Elder Scrolls III: Morrowind
Item Guide
By: vincent1126
Copyright 2006 Dexter Settles
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Table of Contents
===============================================================================
1. Introduction
2. Weapons
2.1 Long Blades
2.2 Short Blades
2.3 Axes
2.4 Spears
2.5 Blunt Weapons
2.6 Bows
2.7 Arrows and Bolts
2.8 Throwing Weapons
3. Armor
3.1 Light Armor
3.2 Medium Armor
3.3 Heavy Armor
4. Accessories
4.1 Amulets
4.2 Rings
5. Clothing
5.1 Belts
5.2 Gloves
5.3 Pants
5.4 Robes
5.5 Shirts
5.6 Shoes
5.7 Skirts
6. Miscellaneous
6.1 Alchemical Components
6.2 Alchemical Instruments
6.3 Potions
6.4 Misc
6.5 Soul Gems
6.6 Propylon Indices
7. Books, Scrolls, Letters, and other Literature
7.1 Books
7.2 Scrolls
7.3 Other Literature
8. Credit
9. Copyright
10. Contact Information
11. Version History
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1. Introduction
===============================================================================
This is my first guide, so I hope it's good. I decided to write this when I was
training. I went looking for an amulet or ring to raise my stats. When I looked,
to my surprise, there wasn't an FAQ on rings and that sort of thing. So, I
decided to make one. Then I thought, why limit it to just rings and amulets,
so I decided to do everything, and here it is.
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2. Weapons
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Key:
Name
Type: (What the type is. Example: Long Blade, One Handed)
Chop: (Whatever the value for the weapon is. Example: 1-15)
Slash: (What the value is.)
Thrust: (Same as above.)
Attack: (Marksman weapons will have attack instead of chop, slash, and thrust.)
Condition: (What the full condition is. Example 1800/1800)
Weight: (A number that tells the weight. Example: 40.0)
Value: (How much it's worth)
Effect: (If it is enchanted and has an effect, this is where the effect will
go)
Now, onto the list.
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2.1 Long Blades
===============================================================================
Adamantium Claymore
Type: Long Blade, Two Handed
Chop: 10-40
Slash: 10-40
Thrust: 10-30
Condition: 4000/4000
Weight: 50.0
Value: 10,000
Bloodskal
Type: Long Blade, One Handed
Chop: 12-25
Slash: 15-20
Thrust: 12-20
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Frost Damage 10-30 points (Cast When Strikes) (Charge: 80/80)
Chrysamere
Type: Long Blade, Two Handed
Chop: 5-70
Slash: 5-60
Thrust: 5-40
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Resist Fire 5-20% for 30 seconds on Self, Restore Health 5-20 points on
Self, Reflect 5-20% for 30 seconds on Self (Cast When Used) (Charge: 1140/1140)
Clanbringer
Type: Long Blade, One Handed
Chop: 2-20
Slash: 6-17
Thrust: 6-17
Condition: 800/800
Weight: 20.0
Value: 1000
Effect: Rally Humanoid 10-20 points for 120 seconds in 20 feet on Target,
Sanctuary 1-5 points for 120 seconds on Self, Fortify Personality 1-5 points
for 120 seconds on Self (Cast When Used) (Charge: 315/315)
Daedric Claymore
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-36
Condition: 5600/5600
Weight: 81.0
Value: 80,000
Daedric Crescent
Type: Long Blade, Two Handed
Chop: 15-40
Slash: 20-50
Thrust: 5-15
Condition: 5400/5400
Weight: 35.0
Value: 180,000
Effect: Disintegrate Armor 5-30 points, Paralyze for 10 seconds (Cast When
Strikes) (Charge: 250/250)
Daedric Dai-katana
Type: Long Blade, Two Handed
Chop: 1-60
Slash: 1-52
Thrust: 1-30
Condition: 7200/7200
Weight: 60.0
Value: 120,000
Daedric Katana
Type: Long Blade, One Handed
Chop: 3-44
Slash: 1-40
Thrust: 1-14
Condition: 4800/4800
Weight: 54.0
Value: 50,000
Daedric Longsword
Type: Long Blade, One Handed
Chop: 2-32
Slash: 1-44
Thrust: 4-40
Condition: 3200/3200
Weight: 60.0
Value: 40,000
Demon Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 10,000
Effect: Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Devil Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1200/1200
Weight: 18.0
Value: 253
Effect: Frost Shield 3 points for 10 seconds on Self, Bound Longsword for 60
seconds on Self (Cast When Used) (Charge: 30/30)
Dwarven Claymore
Type: Long Blade, Two Handed
Chop: 1-33
Slash: 1-29
Thrust: 1-20
Condition: 3500/3500
Weight: 27.0
Value: 1200
Ebony Broadsword
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 15,000
Ebony Longsword
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-37
Thrust: 4-34
Condition: 1600/1600
Weight: 40.0
Value: 20,000
Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 15,000
Elberoth's Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48
Foeburner
Type: Long Blade, Two Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 3500/3500
Weight: 16.0
Value: 1400
Fury
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 3200
Effect: Blind 20% on Self, Drain Heavy Armor 20 points on Self, Drain Medium
Armor 20 points on Self, Drain Light Armor 20 points on Self, Drain Unarmored
20 points on Self, Fortify Attack 20 points on Self (Constant Effect)
Glass Firesword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Glass Frostsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Glass Longsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 480/480
Weight: 12.0
Value: 16,000
Glass Poisonsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Glass Stormsword
Type: Long Blade, One Handed
Chop: 2-24
Slash: 1-33
Thrust: 4-30
Condition: 640/640
Weight: 12.0
Value: 17,000
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Goldbrand
Type: Long Blade, One Handed
Chop: 10-50
Slash: 10-45
Thrust: 10-25
Condition: 4500/4500
Weight: 40.0
Value: 150,000
Effect: Fire Damage 10-30 points (Cast When Strikes) (Charge: 50/50)
Her Ebony Scimitar
Type: Long Blade, One Handed
Chop: 2-27
Slash: 1-43
Thrust: 3-34
Condition: 3000/3000
Weight: 40.0
Value: 25,000
Effect: Frost Damage 15 points, Absorb Strength 10 points for for 50 seconds in
1 foot, Damage Strength 5 points in 1 foot, Damage Fatigue 50 points in 1 foot
(Cast When Strikes) (Charge: 660/660)
Hopesfire
Type: Long Blade, One Handed
Chop: 30-70
Slash: 50-55
Thrust: 10-30
Condition: 2000/2000
Weight: 15.0
Value: 150,000
Effect: Shock Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
Ice Blade of the Monarch
Type: Long Blade, Two Handed
Chop: 5-50
Slash: 4-40
Thrust: 3-30
Condition: 6000/6000
Weight: 60.0
Value: 95,000
Effect: Frost Damage 10-40 points (Cast When Strikes) (Charge: 60/60)
Imperial Broadsword
Type: Long Blade, One Handed
Chop: 6-12
Slash: 4-12
Thrust: 4-12
Condition: 600/600
Weight: 12.0
Value: 60
Iron Broadsword
Type: Long Blade, One Handed
Chop: 4-12
Slash: 2-12
Thrust: 2-12
Condition: 600/600
Weight: 12.0
Value: 30
Iron Claymore
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 80
Iron Longsword
Type: Long Blade, One Handed
Chop: 2-13
Slash: 1-18
Thrust: 4-16
Condition: 800/800
Weight: 20.0
Value: 40
Iron Shardslayer
Type: Long Blade, Two Handed
Chop: 1-24
Slash: 1-21
Thrust: 1-14
Condition: 1400/1400
Weight: 27.0
Value: 110
Effect: Frost Damage 1-4 points on Touch (Cast When Used) (Charge: 5/5)
Magebane
Type: Long Blade, Two Handed
Chop: 1-45
Slash: 1-39
Thrust: 1-27
Condition: 840/840
Weight: 16.2
Value: 32,000
Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)
Nordic Broadsword
Type: Long Blade, One Handed
Chop: 6-18
Slash: 2-18
Thrust: 2-18
Condition: 800/800
Weight: 15.0
Value: 95
Nordic Claymore
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 180
Nordic Silver Claymore
Type: Long Blade, Two Handed
Chop: 6-35
Slash: 6-30
Thrust: 6-24
Condition: 2000/2000
Weight: 25.0
Value: 1000
Nordic Silver Longsword
Type: Long Blade, One Handed
Chop: 9-28
Slash: 9-20
Thrust: 9-20
Condition: 800/800
Weight: 20.0
Value: 1000
Odd Dwemer Weapon
Type: Long Blade, One Handed
Chop: 12-12
Slash: 15-15
Thrust: 15-15
Condition: 100/100
Weight: 35.0
Value: 600
Seasplitter
Type: Long Blade, One Handed
Chop: 2-20
Slash: 1-18
Thrust: 2-6
Condition: 700/700
Weight: 15.0
Value: 220
Effect: Demoralize Creature 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 120/120)
Silver Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1260/1260
Weight: 21.6
Value: 320
Silver Longsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 640/640
Weight: 16.0
Value: 160
Silver Sword of Paralysis
Type: Long Blade, One Handed
Chop: 20-45
Slash: 12-25
Thrust: 8-20
Condition: 720/720
Weight: 16.0
Value: 900
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
Solvistapp
Type: Long Blade, One Handed
Chop: 1-20
Slash: 1-20
Thrust: 1-20
Condition: 800/800
Weight: 15.0
Value: 225
Effect: Frost Shield 3 points for 10 seconds on Self (Cast When Strikes)
(Charge: 25/25)
Stalhrim Longsword
Type: Long Blade, One Handed
Chop: 4-40
Slash: 4-55
Thrust: 5-50
Condition: 2500/2500
Weight: 70.0
Value: 65,000
Stalhrim Longsword of Flame
Type: Long Blade, One Handed
Chop: 4-50
Slash: 5-55
Thrust: 4-55
Condition: 2500/2500
Weight: 70.0
Value: 65,000
Effect: Fire Damage 5-10 points for 5 seconds, Weakness to Fire 50% for 5
seconds (Cast When Strikes) (Charge: 340/340)
Steel Broadsword
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 60
Steel Broadsword of Hewing
Type: Long Blade, One Handed
Chop: 4-14
Slash: 2-14
Thrust: 2-14
Condition: 900/900
Weight: 12.0
Value: 75
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Claymore
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 160
Steel Claymore of Hewing
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 2100/2100
Weight: 27.0
Value: 180
Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Dai-Katana
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 2700/2700
Weight: 20.0
Value: 240
Steel Firesword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Frostsword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Katana
Type: Long Blade, One Handed
Chop: 3-20
Slash: 1-18
Thrust: 1-6
Condition: 1800/1800
Weight: 18.0
Value: 100
Steel Saber
Type: Long Blade, One Handed
Chop: 5-20
Slash: 4-18
Thrust: 1-5
Condition: 1050/1050
Weight: 15.0
Value: 48
Steel Shardscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Sparkscythe
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-14
Condition: 1800/1800
Weight: 20.0
Value: 275
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Vipersword
Type: Long Blade, One Handed
Chop: 2-14
Slash: 1-20
Thrust: 4-18
Condition: 900/900
Weight: 20.0
Value: 105
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Stormfang
Type: Long Blade, Two Handed
Chop: 1-30
Slash: 1-25
Thrust: 1-18
Condition: 1600/1600
Weight: 30.0
Value: 10,000
Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 70/70)
Sword of White Woe
Type: Long Blade, One Handed
Chop: 4-26
Slash: 2-26
Thrust: 2-26
Condition: 1800/1800
Weight: 24.0
Value: 17,000
Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)
Temreki, Shackler of Souls
Type: Long Blade, Two Handed
Chop: 1-27
Slash: 1-23
Thrust: 1-16
Condition: 1400/1400
Weight: 27.0
Value: 4500
Effect: Absorb Strength 0-20 points for 10 seconds, Absorb Endurance 0-20
points for 10 seconds, Soultrap for 10 seconds (Cast When Strikes)
(Charge: 210/210)
Trueflame (No Flame)
Type: Long Blade, One Handed
Chop: 15-60
Slash: 30-40
Thrust: 3-30
Condition: 2000/2000
Weight: 20.0
Value: 15,000
Trueflame (With Flame)
Type: Long Blade, One Handed
Chop: 20-75
Slash: 45-60
Thrust: 4-40
Condition: 2000/2000
Weight: 20.0
Value: 150,000
Effect: Fire Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
Umbra Sword
Type: Long Blade, Two Handed
Chop: 10-50
Slash: 10-45
Thrust: 10-40
Condition: 6500/6500
Weight: 40.0
Value: 110,000
Effect: Soultrap for 120 seconds on Target (Cast When Used) (Charge: 90/90)
===============================================================================
2.2 Short Blades
===============================================================================
A Rusty Dagger
Type: Short Blade, One Handed
Chop: 1-2
Slash: 1-2
Thrust: 2-2
Condition: 5/5
Weight: 3.0
Adamantium Jinkblade of Wounds
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1500
Effect: Paralyze for 10 seconds, Poison 10 points for 10 seconds (Cast When
Strikes) (Charge: 90/90)
Adamantium Shortsword
Type: Short Blade, One Handed
Chop: 7-15
Slash: 7-15
Thrust: 7-20
Condition: 900/900
Weight: 20.0
Value: 1000
Ancient Silver Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 2.4
Value: 100
Effect: Poison 10-20 points for 5 seconds (Cast When Strikes) (Charge: 340/340)
Black Hands Dagger
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1000/1000
Weight: 9.0
Value: 15,000
Effect: Absorb Health 10-25 points for 30 seconds, Blind 10-50% for 30 seconds
(Cast When Strikes) (Charge: 2550/2550)
Chitin Dagger
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 4-4
Condition: 380/380
Weight: 1.5
Value: 6
Chitin Shortsword
Type: Short Blade, One Handed
Chop: 3-7
Slash: 3-7
Thrust: 4-9
Condition: 540/540
Weight: 4.0
Value: 13
Cruel Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Cruel Sparkblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 15
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Cruel Sparksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Cruel Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 60
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Daedric Dagger
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 10,000
Daedric Shortsword
Type: Short Blade, One Handed
Chop: 10-26
Slash: 10-26
Thrust: 12-24
Condition: 1500/1500
Weight: 24.0
Value: 20,000
Daedric Tanto
Type: Short Blade, One Handed
Chop: 9-20
Slash: 9-20
Thrust: 9-20
Condition: 1100/1100
Weight: 12.0
Value: 14,000
Daedric Wakizashi
Type: Short Blade, One Handed
Chop: 10-30
Slash: 10-25
Thrust: 7-11
Condition: 1100/1100
Weight: 30.0
Value: 48,000
Dagger of Judgement
Type: Short Blade, One Handed
Chop: 3-3
Slash: 3-3
Thrust: 3-3
Condition: 400/400
Weight: 1.5
Value: 6
Effect: Damage Endurance 5-8 points, Damage Strength 5-8 points (Cast When
Strikes) (Charge: 50/50)
Dagger of Symmachus
Type: Short Blade, One Handed
Chop: 12-17
Slash: 13-16
Thrust: 13-13
Condition: 3000/3000
Weight: 1.4
Value: 20,000
Effect: Fortify Short Blade 10 points on Self, Fortify Endurance 10 points on
Self, Reflect 10% on Self (Constant Effect)
Dagoth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 4-7
Condition: 400/400
Weight: 1.5
Value: 22
Effect: Absorb Fatigue 20 points for 30 seconds, Drain Fatiuge 20 points for 15
seconds (Cast When Strikes) (Charge: 1500/1500)
Demon Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 125
Effect: Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Devil Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 157
Effect: Fire Shield 1-10 points for 10 seconds on Self, Bound Dagger for 60
seconds on Self (Cast When Used) (Charge: 70/70)
Dire Flamesword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 4-11
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Dire Shardblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Dire Shardsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 65
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Dire Sparkblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Dire Viperblade
Type: Short Blade, One Handed
Chop: 4-8
Slash: 4-8
Thrust: 5-8
Condition: 400/400
Weight: 3.0
Value: 17
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Dire Vipersword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 8.0
Value: 70
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Droth Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Dwarven Shortsword
Type: Short Blade, One Handed
Chop: 7-14
Slash: 7-14
Thrust: 8-15
Condition: 1050/1050
Weight: 8.0
Value: 300
Dwemer Jinksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Ebony Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 10,000
Enamor
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4000
Fang of Haynekhtnamet
Type: Short Blade, One Handed
Chop: 11-20
Slash: 11-20
Thrust: 13-30
Condition: 5500/5500
Weight: 5.0
Value: 32,000
Effect: Shock Damage 20-40 points (Cast When Strikes) (Charge: 110/110)
Fiend Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 3000
Effect: Bound Dagger for 60 seconds on Self, Lightning Shield 3 points for 10
seconds on Self (Cast When Used) (Charge: 55/55)
Fireblade
Type: Short Blade, One Handed
Chop: 5-7
Slash: 5-7
Thrust: 6-9
Condition: 600/600
Weight: 8.0
Value: 25
Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
Fork of Horripilation
Type: Short Blade, One Handed
Chop: 1-2
Slash: 1-2
Thrust: 2-3
Condition: 400/400
Weight: 1.0
Value: 1
Effect: Drain Magicka 200 points on Self (Constant Effect)
Frostgore
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100
Effect: Frost Damage 10-30 points for 3 seconds (Cast When Strikes)
(Charge: 75/75)
Glass Dagger
Type: Short Blade, One Handed
Chop: 6-15
Slash: 6-15
Thrust: 6-12
Condition: 300/300
Weight: 1.8
Value: 4000
Glass Jinkblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Glass Netch Dagger
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 4900
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)
Glass Stormblade
Type: Short Blade, One Handed
Chop: 7-9
Slash: 7-9
Thrust: 6-9
Condition: 400/400
Weight: 1.8
Value: 6500
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Goblin Sword
Type: Short Blade, One Handed
Chop: 10-35
Slash: 10-35
Thrust: 10-35
Condition: 250/250
Weight: 20.0
Value: 100
Imperial Netch Blade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 700/700
Weight: 9.0
Value: 45
Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
(Charge: 90/90)
Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30
Iron Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 1
Iron Shortsword
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 7-11
Condition: 600/600
Weight: 8.0
Value: 20
Iron Sparkblade
Type: Short Blade, One Handed
Chop: 4-9
Slash: 4-9
Thrust: 5-11
Condition: 600/600
Weight: 8.0
Value: 35
Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Iron Spider Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 20
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)
Iron Tanto
Type: Short Blade, One Handed
Chop: 5-6
Slash: 5-6
Thrust: 6-6
Condition: 500/500
Weight: 4.0
Value: 14
Iron Wakizashi
Type: Short Blade, One Handed
Chop: 7-12
Slash: 5-10
Thrust: 1-5
Condition: 500/500
Weight: 10.0
Value: 24
Iryon Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Keening
Type: Short Blade, One Handed
Chop: 9-15
Slash: 9-15
Thrust: 9-18
Condition: 1300/1300
Weight: 9.0
Value: 400,000
Effect: Fortify Magicka 50 points on Self, Fortify Health 30 points on Self,
Fortify Attack 30 points on Self, Fortify Agility 20 points on Self, Fortify
Speed 20 points on Self (Constant Effect)
Last Wish
Type: Short Blade, One Handed
Chop: 7-12
Slash: 3-12
Thrust: 8-15
Condition: 1000/1000
Weight: 8.0
Value: 450
Effect: Poison 1-25 points (Cast When Strikes) (Charge: 60/60)
Mehrune's Razor
Type: Short Blade, One Handed
Chop: 12-15
Slash: 12-15
Thrust: 12-17
Condition: 600/600
Weight: 6.0
Value: 5000
Effect: Disintigrate Armor 6-25 points, Weakness to Poison 5% for 20 seconds,
Poison 6-20 points (Cast When Strikes) (Charge: 210/210)
Nordic Silver Dagger
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-15
Condition: 550/550
Weight: 10.0
Value: 1000
Othril Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Racerbeak
Type: Short Blade, One Handed
Chop: 3-4
Slash: 3-4
Thrust: 4-5
Condition: 500/500
Weight: 4.0
Value: 260
Effect: Poison 3-8 points, Weakness to Poison 10% for 2 seconds (Cast When
Strikes) (Charge: 40/40)
Rathalas Dagger
Type: Short Blade, One Handed
Chop: 4-7
Slash: 4-7
Thrust: 5-8
Condition: 500/500
Weight: 2.2
Value: 500
Rickling Lance
Type: Short Blade, One Handed
Chop: 1-10
Slash: 1-15
Thrust: 13-24
Condition: 300/300
Weight: 10.0
Value: 100
Saint's Black Sword
Type: Short Blade, One Handed
Chop: 10-17
Slash: 10-17
Thrust: 12-20
Condition: 1200/1200
Weight: 16.0
Value: 12,500
Effect: Restore Fatigue 1-10 points for 20 seconds on Self, Restore Health 10
points on Self (Cast When Used) (Charge: 40/40)
Severia's Imperial Shortsword
Type: Short Blade, One Handed
Chop: 4-10
Slash: 4-10
Thrust: 6-10
Condition: 700/700
Weight: 9.0
Value: 30
Effect: Rally Humanoid 1-10 points for 30 seconds in 10 feet on Touch, Fortify
Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 50/50)
Shimsil
Type: Short Blade, One Handed
Chop: 10-14
Slash: 10-14
Slash: 12-17
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Fortify Sneak 5 points for 30 seconds on Self, Chameleon 10-30% for 30
seconds on Self (Cast When Used) (Charge: 190/190)
Silver Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 2.4
Value: 40
Silver Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 600/600
Weight: 6.0
Value: 120
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Silver Shortsword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 7-10
Condition: 570/570
Weight: 6.0
Value: 80
Soscean's Shortsword
Type: Short Blade, One Handed
Chop: 10-20
Slash: 10-22
Thrust: 15-25
Condition: 1200/1200
Weight: 16.0
Value: 11,000
Effect: Disintigrate Armor 1-5 points (Cast When Strikes) (Charge: 10/10)
Soul Drinker
Type: Short Blade, One Handed
Chop: 8-12
Slash: 8-12
Thrust: 8-12
Condition: 700/700
Weight: 9.0
Value: 11,000
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
Stalhrim Dagger
Type: Short Blade, One Handed
Chop: 10-16
Slash: 10-16
Thrust: 10-16
Condition: 800/800
Weight: 5.0
Value: 15,000
Steel Blade of Heaven
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 400/400
Weight: 3.0
Value: 120
Effect: Levitate 50 points for 30 seconds on Self (Cast When Used)
(Charge: 1125/1125)
Steel Dagger
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 450/450
Weight: 3.0
Value: 20
Steel Dagger of Swiftblade
Type: Short Blade, One Handed
Chop: 4-5
Slash: 4-5
Thrust: 5-5
Condition: 500/500
Weight: 3.0
Value: 33
Effect: Fortify Short Blade 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Flameblade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 55
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Jinksword
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-12
Thrust: 6-12
Condition: 750/750
Weight: 8.0
Value: 70
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Steel Shortsword
Type: Short Blade, One Handed
Chop: 5-12
Slash: 5-12
Thrust: 7-12
Condition: 750/750
Weight: 8.0
Value: 40
Steel Spider Blade
Type: Short Blade, One Handed
Chop: 5-10
Slash: 5-10
Thrust: 6-12
Condition: 800/800
Weight: 8.0
Value: 55
Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
(Charge: 40/40)
Steel Tanto
Type: Short Blade, One Handed
Chop: 5-11
Slash: 5-11
Thrust: 6-11
Condition: 600/600
Weight: 4.0
Value: 28
Wild Sparkblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
Wild Sparksword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
Wild Viperblade
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 6-12
Condition: 400/400
Weight: 1.8
Value: 4100
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
Wild Vipersword
Type: Short Blade, One Handed
Chop: 7-12
Slash: 7-12
Thrust: 9-14
Condition: 1000/1000
Weight: 8.0
Value: 350
Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
===============================================================================
2.3 Axes
===============================================================================
Adamantium Axe
Type: Axe, Two Handed
Chop: 1-60
Slash: 1-40
Thrust: 1-6
Condition: 3000/3000
Weight: 35.0
Value: 5000
Ancient Nordic Pick Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-15
Thrust: 1-5
Condition: 300/300
Weight: 20.0
Value: 8000
Battle Axe of Wounds
Type: Axe, Two Handed
Chop: 1-35
Slash: 1-33
Thrust: 1-15
Condition: 3000/3000
Weight: 30.0
Value: 1130
Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)
Blood Axe
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1200/1200
Weight: 30.0
Value: 60
Effect: Damage Strength 4 points for 30 seconds, Damage Health 4 points for 10
seconds (Cast When Strikes) (Charge: 960/960)
Chitin War Axe
Type: Axe, One Handed
Chop: 1-11
Slash: 1-6
Thrust: 1-2
Condition: 640/640
Weight: 12.0
Value: 19
Cleaver of St. Felms
Type: Axe, 0ne Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 12,000
Effect: Feather 20 points, Drain Magicka 15 points (Cast When Strikes)
(Charge: 40/40)
Cloudcleaver
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 1630
Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
Conoon Chodala's Axe
Type: Axe, One Handed
Chop: 1-33
Slash: 1-28
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 12,000
Effect: Fortify Attack 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)
Daedric Battle Axe
Type: Axe, Two Handed
Chop: 1-80
Slash: 1-60
Thrust: 1-8
Condition: 4800/4800
Weight: 90.0
Value: 50,000
Daedric War Axe
Type: Axe, One Handed
Chop: 1-44
Slash: 1-24
Thrust: 1-6
Condition: 3200/3200
Weight: 72.0
Value: 30,000
Dwarven Battle Axe
Type: Axe, Two Handed
Chop: 1-35
Slash: 1-33
Thrust: 1-15
Condition: 3000/3000
Weight: 30.0
Value: 750
Dwarven War Axe
Type: Axe, One Handed
Chop: 1-24
Slash: 1-13
Thrust: 1-3
Condition: 2000/2000
Weight: 24.0
Value: 450
Dwemer Pneuma-Trap
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-34
Thrust: 1-16
Condition: 3000/3000
Weight: 25.0
Value: 1000
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
Ebony War Axe
Type: Axe, One Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 15,000
Elanande's War Axe
Type: Axe, One Handed
Chop: 1-37
Slash: 1-20
Thrust: 1-5
Condition: 2400/2400
Weight: 48.0
Value: 15,000
Effect: Drain Health 5 points (Cast When Strikes) (Charge: 10/10)
Fiend Battle Axe
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 9000
Effect: Bound Battle Axe For 60 seconds on Self, Fire Shield 3 points for 10
seconds on Self (Cast When Used) (Charge: 55/55)
Firebite War Axe
Type: Axe, One Handed
Chop: 1-11
Slash: 1-6
Thrust: 1-2
Condition: 640/640
Weight: 12.0
Value: 25
Effect: Fire Damage 3-5 points (Cast When Strikes) (Charge: 10/10)
Glass War Axe
Type: Axe, One Handed
Chop: 1-33
Slash: 1-18
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 12,000
Huntsman Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-15
Thrust: 1-3
Condition: 800/800
Weight: 24.0
Value: 100
Huntsman War Axe
Type: Axe, One Handed
Chop: 1-30
Slash: 1-20
Thrust: 1-5
Condition: 800/800
Weight: 32.0
Value: 125
Iron Battle Axe
Type: Axe, Two Handed
Chop: 1-32
Slash: 1-24
Thrust: 1-3
Condition: 1200/1200
Weight: 30.0
Value: 50
Iron War Axe
Type: Axe, One Handed
Chop: 1-18
Slash: 1-10
Thrust: 1-2
Condition: 800/800
Weight: 24.0
Value: 30
Karpal's Friend
Type: Axe, One Handed
Chop: 1-15
Slash: 1-8
Thrust: 1-6
Condition: 640/640
Weight: 16.0
Value: 190
Effect: Damage Fatigue 20 points for 3 seconds (Cast When Strikes)
(Charge: 120/120)
Last Rites
Type: Axe, Two Handed
Chop: 1-44
Slash: 1-33
Thrust: 1-4
Condition: 3000/3000
Weight: 30.0
Value: 950
Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
Miner's Pick
Type: Axe, Two Handed
Chop: 3-7
Slash: 2-3
Thrust: 1-3
Condition: 400/400
Weight: 20.0
Value: 8
Nordic Battle Axe
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1200/1200
Weight: 30.0
Value: 60
Nordic Silver Axe
Type: Axe, One Handed
Chop: 1-35
Slash: 1-22
Thrust: 1-5
Condition: 2000/2000
Weight: 32.0
Value: 1000
Nordic Silver Battleaxe (Tharsten Heart-Fang's)
Type: Axe, Two Handed
Chop: 6-35
Slash: 6-35
Thrust: 1-5
Condition: 2000/2000
Weight: 30.0
Value: 120
Effect: Weakness to Frost 100% for 10 seconds, Frost Damage 30-50 points
(Cast When Strikes) (Charge: 1100/1100)
Nordic Silver Battle Axe
Type: Axe, Two Handed
Chop: 5-50
Slash: 6-35
Thrust: 1-5
Condition: 2000/2000
Weight: 30.0
Value: 1000
Orcish Battle Axe
Type: Axe, Two Handed
Chop: 17-28
Slash: 2-23
Thrust: 0-2
Condition: 2400/2400
Weight: 15.0
Value: 2,000
Silver Axe of Paralysis
Type: Axe, One Handed
Chop: 15-40
Slash: 10-20
Thrust: 5-10
Condition: 720/720
Weight: 19.2
Value: 850
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
Silver Flameaxe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 150
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Silver Viperaxe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 150
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Silver War Axe
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 720/720
Weight: 19.2
Value: 120
Stalhrim War Axe
Type: Axe, One Handed
Chop: 1-40
Slash: 1-30
Thrust: 1-5
Condition: 2000/2000
Weight: 35.0
Value: 50,000
Steel Battle Axe
Type: Axe, Two Handed
Chop: 1-36
Slash: 1-27
Thrust: 1-4
Condition: 1800/1800
Weight: 30.0
Value: 100
Steel War Axe of Deep Biting
Type: Axe, One Handed
Chop: 1-20
Slash: 1-11
Thrust: 1-3
Condition: 1200/1200
Weight: 24.0
Value: 75
Effect: Fortify Axe 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Stormkiss
Type: Axe, Two Handed
Chop: 1-30
Slash: 1-30
Thrust: 1-4
Condition: 1400/1400
Weight: 25.0
Value: 120
Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)
War Axe of Airan Ammu
Type: Axe, One Handed
Chop: 1-33
Slash: 1-18
Thrust: 1-5
Condition: 640/640
Weight: 14.4
Value: 14,500
Effect: Fortify Strength 15-30 points for 15 seconds on Self (Cast When Used)
(Charge: 85/85)
War Axe of Wounds
Type: Axe, One Handed
Chop: 1-24
Slash: 1-13
Thrust: 1-3
Condition: 2000/2000
Weight: 24.0
Value: 475
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
Wind of Ahaz
Type: Axe, One Handed
Chop: 1-11
Slash: 1-8
Thrust: 1-4
Condition: 640/640
Weight: 12.0
Value: 380
Effect: Chameleon 5% for 10 seconds, Blind 10% for 10 seconds (Cast When
Strikes) (Charge: 80/80)
===============================================================================
2.4 Spears
===============================================================================
Adamantium Spear
Type: Spear, Two Handed
Chop: 1-10
Slash: 1-10
Thrust: 10-30
Condition: 900/900
Weight: 25.0
Value: 5000
Blessed Spear
Type: Spear, Two Handed
Chop: 2-8
Slash: 2-8
Thrust: 5-32
Condition: 1200/1200
Weight: 28.0
Value: 10,000
Effect: Shield 30 points on Self, Fortify Spear 10 points on Self
(Constant Effect)
Bthuangth's Harvester
Type: Spear, Two Handed
Chop: 1-18
Slash: 1-14
Thrust: 5-29
Condition: 1000/1000
Weight: 22.0
Value: 900
Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
Chitin Spear
Type: Spear, Two Handed
Chop: 1-2
Slash: 1-2
Thrust: 5-13
Condition: 500/500
Weight: 7.0
Value: 13
Daedric Spear
Type: Spear, Two Handed
Chop: 2-9
Slash: 2-9
Thrust: 6-40
Condition: 1000/1000
Weight: 42.0
Value: 20,000
Devil Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 600/600
Weight: 14.0
Value: 165
Effect: Lightning Shield 1-10 points for 10 seconds on Self, Bound Spear for 60
Seconds on Self (Cast When Used) (Charge: 70/70)
Dwarven Halberd
Type: Spear, Two Handed
Chop: 3-17
Slash: 1-13
Thrust: 5-28
Condition: 1000/1000
Weight: 24.0
Value: 600
Dwarven Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 5-21
Condition: 1400/1400
Weight: 14.0
Value: 300
Ebony Spear
Type: Spear, Two Handed
Chop: 2-8
Slash: 2-8
Thrust: 5-32
Condition: 1200/1200
Weight: 28.0
Value: 10,000
Erud-Dan's Spear
Type: Spear, Two Handed
Chop: 1-2
Slash: 1-2
Thrust: 5-13
Condition: 150/150
Weight: 7.0
Value: 13
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Glass Halberd
Type: Spear, Two Handed
Chop: 1-6
Slash: 1-6
Thrust: 5-38
Condition: 600/600
Weight: 8.4
Value: 16,000
Greed
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 700/700
Weight: 11.2
Value: 800
Effect: Spell Absorption 20 points on Self, Drain Personality 5 points on Self
(Constant Effect)
Huntsman Spear
Type: Spear, Two Handed
Chop: 1-7
Slash: 1-7
Thrust: 1-22
Condition: 900/900
Weight: 15.0
Value: 500
Iron Flameskewer
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 300/300
Weight: 14.0
Value: 35
Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Iron Halberd
Type: Spear, Two Handed
Chop: 1-3
Slash: 1-3
Thrust: 5-20
Condition: 700/700
Weight: 14.0
Value: 40
Iron Spear
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 600/600
Weight: 14.0
Value: 20
Iron Viperskewer
Type: Spear, Two Handed
Chop: 2-4
Slash: 2-4
Thrust: 6-15
Condition: 550/550
Weight: 14.0
Value: 31
Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250)
Silver Flameskewer
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 110
Effect: Flame Damage 3-7 points (Cast When Used) (Charge: 10/10)
Silver Sparkskewer
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 110
Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Silver Spear
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 500/500
Weight: 11.2
Value: 80
Spear of Bitter Mercy
Type: Spear, Two Handed
Chop: 1-15
Slash: 1-15
Thrust: 15-60
Condition: 2500/2500
Weight: 20.0
Value: 130,000
Effect: Reflect 20-30% for 30 seconds on Self, Summon Storm Atronach for 30
seconds on Self (Cast When Used) (Charge: 2160/2160)
Spear of Light
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 600/600
Weight: 14.0
Value: 65
Effect: Light 20 points for 15 seconds (Cast When Strikes) (Charge: 50/50)
Spear of the Hunter
Type: Spear, Two Handed
Chop: 12-15
Slash: 12-15
Thrust: 40-60
Condition: 2000/2000
Weight: 25.0
Value: 25,000
Effect: Paralyze for 10 seconds, Burden 50 points for 10 points, Poison 4
points for 5 seconds (Cast When Strikes) (Charge: 540/540)
Spear of the Snow Prince
Type: Spear, Two Handed
Chop: 2-6
Slash: 2-6
Thrust: 1-18
Condition: 500/500
Weight: 14.0
Value: 2000
Effect: Weakness to Frost 10% for 10 seconds, Frost Damage 1-5 points,
Disintigrate Armor 10-30 points (Cast When Strikes) (Charge: 250/250)
Steel Halberd
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 1000/1000
Weight: 14.0
Value: 80
Steel Shardskewer
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 700/700
Weight: 14.0
Value: 55
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Steel Spear
Type: Spear, Two Handed
Chop: 2-5
Slash: 2-5
Thrust: 6-17
Condition: 1000/1000
Weight: 14.0
Value: 40
Steel Vipercleaver
Type: Spear, Two Handed
Chop: 1-4
Slash: 1-4
Thrust: 5-23
Condition: 600/600
Weight: 14.0
Value: 95
Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
Stormforge
Type: Spear, Two Handed
Chop: 3-17
Slash: 1-13
Thrust: 5-28
Condition: 1000/1000
Weight: 24.0
Value: 600
Effect: Shock Damage 15-25 points, Lightning Shield 50 points for 5 seconds
(Cast When Strikes) (Charge: 450/450)
===============================================================================
2.5 Blunt Weapons
===============================================================================
Adamantium Mace
Type: Blunt Weapon, One Handed
Chop: 5-20
Slash: 5-20
Thrust: 1-5
Condition: 2800/2800
Weight: 23.0
Value: 1000
Ancestral Wisdom Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Vlaue: 7000
Effect: Summon Ancestral Ghost for 100 seconds on Self, Fortify Conjuration 10
points for 100 seconds on Self (Cast When Used) (Charge: 425/425)
BanHammer
Type: Blunt Weapon, Two Handed
Chop: 1-28
Slash: 1-24
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 50
Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Chitin Club
Type: Blunt Weapon, One Handed
Chop: 3-3
Slash: 2-2
Thrust: 1-2
Condition: 320/320
Weight: 6.0
Value: 6
Crosier of St. Lothis
Type: Blunt Weapon, Two Handed
Chop: 2-12
Slash: 3-12
Thrust: 1-9
Condition: 180/180
Weight: 4.8
Value: 5000
Effect: Damage Health 10-20 points, Blind 50% for 10 seconds, Disintigrate
Armor 20 points (Cast When Strikes) (Charge: 370/370)
Daedric Club
Type: Blunt Weapon, One Handed
Chop: 10-12
Slash: 4-8
Thrust: 4-8
Condition: 1600/1600
Weight: 36.0
Value: 10,000
Daedric Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-12
Condition: 1200/1200
Weight: 24.0
Value: 14,000
Daedric Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-70
Slash: 1-60
Thrust: 1-4
Condition: 8000/8000
Weight: 96.0
Value: 30,000
Daunting Mace
Type: Blunt Weapon, One Handed
Chop: 10-26
Slash: 10-26
Thrust: 1-3
Condition: 3600/3600
Weight: 30.0
Value: 12,500
Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)
Divine Judgement Silver Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 80
Effect: Damage Endurance 5-12 points, Damage Strength 5-12 points (Cast When
Strikes) (Charge: 70/70)
Dreugh Club
Type: Blunt Weapon, One Handed
Chop: 7-8
Slash: 4-5
Thrust: 3-5
Condition: 400/400
Weight: 10.8
Value: 200
Dreugh Staff
Type: Blunt Weapon, One Handed
Chop: 2-10
Slash: 3-10
Thrust: 1-8
Condition: 270/270
Weight: 7.2
Value: 400
Dwarven Mace
Type: Blunt Weapon, One Handed
Chop: 5-17
Slash: 5-17
Thrust: 1-2
Condtition: 3000/3000
Weight: 15.0
Value: 360
Dwarven Warhammer
Type: Blunt Weapon, One Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 600
Ebony Mace
Type: Blunt Weapon, One Handed
Chop: 7-26
Slash: 7-26
Thrust: 1-3
Condition: 3600/3600
Weight: 30.0
Value: 12,000
Ebony Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 7000
Gavel of the Ordinator
Type: Blunt Weapon, One Handed
Chop: 3-17
Slash: 3-17
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 375
Effect: Drain Health 1=10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)
Glass Staff
Type: Blunt Weapon, Two Handed
Chop: 2-12
Slash: 3-12
Thrust: 1-9
Condition: 240/240
Weight: 4.8
Value: 5600
Goblin Club
Type: Blunt Weapon, One Handed
Chop: 1-60
Slash: 1-60
Thurst: 1-5
Condition: 500/500
Weight: 25.0
Value: 3000
Haakon's Lucky Break
Type: Blunt Weapon, Two Handed
Chop: 3-15
Slash: 3-15
Thrust: 3-9
Condition: 270/270
Weight: 6.4
Value: 860
Effect: Fortify Luck 1-50 points for 30 seconds on Self (Cast When Used)
(Charge: 190/190)
Hellfire Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 9500
Effect: Weakness to Fire 0-10% for 10 seconds, 4-15 points in 5 feet (Cast When
Strikes) (Charge: 200/200)
Icebreaker
Type: Blunt Weapon, One Handed
Chop: 5-14
Slash: 5-14
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 100
Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)
Iron Club
Type: Blunt Weapon, One Handed
Chop: 4-5
Slash: 3-3
Thrust: 1-3
Weight: 12.0
Value: 10
Iron Mace
Type: Blunt Weapon, One Handed
Chop: 1-12
Slash: 1-12
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 24
Iron Shardmauler
Type: Blunt Weapon, Two Handed
Chop: 1-28
Slash: 1-24
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 62
Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Iron Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-28
Slash: 1-24
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 40
Light of Day
Type: Blunt Weapon, One Handed
Chop: 5-30
Slash: 5-30
Thrust: 1-2
Condition: 1200/1200
Weight: 15.0
Value: 2500
Effect: Fire Damage 4-20 points, Shield 5 points for 20 seconds, Resist Magicka
30% for 5 seconds, Drain Magicka 100 points (Cast When Strikes)
(Charge: 500/500)
Mace of Aevar Stone-Singer
Type: Blunt Weapon, One Handed
Chop: 30-90
Slash: 30-90
Thrust: 10-10
Condition: 10,000/10,000
Weight: 90.0
Value: 50,000
Effect: Frost Damage 8 points (Cast When Strikes) (Charge: 20/20)
Mace of Molag Bal
Type: Blunt Weapon, One Handed
Chop: 3-30
Slash: 3-35
Thrust: 1-4
Condition: 4000/4000
Weight: 45.0
Value: 25,000
Effect: Absorb Strength 1-15 points for 30 seconds, Absorb Magicka 1-20 points
for 30 seconds (Cast When Strikes) (Charge: 1500/1500)
Maryon's Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 4300
Effect: Shock Damage 3-7 points, Frost Damage 3-7 points, Fire Damage 3-7
(Cast When Strikes) (Charge: 40/40)
Nordic Silver Mace
Type: Blunt Weapon, One Handed
Chop: 5-20
Slash: 5-20
Thrust: 1-5
Condition: 3300/3300
Weight: 33.0
Value: 1000
Orc Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-42
Slash: 1-36
Thrust: 1-2
Condition: 4000/4000
Weight: 38.4
Value: 1600
Peacemaker
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 75
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
Scourge
Type: Blunt Weapon, One Handed
Chop: 10-35
Slash: 10-35
Thrust: 6-8
Condition: 4000/4000
Weight: 30.0
Value: 80,000
Effect: Summon Dremora for 30 seconds on Self, Summon Scamp for 30 seconds on
Self (Cast When Used) (Charge: 300/300)
Severed Nord Leg
Type: Blunt Weapon, One Handed
Chop: 1-15
Slash: 1-10
Thrust: 1-2
Condition: 30/30
Weight: 5.0
Value: 6
Shockbite Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 2000/2000
Weight: 32.0
Value: 110
Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Silver Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 56
Silver Staff of Paralysis
Type: Blunt Weapon, Two Handed
Chop: 20-45
Slash: 20-45
Thrust: 15-30
Condition: 270/270
Weight: 6.4
Value: 86
Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
Silver Staff of Shaming
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 100
Effect: Damage Willpower 5-12 points, Damage Intelligence 5-12 points (Cast
When Strikes) (Charge: 90/90)
Silver Staff of War
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 86
Effect: Fire Damage 5-11 points, Frost Damage 5-11 points, Shock Damage 5-11
points (Cast When Strikes) (Charge: 70/70)
Sixth House Bell Hammer
Type: Blunt Weapon, Two Handed
Chop: 1-50
Slash: 1-45
Thrust: 1-3
Condition: 4000/4000
Weight: 75.0
Value: 5000
Skull Crusher
Type: Blunt Weapon, One Handed
Chop: 10-60
Slash: 10-50
Thrust: 7-10
Condition: 8000/8000
Weight: 15.0
Value: 48,000
Effect: Feather 15 points on Self, Fortify Attack 5 points on Self (Constant
Effect)
Snowy Crown
Type: Blunt Weapon, One Handed
Chop: 3-17
Slash: 3-17
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 450
Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)
Spiked Club
Type: Blunt Weapon, One Handed
Chop: 4-5
Slash: 4-4
Thrust: 1-2
Condition: 400/400
Weight: 12.0
Value: 18
Staff of Hasedoki
Type: Blunt Weapon, Two Handed
Chop: 5-10
Slash: 1-10
Thrust: 5-15
Condition: 4000/4000
Weight: 10.0
Value: 75,000
Effect: Resist Magicka 30-40% for 30 seconds on Self (Cast When Used)
(Charge: 525/525)
Staff of Magnus
Type: Blunt Weapon, Two Handed
Chop: 5-15
Slash: 1-10
Thrust: 5-15
Condition: 4000/4000
Weight: 10.0
Value: 210,000
Effect: Spell absorbtion 25-50 points for 60 seconds on Self, Restore Health 1
point for 60 seconds on Self (Cast When Used) (Charge: 5700/5700)
Staff of the Forefathers
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Staff of the Silver Dawn
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 270/270
Weight: 6.4
Value: 350
Effect: Fortify Blunt Weapon 10 points for 5 seconds, Blind 5-75% for 5 seconds
(Cast When Strikes) (Charge: 250/250)
Stalhrim Mace
Type: Blunt Weapon, One Handed
Chop: 5-45
Slash: 5-45
Thrust: 2-6
Condition: 9000/9000
Weight: 65.0
Value: 40,000
Steel Club
Type: Blunt Weapon, Two Handed
Chop: 4-5
Slash: 3-4
Thrust: 3-4
Condition: 600/600
Weight: 12.0
Value: 20
Steel Staff
Type: Blunt Weapon, Two Handed
Chop: 2-7
Slash: 3-7
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 28
Steel Warhammer
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 3000/3000
Weight: 32.0
Value: 80
Steel Warhammer of Smiting
Type: Blunt Weapon, Two Handed
Chop: 1-32
Slash: 1-27
Thrust: 1-2
Condition: 3000/3000
Weight: 32.0
Value: 135
Effect: Fortify Blunt Weapon 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Stendarr's Hammer
Type: Blunt Weapon, Two Handed
Chop: 20-100
Slash: 10-80
Thrust: 8-10
Condition: 100/100
Weight: 1000.0
Value: 130,000
Effect: Damage Health 1-10 points, Drain Fatigue 1-20 points (Cast When
Strikes) (Charge: 20/20)
Suldreni's Mace
Type: Blunt Weapon, One Handed
Chop: 6-19
Slash: 6-19
Thrust: 1-2
Condition: 3000/3000
Weight: 15.0
Value: 360
Effect: Frenzy Humanoid 1-10 points for 10 seconds, Frenzy Creature 1-10 points
for 10 seconds (Cast When Strikes) (Charge: 60/60)
Sunder
Type: Blunt Weapon, One Handed
Chop: 10-70
Slash: 10-60
Thrust: 1-4
Condition: 6000/6000
Weight: 40.0
Value: 400,000
Effect: Fortify Attack 30 points on Self, Fortify Strength 20 points on Self,
Drain Fatigue 1 point on Self, Fortify Endurance 20 points on Self, Fortify
Luck 20 points on Self (Constant Effect)
Trebonius' Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Weakness to Fire 7-15% for 6 seconds in 5 feet, Weakness to Shock 7-15%
for 6 seconds in 5 feet, Fire Damage 7-15 points in 5 feet, Shock Damage 7-15
points in 5 feet (Cast When Strikes) (Charge: 6500/6500)
Veloth's Judgement
Type: Blunt Weapon, Two Handed
Chop: 1-70
Slash: 1-60
Thrust: 1-4
Condition: 8000/8000
Weight: 96.0
Value: 30,000
Effect: Fire Damage 4-10 points for 10 seconds, Drain Agility 25 points for 10
seconds, Absorb Fatigue 5 points for 10 seconds (Cast When Strikes)
(Charge: 400/400)
Volendrung
Type: Blunt Weapon, Two Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 600
Warhammer of Wounds
Type: Blunt Weapon, Two Handed
Chop: 1-39
Slash: 1-33
Thrust: 1-2
Condition: 5000/5000
Weight: 32.0
Value: 630
Effect: Damage Health 1-10 points for 30 seconds (Cast When Strikes)
(Charge: 500/500)
Wizard's Staff
Type: Blunt Weapon, Two Handed
Chop: 2-16
Slash: 3-16
Thrust: 1-10
Condition: 900/900
Weight: 16.0
Value: 10,000
Effect: Fortify Unarmored 10 points for 120 seconds on Self, Levitate 1 point
for 120 seconds on Self (Cast When Used) (Charge: 1320/1320)
Wooden Staff
Type: Blunt Weapon, Two Handed
Chop: 2-6
Slash: 3-6
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 8
Wooden Staff of Chastening
Type: Blunt Weapon, Two Handed
Chop: 2-6
Slash: 3-6
Thrust: 1-5
Condition: 300/300
Weight: 8.0
Value: 32
Effect: Damage Personality 2-4 points (Cast When Strikes) (Charge: 10/10)
===============================================================================
2.6 Bows
===============================================================================
Auriel's Bow
Type: Marksman
Attack: 2-50
Condition: 1000/1000
Weight: 16.0
Value: 30,000
Bonebiter Bow of Sul-Senipul
Type: Marksman
Attack: 1-20
Condition: 600/600
Weight: 2.0
Value: 105
Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60)
Bonemold Long Bow
Type: Marksman
Attack: 1-30
Condition: 700/700
Weight: 7.0
Value: 250
Chitin Shortbow
Type: Marksman
Attack: 1-10
Condition: 500/500
Weight: 2.0
Value: 20
Daedric Longbow
Type: Marksman
Attack: 2-50
Condition: 1000/1000
Weight: 24.0
Value: 50,000
Demon Longbow
Type: Marksman
Attack: 1-25
Condition: 600/600
Weight: 6.0
Value: 11,000
Effect: Bound Longbow for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Dwarven Crossbow
Type: Marksman
Attack: 30-30
Condition: 750/750
Weight: 10.0
Value: 1200
Huntsman Crossbow
Type: Marksman
Attack: 25-25
Condition: 650/650
Weight: 10.0
Value: 500
Long Bow
Type: Marksman
Attack: 1-20
Condition: 550/550
Weight: 8.0
Value: 50
Short Bow
Type: Marksman
Attack: 1-15
Condition: 500/500
Weight: 4.0
Value: 60
Shortbow of Sanguine Sureflight
Type: Marksman
Attack: 1-15
Condition: 500/500
Weight: 4.0
Value: 80
Effect: Fortify Marksman 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Steel Crossbow
Type: Marksman
Attack: 20/20
Condition: 550/550
Weight: 10.0
Value: 160
Steel Longbow
Type: Marksman
Attack: 1-25
Condition: 600/600
Weight: 8.0
Value: 100
===============================================================================
2.7 Arrows and Bolts
===============================================================================
Arrow of Wasting Flame
Weight: 0.5
Value: 19
Effect: Weakness to Fire 10% for 5 seconds, Fire Damage 1-4 points
(Cast When Strikes) (Charge: 60/60)
Arrow of Wasting Shard
Weight: 0.5
Value: 21
Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points
(Cast When Strikes) (Charge: 60/60)
Arrow of Wasting Spark
Weight: 0.5
Value: 21
Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points
(Cast When Strikes) (Charge: 60/60)
Arrow of Wasting Viper
Weight: 0.5
Value: 19
Effect: Weakness to Poison 10% for 5 seconds, Poison 1-4 points
(Cast When Strikes) (Charge: 60/60)
Bonemold Arrow
Weight: 0.2
Value: 2
Chitin Arrow
Weight: 0.1
Value: 1
Cruel Flamearrow
Weight: 0.2
Value: 5
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Cruel Flamebolt
Weight: 0.1
Value: 7
Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Cruel Frostarrow
Weight: 0.2
Value: 5
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
Cruel Shardarrow
Weight: 0.2
Value: 5
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Daedric Arrow
Weight: 0.3
Value: 20
Dire Flamearrow
Weight: 0.2
Value: 6
Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
Dire Sparkarrow
Weight: 0.2
Value: 6
Effect: Shock 3-7 points (Cast When Strikes) (Charge: 20/20)
Dire Viperarrow
Weight: 0.2
Value: 6
Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
Ebony Arrow
Weight: 0.2
Value: 10
Flame Arrow
Weight: 0.1
Value: 4
Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
Flamebolt
Weight: 0.1
Value: 5
Effect: Fire Damge 1-4 points (Cast When Strikes) (Charge: 10/10)
Glass Arrow
Weight: 0.2
Value: 8
Grey Shaft of Nonsense
Weight: 0.1
Value: 8
Effect: Silence for 5 seconds (Cast When Strikes) (Charge: 150/150)
Grey Shaft of Unraveling
Weight: 0.1
Value: 5
Effect: Dispel 50-100% (Cast When Strikes) (Charge: 190/190)
Iron Arrow
Weight: 0.1
Value: 1
Iron Bolt
Weight: 0.1
Value: 1
PoisonGrip Arrow
Weight: 0.2
Value: 10
Effect: Paralyze for 20 seconds in 20 feet, Poison 1-5 points for 50 seconds in
20 feet (Cast When Strikes) (Charge: 1/1)
Shard Arrow
Weight: 0.1
Value: 6
Effect: Frost Damage 0-7 points (Cast When Strikes) (Charge: 10/10)
Silver Arrow
Weight: 0.1
Value: 3
Silver Bolt
Weight: 0.1
Value: 8
Steel Arrow
Weight: 0.1
Value: 2
Steel Bolt
Weight: 0.1
Value: 2
Viper Arrow
Weight: 0.1
Value: 6
Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250)
===============================================================================
2.8 Throwing Weapons
===============================================================================
Black Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)
Bleeder Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
(Charge: 240/240)
Carmine Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
seconds (Cast When Strikes) (Charge: 255/255)
Chitin Throwing Star
Type: Marksman
Attack: 2-3
Weight: 0.1
Value: 3
Cruel Shardstar
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
Dwarven Dart
Type: Marksman
Attack: 20-50
Weight: 0.2
Value: 10
Dwarven Shock Dart
Type: Marksman
Attack: 20-50
Weight: 0.2
Value: 20
Effect: Shock Damage 5-15 points for 2 seconds in 15 feet (Cast When Strikes)
(Charge: 100/100)
Ebony Dart
Type: Marksman
Attack: 2-10
Weight: 0.4
Value: 2000
Ebony Throwing Star
Type: Marksman
Attack: 2-10
Weight: 0.2
Value: 2000
Fine Black Dart
Type: Marksman
Attack: 1-10
Weight: 0.2
Value: 6
Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)
Fine Bleeder Dart
Type: Marksman
Attack: 1-13
Weight: 0.2
Value: 6
Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
(Charge: 240/240)
Fine Carmine Dart
Type: Marksman
Attack: 3-7
Weight: 0.2
Value: 6
Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
seconds (Cast When Strikes) (Charge: 255/255)
Glass Throwing Knife
Type: Marksman
Attack: 1-6
Weight: 0.2
Value: 25
Her Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 100
Effect: Dispel 50% in 1 foot, Fire Damage 5 points for 5 seconds in 1 foot,
Frost Damage 5 points for 5 seconds in 1 foot, Poison 5 points for 5 seconds in
1 foot, Shock Damage 5 points for 5 seconds in 1 foot, Blind 50% for 10 seconds
in 1 foot, Damage Strength 5 points in 1 foot (Cast When Strikes)
(Charge: 1460/1460)
Iron Throwing Knife
Type: Marksman
Attack: 1-3
Weight: 0.3
Value: 3
Silver Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Silver Throwing Star
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 16
Spring Dart
Type: Marksman
Attack: 50-100
Weight: 0.2
Value: 6
Steel Dart
Type: Marksman
Attack: 2-5
Weight: 0.2
Value: 6
Steel Throwing Knife
Type: Marksman
Attack: 1-4
Weight: 0.3
Value: 4
Steel Throwing Star
Type: Marksman
Attack: 2-5
Weight: 0.1
Value: 3
===============================================================================
3. Armor
===============================================================================
Key:
Name
Armor Rating: (Based on a level 100 stat for that type of armor.)
Condition: (The same as on the weapons.)
Weight: (The weight and then the type. Example: 9.0 (Light) )
Value: (How much it's worth.)
Effect: (The same as on the weapons.)
===============================================================================
3.1 Light Armor
===============================================================================
Boiled Netch Leather Cuirass
Armor Rating: 23
Condition: 210/210
Weight: 12.0 (Light)
Value: 37
Boiled Netch Leather Helm
Armor Rating: 23
Condition: 70/70
Weight: 3.0 (Light)
Value: 17
Bonedancer Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 130
Effect: Fortify Agility 5 points on Self (Constant Effect)
Boneweave Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 130
Effect: Shield 10 points on Self (Constant Effect)
Boots of Blinding Speed
Armor Rating: 16
Condition: 50/50
Weight: 8.0 (Light)
Value: 500
Effect: Blind 100% on Self, Fortify Speed 200 points on Self (Constant Effect)
Boots of the Apostle
Armor Rating: 266
Condition: 800/800
Weight: 10.0 (Light)
Value: 55,000
Effect: Levitate 30-40 points for 30 seconds on Self (Cast When Used)
(Charge: 790/790)
Chest of Fire
Armor Rating: 33
Condition: 300/300
Weight: 6.0 (Light)
Value: 80
Effect: Fire Shield 3 points for 5 seconds on Self (Cast When Used)
(Charge: 10/10)
Chitin Boots
Armor Rating: 33
Condition: 100/100
Weight: 6.0 (Light)
Value: 13
Chitin Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 6.0
Value: 45
Chitin Greaves
Armor Rating: 33
Condition: 100/100
Weight: 5.4 (Light)
Value: 29
Chitin Helm
Armor Rating: 33
Condition: 100/100
Weight: 1.0 (Light)
Value: 19
Chitin Left Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 9
Chitin Left Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 2.0 (Light)
Value: 16
Chitin Mask Helm
Armor Rating: 33
Condition: 100/100
Weight: 1.0 (Light)
Value: 19
Chitin Right Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 9
Chitin Right Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 2.0 (Light)
Value: 16
Chitin Shield
Armor Rating: 33
Condition: 200/200
Weight: 4.0 (Light)
Value: 22
Chitin Tower Shield
Armor Rating: 40
Condition: 240/240
Weight: 6.0 (Light)
Value: 32
Cloth Left Bracer
Armor Rating: 13
Condition: 20/20
Weight: 1.5 (Light)
Value: 3
Cloth Right Bracer
Armor Rating: 13
Condition: 20/20
Weight: 1.5 (Light)
Value: 3
Colovian Fur Helm
Armor Rating: 23
Condition: 70/70
Weight: 2.0 (Light)
Value: 25
Conoon Chodala's Boots
Armor Rating: 166
Condition: 500/500
Weight: 8.0 (Light)
Value: 100
Effect: Fortify Endurance 10 points for 30 seconds on Self, Fortify Speed 10
points for 30 seconds on Self (Cast When Used) (Charge: 150/150)
Cuirass of the Savior's Hide
Armor Rating: 266
Condition: 2400/2400
Weight: 15.0 (Light)
Value: 150,000
Effect: Resist Magicka 60% on Self (Constant Effect)
Dark Brotherhood Boots
Armor Rating: 110
Condition: 200/200
Weight: 2.0 (Light)
Value: 500
Dark Brotherhood Cuirass
Armor Rating: 110
Condition: 300/300
Weight: 6.0 (Light)
Value: 1000
Dark Brotherhood Greaves
Armor Rating: 110
Condition: 250/250
Weight: 3.0 (Light)
Value: 100
Dark Brotherhood Helm
Armor Rating: 110
Condition: 300
Weight: 1.0 (Light)
Value: 200
Dark Brotherhood Left Gauntlet
Armor Rating: 110
Condition: 100/100
Weight: 1.0 (Light)
Value: 200
Dark Brotherhood Left Pauldron
Armor Rating: 110
Condition: 250/250
Weight: 1.0 (Light)
Value: 500
Dark Brotherhood Right Gauntlet
Armor Rating: 110
Condition: 100/100
Weight: 1.0 (Light)
Value: 200
Dark Brotherhood Right Pauldron
Armor Rating: 110
Condition: 250/250
Weight: 1.0 (Light)
Value: 500
Demon Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 800
Effect: Bound Gloves for 60 seconds on Self (Cast When Used) (Charge: 30/30)
Devil Cephalopod Helm
Armor Rating: 26
Condition: 80/80
Weight: 2.0 (Light)
Value: 1700
Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Cuirass for
60 seconds on Self (Cast When Used) (Charge: 655/655)
Devil Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 1000
Effect: Reflect 20-30% for 10 seconds on Self, Bound Gloves for 60 seconds on
Self (Cast When Used) (Charge: 655/655)
Devil Mole Crab Helm
Armor Rating: 20
Condition: 50/50
Weight: 2.0 (Light)
Value: 1200
Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Boots for
60 seconds on Self (Cast When Used) (Charge: 655/655)
Domina Boots
Armor Rating: 50
Condition: 120/120
Weight: 7.0 (Light)
Value: 25
Domina Cuirass
Armor Rating: 50
Condition: 360/360
Weight: 10.0 (Light)
Value: 90
Domina Greaves
Armor Rating: 50
Condition: 110/110
Weight: 6.5 (Light)
Value: 55
Domina Helmet
Armor Rating: 50
Condition: 100/100
Weight: 3.0 (Light)
Value: 38
Domina Left Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 15
Domina Left Pauldron
Armor Rating: 50
Condition: 80/80
Weight: 3.0 (Light)
Value: 30
Domina Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 15
Domina Right Pauldron
Armor Rating: 50
Condition: 80/80
Weight: 3.0 (Light)
Value: 30
Feather Shield
Armor Rating: 40
Condition: 240/240
Weight: 6.0 (Light)
Value: 120
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)
Glass Boots
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 8000
Glass Cuirass
Armor Rating: 166
Condition: 1500/1500
Weight: 18.0 (Light)
Value: 28,000
Glass Greaves
Armor Rating: 166
Condition: 500/500
Weight: 9.0 (Light)
Value: 17,600
Glass Helm
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 12,000
Glass Left Pauldron
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 9600
Glass Right Pauldron
Armor Rating: 166
Condition: 500/500
Weight: 3.0 (Light)
Value: 9600
Glass Shield
Armor Rating: 166
Condition: 1000/1000
Weight: 9.0 (Light)
Value: 13,600
Glass Tower Shield
Armor Rating: 183
Condition: 1100/1100
Weight: 9.0 (Light)
Value: 20,000
Goblin Buckler
Armor Rating: 66
Condition: 500/500
Weight: 5.0 (Light)
Value: 1000
Heavy Leather Boots
Armor Rating: 166
Condition: 500/500
Weight: 8.0 (Light)
Value: 100
Helm of the Wolf's Heart
Armor Rating: 66
Condition: 300/300
Weight: 2.0 (Light)
Value: 500
Effect: Fortify Agility 5 points on Self, Fortify Sneak 5 points on Self
(Constant Effect)
Imperial Newtscale Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 9.0 (Light)
Value: 100
Imperial Studded Leather Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 9.0 (Light)
Value: 60
Left Gauntlet of Glory
Armor Rating: 16
Condition: 25/25
Weight: 1.5 (Light)
Value: 1100
Effect: Fortify Unarmored 10 points for 120 seconds on Self (Cast When Used)
(Charge: 300/300)
Left Gauntlet of the Horny Fist
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 15
Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
(Charge: 70/70)
Left Glass Bracer
Armor Rating: 166
Condition: 400/400
Weight: 3.0 (Light)
Value: 4000
Left Leather Bracer
Armor Rating: 16
Condition: 20/20
Weight: 1.5 (Light)
Value: 5
Merisan Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 12.0 (Light)
Value: 55
Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
(Charge: 30/30)
Netch Leather Boots
Armor Rating: 16
Condition: 50/50
Weight: 8.0 (Light)
Value: 10
Netch Leather Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 12.0 (Light)
Value: 35
Netch Leather Greaves
Armor Rating: 16
Condition: 50/50
Weight: 7.0 (Light)
Value: 22
Netch Leather Helm
Armor Rating: 16
Condition: 50/50
Weight: 3.0 (Light)
Value: 15
Netch Leather Left Gauntlet
Armor Rating: 16
Condition: 25/25
Weight: 3.0 (Light)
Value: 7
Netch Leather Left Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 4.0 (Light)
Value: 12
Netch Leather Right Gauntlet
Armor Rating: 16
Condition: 25/25
Weight: 3.0 (Light)
Value: 7
Netch Leather Right Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 4.0 (Light)
Value: 12
Netch Leather Shield
Armor Rating: 16
Condition: 100/100
Weight: 6.0 (Light)
Value: 17
Netch Leather Tower Shield
Armor Rating: 16
Condition: 100/100
Weight: 9.0 (Light)
Value: 25
Nordic Bearskin Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 9.0 (Light)
Value: 35
Nordic Fur Boots
Armor Rating: 16
Condition: 50/50
Weight: 6.0 (Light)
Value: 10
Nordic Fur Cuirass
Armor Rating: 16
Condition: 150/150
Weight: 9.0 (Light)
Value: 35
Nordic Fur Greaves
Armor Rating: 14
Condition: 50/50
Weight: 5.4 (Light)
Value: 22
Nordic Fur Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 15
Nordic Fur Left Pauldron
Armor Rating: 16
Condition: 50/50
Weight: 3.0 (Light)
Value: 12
Nordic Leather Shield
Armor Rating: 16
Condition: 100/100
Weight: 4.5 (Light)
Value: 25
Paws of the Wolf-Runner
Armor Rating: 50
Condition: 105/105
Weight: 4.0 (Light)
Value: 1000
Effect: Fortify Athletics 10 points on Self, Fortify Speed 10 points on Self
(Constant Effect)
Redoran Watchman's Helm
Armor Rating: 36
Condition: 110/110
Weight: 1.0 (Light)
Value: 24
Rickling Shield
Armor Rating: 40
Condition: 200/200
Weight: 2.0 (Light)
Value: 50
Right Gauntlet of Glory
Armor Rating: 16
Condition: 25/25
Weight: 1.5 (Light)
Value: 1100
Effect: Fortify Hand-To-Hand 10 points for 120 seconds on Self (Cast When Used)
(Charge: 300/300)
Right Gauntlet of the Horny Fist
Armor Rating: 33
Condition: 50/50
Weight: 1.0 (Light)
Value: 15
Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
(Charge: 70/70)
Right Glass Bracer
Armor Rating: 166
Condition: 400/400
Weight: 3.0 (Light)
Value: 4000
Right Leather Bracer
Armor Rating: 16
Condition: 20/20
Weight: 1.5 (Light)
Value: 5
Shield of the Undaunted
Armor Rating: 50
Condition: 300/300
Weight: 4.0 (Light)
Value: 35
Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)
Snow Wolf Cuirass
Armor Rating: 116
Condition: 325/325
Weight: 9.0 (Light)
Value: 10,000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Wolf Helmet
Armor Rating: 116
Condition: 100/100
Weight: 2.0 (Light)
Value: 3500
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Wolf Left Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 1.5 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Wolf Left Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 2.4 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Wolf Right Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 1.5 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Wolf Right Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 2.4 (Light)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Telvanni Dust Adept Helm
Armor Rating: 16
Condition: 50/50
Weight: 1.5 (Light)
Value: 30
Telvanni Mole Crab Helm
Armor Rating: 20
Condition: 60/60
Weight: 2.0 (Light)
Value: 19
The Chiding Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 6.0 (Light)
Value: 280
Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)
Velothian Shield
Armor Rating: 33
Condition: 200/200
Weight: 4.0 (Light)
Value: 85
Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)
White Colovian Fur Helm
Armor Rating: 23
Condition: 70/70
Weight: 2.0 (Light)
Value: 25
Wolf Boots
Armor Rating: 50
Condition: 105/105
Weight: 4.0 (Light)
Value: 50
Wolf Cuirass
Armor Rating: 50
Condition: 325/325
Weight: 9.0 (Light)
Value: 150
Wolf Greaves
Armor Rating: 50
Condition: 220/220
Weight: 7.0 (Light)
Value: 120
Wolf Helmet
Armor Rating: 50
Condition: 100/100
Weight: 2.0 (Light)
Value: 40
Wolf Left Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 2.4 (Light)
Value: 60
Wolf Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 1.5 (Light)
Value: 40
Wolf Right Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 2.4 (Light)
Value: 60
Wolf Shield
Armor Rating: 50
Condition: 100/100
Weight: 8.0 (Light)
Value: 100
===============================================================================
3.2 Medium Armor
===============================================================================
Adamantium Boots
Armor Rating: 133
Condition: 400/400
Weight: 15.0 (Medium)
Value: 7000
Adamantium Cuirass
Armor Rating: 133
Condition: 900/900
Weight: 25.0 (Medium)
Value: 10,000
Adamantium Greaves
Armor Rating: 133
Condition: 400/400
Weight: 14.0 (Medium)
Value: 10,000
Adamantium Helm of Tohan
Armor Rating: 233
Condition: 900/900
Weight: 4.0 (Medium)
Value: 5000
Adamantium Left Bracer
Armor Rating: 133
Condition: 200/200
Weight: 4.0 (Medium)
Value: 1000
Adamantium Left Pauldron
Armor Rating: 133
Condition: 400/400
Weight: 7.0 (Medium)
Value: 800
Adamantium Right Bracer
Armor Rating: 133
Condition: 200/200
Weight: 4.0 (Medium)
Value: 1000
Adamantium Right Pauldron
Armor Rating: 133
Condition: 400/400
Weight: 7.0 (Medium)
Value: 800
Armun-An Bonemold L Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120
Armun-An Bonemold R Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120
Bear Boots
Armor Rating: 50
Condition: 105/105
Weight: 14.0 (Medium)
Value: 50
Bear Cuirass
Armor Rating: 50
Condition: 325/325
Weight: 25.0 (Medium)
Value: 150
Bear Greaves
Armor Rating: 50
Condition: 220/220
Weight: 10.0 (Medium)
Value: 120
Bear Helmet
Armor Rating: 50
Condition: 100/100
Weight: 4.0 (Medium)
Value: 40
Bear Left Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 4.0 (Medium)
Value: 40
Bear Left Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 7.0 (Medium)
Value: 60
Bear Right Gauntlet
Armor Rating: 50
Condition: 80/80
Weight: 4.0 (Medium)
Value: 40
Bear Right Pauldron
Armor Rating: 50
Condition: 100/100
Weight: 7.0 (Medium)
Value: 60
Bear Shield
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Medium)
Value: 100
Bonemold Boots
Armor Rating: 50
Condition: 150/150
Weight: 16.0 (Medium)
Value: 100
Bonemold Brace of Horny Fist
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 30
Effect: Fortify Hand-To-Hand 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Bonemold Cuirass
Armor Rating: 53
Condition: 480/480
Weight: 24.0 (Medium)
Value: 350
Bonemold Greaves
Armor Rating: 50
Condition: 150/150
Weight: 13.4
Value: 220 (Medium)
Bonemold Helm
Armor Rating: 60
Condition: 180/180
Weight: 4.0 (Medium)
Value: 150
Bonemold L Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120
Bonemold Left Bracer
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 50
Bonemold R Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 8.0 (Medium)
Value: 120
Bonemold Right Bracer
Armor Rating: 50
Condition: 75/75
Weight: 4.0 (Medium)
Value: 50
Bonemold Shield
Armor Rating: 50
Condition: 300/300
Weight: 10.0 (Medium)
Value: 170
Bonemold Tower Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250
Dragonscale Tower Shield
Armor Rating: 73
Condition: 440/440
Weight: 12.0 (Medium)
Value: 230
Dreugh Cuirass
Armor Rating: 146
Condition: 1200/1200
Weight: 27.0 (Medium)
Value: 5250
Effect: Fortify Endurance 10 points for 60 seconds on Self (Cast When Used)
(Charge: 150/150)
Dreugh Helm
Armor Rating: 133
Condition: 400/400
Weight: 4.5 (Medium)
Value: 2250
Dreugh Shield
Armor Rating: 133
Condition: 800/800
Weight: 13.5 (Medium)
Value: 2550
Ebony Mail
Armor Rating: 333
Condition: 3000/3000
Weight: 20.0 (Medium)
Value: 120,000
Effect: Resist Fire 75% on Self, Shield 50 points on Self, Resist Magicka 20%
on Self (Constant Effect)
Erur-Dan's Cuirass
Armor Rating: 53
Condition: 1800/1800
Weight: 24.0 (Medium)
Value: 350
Effect: Restore Health 11 points on Self, Restore Fatigue 20 points on Self
(Cast When Used) (Charge: 20/20)
Gah-Julan Bonemold Cuirass
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 360
Gold Armor Cuirass
Armor Rating: 200
Condition: 1100/1100
Weight: 26.0 (Medium)
Value: 3500
Gold Armor Helmet
Armor Rating: 200
Condition: 360/360
Weight: 4.0 (Medium)
Value: 1500
Gold Armor Left Pauldron
Armor Rating: 200
Condition: 360/360
Weight: 9.0 (Medium)
Value: 1200
Gold Armor Right Pauldron
Armor Rating: 200
Condition: 360/360
Weight: 9.0 (Medium)
Value: 1200
Gondolier's Helm
Armor Rating: 3
Condition: 100/100
Weight: 4.0 (Medium)
Value: 10
Heart Wall
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 100
Effect: Resist Magicka 30% for 10 seconds on Self (Cast When Used)
(Charge: 150/150)
Helm of Bear Scent
Armor Rating: 166
Condition: 250/250
Weight: 4.0 (Medium)
Value: 500
Effect: Detect Animal 150 feet on Self (Constant Effect)
Hlaalu Guard Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250
Ice Armor Boots
Armor Rating: 166
Condition: 200/200
Weight: 17.0 (Medium)
Value: 5000
Ice Armor Cuirass
Armor Rating: 166
Condition: 1000/1000
Weight: 27.0 (Medium)
Value: 5000
Ice Armor Greaves
Armor Rating: 166
Condition: 600/600
Weight: 12.0 (Medium)
Value: 1000
Ice Armor Helmet
Armor Rating: 166
Condition: 500/500
Weight: 4.0 (Medium)
Value: 2000
Ice Armor Left Gauntlet
Armor Rating: 166
Condition: 300/300
Weight: 4.0 (Medium)
Value: 1000
Ice Armor Left Pauldron
Armor Rating: 166
Condition: 550/550
Weight: 8.0 (Medium)
Value: 12,000
Ice Armor Right Gauntlet
Armor Rating: 166
Condition: 300/300
Weight: 4.0 (Medium)
Value: 1000
Ice Armor Right Pauldron
Armor Rating: 166
Condition: 550/550
Weight: 8.0 (Medium)
Value: 12,000
Ice Shield
Armor Rating: 166
Condition: 400/400
Weight: 13.0 (Medium)
Value: 1000
Imperial Chain Coif
Armor Rating: 33
Condition: 100/100
Weight: 3.5 (Medium)
Value: 35
Imperial Chain Cuirass
Armor Rating: 40
Condition: 300/300
Weight: 21.0 (Medium)
Value: 90
Imperial Chain Greaves
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Medium)
Value: 50
Imperial Dragonscale Cuirass
Armor Rating: 66
Condition: 600/600
Weight: 24.0 (Medium)
Value: 340
Imperial Dragonscale Helm
Armor Rating: 66
Condition: 200/200
Weight: 4.0 (Medium)
Value: 130
Indoril Helmet
Armor Rating: 150
Condition: 450/450
Weight: 4.5 (Medium)
Value: 3000
Indoril Left Pauldron
Armor Rating: 150
Condition: 450/450
Weight: 9.0 (Medium)
Value: 2400
Indoril Right Pauldron
Armor Rating: 150
Condition: 450/450
Weight: 9.0 (Medium)
Value: 2400
Mountain Spirit
Armor Rating: 56
Condition: 510/510
Weight: 24.0 (Medium)
Value: 3600
Effect: Shield 10 points on Self (Constant Effect)
Native Armun-An Bonemold Helm
Armor Rating: 60
Condition: 180/180
Weight: 4.0 (Medium)
Value: 150
Native Gah-Julan Bonemold Helm
Armor Rating: 53
Condition: 160/160
Weight: 4.0 (Medium)
Value: 165
Nordic Ringmail Cuirass
Armor Rating: 33
Condition: 300/300
Weight: 21.0 (Medium)
Value: 80
Orcish Boots
Armor Rating: 100
Condition: 300/300
Weight: 17.0 (Medium)
Value: 800
Orcish Cuirass
Armor Rating: 100
Condition: 900/900
Weight: 26.5 (Medium)
Value: 2800
Orcish Greaves
Armor Rating: 100
Condition: 300/300
Weight: 13.4 (Medium)
Value: 1760
Orcish Helm
Armor Rating: 100
Condition: 300/300
Weight: 4.4 (Medium)
Value: 1200
Orcish Left Bracer
Armor Rating: 100
Condition: 150/150
Weight: 4.4 (Medium)
Value: 400
Orcish Left Pauldron
Armor Rating: 100
Condition: 300/300
Weight: 8.0 (Medium)
Value: 960
Orcish Right Bracer
Armor Rating: 100
Condition: 150/150
Weight: 4.4 (Medium)
Value: 400
Orcish Right Pauldron
Armor Rating: 100
Condition: 300/300
Weight: 8.0 (Medium)
Value: 960
Orcish Tower Shield
Armor Rating: 106
Condition: 640/640
Weight: 13.4 (Medium)
Value: 2000
Redoran Founder's Helm
Armor Rating: 60
Condition: 180/180
Weight: 4.4 (Medium)
Value: 150
Royal Guard Boots
Armor Rating: 166
Condition: 500/500
Weight: 18.0 (Medium)
Value: 2500
Royal Guard Cuirass
Armor Rating: 183
Condition: 1500/1500
Weight: 27.0 (Medium)
Value: 8000
Royal Guard Greaves
Armor Rating: 133
Condition: 300/300
Weight: 12.0 (Medium)
Value: 2000
Royal Guard Helm
Armor Rating: 183
Condition: 550/550
Weight: 4.0 (Medium)
Value: 550
Royal Guard Left Gauntlet
Armor Rating: 183
Condition: 225/225
Weight: 4.0 (Medium)
Value: 2000
Royal Guard Left Pauldron
Armor Rating: 183
Condition: 550/550
Weight: 9.0 (Medium)
Value: 3000
Royal Guard Right Gauntlet
Armor Rating: 183
Condition: 225/225
Weight: 4.0 (Medium)
Value: 2000
Royal Guard Right Pauldron
Armor Rating: 183
Condition: 550/550
Weight: 9.0 (Medium)
Value: 3000
Snow Bear Left Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 4.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Bear Left Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 7.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Bear Right Gauntlet
Armor Rating: 116
Condition: 80/80
Weight: 4.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Snow Bear Right Pauldron
Armor Rating: 116
Condition: 100/100
Weight: 7.0 (Medium)
Value: 2000
Effect: Resist Frost 5% on Self (Constant Effect)
Storm Helm
Armor Rating: 53
Condition: 160/160
Weight: 4.0 (Medium)
Value: 215
Effect: Lightning Shield 3 points for 5 seconds on Self (Cast When Used)
(Charge: 10/10)
Telvanni Guard Shield
Armor Rating: 56
Condition: 340/340
Weight: 13.0 (Medium)
Value: 250
Ward of Akavir
Armor Rating: 83
Condition: 200/200
Weight: 10.0 (Medium)
Value: 5000
Effect: Fortify Luck 25 points on Self (Constant Effect)
===============================================================================
3.3 Heavy Armor
===============================================================================
Ancient Steel Boots
Armor Rating: 53
Condition: 75/75
Weight: 20.0 (Heavy)
Value: 40
Ancient Steel Cuirass
Armor Rating: 53
Condition: 225/225
Weight: 30.0 (Heavy)
Value: 150
Ancient Steel Greaves
Armor Rating: 53
Condition: 75/75
Weight: 18.0 (Heavy)
Value: 88
Ancient Steel Left Gauntlet
Armor Rating: 53
Condition: 37/37
Weight: 5.0 (Heavy)
Value: 28
Ancient Steel Left Pauldron
Armor Rating: 53
Condition: 75/75
Weight: 10.0 (Heavy)
Value: 48
Ancient Steel Right Gauntlet
Armor Rating: 53
Condition: 37/37
Weight: 5.0 (Heavy)
Value: 28
Ancient Steel Right Pauldron
Armor Rating: 53
Condition: 75/75
Weight: 10.0 (Heavy)
Value: 48
Blood Feat Shield
Armor Rating: 60
Condition: 360/360
Weight: 20.0 (Heavy)
Value: 1000
Effect: Absorb Health 5-20 points for 10 seconds on Touch (Cast When Used)
(Charge: 250/250)
Daedric Boots
Armor Rating: 266
Condition: 800/800
Weight: 60.0 (Heavy)
Value: 20,000
Daedric Cuirass
Armor Rating: 266
Condition: 2400/2400
Weight: 90.0 (Heavy)
Value: 70,000
Daedric Face of God
Armor Rating: 266
Condition: 800/800
Weight: 15.0 (Heavy)
Value: 15,000
Daedric Face of Inspiration
Armor Rating: 216
Condition: 650/650
Weight: 15.0 (Heavy)
Value: 13,000
Daedric Face of Terror
Armor Rating: 250
Condition: 750/750
Weight: 15.0 (Heavy)
Value: 14,000
Daedric Greaves
Armor Rating: 266
Condition: 800/800
Weight: 54.0 (Heavy)
Value: 44,000
Daedric Left Gauntlet
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 14,000
Daedric Left Pauldron
Armor Rating: 266
Condition: 800/800
Weight: 30.0 (Heavy)
Value: 24,000
Daedric Right Gauntlet
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 14,000
Daedric Right Pauldron
Armor Rating: 266
Condition: 800/800
Weight: 30.0 (Heavy)
Value: 24,000
Daedric Shield
Armor Rating: 266
Condition: 1600/1600
Weight: 45.0 (Heavy)
Value: 34,000
Daedric Tower Shield
Armor Rating: 266
Condition: 1600/1600
Weight: 45.0 (Heavy)
Value: 50,000
Darksun Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 17,000
Effect: Drain Magicka 100 points on Self, Reflect 20% on Self, Restore Fatigue
10 points on Self, Night Eye 10 points on Self (Constant Effect)
Duke's Guard Cuirass
Armor Rating: 66
Condition: 600/600
Weight: 30.0 (Heavy)
Value: 350
Dwemer Battle Shield
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 510
Dwemer Boots
Armor Rating: 66
Condition: 200/200
Weight: 20.0 (Heavy)
Value: 300
Dwemer Cuirass
Armor Rating: 66
Condition: 600/600
Weight: 30.0 (Heavy)
Value: 1050
Dwemer Greaves
Armor Rating: 66
Condition: 200/200
Weight: 18.0 (Heavy)
Value: 660
Dwemer Helm
Armor Rating: 66
Condition: 200/200
Weight: 5.0 (Heavy)
Value: 450
Dwemer Left Bracer
Armor Rating: 66
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 150
Dwemer Left Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 360
Dwemer Right Bracer
Armor Rating: 66
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 150
Dwemer Right Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 360
Dwemer Shield
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 510
Ebony Boots
Armor Rating: 200
Condition: 600/600
Weight: 40.0 (Heavy)
Value: 10,000
Ebony Closed Helm
Armor Rating: 200
Condition: 600/600
Weight: 10.0 (Heavy)
Value: 15,000
Ebony Cuirass
Armor Rating: 200
Condition: 1800/1800
Weight: 60.0 (Heavy)
Value: 35,000
Ebony Greaves
Armor Rating: 200
Condition: 600/600
Weight: 36.0 (Heavy)
Value: 22,000
Ebony Left Bracer
Armor Rating: 200
Condition: 300/300
Weight: 10.0 (Heavy)
Value: 5000
Ebony Left Pauldron
Armor Rating: 200
Condition: 600/600
Weight: 20.0 (Heavy)
Value: 12,000
Ebony Right Bracer
Armor Rating: 200
Condition: 300/300
Weight: 10.0 (Heavy)
Value: 5000
Ebony Right Pauldron
Armor Rating: 200
Condition: 600/600
Weight: 20.0 (Heavy)
Value: 12,000
Ebony Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 17,000
Ebony Tower Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 25,000
Eleidon's Ward
Armor Rating: 333
Condition: 2000/2000
Weight: 30.0 (Heavy)
Value: 200,000
Effect: Restore Health 50-100 points on Self (Cast When Used) (Charge: 95/95)
Fist of Randagulf Rt Gauntlet
Armor Rating: 300
Condition: 450/450
Weight: 16.0 (Heavy)
Value: 35,000
Effect: Fortify Strength 20 points on Self (Constant Effect)
Helm of Graff the White
Armor Rating: 53
Condition: 160/160
Weight: 5.0 (Heavy)
Value: 70
Effect: Reflect 10% on Self (Constant Effect)
Helm of Oreyn Bearclaw
Armor Rating: 300
Condition: 900/900
Weight: 10.0 (Heavy)
Value: 125,000
Effect: Fortify Agility 40 points on Self, Fortify Endurance 40 points on Self
(Constant Effect)
Helm of Wounding
Armor Rating: 66
Condition: 200/200
Weight: 5.0 (Heavy)
Value: 500
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
Her Hand's Boots
Armor Rating: 233
Condition: 700/700
Weight: 60.0 (Heavy)
Value: 15,000
Her Hand's Cuirass
Armor Rating: 233
Condition: 2800/2800
Weight: 90.0 (Heavy)
Value: 50,000
Her Hand's Greaves
Armor Rating: 233
Condition: 700/700
Weight: 45.0 (Heavy)
Value: 33,000
Her Hand's Helmet
Armor Rating: 250
Condition: 700/700
Weight: 15.0 (Heavy)
Value: 12,000
Her Hand's Left Gauntlet
Armor Rating: 233
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 13,000
Her Hand's Left Pauldron
Armor Rating: 233
Condition: 700/700
Weight: 30.0 (Heavy)
Value: 20,000
Her Hand's Right Gauntlet
Armor Rating: 233
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 13,000
Her Hand's Right Pauldron
Armor Rating: 233
Condition: 700/700
Weight: 30.0 (Heavy)
Value: 20,000
Her Hand's Shield
Armor Rating: 183
Condition: 350/350
Weight: 17.0 (Heavy)
Value: 2500
Imperial Chain Left Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 28
Imperial Chain Right Pauldron
Armor Rating: 66
Condition: 200/200
Weight: 10.0 (Heavy)
Value: 28
Imperial Shield
Armor Rating: 53
Condition: 320/320
Weight: 14.0 (Heavy)
Value: 78
Imperial Silver Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 30.0 (Heavy)
Value: 280
Imperial Silver Helm
Armor Rating: 56
Condition: 170/170
Weight: 5.0 (Heavy)
Value: 120
Imperial Steel Boots
Armor Rating: 53
Condition: 170/170
Weight: 19.0 (Heavy)
Value: 50
Imperial Steel Cuirass
Armor Raing: 53
Condition: 460/460
Weight: 29.0 (Heavy)
Value: 150
Imperial Steel Greaves
Armor Rating: 53
Condition: 170/170
Weight: 17.0 (Heavy)
Value: 98
Imperial Steel Helmet
Armor Rating: 53
Condition: 160/160
Weight: 5.0 (Heavy)
Value: 70
Imperial Steel Left Gauntlet
Armor Rating: 53
Condition: 80/80
Weight: 5.0 (Heavy)
Value: 33
Imperial Steel Left Pauldron
Armor Rating: 53
Condition: 160/160
Weight: 10.0 (Heavy)
Value: 53
Imperial Steel Right Gauntlet
Armor Rating: 53
Condition: 80/80
Weight: 5.0 (Heavy)
Value: 33
Imperial Steel Right Pauldron
Armor Rating: 53
Condition: 160/160
Weight: 10.0 (Heavy)
Value: 53
Imperial Templar Boots
Armor Rating: 60
Condition: 180/180
Weight: 20.0 (Heavy)
Value: 50
Imperial Templar Greaves
Armor Rating: 60
Condition: 180/180
Weight: 18.0 (Heavy)
Value: 110
Imperial Templar Helmet
Armor Rating: 60
Condition: 180/180
Weight: 5.0 (Heavy)
Value: 75
Imperial Templar Knight Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 30.0 (Heavy)
Value: 175
Imperial Templar Left Bracer
Armor Rating: 60
Condition: 90/90
Weight: 5.0 (Heavy)
Value: 25
Imperial Templar Left Pauldron
Armor Rating: 60
Condition: 180/180
Weight: 10.0 (Heavy)
Value: 60
Imperial Templar Right Bracer
Armor Rating: 60
Condition: 90/90
Weight: 5.0 (Heavy)
Value: 25
Imperial Templar Right Pauldron
Armor Rating: 60
Condition: 180/180
Weight: 10.0 (Heavy)
Value: 60
Iron Boots
Armor Rating: 33
Condition: 450/450
Weight: 19.0 (Heavy)
Value: 20
Iron Cuirass
Armor Rating: 33
Condition: 2000/2000
Weight: 30.0 (Heavy)
Value: 70
Iron Greaves
Armor Rating: 33
Condition: 100/100
Weight: 18.0 (Heavy)
Value: 44
Iron Helmet
Armor Rating: 33
Condition: 100/100
Weight: 5.0 (Heavy)
Value: 30
Iron Left Bracer
Armor Rating: 33
Condition: 50/50
Weight: 5.0 (Heavy)
Value: 10
Iron Left Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 7.0 (Heavy)
Value: 14
Iron Left Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 24
Iron Right Bracer
Armor Rating: 33
Condition: 50/50
Weight: 5.0 (Heavy)
Value: 10
Iron Right Gauntlet
Armor Rating: 33
Condition: 50/50
Weight: 7.0 (Heavy)
Value: 14
Iron Right Pauldron
Armor Rating: 33
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 24
Iron Shield
Armor Rating: 33
Condition: 200/200
Weight: 15.0 (Heavy)
Value: 34
Iron Tower Shield
Armor Rating: 40
Condition: 240/240
Weight: 18.0 (Heavy)
Value: 50
Lord's Mail
Armor Rating: 333
Condition: 3000/3000
Weight: 30.0 (Heavy)
Value: 190,000
Effect: Cure Poison on Self, Resist Magicka 20-30% for 30 seconds on Self (Cast
When Used) (Charge: 400/400)
Masque of Clavicus Vile
Armor Rating: 266
Condition: 800/800
Weight: 15.0 (Heavy)
Value: 15,000
Effect: Fortify Personality 30 points on Self (Constant Effect)
Nordic Iron Cuirass
Armor Rating: 53
Condition: 480/480
Weight: 35.0 (Heavy)
Value: 130
Nordic Iron Helm
Armor Rating: 53
Condition: 160/160
Weight: 8.0 (Heavy)
Value: 50
Nordic Mail Boots
Armor Rating: 220
Condition: 500/500
Weight: 2.0 (Heavy)
Value: 5000
Nordic Mail Cuirass
Armor Rating: 220
Condition: 1000/1000
Weight: 30.0 (Heavy)
Value: 5000
Nordic Mail Greaves
Armor Rating: 220
Condition: 300/300
Weight: 18.0 (Heavy)
Value: 2000
Nordic Mail Helmet
Armor Rating: 220
Condition: 350/350
Weight: 8.0 (Heavy)
Value: 1000
Nordic Mail Left Gauntlet
Armor Rating: 220
Condition: 100/100
Weight: 8.0 (Heavy)
Value: 1000
Nordic Mail Left Pauldron
Armor Rating: 220
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 1000
Nordic Mail Right Gauntlet
Armor Rating: 220
Condition: 100/100
Weight: 8.0 (Heavy)
Value: 1000
Nordic Mail Right Pauldron
Armor Rating: 220
Condition: 100/100
Weight: 10.0 (Heavy)
Value: 1000
Nordic Trollbone Cuirass
Armor Rating: 60
Condition: 540/540
Weight: 32.0 (Heavy)
Value: 165
Nordic Trollbone Helm
Armor Rating: 60
Condition: 180/180
Weight: 8.0 (Heavy)
Value: 65
Nordic Trollbone Shield
Armor Rating: 60
Condition: 360/360
Weight: 16.0 (Heavy)
Value: 78
Saint's Shield
Armor Rating: 200
Condition: 1200/1200
Weight: 30.0 (Heavy)
Value: 15,000
Effect: Feather 20 points for 10 seconds on Self, Restore Fatigue 1-10 points
for 20 seconds on Self (Cast When Used) (Charge: 80/80)
Sarano Ebony Helm
Armor Rating: 200
Condition: 600/600
Weight: 10.0 (Heavy)
Value: 15,000
Shadow Shield
Armor Rating: 66
Condition: 2000/2000
Weight: 15.0 (Heavy)
Value: 2400
Effect: Invisibilty for 20 seconds on Self, Restore Fatigue 5 points for 20
seconds on Self (Cast When Used) (Charge: 125/125)
Shield of Wounds
Armor Rating: 66
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 620
Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
Slave's Left Bracer
Armor Rating: 16
Condition: 25/25
Weight: 5.0 (Heavy)
Value: 5
Effect: Drain Magicka 3 points on Self (Constant Effect)
Slave's Right Bracer
Armor Rating: 16
Condition: 25/25
Weight: 5.0 (Heavy)
Value: 5
Effect: Drain Magicka 3 points on Self (Constant Effect)
Soscean's Cuirass
Armor Rating: 200
Condition: 1600/1600
Weight: 60.0 (Heavy)
Value: 32,000
Effect: Fortify Health 50 points on Self (Constant Effect)
Steel Boots
Armor Rating: 50
Condition: 150/150
Weight: 20.0
Value: 40
Steel Cuirass
Armor Rating: 50
Condition: 450/450
Weight: 30.0 (Heavy)
Value: 150
Steel Greaves
Armor Rating: 50
Condition: 150/150
Weight: 18.0 (Heavy)
Value: 88
Steel Helm
Armor Rating: 50
Condition: 150/150
Weight: 5.0 (Heavy)
Value: 60
Steel Left Gauntlet
Armor Rating: 50
Condition: 75/75
Weight: 5.0 (Heavy)
Value: 28
Steel Left Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Heavy)
Value: 48
Steel Right Gauntlet
Armor Rating: 50
Condition: 75/75
Weight: 5.0 (Heavy)
Value: 28
Steel Right Pauldron
Armor Rating: 50
Condition: 150/150
Weight: 10.0 (Heavy)
Value: 48
Steel Shield
Armor Rating: 50
Condition: 300/300
Weight: 15.0 (Heavy)
Value: 68
Steel Tower Shield
Armor Rating: 60
Condition: 360/360
Weight: 20.0 (Heavy)
Value: 100
Wraithguard
Armor Rating: 266
Condition: 400/400
Weight: 15.0 (Heavy)
Value: 500,000
Effect: Shield 10 points on Self, Reflect 20% on Self, Resist Blight Disease
50% on Self, Resist Shock 10% on Self, Resist Fire 10% on Self, Resist Frost
10% on Self, Resist Magicka 10% on Self, Resist Poison 10% on Self
(Constant Effect)
===============================================================================
4. Accessories
===============================================================================
Key:
Name
Weight: (A number giving the weight.)
Value: (How much it is worth.)
Effect: (If it has an effect it will go here.)
===============================================================================
4.1 Amulets
===============================================================================
6th House Amulet
Weight: 1.0
Value: 2000
Effect: Drain Personality 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)
Amulet of Almsivi Intervention
Weight: 1.0
Value: 21
Effect: Almsivi Inervention on Self (Cast When Used) (Charge: 40/40)
Amulet of Balyna's Antidote
Weight: 1.0
Value: 15
Effect: Cure Poison on Self (Cast When Used) (Charge: 25/25)
Amulet of Divine Intervention
Weight: 1.0
Value: 21
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
Amulet of Domination
Weight: 1.0
Value: 1000
Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
10 levels for 30 seconds on Target (Cast When Used) (Charge: 3375)
Amulet of Far Silence
Weight: 1.0
Value: 113
Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)
Amulet of Frost
Weight: 1.0
Value: 46
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
Amulet of Health
Weight: 1.0
Value: 44
Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)
Amulet of Heartfire
Weight: 5.0
Value: 20,000
Effect: Fortify Agility 10-20 points for 30 seconds on Self, Fortify
Unarmored 10-20 points for 30 seconds on Self, Chameleon 20% for 30 seconds on
Self, Fortify Speen 10-20 points for 30 seconds on Self, Fortify Fatigue 20-40
points for 30 seconds on Self (Cast When Used) (Charge: 600/600)
Amulet of Heartheal
Weight: 5.0
Value: 20,000
Effect: Fortify Strength 10-20 points for 30 seconds on Self, Fortify
Hand-To-Hand 10-20 points for 30 seconds on Self, Shield 10-20 points for 30
seconds on Self, Levitate 20 points for 30 seconds on Self (Cast When Used)
(Charge: 900/900)
Amulet of Heartthrum
Weight: 5.0
Value: 20,000
Effect:
Amulet of Igniis
Weight: 1.0
Value: 1000
Effect: Summon Flame Atronach for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Amulet of Infectious Charm
Weight: 1.0
Value: 20
Effect: Fortify Personality 30 points for 30 seconds on Self, Weakness to
Common Disease 30% for 30 seconds on Self, Drain Fatigue 30 points for 30
seconds on Self (Cast When Used) (Charge: 1125/1125)
Amulet of Levitating
Weight: 1.0
Value: 50
Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
(Charge: 225/225)
Amulet of Light
Weight: 1.0
Value: 14
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)
Amulet of Locking
Weight: 1.0
Value: 4
Effect: Lock 5 points on Touch (Cast When Used) (Charge: 5/5)
Amulet of Mark
Weight: 1.0
Value: 94
Effect: Mark on Self (Cast When Used) (Charge: 90/90)
Amulet of Mighty Blows
Weight: 1.0
Value: 15
Effect: Fortify Strength 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Amulet of Opening
Weight: 1.0
Value: 8
Effect: Open 20 points on Touch
Amulet of Recall
Weight: 1.0
Value: 194
Effect: Recall on Self (Cast When Used) (Charge: 90/90)
Amulet of Rest
Weight: 1.0
Value: 51
Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
(Charge: 30/30)
Amulet of Sanguine Nimble Armor
Weight: 1.0
Value: 1500
Effect: Fortify Light Armor 5 points on Self (Constant Effect)
Amulet of Shades
Weight: 1.0
Value: 225
Effect: Summon Bonewalker for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Amulet of Shield
Weight: 1.0
Value: 50
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Amulet of Silence
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
Amulet of Slowfalling
Weight: 1.0
Value: 413
Effect: SlowFall 30 points for 10 seconds on Self (Cast When Used)
(Charge: 225/225)
Amulet of Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
Amulet of Spell Absorption
Weight: 1.0
Value: 213
Effect: Spell Absorption 10 points for 5 seconds on Self (Cast When Used)
(Charge: 125/125)
Amulet of Stamina
Weight: 1.0
Value: 5
Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)
Amulet of Usheeja
Weight: 1.0
Value: 120
Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
Amulet of Verbosity
Weight: 1.0
Value: 120
Effect: Fortify Speechcraft 20-30 points for 30 seconds on Self (Cast When
Used) (Charge: 190/190)
Amulet of Water Walking
Weight: 1.0
Value: 10
Effect: Water Walking for 20 seconds on Self (Cast When Used) (Charge: 15/15)
Ancestor's Amulet
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Aundae Amulet
Weight: 1.0
Value: 120
Balm Amulet
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
Blood Despair Amulet
Weight: 1.0
Value: 60
Effect: Absorb Willpower 5-10 points for 5 seconds on Target (Cast When Used)
(Charge: 30/30)
Bone Charm
Weight: 1.0
Value: 255
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Bonebiter Charm
Weight: 1.0
Value: 13
Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60)
Clench Charm
Weight: 1.0
Value: 13
Effect: Damage Speed 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Common Amulet
Weight: 1.0
Value: 2
Daedric Sanctuary Amulet
Weight: 3.0
Value: 3100
Doze Charm
Weight: 1.0
Value: 8
Effect: Damage Fatigue 1-20 points on Touch (Cast When Used) (Charge: 10/10)
Expensive Amulet
Weight: 1.0
Value: 30
Exquisite Amulet
Weight: 1.0
Value: 240
Extravagant Ruby Amulet
Weight: 1.0
Value: 120
Extravagant Sapphire Amulet
Weight: 1.0
Value: 120
Firejade Amulet
Weight: 1.0
Value: 150
Fuddle Charm
Weight: 1.0
Value: 12
Effect: Damage Intellince 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Gaenor's Amulet
Weight: 1.0
Value: 2000
Effect: Fortify Luck 15 points on Self (Constant Effect)
Ghost Charm
Weight: 1.0
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Graveward Amulet
Weight: 1.0
Value: 240
Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
(Charge: 195/195)
Helseth's Collar
Weight: 1.0
Value: 120
Effect: Fortify Sneak 10 points on Self, Fortify Security 10 points on Self,
Fortify Speed 5 points on Self (Constant Effect)
Hex Charm
Weight: 1.0
Value: 12
Effect: Damage Luck 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Hunter's Amulet of Speed
Weight: 1.0
Value: 15,000
Effect: Fortify Speed 10 points on Self, Fortify Acrobatics 15 points on Self,
Fortify Athletics 15 points on Self (Constant Effect)
Hunter's Amulet of Strength
Weight: 1.0
Value: 15,000
Effect: Fortify Strength 10 points on Self, Fortify Attack 15 points on Self
(Constant Effect)
Julielle Aumine's Amulet
Weight: 1.0
Value: 2
Linus Iulus' Maran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 point for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)
Madstone of the Ahemmusa
Weight: 1.1
Value: 2000
Effect: Sound 50 points for 20 seconds on Touch (Cast When Used)
(Charge: 750/750)
Meran Amulet
Weight: 1.0
Value: 300
Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 points for 30
seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
Used) (Charge: 150/150)
Necromancer's Amulet
Weight: 1.0
Value: 240
Effect: Resist normal weapons 25% on Self, Fortify Intelligence 25 points on
Self, Restore Health 1 point on Self, Spell Absorbtion 25 points on Self
(Constant Effect)
Red Despair Amulet
Weight: 1.0
Value: 14
Effect: Absorb Willpower 4-8 points for 5 seconds on Target (Cast When Used)
(Charge: 25/25)
Sanit-Kil's Heart of Fire
Weight: 1.0
Value: 600
Effect: Fortify Willpower 20-30 points for 15 seconds on Self (Cast When Used)
(Charge: 95/95)
Silence Charm
Weight: 1.0
Value: 75
Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
Skink's Amulet
Weight: 1.0
Value: 1000
Sleep Amulet
Weight: 1.0
Value: 18
Effect: Drain Fatigue 1-15 points for 3 seconds on Target (Cast When Used)
(Charge: 20/20)
Soulpinch Charm
Weight: 1.0
Value: 48
Effect: Damage Magicka 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Spirit Charm
Weight: 1.0
Value: 48
Effect: Damage Health 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Stumble Charm
Weight: 1.0
Value: 13
Effect: Damage Agility 1-20 points on Touch (Cast When Used) (Charge: 20/20)
Suldreni's Amulet
Weight: 1.0
Value: 130
Effect: Fortify Attack 5-10 points for 30 seconds on Self, Fortify Blunt Weapon
1-10 points for 20 seconds on Self (Cast When Used) (Charge: 85/85)
Teeth of the Urshilaku
Weight: 1.0
Value: 2400
Effect: Resist Paralysis 10% on Self (Constant Effect)
Tel Fyr Amulet
weight: 3.0
value: 3100
Thong of Zainab
Weight: 1.0
Value: 2400
Effect: Detect Animal 150 feet for 5 seconds on Self (Cast When Used)
(Charge: 140/140)
Thunderfall
Weight: 1.0
Value: 161
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
Zenithar Whispers
Weight: 1.0
Value: 2400
Effect: Charm 30 points for 5 seconds on Touch (Cast When Used)
(Charge: 190/190)
===============================================================================
4.2 Rings
===============================================================================
Adusamsi's Ring
Weight: 0.1
Value: 30
Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
Aesliip's Ring
Weight: 0.1
Value: 2500
Effect: Fortify Willpower 10 points on Self, Fortify Magick 75 points on Self
(Constant Effect)
Akatosh's Ring
Weight: 0.1
Value: 2400
Effect: Fortify Conjuration 10 points for 60 seconds on Self, Fortify Mysticism
10 points for 60 seconds on Self, Fortify Restoration 10 points for 60 seconds
on Self, Fortify Enchant 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Ancestor's Ring
Weight: 0.1
Value: 203
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Aundae Signet Ring
Weight: 0.1
Value: 120
Barilzar's Mazed Band
Weight: 0.1
Value: 30
Black Jinx
Weight: 0.1
Value: 240
Effect: Absorb Luck 10-50 points for 120 seconds in 1 foot on Touch, Burden
25-100 points for 120 seconds in 1 foot on Touch (Cast When Used)
(Charge: 3675/3675)
Blind Ring
Weight: 0.1
Value: 6
Effect: Blind 1-10% for 5 seconds on Touch (Cast When Used) (Charge: 5/5)
Blood Ring
Weight: 0.2
Value: 30,000
Effect: Fortify Health 10-20 points for 30 seconds on Self, Fire Shield 10-20
points for 30 seconds on Self, Resist Fire 10-20% for 30 seconds on Self,
Resist Magicka 10-20% for 30 seconds on Self, Dispel 10-20% on Self
(Cast When Used) (Charge: 920/920)
Caius' Ring
Weight: 0.1
Value: 2
Effect: Fortify Luck 20 points for 30 seconds on Self, Fortify Security 20
points for 30 seconds on Self (Cast When Used) (Charge: 300/300)
Caliginy Ring
Weight: 0.1
Value: 63
Effect: Blind 10-30% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
Chameleon Ring
Weight: 0.1
Value: 15
Effect: Chameleon 10% for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Common Ring
Weight: 0.1
Value: 2
Cruel Flamebolt Ring
Weight: 0.1
Value: 8
Effect: Fire Damage 8-16 points on Target (Cast When Used) (Charge: 25/25)
Cruel Sparkbolt Ring
Weight: 0.1
Value: 8
Effect: Shock Damage 3-7 points on Target (Cast When Used) (Charge: 15/15)
Cruel Viperbolt Ring
Weight: 0.1
Value: 8
Effect: Poison 3-7 points on Target (Cast When Used) (Charge: 15/15)
Crying Ring
Weight: 0.1
Value: 8
Effect: Blind 1-10% for 5 seconds on Target (Cast When Used) (Charge: 10/10)
Danar's Ring
Weight: 0.1
Value: 2
Detect Enchantment Ring
Weight: 0.1
Value: 30
Effect: Detect Enchantment 100 feet for 10 seconds on Self (Cast When Used)
(Charge: 250/250)
Dire Flamebolt Ring
Weight: 0.1
Value: 10
Effect: Fire Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
Dire Shardbolt Ring
Weight: 0.1
Value: 10
Effect: Frost Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
Dire Sparkbolt Ring
Weight: 0.1
Value: 13
Effect: Shock Damage 5-11 points on Target (Cast When Used) (Charge: 20/20)
Ebony Ring
Weight: 0.1
Value: 150
Engraved Ring of Healing
Weight: 0.1
Value: 30
Effect: Restore Health 1-5 points on Self (Cast When Used) (Charge: 20/20)
Erna the Quiet's Ring
Weight: 0.1
Value: 30
Expensive Ring
Weight: 0.1
Value: 30
Exquisite Ring
Weight: 0.1
Value: 240
Extravegant Ring
Weight: 0.1
Value: 120
Eye-Maze Ring
Weight: 0.1
Value: 69
Effect: Chameleon 10-40% for 10 seconds on Self (Cast When Used)
(Charge: 65/65)
Fathasa's Ring
Weight: 1.0
Value: 5000
Effect: Fire Shield 15 points on Self (Constant Effect)
Feather Ring
Weight: 0.1
Value: 75
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)
Fighter Ring
Weight: 0.1
Value: 10
Effect: Fortify Endurance 5 points for 30 seconds on Self, Fortify Strength 5
points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
Firestone
Weight: 0.1
Value: 11
Effect: Fire Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
First Barrier Ring
Weight: 0.1
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Flamebolt Ring
Weight: 0.1
Value: 5
Effect: Fire Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Foe-Quern
Weight: 0.1
Value: 500
Effect: Fortify Blunt Weapon 5 points for 120 seconds on Self (Cast When Used)
(Charge: 150/150)
Glass Ring
Weight: 0.1
Value: 120
Hawkshaw Ring
Weight: 0.1
Value: 2
Effect: Detect Key 10 feet for 10 seconds on Self (Cast When Used)
(Charge: 25/25)
Heart Ring
Weight: 0.2
Value: 30,000
Effect: Dispel 20-50% on Self, Lightning Shield 10-30 points for 30 seconds on
Self, Resist Frost 30-50% for 30 seconds on Self, Resist Fire 30-50% for 30
seconds on Self, Resist Magicka 30-50% for 30 seconds on Self, Resist Shock
30-50% for 30 seconds on Self, Resist Paralysis 30-50% for 30 seconds on Self
(Cast When Used) (Charge: 2840/2840)
Heartbite Ring
Weight: 0.1
Value: 68
Effect: Drain Health 10-50 points on Touch (Cast When Used) (Charge: 60/60)
Heartstone
Weight: 0.1
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Hircine's Ring
Weight: 0.1
Value: 6400
Effect: Become Werewolf
Hoptoad Ring
Weight: 0.1
Value: Jump 20 points for 10 points on Self (Cast When Used) (Charge: 150/150)
Juicedaw Feather Ring
Weight: 0.1
Value: 213
Effect: Feather 50 points for 10 seconds on Self (Cast When Used)
(Charge: 125/125)
Lifestone
Weight: 0.1
Value: 5
Effect: Fortify Health 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Light Ring
Weight: 0.1
Value: 49
Effect: Light 20 points for 15 seconds on Target (Cast When Used)
(Charge: 25/25)
Mage Ring
Weight: 0.1
Value: 10
Effect: Fortify Intelligence 5 points for 30 seconds on Self, Fortify Willpower
5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
Marara's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 20% on Self, Fortify Acrobatics 10 points on Self, Resist Normal
Weapons 40% on Self (Constant Effect)
Moon-and-Star
Weight: 0.1
Value: 2000
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)
Mother's Ring
Weight: 0.1
Value: 12
Effect: Restore Health 10-20 points on Self (Cast When Used) (Charge: 20/20)
Nervion Ancestor Ring
Weight: 0.1
Value: 30
Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
(Charge: 105/105)
Nuccius's Cursed Ring
Weight: 0.1
Value: 100
Effect: Damage Health 10 points on Self, Fortify Athletics 5 points for 60
seconds on Self (Cast When Used) (Charge: 95/95)
Othril Ring
Weight: 0.1
Value: 30
Processus Vitellius' Ring
Weight: 0.1
Value: 240
Ring of Aversion
Weight: 0.1
Value: 63
Effect: Invisibility for 10 seconds on Self (Cast When Used) (Charge: 50/50)
Ring of Azura
Weight: 0.1
Value: 8000
Effect: Night Eye 20 points on Self, Restore Fatigue 3 points on Self
(Constant Effect)
Ring of Dahrk Mezalf
Weight: 0.1
Value: 60
Effect: Demoralize Creature 1-50 points for 60 seconds in 1 foot on Target,
Demoralize Humanoid 1-50 points for 60 seconds in 1 foot on Target,
Disintigrate Armor 1-25 points for 10 seconds in 1 foot on Target, Disintigrate
Weapon 1-25 points for 10 seconds in 1 foot on Target (Cast When Used)
(Charge: 1735/1735)
Ring of Exhaustion
Weight: 0.1
Value: 44
Effect: Drain Fatigue 5-20 points for 30 seconds on Target (Cast When Used)
(Charge: 280/280)
Ring of Far Reaching
Weight: 0.1
Value: 51
Effect: Telekinesis 25 feet for 5 seconds on Self (Cast When Used)
(Charge: 30/30)
Ring of Fireball
Weight: 0.1
Value: 59
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Fireballs
Weight: 0.1
Value: 171
Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Fleabite
Weight: 0.1
Value: 9
Effect: Damage Fatigue 9-18 points on Touch (Cast When Used) (Charge: 15/15)
Ring of Hornhand
Weight: 0.1
Value: 15
Effect: Damage Fatigue 15-36 points on Touch (Cast When Used) (Charge: 25/25)
Ring of Ice Bolts
Weight: 0.1
Value: 50
Effect: Frost Damage 1-25 points on Target (Cast When Used) (Charge: 25/25)
Ring of Icegrip
Weight: 0.1
Value: 51
Effect: Damage Health 5-12 points on Touch, Frost Damage 5-12 points on Touch
(Cast When Used) (Charge: 30/30)
Ring of Ice Storm
Weight: 0.1
Value: 53
Effect: Frost Damage 1-25 points in 20 feet on Touch (Cast When Used)
(Charge: 30/30)
Ring of Khajiit
Weight: 0.1
Value: 18,000
Effect: Invisibility for 30 seconds on Self, Fortify Speed 10-20 points for 30
seconds on Self (Cast When Used) (Charge: 265/265)
Ring of Knuckle Luck
Weight: 0.1
Value: 69
Effect: Damage Fatigue 3-120 points on Touch (Cast When Used) (Charge: 60/60)
Ring of Lightning Bolt
Weight: 0.1
Value: 55
Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)
Ring of Nullification
Weight: 0.1
Value: 200
Effect: Drain Magicka 3-7 points on Target (Cast When Used) (Charge: 10/10)
Ring of Poisonblooms
Weight: 0.1
Value: 11
Effect: Poison 3-6 points in 10 feet on Target (Cast When Used) (Charge: 30/30)
Ring of Raven Eye
Weight: 0.1
Value: 3000
Effect: Fortify Marksman 20 points on Self, Night Eye 20 points on Self
(Constant Effect)
Ring of Regeneration
Weight: 0.1
Value: 8500
Effect: Restore Health 1 point for 120 seconds on Self (Cast When Used)
(Charge: 150/150)
Ring of Sanguine Fluid Evasion
Weight: 0.1
Value: 1500
Effect: Fortify Unarmored 5 points on Self (Constant Effect)
Ring of Sanguine Green Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Restoration 5 points on Self (Constant Effect)
Ring of Sanguine Red Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Destruction 5 points on Self (Constant Effect)
Ring of Sanguine Sublime Wisdom
Weight: 0.1
Value: 1500
Effect: Fortify Alchemy 5 points on Self (Constant Effect)
Ring of Sanguine Transcendence
Weight: 0.1
Value: 1500
Effect: Fortify Conjuration 5 points on Self (Constant Effect)
Ring of Sanguine Transfiguring
Weight: 0.1
Value: 1500
Effect: Fortify Enchant 5 points on Self (Constant Effect)
Ring of Shadow Form
Weight: 0.1
Value: 10
Effect: Chameleon 6-15% for 5 seconds on Self (Cast When Used) (Charge: 15/15)
Ring of Shockballs
Weight: 0.1
Value: 61
Effect: Shock Damage 1-15 points in 20 feet on Target (Cast When Used)
(Charge: 45/45)
Ring of Shocking Touch
Weight: 0.1
Value: 14
Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
Ring of Surroundings
Weight: 0.1
Value: 12,000
Effect: Chameleon 20-30% for 30 seconds on Self (Cast When Used)
(Charge: 190/190)
Ring of Tears
Weight: 0.1
Value: 8
Effect: Blind 1-10% for for 5 seconds on Target (Cast When Used)
(Charge: 10/10)
Ring of the Black Hand
Weight: 0.1
Value: 49
Effect: Damage Health 5-12 points on Touch, Poison 5-12 points on Touch (Cast
When Used) (Charge: 35/35)
Ring of the Five Fingers of Pai
Weight: 0.1
Value: 50
Effect: Damage Health 3-5 points on Touch, Fire Damage 3-5 points on Touch,
Frost Damage 3-5 points on Touch, Shock Damage 3-5 points on Touch (Cast When
Used) (Charge: 25/25)
Ring of the Hortator
Weight: 0.1
Value: 658
Effect: Fortify Health 8-15 points for 30 seconds on Self (Cast When Used)
(Charge: 85/85)
Ring of the Wind
Weight: 0.1
Value: 8000
Effect: Fortify Agility 30 points on Self (Constant Effect)
Ring of Toxic Cloud
Weight: 0.1
Value: 14
Effect: Poison 2-60 points for 10 seconds in 20 feet on Touch (Cast When Used)
(Charge: 720/720)
Ring of Tranfiguring Wisdom
Weight: 0.1
Value: 8
Effect: Fortify Enchant 7 points for 30 seconds on Self (Cast When Used)
(Charge: 55/55)
Ring of Wildfire
Weight: 0.1
Value: 199
Effect: Fire Damage 6-15 points for 5 seconds on Target (Cast When Used)
(Charge: 100/100)
Ring of Wizard's Fire
Weight: 0.1
Value: 56
Effect: Drain Health 16-35 points on Target (Cast When Used) (Charge: 40/40)
Ring of Wounds
Weight: 0.1
Value: 6
Effect: Drain Health 1-10 points for 3 seconds on Target (Cast When Used)
(Charge: 25/25)
Second Barrier Ring
Weight: 0.1
Value: 63
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Septim Ring
Weight: 0.1
Value: 2400
Effect: Fortify Attack 10 points for 60 seconds on Self, Fortify Unarmored 10
points for 60 seconds on Self, Fortify Blunt Weapon 10 points for 60 seconds on
Self, Fortify Speechcraft 10 points for 60 seconds on Self (Cast When Used)
(Charge: 600/600)
Shadowmask Ring
Weight: 0.1
Value: 219
Effect: Chameleon 40-70% for 10 seconds on Self (Cast When Used)
(Charge: 140/140)
Shadowweave Ring
Weight: 0.1
Value: 200
Effect: Chameleon 20% for 10 points on Self, Sanctuary 20 points for 10 seconds
on Self (Cast When Used) (Charge: 100/100)
Shardbolt Ring
Weight: 0.1
Value: 2
Effect: Frost Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Sheogorath's Signet Ring
Weight: 0.1
Value: 30,000
Effect: Drain Willpower 10 points on Self, Fortify Personality 10 points on
Self (Constant Effect)
Soul Ring
Weight: 0.2
Value: 30,000
Effect: Dispel 10-20 % on Self, Fortify Magicka 10-20 points for 30 seconds on
Self, Fortify Health 10-20 points for 30 seconds on Self, Resist Shock 10-20%
for 30 seconds on Self, Resist Paralysis 10-20% for 30 seconds on Self
(Cast When Used) (Charge: 490/490)
Sparkbolt Ring
Weight: 0.1
Value: 6
Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
Spiritstrike Ring
Weight: 0.1
Value: 162
Effect: Drain Magicka 5-10 points for 30 seconds on Target (Cast When Used)
(Charge: 340/340)
Thief Ring
Weight: 0.1
Value: 14
Effect: Fortify Agility 5 points for 30 seconds on Self, Fortify Speed 5 points
for 30 seconds on Self, Fortify Personality 5 points for 30 seconds on Self
(Cast When Used) (Charge: 115/115)
Third Barrier Ring
Weight: 0.1
Value: 75
Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
(Charge: 75/75)
Vampiric Ring
Weight: 0.1
Value: 32,000
Effect: Absorb Fatigue 20-30 points for 10 seconds on Touch, Absorb Health
20-30 points for 10 seconds on Touch (Cast When Used) (Charge: 300/300)
Variner's Ring
Weight: 1.0
Value: 100
Effect: Charm 1-50 points for 5 seconds on Touch (Cast When Used)
(Charge: 160/160)
Warden's Ring
Weight: 0.1
Value: 39
Effect: Dispel 50-100% on Target (Cast When Used) (Charge: 140/140)
Warlock's Ring
Weight: 0.1
Value: 22,000
Effect: Reflect 10-20% for 30 seconds on Self, Fortify Speed 10-20 point for
30 seconds on Self (Cast When Used) (Charge: 1240/1240)
Wild Sty Ring
Weight: 0.1
Value: 32
Effect: Blind 1-40% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
Witch Charm
Weight: 0.1
Value: 113
Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)
===============================================================================
5. Clothing
===============================================================================
Key:
Name
Weight: (A number that shows the weight.)
Value: (How much it's worth)
Effect: (Same as always.)
===============================================================================
5.1 Belts
===============================================================================
Belt of Balyna's Soothing Balm
Weight: 1.0
Value: 8
Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
Belt of Charisma
Weight: 1.0
Value: 6
Effect: Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used)
(Charge: 40/40)
Belt of Fortitude
Weight: 1.0
Value: 6
Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Belt of Heartfire
Weight: 4.0
Value: 20,000
Effect: Fortify Health 10-20 points for 30 seconds on Self, Resist Poison
10-20% for 30 seconds on Self, Fire Shield 10 points for 30 seconds on Self,
Fortify Fatigue 20 points for 30 seconds on Self (Cast When Used)
(Charge: 640/640)
Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)
Belt of Iron Will
Weight: 1.0
Value: 6
Effect: Fortify Speed 5-20 points for 30 seconds on Self (Cast When Used)
(Charge: 95/95)
Belt of Jack of Trades
Weight: 1.0
Value: 6
Effect: Fortify Luck 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Belt of Nimbleness
Weight: 1.0
Value: 6
Effect: Fortify Agility 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Belt of Sanguine Balanced Armor
Weight: 1.0
Value: 1500
Effect: Fortify Medium Armor 5 points on Self (Constant Effect)
Belt of Sanguine Deep Biting
Weight: 1.0
Value: 1500
Effect: Fortify Axe 5 points on Self (Constant Effect)
Belt of Sanguine Denial
Weight: 1.0
Value: 1500
Effect: fortify Block 5 points on Self (Constant Effect)
Belt of Sanguine Fleetness
Weight: 1.0
Value: 1500
Effect: Fortify Athletics 5 points on Self (Constant Effect)
Belt of Sanguine Hewing
Weight: 1.0
Value: 1500
Effect: Fortify Long Blade 5 points on Self (Constant Effect)
Belt of Sanguine Martial Craft
Weight: 1.0
Value: 1500
Effect: Fortify Armorer 5 points on Self (Constant Effect)
Belt of Sanguine Smiting
Weight: 1.0
Value: 1500
Effect: Fortify Blunt Weapon 5 points on Self (Constant Effect)
Belt of Sanguine Stolid Armor
Weight: 1.0
Value: 1500
Effect: Fortify Heavy Armor 5 points on Self (Constant Effect)
Belt of Sanguine Sureflight
Weight: 1.0
Value: 1500
Effect: Fortify Marksman 5 points on Self (Constant Effect)
Belt of the Armor of God
Weight: 1.0
Value: 33
Effect: Fortify Willpower 10 points for 30 seconds on Self, Sanctuary 20 points
for 30 seconds on Self, Shield 10 points for 30 seconds on Self (Cast When
Used) (Charge: 375/375)
Belt of the Hortator
Weight: 1.0
Value: 1460
Effect: Fortify Magica 20 points on Self (Constant Effect)
Belt of Vigor
Weight: 1.0
Value: 4
Effect: Fortify Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
(Charge: 5/5)
Blood Belt
Weight: 1.0
Value: 16
Value: Fortify Health 10-40 points on Self (Cast When Used) (Charge: 5/5)
Bone Guard Belt
Weight: 1.0
Value: 30
Effect: Summon Skeletal Minion for 10 seconds on Self (Cast When Used)
(Charge: 35/35)
Common Belt
Weight: 1.0
Value: 2
Embroidered Belt
Weight: 1.0
Value: 20
Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
(Charge: 75/75)
Expensive Belt
Weight: 1.0
Value: 10
Exquisite Belt
Weight: 1.0
Value: 80
Father's Belt
Weight: 1.0
Value: 25
Effect: Sanctuary 1-40 points for 5 points on Self (Cast When Used)
(Charge: 25/25)
Feather Belt
Weight: 1.0
Value: 38
Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
(Charge: 50/50)
First Barrier Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Hearth Belt
Weight: 1.0
Value: 29
Effect: Restore Health 10-40 points on Self (Cast When Used) (Charge: 30/30)
Herder's Belt
Weight: 1.0
Value: 15
Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
Hunter's Belt
Weight: 1.0
Value: 38
Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Indoril Belt
Weight: 2.0
Value: 5
Linus Iulus' Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
Malipu-Ataman's Belt
Weight: 1.0
Value: 95
Effect: Restore Health 2 points for 30 seconds on Self, Fortify Agility 10
points for 30 seconds on Self (Cast When Used) (Charge: 150/150)
Ralen Family Belt
Weight: 1.0
Value: 200
Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
Self (Constant Effect)
Scamp Slinker Belt
Weight: 1.0
Value: 270
Effect: Summon Scamp for 60 seconds on Self (Cast When Used) (Charge: 180/180)
Stendarran Belt
Weight: 1.0
Value: 300
Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
(Charge: 150/150)
The Seizing of the Erabenimsun
Weight: 1.0
Value: 1000
Effect: Telekinesis 50 feet for 30 seconds on Self (Cast When Used)
(Charge: 375/375)
Third Barrier Belt
Weight: 1.0
Value: 88
Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
(Charge: 75/75)
Watcher's Belt
Weight: 1.0
Value: 15
Effect: Sanctuary 20 points for 5 seconds on Self (Cast When Used)
(Charge: 25/25)
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5.2 Gloves
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