Jedi Academy Walkthrough - by Rathwell Contact: Rathwell12@yahoo.com TOC: Introduction Copyright Info Instructions Walkthrough Level 1-2 Padawan Missions Level 8-9 Apprentice Missions Jedi Knight Missions FAQ Codes Known Issues/Game Bugs Introduction: I finished this game in two days. So I decided to write this walkthrough. I played with the human female, and followed the light path, Sort of. (Kinda like Kyle). I play these games for the combat aspects thus I have no intention of finding the secrets. Hey someone will. A little bit about the Game: This apparently is the last of the DARK FORCES games. Though we are sad, we must realize that this game could start a new series. (Like Star Trek Nemisis). All the old plots were revisited in some way and we met up with pretty much every bad guy that Kyle hadn't killed yet. Also, the ability to choose your path and to customize force powers could lead to TWO new games if LEC wishes to proceed Linearly with this franchise. So be of good cheer, and may the force be with you! Copyright This Document is Copyright (c) 2003 Matthew Naselli All trademarks and copyrights contained in this document are owned By their respective trademark and copyright holders. This Walkthrough/FAQ may not be copied or posted anywhere, without the permission of the author. Authorized FAQ sites: Gamefaqs.com; IGN; Computer Underground; DLH.net; Echonetwork.net Walkthrough: Instructions: First select your difficulty level. Next create your character and build your saber. Click Begin Game? A long time ago in a galaxy far, far away.... The classic Star Wars opening music blares and the scrolling words: Jedi Knight: Jedi Academy Ten years after the battle of ENDOR, The IMPERIAL REMNANT continues to be driven back by the NEW REPUBLIC, forcing the Imperials to adopt increasingly desperate tactics in the ongoing struggle. Meanwhile, Jedi Master Luke Skywalker moves to restore the Jedi to their formal place as peacekeepers of the galaxy, at his Jedi Academy on Yavin 4. Jaden Korr a promising young student from Coruscant is en route to the academy after achieving the impossible: Creating a lightsaber without any formal training.... A cinematic cutscene sequence will ensue. In which the students on the transport are talking. Rosh Pennin introduces himself to Jaden and is asking about your saber when the ship is hit. They crash in the jungle. The scene switches and we see Luke talking to the Shuttle Commander via Comlink. We then see a Red Tw'lek sneaking in to Luke's room and stealing something... Level 1 - No Mission Briefing Available Objectives: Find the Massasii temple with Rosh Enemies: Howlers, Storm Troopers, Cult Member At level load turn right and cross the water. Rosh will suggest that you cut down a tree to make a bridge. Go up right bank and cut down nearby tree. Rosh will run across. Two howlers will attack from down stream. Kill them and proceed. Take a right, a cut seen will ensue. Go through door and turn left. Kill howler. Follow path along ravine to stone bridge. Cross bridge turn left kill howler and run along the river. Cross at low spot, Rosh will once again suggest cutting down a tree for a bridge. Cut down tree cross it and go to the left. Turn right and kill howler. Continue forward along path between big trees. A cut seen will ensue. run forward and kill storm troopers and then kill the cult member another cut seen will ensue. Level 2 - Report to the Training area with Master Katarn and Rosh Objectives: Complete the Training Course Enemies: Training Remotes, Training Droid Kyle will give instructions. go though door on the left watch cut seen and listen to every thing Kyle says go through the next door destroy all 5 remotes in this area when you finish Kyle will give more instructions then go through next door Kyle tells you to jump across the gap go forward take a right on to bridge jump across at the right side continue forward Kyle gives instruction use push on wall ahead enter next room cut seen will ensue kill training droid run forward cut seen will ensue after cut seen tern right use pull on switch behind bars go through door and run down hallway turn right and go through the door. Go down the stairs and into the next room. Kyle will tell you to use force sense to see the way out. Pull the blocks marked with the funky symbol and jump up to the next storey. Go left down the hall and through door turn right and go through the door and down the hall. Cross the bridge and enter next area. In the next room turn right and go through the door on the left. Down the hall Kyle will give you instructions. Walk to the door. When it opens all the way, hit speed and run to the right hand corner. Roll to get through the doorway in time. Go forward to the platform thingy and turn right. Go through his door. A cut scene ensues. You now have Force Powers. You will receive instruction from Luke and Kyle. Padawan Missions Mercenary Activity - Tatooine Droid Recovery - Tatooine Merchant Rescue - Blenjeel Emergency Assistance - Bakura Cult Investigation - Corellia Mercenary Activity - Tatooine Level 3 - Objectives: Eliminate the Mercenary Threat, Disable the Tractor Beams holding the Ravens Claw, and Disable the Tractor Beams holding the Millennium Falcon, Get Back to the Millennium Falcon Enemies: Mercs, Rodians, Weequays, Trandoshans, Cult member. A cut scene starts this level. After the cut scene, run forward and to the right. Kill all the enemies in this open area before you proceed. Chewie may help. After the fight go through the door on the left side of the center bay. Enter and kill the Trando on the left and the Merc on the right continue forward and kill the Rodians. Exit and go into the next area where the two Mercs are discussing the relative creepiness of Rodians. Kill them both. Exit into the bay with the Cargo Haulers. Kill the Trando to the right. There are two mercs to the left and another across the bay. There is a trando in the corner and two more mercs come out when you kill him. Kill them and a cut scene ensues. Two mercs a trando and a gran come out. Kill them and go through the door they opened. Turn left and kill the Trando and the merc. Exit through the door on the right, into the bay with the Raven's Claw. Cross the bay to the other side and a cut scene will ensue (are you tired of that word yet?). Kill the two mercs and exit through the door in the corner. In the next area there are trip mines across the middle of the room. Kill the Trando and the Rodians and exit up the stairs. Kill the Gran. Continue up, round the corner and kill the two Weequays and the merc. Exit and cross the open wall top (try to dodge the Disruptor fire until you can kill the Rodian). Go into the next area and kill the two rodians. Take the elevator up and use the switch in this room to disengage the Tractor Beam on the Falcon. Go through the door and kill the Cultist. Then use the Switch to disengage the Tractor Beam from the Claw. Take the elevator down and run around to the door with writing above it. Wait for Chewie to open the door and run through. Go down the Hall and out the door on the right into the bay with the Falcon. Kill all enemies and a cut scene will play. Droid Recovery - Tatooine Level 4 - A moisture Farmer on Tatooine recently overheard a group of smugglers talking about a sith cult in a local bar and had his R5 droid record the conversation. Unfortunately, he became afraid and sold the droid to some jawas before leaving Tatooine. We need to get a hold of that droid before the jawas wipe its memory. You are to locate the jawas, purchase the droid and return to the academy. Objectives: Locate the missing sand crawler, eliminate the Tusken Raiders, Retrieve the Droid from the sand crawler Enemies: Tusken Raiders A cut scene starts this level. (In fact almost all the levels in this game start with a cut scene!). After the cut scene run towards the Tuskens and start chopping. (Just like Anakin in Ep2, but do you feel bad?). Follow the sounds of the Tuskens and you'll always go the right way in this very confusing level. Continue forward and kill some more Tuskens. Follow the path forward. Kill some more. Go left and enter the buildings and follow the tunnels, killing as you go, until you emerge on top of the plateau. Kill the Tusken to your left and the five of six others that attack you. Cross the natural bridge and kill more Tuskens. Go into the tunnel opening in the far corner and follow the tunnel back down to the sand crawler. Kill all the Tuskens around the sand crawler. Enter the sand crawler. Use pull to lower the minicrawler and climb aboard. Ride the lift up to the top and jump to the deck of the sand crawler. Kill the Tuskens here. Use pull on the cart in the corner. Find the tallest stack of boxes close to the rail and jump up. Kill the raider. Use the switch at the end of the walkway to activate the lift. Take the lift up and exit. Kill the raider. Go through the door and cross the melting pit using the pipe along the left side. Enter the next area and (guess what!) kill some more Tuskens. Don't get fried by the burners. Go around back and wait for the burners to go off. Run past and turn right. Use the switch in the corner to shut off the flames. Return to the lift and take it down. Kill the Tuskens in this area. The R5 you're looking for is in the far corner behind a cart. Activate it with use and it will open the lift for you. Drop down and kill some more Tuskens. A cut scene will play. Merchant Rescue - Blenjeel Level 5 - The academy has received a distress call from a merchant ship that crashed on the planet Blenjeel. They were pulled from hyperspace when they crossed paths with an interdictor cruiser. The imperials, apparently not wanting their presence known, fired on the merchant ship. The merchants managed to make it to the planet surface and call for help. As far as we know the planet is uninhabited. Objectives: Find and bring back to your ship: a power coupling, an energy cell, a damper, a power converter. Only one part may be carried at a time. Return a part to the ship in order to retrieve another. Enemies: Sand Burrower Of course this level starts with a cut scene. Ok well we don't want to be eaten, so let's see... first off, stay off the sand. As much as is possible we want to jump from rock to rock. You can look for the pieces in any order, but this is the order I did it in. Energy Cell: From your starting position, hit speed and run straight to the red rock. Jump up onto the large rock and look down on the right side. Return by the straightest route. Remember to use speed to escape the Sand Creature. Next, the Damper: Run out and to the right. Jump over the engine and run across the sand area. Jump onto the rocks and go around to the left. The Piece is in the sand at the far end. Return it to your ship. Next, the Power Converter: It's inside the Merchant ship, so run to the merchant ship and jump inside. Find the box on the right and jump up onto the walkway. Go into the cabin, and the piece is in the floor. Return it to your ship. Last, the Power Coupling: Go towards the merchant ship but run around it to the right. The piece is between the two large metal objects in the sand. Return to your Ship. A cinematic plays in which Rosh is complaining that Kyle is holding him back. He asks Jaden for an opinion but they are interrupted by Kyle. Emergency Assistance - Bakura Level 6 - Officials from the planet Bakura have requested our assistance. An unknown party has taken control of a power station up in the mountains. They sent a team to investigate, but they haven't reported in. Their concern is two-fold: they want to stop whoever has taken over the station, and more importantly ensure that the station itself remains undamaged. The station is built over a dormant volcano, and if the facility is destroyed, the volcano could destroy a heavily populated city. The Bakurans' need someone to infiltrate the facility and thwart the group's plan. Objectives: Disarm the Five (5) bombs the imperials have placed. Get back to your ship. Enemies: Stormtroopers, Shadow Officers, Officers, A cut scene will open this level. After it plays, head for the main building. Enter and go to the right. Use the view screen to see what is happening. Some stormies will come out. Kill them and go through the door they opened. Go up the stairs and through the door. Kill two more stormies. Take the left hand passage. Kill two Shadow Officers. Continue forward and kill two stormies in a control room. Go down the hallway with flames and destroy the assault sentry. Go forward and jump the trip mines. Kill the Stormies and officer. Take the security key. Go up the stairs and through the door. Kill two more Shadow Officers. Disarm Bomb No. 1 by hitting the USE key. Return to where you destroyed the assault sentry. Kill three stormies on the way. Kill the Shadow Officer. Use the security key. Exit and kill two Stormtroopers. Cross the bridge and take a right go all the way around the walkway. Kill a Stormie. Go through the door at the end. Kill three Stormtroopers and an officer. Take his security key. Proceed down the hall from which they came, and kill a Shadow Officer. Use your key card to unlock the door. Go through the short hall. You are now back where you started, but you cannot return to your ship yet because the door is locked. Go through the door opposite you and back up the stairs. This time go straight up the ramp and through the trip mines. (Shoot them out first). Run out the door and disarm Bomb No. 2. Return down the ramp and go right. Through the hall, right again and through the control room. Continue through the hall with flames and go down the ramp and out the door. Cross the bridge and go left. A wall will explode above on the right. Run around the corner and kill the Stormie on the turret. Go through the building behind him. Kill two shadow officers and go into the next building. Kill two stormies. Go out and kill another officer and two shadow officers. Take the security key. Disarm Bomb No. 3. Return the way you came to a locked door on the left. Open it and go in. Kill the shadow Officer and take the lift in the corner up. Kill a Stormie and a shadow Officer. Go through the door and take the lift down. Go through the door into a large room. Destroy the Assault sentry. Disarm Bomb No. 4. Kill the Shadow officer and take the lift up. Jump the angle and Kill another shadow officer. Go through the door behind him and kill everyone in the two halls behind. Return to the big room and jump back. Kill a shadow officer and go through the door. Disarm Bomb No. 5. Return and kill two stormies. Exit and head back to your ship. Kill two shadow officers and five Stormtroopers. Go out and kill two more stormies and two shadow officers. Cross the bridge and two stormies will come out. Kill them and another shadow officer. Go left through the hallway with flames and into the control room and kill three more stormies. Exit and kill another Stormie. Turn left and kill another Stormie in the hall. Go right and down the stairs. Kill three more stormies. Exit and kill four more stormies and run to your ship. Cult Investigation - Corellia Level 7 - The city of Coronet on Corellia has had numerous reports of activity by the Disciples of Ragnos. However, it's not clear if it's really the Sith cult or if the locals are just being paranoid after hearing about it on the Holonet. Go to Coronet and determine the truth. Objectives: Make your way to the front of the tram. Disarm the bomb. Stop the Tram from reaching the station. Enemies: Mercs, Cultists, Weequays, Rodians. (This level is the Star Wars version of the famous Cowboys and Train Robbers Fight on top of a runaway train scene that's in all the real old westerns.) The level starts with a cut scene. After it plays you will find yourself at the back of the tram. Go to the left or right and jump up onto the roof. Don't fall off. Run forward and kill a merc and a Weequays. Slide down the front of the car and go inside. Kill the mercs and flip the switch to turn off the power surge between the next car and this. Go out and walk across on the steel beams. Don't fall off. On the next car, jump to the roof and slide down the other side. Jump across to the next car and run to the right. Jump up on the boxes to reach the rim-like roof. Kill the Weequays and the Rodian. Jump across and kill the merc. If you land on the lower half of this car, you'll have to jump back to the previous car. Don't fall off. Kill the Cultist on the roof of the next car and break the glass to fall through. Kill two mercs and jump out using the pipes at one end. Jump to the next car. Go inside and kill two mercs and a Rodian. Exit and jump to the next car. Turn around and kill the Weequay on the roof of the last car. Go forward and around to the other side. Kill the merc. Jump to the next car. Kill the Weequay and run around to the right. Kill the merc and go inside. Kill two more Merc's in here. Get on the lift with the yellow box. Ride it up to the second floor. Cross the room and destroy the red boxes on the wall to open the force field. Kill the Rodian and Weequay. Jump up and break the glass. Jump out on to the roof. Cross the pipes and Kyle will destroy the ship ahead. Run forward and cross the pipe. Jump down and kill the Weequay and the merc. Jump across to the next car and run up the ramp. Kill the Rodian. Jump the gap and kill the merc. Jump to the next car. Kill the Weequay and the Rodian. Go inside. Kill the cultist. Disarm the Bomb. Kill two mercs. Exit and jump to the next car. Kill two more mercs. Jump to the next car and kill two mercs, a Rodian, and a Weequay. Jump to the next car. Kill two mercs, a Weequay and a cultist. Go inside and hit activate the control panel to stop the tram. Luke has summoned all available Jedi back to the academy. Hoth - Investigation Level 8 - Investigate the site of Luke's vision of Obi-wan in the wastelands of Hoth to determine if the cult of Ragnos has been there. Objectives: Investigate the site where Luke had his force vision, Find a way into Echo Base, Enemies: Snowtroopers, Wampas After the cut scene, grab a Ton-ton and head into the cave behind you. (Does this look familiar?). Kill the Wampa. Return to your ship and follow the beacons. (The coolest move in the game, the mounted saber attack is now available for as long as your on the Ton-ton). Kill all the Snowtroopers. Go through the cave. Kill the Wampa and follow the beacons. Kill all the Snowtroopers and continue until you reach an area where an AT-ST is patrolling in front of a barricade. Jump over the wall and kill the Snowtroopers. Destroy the probe droid and go through the door. Kill all the Snowtroopers in here. Take the lift up and kill two Snowtroopers and an officer. Use the switch. Return down the lift and take the other lift down. Kill three Snowtroopers. Go through the door you just unlocked. Kill three more Snowtroopers. Go through the door. Kill four Snowtroopers. Go through a hall and down the ramp. Kill five more in the big twisty room. Exit and kill two more. Take the lift up. Kill three more Snowtroopers up here and go through the big door. Follow the beacons. Kill all the Snowtroopers (use the turret if you want). Continue to the ruins of an AT-AT. Kill three Snowtroopers and destroy the probe droid. Go behind the AT-AT and break the wall with your saber. Go in and kill the Snowtroopers. Drop down and kill some more. Drop into the hole to end the level. Level 9 - Discover what the Imperial Remnant troops are doing in Echo Base. Objectives: Discover what the Imperials are doing in Echo Base Enemies: Snowtroopers, Cultists, Wampa, Alora Run forward and drop through the hole onto a container. Kill three Snowtroopers on the ground. Run around to the right and go through the big door that's green. Kill three more Snowtroopers in this hall. In the next area kill the Snowtroopers and take the right corridor. Kill three Snowtroopers. Turn around and kill two more. Run back and down the left corridor. Kill three Snowtroopers and go through the door. Run into the next room and kill four Snowtroopers. (This is a bacta room, in case you didn't know). Go through the next room and kill two Snowtroopers. Take the lift up and run into the next room to kill four Snowtroopers. Continue into the next area and kill two more Snowtroopers. Run through the door and kill three more. Exit and go through the hall to another twisty passage where Fourteen Snowtroopers are waiting for you. Release them and take the lift down. Kill two Snowtroopers in the room at the bottom and six more in the hall. Run to the end and a cutscene will play. After the cutscene kill the Cultist. Go through the hallway and kill the Wampa. Continue along to a pair of big doors. Go through, a cutscene will play. After the cutscene fight Alora. You can't defeat her yet, but you don't have to lose either. (Kinda reminds me of artus_topside from JK2). After you beat her up another cutscene will play. Return to the academy and report to Luke what you have found on Hoth. You now have the Fast and Strong Lightsaber Styles. You will receive instruction from Luke's protocol droid. Apprentice Missions Rescue Mission - Nar Kreeta Meet Contact - Zonju V Covert Operation - Kril'dor Capture Crime Lord - Coruscant Cult Investigation - Dosuun Rescue Mission - Nar Kreeta Level 10 - We have received word from a mining guild on Nar Kreeta that a number of elders are held captive by the local Hutt crimelord. These elders went to negotiate a treaty with the Hutt, but never returned. The crimelord claims no one ever came to see him. Objectives: Infiltrate the Hutt's stronghold and locate the prisoners; You have freed 0-16 of 16 prisoners; Avoid the Rancor Enemies: Mercs, Grans, Trandoshans, Weequays, Chiss, Rancor (you can't kill it, but it can kill you!), After the cutscene, run forward and break the grate. Crouch and go through the tunnel to the end. (Do you ever just stop and listen to what the bad guys say. It can be helpful). Break the grate and fall through into the hall. Kill two mercs, two Grans, two Weequays, and two Trandos. There is a sense of symmetry about the whole thing. Go up the ramp where the Grans came from and follow the hall. Kill four Grans and a merc, taking the security key. Go through the door and you'll be back in the drop tunnel. This is very important later. Return to the hall of symmetrical bad guys, and go up into the room where the Trandos came from. Take the lift on the right up into a control room. Kill the trando and the Weequay. Use the switch to open the first cell. A cut scene will play. After the cutscene, jump out of the now open window and run to where the prisoners are. Another cutscene will play. Avoid the Rancor. I tried to kill it but it just re-spawns. Run down the hall and the prisoners will give you a key card. Use this to open the locked door in the room with the lift. Take the lift down. Kill four Grans. Now you don't have to kill the Chiss bartender, but after Kyle's experiences, do we really need blue people who can't even speak properly. I always kill him. Run around to the other side of the room and go through the door. Kill three imperial light troopers (or whatever these guys are?), and a Gran, a Rodian and a Weequay at the right end of the hall. Take the lift up. Kill two Weequays and a Gran. Use the switch. More prisoners are released. Jump out through the window and draw the Rancor away from the prisoners. Get out of the arena and make your way back to where you killed the three imperials. You will meet four Trandos in the bar. Kill them. Take the first lift up. Kill two Weequays and a Gran. Use the switch. 4 more prisoners are freed. Jump out of the window and run to the prisoners. They will start running away. Distract the rancor. Return to the bar and kill a Gran. Go through the door again and kill a Gran and a Trando. Run to the end of the hall and go left. Take the lift up. Kill a Trando and a Weequay. Use the switch. The final four prisoners are freed. Again you must run to them and they will run away from the rancor. Distract him until Jaden tells Kyle that you've got all of them. Exit and kill three Trandoshans. Run to the access tunnel. Meet Contact - Zonju V Level 11 - A spaceport worker on the planet Zonju V may have information pertaining to the Cult's connection with the Imperial Remnant. The worker is hiding at an abandoned outpost three kilometers outside of Zoronhed. Meet up with the worker and find out what he knows. Objectives: Meet the contact at his outpost; Escape the mercenaries and make your way to the far city gate. Enemies: Mercs on Swoop Bikes You get to ride Swoop Bikes in this level. If your bike gets damaged, just jump off and grab another one. Drive forward and to the left. Activate your saber for close contact. Follow the Linear path. Don't go off the edge on the bridges. When you reach the blocked gate jump off your bike and jump up through the gap at the top. Drop down and a cutscene will play. After the cutscene grab a bike. Kill all the mercs. Again follow the linear path. When you reach the large area with a large building drive up the stairs and through the opening. Continue straight through and follow the linear path on the other side. At the dead end make a U turn and go behind the building. Use turbo to jump the chasm. Keep going and the level will end at the building with closed doors. Covert Operation - Kril'dor Level 12 - New Republic Intelligence has recently discovered the existence of an Imperial tibanna gas platform on the planet Kril'dor. If the Republic can take control of the platform it would deal a severe blow to the Imperial Remnant. General Wedge Antilles of Rogue Squadron has come up with a bold plan in which he and a single ground troop could capture the entire facility. General Antilles believes that only a Jedi could accomplish the ground portion of the mission. Objectives: Place targeting beacon on the roof of the Shield Generator building. Place a targeting beacon on the roof of the hangar. Place a targeting beacon on the roof of the barracks. Place a targeting bacon on the roof of the communications array. Place a targeting beacon on the power generator. Place a targeting beacon in the command center. Disarm the remaining 4-0 bombs on the tibanna gas tanks. Return to your ship. Enemies: Stormtroopers, Shadow Officers, Pilots, Dark Trooper Phase 2, Wedge will tell you what to do and where to go. Hit use when the hand icon appears. This will place the sensors when near a transparent red object. First the Shield Generator. Go through the doors ahead and kill three Stormies and a Pilot. Take the lift in the corner up. Kill the pilot. Destroy the turret in the corner. Take the lift up. Go through the door. Kill the Dark Trooper. Run across and place the first beacon. Wedge will fly through and destroy it. Next, the hangar. Turn around and run across the bridge. Place the second beacon. Wedge will destroy the hangar. Third the Barracks. Run around the anti-air guns and jump onto the roof of the barracks. Place the third beacon. After Wedge destroys the barracks, head to the communications array. This one's a little trickier. Return to the hangar. Go through either small door. Run towards the Stormies. Time to kill! Kill five stormies. Head around the central structure. Kill another Stormie. Take the lift up to a control room. Kill two Officers and a Stormie. Go back down and run out of the building. Head towards the Comm. Array. You can't get in, because the door is locked so, go around the back and kill three Stormies. Head to the large central building. Kill three more Stormies around the back. Go through the unlocked door. Kill two stormies. Don't fall through the center of the room. You'll die. Take the lift up. Kill two Stormtroopers. Take the lift up. Kill another duo of Stormies. Use the green switch to open the window. Throw your saber to break the glass and climb out. Go around to the right and drop down to the bridge. (You can drop straight down, but you may die this way. I recommend dropping from ledge to ledge across the gap. This takes longer but you won't lose health). Run across the bridge kill the dark trooper and place the beacon. Wedge will destroy the Comm. Station. Take the lift down. You want to head back around the main building with the green gas pipe in the middle. Run around and back between the red silos' to kill a Shadow Officer and two Stormies. Return to the central building. Go in and take the lift down. Kill the cultist. Go through the door and kill two stormies. Run across the bridge and kill another Stormie. Take the lift down and run around to the other side of the building. Place the beacon. Wedge will tell you to go to the command center next. Take the lift up. Kill the two Dark Troopers. Run across the bridge and go inside. Take the lift back up to the main level. Run out and go to the right around the bridges to reach the command center. Take the lift up. Kill the cultist. Place the last beacon. Wedge will take it out and then he'll tell you to stop the imperials from blowing up the silos. Run out and around the bridges to the nearest tank. On the way kill two Shadow Officers and three Stormies. Disarm the bomb. Kill three stormies and a Shadow Officer. Next tank on the right, disarm the bomb and kill three stormies and a Shadow Officer. Next tank, run back around by the red silos and take a right. Disarm the bomb and kill a Shadow Officer. Run to the next tank and disarm the last bomb. Kill two stormies and a Shadow Officer. Now to get back to your ship. Run around the tanks and head towards the hangar. Enter and kill the cultist. Kill four Stormtroopers. Run to your ship to end the level. Capture Crime Lord - Coruscant Level 13 - We have received anonymous information that a large number of assassin droids have flooded the black market recently. These droids have been banned for a number of years and no public companies produce them. Lannik Racto, a small-time crimelord on Coruscant, is suspected to be manufacturing these new droids. Capture Racto so that we may determine where his factory is. Objectives: Capture Lannik Racto; Gain Access to Racto's Office building Enemies: Mercs, Grans, Trandos, Weequays, Rodians, Assassin Droids, Cultist, Force Acrobat After the cutscene, run around your ship and jump off the corner onto the next building. Run around and kill three mercs, a trando, and a Rodian. Kill the Rodian on the Hover car. Jump across. Jump to the next building. Kill two Weequays. Run around to the other side and kill three mercs. Jump to the next building and kill two Trandos and three mercs. Jump up onto the platform ahead and run around the front to destroy the assassin droid. Go to the front left corner and jump to the platform with the speeder. Two mercs will run out kill them and run inside. Kill two Trandos and take the lift up. Run across the bridge and kill a merc, two Trandos and a Weequay. Destroy the assassin droid. Jump to the next platform. Jump the Lightsaber-proof half-walls and kill the merc. Continue into the area with all the crates. Kill the merc on the left. Run to the left and kill another merc. Run back and kill a merc in the first alcove, two mercs in the second alcove, and four mercs at the far end of the platform. Jump down to the lower platform and destroy the Assassin droid. Turn right and jump to the next building. Go forward and jump up onto the ledge jump down to the platform in front of Racto's building. Enter and kill a cultist and a Force Acrobat. Run forward and through the door on the right. The lift will take you up to Racto's Office. Run in and a cut scene will play. Destroy the four droids. Cult Investigation - Dosuun Level 14 - New Republic Intelligence has intercepted transmissions coming from the planet Dosuun. They believe that suspected cult members sent the transmissions from a base on the planet. Since there are no Republic fleets in this area of the Outer Rim, they have asked us to investigate. Objectives: Escape the Prison; Disable security locks from commander's Office; Gain access to the docking bay; Enemies: Rax Joris, Shadow Officers, Stormtroopers, Alright, we have to escape. Jump out of the cell and start running! Well, not so fast, after all Joris is hunting you. He has a concussion rifle and he is a very good shot, so watch your back. Jump up and go left into the control room. Exit and go left. Kill four stormies. Joris will be shooting, so watch out! Go through the only unlocked door. Turn right and jump over the trip mines. Go through the door and kill the Officer and a Stormie. Take the security key and return into the hall. Jump the low laser wall. Kill three stormies and destroy the assault sentry. Use your key to open the door on the left. Go in and kill three of those green suited wimpy imperial mine troopers or whatever they are. I'll call them Imps. Kill three Imps and run up the stairs. Kill another Imp and use the switch. Go back down and take the lift up. Run through the rooms here and kill an Imp and three Stormies. Use the switch on the desk to disable the locks. Run out and kill two stormies in the hall. Go through the door at the end of the hall. Kill twelve stormies and four Officers in this area. Go through the small door and kill another Officer. Exit, turn right and go through the door. Take the lift back down and run through the door at the end of the hall. Kill an Officer and two Stormies. Run back out. Take a left and go through the room. Use the switch to turn off the force field. Use the turret gun to blast a hole in the door. Exit and run around the AT-ST. destroy the explosive crates and jump through the window. Get in an AT- ST and gun down the opposition. Destroy the other AT-ST and kill five Stormies. Go back inside and destroy the explosive crates stacked by the control room window. Jump through the window. Kill the Officer. Use the switch below the window to unlock the door above the big room. Go there and run up the stairs. A Stormie with a turret gun will attempt to pin you down. And Joris will be shooting at you, so duck and run as you make your way to where you can use your wand of death on the troopers. Kill three stormies and a Shadow Officer. Go through the door at the end of the walkway. Kill three Shadow Officers. Follow the small hallway to the TIE hangar. Kill two Pilots a Shadow Officer and two Stormies. Go into the control room and kill two Officers. Use the switch to unlock the door. Go through and take the lift down. Run across this big room and into the next. Make your way to the top of the room. Kill Rax Joris. Luke and Kyle want you back at the Academy Vjun - The Big Dead Important Rock Level 15 - Master Skywalker has dispatched the Jedi to Locations of heavy Force Activity in hopes of catching up with the Disciples of Ragnos. Travel with Master Katarn to Darth Vader's Castle on Vjun to stop the cult from draining its force energy. Objectives: Make your way to Bast Castle through the acidic rain; Find a way to the emplaced gun and use it to destroy the TIE bombers; Enemies: Dark Troopers Phase 3, Cultist, New Reborn, Reborn Twin Use protection constantly, while you're outside during this level. If you haven't got that power...I pity thee. Run forward and to the right into the building. Kill the Dark Troopers. Go up the ramp and kill two more Dark Troopers. Go down and kill three Stormtroopers. (Kyle may help you). Continue forward and kill three Officers and two troopers in the next room. Run down the next hall and kill the cultist. Continue, killing three stormies. Go through the door with the light above it. Kill two Troopers and an Officer. Go up the ramp on the right and kill nine stormies and an Officer. Exit and run across the open space. Go through the door and cross the halls to encounter another Dark Trooper. Kill him and go through the door where he came out. Run out and down the ramp. Turn right and get under the shelter of the overhanging ledges. Run around the path keeping under the shelter. Run across and three stormies will start shooting at you. Kyle will kill them if you don't. Continue around the path. Three Dark Troopers will come up the path. Kill them. Run around the ledge to the left. Don't fall into the lake. Cross the bridges and take a left along the edge. Jump from platform to platform to reach the far side. A cut scene will play. Run forward and kill three stormies. Enter the building and kill an Officer. Kill a Dark Trooper and exit. Go around to the left and up the ramp. Kill four stormies and run across to the door. Enter and kill four stormies who come out to greet you. Run down the hall and kill two Cultists. Continue down the further hall and kill two Officers and five stormies. Run down the hall and through several empty rooms and up a ramp. A cutscene will play. Move around and a New Reborn will come out to play. Set his priorities straight and exit once Kyle opens the door. Use the Turbo Laser to destroy the TIE bombers. Take the lift down and run around the corner. Run up the ramp and approach the door. Level 16 - Make your way through the under works of Bast Castle to find an entryway into the castle itself. Objectives: Find a way into the upper parts of the castle; Enemies: Stormtroopers, Cultist, Officers, Dark Trooper Follow Kyle through this big room and a cut scene will play. Now you're in a garbage pit take the left hand chute and follow it to a control room. Kill three Stormtroopers and an Officer. Don't bother to use the switch. It doesn't do anything yet. Run out and go left go through the door and help Kyle kill three cultists. Follow Kyle back to the locked door in the hall. He'll open it (how?), and you can run through. A cutscene will play. Run around the room and use pull on the red pumps along the wall. Another cutscene will play. Follow Kyle up the pipe and jump through the hole in the ceiling. Destroy the turret droid and ride the blower shaft up. Get out at the top and destroy another turret droid. Follow Kyle into the generator room. Kill three stormies and jump up onto the ledge above. Go through the doors and kill two cultists and three stormies. Go up the stairs and through the door. Kill five stormies and two Officers. Continue through the far door and kill five stormies. Return to the control room with the green glass window. Take either lift up. Kill four stormies and an Officer. Go out into a long circular room and kill two stormies. Go back into the generator shaft and kill two Dark Troopers. Jump up onto the low building and jump on top of the crates to reach the ledge with Kyle. Use pull on the green mirrors to overload the generator. A cutscene will play. Level 17 - Enter Vader's castle and stop the cult from draining its force energy. Try to meet back up with Kyle. Objectives: Investigate Cult activities; Enemies: Stormtroopers, Dark Trooper, Reborn, Cultist, Force Acrobat, Rosh Pennin Jump up and kill the Dark Trooper three Stormies and an Officer. Go through the unlocked door and kill two cultists. Take the lift up and kill a cultist. Go out onto the walkway and run around to the right. Kill four stormies. Continue, kill the New Reborn and go through the door. Kill two stormies and destroy the turret. Take the lift up. Kill four stormies and go through the big door. Kill the New Reborn. Continue into the next room and kill three stormies, a Cultist and a Force Acrobat. Take the lift up. Kill a New Reborn and a Cultist. Destroy the explosive crate and jump through the window. Kill a Cultist and Force Acrobat (FA) and a Dark Trooper. Kyle will talk to you over the comm. Link. Run to the back left corner of the hangar and go through the door. Jump up on the crates inside and onto the platform. Kill a Cultist and an FA. Go through the door and kill the New Reborn. Go through the door and follow the hall to a large room with four pillars that retract as you enter. Use the button to raise them and also let out some enemies. First two Interrogation Droids. Then two Turret Droids then two Assassin Droids and two Saber Droids. Destroy them all and go into the small room with the power converter. Take the lift down. Run out and around the corner. Kill two FA's. Go through the door and kill the New Reborn. Run up the ramp and go through the door and up the ramps. Kill the New Reborn. Exit and run around the walkway to the other side. Go through the door and kill the New Reborn. Exit and a cutscene will play. First kill the two Reborn then Defeat Rosh. Another cutscene will play. Kyle and Luke will discuss these events. Luke will tell you to build a new Saber. Choose your weapon carefully. I chose a Two-Handed Saber. Jedi Knight Missions Cult Sighting - Chandrila Cult Investigation - Tanaab Dismantle Device - Yalara Force Theft Investigation - Byss Weapon Destruction - Ord Mantell Cult Sighting - Chandrila Level 18 - We've received word from the Chandrilans that some cultists have broken into an ancient tomb that is supposedly the burial site of a Jedi Knight. Hurry there and stop them from siphoning that Force power. Objectives: Tavion's Minions are preparing for her arrival. Stop them from desecrating the Jedi Tomb; Enemies: Cultists, Mercs, FA, New Reborn, New Reborn Master Go forward and use push to move the boulder. This will kill a cultist. Run forward to the edge and a New Reborn will drop down behind you. Kill him. Run along the ledge and drop down on top of the two mercs. Kill them. Cross the bridge and go down the ramp. Kill the Cultist and the FA. Jump across and follow the platforms to the left. Fall through the breaking platform onto the next one down and cross to where the mercs and the reborn are. Kill them. Cross the bridge and kill another merc. Take the right-hand passage down to another bridge. A merc will blow it up as you cross, so use speed and the merc will blow up with the bridge. Run up the stairs and down the large hall to confront three New Reborn. Kill them. Use sense to see the symbol on the big doors. Use pull to open them and run through. Kill the New Reborn that's waiting for you. Go out onto the platform and kill another. Drop to the ledge below. Jump down and kill the New Reborn. Jump down to the ledge below on the left of the broken bridge. Follow the ledges and kill the merc. Cross the bridge and kill another merc and a New Reborn. Follow the ledges to the left. Go up the ramps and kill a merc an FA and a Cultist. Go back down and jump across to the next ledge. Kill a Cultist and an FA. Cross the bridge and go around to the right. Kill a New Reborn and drop to the small bridge below. From here jump (use the long jump move), across the long gap to the broken bridge below and ahead. Kill the merc, Cultist and an FA. Use a straight up jump to reach the ledge where the merc is. Kill him. Jump up to the next ledge on the left and kill a merc a Cultist and an FA. Now run up the stairs and kill two New Reborn. When you've finished enter the tomb and Kill the New Reborn Master. Use sense to see the buttons on the walls. Use push to activate them and seal the tomb. Hit speed and run hell-for-leather to get out before the cave collapses. Cult Investigation - Tanaab Level 19 - We got word from a freighter captain that there are members of the cult at the spaceport on Tanaab. Head over there and find out what they are doing there. Objectives: Defeat the Cultists; Find a way to stop the Mutated Rancor. Weapons are useless against it. Enemies: Runnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!!!!!!!!!!!!!!!!!!!!!!!!!!!! No really, don't let this guy catch you. Make your way across this large room to the opposite side. Since you must keep moving you won't kill all the cultists. But don't worry your Mega Sized Rancor buddy will take care of them. Get to the other side of the room and jump onto the platform. Use the switch. This starts a mechanical arm raising a large container. The exit is behind this container. Go there, kill the cultist and FA. Run through the other door. Run around this room and kill the Cultists and Reborn. Wait for the Rancor to break through the big door. Go to the far end of the room under the cargo tram. When he nears this end the locked door will open and you can go through. Kill the New Reborn. Run across this room and kill a cultist and an FA. Use the switch to open the way out. Turn around and jump over the containers. Kill the cultist use the switch and run across the conveyor belt and up the ramp. Kill the New Reborn Master and a New Reborn. Go into the control room and up another ramp to kill the New Reborn Master. Use the switch to start the conveyor belt and kill the Rancor. Dismantle Device - Yalara Level 20 - Our resident Jedi scholar Tionne recently learned of the planet Yalara from our Jedi Holocron. The planet was once home to a peaceful, yet primitive species that was not ready to be integrated to into galactic society. For this reason, the Jedi Master Broden Kel Verdox harnessed the power of the planet to create a cloaking device, hiding the entire planet from discovery. But now someone else has discovered Yalara. Go to Yalara and find out if anyone has been there. If the cloaking device is in danger of being stolen, it would be better to destroy it rather than have it fall into the wrong hands. Objectives: Reach the top of the tower where the cloaking emitter is located; Set the generator charges to destroy the cloak generator Enemies: Run forward and go to the door. A cutscene will play. Kill the Noghri. Run around and go through the door into the next area. Kill two Noghri. Take the lift up. At the top you'll find some stormies facing off against the Noghri. Kill them all. Run through the building and kill two more Noghri. Run out and go through the next door. Kill three stormies and two IMPS. Go through the door and take the lift down. Kill three stormies. Exit and kill three stormies and an Officer. Use the switch to stop the vertical fans. Run back and take the lift up. Use the fan shaft to get to the next floor. Don't hit the grate at the top. Go through the next fan room and kill two Cultists. Exit and kill two stormies. Kill four Noghri, a cultist, and an FA. Continue and kill two more Cultists. Head around towards the fan shaft and kill a New Reborn Master. Use the fan shaft to get to the next floor. Go through and kill three stormies and an IMP. Exit and kill a New Reborn Master, three Stormies and four Noghri. Go inside the building and kill a New Reborn Master. Run up the stairs and kill a Cultist and an FA. Run up again and kill two New Reborn. You'll hear Rosh and a Cultist talking while you fight. Exit and kill two Cultists and three Noghri. Take the lift up. Kill a New Reborn, a New Reborn Master and five Noghri. Use the transparent red objects to set the bombs. A cut scene will play. Force Theft Investigation - Byss Level 21 - Since Rosh never completed his mission at Byss, we still need to determine if Tavion managed to siphon Force energy from the remains of the planet. The Emperor spent a lot of time there, so it would be a huge source of power. If it has been taken, we'll have some idea of just how powerful Tavion is. Objectives: Disable the tractor beam holding the Raven's Claw in place; Use the Laser turrets at the top of the ship to hold off the attacking TIE fighters; Enemies: A cutscene opens this level. Run to your left and through the door. Kill the Stormie to your right. Turn around and run down the hall. Kill an Officer, four pilots, two Imps and three stormies. Exit and kill two Stormtroopers and an Officer. Go into the control room and kill another officer and a Stormie. Take the key and open the locked door. Ride the lift up and kill nine stormies two Imps and two Dark Troopers. Go through the door and kill two Officers. Use the switch to disable the Tractor beam. Go through the other door and kill an IMP on your right. Run down the hallway and go through the door. Kill three stormies, two Imps and two Dark Troopers. Run down the blocked hall and kill another Dark Trooper and two Stormies. Exit and kill six stormies, two Officers, and three Imps. Go through the door and kill two stormies and two Dark Troopers. Take the lift up and kill about twelve stormies three of four Officers and use the guns to destroy a few TIE's. Kyle will tell you to get back to the Claw. Kill another Stormie and run back down the hall. Kill three Stormtroopers and an Officer then take the lift back down. Go left and kill three stormies in the hall. Go into the hangar and kill seven stormies and an Officer. A cutscene will play. Weapon Destruction - Ord Mantell Level 22 - Information has surfaced about a large stockpile of old weapons hidden in the wastes of Ord Mantell. Destroy the stockpiles so they don't fall into the wrong hands. Records from the time of the Rebellion indicate there should be seven caches hidden in the ruined city. Objectives: Destroy all Weapon Caches; 6-0 weapon caches left; Return to your ship; Defeat Boba Fett and get out of this one alive. Enemies: Boba Fett After the cutscene, run through the door in front of your ship. Watch out for Boba Fett. He'll come after you but you can just beat him up and he'll run away. Cross the courtyard and run to the left. Go through the first door and use the transparent red object to set the charge. Run back out and continue forward. Go through the door on your right and follow the passage. At the top you'll find Boba Fett, ready for another round. When he leaves, go through the door and set the next bomb. Exit and jump down into the courtyard. Boba Fett will be following you. Chase him away again and run around to the right. Go around the corner and through the door. Set the charge and exit. Return to the main courtyard. Go through the door behind your ship. Turn right and go through the door. Take a left and set the charge at the back of the room. Fight Boba Fett. Run back out and go through the door on the right. Go around the walkway and take a left through the door. Set the charge, exit and fight Boba Fett. Run to your left and follow the hallway to the last weapons cache. Blow it up and return to your ship. Now fight Boba Fett. A cutscene will play. Return to the academy. Master Skywalker has summoned all Jedi back to the Academy. He Taspir 3 - Rosh's Repentance Level 23 - Gain entrance into the Cult facility on Taspir III to search for Rosh Pennin Objectives: Gain access to the Imperial Power facility; Extend the bridge and heat shields leading to the security override controls; extend the main walkway to the Imperial power facility Enemies: Run across the bridge towards the building. Kill the Dark Trooper who fly's in from above. Kill two stormies outside. Go in and kill four more and an IMP. Exit and run down the ramps. Use the switches. A cutscene will play. Run across the bridge. Kill the Dark Trooper. Turn left and use the switch to extend the walkway above. A cutscene will play. Turn around and go back across the bridge. Kill the trooper and take the lift up. Turn left and kill an Imperial Saboteur. Kill an Imp, two Stormtroopers and an Officer. Exit and kill a Saboteur, a Cultist, and an FA. Cross the bridge and kill two stormies. Go inside and kill a cultist, an FA, two Imps and two stormies. Take the lift up. Kill four stormies, a saboteur and an Officer. Use push to move the large crate under the hole in the ceiling. Jump up and follow the hall. Break the grate, jump down and kill two Imps and an Officer. Go through the locked door and kill a New Reborn. Follow the ramps behind the antenna, down to a ledge. Kill the Dark Trooper. Follow the ledge and kill two more Dark Troopers. Go inside and kill two Officers, two Stormies and a New Reborn on the stairs. Go up and kill a Cultist and an FA. Continue to the top, killing a Cultist and a Dark Trooper. Kill the New Reborn Master and an Officer. Go through the green door and kill two New Reborn. Go inside and kill an Officer, four stormies and an Imp. Exit and jump across the gap. Kill a cultist and an FA. Kill the Dark Trooper. Go along the ledges and kill two more Dark Troopers. Go inside and kill two Stormtroopers. Go down the ramps, killing a saboteur and a New Reborn. Kill a New Reborn Master, an Imp, and two saboteurs. Exit and kill a Cultist and an FA. Go in and kill another of the dynamic duo. Run across to the other door and exit. Run out onto the broken bridge and jump to the rocks in the lava. You don't need to kill the five Dark Troopers. Go around the left side of the lava and enter the small door on the left. Kill the New Reborn and the New Reborn Master. Exit and kill an FA and a Cultist. Go in and kill three Imps and two Stormies. Exit and take the lift up. Kill two Imps, two Stormies and an Officer. Kill the New Reborn Master. Exit and kill a Dark Trooper and a saboteur. Go into the next room and kill two Imps, two stormies, a saboteur and an Officer. Exit and take the lift up. Kill the New Reborn Master. Go around and kill an Officer, a saboteur, and a New Reborn. Exit and kill the Reborn. Cross the bridge and enter the building. Level 24 - Look for Kyle and Rosh in the Cult Facility. Objectives: Find Rosh Pennin; Enemies: Run forward and use the lift at the back of the room to reach the platform above. Go through the door and kill a cultist and an FA. Follow the hall to a control room and kill two Imps. Exit and run around the next room. A cutscene will play. Kill the two New Reborns and exit. Ride the lift down and run into the next area. Kill two New Reborn and exit. Go through either door into a large generator room. Run around the generator and jump up onto the pipes. Jump up onto the generator and a cutscene will play. Jump up onto the walkway and kill the cultist. Exit and follow the hall. Go outside and kill the New Reborn. Go through the door and down the hall. Enter and kill the five stormies. Go through the door on the right. Kill the cultist and an FA. Run down the ramp and kill another Cultist and his Saber-less friend. Continue down the hall and turn left. Kill the Reborn and run out the door. Kill the Imp and use the switch to open the force field. Hit speed and run through before it closes. A cutscene will play. Run along the conveyor to the end and drop down one level. Run to the end and go through the door near the force field. Take the lift up. Exit and kill an Imp. Jump across to the conveyor and jump to the station at the far end. Run down the hall and kill a Cultist and an FA. Go through the door and kill another set of weakling sith and an Imp. Ride the conveyor down to where the electricity is running. Jump through and cross the strange contraption. Run through the force field when it opens. Once through this danger area, kill two Imps and a New Reborn. Exit and follow the hall till a cutscene plays. Kill the New Reborn. Jump out of the trench and up onto the container to the right. Use this to jump onto a moving platform. Jump off on the ledge where Alora was. A cut scene will play. Turn off your saber to stay on the Light Side. Attack Rosh to turn to the Dark Side. Kill Alora. Either way, another cutscene will play. Korriban - The Tombs (light side) Level 25 - Travel to Korriban, burial place of Marka Ragnos to confront Tavion. Objectives: Find a way through the sith catacombs to the valley floor; Enemies: Help the other Jedi to enter the tombs. Run to the left and kill the New Reborn. Follow the stairs down and kill two cultists and a New Reborn. Enter the tomb. Kill a New Reborn, an FA, and a Cultist. Use push to move the two flanking statues, causing the crypt in the center of the room to lower. Drop down and kill two cultists and a New Reborn. Go through the crack at the right side of the room and follow the stairs up. Kill a New Reborn and an FA. At the top, kill a cultist. Go down the other side and kill another New Reborn. Go up the inside stairs to the large door. Use push on the tree identical blocks around it to unlock. In the next area run down the stairs and kill three FA's and a cultist. Use pull on the light-colored blocks over the door to create a stair. Jump up and onto the central structure. Kill a New Reborn. Jump across into the door and run down the stairs. Kill two New Reborn. Drop through the hole in the floor and follow the tunnel. Kill a cultist. Exit into a hall and kill a New Reborn, two Cultists and an FA. Run up the ramp and run around the corner. Kill a Cultist and an FA. Drop down and kill a New Reborn. Exit and kill two cultists and two FA's. Enter the next room and kill two cultists and two New Reborn. Kill an FA and run through the hole in the big grey door. Carefully drop down onto the beams and into the tunnel. Kill a cultist and an FA. Run down the stairs and into the next tomb. Kill two New Reborn. Run down the stairs into the next small tomb. This one's filled with lava. Jump across and run up into the next area. Kill a New Reborn, a cultist and an FA. Continue and kill three New Reborn. Use your saber to break the chains and the odd structure at the back of the room. A cutscene will play. Jump up onto one of the statues and jump into the room above. Kill two New Reborn. Jump the chasm and kill the Reborn. Go through the door and the level will end. Level 26 - Enter the Tomb of Ragnos to confront Tavion. Objectives: Navigate the ancient ruins and enter the Tomb of Ragnos; Stop Tavion from Resurrecting Marka Ragnos; Enemies: Run forward and out. Kill a New Reborn on the right. Jump down and kill another New Reborn. Drop to the sand and run around to the right. Don't slide into the deep chasm. Kill two New Reborns. Go to the left side of the second pit and jump down where you can see the large shield booster. Jump up and out. Run across the open area and kill a Reborn. Run across the fallen pillar and kill an FA. Turn left and kill a cultist. Drop down into the shallow pit and follow the brick tunnel. Jump up onto the rocks and ledges to reach the top. Follow the tunnel out. Jump across and kill ten stormies. Run across and help the other Jedi kill five more stormies, a cultist, and a New Reborn. Run up the steps below the statue of Ragnos. Kill the New Reborn Master. Enter the Tomb. Run down the stairs and kill a New Reborn. Kill a Cultist and an FA, cross the walkway and kill two New Reborn. Go through the doors. A cutscene will play. Defeat Tavion. A cutscene will play. Defeat Ragnos. This will kill Tavion. A cutscene will play. You've won! You've beaten the game! Now do it again...on the dark side! Ha, ha, ha!!! FAQ: Enemies Cultists - these guys usually use a single saber. Their pretty easy to beat but they are usually paired up with an F.A. the Attack Kata is the fastest way to kill them. F.A.'s (Force Acrobats) - these guys wield the force and jump around like monkeys, hence the name. They have no sabers though so you can kill them pretty easy. New Reborn - now for the tough guys...well not for a Jedi. These are basically the same as the Reborn in Outcast. Simple and sweet is their motto. Killing them is pretty simple; just keep hacking slicing chopping and whacking till they die. Or, just cheese them with lightning. Reborn - these are Desaan's Reborn who've been re-reborn. They are probably the hardest reborn in the game. Again the attack Kata move works well. Tavion - Remember her? Kyle spared her on Bespin and now she's back for more. Alora - Tavion's apprentice, she's out to prove herself. Rosh - is not really an enemy, but you will fight him. Just stay out of range and use lightning to defeat him. He will kill you, if you let him. Weequay - Ugly as... never mind. These guys have not improved since thir first appearance in Jedi Outcast, they still don't seem to grasp the concept of running away from the dude with the saber. Oh well. Trandoshan - they make these guys weaker and weaker. Every successive game has seen these guys lose accuracy, and of course they don't have concussion rifles anymore. Gran - annoying space trash, kill them. Stormtrooper - the grunts of the Imperial Army, these guys were once Kyle's comrades. Snowtrooper - Hey hooray, you know you always wanted to go to Hoth. Wampa - Yes you can cut off their arms. Rancor - The rancors you meet in this game are more of hazards than enemies, as you cannot defeat them. Dark Trooper Phase 2 - a revisited theme from Dark Forces, these dark troopers are just stormies with jetpacks. Dark Trooper Phase 3 - these guys are tough. Kyle destroyed most of them in the original Dark Forces game, but I guess he didn't do a good job. Imperial Saboteur - a shadow trooper without the force or a lightsaber. Fota Betb - If you can figure this out, you can beat this bad dude! I can't spoil everything! Chiss - yes once again we find the worthless scum of the galaxys cantinas: the chiss bartender! (I always kill him in Outcast, do you?) Allies Kyle - Your Master, Kyle will go with you on a mission or two, don't attack him or he may fight back. Rosh - back again, you play the first level with him trailing you. Don't kill him! Human Male Jedi - the final levels of Academy are similar to the final levels of Outcast. The other Students and Masters will be there. Don't kill them. Human Female Jedi - of course my character of choice. Kel Dor Male Jedi - these guys are super ugly, but they fight like maniacs. Good to have on your side. Rodian Male Jedi - how these guys became Jedi...anyway, don't kill them. Even though they are creepy. Tw'lek Female Jedi - well the famous worm heads are becoming Jedi. Well, well, well. Zabrak Jedi - these are the coolest looking Aliens in this game. I have been corrected. Darth Maul, I apologize. (why?) But I'll still whip your posterior in a duel! Weapons +Lightsaber - Saber staff (two-handed saber) - Dual Sabers+ An Elegant Weapon for a more civilized age. +DL-44 Heavy Blaster Pistol+ One of the most common firearms in the galaxy. +E-11 Blaster Rifle (Stormtrooper Rifle)+ The primary weapon of the Imperial Forces. +Tenloss DXR-6 Disruptor Rifle+ This is the most devastating Disintegrator ever! +Wookie Bowcaster+ This large and unwieldy weapon is not the same as Chewbacca's Cross-Bow from the SW movies. +Imperial Heavy Repeater with Concussion Launcher+ The big brother of the E-11, this rifle packs a punch. +Destructive Electro Magnetic Pulse 2 Gun (DEMP)+ Excellent for use against Droids and other mechanical baddies. +Golan Arms FC1 Flechette Weapon+ The most worthless weapon in the Galaxy, the Flechette is only good for slowing down the game. If you use saber throw near a Flechette wielding Stormie, your game may freeze. +Stouker Concussion Rifle+ The triumphant return of the Concussion Rifle is a bit overshadowed by the fact that you probably won't ever use it! It's great for taking out the flying Dark Troopers. +Mer-Sonn PLX-2M Portable Missile System+ A missile launcher used widely by the Remnant. +Thermal Detonator+ The infamous thermal detonator, made famous by Boushh/Leia in SWROTJ +Remote Detonation Pack+ These are bombs that you can place and then detonate from a distance. +Trip Mine+ Just what it sounds like. Force Powers +Neutral Powers+ Force Jump - Allows Jedi to make a tremendous vertical Leap Force Speed - A Jedi Speeds up and the world appears to slow down around them Force Push - Allows Jedi to Push objects away from themselves and defend from missile and Force Grip attacks Force Pull - Allows Jedi to Pull specific World Objects to themselves Force Sense - Allows Jedi to see people and Objects that are invisible or behind solids Saber Throw - A Jedi can throw a Lightsaber and use it as a missile weapon. Saber Defense - Jedi can block damage with a lightsaber Saber Offence - As a Jedi gains combat experience, their lightsaber attack effectiveness increases +Light Powers+ Force Absorption - Jedi can absorb dark Force power, Force Push and Force Pull directed at them Force Heal - Jedi have the ability to heal themselves after injury Force Protection - Allows Jedi to decrease incoming damage from energy, physical, projectile, and explosive sources Force Mind Trick - Allows Jedi to Confuse and/or misdirect attention +Dark Powers+ Force Drain - Allows Jedi to transfer the life essence of a person to themselves Force Lightning - Allows Jedi to hurl a devastating electrical attack against enemies Dark Rage - Affords Jedi protection against damage, an increase in speed, and an increase in damage potential, at the expense of health. The Jedi needs some recovery time after a Rage ends Force Grip - Allows Jedi to Choke or constrict the organs of a living being Moves +Single Saber, Medium Style+ Slash Back - Quickly spin around and slash foes behind you Flip Attack - Flip over an enemy's head and strike down at them Force Pull Slash - Pulls an enemy right into your saber Medium Attack Kata - Execute a series of spinning damaging attacks Attack Enemy on Ground - Pounce on your enemy while they're on the ground and skewer them Cartwheel - Flip to the side while attacking Rolling Stab - Come out of the roll and stab forward +Single Saber, Strong Style+ Jump Attack - Jump through the air to deliver a devastating attack from above Strong Attack Kata - Spin around to deliver a devastating saber strike +Single Saber, Fast Style+ Stab Back - Quickly stab you saber backwards to attack foes behind you Lunge Attack - Slash your saber upwards to surprise your enemy Force Pull Impale - Pulls an enemy right into your saber Fast Attack Kata - Unleash a devastating flurry of attacks +Dual Sabers+ Flip Forward Attack - Jump through the air to deliver a devastating attack from above Dual Sabers Twirl - Twirl your sabers in front of you for either a defensive shield or a devastating flurry of strikes Dual Saber Barrier - Throw your sabers in a fast spinning fury around you Dual Stab Front and Back - Stab one saber forward and the other back Dual Stab Left and Right - Stab one saber left and the other right +Saber Staff+ Back Flip Attack - Flip backwards while spinning your staff over your head Saber Staff Twirl - Twirl your saber staff in front of you for either a defensive shield or a devastating windmill of strikes Spinning Kata - Spin across the room, kicking and cutting through your enemies Kick - Kick your enemies away or knock them down Jump Kick - Kick your enemies away or knock them down. Follow up with a forward Jump attack to finish them off Split Kick - Jump up and do a split kick to knock away enemies on the left and right Spin Kick - Jump up and do a spin kick when surrounded Flip Kick - Jump up and do a spin kick to knock away enemies in front and back (it says split kick on the datapad, but this must be a misprint) Butterfly Attack - Spin jump across the room while attacking with your saber Acrobatics Force Jump - Leap to great heights. As your power increases, longer and higher jumps are possible Force Flip - Flip through the air Roll - Do a quick roll to avoid attack or get under a low obstacle Back flip Off Wall - Backflip off a wall and get a drop on pursuers. You must be facing the wall to accomplish this Side-flip Off Wall - Step sideways onto a wall and do a side flip off of it Wall-Run - Step onto a wall while running and run along it's surface. At any time during the run you can flip off the wall Long Jump - Make a long horizontal leap where there is little vertical height Wall Grab Jump - Grab a wall in the middle of a jump then jump away from it Run up Wall-Back flip - Run straight up a wall then backflip off of it Jump Up from Knockdown - Get up quickly when knocked down Jump Kick from Knockdown - Flip up after getting knocked down, kicking at anyone in the way Roll From Knockdown - Roll sideways after getting knocked down Codes All the old codes from Jedi Outcast work in Academy. HOWEVER, the 'setforceall3' code should NOT BE USED! Very important, this will cause your game to stop at the force powers upgrade screen, (For obvious reasons). You will not be able to proceed. helpusobi 1 - Enable cheats undying - undead mode on notarget - disables AI noclip - allows you to go through walls (can crash the game!) give all - gives all items and full meter levels saberColor (green, blue, red, yellow, orange, purple) for single saber saberColor blade 1 or 2 (depending) same colors. For dual or double bladed sabers Known Issues/Game Bugs As far as I know, there is only one bug in the game, and this has been brought to my attention repeatedly by several people. The bug is in level six the Emergency Assistance on Bakura level. Once you've completed the mission objectives the main facility door won't open. The only way to fix this problem and finish the level is to use the 'noclip' code. If I think of anything else, or if you think I should add something, I will. Help will be appreciated. Thanks to all the people who have already made this worthwhile. Rath