************************************************************
**** * * ****
** * * WARLOCK GUIDE Version 2.4 * * **
* * By Lsnake * *
** * * * * **
**** * * ****
************************************************************
Version History:
2.4 (03/08/07): Added a helpful contribution from B. Hankins about obtaining
the Voidwalker for humans/gnomes.
2.4 (25/06/07): Updated with Blood Elf Racial information and the Oblivion set,
corrected a big bad bug in the Sacrifice section.
2.3 (11/01/07): Updated to the 2.0.3 Patch, added spell listings for The
Burning Crusade and corrected several errors.
2.2 (18/12/06): Corrected Blood Fury, Death Coil and Detect Invisibility and
Various talent errors.
2.1 (08/12/06): Corrected some errors.
2.0 (06/12/06): Many big changes, talents, Felguard, skill ratings and more to
update the guide to the current 2.0 Patch.
The guide is now likely to contain alot of errors and things
that have to be updated as it's hard to go through it all in
one go, these will be fixed as soon as possible and with the
help of your feedback.
1.3 (04/12/06): Added www.neoseeker.com to authorized hosts.
1.2 (30/11/06): Corrected Shadow Word Data Error.
1.1 (22/11/06): Corrected some errors, thanks to Sonelias for correcting me.
1.0 (21/11/06): First released version.
This guide is only to be hosted by the websites mentioned in the "Credits,
Copyrights and Last Words" section at the bottom of this guide.
*******************************************************************************
*** Table of Contents ***
*******************************************************************************
Hint: Use the code in the brackets to quickly navigate in this guide. Copy the
four letter word, hit CTRL+F and CTRL+V and then press Search. You should then
be taken to the part of the guide you wanted.
01: Introduction..........................[INT1]
02: Races.................................[RAC1]
03: Spells................................[SPE1]
03.1: Direct Damage....................[DAM1]
03.2: Damage over Time.................[DOT1]
03.3: Curses...........................[CUR1]
03.4: Area of Effect...................[AOE1]
03.5: Support..........................[SUP1]
04: Talents...............................[TAL1]
04.1: Affliction.......................[AFF1]
04.2: Demonology.......................[DEM1]
04.3: Destruction......................[DES1]
04.4: Popular Builds...................[BUI1]
05: Pets..................................[PET1]
05.1: Imp..............................[IMP1]
05.1.1: Imp Spells...................[IMP2]
05.1.2: Obtaining Imp................[IMP3]
05.2: Voidwalker.......................[VOI1]
05.2.1: Voidwalker Spells............[VOI2]
05.2.2: Obtaining Voidwalker.........[VOI3]
05.3: Succubus.........................[SUC1]
05.3.1: Succubus Spells..............[SUC2]
05.3.2: Obtaining Succubus...........[SUC3]
05.4: Felhunter........................[FEL1]
05.4.1: Felhunter Spells.............[FEL2]
05.4.2: Obtaining Felhunter..........[FEL3]
05.5: Infernal.........................[INF1]
05.5.1: Obtaining Infernal...........[INF2]
05.6: Doomguard........................[DOO1]
05.6.1: Obtaining Doomguard..........[DOM2]
06.6: Felguard.........................[FEG1]
06.6.1: Felguard Spells..............[FEG2]
07: Professions...........................[PRO1]
08: Tactics and Gameplay..................[GAM1]
09: Equipment.............................[EQU1]
09.1: Armor Sets.......................[ARM1]
10: Mounts................................[MOU1]
10.1: Felsteed.........................[FEL1]
10.2: Dreadsteed.......................[DRE1]
11: Credits, Copyrights and Last Words....[CRE1]
*******************************************************************************
*** 01: Introduction [INT1] ***
*******************************************************************************
The Warlock is one of the most varied classes in World of Warcraft. It has
slowly evolved from a weak and difficult class to a very powerful and popular
one, albeit also a misunderstood and often neglected one.
I have played a Warlock since November 2005, and I still do. My character is
called Pusen, I'm on the Doomhammer EU server and I can be reached there for
questions and feedback on this guide. Criticism is also welcome, but keep it
constructive. Remember, your help makes this guide better.
This guide is private and un-official work, and does in no represent Blizzard,
neither do I have any connection with them. It is still a work in progress and
it is open for revisions and updates as I see fit. More will come, but you just
have to start somewhere and get the feedback coming ;)
*******************************************************************************
*** 02: Races [RAC1] ***
*******************************************************************************
Due to the demonic nature and obsession of the Warlock, only a few races dabble
with such magic. Each race has their strenghts, although some races are more
useful as others.
About the Base Attributes, these are only the starting attributes and does not
really mean much at the end of the game since the difference is gone. But it
does help showing what the strength of each race is.
**********
* Humans *
**********
+----------------+
|Base Attributes |
+----------+-----+
| Stamina | 21 |
| Strength | 20 |
| Agility | 20 |
| Intellect| 22 |
| Spirit | 24 |
+----------+-----+
Human Warlocks start with more Spirit than any other Base Ability, which is
sort of strange because the ability is often neglected and not very useful for
them. Otherwise, humans are generally very universal with no weak points. They
make excellent priests, but mages and warlocks aren't bad either.
+---------------+
| Racial Traits |
+---------------+
Perception
Activate to increase Stealth detection radius. Lasts 20 seconds,
3 minute cooldown.
The Human Spirit
Increase Spirit by 5%
Diplomacy
10% Bonus to faction point gain.
Sword and Mace Specialization
Increase Sword and Mace skill by 5.
+---------+
| Summary |
+---------+
Generally, Humans makes decent Warlocks, but apart from Perception, none of
their racial traits serves the Warlock in any special way. The Human Spirit
only gives a marginally increase to spirit, which is ignored anyway. Diplomacy
is very handy for increasing reputation with other factions and does save you
alot of time and money if you're trying to get exalted with various factions.
Sword and Mace Specialization is also pretty useless, although the Warlock can
equip swords they won't fight with them as their strength lies completely as
a spell caster.
If there's one thing that Warlocks have going for them, it's that they tend to
look great in Warlock armor, especially Human females. This is because most
Warlock armor consists of robes. They also fit the Dreadsteed perfectly.
The human race seems to have a bit of a thorn in the side to Warlocks, as they
accept them, but most doesn't respect them or like them. Much of this can be
blamed on the dubious history of Warlocks, and that they dabble with the very
things that humans have been fighting against. Nevertheless, a Warlock in full
control of himself and his demons are seen as extremely powerful.
**********
* Gnomes *
**********
+-----------------+
| Base Attributes |
+-----------+-----+
| Stamina | 21 |
| Strength | 18 |
| Agility | 23 |
| Intellect | 24 |
| Spirit | 20 |
+-----------+-----+
Gnomes have the potential to become good Destruction locks with a nice high
Intellect, followed by Stamina. They make excellent spell casters, but can also
make good Rogues based on their high Agility.
+---------------+
| Racial Traits |
+---------------+
Escape Artist
Escape the effects of any immobilization or movement speed reduction effect.
0.5s cast, 1 minute cooldown.
Expansive Mind
Increase Intellect by 5%.
Arcane Resistance
Increase Arcane Resistance by 10.
Engineering Specialist
15 point skill bonus to Engineering.
+---------+
| Summary |
+---------+
Trait wise, Gnomes have two great abilities which helps out quite abit as a
Warlock. Both Escape Artist and Expansive Mind directly improves them, the
first one makes them alot better off in PvP, and the second one gives them a
natural boost to Intellect which is always useful. Arcane Resistance isn't the
most useful resistance, especially in PvE, but it's far better than no
resistance. Engineering Specialist can help the Warlock to build better stuff
earlier which helps them, but it's not a direct Warlock buff.
Gnomes are popular and common Warlocks. Their height(or rather, lack of it)
makes them entertaining to look at, as they are smaller than their pets, and
they look funny when riding the Dreadsteed.
Gnomes are also more accepted as Warlocks than Humans, but they are still not
as popular as the other classes. The Warlocks in Ironforge tend to stay for
themselves, never bothering others, away from the other Gnomes in Ironforge.
********
* Orcs *
********
+-----------------+
| Base Attributes |
+-----------------+
| Stamina | 24 |
| Strength | 26 |
| Agility | 17 |
| Intellect | 17 |
| Spirit | 23 |
+-----------+-----+
Excellent melee class, but they're not the best spell casters if you are to
judge them from their base attributes. They do have high stamina which suits
them well as Warlocks, but their Spirit and Intellect contradict eachother when
considering the strengths of a Warlocks. Fantastic tanks and warriors though as
one should expect of them.
+---------------+
| Racial Traits |
+---------------+
Blood Fury
Activate to increase base melee attack power and Spell Damage/Healing by an
amount based on level/class, and decreases healing done to the user.
The cooldown is 2 minutes.
Hardiness
Increases resistance to stun effects by 25%
Command
Pet Melee damage increased by 5%
Axe Specialization
Increase Axe skill by 5.
+---------+
| Summary |
+---------+
Axe Specialization is useless for a Warlock, no exception. However, the rest
gives the Orc's probably the best racials of any race for a Warlock.
Blood Fury is a temporary buff that increases damage done by spells for 15
seconds, and it scales with your level. This actually increases damage greatly
and it's arguably one of the best racials of any class now for a Warlock.
Hardiness is a great trait that allows the Warlock to easier resist
stun effects, and Warlocks do not have any other ways to do so, making Orc's
great locks with an edge in PvP. Some good usage in PvE too. Command is where
they really shine though, as an additional 5% damage increase is nothing to
laugh about. Add it on top of everything else with talents and equipment and
the Orc Pets become very nasty. Imp the Tommy gun in particular...
Orcs have a bad history with Warlocks which is too much and far from the point
of this guide to cover, but suffice to say that it is not the most respected
class you can be as a Warlock. Their history though has given them the power
and experience to command the Warlock pets better, and there's little doubt
that they make for great locks.
************
* Forsaken *
************
+-----------------+
| Base Attributes |
+-----------------+
| Stamina | 23 |
| Strength | 22 |
| Agility | 18 |
| Intellect | 18 |
| Spirit | 25 |
+-----------+-----+
Statistic wise, they look pretty similar to the Orcs. Nice and high Stamina but
low Intellect, but with a high spirit. While Warlocks usually have nice and
high Stamina, they do also need plenty of Intellect to avoid Lifetapping early.
Since these traits will even themselves soon enough.
+---------------+
| Racial Traits |
+---------------+
Will of the Forsaken
Activate to become immune to fear, sleep and charm effects. Lasts 5 seconds.
2 minute cooldown.
Cannibalize
When activated, regenerates 7% of total health every 2 seconds for 10 seconds.
Only works on Humanoid or Undead corpses within 5 yards. Any movement, action
or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing
Underwater breath increased by 300%
Shadow Resistance
Increase Shadow Resistance by 10.
+---------+
| Summary |
+---------+
Few races look so good as the Forsaken being a Warlock. The general theme of
death, decay, demons and just darkness and evil goes hand in hand with the
Forsaken. Just as the stout Human Paladins, Forsaken Warlocks are pretty much
an icon of how to portrait a perfect looking Warlock.
They are no slouch when it comes to racial traits either, as three of the four
traits they have are very useful. Will of the Forsaken is the infamous, PvP
ability which makes a Forsaken even more dangerous in PvP than other races. It
doesn't stop Horror effects like Death Coil, but it does make the forsaken
almost immune to other Warlock's tools. Not for long, but it can make the
difference between life and death.
Cannibalize is a very handy skill for quickly and cheaply getting your health
back up instead of eating, which is always nice. Underwater Breathing is near
useless for a Warlock, since we already got a skill that allows us to breathe
under water for 10 minutes. Shadow Resistance is very, very nice though, and
yet another tool that makes Forsaken Warlocks a great nemesis against other
Warlocks.
Oh did I mention they look wicked cool?
*************
* Blood Elf *
*************
+-----------------+
| Base Attributes |
+-----------------+
| Stamina | 19 |
| Strength | 17 |
| Agility | 22 |
| Intellect | 26 |
| Spirit | 21 |
+-----------+-----+
They start off pretty okay, although the base stamina is low. They have very
high Intellect which is helpful, but on the low levels this will just help you
marginally.
+---------------+
| Racial Traits |
+---------------+
Mana Tap
Reduces the Target's mana by 50 + Level, and charges you up with arcane energy.
This buff lasts for 10 minutes, and stacks up to 3 times.
Arcane Torrent
Silences all enemies within 8 yards for 2 seconds, and gives you 10 Energy or
5 + Level mana for each charge of Mana Tap you have.
Arcane Affinity
10 point skill bonus to Enchanting
Magic Resistance
Increases all resistances by 5.
+---------+
| Summary |
+---------+
Easily one of the most visually pleasing horde races in the game, they have a
habit of looking really neat in robes. Blood Elf Warlocks generally look very
good.
Mana Tap and Arcane Torrent are great racials. Used correctly, Arcane Torrent
can really give the Warlock an extra advantage. While the mana regain isn't
all that much, it's still a nice buff that stacks up with all the other ways
a Warlock can get mana. Mana Tap also works as an instant pull, as it has a
30 yard range, and it does very little threat.
Arcane Affinity is okay, but it is highly situational and only benefits you if
you're planning to become an enchanter.
The Magic Resistance is good, and gives them a nice starting buff to resists
from the beginning of.
*******************************************************************************
*** 03: Spells [SPE1] ***
*******************************************************************************
Below follows a complete overview of all the Warlock spells, with some details
about how to use, what they do, how they work and so on.
***************************************************************
*** 03.1: Direct Damage Spells [DAM1] ***
***************************************************************
+=============+
| Shadow Bolt |
+=============+
A high Direct Damage spell with cast time that does 100% Shadow Damage. Almost
no matter what your build is, it will become one of the most used and important
sources for DPS. Further improved by talents: Improved Shadow Bolt, Bane, Ruin,
Devastation, Destructive Reach, Shadow Mastery, Intensity, Backlash, Soul
Leech and Shadow and Flame. All of these talents are fantastic in combination
with Shadow Bolt.
One problem with Shadow Bolt is that it can be hard to cast it if you're under
attack, especially by fast hitting enemies. This is finally fixed as the talent
Intensity in Destruction gives you 70% chance to not be interrupted when
casting or channeling Destruction spells. However, if you don't have it, then
there's almost no way to avoid interrupts on the cast like most other classes
have. You will be far better off using a fear or deathcoil to give yourself
some distance from the target and then continue with Shadow Bolt.
If no Fear or Death Coil is available, then using more instant spells or faster
ones is often a better solution.
Shadow Bolt gains 85% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 1 | 12-16 | 1.7 | 25 |
+------+-------+---------+------+------+
| 2 | 6 | 23-29 | 2.2 | 40 |
+------+-------+---------+------+------+
| 3 | 12 | 48-56 | 2.8 | 70 |
+------+-------+---------+------+------+
| 4 | 20 | 86-98 | 3.0 | 110 |
+------+-------+---------+------+------+
| 5 | 28 | 142-162 | 3.0 | 158 |
+------+-------+---------+------+------+
| 6 | 36 | 204-230 | 3.0 | 208 |
+------+-------+---------+------+------+
| 7 | 44 | 281-315 | 3.0 | 262 |
+------+-------+---------+------+------+
| 8 | 52 | 360-402 | 3.0 | 312 |
+------+-------+---------+------+------+
| 9 | 60 | 455-507 | 3.0 | 366 |
+------+-------+---------+------+------+
| 10 | 60/62 | 482-538 | 3.0 | 380 |
+------+-------+---------+------+------+
| 11 | 69 | 541-603 | 3.0 | 420 |
+------+-------+---------+------+------+
+==============+
| Searing Pain |
+==============+
A quick cast Fire spell with very, very high threat level. Can actually do
quite abit of damage if upgraded with all the talents that affects it, it's
easy to cast it even if under attack, costs little mana and is generally nice
to have.
Talents that affects it or improves it greatly, is Aftermath, Devasation,
Destructive Reach, Improved Searing Pain, Ruin and Emberstorm. If you're
destruction specced, chances are that you already have alot of these talents.
Without them, Searing Pain doesnt really seem that good, but once it reaches
its potential it is a spell you'll be glad to have.
Searing Pain gains 43% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 18 | 34-42 | 1.5 | 45 |
+------+-------+---------+------+------+
| 2 | 26 | 59-71 | 1.5 | 68 |
+------+-------+---------+------+------+
| 3 | 34 | 86-104 | 1.5 | 91 |
+------+-------+---------+------+------+
| 4 | 42 | 122-146 | 1.5 | 118 |
+------+-------+---------+------+------+
| 5 | 50 | 158-188 | 1.5 | 141 |
+------+-------+---------+------+------+
| 6 | 58 | 204-240 | 1.5 | 168 |
+------+-------+---------+------+------+
| 7 | 65 | 243-287 | 1.5 | 191 |
+------+-------+---------+------+------+
| 8 | 70 | 270-320 | 1.5 | 205 |
+------+-------+---------+------+------+
+===========+
| Soul Fire |
+===========+
A heavy Fire Damage spell with a very long cast time. Highly mana efficient,
but it uses a Soul Shard, so it's uses are limited unless you're fully stocked
up and have easy access to new shards. For soloing, grinding and such, it is a
very nice opener(Since you can cast it fully uninterupted). It does have a one
minute cooldown, making it even more suitable for an opener.
Once again, like Searing Pain, Soul Fire can be greatly improved by Talents,
especially Bane, Devastation, Destructive Reach, Intensity, Pyroclasm, Ruin,
Emberstorm and Soul Leech.
Soul Fire gains 100% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 48 | 623-783 | 6 | 170 |
+------+-------+---------+------+------+
| 2 | 56 | 703-881 | 6 | 185 |
+------+-------+---------+------+------+
| 3 | 64 | 839-1051| 6 | 215 |
+------+-------+---------+------+------+
| 4 | 70 |1003-1257| 6 | 250 |
+------+-------+---------+------+------+
+============+
| Death Coil |
+============+
The most infamous of all Warlock spells, always the target of countless debates
if it's unbalanced or not. Whatever the case is, Death Coil is a very, very
useful tool for any Warlock.
Death Coil is a instant health drain, with a three second Horror effect that
forces the affected target to run away from the Warlock. The effect is short
but effective, as it makes the target uncontrollable for that time. It is not
affected by usual Fear Resist/Break equipment, making it even more powerful.
It is on a 2 minute cooldown to prevent it from being overused.
Death Coil gains 23% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 42 | 244 | 0 | 365 |
+------+-------+---------+------+------+
| 2 | 50 | 319 | 0 | 420 |
+------+-------+---------+------+------+
| 3 | 58 | 400 | 0 | 480 |
+------+-------+---------+------+------+
| 4 | 68 | 519 | 0 | 600 |
+------+-------+---------+------+------+
+============+
| Shadowburn |
+============+
Shadowburn is a instant, high damage spell that costs a soulshard, but also
awards you with a soul shard if the target dies within five seconds. It is a
great finishing spell and can really add up some damage if you get the timing
right.
Shadowburn is only available as a Talent, after putting in 10 points in
Destruction.
Shadowburn gains 43% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 20 | 87-99 | 0 | 105 |
+------+-------+---------+------+------+
| 2 | 24 | 115-131 | 0 | 129 |
+------+-------+---------+------+------+
| 3 | 32 | 186-210 | 0 | 188 |
+------+-------+---------+------+------+
| 4 | 40 | 261-293 | 0 | 243 |
+------+-------+---------+------+------+
| 5 | 48 | 350-392 | 0 | 302 |
+------+-------+---------+------+------+
| 6 | 56 | 450-502 | 0 | 361 |
+------+-------+---------+------+------+
| 7 | 63 | 518-578 | 0 | 435 |
+------+-------+---------+------+------+
| 8 | 70 | 597-665 | 0 | 515 |
+------+-------+---------+------+------+
+=============+
| Conflagrate |
+=============+
Conflagrate is the 31 point talent in the Destruction Tree. It works directly
in relation with Immolate, as it is only available to use when Immolate is
already on a target. It will then remove the immolate dot effect and replace it
with the instant direct damage effect. If you can keep this up, it will do a
great deal of damage, but it is very mana expensive, thus mostly suited to
Destruction specced Warlocks who have plenty of Intellect.
Conflagrate gains 40% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 40 | 240-306 | 0 | 165 |
+------+-------+---------+------+------+
| 2 | 48 | 316-396 | 0 | 200 |
+------+-------+---------+------+------+
| 3 | 54 | 383-479 | 0 | 230 |
+------+-------+---------+------+------+
| 4 | 60 | 447-557 | 0 | 255 |
+------+-------+---------+------+------+
| 5 | 65 | 512-638 | 0 | 280 |
+------+-------+---------+------+------+
| 6 | 70 | 579-721 | 0 | 305 |
+------+-------+---------+------+------+
+============+
| Incinerate |
+============+
Available at level 64, Incinerate is for fully Destruction Specced Warlocks
just as good, if not even better than Shadow Bolt. With all the buffs to Fire
Spells from the Destruction Tree, this has the potential of doing a ton of
damage. Effective alone, but devastating if the target is affected by
Immolation. The low mana cost and cast time makes this spell even better.
+------+-------+-----------------------+------+------+
| Rank | Level | Damage | Cast | Mana |
+=============================================+======+
| 1 | 64 | 403-467 + 100.8-116.8 | 2.5 | 325 |
+------+-------+-----------------------+------+------+
| 2 | 70 | 444-514 + 111-128.5 | 2.5 | 355 |
+------+-------+-----------------------+------+------+
***************************************************************
*** 03.2: Damage over Time [DOT1] ***
***************************************************************
+==========+
| Immolate |
+==========+
Immolate is a combined quick cast Direct Damage spell with a DoT afterwards.
Think of it as the Mage's Fireball, only the other way around(Low direct damage
with high dot). It is very effective though, especially for a non-affliction
Warlock, as it will deal damage quicker than Corruption, although not as much.
It becomes even better for a full Destruction Lock since much of the last
talents of the Destruction tree is based around fire and Immolate.
There is some debate on just how much Immolate gains from +Damage, and the same
goes for the Dot that is applied afterwards.
+------+-------+---------------+------+------+
| Rank | Level | Damage | Cast | Mana |
+==============================+======+======+
| 1 | 1 | 8-9 (20/15s) | 2 | 25 |
+------+-------+---------------+------+------+
| 2 | 10 | 19 (40/15s) | 2 | 45 |
+------+-------+---------------+------+------+
| 3 | 20 | 45 (90/15s) | 2 | 90 |
+------+-------+---------------+------+------+
| 4 | 30 | 90 (165/15) | 2 | 153 |
+------+-------+---------------+------+------+
| 5 | 40 | 134 (255/15s) | 2 | 218 |
+------+-------+---------------+------+------+
| 6 | 50 | 192 (365/15s) | 2 | 292 |
+------+-------+---------------+------+------+
| 7 | 60 | 258 (485/15s) | 2 | 366 |
+------+-------+---------------+------+------+
| 8 | 60 | 279 (510/15s) | 2 | 380 |
+------+-------+---------------+------+------+
| 9 | 69 | 327 (615/15s) | 2 | 445 |
+------+-------+---------------+------+------+
+============+
| Corruption |
+============+
If properly specced, Corruption is a very high damage dot. It gains all the
+damage that you have spread over the duration of the DOt, and if Affliction
specced, it can be instant cast making it one of the best damaging spells the
Warlock have. It does not break fear as easily as a Shadow Bolt would, so it's
ideal to use for fear-kiting mobs.
Corruption is not without its flaws however, if you're not specced Affliction
then it will usually deal less damage than spamming Shadowbolts straight away,
especially if you're Destruction Specced with Improved Shadow Bolt and Bane.
One of the reasons for this is that without Improved Corruption it has a two
second cast time. By the time the first tick have gone off, you could almost
already have gotten a Shadow Bolt of.
An earlier problem with Corruption was that it would often be pushed out of the
debuffslots, but with the new 40 debuffslots, this is hardly a problem anymore
and Corruption is even better than before.
Corruption is also now greatly boosted by talents, Improved Corruption,
Empowered Corruption, Shadow Embrace and Contagion boosts it heavily.
Corruption gains 100% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 4 | 40/12s | 2 | 35 |
+------+-------+---------+------+------+
| 2 | 14 | 90/15s | 2 | 55 |
+------+-------+---------+------+------+
| 3 | 24 | 222/18s| 2 | 100 |
+------+-------+---------+------+------+
| 4 | 34 | 324/18s| 2 | 160 |
+------+-------+---------+------+------+
| 5 | 44 | 486/18s| 2 | 225 |
+------+-------+---------+------+------+
| 6 | 54 | 666/18s| 2 | 290 |
+------+-------+---------+------+------+
| 7 | 60 | 822/18s| 2 | 340 |
+------+-------+---------+------+------+
| 8 | 65 | 900/18s| 2 | 370 |
+------+-------+---------+------+------+
+================+
| Curse of Agony |
+================+
(I've placed it under Dots as it only works as a dot)
Curse of Agony is a good Curse/Dot for soloing, as it can do a good deal of
damage if stacked with both Corruption and Immolate. It's normal to start the
fight with Curse of Agony as it lasts the longest, and it starts off with
little damage which increases over time and ticks. This prevents a high threat
generation right away, which again makes it easier for the Voidwalker to main-
tain aggro.
Generally, if fighting an equal level monster, Curse of Agony, Corruption and
Immolate is usually enough to kill the monster. You might have to assist with
a Soul or Life Drain, or perhaps a few wandshots, but it will usually bring a
monster down so much that it makes quick work of anything non-elite.
Dotting with Curse of Agony is considered mana effective(Dotting solo generally
too), as it allows for more mana regeneration during the fight. As with
corruption, Curse of Agony is less useful in bigger raids as it will usually
be pushed out of the debuff slots often before it has run its course.
Curse of Agony has recently been boosted, and Improved Curse of Agony is a
better talent choice than before. Contagion also helps increasing the damage
further.
Curse of Agony gains 100% of +damage
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 8 | 84/24s | 0 | 25 |
+------+-------+---------+------+------+
| 2 | 18 | 180/24s | 0 | 50 |
+------+-------+---------+------+------+
| 3 | 28 | 324/24s | 0 | 90 |
+------+-------+---------+------+------+
| 4 | 38 | 504/24s | 0 | 130 |
+------+-------+---------+------+------+
| 5 | 48 | 780/24s | 0 | 170 |
+------+-------+---------+------+------+
| 6 | 58 |1044/24s | 0 | 215 |
+------+-------+---------+------+------+
| 7 | 67 |1356/24s | 0 | 265 |
+------+-------+---------+------+------+
+=====================+
| Unstable Affliction |
+=====================+
Unstable Affliction is the 41 point talent in Affliction. A solid DoT by itself
that can be placed on a target already afflicted by Corruption and Curse of
Agony. The brilliance of Unstable Affliction in PvP, is that it's very nasty
to dispell, because it will backfire and instantly damage the dispeller for
a set amount of damage.
To further top it off, it will also silence the dispeller for a whole 5
seconds. A Warlock with the Felhunter up and Unstable Affliction is a winning
combination, as not only can you use the Felhunter to Spell lock any caster,
but if they attempt to dispell UA, they'll be silenced and heavily damaged.
+------+-------+--------------------------------------+------+------+
| Rank | Level | Damage | Cast | Mana |
+=====================================================+======+======+
| 1 | 50 | 660/18s and 990 Damage to Dispeller | 1.5 | 270 |
+------+-------+--------------------------------------+------+------+
| 2 | 60 | 840/18s and 1260 Damage to Dispeller | 1.5 | 330 |
+------+-------+--------------------------------------+------+------+
| 3 | 70 | 1050/18s and 1575 Damage to Dispeller| 1.5 | 400 |
+------+-------+--------------------------------------+------+------+
+============+
| Drain Soul |
+============+
Drain Soul is the primary means for a Warlock to get Soul Shards. It is
channeled, and only grants a Soul Shard if the target dies while being
channeled. It can easily be interrupted, and there's a slight bug if it's used
too close to the target's death(where it seems like you just drain for ages
but nothing happens), but you have to use it to get shards.
Drain Soul can be upgraded by placing two talent points in Improved Drain Soul.
Previously, this was seen as a pointless talent, but with the 2.0 patch it is
a great talent for grinding, as it will now give you back 15% of your maximum
mana if the enemy dies while you are draining it's soul. In addition, it also
reduces threat generated by affliction spells with 10%, so the new talent
is a winner.
Drain Soul gains 100% of +damage
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 10 | 55/15s | 15 | 55 |
+------+-------+---------+------+------+
| 2 | 24 | 155/15s | 15 | 125 |
+------+-------+---------+------+------+
| 3 | 38 | 295/15s | 15 | 210 |
+------+-------+---------+------+------+
| 4 | 52 | 455/15s | 15 | 290 |
+------+-------+---------+------+------+
| 5 | 67 | 620/15s | 15 | 360 |
+------+-------+---------+------+------+
+============+
| Drain Life |
+============+
A solid spell that is improved greatly with Soul Siphon, Shadow Mastery
and Fel Concentration. Just like Drain Soul, Drain Life is a channeled spell,
but this just drains life from the target. It both damages the target and heals
the Warlock for the same amount. It is one of the essential skills of a full
Affliction build, with all the talents invested it does a great deal of damage
and heals you nicely, and is alot harder to interrupt.
Drain Life gains 50% of +damage
+------+-------+---------+------+------+
| Rank | Level | Drain | Cast | Mana |
+===============================+======+
| 1 | 14 | 10*5 | 5 | 55 |
+------+-------+---------+------+------+
| 2 | 22 | 17*5 | 5 | 85 |
+------+-------+---------+------+------+
| 3 | 30 | 29*5 | 5 | 135 |
+------+-------+---------+------+------+
| 4 | 38 | 41*5 | 5 | 185 |
+------+-------+---------+------+------+
| 5 | 46 | 55*5 | 5 | 240 |
+------+-------+---------+------+------+
| 6 | 54 | 71*5 | 5 | 300 |
+------+-------+---------+------+------+
| 7 | 62 | 87*5 | 5 | 355 |
+------+-------+---------+------+------+
| 8 | 69 | 108*5 | 5 | 425 |
+------+-------+---------+------+------+
+============+
| Drain Mana |
+============+
A very useful spell that can help alot in instances against bosses who uses
Mana to either attack or heal. Not all bosses needs Mana to perform these
things, but for those who do, this is one of the best ways to contribute to the
raid. Very often the Warlocks will along with Hunters and Priests be ordered to
drain the mana of a boss.
One thing to think about, is that the mana cost is actually quite high, so you
need to at least drain for 3 seconds in order to gain mana. Very often though,
Drain Mana is used more to empty the target's Mana instead of filling your own.
Drain Mana does not gain % of +damage.
+------+-------+---------+------+------+
| Rank | Level | Drain | Cast | Mana |
+===============================+======+
| 1 | 24 | 42*5 | 5 | 95 |
+------+-------+---------+------+------+
| 2 | 34 | 68*5 | 5 | 155 |
+------+-------+---------+------+------+
| 3 | 44 | 99*5 | 5 | 225 |
+------+-------+---------+------+------+
| 4 | 54 | 136*5 | 5 | 310 |
+------+-------+---------+------+------+
| 5 | 63 | 169*5 | 5 | 385 |
+------+-------+---------+------+------+
| 6 | 70 | 200*5 | 5 | 455 |
+------+-------+---------+------+------+
+=============+
| Siphon Life |
+=============+
Siphon Life is the 21 point talent in Affliction. It works like a Curse, it is
instant cast and heals you for a set amount of health every 3rd second for 30
seconds. The amount it heals doesn't look very impressive, but you can put it
up on several targets at once, and you can in addition use Drain Life, which
will give you a huge life regeneration.
Siphon Life gains 50% of +damage.
+------+-------+------------+------+------+
| Rank | Level | Drain | Cast | Mana |
+==================================+======+
| 1 | 30 | 15*(30/3s) | 0 | 140 |
+------+-------+------------+------+------+
| 2 | 38 | 22*(30/3s) | 0 | 190 |
+------+-------+------------+------+------+
| 3 | 48 | 33*(30/3s) | 0 | 250 |
+------+-------+------------+------+------+
| 4 | 58 | 45*(30/3s) | 0 | 310 |
+------+-------+------------+------+------+
| 5 | 63 | 52*(30/3s) | 0 | 350 |
+------+-------+------------+------+------+
| 6 | 70 | 63*(30/3s) | 0 | 410 |
+------+-------+------------+------+------+
***************************************************************
*** 03.3: Curses [CUR1] ***
***************************************************************
Curses work a little different than other spells. They are instant debuffs on
the target that will give different effects. Thus the form had to be changed a
little bit to better describe their stats.
+===============+
| Curse of Doom |
+===============+
Curse of Doom is a underused, misunderstood and often neglected Warlock Spell
that has great potential and is often a source of soloing very hard Elite mobs.
Especially on Elementals and Demons where you can use Banish, Curse of Doom can
let you kill almost any normal mob almost unharmed.
Curse of Doom is like a bomb. After putting it on the target, it will explode
after 60 seconds, dealing 3200 Shadow Damage. This damage increases greatly
with +damage. While Curse of Doom is up on a target, it will not break any form
of Crowd Control until it explodes. Once it explodes and if the target dies
from the explosion, there's a small chance that a Doomguard will spawn.
With the help of the two ranks of Banish(20 and 30 second each), you can keep
the target disabled until there's only a few seconds left. Curse of Doom goes
off, recast it and rebanish. If you get the timings right, you have no trouble
handling even the strongest demons and elementals. (as long as they are
banishable that is) Humanoids can also be defeated this way, but they require
either room for Fearing, or seducing with the Succubus.
Curse of Doom gains 100% of +damage.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 60 | Causes 3200 Shadow Damage after 60 sec | 300 |
+------+-------+----------------------------------------+------+
| 2 | 70 | Causes 4200 Shadow Damage after 60 sec | 380 |
+------+-------+----------------------------------------+------+
+===================+
| Curse of Weakness |
+===================+
Curse of Weakness is a rather weak curse that seldom has a use. It reduces the
Attack Power by the target by a small amount. This is now both even less useful
and sometimes more useful than the old version, perhaps most useful against
Warriors who use alot of attacks who is based around Attack Power. It will
help against monsters and bosses who uses such attacks as well, so it is
slightly more useful than before. With Improved Curse of Weakness and
Amplify curse it can actually make a change, but I would not recommend speccing
the Improved version as it's still incredibly situational and only useful in
a few situations. Better than before though.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 4 | Reduces Target's Attack Power by 21 | 20 |
+------+-------+----------------------------------------+------+
| 2 | 12 | Reduces Target's Attack Power by 41 | 35 |
+------+-------+----------------------------------------+------+
| 3 | 22 | Reduces Target's Attack Power by 64 | 70 |
+------+-------+----------------------------------------+------+
| 4 | 32 | Reduces Target's Attack Power by 82 | 95 |
+------+-------+----------------------------------------+------+
| 5 | 42 | Reduces Target's Attack Power by 132 | 130 |
+------+-------+----------------------------------------+------+
| 6 | 52 | Reduces Target's Attack Power by 175 | 175 |
+------+-------+----------------------------------------+------+
| 7 | 61 | Reduces Target's Attack Power by 257 | 215 |
+------+-------+----------------------------------------+------+
| 8 | 69 | Reduces Target's Attack Power by 350 | 365 |
+------+-------+----------------------------------------+------+
+=======================+
| Curse of Recklessness |
+=======================+
Slightly useful for preventing enemies from fleeing or being feared, and it can
increase melee damage with a bit. If there are several Warlocks in the raid and
both Curse of Elements and Curse of Shadows has been placed, then Curse of
Recklessness can actually be quite useful to speed up damage. Be careful about
what bosses to put this on, as it does increase the attack power of the
affected target. If the boss has abilities that is based on attack power, then
it might be safer to not use this curse.
It does shine on trash mobs though as it allows them to be killed faster and
prevents them from running into other groups.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 14 | Increases Attack Power by 20 | 40 |
| | | Reduces Armor by 140 | |
+------+-------+----------------------------------------+------+
| 2 | 28 | Increases Attack Power by 45 | 70 |
| | | Reduces Armor by 290 | |
+------+-------+----------------------------------------+------+
| 3 | 42 | Increases Attack Power by 65 | 100 |
| | | Reduces Armor by 465 | |
+------+-------+----------------------------------------+------+
| 4 | 56 | Increases Attack Power by 90 | 130 |
| | | Reduces Armor by 640 | |
+------+-------+----------------------------------------+------+
| 5 | 69 | Increases Attack Power by 135 | 160 |
| | | Reduces Armor by 800 | |
+------+-------+----------------------------------------+------+
+=================+
| Curse of Shadow |
+=================+
A Very useful Curse that helps both Shadow Priests, Warlocks and Mages. This
curse can increase the damage done by your Dots and Shadowbolts with quite abit
and is even handy alone. It makes Banishing and Enslave alot easier to land too
so it has several uses. Just as with Curse of Elements, this should always be
up at any raid with several Warlocks.
In the 2.0 Patch, Curse of Shadows can be boosted with the talent Malediction,
which increases the damage effect with up to 3%.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 44 | Shadow & Arcane Resist reduced by 60 | 150 |
| | | Shadow & Arcane damage taken by +6% | |
+------+-------+----------------------------------------+------+
| 2 | 56 | Shadow & Arcane Resist reduced by 75 | 200 |
| | | Shadow & Arcane damage taken by +10% | |
+------+-------+----------------------------------------+------+
| 3 | 67 | Shadow & Arcane Resist reduced by 88 | 260 |
| | | Shadow & Arcane damage taken by +10% | |
+------+-------+----------------------------------------+------+
+===================+
| Curse of Elements |
+===================+
A really helpful curse which reduces Fire and Frost Resistance and increases
damage done by Fire and Frost on the target. Alone in PvE, it's not the most
useful spell unless you are heavy firespecced, but for raids this is a must-use
Curse. It will greatly help Mages by increasing their Fire and Frost damage. It
helps the imp too, but the primary usage is to boost Direct Damage done by Fire
and Frost.
In the 2.0 Patch, Curse of Elements can be boosted with the talent Malediction,
which increases the damage effect with up to 3%.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 26 | Fire & Frost Resist reduced by 45 | 100 |
| | | Fire & Frost damage taken by +6% | |
+------+-------+----------------------------------------+------+
| 2 | 46 | Fire & Frost Resist reduced by 60 | 150 |
| | | Fire & Frost damage taken by +8% | |
+------+-------+----------------------------------------+------+
| 3 | 60 | Fire & Frost Resist reduced by 75 | 200 |
| | | Fire & Frost damage taken by +10% | |
+------+-------+----------------------------------------+------+
| 4 | 69 | Fire & Frost Resist reduced by 88 | 260 |
| | | Fire & Frost damage taken by +10% | |
+------+-------+----------------------------------------+------+
+==================+
| Curse of Tongues |
+==================+
A very, very helpful and grossly underestimated Curse. Rank 2 will increase the
casting time of the target with 60%. A 2.5-3s Nuke will suddenly take alot
longer to cast. This in terms, reduces damage greatly, gives you more time to
interrupt the target if it's trying to heal(both bosses and PvP) or do other
spells.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 26 | Increases Cast Time on Target by 50% | 100 |
+------+-------+----------------------------------------+------+
| 2 | 46 | Increases Cast Time on Target by 60% | 150 |
+------+-------+----------------------------------------+------+
***************************************************************
*** 03.4: Area of Effect [AOE1] ***
***************************************************************
+==============+
| Rain of Fire |
+==============+
Rain of Fire is a Area of Effect spell, which affects all targets within the
area around the cursor. When you activate it, you can point on a place on the
ground, click again and you'll start channeling the spell. Channeling is a sort
of cast time during the spell effect. You have to stand still for 8 seconds to
get the whole duration, and any attacks will reduce the remains of the duration
of the channeling. This can be improved by Intensity which reduces the chance
you'll be interrupted.
Rain of Fire gains 35% of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 20 | 168/8s | 8 | 295 |
+------+-------+---------+------+------+
| 2 | 34 | 384/8s | 8 | 599 |
+------+-------+---------+------+------+
| 3 | 46 | 620/8s | 8 | 876 |
+------+-------+---------+------+------+
| 4 | 58 | 904/8s | 8 | 1173 |
+------+-------+---------+------+------+
| 5 | 69 | 1212/8s | 8 | 1480 |
+------+-------+---------+------+------+
+==========+
| Hellfire |
+==========+
Hellfire is an potentially very powerful AoE spell, but it comes at a price.
While channeling, you'll loose the same amount of life as the damage you do.
Considering that rank 3 of Hellfire does over 3000 points of damage to you over
the course of the duration, it should be clear that Hellfire should be used
with caution. If you are shielded with Power Word, or the Voidwalker's
Sacrifice skill, then you'll absorb much of the damage which helps alot. A
common tactic is to start hellfire, and once the enemies are attacking you,
sacrifice the walker. With an Improved Voidwalker, you'll gain a 2500 Absorb-
Shield which will help you get the most out of it.
3000 damage to all enemies over 15 seconds is incredibly powerful. The uses are
countless, examples range from the Acolytes in the Stratholme Ziggurats, Bat
waves during the Batboss in Zul'Gurub, Core Hound Packs in Molten Core and so
on.
Hellfire gains 30% of +damage, but the effect is not big as it would seem.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 30 | 83*15s | 15 | 639 |
+------+-------+---------+------+------+
| 2 | 42 | 129*15s | 15 | 965 |
+------+-------+---------+------+------+
| 3 | 54 | 208*15s | 15 | 1287 |
+------+-------+---------+------+------+
| 4 | 68 | 306*15s | 15 | 1665 |
+------+-------+---------+------+------+
+============+
| Shadowfury |
+============+
Only available as the 41 Point talent in the Destruction tree, this Area of
Effect attack is quite different than Rain of Fire and Hellfire. Instead of
being channeled, Shadowfury has a 0.5 second cast time before it unleashes
a massive amount of Shadow Damage to all enemies within 8 yards. It will also
stun them, making it a good way to break a bad situation.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 50 | 343-407 | 0.5 | 440 |
+------+-------+---------+------+------+
| 2 | 60 | 459-547 | 0.5 | 545 |
+------+-------+---------+------+------+
| 3 | 70 | 612-728 | 0.5 | 710 |
+------+-------+---------+------+------+
***************************************************************
*** 03.5: SUPPORT [SUP1] ***
***************************************************************
+==========+
| Life Tap |
+==========+
An incredibly important spell, and the key to lasting a long time during
battle unless you got Dark Pact. Life Tap converts a portion of your health
into mana instantly, but you still have to live with the GCD after each tap,
which doesn't make it as effective during fighting as you'd think. Still,
it can be a very good way to refill your mana if you can keep your self
alive with either Demonic Sacrifice, Bandages or potions.
+------+-------+---------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+================================================+======+======+
| 1 | 6 | Converts 20 Health to 20 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 2 | 16 | Converts 65 Health to 65 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 3 | 26 | Converts 130 Health to 130 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 4 | 36 | Converts 210 Health to 210 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 5 | 46 | Converts 300 Health to 300 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 6 | 56 | Converts 420 Health to 420 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
| 7 | 68 | Converts 580 Health to 580 Mana | 0 | 0 |
+------+-------+---------------------------------+------+------+
+===============+
| Health Funnel |
+===============+
Health Funnel is a channeled spell that heals your pet. It can be upgraded by
the talent in Demonology, but most people tend to skip it because it doesn't
directly affect the lock, and time spent healing the pet is often better spent
killing the mob. When that is said, the spell is good for keeping your pet
alive during raids, and is a necessity for a Soul Link Warlock who relies on
his Pets to protect him. You can also wear thin most mobs by going slow on the
dps while the walker tanks the mob, and when the walker nears his death, CC the
mob and heal the Walker.
Health Funnel do work on enslaved demons, and you might want to have the spell
ready if you're keeping a demon under control and using him to fight others.
Health Funnel do not gain % of +damage.
+------+-------+---------+------+------+
| Rank | Level | Damage | Cast | Mana |
+===============================+======+
| 1 | 12 | 12*10s | 10 | 0 |
+------+-------+---------+------+------+
| 2 | 20 | 24*10s | 10 | 0 |
+------+-------+---------+------+------+
| 3 | 28 | 43*10s | 10 | 0 |
+------+-------+---------+------+------+
| 4 | 36 | 64*10s | 10 | 0 |
+------+-------+---------+------+------+
| 5 | 44 | 89*10s | 10 | 0 |
+------+-------+---------+------+------+
| 6 | 52 | 119*10s | 10 | 0 |
+------+-------+---------+------+------+
| 7 | 60 | 153*10s | 10 | 0 |
+------+-------+---------+------+------+
| 8 | 67 | 188*10s | 10 | 0 |
+------+-------+---------+------+------+
+============+
| Demon Skin |
+============+
Demon skin is the low level version of Demon Armor. Yet, the armor it gives on
those levels are actually quite nice.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 1 | Increases Armor by 40 and gives 3hp/5s | 50 |
+------+-------+----------------------------------------+------+
| 2 | 10 | Increases Armor by 120 and gives 5hp/5s| 120 |
+------+-------+----------------------------------------+------+
+=============+
| Demon Armor |
+=============+
Demon Armor replaces Demon Skin at level 20, and starts to increase Shadow
Resistance in addition to Armor and Health Regeneration. This is an essential
buff that should always be on.
Demon Armor can now be improved by the help of the Demonic Aegis, which now
increases the effect of Demon Armor with 30%. (Arguably a minor buff, the
biggest point of taking Demonic Aegis is for the Fel Armor)
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 20 | Increases Armor by 210, gives 7hp/5s | 110 |
| | | and increases Shadow Resistance by 3 | |
+------+-------+----------------------------------------+------+
| 2 | 30 | Increases Armor by 300, gives 9hp/5s | 208 |
| | | and increases Shadow Resistance by 6 | |
+------+-------+----------------------------------------+------+
| 3 | 40 | Increases Armor by 390, gives 11hp/5s | 320 |
| | | and increases Shadow Resistance by 9 | |
+------+-------+----------------------------------------+------+
| 4 | 50 | Increases Armor by 480, gives 13hp/5s | 460 |
| | | and increases Shadow Resistance by 12 | |
+------+-------+----------------------------------------+------+
| 5 | 60 | Increases Armor by 570, gives 15hp/5s | 632 |
| | | and increases Shadow Resistance by 15 | |
+------+-------+----------------------------------------+------+
| 6 | 70 | Increases Armor by 660, gives 18hp/5s | 820 |
| | | and increases Shadow Resistance by 18 | |
+------+-------+----------------------------------------+------+
+====================+
| Seed of Corruption |
+====================+
A potentially very nasty DoT with some really effective results. Cast it on the
target, and it will slowly tick away for 18 seconds. When the target takes 1044
total damage or dies, the dot will explode and inflict 1110-1290 Shadow Damage
to all other enemies within 15 yards of the target. With a few Warlocks who
puts this up on any target, the situation becomes incredibly nasty, as it can
set off a chain explosion of dots and instant aoe damage.
Warlock A puts up a Seed of corruption on target A. Warlock B puts up a Seed
of Corruption on target B. Once target A takes 1044 damage, the Seed will go
off, doing enough damage to automatically trigger another explosion on Target
B which once again deals yet another AoE explosion.
The potential is deliciously evil.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 70 | Deals 1044 Shadow Damage over 18 secs, | 882 |
| | | once the target takes a total of 1044 | |
| | | damage or dies during the DoT, it will | |
| | | explode and deal 1110-1290 Shadow | |
| | | Damage to allenemies within 15 yards | |
+------+-------+----------------------------------------+------+
+===========+
| Fel Armor |
+===========+
Available at level 62, the Fel Armor is arguably alot better to use in raids
and instances when you're not often affected by direct damage, but often more
by spell damage, aoe and other effects.
It increases healing done to you by 20%, which is quite alot, and makes the
healers job alot easier(Not to mention, further helps out to heal you up after
life tap). It also increases your spell damage by up to 50/100, which is a
significant amount. Definitely worth it in groups and raids. Improved with the
Demonic Aegis Talent, it becomes even better(and it benefits more from it than
Demon Armor in terms of effect worth)
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 62 | Increases healing done to you by 20% | 637 |
| | | and increases spell damage by up to 50 | |
+------+-------+----------------------------------------+------+
| 2 | 69 | Increases healing done to you by 20% | 725 |
| | | and increases spell damage by up to 100| |
+------+-------+----------------------------------------+------+
+======+
| Fear |
+======+
Fears the target, causing it to run uncontrollably in fear for a while. One of
the biggest weapons in the Warlock's arsenal, many seemingly impossible fights
are won with fear. Mobs that normally would have killed a Warlock straight on
can be defeated like they were critters.
So what's the catch? Unreliability. When a target is feared, it will run around
in an unpredictable direction, and if it happens to encounter a similar mob, it
will most likely draw the attention and pull it. One bad fear can turn a sure
victory into a bitter death.
Undeads and bosses can usually not be feared, but ghosts seems to be fearable
most of the time. (Usually humanoids in ghostform)
Fear do not have diminishing results in PvE, and can be used over and over on
the same mob. It is usually easy to land but can be made eaiser by putting
Curse of Shadows on the target. Fear will often break if you cast Direct Damage
Spells like Shadow Bolt on it, but will last longer if it is only affected by
Dots.
+------+-------+----------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=================================================+======+======+
| 1 | 8 | Target is feared up to 10 secs | 1.5 | 15% |
+------+-------+----------------------------------+------+------+
| 2 | 32 | Target is feared up to 15 secs | 1.5 | 15% |
+------+-------+----------------------------------+------+------+
| 3 | 56 | Target is feared up to 20 secs | 1.5 | 15% |
+------+-------+----------------------------------+------+------+
+====================+
| Create Healthstone |
+====================+
The Healthstone is a popular Warlock spell and item, which costs a Soulshard to
make. It can be transfered to another player, and if used, will instantly heal
the amount of health according to the stone. Healthstones are set on a 2 minute
cooldown to prevent someone from simply consuming them like candy. They are in
addition unique, which prevents someone from having more than one of the same
type at the same time. However, one can have two different healthstones at the
same time, for example one that gives 800 and that gives 1200 health.
Healthstones can be improved further by the Improved Healthstone talent, which
increases the effect with 30%. If one Warlock has one point in the talent and
another has two or three, then both can make the same healthstone which gives
different bonus depending on the talent and have both in the inventory.
+------+-------+-----------------------------------------------+------+
| Rank | Level | Effect | Mana |
+==============================================================+======+
| 1 | 10 | Makes a Healthstone that restores 100 health | 120 |
+------+-------+-----------------------------------------------+------+
| 2 | 22 | Makes a Healthstone that restores 250 health | 240 |
+------+-------+-----------------------------------------------+------+
| 3 | 34 | Makes a Healthstone that restores 500 health | 475 |
+------+-------+-----------------------------------------------+------+
| 4 | 46 | Makes a Healthstone that restores 800 health | 750 |
+------+-------+-----------------------------------------------+------+
| 5 | 58 | Makes a Healthstone that restores 1200 health | 1120 |
+------+-------+-----------------------------------------------+------+
| 6 | 68 | Makes a Healthstone that restores 2080 health | 1390 |
+------+-------+-----------------------------------------------+------+
+==================+
| Create Soulstone |
+==================+
Soulstones are one of the essential raid and group spells/skills in the game.
It is a 30 minute buff that the Warlock can cast on anyone(including himself).
If the affected target dies when having the Soulstone on him, he can resurrect
at the spot. Usually, the Target is a Resser who can then resurrect others and
get the raid back on their feet after a wipe. Paladins are a popular choice
because of how sturdy they are and that it usually takes alot to kill them, so
the risk of their Soulstone going to waste is less. Sometimes soulstones are
used on Main Tanks or important healers if there are more than one Warlock with
Soulstone available, this is to even the odds during a boss encounter when a
Battle resurrection might not have been available.
Unlike normal Resurrections, Soulstones also grants the ressed target plenty of
Health and Mana straight away.
The warlock can only put up one Soulstone each 30th minute.
+------+-------+------------------------------------------------+------+
| Rank | Level | Effect | Mana |
+===============================================================+======+
| 1 | 18 | Makes a Soulstone with 400 Health & 700 Mana | 68% |
+------+-------+------------------------------------------------+------+
| 2 | 30 | Makes a Soulstone with 750 Health & 1200 Mana | 68% |
+------+-------+------------------------------------------------+------+
| 3 | 40 | Makes a Soulstone with 1100 Health & 1700 Mana | 68% |
+------+-------+------------------------------------------------+------+
| 4 | 50 | Makes a Soulstone with 1600 Health & 2200 Mana | 68% |
+------+-------+------------------------------------------------+------+
| 5 | 60 | Makes a Soulstone with 2200 Health & 2800 Mana | 68% |
+------+-------+------------------------------------------------+------+
| 6 | 70 | Makes a Soulstone with 2900 Health & 3300 Mana | 68% |
+------+-------+------------------------------------------------+------+
+=================+
| Ritual of Souls |
+=================+
A Much needed spell that relieves the Warlocks greatly during raids. Just like
the Priest's Lightwell, this spell creates a temporary item that party members
can click on to create a Health Stone. It is created the same way as summons,
it requires two party members to click the portal and not move during the
process. The Soulwell costs 1 Soulshard to create, a small cost compared to
making the Healthstones manually. It lasts up to either 3 minutes, or 10
Healthstones.
+------+-------+---------------------------+------+
| Rank | Level | Effect | Mana |
+==========================================+======+
| 1 | 68 | Summons a Soulwell | 80% |
+------+-------+---------------------------+------+
+=================+
| Unending Breath |
+=================+
This one is simple. It's a buff that you cast on yourself, which allows you to
breathe underwater for ten minutes. Although these scenarios are somewhat rare,
when they do occur this is a blessing.
+------+-------+----------------------------------------+------+
| Rank | Level | Effect | Mana |
+=======================================================+======+
| 1 | 16 | Gives the Target Underwater Breath | 50 |
+------+-------+----------------------------------------+------+
+=====================+
| Ritual of Summoning |
+=====================+
A very popular skill, at least for the ones who are summoned. The Warlocks tend
to think otherwise, as they are often bugged by tells from strangers anywhere
with requests for a summon. A Warlock has the right to deny or permit a summon
as he wish without question as it takes alot of work for the Warlock, but it is
considered good manner to help summon party members or raid members who ask for
it.
A Summon require two additional Party members at the Warlocks location, and a
free Soul Shard. The Warlock then click the summon spell, which will start a
channeling process. The two other Party members must then right click on the
portal with the cogwheel to assist the summoning. Nobody must move or attempt
do to anything else, or the summon will be broken, and the soulshard will in
most cases go to waste.
Contrary to common beliefs among many players, one can be summoned from almost
anywhere. Someone flying on a griffon can be summoned. The only time you cannot
summon someone, is if you are inside an instance and they are not, or the
opposite. If both the Warlock and the Target is in the same instance, he can be
summoned.
The player has a 2 minute limit to accept the summon.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 20 | Summons a Party Member. | X | 300 |
+------+-------+----------------------------------------+------+------+
+================+
| Eye of Kilrogg |
+================+
A very fun and useful skill that is unfortunately not as good as it once was.
It's fast and small and can be used to scout ahead in both areas and instances
without the risk for your own life, although there have been reports of eyes
aggroing groups and pulling them back to the group or player. I have not yet
experienced this, as most enemies tend to just kill the eye once they see it.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 22 | Summons Eye of Kilrogg | 5 | 300 |
+------+-------+----------------------------------------+------+------+
+==============+
| Sense Demons |
+==============+
Allows the Warlock to sense Demons nearby, which will pop up on the minimap
just like Herbs, Mines and such. Very handy in the areas which is infested with
Demons, but that's about that. Can be useful in Zul'Gurub near the Edge of
Madness, as you can see when the Imp Patrol is coming.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 24 | Shows nearby Demons on Minimap. | 0 | 0 |
+------+-------+----------------------------------------+------+------+
+=====================+
| Detect Invisibility |
+=====================+
Not as useful as it would sound, as it cannot detect stealth, thus making it
more or less useless for PvP and detecting Rogues & Druids. It can however
detect enemies who's cloaked by invisibility, such as certain Demon monsters.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 38 | Detects invisibility | 0 | 10% |
+------+-------+----------------------------------------+------+------+
+========+
| Banish |
+========+
Banish is a very handy Crowd Control spell that can be used to banish Demons
and Elementals. When the target is Banished, it will look faded and etheral,
and it will last up to 20/30 seconds, rank 1 and 2 respectively. Once a target
is banished, it cannot be hit or damaged in any way, although taunts seems to
work as a Voidwalker who's constantly hitting and taunting it will hold it alot
better than usual. This is very notable during the fight with Garr in Molten
Core, as the Elementals will hardly ever, if not never attack you once the
Voidwalker has started attacking it(despite not doing damage at all).
The banish cannot be cancelled, it must run out the time but it can break by
itself earlier.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 28 | Banishes a target for 20 seconds | 1.5 | 100 |
+------+-------+----------------------------------------+------+------+
| 2 | 48 | Banishes a target for 30 seconds | 1.5 | 200 |
+------+-------+----------------------------------------+------+------+
+=============+
| Soulshatter |
+=============+
A great spell available at level 66, which allows the Warlock to really pick
up damage without worrying so much about threat. Since the spell affects about
every single enemy you'd normally be fighting both in solo and groups, it's
effective in all situations. Fantastic for letting the Voidwalker maintain
aggro while increasing your own damage, or for simply dealing out alot more
damage in raids during pressing situations without risking aggro.
Much needed spell.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 66 | Reduces threat by 50% for all enemies | 0 | 0 |
+------+-------+----------------------------------------+------+------+
+==================+
| Create Firestone |
+==================+
Possibly one of the most useless spells in the Warlock's Arsenal. Despite their
toughness, Warlocks are not melee fighters, and any 1 hand swords or daggers
they may use is only for stats. Basicly, the firestone is an Wand item that
increases the chance that your melee attacks does additional damage, and also
increases damage done by fire spells. The Firestone costs alot of mana to make,
and also costs a Soul Shard.
Firestone can be improved with the Demonology Talent Improved Firestone, but
generally, it's not worth it unless you want to try something completely
different.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 28 | Chance to do 25-35 Fire damage on hit | 3 | 500 |
| | | Increases Damage by Fire Spells by 10 | | |
+------+-------+----------------------------------------+------+------+
| 2 | 36 | Chance to do 40-60 Fire damage on hit | 3 | 700 |
| | | Increases Damage by Fire Spells by 14 | | |
+------+-------+----------------------------------------+------+------+
| 3 | 46 | Chance to do 60-90 Fire damage on hit | 3 | 900 |
| | | Increases Damage by Fire Spells by 17 | | |
+------+-------+----------------------------------------+------+------+
| 4 | 56 | Chance to do 80-120 Fire Damage on hit | 3 | 1100 |
| | | Increases Damage by Fire Spells by 21 | | |
+------+-------+----------------------------------------+------+------+
| 5 | 66 | Chance to do 116-174 Fire Damage on hit| 3 | 1330 |
| | | Increases Damage by Fire Spells by 30 | | |
+------+-------+----------------------------------------+------+------+
+===============+
| Enslave Demon |
+===============+
Enslave Demon is a rarely used, but very helpful and effective tool and Crowd
Control spell. In Zul'Gurub, one single Warlock can make the 3-pack of Imps
easy and riskfree, as he can enslave one Demon, Banish another and then the
raid attacks the third. Other uses for Enslave Demon includes soloing and
grouping in Dire Maul East where there are plenty of demons around. Same tactic
applies, Enslave one, Banish another, kill the last with the Enslaved.
Curse of Shadows helps greatly to increase duration and reduce resist chance,
as any demon who comes out of Enslave will be harder and harder to re-enslave.
Unimproved, Enslave Demon will reduce the Demon's attackspeed with 40% and
casting speed with 30%. This can be solved by putting in points in Improved
Enslave Demon, a Demonology Talent. The talent has been improved in the 2.0
Patch, and it now only costs 2 points, making it a better deal.
You will have to use Enslave Demon to control both the Doomguard and the
Infernal, and the same rules apply as normal demons and enslaving.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 30 | Enslave Demon up to level 32 for 5 min | 3 | 300 |
+------+-------+----------------------------------------+------+------+
| 2 | 44 | Enslave Demon up to level 47 for 5 min | 3 | 500 |
+------+-------+----------------------------------------+------+------+
| 3 | 58 | Enslave Demon up to level 62 for 5 min | 3 | 700 |
+------+-------+----------------------------------------+------+------+
+=============+
| Shadow Ward |
+=============+
An incredibly helpful spell that absorbs a set amount of Shadow Damage. The
final rank absorbs 920 Shadow Damage, which is enough to reduce several huge
boss attacks with a notable amount. A Warlock with Soul Link, Felhunter with
Master Demonologist(60 Resist) and Shadow Ward on top of normal Shadow
Resistance can more or less shrug off almost any Shadow attack done.
The only drawback is the 30 second duration, but considering just how good this
spell is, it has to be that way.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 32 | Absorb 290 Shadow Damage | 0 | 135 |
+------+-------+----------------------------------------+------+------+
| 2 | 42 | Absorb 470 Shadow Damage | 0 | 195 |
+------+-------+----------------------------------------+------+------+
| 3 | 52 | Absorb 675 Shadow Damage | 0 | 255 |
+------+-------+----------------------------------------+------+------+
| 4 | 60 | Absorb 920 Shadow Damage | 0 | 320 |
+------+-------+----------------------------------------+------+------+
+===================+
| Create Spellstone |
+===================+
Spellstone overwent some changes in the 2.0 Patch. First of all, it now goes
into the Wand slot. I'm not sure about if this is good or bad, but I guess it
can be okay for PvP(You really don't wand anyone to death in PvP).
When equipped and used, the Spellstone removes all harmful effects from the
Warlock. It's not consumed anymore so you don't have to make new Spellstones
everytime you use it. In addition, it improves your Spell Critical Rating with
a set amount of points based on the level of Spellstone.
The spellstone costs one Soul Shard to create, and will disappear if logged
out for more than 15 minutes.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| | | Removes all harmful effects from the | | |
| 1 | 36 | Warlock and increase spell critical | 5 | 500 |
| | | rating by 8. | | |
+------+-------+----------------------------------------+------+------+
| | | Removes all harmful effects from the | | |
| 2 | 48 | Warlock and increase spell critical | 5 | 750 |
| | | rating by 11. | | |
+------+-------+----------------------------------------+------+------+
| | | Removes all harmful effects from the | | |
| 3 | 60 | Warlock and increase spell critical | 5 | 1000 |
| | | rating by 14. | | |
+------+-------+----------------------------------------+------+------+
| | | Removes all harmful effects from the | | |
| 4 | 66 | Warlock and increase spell critical | 5 | 1500 |
| | | rating by 20. | | |
+------+-------+----------------------------------------+------+------+
+================+
| Howl of Terror |
+================+
Very effective AoE Fear which affects up to 5 enemies within 10 yards. Best
in a pinch, the result is very effective and works great as a smokebomb to get
away while the enemies are running around feared. However, use with extreme
caution. Using this in the wrong place, or in instances when it's not called
for or with risk of adds is never popular. Raids have wiped because of it. Just
because you can get aggro does not mean you should use fear as a tool to escape
it, as it will most likely make everything alot, alot worse.
So while Howl of Terror is a great spell if used at the right time and the
right place, caution is advised.
It is now greatly improved with the talent Improved Howl of Terror, which
reduces the cast time with 1.5 seconds. This makes it alot better to use even
under tight situations as the difference in the casting time is huge.
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 40 | Fear 5 Enemies within 10 yards for 10s | 1.5 | 150 |
+------+-------+----------------------------------------+------+------+
| 2 | 54 | Fear 5 enemies within 10 yards for 15s | 1.5 | 200 |
+------+-------+----------------------------------------+------+------+
+===========+
| Dark Pact |
+===========+
A very useful 31 point Talent in Affliction. It's very simple, it transfers
Mana from your Pet to you. The Imp is a great choice to use, as it has a big
Mana Regeneration, so you can literally keep going constantly without using
Lifetap which is alot more risky and less effective(since it drains life from
you).
+------+-------+----------------------------------------+------+------+
| Rank | Level | Effect | Cast | Mana |
+=======================================================+======+======+
| 1 | 40 | Drains 305 mana from your pet | 0 | 0 |
+------+-------+----------------------------------------+------+------+
| 2 | 50 | Drains 440 mana from your pet | 0 | 0 |
+------+-------+----------------------------------------+------+------+
| 3 | 60 | Drains 545 mana from your pet | 0 | 0 |
+------+-------+----------------------------------------+------+------+
| 4 | 70 | Drains 700 mana from your pet | 0 | 0 |
+------+-------+----------------------------------------+------+------+
*******************************************************************************
*** 04: Talents [TAL1] ***
*******************************************************************************
Warlock Talents like most other classes tend to specialize and change the
gameplay and skills. Each of the three trees has their own good and bad points,
and there are some talents in each that should be avoided at all costs simply
because they are not worth the talents.
I will do my best to give my personal opinion on each talent to help you see
what talent is worth it and not.
***************************************************************
*** 04.1: Affliction [AFF1] ***
***************************************************************
The Affliction tree is heavily based around the usage of Dots and curses. Most
of the talents improves several of them, even adds things that makes previously
weak spells much better and even integral to the ways of a Affliction Warlock.
One of the important changes to gameplay when speccing into Affliction, is the
heavy usage of Drains and Dots instead of Nukes. Depending on equipment and how
you put your points in Affliction, your Lifedrain can become extremely good at
keeping you alive, with a 70% non-interrupt chance, and with all the bonuses to
it through the talents. In addition, Siphon Life and Dark Pact provides yet
another tool to keep your health and mana refilled at all times.
**********
* TIER 1 *
**********
===============================================================================
SUPPRESSION Ranks: 5 Req: None
===============================================================================
Reduces the chance for enemies to resist your Affliction spells by 2/4/6/8/10%
+-< COMMENT >--------------------------------------------------------------+
| |
| A quite useful talent, which makes it easier land Affliction spells on |
| targets, especially those that are higher level than you. This affects |
| both DOTs, Drains, Fears and Curses. This talent will be very useful in |
| Burning Crusade when both most monsters and instances will be slightly |
| higher than the players. There are some discussions if the full five |
| points are worth it, and many settles with 2-3 points because it usually |
| gives the best effect for the price. |
+--------------------------------------------------------------------------+
===============================================================================
IMPROVED CORRUPTION Ranks: 5 Req: None
===============================================================================
Reduces the casting time of your Corruption spell by 0.4/0.8/1.2/1.6/2.0 Secs.
+-< COMMENT >--------------------------------------------------------------+
| |
| This is one of the most important talents in the Affliction Tree, as |
| it greatly increases the usage and effect of Corruption in both PvE and |
| PvP. It makes kiting alot easier since you now have two instant cast Dots|
| and it also allows you to have one instant dot and Curse of Exhaustion |
| at the same time, a very nice combo for kiting. |
| |
| Yet another good point is that instant spells cannot be interrupted, |
| spell locked, or counterspelled. It does not force you to stand in one |
| place, and the damage starts instantly, not after 2 seconds. Usually, |
| anyone who chooses Affliction goes for a maxed out Improved Corruption. |
+--------------------------------------------------------------------------+
**********
* TIER 2 *
**********
===============================================================================
IMPROVED CURSE OF WEAKNESS Ranks: 2 Req: 5 Affliction
===============================================================================
Increases the effect of your Curse of Weakness by 10/20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| As nice as this talent sounds, do not bother with it. Curse of Weakness |
| is already a very weak spell, and this talent only marginally upgrades |
| it. Now and then you might find it useful if fighting a fast hitting |
| target who hits for very little per hit, combined with Amplify Curse, |
| but there are many other and better talents in Affliction. |
+--------------------------------------------------------------------------+
===============================================================================
IMPROVED DRAIN SOUL Ranks: 2 Req: 5 Affliction
===============================================================================
Returns 7/15% of your maximum mana if the target is killed by you while you
drain it's soul. In addition, your Affliction spells generate 5/10% less
threat.
+-< COMMENT >--------------------------------------------------------------+
| |
| In the 2.0 patch, this talent was improved greatly, with both usages for |
| solo and team. First of all, now you'll instantly gain back up to 15% of |
| your maximum mana if the target dies while you're draining it's soul and |
| you get the killing blow. The Drain Soul no longer have to be the spell |
| that kills the target, it can be your dots as well. This alone makes it |
| so much more useful that I can recommend it for any Warlock who intend |
| to grind alot. Secondly, it also reduces up to 10% threat generated by |
| your affliction spells, making it useful for teams and raids as well. |
+--------------------------------------------------------------------------+
===============================================================================
IMPROVED LIFE TAP Ranks: 2 Req: 5 Affliction
===============================================================================
Increases the Mana awarded by your Life Tap spell by 10/20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| A very, very useful talent, especially if you are not going to take Dark |
| Pact. This improves Life Tap's effeciency greatly, and rewards you with |
| 20% more Mana for each Life Tap. This reduces the amount of times you |
| have to Life Tap, and makes it a safer and more effective spell. |
+--------------------------------------------------------------------------+
===============================================================================
SOUL SIPHON Ranks: 2 Req: 5 Affliction
===============================================================================
Increases the amount drained by your Drain Life and Drain Mana spells by an
additional 2% for each Affliction effect on the target, up to a maximum of
24% additional effect.
+-< COMMENT >--------------------------------------------------------------+
| |
| What this does, is that it increases your Drain Life and Drain Mana |
| spells for each Affliction effect that is currently on the target. That |
| means, if there's a Corruption up on the target, then your Drains are |
| increased 2%. This stacks with other Warlock's affliction spells as well,|
| so that you can easily get the maximum effect in a raid as it doesn't |
| take more than 12 Affliction effects to get you to 24%. It's also better |
| than the original Improved Drain Life as it now only costs 2 talents, |
| and most of the time you'll be up to increased 6-8% solo. |
+--------------------------------------------------------------------------+
**********
* TIER 3 *
**********
===============================================================================
IMPROVED CURSE OF AGONY Ranks: 2 Req: 10 Affliction
===============================================================================
Increases the damage done by your Curse of Agony by 5/10%
+-< COMMENT >--------------------------------------------------------------+
| |
| It's better now, the damage increase is higher and the talent cost is |
| lower, and it is added after +spell damage, meaning that this talent |
| increases your Curse of Agony damage after base and spell damage has been|
| calculated. Once again, a previously useless talent has now become a |
| good one. |
+--------------------------------------------------------------------------+
===============================================================================
FEL CONCENTRATION Ranks: 5 Req: 10 Affliction
===============================================================================
Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while
channeling the Drain Life, Drain Mana or Drain Soul Spell.
+-< COMMENT >--------------------------------------------------------------+
| |
| While 70% won't give you complete immunity against normal interruptions, |
| it will make Drain Life alot better to use in normal fights, even under |
| attack. 5 points is a steep cost though, but most Warlocks who specialize|
| in Affliction takes this talent no matter what, as it makes Drain Life |
| alot better than what it normally is. It's also easier to get successful |
| Drain Soul which can be helpful, and it helps improve the mana efficiency|
| of Drain Mana, as early interruptions will make you loose mana without |
| getting anything back. |
+--------------------------------------------------------------------------+
===============================================================================
AMPLIFY CURSE Ranks: 1 Req: 10 Affliction
===============================================================================
Increases the effect of your next Curse of Weakness or Curse of Agony by 50% or
your next Curse of Exhaustion by 20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| For one single point, this is a talent that most agrees is worth it. It |
| can make any of the affected Curses alot more powerful, although Curse |
| of Exhaustion is one of the best uses for it, especially combined with |
| Improved Curse of Exhaustion. Still, it allows both Curse of Weakness and|
| Curse of Agony to increase greatly. |
+--------------------------------------------------------------------------+
**********
* TIER 4 *
**********
===============================================================================
GRIM REACH Ranks: 2 Req: 15 Affliction
===============================================================================
Increases the range of your Affliction spells by 10/20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| There are some discussions about this, but most would say that longer |
| range equals more safety for the Warlock and better control and duration |
| of Dots and curses. Fear is one of the spells which helped greatly by |
| this talent, as it allows you to recast it at bigger range, minimizing |
| the risk of being attacked or interrupted. |
+--------------------------------------------------------------------------+
===============================================================================
NIGHTFALL Ranks: 2 Req: 15 Affliction
===============================================================================
Gives your Corruption and Drain Life spells a 2/4% chance to cause you to enter
a Shadow Trance state after damaging the opponent. The Shadow Trance state
reduces the casting time of your next Shadow Bolt spell by 100%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Nightfall is a passive buff that has a 2/4% chance to trigger every time |
| Corruption and Drain Life ticks. You can cast both on a target and the |
| chance of Nightfall to trigger will increase. Once it does, you'll get a |
| buff that makes your next Shadow Bolt instant. It should be no surprise |
| that this increases your damage quite abit, but the downside is that its |
| luck based. |
| |
| Nightfall is considered one of the key talents in the whole Affliction |
| Tree, and it further improves and suggests kiting methods with the help |
| of instant casts. By gaining instant Shadow Bolts with the help of |
| Corruption(which is usually made Instant too), a player can kite a mob |
| around while corruption is ticking until Nightfall triggers, quickly stop|
| and instantly cast Shadow Bolt and continue run. While not the fastest |
| way to kill something, it's one of the safest, even safer and more |
| controllable than fearing. |
+--------------------------------------------------------------------------+
===============================================================================
EMPOWERED CORRUPTION Ranks: 3 Req: 15 Affliction
===============================================================================
Your Corruption spell gains an additional 12/24/36% of your bonus spell damage
effects.
+-< COMMENT >--------------------------------------------------------------+
| |
| Take this. It increases the damage of corruption greatly, but it is |
| dependent on having alot of +damage gear. It won't help out on lower |
| levels when you don't have any +damage gear, but once you start to get a |
| few hundred points, then this becomes nasty. |
+--------------------------------------------------------------------------+
**********
* TIER 5 *
**********
===============================================================================
SHADOW EMBRACE Ranks: 5 Req: 20 Affliction
===============================================================================
Your Corruption, Curse of Agony, Siphon Life and Seed of Corruption spells
also cause the Shadow Embrace effect, which reduces physical damage caused by
1/2/3/4/5%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Essentially, 5 talent points for 5% Physical damage reduction. Is it |
| worth it? I'd say no. Too high price for too little effect. 3 for 6 maybe|
| or even 2 for 4, but 5 for 5 is bad. |
+--------------------------------------------------------------------------+
===============================================================================
SIPHON LIFE Ranks: 1 Req: 20 Affliction
===============================================================================
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
+-< COMMENT >--------------------------------------------------------------+
| |
| Siphon Life is a sort of instant cast DoT which both damages the target |
| and heals you at the same time. The amount of damage and heal isn't all |
| that much though, but it can be put up on several targets, so if you are |
| good at juggling mobs with fear, it can provide you with a massive health|
| regeneration. It works well with a full Affliction lock who knows that |
| patience is the key to victory, and for battlegrounds where you can pick |
| alot of targets and put Siphon Life on them. They will hardly notice it, |
| while you'll high on healing. |
+--------------------------------------------------------------------------+
===============================================================================
CURSE OF EXHAUSTION Ranks: 1 Req: 20 Affliction
===============================================================================
Reduces the target's speed by 30% for 12 secs. Only one curse per Warlock can
be active on any target.
+-< COMMENT >--------------------------------------------------------------+
| |
| Fantastic talent, previously you had to use 5 points to obtain this |
| effect, now it's available with only 1. Exemplary curse and talent that |
| has become even better now with all the buffs to Corruption and Unstable |
| Affliction, so that you got more dots ticking without Curse of Agony. |
+--------------------------------------------------------------------------+
**********
* TIER 6 *
**********
===============================================================================
SHADOW MASTERY Ranks: 5 Req: 25 Affliction
===============================================================================
Increases the damage dealt or life drained by your Shadow Spells by 2/4/6/8/10%
+-< COMMENT >--------------------------------------------------------------+
| |
| This is a very important and solid talent that is usually a part of any |
| serious Affliction lock's build. It affects both all your Shadow Damage |
| and the healing you gain from Drain Life and Siphon Life. Unlike Master |
| Demonologist and Demonic Sacrifice, this is permanent and you will always|
| have a 10% increase in damage and healing. Must have, and most affliction|
| builds at 60 includes this. The famous SM/Ruin build is based on this. |
+--------------------------------------------------------------------------+
**********
* TIER 7 *
**********
===============================================================================
CONTAGION Ranks: 5 Req: 30 Affliction
===============================================================================
Increases the damage of Curse of Agony, Corruption and Seed of Corruption by
1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by
an additional 6/12/18/24/30%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Yet another damage boost, since it affects three different dots it is |
| quite nice despite the steep cost for the only 5% increase. The reduced |
| chance for your Affliction spells to be dispelled helps out greatly in |
| PvP, as it means less recasting of your Dots.
+--------------------------------------------------------------------------+
===============================================================================
DARK PACT Ranks: 1 Req: 30 Affliction
===============================================================================
Drains 305 of your pet's Mana and gives it to you.
+-< COMMENT >--------------------------------------------------------------+
| |
| Say goodbye to empty mana pool. Say goodbye to risky dealings with Life |
| Tap. It's very simple really, all it does is to transfer mana from your |
| pet to you. You can do it as much and often as you want, and a pet like |
| the Imp will usually regenerate enough mana quickly enough to provide you|
| with a never ending stream of mana. Both for grinding and instances this |
| talent works great, it reduces downtime alot and keeps you going and |
| going, just like the Duracell Bunny. |
+--------------------------------------------------------------------------+
**********
* TIER 8 *
**********
===============================================================================
IMPROVED HOWL OF TERROR Ranks: 2 Req: 35 Affliction
===============================================================================
Reduces the casting time of your Howl of Terror spell by 0.8/1.5 sec.
+-< COMMENT >--------------------------------------------------------------+
| |
| Easily worth it. 2 points to make Howl of Terror entirely instant? This |
| completely removes any risk of being interrupted or counterspelled, and |
| it becomes a fantastic PvP tool which is useful in all situations. Even |
| if you're hammered by fast hitting mobs or players, you can pop this |
| like the Priest's Psychic Scream and instantly give yourself a breather. |
| (Thanks to Marcin for reminding me that it's now instant) |
+--------------------------------------------------------------------------+
===============================================================================
MALEDICTION Ranks: 3 Req: 35 Affliction
===============================================================================
Increases the damage bonus effect of your Curse of Shadows and Curse of the
Elements spells by an additional 1/2/3%.
+-< COMMENT >--------------------------------------------------------------+
| |
| If you plan to solo and grind alot, then I'm not sure this is the best |
| place to put your points. However, if you intend to raid, then this is a |
| winner. It essentially increases the damage output of Shadow Priests, |
| Warlocks and Mages with 3%. Since both curses should be up(One Warlock |
| uses CoS, another CoE) at all times during raids, this is more or less a |
| permanent 3% damage increase. |
| |
| For soloing and grinding as an Affliction lock, you'll probably use |
| another curse instead, either Curse of Agony or Curse of Exhaustion. |
+--------------------------------------------------------------------------+
**********
* TIER 9 *
**********
===============================================================================
UNSTABLE AFFFLICTION Ranks: 1 Req: 40 Affliction
===============================================================================
Shadow Energy slowly destroys the target, causing 660 damage over 18 sec. In
addition, if the unstable Affliction is dispelled it will cause 99 damage to
the dispeller and silence them for 5 sec.
+-< COMMENT >--------------------------------------------------------------+
| |
| Very nasty in PvP, less so in PvE. The description is self explanatory, |
| if anyone attempts to dispell the DoT, it will instantly damage them for |
| a large amount of damage. This can cause many dispellers to let it be |
| running, but they'll loose health in either way. In PvE, this will rarely|
| happen, so you'll often just get the DoT. Still, it adds yet another |
| damage source and it increases the damage you do even more, so it's still|
| pretty good. |
+--------------------------------------------------------------------------+
***************************************************************
*** 04.2: Demonology [DEM1] ***
***************************************************************
The Demonology build is based heavily around the usage of pets, either dead or
alive. In either way, they help you alot and provides buffs and skills that can
assist you greatly. Most Demonology Warlocks tend to have high Stamina and
+damage, high defense and is hard to kill. They tend to have steady but not
massive damage, and they adapt well to most situations.
**********
* TIER 1 *
**********
===============================================================================
IMPROVED HEALTHSTONE Ranks: 2 Req: None
===============================================================================
Increases the amount of health restored by your Healthstone by 10/20%
+-< COMMENT >--------------------------------------------------------------+
| |
| For solo play, it's not the most useful talent and healthstones usually |
| aren't used so much that they become a necessity for each fight. But for |
| Raids, this talent really helps out, as it makes a different quality of |
| healthstones which can rest in the inventory along with the normal ones. |
| So, instead of the tank only getting a 1200 Healthstone, he can also get |
| a 1320 and a 1440 one. |
+--------------------------------------------------------------------------+
===============================================================================
IMPROVED IMP Ranks: 3 Req: None
===============================================================================
Increases the effect of your Imp's Firebolt, Fire Shield and Blood Pact Spells
by 10/20/30%.
+-< COMMENT >--------------------------------------------------------------+
| |
| A useful and good talent for all seasons. The Imp can be turned into a |
| Machine gun with this, Improved Firebolt and the Black Book. At that |
| point, the Imp becomes a big and surprising source of damage which people|
| generally don't expect. The fact that he is so small and can be hard to |
| see means he can really turn some heads in PvP if fully boosted. |
| |
| Blood Pact is also another welcome skill, and the effect of this talent |
| will increase it from 42 to 54 Stamina. Every single bit of Stamina helps|
| Tanks and teams to survive. |
+--------------------------------------------------------------------------+
===============================================================================
DEMONIC EMBRACE Ranks: 5 Req: None
===============================================================================
Increases your total Stamina by 3/6/9/12/15% but reduces your total Spirit by
1/2/3/4/5%
+-< COMMENT >--------------------------------------------------------------+
| |
| Even if it reduced Spirit with the same amount as it increases Stamina, |
| this talent would still be awesome. Not only does it increase your base |
| Stamina, but also all additional Stamina gained from items. Considering |
| that Warlock equipment is usually very heavy Stamina based, it's not |
| unusal to see Warlocks with more HP than most other classes, even tanks. |
| Easily one of the best Warlock talents out there, as it greatly increases|
| the survivability all around. |
+--------------------------------------------------------------------------+
**********
* TIER 2 *
**********
===============================================================================
IMPROVED HEALTH FUNNEL Ranks: 2 Req: 5 Demonology
===============================================================================
Increases the amount of Health transfered by your Health Funnel spell by 10/20%
and reduces the health cost by 10/20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Many Warlocks say this is a pretty useless talent, but with Soul Link and|
| heavy pet usage, it's very helpful. If you plan to stay alive with Soul |
| Link, you also need your pet to stay alive. In the 2.0 patch, this has |
| been nicely upgraded to reduce the health you loose by up to 20%, which |
| is quite notable when keeping your pets alive. Personally, I have always |
| used it because I am a big fan of using pets, and it can help to reduce |
| the downtime while healing pets in situations where only the pet takes |
| damage and not you, and it helps yet another step to prevent your pet |
| from dying so easily. Not for everyone, but 20% more health to the |
| tanking Voidwalker if you can keep threat on him and can keep him alive |
| for quite abit is good. Combined with Demonic Resilience, it goes along |
| way to ensure the survival of your pets...and you. |
| |
| In this case, I will not recommend or detest the talent, but leave it up |
| to you, and your opinion wether or not it's useful. Certainly are better |
| talents, but it is not useless. |
+--------------------------------------------------------------------------+
===============================================================================
IMPROVED VOIDWALKER Ranks: 3 Req: 5 Demonology
===============================================================================
Increases the effect of your Voidwalker's Torment, Consume Shadows, Sacrifice
and Suffering Spells by 10/20/30%.
+-< COMMENT >--------------------------------------------------------------+
| |
| If you plan on using the Walker alot, then this talent is Alpha & Omega. |
| It greatly increases the effect of all the Walkers abilities, makes him |
| a better tank, gives him better healing and increases the absorb shield. |
| He will still loose aggro though if you're not careful, but give him some|
| time(Just like all other tanks!), and he'll prove to be very useful. If |
| the Felguard in Burning Crusade stays the way he is now though, both the |
| Walker and this talent will most likely reduce alot of usefulness. But |
| until then, this is a good talent for anyone who likes to use the Walker.|
+--------------------------------------------------------------------------+
===============================================================================
FEL INTELLECT Ranks: 3 Req: 5 Demonology
===============================================================================
Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter and
Felguard by 5/10/15% and increases your maximum mana by 1/2/3%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Greatly improved from the previous version, for only 3 points you get a |
| 15% Intellect increase of your pets and 3% maximum mana for you. That |
| alone helps out, but this is one of the key talents for utilizing the |
| Demonic Knowledge talent, which gives you spell damage based on the |
| Intellect of your active pet. So, take it if you plan to go that far. |
+--------------------------------------------------------------------------+
**********
* TIER 3 *
**********
===============================================================================
IMPROVED SUCCUBUS Ranks: 3 Req: 10 Demonology
===============================================================================
Increases the effect of your Succubus's Lash of Pain and Soothing Kiss spells
by 10/20/30%, and increases the duration of your Succubus's Seduction and
Lesser Invisibility spells by 10/20/30%
+-< COMMENT >--------------------------------------------------------------+
| |
| Tends to be skipped by most Demonology locks, as the improvements aren't |
| the most useful. Extra duration on Lesser Invisibility won't make a |
| difference at all. Extra duration on Seduction is one of the best parts |
| of this talent, as it increases the time the target will stay seduced, |
| giving you more time to play with it. Soothing kiss is generally not that|
| useful as she'll loose aggro so quickly anyway, and Lash of Pain doesn't |
| do that much damage to begin with. The general Succubus damage can be |
| increased quite abit though, as there are several talents that helps her |
| out, but they rely on each other, so it costs quite abit to make turn her|
| into a good DPS source. |
+--------------------------------------------------------------------------+
===============================================================================
FEL DOMINATION Ranks: 1 Req: 10 Demonology
===============================================================================
Your next Imp, Voidwalker, Succubs, or Felhunter summon spell has its casting
time reduced by 5.5 seconds and its Mana cost reduced by 50&%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Very good talent that shouldn't be missed by any serious Demonologist. |
| Populary used in nasty situations where the the pet has just died or is |
| on the way to die and you need a new one back up as soon as possible. |
| Combined with Master Summoner this can result in an instant resummon |
| which can more often than not be a saving grace. A dying Voidwalker makes|
| for a good absorbshield, and you can then quickly recast a new walker |
| while being protected from the shield. It's also very useful for reducing|
| the mana cost on your summon, which means that you don't have to worry |
| about wasting all that mana on a new pet. |
+--------------------------------------------------------------------------+
===============================================================================
FEL STAMINA Ranks: 3 Req: 10 Demonology
===============================================================================
Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter and Felguard
by 15% and increases your Maximum health by 3%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Besides being a keytalent to utilize Demonic Knowledge, Fel Stamina is |
| also very important for keeping your pets alive. Even better is that in |
| the 2.0 patch, it has been reduced to 3 points and it even increases your|
| health with 3%. This is a great talent that is worth the points, and it |
| helps out especially the Voidwalker, Succubus, Felhunter and Felguard. |
| |
| Not as useful for the Imp as he will usually not attract much aggro or |
| come near the mobs anyway though, but It helps all five pets, but only |
| the Walker and the Felhunter takes good advantage out of it. |
+--------------------------------------------------------------------------+
===============================================================================
DEMONIC AEGIS Ranks: 3 Req: 10 Demonology
===============================================================================
Increases the effectiveness of your Demon Armor and Fel Armor spells by 10/20/
30%.
+-< COMMENT >--------------------------------------------------------------+
| |
| A Brand new talent which is good for boosting both the current Demon |
| Armor and especially the Fel Armor. Alot better for Fel Armor to be |
| honest, but it makes the already solid Demon Armor even better. |
+--------------------------------------------------------------------------+
**********
* TIER 4 *
**********
===============================================================================
MASTER SUMMONER Ranks: 2 Req: 15 Demonology
===============================================================================
Reduces the casting time of your Imp, Voidwalker, Succubus and Felhunter
summoning spells by 2/4 sec and the mana cost by 20/40%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Yet another awesome summoning talent which really makes juggling pets |
| alot easier. The passive reduction to the summoning speed and the mana |
| cost ensures that you can get back up in combat quicker after a death, |
| and it also becomes better to recast pets in combat. Some consider this a|
| better talent than Fel Domination as it always reduces both cost and the |
| cast time, but since you shouldn't normally need to recast$your pet that |
| often it's all a matter of taste. However, it's when these two talents |
| are combined that the beauty of it comes, thus allowing for a constant |
| reduction to mana and cast time and near instant and almost mana free |
| summon every 15th minute. |
+--------------------------------------------------------------------------+
===============================================================================
UNHOLY POWER Ranks: 5 Req: 15 Demonology
===============================================================================
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard
melee attacks by 4/8/12/16/20%.
+-< COMMENT >--------------------------------------------------------------+
| |
| Hardly notable if you're only using the Walker, useless if you're using |
| the Imp, but both the Felhunter, Succubus and Felguard enjoys a flat 20% |
| damage increase from this talent. Once you get this, Especially the |
| Succubus and Felguard becomes nice sources for damage. Combined with the |
| Demonic Tactics Talent, the Black Book Trinket and the 3 set of the AQ |
| Armor, and your pets can do insane damage. |
+--------------------------------------------------------------------------+
**********
* TIER 5 *
**********
===============================================================================
IMPROVED ENSLAVE DEMON Ranks: 2 Req: 20 Demonology
===============================================================================
Reduces the attack speed and casting speed penalty of your Enslave Demon spell
by 5/10% and reduces the resist chance by 5/10%.
+-< COMMENT >--------------------------------------------------------------+
| |
| This talent has gone from horrible to decent, and with the possibilities |
| of many demons in Outland, this might also be quite useful. 2 points to |
| gain 10% less resist chance makes it quite alot easier to enslave and |
| demons and re-enslave them. The attack and casting speed penalty is still|
| too big to make enslaved demons useful to grind and kill with for the |
| most of the time, but reducing the cost to 2 points has gone along way |
| to make the talent worth the cost. |
+--------------------------------------------------------------------------+
===============================================================================
DEMONIC SACRIFICE Ranks: 1 Req: 20 Demonology
===============================================================================
When activated, sacrifices your summoned Demon to grant you an effect that
lasts 30 minutes. The effect is cancelled if any Demon is summoned.
+-< COMMENT >--------------------------------------------------------------+
| |
| One of the most versatile talents in the game, as it completely changes |
| the strength of the warlock depending on the usage of it. When activated,|
| the current summoned demon will sacrifice itself and give you powers |
| related to it. Completely depending on the demon you sacrifice and the |
| situation, you have to be careful with what you do, as the right one will|
| help you alot while a wrong one will be useless in the situation. |
| |
| The Imp: Increases your Fire Damage by 15%. This can be very handy if you|
| are a dedicated AoE'er in a raid or group, or specced into Destruction |
| and uses Fire spells most of the time. You'll notice good damage increase|
| but you'll also have to be aware that there are a few places where Fire |
| is not the optimal spell to use, such as Molten Core. |
| |
| The Voidwalker: Restores 2% of total health every 4 seconds. Very, very |
| useful for grinding and generally everywhere. This will keep you healed |
| constantly, and can reduce downtime to almost nothing since you can keep |
| lifetapping during combat and don't worry too much about getting your |
| health back up. In instances this can be wonderful for not relying on |
| healers to keep you up while you lifetap, although some might say that |
| the Felhunter offers a better effect in those cases. |
| |
| The Succubus: Increases your Shadow Damage by 15%. Not as useful as the |
| others, since chances are you'll only gain a marginally damage increase |
| if you're further specced into this tree. However, the SM/DS build makes |
| this a fantastic DPS source (25% Shadow Damage increase). Go further down|
| to Master Demonologist and the effect of sacrificing the Succubus only |
| grants 5% more damage. Go further to Soul Link and the effect is reduced |
| with to 2% more damage. By then, you'll be better off having her for the |
| 30% reduced damage taken. |
| |
| The Felhunter: Restores 2% of total Mana every 4 sec. If you don't have |
| to worry about healing, then this can be a safer and better alternative |
| to the Voidwalker one. While the effect you gain from this is lower than |
| the Voidwalker's, you don't have to lifetap that often to regain mana, |
| which in terms increases your damage. For grinding low level instances, |
| this might also be a better option than Voidwalker as you don't have to |
| worry about health, but you'll consuming alot of mana, thus the effect