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                           I N  H A R M ' S  W A Y
                           

                  ******************************************
                  *     Secret Service: In Harm's Way      *
                  ******************************************
                  * System: PC/Windows                     *
                  * Author: Jeff H.                        *
                  * Type: FAQ/Walkthrough                  *
                  * Version: 1.07                          *
                  * Copyright: 2003                        *
                  ******************************************
                  *     Check History for latest updates   *
                  ******************************************
                  

TABLE OF CONTENTS
-----------------
1.0 PREFACE
2.0 GAME INFORMATION
2.1   About
2.2   Data
2.3   System Requirements
3.0 GETTING STARTED
3.1   Controls
3.2   Heads-Up Display
3.3   Tips And Strategies
4.0 WALKTHROUGH
 4A   Acceptable Risk
 4B   Reinforcements
 4C   Element of Surprise
 4D   Safe Passage
 4E   Ars Gratia Artis
 4F   Chemical Fingerprints
 4G   Cause and Effect
 4H   Stronghold
 4I   Loading Zone
 4J   Premature Discharge
 4K   Underground
 4L   States Evidence
 4M   Busted
 4N   Finance Reform
 4O   The Capitol
 4P   The White House
5.0 FREQUENTLY ASKED QUESTIONS
6.0 BONUS MATERIAL
6.1   Programmer Cheats
6.2   Easter Eggs
6.3   Links
7.0 GUIDE-RELATED
7.1   History
7.2   Contact & Credits
7.3   Legal Information



###############################################################################
1.0   | PREFACE                                                               #
###############################################################################

Welcome to my FAQ/Walkthrough for the PC game called "Secret Service: In 
Harm's Way". My goal is to give you, the player, every possible bit of 
information that will allow you to beat the game. Secret Service is a tough 
game and is very difficult to master on all difficulties.

Upon further inspection of this guide you will notice that I don't go into 
detail about commanding other SS agents, the weapons, etc. Why? The answer is 
that I *was* going to include this stuff but I found out that most of that 
stuff is covered in the help files that put onto your hard drive when you 
install the game. So I opted to leave it out because I felt that it would be 
in bad taste to put something in my guide that's covered with great detail 
already in the game's help files. Sorry.

Also, this guide assumes that you own the US version of the game, and is not 
pirated. If not, I am not due to any inaccuracies due to this. If you find any 
errors in this guide, please contact me via email by using the Contact & 
Credits section. Thanks.


###############################################################################
2.0   | GAME INFORMATION                                                      #
###############################################################################

---------------------------------------
2.1   | About
---------------------------------------
In Secret Service you play the role of a man named Mark Brophy. He, of course, 
is an agent for the Secret Service (in training). His resume includes work in 
the most elite squads of the United States Navy.

Your job is to serve the SS and forfeit your life if possible to save the life 
of your protectee. This includes men like the Vice President or the NSA. Your 
armory and skill will aid in keeping you alive, but you must make split-second 
decisions that mean life or death with you or the person you're protecting.

The game itself is a first-person shooter (FPS), which is in the Action 
category of video games. It plays like popular games such as Goldeneye 007 
(N64) and Halo (Xbox, PC). However, this game is much closer to games like Tom 
Clancy's Rainbow Six or America's Army (PC) because it heavily relies on 
tactical combat. You have the ability to set up your mission and choose how 
you want to approach it, opposed to most FPS where you just run and gun.

---------------------------------------
2.2   | Data
---------------------------------------
Game: Secret Service: In Harm's Way
Genre: First-Person Shooter
Publisher: Activision Value
Developer: FUN Labs
Released: November 2001
Platform: PC

---------------------------------------
2.3   | System Requirements
---------------------------------------
Minimum System Requirements
 - Pentium II 333MHZ
 - 64MB RAM on Windows 95/98
 - 128 RAM on Windows ME/2000/XP
 - 4MB AGP 3D Hardware accelerator w/Direct 3D support
 - High color graphics (16 BIT)
 - 4X CD-ROM
 - Mouse and keyboard
 - 56K Modem on LAN for multiplayer
 - 450MB free hard drive space
 - DirectX compatible sound card
 - Windows 95/98/ME/200/XP operating system
 - DirectX 8a or higher

Recommended System Requirements
 - Pentium III 700MHZ
 - 128MB RAM on Windows 95/98
 - 256MB RAM ON Windows ME/2000/XP
 - 32MB AGP 3D hardware accelerator w/Direct 3D support
 - High color graphics (32 BIT)
 - 8X CD-ROM or higher
 - Wheel mouse and keyboard
 - 56K modem or LAN for multiplayer
 - Internet play available on some systems
 - 450MB free hard drive space
 - DirectX hardware acclerated sound card (EAX RECOMMENDED)
 - Windows 95/98/ME/2000/XP operating system
 - DirectX 8a or higher


###############################################################################
3.0   | GETTING STARTED                                                       #
###############################################################################

---------------------------------------
3.1   | Controls
---------------------------------------
Default Control Scheme

W Key = forward 
S Key = backward 
Mouse Move Left = rotate left 
Mouse Move Right = rotate right 
A Key = strafe left 
D Key = strafe right 
Space Bar = jump 
Left Alt Key = crouch 
Q Key = lean left 
E Key = lean right 
Left Shift Key = run 
U Key = use 
Left Mouse Button = fire 
R Key = reload 
F Key = firing mode 
L Key = flash light 
O Key = drop item 
N Key = no weapon 
Mouse Wheel Up or ] Key = next weapon 
Mouse Wheel Down or [Key = previous weapon 
Right Mouse Button = aim 
P Key = pick item 
I Key = inventory 
F1 Key = primary weapon 
F2 Key = secondary weapon 
F3 Key = equipment 1 
F4 Key = equipment 2 
Backspace = night vision 
B Key = binoculars 
NumPad + = zoom map in 
NumPad - = zoom map out 

---------------------------------------
3.2   | Heads-Up Display (HUD)
---------------------------------------
The HUD in any game is all status indicators that are on your screen. For 
example, ammo, health, etc. The numbers in the box on the left are where each 
thing is at relative to your computer monitor. The key on the right is a 
description that corresponds with the numbers in the box.

 ----------------------------- 
|                             |  1 = Radio Command Menu
|   1                         |  2 = Elevation Level
|                             |  3 = Map Magnification
|                             |  4 = Map of Area
|   2   3                     |  5 = Crosshairs
|    4         5              |  6 = Time Passed
|                             |  7 = Health Status
|                             |  8 = Ammo
|                        7 8  |  9 = Fire Mode (function)
|              6           9  | 10 = Weapon/Ammo Type
|                          10 |
 ----------------------------- 

---------------------------------------
3.3   | Tips And Strategies
---------------------------------------
Luring enemies
I cannot stress enough how important this procedure is. First, walk to an area 
where then enemy(s) is. Quickly retreat to where you were for cover. Wait for 
them to come. Once they come around the corner enough for you to shoot them do 
so. The best way (if possible) is to line up with the wall so that you get a 
straight shot.

Use Nightvision
The game's designers stuck NV in for a reason. When you're in a dark area 
don't hesitate to turn it on. This will allow you to see enemies more clearly 
and it might even reduce civilian casualties.

Protecting Yourself
The best way to protect yourself in a gun battle is to hide behind solid 
objects such as walls, office equipment, or even wooden tables and chairs. The 
enemies will shoot through breakable things, but sometimes they will opt to 
come around it and try shooting you from up close. Use this to your advantage: 
wait for them to come around then light them up.

Keeping The Protectee Safe
Most of the missions in the game don't require you to hurry up or even keep 
the hostage with you. So, in these cases find a safe spot that you can have 
the protectee hide in, like an area enemies don't go to. Tell them to follow 
you to this spot then get them to wait there. When you're done with whatever 
it is you had to do, come back for them and then finish the mission.

Silenced Weapons
No matter how cheap one might think this game is, the truth is that the 
enemies do react to sound. If you're in an enclosed area, when possible, use a 
silenced weapon or at least your quietest weapon. This reduces the number of 
guards that come to you. Unless, of course, you WANT them to come to you. ;)

Have some really good strategies you'd like to see here? Send them my way.


###############################################################################
4.0   | WALKTHROUGH                                                           #
###############################################################################

---------------------------------------
4A    | Acceptable Risk
---------------------------------------

OBJECTIVES/PARAMETERS:
* The NSA must survive
* Follow all instructions given by Team Lead

'''''
This first level will be one of a few where I give you an alternate method of 
beating the level. The first method is recommended for medium and hard 
difficulties only. The second method is recommended for the easy difficulty 
because it allows you to beat the level VERY quickly. But if you're playing on 
easy you can still use method 1, it's up to you. Update: Method 3 was sent in 
by verticalfist(at)netzero(dot)net. I tried it out and it works great! Big 
thanks!
'''''

Method 1
--------
Tell the protectee (the NSA guy in the suit) to follow you. ("YOU", "FOLLOW") 
Go out the single back door and head right down the alleyway. Make a left then 
look to your immediate left for a door. Go through it and up the first flight 
of stairs. Before you go up the second flight, tell the protectee to wait on 
the steps. ("YOU", "WAIT HERE") Quickly walk backwards up the second flight 
and shoot the enemy at the top. Tell the protectee to follow you to the top 
and then have him wait up here. Wait a few seconds to make sure that no 
enemies come up the steps. Now walk out the window up here and across the 
plank to the building. From up here you need to take out as many enemies as 
possible since you have an advantage up here. Take out the enemies in the back 
alley towards the building, the guy in the building with the screen window (in 
the middle), the guys below the ladder (use a grenade), and finally the enemy 
in the center way in the back on top of the building) (look towards the main 
street in the middle, he's there). With the protectee still waiting, leave him 
there and head back to the building you started off in. Head up the steps in 
this building (on the right) and follow through, killing enemies as you go. 
From the bedroom with the civilian in it, take out any enemies you see by 
carefully looking over the balcony. Head out of this bedroom and up the steps 
to another room with an even higher view of the street. Again, take out the 
enemies you see from here. Head back down the steps, pass the bedroom, and 
into the first room on this floor. Instead of going back down the steps to the 
starting point, look for a narrow window straight ahead. Jump through it by 
jumping then crouching while you're holding forward. While on the beams 
outside walk down through and jump through the window. Kill any enemies in 
here then run downstairs and kill whomever else is in your path. You're on 
this building's ground level and have a good view of the street. Kill any 
enemies in the street and the building across the street. This is crucial to 
do so (so look into the building with screens on the windows and kill the 
enemy in there). Head back up the steps and out onto the wooden beams looking 
over the left alleyway. Get on the plank and drop down and then run back to 
the protectee (straight down and to the left). Run into the building he's in 
and tell him to follow you. Go down the steps and make a right as you exit 
this building, then run straight down this left alleyway towards the street. 
Now quickly dash behind the car and to the building directly on the other side 
of the car. Shoot the lopsided door till it breaks into pieces and run into 
the building, the protectee will follow. Mission complete.

Method 2
--------
As you start the mission immediately tell the NSA to follow you. Run out of 
the front of the building and into the street. Dash across to the northwest 
and shoot the door down. Run inside the building, kill the guy, and wait for 
the NSA to catch up. Mission complete.

Method 3 (Sent in by: verticalfist -- I did not write this method!)
--------
Another alternate for getting through the first level.  Turn around and shoot 
first guy who comes up the stairs after you.  Have protectee follow you down 
stairs.  Shoot two bad guys at bottom (I suggest crouching).  Next, wait for 
one more enemies to come to top of stairs you just came down.  Dispose of them 
and head for the doorway downstairs.  As soon as you enter tunnel turn left at 
opening and cap the fellow behind the fence. Next go into the room w/ the two 
dead bad guys and throw down your primary weapon and pick up one of the ak-
47's.  Go back to the fence in the tunnel.  Shoot the wood at the bottom and 
it will break away.  Go into the next room and look up the stairs.  Throw a 
grenade up to the top of the stairs and quickly switch weapons.  After the 
grenade dispatches the first bad guy the second will come running.  Dispose of 
second guy and head upstairs.  Note: second bad guy may stay in the room back 
in the corner.  After he is gone proceed out the door and level is completed.

---------------------------------------
4B    | Reinforcements
---------------------------------------

OBJECTIVES/PARAMETERS:
* You must reach the safehouse and find friendly forces

Peak out of the door and kill any enemies you see out here in this 
marketplace. Walk out and take the patch northwest of you. Follow back, taking 
a right at the second intersection. Follow into the building, up the steps. 
From the balcony take out any enemies you can. If you find it too risky, don't 
bother. Either way, head out to this market area with boxes, using cover while 
returning fire. Walk past the civilians and to the back left path. Look for 
the steel door and walk up to it to open it up. Kill any one in this building 
then continue through the other steel door. Kill all of the enemies on this 
street and head down to the other end. Take a right at this dead end. After 
you've taken this right, turn left and run down this long alleyway. Watch out 
for civilians! Head far north, to look for a small alley that runs north & 
south, and has a clothesline over it. Go in this door. Climb up the ladder and 
onto the rooftop. Walk over the planks and you will see a ramp to your right---
-don't go right. Jump up on the slightly higher building on your left. Now 
jump down to the smaller building with a ladder attached. Climb down this 
ladder and into the building. Walk out then kill all of the guards. Run into 
the building directly across from where you are. Mission complete.

Shortcuts:
*At the beginning head to the right and up the steps. Jump onto the ledge, 
building, across the tents, and over the gate.
 
---------------------------------------
4C    | Element of Surprise
---------------------------------------

OBJECTIVES/PARAMETERS:

Go to the opposite end of the street and shoot the gate that's under an 
archway until it breaks. Continue down and make a left where you see the 
wooden scaffolds, then turn right. Bear left at this junction, towards the 
wooden crates. Continue down and you'll see a gate that you need to go through 
on your right. Do so, then go right towards the corner, whilst killing the 
enemies in your way. At this stone doorway turn into the right wall and up the 
steps. Follow around to the balcony. Proceed through the door, down the 
hallway. In this lounge area proceed through the northwest corner where you'll 
see a door on the left and one on the right. Go through the left door and have 
the NSA follow you. Go down the hallway closest to the door on the right. 
Follow all the way through until you get outside onto a porch area. 
Immediately run down the steps and through the gate on the right. (You may 
have to kill some enemies first) The NSA will follow. Mission complete.

---------------------------------------
4D    | Safe Passage
---------------------------------------

OBJECTIVES/PARAMETERS:
* NSA must be taken to his quarters
* NSA must survive
* Aircraft crew and avionics must be protected until takeoff

First of all, I want to say that this mission, like most missions in the game 
is very short and can be passed easily. They start you off in a big ol' 
airport and it looks as if there's tons of stuff to do. First, tell the blonde-
hair guy (NSA) to follow you. Now run up the steps into the plane. Turn left 
as soon as you get aboard the plane. While in this room (that has a TV set on 
the wall) tell the NSA to wait in this room. Leave this room and go down the 
flight of steps ahead of you. You'll now be in the plane's cargo area. Run all 
the way towards the back (straight-ahead) and kill all the enemies hanging out 
back here. Look carefully by the ramp to make sure there is no more (otherwise 
you'll fail the mission). Turn around and run back up to the NSA to wait for 
the countdown. Mission complete.

---------------------------------------
4E    | Ars Gratia Artis
---------------------------------------

OBJECTIVES/PARAMETERS:
* Keep an eye on the VP
* In case of trouble take him safely to the escape zone

Tell the VP to wait where he is. Do NOT let him roam around. Go through the 
right doorway. Turn left as you pass through this square room with blue 
paintings on the wall. In this larger room, pass the three large paintings up 
and turn right. Kill the two enemies on the left path, then go up the ramp on 
the right path. Make a left at the top and kill the two guys in this long 
hallway. Proceed forward, make a right down the steps, and then follow the 
path down to this skylit room. Kill the guy that notices you. Go down and to 
the other end, killing the guys on the right. Go this way to where you see a 
wall that can be passed on either side. Pass it and then walk out to the food 
court. Kill the two enemies on your right who shoot at you. Ignoring the steps 
in the corner, look for a doorway to the right of the grating. Go through it 
and take note of this car. Finally, go all the way back to the beginning of 
the level to get the VP. Tell him to follow you and come all the way back to 
the car that you saw earlier. Mission complete.

Tips:
If you're having trouble backtracking to the car, just look for the trail of 
dead bodies.

---------------------------------------
4F    | Chemical Fingerprints
---------------------------------------

OBJECTIVES/PARAMETERS:
* Locate the base commander
* Eliminate all of his men that pose any resistance

Walk forward down the road, passing the green army vehicle up. Shoot the gate 
in front of you until it breaks. Or, if you want to save ammo and take 
advantage of a bug in the game, simply walk THROUGH the gate. Run down the 
path and kill the guy in the tower. Go through the gate on your right while 
taking care of any enemies out in the open. Go into the building on your left 
and kill everyone in here (including the guy in the back part of the 
building). Make sure that they're all dead, otherwise you cannot pass this 
mission. Exit the building and walk across the street towards the right 
building (kill the guard in the tower above). While facing this tower, go into 
the building on the right. Walk into the bedroom with the base commander. 
Mission complete.

---------------------------------------
4G    | Cause and Effect
---------------------------------------

OBJECTIVES/PARAMETERS:
* Eliminate all enemy personnel inside the refinery. Estimated guards number 
is 30

This is your basic trigger-happy mission. Your objective is to kill all thirty 
(30) enemies in the compound. Since the enemies are scattered about the level 
and some of the are on patrol, it'd be easier for me to give you the some tips 
instead of each guy's location:
1. The level is not as big as you may think. It's basically a big square with 
buildings in it.
2. Kill all enemies in each area before moving to the next. By making sure 
they're all dead saves you tim e by not having to search the same area over 
later on.
3.Use your nightvision while inside buildings. They can be dark.
4. Use a machine gun (automatic). A handgun is practically worthless on this 
level.

Hopefully these tips helped you get through the level. It's not that hard if 
you take it slow and always hide behind things for cover. Good luck.

---------------------------------------
4H    | Stronghold
---------------------------------------

OBJECTIVES/PARAMETERS:
*Locate Lucky and confront him

Shoot the guard on the right that walks out the door. Head straight and 
through the door. Walk past the shelves and through the door on the right. 
Take a left in this kitchen area. Walk out into this area to se a few guards. 
Back up into the hallway behind you then wait. The idea is to lure them 
towards you and get them lined up shot against the wall to your right. Once 
they're dead, go through the door northwest of the center area. You'll be in a 
cream-colored hallway. Take the path on the left and through the first door 
you see. Pass the pool up. Turn to the right and kill the two guards in 
between the two buildings. Go up the steps in between these two buildings as 
well. Follow up then turn left to kill the guard ahead of you. Go into the 
door on the left that he was standing by. Immediately shoot and kill Vasquez, 
the guy in the blue shirt. You will hear a woman scream. She is in the back 
room---tell her to follow you. Run back out into the hallway and go ALL the 
way down to where you're on a balcony overlooking a rec room. Head right and 
down the steps into the rec room. Dash across to the door ahead on your left. 
Make a right into a room with a checkered floor. Tell the woman to wait in 
this room. Step outside, kill all the guards, and go get the woman again. Take 
here past the black car and to the part of where the street turns. Mission 
complete.

---------------------------------------
4I    | Loading Zone
---------------------------------------

OBJECTIVES/PARAMETERS:
* Escort the ordinance specialist to the locations marked on your mission map

The gist of this mission is to establish proof of bomb materials on this site. 
Take the bomb expert to the different hangars of interest (there are only 
three anyway, so this mission is short). When you go into the hang the best 
thing to do is walk around it until he confirms no proof of bomb materials. I 
will tell you how to get to each one, and you will deal with the enemies along 
the way. Hop up onto the platform and walk into the first building on your 
checklist. Now go out the front door and across the street behind the cargo 
holders, for building number two. Turn back out and to the building to the 
right of the truck, for building number three. Mission complete.

---------------------------------------
4J    | Premature Discharge
---------------------------------------

OBJECTIVES/PARAMETERS:
* Eliminate all terrorists. There should be around two dozen of them
* Be on the lookout for the terrorist leader and the bomb

Much like the 'Cause and Effect' mission, 'Premature Discharge' is a kill-all 
kind of level. You start off in the streets of D.C.. First, kill all of the 
enemies you see out here in the open (watch for the numerous civilians). There 
are enemies on the left, center, and right. Once this ground level is cleared 
of enemies, go underground (look for the ramp walkways in the center). Kill 
all of the enemies down here, avoiding civilians. Now you need to get into the 
building. You can do so from underground, or if you wish, you can go through 
the front door on the ground level. Clear this building out of enemies. Just 
take cover behind the counters. Don't worry about the second objective---
killing all of the terrorists is your only real objective. Mission complete.

---------------------------------------
4K    | Underground
---------------------------------------

OBJECTIVES/PARAMETERS:
* Locate the bomb and prevent the terrorists from detonating it
* Neutralize the terrorist leader
* Escort the Bomb Squad Officer [BSO] to the bomb and protect him while he 
disarms the bomb

A bomb has been planted in the subway and you have to deactivate it before 
it's set and eventually explodes! Don't worry about neutralizing the terrorist 
leader. Just kill the enemies as you go like you normally would. Tell the Bomb 
Squad Officer (BSO) to follow you---you don't have time to come back for him. 
Take the path to the right while going down the steps. Shoot the guy to your 
left and then go through the red tolls. Go down the escalator. Pass the glass-
enclosed room and go down the next escalator. Kill the five or so bad guys 
down here and then head left along the subway tracks (don't go on the tracks, 
though). Kill these enemies and then head across the room to the doorway, 
going through it, where another escalator is. Go down it, kill the guard, and 
work your way in the lowest subway tunnel. You're on a bridge overlooking the 
tracks. Kill any enemies up here with you then go down the steps northeast of 
you. Down here, in front of you, is a bench and a rectangular pillar. In 
between them is a bomb in a suitcase. While waiting for the BSO to come down, 
take care of the enemies behind the steps. Once the BSOO comes down he will 
deactivate the bomb. Mission complete.

Tips:
If the BSO gets stuck on the escalators give him a push down by going behind 
him and moving him down. It's the only way, unfortunately.

---------------------------------------
4L    | States Evidence
---------------------------------------

OBJECTIVES/PARAMETERS:
* Protect Mrs. Ostrovski from any harm

Kill the guys to your right without going down towards them. Lure them to you 
and shoot them while taking cover. Once they're dead go up the steps on the 
left side of the mansion (if front of your starting point) and through the 
door. A bar area is to your right and glass doors are in front of you. Go 
through the glass doors and up the steps on your left. Get off at the next 
floor up. Go to the second wooden door in front of you and into the room. Tell 
this lady to follow you then turn back around and go to your starting point 
(follow the same path you took to get up here). If you don't pass the mission 
by doing this just tell her to wait at this starting point. Then go kill a few 
more enemies (front center). Go back to the starting point to tell her to 
follow you once more. Mission complete.

---------------------------------------
4M    | Busted
---------------------------------------

OBJECTIVES/PARAMETERS:
* Find Abbud and arrest him. He is not to be allowed any chance to escape

Walk into the casino with your gun drawn. Kill the guard to the left of the 
door, to the far left, and the one on the far right. Go through the path on 
the right. Go up the stairs to kill the guard. Turn the corner to the right to 
kill the guard down the hallway. Continue down, passing the doors up, then go 
left at this intersection. Kill any guards in this area (be sure to watch 
behind you). Go down this hallway that eventually cuts left. You will be in a 
yellow-lit room that overlooks the casino lobby. Continue to the northwest 
side and into the room with a neon card sign outside of it. Kill the two 
guards in here. Go through the door, down the hall, and into a gambling room. 
Kill the three guards and go through the doorway. Walk into this next room and 
kill the lone guard. Nothing in this room is of importance, so just go through 
the other door behind you and up the steps. Kill the guard standing past the 
big glass window and the one next to him. Then go into the room on the north 
side to kill another guy. Finally, go into the library and by the bookshelf. 
Wait for it to open then kill Abbud. Walk around this room then they will have 
the info they need. Mission complete.

---------------------------------------
4N    | Finance Reform
---------------------------------------

OBJECTIVES/PARAMETERS:
* Escort him [VP] all the way to the dinner room
* Normal security rules apply: in case of trouble, escort him to the escape 
zone

'''''
Like with a previous mission in Secret Service there is more than one way of 
completing the mission. What makes this leve3l stand out from those is that 
the two ways are completely different by requiring you to do things that 
require different amounts of time. This is why I'm going to give you the two 
different ways to beat the level. First, I'll give you the highly recommended 
method. The second method is not recommended unless you're some sort of 
perfectionist.
''''

Method 1
~~~~~~~~
You want to take the VP to one of the two cars in the level. I beat this level 
almost a dozen times and I found the following route to be the easiest. Tell 
the VP to follow you before he runs off. Go up the stairwell that is behind 
the two elevators in the lobby (across from the front desk). Go up to the next 
floor and kill the chick with a gun. Continue up to the next floor, killing 
the three terrorists on your way up. Get off the stairwell and you'll be on a 
rooftop with balconies above you. Cut to the left out here and go all the way 
to the other end while killing anyone who poses a threat (particularly on the 
right side). Take a left when you get to the other end, then go down the 
stairwell. As you're getting off the stairwell once you've reached the bottom, 
do not stop---keep going until you reach the parking lot straight ahead. Walk 
to the car then wait for the VP to catch up. Mission complete.

Method 2
~~~~~~~~
Simply put, in this method you kill all of the enemies in the level. This 
method is very hard because the level is huge and you don't get too much 
health and ammo. If you're doing it this way: sweep each floor and pick up the 
enemies' guns when you run out of ammo. I do not recommend that you do this 
time-consuming method.

---------------------------------------
4O    | The Capitol
---------------------------------------

OBJECTIVES/PARAMETERS:
* Escort him [VP] to the exit zone

Tell the VP to wait where he is, the enemies on this level are too dangerous 
for him to be following you just yet. Go into the doorway behind the VP. Go up 
the ramp and then the steps. Walk past the steel door and it will open. Kill 
the two guys inside then continue on until you are in a room with a red light 
in it. Go up the steps and out to an area where a plank is. Don't go over the 
plank just yet! Do you see the little area to the left just before the plank? 
Back in to that corner then wait for the enemies to come to you (kill them of 
course). They will come in waves from the left AND right (where you came 
from). Once you have 7-10 dead guys in front of you go ahead and cross the 
plank. Take the left path first and kill any guys remaining in this hallway, 
then go down by the water/sewage via the steps and kill anyone down here. Go 
back up and take the center path this time (it's to the left of where you come 
out at). Go into this next room with a red light, kill the four enemies, then 
the two in the room under the steps. Go up the steps, kill the guy, then up 
the next steps. Take note of this room with steps leading to a steel door. 
Then go back to get the VP and take him to this room. Note: if you kill all of 
the terrorists along the way you won't have to bring the VP to the 
aforementioned room! Mission complete.

---------------------------------------
4P    | The White House
---------------------------------------

OBJECTIVES/PARAMETERS:
* Relax and enjoy the part [or not]

Take the path on the left. Continue down into the hallway with red carpeting. 
Go up the gray steps to the right. Make a right at the top and then kill the 
guy ahead of you who's holding a gun. Mission complete.

Congratulations, you beat the game!


###############################################################################
5.0   | FREQUENTLY ASKED QUESTIONS (FAQs)                                     #
###############################################################################

The following is a bunch of random questions that I devised and answered 
myself. If you have a question you'd like to ask me, send it my way and it may 
be included.

W A R N I N G: This section could contain suggestive spoilers.

Q: Does this game have online play? Why aren't there people playing?
A: Yes. There is online play. But unfortunately, no one ever seems to be on. 
When I say no one I mean NO ONE. I've logged onto the servers several times at 
different times and I've never once seen anyone there.

Q: Does GameSpy Arcade support this game?
A: No. I tried it and it never detected my game.

Q: So... The White House... Is that it?
A: Yep, it sure is. :P


###############################################################################
6.0   | BONUS MATERIAL                                                        #
###############################################################################

---------------------------------------
6.1   | Programmer Cheats
---------------------------------------
The following are built-in cheats that the game's developers stuck into the 
game.

Usage: First, you need to bring up the "console". To do so, press the tilde 
key (~) on your keyboard (located on the far left next to the number 1 key). 
When the console appears, enter the following for the proceeding effect (in 
parenthesis):

The following codes have been tested and do work:
 aigodmode 1 (god mode on)
 aigodmode 0 (god mode off)
 aiprotectprotectee 1 (inf. health for protectee on)
 aiprotectprotectee 0 (inf. health for protectee off)
 noclip 1 (no clipping on)
 noclip 0 (no clipping off)
 giveall() (receive all guns + max ammo)
 aidisableears 1 (enemies can't hear you)
 aidisableears 0 (enemies can hear you)

I found the following codes to be FAKE:
 -Nuclear gun
 -"god" code (just use aigodmode instead)
 -Free Lives invincibility

---------------------------------------
6.2   | Easter Eggs
---------------------------------------
As far as Easter eggs go, this game doesn't have many from what it seems. 
However, if find something neat or interesting I'll be sure to put it in the 
guide. If you find something worthy of this section feel free to send it my 
way.

Patriotic Quotes
To see quotes from great American leaders at the main menu click on the "Menu 
Off" button at the bottom left. The buttons will go away and a random quote 
shows up. To get new quotes turn the menu back on then turn it off again.

---------------------------------------
6.3   | Links
---------------------------------------
FUN Lab's Official site -
http://funlabs.com/ss/index.html

Activision's Official site -
http://www.activisionvalue.com/ss/

US Secret Service -
http://www.ustreas.gov/usss/

SS Editorial Reviews -
http://www.gamezone.com/gamesell/p19353.htm
http://www.gamespot.com/pc/action/secretserviceinharmsway/review.html

Demo Download Locations -
http://www.bluesnews.com/files/demos/ssdemo.shtml
http://www.3dgamers.com/games/secretservice/
http://www.fileplanet.com/index.asp?file=82887
http://games.worldonline.cz/clanek/demo.asp?id=2638


###############################################################################
7.0   | GUIDE-RELATED                                                         #
###############################################################################

---------------------------------------
7.1   | History
---------------------------------------
MM/DD/YYYY
----------
03/21/2004 - Third method to put up for first level thanks to
             verticalfist(at)netzero(dot)net
09/02/2003 - Cleaning up done.
09/01/2003 - Added: alternate methods.
08/30/2003 - Added: intro, misc. stuff. Cleaned up. Building in process.
08/27/2003 - Some cleaning up and spell-checking done.
08/25/2003 - Added: level 14, 15, 16 walkthroughs.
08/23/2003 - Added: level 9, 10, 11, 12, 13 walkthroughs.
08/22/2003 - Added: level 6, 7, 8 walkthroughs.
08/20/2003 - Added: level 4, 5 walkthroughs.
08/17/2003 - Added: level 2, 3 walkthroughs.
08/08/2003 - Guide started. Added: level 1 walkthrough.

---------------------------------------
7.2   | Contact & Credits
---------------------------------------
CONTACT:
Contact me go to this page:
http://www.gamefaqs.com/features/recognition/26872.html
Follow the text link that you see at the top of that page. Then on that page 
you will see my e-mail address. This is done to avoid spam mail.

You can contact for whatever reason. Hate mail, appreciation mail, help, 
corrections, etc... I don't care. If you want you can even sign up on my 
site's message board.

CREDIT/SOURCES/THANKS:
- GameFAQs had some cheat codes that I experimented with. Some worked, some 
did not.
- ASCII Generator for part of the ASCII header (I modified it).
- Big thanks to FUN Labs for making a decent game on a small budget.
- verticalfist(at)netzero(dot)net for level 1's third method

---------------------------------------
7.3   | Legal Information
---------------------------------------
Trademarks: All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders.

Copyrights: Copyright 2003 Jeffrey H. This may be not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any 
web site or other wise distributed publicly without advance written 
permission. Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.

-END OF FILE-