Modifications Guide for Urban Assault. (PC)
           Last updated 03/24/05          Version: 2.0
           Project started: 06/01/04      Project completed: 03/24/05
           Total development hours: ???   File size: 137 kilobytes (0.138 MB)
           Written by: Josiah Herrington  Status: Complete!

           This FAQ is of course copyright (c) 2005 Josiah Herrington
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Contents:                             REMEMBER THAT YOU CAN
[100] 1:  Intro                       ACCESS THE FIND COMMAND
[200] 2:  Legal stuff/Updates         BY PRESSING CTRL+F AND
[300] 3:  FAQ                         COPYING AND PASTING THE
[400] 4:  Overview                    SECTION NUMBER INTO THE
[500] 5:  Factions                    FIND BOX AND CLICKING 
[600] 6:  Modifications               FIND! EXAMPLE: [600] 
   [610] 1: GENERAL MODIFICATIONS     WILL TAKE YOU TO THE
      [6.1A]  Energy Mods             START OF THE MODIFICATIONS
      [6.1B]  Map Mods                SECTION!
      [6.1C]  Unit Mods
[700] 7:  Sample modified save file  
[800] 8:  Credits   
[900] 9:  Contact information 
[000] 10: Disclaimer
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                                 1:  Intro
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                                   [100]
WARNING! There is a lot of code in this guide. It may appear complex to those
of you who aren't familiar with computers but it really isn't. When confronted
by what seems to be a wall of code, don't panic! My guide explains it all for
you and you can manage it! It's really all quite simple once you figure it out!

HI! This is an FAQ designed to help those with this game modify it to their
will! One of the most entertaining parts to a game is changing it to your whim.
This probably springs from the basic human desire for power, but in any case
this guide will help you whip it to those Gorkhovs in a custom robo machine of
doom!

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                           2:  Legal stuff/Updates
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                                   [200]

This FAQ is mine and is copyright(c) 2002 Josiah Herrington. 
This FAQ, as of now, can only be displayed at:

- Gamefaqs (http://www.GAMEFAQS.com)
- Gamespot(www.gamespot.com)
- IGN(www.ign.com)
- www.neoseeker.com

Though  require IGN to E-mail me and let me know that they are putting it up,
so I know when to update.

This document is only for personal use.
You may not sell this FAQ or distribute it. Otherwise you may 
not under any circumstances host this FAQ unless I give permission. 
I still reserve all rights to discontinue any site's hosting of this 
FAQ.


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                                  3:  FAQ
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                                   [300]

Q: So how advanced of a computer user do I need to be to use this guide?
A: You need to be able to read, type, and point & click the mouse! Thats it!

Q: What factions does this allow me to modify?
A: All of them. Currently most of my stuff is based on the resistance though.

Q: Can I damage my game by using this?
A: No you cannot, assuming you follow my instructions. Now if you run 
   wild in the game files changing random values to eleventy billion and 
   think it will make things better for you and you aren't sure what you 
   are doing then you are bound to mess things up. This game is VERY simple
   to modify and there is no risk whatsoever if you follow my instructions.

Q: What is the worse possible thing that could happen to my game if I should
   choose to deviate from your instructions?
A: You could have to uninstall and reinstall your game? Not that bad if you
   have a legal copy as I will show you how to backup your save files.

Q: I can't understand some of the code in here, even with your explination. Can
   I E-Mail you and ask questions?
A: Yes, you may! I welcome questions about this awesome game! Throw them at me!

Q: Did u kno ur guide sucks!!!
A: No I wasn't aware of any such fact.

Q: Hey man! You do know your guide pwns all right?
A: Yes! Thank you! Have an ego cookie!
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                               4:  Overview
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                                   [400]

The good portion of the modifications done are very simple and can be 
done manually by a user of relitavely no computer skill. The layout
is very straitforwards and it is easy to make your own machines.

A good deal of wonderful modifying and tweaking can be done in the 
individual game save files, though changing other things can affect 
the game such as the AI, editing or creating your own maps, gravity, 
various physics, models, names, etc. This is a great way to start off 
your modifications career!

REMEMBER THE GOLDEN RULE OF MODDING YOUR GAME!

MAKE A BACKUP OF THE FILE YOU ARE EDITING IN CASE YOU BREAK THE FILE!


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                                5:  Factions
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                                   [500]
Resistance:

Generally balanced in most aspects. You have your light, cheap, fast units, you
have your middle units, and you have your ultra heavy units that only Bill
Gates could afford. Not oriented towards either land or air, the resistance has
a good variety of units for all arenas.

Gorkhovs:
The Gorkhovs are an air faction. Their strength lies in their phenominal
hellicopter strength. From bombers to attack choppers they have a very strong
lineup in the air. They have a weaker ground armada. Their strongest tank is
roughly the strength of the Resistance Tiger and slower.

Tearkanstance:
While leaning away from modern weaponry the Tearkanstance favors extreamly 
heavy armor. Their heavy tanks can take multiple direct impacts from 
bombers and still keep going strong. They favor a strong ground force 
and use balistic weaponry rather than the modern type. They do have 
a small air selection, though it tends to be very weaker. One bomber and 
one fighter type is all they have. But don't underestimate them when you 
are in a chopper or tank. Use your planes to decimate their air forces.

Mykonians:
This brutal race wants neither of the three other factions to win. Their 
single minded goal is to capture and assimilate all of earth to use as a power
source. Think Borg. This race has a very small variety of units, but 
its units are very effective. It has various Borg Cube sort of units and its 
host station is, you guessed it, a Borg cube!

Sluglars:
Coming soon.
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                              6: Modifications
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                                   [600]

RULE NUMBER ONE! IF YOU CARE ABOUT THE GAME YOU ARE EDITING BACK IT UP! That
way if you mess up and erase everything you can simply copy the save file back.

BACKING UP SAVE FILES:
Copy the following file to an alternate folder for safekeeping.

C:/progam files/Microsoft games/Urban assault/Save/*Game name*/user.txt

You need to do this for each file you modify.


========================
1: GENERAL MODIFICATIONS
========================
       [610]


These modifications will be made by modifying this file:
C:/progam files/Microsoft games/Urban assault/Save/*Game name*/user.txt

==================
[6.1A]  Energy Mods
==================
__________________
   Host station
   energy mods
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here I will explain how to edit your host stations life, creation, and beam
energy cap and recharge rate.

Note: Perinthisies --> ( ) <-- surrounding text unless otherwise noted are NOT 
included in the game files text. They Are there to seperate one important part 
of a sentance or somthing that is seperate all-together.

First open the following file:
C:/progam files/Microsoft games/Urban assault/Save/*Game name*/save.txt

The location may change depending on where you installed the game.

Okay, open the file and you should see the following at the top:

new_user
    playerstatus = 0_0_0_5116143_30_30_0_0
    playerstatus = 1_356_241_5116143_531_25601_11_14
    playerstatus = 2_150_0_5116143_2_1502_0_0
    playerstatus = 3_0_0_5116143_0_0_0_0
    playerstatus = 4_46_0_5116143_36_496_0_0
    playerstatus = 5_0_0_5116143_0_0_0_0
    playerstatus = 6_14_0_5116143_16_156_0_0
    playerstatus = 7_0_0_5116143_0_0_0_0
    maxroboenergy = 200000
    maxreloadconst = 10000
    numbuddies    = 128
    beamenergy    = 1100
    jodiefoster   = 0_0_1_0_1_0_1_0      ; the contact flags
end

Most of those we are not going to worry about modifying right now.
We are going to change the following lines. Here is what they do:

=============
Energy caps
=============
maxroboenergy = xx controls how high the cap is on your beam, creation, and life
energy resivoirs. To set the energy level add two zeros onto the end of the
amount you want to have. 

For instance:
    (maxroboenergy = 9999) Gives you 99.99 energy units. (Rounded down)
    (maxroboenergy = 200)  Will give you 2 energy units.
    (maxroboenergy = 200000000) Will give you 2,000,000 energy units.

Add two zeros onto the amount you want to have.
Max allowed within the game: No known max, only there is one glitch that will
happen if it is too high.

At very high energy levels the host station life, creation, and beam energy 
will start rapidly draining at the begining of the level. If this goes on 
your host station will suddenly die for no apparent reason. Lock your life 
energy in the game to stop this.

====================
Energy recharge rate
====================
maxreloadconst = xx controls how fast your energy recharges to its cap. Like
maxroboenergy you must add two zeros to the end of the number you wish to have
set. Energy rate is based on a total accumulation over the time of 20 seconds.
Not 20 second intervals.

For instance:
  (maxreloadconst = 9999) Will net you 99.99 energy every 20 seconds
  (maxreloadconst = 200) Will give you 2 energy per 20 seconds
  (maxreloadconst = 200000000) will give you 2,000,000 energy per 20 seconds.

That equals 100,000 energy per second! Can you create units that fast?
Max: There is no maximum that I am aware of at the moment other than the same
one you have for the life energy. It has the same effects as the life energy
glitch except that it takes longer to kill you. When you go above a certain
number it somehow translates the overflow to a negitive number and this drains
your energy which results in the death of your host station. I don't know why
it does this. Perhaps something to do with the two's complement way of storing
binary numbers and doing the math that causes it to forget flipping a bit or
something. Confusing.

================
[6.1B]  Map Mods
================

This will show you how to unlock certain levels in Urban assault.

Example: 
A level will look like this in the save file:
==================
begin_levelstatus 1
    status = 2
end
==================

There are Four level statuses
1 = Locked
2 = Unlocked
3 = Entered with succesful beam out.
4 = Entered and have total control of area. (All opposition terminated.)

To unlock a level Simply change the level from:
==================
begin_levelstatus 2
    status = 1
==================
To this:
==================
begin_levelstatus 2
    status = 2
==================
Or give the number corresponding with the status you want to asign it.

NOTE: It is reccomended that you attempt to make singly player maps into MP
maps when messing around with them. Single player maps are NOT compatable with
multi-player mode. 

===============================================================================
-------------------------------------------------------------------------------
Editing map layouts
-------------------------------------------------------------------------------
===============================================================================

Here I will tell you how to edit the maps themselves and add or remove 
buildings, flak stations, and even stoudson bombs!

When you open a map file, found at the following path:


You will see somthing like this:
Here I will explain the differnet parts too you. My comments
are in Parinthisis ( ).

;#*+ don't edit the magic runes
;
;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------
;
;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   	created:    	STEFAN 'Opti' Karau
;	designed am:	20.09.1996	
;	upd.:		12.03.1998
;	ai tunging:	Stefan 'Opti' Karau
;   	Name :		Central Park
;
;	12-Mär-98	Stefan: Landschaft geändert
;	23-Mär-98	Stefan: Höhenmap korrigiert
;	02-04-98		Stefan: n paar Bits geändert
;	04-APR-98	Bernd: einfacher 
;			Shield KYT von 40 auf 30 runter
;			Energie KYT von 300000 auf 270000 (10 % !)
;			ein paar TABS zurechtgerückt 
;			nur noch 18 statt 21 vorplatzierter Ghargoils
;			Neuen Himmel
;	06-APR-98	Energy KYT von 270000 auf 250000
;	05-Mai-98	Stefan: Keyword Hilfe
;	11-Mai-98	Stefan: Kraftwerk versetzt
;	12-Mai-98	Stefan: Angriffsgeschwarder am Anfang entfernt
;	20-Mai-98	Stefan: Fahrzeuge entfernt
;	03-06-98	Stefan: Kraftwerk ausgetauscht
;	08-06-98	Stefan: Kraftwerk versetzt
;	16-06-98	Stefan: Ambiencetrack
;	03-07-98	Stefan: mal wieder Kraftwerk versetzt


(This stuff does not matter to you and SHOULD NOT BE CHANGED)


;------------------------------------------------------------
;--- Level Info                                                     ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-host-station on this city
;	- there has no power-station on this city
;	- for first defens we send them 2 squadrons with Fox
;	- Fox is optimized anainst flight-vehicles
;	- attantion for helicopter, there is good against 
;	  ground-vehicles
;	primary-goal:
;	- open the beamgate
;	- destroy the enemy host-station
;	secondary-goal:
;	- save your energy-status
;


(This is level info for the good of the level creator.
You may modify it at will but keep the lines single and preceeded
by a semicolon. -> ; It's the equivilent of a comment.)



;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    	set 		= 	1                                        
    	sky 		= 	objects/1998_03.base	; Bernd Himmel ohne Loch
	slot0		=	palette/standard.pal	; STANDARD !
	slot1		=	palette/red.pal		; ROT Standard-Feind-Einschuß 
	slot2		=	palette/blau.pal		; COLD!
	slot3		=	palette/gruen.pal		; NICE !
	slot4		=	palette/inverse.pal	; COOL !
	slot5		=	palette/invdark.pal 	; BÖSE UND BRUTAL !
	slot6		=	palette/sw.pal		; More ! KontrastZeux kommt genial !
	slot7		=	palette/invtuerk.pal	; Gut für Feinde ! Muß sehr stark sein !
	event_loop	=	3
	title_default	=	CENTRAL-PARK
	title_deutsch	=	STADTPARK
	ambiencetrack   = 	4_00_20000
	    movie	  = mov:tut3.mpg
end


(This controlls the setting of the level as you will see it.
Things such as the sky, the level title, the music, and the 
intro movie can be changed here by changing it to the name 
of a .mpg movie in the \data\mov folder in the urban assault 
install directory. Beware though, if the .mpg movie isn't the
exact same encoding as the firs tone, it won't run.)


;------------------------------------------------------------
;--- Mission Briefing Maps                                ---
;------------------------------------------------------------
begin_mbmap			
        	name 		= 	 MB_01.IFF	
end
begin_dbmap
    	name         	= 	 DB_01.IFF
end
;------------------------------------------------------------
;--- Beam Gates                                           ---
;------------------------------------------------------------
begin_gate				
	sec_x		=	2   (See 1 below.)
	sec_y		=	7   (See 1 below.)
	closed_bp	=	5
	opened_bp	=	6
        target_level    =     	2		; Virgin Steel (See 2 below.) 
	target_level	=	3		; Skullalley   (See 2 below.)
	keysec_x	=	5
	keysec_y	=	3
	keysec_x	=	2
	keysec_y	=	7
end


(these sections specify the map for the mission briefing, and 
the location of the beam gate(s), what level they lead to, and 
how to open them.)

(Comment 1) = This is the location of the beam gate on the x or y axis starting
from zero. For example sec_x 2, sec_y 7 means that the beam gate is located on
the third column from the left and the eighth row from the top.

(Comment 2) = This controls what level the gate opens up when you beam out, in
conjunction with other game files. It is reccomended that you not mess with
this part or the parts below it.


;------------------------------------------------------------
;--- Robo Definitions                                     ---
;------------------------------------------------------------
begin_robo              				; SPIELERROBO
    	owner   		= 	1
    	vehicle 		= 	56
    	pos_x   		= 	7763
    	pos_y   		= 	-320
    	pos_z   		= 	-5474
    	energy  		= 	300000		; 220000
	viewangle             	=       	23
end
begin_robo             		 		; Kleiner Kyterneser-Robo 
   	owner   		= 	6
   	vehicle 		= 	59
    	pos_x   		= 	2623
    	pos_y   		= 	-120
    	pos_z   		= 	-5663
        energy		        =      	250000		; Bernd von 300000 auf 250000
        con_budget      	=      	85		; 70		
        con_delay       	=      	50010	
        def_budget      	=      	0		; 40		
        def_delay       	=      	0		; 230000
        rec_budget      	=      	90		
        rec_delay              	=      	0
        rob_budget      	=      	0		; 90		
        rob_delay            	=      	0		; 200000 
        pow_budget		= 	0		
        pow_delay          	=      	0
        rad_budget 		= 	0		
        rad_delay           	=      	0
        saf_budget 		=	0		
        saf_delay               =      	0
        cpl_budget      	=      	0		
        cpl_delay               =      	0
end


(This defines each of the factions at the start, where their host stations
begin the game at, and their energy levels. You can change the owner, the Host
station, and the energy level easily.)



;------------------------------------------------------------
;--- Predefined Squads                                     ---
;------------------------------------------------------------
begin_squad					; Computer, Staffel 1
	owner		=	6
	vehicle		=	24 		; Ghargoil
	num		=	2
	pos_x		=	3482
	pos_z		=	-6382
	mb_status	=	unknown
end
begin_squad					; Computer, Staffel 2
	owner		=	6
	vehicle		=	24		; Ghargoil
	num		=	2		; Bernd von 3
	pos_x		=	4412
	pos_z		=	-6812
end
begin_squad					; Computer, Staffel 3
	owner		=	6
	vehicle		=	24		; Ghargoil
	num		=	3
	pos_x		=	2415
	pos_z		=	-6815
	mb_status	=	unknown
end
begin_squad					; Computer, Staffel 4
	owner		=	6
	vehicle		=	24		; Ghargoil
	num		=	1
	pos_x		=	7138
	pos_z		=	-8988
	mb_status	= 	unknown
end
begin_squad					; Computer, Staffel 5
	owner		=	6
	vehicle		=	24		; Ghargoil
	num		=	2
	pos_x		=	9938
	pos_z		=	-9901
	mb_status	=	unknown
end
begin_squad					; Computer, Staffel 6
	owner		=	6
	vehicle		=	24		; Ghargoil
	num		=	1
	pos_x		=	9788
	pos_z		=	-1951
	mb_status	=	unknown
end
begin_squad					; user, Einheit 1
	owner		=	1
	vehicle		=	16		; Fox
	num		=	3
	pos_x		=	8212
	pos_z		=	-5812
end
begin_squad					; user, Einheit 2
	owner		=	1
	vehicle		=	16		; FOX
	num		=	3
	pos_x		=	8212
	pos_z		=	-4912
end


(This sections controlls the units or groups of units that 
are yours at the begining, as well as where they start, who 
owns them, and how much energy they have. They are easily change-able)


;------------------------------------------------------------
;--- Prototype Modifications                           ---
;------------------------------------------------------------
include data:scripts/startup2.scr
modify_vehicle 	56				; UserRobo
    	shield       	= 	1
end
modify_vehicle 	59				; Bernd Shield vom Kleinen Kyterneser runter
	shield		=	30		; Original 40
end
modify_weapon	83				; Waffe vom Kleinen Kyterneser
    	energy       	= 	1500
    	shot_time    	= 	2000
end
;------------------------------------------------------------
;--- Prototype Enabling                                    ---
;------------------------------------------------------------
begin_enable 6
    	vehicle 	= 	24			; Ghargoil
end


(This allows you to modify any units from the defaults you
have set them. It allows special modifications to be made 
that only affect a single unit in that particular level.)


;------------------------------------------------------------
;--- Tech Upgrades                                            ---
;------------------------------------------------------------
; nothing


(This section specifies technology upgrades)


; ------------------------------------------ 
;--- machine generated map dumps, go away ---
; ------------------------------------------ 
begin_maps
; ------------------------------------------ 
;--- machine generated map dumps, go away ---
; ------------------------------------------ 
    typ_map =
        10 10
        f8 fc fc fc fc fc fc fc fc f9 
        ff af ad 2a af ba ba 11 ae fd 
        ff b3 b1 2b b4 b8 ab 22 bc fd 
        ff 97 19 1f 08 1b 28 83 05 fd 
        ff 09 87 1c 06 02 31 84 07 fd 
        ff b3 ba b9 b6 86 84 85 08 fd 
        ff b3 0c a6 b6 87 86 c9 09 fd 
        ff b3 ca 0d 0c 13 ba ba ab fd 
        ff ac b7 b7 b1 1e ac ab 1c fd 
        fb fe fe fe fe fe fe fe fe fa 

(This map specifies a maps terain texture in hexadecimal)

    own_map =
        10 10
        01 01 01 01 01 01 01 01 01 01 
        01 06 06 06 06 06 06 06 06 01 
        01 06 06 06 06 00 00 01 01 01 
        01 06 06 06 06 00 01 01 01 01 
        01 06 06 06 06 01 06 01 01 01 
        01 06 06 06 06 01 01 01 01 01 
        01 00 00 00 06 06 06 06 06 01 
        01 00 00 00 06 06 06 06 06 01 
        01 00 00 00 06 06 06 06 06 01 
        01 01 01 01 01 01 01 01 01 01 

(This map specifies sector ownership by faction number)

    hgt_map = 
        10 10
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 80 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 
        7f 7f 7f 7f 7f 7f 7f 7f 7e 7e 
        7f 7f 7f 7f 7f 7f 7f 7f 7e 7e 

(this map specifies the map elevation)

    blg_map = 
        10 10
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 3f 00 00 
        00 00 05 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 

(This map specifies the special buildings that are on each sector)

; ------------------------ 
;--- map dumps end here ---
; ------------------------ 
end

(This ends the map file.)



==================
[6.1C]  Unit Mods
==================
_________________________________________________________________
Here I will explain how to unlock and edit unit properties as well
as which units are useable.

A unit will look like this in the save file text:
=============================
modify_vehicle 1
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
=============================

TO enable a unit you have not yet unlocked simply change the 
(disable     = 1) To "Enable" adding a space after "enable" to 
keep it even. (it will get messy after a while if you don't) So 
the above text would become this:

==================
modify_vehicle 1
    enable         = 1 <----- Add a space after "enable" to preserve format
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
===================
Simple no?


Here I will explain what the different parts of the unit properties are what.
___________________________________________________________

modify_vehicle 1
    disable     = 1 <---This controls whether the resistance has this unit
    disable     = 2 <---This controls whether the (sluglars) have this unit
    disable     = 3 <---This controlls whether the (mykonians) have this unit
    disable     = 4 <---This controls whether the (tarkanstance) Has this unit
    disable     = 5 <---This controls whether the (black sect) has this unit
    disable     = 6 <---This controls whether the (Gorkhovs) have this unit
    disable     = 7 <---This is an unoccupied player. Leave it alone.
    shield      = 35 <---This controls the armor level of your units.
    energy      = 7500 <--This controls the life energy of the unit. 
    num_weapons = 0 <-- this controls how many shots the unit fires at once.
    weapon      = 1 <---This controls what Projectile the unit shoots.
    radar       = 1 <---This controls your units line of site on the map.
    fire_x      = 0.00   <  These three control the trajectory at which the
    fire_y      = -7.00  <  projectile is fired from the unit. Leave them
    fire_z      = 16.00  <  alone unless you are aiming at whacky units.

An overveiw of the different components of this:

=====
shield    = #
0 you take all the damage, 100 you take practicly no damage. Max 100
Basically it works like this. Take the power of the weapon hitting you and
divide the power by 100. Now multiply it by whatever percent armor you have
Ex: 63% = 63. And that is almost how much damage it blocks. It actually blocks
.5% less than the percent it shows which means 100% only blocks 99.5% of
incoming damage.

=====
energy         = 7500
This unit would have 75 energy. The more energy it has, the longer it takes 
to create it. There is no maximum other than how much time it takes.
I have estimated units create at a rate modeled here:

(Energy * sheild / 1000) * (armor * .5)

Note that is VERY rough and based on the seconds hand of an old watch.


num_weapons    = 0
You can make your unit have up to nine shots. I have not tested over that 
number. The assumed ammount is 1 + the number in the above field.
the above one would have a single shot whereas one with a num_weapons 
of 8 would fire nine shells at once.

=====
weapon         = 1
The projectile we see here is a shot from a weasle tank.
The more damage a shot does the more energy it subtracts from your
units energy resivoir when it fires.


=====
radar          = 1
This unit can see only the sector it is in plus one sector around it.
A scout has a radar level of 4.
Thus a scout can see the sector it is in and four sectors out in all 
directions.

___________________________________________________________
UNITS THAT CAN BE USED AND MODIFIED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This section contains the units numbers and names as well as compatibility 
with the being played by the user. If a unit is not compatable it will freeze 
or crash your game if you try to use it or will just not appear in the create 
units box.
Complete list soon.

1:Weasle, Can be used.
2:Jaguar, can be used
3:Tiger, can be used
4:Falcon, Can be used
5:Marauder, can be used
6:Wasp, can be used
7:Warhammer, can be used
8:Upgrade? Cannot be used
9:Scout, can be used
10:Firefly, can be used
11:Rocksled, Can be used
12:Rhino, Can be used
13:Evilfurz!, Can be used. Designers Easter Egg unit. The ultimate unit.
14:Dragonfly, Can be used
15:Hornet, Can be used
16:Fox, Can be used
17:S Duennring, Can be used, Useless, no combat abilities
18:S Duennring, Can be used, Useless, no combat abilities
19:S Mykoroglow, Can be used, Useless, No combat abilities
20:S Kiggl, Can be used, Useless, No combat abilities.
21: 
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56: Resistance Host Station (Can be created, will never fully materialize)
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100: Odd name. Can be used, Useless, No combat abilities.
101: Odd name. Can be used, Useless, No combat abilities.
102: Odd name. Can be used, Useless, No combat abilities.
103: Odd name. Can be used, Useless, No combat abilities.
104: Odd name. Can be used, Useless, No combat abilities.
105: Odd name. Can be used, Useless, No combat abilities.
106: Odd name. Can be used, Useless, No combat abilities.
107: Odd name. Can be used, Useless, No combat abilities.
108: Odd name. Can be used, Useless, No combat abilities.
109: Odd name. Can be used, Useless, No combat abilities.
110: Odd name. Can be used, Useless, No combat abilities.
111: Odd name. Can be used, Useless, No combat abilities.
112: Odd name. Can be used, Useless, No combat abilities.
113: Odd name. Can be used, Useless, No combat abilities.
114: Odd name. Can be used, Useless, No combat abilities.
115: Odd name. Can be used, Useless, No combat abilities.
116: Odd name. Can be used, Useless, No combat abilities.
117: Odd name. Can be used, Useless, No combat abilities.
118: Odd name. Can be used, Useless, No combat abilities.
119: Odd name. Can be used, Useless, No combat abilities.
120: Odd name. Can be used, Useless, No combat abilities.
121: Odd name. Can be used, Useless, No combat abilities.
122: Odd name. Can be used, Useless, No combat abilities.
123: Odd name. Can be used, Useless, No combat abilities.
124: Odd name. Can be used, Useless, No combat abilities.
125
126
127
128
129
130
131
132
133
134 Bronstine, can be used.
135
136
137
138
139
140
141
142
143
144
145
146
147
148: Odd name. Can be used, Useless, No combat abilities.
149: Odd name. Can be used, Useless, No combat abilities.
150: Odd name. Can be used, Useless, No combat abilities.
151: Odd name. Can be used, Useless, No combat abilities.
152: Odd name. Can be used, Useless, No combat abilities.
153: Odd name. Can be used, Useless, No combat abilities.
154: Odd name. Can be used, Useless, No combat abilities.
155: Odd name. Can be used, Useless, No combat abilities.
156: Odd name. Can be used, Useless, No combat abilities.
157: Odd name. Can be used, Useless, No combat abilities.
158: Odd name. Can be used, Useless, No combat abilities.
159: Odd name. Can be used, Useless, No combat abilities.
160: Odd name. Can be used, Useless, No combat abilities.
161: Odd name. Can be used, Useless, No combat abilities.
162: Odd name. Can be used, Useless, No combat abilities.

===============================================================================
-------------------------------------------------------------------------------
                          7: Sample modified save file
-------------------------------------------------------------------------------
===============================================================================
                                   [700]

This is a text save file. You can copy from after the line below to the end of
save file marker and paste it over everything you have in the user.txt file of
your modded save game. This will show you the results of modding and you can
tinker around with it, restoring it from here if need be. In this I've made all
the levels beaten and all the normal vehicles unlocked, as well as some other
stuff!

_______________________________________________________________________________


new_user
    playerstatus = 0_0_0_65660902_54_54_0_0
    playerstatus = 1_8189_2972_65660902_13680_255890_316_82
    playerstatus = 2_397_0_65660902_136_4906_8_0
    playerstatus = 3_1271_0_65660902_1017_16927_22_0
    playerstatus = 4_2590_0_65660902_1514_33114_37_0
    playerstatus = 5_871_0_65660902_345_11355_23_0
    playerstatus = 6_1794_0_65660902_2165_32305_77_3
    playerstatus = 7_0_0_65660902_0_0_0_0
    maxroboenergy = 680000
    maxreloadconst = 560000
    numbuddies    = 128
    beamenergy    = 4500
    jodiefoster   = 0_0_1_1_1_1_1_0      ; the contact flags
end

new_input
    joystick = yes
    altjoystick = yes
    forcefeedback = yes
    input.hotkey[32] = p         ; Pause Game
    input.hotkey[24] = esc         ; Abort/Quit/Escape
    input.slider[3] = ~#$left_#$right         ; Ground Unit Left/Right
    input.slider[4] = ~#$down_#$up         ; Ground Unit Back/Forward
    input.slider[5] = ~#$z_#$a         ; Ground Unit Gun Down/Up
    input.slider[1] = ~#$up_#$down         ; Aircraft Nose Down/Up
    input.slider[2] = ~#$z_#$a         ; Aircraft Decelerate/Accelerate
    input.slider[0] = ~#$left_#$right         ; Aircraft Left/Right
    input.button[3] = $num0         ; Brake/Auto-Level Helicopter
    input.button[0] = $space         ; Fire Weapon
    input.button[1] = $tab         ; Launch Missile Cam
    input.button[2] = $x         ; Fire Machine Gun
    input.hotkey[45] = l         ; Become Current Squad Leader
    input.hotkey[25] = h         ; HUD On/Off
    input.hotkey[7] = b         ; Beam Host Station
    input.hotkey[0] = o         ; Give Order to Units
    input.hotkey[2] = c         ; Create Vehicle or Building
    input.hotkey[3] = a         ; Add Vehicle to Current Squad
    input.hotkey[9] = s         ; Squadron Manager On/Off
    input.hotkey[38] = 1         ; Aggressiveness  Level 1
    input.hotkey[39] = 2         ; Aggressiveness  Level 2
    input.hotkey[40] = 3         ; Aggressiveness  Level 3
    input.hotkey[41] = 4         ; Aggressiveness  Level 4
    input.hotkey[42] = 5         ; Aggressiveness  Level 5
    input.hotkey[8] = m         ; Map On/Off
    input.button[4] = $rshift         ; Map: Set Waypoints
    input.hotkey[10] = num1         ; Map: Sector Detail
    input.hotkey[11] = num2         ; Map: Sector Ownership
    input.hotkey[12] = num3         ; Map: Vehicle Status
    input.hotkey[18] = num4         ; Map: Toggle Size
    input.hotkey[14] = num5         ; Map: Lock on Occupied Unit
    input.hotkey[16] = numplus         ; Map: Zoom In
    input.hotkey[17] = numminus         ; Map: Zoom Out
    input.hotkey[27] = i         ; Information Log On/Off
    input.hotkey[4] = j         ; Jump into Vehicle
    input.hotkey[44] = bs         ; Jump to Last Occupied Unit
    input.hotkey[1] = space     ; Jump from Host Station Bridge to Gun Turret 1
    input.hotkey[21] = f4         ; Jump to Host Station
    input.hotkey[23] = f5         ; Jump to Current Squad Leader
    input.hotkey[22] = f6         ; Cycle Through Units/Jump into Gun Turrets
    input.hotkey[20] = f7         ; Cycle Through Squad Leaders
    input.hotkey[31] = f8         ; Jump to Last Message Sender
    input.hotkey[37] = return         ; Send Chat Message
    input.hotkey[43] = f1         ; Help (Not Available in Multiplayer)
    input.hotkey[46] = f2         ; Situation Analyzer
end

new_sound
    volume = 127
    cdvolume = 50
    invertlr = no
    cdsound = yes
end

new_video
    videomode = 3277400
    farview = yes
    16bittexture = yes
    drawprimitive = no
    heaven = yes
    softmouse = yes
    enemyindicator = yes
    fxnumber = 16
end


begin_levelstatus 1
    status = 3
end


begin_levelstatus 2
    status = 3
end


begin_levelstatus 3
    status = 3
end


begin_levelstatus 4
    status = 3
end


begin_levelstatus 5
    status = 3
end


begin_levelstatus 10
    status = 3
end


begin_levelstatus 11
    status = 3
end


begin_levelstatus 12
    status = 3
end


begin_levelstatus 15
    status = 3
end


begin_levelstatus 20
    status = 3
end


begin_levelstatus 21
    status = 3
end


begin_levelstatus 22
    status = 3
end


begin_levelstatus 23
    status = 3
end


begin_levelstatus 25
    status = 2
end


begin_levelstatus 26
    status = 2
end


begin_levelstatus 30
    status = 3
end


begin_levelstatus 31
    status = 3
end


begin_levelstatus 32
    status = 3
end


begin_levelstatus 33
    status = 3
end


begin_levelstatus 34
    status = 3
end


begin_levelstatus 40
    status = 3
end


begin_levelstatus 41
    status = 3
end


begin_levelstatus 42
    status = 3
end


begin_levelstatus 43
    status = 3
end


begin_levelstatus 44
    status = 3
end


begin_levelstatus 50
    status = 3
end


begin_levelstatus 51
    status = 3
end


begin_levelstatus 52
    status = 3
end


begin_levelstatus 53
    status = 3
end


begin_levelstatus 54
    status = 3
end


begin_levelstatus 60
    status = 2
end


begin_levelstatus 61
    status = 3
end


begin_levelstatus 62
    status = 3
end


begin_levelstatus 63
    status = 3
end


begin_levelstatus 64
    status = 3
end


begin_levelstatus 66
    status = 3
end


begin_levelstatus 70
    status = 1
end


begin_levelstatus 71
    status = 3
end


begin_levelstatus 72
    status = 3
end


begin_levelstatus 73
    status = 3
end


begin_levelstatus 74
    status = 3
end


begin_levelstatus 75
    status = 3
end


begin_levelstatus 80
    status = 4
end


begin_levelstatus 81
    status = 4
end


begin_levelstatus 82
    status = 4
end


begin_levelstatus 83
    status = 4
end


begin_levelstatus 84
    status = 4
end


begin_levelstatus 85
    status = 4
end


begin_levelstatus 86
    status = 4
end


begin_levelstatus 87
    status = 4
end


begin_levelstatus 88
    status = 4
end


begin_levelstatus 89
    status = 4
end


begin_levelstatus 90
    status = 4
end


begin_levelstatus 91
    status = 4
end


begin_levelstatus 92
    status = 4
end


begin_levelstatus 93
    status = 4
end


begin_levelstatus 95
    status = 4
end


begin_levelstatus 96
    status = 4
end


begin_levelstatus 98
    status = 1
end


begin_levelstatus 99
    status = 1
end


begin_levelstatus 100
    status = 4
end


begin_levelstatus 101
    status = 4
end


begin_levelstatus 102
    status = 4
end


begin_levelstatus 103
    status = 4
end


begin_levelstatus 104
    status = 4
end


begin_levelstatus 106
    status = 4
end


begin_levelstatus 107
    status = 4
end


begin_levelstatus 108
    status = 4
end


begin_levelstatus 109
    status = 4
end


begin_levelstatus 110
    status = 4
end


begin_levelstatus 111
    status = 4
end


begin_levelstatus 112
    status = 4
end


begin_levelstatus 113
    status = 4
end


begin_levelstatus 114
    status = 4
end


begin_levelstatus 116
    status = 4
end


begin_levelstatus 117
    status = 4
end


begin_levelstatus 118
    status = 4
end


begin_levelstatus 119
    status = 4
end


begin_levelstatus 120
    status = 4
end


begin_levelstatus 122
    status = 4
end


begin_levelstatus 123
    status = 4
end


begin_levelstatus 125
    status = 4
end


begin_levelstatus 126
    status = 4
end


begin_levelstatus 128
    status = 4
end


begin_levelstatus 130
    status = 4
end


begin_levelstatus 131
    status = 4
end


begin_levelstatus 132
    status = 4
end


begin_levelstatus 133
    status = 4
end


begin_levelstatus 134
    status = 4
end


begin_levelstatus 140
    status = 4
end


begin_levelstatus 141
    status = 4
end


begin_levelstatus 142
    status = 4
end


begin_levelstatus 143
    status = 4
end


begin_levelstatus 144
    status = 4
end


begin_levelstatus 145
    status = 4
end


begin_levelstatus 146
    status = 4
end


begin_levelstatus 147
    status = 4
end


begin_levelstatus 149
    status = 4
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end


begin_buddy
    commandid = 436
    type      = 1
    energy    = 9000
end

new_shell
    language = LANGUAGE
    finder = na_0_0_0_0
    log    = na_0_0_0_0
    energy = na_0_0_0_0
    message = na_0_0_0_0
    map    = na_0_0_0_0_0_0
    robo_map_status = 1_1_14_29_427_332_7_0_4_426_243_214_205_0
    robo_finder_status = 1_1_635_45_165_228_0_0_0_0_0_0_0_0
    vhcl_map_status = 1_1_14_15_313_269_7_1_4_426_243_214_205_0
    vhcl_finder_status = 1_1_635_28_165_228_0_0_0_0_0_0_0_0
end

modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 45
    energy         = 9000
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 79
    energy         = 12200
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 88
    energy         = 23800
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 23500
    num_weapons    = 2
    weapon         = 4
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 15.00
end

modify_vehicle 5
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 31500
    num_weapons    = 0
    weapon         = 5
    radar          = 2
    fire_x         = 0.00
    fire_y         = 17.00
    fire_z         = -19.00
end

modify_vehicle 6
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 11000
    num_weapons    = 2
    weapon         = 6
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 15.00
end

modify_vehicle 7
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 43
    energy         = 44000
    num_weapons    = 0
    weapon         = 7
    radar          = 1
    fire_x         = 0.00
    fire_y         = 16.00
    fire_z         = -9.00
end

modify_vehicle 8
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 80
    energy         = 30000
    num_weapons    = 0
    weapon         = 8
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 9
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 7000
    num_weapons    = 0
    weapon         = -1
    radar          = 5
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 10
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 77
    energy         = 5600
    num_weapons    = 0
    weapon         = 10
    radar          = 1
    fire_x         = 0.00
    fire_y         = 9.00
    fire_z         = 0.00
end

modify_vehicle 11
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 20
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 12
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 11
    energy         = 61000
    num_weapons    = 2
    weapon         = 12
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 15.00
end

modify_vehicle 13
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 200000
    num_weapons    = 0
    weapon         = 13
    radar          = 5
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 14
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 60000
    num_weapons    = 0
    weapon         = 14
    radar          = 2
    fire_x         = -24.00
    fire_y         = -11.00
    fire_z         = 2.00
end

modify_vehicle 15
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 20000
    num_weapons    = 2
    weapon         = 15
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 15.00
end

modify_vehicle 16
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 61
    energy         = 11900
    num_weapons    = 2
    weapon         = 16
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 15.00
end

modify_vehicle 17
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 18
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 19
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 20
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 21
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 22
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
    shield         = 3
    energy         = 15000
    num_weapons    = 0
    weapon         = 22
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 23
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
    shield         = 4
    energy         = 8000
    num_weapons    = 0
    weapon         = 23
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 24
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    enable         = 6
    disable        = 7
    shield         = 55
    energy         = 9500
    num_weapons    = 0
    weapon         = 24
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 25
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    enable         = 6
    disable        = 7
    shield         = 10
    energy         = 20000
    num_weapons    = 0
    weapon         = 25
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 26
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    enable         = 6
    disable        = 7
    shield         = 70
    energy         = 25000
    num_weapons    = 0
    weapon         = 26
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 27
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    enable         = 6
    disable        = 7
    shield         = 35
    energy         = 45000
    num_weapons    = 0
    weapon         = 27
    radar          = 1
    fire_x         = 15.00
    fire_y         = 20.00
    fire_z         = 0.00
end

modify_vehicle 28
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
    shield         = 60
    energy         = 19000
    num_weapons    = 2
    weapon         = 28
    radar          = 1
    fire_x         = 30.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 29
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    enable         = 6
    disable        = 7
    shield         = 5
    energy         = 6000
    num_weapons    = 0
    weapon         = -1
    radar          = 4
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 30
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
    shield         = 35
    energy         = 44500
    num_weapons    = 0
    weapon         = 27
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 31
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
    shield         = 25
    energy         = 35000
    num_weapons    = 0
    weapon         = 31
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 32
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 80
    energy         = 11000
    num_weapons    = 0
    weapon         = 32
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 33
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 77
    energy         = 18000
    num_weapons    = 1
    weapon         = 33
    radar          = 1
    fire_x         = 0.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 34
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 25
    energy         = 40000
    num_weapons    = 0
    weapon         = 34
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 35
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 7000
    num_weapons    = 0
    weapon         = -1
    radar          = 4
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 36
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 45
    energy         = 9000
    num_weapons    = 0
    weapon         = 36
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 37
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 86
    energy         = 28000
    num_weapons    = 0
    weapon         = 37
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 38
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 77
    energy         = 20000
    num_weapons    = 1
    weapon         = 38
    radar          = 1
    fire_x         = 0.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 39
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 40
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 41
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 42
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 43
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 44
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 45
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 46
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 47
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 48
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 120000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 49
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 50
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 51
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 52
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 53
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 54
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 55
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 56
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 55
    energy         = 5000000
    num_weapons    = 0
    weapon         = -1
    radar          = 3
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 57
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 5000000
    num_weapons    = 0
    weapon         = -1
    radar          = 3
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 58
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 3
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 59
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 38
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 2
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 60
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 5000000
    num_weapons    = 0
    weapon         = -1
    radar          = 3
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 61
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 2
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 62
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 5000000
    num_weapons    = 0
    weapon         = -1
    radar          = 3
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 63
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 21
    energy         = 50000
    num_weapons    = 0
    weapon         = 63
    radar          = 1
    fire_x         = 15.00
    fire_y         = 20.00
    fire_z         = 0.00
end

modify_vehicle 64
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 58
    energy         = 19000
    num_weapons    = 0
    weapon         = 64
    radar          = 1
    fire_x         = 0.00
    fire_y         = 25.00
    fire_z         = 30.00
end

modify_vehicle 65
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 56
    energy         = 14000
    num_weapons    = 0
    weapon         = 65
    radar          = 1
    fire_x         = 15.00
    fire_y         = 40.00
    fire_z         = 0.00
end

modify_vehicle 66
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 35000
    num_weapons    = 0
    weapon         = 66
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 67
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 10
    energy         = 5500
    num_weapons    = 0
    weapon         = -1
    radar          = 4
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 68
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 25
    energy         = 9500
    num_weapons    = 0
    weapon         = 68
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 69
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 10
    energy         = 30000
    num_weapons    = 0
    weapon         = 69
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 70
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 45000
    num_weapons    = 0
    weapon         = 70
    radar          = 2
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 71
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 30
    energy         = 20000
    num_weapons    = 0
    weapon         = 71
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 72
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 30000
    num_weapons    = 0
    weapon         = 72
    radar          = 1
    fire_x         = 0.00
    fire_y         = 10.00
    fire_z         = 0.00
end

modify_vehicle 73
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 3
    energy         = 6000
    num_weapons    = 0
    weapon         = 73
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 74
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 20
    energy         = 6000
    num_weapons    = 0
    weapon         = -1
    radar          = 4
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 75
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 84
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 76
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 82
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 77
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 83
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 78
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 81
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 79
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 72
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 80
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 80
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 81
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 82
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 83
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 84
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 85
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 86
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 87
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 88
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 90
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 90
    radar          = 1
    fire_x         = 0.00
    fire_y         = -20.00
    fire_z         = 0.00
end

modify_vehicle 91
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 91
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 92
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 92
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 93
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 93
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 94
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 8000
    num_weapons    = 0
    weapon         = 94
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 95
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 8000
    num_weapons    = 0
    weapon         = 95
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 96
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 92
    energy         = 9200
    num_weapons    = 2
    weapon         = 96
    radar          = 1
    fire_x         = 60.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 97
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 30000
    num_weapons    = 0
    weapon         = 97
    radar          = 1
    fire_x         = 0.00
    fire_y         = -30.00
    fire_z         = 0.00
end

modify_vehicle 98
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 98
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 15
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 100
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 101
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 102
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 103
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 104
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 105
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 16000
    num_weapons    = 0
    weapon         = 100
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 106
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 30000
    num_weapons    = 0
    weapon         = 106
    radar          = 1
    fire_x         = 0.00
    fire_y         = -30.00
    fire_z         = 0.00
end

modify_vehicle 107
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 8000
    num_weapons    = 0
    weapon         = 107
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 108
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 77
    energy         = 17000
    num_weapons    = 0
    weapon         = 108
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 109
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 10
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 110
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 85
    energy         = 30000
    num_weapons    = 0
    weapon         = 108
    radar          = 1
    fire_x         = 0.00
    fire_y         = -30.00
    fire_z         = 0.00
end

modify_vehicle 111
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 17000
    num_weapons    = 0
    weapon         = 111
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 113
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 20000
    num_weapons    = 0
    weapon         = 117
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 114
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 8000
    num_weapons    = 0
    weapon         = 72
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 115
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 8000
    num_weapons    = 0
    weapon         = 115
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 116
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 8000
    num_weapons    = 0
    weapon         = 111
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 117
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 118
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 119
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 1
    energy         = 100000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 120
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 12
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 121
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 122
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 123
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 124
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 125
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 126
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 127
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 128
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 129
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 130
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 10
    energy         = 20000
    num_weapons    = 0
    weapon         = 17
    radar          = 1
    fire_x         = 15.00
    fire_y         = 5.00
    fire_z         = 0.00
end

modify_vehicle 131
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    enable         = 5
    disable        = 6
    disable        = 7
    shield         = 95
    energy         = 50000
    num_weapons    = 0
    weapon         = 18
    radar          = 5
    fire_x         = 0.00
    fire_y         = -50.00
    fire_z         = -16.00
end

modify_vehicle 132
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 10
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 2
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 133
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 55000
    num_weapons    = 0
    weapon         = 27
    radar          = 1
    fire_x         = 15.00
    fire_y         = 20.00
    fire_z         = 0.00
end

modify_vehicle 134
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 25
    energy         = 50000
    num_weapons    = 0
    weapon         = 20
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 135
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 136
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 137
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 70
    energy         = 17000
    num_weapons    = 0
    weapon         = 111
    radar          = 1
    fire_x         = 0.00
    fire_y         = -15.00
    fire_z         = 0.00
end

modify_vehicle 138
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 30
    energy         = 50000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -50.00
    fire_z         = -16.00
end

modify_vehicle 139
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 10
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 140
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 10
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 141
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 90
    energy         = 40000
    num_weapons    = 0
    weapon         = -1
    radar          = 10
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 142
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 30
    energy         = 40000
    num_weapons    = 0
    weapon         = 19
    radar          = 1
    fire_x         = 0.00
    fire_y         = -50.00
    fire_z         = -16.00
end

modify_vehicle 150
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 151
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 152
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 50
    energy         = 10000
    num_weapons    = 0
    weapon         = -1
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 159
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 120
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 160
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 123
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 161
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 121
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_vehicle 162
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 100
    energy         = 4000
    num_weapons    = 0
    weapon         = 122
    radar          = 1
    fire_x         = 0.00
    fire_y         = 0.00
    fire_z         = 0.00
end

modify_weapon 1
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 650
    energy         = 4200
end

modify_weapon 2
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 200
    shot_time_user = 200
    energy         = 17000
end

modify_weapon 3
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 1500
    energy         = 43000
end

modify_weapon 4
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 1000
    energy         = 30000
end

modify_weapon 5
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2000
    shot_time_user = 2000
    energy         = 70400
end

modify_weapon 6
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1800
    shot_time_user = 900
    energy         = 20000
end

modify_weapon 7
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2200
    shot_time_user = 1200
    energy         = 55000
end

modify_weapon 8
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2500
    shot_time_user = 2500
    energy         = 50000
end

modify_weapon 10
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 800
    shot_time_user = 550
    energy         = 5000
end

modify_weapon 12
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 20000
    shot_time_user = 10000
    energy         = 250000
end

modify_weapon 13
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 100
    shot_time_user = 100
    energy         = 80000
end

modify_weapon 14
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 100
    shot_time_user = 200
    energy         = 17000
end

modify_weapon 15
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2000
    shot_time_user = 1000
    energy         = 45000
end

modify_weapon 16
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2100
    shot_time_user = 1100
    energy         = 10900
end

modify_weapon 17
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 200
    shot_time_user = 200
    energy         = 7000
end

modify_weapon 18
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 10000
    shot_time_user = 7000
    energy         = 300000
end

modify_weapon 19
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 1500
    energy         = 1000
end

modify_weapon 20
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 3000
    energy         = 120000
end

modify_weapon 22
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 500
    shot_time_user = 300
    energy         = 5000
end

modify_weapon 23
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 700
    shot_time_user = 700
    energy         = 3000
end

modify_weapon 24
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2300
    shot_time_user = 900
    energy         = 27000
end

modify_weapon 25
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 200
    shot_time_user = 400
    energy         = 10000
end

modify_weapon 26
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2700
    shot_time_user = 1200
    energy         = 42000
end

modify_weapon 27
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 300
    shot_time_user = 400
    energy         = 31000
end

modify_weapon 28
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2500
    shot_time_user = 1000
    energy         = 25000
end

modify_weapon 31
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 600
    shot_time_user = 600
    energy         = 30000
end

modify_weapon 32
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2300
    shot_time_user = 1100
    energy         = 18000
end

modify_weapon 33
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 333
    shot_time_user = 333
    energy         = 8000
end

modify_weapon 34
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 3000
    energy         = 120000
end

modify_weapon 36
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 500
    shot_time_user = 500
    energy         = 40000
end

modify_weapon 37
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3200
    shot_time_user = 1700
    energy         = 41000
end

modify_weapon 38
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1800
    shot_time_user = 1800
    energy         = 50000
end

modify_weapon 49
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 300
    shot_time_user = 150
    energy         = 10000
end

modify_weapon 63
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 300
    shot_time_user = 300
    energy         = 80000
end

modify_weapon 64
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 350
    shot_time_user = 550
    energy         = 29000
end

modify_weapon 65
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 390
    shot_time_user = 390
    energy         = 28000
end

modify_weapon 66
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 500
    shot_time_user = 300
    energy         = 7000
end

modify_weapon 68
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 700
    shot_time_user = 400
    energy         = 5000
end

modify_weapon 69
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 300
    shot_time_user = 300
    energy         = 6000
end

modify_weapon 70
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2000
    shot_time_user = 1000
    energy         = 60000
end

modify_weapon 71
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 900
    shot_time_user = 900
    energy         = 30000
end

modify_weapon 72
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 5000
    shot_time_user = 1000
    energy         = 60000
end

modify_weapon 73
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 777
    shot_time_user = 777
    energy         = 15000
end

modify_weapon 80
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 600
    energy         = 13333
end

modify_weapon 81
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1700
    shot_time_user = 1200
    energy         = 20000
end

modify_weapon 82
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 1000
    energy         = 30000
end

modify_weapon 83
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 1000
    energy         = 15000
end

modify_weapon 84
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 1000
    energy         = 17000
end

modify_weapon 90
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 950
    shot_time_user = 350
    energy         = 8000
end

modify_weapon 91
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 950
    shot_time_user = 350
    energy         = 8000
end

modify_weapon 92
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 950
    shot_time_user = 350
    energy         = 8000
end

modify_weapon 93
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 950
    shot_time_user = 350
    energy         = 8000
end

modify_weapon 94
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 1000
    energy         = 15000
end

modify_weapon 95
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1200
    shot_time_user = 700
    energy         = 30000
end

modify_weapon 96
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 700
    shot_time_user = 600
    energy         = 4000
end

modify_weapon 97
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 1000
    energy         = 40000
end

modify_weapon 100
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 800
    energy         = 7000
end

modify_weapon 101
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 800
    energy         = 5000
end

modify_weapon 102
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 600
    energy         = 3000
end

modify_weapon 103
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 600
    energy         = 3000
end

modify_weapon 104
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 1000
    energy         = 5000
end

modify_weapon 105
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 3000
    shot_time_user = 1000
    energy         = 5000
end

modify_weapon 106
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 1000
    energy         = 55000
end

modify_weapon 107
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 2000
    shot_time_user = 1000
    energy         = 5000
end

modify_weapon 108
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 4500
    shot_time_user = 3000
    energy         = 21000
end

modify_weapon 111
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 600
    energy         = 5000
end

modify_weapon 112
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 500
    shot_time_user = 1000
    energy         = 10000
end

modify_weapon 115
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 900
    shot_time_user = 1000
    energy         = 30000
end

modify_weapon 116
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 4000
    shot_time_user = 1000
    energy         = 5000
end

modify_weapon 117
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 1500
    energy         = 30000
end

modify_weapon 120
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 950
    shot_time_user = 350
    energy         = 23300
end

modify_weapon 121
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1500
    shot_time_user = 1000
    energy         = 27000
end

modify_weapon 122
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1000
    shot_time_user = 600
    energy         = 23300
end

modify_weapon 123
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shot_time      = 1700
    shot_time_user = 1200
    energy         = 30000
end

modify_building 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
end

modify_building 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 4
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 5
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 6
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 7
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 8
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 9
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 10
    disable        = 1
    disable        = 2
    enable         = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 11
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 12
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    enable         = 6
    disable        = 7
end

modify_building 13
    disable        = 1
    disable        = 2
    enable         = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 14
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 15
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 16
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 17
    disable        = 1
    disable        = 2
    disable        = 3
    enable         = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 18
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    enable         = 5
    disable        = 6
    disable        = 7
end

modify_building 19
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 20
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 21
    disable        = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
end

modify_building 22
    disable        = 1
    disable        = 2