INCA (Multimedia CD Version)

 PURPOSE OF THIS WALKTHROUGH

 Instructions are given for each puzzle. However, for most action 
sequences I assume you will develop your own techniques and use the 
directions from the INCA User manual. Note that this walkthrough:

 1. Assumes you are playing the Multimedia CD version of the game.

 2. Assumes you have (or will!) read the game documentation 
thoroughly, and know how to perform all the necessary actions and 
how to avoid dying!

 GENERAL HINTS

 1. You may need to practice space flight fighting. The squadrons 
you face become increasingly difficult so practice your technique 
on the red squadrons so that the blue and green squadrons can be 
more easily tackled.

2. Don't forget to write down the eight digit save codes, together 
with where you are in the game, at the completion of each section. 
There are sixteen in all. Each time you play the game the save 
codes will change. The walkthrough indicates where the save codes 
are displayed. So you will be able to judge whether you have time 
to play the next section of the game. If you don't reach a save 
code before having to quit, you will be forced to replay the 
section from the previous save code.

3. Try to maximize the number of lives you retain so you can play 
INCA through to completion without replaying too much. Once you get 
the hang of winning the action sequences, replay the sequence from 
scratch and try not to lose any lives. You may need those lives to 
spare at the end of the game!

4. I have included maps of all mazes in INCAMP.ZIP (also available 
on Gamers Forum Section 2) as follows:

 Jewel of Time Maze   TIME.GIF
 Aguirre's Ship       SHIP.GIF
 Mayan Maze           MAYAN.GIF
 Mayan Maze 2         MAYAN2.GIF

 I suggest you print out these maps so you can refer to hard 
copies. I was unable to play INCA under MS-Windows so I could not 
display (or edit!) these maps while I was playing.

 I found the best method of orienting myself was to display the 
game map (right mouse button) very frequently.

 5. If you can not handle the action sequences or the puzzle is 
beyond you, you can always cheat! Pressing both <SHIFT> keys and 
<ESC> will usually zap you to the next save code display.

 6. If you find you are too easily loosing lives and power, then 
during most action sequences you can cheat and maximize your lives 
and power by pressing <SHIFT> <CTRL> <ALT> I N C A.

 7. Another undocumented feature I found was the ability to skip 
the first twelve sections of the game and start at the Mayan 
Temple, thereby missing all the flight simulation action sequences.

 I did this by bringing up the restore game screen, then hitting 
<F1>. This displayed a save code. I wrote this save code down then 
used it to restore a game.

 INTRODUCTION

 Huayna Capac, the last of the great Incas, is relating his 
prophecies, including that of El Dorado, a mythical and legendary 
character chosen to restore the Inca Empire. 

 Enjoy the music, scenery and cast introductions.

 Hit <ESC> and you will awake as El Dorado in the presence of 
Huayna Capac's spirit. He will tell you of your quest and warn you 
of an adversary. He asks you to seek out the gem of time on a 
planet nearby.

 Check out the pipes on the right. You can play them or you can 
play, using the buttons below the pipes, the recordings of each of 
the musical pieces that you will hear through out the game. Check 
out the symbol, on the left, near the door and you will be able to 
read about some Inca history and culture.

 Exit through the door when you are ready for some action.

 JEWEL OF TIME

 ASTEROIDS

 You will find yourself in your spaceship making your way to the 
nearby planet. Unfortunately you have to navigate a barrage of  
asteroids. The simple answer here is avoid them. Move above, below 
or to either side so they go by without altering your course. 
Accelerate toward the planet when you can. Destroy the asteroids 
only if you can't get out of the way in time. This should be very 
infrequently.

 When you are close to the planet and have dodged and/or destroyed 
the asteroids you will be presented with the first save code.

 Write down save code (1).

 TRENCHES (CANYONS)

 Now you find yourself racing along a trench chasing or being 
chased by enemy space fighters. The aim is to get to the end of 
trench ahead of the enemy fighters. Shoot them down if you can. 
Shoot the mines they drop behind them. Above all accelerate to top 
speed and stay there as much as possible using the right mouse 
button or you will never catch all the fighters and get to the end 
of the trench before them. Read the INCA user manual section on 
"Canyon Combat" on page 11.

 Write down save code (2).

 DOORWAY

 Now you have landed, you are stuck outside a stone doorway.

 Touch the left then right angular stones of the doorway. Remove 
your spaceship's control cover and click on the right control key 
twice. Click on the left control key then take the three colored 
balls.

 Click on the pattern on the ground until the pattern on the golden 
sun matches that on the ground. Take the sun and place it in the 
hole in the center of the pattern.

 Place the red ball in the left melting pot. Put the green and blue 
balls in the middle and right melting pot holes respectively. Take 
the sacred tumi. Open the doorway by pushing the right hand side of 
the door. 

 MAZE

 Use the Jewel of Time Maze map, TIME.GIF in INCAMP.ZIP, to 
navigate the maze. Shoot the enemy warriors' red blasts first, then 
shoot the warriors. Read the section on "Ground Combat" on page 13 
of the INCA user manual.

 RITUAL 1

 Your way is blocked by a bamboo pole.

 Loosen the left knot, then the right knot, using the sacred tumi. 
Touch the bamboo with the scared tumi. Pick up the gold coin and 
the bamboo pieces. Continue forward.

 RITUAL 2

 Touch the central stone on the wall, below the golden star. Place 
the bamboo on the notches. Touch the golden star. Touch the basin 
with the sacred tumi and pick up the golden corn. The mummy will 
give you a very important message. (Write it down, if you don't 
want to refer to this walkthrough too much.) Place the gold coin on 
the circular indentation. You will move forward into another room.

 RITUAL 3

 Face the wall that contains a gold panel. Open the panel, take the 
golden star, and close the panel. Go to the second column to the 
left. Open the column using the golden star. Pick up the Quipu and 
note the number of knots on each strand.

 Touch the hook and retrieve the stone star. Return to the golden 
panel and open it. Place the stone star on the star shaped 
indentation. Place the golden corn on the golden ball. Click on the 
arrows according to the mummy's instructions and the number of 
knots on the Quipu:

 My first is in morning (i.e. east). Click 3 times on the Right 
arrow.
 My second is of the zenith (i.e. north). Click once on the Up 
arrow.
 My third is of the evening (i.e. west). Click 5 times on the Left 
arrow.
 My last is of the night (i.e. south). Click twice on the Down 
arrow.

 Write down save code (3).

 RITUAL 4

 Touch the center floor panel to make the altar appear. Touch the 
left statue and a red or blue ball appears (note which color). 
Touch the right statue immediately and a red ball will come out and 
unite with the other ball to form an egg.

 Keep touching the left statue until the other color egg appears 
(not the same color as came out of the left statue before). 
Immediately touch the right statue again and another egg will form. 
Touch the vase.

 Write down save code (4).

 You have found the Jewel of Time. You will return to your ship and 
take off into space again. 

 JEWEL OF MATTER

 SPACE FLIGHT ACTION

 You want to return to home base but have to battle your way 
through enemy fighters. Note these are the easy guys!  Read the 
"Deep Space Combat" section on page 10 of the INCA User Manual.

 When you have killed all these fighters, you can return to the 
Inca fortress.

 Write down save code (5).

 Huayna Capac you will give you mixed praise and then send you out 
to continue your mission.

 Back into the action! This time there are two sequences of 
fighters. The first red squadron is easier than the second blue 
squadron. Destroy all the fighters.

 Write down save code (6).

 You are supposed to be making your way to the planet but instead 
find yourself in enemy territory on a Spanish galleon.

 AGUIRRE'S SHIP

 You will keep encountering Aguirre zapping you. Just fight him 
with the same technique as you used on Spanish warriors. Go up the 
ladder and through the door and you will find yourself trapped with 
Aguirre. He will talk to you for a while.

 Write down save code (7).

 You find yourself chained in the hold. You have to free yourself. 
Remove the label and cork from the barrel.  Put the powder on the 
label. Put the resulting petard on the floor under the hole in the 
barrel. Throw the cork at the rat. Put the cork back in the hole in 
the barrel. Pull on the chain until a there is a beam of light. 
Place the cup in the beam of light. Quite an explosion!

 You are free to explore the hold now. Open the barrel on the right 
and take the gold nuggets and key. Close the cover. Go left and go 
through the doorway. Open the barrel on the right and take the 
precious stones and key. Close the barrel cover.

 Go to cupboard on the left and open it with the large key. Take 
the hatchet and toiletry bag. Close the cupboard door and return to 
the room you were chained in. Put the toiletry bag on the ground 
near the small barrel. Open the barrel with the hatchet and fill 
the toiletry bag with powder using the cup twice. Go back through 
the doorway again.

 Go to the cupboard on the right. Open the cupboard using the small 
key. Put the toiletry bag full of powder on the plank. Pick up the 
cannon sponge. Close the cupboard door and return to the room with 
the small barrel. 

 Use the cannon sponge to push the small barrel aside. This reveals 
a trap door which you go through.

 Write down save code (8).

 You are now free to roam Aguirre's Ship and kill the Spanish 
warriors lurking in the hallways and rooms. Find your way to the 
exit by referring to the map of Aguirre's Ship, SHIP.GIF in 
INCAMP.ZIP.

 RITUALS

 When you encounter the doors with gold rings, knock on the doors 
three times. Take the crucifix and place the precious stones in the 
hand. Take the candelabra and place the golden nuggets in the hand.

 You find yourself in a misty setting. Put the crucifix on the 
shell and take the censer from the shell. Put the candelabra and 
censer on the pedestal. Take a candle from the candelabra and put 
it in the censer. Fill the bowl with some holy water from the shell 
and pour the water on St. Peter. _Immediately_ take the large key 
from St. Peter and unlock the door.

 You are now facing a large cross. Click on the top, then the 
bottom, then the left and lastly the right.

 Write down save code (9).

 ACLLA

 You take off in your spaceship again and land on a new planet.

 Aclla greets you and asks you to fight the Spanish warriors on the 
nearby moon. You have to fly through the trenches again. For 
instructions, see the TRENCHES (CANYONS) section above.

 You return to Accla and receive the second power, the jewel of 
matter.

 Write down save code (10).

 JEWEL OF ENERGY

 SPACE FLIGHT ACTION

 On the Spanish galleon, Aguirre is motivating his troops to 
eliminate you!

 Back to the space flight fighting! This time you have to battle a 
very tough green squadron.

 Write down save code (11).

 Return to the Inca fortress and talk to Huayna Capac. Head out to 
space again.

 You will encounter another squadron of green fighters then three 
Spanish galleons.

 Defeating the Spanish galleons is extremely difficult. You have 
two choices: Cheat or go for it! If you want to cheat, press both 
<SHIFT> keys and <ESC> during the Spanish galleons sequence. If you 
want to fight them, try the following instructions from Sierra:

 If you rush into the group of galleons, they will lock on to you 
immediately making your chances of survival very slim. The key to 
success in this scene is to use some old fashion hit-and-run 
tactics. When the galleons enter this sequence, don't accelerate 
forward. Instead, sit and wait for the galleons to come to you. The 
galleons will start to fire at you, but they will soon realize that 
you are out of the range of their weapons. When the galleons turn 
to accelerate towards you, select a single galleon and rush towards 
it while firing your Plasma Bolts. When you get close to the 
galleons, they will stop and turn to fire a broadside at your ship. 
When this happens, turn and accelerate out of the range of the 
galleon weapons and start the whole process over again.

 Write down save code (12).

 MAYAN TEMPLE

 You will land on another planet inside a Mayan temple.

 DOORWAY

 To open the door follow these instructions: Touch each of the 
three suns. Note while, and after, touching the plaques in the next 
set of instructions, you _must_ act quickly. Touch the lower right 
and upper left plaques. Immediately put the green sacred egg in the 
blinking statue eye. Touch the lower left and upper right plaques. 
Immediately put the red sacred egg in the blinking statue eye. 
Touch the two middle plaques and immediately put the blue sacred 
egg in the blinking eye of the statue. Take the golden disk and use 
it on the three suns.

 Write down save code (13).

 MAYAN MAZE

 You will now be in the first of the Mayan Mazes. Find your way 
through the mazes by referring to the maps, MAYAN.GIF and 
MAYAN2.GIF in INCAMP.ZIP. Handle the enemy as you did in the Jewel 
of Time Maze. MAYAN.GIF applies to the first part of the maze. 
MAYAN2.GIF applies once you reach the Barrier. If necessary, read 
the section on "Ground Combat" on page 13 of the INCA user manual.

 Write down save code (14) when you leave the first part of the 
maze.

 BARRIER

 You will find yourself prevented from going up some steps by a 
barrier of vertical bars. Lower this barrier as follows: Go through 
the door to the right, as you look at the barrier, to some steps 
down. Go into the room at the bottom and touch the golden panel. 
Rotate the mechanism. Return to the barrier. The barrier will lower 
and you may now go up the steps.

 LAVA ROOM

 When you reach the lava room, follow these instructions:

 Pick up all the tumi blades in the rock wall in front of you. Note 
that the gaps left in wall allow you to slide the rocks into the 
gaps. Starting from the bottom, slide the rocks left and right 
until the top rock can slide to the extreme left. A bright light 
will beam out. Place the gold tumi blades around the point where 
the light hits the floor. Place the sun disk in the center of the 
blades. It will reflect the beam to the right and up. A crystal 
formation will descend and a small blue crystal will fall. Replace 
the sun disk with the blue crystal.

 You must act quickly now and you may have to make rapid notes. 
Each different color that flashes actually represents itself or 
another color as follows:

 Blue = Yellow
 Red = Purple
 Green = Green

 After a sequence of colors flashes, repeat the sequence except 
with the other color by touching the circular spot at the end of 
the colored rays of light. For example, if the crystal flashes 
yellow, touch the circular spot of blue light. And vice versa, for 
all the colors. Note that the eye of the Inca cursor or key must be 
over the spot of the correct color.

 Each time you repeat the sequence successfully, some rocks will 
fall from the ceiling. After you have successfully repeated the 
sequence three times in succession, a door will appear at the far 
end of the scene and you can leave this room.

 Now continue through the maze toward the Dial Room. At the 
entrance to the dial room take the piece of bamboo at the top left, 
then enter by touching the door.
DIAL ROOM

 Actually this name is a misnomer. The dial that you see here is 
not really a dial but it does look like one!

 The first part of the puzzle is to make all the moon stones 
disappear from the dial, except the one which must be positioned at 
the bottom. This is done by jumping a moonstone over another to a 
blank space.  Follow these instructions to do this:

  Assume each position on the dial is numbered 1 to 8, counter-
clockwise from the top.

 Move moon in position 5 to position 7.
 Move moon in position 8 to position 6.
 Move moon in position 3 to position 5.
 Move moon in position 1 to position 3.
 Move moon in position 6 to position 4.
 Move moon in position 3 to position 5.

 Now move the remaining moon to the top, by touching on the symbol 
of the earth in the center of the dial. Place the golden sun on the 
sun and take the red gem.

 You now have all three of the Inca jewels of power. Continue 
through the maze until you reach the Gem Room.

 GEM ROOM

 Use the green gem (Time) on the supreme star so that the room 
turns green (Spring). Then use the blue gem (Matter) on the supreme 
star. Put the bamboo in the alluvium and use the red gem (Energy) 
on the supreme star. The bamboo will grow.

 Use the green gem (Time) on the supreme star so that room turns 
blue (Winter). Put the bamboo on the ice. Put the golden sun on the 
bamboo. Use the green gem (Time) on the supreme star until the room 
is green (Spring). Use the red gem (Energy) on the supreme star. 
Use the green gem (Time) on the supreme star so that room turns 
yellow (Summer).

 Write down save code (15).

 ENDGAME

 AGUIRRE'S SHIP

 Unfortunately, although you have all the Inca power now, you have 
yet to vanquish your enemy, Aguirre. You find yourself on his ship 
once again. 

 Visit Aguirre again by going up the ladder and through the door. 
He will talk to you for a while.

 Write down save code (16).

 You must kill the rest of Aguirre's Spanish warriors. Then you 
will find yourself fighting Aguirre himself, this time to the 
death. Use exactly the same strategy as with any Spanish warrior. 
First shoot the blasts he fires at you, then shoot at Aguirre. He 
will disappear very quickly but hitting him only occasionally is 
good enough. Don't despair! Keep walking around the ship. He will 
appear in every room, so be ready to shoot his blasts. Eventually 
he will pause and talk. He has some doubts he will win, at last! 
Your fight will resume, so just carry on as before. Ignore his 
threats. With sufficient patience and fast, accurate shooting you 
will defeat Aguirre, blow up the ship and the Inca empire will be 
yours! 

 Enjoy the closing sequences of the Inca people gathering in Peru.

 INCA is published and distributed by Coktel Vision, part of the 
Sierra Family.

 This walkthrough is copyright (c) 1994 by Diana Griffiths and the 
Gamers Forum Adventure Library. All rights reserved.

 Many thanks to my INCA walkthrough and map testers, Clif Smiley and 
Joanne Smith, who helped make this walkthrough more accurate and 
easier to follow.