor          |     11-12     |      35      |    300  |     75   |
 |                        |               |              |         |          |
 | Plate Mail             |     44-49     |      75      |   4600  |   1150   |
 |                        |               |              |         |          |
 | Quilted Armor          |     08-10     |      30      |    200  |     50   |
 |                        |               |              |         |          |
 | Rags                   |     02-06     |       6      |      5  |      1   |
 |                        |               |              |         |          |
 | Ring Mail              |     18-20     |      50      |    900  |    225   |
 |                        |               |              |         |          |
 | Robe                   |     04-07     |      24      |     75  |     18   |
 |                        |               |              |         |          |
 | Scale Mail             |     25-28     |      60      |   2300  |    575   |
 |                        |               |              |         |          |
 | Splint Mail            |     32-35     |      65      |   3250  |    812   |
 |                        |               |              |         |          |
 | Studded Leather Armor  |     15-17     |      45      |    700  |    175   |
 |________________________|_______________|______________|_________|__________|


                                     SWORDS
 ______________________________________________________________________________
|                           |            |                |         |          |
|           NAME            |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
|___________________________|____________|________________|_________|__________|
|                           |            |                |         |          |
| Bastard Sword             |   06-15    |       60       |   1000  |    250   |
|                           |            |                |         |          |
| Blade                     |   03-08    |       30       |    280  |     70   |
|                           |            |                |         |          |
| Broad Sword               |   04-12    |       50       |    750  |    187   |
|                           |            |                |         |          |
| Claymore                  |   01-12    |       36       |    450  |    112   |
|                           |            |                |         |          |
| Dagger                    |   01-04    |       16       |     60  |     15   |
|                           |            |                |         |          |
| Falchion                  |   04-08    |       20       |    250  |     62   |
|                           |            |                |         |          |
| Great Sword (two-handed)  |   10-20    |      100       |   3000  |    750   |
|                           |            |                |         |          |
| Long Sword                |   02-10    |       40       |    350  |     87   |
|                           |            |                |         |          |
| Sabre                     |   01-08    |       45       |    170  |     42   |
|                           |            |                |         |          |
| Scimitar                  |   03-07    |       28       |    200  |     50   |
|                           |            |                |         |          |
| Short Sword               |   02-06    |       24       |    120  |     30   |
|                           |            |                |         |          |
| Two Handed Sword          |   08-16    |       75       |   1800  |    450   |
|___________________________|____________|________________|_________|__________|


                                    SHIELDS
    ________________________________________________________________________
   |                |                 |                |         |          |
   |      NAME      |   ARMOR CLASS   |   DURABILITY   |   BUY   |   SELL   |
   |________________|_________________|________________|_________|__________|
   |                |                 |                |         |          |
   | Buckler        |      01-05      |       10       |     30  |      7   |
   |                |                 |                |         |          |
   | Gothic Shield  |      17-18      |       60       |   2300  |    575   |
   |                |                 |                |         |          |
   | Kite Shield    |      09-14      |       40       |    400  |    100   |
   |                |                 |                |         |          |
   | Large Shield   |      05-08      |       32       |    200  |     50   |
   |                |                 |                |         |          |
   | Small Shield   |      03-08      |       24       |     90  |     22   |
   |                |                 |                |         |          |
   | Tower Shield   |      14-19      |       50       |    850  |    212   |
   |________________|_________________|________________|_________|__________|


                                     BOWS
     ______________________________________________________________________
    |                   |            |                |         |          |
    |       NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
    |___________________|____________|________________|_________|__________|
    |                   |            |                |         |          |
    | Composite Bow     |   03-06    |       45       |   600   |    150   |
    |                   |            |                |         |          |
    | Hunter's Bow      |   02-05    |       40       |   350   |     87   |
    |                   |            |                |         |          |
    | Long Battle Bow   |   01-10    |       50       |  1000   |    250   |
    |                   |            |                |         |          |
    | Long Bow          |   01-06    |       35       |   250   |     62   |
    |                   |            |                |         |          |
    | Long War Bow      |   01-14    |       60       |  2000   |    500   |
    |                   |            |                |         |          |
    | Short Battle Bow  |   03-07    |       45       |   750   |    187   |
    |                   |            |                |         |          |
    | Short Bow         |   01-04    |       30       |   100   |     25   |
    |                   |            |                |         |          |
    | Short War Bow     |   04-08    |       55       |  1500   |    375   |
    |___________________|____________|________________|_________|__________|


                                      AXES
         ________________________________________________________________
        |             |            |                |         |          |
        |     NAME    |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
        |_____________|____________|________________|_________|__________|
        |             |            |                |         |          |
        | Axe         |   04-12    |       32       |   450   |    112   |
        |             |            |                |         |          |
        | Battle Axe  |   10-25    |       60       |  1500   |    375   |
        |             |            |                |         |          |
        | Broad Axe   |   08-20    |       50       |  1000   |    250   |
        |             |            |                |         |          |
        | Great Axe   |   12-30    |       75       |  2500   |    625   |
        |             |            |                |         |          |
        | Large Axe   |   06-16    |       40       |   750   |    187   |
        |             |            |                |         |          |
        | Small Axe   |   02-10    |       24       |   150   |     37   |
        |_____________|____________|________________|_________|__________|


                                     STAVES
           ___________________________________________________________
          |                  |            |                |          |
          |       NAME       |   DAMAGE   |   DURABILITY   |   SELL   |
          |__________________|____________|________________|__________|
          |                  |            |                |          |
          | Composite Staff  |   05-10    |      45        |    125   |
          |                  |            |                |          |
          | Long Staff       |   04-08    |      35        |     25   |
          |                  |            |                |          |
          | Quarter Staff    |   06-12    |      35        |     25   |
          |                  |            |                |          |
          | Short Staff      |   02-04    |      25        |      7   |
          |                  |            |                |          |
          | War Staff        |   08-16    |      75        |    375   |
          |__________________|____________|________________|__________|


                                  MISC. WEAPONS
     _______________________________________________________________________
    |                    |            |                |         |          |
    |        NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
    |____________________|____________|________________|_________|__________|
    |                    |            |                |         |          |
    | Club               |   01-06    |       20       |    20   |      5   |
    |                    |            |                |         |          |
    | Flail              |   02-12    |       36       |   500   |    125   |
    |                    |            |                |         |          |
    | Mace               |   01-08    |       32       |   200   |     50   |
    |                    |            |                |         |          |
    | Maul (two-handed)  |   06-20    |       50       |   900   |    225   |
    |                    |            |                |         |          |
    | Morning Star       |   01-10    |       40       |   300   |     75   |
    |                    |            |                |         |          |
    | Spiked Club        |   03-06    |       20       |   225   |     56   |
    |                    |            |                |         |          |
    | War Hammer         |   05-09    |       50       |   600   |    150   |
    |____________________|____________|________________|_________|__________|


================================================================================
06.  U N I Q U E  I T E M
================================================================================


                                UNIQUE HELMS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Fools Crest     | * -4 to All        |      None      |   0  |  30 |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : +100|                |      |     |         |
|                 | * +5 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gotteramerung   | * +20 to All       | Strength : 50  |  60  |  60 |  13725  |
|                 |   Attributes       |                |      |     |         |
|                 | * -4 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Resist All = 0   |                |      |     |         |
|                 | * -40% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Harlequin Crest | * +2 to All        |      None      |  -3  |  15 |   1000  |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : +7  |                |      |     |         |
|                 | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Mana : +7        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Helm of Spirits | * Life Stealing 5% | Strength : 25  |   4  |  30 |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Lightforge      | * +8 to All        |      None      |  15  | IND |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   10-20            |                |      |     |         |
|                 | * +40% Light Radius|                |      |     |         |
|                 | * +150% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Overlord's Helm | * +20 to Strength  | Strength : 25  |   4  |  15 |   3125  |
|                 | * -20 to Magic     |                |      |     |         |
|                 | * +15 to Dexterity |                |      |     |         |
|                 | * +5 to Vitality   |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Royal Circlet   | * +10 to All       |      None      |  40  |  40 |   6218  |
|                 |   Attributes       |                |      |     |         |
|                 | * Mana : +40       |                |      |     |         |
|                 | * Armor Class : 40 |                |      |     |         |
|                 | * +10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Thinking Cap    | * Mana : +30       |      None      |   3  |   1 |    505  |
|                 | * Spell Levels :   |                |      |     |         |
|                 |   +2               |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Undead Crown    | * Life Stealing    |      None      |   8  |  50 |   4162  |
|                 | * -20 to Magic     |                |      |     |         |
|                 | * +15 to Dexterity |                |      |     |         |
|                 | * +5 to Vitality   |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Veil of Steel   | * Resist All : +50%|      None      |  18  |  60 |  15950  |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * +60% Armor       |                |      |     |         |
|                 | * Mana : -30       |                |      |     |         |
|                 | * +15 to Strength  |                |      |     |         |
|                 | * +15 to Vitality  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE ARMOR
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Arkaine's Valor | * +10 to Vitality  |      None      |  25  |  40 |  10500  |
|                 | * -3 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Fastest Hit      |                |      |     |         |
|                 |   Recovery         |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Demonspike Coat | * +10 to Strength  | Strength : 90  | 100  | IND |         |
|                 | * -6 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gladiator's     | * -2 Damage from   | Strength : 20  |  25  | 135 |    862  |
| Bane, The       |   Enemies          |                |      |     |         |
|                 | * -3 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Leather of Aut  | * +5 to Strength   |      None      |  15  | IND |   2637  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * +5 to Dexterity  |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Naj's Light     | * +5 to Magic      |      None      | 44-48|  75 |  19675  |
| Plate           | * Mana : +20       |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Spell Levels :   |                |      |     |         |
|                 |   +1               |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Nightscape      | * Faster Hit       |      None      |  15  |  12 |   2900  |
|                 |   Recovery         |                |      |     |         |
|                 | * -40% Light Radius|                |      |     |         |
|                 | * Armor Class : 15 |                |      |     |         |
|                 | * +3 to Dexterity  |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rainbow Cloak,  | * +1 to All        |      None      |  10  |  27 |   1225  |
| The             |   Attributes       |                |      |     |         |
|                 | * Resist All : +10%|                |      |     |         |
|                 | * Hit Points : +5  |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Scavenger       | * +5 to Dexterity  | Strength : 40  |  -7  |  80 |   3500  |
| Carapace        | * Resist Lightning |                |      |     |         |
|                 |   : +40%           |                |      |     |         |
|                 | * Armor Class : -7 |                |      |     |         |
|                 | * -15 Damage from  |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Sparking Mail   | * Lightning Hit    | Strength : 30  |  30  |  55 |   3937  |
|                 |   Damage           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Torn Flesh of   | * +10 to Vitality  |      None      |   8  | IND |   1206  |
| Souls           | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wisdom's Wrap   | * +5 to Magic      |      None      |  25  |  40 |  10500  |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +25%           |                |      |     |         |
|                 | * -1 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Armor Class : 15 |                |      |     |         |
|                 | * Mana : +10       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE SWORDS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Black Razor     | * +2 to Vitality   |      None      | 1-4  |   5 |    500  |
|                 | * +150% Damage     |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bonesaw, The    | * +10 to Strength  | Strength : 35  | 1-12 |  36 |   1100  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * Hit Points : +10 |                |      |     |         |
|                 | * Mana : -10       |                |      |     |         |
|                 | * Adds 10 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Defender, The   | * +5 to Vitality   | Strength : 17  | 1-8  |  45 |    500  |
|                 | * Armor Class : 5  |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   -5%              |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Doombringer     | * Chance to Hit :  | Strength : 50  | 6-15 |  60 |   4562  |
|                 |   +25%             |                |      |     |         |
|                 | * +250% Damage     |                |      |     |         |
|                 | * -5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : -25 |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Eater of Souls  | * Indestructible   | Strength : 65  | 8-16 | IND |         |
|                 | * Hit Points : +50 |                |      |     |         |
|                 | * Hit Steals 5%    |                |      |     |         |
|                 |   Life             |                |      |     |         |
|                 | * Hit Steals 5%    |                |      |     |         |
|                 |   Mana             |                |      |     |         |
|                 | * Constantly Lose  |                |      |     |         |
|                 |   Hit Points       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Executioner's   | * +150% Damage     | Strength : 30  | 4-8  |  60 |   1770  |
| Blade, The      | * Hit Points : -10 |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Falcon's Talon, | * +10 to Dexterity | Strength : 23  | 3-7  |  28 |   1966  |
| The             | * Chance to Hit :  | Dexterity : 23 |      |     |         |
|                 |   + 20%            |                |      |     |         |
|                 | * -33% Damage      |                |      |     |         |
|                 | * Fastest Attack   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gibbous Moon    | * +2 to All        | Strength : 40  | 4-12 |  50 |   1665  |
|                 |   Attributes       |                |      |     |         |
|                 | * +25% Damage      |                |      |     |         |
|                 | * -30% Light Radius|                |      |     |         |
|                 | * Mana : +15       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gonnagal's Dirk | * -5 to Dexterity  |      None      | 1-4  |  15 |         |
|                 | * Adds 4 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Grandfather     | * One Handed Sword | Strength : 75  | 10-20| 100 |  29950  |
|                 | * +5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * +70% Damage      |                |      |     |         |
|                 | * Hit Points : +20 |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Griswold's Edge | * Fast Attack      | Strength : 40  | 4-12 |  50 |  10500  |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 1-10           |                |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|                 | * Hit Points : -20 |                |      |     |         |
|                 | * Mana : +20       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Grizzly         | * +20 to Strength  | Strength : 65  | 8-16 | 150 |  12500  |
|                 | * -5 to Vitality   |                |      |     |         |
|                 | * Armor Class : -5 |                |      |     |         |
|                 | * +200% Damage     |                |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gryphon's Claw  | * Fast Attack      | Strength : 20  | 4-8  |  30 |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * +2 to Magic      |                |      |     |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Ice Shank       | * Resist Fire :    | Strength : 30  | 2-10 |  15 |   1312  |
|                 |   +40%             | Dexterity : 30 |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * +8 to Strength   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Inferno         | * Fire Hit Damage  | Strength : 30  | 2-10 |  40 |   8650  |
|                 |   : 2-12           | Dexterity : 30 |      |     |         |
|                 | * Mana : +20       |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +75%             |                |      |     |         |
|                 | * +30% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Light Sabre     | * Lightning Hit :  | Strength : 17  | 1-8  |  45 |   4787  |
|                 |   1-10             |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +50%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Shadowhawk      | * Chance to Hit :  | Strength : 40  | 4-12 |  50 |   3437  |
|                 |   +15%             |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * Resist All : +5% |                |      |     |         |
|                 | * Life Stealing 5% |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wizardspike     | * +15 to Magic     |      None      | 1-4  |  16 |   3230  |
|                 | * Mana : +35       |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Resist All : +15%|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE SHIELDS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  |  AC  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blackoak Shield | * +10 to Dexterity | Strength : 25  |  18  |  60 |   1431  |
|                 | * -10 to Vitality  |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Dragon's Breach | * +5 to Strength   | Strength : 50  |  20  | IND |   4800  |
|                 | * -5 to Magic      |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +25%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Holy Defender   | * Fast Block       | Strength : 40  |  15  |  96 |   3450  |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * -2 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Split Skull     | * Armor Class : 10 |      None      |  10  |  15 |    506  |
| Shield          | * Hit Points : +10 |                |      |     |         |
|                 | * +2 to Strength   |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Storm Shield    | * Armor Class : 40 | Strength : 80  |  40  | IND |  12250  |
|                 | * +4 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * +10 to Strength  |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|                 | * Fast Block       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE BOWS
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blackoak Bow    | * +10 to Dexterity | Strength : 25  | 1-6  |  35 |    625  |
|                 | * -10 to Vitality  | Dexterity : 30 |      |     |         |
|                 | * +50% Damage      |                |      |     |         |
|                 | * -10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Blitzen         | * Lightning Damage | Strength : 25  | 0-0  | IND |         |
|                 |   : 10-15          | Dexterity : 40 |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bow of the Dead | * +4 to Dexterity  | Strength : 25  | 3-6  |  30 |    625  |
|                 | * -3 to Vitality   | Dexterity : 40 |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +10%             |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Bow,  | * Armor Class : 5  | Dexterity : 30 | 1-6  |  35 |    300  |
| The             | * Adds 2 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Eaglehorn       | * +20 to Dexterity | Strength : 30  | 1-10 | IND |  10625  |
|                 | * Chance to Hit :  | Dexterity : 60 |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Flamedart       | * Fire Hit Damage  | Strength : 25  | 1-6  |  35 |    625  |
|                 |   : 1-6            | Dexterity : 30 |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Fire :    |                |      |     |         |
|                 |   +40%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Fleshstinger    | * +15 to Dexterity | Strength : 25  | 1-6  |  37 |   4125  |
|                 | * Chance to Hit :  | Dexterity : 30 |      |     |         |
|                 |   +40%             |                |      |     |         |
|                 | * +80% Damage      |                |      |     |         |
|                 | * High Durability  |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gnat Sting      | * Multiple Arrows  | Strength : 25  | 1-2  | IND |         |
|                 |   per Shot         | Dexterity : 30 |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Quick Attack     |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Needler, The    | * Chance to Hit :  |      None      | 1-3  |  30 |   2225  |
|                 |   +50%             |                |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * Fast Attack      |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rift Bow        | * -3 to Dexterity  | Strength : 25  | 1-6  |  35 |    625  |
|                 | * Random Speed     | Dexterity : 30 |      |     |         |
|                 |   Arrows           |                |      |     |         |
|                 | * Adds 2 Points    |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Windforce       | * +5 to Strength   | Strength : 45  | 1-14 |  60 |   9437  |
|                 | * +200% Damage     | Dexterity : 80 |      |     |         |
|                 | * Knocks Target    |                |      |     |         |
|                 |   Back             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                              UNIQUE AXES
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Aguinara's      | * Spell Levels :   |      None      | 2-10 |  24 |   6200  |
| Hatchet         |   +1               |                |      |     |         |
|                 | * +10 to Magic     |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +75%             |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Bloodslayer     | * -5 to All        | Strength : 50  | 8-20 |  50 |    625  |
|                 |   Attributes       |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * +200% Damage vs. |                |      |     |         |
|                 |   Demons           |                |      |     |         |
|                 | * Spell Levels : -1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Butcher's       | * +10 to Strength  |      None      | 4-24 |  25 |    912  |
| Cleaver         | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * Unusual Item     |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Axe,  | * -15 to Strength  |      None      | 10-25|  60 |   3525  |
| The             | * Chance to Hit :  |                |      |     |         |
|                 |   +15%             |                |      |     |         |
|                 | * Hit Points :     |                |      |     |         |
|                 |   +25              |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Hellslayer      | * +8 to Strength   | Strength : 65  | 10-25|  60 |   6550  |
|                 | * +8 to Vitality   |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * Hit Points :     |                |      |     |         |
|                 |   +25              |                |      |     |         |
|                 | * Mana : -25       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Mangler         | * -5 to Magic      | Strength : 25  | 6-16 |  30 |         |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * +200% Damage     |                |      |     |         |
|                 | * Mana : -10       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Messerschmidt's | * +200% Damage     | Strength : 80  | 12-30|  75 |  14500  |
| Reaver          | * Adds 15 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|                 | * +5 to All        |                |      |     |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Hit Points : -50 |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 2-12           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Stone Cleaver   | * Hit Points : +30 | Strength : 50  | 8-20 |  50 |   5975  |
|                 | * +50% Damage      |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +40%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Wicked Axe      | * +10 to Dexterity | Strength : 30  | 6-16 | IND |   7787  |
|                 | * -10 to Vitality  |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +30%             |                |      |     |         |
|                 | * -6 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


  UNIQUE CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Baranar's Star  | * -4 to Dexterity  | Strength : 23  | 1-10 |  60 |   1712  |
|                 | * +4 to Vitality   |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +12%             |                |      |     |         |
|                 | * +80% Damage      |                |      |     |         |
|                 | * Altered          |                |      |     |         |
|                 |   Durability       |                |      |     |         |
|                 | * Quick Attack     |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Celestial Star, | * +20% Light Radius|       None     | 2-12 |  36 |   1952  |
| The             | * Armor Class : -8 |                |      |     |         |
|                 | * Adds 10 Points   |                |      |     |         |
|                 |   to Damage        |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Civerb's Cudgel | * -2 to Magic      | Strength : 16  | 1-8  |  32 |    500  |
|                 | * -5 to Dexterity  |                |      |     |         |
|                 | * +200% Damage vs. |                |      |     |         |
|                 |   Demons           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Crakrust        | * +2 to All        | Strength : 16  | 1-8  | IND |         |
|                 |   Attributes       |                |      |     |         |
|                 | * Resist All : +15%|                |      |     |         |
|                 | * -25% Damage      |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Cranium Basher, | * Adds 20 Points   | Strength : 55  | 6-20 | IND |   9125  |
| The             |   to Damage        |                |      |     |         |
|                 | * +15 to Strength  |                |      |     |         |
|                 | * Indestrctible    |                |      |     |         |
|                 | * Mana : -150      |                |      |     |         |
|                 | * Resist All : +5% |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Dreamflange     | * +30 to Magic     | Strength : 16  | 1-8  |  32 |   6612  |
|                 | * Mana : +50       |                |      |     |         |
|                 | * Resist Magic :   |                |      |     |         |
|                 |   +50%             |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|                 | * Spell Levels : +1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gnarled Root    | * +5 to Magic      |      None      | 1-6  |  20 |   2455  |
|                 | * +10 to Dexterity |                | 3-6  |     |         |
|                 | * +300% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +20%             |                |      |     |         |
|                 | * Resist All : +10%|                |      |     |         |
|                 | * Armor Class : -10|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Hammer of Jholm | * +3 to Strength   | Strength : 55  | 6-20 | IND |   2175  |
|                 | * +10% Damage      |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +15%             |                |      |     |         |
|                 | * Indestructible   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Schaefer's      | * Lightning Hit    | Strength : 40  | 5-9  |  50 |  14031  |
| Hammer          |   Damage : 1-50    |                |      |     |         |
|                 | * -100% Damage     |                |      |     |         |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +30%             |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +75%           |                |      |     |         |
|                 | * Hit Points : +50 |                |      |     |         |
|                 | * +10% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                                UNIQUE STAVES
 ______________________________________________________________________________
|                 |                    |                |      |     |         |
|      NAME       | SPECIAL ABILITIES  |  REQUIREMENTS  | DAM  | DUR |  VALUE  |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Gleamsong       | * -3 to Strength   |      None      | 2-4  |  25 |   1630  |
|                 | * -3 to Vitality   |                |      |     |         |
|                 | * Mana : +25       |                |      |     |         |
|                 | * 76 Phasing       |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Immolator       | * Resist Fire :    |      None      | 4-8  |  35 |    975  |
|                 |   +20%             |                |      |     |         |
|                 | * Fire Hit Damage  |                |      |     |         |
|                 |   : 4              |                |      |     |         |
|                 | * Mana : +10       |                |      |     |         |
|                 | * -5 to Vitality   |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Mindcry         | * +15 to Magic     | Strength : 20  | 6-12 |  55 |  10375  |
|                 | * Resist All : +15%|                |      |     |         |
|                 | * 69 Guardian      |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Spell Levels : +1|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Naj's Puzzler   | * +20 to Magic     |      None      | 2-4  |  25 |   1630  |
|                 | * +10 to Dexterity |                |      |     |         |
|                 | * Resist All : +20%|                |      |     |         |
|                 | * Hit Points : -25 |                |      |     |         |
|                 | * 57 Teleport      |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Protector, The  | * +5 to Vitality   |      None      | 2-4  |  25 |   4310  |
|                 | * -5 Damage from   |                |      |     |         |
|                 |   Enemies          |                |      |     |         |
|                 | * Armor Class : 40 |                |      |     |         |
|                 | * 86 Healing       |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Attacker Takes   |                |      |     |         |
|                 |   1-3 Damage       |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Rod of Onan     | * +5 to All        | Strength : 30  | 8-16 |  75 |  11041  |
|                 |   Attributes       |                |      |     |         |
|                 | * +100% Damage     |                |      |     |         |
|                 | * 50 Golem         |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Staff of Shadows| * -10 to Magic     |      None      | 3-7  |  35 |    312  |
|                 | * Chance to Hit :  |                |      |     |         |
|                 |   +10%             |                |      |     |         |
|                 | * +60% Damage      |                |      |     |         |
|                 | * -20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Storm Spire     | * +10 to Strength  | Strength : 30  | 8-16 |  75 |   5625  |
|                 | * -10 to Magic     |                |      |     |         |
|                 | * Lightning Hit    |                |      |     |         |
|                 |   Damage : 2-8     |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +50%           |                |      |     |         |
|_________________|____________________|________________|______|_____|_________|
|                 |                    |                |      |     |         |
| Thundercall     | * Chance to Hit :  |      None      | 5-10 |  45 |   5562  |
|                 |   +35%             |                |      |     |         |
|                 | * Lightning Hit    |                |      |     |         |
|                 |   Damage           |                |      |     |         |
|                 | * 76 Lightning     |                |      |     |         |
|                 |   Charges          |                |      |     |         |
|                 | * Resist Lightning |                |      |     |         |
|                 |   : +30%           |                |      |     |         |
|                 | * +20% Light Radius|                |      |     |         |
|_________________|____________________|________________|______|_____|_________|


                             UNIQUE RINGS AND AMULET
       _________________________________________________________________
      |                        |                              |         |
      |          NAME          |       SPECIAL ABILITIES      |  VALUE  |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Acolyte's Amulet       | * 50% Mana Moved to Health   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Bleeder                | * Resist Magic : +20%        |   2125  |
      |                        | * Hit Points : -10           |         |
      |                        | * Mana : +30                 |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Constricting Ring      | * Resist All : +75% MAX      |  15500  |
      |                        | * Constantly Lost Hit Points |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Empyrean Band          | * +2 to All Attributes       |   2000  |
      |                        | * +20% Light Radius          |         |
      |                        | * Fast Hit Recovery          |         |
      |                        | * Absorbs Half Trap Damage   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Gladiator's Ring       | * 40% Health Moved to Mana   |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Engagement     | * -1/-2 Damage from Enemies  |   3119  |
      |                        | * Attacker Takes 1-3 Damage  |         |
      |                        | * Armor Class : 5            |         |
      |                        | * Damages Target's Armor     |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Regha          | * -3 to Strength             |   1043  |
      |                        | * +10 to Magic               |         |
      |                        | * -3 to Dexterity            |         |
      |                        | * Resist Magic : +10%        |         |
      |                        | * +10% Light Radius          |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Ring of Truth          | * Hit Points : +10           |   2275  |
      |                        | * Resist All : +10%          |         |
      |                        | * -1 Damage from Enemies     |         |
      |________________________|______________________________|_________|
      |                        |                              |         |
      | Optic Amulet           | * +5 to Magic                |   2437  |
      |                        | * -1 Damage from Enemies     |         |
      |                        | * Resist Lightning : +20%    |         |
      |                        | * +20% Light Radius          |         |
      |________________________|______________________________|_________|


================================================================================
07.  M O N S T E R  L I S T
================================================================================

        _________________________________________________________________
       |                 |         |                                     |
       |      NAME       |    HP   |              NOTES                  |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Fallen One      | 001-002 | No resistances, No immunities       |
       | Carver          | 002-004 | No resistances, No immunities       |
       | Devil Kin       | 008-012 | No resistances, No immunities       |
       | Dark One        | 010-018 | No resistances, No immunities       |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Zombie          | 002-003 | Immune Magic                        |
       | Rotting Carcass | 007-012 | Immune Magic                        |
       | Ghoul           |         |                                     |
       | Black Death     | 012-020 | Immune Magic                        |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Scavenger       | 001-003 | No resistances, No immunities       |
       | Plague Eater    | 006-012 | No resistances, No immunities       |
       | Shadow Beast    | 012-018 | No resistances, No immunities       |
       | Bone Gasher     | 014-020 | Resists Magic                       |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Fiend           | 001-003 | No resistances, No immunities       |
       | Blink           | 006-014 | No resistances, No immunities       |
       | Familiar        | 010-017 | Resist Magic, Immune Lightning      |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Hidden          | 004-012 | No resistances, No immunities       |
       | Unseen          | 017-025 | Resist Magic                        |
       | Stalker         | 015-022 | No resistances, No immunities       |
       | Illusion Weaver | 020-030 | Resist Fire-Magic                   |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Flesh Clan      | 015-022 | No resistances, No immunities       |
       | Stone Clan      | 020-027 | Resist Magic                        |
       | Fire Clan       | 025-032 | Resist Fire                         |
       | Night Clan      | 027-035 | Resist Magic                        |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Acid Beast      | 020-033 | No resistances, No immunities       |
       | Poison Spitter  | 030-042 | No resistances, No immunities       |
       | Pit Beast       | 040-055 | Resist Magic                        |
       | Lava Maw        | 050-075 | Resist Magic, Immune Fire           |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Blood Stone     | 027-037 | Immune Fire-Magic                   |
       | Lava Lord       | 035-042 | Immune Fire-Magic                   |
       |                 |         |                                     |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Mud Man         | 050-062 | No resistances, No immunities       |
       | Toad Demon      |         |                                     |
       | Flayed One      | 080-100 | Resist Magic, Immune Fire           |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Gargoyle        |         |                                     |
       | Winged-Demon    | 022-030 | Resist Fire, Immune Magic           |
       | Blood Claw      | 037-062 | Immune Fire-Magic                   |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Storm Rider     | 030-060 | Resist Magic, Immune Lightning      |
       | Maelstorm       |         |                                     |
       |                 |         |                                     |
       |                 |         |                                     |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Horned Demon    |         |                                     |
       | Mud Runner      | 025-045 | No resistances, No immunities       |
       | Frost Charger   |         |                                     |
       | Obsidian Lord   | 035-055 | Resist Lightning, Immune Magic      |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Cave Viper      | 050-075 | Immune Fire                         |
       | Fire Drake      | 060-085 | Resist Fire, Immune Magic           |
       | Gold Viper      | 070-090 | Resist Lightning, Immune Magic      |
       | Azure Drake     | 080-100 | Resist Fire-Lightning               |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Succubus        | 060-075 | Resist Magic                        |
       | Snow Witch      | 067-087 | Resist Lightning                    |
       | Hellspawn       | 075-100 | Resist Magic, Immune Lightning      |
       | Soul Burner     | 100-112 | Resist Lightning-Magic, Immune Fire |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Counselor       | 035-035 | Resist Fire-Lightning               |
       | Magistrate      | 042-042 | Resist Lightning-Magic, Immune Fire |
       | Cabalist        | 060-060 | Resist Fire-Magic, Immune Lightning |
       | Advocate        | 072-072 | Resist Fire, Immune Lightning-Magic |
       |_________________|_________|_____________________________________|
       |                 |         |                                     |
       | Black Knight    | 075-075 | Resist Lightning-Magic              |
       | Doom Guard      | 082-082 | Resist Fire-Magic                   |
       | Steel Lord      | 090-090 | Resist Lightning-Magic, Immune Fire |
       | Blood Knight    | 100-100 | Resist Fire, Immune Lightning-Magic |
       |_________________|_________|_____________________________________|


================================================================================
08.  S H R I N E S  A N D  F O U N T A I N S
================================================================================


                                         SHRINES
 ______________________________________________________________________________
|                     |                           |                            |
|        NAME         |         MESSAGE           |          EFFECTS           |
|_____________________|___________________________|____________________________|
|                     |                           |                            |
| Abandoned Shrine    | The hands of men may be   | Dexterity is increased by  |
|                     | guided by fate            | 2                          |
|                     |                           |                            |
| Cauldron            | Random                    | Random                     |
|                     |                           |                            |
| Creepy Shrine       | Strength is bolstered by  | Strength is increased by 2 |
|                     | heavenly faith            |                            |
|                     |                           |                            |
| Cryptic Shrine      | Arcane power brings       | Casts one free Nova spell  |
|                     | destruction               |                            |
|                     |                           |                            |
| Divine Shrine       | Drink and be refreshed    | Gives 2 full potions and   |
|                     |                           | gets life and full mana    |
|                     |                           |                            |
| Eerie Shrine        | Knowledge and wisdom at   | Magic is increased by 2    |
|                     | the cost of self          |                            |
|                     |                           |                            |
| Eldritch Shrine     | Crimson and Azure becomes | All potions become         |
|                     | as the sun                | rejuvenation potions of    |
|                     |                           | the same type              |
|                     |                           |                            |
| Enchanted Shrine    | Magic is not always what  | Lose one level of a spell  |
|                     | it seems to be            | and adds one level to all  |
|                     |                           | other spells learned so    |
|                     |                           | far                        |
|                     |                           |                            |
| Fascinating Shrine  | Intensity comes at the    | Gain two levels of Firebolt|
|                     | cost of wisdom            | spell, lose up to 10 in    |
|                     |                           | mana                       |
|                     |                           |                            |
| Glimmering Shrine   | Mysteries are revealed in | Identifies all unidentified|
|                     | the light of reason       | item in inventory          |
|                     |                           |                            |
| Glowing Shrine      | Knowledge is Power        | Magic +5, lose experience  |
|                     |                           |                            |
| Goat Shrine         | Random                    | Random                     |
|                     |                           |                            |
| Gloomy Shrine       | Those who defend seldom   | Adds 2 to AC for all armor,|
|                     | attack                    | reduces damage by 1 for all|
|                     |                           | weapons                    |
|                     |                           |                            |
| Hidden Shrine       | New strength is forged    | One item loses 10          |
|                     | through destruction       | durability while all others|
|                     |                           | gain 10                    |
|                     |                           |                            |
| Holy Shrine         | Wherever you go, there    | Casts one free Phasing     |
|                     | you are                   | spell                      |
|                     |                           |                            |
| Magic Shrine        | While the spirit is       | Casts one free Mana Shield |
|                     | vigilant, the body thrives| spell                      |
|                     |                           |                            |
| Mendicant's Shrine  | Give and you shall        | Gains experience, lose     |
|                     | receive                   | half your money            |
|                     |                           |                            |
| Murphy's Shrine     | That which can break will | Lose durability            |
|                     |                           |                            |
| Mysterious Shrine   | Some are weakened as one  | One attributes rises by 5  |
|                     | grows strong              | and all others drop by 1   |
|                     |                           |                            |
| Oily Shrine         | That which does not kill  | Gains Dexterity points     |
|                     | you...                    |                            |
|                     |                           |                            |
| Ornate Shrine       | Salvation comes at the    | Gain two levels for the    |
|                     | cost of wisdom            | Holy Bolt spell, lose up to|
|                     |                           | 10 in mana                 |
|                     |                           |                            |
| Quiet Shrine        | The essence of life flows | Vitality is increased by 2 |
|                     | from within               |                            |
|                     |                           |                            |
| Religious Shrine    | Time has no effect on the | All items are fully        |
|                     | strength of steel         | repaired                   |
|                     |                           |                            |
| Sacred Shrine       | Energy comes at the cost  | Gain two levels for the    |
|                     | of wisdom                 | Charged Bolt spell, lose up|
|                     |                           | to 10 in mana              |
|                     |                           |                            |
| Secluded Shrine     | The way is made clear when| Fills out the automap of   |
|                     | viewed from above         | the current level          |
|                     |                           |                            |
| Shimmering Shrine   | Spiritual energy is       | Gets full mana             |
|                     | restored                  |                            |
|                     |                           |                            |
| Solar Shrine        | You feel refreshed        | Gains Hit Points           |
|                     |                           |                            |
| Sparking Shrine     | Some experience is gained | Gains experience and lose  |
|                     | by touch                  | mana                       |
|                     |                           |                            |
| Spiritual Shrine    | Riches abound when least  | Each free box in backpack  |
|                     | expected                  | is filled with a random    |
|                     |                           | amount of gold             |
|                     |                           |                            |
| Stone Shrine        | The power of mana         | Staffs are recharged       |
|                     | refocused renews          |                            |
|                     |                           |                            |
| Thaumaturgic Shrine | You hear a series of      | All chests in the dungeon  |
|                     | creaks and thumps         | are refilled and close     |
|                     |                           |                            |
| Town Shrine         | There's no place like     | Cast Town Portal           |
|                     | home                      |                            |
|                     |                           |                            |
| Weird Shrine        | The sword of justice is   | Maximum damage for all     |
|                     | swift and sharp           | weapon increases by 1      |
|                     |                           |                            |
| ???                 | You feel stronger         | Gains Strength points      |
|                     |                           |                            |
| ???                 | You feel more agile       | Gains agility              |
|                     |                           |                            |
| ???                 | You feel wiser            | Gains Magic points         |
|_____________________|___________________________|____________________________|



                                 FOUNTAINS
    _________________________________________________________________________
   |                   |                                                     |
   |       NAME        |                    EFFECTS                          |
   |___________________|_____________________________________________________|
   |                   |                                                     |
   | Blood Fountain    | Restores 1 point of life each time you drink        |
   |                   |                                                     |
   | Fountain of Tears | Raises one attribute by one and lowers another by 1 |
   |                   |                                                     |
   | Murky Pool        | Casts one free Infravision spell                    |
   |                   |                                                     |
   | Purifying Spring  | Restores 1 point of mana each time you drink        |
   |___________________|_____________________________________________________|


================================================================================
09.  L E V E L  A N D  E X P E R I E N C E
================================================================================

 _____________________________________________________________________________
|          |                           |          |                           |
|  LEVEL   |    EXPERIENCE REQUIRED    |  LEVEL   |    EXPERIENCE REQUIRED    |
|__________|___________________________|__________|___________________________|
|          |                           |          |                           |
|     1    |                 0         |    26    |           5.459.523       |
|     2    |             2.000         |    27    |           7.130.496       |
|     3    |             4.620         |    28    |           9.281.874       |
|     4    |             8.040         |    29    |          12.042.092       |
|     5    |            12.489         |    30    |          15.571.031       |
|     6    |            18.258         |    31    |          20.066.900       |
|     7    |            25.712         |    32    |          25.774.405       |
|     8    |            35.309         |    33    |          32.994.399       |
|     9    |            47.622         |    34    |          42.095.202       |
|    10    |            63.364         |    35    |          53.525.811       |
|    11    |            83.419         |    36    |          67.831.218       |
|    12    |           108.879         |    37    |          85.670.061       |
|    13    |           141.086         |    38    |         107.834.823       |
|    14    |           181.683         |    39    |         135.274.799       |
|    15    |           231.075         |    40    |         169.122.009       |
|    16    |           313.656         |    41    |         210.720.231       |
|    17    |           424.067         |    42    |         261.657.253       |
|    18    |           571.190         |    43    |         323.800.420       |
|    19    |           766.569         |    44    |         399.335.440       |
|    20    |         1.025.154         |    45    |         490.808.349       |
|    21    |         1.366.227         |    46    |         601.170.414       |
|    22    |         1.814.568         |    47    |         733.825.617       |
|    23    |         2.401.895         |    48    |         892.680.222       |
|    24    |         3.168.651         |    49    |       1.082.908.612       |
|    25    |         4.166.200         |    50    |       1.310.707.109       |
|__________|___________________________|__________|___________________________|


================================================================================
10.  B O O K S
================================================================================
BOOK OF BLOOD (Quest : Valor)
...and so,  locked beyond the  Gateway of Blood and past the hall of Fire, Valor
awaits for the hero of light to awaken...

BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
whispering their hidden song.
Then you see what cannot be,
shadows move where light should be.
Out of darkness, out of mind,
cast down into the Halls of the Blind.

MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the  Hall of Heroes lies the Chamber of Bone.Eternal death awaits any who
would seek to steal the  treasures  secured  within  this  room.   So speaks the
Lord of terror,  and so it is written.

STEEL TOME (Quest : Warlord of Blood)
The armories  of Hell  are home  to the Warlord of Blood.  In his wake  lay  the
mutilated bodies  of thousands.  Angels  and  man  alike  have been cut down  to
fulfill his endless sacrifices to the dark ones who scream for one thing - blood

TALE OF THE THREE
Glory  and  approbation to  Diablo - Lord of Terror and leader of the Three.  My
lord spoke to me of  his two  brothers, Mephisto and Baal,  who were banished to
this world long ago.  My lord wishes  to bide time and harness his awesome power
so that he may free his captive brothers  from their tombs  beneath the sands of
the East. Once  my lord  releases his brothers, the Sin War will once again know
the fury of the Three.

THE BINDING OF THE THREE
So it  came  that  the  three  prime evils  were banished  in spirit form to the
mortal realm  and after  sewing  chaos  across  the east for decades,  they were
hunted down  by  the cursed order  of the  mortal Horadrim.  The  Horadrim  used
artifacts  called  Soulstones to contain the essence of Mephisto,  the  Lord  of 
Hatred and his brother  Baal, the  Lord of Destruction.  The  youngest brother -
Diablo, the Lord of Terror - escaped to the west.
Eventually   the  Horadrim   captured  Diablo  within a Soulstones  as well, and
buried him under an ancient, forgotten  cathedral.  There,  the  Lord  of Terror
sleeps and awaits the time of his rebirth. Know  ye  that he will seek a body of
youth and power to posses - one that is innocent and easily controlled.  He will
then arise to free his brothers and once more fan the flames of the Sin War...

THE BLACK KING
Hail  and  sacrifice  to Diablo - Lord of Terror  and destroyer of souls. When I
awoke my master from his sleep,  he attempted to possess a mortal's form. Diablo
attempted to claim the body of King Leoric, but my master was too weak  from his
imprisonment.  My lord required a simple and innocent anchor  to this world, and
so found the boy Albrecht to be perfect for the task. While the good King Leoric
was  left maddened  by Diablo's  unsuccessful  possession,  I  kidnapped his son
Albrecht  and brought him  before my master.  I now await Diablo's call and pray
that I will be rewarded when he at last emerged as the lord of this world.

THE DARK EXILE
So it came to be  that  there was a great revolution  within  the  Burning Hells
known as the  Dark Exile.  The lesser evils  overthrew the three prime evils and
banished their spirit forms to the mortal realm. The demons Belial  (The Lord of
Lies) and  Azmodan  (The Lord of Sin)  fought  to claim rulership of Hell during
the absence of the Three Brothers. All of Hell polarized between the factions of 
Belial and  Azmodan  while  the forces of the  High Heavens continually battered
upon the very gates of Hell.

THE GREAT CONFLICT
Take heed and bear witness to the truths  that lie herein, for they are the last
legacy of the Horadrim. There is a war that rages on even now, beyond the fields
that we know - between the Utopian Kingdoms of the  High Heavens and the chaotic
Pits of the Burning Hells. This war is known as the  Great Conflict,  and it has
raged and burned longer than any of the stars in the sky.Neither side ever gains
sway for long  as  the forces of light and darkness  constantly  vie for control
over all creation.

THE REALMS BEYOND
All praises to  Diablo - Lord of Terror  and survivor of the  Dark Exile.When he
awakened from his long slumber,  my lord and master spoke to me  of secrets that
few mortals know. He told me the  Kingdoms of the  High Heavens and the  Pits of
the Burning Hells  engage  in an eternal war. He  revealed  the powers that have
brought this discord to the realms of man. My lord has named the battle for this
world and all who exist here the Sin War.

THE SIN WAR
Many  demons  traveled  to  the mortal  realm  in  search of the Three Brothers.
These  demons  were  followed  to the mortal plane  by  angels  who  hunted them
throughout the vast cities of the East.  The  angels  allied  themselves  with a
secretive order  of mortal magi named the Horadrim,  who quickly became adept at
hunting demons. They also made many dark enemies in the underworlds.

THE TALE OF THE HORADRIM
Take heed  and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim.  Nearly  three  hundred  years ago,  it came to be known
that  the three prime evils of the  Burning  Hells  had mysteriously come to our
world.  The Three Brothers  ravaged  the lands  of the east  for decades,  while
humanity was left trembling in their wake.Our order - the Horadrim - was founded
by a group of secretive  Magi to hunt down  and capture the three evils once and
for all.
The  original Horadrim captured two of the three within powerful artifacts known
as Soulstones and buried them deep bneath the desolate eastern sands.  The third
evil  escaped capture and fled to the west with many of the Horadrim in pursuit.
The third evil - known as Diablo, the Lord of Terror - was eventually  captured,
his  essence  set  in  a  Soulstone and buried within this labyrinth.
Be warned  that  the Soulstone  must be kept from discovery  by those not of the
faith.  If  Diablo  were  to be released,  he  would  seek a body that is easily
controlled as he would be very weak - perhaps that of an old man or a child.

THE WAGES OF SIN ARE WAR
Take heed  and bear witness to the truths that lie herein, for they are the last
legacy of the Horadrim.  When  the eternal conflict between the High Heavens and
the Burning Hells falls upon mortal soil,  it is called the Sin War.  Angels and
Demons  walk  amongst humanity in disguise, fighting  in  secret,  away from the
prying eyes of mortals. Some daring, powerful mortal have even allied themselves
with either side, and helped to dictate the course of the Sin War.


================================================================================
11.  L I B R A R I E S
================================================================================

                        BOOK I : OF HEAVEN AND HELL

THE GREAT CONFLICT
     Since the beginning,  the forces  of Light and Darkness  have engaged in an
eternal war : The Great Conflict,  whose  victor  will rise from the apocalyptic
ashes  to hold sway  over  all  creation.  To this end,  the Angels  of the High
Heavens adhere  to strict militaristic disciplines  Seraphim warriors  strike at
the enemies of Light  with swords  imbued with righteous wrath and justice.  The
Angels believe that only  absolute discipline  can properly restore order to the
myriad realms,  while  the demonic  denizens  of  the  Burning Hells  hold  that
absolute chaos is the true nature of all things.
     The battles of the  Great Conflict  rage across both time and space,  often
infringing upon the very fabric of reality itself.  From the Crystal Arch at the
very heart of the High Heavens to the arcane  Hellforge of the  Underworld,  the
warriors  of these eternal realms  journey  to wherever their timeless  conflict
carries them. The legendary deeds of the heroes of the realms beyond elicit both
veneration and insight.
     The greatest of these heroes was Izual, lieutenant to the Arch-Angel Tyrael
and  bearer of the Angelic  Runeblade  Azurewrath.  He once led  a fierce attack
upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing
completion.  His quest  was to destroy both  wielder  and weapon - a charge that
he was destined never to complete. Izual was overcome by the  legions  of  chaos
and,  tragically,  was  lost  to the Darkness.  His fate  stands as testament to
the fact that  Angels and Demons  alike shall fearlessly enter into any domain -
so long as their hated enemies dwell within.
     Although  the  Great  Conflict  burned hotter  and  longer  than any of the
stars in the sky, neither side could gain dominion over the other for long. Both
factions sought some way to turn the tides of the war to their favor.  With  the
ascension of Man and his mortal realm, the Great Conflict ground to a mysterious
halt. Both armies paused in a breathless stalemate, waiting to see to whose side
Man would eventually turn.
     Mortals had the unique ability to choose between Darkness and Light, and it
was held  that  this would be  the deciding factor  in the outcome  of the Great
Conflict. Thus, the agents of the nether-realms descended to the mortal realm to
vie for the favor of Man...

THE SIN WAR
     The coming  of the  Great Conflict  to the mortal realm is known as the Sin
War.  Angels  and  Demons,  disguising  themselves  while traveling amongst men,
attempted  to secretly  lure mortals  to their respective causes. Over time, the
forces of Darkness  discovered  that mortals  responded much more to brute force
than  to subtle coercion,  and so  began to terrorize Man  into submission.  The
Angels  fought to defend humanity  against this demonic oppression,  but all too
often their austere methods  and severe punishments succeeded only in alienating
those whom they sought to protect.
     The violent battles  of the Sin War  occurred often,  but  they were seldom
witnessed  by the prying eyes of Man. Only a few  "enlightened" souls were aware
of the supernatural beings that walked amongst the huddled masses  of  humanity.
Powerful  mortals  arose  and  accepted  the challenge  of the Sin War,  allying
themselves  with  both sides  in the  Great  Conflict.  The  legendary deeds  of
these  great mortal warriors  served to earn both the respect and hatred  of the
netherworlds. Although lesser demons  kneeled before those possessing power  and
strength, they  also  cursed  the very existence  of mortal man.  Many  of these
fiends believed  that  the deadlock brought  about by the emergence of Man was a
perverse offense to their "higher" role in the great scheme of things.
     This jealousy of Man led to harsh, atrocious acts of violence by the demons
against  the mortal  realm.  Some men  learned  of this deep hatred  and used it
against the denizens of the Underworld. One such  mortal, Horazon  the Summoner,
delighted in summoning demons and then breaking them to his will. Horazon, along
with  his brother  Bartuc,  were members  of the Eastern mage clan  known as the
Vizjerei.  This mystic clan  studied the ways of demons and had catalogued their
lore for generations. Empowered by this knowledge,  Horazon was able to take the
work of the Vizjerei and pervert it for his  demented purposes.  The denizens of
Hell sought revenge against this bold mortal,but Horazon managed to keep himself
well protected within his arcane sanctuary.
     Bartuc,  the  brother  of Horazon,  was  eventually  lured  to the side  of
Darkness.  He  was  granted  exceptional  strength  and  longevity,  and  fought
alongside the legions of Hell against the cursed  Vizjerei,  and eventually  his
own brother  during  the Sin War.  Although  Bartuc  was renowned   amongst  the
warriors  of many realms,  his dominance  in battle  came with a terrible price.
An insatiable lust for mortal blood pervaded his every thought and deed.  Bartuc
soon became as fond of bathing in the blood of his enemies as he did of shedding
it, and in time he came to be known only as the Warlord of Blood.

THE DARK EXILE
                "Seven is the number of the powers of Hell,
                and Seven is the number of the Great Evils."

                          Duriel, the Lord of Pain

                       Andariel, the Maiden of Anguish

                          Belial, the Lord of Lies

                          Azmodan, the Lord of Sin

     These  are  the  true names  of the  lesser of the  Great Evils.  For  ages
uncounted  each  have ruled over  their own domains  within  the  Burning Hells,
seeking  absolute  dominion  over  their  infernal brethren.  As the Lesser Four
continuously  vied  for the control  of those forces  that  dwelled within their
realms, the Greater Three held absolute power over the whole of Hell. The Lesser
Four used dark and evil measures in their quest for power, and herein begins the
legend of the Exile.

                        Mephisto, the Lord of Hatred

                        Baal, the Lord of Destruction

                         Diablo, the Lord of Terror

     These are the Prime Evils  of  Hell  that  wielded  their  power as a dark,
sovereign  triumvirate.  The  Three  Brothers  ruled  over  the  Lesser Four  by
brutal force and malicious cunning. Being the eldest and strongest of the Evils,
the Three Brothers were responsible for countless victories  against  the armies
of the Light.  Although they never held sway over the High Heavens for long, the
Three were justly feared by enemies and subjects alike.
     With  the ascension of  Man  and the subsequent  standstill  of  the  Great
Conflict, the Three Brothers began to devote their energies to the perversion of
mortal souls.  The Three  realized  that Man  was the key to victory  in the war
against Heaven,  and thus  altered their rigid agendum  that they had propagated
since the Beginning. This change caused many of the Lesser Evils to question the
authority  of the Three, and so  brought about  a great rift  between  the Prime
Evils and their servitors.
     In  their ignorance,  the   Lesser Evils  began to believe that  the  Three
were afraid to continue the war with Heaven.  Frustrated by the cessation of the
war,  Azmodan and Belial  saw the situation  as  their chance  to overthrow  the
Prime Evils  and  take control of Hell  for themselves. The two demon lords made
a pact  with their minor brethren,  assuring them  that  the wretched  plague of
humanity would not deter  the ultimate victory of the sons of Hell.  Azmodan and
Belial  devised a plan to end the stalemate,  achieve victory in the Sin War and
ultimately ride the bloody crest  of the  Great Conflict  straight into the very
arms of Armageddon.  Thus, a great revolution was set into motion as all of Hell
went to war against the Three Brothers...
     The Brothers  fought with all  of the savagery  of the Underworld,  and  to
their credit,  annihilated a third of Hell's  treacherous legions.   In the end,
however,  they were overcome by the Horned Death led by the traitors Azmodan and
Belial. The Prime Evils, weakened and bodiless were banished to the mortal realm
where Azmodan hoped that  they would remain trapped  forever.  Azmodan  believed
that with the Three set loose upon humanity,  the Angels would be forced to turn
their  focus  upon  on  the mortal plane - thus  leaving  the  Gates  of  Heaven
abandoned  and defenseless. Those few demons who still pledged allegiance to the
Three Brothers  fled the wrath of Azmodan  and  Belial, escaping to the realm of
Man to seek out their lost Masters.
     As the warfires died out upon the battlefields of Hell,  Azmodan and Belial
began to argue over which of them held the higher authority. The pact  that they
had made quickly fell to ashes  as the two demon lords took up arms against each
other.  The legions of Hell  that remained were polarized behind either warlord,
launching themselves into a bloody civil war  that has lasted to this day...

THE BINDING OF THE THREE
     In the ancient days,  before  the rise  of the  Western Empires,  the  dark
and  terrible entities known as the Three Evils were exiled to the world of Man.
These  eternal entities  wandered  throughout  the waking world and fed upon the
lusts of men,  leaving  chaos  and  attrition in their wake.  The  Evils  turned
father against son  and  prompted  many great nation into brutal and petty wars.
Their  Exile from Hell  left them  with an insatiable hunger  to bring suffering
and pain  to all  who would not kneel  before them,  and  so  the Three Brothers
ravaged the lands of the Far East for countless centuries.
     Eventually,  a secretive order of mortal magi  was gathered together by the
enigmatic Arch-Angel Tyrael.  These sorcerers were to hunt  the Three Evils  and
put an end to their vicious rampage. The order, known as the Horadrim, consisted
of wizards  from  the diverse  and numerous  mage-clans  of the East.  Employing
disparate   magical  practices  and  disciplines,   this   unlikely  Brotherhood
succeeded in capturing  two of the Brothers within  a powerful artifacts  called
Soulstones.   Mephisto  and  Baal,   trapped   within  the  swirling,  spiritual
constraints  of  the Soulstones,  were  then  buried  beneath  the dunes  of the
desolate Eastern Sands.
     The powers of  Hatred and wanton Destruction seemed to diminish in the East
as a nervous peace  began  to settle over the land.  Yet,  for  many decades the
Horadrim continued their grim search for the third Brother,  Diablo.  They  knew
that if  the Lord of Terror  was  left untamed  there could never be any lasting
peace within the realm of humanity.
     The Horadrim  followed  in  the wake  of terror  and  anarchy  that  spread
throughout  the Western lands.  After  a great battle which claimed the lives of
many brave souls, the Lord of Terror was captured and imprisoned within the last
of the Soulstones  by a group of Horadrim monks led by the  Initiate Jered Cain.
These  monks  carried  the cursed stone  to the land of Khanduras  and buried it
within  a secluded cave  near the river Talsande.  Above this cave  the Horadrim
constructed  a great Monastery  from which they could continue  to safeguard the
Soulstone.  As  ages passed,  the Horadrim constructed  a network  of  catacombs
beneath  the Monastery  to house  the earthly remains  of  the martyrs  of their
Order.
     Generation  passed  in Khanduras,  and  the numbers of the Horadrim  slowly
dwindled.  With no quests left to undertake,  and too few sons  to sustain their
guardianship,  the once powerful Order  faded  into obscurity.  Eventually,  the
great Monastery  that  they had built  fell to ruins as well.  Although villages
grew and thrived around the shell of the old Monastery, no one knew of the dark,
secret passageways  that  stretched  into the cold earth beneath it.  None could
have dreamed of the burning red gem that pulsed within the labyrinth's heart...


                              BOOK II : THE RETURN OF TERROR

THE LANDS OF KHANDURAS
     Years  after  the last  of the Horadrim  had died,  a great  and prosperous
society grew in the lands of the West.  As time wore on,  many  Eastern pilgrims
settled  in the lands  surrounding Khanduras  and  soon  establish  small,  self
contained  kingdoms.  A few  of  these kingdoms  bickered  with  Khanduras  over
holdings of  property or routes of trade.  These  squabbles  did little to upset
the lasting peace of the West,and the great Northern kingdom of Westmarch proved
to be  a strong ally  of Khanduras as the two lands steadily engaged in ventures
of barter and commerce.
     During  this time,  a bold,  new  religion  of the Light  known as  Zakarum
began  to  spread  throughout  the kingdom of Westmarch  and  into  many  of its
northern  principalities.  Zakarum, founded in the Far East,  implored followers
to enter into the Light and forsake the darkness that lurked within their souls.
The people of Westmarch  adopted the statues of Zakarum  as their sacred mission
in the world.  Westmarch began to turn towards its neighbors,  expecting them to
embrace this  "New Beginning"  as well.  Tensions rose  between  the kingdoms of
Westmarch  and  Khanduras  as  the priests  of Zakarum  began  to  preach  their
foreign dogma whether they were welcomed or not.
     It  was  then  that  the  great northern lord Leoric came unto the lands of
Khanduras and,  in the name of Zakarum,  declared  himself King,  Leoric  was  a
deeply religious man  and  had brought  many Knights and Priests  with him  that
comprised his Order of the Light.Leoric and his trusted advisor, the Arch Bishop
Lazarus, made their way to the city of Tristram.Leoric appropriated the ancient,
decrepit Monastery on the outskirts  of the town  for  his  seat  of  power  and
renovated  it  to  match  its  time-lost glory.  Although  the  free  people  of
Khanduras  were  not  pleased  with  being  placed  under  the sudden rule  of a
foreign King, Leoric served them  with justice and might. Eventually, the people
of Khanduras grew to respect the kind Leoric,sensing that he sough only to guide
and protect them against the oppression of Darkness.

THE AWAKENING
     Not long  after  Leoric took possession  of Khanduras,  a power long asleep
awakened within the dark recesses  beneath  the Monastery.  Sensing that freedom
was within his grasp, Diablo entered the nightmares of the Arch Bishop and lured
him  into  the  dark,  subterranean  labyrinth. In  his  terror,  Lazarus  raced
throughout  the abandoned hallways  until he at last came to the chamber  of the
burning Soulstone.  No longer  in command  of his body or spirit,  he raised the
stone  above  his head  and  uttered words  long  forgotten  in  the  realms  of
mortals.  His will destroyed, Lazarus shattered  the Soulstone  upon the ground.
Diablo once again came into the world of Man.  Although he was released from his
imprisonment within the Soulstone, the Lord of Terror was still greatly weakened
from  his long sleep  and  required  an anchor to the world. Once he had found a
mortal form to wear,  he could begin  to reclaim his vastly depleted power.  The
great demon weighed  the souls residing in the town above, and chose to take the
strongest  of them - that of King Leoric.
     For many months King Leoric  secretly fought the evil presence that twisted
his thoughts and emotions.  Sensing that  he had been possessed  by some unknown
evil.  Leoric  hid his dark secret  from  his Priests,  hoping that somehow  his
own  devout  righteousness  would be enough to exorcise  that corruption growing
inside him - he was sorely mistaken.  Diablo stripped away the core of  Leoric's
being, burning away all honor and virtue from his soul.  Lazarus too, had fallen
under the sway  of the Demon,  keeping  close  to Leoric  at all times.  Lazarus
worked to conceal the plans  of his new Master  from the Order of Light,  hoping
that  the demon's power  would grow,  well concealed  amongst  the  servants  of
Zakarum.
     The priests  of Zakarum  and  the citizenry  of  Khanduras  recognized  the
disturbing  change within their liege.  His once proud  and  rugged  form became
distorted and deformed.  King Leoric  became  increasingly deranged  and ordered
immediate  executions  of any  who dared to question his methods  or  authority.
Leoric began to send his Knights to other villages  to  bully  their townspeople
into submission.  The people of Khanduras  who had once grown to see great honor
in their ruler began to call Leoric the Black King.
     Driven  to the brink  of madness  by the Lord of Terror, King Leoric slowly
alienated his closest friends  and advisors,  Lachdanan,  Captain  of the Knight
of the Order  of Light  and honored Champion  of Zakarum,  tried to discern  the
nature of his King's deteriorating spirit. Yet  at  every turn  the  Arch-Bishop
Lazarus  would  waylay  Lachdanan   and  admonish  him   from  questioning   the
actions  of  the  King.  As  tensions  grew  between  the two,  Lazarus  charged
Lachdanan  with  treason  against  the  Kingdom.  To the Priests and Knights  of
Leoric's court,  the prospect  of  Lachdanan  committing treason was ridiculous.
Lachdanan's motives were  honorable and just,  and soon  many began question the
reason of their once beloved King.
     Leoric's madness  was growing  more obvious  with each passing day. Sensing
that the advisors of the court  were becoming  increasingly suspicious  of  foul
treachery,  Lazarus  desperately sought  to contain  the eroding situation.  The
Arch-Bishop  masterfully  convinced the delusional  Leoric  that  the kingdom of
Westmarch was plotting against him,  secretly planning to dethrone him and annex
Khanduras into its own lands.  Leoric flew into a rage and summoned his advisors
to his side.  Manipulated by the Arch-Bishop, the paranoid King declared a state
of war between the kingdoms of Khanduras a