The Even More Incredible Machine FAQ by Lord Seth NOTE: This game's first 78 puzzles are exactly the same as those from the original The Incredible Machine, so this guide can also easily be used as a guide for that. Table of Contents: I. Introduction II. FAQ III. Manual Passwords IV. The Parts V. Walkthrough VI. Version History VII. The End (Credits and Copyright) Please note that the newest version of this guide will always be found on gamefaqs.com. If you wish to contact me, you can contact me at lseths@yahoo.com. I. Introduction After writing two guides for games so obscure I actually had to submit the game data to GameFAQs just so I could submit the guide (Spelling Jungle and Spelling Blizzard), I figure it's time for a change of pace. That's right, it's time to write guides for games that are old but were fairly well known back then! So instead of it being about games people have never heard of, this is about a game that people never think about, but when brought up they'll probably remember it as a game they played in their youth. I did consider writing a guide just for The Incredible Machine (the original!) because it has no guides on GameFAQs as of now, but the fact is that this game is The Incredible Machine with 73 new levels. Therefore, a guide for this game will cover that one AND give the solutions for EMIM-exclusive puzzles as well. Back when this game was released, Sierra had an offer to buy a "Hint Book" that I am quite certain is no longer in service. By buying this, solutions to all the puzzles are given, with pictures and some accompanying text to explain some of it. However, this offer is not in effect anymore, so coming across one of these will be very difficult. That's why you have this guide. Well, nothing else other than to say this is for the Mac version, which is essentially identical to the DOS version, so there should be no problem using this guide no matter what system you use. II. FAQ Q: Argh! I can't figure out how to play this game! And just so this is actually a question, I will add this: Could you help me out with this? A: As starting out may be a little confusing without a guide (as this game isn't particularly user-friendly if you don't know what you're doing), I'll briefly explain what the stuff on the screen does. After you input the password, you'll come to the "menu" screen. The bit at the top is the name of the puzzle, the screen on the right side shows the puzzle. Below that is the goal. The "Gravity" and "Air Pressure" display the Gravity and Air Pressure (these cannot be adjusted by you except in Free Form Mode). The Stop sign quits, the Bomb sign resets the puzzle, the Puzzle symbol lets you load another puzzle, the wrench takes you to Free Form, the triangle on the left lets you start the puzzle (clicking on the picture of the puzzle does this as well) and you can adjust the loudness of the sound using the arrows next to the speaker. Once you start the puzzle, on the right you'll see several things. The lower section is several parts, known as the "Parts Bin." To put a part on the screen, click on it and while holding down, move it to where you want, then release. Yes, this was before the wonderful days of clicking on something to pick it up, then clicking again to put it down, or at least it was on the Mac version. You can do this also to move these pieces around after you place them. Moving them back into the Parts Bin removes them from the puzzle. The number underneath the part in the Parts Bin is the number of them in the Parts Bin. The arrows allow you to see all of the parts in the Parts Bin if there are too many for just one column. Above that is a little picture of someone ready to run a race, clicking on that runs the puzzle; clicking anywhere stops the puzzle if it's running. The arrow in the upper-left corner of that picture takes you back to the main menu. You'll notice some numbers on the bottom of the screen. The Score is your score. Bonus 1 starts at a number and continually goes down, so the quicker you solve the puzzle the more points you get from this. Bonus 2 is static. When you solve a puzzle, Bonus 1 and Bonus 2 are added to your Score. Your Score does not seem to have any effect on the game, however. Lastly, if you put the pointer on an object while it's on the screen, some icons may appear around it. Clicking on the trash can returns it to the Parts bin, and some may have two arrows, clicking on that flips the object. Note that parts on the puzzle at the beginning before you place anything will stay there and cannot be moved or removed. When you solve a puzzle (when it runs and completes the goal) you can replay your solution or go onto the next puzzle. Phew! And that's how you play the game. Q: What is the difference between this and The Incredible Machine? A: This is essentially an expansion pack. What they did was that they took The Incredible Machine (which ended at puzzle 87) and then added a great deal of puzzles, almost doubling the number of puzzles. In other words, puzzles 87 and earlier were in The Incredible Machine. All later puzzles are unique to this game. Therefore, if you are playing the original The Incredible Machine, the answers to all of its puzzles are in this guide. Q: Why isn't the Magnifying Glass lighting something? A: The Magnifying Glass's visible glass MUST be facing the light source. So if you are trying to light a Candle with a Flashlight, the Magnifying Glass's visible glass must be facing the Flashlight. Additionally, it has a limited range, so what it is lighting (and the light source) must be close enough to it for it to work. Q: What are the passwords you need to access the levels? A: Listing all of them would have little point, so I shall instead give the password for the final puzzle, which is Awe. This will unlock the last puzzle (assuming you haven't unlocked it the FAIR way, as in actually playing through the puzzles) and all previous puzzles. III. Manual Passwords I actually was uncertain whether to include this, as my information is sadly incomplete. You see, due to the fact I got this game so many years ago, and that the manual's pages weren't stuck together so great in the first place, I'm missing several pages of the manual, and can only offer the codes for the pages that I have. However, giving this is better than nothing. I feel I should mention a useful little trick: JUST when it shows the title sequence again (that is, after the credits sequence is done), click. If you timed this right, you will usually get the first page, so if you know the password for the first page, you can just enter it. Back when I was at school, this was one of the games on the school computers, but we never had a manual handy so we just remembered what the first password was and timed it so we would always try to get page 1, then would enter the code (which we all knew) and start playing; that's how I remember even after I lost the first/second pages what the first page had. Regrettably, the amount of time these sequences take seems to rely directly on a computer's processing speed, so this is very difficult to accomplish on later, faster computers, as they breeze through the beginning sequences very quickly. Well, here are the passwords from the pages I have left or the page that I managed to remember: Page 1: Vacuum Cleaner, Mel Schlemming, Pokey the Cat Page 2: DO NOT HAVE Page 3: DO NOT HAVE Page 4: DO NOT HAVE Page 5: Cheese, Bowling Ball, Pinball Bumper Page 6: Rocket, Dynamite, Ernie Alligator Page 7: DO NOT HAVE Page 8: DO NOT HAVE Page 9: Bowling Ball, Eightball, Cheese Page 10: Mel Schlemming, Light Bulb, Teapot Page 11: Cheese, Ernie Alligator, Mel Schlemming Page 12: Pinball Bumper, Eightball, Light Bulb Page 13: Eightball, Mel's House, Ernie Alligator Page 14: Teapot, Eightball, Cheese Page 15: Light Bulb, Dynamite, Pinball Bumper Page 16: Ernie Alligator, Gun, Eightball Page 17: Nail, Cheese, Bowling Ball Page 18: Bob the Fish, Mel's House, Pinball Bumper Page 19: Fan, Eightball, Teapot Page 20: Nail, Mel Schlemming, Mel Schlemming Page 21: Vacuum Cleaner, Fan, Rocket Page 22: Gun, Vacuum Cleaner, Mel Schlemming Page 23: Cheese, Pokey the Cat, Cheese Page 24: Mel Schlemming, Mel Schlemming, Mel Schlemming Page 25: Mel's House, Gun, Rocket Page 26: Nail, Teapot, Ernie Alligator Page 27: Pokey the Cat, Dynamite, Light Bulb Page 28: Pinball Bumper, Dynamite, Mel Schlemming Page 29: Mel Schlemming, Vacuum Cleaner, Pokey the Cat Page 30: Gun, Teapot, Fan Page 31: DO NOT HAVE Page 32: DO NOT HAVE Page 33: Mel's House, Eightball, Light Bulb Page 34: Bowling Ball, Ernie Alligator, Mel Schlemming Page 35: Nail, Nail, Nail Page 36: Cheese, Light Bulb, Mel Schlemming Page 37: Bowling Ball, Cheese, Bowling Ball Page 38: Teapot, Gun, Mel Schlemming Page 39: Cheese, Eightball, Nail Page 40: Mel's House, Fan, Gun IV. The Parts There are various parts in this game. Many do the same thing as those in Contraptions/Even More Contraptions did, but look different and/or have different names. For the names, I shall be using the names given in the instruction manual when possible, however if you have the game it should be obvious which one I am referring to. Baseball: This will fall, will bump around, but doesn't bounce too much. Basketball: This will fall also, also bumps around, but it's pretty bouncy. Bowling Ball: This is very heavy and barely bounces. Eightball: Unlike the other balls, this stays where it is at the beginning of the puzzle, but when bumped it will move begin moving until it hits something else or goes off the screen. Cannonball: It's heavy and doesn't bounce. Cannons fire these. Superball: This ball defies gravity itself by bouncing HIGHER each time it touches the ground. Tennis Ball: More bouncy than the Tennis Ball and less heavy. Balloon: These float upwards. String can be attached to them to hold them in place. They pop when shot or if blown up by an explosive, and will also pop when next to a spinning gear, a lit candle, a rocket flame, or a nail. Finally, if it is attached to something with rope, it will pull on the room as it tries to move away. Teeter-Totter: You can use Rope or an object to flip this. Bellows: If something hits these, they will blow out a gust of air. Boxing Glove: If something hits the button on it, it will let loose a punch and hit things in its way. Trampoline: Objects will bounce on these. Belt: This can be used to connect various objects. Unlike Rope, they have a limited range. Gear: These can pop a Balloon if they are moving. If one is connected to a moving Belt, it will move and make all adjacent Gears move in the opposite direction. Additionally, if one is moving and connected to something else with a Belt, it will transfer its "rotational" energy to that other object (in other words, make the Belt between them spin). Conveyer Belt: If connected to a moving Belt, this will move things on it in the direction the Belt is rotating and things below it to the other. Jack-in-the-box: If the Belt connected to it rotates enough, Jack will pop out of the box. Windmill: If blown on by a Fan or Bellows, this will turn any Belt it is connected to. Rope: This can be used to hold together some objects, such as Teeter-Totters, Balloons, Buckets, and others. It can be put through Pulleys. Eye Hook: If you attach a Rope to this then you can attach it to something else (such as a Bucket or Balloon) to hold that object in place. Pulley: Rope can go through these, and they are used to change the direction of the Rope's pulling force. Gun: If a Rope is attached to the trigger and it is pulled from BEHIND, it will fire. Scissors: If something hits these and they are next to a Rope they will cut the Rope. Light Switch/Outlet: I will refer to these as "Light Switches." They start out off, and if the switch is flipped then they supply power to anything that is plugged into them. Note that if the switch is then flipped again they will stop supplying power. Additionally, to plug something into it you must place it after this is placed. If an appliance and then this, just click on the appliance to plug it in. Additionally note that only appliances that are close can be plugged in. Generator: If connected to a Belt and the Belt is rotated, these supply power to anything connected to it. Solar Panel: If light shines onto this, it will supply power to anything plugged into it. See the description of the Light Switch for more information on that. Motor: If this is plugged in and power is supplied, it will turn on and rotate any Belt connected to it. Magnifying Glass: If light shines through its "dominant" (the side in which you can see the glass) side, it will light anything nearby that can be lit, such as Dynamite, Cannons, or the Candle. Flashlight: If an object is dropped onto it, it will turn on, emitting light. It can turn on Solar Panels or light things through a Magnifying Glass. Light Bulb: If a Rope is attached to this and the Rope pulls downwards, it will turn on and emit a light. Cannon: If this is lit, it will fire a Cannonball. Dynamite: If this is lit, it will explode, propelling away objects and destroying some walls. Rocket: If lit, these will fire up into the air. The flame on the bottom of it can be used to light things, or even to heat up a Teapot. Candle: If lit, this will itself light and emit light. It can also be used to heat up a Teapot. Dynamite Plunger: If the plunger is hit or pulled on, the nearby Dynamite will explode. Bucket: Essentially the opposite of Balloons, these fall can will pull downwards on any rope attached them while they Fall. They can hold things such as balls. Birdcage: These are similar to Buckets, only they are heavier and will trap things it falls on. Pokey the Cat: This guy will chase after Mort and Bob, especially if Bob's bowl is broken. Mort: This mouse will run away from Pokey and run towards Cheese. Mouse Cage: If this is hit by something the mouse will begin running, which will activate a Belt if it is attached. Bob the Fish: Pokey is attracted by Bob, but will come from a larger distance if the bowl is broken. Monkey Exercise Bike: Monkey Bike for short I guess, you can hit the monkey on the head with something (this does nothing, but will let you win some puzzles) or you can pull down using a Rope to make the monkey exercise, which will rotate any Belts attached. The Walls: Brick and Wood Walls can be blown up, Pipe Walls cannot. "Corner" pipes: These can be rotated. Inclines: These can be stretched or flipped. Vacuum Cleaner: If turned on, these will suck things up. Cheese: These attract Mort. Nail: The sharp side can pop Balloons, and the upper side can be used as a platform. Mel Schlemming: His name is probably a joke on "Lemming" as he acts just like one. He'll walk in a direction until he hits something or falls. If he hits something, he'll just turn back and walk again. If he walks by a house he enters it. Mel's House: Or just House for short, if a Mel walks by one he will enter it. Ernie Alligator: If something other than Mort or Mel lands on his mouth, he'll flip it. If Mel or Mort is unlucky enough to land on his mouth, he eats them. Teapot: If a match is lit beneath one of these, it will turn on and emit steam. Pinball Bumper: If something hits this, it's bounced back. V. Walkthrough This is the main part of the guide, sorted by puzzle number. In each puzzle I explain where to put the pieces, and then what happens (so if the explanation as to where to put them is a little confusing, the "What Happens" section could perhaps clear it up for you). Additionally, when I tell you to place a piece, that piece's name will be capitalized so it stands out. It may seem unnecessary to constantly say things like "connect them with a BELT" but I want to mention each part you place. Let's get going. PUZZLE 1: TUTORIAL: PUT THE BALL IN THE HOOP Ah, the first puzzle... What To Do: Put a MOUSE CAGE underneath the left Bowling Ball and connect it to the lower Conveyer Belt with a BELT. Put a CONVEYER BELT to the right of the Bowling Ball that's on the lower Belt and connect it to the middle Conveyer Belt with a BELT. Now put a MOUSE CAGE to the right of that Conveyer Belt and connect it to the upper Conveyer Belt with a BELT. What Happens: The left Bowling Ball hits the Mouse Cage, which moves the next to the right via Conveyer Belt, which in turn hits the next Mouse Cage, and the process repeats, moving the Basketball to the right, through the "hoop." PUZZLE 2: TUTORIAL: MIRROR IMAGES What To Do: Put the MOUSE CAGE above the right Bowling Ball (in the area enclosed by the Brick Wall), flip it, then put a BASKETBALL above it, and then connect the Mouse Cage and Conveyer Belt with a BELT. What Happens: The Bowling Balls hit the Mouse Cages, which activate and move the Bowling Balls into the metal "baskets." PUZZLE 3: TUTORIAL: BELLOWS AND BALLOONS What To Do: Put right-facing SCISSORS to the left of the lowest Balloon, then put left-facing BELLOWS to the right of the Balloon. Put a BASKETBALL above the Bellows, then put left-facing BELLOWS to the right of the upper Balloon and put the TENNIS BALL above them. What Happens: The Bellows push the Balloons into the Scissors or Gear, popping them. PUZZLE 4: TUTORIAL: FLIP, FLIP, FLIP What To Do: Put a TEETER-TOTTER underneath the remaining of the upper Cannonballs. Put "\" TEETER-TOTTERS underneath the lower two Cannonballs and the Bowling Ball. What Happens: The Basketball flips the Teeter-Totter, and the Cannonball flips the next Teeter-Totter, which causes the next Cannonball to flip the next Teeter-Totter. This continues until the Bowling Ball is flipped, and it falls off the screen. PUZZLE 5: TUTORIAL: PUNCH OUT What To Do: Put a "/" TEETER-TOTTER underneath the left Pinball and a "\" TEETER-TOTTER underneath the right one. Put a left-facing BOXING GLOVE to the right of the Baseball and a right-facing BOXING GLOVE to the left of the lower Bowling Ball. What Happens: The Basketball hits the Boxing Glove and punches the Bowling Ball to the left. It flips the Teeter-Totter, flipping the Cannonball, which hits the next Boxing Glove, moving the Bowling Ball to the right. The Bowling Ball flips the Teeter-Totter, flipping the Cannonball, which then hits the final Boxing Glove which punches the Baseball into the metal pipes. PUZZLE 6: TUTORIAL: BOUNCING OVER TO MORT What To Do: Run the puzzle and observe where the Basketball falls after bouncing. Place a TRAMPOLINE there (note: All Trampolines placed should be horizontally aligned with the Trampoline already on the screen, that is, the Trampolines are all exactly as high as the others). Run the puzzle again and put another TRAMPOLINE where the Basketball now falls off the screen. Continue doing this with the Trampolines until all are placed. What Happens: The Basketball falls and bounces on the first Trampoline, then comes back and lands on the next Trampoline, then bounces over to the third one, then bounces up yet again and then falls onto the fourth. This last bounce is its largest, and it comes down and hits the Mouse Cage. PUZZLE 7: TUTORIAL: JACK SAYS, "HI BOB" What To Do: Simple enough. Connect the Mouse Cage to the nearby Jack-in-the-box with a BELT. Put a MOUSE CAGE to the right of the Cannonball and connect it to the remaining Jack-in-the-box with a BELT. What Happens: The lowest Mouse Cage activates and the lower Jack-in-the-box opens. The Tennis Ball goes up and hits the upper Mouse Cage, which makes the middle Jack-in-the-box open up. The Cannonball hits the remaining Mouse Cage, which starts up the remaining Jack-in-the-box, and it hits Bob the Fish, breaking the tank. PUZZLE 8: TUTORIAL: TILTING AT WINDMILLS What To Do: Put a flipped WINDMILL to the right of the Bellows and connect it to the upper Conveyer Belt with a BELT. To the upper-left of the Gear (in other words, beneath where the Baseball will fall) place a right-facing BELLOWS and put a WINDMILL to its right, then connect the Windmill to the Conveyer Belt with a BELT. Finally, put left-facing BELLOWS to the right of the lower Windmill. What Happens: The Bellows blow the Windmill which turns the Conveyer Belt, moving the Baseball to the left. The Baseball falls down and hits the Bellow, which blows on the Windmill which makes the Conveyer Belt move to the right. The Tennis Ball is moved right, and it hits the final Bellows, which blow onto the Windmill, turning the Gear, and popping the Balloon. PUZZLE 9: TUTORIAL: LOWER ALL THE BUCKETS What To Do: Put a TRAMPOLINE beneath the Baseball. Put SCISSORS next to the Rope holding up the left Bucket and put a CANNONBALL above the Scissors. What Happens: The Baseball falls and bounces up on the Trampoline, hitting the Scissors, which cut the rope and lower the two right Buckets. Meanwhile, the Cannonball hits the Scissors and it cuts the other rope, lowering the left Bucket. PUZZLE 10: TUTORIAL: BANG, BANG, BANG What To Do: Attach ROPE to the lower end of the Teeter-Totter and connect it to the lower Gun. Put the other GUN anywhere on the screen as long as it doesn't block the Bucket's fall, then place the BUCKET somewhere beneath it and then connect the two with ROPE. What Happens: The Bowling Ball hits the Boxing Glove, pushing the Bucket to the left and firing the first Gun. The Bucket then falls onto the Teeter-Totter, setting off the second Gun. Meanwhile, the Bucket that's connected to the Gun you placed will have fallen and caused that Gun to go off, finishing the puzzle. PUZZLE 11: TUTORIAL: LIKE A HURRICANE What To Do: Put a TRAMPOLINE beneath the right Light Switch, then plug a left-facing FAN into that Light Switch. Plus the remaining FAN in any Light Switch, but the "proper" method is the left one, I guess. What Happens: The Pinball falls and flips the left switch, and the Baseball bounces off the Trampoline and flips the right switch (it will eventually fall and flip it again, but by this time the puzzle is done and it will anyway flip it yet again to turn it back on) and turns on the Fan, which blows the Balloon to the left, turning on the last Fan. PUZZLE 12: TUTORIAL: GENERATORS AND MOTORS What To Do: Put a WINDMILL to the left of the Fan and connect it to the Generator with a ROPE. Plug the MOTOR into the Generator, but make sure it's below the Generator. Put a GENERATOR to the left of the Mouse Cage and connect it to the Motor with a BELT. Now plug a right-facing FAN into the Generator. What Happens: The Fan turns on and blows the Windmill, turning it and activating the Generator. It turns on the Motor, which turns on the other Generator. The Fan turns on, and it blows the Tennis Ball to the right. PUZZLE 13: TUTORIAL: PUTTING THE GEARS IN MOTION What To Do: Plug a flipped MOTOR into the upper Solar Panel and connect it to the Conveyer Belt with a BELT. Put a right-facing FLASHLIGHT tot he left of the Solar Panel. Plug a left-facing FAN into the right Solar Panel. Connect the Windmill to the Conveyer Belt with a BELT and connect the Bucket to the Light Bulb with a ROPE. Finally, connect the Motor to one of the Gears with a BELT. What Happens: The Light Bulb turns on and activates the Solar Panel. The Motor moves the Pinball to the right, and it lands on and turns on the Flashlight, which activates the Solar Panel. The Fan blows the Windmill and the Conveyer Belt moves the Bucket, making it pull on the Light Bulb and turning the Light Bulb on. The Solar Panel then activates the Motor, which makes the Gears turn. PUZZLE 14: TUTORIAL: LIGHTING A FUSE What To Do: Put a left-facing FLASHLIGHT to the right of the right Cannon and a flipped MAGNIFYING GLASS between the two. Put a right-facing FLASHLIGHT to the left of the lower Cannon and a MAGNIFYING GLASS between the two. What Happens: The first Cannon is lit, and the Cannonball it fires hits the Flashlight and lights the second, which fires another Cannonball which hits the last Flashlight and lights the final Cannon. PUZZLE 15: TUTORIAL: BOOM, BOOM, BANG What To Do: Connect the Bucket to the Light Bulb with ROPE. Put DYNAMITE with its fuse on the left side to the right of the Magnifying Glass. Put a FLASHLIGHT and MAGNIFYING GLASS to the right of the Cannon. What Happens: The Flashlight lights the Dynamite, and the Bucket falls after the explosion, turning on the Light Bulb and lighting the other Dynamite. The Basketball is blown to the right (if it's blown left move the Dynamite left some) and lands on the Flashlight, lighting the Cannon. PUZZLE 16: TUTORIAL: BLASTOFF What To Do: You can skip some of the stuff in this puzzle and take a quick way out. Place a "/" TEETER-TOTTER with its left side above the left Rocket. Put a LIGHT BULB to the right of the Candle and a MAGNIFYING GLASS between them. Put a PULLEY beneath the Light Bulb. Attach ROPE to the lower side of the Teeter-Totter, put it through the Pulley, and attach it to the Light Bulb. What Happens: The left Light Bulb turns on and lights the Rocket, which blasts off and flips the Teeter-Totter, turning the right Light Bulb on and lighting the Candle. PUZZLE 17: TUTORIAL: DOING SOME BLASTING What To Do: Put a TEETER-TOTTER with its upper edge beneath the right Bowling Ball. Put a PULLEY to the right of the Gun. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Gun. Above where the Dynamite already is there are three platforms, put the three DYNAMITES on those platforms, one on each; make sure the upper one is as far left as it can go. What Happens: The Cannonball slides down and hits the Dynamite Plunger, blowing up the Dynamite and making the Bowling Ball fall onto the Teeter-Totter. The Gun fires and it blows up all the Dynamite, which blows the left Bowling Ball to the right, and it hits the plunger, blowing up the rest of the Dynamite. PUZZLE 18: TUTORIAL: SENDING MORT THE MOUSE HOME What To Do: Put a CONVEYER BELT beneath Mort and connect it to the Mouse Cage with a BELT. Put a Trampoline beneath the Bowling Ball. Put a POKEY to the upper-right of the Bowling Ball. What Happens: The Bowling Ball bounces higher and higher until it breaks the fishbowl, which makes Pokey walk left, turning on the Mouse Cage. Mort is moved to the right, then runs left away from Pokey, then falls. He runs to the right away from the other Pokey, and into his "mouse hole." PUZZLE 19: TUTORIAL: MONKEY BUSINESS What To Do: Connect the left Monkey Bike to the Birdcage with ROPE. What Happens: The Basketball flips the Teeter-Totter, activating the first Monkey Bike. The Birdcage moves left and falls, pulling on the other Monkey Bike and activating it. PUZZLE 20: TUTORIAL: BRIDGING THE GAP What To Do: Put a "/" TEETER-TOTTER in the first of the gaps, then take a "\" INCLINE and set it to width two (second-smallest width, in this case make it one size smaller) and put it in the second gap. What Happens: The Basketball rolls down. It rolls over the Teeter-Totter, flipping the second, then rolls down the Incline you put there, then rolls over the second Teeter-Totter and to the end. PUZZLE 21: TUTORIAL: CLIMBING A HILL What To Do: Put a MOUSE CAGE in the left part of the first gap, then put a CONVEYER BELT just to the right of it (it's the smallest a Conveyer Belt can be). Connect the two with a BELT, then do the same for the second gap with the other MOUSE, CONVEYER BELT, and BELT. What Happens: The Bowling Ball hits the first Mouse Cage, and the Conveyer Belt moves it to the right. It rolls up the Incline and onto the second Mouse Cage, then is moved further right by the Conveyer Belt, and then does this once more before hitting Pokey and knocking him off the screen. PUZZLE 22: TURN, TURN, TURN... POP, POP, POP Well, we're done with the "tutorial" puzzles, now onto the real puzzles! What To Do: Connect the Mouse Cage to the upper Gear with a BELT. Put a GEAR to the left of the lowest Gear and connect it to the Monkey Bike with a BELT, then connect the upper of those three adjacent Gears to the Conveyer Belt with a BELT. Connect the upper end of the left Teeter-Totter to the upper Monkey Bike with a BELT and connect the left-most Gear to the Gear to its right with a BELT. What Happens: The Bowling Ball flips the Teeter-Totter and the Monkey Bike starts up. Due to the configuration of the Gears the Basketball rolls right and starts up the Mouse Cage, which pops the upper Balloon. Meanwhile the right Balloon has been popped by the lower Gears. This releases the lowest Balloon and it floats up and flips the upper Teeter-Totter, activating the Monkey Bike, which makes the Gears turn and pops the left Balloon. PUZZLE 23: TRICK SHOOTING Oh, another one of those "I absolutely hate" levels. Not that I hate them because they're hard, I just hate how it's set up. Well, let's just do it so we can forget all about it. What To Do: Okay, put a right-facing GUN somewhere on the screen and attach it with ROPE to the upper end of the upper Teeter-Totter. Run the puzzle and see if it hits the upper Baseball and moves it into the "container." Keep moving it around and tweaking it until it works. As help, the Gun needs to hit its UPPER side or else it will just go off screen. Now, once it works, place another GUN onto the screen and attach it to the lower end of the upper Teeter-Totter with ROPE and experiment with its placement until the middle Baseball goes into the "container" as well. Once that's working, put a GUN on the screen, then attach ROPE to the Gun and connect it to the upper end of the upper Teeter-Totter. Experiment with the placement of the Gun until it works. What Happens: The Guns all trigger and fire, pushing the Baseballs into the container. PUZZLE 24: SAVE THE BALLOONS What To Do: Easy. Attach ROPE to the right Balloon, put it through the Pulley above it, then put it through the remaining Pulley and connect it to the remaining Balloon. What Happens: The Balloons all float upward but because they are tied down by the other Balloons and Pulleys they are unable to float close enough to the Gears to pop. PUZZLE 25: POP TWO BALLOONS What To Do: Put a BALLOON just to the left of the Mouse Cage and put a BALLOON just underneath the Mouse Cage (that is, just underneath the brick platform the Mouse Cage is "on"). Put a PULLEY just underneath the second Balloon placed, then attach ROPE to one of these two Balloons, put it through the Pulley, and connect it to the other. Put a BOWLING BALL above and on the right side of the right Balloon. What Happens: The Pulley forces the Balloon next to the Mouse Cage to activate it, spinning on the Gear, popping one of the required Balloons. The right-most Balloon is moved to the right because of the Bowling Ball, and it too hits the Gear and pops. PUZZLE 26: DROPPING THE BALL What To Do: Put a right-facing GUN between the two Buckets. Put a "/" TEETER-TOTTER with its upper edge quite a bit underneath the right Bucket. Put a PULLEY far to the left of that Teeter-Totter but make sure it's higher up than the Teeter-Totter. Attach ROPE to the upper end of that Teeter-Totter, put it through the Pulley, and connect it to the Gun. Put a LIGHT BULB to the right of the Cannon and a MAGNIFYING GLASS between the two. Put a PULLEY beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower end of the left Teeter-Totter. What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light Bulb (if it doesn't lower the position of the Pulley) and lighting the fuse. The Cannonball hits the wall and falls onto the Gun, then rolls to the right on the Gun and falls into the right Bucket. The Bucket falls and flips the lower Teeter-Totter, firing the Gun, which hits the Bowling Ball and pushes it to the right. PUZZLE 27: POPPING BALLOONS ON THE MOON The Air Pressure and Gravity have been adjusted so that the Balloons will FALL rather than rise, so we have to approach this differently than usual. What To Do: Put a left-facing GUN to the right of the Teeter-Totter. Attach ROPE to it, put it through the Pulleys (lower, then upper) and connect it to the upper end of the Teeter-Totter. Put a "/" INCLINE of length three or greater to the right of the Trampoline. Far above the Trampoline put a "/" INCLINE. What Happens: The right Balloon falls and flips the Teeter-Totter, triggering the Gun which fires and shoots it. Because of this the Teeter-Totter is now flat, so the center Balloon will hit the Scissors and pop. Meanwhile the left Balloon falls, slides down the Incline, and bounces on the Trampoline until it hits the Incline, which moves it to the right where it hits the Gear and pops. PUZZLE 28: A BASEBALL IN EVERY POT What To Do: Put a "/" TEETER-TOTTER under each of the left Baseballs (that's three Teeter-Totters) and a "\" TEETER-TOTTER under each of the right Baseballs (again three Teeter-Totters). What Happens: The Bowling Ball falls, flipping each Teeter-Totter, and propelling all the Baseballs into the pipe containers. PUZZLE 29: WEIGHING THE SITUATION What To Do: Attach ROPE to the left-most Bucket, put it through the upper Pulley and then the Pulley to its right, then connect it to the Bucket closest to the left-most Bucket. Attach ROPE to the right-most Bucket, put it through the Pulley above it and then the Pulley to the left of that Pulley, and connect it to the remaining Bucket. Put a TENNIS BALL far above the left-most Bucket and a TENNIS BALL just above the Bucket to its right. Put a TENNIS BALL just above the right-most BUCKET. Lastly, put the CANNONBALL on the right side of the highest Incline. Tweaking of this Cannonball will probably be necessary. What Happens: The Tennis Ball falls into the Bucket to the right of the left-most Bucket so it begins to fall and the left-most Bucket begins to rise. The highest Tennis Ball soon falls into the left-most Bucket and stabilizes the two Buckets, but both are now high enough to allow the Baseball through. Meanwhile the right Tennis Ball falls into the right-most Bucket and it falls down, pulling the Bucket to its left upward. The Cannonball is making its way down the Inclines. The Baseball falls down its Inclines, then rolls to the right. It rolls beneath the first three Buckets, and just before it hits the final Bucket the Cannonball falls into the third Bucket, lifting the final Bucket so the Baseball passes and rolls off the screen. PUZZLE 30: POP ALL THE BALLOONS What To Do: Put a "\" INCLINE of width one just to the upper-left of the wall. In other words, place the Incline so that its right edge's highest point is just as high as the wall's highest point and it is connected to the wall, then move it one space up so it's just below the horizontal pipe wall. Put a CONVEYER BELT (largest it can be) to the right of the Incline so that it is next to the Incline's upper edge. Put a CONVEYER BELT just to the left of this Conveyer Belt, also stretched out as far as it can be. Put a "\" INCLINE just underneath the Bowling Ball. Put a right-facing MONKEY BIKE close to the right side of the Gears. Put a "\" TEETER-TOTTER underneath the Monkey Bike and connect its lower edge to the lower edge of the Teeter-Totter with a ROPE. Now connect its upper edge to the Monkey Bike with ROPE. Connect the Monkey Bike to the right-most Gear with a BELT. Connect the lowest Gear to the left Conveyer Belt with a BELT. Connect the center of the upper Gears to the other Conveyer Belt with a BELT. What Happens: The Bowling Ball slides to the right on the Incline and hits Pokey the Cat, who walks right and walks onto the Teeter-Totter, flipping it. This flips the lower Teeter-Totter and activates the Monkey Bike. The Gears spin and pop the right Balloon, and the Conveyer Belts move the other Balloon to the right. The Incline moves it down slightly and it also hits the Gears and pops. PUZZLE 31: PUT AWAY THE BASKETBALLS What To Do: Put a MOUSE CAGE underneath the left Basketball, but make sure that it is to its left side so that the Basketball lands on its corner and bounces right. Put a "\" INCLINE of width four to the right of the Mouse Cage (it's connected to the lower edge of the Mouse Cage). Put a CONVEYER BELT to the right of the Incline. What Happens: The left Basketball lands on the upper-right corner of the Mouse Cage, bouncing to the right because of it and activating the Mouse Cage. The Basketballs that land on the Conveyer Belt are moved to the right by it, and the Basketballs on the Incline roll to the right and onto the Conveyer Belt and are moved right also. All the Basketballs fall into the "container" on the right part of the screen. PUZZLE 32: FIVE GUN SALUTE What To Do: Place a left-facing SCISSORS underneath the Baseball. Place a TEETER-TOTTER with its lower edge above the Balloon the Scissors is under (the one just to the left of the right-most Balloon). Attach its upper edge to the highest Gun with ROPE. Place a PULLEY on the lower part of the right side of the screen. Attach ROPE to the lower edge of the lower edge of the Teeter-Totter, put it through the Pulley, and connect it to the right Gun. Now put a "\" TEETER-TOTTER to the lower right of the Scissors and attach its upper edge to the right-most of the remaining Guns with ROPE. Put a PULLEY in the lower-left corner of the screen. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, then attach it to the left-most Gun. Place a TEETER-TOTTER with its lower edge above the left-most Balloon and connect its upper edge to the remaining Gun with ROPE. What Happens: The Baseball falls on the Scissors, which cut the Rope holding the Balloon down. This Balloon flips the Teeter-Totter and fires the two right-most Guns. The Baseball then rolls to the right (if it rolls left put the Scissors a bit more to the right) and flips it, firing the left-most Gun of the first "group" and the left-most Gun. Meanwhile, due to the fact the Scissors cut the Rope the left-most Balloon flips the Teeter-Totter and fires the last Gun. PUZZLE 33: A FAREWELL TO BALLOONS What To Do: The position of the Fan is easily the hardest part of this puzzle, so let's do that first. Place the FAN so that it is just to the right of the Light Outlet and just above the horizontal Brick Wall. In other words, it is not possible to move it any farther down or any farther left. Now move it EXACTLY three spaces up and two spaces right. This will position the Fan in the correct position. After that, the rest of the puzzle is very easy. Put a MAGNIFYING GLASS between the Flashlight and Candle. Put a GEAR above the right Gear and connect it to the Generator with a BELT. The rest of the puzzle is just connecting Belts. Connect the right Motor to the Jack-in-the-box with a BELT. Connect the other Motor to the Generator with a BELT. Connect the right-most remaining Gear to the right Conveyer Belt with a BELT. What Happens: The Tennis Ball falls and flips the switch, turning on the Fan. The Fan blows the Tennis Ball to the left and activates the Mouse Cage and Flashlight. The Flashlight lights the Candle and the Mouse Cage activates the Generator. The Motor then turns on and the Jack-in-the-box turns on, moving the Cannonball onto the Flashlight, so it lights the Solar Panel. The Motor turns on and activates the Generator, and the Fan turns on. The Windmill spins and the Gears start spinning, activating on the Conveyer Belt and moving the lit Candle to the left. The Candle lights the Rocket which takes off and is moved to the left by the Incline, and its fuse pops the Balloon. PUZZLE 34: POP GOES THE WEASEL What to Do: Put a "/" TEETER-TOTTER under the Tennis Ball. Connect its lower edge to the lower edge of the other Teeter-Totter with ROPE. Put three sets of two adjacent Gears between the Mouse Cage and the Jack-in-the-box. Connect the left-most of the Gears to the Mouse Cage with a BELT and then connect its adjacent Gear to the left of the next set of adjacent Gears with a BELT. Connect its adjacent Gears to the left of the last set of adjacent Gears with a BELT, then connect the last Gear to the Jack-in-the-box with a BELT. If this isn't clear, here is an alternate explanation: put a Gear a bit to the right of the Mouse Cage, then put a Gear just to its right. Connect the left Gear to the Mouse Cage. Now put a GEAR a bit to the right of it and connect the two Gears. Put a Gear just to the right of the most recent Gear and then place a Gear a bit to the right of that and connect the two. Put the last Gear to the right of the most recent Gear and connect it to the Jack-in-the-box. What Happens: The Tennis Ball flips the Teeter-Totter, flipping the other Teeter-Totter and activating the Mouse Cage. It turns all the Gears and activates the Jack-in-the-box. PUZZLE 35: WHEEEEEEE! What to Do: Put a "\" INCLINE just to the right of the lowest Incline; this Incline should be as large as it can be. Put a TRAMPOLINE just to the right of the lower Trampoline so it is just one space lower than the Trampoline; in other words, put it just to the right and have it be vertically aligned with the Trampoline, then move it one space down. Put a TRAMPOLINE one space to the right of that Trampoline. In other words, put it just to the right of the Trampoline and have it be horizontally aligned, then move it one space right. Now put a TRAMPOLINE to the upper-right of the highest Trampoline. In other words, put it just to the right of the highest Trampoline (horizontally aligned) and move it two spaces up. What Happens: The Bowling Ball rolls down the Inclines and goes onto the first Trampoline. It bounces onto the next one, and keeps doing this, bouncing on each Trampoline once until it reaches the "metal basket." PUZZLE 36: POKEY AND BOB SHOOT IT OUT What To Do: Put a left-facing SCISSORS underneath the left Pulley and put a BOWLING BALL above its right side. This will almost certainly take some tweaking. What Happens: The Bowling Ball activates the Scissors and the Buckets fall and bounce up and down. What hopefully happens is that when the Bowling Ball flips the Teeter-Totter the Buckets block the Guns when they shoot. If they don't, tweak placement of the Bowling Ball and/or Scissors. PUZZLE 37: MOUSE IN THE HOUSE What Happens: Plug a left-facing FAN into the upper left side of the Light Switch. Put an INCLINE to the upper right of the Inclines that are the highest up. Run the puzzle. What should happen is Mort is blown right but the Incline stops him and he falls down. Observe where Pokey catches him and put an INCLINE a little above the floor there (so that Mort can pass by but not Pokey). Put a GEAR above the Gear that's on the screen and plug a MOTOR into the Light Switch. Connect the Motor to the upper Gear with a BELT. Put a GENERATOR below the Gears and connect the two with a BELT. Plug a left-facing FAN into the Generator. What Happens: The Baseball flips the switch and turns on the Fan and Motor. The Motor turns on the Generator which turns on the Fan. Meanwhile, the upper Fan blows Mort left but the right side of the Incline stops him and he falls directly downward. He runs from Pokey. Pokey is faster and starts to catch up by Mort escapes because he can run under the Incline and Pokey can't. Mort continues running and falls down, then is blown to the left by the Fan into his "house." PUZZLE 38: INSIDE THE WALLS What To Do: Let's begin with the obvious. Put a CONVEYER BELT underneath the Bowling Ball. Put left-facing BELLOWS underneath the Baseball and a WINDMILL to the left of the Bellows, then connect it to the Conveyer Belt with a BELT. Now, you'll notice there's a space just where a Trampoline could fit to the lower-left of the Bowling Ball (that is, where the Bowling Ball would fall if there wasn't something there). Put a TRAMPOLINE there. The placement of the other Trampolines is critical. Now, position one TRAMPOLINE right where the current one is; you can't place it there, but hold it there. Now move it exactly five spaces right and one down, then let go of it. Now hold a TRAMPOLINE right where it is (don't place it yet) and then move it exactly four spaces right and two spaces down. What Happens: The Baseball falls and turns on the Bellows, which blow the Windmill and the Conveyer Belt moves the Baseball to the left. The Bowling Ball falls and rolls right onto the Trampoline. It bounces on the Trampoline a few times before it goes to the right onto the next Trampoline. It bounces on that a few times again until it goes onto the next one. Once there, it bounces once and lands between the brick walls. PUZZLE 39: TRAP POKEY THE CAT What To Do: Put two ROCKETS on the platform that's above Pokey. Put a FLASHLIGHT and MAGNIFYING GLASS to their left and put a BOWLING BALL above the Flashlight. Now for the tough "this will take tweaking" part. Put a left-facing CANNON a bit above the left Rocket so that the Rocket will light its Fuse. Put a left-facing SCISSORS on the Rope holding onto the bucket, probably halfway up the left side of the left Brick Wall. Put a "\" INCLINE of width one to the upper-left of the Bucket and a "/" INCLINE of width three to the upper right of it; the second Incline should be just to the left of the right Brick Wall. What Happens: The Bowling Ball turns on the Flashlight which lights the Rockets. When the first Rocket is lit Pokey moves forward and moves forward again after the second one is lit. Pokey is now underneath the cage. The left Rocket has lit the Cannon's fuse and the cannon ball fires to the right. It hits the brick wall and bounces to the right, hitting the Scissors and dropping the Bucket, which also drops the cage onto Pokey. Meanwhile, the Cannonball falls onto the right Incline and rolls left, hits the left Incline, and drops into the Bucket. PUZZLE 40: GOING IN THE HOLE What to Do: Put a LIGHT SWITCH with the switch in the down position above the left Balloon. Plug a right-facing FAN into it. Now put a "/" TEETER-TOTTER underneath the higher Basketball. What Happens: The Balloon flips the switch and the Fan blows the Basketball to the right, and it falls into the hole. The upper Bowling Ball slides left and is blown to the right by the Fan also, also falling into the hole. PUZZLE 41: HELP POKEY GET HOME What to Do: Put a BOB THE FISH to the right of Pokey (on the left side of the platform that's to his right) and put a BOB THE FISH on the left side of the right of the two Platforms just underneath it. Put a MORT to the lower right of the lower Bob the Fish. Put a "/" TEETER-TOTTER to the right of the Dynamite Plunger and attach its right edge to the Dynamite Plunger with ROPE. Put a MORT in the left side of the "house" that's in the lower right side of the screen. What Happens: Pokey walks towards Bob the Fish and falls, then walks towards the next Bob and falls also. He walks towards Mort who runs away and falls, flipping the Teeter-Totter and activating the Dynamite Plunger. The dynamite blows up and Pokey is blown to the right and falls, then chases after the lowest Mort into the "house." PUZZLE 42: RING OF FIRE What To Do: Fairly simple. Put a "\" INCLINE of width four beneath the Tennis Ball. Now put another "\" INCLINE of width four above the left Bucket (its right side is just above the left Bucket). Put a MAGNIFYING GLASS between the Flashlight and the lower-right Dynamite. What Happens: The Tennis Ball goes to the right due to the Incline, then gets onto the next Incline and goes onto the Flashlight, lighting it. This lights the lower-right Dynamite and blows it up, and then blows up the rest of the Dynamite. PUZZLE 43: LOWER THE BUCKET What To Do: Put a CONVEYER BELT (these are all as large as they can be) to the lower right of the Candle. Put a CONVEYER BELT to the right of that one and another CONVEYER BELT to the right of that. Put a BOWLING BALL above the upper edge of the upper Teeter-Totter. Put a MAGNIFYING GLASS and LIGHT BULB to the right of the Candle. Put a PULLEY beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower edge of the upper Teeter-Totter. Put a SOLAR PANEL near the Candle (but far enough away from the Light Bulb so the Light Bulb doesn't activate it) and plug a MOTOR into it. Connect the Motor to the Conveyer Belt the Candle is on with a BELT. What Happens: The Bowling Ball flips the Teeter-Totter, turning on the Light Bulb. The Light Bulb lights the Candle and the Solar Panel is activated when the Candle is lit. The Motor turns on and moves the Candle to the right. Its flame hits the Balloon and pops it, so the Bucket falls. PUZZLE 44: PLAY A SET What To Do: Put DYNAMITE beneath and a little to the right of the Tennis Ball and put a horizontal WALL underneath it so it doesn't fall. Place a "/" TEETER-TOTTER with its upper edge underneath the Bowling ball. Put a left-facing GUN to the right of the Dynamite and connect it to the upper edge of the Teeter-Totter with a ROPE. Put a TRAMPOLINE to the right (and a little above) the Tennis Ball. It's basically one space up and one space left of where the Trampoline would be if you put it in the lower-right corner where the pipe meets the floor. What Happens: The Bowling Ball flips the Teeter-Totter and the gun fires, blowing up the Dynamite. The Tennis Ball is blown up and to the right, lands on the Trampoline, and bounces over the pipe wall. If this doesn't work, try moving the Dynamite (and Trampoline if you didn't place it correctly) around some. PUZZLE 45: YOU GOTTA SMILE What To Do: Put a LIGHT SWITCH above the Balloon. Put a MOTOR into it and put a GEAR on its right side, then connect the Motor to the Gear with a BELT. What Happens: The Tennis Ball falls down and bounces from the Trampoline. It does some bouncing around and eventually hits the Balloon, causing it to flip the switch, turning on the Motor, spinning the Gear, and popping the Balloon. PUZZLE 46: SAVE BOB THE FISH What To Do: Put a BASEBALL above the Flashlight and put a MAGNIFYING GLASS to the left of the Flashlight. Put a candle to its left, on the Conveyer Belt. Put DYNAMITE far to the left of the Candle (on the brick platform that's just to the right of the long brick wall). Put a PULLEY to the left of the Candle and a MONKEY BIKE above the Candle. Connect the Monkey Bike to the Conveyer Belt with a BELT. Attach ROPE to the lower end of the lower Teeter-Totter, put it through the Pulley, and connect it to the Monkey Bike. What Happens: The Baseball turns on the Flashlight and lights the Candle. The Bowling Ball falls onto the lower Teeter-Totter and flips it, activating the Monkey Bike, which moves the Candle to the left via the Conveyer Belt. The Candle lights the Dynamite which blows a hole in the wall. The Cannonball will fall out that hole and off the screen rather than hitting Bob the Fish. PUZZLE 47: FETCH A PAIL What To Do: Put DYNAMITE above the right Bucket. Far to the right put a left-facing MOUSE CAGE and put a BASEBALL above it. Put three adjacent GEARS to the left of it (they're just to the right of the middle pipe wall). They should all be vertically aligned, that is, one is above the bottom one and one is above that one. Now, connect the Mouse Cage to the bottom one with a BELT. Connect the upper one to the upper Conveyer Belt with a BELT. Put two adjacent Gears underneath the upper Conveyer Belt. Connect one to the middle of the three Gears with a BELT and connect the other to the other Conveyer Belt a Bucket is on with a BELT. Put a MOUSE CAGE above the second lowest Conveyer Belt and connect it to the lowest Conveyer Belt with a BELT. What Happens: The Mouse Cage turns on when the Baseball hits it and the Gears all turn. The Conveyer Belts move the Buckets to the left. The left Bucket falls over to the left, but the Dynamite comes loose and blocks the right Bucket, causing it to fall to the right side of the brick wall. If this doesn't happen tweak the placement of the Dynamite. The Dynamite falls onto the Mouse Cage, activating it. The Bucket falls onto the Conveyer Belt, and is moved to the right onto the pipes. PUZZLE 48: EXERCISE KELLY THE MONKEY What To Do: A fun, fairly straightforward puzzle. Put a MAGNIFYING GLASS between the Flashlight and Rocket. Put a "/" TEETER-TOTTER with its lower edge above the Rocket. Put a "\" TEETER-TOTTER underneath the left Cannonball. Connect the upper edge of the two Teeter-Totters with ROPE. Underneath the "gap" that's underneath the left Incline put a TRAMPOLINE. Put a TEETER-TOTTER underneath the right Cannonball. Now, there's another gap to the lower-right of the Teeter-Totter. Put a TRAMPOLINE underneath it. Far, far above it put a CONVEYER BELT. Above the Balloon place a MOUSE CAGE and connect it to the Conveyer Belt with a BELT. Finally, put a ROCKET on the small platform that's to the lower right of the Monkey Bike. To its left put a right-facing FLASHLIGHT and put a MAGNIFYING GLASS between the two. What Happens: The Flashlight turns on and lights the left Rocket, which takes off and flips the Teeter-Totter. This flips the other Teeter-Totter so the Cannonball bounces up and to the right and lands on the Trampoline. It bounces on it and hits the Incline and is moved to the right. It lands on the Teeter-Totter, flipping it and sending the other Cannonball up and to the right. It lands on the Trampoline and bounces up several times until it hits the Conveyer Belt, which is moving because the Balloon hit the Mouse Cage, and is moved to the right by it. It falls onto the Incline and rolls right, then falls on to the Flashlight, lighting the Rocket, which flips the Teeter-Totter and starts up the Monkey Bike. This is probably the most Rube Goldberg-like puzzle so far... PUZZLE 49: FEELING A LITTLE OUT OF SORTS And that's how you feel after doing this puzzle, a little out of sorts. Actually, you probably feel more angry at the game makers for making this horrible puzzle, far worse than Trick Shooting and almost as bad as Poolin' Around from The Return of the Incredible Machine: Contraptions. It's annoying, and hard to explain, but I'll give it a shot. Well, here goes... What To Do: Put a small horizontal PIPE WALL underneath the two right-most balls. Put another small horizontal PIPE WALL underneath the left-most ball. Put a right-facing GUN to its left and put a PULLEY to the upper left of the gun. That's the easy part, now for the annoying part. Put a "\" INCLINE underneath the two middle Tennis Balls. Put a "/" INCLINE underneath the two right Baseballs but these should be farther down than the other Inclines. All these Inclines should be of width two. The ones beneath the Tennis Balls should be one space lower than the closest they can be beneath them, and the other Inclines should be four spaces beneath those. If this isn't necessarily clear, just fool around with their horizontal positions until you get it to work. Anyway, put a "\" TEETER-TOTTER a bit beneath the left pipe platform and put a "/" INCLINE to the upper-right of it, a bit beneath the left Baseball. What Happens: The right Tennis Ball is bumped to the right into the "container" though the Baseball to its left just barely falls down by it. The left Baseball falls onto its Incline, bounces left and flips the Teeter-Totter, then bounces left into the "container." Meanwhile the Gun fires and the left Tennis Ball is blown all the way to the right and eventually falls into the container. The two right-most Baseballs fall onto their Inclines and roll left into the left container, and the remaining Tennis Balls fall onto their Inclines and bounce to the right over the Baseballs' inclines, and eventually end up in the right container. PUZZLE 50: POP, POP, POP, POP, AND... POP What to Do: Put a CONVEYER BELT (stretched out all the way) underneath the Balloons. It's "touching" the right wall and is just above the "floor." Now put another stretched out CONVEYER BELT to its left and put one CONVEYER BELT (as always stretched out) to its left. Put a MOUSE CAGE to its left. Connect it to the left Conveyer Belt with a BELT. You'll notice there are three "gaps" in the upper "floor." Put a right-facing FLASHLIGHT underneath it and put a MIRROR to its right. What Happens: The Baseball hits the Flashlight, turning it on. The Flashlight then bounces left (if not move the Flashlight to the right some) and hits the Mouse Cage, which activates the Conveyer Belt. The Flashlight falls onto the center Conveyer Belt, then bounces a little to the left. When it lands on the left Conveyer Belt it's already lit and is then moved right, and its flame pops all the Balloons. PUZZLE 51: REPLACING BOB'S BOWL What To Do: Put a CONVEYER BELT underneath the Cannonball and put a MOUSE CAGE above the Balloon, then connect the Mouse Cage and Conveyer Belt with a BELT. "Connect" the right brick wall to the horizontal wooden wall with two Inclines of width one. In other words, put a "/" INCLINE of width one to the right of the lowest floor, then put another "/" INCLINE of width one to the upper right of it so that the right edge of this Incline is just to the left of the lowest part of the right brick wall. Okay, now put a "\" INCLINE of width two just to the left of the lowest floor and put another "\" INCLINE of width two just to the left of that so that the two Inclines connect the lower floor with the platform to the upper left. Put a TRAMPOLINE underneath Bob the Fish and then directly below that place another TRAMPOLINE (in the lower gap). Now put a TRAMPOLINE to the upper-right of that Trampoline, it should just fit between the two walls. This may sound a bit confusing, but you can probably figure out where they should be anyway, I'm just required to attempt to explain where. What Happens: The Balloon floats up and activates the Mouse Cage. The Cannonball is moved to the right by the Conveyer Belt and falls down. The Inclines move it left and it moves upward over the next set of Inclines. It ends up on the Trampoline near the lower-left corner of the puzzle, then after a few bounces it is moved to the right by the Incline and ends up on the second Trampoline. After bouncing several times on this Trampoline it is moved left by the Incline, and then bounces on the Trampoline and hits Bob the fish. PUZZLE 52: TRAP MORT THE MOUSE What To Do: Put a TRAMPOLINE underneath the Tennis Ball and a LIGHT SWITCH above it. Plug a left-facing FAN into the right of it. Put a "\" TEETER-TOTTER above the Balloon and put SCISSORS on the Rope holding it down. What Happens: The Tennis Ball bounces on the Trampoline and flips the Switch, so the Fan turns on and blows the Tennis Ball to the left. It hits the Scissors, releasing the Balloon, which is moved left by the Teeter-Totter. It hits the upper Scissors, cutting the Rope and dropping the cage on Mort. PUZZLE 53: RED ALERT! What To Do: Put a CONVEYER BELT to the left of the brick platform (well, to the left of the one space of brick that's on the left side of the brick platform) and put a CANDLE on its left side. Put a MAGNIFYING GLASS to the left of the Candle and a LIGHT BULB on its left side. Put a PULLEY underneath the Light Bulb. Now place a "/" TEETER-TOTTER with its right end underneath the Bowling Ball. Attach ROPE to its left end, put it through the Pulley, then connect it to the Light Bulb. Put a MOUSE CAGE above the Candle and connect it to the Conveyer Belt with a BELT, and then put a CANNONBALL far above the Mouse Cage (as far as you can). What Happens: The Bowling Ball flips the Teeter-Totter and turns on the Light Bulb, which lights the Candle. Meanwhile, the Cannonball falls and lands on the Mouse Cage, activating it and making the Conveyer Belt move the Candle to the right, lighting all the Rockets. PUZZLE 54: SET OFF FIREWORKS What To Do: Put a right-facing FLASHLIGHT to the left of the right Magnifying Glass and a left-facing FLASHLIGHT to the right of the left Magnifying Glass. Put a BOB THE FISH far above the Rocket. Put right-facing SCISSORS on the Rope holding up the Bucket. Put a DYNAMITE PLUNGER underneath the Bucket with its Dynamite to the left so it's underneath the Tennis Ball. Put a TRAMPOLINE underneath the pipe wall gap that's far underneath the Light Switch (so it's lower and to the left of the Tennis Ball). Plug a left-facing FAN into the Light Outlet and put a WINDMILL to its left. Put a GENERATOR underneath it and connect the two with a BELT. Plug a MOTOR into the Generator and connect it to the Jack-in-the-box with a BELT. What Happens: The Baseball lands on the Flashlight and turns it on, lighting the Rocket. The Rocket flies up and hits Bob the Fish on its way up. Pokey sees the broken fish bowl and walks towards it, then falls. Mort runs to the left, away from Pokey, and lands on the Scissors, cutting the Rope. The Bucket falls onto the Dynamite Plunger and the Dynamite blows up, knocking the Tennis Ball up and to the left (tweaking may be necessary, joy) and it falls down onto the Trampoline. It bounces up and flips the switch, turning on the Fan and activating the Windmill. This activates the Generator, which activates the Motor, which activates the Jack-in-the-box. It moves the Cannonball to the left and lands on the Flashlight, lighting the other three Rockets. PUZZLE 55: PUNCH THE BUCKET What To Do: Put a "/" INCLINE of width one beneath the Bowling Ball (enough so that the Bowling Ball moves left) and a "\" TEETER-TOTTER underneath the Baseball and a "/" TEETER-TOTTER underneath the lower Cannonball. Put a TRAMPOLINE to the left of the small platform that's to the left of the lower Cannonball. Finally, put a "/" INCLINE far above the Trampoline. What Happens: The Bowling Ball falls and slides to the left due to the Incline. It flips the Teeter-Totter and the Baseball flips to the upper-right and falls down next to the Incline. It falls and then slides to the left and flips the Teeter-Totter, and the Cannonball is flipped to the left. It bounces on the Trampoline several times and is moved to the right by the Incline, and then hits the Boxing Glove's button so it punches the Bucket. PUZZLE 56: HAPPY SECOND BIRTHDAY What To Do: Put a TRAMPOLINE to the left of the lower-right Incline. Put a TRAMPOLINE to its left (where the Bowling Ball will fall after bouncing on the first Trampoline) and then put another TRAMPOLINE to its left (where the Bowling Ball will fall after bouncing on the second Trampoline). Put a "\" TEETER-TOTTER underneath the Cannonball and connect its upper edge with the other Teeter-Totter's upper edge with ROPE. Now put a right-facing BOXING GLOVE to the left of the Bucket. What Happens: The Bowling Ball rolls onto the right Trampoline, then bounces onto the center one, then bounces onto the third, and then bounces up and high enough to get onto the horizontal wooden walls and Inclines. It rolls left and flips the Teeter-Totter, so the Cannonball is flipped to the right and hits the Boxing Glove, which punches the Bucket so that it falls and activates the Light Bulb, which lights the two Candles. PUZZLE 57: LET MORT OUT OF THE BOX What To Do: Quite simple. Place a DYNAMITE PLUNGER with its dynamite in the lower-right corner of the box. Place a "\" TEETER-TOTTER with its upper edge far beneath the Baseball (at the bottom of the screen). Connect its upper edge to the Dynamite Plunger with ROPE. What Happens: The Baseball falls on the Teeter-Totter and flips it. This pulls down on the Dynamite Plunger, blowing up the dynamite. After Mort is blown upwards, he falls down through the hole, off the screen. PUZZLE 58: EXERCISE ALL FOUR MICE What To Do: Put a TEETER-TOTTER underneath the Basketballs. Put a CONVEYER BELT beneath each of the Tennis Balls. Connect the right of the two middle Mouse Cages to the right Conveyer Belt with a BELT, and connect the left of the two middle Mouse Cages to the left Conveyer Belt with a BELT. Put a TRAMPOLINE just to the lower-left of the pipe wall that's beneath the right Mouse Cage. To be a bit more exact, place the Trampoline just underneath the pipe wall that has the Inclines to its right. Now the Trampoline's left side is just beneath that pipe wall and its right side is just to the left of the pipe wall to its right. Now move the Trampoline two spaces downward. Now, just to the left of the Trampoline, put a "\" INCLINE of width three to the left of the Trampoline; its highest point of its right edge is about as high as the highest point of the Trampoline. Now connect an INCLINE of width two to that Incline. Now, mirroring this, put a TRAMPOLINE and two INCLINES to the left part of the screen. What Happens: The Basketballs fall and continually flip the Teeter-Totter, flipping the other upward so they will hit the Mouse Cages. The Conveyer Belts move the Tennis Balls to the right and left. They fall onto the Inclines and roll onto the Trampolines. The Trampolines bounce the Tennis Balls upward (it may take quite a few bounces) until they hit the upper Inclines and then the Mouse Cages. PUZZLE 59: LOWER THE... BOOM What To Do: Place a "\" TEETER-TOTTER with its upper edge below the Baseball. Put a MAGNIFYING GLASS and LIGHT BULB to the right of the upper Cannon, then connect the upper end of the Teeter-Totter to the Light bulb with ROPE. Put a left-facing SCISSORS a little underneath the left Pulley. It has to be placed so that the Cannonball will hit its lower side, so it may take some tweaking. Now for the tricky part. You need to put a CURVED PIPE (with its ends pointing upwards and right) to the left of the Bucket and above the lower Cannon. Now place a horizontal PIPE WALL just to the right of it, then move it one space right and two spaces down. Mine was of width one, but if you positioned your pieces in a slightly different manner you may need it to be of a slightly different length. What Happens: The Baseball falls and flips the Teeter-Totter, turning on the Light Bulb. This lights the Cannon, which fires a Cannonball and hits the Scissors' lower side so it cuts the Rope. The Cannonball continues left and hits the curved pipe and is knocked to the right. It lands on the horizontal pipe wall and rolls to the right, then falls and drops into the Bucket. PUZZLE 60: CAT-A-PULTING What To Do: Put a "\" just to the left of the Cannonball. Put a "\" INCLINE of width four to the upper-right of it, in other words above the left Mort. Put a BASKETBALL above it. Finally, put a BOB THE FISH far to the right of the upper Pokey (most of it will be off screen). What Happens: The Basketball falls onto the Incline and rolls to the right. It lands on the Teeter-Totter and flips the Cannonball to the right. The Cannonball falls into the left Bucket and makes it fall, so the right Bucket will rise so it no longer blocks Pokey. Mort runs to the right a little and Pokey follows him a little before Mort falls. Meanwhile the Basketball hits Pokey and he moves a little to the right, then walks right due to the Bob the Fish. He falls through the hole and falls to the bottom of the screen. PUZZLE 61: PUT MORT IN PRISON What To Do: Ah, another tweaking puzzle. Joy. Let's begin with the easy-to-place parts. Put a TRAMPOLINE just underneath the Dynamite and put right-facing SCISSORS just above the Birdcage. Put a "\" INCLINE of width four just below the Baseball. Note that its left side is what is just beneath the Baseball. Now attach another "\" INCLINE to the right of it, though this time it's of width three. Put a "\" INCLINE of width four one space below being just beneath the Bowling Ball (its left side is what's just beneath it). Put a MOUSE CAGE just to the right of the Incline. Now for the tricky part. Put a "/" INCLINE of width four to the lower right of the Mouse Cage; tweaking may be required. Put a right-facing GUN to the upper left of the Dynamite so it points into the "shelf" below the Birdcage. Finally, attach ROPE to the upper edge of the Teeter-Totter to the Gun with ROPE. What Happens: The Baseball rolls and hits the Scissors, cutting them and dropping the Birdcage. The Dynamite bounces until it hits the Incline and then moves over to the "shelf" below the Birdcage. Meanwhile the Bowling Ball has rolled down the Incline, over the Mouse Cage, and then down the next Incline and falls onto the Teeter-Totter. The Gun fires right when the Dynamite is in the right position and blows up the Dynamite, and the Birdcage falls down onto Mort. PUZZLE 62: ELIMINATE THE BALLOONS What To Do: Put a FLASHLIGHT and MAGNIFYING GLASS to the left of the Cannon. Put a GEAR just to the right of the Monkey Bike, then put a GEAR just above that one, and then put a GEAR just to the right of the second one placed. Connect the Monkey Bike to the lower Gear with a BELT and connect the right Gear to the Conveyer Belt with a BELT. Put a "\" INCLINE of width one just to the lower-right of the solitary Incline that's to the right of the Conveyer Belt. Put a "\" INCLINE of width four just to the left of the lowest horizontal wooden wall and attach another "\" INCLINE of width four to the left of that Incline. Finally, attach ROPE to the upper end of the Teeter-Totter and connect it to the Monkey Bike. What Happens: The Baseball lands on the Flashlight and it lights the Cannon. The Cannonball hits the Bowling Ball. Both the Bowling Ball and Cannonball move to the right, then roll to the left on the Inclines. When the Bowling Ball lands on the left Incline, but the Cannonball lands on the lower Incline so it is now in front of the Bowling Ball. Both roll to the right and then fall down and roll left onto the Boxing Glove. The Cannonball hits the Boxing Glove and it punches the Basketball to the left. It lands on and flips the Teeter-Totter, activating the Monkey Bike. The Conveyer Belt moves the Balloons to the left, and they all hit the Gears and pop. PUZZLE 63: LAUNCH ALL THE ROCKETS What To Do: Put a "/" INCLINE of width four to the right of the left Teeter-Totter. Note that it needs to be one space higher than having its lowest point be about as high as the Teeter-Totter's lowest point. Put a LIGHT BULB and MAGNIFYING GLASS to the right of the left Rocket. Put a PULLEY beneath the Light Bulb. Now attach ROPE to the lower end of the left Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb. Now put a "\" TEETER-TOTTER underneath the Basketball. Put a LIGHT BULB and MAGNIFYING GLASS to the left of the right Rockets. Put a PULLEY beneath the right Rockets. Attach ROPE to the lower edge of the lower Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb. What Happens: The Baseball lands on the Incline and rolls onto the Teeter-Totter, flipping it and turning on the Light Bulb, which lights the left Rocket. Meanwhile, the Basketball falls and flips the Teeter-Totter, turning on the other Light Bulb and lighting the other Rockets. PUZZLE 64: FIRE THE CANNON What To Do: Put a CONVEYER BELT of one less than maximum length to the left of the upper edge of the Teeter-Totter, and a CONVEYER BELT of maximum length to the left of it, then put a MOUSE CAGE to the left of the Conveyer Belt, then connect it to the left Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER underneath the Baseball. Put a MOUSE CAGE to the lower left of it and put a CONVEYER BELT of maximum length to the left of it, then connect the two with a BELT. What Happens: The Baseball lands on the Teeter-Totter and rolls left onto the Mouse Cage, activating it. It then rolls onto the Conveyer Belt and is moved left by it. It lands on the other Mouse Cage, but still has enough momentum to move right when it hits the wall. It goes onto the Conveyer Belt, which moves it right. It has enough momentum left to go over the next Conveyer Belt and Teeter-Totter, then falls and turns on the Flashlight, lighting the Cannon. PUZZLE 65: BREAK BOB'S FISHBOWL What To Do: As complicated as this puzzle looks, it's actually quite straightforward once you get started. Begin by putting a MOUSE CAGE to the right of the Boxing Glove and connect it to the nearby Generator with a BELT. Plug a left-facing FAN into the Generator. It should just barely fit between it and the Gears above it. Put a WINDMILL to the left of the Fan and connect it to the nearby Gear that isn't connected to anything with a BELT. Plug a left-facing FAN into the Light Switch. Plug a MOTOR into the upper Generator and connect it to the Conveyer Belt with a BELT. Lastly, put DYNAMITE on the brick platform near the Flashlight and put a MAGNIFYING GLASS between the Flashlight and Dynamite. What Happens: The Pinball hits the Boxing Glove which in turn hits the Mouse Cage. This activates the Generator which turns on the Fan. The Fan blows onto the Windmill, which makes a lot of the Gears start spinning. The end result of this is that the Jack-in-the-box activates and the Tennis Ball goes all the way to the right and flips the switch, turning on the Fan. The Windmill starts spinning, and a lot of the Gears turn, the end result being the activation of the upper Generator. The Motor turns on, and moves the Baseball to the right with the Conveyer Belt. It lands on the Flashlight and lights the Dynamite, which explodes, blowing up Bob the Fish's fishbowl. PUZZLE 66: KNOCK IT OFF What To Do: Place a "\" TEETER-TOTTER with its right edge over the lower Balloon. Put a PULLEY underneath it. Put a CONVEYER BELT to the left of the right Baseball (it's a little underneath it, it's just above the horizontal pipe wall and the curved pipe. Put a right-facing MONKEY BIKE to the left of it. Use ROPE to connect the upper end of the lower Teeter-Totter with the Monkey Bike. What Happens: The Balloon flips the right Teeter-Totter and activates the Monkey Bike. This makes the Conveyer Belt move the left Baseball to the right, and it knocks the right Baseball off the screen. PUZZLE 67: TEN, NINE, EIGHT, IGNITION SEQUENCE START... What To Do: Put a GEAR underneath the Rocket and put a right-facing FLASHLIGHT underneath the Cannonball, to the left of the Gear. Put a MAGNIFYING GLASS between the Flashlight and Rocket. Put a GEAR above the Rocket and a left-facing MOUSE CAGE above it (above the horizontal wooden wall) and connect the two with a BELT. Put a left-facing BOXING GLOVE to the right of a Baseball and put a "\" TEETER-TOTTER to its left. What Happens: The Cannonball lands on the Flashlight and turns it on. The Rocket lands on the Gear so it stays in place and is lit by the Flashlight. The Rocket launches and is stopped by the Gear. Meanwhile, the Balloon has been moved to the left by the Teeter-Totter (which is acting like an Incline) and hits the Boxing Glove, which punches the Baseball to the left. The Baseball hits the Mouse Cage and it makes the Gear rotate, which moves the Rocket to the right, and it launches off the top of the screen. PUZZLE 68: MORT-TRAP What To Do: Put a GEAR just to the right of the Gear and connect it to the Mouse Cage with a BELT. Connect the other Gear to the Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER to the lower right of Pokey. Attach ROPE to its upper side and connect it to the Gun. Put an INCLINE of width four a bit to the left of Mort. Finally, put DYNAMITE to the right of the right Cannonball, preferably as close as you can to it. What Happens: The left Cannonball falls onto the Teeter-Totter and activates the Mouse Cage. Pokey is moved to the right and lands on the Teeter-Totter on the way, triggering the Gun which blows up the Dynamite. The Birdcage goes up into the air and then falls, but while it does Mort runs to the right from Pokey (Pokey is blocked by the Incline so he can't catch Mort, however he is stopped before Mort runs all the way to the right so the cage can fall on him). Mort moves to the right just in time for the Birdcage to fall onto him. PUZZLE 69: SHEDDING SOME LIGHT what To Do: Put a MOUSE CAGE underneath the lower Cannonball and connect it to the left-most of the five adjacent Gears with a BELT. Put a CONVEYER BELT underneath the middle Bowling Ball and another CONVEYER BELT underneath the upper Bowling Ball. Connect the upper Conveyer Belt to the highest Gear with a BELT. Connect the Gear beneath that Gear to the other Conveyer Belt with a BELT. Attach ROPE to the Balloon, put it through the lowest Pulley, then connect it to one of the Light Bulbs. Attach ROPE to the upper edge of the second-highest Teeter-Totter, put it through the upper Pulley, then put it through one of the bottom Pulleys, and connect it to one of the Light Bulbs. Attach ROPE to the other edge of the second-highest Teeter-Totter, put it through one of the bottom Pulleys, and connect it to one of the Light Bulbs. Attach ROPE to the lower end of the highest Teeter-Totter, put it through the remaining Pulley, and then connect it to the remaining Light Bulb. What Happens: The Balloon moves upward and pulls on the Rope, activating one Light Bulb. The lowest Bowling Ball activates the Mouse Cage and makes the upper Gears spin, so the Conveyer Belts activate. The middle Bowling Ball flips the second-highest Teeter-Totter, turning on two Light Bulbs. The upper Bowling Ball flips the highest Teeter-Totter, turning on the last Light Bulb. PUZZLE 70: SAVE THE BOB SQUAD What To Do: The Gun is easy, put a JACK-IN-THE-BOX in front of it. The Cannon is harder; putting a Mouse Cage in front of it doesn't halt it. Instead, put a SCISSORS on the right-most part of its Rope, underneath the right Cannonball. What Happens: The Gun fires but the Jack-in-the-box stops it. The right Cannonball hits the Scissors which cut the Rope, so the Light Bulb cannot turn on, and thus the Cannon does not fire. Note that it will take a while until the puzzle recognizes the solution. PUZZLE 71: THE WOODEN SHAFT What To Do: This puzzle uses the "Teeter-Totters to move things" a great deal. So to begin with, put a "\" TEETER-TOTTER underneath the Tennis ball. Above its right side put a SCISSORS. Put a "/" TEETER-TOTTER above the Balloon (to the right and just underneath the Bellows). Put a WINDMILL to the left of the Bellows and put a GENERATOR to the left of the Generator and connect them with a BELT. Plug a left-facing FAN into the Generator. Put a "\" TEETER-TOTTER in the lower-left corner of the screen and put a BOB THE FISH above its right side. Put a SOLAR PANEL above the Light Bulb and plug a MOTOR into it. Put a CONVEYER BELT underneath the Baseballs and connect it to the Motor with a BELT. What Happens: The Tennis Ball falls down, flips the Teeter-Totter, which hits the Scissors and cuts the Rope. The Balloon goes up, flips the Teeter-Totter, which hits the Bellows. The Bellows blow onto the Windmill, which turns and activates the Generator. The Fan then turns on and blows the Basketball to the left. It falls and flips the Teeter-Totter, which hits Bob the Fish and breaks his bowl. Pokey then walks towards the broken ball and falls on and flips the Teeter-Totter. The Light Bulb turns on, activating the Solar Panel, and the Motor makes the Conveyer Belt move the Baseballs to the right, and they fall into the shaft. PUZZLE 72: LAYING DOWN A BUNT What To Do: Fairly simple. Place a "/" TEETER-TOTTER with its upper edge underneath the Cannonball. Put a left-facing FAN to the right of the Baseball and then put a SOLAR PANEL to the right of the Fan, then plug the Fan into it by clicking on the Fan again. Put a LIGHT BULB to the right of the Solar Panel. Connect the upper edge of the Teeter-Totter to the Light Bulb with a ROPE. Lastly, put a MOUSE CAGE a little to the left of the Baseball (to be specific, put it just to the left of the Baseball, then move it one space left). Just to be sure (this may not be necessary) put a GEAR to the upper left of the Bucket and another GEAR to its upper right. What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the Light Bulb. This activates the Solar Panel and turns on the Fan, blowing the Baseball to the left. The Baseball hits the Mouse Cage and then drops down, directly into the Bucket. If it doesn't go down directly, it will be stopped from going too far to the left or right by the Gears. PUZZLE 73: A PIRATE'S LIFE FOR ME What To Do: Put a left-facing FLASHLIGHT underneath the Tennis Ball and a MAGNIFYING GLASS to its left. Put DYNAMITE underneath the Candle. Put a stretched-out CONVEYER BELT to the left of the lower of the two brick platforms that are to the left of the Cannon (its left edge is just above the Bowling Ball). Put a MOUSE CAGE underneath the Bowling Ball and connect it to the Conveyer Belt with a BELT. Put right-facing SCISSORS underneath the Baseball and a "\" TEETER-TOTTER underneath the Basketball. Put SCISSORS on the Rope holding the right Balloon down, then place a "\" TEETER-TOTTER with its lower edge above the Balloon. Connect the Teeter-Totter to the Gun with ROPE. What Happens: The Tennis Ball turns on the Flashlight which lights the Candle through the pipe. The Bowling Ball turns on the Mouse Cage so the Conveyer Belt turns. The Baseball hits the Scissors, releasing the left Balloon, and then rolls to the right and flips the Teeter-Totter. This makes the Basketball bounce upward and it then moves to the right because of the Incline. It hits the Scissors, releasing the right Balloon, which flips the Teeter-Totter and fires the Gun. The Gun sets off the Dynamite, which makes the lit Candle fall onto the Conveyer Belt. It moves to the right and lights the Cannon. PUZZLE 74: CHASE AWAY THE MICE What To Do: Hard puzzle. Put a LIGHT SWITCH underneath the Cannonball and plug a left-facing FAN into it. Put a stretched-out CONVEYER BELT just to the left of the platform Pokey is on. Put a right-facing GUN beneath it. Put a BALLOON underneath the Mouse Cage (it's possible to make the Cannonball hit the Mouse Cage and still go left, but this is easier). Put two adjacent GEARS a bit to the left of the Mouse Cage, connect one to the Mouse Cage with a BELT, then connect the other to the Conveyer Belt with a BELT. Fill the hole that's to the right of the platform the upper Mort is on by putting a horizontal WOODEN WALL to its right. Put a "/" INCLINE of width four just to its right, then attach another "/" INCLINE of width four to its right, and then attach one more "/" INCLINE of width four to its right, so the last Incline should be to the lower-left of the Mouse Cage. Place a DYNAMITE PLUNGER with its dynamite on the left side and beneath the small brick platform that's just to the right of the Brick Wall; in other words, the lowest "horizontal" Brick Wall. Its plunger side should be low enough so that the Cannonball will hit it. Lastly, put an INCLINE of width one to the upper right of the left-most of the lower Morts. What Happens: The Cannonball falls and flips the switch, turning on the Fan which blows Pokey to the left. The Cannonball then bounces to the left due to the Gun and rolls left, hitting the plunger on the Dynamite Plunger and blowing up the Dynamite, clearing the obscuring horizontal Brick Wall. Meanwhile the Balloon hits the Mouse Cage and the Conveyer Belt activates. Pokey is blown onto the Conveyer Belt with the Fan, and the Conveyer Belt moves him left. Mort runs away and Pokey follows him. Both fall. The Morts all run to the right away from Pokey and fall off the screen, but Pokey doesn't catch them because he's blocked by the Incline. PUZZLE 75: BLOW IT UP What To Do: Put a "/" TEETER-TOTTER under each of the three "\" Inclines and a "\" TEETER-TOTTER under each of the three "/" Inclines. Connect the upper end of the highest Teeter-Totter to the highest Gun with ROPE, and connect the upper end of the second-highest Teeter-Totter to the second-highest Gun with ROPE, and so on, though the last two Teeter-Totters will need to be connected to the Guns by their lower sides. After all that, put a MAGNIFYING GLASS to the right of the Candle and a LIGHT BULB to the right of the Magnifying Glass. Put a PULLEY beneath the brick floor. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower end of, oh, the highest Teeter-Totter. After all this you'll have 6 Pulleys left in the parts bin. What Happens: The Bowling Ball falls onto the upper Teeter-Totter, firing the first Gun (and also turning on the Light Bulb and lighting the Candle), then goes onto the next Teeter-Totter, firing the second Gun, and continuing like this until all the Guns are fired and have blown up their respective Dynamite. The Bowling Ball then hits the Boxing Glove, which punches the Candle to the right, which lights the last Dynamite and blows it up. PUZZLE 76: BALLOONS IN DANGER What To Do: Put a BALLOON to the right of the right Gun. Put left-facing SCISSORS on the Rope connected to the right Gun (specifically the upper section of the part that goes downward and to the right) and put a BALLOON underneath it. What Happens: The Bowling Ball rolls to the right and sets off the first Gun, which fires and breaks the right Balloon that you placed. Meanwhile the left balloon hits the Scissors, cutting the Rope, and then goes over to the right and is where the just-popped Balloon was before. The second Gun fires and pops this Balloon. The third Gun doesn't fire because it's not connected to the Teeter-Totter, so the Dynamite does not blow up, and as a result none of the original Balloons pop. PUZZLE 77: GETTING THE BALLS TOGETHER What To Do: Put a MAGNIFYING GLASS and FLASHLIGHT to the right of the Cannon. Put DYNAMITE in the "corner" that's above the Flashlight. Now, you'll notice that there are six separate Inclines above the Dynamite. Put a CONVEYER BELT just to the left of the lowest of the left Inclines. Put a BASKETBALL to the upper-right of the Bowling Ball. Put a MOUSE CAGE to the lower-left of the Bowling Ball (to be specific, position it so that it's just to the left of the wall underneath the Bowling Ball, with its highest point about as high as the wall's highest point, then move it one space down) and connect the Mouse Cage to the Conveyer Belt with a BELT. Put a right-facing GUN far to the left of the Dynamite (to the upper-right of the "\" Incline that's to the right of the Balloon) and put a "/" TEETER-TOTTER a bit above it, then connect the lower end of the Teeter-Totter to the Gun with ROPE. Positioning them correctly could take a little trial and error. What Happens: The Basketball falls and bounces left, moving the Bowling Ball to the left. It may not quite knock it off first hit, but the Basketball will roll right and then come back and knock it again, and both it and the Bowling Ball will eventually fall over to the left, activating the Mouse Cage and moving the Tennis Ball to the right. The Basketball and Bowling Ball continue to the left, flipping the Teeter-Totter and firing the Gun. The Dynamite blows up and the Tennis Ball falls and turns on the Flashlight, and the Cannon fires a Cannonball after being lit by the Flashlight. By this time the Basketball and Bowling Ball are next to the Balloon, and the Cannonball then joins them. Despite what the goal said (it said you may have to move the Balloon out of the way to fit the balls in), you don't have to move the Balloon at all! PUZZLE 78: FREE POOR POKEY THE CAT What To Do: As you probably figured out, attach ROPE to the Birdcage, put it through the Pulley above it, then the other Pulley, and connect it to the Bucket. Put a "/" INCLINE above the left Balloon and a CONVEYER BELT (of width two, one space larger than its minimum size) underneath the Bowling Ball. Connect the left Mouse Cage to the Conveyer Belt with a BELT. Now to the right of the Conveyer Belt put a "/" INCLINE of width two to the right of it, and then connect an identical INCLINE to the right of that one. To the right of the Incline put a MOUSE CAGE and then put a CONVEYER BELT (sized to fit) to the right of it, then connect the two with a BELT. In the corner above the right Mouse Cage put a "/" INCLINE of width one. Put a CONVEYER BELT above the right Balloon and connect it to the right Mouse Cage with a BELT. Below the remaining Mouse Cage put a "\" INCLINE of length four (its left side is directly below the Mouse Cage). Put a "\" TEETER-TOTTER underneath the Cannonball. Connect the upper edges of the two Teeter-Totters with a ROPE. To the upper-right of the Bucket put a "/" INCLINE of width one. What Happens: The left Balloon floats upward and is moved to the right by the Incline. It hits the left Mouse Cage, activating it. The Bowling Ball is moved to the right by the Conveyer Belt. After clearing the Inclines, it crosses the other Mouse Cage, activating it. It is then moved to the right by the Conveyer Belt. After landing on the Incline, it moves left. It lands on the long Incline and moves left and hitting the Mouse Cage before the Incline makes it roll to the right. It lands on the Conveyer Belt and then hits the Mouse Cage, which activates the Conveyer Belt and moves the Balloon to the right. It flips the lower Teeter-Totter, which in turn flips the upper one. The Cannonball is moved upward and to the right, and is then stopped by the Incline and falls into the Bucket. The bucket falls, lifting the Birdcage and freeing Pokey. PUZZLE 79: PUT THE BALLS INTO THE BASKETS What To Do: Put two adjacent GEARS between the upper Mouse Cage and the upper Conveyer Belt. Connect one to the Mouse Cage with a BELT and the other to the Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER to the lower right of the Bowling Ball and another "/" TEETER-TOTTER underneath the lower Mouse Cage. Connect the lower ends of the two Teeter-Totters with ROPE. Connect the lower Mouse Cage to the lower Conveyer Belt with a BELT. What Happens: The left Balloon hits the Mouse Cage and starts it up, and it moves the Bowling Ball to the right with the Conveyer Belt. It falls into the right "container" but on the way flips the Teeter-Totter. This flips the lower Teeter-Totter and activates the lower Mouse Cage. The lower Conveyer Belt then moves the Basketball to the right, into the left container. PUZZLE 80: BASKETBALL ON THE MOON Wow, we're going to be halfway done after this puzzle! And we're also almost done with the puzzles from the original The Incredible Machine! Well, let's get cracking! What To Do: Put a MONKEY BIKE to the right of the Birdcage and connect the two with ROPE. Put DYNAMITE with its fuse on the right underneath the Birdcage. Put a MAGNIFYING GLASS and a left-facing FLASHLIGHT to its run, then put a BASEBALL above the Flashlight. Put two adjacent GEARS to the left of the Birdcage, then put a JACK-IN-THE-BOX just underneath the Basketball. Connect one of the Gears to the Monkey Bike with a BELT and the other to the Jack-in-the-box with a BELT. What Happens: The Flashlight turns on and lights the Dynamite, which blows up and makes the Birdcage fall down. This starts up the Monkey Bike, which via the Gears turns on the Jack-in-the-box. When it opens up, it sends the Bowling Ball up and to the right. Due to gravity and air pressure being different than usual, it is able to go all the way into the "hoop" formed by the Inclines. PUZZLE 81: BREAKING DOWN THE WALL What To Do: Put a TRAMPOLINE to the left of the Bucket and put DYNAMITE above the Trampoline. Put a MAGNIFYING GLASS and LIGHT BULB to the left of the Dynamite. As these are critical to the puzzle, here's an attempt at exactly where they should be: The Light Bulb should be a little below the Pulley, the lowest point of the Trampoline should be a little above the lowest point of the Bucket (and the Trampoline's highest point is a little below the Bucket's highest point if we could the handle as part of the Bucket). The Dynamite is a bit above it, not right above it but not far above it either; its lowest point should be a little higher than the Bucket's highest point (again counting the handle). The Magnifying Glass about level with the Light Bulb and is a little closer to the Light Bulb than the Dynamite. This is the best explanation I can give in pure text; playing around with their positioning may be necessary. Put the BOWLING BALL beneath the Cannon and place a TEETER-TOTTER with its upper end beneath the Bowling Ball. Connect its upper end to the Light Bulb with ROPE. Put a CANDLE on the brick platform to the left of the Cannon and put a MAGNIFYING GLASS between it and the Cannon. Put a MAGNIFYING GLASS to the left of the Candle and a LIGHT BULB to the left of the Magnifying Glass. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. What Happens: The Bowling Ball flips the Teeter-Totter, turning the Light Bulbs on. The right Light Bulb starts lighting the Dynamite. The Dynamite takes longer to light than usual because it's continually bouncing out of range, but it will light eventually. Meanwhile the other Light Bulb turns on and lights the Candle, which then lights the Cannon. This takes long enough for the Dynamite to light and blow up, so the Cannonball is fired into the Bucket. PUZZLE 82: BOUNCE, BOUNCE, BOUNCE GO THE BALLS What To Do: Not difficult. Put a TRAMPOLINE to the right of the Balloon, as far as you can put it beneath the Basketball. To the upper-right of where the Basketball is now, put a "\" INCLINE of width two. Now, there are three brick walls on the right side of the screen. Just to the left of the top part of the left-most of these three put a TRAMPOLINE (just to the left of the top part means that the Trampoline's highest point roughly corresponds to this wall's highest point). Run the puzzle (the Basketball should barely touch the Incline and be bumped to the left by it) and observe where the Basketball falls after it bounces off the second Trampoline. Put a TRAMPOLINE there (this Trampoline is near the bottom of the screen). Run the puzzle and observe about where the Basketball is before it starts falling again. Put a TRAMPOLINE there. What Happens: The Basketball falls onto the Trampoline and bounces up. It hits the left edge of the Incline and is bumped left. It lands on the second Trampoline and bounces up and to the left, then falls down and lands on the third Trampoline and bounces up again, very high. It gets close to the pipes, but doesn't quite make it, but it lands on the fourth Trampoline, which makes the Basketball bounce to the left again, and it comes down onto the pipes. PUZZLE 83: LIGHT MY FIRE What To Do: Put a "\" TEETER-TOTTER in the lower-left corner of the puzzle. Put a MAGNIFYING GLASS and LIGHT BULB to the right of the lowest of the left Candles and connect the Light Bulb to the upper end of the Teeter-Totter with ROPE. Okay, not put a MAGNIFYING GLASS and FLASHLIGHT to the left of the right Candle (the Flashlight must be sufficiently to the right so that after the Cannonball hits it the Cannonball rolls left). Put a CONVEYER BELT to the lower-left of the Flashlight (the exact placement will depend on where the Flashlight is, part of it may be under the Flashlight) and then put a right-facing MOUSE CAGE to the lower left of the Conveyer Belt. Connect the Mouse Cage to the nearest Gear with a BELT, then put two adjacent GEARS to the right of that Gear. Connect the right Gear to the lower Conveyer Belt with a BELT. Now put a CONVEYER BELT just below the right-most Gears. It should be stretched out all the way and have its right edge above the Rocket. Connect one of the two Gears above the Conveyer Belt to the remaining of the lower three Gears with a BELT and connect the other of those two Gears to the Conveyer Belt with a BELT. Put a "\" INCLINE of width four just to the left of the upper Conveyer Belt, then put a CONVEYER BELT (one space smaller than completely stretched out) to the left of that Incline. Now to the upper-left of that Conveyer Belt put a stretched-out CONVEYER BELT; to be specific here, put the Conveyer Belt just to the left of the most recent one and then move it one space upward. Now put a "\" INCLINE of width four just to the left of that Conveyer Belt. What Happens: The lower two of the left Candles flip the Teeter-Totter and turn on the Light Bulb, which lights both of them. Meanwhile the Cannonball lands on the Flashlight, turning it on, then is bumped left by it. It rolls to the left on the Conveyer Belt and then activates the Mouse Cage, but by this time the Candle is lit. The Candle is moved to the right and lights the Rocket. The Rocket takes off, is moved left by the Conveyer Belt, and then lights all the remaining Candles as it moves to the left. PUZZLE 84: REMOVING THE PATTERN What To Do: Put a CANNONBALL just above the left Bucket and put left-facing SCISSORS on the left Rope (to the lower left of the left Bucket). Put the other CANNONBALL a bit below the right Pulley, probably a Cannonball's length away. What Happens: The left Cannonball falls into the Bucket and the Bucket swings to the down and to the left. It stops swinging downward when the right Cannonball lands into the other Bucket, but it still swings to the left and hits the bottom of the Scissors, cutting the Rope. The makes both Buckets (with the Cannonballs inside them) fall, along with all of the Rope. PUZZLE 85: PUT THE CAGE IN THE HOLE What To Do: Connect the Gun to the Bucket with a ROPE. Connect the Mouse Cage to the right-most Gear with a BELT. Now put a GEAR to the right of that Gear and a CONVEYER BELT to the left of the left Brick Wall (between that Brick Wall and the Inclines). To the left of those Inclines place two adjacent stretched-out CONVEYER BELTS. Connect the left-most Gear to the left conveyer Belt with a BELT, then connect the lowest Gear to the remaining Conveyer Belt with a BELT. Put a BELLOWS far to the left of the Birdcage. What Happens: The Bucket falls and triggers the Gun, which fires and moves the Birdcage to the left. The Birdcage hits the Bellows which prevent it from moving off screen, then falls onto the Inclines and onto the Conveyer Belts. The Conveyer Belts move it to the right, into the brick hole. PUZZLE 86: SAVE MORT FROM THE CATS What to Do: Put a right-facing MOUSE CAGE to the lower left of Mort (so its left side is where Mort falls) and then put a CONVEYER BELT one space above all of the Gears (you may need to make it one space smaller than largest) and connect the two with a BELT. What Happens: Mort runs to the left from Pokey and lands on the Mouse Cage, activating it. Since he lands only partially on its left side he falls to the left, onto the Conveyer Belt, which moves him to the right. He runs to the right away from Pokey, into his mouse hole. PUZZLE 87: UP, UP, AND AWAY All right! This was the last puzzle in the original The Incredible Machine, so all later puzzles are The Even More Incredible Machine-exclusive. But before we can do those, we have to beat this one! What To Do: Put a MAGNIFYING GLASS between the Flashlight and Rocket. Put a small CONVEYER BELT just underneath the Cannonball. Put a "/" TEETER-TOTTER underneath the Baseball. Beneath the platform put to the left of the Teeter-Totter put a stretched-out CONVEYER BELT with its right edge sticking out from underneath it (this is just above the floor below the platform). Put a right-facing MOUSE CAGE to the left of this Conveyer Belt and connect them with a BELT. What Happens: The Cannonball doesn't fall and block the hole because of the Conveyer Belt it's on. The Baseball rolls to the left due to the Teeter-Totter and rolls onto the Conveyer Belt. It rolls to the left and hits the Mouse Cage, starting it up and making the Conveyer Belt move it to the right. The Baseball then lands on the Flashlight, turning it on, and lighting the Rocket. PUZZLE 88: TUTORIAL: GET MEL HOME Ah, the first true level of The Even More Incredible Machine. This puzzle shows how all the new parts work, but it's the easiest puzzle in the game. What To Do: Put a NAIL above the Balloon. What Happens: Well, a lot of stuff happens in the puzzle, but the only thing that matters is that the Balloon is popped by the Nail so the lower Mel can walk into his house. PUZZLE 89: HORROR FLICK What To Do: Put a "\" TEETER-TOTTER to the left of the Mels. Put a PULLEY underneath the right Dynamite Plunger. Attach ROPE to the Dynamite Plunger, put it through the Pulley, and connect it to the lower end of the lower Teeter-Totter. Put DYNAMITE to the right of the small Wooden Wall that's next to the Dynamite Plunger. What Happens: The Mels all walk to the left. The left-most Mel flips the Teeter-Totter first so all the other Mels except one are moved to the right when the Teeter-Totter flips. The left Mel meanwhile continues left and gets eaten. The flipped Mels walk lft and turn around whey they walk into the Teeter-Totter, though the Mel that wasn't flipped has a head start and falls down and flips the lower Teeter-Totter first, blowing up the Dynamite. This Mel continues to the left and is eaten, while the remaining Mels fall through the hole that's been made. They walk left and the left-most Mel walks onto the Dynamite Plunger, blowing up the Dynamite before being eaten. The remaining Mels fall into the hole, go right, and are eaten; well, one lucky one survives because the puzzle is done before he gets eaten. PUZZLE 90: BOUNCING BALLOON What To Do: Put a CONVEYER BELT below the left side of the Solar Panel (so only its left side is actually next to it). Put a "/" TEETER-TOTTER underneath the right Superball so that its upper end is below the Superball. Put a PULLEY beneath the Light Bulb. Attach ROPE to the Light Bulb, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. Put a CANDLE on the Conveyer Belt and put a MAGNIFYING GLASS to the right of the Light Bulb. Plug a MOTOR into the Solar Panel and connect it to the Conveyer Belt with (guess what?) a BELT. What Happens: The right Superball flips the Teeter-Totter and the Light Bulb turns on. It lights the Candle, which activates the Solar Panel. The Motor turns on and moves the Candle to the right with the Conveyer Belt, and its flame touches the Balloon and pops it. PUZZLE 91: NEW TENNIS What To Do: Put a BOWLING BALL on the Incline that's above the Tennis Ball. Notice that Incline near the lower-right corner of the screen? Put a MOUSE CAGE to its left. Put a CONVEYER BELT (it will need to be shrunk) to the left of the lowest horizontal wooden wall (not counting the one underneath the left Bucket). Put two adjacent GEARS to the left of the Eye Hook. Connect the Mouse Cage to the right of the two Gears with a BELT. Now put two adjacent GEARS a bit to the left of these Gears. Connect one to the left of the two Gears that are to the right with a BELT. Now connect the remaining Gear to the Conveyer Belt with a BELT. What Happens: The Bowling Ball falls and nudges the Tennis Ball to the right. The Tennis Ball falls and rolls left, activating the Mouse Cage. It slides left, eventually encountering the Conveyer Belt, which moves it to the left, and it moves upward a little due to the Incline and lands in the Bucket. PUZZLE 92: WHEN PUSH COMES TO SHOVE What to Do: Not terribly difficult. Put two horizontal WALLS to the right and left of the platform the Baseballs are on, long enough so that their edges are vertically aligned with the right and left-most brick walls. Put a "/" INCLINE to the right of the platform Mel is above, then put a small horizontal WALL to the right of the platform that's to the right of Mel. What Happens: Mel walks to the right, over the Incline and horizontal walls. He falls between the Baseballs. He moves left and running, bumping the Baseballs a little each time he hits them. Eventually he bumps them off the walls you placed (placed so the Baseballs can fall off the screen) and the Baseballs fall off the screen. PUZZLE 93: CAT BOXING What To Do: Obviously, put a right-facing BOXING GLOVE to the left of Pokey. Put a right-facing GUN far to the left of the Boxing Glove and connect it to the nearby Teeter-Totter with ROPE. Put left-facing SCISSORS on the right part of the Rope and put a JACK-IN-THE-BOX below it. Connect the Jack-in-the-box to the Monkey Bike with a BELT. What Happens: The Cannonball flips the Teeter-Totter, turning on the Monkey Bike. The Jack-in-the-box then activates and hits the Scissors, so it cuts the Rope and releases the Buckets. The left Bucket flips the left Teeter-Totter and the Gun fires, hitting the Boxing Glove, which punches Pokey. PUZZLE 94: A BETTER MOUSE TRAP What To Do: Put SCISSORS on the lower section of the center part of the Rope that holds the two Balloons (the part between the Pulleys). Put a MAGNIFYING GLASS and LIGHT BULB to the left of the Cannon. Put a PULLEY underneath the Light Bulb. Attach ROPE to the lower end of the upper Teeter-Totter, put it through the Pulley, and connect it to the Light Bulb. Put a MOUSE CAGE above the Bucket and connect it to the Jack-in-the-box with a BELT. Connect the Bucket and upper end of the lower Teeter-Totter with ROPE. What Happens: The Bowling Ball lands on the Teeter-Totter and is moved to the right, hitting the Scissors and cutting the Rope, releasing the Balloons. The left Balloon flips the upper Teeter-Totter and turns on the Light Bulb, lighting the Cannon. The Cannon fires and the Cannonball hits the Mouse Cage. The Jack-in-the-box activates and sends the Bucket over to the left. It falls, flipping the Teeter-Totter and sending Pokey over to Mort. Mort runs away but Pokey runs faster than him and catches him. PUZZLE 95: ON THE WAY HOME What To Do: The Mels can't take the left path because they wouldn't survive the fall (due to the high gravity, I believe), so we have to take them to the House the long way. So, put two MOUSE CAGES in the hole to their right (the left one must face left) and put two adjacent GEARS between the left Mouse Cage and the Conveyer Belt. Connect the left Mouse Cage to one of the Gears with a BELT and connect the other gear to the Conveyer Belt, as always with a BELT. Put a LIGHT BULB and MAGNIFYING GLASS to the left of the Rocket (the left of its lower section) and connect the Light Bulb to the Bucket with a ROPE. What Happens: The Mels all walk to the right and activate the Mouse Cage. The Mouse Cage, via the Gears, make the Conveyer Belt move the Bucket to the right. The Light Bulb turns on and the Rocket is lit. The Rocket takes a while to launch due to the Gravity, but it launches in time for the Mels to pass. The Mels then continue to the House. PUZZLE 96: CANNONBALL CHAOS What To Do: You have a lot of Dynamite. Put one DYNAMITE above each of the small horizontal Wooden Walls that are between the Dynamite already on the screen and the Cannonball. The last small horizontal Wooden Wall (to the right of the Dynamite that was already on the screen) doesn't have Dynamite put on it, as the already-on-the-screen-Dynamite will blow it up. Now, there's no room to put a Teeter-Totter beneath the Baseball, so put a right-facing FLASHLIGHT underneath it and then a MAGNIFYING GLASS to the right of the Flashlight. Place a "\" TEETER-TOTTER with its lower edge above the Rocket. Put a PULLEY beneath the Teeter-Totter's lower edge. Attach ROPE to the Teeter-Totter's lower edge, put it through the Pulley, and connect it to the Gun. What Happens: The Flashlight is turned on by the Baseball and it lights the Rocket. The Rocket takes off and flips the Teeter-Totter, firing the Gun. The Gun blows up the highest Dynamite, which starts a chain reaction and blows up all the other Dynamite and the walls blocking the Cannonball. The left Cannonball rolls down and hits the other Cannonball, knocking it off the screen. PUZZLE 97: MOUSE DANCE What To Do: Place all the TRAMPOLINES beneath the gaps near the bottom of the screen. Put a "\" INCLINE just to the right of each of the "/" Inclines that are on the lowest Pipes. Two of the taller pipes don't have an Incline above them, so put a "/" INCLINE above both of them. So all of the "dual pipes" have a "/\" shape formed by the Inclines above them. What Happens: The Mice all fall onto the Inclines which move them to the side a little so they fall on the Trampolines. They bounce repeatedly on the Trampolines, so they don't fall off the screen. PUZZLE 98: BALLOON BREAKING What To Do: Attach ROPE to the Balloon, put it through the Pulley below it, then the Pulley to the left of that Pulley, then connect it to the Birdcage. Put DYNAMITE to the right of the Dynamite on the Dynamite Plunger. Put a "/" TEETER-TOTTER to the left of the Inclines. Put a PULLEY beneath the Dynamite Plunger. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, then connect it to the Dynamite Plunger. Lastly, put SCISSORS beneath the Balloon. What Happens: The Bowling Ball flips the Teeter-Totter, activating the Dynamite Plunger. It blows up, also blowing up the Dynamite to the right, and blowing the Birdcage to the right. The Birdcage drops and makes the Balloon fall so the Scissors pop it. PUZZLE 99: BUMPING UP What To Do: This puzzle is nearly impossible to explain where to put things. Basically, you need to try to put the PINBALL BUMPERS where they'll bump the Cannonball around so it'll leave the piped-in area. It'll probably take three to do this, but it is possible with less...I actually got it to work with one once, but it took very careful placement of the Pinball Bumper to do so, so this may not work well for you. I'm sorry I can't be more clear, but this puzzle is as free form as they get. What Happens: Note, this applies to "three-bumper" solution, yours may be different. The Cannonball is shot out of the Cannon and hits a Pinball Bumper, which bumps it up and to the left. It hits another Pinball Bumper, which bumps it up and to the right. It hits one last Pinball Bumper, which bumps it up and to the left, out of the pipes. PUZZLE 100: EIGHTBALL IN THE BOWL What To Do: Put a "\" INCLINE of width four to the left of the platform Mel is on. Put a left-facing ALLIGATOR just to the left (though one space down) of its left side. Put a left-facing BOXING GLOVE above the Alligator's left side. Put a "/" TEETER-TOTTER to the left of the Eightball; to be specific, the highest point of its upper edge is about as high as the lowest point of the pipe platform that's just above the Eightball. Now, at the bottom of the screen (vertical-wise, a little to the right of the pipe wall) put a "/" INCLINE of width one. Not attach a "\" INCLINE of width one to the left side of the Incline that's below Bob the Fish. What Happens: Mel walks to the left, over the Incline and Alligator, and hits the Boxing Glove which sends the Eightball to the left. It hits the Teeter-Totter and goes down and to the left, hitting the bottom Incline you placed. It moves left and up, then hits the other Incline that was placed and moves up and breaks the bowl of Bob the Fish. PUZZLE 101: INFILTRATION What To Do: We've got a lot of Dynamite, so let's use it. There are ten brick platforms in the "castle" so put a DYNAMITE on each one of them. Now put a POKEY THE CAT just above the left Bucket. Now place a JACK-IN-THE-BOX to the right of the Mouse Cage and connect the two with a BELT. a left-facing GUN to the right of Dynamite that's to the right of the lower-left Dynamite. Put a PULLEY to the right of the Gun. Now attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Gun. What Happens: The Cannonball lands in the right Bucket and pulls the left Bucket up. Pokey, in the left Bucket, activates the Mouse Cage and the Jack-in-the-box pops up, flipping the Teeter-Totter and activating the Gun. The Gun fires, blowing up one Dynamite, which starts a chain reaction and blows all of them up, destroying the castle in the progress. PUZZLE 102: PUSH What To Do: Put a "\" TEETER-TOTTER to the left of Mel. Put a right-facing GUN to the upper left of the highest Alligator. Put a PULLEY to the upper-left of this Gun. Attach ROPE to the upper end of the upper Teeter-Totter, put it through that Pulley, and connect it to the Gun. Put a MAGNIFYING GLASS and LIGHT BULB to the right of the Dynamite. Put a PULLEY beneath the lower end of the upper Teeter-Totter. Attach ROPE to the lower end of the upper Teeter-Totter, put it through that Pulley, and connect it to the Light Bulb. Attach ROPE to the lower end of the lower Teeter-Totter, put it through the Pulley, then connect it to the Gun. Put two adjacent GEARS underneath the center Alligator. Connect one to the Mouse Cage with a BELT and the other to the Conveyer Belt with another BELT. Put a SUPERBALL above the Mouse Cage. What Happens: Mel walks left and flips the Teeter-Totter. This activates the Light Bulb and Gun. The Gun hits Mel (odd that he can't survive one gulp of an Alligator, but Guns don't hurt him) and he turns back to the right. Meanwhile the Light Bulb has blown up the Dynamite, so Mel falls through the new hole. He lands on the other Teeter-Totter and flips it, then is blown far to the left by the Gun. He falls and goes onto the Conveyer Belt (the Mouse Cage is perpetually activated because the Superball is always bouncing on it) and the Conveyer Belt moves him JUST far enough so he doesn't get eaten, and Mel walks into his house. PUZZLE 103: SACRIFICE What To Do: There is a gap between the right Brick Wall. Put a LIGHT SWITCH (with its switch up) in it with the switch being below the right Mort. Plug a left-facing FAN into the Light Switch, the Fan is below the Light Switch, it will just barely fit. Now, use a small horizontal BRICK WALL to "plug" the hole that's to the right of the Fan (it's above the lowest Pokey). Note that the Brick Wall will already be sized to fit it. Now plug the hole that's to the right of the left Pokey the Cat with another BRICK WALL, note that it is already sized to fit in it perfectly. What Happens: The right Mort falls and flips the Light Switch, turning on the Fan which blows Mort to the left into the mouse hole. This also blows another Mort there that fell after running to the right from Pokey. Meanwhile the group of four Morts are running to the right from Pokey and also fall, and are blown to the left by the Fan, into the mouse hole. PUZZLE 104: GOOD SHOT What To Do: On the upper-left corner of the screen, put a "/" INCLINE of width two (it's as far left and up as it can go without having part of it off the screen). On the right part of the screen, place a left-facing CANNON with a MAGNIFYING GLASS and FLASHLIGHT to its right, then put a BASEBALL above the Flashlight. What Happens: The Cannon lights and fires the Cannonball. It hits the Incline and lands in the Bucket. If not, play with the position of the Cannon some. PUZZLE 105: MORNING AEROBICS What To Do: Quite simple. Put a BUCKET underneath the Mouse Cage and a PULLEY far above it. Put a BUCKET somewhere on the screen and then put a PULLEY above it (preferably horizontally aligned with the other Pulley). Put a BASEBALL just above this Bucket. Attach ROPE to one of these Buckets, put it through the Pulleys, and then connect it to the other Bucket. What Happens: The Baseball falls into the Bucket, moving it downward and the other Bucket upward. The upwards-moving Bucket hits the Mouse Cage, starting it up. PUZZLE 106: DROP THE BUCKET What To Do: Another simple puzzle. In the lower-left corner of the puzzle (far below the Cannonball) put a "\" TEETER-TOTTER. Put DYNAMITE below the Bucket, then put a MAGNIFYING GLASS and LIGHT BULB to its left. Connect the Light Bulb to the lower end of the Teeter-Totter with ROPE. What Happens: The Cannonball falls and flips the Teeter-Totter, turning on the Light Bulb. This lights the Dynamite which blows up, and the Bucket falls. PUZZLE 107: PRISON BREAK What To Do: Put a TRAMPOLINE beneath the Dynamite. Specifically, it should be one space lower than where it would be if its highest point was as high as the wall to the left's highest point. Put a BUCKET to the lower left of that wall. Attach ROPE to it, put it through the Pulleys, and connect it to the Birdcage; the Rope above the Bucket leans a little to the right. Put a "\" TEETER-TOTTER to the left of the bucket. Put a PULLEY to the left of the Gun. Attach ROPE to the Gun, put it through the Pulley, and connect it to the upper end of the Teeter-Totter. Put a "/" INCLINE of width four far above the Dynamite. Tweaking may be necessary for this. Now for the "fun" part. Put a "/" INCLINE of width four to the lower-right of the Incline the Cannonball is on. Now put a "\" INCLINE of width four to the lower left of that Incline. Adjusting may be necessary. To help you out a little, the middle Incline's left side is below the upper Incline's right side and the lower Incline is is vertically aligned with the upper Incline. What Happens: The Dynamite bounces up and down. Eventually it hits the Incline and moves over to the right onto the platform above the Birdcage. While it was bouncing, the Cannonball rolls down the Inclines and then flips the Teeter-Totter, triggering the Gun before the Cannonball falls into the Bucket. The Gun hits the Dynamite JUST when it's above the Birdcage (before it slides to the right) so it explodes, clearing away what's blocking the Birdcage. The Birdcage then moves upward, freeing Pokey, because the Bucket is being weighed down by the Cannonball. PUZZLE 108: ATTACKING BOB What To Do: Attach ROPE to the left Bucket, put it through the Pulleys, and connect it to the other Bucket. Put a CANNONBALL just above the left Bucket. What Happens: The left Bucket is weighed down by the Cannonball that drops into it so it falls down. Due to the Pulley's position the Bucket ends up below Bob the Fish. The right Cannonball and the Baseball meanwhile fall into the right Bucket, so it weighs more than the other, and pulls the left Bucket up until it hits Bob the Fish, breaking his bowl. PUZZLE 109: MAKING A WINDMILL TURN What To Do: Put a CONVEYER BELT underneath the Teapot. Now, there are two holes in the "ceiling" that are to the left of the Windmill. Put a right-facing MOUSE CAGE above the right hole. Connect it to the Conveyer Belt with a BELT. Put a ROCKET on the left side of the lowest brick platform and put a MAGNIFYING GLASS and FLASHLIGHT to its left. Put a "\" TEETER-TOTTER underneath the Baseball. Now, above the Baseball there's an Incline, put a TRAMPOLINE above that. What Happens: The Tennis Ball hits the corner and is bumped to the left, and it lands on the Trampoline, then bounces upward and to the left, then falls onto the Teeter-Totter and flips it. The Baseball goes to the right and lands on the Flashlight, which lights the Rocket. The Rocket flies up and hits the Mouse Cage, which makes the Conveyer Belt move the Teapot to the right. The Teapot gets heated by the Rocket's flame, and the steam it releases tilts the Windmill's blades. PUZZLE 110: FREE THE MICE What To Do: Put a DYNAMITE PLUNGER underneath the Conveyer Belt with its Dynamite side next to the Brick Wall. Connect the Mouse Cage to the upper Gear with a BELT and the right Gear to the upper Conveyer Belt with a BELT. Connect the remaining Gear to the lower Conveyer Belt with a BELT. What Happens: The Mouse Cage is activated because Pokey is next to it. The Conveyer Belts then start up, making the Cannonball go right and activate the Dynamite Plunger (blowing up the wall to the right of the Morts) and also sending Pokey to the left. The Morts all run to the right away from Pokey and fall off the screen. PUZZLE 111: BOUNCE, FIRE, POP What To Do: Put right-facing BELLOWS just underneath the Bowling Ball (its red/orange "handles" on the left are what's below the Bowling Ball). Put a TRAMPOLINE above the Boxing Glove (you may have to move it a little to the right). Put a right-facing FLASHLIGHT to the left of the Magnifying Glass. Put a CANDLE to the right of the Magnifying Glass (a bit above the floor underneath the Magnifying Glass) and put a CONVEYER BELT underneath the Candle. Connect the Conveyer Belt to the Mouse Cage with a BELT. Put a "/" TEETER-TOTTER underneath the Rocket (to the right of the pipe platform). Put a left-facing GUN to the right of the Boxing Glove and connect it to the Teeter-Totter with ROPE. What Happens: The Bowling Ball lands on the Bellows and rolls to the right (it should NOT hit Bob the Fish, if it does the Bellows aren't positioned correctly). It lands on the Trampoline, then bounces up and to the right, onto the next Trampoline. This in turn bounces it up and to the right. It lands on the Flashlight, then has a small bounce to the right (if it goes left try moving the Flashlight to the left a little) then falls and moves the Baseball to the left, which starts up the Mouse Cage. The now-lit Candle moves to the right and lights the Rocket, which takes off. The Candle then lands on and flips the Teeter-Totter, making the Gun fire. The Gun hits the Boxing Glove, which punches Bob the Fish. PUZZLE 112: EIGHT BALL IN THE SIDE POCKET What To Do: Attach ROPE to the lower Bucket, put it through the Pulleys, and connect it to the upper Bucket. Put a CONVEYER BELT just above the left Pinball Bumper (its right edge is just to the left of the upper Bucket). Put a LIGHT SWITCH between the Pinball Bumper and Trampoline, about midway between the two. Plug a MOTOR into it (above it, it must be positioned carefully so it does not block the Eightball's path) and connect it to the Conveyer Belt with a BELT. Put a CANDLE underneath the Teapot and a MAGNIFYING GLASS and LIGHT BULB to its left. Place a TEETER-TOTTER with its upper edge underneath the lower Cannonball. Connect its upper end to the Light Bulb with a ROPE. Now, to the left of the Light Switch and Trampoline, put a "/" INCLINE of width three; reposition it accordingly so that the Eightball is deflected by it. What Happens: The lower Cannonball flips the Teeter-Totter, turning on the Light Bulb. This lights the Candle, and the Teapot is heated up. It blows out Steam, moving the Eightball to the left. It hits the Pinball Bumpers and flips the Light Switch, which turns on the Motor so the Cannonball is moved to the right on the Conveyer Belt and falls into the bucket. Meanwhile the Eightball, after hitting the left Pinball Bumper, goes down and to the left and hits the Incline, so it starts moving upward and to the left. It gets above the left Bucket just in time for that Bucket to start moving up, closing the hole and preventing the Eightball from leaving. Note that it takes a little while before it recognizes the solution. PUZZLE 113: BONK THE MONKEY What To Do: Put a GENERATOR just above the center Balloon and connect it to the Monkey Bike with a BELT. Now put a FAN to the left of the center Balloon, just underneath the Generator. Put a right-facing GUN to the left of the left Balloon and a PULLEY to the left of the Gun. Attach ROPE to the Gun, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. Now put a CONVEYER BELT just underneath the Bowling Ball and connect it to the Mouse Cage with a BELT. What Happens: The Monkey Bike starts up so the Generator gives power to the Fan. The Fan blows the Balloon to the right, and it then goes down and moves to the left with the momentum it has (if it doesn't, try moving the Fan up a little). The Balloon flips the Teeter-Totter, so the Gun fires on the left Balloon, popping it and releasing the righ