Return to Zork Notebook FAQ 1.0
Created by:
BigCow,

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Contact info: mnewheiser@hotmail.com


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Please note:

This FAQ is created for recreational use only, all trademarks belong to the 
publisher, you are not allowed to use it outside GameFAQs, you are not allowed 
to copy any part of this without my permission or charge for it.


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Explanation

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Return to Zork was originally released in 1993, by Infocom. It is a graphical 
adventure game, in which you carry on conversations with people and give 
reactions to achieve certain results, manage an inventory, and solve puzzles.

One of the more perplexing parts of the game is a notebook you can get from 
Mrs. Mavis Peepers. The notebook fills up automatically as you learn about your 
surroundings, and parts of it start out being filled in. However, it?s quite 
possible to go through the entire game without having all possible 
conversations, hitting all plot points, and therefore, without figuring out the 
entire story, recorded in your notebook.

This FAQ will attempt to list the detailed contents of the notebook, and 
explain how to fill in each part.

Also, since Return to Zork was released 11 years ago, a sound emulator will be 
essential for providing backwards compatibility with the drivers it requires. 
You can take the program from this site: 
http://sourceforge.net/projects/vdmsound/ and emulate older drivers. Keep in 
mind you may have to change the driver settings for the game in order to get it 
to work with the dos emulator.



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Notebook Guide

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?I?m so happy to have someone to ask this of! Would you please record what 
happened to East Shanbar, and what caused it? I can?t go myself... I have to be 
here in case any of my students come back.?


The Rise and Fall of Zork
Edited by Mavis Peepers

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Notebook Guide

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THE GREAT DIFFUSION

Notebook Entry: Event causing the end of the Second Age of Magic 1247 GUE. 

How to find it: Read the entry under the Great Diffusion in the Mayor?s files

Notebook Entry: Magic was being used irresponsibly and evil magic had gotten 
the upper hand. 

How to find it: Same as above. Two for the price of one, eh?

Notebook Entry: The Good Wizards decided that all magic and magical devices, 
whether mechanical or enchanted, should be dispersed into the atmosphere with 
the hope that evil magic would be vanquished forever. Most Wizards and Mages 
lost their powers in the process. 

How to find it: Turn on the oven at Rebecca Snoot?s house. It?ll explode, and 
the Wizard Trembyle will talk about the great diffusion.

Notebook Entry: The mage, Canuk, and the wizard, Trembyle, cast themselves a 
long life spell ensuring that they would eventually regain their powers. 

How to find it: Read the entry under Long Life Spell in the mayor?s files.
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ESPIONAGE

Notebook Entry: An evil spy was placed in the midst of the Good Wizards while 
they were plotting the Great Diffusion, but the Good Wizards, being clever 
wizards, fed the spy false information. 

How to find it: Trembyle tells you on your first visit to the Inn of Isenough

Notebook Entry: The Good Wizards created a Wall of Illusion as a decoy with 
which to trick the evil wizards into believing that all magic would be hidden 
behind it. They then vaporized all the magic, both good and evil, (the decoy 
wall went, too), scattering it to the four winds. 

How to find it: Trembyle tells it to you on your third visit to the Inn of 
Isenough
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THE VALLEY OF THE SPARROWS AND SHANBAR

Notebook Entry: After the Great Diffusion the cows got fatter, people slimmed 
down and the food got better. Life improved. 

How to find it: Visit the bogs outside Witch Itah?s house, Wizard Trembyle will 
talk about the aftermath of the great diffusion.
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THE NATURE OF EVIL

Notebook Entry: But Magic and Evil cannot be destroyed. They can be diffused 
but there will always be resurgences. 

How to find it: This is in your notebook by default, although later on the 
Wizard Trembyle will talk about how you can?t really destroy evil. Kind of 
redundant.
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EAST AND WEST SHANBAR

Notebook Entry: The Valley of the Sparrows was renamed Valley of the Vultures. 

How to find it: Click the sign at the mountain pass, titled valley of the 
vultures

Notebook Entry: East and West Shanbar used to be divided by the Northern River. 
But East Shanbar mysteriously began to disappear. First the Inn, then the 
General Store, then Moodock's place all vanished. The west half of the bridge 
still stands. 

How to find it: Look fascinated when talking to the lighthouse keeper
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THE VULTURES

Notebook Entry: Vultures arrived in the Valley of the Sparrows and immediately 
began stealing. 

How to find it: Not totally sure I remember. Possibly the mayor? If anyone can 
find or track down how to get this quote, e-mail me at mnewheiser@hotmail.com

Notebook Entry: They stole illumynite from the Dwarves.... 

How to find it: This is in your notebook at the start as well, apparently Mavis 
Peepers does a bit of research herself.

Notebook entry: ...and started carrying people away. 

How to find it: I think this one is the lighthouse keeper, after being 
fascinated. Another possibility is the mayor, after threatening then 
apologizing.

Notebook Entry: The vultures act as the eyes and ears of Morphius. 

How to find it: Sleep at the inn of isenough, place your illuminate on the 
nightstand. During your second dream, Morphius will explain this note

Notebook Entry: Everything Morphius wants to study is turned into stone and 
carried away by the vultures. 

How to find it: In your starting notebook
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ILLUMYNITE

Notebook Entry: Illumynite is a glowing mineral mined by dwarves. 

How to find it: Ask the lighthouse keeper about the lighthouse itself

Notebook Entry: Over the years, the evil magic percolating down through the 
soil was attracted to the illumynite. 

How to find it: Visit the bogs outside Witch Itah?s house with the Wizard 
Trembyle, he?ll tell you about this fact along with another entry.

Notebook Entry: Originally considered useless. Illumynite is now used 
extensively for building underground. Valued for its grue repellent qualities. 
Normal Illumynite will gradually lose its glow after prolonged exposure to 
sunlight and/or water. 

How to find it: View the entry on Illumynite in the Mayor?s files
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FEEBO'S FOLLY

Notebook Entry: Also known as THE CLUSTER. The Dwarven Miner Feebo found a 
large, peculiar chunk of Illumynite. Everyone laughed at him and called it 
Feebo's Folly before a use for illumynite was found. Illumynite is now a major 
product of the Dwarven mines. 

How to find it: View the entry on Feebo?s Folly in the Mayor?s files

Notebook Entry: FEEBO'S FOLLY BECOMES THE CLUSTER BECOMES MORPHIUS! 
The Cluster, as it gained power, renamed itself "Morphius." 

How to find it: Visit Bel Nair temple three times with Trembyle.

Notebook entry: The mage, Canuk, was mesmerized by the evil power of The 
Cluster and when he disappeared the Cluster lost its brilliance. 

How to find it: Click the pedestal in Bel Nair temple to hear an explanation
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ROOPER

Notebook Entry: Rooper talked the Wizard Trembyle into going underground to 
investigate the disappearance of East Shanbar and other strange goings on. 

How to find it: In your notebook automatically, which is good, since you?d 
never find this one out on your own.

Notebook Entry: Rooper brought Moodock underground where they, along with 
Trembyle and Canuk, formed a partnership to develop the glowing illumynite 
caverns as a resort. Canuk drew up plans for Dizzyworld and other land 
development prospects.

How to find it: In your notebook automatically, although Moodock talks about 
these same events. Another curious example of duplicate information.

Notebook Entry: The four partners also built the prototype Orb. Bugs were being 
worked out of it when the partnership folded. The Orb can receive but it can't 
send.

How to find it: Ask Moodock about your orb.
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MORPHIUS

Notebook Entry: Morphius communicates with people through their dreams. 

How to find it: Talk to the lighthouse keeper, keep threatening him
Notebook entry: Canuk, under Morphius' influence, stole The Cluster. 

How to find it: Appears to be a compilation of facts, ask Canuk about the Bel 
Nair temple.

Notebook Entry: Created a Wall of Illusion and built the citadel behind it for 
The Cluster/Morphius. 

How to find it: Sleep at the inn of isenough, using the illumynite. Do this 
three times and Morphius will challenge you to find his citadel.

Notebook Entry: WHAT IS MORPHIUS DOING WITH HIS SAMPLES? 
Morphius is studying the best qualities of every life form and incorporating 
them into himself. 

To find it: Talk to Rebecca Snoot enough times. She appears at the troll 
caverns, ruins, or vulture pits. Eventually she?ll just say this as her initial 
conversation.

Notebook Entry: Keeping all the samples stone is very taxing for him. 

To find it: Similar to above, keep visiting Rebecca Snoot enough times. This is 
also the clue that gives you a hint at how you could possibly defeat Morpheus.
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WHAT HAPPENED TO CANUK?

Notebook entry: Canuk seems to be taking instructions from the Cluster. 

How to find it: Visit Bel Nair temple three times with Trembyle.

Notebook entry: He started acting peculiar after he came into contact with the 
Cluster at Bel Naire Temple.(See previous entry.) He stole The Cluster and 
replaced it with a replica. 

How to find it: Again, compilation of facts, ask Canuk about the Bel Nair 
temple

Notebook Entry: Rooper had to turn Canuk into a duck in self defense. 

How to find it: Get the disk piece from Canuk?s bottle, reflect the Duck spell. 
Trembyle will tell you this when you leave Canuk?s house.
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THE CLIFFS OF DEPRESSION

Notebook Entry: After falling under Morphius' spell, Canuk engineered the 
Cliffs of Depression in order to mine Translumynite. 

How to find it: In your notebook at the start, although it is also implied by 
later events.

Notebook Entry: Morphius enslaved most of the people from East Shanbar to mine 
Translumynite to build his new empire. 

How to find it: Another automatic entry. Mavis Peepers appears to have a few 
insights into things.

Notebook Entry: Workers, whose bonding plants wilt while they are there, are 
stuck at the Cliffs of Depression as virtual slaves. 

How to find it: Ask the Waif about your bonding plant.

Notebook Entry: The translumynite, along with the illumynite stolen by the 
vultures, has been used to build the Citadel behind the Wall of Illusion for 
Morphius. 

How to find it: Appears to be a compilation of evidence, ask Canuk about the 
Bel Nair temple.
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THE FLYING DISC OF FROBOZZ

Notebook Entry: The Frobozz Magic Company manufactured Flying Discs that were 
used to shatter walls of illusion. The last remaining disc was broken into 
pieces and hidden by the evil wizards before the Great Diffusion. 

How to find it: Ask Canuk about your disc, while he?s in human form. Trembyle 
may also communicate the same information in the next note.

Notebook Entry: The evil ones were waiting for the right time to gather the 
pieces together, re-forge them, and shatter the Wall of Illusion to get to the 
magic hidden behind it. 

How to find it: Visit the inn of isenough after getting the first four or so 
messages. This particular set of comments seems to be triggered by you using 
your vulture pet to fly back the lighthouse, give up the illuminyte.
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ANCIENT RUINS

Notebook Entry: Near the Holy Temple of Bel Naire there are ancient ruins, 
sculptures that, legend says, used to move. 

How to find it: Already written for you, although Rebecca Snoot repeats the 
same information.

Notebook Entry: They are the shrine to the six muses of the arts. 

How to find it: Read the entry under the muses in the Mayor?s files. Nice leap 
of logic, huh?
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THE ANCIENT FORGE

Notebook Entry: The evil ones built a mechanical forge before The Great 
Diffusion to repair the Flying Disc of Frobozz after all its pieces have been 
recovered. 

How to find it: The Wizard Trembyle quotes this at the inn of isenough after 
you?ve heard his other messages, and visited the lighthouse for the second 
time.

Notebook Entry: The forge is disguised. 

How to find it: Already entered. Helpful, huh? Also repeated by Rebecca Snoot 
and Trembyle.

Notebook Entry: The forge is the shrine to the muses. 

How to find it: This is the one note which is triggered by an event rather than 
a conversation. Reforge the flying disk of frobozz and you will get this note.

Notebook Entry: The Orb will focus the light needed to make the forge work. 

How to find it: Talk to Rebecca Snoot enough times, she?ll bring it up 
automatically.
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SURVIVOR

Notebook Entry: A game of strategy involving two players in the guise of Wizard 
Trembyle and The mage Canuk, the only two survivors of The Great Diffusion. The 
Wizard Piece plays a compound move comprised of one straight and one diagonal 
move in one turn. 

How to find it: Click the survivor board and play a game with Moodock

Notebook Entry: The Canuk Piece can move to any square on the board to block 
the Wizard Piece?s movement. Whenever the Wizard Piece vacates a square on the 
playing board the square gives way to form a pit. The object of the game is to 
occupy the last remaining square on the board. 

How to find it: Same as above. Once again, two for the price of one.

Notebook Entry: The Wizard Piece may pass on any turn. 

How to find it: Visit Mavis Peepers, ask her about a photo of Moodock.
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APPENDIX A ? SONGS OF THE TREE SPIRIT
Based on the Fabled Songs of Singing Tree in the Forest of the Spirits 

Notebook Entry: I. You good soul, my friends have brought you to me, you must 
be kind, you must be light footed.

How to find it: In the forest of the spirits, simply talk to the tree spirit. 
This is its first song. Note that there are two songs not mentioned here: 
exhibit no reaction as your first and then fascinated as your second to hear 
her talk twice about morphius.

Notebook Entry: II. You will not get far without our help.

How to find it: Threaten the tree as your first reaction.

Notebook Entry: III. Beyond the trees will be your task, past fearful form will 
be your mask.

How to find it: Exhibit fascinated as your first reaction to the tree?s song.

Notebook Entry: IV. The veil of water shall be yours also.

How to find it: Appear fascinated twice, or appear fascinated in response to 
the above song.

Notebook Entry: V. Listen to the woods when the whisper

How to find it: Appear fascinated then bored, or appear bored in response to 
song III.

Notebook Entry: VI. In the whispering woods, the ferryman answers thee. Keep 
one for two ways or forever held there be.

How to find it: Appear fascinated then bored then fascinated, or appear 
fascinated in response to song V.

Notebook Entry: VII. Many things happen in the forest of the spirits, be wary.

How to find it: Simply choose friendly as your reaction to the tree spirit?s 
first song.

Notebook Entry: VIII. Nature conservation is your only hope for a future. Treat 
us kindly.

How to find it: Appears automatically. You can also listen to this one by 
throwing something at the tree or doing some violent action, but the guardian 
will appear and take your inventory.