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                              FAQ/Walkthrough for
                       ZORK: THE UNDISCOVERED UNDERGROUND

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GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008       (Format update)
1.0:  25th September, 2004  (First version)


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1.                                Introduction

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Zork: The Undiscovered Underground is a fun freeware game that is a prequel to
Zork Grand Inquisitor. It uses the same format as the first three Zork games:
No graphics at all, and a text-based interface where commands must be typed in
order to make progress through the game. The plot is simply to explore a
recently discovered area of the Underground Empire, and also to escape it after
the entrance crumbles behind the character. The difficulty is average and the
length of the game is extremely short, but the descriptions are so well written
and interesting to read that the game is definitely worth a play.


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2.                                Walkthrough

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The game starts at the new excavation. Move NORTHEAST twice and SOUTH twice to
the mud forum. GET the TINSEL. Move NORTH twice and EAST three times to
backstage. OPEN the TRUNK and GET the COIN. Move WEST three times, NORTH and
NORTHWEST to the souvenire stand. TALK TO the SALESMAN. GET the MASK. GET the
BABY RUNE. GET the FOREVER GORES. GET the MULTI-IMPLEMENTERS. GET ZM$100000.
Move NORTH to the changing room. GET the RAZOR GLOVES. GET the FISH MASK. GET
the GLOWING SUIT. The lantern should switch off around this point, so HIT the
LANTERN to turn it back on. Hit the lantern whenever it switches off.

Move SOUTH and SOUTHEAST to the convention center lobby. DROP the LANTERN. WEAR
the GLOVES. WEAR the MASK. WEAR the SUIT. Move NORTH to the convention hall.
GET the GLASSES. Move SOUTH to the lobby. GET the LANTERN. Move SOUTH and EAST
twice to the stage. GET the BLUE LENS. GET the RED LENS. Move WEST twice,
SOUTH and EAST to the museum of illusion. TIE the TINSEL TO the COIN. PUT the
COIN IN the SLOT. GET the COIN. PUT the COIN IN the SLOT again. Remember the
rib number that is mentioned. Move WEST twice to the museum. PRY (the number
that was mentioned) RIB WITH the SWORD. Move SOUTHWEST to the janitor's closet.

GET the AEROSOL CAN. Move NORTHEAST, EAST and NORTH to the cultural complex.
DROP the BABY RUNE. Move SOUTH. DROP the FOREVER GORES. Move SOUTH to the mud
forum. PUT the BLUE LENS IN the GLASSES. PUT the RED LENS IN the GLASSES. WEAR
the GLASSES. DROP ALL. OPEN the COVER. PRESS the BUTTON. GET the AEROSOL CAN.
GET the BALLOON. GET the FLATHEAD. GET the HOUSE. GET the LANTERN. GET the
TREE. GET ZM$100000. PUT the FLATHEAD ON the CIRCLE. PUT the TREE ON the
SQUARE. PUT the HOUSE ON the TRIANGLE. PUT the BALLOON ON the PENTAGON to open
the door in the mud forum. Move SOUTHWEST to the cage. DROP ZM$100000. Move
NORTHWEST, NORTH twice, WEST and SOUTHWEST to complete the game.


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3.                                 Item List

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AEROSOL CAN
  Found in the janitor's closet. It is automatically used against the ant after
  escaping the cave at the end of the game.


BABY RUNE
  Found at the souvenir stand after the salesman has left. It is dropped in the
  cultural complex.


BLUE LENS
  Found on the stage, the blue lens can only be picked while wearing gloves. It
  is put in the glasses.


BRASS LANTERN
  Available at the start of the game. It is used to provide light throughout
  the adventure, but will occasionally turn off. When this happens, just hit
  the lantern to turn it back on.


CHEAPLY-MADE SWORD
  Available at the start of the game. It is used to provide the rib mentioned
  by Mick in the museum of adventure.


CHEWED-UP SHOES
  Found in the convention hall. They are not used.


FISH-MOUTHED MASK
  Found in the changing room. It is worn as part of the grue costume.


FLATHEAD
  Found in the mud forum. It is put on the circle.


FOREVER GORES
  Found at the souvenir stand after the salesman has left. They are dropped in
  the hall of science lobby.


GLASSES
  Found in the convention hall. The blue and red lenses are put in the glasses,
  and the glasses are then worn to view the 3D scene from the display unit in
  the mud forum.


GLOWING/FUR-COVERED BODY SUIT
  Found in the changing room. It is worn as part of the grue costume. They are
  also used to get the blue lens and red lens from the stage.


HAT
  Found in the convention hall. It is not used.


HOT-AIR BALLOON
  Found in the mud forum. It is put on the pentagon.


HOUSE
  Found in the mud forum. It is put on the triangle.


MULTI-IMPLEMENTEERS
  Found at the souvenir stand after the salesman has left. It is dropped in the
  mud forum.


POPCORN
  Found at the souvenir stand after the salesman has left. It is not used.


POSTCARDS
  Found at the souvenir stand after the salesman has left. They are not used.


QUINT-ZORKMID COIN
  Found in the chest at the backstage area. It is tied to the tinsel.


QUINT-ZORKMID COIN, TIED TO TINSEL
  Made by tying the quint-zorkmid coin to the tinsel. It is used in the slot of
  the machine in the museum of illusion. It is then picked up and used again on
  the slot of the machine to make Mick tell the location of the correct rib.


RAFT
  Found in the mud forum. It is not used.


RAZOR-LIKE GLOVES
  Found in the changing room. It is worn as part of the grue costume. They are
  also used to get the blue lens and red lens from the stage.


RED LENS
  Found on the stage, the red lens can only be picked while wearing gloves. It
  is put in the glasses.


TINSEL
  Found on the tree in the mud forum. It is tied to the quint-zorkmid coin.


TREE
  Found in the mud forum. It is put on the square.


ZM$100000
  Found at the souvenir stand after the salesman has left. It is dropped in the
  cage.


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4.                                 Point List

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5      5     Get the coin from the trunk in the backstage area.
13     8     Get the mask from the salesman at the souvenir stand.
14     1     Get the baby rune.
15     1     Get the forever gores.
16     1     Get the multi-implementeers.
17     1     Get the ZM$100000.
22     5     Hit the lantern to to turn it back on.
32     10    Enter the convention hall while dressed as a grue.
37     5     Get the glasses from the convention hall.
42     5     Get the blue lens from the stage while wearing the gloves.
50     8     Tie the tinsel to the coin.
60     10    Put the coin in the slot twice in the museum of illusion.
65     5     Pry the correct rib in the museum of adventure.
70     5     Get the aerosol can from the janitor's closet.
75     5     Put the blue lens in the glasses.
85     10    Press the button in the mud forum while the cover is open.
90     5     Open the door in the mud forum.
100    10    Go through the hole in the tunnel made by the rat-ants.


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5.                          Copyright Information

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This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.