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+=============================================================================+
Maniac Mansion: Day of the Tentacle FAQ/Walkthrough
Author : Jeremy Martin
Version : 1.01
Last Updated : November 22, 2006
+=============================================================================+
| --- TABLE OF CONTENTS --- |
+=============================================================================+
1.0 Introduction
-------------------------------------------------------------------------------
1.1 Introduction to Day of the Tentacle
1.2 Introduction to the Guide
-------------------------------------------------------------------------------
2.0 Playing Day of the Tentacle
-------------------------------------------------------------------------------
3.0 General Hints
-------------------------------------------------------------------------------
4.0 Detailed Walkthrough
-------------------------------------------------------------------------------
4.1 Find Doctor Fred's Secret Lab
4.2 Find Doctor Fred's super-battery plans
4.3 Find RED Edison and give him the super-battery plans
4.4 Find oil, vinegar, and some gold and give it to Red Edison
4.41 Get some oil and vinegar and free Laverne
4.42 Find some Gold
4.421 Convince Thomas Jefferson that George is cold
4.422 Distract the founding fathers so you can steal the gold pen
4.5 Charge the Super-battery
4.51 Get Benjamin Franklin to return inside
4.52 Find a suitable material for Ben's kite
4.53 Charge the super-battery
4.6 Provide power for Laverne's Chron-O-John
4.61 Get to the basement of the mansion
4.611 Enter a contestant in the Human Show
4.612 Win the human show
4.6121 Spruce up the mummy
4.6122 Get rid of Harold and win the contest
4.613 Remove the Purple Tentacle Guard
4.614 Distract the Purple Tentacle Human Catcher
4.62 Provide power for the Chron-O-John
4.621 Find a suitable rodent to power the generator
4.7 Find a diamond for the time machine
4.71 Acquire funds to obtain an outrageously expensive diamond
4.711 Get the contract from Dr. Fred's safe
4.712 Get Dr. Fred to sign the contract
4.713 Mail the contract
4.72 Purchase the Diamond
4.8 Save the World!
4.81 Make it to Dr. Fred's Lab
4.82 Destry Purple Tentacle and turn of the Sludge-O-MaticTM
-------------------------------------------------------------------------------
5.0 Step-by-Step Walkthrough
-------------------------------------------------------------------------------
5.1 Find Doctor Fred's Secret Lab
5.2 Find Doctor Fred's super-battery plans
5.3 Find RED Edison and give him the super-battery plans
5.4 Find oil, vinegar, and some gold and give it to Red Edison
5.41 Get some oil and vinegar and free Laverne
5.42 Find some Gold
5.421 Convince Thomas Jefferson that George is cold
5.422 Distract the founding fathers so you can steal the gold pen
5.5 Charge the Super-battery
5.51 Get Benjamin Franklin to return inside
5.52 Find a suitable material for Ben's kite
5.53 Charge the super-battery
5.6 Provide power for Laverne's Chron-O-John
5.61 Get to the basement of the mansion
5.611 Enter a contestant in the Human Show
5.612 Win the human show
5.6121 Spruce up the mummy
5.6122 Get rid of Harold and win the contest
5.613 Remove the Purple Tentacle Guard
5.614 Distract the Purple Tentacle Human Catcher
5.62 Provide power for the Chron-O-John
5.621 Find a suitable rodent to power the generator
5.7 Find a diamond for the time machine
5.71 Acquire funds to obtain an outrageously expensive diamond
5.711 Get the contract from Dr. Fred's safe
5.712 Get Dr. Fred to sign the contract
5.713 Mail the contract
5.72 Purchase the Diamond
5.8 Save the World!
5.81 Make it to Dr. Fred's Lab
5.82 Destry Purple Tentacle and turn of the Sludge-O-MaticTM
-------------------------------------------------------------------------------
6.0 Interactive Items
-------------------------------------------------------------------------------
6.10 Inventory Items
6.11 200 Years in the Future
6.12 Present Time
6.13 200 Years in the Past
6.14 Yesterday
6.20 Other Interactive Items
6.21 200 Years in the Future
6.22 Present Time
6.23 200 Years in the Past
6.24 Yesterday
-------------------------------------------------------------------------------
7.0 Locations
-------------------------------------------------------------------------------
7.1 200 Years in the Future
7.2 Present Time and Yesterday
7.3 200 Years in the Past
-------------------------------------------------------------------------------
8.0 Characters
-------------------------------------------------------------------------------
8.1 Main Characters
8.2 Secondary Characters
8.21 Characters in the Present
8.22 Characters 200 years in the Past
8.23 Characters 200 years in the Future
-------------------------------------------------------------------------------
9.0 Cutscene Dialog
-------------------------------------------------------------------------------
9.1 Cast Abbreviations
9.2 Introduction Cutscene
9.3 The Time Machine
9.4 The Super-battery
9.50 Hoagie's Exploits (200 years in the PAST)
9.51 Hoagie's Exploits: Cutting Down the Cherry Tree
9.52 Hoagie's Exploits: Fireplace Lounge
9.53 Hoagie's Exploits: Red Edison's Lab
9.54 Hoagie's Exploits: Ben Franklin
9.55 Hoagie's Exploits: The Attic and Art Room
9.56 Hoagie's Exploits: The Horse (& George's Room)
9.57 Meanwhilst...
9.60 Laverne's Exploits (200 years in the FUTURE)
9.61 Laverne's Exploits: The Kennel
9.62 Laverne's Exploits: The Doctor's Office
9.63 Laverne's Exploits: In the Kitchen and Outside the Mansion
9.64 The Human Show
9.65 Meanwhile...
9.70 Bernard's Exploits (Present Time)
9.71 Bernard's Exploits: Doctor Fred's Lab
9.72 Bernard's Exploits: Dwayne's Room
9.73 Bernard's Exploits: Random Locations
9.74 Bernard's Exploits: Weird Ed Edison's Room
9.75 Attaining the Diamond
9.76 Bernard encounters the IRS
9.77 THE SUNDRY TIMES
9.8 The Climax
9.9 Yesterday
9.10 epilogue
-------------------------------------------------------------------------------
10.0 Credits
-------------------------------------------------------------------------------
10.1 Introduction Credits
10.2 End Credits
-------------------------------------------------------------------------------
11.0 Acknowlegements
-------------------------------------------------------------------------------
12.0 Additional Information
-------------------------------------------------------------------------------
12.1 Contact Information
12.2 Permitted Sites
12.3 Copyright Information and Disclaimer
-------------------------------------------------------------------------------
________
/ \
/ \
/ \_
/ \
(_ /\ \
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( __\/ / _-_\ \/
\/ _) /_/ __\____
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//\_/ \/ /| | / > __)
(// / /_| \/\ / /
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\ ,/ _/ \ __/ `==__
| | / / __/ *** `==__
| / /___/ ___/ *** `=__
| _/ _) _/_ / **** **** `=_
_/ _/___--- / \__ **** **** _/
/ _/_/ | /\_(_)*** **** ____ * _/
__/_/ | / **** ((_/ \__/ )
\__\ \/ / / __ **** \..__ \_/
| _\\ / /__/ / / / __ / /
|/ \ / / / /-- / / / / (_ __/
/_____\ | / / /__, / /-- / /
+==================/ ##### /__ / / /=================================+
| /__ ##### / / / ---- 1.0 INTRODUCTION ---- |
+=================== `==___ ##### o |===================================+
`=__ ####### /
`==___ /
`=_/
1.1 Introduction to Day of the Tentacle
Day of the Tentacle is a graphic adventure game release by LucasArts
Entertainment Company. Before LucasArts was known for their many Star Wars
games, they had a huge following of adventure fans, and were one of the most
popular adventure game companies in the industry. LucasArts, formally LucasFilm
Games, created an outstanding collection of well loved adventure games that
ranged from stories involving pirates to tabloid reporters, and everything in
between. Their first adventure game, MANIAC MANSION is actually the prelude to
DAY OF THE TENTACLE and was released about 8 years earlier. Their latest
adventure game has been ESCAPE FROM MONKEY ISLAND (2000), the fourth in another
amazing adventure series.
DAY OF THE TENTACLE (DOTT) was release in 1993, during the height of LucasArts'
popularity. It was one of their earliest games to include full digitized voice
effects, and a separate CD "Talkie" version was released along with the
traditional 3 1/4" floppy version. Even to this day DOTT is remembered as one
of LucasArts finest titles, as can be attested by its induction into GAMESPOT'S
"The Greatest Games of All Time" list, on April 20, 2004.
One reason DOTT has always been popular is largely due to its great cartoon-
style humour. DOTT has seriously got to be one of the funniest games I have
ever played. Additionally, DOTT's cartoon graphics and wacky annimation still
to this day look fresh, original, and less dated than many games that have been
around for 13 years.
As a quick synopsis, DAY OF THE TENTACLE is a wacky adventure where one of Dr.
Fred's pet tentacles mutates into an insane genius, and tries to take over the
world. Well, what possible harm could one insane, mutant tentacle do?
You are about to find out...
On a personal note, DOTT remains one of my favourite games, and is only
surpassed by the Monkey Island series. For some reason I've always been more
interested in pirates than mutant green tentacles that are trying to take over
the world... go figure.
1.2 Introduction to the guide
In this guide I will attempt to provide a complete and useful aid that will
help you to finish Day of the Tentacle. Some people believe that by using
walkthroughs you are cheating yourself, and that they should be avoided. I,
on the other hand, rather use a walkthrough or guide to help me through a
particularly frustrating puzzle rather than giving up on a game and never
completing it. If this guide helps even one more person to finish this amazing
game I will know that my effort that went into this guide was worth it.
This guide is made up of many different sections, and depending what type of
help you are looking for, one section might suit you better than others. First,
there is a hint section for general clues that might help you overcome an
obstacle, without giving the puzzles away. Then there is a complete detailed
walkthrough section that describes one method of completeing the game in
detail. This is the most comprehesive section of the FAQ. For those of you
who prefer quick instructions to finish the game without extensive reading,
check out the Step-by-step walkthrough section. I've also included a list of
all the interactive items you will be using and where they can be found, along
with lists of all the locations and characters in the game. For added bonus
I've also included the majority of the cutscene dialog found throughout the
game, and a complete credits list.
Side Note:
You may be wondering why I wrote this guide for a game that already has quite
a few walkthroughs and FAQs available (some of which are really quite good)...
well my answer is this: I wanted to write a guide, and as all my favorite games
already have guides written for them I thought I wouldn't worry about it and
just write the guide that I would enjoy the most - yes, the main purpose of
this guide is to help people finish the game, but if I didn't enjoy writting
it I would never have finished. I thought that Day of the Tentacle would be a
very interesting guide to write, as it is one of my all-time favorite games.
It should also be noted that I have not read any of the other available
walkthroughs in detail, and that this entire guide is completely my own work.
Obviously some of the sections that I have included may be found in other
guides, but everything found in this file is my own work and I did not refer
to any other source other than the game itself while I wrote it.
_______
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__/ ___ \___\_ \_
/____/ \___ --\__ \__ _____
____--__| \_ _\____ \___/ \_____
___/ \ _/_____ \____ ______ \___
_/ ___ _/\ /_/ `---\_\_/ \___ \__
___/ ____/ \___ { |/__+++ +++++ \ \ _____ \____ \
/ ___/ _/ __ { / \ /^^^^\ | | \ \ \|
\/ __/ ___// _\ { O | / _ | | / -___\___ \
_/ ___ _/ _/ \___/ | (O) |/ /`\ \_ \_ }
/ _/ __/ { \__\_ _/ / --__ \ \|
|/ / _ \_ _ `--` \__/ \ \_
/ __~ \_ \_ | \_\ \
| _~/ / _ \__ `--- } \ \ |
|/ / __/| / \ ___________/ \ | \ |
(_/ /_/|_ __/ / | \ \_|
/ \ /\___|_ | \ /\ _/\_|
/ >\ _|\ \ \ | \_}
_/ / / __\ __/\__|\_/
_/ | / /-/ \/
+============================/ _/ (___/ \ |===========================+
| --- 2.0 PLAYING --- / / | | ... ON WINDOWS XP |
| THE DAY OF THE TENTACLE { / | | (WITH SOUND!) |
+=============================================================================+
DOTT is an old DOS-based game, and due to the many advancements in computer
technology you will be very lucky to get DOTT to run properly on a newer
machine. Most likely it will run, but there will be no music or sound effects.
Personally, playing DOTT without the awesome music and without the superb
voice-over actors would be like eating lasagne without meat, cheese, and...
well, anyway, it would definitely take away from the experience. Fortunately
there are a few things you can try-
1) SCUMMVM - This program seriously rocks. Thanks to some hard-working
individuals there is a free program out there that will allow you to play all
your old LucasArts games (and others) on the newest systems with full voice
and sound. Additionally, there are many other options where you can add
filters to the graphics, play the game in a window, etc...
Believe me, when I found out about SCUMMVM and found out most importantly
that it actually works, I was so thankful that I could finally play DOTT, Sam
and Max Hit the Road, Full Throttle, Indiana Jones and the Fate of Atlantis,
etc... on Windows XP.
www.scummvm.org
Additonally you can ask for help relating to old LucasArts games and using
SCUMMVM in the Help forums at www.lucasforums.com
2) Another option is to find a computer that is dated just like the game. A
good 486 with a CD-ROM drive and sound card should be able to play DOTT just
fine. Otherwise stick with SCUMMVM.
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\____/ (O (O_|_
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| / \ | |
( | __ \ \_ _)
\ \ \ \___\__/
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| \__ \___|\
/\_____\ /___/\
_/ ``` \_
_/ |__/ / __\ / |
/ |__/\__/ \_/ \
{ __ \
/| / \ / \
/ |__ __ | | | |
| \_ / \ \___/ | |
| \ / | __ \|
| \__) | | / \ |
|_/\_| \ | | | |
+=====\_ | | \__/ _/===========================================+
| \___ \_/ __/ -------- 3.0 GENERAL HINTS -------- |
+===========\________________/================================================+
Pick up everything you can. Odds are, at some point all those strange things
will serve some purpose.
If you get stuck and can't figure out how to proceed, try looking through all
the items you've found and thinking about how each one might be used. Think
about the places you've gone and the people you've met. Chances are there will
be a connection that will put you back on track.
If you become frustrated with one particular puzzle try working on something
else. This a very non-linear game so many of the puzzle can be solved in any
order. Plus, there are times that by solving one puzzle you will inadvertently
allow yourself to solve another.
Note: The above hints can be found in the LucasArts game manual.
During the cutscenes in the middle of the game, when it shows different events
happening around the mansion, hints are often revealed about what you should be
doing next.
If you become really frustrated you can always take a break and play the
original Manaic Mansion by accessing the computer in Weird Ed Edison's room...
or you could aways resort to the walkthrough presented in this guide!
_
##` `## _
/#####\ ( \ I feel like I could...
/ 00000 \ } |
/ 00 00 \_} ) TAKE ON THE WORLD!!!
,~~/ 00000 )
,/ ###### \ /
/ / ## ## (
( ,~/ ## ## \
`~ / ############ |
/ &&&&&&&&& \
/ &&& &&& \
/ &&& &&& \
/ &&&&&&&&&& |
/ ____________________\
+==/____/ ____________________)===============================================+
| (______/ ------ 4.0 DETAILED WALKTHROUGH ------ |
+=============================================================================+
Although there is a set story that you progress through, there may be
times when you will be tempted to stray from this guide if something attracts
your attention. I found this game to be very non-linear (meaning that you can
solve many of the puzzles in any order), one reason I really like this game -
if you get frustruated by one puzzle you can always go somewhere else and
explore another part of the game. However, for the sake of this guide I will
provide the quickest route through the game - follow this guide and you will
be able to successfully complete the game. Deviate from this guide and you may
find some interesting things to look at or characters to talk to that you
would have otherwise missed - you should always be able to come back to the
guide if you get stuck and I will try to label different sections of the game
clearly. As a testament to the mainy quirky animations and hidden lines of
dialog, I just noticed something I completely forgot about - while I was
typing this Benard got tired of waiting for me and decided to pick his nose!
4.1 Objective: Find Doctor Fred's Secret Lab
Okay, this is where you begin. Your first order of business is to find Doctor
Fred's Secret Lab and rescue the tentacles. Take a look around the room you
are in, which will be hereafter called the lobby, or Front Hall. If you try
to go through the double doors Benard will tell you that Laverne has that
territory, and likewise Hoagie is looking up the stairs. Bernard will also
not be able to leave the house until he finds the tentacles. Before you move
on you can pick of a few things in this room : The Vaccum Cleaner Flier, the
Help Wanted sign in the window, and the dime in the change return of the
phone. You can try to pick up the dime on the floor, but it is stuck in a
piece of gum. After picking up these items enter into Doctor Fred's office to
explore and pick up a few more useful items (for later). Open the desk drawer
and you can pick up the Booboo-B-Gone. The Swiss Bank Book on the desk will
also prove useful.After exhausting Doctor Fred's office return to the Front
Hall and open up the grandfather clock, revealing a hidden passage to Doctor
Fred's secret lab.
4.2 Objective : Find Doctor Fred's super-battery plans
After a rather long and informative (not to mention downright hilarious)
cutscene you will be once more in control of Bernard down in Dr. Fred's secret
lab. From the cutscene, Doctor Fred has made it prefectly clear you have to
1)Find the plans for Doctor Fred's super-battery 2)Bring back Laverne and
Hoagie from their respective times, which involves getting a new diamond and
plugging in their time machines 3)Save the world from Purple Tentacle, and
finally, 4)Get out of Doctor Fred's house. To start with, let's find those
plans.
Although Dr. Fred is convinced that the plans are upstairs it might be a good
idea to check his "To Do" list. Head over to the right side of the basement
and you will see a bulletin board with a piece of paper stuck on it. Quickly
pick up the plans and trigger the next cutscene.
4.3 Objective: Find RED Edison and give him the super-battery plans
At this point you can now play Hoagie as he adventures in the past. At any
time you can switch to Bernard using the character symbol on the right of
your inventory. Your first order of business is to give the super-battery
plans to Fred's distanct ancestor, Red Edison, so head over to the left of
the screen and take the path toward the Inn.
NOTE:
At different points in the game there will be quick scenes showing what else
is going on elsewhere in the game. These scenes don't necessarly come in a
certain order, but most of them contain clues about future puzzles in the
game. Most likely one of these scenes will trigger when you leave the
outhouses and walk toward the house. A dialog collection of these scences can
be found in Sections 8.57, 8.65, and 8.77.
Have Hoagie walk to the Inn and open the front door into the main hall. You
will now be in the front hall of the same mansion, 200 years in the past.
Near the grandfather clock you will find Dead Cousin Ted (Ted made an
appearance in the original MANIAC MANSION game, and plays a role later on in
DOTT). You can talk to Ted at this point, but this, although very funny and
definitely worth your time, will not progress them game in any way. To
progress, the grandfather clock next to Ted will get you to Red Edison's lab.
Once you enter the lab its a good idea to pick up the left-handed hammer, a
seemingly useless item, which will play an important role later. You can take
a look at the lab coat on the wall, but won't be able to pick it up right now
- it is for employees only. Giving Red the super-battery patent application
will reveal that he needs oil, vinegar, and some gold to fabricate the
battery.
4.4 Objective: Find oil, vinegar, and some gold and give it to Red Edison
4.41 Objective: Get some oil and vinegar and free Laverne
Your job now is to locate some oil, vinegar and gold so that Red Edison can
finish the Super Battery. The battery will eventually supply Hoagie with
power to run his Chron-O-John allowing him to return to the present. You
can now leave Red Edison's lab and go up the front hall stairs. You may
notice a protrait of "The late Max Attucks" in the second floor hallway
(Familiar? Maybe, if you played SAM AND MAX HIT THE ROAD). Enter the third
doorway and you will find yourself in a bedroom with some kite plans on the
wall. This is Benjamin Franklin's room. Look around for the wine-bottle and
leave the room. Head back downstairs and enter the Fireplace Lounge through
the double doors. Cross through the room and through the swinging door into
the kitchen. On the shelves you will find oil and spaghetti. (Note: The oil
is one of the items you need to give Red Edison, but the sphaghetti isn't
important till later. In adventure games it is often a good idea to collect
as many items as you can find, even if you don't need them right away. If
you rather collect these items later, when their use is more apparent, you
can always come back. An easy way to find the location of an item and to
find out its use is to look in Section 6, which contains all the items in
the entire game) Continue through the door on the right to the Storage Room
(pantry). In here you can pick up the bucket and a brush in the cabinet on
the left of the screen. Now return to the room with the fireplace and give
the wine-bottle to Thomas Jefferson for his time capsule. The reasoning
behind this is wine will turn to vinegar if you leave it long enough, say
for a couple hundred years...
Walk over to the fire place and climb up the chimney to the roof. Once you
are on the roof enter the window and pick up the red paint. Open the trap
door and go all the way downstairs and outside. Return to the outhouses and
where you will notice a kumquat tree. Paint the kumquats red and return to
the fireplace room. Talk to George Washington and Pick "Whoa, you're like
George Washington!" Choose any second option and then "Is it true about you
and the cherry tree?" and finally "I bet you've lost it. You couldn't cut
down a tree to save your grandmother." After this conversation George will
chop down the kumquat tree which he mistakes for a cherry tree. This action
has a direct impact on Laverne, 200 years in the future.
At this point you are now in control of all three main characters, and can
switch between them at any time. Switch to Laverne, and you will find yourself
stuck in a human Kennel. The inmates behind you are future relatives of Doctor
Fred, and their bitterness toward him is definitely apparent. Try talking to
the guard and tell him "Oooh... I don't feel so good..". The guard will bring
you to the Tentacle Doctor, who will diagnose you to be perfectly OK. Once the
doctor leaves you will have the oportunity to pick up the tentacle chart from
the wall. Once you have the chart exit through the door. As part of the human
race, Laverne is very restricted in her movement in the future. The chart
plays an important part in allowing her to move about, but the key is in the
past. Try going out the main door and you will find yourself back in the jail.
Talk to the guard again this time saying "I have to go to the bathroom!".
Once you are outside walk to the right and you will end up back at the Chron-O-
John. Flush the tentacle chart to Hoagie using the Chron-O-John (just pick up
the object and click on Hoagie's icon) and switch over to Hoagie, 200 years in
the past.
As Hoagie return into the house and go up to the second floor. Enter the Sewing
Room (middle door) and pick the only option, "I've got another design change
for the flag." Choose any of the following options and Betsy Ross will tell
you to put the design on the table. Use the Laverne's Tentacle Chart with the
plans on the table, which will cause a major change in history. The American
Flag will be replaced with one in the shape of a tentacle. The Tentacle Flag
will act as a disguise for Laverne, but first you need something to get the
flag within reach.
Switch to Bernard and go up to the second floor. Stop by Dwayne's room (middle
door). You can talk to Dwayne for a while, but before you leave grab the
disappearing ink by the door. Before going upstaird enter the last room on the
right (far end of the hall) and you will find Green Tentacle. After talking to
Green Tentacle, pick up the videotape off the stereo and continue upstairs. Go
all the way up to the attic and out the window to the roof. On the flag pole
you will find a crank, which you should grab and send to Laverne through the
Chron-O-John.
Switching back to Laverne, walk back to the front of the former motel and enter
the front door, ending back in the Kennel. Convince the guard that you are sick
again by saying "Oooh... I don't feel so good...", and you will be brought back
to the Doctor's Office. If you exit the office you will have a marginal amount
of freedom to explore, enough to get to the room with a fireplace (door under
the red sign). Climb up the fireplace and up onto the roof. Use the crank that
you got from Bernard to lower the tentacle flag and "use" the flag to have
Laverne pull it on as a costume. Grab the crank before you leave and head back
down the chimney. Return the the main hall and walk past the Purple Tentacle
Human Catcher and up the stairs. Enter the first door on the second floor and
quickly switch back to Hoagie.
Have Hoagie send his can-opener to Laverne and Laverne will be able to use it
to open the same time capsule Thomas Jefferson was making 200 years in the
past. Inside you will find the same wine-bottle, which has now turned to
vinegar. Have Laverne send the vinegar back to Hoagie, which he can later give
to Red Edison.
4.42 Objective: Find some Gold
Your next order of business is to find some gold for the superbattery. Switch
back to Hoagie, and return to the Fireplace Lounge if you are not already
there. Try to pick up the gold pen on Thomas Jefferson's desk. You will then
be plunged into a conversation. By choosing "Whassup? You cold?", "Why don't
you build a fire?" and then any dialog line you will find out that Thomas
won't build a fire unless he has a really good reason. Your next task is to
get a fire built in the fireplace, which you can then use to distract the
founding fathers, allowing you to make off with the pen.
4.421 Objective: Convince Thomas Jefferson that George is cold
Have Hoagie go outside in front of the house and open the mailbox. Grab the
letter inside and send it to Bernard. If you read the letter you will find
out that it was addressed to Benjamin Franklin, praising one of his new
designs. As Bernard return to Dwayne's room and give him the letter. Dwayne
will get really excited and leave the room. Once Dwayne has left pick up the
flag gun on the floor and head down to the room with the fireplace. Switch
the Cigar Salesman's lighter on the desk under the Rubber Chicken poster
with the flag gun. (The Rubber Chicken poster is a reference to THE SECRET
OF MONKEY ISLAND, a hilarious game where you are forced to use a rubber
chicken with a pulley in the middle in one of the puzzles.)
After making the switch talk to the cigar salesman and choose the option "Nice
cigars." and then "Sure, lay one of those Havanan babies on me." If you forgot
to switch the flag gun with the lighter the cigar will blow up in Bernards
face, otherwise you will be able to keep the cigar.
Next, head over to the left side of the room and open up the grate near the
wall. Return to the right of the room, past the salesman and you will see a set
of chattering teeth. You need to get the teeth, but if you get too close they
will quickly scurry away. The trick is to force them over to the left side of
the room and into the hole underneath the grate. Try to keep Bernard between
the teeth and the hole at all times, and eventually they will get stuck. Pick
up the teeth and send the cigar, lighter, and chattering teeth to Hoagie.
Now, once you switched back to playing Hoagie, you can give the exploding cigar
to George Washington. The cigar will explode and knock out his teeth. Give
George the chattering teeth and Thomas Jefferson and John Hancock will build a
fire, convinced that George is cold.
5.422 Objective: Distract the founding fathers so you can steal the gold pen
Now that there is a fire in the fireplace John Hancock will have stopped
complaining and dropped his blanket to the floor. Grab the blanket and head up
to the attic. Climb out the window and onto the roof, where you will see a wisp
of black smoke spirling upwards. Use the blanket over the top of the chimney to
fill the lounge with smoke, leaving Hoagie free to return downstairs and steal
the gold pen.
Now that you have the oil, vinegar, and gold, return to Red Edison's lab and
give him all three items. Once he has finish his creation, pick up the battery
- now to get the battery charged...
4.5 Objective: Charge the Super-battery
4.51 Objective: Get Benjamin Franklin to return inside
In order to get the super-battery charged you need to find Bejamin Franklin
and help him build a kite. As Hoagie, go up to the second floor of the Inn
and enter the first door, into George's Room. Push the bed causing the the
sheets to wrinkle. To summon the maid, pull the cord on the left of the door.
Go out to the hall and swipe the soap from the maid's cart. Head down to the
kitchen and use the bucket with the water pump, and then add the soap to the
mix. If you then return outside you can instigate a storm by using the soapy
water and brush with the old carriage (This puzzle is a little obscure, but
Bernard will make a comment about how it always rains when he washes his car
if you look at the dirty old car in front of the mansion in the PRESENT).
4.52 Objective: Find a suitable material for Ben's kite
If you go upstairs to Ben's room and offer him something he will say "If it's
not a lightweight, waterproof material, I don't want it!" In order to help
Ben out with his new electrical experiment he requires a material for a
lightweight kite. Go back down into Red Edison's lab and switch over to
Bernard. Send the Help Wanted sign to Hoagie and have Hoagie give the sign
to Red Edison. Red will then hire Hoagie as a lab assistant, allowing you to
pick up the lab coat on the wall. With the coat head up to the second floor
and enter Ben's room. Give the lab coat to Benjamin Franklin.
4.53 Objective: Charge the super-battery
Now that you are out on the hill with Benjamin Franklin flying his kite you
have the oportunity to charge up the super-battery. Once Ben leaves the
screen you will have a limited amount of time to 1) put the battery in the
pocket of the kite ("use" battery with kite) and 2)push the kite, before Ben
says "Now". If on the first try you don't manage to attach the battery and
push the kite then you will be given an additional chance (unlimited actually)
to try it again. Once you manage to get the battery and kite into the air a
lightning bolt will strike down, charging the battery. Benjamin Franklin will
take off and you can grab the fully-charged battery from the ground. Finally,
bring the battery over to the outhouses and use it to power Hoagie's
Chron-O-John.
4.6 Objective: Provide power for Laverne's Chron-O-John
4.61 Objective: Get to the basement of the mansion (FUTURE) (distract the
Purple Tentacle Human Catcher)
4.611 Objective: Enter a contestant in the Human Show
In order get down into the basement of the mansion, Laverne must first distract
the Purple Tentacle that is guarding the entrace to the basement by the clock.
As he is a Human Catcher, the only way to distract him is to give him a loose
human to chase! Your next task is to distract the Purple Tentacle Guard so that
Dr. Fred's descendants will try to escape from the prison.
If you talk to the Purple Tentacle Guard, he will try to make a pass at
Laverne, and you will find out that in order to distract him you will require a
ticket toClub Tentacle for a date. Luckily there is a human show going on
upstairs, where the first prize is a ticket to Club Tentacle. As Laverne go
back to the room with the fireplace and talk to the blue tentacle. He will
then give you a human name tag to enter a human in the show.
Now go up to the second floor and enter the second room. Pick up the roller
skates and the red extension cord. Now use the roller skates and the name tag
on the mummy. Push the mummy and it will then roll quickly down the stairs,
allowing you to enter him in the human show. Go all the way upstairs and
continue until you reach the judging floor.
4.612 Objective: Win the human show
4.6121 Objective: Spruce up the mummy
If you talk to the judges in the room to the right, you can ask them to judge
the contestants in each of the three categories: best laugh, best hair and best
smile. In order to win first prize the mummy must win in all three categories.
First, in order to win best laugh you need to send your scalpel to Bernard and
then as Bernard walk to the fireplace room. After using the scalpel with the
clown pick up the box o' laughs and send it to Laverne along with the fork.
Now, to get a smile for the mummy send Bernard's textbook to Hoagie. Hoagie can
then go downstairs and use Bernard's textbook with the horse to put it to
sleep. This will allow him to pick up the horse's dentures from the glass of
water. Send the dentures along with the spaghetti to Laverne.
At this point switch back to Laverne and use the soggy noddles, dentures and
box o' laughs with the mummy. You can then use the fork with the mummy's
head to style his hair.
4.6122 Objective: Get rid of Harold and win the contest
Although at this point Dead Cousin Ted is highly stylish, you still will need
to remove the competition in order to win first prize. Switch back to Bernard
and go upstairs to Green Tentacle's room. Push over the speaker and turn on
Green Tentacle's stereo. This will cause the fake barf stuck to the ceiling
downstairs to unstick itself and fall to the floor. You can now turn off the
stereo and grab the fake barf from downstairs.
Send the barf to Laverne, and have Laverne use it with Harold. This will cause
him to be disqualified from the contest.
Now that Harold is out of the way, you can venture over to the right into the
"highly restricted judging area" and have them judge the three categories.
4.613 Objective: Remove the Purple Tentacle Guard
Now that you have the pass to Club Tentacle go back downstairs to the prison
and give the ticket to the guard. He will immmediately ditch Laverne and take
off.
4.614 Objective: Distract the Purple Tentacle Human Catcher
You now can turn off the switch to free the Edisons, but you will find that
they are less than willing to leave their cell. You can try to convince them
to leave, but it soon becomes obvious that the only thing that will get them
to leave is if they are frieghtened by a skunk.
Switch back to Bernard and pass the Booboo-B-GoneTM to Laverne. Change back to
Laverne and go out the front door to the front yard. You will notice that there
is a stray cat rubbing its back against the fence. Use the Booboo-B-GoneTM with
the fence and it will leave a white streak along the cat's back. Voila! A
skunk-like cat!
Now switch back to Hoagie and head up to the attic of the mansion (use either
the stairs or go through the chimney if you like). Sit (use) Ned's bed (the
squeaky one) and you will be able to distract the cat for a few seconds. Now,
switch the the two mattresses (use the squeaky mattress with Jed's bed to
switch them). Now when you 'use' the squeaky mattress you will have time to
quickly go over and snag the squeaky mouse toy before the cat returns. Take
this opportunity to send the toy to Laverne, and she can use it with the
skunk-like cat on top of the roof of the mansion. Once you have the cat go back
into the kennel.
Perfect! Use the skunk and watch. (This has to be my favorite animated scene in
the entire game).
After the cutscene you are now free to go back to the front hall, open the
grandfather clock and enter the basement...
4.62 Objective: Provide power for the Chron-O-John
Now that you made it to the basement you can use your extension cord to plug
into the crazy machine with the wheel. Obviously you will need to find some
sort of rodent to power the machine.... Anyway, use the other end of the
extension cord with the side window.
4.621 Objective: Find a suitable rodent to power the generator
As Bernard go back upstairs to Weird Ed Edison's room. You may remember
from Maniac Mansion that Weird Ed kept a hamster in his room (which,
depending on your actions in that game, may have had a very unhappy experience
involving a microwave...). Grab Weird Ed's hamster and return down to the
second floor. Nearby the stairs you will find an old ice machine. Open it and
use the hamster with the machine. This will allow a very cold and fozen hamster
to appear in the future.
Switch back to Laverne and climb up to the second floor. Open the ice machine
and pick up the frozen hamster. You will now need to dethaw the hamster, so
head downstairs to the kitchen (door to the left of the fireplace) and use the
hamster in the microwave.
Unfortunately the hamster will be still too cold and wet to have any
motivation required to power the machine in the basement, so you will need to
find something warm to heat him up.
As Laverne go through the door to the right into the laundry room and switch
back to Bernard. Now go into the first door on the second floor - if you close
the door you will find some keys which you can then take outside and give to
the man in the ski mask. He will thank you and then drop his crowbar which he
was perstiently using to try and break into an old car. Now return to the front
hall and use the crowbar with the piece of gum stuck on the floor. To remove
the gum 'use' the gum with the dime stuck in it and Bernard will chew the gum
and remove the dime.
Return the first room on the second floor and use both of the dimes you now
have in the FickleFinger coin slot. This will cause the room occupant to
shift off the bed and onto the floor. Pick up the uncovered (soaking wet)
sweater.
Now that you have the sweater you need to find a way to send it to Laverne in
the future and shrink it at the same time. Go back to the hallway and use the
crowbar with the candy machine to get a whole pile of quarters.
Now that you have a ton of quarters, go downstairs to the laundry room and use
the sweater and quarters in the dryer. Switching back to Laverne you will find
that the sweater is done and is now a perfect hamster size! Using the sweater
with the hamster you can now return to the hotel basement and put the hamster
on the generator wheel.
Unfortunately you will now find that the hamster ran off into a mouse hole,
so you will need to find a way to get him back. Switch to Bernard and send
the vacuum cleaner flier to Hoagie. As Hoagie use the flier in the suggestion
box found in the middle of the Fireplace Lounge. After some discussion it
will now be part of the American constitution that every Amercian should
have a vacuum cleaner in their basement.
Now as Laverne, use the "U-SUCK" built-in shop vac with the mouse hole, open
the hatch on the shop vac and pick up the dust ball. Using the dusty warm
hamster on the generator you will be able power the Chron-O-John without any
further delays. Go back outside and use the extension cord with the plug for
the Chron-O-John.
4.7 Objective: Find a diamond for the time machine
Now that you have been able to power both Hoagie and Laverne's Chron-O-Johns,
you need to aquire a new diamond for Dr. Fred's time machine. As Bernard, if
you return to the fat man's room and turn on the television you will see an
add for a perfect diamond. Unfortunately, you will need to acquire some
funds...
4.71 Objective: Acquire funds to obtain an outrageously expensive diamond
4.711 Objective: Get the contract from Dr. Fred's safe
You can now go back downstairs and use Dr. Fred's phone in his office. After
finding out that Dr. Fred doesn't have enough funds to purchase the diamond,
you can go and talk to Doctor Fred. By following the below dialog options you
will discover that Dr. Fred is in possesion of a contract that could
potentially provide you with enough currency to purchase the diamond you need.
"We have to do SOMETHING!"
"Why can't we just fix the time machine?"
"I thought you were rich!"
"What contract?"
"Let's go get the contract out of the safe and sign it!"
At this point you can now stop talking to Doctor Fred. You need to get the
contract, but unfortunately Dr. Fred will not give it to your freely. You must
first force him to fall asleep so that he can open the safe in a state of
sleep walking.
Go the front hall and through the double doors, and into the kitchen. Pick up
the decaf and regular coffee, and then pass through the door into the laundry
room. Open the cabinet and pick up the funnel. You can now return to the
basement and use the decaf coffee with Dr. Fred's mug.
Switch to Hoagie and go up to the third floor, entering the room opposite from
the horse. Choose any of the dialog options and then replace the left-handed
hammer with the right-handed hammer. After a longish cutscene, in which it is
revealed that the statue in the surveyance room is altered, you can switch back
to Bernard. Go up to the third floor and enter the room on the left. You now
have the opportunity to push Nurse Edna,and as the statue was altered she will
not be able to stop herself from being knocked down the stairs.
Remember kids, "If you want to save the world, you got to push a few old ladies
down the stairs."
Now that you have the room to yourself, use the videotape in the VCR and look
at the monitor. Press the red record button and you will be able to record the
combination of the safe. In order to see the combo correctly, rewind the tape
and switch the VCR from SP to EP (slow motion). This will allow you to read
the combination (101 999 57). Eject the tape and return to Doctor Fred's
office where you can now open the safe and pick up the contract.
4.712 Objective: Get Dr. Fred to sign the contract
Unfortunately, unless you get Dr. Fred's signature the contract is useless, so
the first order of business is to free Dr. Fred from the attic. In order to
free Dr. Fred, you will need to replace his body with something else, so that
the IRS doesn't know the difference...
Go to the Fireplace Lounge and head up the chimney. Enter the window and pick
up the rope off Doctor Fred. Go back out onto the roof and use the rope with
the pulley above the window. Now climb down the chimney and go outside to front
yard. Switch to Hoagie and send Bernard the red paint. Back as Bernard, use the
red paint on the mummy (Dead Cousin Ted). You can now use the dangling rope
with Dead Cousin Ted, go back up to the roof using the chimney, and pull the
rope. Back on the ground you will need to return to the attic and use Ted with
Doctor Fred, after which will follow a fairly humourous scene.
You can now use the rope with Doctor Fred, go back out to the roof and pull on
the rope. Back on the ground use the funnel with Doctor Fred and use the
regular coffee with the funnel - that should wake him up!
Now that Doctor Fred is again safe and himself, you need to talk to him in
order to get his signature. Choose the following lines of dialog -
"Oh, forget it. I'll get rid of Purple Tentacle myself!"
"I'm starting up a petition to ban all tentacles."
4.713 Objective: Mail the contract
Now that you have the contract with Dr. Fred's signature, you need to return to
Weird Ed's room to get a stamp. Use the disappearing ink on his stamp album
which will really tick him off... Out in the hallway, pick up the stamp and
stamp album and then go back inside and give the stamp album to Weird Ed.
<<Remember, you can always play the original Maniac Mansion by accessing Weird
Ed's computer>>
Now that you have the contract and a stamp, send them both to Hoagie and have
him use the stamp with the contract and use the contract with the mailbox
outside the mansion. This will trigger a cutscene in the PRESENT, in which
LucasArts awards Dr. Fred a whole pile of money for the use of his family in a
video game... go figure.
4.72 Objective: Purchase the Diamond
Anyway, at this point I would recommend switching back to Bernard, going back
into Dr. Fred's office, saving the game, and going to sleep, as it is now 1:30
in the morning and I could really use some sleep...
Okay, seriously, in Dr. Fred's office you can now use the phone, which will
then lead to a very long and exciting cutscene (refer to 8.8 The Climax).
4.8 Objective: Save the World!
4.81 Objective: Make it to Dr. Fred's Lab
When you once again have control of the characters, you will find yourself in
the fat tenant's room, hidding from Purple Tentacle. Go back out into the
hallway and open the middle doorway, into Dwayne's Room. Most likely you will
be stopped after this and shrunk again. If you didn't manage to open the door
in time then wait to you regrow and then open the door. Wait till your shrunk
again then go inside. If you managed to open the door the first time then enter
the room after you are shrunk. The idea here is to enter Dwayne's Room while
you are small so that you can quickly walk through the mouse hole in the back
of the room, into Green Tentacle's room.
Once your resize pick up the bowling ball and return to the hallway, where you
will find that Purple Tentacle has suddenly vanished...
You can now head downstairs to the lab.
4.82 Objective: Destroy Purple Tentacle and turn off the Sludge-O-MaticTM
In Dr. Fred's lab you will find an army of Purple Tentacles lined up in a V
pattern in front of the Sludge-O-MaticTM. Use the bowling ball with the
tentacles and watch them fly!
At this point you are really near the end of the game, and must come up with a
way to outsmart Purple Tentacle. Talk to him, and by using the following dialog
choices you will spell his doom...
"Just what is it you have against humans, anyway?"
"Sounds like that's all Dr. Fred's fault, really."
"You're pretty handy with that ray gun."
"Why don't you zap Dr. Fred if you hate him so much?"
Congratulations! You have now successfully completed The Day of the Tentacle.
You can now sit back and enjoy the final cutscene, epilogue and end credits,
satisfied that the world is tentacle-ridden and everything is back to normal.
Or is it?!?
__ _____________
/00\ _______/ / \ \___
\00/ ______/ / / / \oooo\ \__
|0|o/ / oooooo / oo oo \ \_
|0|/ / oo oo | oo oo | \_
|0| | oo oo | oo oo| | ooo\_
|0| | oooooo \ /ooo / / o o \_
|0| | \ \ \___/____/ / ooo / \
|0|\ \ \___\------ -----___/ / \
|0|o\_____----- ---/ /
|0| \__/
|0|
+====|0|======================================================================+
| |0| -------- 5.0 STEP-BY-STEP WALKTHROUGH --------- |
+=============================================================================+
5.1 Objective: Find Doctor Fred's Secret Lab
Front Hall (lobby) :
Pick up the Vaccum Cleaner Flier, Help Wanted sign in the window, and the dime
in the coin return.
Enter Fred's Office.
Pick up the Swiss Bank Book and Booboo-B-Gone (inside desk drawer).
Return to the front hall.
Open the Grandfather Clock.
5.2 Objective : Find Doctor Fred's super-battery plans
Downstairs Secret Lab :
Walk over to the "To Do" bulletin board (right of stairs, above Sludge-O-Matic
power switch).
Pick up patent application.
5.3 Objective: Find RED Edison and give him the super-battery plans
200 years in the past, outhouses :
Walk to the path on the left, and head over to the Inn.
Open the front door and enter the main hall.
Open the grandfather clock and enter Red Edison's Lab.
Pick up the left-handed hammer.
Give the super-battery plans to Red Edison.
5.4 Objective: Find oil, vinegar, and gold and give it to Red Edison
5.41 Objective: Get some oil and vinegar
Exit the basement lab and go up the hall stairs.
Open the third door, the one on the far right in the hallway.
Pick up the wine bottle.
Go downstairs and enter the Fireplace Lounge (through the double doors).
Exit the room through the swinging door and enter the Kitchen.
Pick up the oil and spaghetti on the shelf.
Open the door to the right into the Storage Room (pantry).
Pick up the bucket.
Open the cabinet and pick up the brush.
Return to the Fireplace Lounge.
Give the wine-bottle to Thomas Jefferson.
Climb up the fireplace onto the roof.
Enter the window.
Pick up the can of paint.
Open the trap door, go downstairs and outside to the outhouses.
Use the red paint on the kumquat tree.
Return to the Main Hall (room with the fireplace).
Talk to George Washington.
Choose "Whoa, you're like George Washington!"
Choose any second option and then "Is it true about you and the cherry tree?"
"I bet you've lost it. You couldn't cut down a tree to save your grandmother."
Switch to Laverene.
Talk to the guard, saying "Oooh... I don't fee so good.."
Pick up the tentacle chart from the wall and exit through the door.
Try going out the main door and you will find yourself back in the jail.
Talk to the guard again this time saying "I have to go to the bathroom!"
When outside, walk to the right and you will end up back at the Chron-O-John.
Flush the tentacle chart to Hoagie.
Switch to Hoagie and go back into the house and up to the second floor.
Enter the middle door into the Sewing Room.
Pick the only option "I've got another design change for the flag" and then
any of the next options.
Use the tentacle chart with the patterns on the table.
Switch characters to Bernard.
Go to the front hall and up the main stairs.
Enter the second room and pick up the disappearing ink.
Leave the room and enter the last door from the left.
Stop talking to Green Tentacle and pick up the videotape off the stereo.
Leave the room and continue up to the second floor.
Walk up the stairway to the attic.
Open the door on the right.
Go out the window onto the roof.
Pick up the crank and send it to Laverne through the Chron-O-John.
Switch to Laverne.
Walk to the front yard.
Enter the former motel.
In the Kennel talk to the guard saying "Oooh... I don't feel so good..."
Exit the doctor' office.
Go through the door under the red sign to the room with the fireplace.
Climb up the fireplace.
Use The crank with flag crank box, and then use the crank to lower the flag.
Pick up the flag and "use" it to have Laverne pull it on as a costume.
Pick up the crank.
Go back down the chimney and out into the main hall.
Go past the guard up the stairs.
Enter the first door on the second floor.
Switch to Hoagie.
Send the can-opener to Laverne.
Switch to Laverne.
Use the can-opener with time capsule.
Pick up the vinegar.
Send the vinegar back to Hoagie.
5.42 Objective: Find some Gold
Switch to Hoagie.
Try picking up the gold pen.
Choose "Whassup? You cold?"
"Why don't you build a fire?"
Choose any dialog line.
5.421 Objective: Convince Thomas Jefferson that George is cold
Go outside the mansion and open the mailbox.
Pick up the letter.
Send it to Bernard.
Switch to Bernard and go to Dwayne's room (middle room on second floor).
Give letter to Dwayne.
Pick up the flag gun on the floor.
Go downstairs and into the Fireplace Lounge.
Use the flag gun with the cigar salesman's cigar lighter on the desk under
the Rubber Chicken poster.
Talk to cigar salesman.
Choose "Nice cigars."
"Sure, lay one of those Havanan babies on me."
Walk over to the left of the room and open the grating on the floor to the
left of the fireplace (right of the swinging door).
Go over to the right of the room or where the chattering teeth are.
Chase the teeth toward the grating hole in the floor (the trick is to try and
stay behind them and force them toward the hole in the floor until they get
stuck).
Pick up the chattering teeth.
Send the cigar, lighter, and chattering teeth to Hoagie.
Switch to Hoagie.
Go back into the room with the fireplace and offer a cigar to George
Washington.
Give the chattering teeth to George.
5.422 Objective: Distract the founding fathers so you can steal the gold pen
Pick up John Hancock's blanket from the floor.
Go upstairs and continue up to the attic.
Climb out the window to the roof.
Use the blanket with the chimney.
Go back downstairs to the fireplace room.
Pick up the gold-plated quill pen from the table.
Go down to Red Edison's lab.
Give Red Edison the oil, vinegar and gold.
Pick up the battery.
5.5 Objective: Charge the Super-battery
5.51 Objective: Get Benjamin Franklin to return inside
As Hoagie, go upstairs to the second floor.
Enter the first door, George's room.
Push the bed to mess it up.
Pull the cord on the left of the screen.
Leave the room and pick up the soap on the Maid's tray.
Go downstairs and into the kitchen.
Use the bucket with the water pump and the soap with the bucket.
Go back out to the front of the house.
Use the bucket full of soapy water with the carriage.
5.52 Objective: Find a suitable material for Ben's kite
Go inside and back into Red Edison's lab.
Switch to Bernard.
Send the Help Wanted sign to Hoagie.
Switch to Hoagie.
Give the Help Wanted sign to Red Edison.
Pick up the lab coat on the wall.
Walk up to Ben's room.
Try giving something to Ben. He will say "If it's not a lightweight, waterproof
material, I don't want it!"
Give the lab coat to Ben.
5.53 Objective: Charge the super-battery
Quickly, before Ben says "Now" use the battery with the kite.
Next, push the kite when he says now. If you don't have time to do both you can
always try again.
Pick up the fully-charged battery.
Walk over to the outhouses.
Use the battery with the Chron-O-John plug.
5.6 Objective: Provide power for Laverne's Chron-O-John
5.61 Objective: Get to the basement of the mansion (FUTURE) (distract the
Purple Tentacle Human Catcher)
5.611 Objective: Enter a contestant in the Human Show
Getting rid of the guard requires a pass to Club Tentacle.
Talk to the blue tenacle in the room with the fire place to get a human name
tag.
Go up to the second floor and enter the second room.
Pick up the roller skates and extension cord.
Use the roller skates with the mummy.
Push the mummy and it will roll down the stairs.
Go back down the stairs and use the name tag with the mummy.
Go up the stairs and continue until you reach the human show.
5.612 Objective: Win the human show
5.6121 Objective: Spruce up the mummy
Send your scalpel to Bernard.
Switch to Bernard.
Use the scalpel on the clown in the fireplace room.
Pick up the box o' laughs and send it to Laverne along with the fork.
Send your textbook to Hoagie.
Switch to Hoagie.
Go down the stairs to the horse.
Use Bernards textbook with the horse.
Now pick up the horse's dentures from the glass of water.
Send the dentures along with the spaghetti to Laverne.
Switch back to Laverne now.
Use the soggy noddles, dentures and box o' laughs with the mummy.
Now use the fork with the mummy's head.
Walk over to the right, entering the "highly restricted judging area".
Talk to the judges picking any of the first three choices.
You need to have the judges mark each category, and you must win all three
in order to win the dinner certificate.
5.6122 Objective: Get rid of Harold and win the contest
Switch to Bernard.
Go upstairs to Green Tentacle's room.
Push over the speaker and use the stereo.
Turn off the stereo and go downstairs.
Pick up the fake barf and send it to Laverne.
Once you have switched to Laverne use the fake barf with Harold to
disqualify him.
Go back over to the tentacle judges and have them judge three different
categories.
5.613 Objective: Remove the Purple Tentacle Guard
Go back downstairs to the kennel.
Give the dinner certificate to the Purple Tentacle Guard.
5.614 Objective: Distract the Purple Tentacle Human Catcher
Swich to Bernard and send Laverne the Booboo-B-GoneTM.
Switch to Laverne go downstairs and outside to the front yard.
Use the Booboo-B-GoneTM with the fence beside the path.
Switch to Hoagie and go up to the attic (you can talk the stairs or go
through the chimney).
Use Ned's bed, the squeaky one.
Use the squeaky mattress with Jed's bed to switch them.
Now use the squeaky mattress and pick up the squeaky mouse toy before the
cat returns.
Send the squeaky mouse toy to Laverne.
Switch to Laverne and use the toy with the cat on top of the roof of the
mansion.
Go back inside the to the kennel.
Now you can turn off the switch to free the Edisons.
Perfect, use the skunk... and watch.
Go back to the front hall, open the grandfather clock, and enter the
basement.
5.62 Objective: Provide power for the Chron-O-John
Use the extension cord with the outlet on the machine with the wheel.
Then use the extension cord with the window.
5.621 Objective: Find a suitable rodent to power the machine
Switch to Bernard.
Go upstairs to Weird Ed Edison's room.
Pick up his hamster.
Go back down to the second floor.
Near the stairs down to the main floor there is a ice machine. Open it.
Use the hamster with the ice machine.
Switch to Laverne and climb up to the second floor.
Open the ice machine and pick up the frozen hamster.
Go downstairs to the kitchen (door to the left of the fireplace).
Use the frozen hamster in the microwave.
Go through the door on the right, into the laundry room.
Switch to Bernard.
Go into the first door on the second floor and close the door.
Pick up keys.
Go outside to the parking lot.
Give keys to man in ski mask.
Use the crowbar with the piece of gum stuck on the floor in the front hall.
Use gum with a dime stuck in it.
Go back up to the first room on the second floor.
Use both of the dimes in the FickleFingers coin slot.
Pick up the uncovered (soaking wet) sweater.
Go back out to the hall and use the crowbar with the candy machine.
Pick up the quarters.
Go downstairs to the laundry room.
Use the sweater and quarters in the dryer.
Switch to Laverne and open the dryer.
Pick up the sweater and use it with the hamster.
Go back downstairs to Doctor Fred's old lab.
Use the hamster with the generator.
Switch to Bernard.
Send the vacumm cleaner flier to Hoagie.
Switch to Hoagie and go down to the Fireplace Lounge.
Use the flier with the suggestion box in the middle of the room.
Switch to Laverne.
Use the "U-SUCK" built-in shop vac with the mouse hole.
Open the hatch on the shop vac and pick up the dust ball.
Use the dusty warm hamster with the generator.
Go outside and back to the Chron-O-John.
Use the extension cord with the plug for the Chron-O-John.
5.7 Objective: Find a diamond for the time machine
Switch to Bernard.
Go to the fat tenant's room and turn on the television.
5.71 Objective: Acquire funds to obtain an outrageously expensive diamond
5.711 Objective: Get the contract from Dr. Fred's safe
Go to Doctor Fred's office and use the phone.
Go downstairs and talk to Doctor Fred, following the below dialog options.
"We have to do SOMETHING!"
"Why can't we just fix the time machine?"
"I thought you were rich!"
"What contract?"
"Let's go get the contract out of the safe and sign it!"
You can now stop talking to Doctor Fred.
Go to the front hall and through the double doors.
Go through the swinging door into the kitchen.
Pick up the decaf and regular coffee.
Go through the door on the right to the laundry room.
Open the cabinet and pick up the funnel.
Go back to the basement and use the decaf coffee with Doctor Fred's mug.
Switch to Hoagie.
Go up to the third floor and enter the door opposite from the horse.
Choose any option and stop talking to them.
Use the left-handed hammer with the right-handed hammer.
Switch to Bernard. Go up to the third floor and enter the room on the left.
Push Nurse Edna.
Use the videotape in the VCR.
Look at the monitor.
Press the record button (red square).
Rewind the tape and switch the VCR from SP to EP. This will play the tape back
in slow motion so you can read the combination (101 999 57).
Eject the tape and go down to Doctor Fred's office.
Open the safe.
Pick up the contract.
5.712 Objective: Get Dr. Fred to sign the contract
Go into the Fireplace Lounge and up the chimney.
Enter the window.
Pick up the rope off Doctor Fred.
Go out to the roof and use the rope with the pulley above the window.
Climb down the chimney and go outside to the front of the house.
Switch to Hoagie and send the red paint to Bernard.
Switch back to Bernard and use the red paint on the mummy (Dead Cousin Ted).
Use dangling rope with Dead Cousin Ted.
Go back up to the roof using the chimney.
Pull the rope.
Go back up to the roof and in through the window to the attic.
Use Ted with Doctor Fred.
Use rope with Doctor Fred.
Go back out to the roof and pull on the rope.
Use the funnel with Doctor Fred.
Now use the coffee with the funnel.
Talk to Doctor Fred, using the following options-
"Oh, forget it. I'll get rid of Purple Tentacle myself!"
"I'm starting up a petition to ban all tentacles."
5.713 Objective: Mail the contract
Go up to the third floor and enter Weird Ed's room.
Use the disappearing ink on his stamp album.
Pick up the stamp and the stamp album.
Go back inside and give the stamp album to Weird Ed.
Send the stamp and the signed contract to Hoagie.
Switch to Hoagie and go downstairs and outside.
Use the stamp with the signed contract.
Use the signed contract with the mailbox.
5.72 Objective: Purchase the Diamond
Switch back to Bernard.
Go down to Doctor Fred's office.
Use the phone.
5.8 Objective: Save the World!
5.81 Objective: Make it to Dr. Fred's Lab
Leave the room and open the door to Dwayne's Room (Middle door).
Most likely you will be stopped after this and shrunk again. If you didn't
manage to open the door in time then wait to you regrow and then open the
door. Wait till your shrunk again then go inside. If you managed to open
the door the first time then enter the room after you are shrunk.
While you are still small quickly walk through the mouse hole in the back
of the room. This will take you to Green Tentacle's room.
Wait till you resize.
Pick up the bowling ball.
Open the door and go downstairs to Doctor Fred's Lab.
5.82 Objective: Destroy Purple Tentacle and turn off the Sludge-O-MaticTM
Use the bowling ball with the Purple Tentacles.
Talk to Purple Tentacle from the Future-
"Just what is it you have against humans, anyway?"
"Sounds like that's all Dr. Fred's fault, really."
"You're pretty handy with that ray gun."
"Why don't you zap Dr. Fred if you hate him so much?"
______
__--- ---__
_- --_
_/ \_
/ \
/ \
/ \
.-\ |
| | |
( | |
| | |
| | |
\ \ ___ /
\ \|___\ /
| \\_/ | _/
\_ \ | _/
\ \-- \_ ___/
\ }--------- |
| ___/ \ / /
| /\ | /
+===============/ | | _/============================================+
| / | | | ------ 6.0 INTERACTIVE ITEMS ------ |
+=============================================================================+
6.10 Inventory Items
+=============================================================================+
| 6.11 200 Years in the Future |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| cat Out Front of the By using the Booboo-B-Gone with the |
| mansion the fence, you can make the cat look |
| like a skunk. You can then use the |
| cat to freighten the Edisons into |
| escaping from the kennel |
| |
| dinner certificate 3rd Floor Once you win the certificate you can |
| (Human Show) give it to the Purple Tentacle guard |
| to get him to leave his post |
| |
| extension cord Party Room Use the extension cord to connect |
| the generator in the basement to the |
| Chron-O-John through the window |
| (FUTURE) |
| |
| frozen hamster 2nd Floor hallway Once you de-thaw the hamster you can |
| use it to power the generator in the |
| basement |
| |
| human name tag Fireplace room Once you get a human tag you can use |
| it on the mummy (Dead Cousin Ted) to |
| enter him in the human show |
| |
| mummy Party Room Once you get the mummy a name tag |
| (Dead Cousin Ted) and move it down to the front hall |
| you can enter Ted in the human show |
| to win a dinner certificate for Club |
| Tentacle |
| |
| roller skates Party Room Use the roller skates on the mummy |
| so you can move him downstairs |
| |
| tentacle chart Doctor's Office Hoagie can give the chart to Betsy |
| Ross in the PAST, changing the |
| look of the American flag |
| |
| tentacle flag Roof Laverne can use the flag as a |
| disguise so she can freely move |
| about in the FUTURE |
| |
| vinegar Commemorative Vineagar is one of the ingredients |
| Room Red Edison needs to make a super- |
| battery (PAST) |
| |
+=============================================================================+
+=============================================================================+
| 6.12 Present Time |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| Booboo-B-Gone Fred's Office Have Laverne use it on the fence out |
| (desk drawer) front of the mansion so that it will |
| leave a white streak on the cat as |
| it crawls underneath |
| |
| box o' laughs Fireplace Lounge Win "Best Laugh" in the Human Show |
| by giving the box o' laughs to the |
| mummy in the FUTURE |
| |
| can-opener Hoagie's It can open the time capsule in the |
| possesion Commemorative Room (FUTURE) |
| |
| chattering teeth Fireplace Lounge Once you knock out George W. teeth |
| you can give him the chattering |
| teeth. John Hancock will think that |
| George is cold and will get Thomas |
| Jefferson to light a fire |
| |
| cigar Fireplace Lounge Give the cigar to George Washington |
| in the past in order to knock out |
| his front teeth |
| |
| cigar lighter Fireplace Lounge Use the lighter to light the cigar |
| (gun) you give to George Washington |
| |
| contract Doctor Fred's Once Dr. Fred signs it you can mail |
| Office Safe it in the PAST so that he gets paid |
| royalities for the use of his family |
| in the Maniac Mansion video game |
| |
| crank Roof The crank can be used in the FUTURE |
| to lower the flag so Laverne can |
| pick it up |
| |
| decaf coffee Kitchen The decaf coffee will cause Dr. Fred |
| to fall asleep if you use it to |
| refill his mug. |
| |
| dime Front Hall Use in the FickleFinger coin slot to |
| (stuck in gum) shift the man off the bed exposing a |
| sweater |
| |
| dime Front Hall (phone Use in the FickleFinger coin slot to |
| coin return) shift the man off the bed exposing a |
| sweater |
| |
| disappearing ink Dwayne's Room Squirt the ink on Weird Ed Edison's |
| stamp album to make him angry and |
| toss the album at you |
| |
| fake barf Front Hall Use the fake bark with Harold to get |
| him disqualified from the Human Show |
| |
| flag gun Dwayne's Room Switch the flag gun with the Cigar |
| Salesman's lighter in order to |
| prevent the cigar from exploding and |
| allowing Bernard to keep the cigar |
| |
| fork Kitchen The fork can be used to twirl the |
| the spaghetti in the mummy's hair to |
| insure that the "Best Hair" is won |
| in the Human Show (FUTURE) |
| |
| funnel Laundry Room Pour the coffee through the funnel |
| into Dr. Fred's mouth in order to |
| wake him up |
| |
| gum Front Hall None |
| (stuck on floor) |
| |
| hamster Weird Ed's Room Send the hamster to the FUTURE using |
| the ice machine so that it can power |
| the generator |
| |
| Help Wanted sign Front Hall Give the sign to Red Edison (PAST) |
| (window) so that Hoagie can be his assistant |
| and take the laboratory coat hanging |
| on the wall |
| |
| keys Sleeping Man's Give the keys to the masked man who |
| Room is trying to break into the car |
| outside. He will then give you his |
| crowbar |
| |
| regular coffee Kitchen Use the coffee to wakeup Dr. Fred |
| after you free him from the IRS and |
| return him to his lab |
| |
| Rope Attic Use the rope to raise the mummy up |
| into the attic and lower Dr. Fred |
| down to the ground. Pass the rope |
| through the pulley underneath the |
| edge of the roof before raising the |
| mummy |
| |
| stamp Weird Ed Edison's Use the stamp to mail Dr. Fred's |
| Room (3rd floor contract in the PAST so that he can |
| hallway) collect royalties and buy a new |
| diamond |
| |
| stamp album Weird Ed Edison's By using the invisible ink on the |
| Room album you can get Ed to throw the |
| book at you. You can return the book |
| after the ink disappears, but keep |
| the stamp that falls out |
| |
| soaking wet sweater Sleeping Man's Use the sweater in the dryer to dry |
| Room and shrink it. You can then use it |
| to warm up the de-thawed hamster |
| |
| Super-battery Doctor Fred's Pick it up and Doctor Fred will send |
| patent application Lab the plans to Hoagie by 'flushing' |
| them through time |
| |
| swiss bank book Fred's Office You will need to the bank account |
| number when you order a diamond over |
| the phone |
| |
| textbook Bernard's Have Hoagie read the textbook to the |
| possesion horse in the PAST to cause him to |
| fall asleep - you can then take his |
| dentures for the Human Show (FUTURE) |
| |
| the mummy Out front of the You can use the mummy as a replace- |
| (Dead Cousin Ted) mansion ment for Dr. Fred when you need to |
| free him from the attic. Use the |
| rope and the pulley on the roof to |
| get the mummy up to the attic |
| |
| videotape Green Tentacle's Use the videotape in the VCR in the |
| Room Surveillance Room to record Dr. Fred |
| opening his safe. Watch in slow- |
| motion to see the combination. |
| |
| Vaccum Cleaner Front Hall Have Hoagie put it in the suggestion |
| Flier box (Fireplace Lounge - PAST). The |
| constitution will be changed so that |
| every house must have a vacuum |
| in its basement. As a result a |
| vacuum cleaner will appear in the |
| mansion in the future |
| |
+=============================================================================+
+=============================================================================+
| 6.13 200 Years in the Past |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| battery Red Edison's Lab Power the Chron-O-John |
| |
| blanket Fireplace Lounge Cover the chimney with the blanket |
| to sound the fire alarm and get John, |
| Tomas, and George to leave the room |
| |
| brush Storage Room Use it with the bucket of soapy water |
| (cabinet) to clean the carriage outside |
| |
| bucket Storage Room Use with waterpump, soap and brush to |
| (pantry) clean the dirty carriage outside, |
| causing it to rain |
| |
| dentures Horse's room Use the dentures with the mummy in |
| 3rd Floor the FUTURE to win "Best Smile" in the |
| Human Show |
| |
| lab coat Red Edison's Lab Give the coat to Ben Franklin so he |
| can use it to make a kite |
| |
| left handed hammer Red Edison's lab Switch the hammer with the one that |
| Ned is using to mess up his swing, |
| causing Ned and Jed to switch places |
| |
| letter Mailbox Outside Give the letter to Dwayne (PRESENT) |
| the mansion to get him to leave his room |
| |
| oil Kitchen Oil is one of the ingredients Red |
| Edison needs to make a super-battery |
| |
| red paint Attic Use the paint on the mummy in the |
| present so that you can switch it |
| with Dr. Fred in the attic (PRESENT) |
| |
| Soap Maid's Cart Use the soap with a bucket of water |
| 2nd Floor so you can wash the dirty carriage |
| |
| spaghetti Kitchen Use the spaghetti on the mummy in the |
| future to give it better hair for the |
| human show |
| |
| squeaky mouse toy Attic Laverne can use it in the FUTURE |
| to lure the cat down from on top of |
| the roof of the the mansion |
| |
| wine-bottle Ben Franklin's Give the bottle to Tomas Jefferson |
| Room to be put in the time capsule |
| |
+=============================================================================+
+=============================================================================+
| 6.14 Yesterday |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| bowling ball Green Tentacle's Use the bowling ball to knock over |
| Room the 10 Purple Tentacles guarding the |
| Sludge-O-Matic, allowing you to turn |
| off the machine |
| |
+=============================================================================+
6.20 Other Interactive Items
+=============================================================================+
| 6.21 200 Years in the Future |
| |
| Interative Item Location Use |
|-----------------------------------------------------------------------------|
| basement window side of the motel Pass the extension cord through the |
| (Human Show) window to connect the generator in |
| the basement to the Chron-O-John |
| |
| chimney roof Climbing down the chimney will bring |
| you down to the first floor hallway |
| |
| Chron-O-John Beside the mansion Use the Chron-O-John to pass objects |
| between your three main characters |
| The Chron-O-John is also used to get |
| Laverne back to the present |
| |
| crank box roof Use the crank with the crank box to |
| lower the American flag Laverne |
| needs to make a costume |
| |
| dryer laundry room You can use the dryer in the PRESENT |
| to send Laverne a sweater that will |
| appear in the FUTURE |
| |
| fence Out front of the Use the Booboo-B-Gone with the fence |
| mansion to give the cat a white strip, |
| making it look like a skunk |
| |
| fireplace 1st Floor hallway Climb the fireplace to get to the |
| (fireplace lounge) roof of the mansion |
| |
| Generator Basement Use the hamster with the generator to|
| produce power for the Chron-O-John |
| |
| Grandfather Clock Lobby Climb through the clock to access |
| Dr. Fred's old lab in the basement |
| |
| ice machine 2nd floor hallway By putting Weird Ed Edison's hamster |
| in the ice box in the PRESENT, the |
| hamster will appear in the FUTURE |
| |
| microwave kitchen You can use the microwave to dethaw |
| the frozen hamster you need for the |
| generator |
| |
| switch kennel Use the switch to disable the kennel |
| force fields and free the Edisons |
| |
| time capsule Commemorative Room By having Hoagie put the bottle of |
| wine in the time capsule, Laverne can|
| retrieve the bottle, now as vinegar, |
| and send it back to Hoagie |
| |
| U-Suck Vacuum Basement Use the vacuum cleaner to retrieve |
| the hamster from the mouse hole |
| |
+=============================================================================+
+=============================================================================+
| 6.22 Present Time |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| cabinet laundry room Open the cabinet to find the funnel |
| |
| candy machine 2nd floor hallway Use the crowbar with the candy |
| machine to get enough quarters for |
| the dryer |
| |
| chimney roof Climbing down the chimney will bring |
| you down to the Fireplace lounge |
| |
| Chron-O-John Beside the mansion Use the Chron-O-John to pass objects |
| between your three main characters |
| |
| clown Fireplace lounge Use the scapel with the clown to |
| retrieve its box o' laughs |
| |
| computer Weird Ed Edison's By accessing the computer you can |
| Room play the original Maniac Mansion |
| computer game at any time |
| |
| dryer laundry room You can use the dryer in the PRESENT |
| to send Laverne a sweater that will |
| appear in the FUTURE |
| |
| FickleFingers Fat tenant's room Use two coins in the FickleFingers |
| coin slot to cause the occupant to |
| slide off the sweater onto the floor |
| |
| fireplace Fireplace Lounge Climb through the fireplace to get to|
| the roof of the mansion |
| |
| grandfather clock lobby Open the clock to get to Dr. Fred's |
| secret lab (the basement) |
| |
| grating Fireplace lounge chase the chattering teeth into the |
| grating to capture them |
| |
| ice machine 2nd floor hallway By putting Weird Ed Edison's hamster |
| in the ice box in the PRESENT, the |
| hamster will appear in the FUTURE |
| |
| monitor and VCR Surveillance Use the video tape in the VCR and use|
| Room the monitor to watch Dr. Fred open |
| his safe - you can record the comb- |
| ination and watch it in slow motion |
| |
| pulley roof Use the rope in the pulley to yank |
| up the mummy from the front yard and |
| free Dr. Fred from the attic |
| |
| Sludge-O-MaticTM basement Use the switch to turn of the Sludge-|
| switch O-MaticTM machine |
| |
| speaker Green Tentacle's Push the speaker over and turn on the|
| Room stereo to remove the fake barf stuck |
| to the roof of the lobby |
| |
| statue Surveillance By switching the hammers in Ned and |
| Room Ted's art studio (PAST) you will |
| alter the statue in the present |
| |
| stereo Green Tentacle's Turn on the stereo to shake the fake |
| Room barf off the ceiling in the lobby - |
| make sure you have already pushed the|
| speaker over |
| |
| televison Fat tenant's room Turn on the televison to learn about |
| the diamond being advertised |
| |
| Time Machine basement Use the time machine to send your |
| characters into the past, and also |
| to return Hoagie and Laverne to the |
| PRESENT |
| |
| window attic Climb out the window to access the |
| roof |
| |
+=============================================================================+
+=============================================================================+
| 6.23 200 Years in the Past |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| cabinet Storage Room Open the cabinet to find the brush |
| |
| carriage Out front of the Use the bucket of soapy water to wash |
| mansion the carriage - this will cause it to |
| rain, prefect for Ben's experiments! |
| |
| chimney roof Climbing down the chimney will bring |
| you down to the Main Hall |
| |
| Chron-O-John Outhouses Use the Chron-O-John to pass objects |
| between your three main characters |
| The Chron-O-John is also used to get |
| Hoagie back to the present |
| |
| cord George's Room Use the cord to call the cleaning |
| maid |
| |
| fireplace Fireplace Lounge Climb through the fireplace to get to |
| the roof of the mansion |
| |
| grandfather clock lobby Open the clock to get to Red Edison's |
| secret lab (the basement) |
| |
| kumquat tree Outhouses By painting the kumquats red, and then|
| asking George Washington to prove that|
| he can cut down a 'cherry' tree, you |
| will release Laverne from her tree in |
| the FUTURE |
| |
| maid's cart 2nd Floor Hallway After you pulled the cord in George's |
| room, the maid will leave a cart in |
| the hallway. On the cart you will find|
| a bar of soap |
| |
| mailbox Out front of the Use the mailbox to send Dr. Fred's |
| mansion contract |
| |
| Ned & Jed's Attic Switch the mattresses on their beds |
| beds/mattresses so that the squeaky mattress is |
| further away from the cat. When you |
| now sit on the squeaky mattress you |
| will have time to swipe the squeaky |
| toy before the cat returns |
| |
| patterns Betsy Ross' Room Put the Tentacle chart on the patterns|
| (Flag Room) to have Betsy sew them into a flag. |
| The flag will then appear in the |
| FUTURE and Laverne can use it as a |
| costume |
| |
| suggestion box Main Hall By putting the vacuum cleaner flyer |
| in the suggestion box you will be able|
| to ammend the constitution, making |
| it necessary that all Americans have |
| a vacuum cleaner in their basement |
| |
| time capsule Fireplace Lounge By having Hoagie put the bottle of |
| wine in the time capsule, Laverne can |
| retrieve the bottle, now as vinegar, |
| and send it back to Hoagie |
| |
| water pump kitchen Use the water pump to fill the bucket |
| with water |
| |
| window attic Climb out the window to reach the roof|
| |
+=============================================================================+
+=============================================================================+
| 6.24 Yesterday |
| |
| Inventory Item Location Use |
|-----------------------------------------------------------------------------|
| mouse hole Dwayne's Room Once you have been shrunk by Purple |
| Tentacle's stun gun, go through the |
| mouse hole to get into Green |
| Tentacle's room |
| |
| Sludge-O-MaticTM basement Use the switch to turn of the Sludge-|
| switch O-MaticTM machine |
| |
+=============================================================================+
________
_______/ / \ ______
/ / / \_/ / \
| | /_____ | / \
| | |_ __\|_ | |
\___\__ | \_ \_ \_\ __ /
\___ \ \ \_ \_ \/___
\_\_ \ \_ \_
\ \ \ \ \ \
\ \ \ \ \_ \
| \ \ \ \ \ \
\ | \ \ | \ \/^^\
+=================| \ | \_\____ ___ )===================================+
| _) |__| _)))__))__) ------ 7.0 LOCATIONS ------ |
| (__\___| __) |
+==================\____\__)==================================================+
| 7.1 200 Years in the Future |
| |
| Location Name Directions |
|-----------------------------------------------------------------------------|
| Out Front of the Mansion Out the front door of the mansion (area |
| where the tentacle guard brings Laverne when |
| she has to go to the washroom) |
| |
| At the Chron-O-John Down the path to the right from the front of |
| the mansion (where Laverne first ends up |
| when she travels into the future) |
| |
| Lobby First room once you enter the mansion |
| |
| 1st Floor Hallway Through the lobby middle door under the red |
| (Fireplace Room) sign |
| |
| Kennel 2nd door from the left in the 1st Floor |
| Hallway |
| |
| Kitchen Through the 3rd door from the left in the |
| 1st Floor Hallway |
| |
| Laundry Room Through the door on the right in the kitchen |
| |
| Doctor's Office Third door in the lobby behind the human |
| show contestants (telling the tentacle guard |
| that you don't feel so good will bring you |
| to the Doctor's Office) |
| |
| Roof Go through the fireplace in the 1st Floor |
| Hallway |
| |
| Basement Through the grandfather clock in the lobby |
| |
| 2nd Floor Hallway Up the stairs from the lobby |
| |
| Commemorative Room Through the first door on the 2nd floor |
| |
| Party Room Through the second door on the 2nd floor |
| |
| Purple Tentacle War Room Third door on the 2nd floor hallway |
| |
| Human Show Up the stairs on the 3rd floor |
| |
| Highly Restricted Judging To the right of the Human Show room |
| Area (3rd floor) |
| |
+=============================================================================+
+=============================================================================+
| 7.2 Present Time and Yesterday |
| |
| Location Name Directions |
|-----------------------------------------------------------------------------|
| Out Front of the Mansion Out the front door from the mansion lobby |
| |
| Parking lot To the right from the motel front steps |
| |
| Contaminated Industrial Waste Down the path to the backright of the |
| Stream parking lot |
| |
| Lobby First room once you enter the mansion |
| |
| Fireplace Lounge Through the lobby middle door under welcome |
| sign |
| |
| Kitchen Through the swinging door from the fireplace |
| Lounge |
| |
| Laundry Room Through the door on the right in the kitchen |
| |
| Doctor Fred's Office Third door in the lobby behind the reception |
| counter (marked with the "office" sign) |
| |
| Roof Go through the fireplace in the Fireplace |
| Lounge or through the window from the attic |
| |
| Basement (Doctor Fred's Through the grandfather clock in the lobby |
| Secret Lab) |
| |
| 2nd Floor Hallway Up the stairs from the lobby |
| |
| Fat Tenant's Room Through the first door on the 2nd floor |
| |
| Dwayne's Room Through the second door on the 2nd floor |
| |
| Green Tentacle's Room Third door on the 2nd floor hallway |
| |
| Third Floor Hallway Up the stairs from the 2nd floor |
| |
| Surveillance Room Through the door on the left on the 3rd floor|
| |
| Weird Ed Edison's Room Door on the right from the 3rd floor hallway |
| |
| Attic Up the stairs and through a trap door from |
| the third floor (the attic is actually two |
| rooms separated by a door. Going through the |
| window in the second room leads to the roof) |
| |
+=============================================================================+
+=============================================================================+
| 7.3 200 Years in the Past |
| |
| Location Name Directions |
|-----------------------------------------------------------------------------|
| Out Front of the Mansion Out the front door of the mansion |
| |
| Field Down the path to the right of the carriage, |
| out front of the Inn |
| |
| Outhouses Down the path from the mansion, where Hoagie |
| first arrives in the PAST (coming from the |
| mansion you must first travel through the |
| field) |
| |
| Lobby First room once you enter the Inn (mansion) |
| |
| Main Hall Through the lobby middle door under the sign |
| (Fireplace Room) |
| |
| Kitchen Through the swinging door in the Main Hall |
| |
| Pantry (Storage Room) Through the door on the right in the kitchen |
| |
| Roof Go through the fireplace in the Main Hall or |
| climb out the window from the attic |
| |
| Basement (Red Edison's Lab) Through the grandfather clock in the lobby |
| |
| 2nd Floor Hallway Up the stairs from the lobby |
| |
| George Washington's Room Through the first door on the 2nd floor |
| |
| Flag Room Through the second door on the 2nd floor |
| |
| Ben Franklin's Room Third door on the 2nd floor hallway |
| |
| Third Floor Hallway Up the stairs from the 2nd floor |
| (Horse's stall) |
| |
| Ned and Jed's Art Studio Through the door on the left on the 3rd floor|
| |
| Attic Up the stairs from the third floor hallway |
| (you can access the roof from the window) |
| |
+=============================================================================+
###
## ##
__ __ ##### AAA
\_\/__| ## ## AA AA
/ \ AAAAA ### ###
__| ___ _|_/\__ AA AA ## ## AAA ## ## ###
__/ ___ --_____ \__ ##### AA AA ##### AAA ## ##
// _/- \ | | / _\ ## ## AAAAA ## ## AA AA ##### AAA
| |_ | | |\ _|_|-- | AA AA AAAAA ## ## AA AA
|--\__\___0/_/ \0/ \ ____| AA AA AAAAA
\___/ _ / \-- | | AA AA
| | |\--\ / | | __ |
\__\ | \__\_/__/ |_/ /
| \ \ \/ | |___|
\__\ \ | \\ | |
|__\ \ o || |__-|
\ \ | \ \| | __
\__\ \ \ |_===_ / \
\ \ \ \/ _ \ / /
\__\ \ / | \_ Y /
\ \\ / /_-\ \_ _/
\---\\_ | | _-\ --
\ \ \|_|/ \__\
+================\____-\_ / \===========================================+
| \ \ \_____/ \ \ -------- 8.0 CHARACTERS -------- |
+=============================================================================+
| 8.1 Main Characters |
|-----------------------------------------------------------------------------|
| |
| Bernard: Bernard is one of the three main characters that you control |
| throughout DOTT. Bernard is the only character that was also |
| playable in the original game, MANIAC MANSION. If 'Bernard' was a |
| dictionary entry then it would simply read "See nerd". |
| |
| Hoagie: Also a main character, Hoagie is a typical teenager who lives