For the Fatherland!




  _____      ___     __     __           ______    __   __  ________ ___    ___
 /  _  \    /   \   |  |   |  |         |      \  |  | |  ||__    __|\  \  /  /
|  | |  |  /  _  \  |  |   |  |  _   __ |  |\   | |  | |  |   |  |    \  \/  / 
|  | |__| /  / \  \ |  |   |  | / \ |   |  | |  | |  | |  |   |  |     \    /
|  |      |  | |  | |  |   |  | | | |-  |  | |  | |  | |  |   |  |      \  /
|  |  __  |  |_|  | |  |   |  | | | |   |  | |  | |  | |  |   |  |      |  |
|  | |  | |   _   | |  |   |  | \_/ |   |  | |  | |  | |  |   |  |      |  |
|  |_|  | |  | |  | |  '--.|  '--.      |  |/   | |  \_/  |   |  |      |  |
 \_____/  |__| |__| |_____||_____|      |______/   \_____/    |__|      |__|










                    ---------------------------------------
                    ---  Call of Duty - Strategy Guide  ---
                    ---------------------------------------

                                  By El Greco
                                     For PC



ASCII by nahuwe <omohasiosrevad@hotmail.com>


     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    Written by : El Greco
                       Created : November 23, 2003
                       Version : 1.30
                       Updated : November 13, 2004
                        E-mail : REMOVED

     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


---------------------
---  WHAT'S NEW?  ---
---------------------


I added in some new weapons descriptions.


 ----------------------------------------------------------------------------
|                           CONTACT INFORMATION                              |
 ----------------------------------------------------------------------------


If you have any questions, comments, suggestions, or contributions to
make then you can e-mail me at the address provided below.  I will only
accept questions, comments, suggestions, and contributions if they
abide by the guidelines outlined below.  I do not think that I am
asking much by doing that, but if you do have a problem with that then
I ask you just not send me anything at all.

E-MAIL : REMOVED

SUBJECT LINE : Call of Duty


*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

1)                               Contents

*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~


To find the place in the walkthrough that you would like to use you can use
your internet browser's Search function.  All you have to do is highlight the
section you would like to go to (e.g. "4.24  Truck Ride" for the Truck Ride
mission), press CTRL+C, CTRL+F (this will bring up the Search function), and
then press CTRL+V and ENTER.  This should immediately bring you to the desired
section.


1)   Contents
2)   Version History
3)   Introduction

4)   Call of Duty

       4.1  American Missions

            4.11   Training Mission
            4.12   Pathfinder
            4.13   Burnville
            4.14   Dawnville
            4.15   Car Ride
            4.16   Brecourt
            4.17   Chateau
            4.18   POW Camp

       4.2  British Missions

            4.21  Pegasus Night
            4.22  Pegasus Day
            4.23  Dam
            4.24  Truck Ride
            4.25  Airfield
            4.26  Ship

       4.3  Russian Missions

            4.31  Stalingrad
            4.32  Red Square
            4.33  Train Station
            4.34  Sewer
            4.35  Pavlov
            4.36  Factory
            4.37  Railyard
            4.38  Tank Drive Country
            4.39  Tank Drive Town

       4.4  Conclusion Missions

            4.41  Hurtgen
            4.42  Rocket
            4.43  Berlin

5)   Game Overview

       5.1  Controls
       5.2  Weapons
       5.3  Tactics
       5.4  Multiplayer
       5.5  Cheats
       5.6  Experience Call of Duty

6)   Multiplayer Strategy Guide [written by Brendan DeMeo]
7)   Frequently Asked Questions
8)   Credits
9)   Conclusion
10)  Legal Information


*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

2)                            Version History

*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

------------------------------
Version 1.50, 11/13/04, 261 kb
------------------------------


I added in some new weapons descriptions.


-----------------------------
Version 1.30, 9/10/04, 238 kb
-----------------------------


Small update of the multiplayer guide and a few odds and ends in the main
walkthrough.  Nothing to make you drop your pants in excitement.


-----------------------------
Version 1.21, 8/24/04, 226 kb
-----------------------------


Changed my e-mail address.  Seems that I forgot to change it in this guide
after changing it in all my others.  Sorry to all of those who e-mailed me at
the old address and never got a reply.


-----------------------------
Version 1.20, 4/23/04, 226 kb
-----------------------------


I haven't updated in a while so I figured I would just type something up that
is somewhat helpful.  I added in the Experience Call of Duty section.  I'm
going to see if I can get Brendon to put in some strats for the new maps in
the patches.


-----------------------------
Version 1.10, 2/29/04, 223 kb
-----------------------------


To celebrate the extra day of the year I am sending in an update.  There isn't
much new except that there are a few corrections and a few new submissions.


-----------------------------
Version 1.00, 2/21/04, 215 kb
-----------------------------


Everything is completed in this version.  Russian missions, conclusion
missions, the Multiplayer Guide, and some here and there tweaking.  More
tweaking to come in the future, as well as some reader submissions.


-----------------------------
Version 0.85, 2/12/04, 157 kb
-----------------------------


All of the British missions are now completed.  The Russain missions should be
up in one to two weeks.  If not, then before the end of February, for sure.
The ASCII at the top is new.


----------------------------
Version 0.75, 2/5/04, 118 kb
----------------------------


As you may have realized, I have not been working on this much lately.  If you
care at all, I apologize.  I have been playing around with some of my new
games and have been playing a lot of COD lately.  Anyway, on with the new
stuff.  There is a new Mulitplayer Guide by Brendan DeMeo.  Very good, worth
checking out.  I finished the missions up until the first British one.  Look
for the rest of the missions in the next update.  The most notable change is
the new format for the guide.  I think it looks more organized now.


----------------------------
Version 0.50, 1/10/04, 87 kb
----------------------------


I finished all the missions up to Chateau.  I added in some things here and
there.  Most notable change is the reformatting of the guide and the 
re-ordering of the sections.


---------------------------
Version 0.33, 1/4/04, 72 kb
---------------------------


This is the first version of the guide.  I have completed all sections except 
the walkthrough which has 4 missions completed.


*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

3)                              Introduction

*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

Call of Duty was released in late 2003 after a few months of enticing previews
and gameplay movies.  Before it even came out, people were calling it better 
than Medal of Honor: Allied Assault; MoHAA is widely called the best WWII
game ever created.  That would be hard for any game to live up to but in my
honest opinion, it lived up to the hype.  Call of Duty features 24 intense
single-player missions and a whole different game mode which allows you to go
online via the Internet or LAN to go head-to-head against other players around
the world.

Call of Duty is a unique game in that it calls for teamwork, strategy, and 
squad based combat rather than your typical shooter game in which you just
charge ahead and shoot the enemy.  In this game you_must_cooperate with your
squad members. If not you will quickly find yourself looking at a quote from
Winston Churchill on the game over screen.  The enemies are smart, they will
use cover, throw grenades, throw your grenades back at you (I'm not joking),
and lurk in the shadows or around corners waiting for you to let your guard
down.

In this strategy guide I will walk you through the game step-by-step.  I will
cover both single-player and multiplayer modes.  If I have made any mistakes
in this guide I would like to know about them as soon as possible so that they
can be fixed.  If you find that I have not covered something or you would like
to contribute your own tips to this guide then by all means tell me about them
and I will put them in.


*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

04)                             Call of Duty

*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~


                       ==============================
                       ==  4.1  American Missions  ==
                       ==============================


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      =-  4.11  Training Mission   -=
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------------
August 9, 1942
Camp Toccoa, Georgia

More long marches tomorrow. Then obstacles with Cpt Foley and weapon training
with Sgt. Moody.  Everyone is dead tired.  Another guy got RTU (Return to
Unit) yesterday.  He begged the Sgt to let him stay.

My unit, the 506th paratrooper regiment is an all volunteer unit.  I'm lucky 
to serve with these guys.  There's no one I'd rather have watching my back.

Our officers Drill us continuously.  I've trained for months and I haven't
even jumped out of an airplane yet.  The army has never had an airborne unit
before, and that makes the brass nervous, and what makes the brass nervous
makes us train even harder.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Read each sign. [5]
 - Approach the sign indicated by the compass star.
 - Open the gate to the obstacle course.
 - Pick up both Carbines, hit the target a total of 12 times.
 - Pick up the Springfield, hit the target a total of 4 times.
 - Pick up a Thompson, hit the target a total of 10 times.
 - Switch Weapons, hit the target 3 more times.
 - Pick up some Grenades, throw a grenade into each window and door.
 - Plant the explosives.
 - Go through the last gate to exit training.


---------------------------------
Objective 1 : Read each sign  [5]
---------------------------------


When the mission starts use this objective to get acclimated to the controls
of the game.  Go around to each of the signs around the area and look at each
on, you should hear a beeping noise when you look at it, if not then adjust
your view.  When the counter in the objectives list has reached zero the
objective is completed.


-------------------------------------------------------------
Objective 2 : Approach the sign indicated by the compass star
-------------------------------------------------------------


This couldn't be simpler.  Just use your compass to stand on the point
indicated by the star on it.


--------------------------------------------------
Objective 3 : Open the gate to the obstacle course
--------------------------------------------------


Just run to the gate in the north and it will open.


------------------------------------------
Objective 4 : Complete the obstacle course
------------------------------------------


Now you must complete the course.  Press crouch and go through the cement 
tubes.  Then crawl under the next barrier and hop over the next three.  When 
you reach the barbed wire crawl all the way under it while the Sergeant sprays
bullets over your head.  After the barbed wire you must climb up the ladder 
and over the top of the wooden box.  When you reach the bottom you will be 
instructed to go through a door and to the weapons training area.


-----------------------------------------------------------------------
Objective 5 : Pick up both Carbines, hit the target a total of 12 times
-----------------------------------------------------------------------


Find the M1A1 Carbines on the bench and pick them up with the "F" key.  When
you have them face the target and hit it 12 times.  Try the Iron Sights to
improve your aim.


------------------------------------------------------------------------
Objective 6 : Pick up the Springfield, hit the target a total of 4 times
------------------------------------------------------------------------


Go through to the next area and pick up the Springfield sniper rifle.  Try
aiming at the target that is downrange from you.  You will see that it is
quite far away, so the way you can eliminate this obstacle is with the scope.
Just right-click and you will be aiming down the scope.  Fire 4 shots at the
target and move on.


--------------------------------------------------------------------
Objective 7 : Pick up a Thompson, hit the target a total of 10 times
--------------------------------------------------------------------


Go through the gate to the next area.  Swap the Springfield for the Thompson
and fire 10 shots into the target.


---------------------------------------------------------
Objective 8 : Switch Weapons, hit the target 3 more times
---------------------------------------------------------


Switch your weapon to the other rifle that you have and fire three more shots
into the same target.


------------------------------------------------------------------------------
Objective 9 : Pick up some Grenades, throw a grenade into each window and door
------------------------------------------------------------------------------


Go through the next gate and pick up all the grenades on the table.  Approach
the wall and let one fly into each of the openings.  It may take you a few 
tries for the windows but all you have to do is adjust your aim based on the 
previous throw to get it right.  If it bounces back at you then make sure you 
duck down to avoid the blast.


-----------------------------------
Objective 10 : Plant the explosives
-----------------------------------


Grab the explosive on the table next to the tower and run up to the brick 
structure in the pit to the north.  Plant the explosives with the "F" button 
and move your butt out of there before it gets blown off.


--------------------------------------------------------
Objective 11 : Go through the last gate to exit training
--------------------------------------------------------


Go through the last gate next to the tower and training will end.  Now get 
ready to be briefed and ship out, soldier!


                         =-=-=-=-=-=-=-=-=-=-=-=-=
                         =-  4.12  Pathfinder   -=
                         =-=-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Greenhorn Common, England

In about three hours I will be in Normandy. As one of the pathfinders for my 
unit, I'll be landing ahead of the main airborne force.  The pathfinders land 
before the main force and place beacons in the landing fields, to guide the 
rest of the pilots and paratroopers.

The brass are sending the airborne in first, in the early hours of the 
morning, to protect the flanks of Utah Beach.  At first light the main force 
of the invasion will hit the beaches.

For weeks the entire invasion force, more than 175,000 men, has been cooped 
up, and forbidden contact with anyone outside, with nothing toy do but 
memorize maps and battle plans.  We're all quite eager to be in France.

A few hours ago General Eisenhower paid us a visit.  If we pull this off the 
Germans are in for one hell of a surprise.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Link up with Sgt. Heath.
 - Get the sergeants Legbag.
 - Set up the radio beacon.
 - Defend the drop zone.
 - Make your way to the nearest town.


-------------------------------------
Objective 1 : Link up with Sgt Heath.
-------------------------------------


As soon as you parachute into the level and land on the ground run up to the 
wall that is north of your position.  You will find it at the top of a small 
slope.  When you reach the wall, look to the west and spot the German guard 
taking a piss by the tree.  Use your Iron Sights to get in a clean head-shot 
on him and then proceed to the objective  marker on your compass.  As you 
approach it you will see that Sgt Heath landed himself in a tree and is now 
dead.


----------------------------------------
Objective 2 : Get the Sergeant's legbag.
----------------------------------------


Go up to the yellow bag on the ground and pick it up using the "F" key.


--------------------------------------
Objective 3 : Set up the radio beacon.
--------------------------------------


Move towards the bunker ahead.  As you get closer to it you will see that 
there are two German soldiers playing a game of checkers inside.  Whip out one
of your M2 Frag grenades and toss one right in-between the two of them.  They 
may not die if you threw it incorrectly, so if that is the case, shoot them 
when they come into view.

Now go through the bunker and to the yellow glowing structure in the field.
Press the "F" key to set it up and the objective will be completed.


-----------------------------------
Objective 4 : Defend the drop zone.
-----------------------------------


Now you will get some real action.  Duck behind one of the stone walls and 
move to the right edge of it.  Lean out carefully and shoot the person manning
the MG42 in the building ahead.  Once he is out for the count pick off the 
rest of the soldiers in the windows.  Once they have all been eliminated one 
of the soldiers will kick down the door to the building.


------------------------------------------------
Objective 5 : Make your way to the nearest town.
------------------------------------------------


Shoot the guard at the top of the stairs, where the smoke is.  Now go out the
door and take cover.  Take out the Germans in this little courtyard and make
sure to hit the one who opens the window above it.  The window is in the next
building not the one you were just in.

Now enter the next building after shooting the German in the doorway.  As you
move into the room with the dining table in it you will see a truck pull in
outside the window.  Move to the stairs and lean out to take out the enemies.
You should also try throwing a grenade or two around.

Now move out of the building, though the doorway that doesn't lead to the
truck outside the window.  As soon as you get outside, look behind the door
and shoot the German hiding there.  Now follow Captain Foley through the
trench.


          "Better to fight for nothing than live for nothing."
           - General George S. Patton


                        =-=-=-=-=-=-=-=-=-=-=-=
                        =-  4.13  Burnville  -=
                        =-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
D-Day  0020 Hours

Nobody seems to have dropped where they were supposed to.  I haven't yet seen
anyone from my unit yet, but luckily I've hooked up with some of the guys 
from Baker Company.  We also have men from Able, Dog, and Fox Companies with 
us... what a mess.

We're getting ready to capture the village of Ste. Mere Eglise, about 5 miles
from Utah Beach.  We're approaching through a narrow field with minefields on
each side.

Captain Foley says there's two platoons of German paratroopers in that village.
I'd say we've got a serious fight ahead of us.

The roads of Ste.  Mere Eglise connect Utah Beach to the main highway of the
peninsula, which should put us right in the path of the most likely German
counterattack.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Destroy the "Flakpanzer" Anti-Aircraft tanks. [3]
 - Debrief with Captain Foley at the crossroads.


---------------------------------------------------------------------
Objective 1 : Destroy the German "Flakpanzer" Anti-Aircraft Tanks [3]
---------------------------------------------------------------------


Move through the trench and out onto the field.  Captain Foley will give the 
go ahead to the entire unit.  Move through the field and when the artillery
starts coming in get behind either a cow on the ground or a tree.  Lean out or
carefully crouch down and take out the two MG42 gunners ahead.  Once they are
down move to the building and take out the new gunner on the ground floor with
a grenade.  Now move to the next building and stay on the ground floor.

Look through the hole in the wall and you will see a small contingent of
Germans moving through an opening ahead.  Shoot them down with the Thompson on
Full-Auto.  Now move into the building and take out the two German ground
soldiers in there.

Outside the building is a gunner in an APC truck.  I do not believe that he
can be killed with gunfire because I have yet to do so.  The only way to kill
him is to toss a grenade under the APC truck and wait for it to blow.

Now move to the stone wall ahead.  Eventually all the windows and openings 
will be occupied by Germans.  The best way to tackle this is to throw a 
grenade into each doorway.  This will take care of about half the enemy 
soldiers.  Now take out your Thompson and make sure that it is on Full-Auto. 
Move into the building quickly and gun down every German in sight.  Once they 
have all been eliminated the game will auto save.

Now move to where the rest of your squad is engaged in another fire-fight. 
Crouch behind one of the windows and take your time to pick off the Germans in
the small field ahead.

Move to the north, staying as close to the building you were in and hop over
the fence. Take out the Germans that peek out or approach from where you are.
When your squad moves ahead some MG42 gunners will pop out.  Use the M1A1
Carbine to pick them off.  Now head into the small building in the middle of
the field.  Grab any health packs that you need from here.

Move to the next doorway in the building and look to the Northwest, you should
see one or two Germans approaching from there.  Now take out the last MG42
gunner and move into the building where he was.  Take out any Germans left in
the building.  In the west side of the building you will find a hole in the
wall.  Stand by it and look out.  You will see two MG42 gunners and a
Flakpanzer manned by about 6 men.  Use your Thompson to take out the Germans
on the Flakpanzer first and then turn your attention to the MG42 gunners.

Follow your squad to the Flakpanzer and plant the explosives on it.  Move back
and wait for the charges to blow.

Once they do move past the Flakpanzer and you will see another one.  This one
is a bit harder to take out because there are a bunch of Germans defending it.
I prefer to throw grenades in over the top of the wall and use my M1A1 Carbine
to pick some of them off.  When you feel that most of them are down, pick up
your Thompson and approach through the left or right side of the wall.  It
would not behoove you to go in through s spot in between there.  Gun down any
Germans in the area around the Flakpanzer and then plant the explosives on it.
Stand back and let them blow.

Move ahead and when you enter the next building take out your grenades.  Throw
them through the windows at the Germans out there.  Three usually does the
job for me.  Now head out the next doorway and look to the last Flakpanzer.
Either use grenades or the Thompson to take out the Germans on the Flakpanzer.

Before you plant the explosives, move around the stonewall to the southeast 
and take out the MG42 gunner.  Now you are free to plant the explosives. Plant
them and move away.


-----------------------------------------------------------
Objective 2 : Debrief with Captain Foley at the crossroads.
-----------------------------------------------------------


Move to the intersection of the roads and wait for Captain Foley to give a
little debriefing speech.

******************************************************************************
Burnville tips from Cy <cybertooth85@yahoo.com>


1) When facing the gunner on the APC truck, it IS possible to shoot him. If
you go to the farthest right window (which the squad will evantually depart
through), you can see the gunner at profile (he does notice you quickly, so it
is important not to leave yourself revealed for long). Taking advantage of
this, if you shoot him quickly, he will not have time to turn his shielded
gun around and suppress you. Though this does take good timing, you do not
need a steady gun (I've done this several times in a row with my Thompson on
full-auto), and if you do miss and he turns, just duck or back away from the
window, and he'll turn back.

2) When encountering the Germans in the houses, I first pick off the one in
the rightmost house in the top window (he's most visible) and then the one
manning an MG42 in the "garage". This will help your squad. I then use
grenades (like you recommend) before strafing around the left flank and
sweeping the house of the remaining soldiers.

3) It's best to note several places where Germangrenades can be obtained. The
first is in the upstairs room of the first building you advance on at the
beginning of the level. The second is beside the desk in the room you take
from the Germans after the truck. The last is inside the church, behind the
MG42.

4) Facing the second Flakpanzer, I originally liked to take the left wall, but
found more cover on the right where you can duck behind columns or below the
small ledge. Here, you can also stop several reinforcements coming to the aid
on the right. After that, you can pick off shooters near your field of vision
or throw grenades into the far right group (two or three is good). Then you
can make your way from the right side picking off whoever is left standing.

5) You can actually grenade the last Flakpanzer before you even get there!
With proper aiming (try a very steep angle) you can toss the grenades just
over the wall that shields the Flakpanzer (and has all that AA gunfire roaring
over it), killing a few soldiers (and noticeably stopping the firing).

******************************************************************************


        "If the opposition disarms, well and good.  If it refuses
         to disarm, we shall disarm it ourselves."
         - Joseph Stalin


                        =-=-=-=-=-=-=-=-=-=-=-=
                        =-  4.14  Dawnville  -=
                        =-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
D-Day 0500 hours
Ste Mere Eglise

The boys on the beaches must have landed by now.  They are only a few miles
away but right now it seems like a million.  We don't have a radio and are 
completely cut off.

Captain Foley was right.  We did face a platoon or more of German paratroopers
when we took the village last night.

Today we hold it against German counterattack.  Our defenses are all stolen: 
enemy MG42s, Panzerfausts for anti tank defense and the village itself.

The air force and navy put on quite a show this morning pounding the hell out 
of those beaches.  One thing is certain, the Germans know we are here.  
Whether that means they turn tails and run or come swarming out of the 
woodwork, we are about to find out.

                                                       - Pvt. Martin
                                                         Baker Company, 506
------------------------------------------------------------------------------


==========
Objectives
==========


 - Assemble With Captain Foley.
 - Get a Panzerfaust Anti-Tank weapon from the church.
 - Destroy the tank.
 - Defend the church.
 - Reinforce the Northern approach.
 - Destroy the second tank.
 - Destroy the third tank.
 - Get a Panzerfaust Anti-Tank weapon from the church.
 - Locate and eliminate the enemy mortar positions. [3]
 - Regroup with Captain Foley and get in the car.


-----------------------------------------
Objective 1 : Assemble with Captain Foley
-----------------------------------------


This is rather simple, all you have to do is run forward into the building 
where all of squad mates are running to.  Once you are inside the objective 
has been completed.  Once Johnson has been gunned down you will have to fight
off a small wave of enemy soldiers.  I suggest that you take care of the ones
that leap over the wall to the left of the doorway where Johnson fell with
the Thompson.  Once they are dead throw a grenade to the left of the doorway 
and you should take out several enemy soldiers.  Now it should be a rather 
simple matter to eliminate any surviving soldiers with the Thompson or the
M1A1 Carbine.


----------------------------------------------------------------
Objective 2 : Get a Panzerfaust Anti-Tank weapon from the church
----------------------------------------------------------------


Once all the enemy soldiers are dead a Tiger Tank will come into the area. You
must grab a Panzerfaust from the church to take it out.  The church is located
to the south of your position, look on your compass for reference.  Grab the 
Panzerfaust by pressing the "F" key and head for the tank to the north.


------------------------------
Objective 3 : Destroy the tank
------------------------------


When you move in to take it out, all you have to do is align yourself 
beforehand while you are hiding behind the wall and pop out quickly to fire a 
shot at it.  One hit should do it.  If you miss then rinse and repeat steps
2 and 3.


-------------------------------
Objective 4 : Defend the church
-------------------------------


Once you have destroyed the Tiger you will have to defend the church, where 
you got the Panzerfaust from, against a large wave of enemy troops.  I suggest
that you pick up the weapon that you dropped earlier when you were getting the
Panzerfaust, press "F" to pick it up.  Stand to the side of one of the holes
in the wall and crouch down.  Fire away at the oncoming troops and ducking
behind cover when you have to reload.  If you want to, try out the MG42.  It
is effective here but you will usually take a good amount of damage since you
are so exposed.


---------------------------------------------
Objective 5 : Reinforce the northern approach
---------------------------------------------


Just follow Captain Foley and your squad mates to the enemy positions.  You
will come to a narrow alleyway looking out on the area where some enemies
are shooting at you and your squad mates.  This alley will provide some good
cover, so crouch down right here and whip out whichever rifle you have.  Pick
off all the enemies that you see, use the iron sights for this, it will make
it a lot easier.

Now after you know things have calmed down a bit, go to the overhang area
where most of the recently gunned downed Germans are.  Approach cautiously
since there may be an enemy with a FG42 waiting for you here.  If there is
then... (do I have to say this?) ....kill him.

Around this time your squad mates will open fire upon another group of
enemies.  Slowly creep out with either of your guns and shoot down any enemies
that you encounter.  You will have to move up to shoot some of them.  Once the
are all down you will be attacked by some mortars.  None of them should hit
you but you now have to find them and take them out.


-------------------------------------
Objective 6 : Destroy the second tank
-------------------------------------


Head back to the church but you will be stopped by a tank rolling through the
wall up ahead.  Right behind it will follow a wave of enemy soldiers that 
come over the low wall to the left of where the tank came.  Quickly take care
of the enemies and move to the alley where you were before.  There will be 
two enemies waiting at the other end of it, so let them take a few bullets in 
the face before proceeding onwards.

You will have to fight your way back to the church.  The tank will blow out 
two of the walls that you go by but it won't kill you unless you stop moving.

When you enter the first little house you will immediately be attacked by
an enemy that is hiding behind the doorway.  Make quick work of him and move
on, this is where the second wall will be blown out.  When the wall is blown
the game will enter a shocked mode where your character is disoriented and
can't really do much except wait for it to pass.

Now fight off all the enemies around the tank and when there is a break in 
the action, go to the church by moving around the BACK of the tank.  Grab the
Panzerfaust and go to one of the windows in the church, you can take out the 
tank from there.


******************************************************************************
SUBMITTED BY: Micheal Burns  <boo_urns5@hotmail.com>

As you hear the order to regroup run towards where the mortars land and grab 
the health packs there. You will likely be a bit beat up from defending the 
northern approach so make sure you are full health before going into this 
part.

Go back up the street to the alcove where the enemies were all shooting from 
and go right up the front, but still in cover, next to Cpt Foley. Go to the 
prone position. As soon as you hear ‘Tank!!! Take Cover!!!’ throw a grenade 
to where the tank is coming out. This will take care of a few soldiers and 
give you a better chance. As the tank stops watch for an enemy running around
the tread with an MP40 shooting insanely. Take him out quick (he may already 
have been killed by the grenade) and look for others. I think the positions 
of the soldiers vary for each difficulty. I am talking about the Veteran 
setting. The MG42 shooting from the church will take care of most of the 
enemies but there will be some who escape. You may notice Cpt. Foley twitching 
from all the gunfire he is taking from the tanks machine gun (he cannot die).

When the flow of soldiers pauses immediately throw a grenade over the building
in front of you and another one down the alley slightly to your left. This 
should take out anyone up there but still be on guard. Press spacebar and 
forward simultaneously to begin running immediately in order to avoid the 
tanks machine gun and head for the alley. If there is anyone up there take 
them out but don’t proceed just yet.

Let your teammates take care of the enemies who wish to follow you and head 
through the doorway to your right, not the one ahead. Shoot the man in the 
first room through the window of the shelled out building you are in and toss
a grenade into the second room. Be on guard to kill the soldier in case he 
dashes out. Go through the rooms as quickly as possible. If you do enter the 
slow motion phase, don’t pause, just stand up and keep running. I find the 
slow motion phase fun since you can shoot the enemies who are also running in
slow motion. Head straight to the small wall by the most direct route (make 
sure you are running) and go into the church. Grab the Panzerfaust immediately
and shoot the tank through the window. Watch for more enemies coming into the
church to hunt you down.

******************************************************************************


------------------------------------
Objective 7 : Destroy the third tank
------------------------------------


This objective will be completed by your squad mates but they will need some
help in doing so.  You need to fight off all the enemies to the north of you
so that they can reach the tank safely.  Once they have reached the tank they
will shoot the people inside it and toss a grenade into it.


------------------------------------------------------------------
Objective 8 : Locate and eliminate the enemy mortar positions  [3]
------------------------------------------------------------------


Follow the road to an opening in the wall.  Immediately when you reach it
some MG42s will open up on you from across the field.  Grab the Kar98 and 
crouch down.  Snipe all the gunners (be ready for several shots for each one)
and when they have been put out of commission run across the field an take out
both enemy mortar positions by shooting the operators.


-----------------------------------------------------------
Objective 9 : Regroup with Captain Foley and get in the car
-----------------------------------------------------------


Look to your compass to get the location of the car.  Go to it and you will
hear the Sergeant calling to you.  Go around the side and press the "F" key 
to enter the car.

******************************************************************************
Dawnville tips from Cy <cybertooth85@yahoo.com>

1) After obtaining the Panzerfaust, players should switch back to their
Carbine to fend off two fresh waves of German soldiers (this may just be in
Veteran setting). One will leap over the wall to the left of the church exit,
the other will advance from the direction of the tank far down field. The only
thing you really have to worry about are the soldiers coming over the wall.
They can ambush your squad mates, but since they all land in single file, they
are easy to take out. Then just pick off the shooters beind the defenses
before hitting the tank.

2) The best way to avoid getting left behind during the tank attack and facing
what I believe is a permanent respawn of soldiers (this may just be in Veteran
setting) coming over the wall is to instinctively run from the mortar fire to
the overhang where you picked up health, towards the alley without stopping.
During this, switch from gun to grenade, and throw one into the alley. This
beats waiting for the soldiers to appear and risking damage.

3) Rather than risk damage going behind the tank (where you're open to the
respawning soldiers), it's best to clear the area near the tank, wait for the
onboard gunner to stop firing, and make a break for the church. There is less
vulnerability this way.

******************************************************************************


          "There are only two forces in the world, the sword and
           the spirit.  In the long run the sword will always be
           conquered by the spirit."
           - Napoleon Bonaparte


                       =-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.15  Car Ride   -=
                       =-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Since 0000 No contact with HQ.  no radio, respond with orders ASAP

G. Battery still intact.

0040 Hours, contact with approx. 2 platoons of Fallschirm, village secured
0130.  Enemy remnants fled southeast.  My strength 20 men, 4 enemy MGs.

0600 Hours, enemy contact from every dir. aprox. 2 platoons of Fallschirm w/
tank.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Report the towns capture to Regimental HQ.
 - Find another vehicle.
 - Defend Private Elder.
 - Get in the Kubelwagon.


-------------------------------------------------------------------
Objective 1 : Report the town's capture to regimental headquarters.
-------------------------------------------------------------------


All I can say at this point is to fire in short bursts, aim for the gunners in
the cars and then the drivers, reload while inside the car, and use the F5
button frequently.

When the car is discarded and you get out you have a new objective.  Find a
new vehicle.


-----------------------------------
Objective 2 : Find another vehicle.
-----------------------------------


Shoot the Germans inside the building with the large hole in the wall.  Go
through the building and make sure to note the health packs inside.  When you
reach the doorway, stop and lean out.  Use either your Thompson or the rifle
you have to take out the Germans who are in the next area.  One of them has an
FG42 so be extremely careful.

You will see another German running down from a car up ahead.  Shoot him and
run into the building quickly, there is an MG42 gunner up above who will pop
out.  Go up the stairs in the building and shoot the gunner.


------------------------------------
Objective 3 : Protect Private Elder.
------------------------------------


Now, either man the MG42 by the car or up above and shoot the Germans that are
firing at you from down the road.  


------------------------------------
Objective 4 : Get in the Kubelwagon.
------------------------------------


When the Sergeant tells you to get in the car, do it.  Elder isn't as good a 
driver as Moody so I hope you can aim well.  Get out one of your sub-machine 
guns and use it to fire at the Germans that fly by.  There really aren't too 
many so don't worry about taking too much damage.


-------------------------------------------------------------------
Objective 1 : Report the town's capture to regimental headquarters.
-------------------------------------------------------------------


Soon you will pull up at the Regiment HQ and Moody will get out and report.


         "The characteristic of a genuine heroism is its
          persistency.  All men have wandering impulses, fits and
          starts of generosity.  But when you have resolved to be
          great, abide by yourself, and do not weakly try to 
          reconcile yourself with the world.  The heroic cannot
          be the common, nor the common the heroic."
          - Ralph Waldo Emerson


                        =-=-=-=-=-=-=-=-=-=-=-=
                        =-  4.16  Brecourt   -=
                        =-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
D-Day 0900 Hours
Near Ste. Marie-du-Mont,
Normandy, France

Battalion headquarters is a mess.  All the companies are way under strength 
due to mis-drops everywhere.  Hopefully Foley knows what he is doing cause I 
don't think we're going to be getting much help from here.

Meanwhile we already have a new mission.  A German artillery battery a few 
miles north of here has just opened fire on the beaches.

The CO wants it silenced and he picked us to do it.  We're going in without 
air or artillery support and way outnumbered, but that seems par for the 
course at this point.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Secure all enemy maps and documents. [2]
 - Provide covering fire for Sergeant Moody.
 - Get the explosives from Sergeant Moody.
 - Destroy the enemy artillery guns. [4]


--------------------------------------------------
Objective 1 : Secure all enemy maps and documents.
--------------------------------------------------


Listen to the Sergeant's instructions and follow him until the enemy opens 
fire.  Take note of the enemy positions and lob two grenades at them.  Now run
in and clean up whatever is left.  Proceed through the trenches and when you 
reach the first 90 degree bend in the trench.  Lean out and take out the three
Germans that will appear there.  After they are gone, proceed further on.

At this point you must stay LOW.  There are two MG42 gunners firing at you and
all they need is a good view of your body for about 3 seconds to kill you. Run
to the point where you can just barely see the next Artillery Gun and the
Germans around it.  Lob two grenades into the trench where they are and then
run in to clean up anybody that didn't die in the blasts.  Wait for Sgt Moody
to plant the explosives.

After the artillery gun has been taken care of you must proceed further
through the trenches.  Take out the German soldier standing in the trench
before the door and then go into the room.  There will be about 5 Germans in
here.  Three are hiding in the first room amongst the boxes and the last two
will be hiding out in the next room.

After you have taken out the enemies in these two rooms you can pick up the 
first set of documents fro the table, beside the radio. Now go out the door
and follow your squad to the next area.

There is a small group of allied soldiers here, fighting off a large group of
Germans.  While the Sergeant is talking to the Medic, watch out for
approaching Germans.  Eventually the Medic will get shot and the Sergeant
will have to go out and bring back the wounded soldier in the field.


-------------------------------------------------------
Objective 2 : Provide covering fire for Sergeant Moody.
-------------------------------------------------------


Provide covering fire for the Sergeant while he goes out and rescues the
soldier.  Just crouch down around the area where the Medic was shot and shoot
down any enemies that approach.


------------------------------------------------
Objective 3 : Get the explosives from Sgt Moody.
------------------------------------------------


After they get back into the trench the Sergeant will give you the explosives
so that you can destroy the Artillery Guns.


---------------------------------------------------
Objective 4 : Destroy the enemy artillery guns. [4]
---------------------------------------------------


Run through the trench and plant the explosives on the artillery gun.  Move
away before the timer runs out but wait close by.  You will see that a small
portion of the trench has blown out giving you access to the field.  Run up
against the tree and lean out.  Take out all the enemies you can and then lob
a grenade towards the trench where they are.

Go into the trench after they are all dead and plant your explosive on the
Artillery Gun.  Move further into the trench.  Shoot all the enemies that you
see until you reach the next Artillery Gun.  When you can see it stop and
make sure that you are crouched.  Shoot the enemy soldiers around the gun and
move around the wall of the trench so that you can see the MG42 gunner.  
Quickly put a bullet through his head or else he will rip you full of holes.

Plant the explosives and hop over the wall of the trench.  Move over the field
and take out the two enemies that you see on the way.

When you enter the barn you will see two Germans moving around inside, to the
left.  Quickly shoot them and move out one of the doors.  You will see a bunch
of Germans sticking out above a stone wall.  Use either a couple grenades or
your Thompson to cut them down.

head into the building and take care of the German just inside the door.  Find
the stairs that go up and pause right at the top, so that your head is just
peeking out.  Wait for the two German soldiers to come into view and shoot
them.  Now head into the room that they came out of and grab the documents 
and any health that you need from the closet.

Man the MG42 and mow down all the approaching enemy soldiers.  Wait until you
are absolutely sure there are none left and then go back downstairs.  Pause
at the newly opened door and get out a rifle.  There is an MG42 gunner to the
left of the door and up in a window.  What you must do is pop out quickly and
shoot him before he gets the chance to do so to you.  It may take a few tries
so press F5 here.  Go out into the courtyard with a sub-machine gun once he is
bleeding from the head.

Use your sub-machine gun to take out all the enemies in the courtyard to the
left.  Once they have all been taken out.  Move around the building either
way you want.  You will see the last Artillery Gun.  Shoot the operators and
all the Germans around it.  There are quite a few so be on your toes at all
times.   Plant the explosives and you will be done.

           "There are no atheists in foxholes" isn't an argument against 
            atheism, it's an argument against foxholes."
            - James Morrow



                       =-=-=-=-=-=-=-=-=-=-=
                       =-  4.17  Chateau  -=
                       =-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
August 7, 1944
The Bavarian Alps,Germany

It seems that a couple of British Officers, a Captain Price and a Major
Ingram, were shot down somewhere over enemy territory.

I don't know who those guys are but they must be pretty important, or know
something pretty important cause Army intelligence has decided to parachute us
into Austria to rescue them.

Intelligence sources say the two officers are being held in a Chateau in the
Bavarian Alps.

We've stolen a German truck, hidden it near by, and are approaching the
Chateau on foot.
------------------------------------------------------------------------------


==========
Objectives
==========

 - Break through the main gate.
 - Find a way into the Chateau.
 - Secure any documents and plans.
 - Find the secret communications room.
 - Sabotage enemy communications equipment with your weapon.
 - Find and secure the prisoners.
 - Clear the way to the extraction point.


------------------------------------------
Objective 1 : Break through the main gate.
------------------------------------------


Listen to Moody's little talk and then follow his instructions.  Move up the
hill and right at the crest of it, stop and quickly shoot the MG42 gunner with
your BAR.  Take cover behind the sandbags of the MG42 pit and fire at the
Germans that take cover behind the jeep and the barrels ahead.  Once they have
been suppressed then you may proceed ahead.  If you decide to go into the
building by the jeep then you should be ready to fire at a German that comes
around the corner ahead of you once you walk in the door.

Now make your way up the hill towards the main gate of the chateau.  When you
get near it a truck full of Germans will screech to a halt and about 5 or 6
Germans will come out firing at you.  Crouch behind the concrete part of the
fence and lean out from behind it to fire at them.  When they have all been
killed move hrough the gate.


------------------------------------------
Objective 2 : Find a way into the Chateau.
------------------------------------------


To get into the Chateau, you will have to make your way around the back of
it on the left side.  Move along to the point at which an enemy truck pulls
up in a courtyard in the north part of the level, taking out all enemies on
the way.  When the truck pulls up make sure to crouch and only advance further
into the courtyard after killing all the Germans in your present field of
view.

There is another truck on the far side of the courtyard so don't let your
guard down after eliminating the occupants of the first truck.  When you have
killed all of them you can move further along and climb up the ladder you see
leaning against the wall of the Chateau.


---------------------------------------------
Objective 3 : Secure any documents and plans.
---------------------------------------------


There is only one set of documents to secure in the Chateau and they are. On
the top floor.  You will have to fight your way there accompanied by one of
your fellow soldiers.  You will notice that there is only one path to take
through the Chateau at this point so I find that an explanation would just be
redundant.  Just move slowly, peek around corners, and conserve your ammo. 
Try using the BAR and switching it to slow-auto.  Usually the enemies will go
down in 1 or two shots if they are hit in the torso.

You will find the documents stashed in the very end of the route inside the
Chateau.  Once you have secured the documents by pressing the "F" button the
objective will be completed.


--------------------------------------------------
Objective 4 : Find the secret communications room.
--------------------------------------------------


Now follow your steps back to the ground floor.  When you reach the hallway
with the big double doors make sure your finger is at the ready.  The doors
will fly open and two Germans will be standing there shooting at you.  Waste
them with the BAR. Now turn on the Iron Sights and move forward slowly.  You
will see in the upper right hand corner of the door that there are two Germans
on a balcony.  Move forward so that you can just get in a shot at their torso
and fire a shot at both of them.  They should both fall over the railing, dead
but if not then I think you know what to do.

Once again there is only one main path through the Chateau so it isn't a real
problem trying to find the comm room.  When you enter the next room scoot
yourself behind one of the pillars and crouch down.  Whip out the Thompson
and fire at the Germans that come running into the room by the staircase.  Now
head up the stairs and move down the hallway, shooting any Germans that come
running in towards you.

When you reach the end of the hallway.  Stop at the door and lean out with the
BAR in your hands.  Shoot the 3 enemies on the balcony and then keep your head
out to shoot at the German who shoots at you from behind the next doorframe.
Try and get a headshot on him and if not then chuck a grenade into his
vicinity.  Move along and shoot the two Germans just outside the door that
leads into the next hallway.

Keep pressing on until you find yourself in a room with a fireplace and a
medium sized table.  You will see a bust of an eagle on a wooden stand.  Go
up to it and push the "F" button to rotate it and open the secret doorway to
the comm room.


-----------------------------------------------------------------------
Objective 5 : Sabotage enemy communications equipment with your weapon.
-----------------------------------------------------------------------


Shoot the enemy radios with your gun.  Simple enough, eh?  Watch out for the
door kicked open behind you, there are two enemies behind it.


--------------------------------------------
Objective 6 : Find and secure the prisoners.
--------------------------------------------


Now Captain Foley and the gang will come into the room and kick down the door
to the next room.  All you really have to do is follow him now.


----------------------------------------------------
Objective 7 : Clear the way to the extraction point.
----------------------------------------------------


Once Captain Price has been rescued from his cell you must clear a way to the
extraction point that is marked by the star.  I cannot really help you here
and is not exactly necessary to do so.  Just take your time and make sure
you don't shoot Captain Price.


            "In war there is no substitute for victory."
             - General Douglas MacArthur


                       =-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.18  POW Camp   -=
                       =-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
September 18, 1944
Outside of Strasshof
Austria

It seems the Germans moved Major Ingram of the British RAF before we could nab
him from the Chateau.

Captain Price says he overheard the guards saying he had been moved to a camp
somewhere near here.  Price pin-pointed the camp for us, but Captain Foley
insisted he stay behind during the actual rescue.

Our plan is simple.  We are busting right through the gate, grabbing the Major
and then hightailing it out of there.  Foley says the only way we can pull this
off is if we spend no more than 10 minutes inside the camp.  Otherwise the
Jerries are going to have the area locked down looking for us.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Eliminate the guards at the main gate.
 - Locate Major Ingram.
 - Escort Major Ingram back to the truck.


----------------------------------------------------
Objective 1 : Eliminate the guards at the main gate.
----------------------------------------------------


After Captain Foley gives you the scoop on the mission and gets in the truck
run ahead until you can see the enemy camp.  Lie down on the hill to the left
of this area, next to the tree.  Look through the scope of your Springfield
and observe the guards at the main gate.  If you wait long enough one of the
guards will leave and come back and then he will be standing right in front
of another one, lining you up for a perfect double kill. Once those two are
down shoot the guard that mans the MG42 and then the next guard that comes in.


----------------------------------
Objective 2 : Locate Major Ingram.
----------------------------------


Follow Captain Foley through the gate.  Now you must fight your way through
the POW camp to the cell where Major Ingram is being held.  There are several
routes that you can take through the POW camp to get to the Major so it would
be kind of awkward to place a walkthrough in this section of the guide.  Just
refer to the "Tactics" section (5.3) and you should be fine.

You should be reaching the Major around the 6:00 mark.


----------------------------------------------------
Objective 3 : Escort Major Ingram back to the truck.
----------------------------------------------------


Reverse your path and head for the truck.  Make sure you don't dawdle and let
the timer run out.


       "When you have to kill a man it costs nothing to be polite."
        - Winston Churchill


                     ===============================
                     ==   4.2  British Missions   ==
                     ===============================


                     Now you are transported to the
                     shoes of a British soldier, Sgt
                     Evans.


                       =-=-=-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.21  Pegasus Night  -=
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Ref Maps.             1/50,000 Sheets 7/F1, 7/F2                    TOP SECRET
                      7/25,000 Sheet No. 40/16 NW                  5 June 1944

TO: 2 Oxf Bucks, 6th Ab. Div.

INTENTION

1. Objective

    a) Your task is to seize intact the bridge ove the canal at BENOUVILLE
       098748 and to hold it until relieved by 7 PAra Bn.  Most likely several
       hours.

INFORMATION

2. Enemy

    a) Static defenses in area of operations.

       Garrison of the bridge at BENOUVILLE 098748 consists of about 50 men,
       armed with at least four to six light machine guns (MG42) and possibly
       assorted anti-tank weapons.

    b) State of alertness

       The large-scale preparations necessary for the invasion of the
       Contingent, the suitablity of moon and tide will combine to produce a
       high state of alertness in the GERMAN defense, particularly in vicinity
       of bridges.  Charges will have been laid in the demolition chambers.

METHOD

3. Outline

    a) Insertion via Horsa glider.  the capture of the bridge will be a 'cuop
       de main' op depending largely on surprise, speed, and dash for success.

    b) Your difficulties will arise in holding off an enemy counterattack on
       the bridge, until you are relieved.
------------------------------------------------------------------------------


==========
Objectives
==========


- Clear the area of enemies and secure both ends of the bridge.
- Capture the bunker.
- Regroup with Captain Price.
- Find an army engineer.
- Use the Flak 88 gun to destroy the tank.


---------------------------------------------------------------------------
Objective 1 : Clear the area of enemies and secure both ends of the bridge.
---------------------------------------------------------------------------


You will start out this level in a plane.  Eventually you will be briefed by
Captain Price (after a rough landing) and then you can get going.  This
objective will not be completed until the end of the level.  So on to
objective 2.


---------------------------------
Objective 2 : Capture the bunker.
---------------------------------


Get into a crouching position and move into the bushes.  You will see a bunker
ahead, crawl to a spot that is close to the bush but gives you a open view of
the bunker.  Get out your Bren LMG and equip the Iron Sights.  Now blast away
at the opening of the bunker.  Your squad mates will now go ahead and clear
out the bunker.  All you have to do is keep raking the opening of the bunker
with bullets from your Bren.


---------------------------------------------------------------------------
Objective 1 : Clear the area of enemies and secure both ends of the bridge.
---------------------------------------------------------------------------


Move across the bridge and use either your Lee-Enfield rifle or the Bren LMG
to eliminate any opposing forces that you can find.  In a few minutes you will
hear the dreaded sound of a Tiger tank.


-----------------------------------------
Objective 3 : Regroup with Captain Price.
-----------------------------------------


Now you must find Captain Price to get instructions on how to eliminate the
tank.  If you are standing on the road where the tank is, facing it, then
Captain Price is on your left.  Please note that it is not in your best
interests to be right in front of the tank, I was just using it as a reference
point.


------------------------------------
Objective 4 : Find an army engineer.
------------------------------------


Captian Price will tell you to find and army Engineer. The engineer has to get
the Flak gun operating so that you can use it to blow up the tank.  You will
be pleased to find that the engineer is conveniently placed on the other side
of the road.  That means that you will have to dash across quickly before the
Tiger pumps you full of lead.

Lighten your load by switching to either the Colt .45 or the M2 Frag Grenades,
you will run faster this way.  Now run directly across the  road.  You will
see engineer fending off a large group of German attackers.  Crouch down and
press the use key "F" to get him moving.

Don't turn around to follow him just yet.  If you do you will be picking
bullets out of your back until the end of the mission.  Switch to the Bren LMG
and return to a standing position. Quickly sweep your gun across the fence and
try to take out as many of the Germans as you can.  After your clip is used up
switch back to the Colt .45 or the M2 Frag Grenades and run across the bridge.
Stay crouched so that the Tiger cannot hit you.


------------------------------------------------------
Objective 5 : Use the Flak 88 gun to destroy the tank.
------------------------------------------------------


Now wait in a sheltered spot by the Flak 88 while the engineer fixes it.  When
he gives you the go-ahead quickly get on and turn around to face the tank. It
will take about 4 seconds to turn completely around to face the tank so be
patient, you will not take much damage from the Tiger. When you get the
cross-hairs centered on the tank click and watch the carnage.


---------------------------------------------------------------------------
Objective 1 : Clear the area of enemies and secure both ends of the bridge.
---------------------------------------------------------------------------


Now just use your Lee-Enfield to pick off any remaining enemies, there should
be around 15 or so.  Every time you get one the little counter in the
objecives menu will decrease.  When all have been eliminated the mission will
end.


            "Success is not final, failure is not fatal: it is the
             courage to continue that counts."
             - Winston Churchill


                       =-=-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.22  Pegasus Day  -=
                       =-=-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Ref Maps.              1/50,000 Sheets 7/F1, 7/F2                   TOP SECRET
                       7/25,000 Sheet No. 40/16 NW                 5 June 1944

TO: 2 Oxf Bucks, 6th Ab. Div.

INTENTION

1.  Objective

     a) Your task is to seize intact the bridge ove the canal at BENOUVILLE\
        098748 and to hold it until relieved by 7 PAra Bn.  [crossed out] Most
        likely several hours.
        (7 Para taking longer than expected, still holding out.)

INFORMATION

2. Enemy - One bn of 736th Grenadier Regiment in the area, maybe n8-12 tanks!!
         - Several platoons expected from the west, no sign of them yet.

    a) Mobile defenses in area of operations.

       Garrison of the bridge at BENOUVILLE 098748 consists of about 50 men,
       armed with at least four to six light machine guns (MG42) and possibly
       assorted anti-tank weapons.

    b) State of alertness

       [crossed out] The large-scale preparations necessary for the invasion
       of the Contingent, the suitablity of moon and tide will combine to
       produce a high state of alertness in the GERMAN defense, particularly
       in vicinity of bridges.  Charges will have been laid in the demolition
       chambers.

       Captain Price noticed a strange thing this morning -- they had the
       bridge wired, but no explosives were in the holders??? (found them
       securely stowed by the pillbox)

METHOD

3. Outline

    a) [crossed out] Insertion via Horsa glider.  the capture of the bridge
       will be a 'cuop de main' op depending largely on surprise, speed, and
       dash for success.

    b) Your difficulties will arise in holding off an enemy counterattack on
       the bridge, until you are relieved.
       (light reinforcements came in from Kanville at 0800)
------------------------------------------------------------------------------


==========
Objectives
==========


 - Hold the bridge until Allied relief shows up.
 - Defend the west bank of the canal.
 - Fall back to the machine gun and provide covering fire.
 - Destroy the incoming tank.
 - Help the reinforcements clear the area of any remaining enemies.
 - Debrief with Captain Price.


-----------------------------------------------------------
Objective 1 : Hold the bridge until Allied relief shows up.
-----------------------------------------------------------


Now it is daytime and you are still at the bridge.  The Sgt will address the
Captain and he will basically say that they have found some Panzerfausts,
various German weapons, and some medical supplies.  Right after the Captain
finishes talking mortars woill begin to fall.  What I suggest you do is run to
the little structure on the right side of the bridge.  It is painted red and
white.  This objective will be completed near the end of the mission.


------------------------------------------------
Objective 2 : Defend the west bank of the canal.
------------------------------------------------


After the mortars have fallen your squad mates will dash across the bridge to
where a large contingent of Germans is coming through.  You will see, as you
near the end of the bridge, that there is a large stash of weapons at the end
of bridge.  Take your pick of the weapons but do it quickly since you will
have little time to waste. Just so you know, I prefer to take the MP44 and the
Kar98k.

Now head over to the southeast and there will be a little yard surrounded by a
low brick wall.  Stay on the outside of the wall, I like to be within about 15
feet of the demolished tank.  Watch both openings in this little yard for
Germans, quite a few will come through.  As they come through shoot them down
with your machine or sub-machine gun.  There will be a few long intervals of
time in which no Germans come through but just stay patient because they will
come.

If you do happen to become bored then you may wish to head over to the north
where your squd is fighting off another large force.  I prefer to stay away
from here on the harder difficulties because this approach will reward yo
with a lot more damage than the former if you are not careful.


---------------------------------------------------------------------
Objective 3 : Fall back to the machine gun and provide covering fire.
---------------------------------------------------------------------


Captain Price will eventually yell at you to fall back to the MG42 set up on
the bridge to provide covering fire for your squad.  When you are on it you
won't have to worry about any snipers taking your head off so feel free to
stay as long as you like.

You may find that you are being quite inneffective with the MG42.  This is
probably due to the large amoutnof muzzle flash and recoil.  All you have to
do to be effective is fire in short two to three second bursts.  Pick a
target, center the cross-hairs, and fire away.  Rinse and repeat until you get
a new objective.


----------------------------------------
Objective 4 : Destroy the incoming tank.
----------------------------------------


That should say "tank(s)".  This objective will span quite a few minutes and
many tanks.  I usually ignore the Captain's advice to get on the Flak 88
because... well... I am wide open to attack from there.  I always get a
Panzerfaust and eliminate the tanks using them.  You can find two inside the
bunker and a whole box of them inside the trench.

Before I get started on the individual tanks I will just give you some brief
tips.  Use the quicksave feature very often in this last part of the mission.
Quicksave before and after you destroy each tank.  After you destroy a tank
there may be a moment that passes until the next tank comes along.  During
this time I suggest you run back to the bunker and restock on anything that
you need.  There are two green health packs and one large health pack in it.
You may feel obligated to take out a few approaching footsoldiers so you may
do so.

The first tank will approach from the south.  Get inside the bunker and grab
one of the Panzerfausts from the stairwell.  Look out the gap in the wall of
the bunker and spot the tank crawling along the bank of the river.  Put on
the iron sights and fire at the tank.  If you miss it then press F9 twice and
reload, or if you didn't save the game before you shot it you should go back
and get another Panzerfaust.

Now for the second tank.  It is coming in from the north.  Grab a Panzerfaust
from the trench and head along the road in betwen the river and the buildings
next to the trench, not going around the bunker.  You will see it approaching
along the road.  Lie down in the middle of the road and equip the iron sights.
When you feel the moment is appropriate then fire off a shot and hopefully you
will hit the tank.

Now the next tank will come from the south, again.  Just follow the
instructions for the first tank.  It will approach from where the first one
came.

The fourth tank will come from the northeast.  Grab a Panzerfaust and wait in
the trench (make sure you don't get shot by any Germans while waiting).  You
will see it pass by the gap at the other end of the trench, when it does fire
a round into its side as it passes.

This next one is a pain in the ass to hit but by no means shoudl you get on
the Flak 88.  You will die before you can say "Oh shit!".  So grab a
Panzerfaust and go back into the bunker.  Stand all the way in the corner of
the bunker where the health packs are sitting.  Crouch down on top of those
little storage boxes and put on the Iron Sights.  I command you to quicksave
at this point.  So now all you have to do is fire, watch where the shot lands,
and then reload the game and tweak your aim accordingly.  Save after you
destroy it because I'm sure you don't want to do that over again.

Now the last tank will follow the same route as the fourth so grab a
Panzerfaust and wait in the trench for it to pass.  But you may have shot the
fourth tank in a spot where it is very hard to see the tank pass.  If that is
the case then you should head on up to the bunker and look to where the tank
is rolling by.  Shoot it and that will be the last of the tanks.


-----------------------------------------------------------
Objective 1 : Hold the bridge until Allied relief shows up.
-----------------------------------------------------------


Now this is where the first objective will be completed.  There should be
under a minute left until the relief shows up, at this point.  Pick one of
your weapons and stay in the bunker shooting at approaching Germans until the
timer runs out.


------------------------------------------------------------------------------
Objective 5 : Help the reinforcements clear the area of any remaining enemies.
------------------------------------------------------------------------------


Do not rush jubilantly out of the bunker now that the reinforcements have
shown up.  There are still quite a few Germans running around outside.  Get
out one of your machine or sub-machine guns and wait in the stairwell.  In a
few seonds you will see two Germans come through the doorway.  Shoot them and
then proceed out of the trench and take care of any remaining enemies you can
see.


-----------------------------------------
Objective 6 : Debrief with Captain Price.
-----------------------------------------


That wasn't so bad was it?  Meet Captain Price outside the bunker and recieve
your well earned congratulations for your performance.


         "War is a series of catastrophes which result in victory."
          - Georges Clemenceau


                       =-=-=-=-=-=-=-=-=
                       =-  4.23  Dam  -=
                       =-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Ref Maps.               1/50,000 Sheets 12/F1, 12/F2                TOP SECRET
                        1/25,000 Sheet No. 60/05 SW                 2 Sep 1944

To: 3 Troop, 2 SAS

Transferred from 2 SAS with Cpt Price on orders from SOE 3 weeks ago.  Haven't
seen any others from 6th AB aside from him.  The men here are as competent as
any I've ever met, espcially Sgt. Waters.  Will have to do my best to keep up.

INTENTION

1. Objectives

    a) To neutralize anti-aircraft defenses for pending renewal of RAF bombing
       missions against teh Eder Dam in Germany.

    b) To destroy electrical generators in the power station at the foot of
       the dam, thereby slowing production at German manufacturing plants
       throughout the Ruhr valley region.

INFORMATION

2. Enemy

    a) Static defenses in area of operations.

       Garrison at the Eder Dam consists of at least 40 men, armed with
       assorted small arms (MP40, Kar98k) and at least three anti-air guns,
       possibly 20mm or 88mm.

    b) State of alertness.

        Last May's "Operation Chastise" ruptured the dam but the Germans have
        since restored it and strengthened the AA defenses.  Once the garrison
        forces are alerted, nearby towns at 025664, 022637, and 0265619 will
        undoubtedly dispatch reinforcements in platoon to company strength.

METHOD

3. Outline

a) Infiltration to be effected by parachute, DZ approx. one day overland from
   the dam, as radar and AA coverage have increased in the immediate vicinity.

b) Exfiltrate by any means at your disposal.  Cpt. Price and Sgt. Waters plan
   to steal a German lorry.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Destroy the AA guns on the top of the dam. [6]
 - Plant explosives on the generators.
 - Destroy the AA guns at the bottom of the dam.
 - Meet up with Captain Price at the top South end of the dam and escape.


------------------------------------------------------------
Objective 1 : Destroy the AA guns on the top of the dam. [6]
------------------------------------------------------------


This is one of the few missions in the game in which you will be completely
alone.  Crouch down and move towards the tree ahead.  I would lie flat on the
ground once you reach the tree.  Use your sniper rifle to take out about 5 or
6 enemies that are either in the area ahead or that will come once you fire
the first shot.

Now your path is open to the AA guns atop the dam.  Move along the dam
planting the explosives as you go.  After the fourth one however you will be
fired upon by an MG42 gunner and another footsoldier.  They are easy enough to
take care of.  Either throw a well placed grenade or slowly creep forward with
your sniper rifle to take them out.  After they have been torn a third nostril
continue with your demolition until all of the AAs have been destroyed.


-------------------------------------------------
Objective 2 : Plant explosives on the generators.
-------------------------------------------------


Now head into the dam itself.  You will see a door in the little enclosure to
the left. Enter it and get on the elevator, press "F" by the switch to go
down. Take out your Sten and prepare for some close-quarters combat.  As soon
as you descend in the elevator you will have to take out about three Germans
in the base area of the elevator.

Now moce through the hallway and go into the room ahead.  There will be three
Germans that come running through the room towards you so gun them down and
grab the health packs on the table.

Move out of the room and down the hallway.  Shoot the Germans who are next to
the table in the next room and the one who appears beyond it.  When you reach
the stairwell there will be another triplet of Germans below you.  Shoot them
with your rifle.

Move down the next stairwell and when you reach the turn that opens up into
the generator room a few germans will pop out of both corners; have your
machine gun at the ready.  Now look up to the balconies ahead.  Take out the
riflers with your Scoped Kar98k and then move to the next stairway in front
of you.

Shoot the two Germans at the bottom and then move down the corridor to the
left.  Three Germans will come out from behind the corner.  Shoot them and
then kill the next three Germans to get to the elevator.

When you go down ready your machine-gun.  There will be a large group of
Germans waiting for you at the bottomof the next stairwell.  After you have
taken care of all three aggressors move along to the right and take out your
Kar98k.  Snipe the German at the end of the hallway and then machine gun the
two at the top of the stairwell on the other end.  Kill the Germans in the
next few rooms easily enough and you will be at the generator room.

There are about four Germans in here, one by the door on the other side, two
coming up on the right side and one that will come in through the door soon
after you fire the first shots.  Plant the explosives on the generators and
then move out the door.


---------------------------------------------------------------
Objective 3 : Destroy the AA guns at the bottom of the dam. [4]
---------------------------------------------------------------


This is really easy.  There are about four Germans waiting at the bottom.  You
can take all of them out easily with the Scoped Kar98k.  Plant the explosives
on all of the AA Flaks and then head back for the surface.


-----------------------------------------------------------------------------
Objective 4 : Meet with Cpt Price at the top South end of the dam and escape.
-----------------------------------------------------------------------------


Refer to "Tactics" (5.3).

All you have to do now is retrace your steps through the dam.  Just follow the
only route available to you.  When you get tot he top of the dam you will see
Cpt Price and Sgt Waters in the truck.  Go to the back of it and press "F" to
get into it.

When the truck pulls away there will be a few scattered troops firing on you
so you can either duck behind the sides of the truck or you can fire on them.
Either way will do.


       "Above all things, never be afraid. The enemy who forces
        you to retreat is himself afraid of you at that very moment."
        - Andre Maurois


                       =-=-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.24  Truck Ride   -=
                       =-=-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Ref Maps.               1/50,000 Sheets 12/F1, 12/F2                TOP SECRET
                        1/25,000 Sheet No. 60/05 SW                 2 Sep 1944

To: 3 Troop, 2 SAS

INTENTION

1. Objectives

a) Following conclusion of operations at the dam, evade capture and reach an
   airfield approx. 8 miles away at 033875.

INFORMATION

a) Static defenses in area of opertions.

   Unknown.  The Enemy is likely to erect roadblocks and deploy motorized
   patrols in order to prevent your escape from the area.

b) State of alertness.

   Any assault on the Eder Dam will be responded to by troops from neighboring
   towns and garrisons.  Both military and civlilian populations will be
   placed in a high state of alertness,

   The lorry we stole was apparently carrying a large shipment of Panzerfaust
   60s -- a sort of short range, single use, and disposable anti-tank weapon.
   They'll come in handy if persued.  Not a bad find at all.

METHOD

3. Outline

a) Use enemy weapons and assets as required in the event your equipment is
   destroyed or expended.

b) Destroy bridges and create improvised obstacles to delay pursuit by the
   enemy.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Get to the airfield.
 - Cover Sgt. Waters while he blows the bridge.


----------------------------------
Objective 1 : Get to the airfield.
----------------------------------


Now thanks to your grace in the last mission you have about 50 Germans out on
the road trying to hunt you down.  What you must do is defend the truck that
you are riding in as they come up behind you or from other directions and try
to pump your ass full of lead.

This is simple in and of itself but it is also pretty tough.  I suggest that
you whip out a Panzerfaust first.  Soon you will see a truck come barreling
up the road towards you.  I would press F5 at this point.  Wait for the truck
to round the curve and then fire a shot at it.  if you miss press F9 twice and
you will be pulled back to the point at which you pressed F5.  Rinse and
repeat for the rest of the level.

At a few points in the level it may be better to take out the Germans who are
standing in the truck before blowing it to pieces.  Best example being when
it pulls up right beside you.  Just use the Bren LMG to spray rounds at their
heads and then duck back down below to reload your weapon.


----------------------------------------------------------
Objective 2 : Cover Sgt. Waters while he blows the bridge.
----------------------------------------------------------


When you cross the long wooden bridge you will hear Captain Price say that it
is booby trapped to blow as soon as you cross it.  But whoopsie!  Somebody
wired it incorrectly.  Now Sgt. Waters must go under the bridge and detonate
it manually.

He will give you a Springfield before he leaves and you must use it to take
out all the Germans who try to cross the bridge.  Don't worry about them
shooting at you, they are too far away to do any damage.  Just keep pumping
out shots until you see Sgt. Waters high-tailing his ass out from under the
bridge.  When that happens the bridge will blow and you can stop shooting.


----------------------------------
Objective 1 : Get to the airfield.
----------------------------------


Continue shooting the trucks until the last of the Panzerfausts have been used
up.  Then just use your Bren LMG to shoot at any exposed Germans.  Eventually
you will arrive at the airfield and the level will end.


       "It is better to die on your feet than to live on your knees!"
        - Emiliano Zapata


                       =-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.25  Airfield   -=
                       =-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------------
Ref Maps.              1/50,000 Sheets 12/F1, 12/F2                 TOP SECRET
                       1/25,000 Sheet No. 60/05 SW                  2 Sep 1944

To: 3 Troop, 2 SAS

INTENTION

1. Objectives

a) Upon successful arrival at the airfield, procure aircraft on site and
   exfiltrate via preplanned air route.

b) Delay pursuit and interception by destroying any parked aircraft not
   essentail to your escape.  Our Lewes bombs were lost in the drop at the
   dam, so we'll need to find a high caliber automatic weapon on site to do
   the job.

INFORMATION

2. Enemy

a) Static defenses in area of operations.

   A small regional garrison, mainly consisting of rear-guard troops, is known
   to service the airfiled on a year round basis.  AA defenses may include
   guns ranging from 20mm to 88mm.

b) State of alertness.

   The dam garrison will have issued a general warning throughout the area by
   this time.  The airfield may be more heavily reinforced than is customary
   as a result.

METHOD

3. Outilne

a) Disperse at the airfield.  Flight-trained members of the squad will move
   the aircraft into position for takeoff.

b) Remaining squad members shall defend the stolen aircraft until that time,
   while inflicting as much damage as possible on the other enemy aircraft
   parked on the tarmac.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Draw enemy fire while the rest of the team steals a German plane.
 - Get back in the truck and escape to the plane.


------------------------------------------------------------------------------
Objective 1 : Draw enemy fire while the rest of the team steals a German plane
------------------------------------------------------------------------------


Now what you are going to do is drive around the airfield in your truck trying
to draw fire drom the Germans defending the airfield.  This is really no
different than the truck ride in the previous mission except that you will
eventually be able to get out of the truck.

As you drive around fire your Bren LMG at the Germans sticking up out of the
trucks persuing you and at the stationary or individual soldiers on the
ground.

When you do get the chance to climb out of the truck (when Captain Price backs
it up by the AA Flak) keep your Bren LMG out and shoot the gunners atop the
building.

Now that's the easy part of the level.  Now you must get on the Flak gun and
shoot at all the Stuka planes taking off and coming in to bomb the crap out of
you.  First, look over to the runway at the right you will see two Stukas
in the process of taking off.  Shoot tham as quickly as you can and then focus
your attention on the sky.  You will now see, somewhere on the screen, Stukas
coming in towards you.  This is simple yet it can be rather difficult to pull
off.  All you have to do is shoot the Stukas before they get to you.  When you
hit one it will burst into flames and veer away from you.

All the while the enemy is going to be shooting at you from all directions but
don't worry about them too much because you are well covered, for the most
part.


------------------------------------------------------------
Objective 2 : Get back in the truck and escape to the plane.
------------------------------------------------------------


After the Stukas are burning wrecks on the ground the Captain will tell you to
get back into the truck.  Just like you got into the car in the American
missions just walk (well... in this case you may want to speed it up) to the
the truck and press "F".  Immediately the Captain will pull out and take you
to the waiting plane.  All the while you should be shooting as many Germans as
you can.  When you reach the airplane the mission will end.


             "Courage is fear holding on a minute longer."
              - General George S. Patton


                       =-=-=-=-=-=-=-=-=-=
                       =-  4.24  Ship   -=
                       =-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
Ref. Maps              1/50,000 Sheets 22/F1, 45/F2                 TOP SECRET
                       1/25,000 Sheet No. 40/16 NW                 22 Oct 1944

To: 3 Troop, 2 SAS

Price and I are going on board.  If we are captured the Geneva Convention
won't help us.  There's little doubt we will be executed as spies.

INTENTION

1. Objectives

a) To further cripple battleship Tirpitz in preparation for pending RAF
   bombing missions.
      - demolitions on the ships boilers and radar systems

b) To recover patrol logs and documented orders indicating recent fleet
   movements of Kriegsmarine vessels.
      - These are most liely on or near the bridge

INFORMATION

2. Enemy

a) Static defenses in area of operations.

   Norwegian resistance reports ship undergoing repairs and damage appraisal
   near Tromso.  Skeleton crew reported, with majority of crewmembers on
   shore leave throughout Hakoya and Tromso region.

b) State of alertness.

   The enemy is preoccupied with anti-air defense.  As they are aboard a
   heavily armed and escorted ship, their expectation of being boarded is
   likely to be low.

METHOD

3. Outline

a) The Norwegian resistance reports that a small watercraft is scheduled to
   transfer new officers to the Tirpitz from the Tromso region, at 1900 hrs.
   Intercept it, liquidate the occupants, and take their place with the aid of
   forged documents and appropriate attire of rank supplied by SOE.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Board the German battleship Tirpitz.
 - Locate the ship's armoury.
 - Retrieve the explosives from the armoury.
 - Plant the explosives on the ship's boilers. [4]
 - Destroy the Anti-Aircraft radar electronics near the bridge. [3]
 - Retrieve the naval patrol logs.
 - Return to Sgt Waters at the supply boat.


--------------------------------------------------
Objective 1 : Board the German battleship Tirpitz.
--------------------------------------------------


This mission will start off with Cpt Price dumping the German officers
overboard.  Then let Sgt Waters steer close enough for you to get out.  Cpt
Price will got out first so follow him aboard the ship.


----------------------------------------
Objective 2 : Locate the ship's armoury.
----------------------------------------


Move towards the star on your compass.  Captain Price will follow you.  When
you get to the set of stairs on the way to the star on your compass go up
them and you will see a hangar door opening.  Go in (ignoring the two Germans
who walk out).

Head down the stairs inside the hangar and take the only route available
inside the ship.  You will come to the armoury.  The Captain will address the
two guards and one of them will confer with somebody up on the bridge.  The
companion will be alerted by something said and he will raise his gun to fire.
Before he can pull the trigger Price will shoot them both in the forehead.
PWNED!


-------------------------------------------------------
Objective 3 : Retrieve the explosives from the armoury.
-------------------------------------------------------


Go inside the armoury and you will see the explosives in a glowing yellow
pile.  Go up to them and press "F".  Objective completed.


------------------------------------------------------------
Objective 4 : Plant the explosives on the ship's boilers. [4]
------------------------------------------------------------


Proceed through the hallway you just came to plant one explosive charge on the
boiler in there.  Watch out for the Germands that will come from in front and
possibly behind you.

Now retreat back to where the Captain is.  Move along the corridor across from
the entrance to the armoury to find the three remaining boilers.  There will
be Germans standing in your way all the way from this point on so be on the
lookout at all times.  Move along cautiously so you don't get a faceful of hot
lead.  Plant the three charges and make your way back up to the hangar.

One thing.  The Captain will die no matter what you do here.  You can't stop
it.


------------------------------------------------------------------------------
Objective 5 : Destroy the Anti-Aircraft radar electronics near the bridge. [3]
------------------------------------------------------------------------------


In the hangar move behind the boxes and proceed to single out German defenders
(or attackers in this sense) with your Kar98k or your MP40.  Once the coast
appears to be clear dash forward and look for a door on the side of the big
structure on the deck.  That will take you back to the innards of the ship.
Now move up the stairwells very_cautiously.  There are Germans waiting to
spring out at many of the corners you will round.  I suggest you fully utilize
the 'peek' function in this part.

Eventually you will see a glowing yellow box in one of the rooms.  Shoot it 
and you will have taken out the first Anti-Aircraft radar electronics.  Now
move along to take out the rest.  There is one more on this level and another
one level up.


---------------------------------------------
Objective 6 : Retrieve the naval patrol logs.
---------------------------------------------


When you go to destroy the third Anti-Aircraft radar electronics you will be
met by the Captain of the Tirpitz.  Needless to say he is rather pissed at
you so he will try to put a few bullets in your head with his Lugar pistol.
Shoot that SOB in the heart and then go up to the patrol logs in the middle of
the room and pick them up with the "F" button.


------------------------------------------------------
Objective 7 : Return to Sgt Waters at the supply boat.
------------------------------------------------------


Now you have to fight your way off the ship to the waiting Sgt. Waters.  Get
out of the inside of the ship and fight your way towards Sgt Waters,
represented as the star on your compass.  All that you need to know is covered
in the Tactics section (5.3).  When you reach Waters get on the boat and he
will take off once he has realized that the Captain didn't make it.


            "If a man does his best, what else is there?"
             - General George S. Patton


                      ===============================
                      ==   4.3  Russian Missions   ==
                      ===============================


                         =-=-=-=-=-=-=-=-=-=-=-=-=
                         =-  4.31  Stalingrad   -=
                         =-=-=-=-=-=-=-=-=-=-=-=-=


------------------------------------------------------------------------------
        ORDER *227 BY THE PEOPLE'S COMMISSAR OF DEFENSE OF THE USSR

It is time to stop the retreat.  Not a single step back!  This shall be our
slogan from now on.  We must protect every strongpoint and every metre of
Soviet soil stubbornly to the last droplet of blood.  We shall grab every
piece of our soil and defend it as long as possible.  The Germans are not as
strong as the panic-mongers say.  They are tretching their strength to the
limit.  To withstand their blow now means to ensure victory in the future.

All who retreat without orders from above are traitors of the motherland and
will be treated as such: panic-mongers, traitors, and cowards are to be shot
on sight.  To fulfill this order means to defend our country, to save the
Motherland, and to destroy and overcome the hated enemy.  This is the call of
our Motherland.

The People's Commissar for Defense

Joseph Stalin
------------------------------------------------------------------------------


==========
Objectives
==========


 - Acquire a weapon or some ammunition.
 - Find a more experienced soldier and obtain new orders.
 - Enter the city of Stalingrad.



--------------------------------------------------
Objective 1 : Acquire a weapon or some ammunition.
--------------------------------------------------


Take your finger off the trigger for a few minutes, actually the whole
mission.  Yes, for this entire mission you will be defenseless.  You will be
given a clip of ammunition and nothing else (sucks for you).  Don't worry, by
following my instructions and using your head you should be able to get
through this mission alive (just barely).

Listen to the Russian officer's little speech while your transport is crossing
the Volga River.  When you are about halfway through the river some planes
will come in from the right guns blazing.  You cannot move or lie down.  Your
only option is to  crouch.  Press "C" and you should be all right.

When you get to the docks your character will get out of the ship and move to
the line.  You can cut in line if you like but when you get to the front you
will be given a clip of ammunition, that's all.


--------------------------------------------------------------------
Objective 2 : Find a more experienced soldier and obtain new orders.
--------------------------------------------------------------------


Now for the easy part of the mission.  You must make your way to the officer
represented by the star on your compass.  He is crouched behind a car on the
hill.  If you enter the shell-shock mode keep going since it seems that you
become harder to hit while in this mode.  Look for the scarce amount of health
packs on the ground and keep moving towards the star on your compass.  When
you reach the officer he will give you new orders.

All you need to do is wait until he tells you to run, and when he does don't
hesitate.  Run as fast as you can to the next vehicle and he will take out one
of the machine gunners above.  Continue to follow his orders, as you have no
other choice.

Once you reach the last car the sniper will tell you to hide in the small
bombed out building at the bottom of the hill.  But wait, there is a commissar
waiting there to shoot the "cowards" and "traitors"!  No worries, the sniper
will shoot that Commie right in the side of the skull once you get down close
to him.

Your work is done now.  Watch the festering radio operator trying to call in
atrillery and when it comes the screen will shake endlessly for about 30
seconds.


-------------------------------------------
Objective 3 : Enter the city of Stalingrad.
-------------------------------------------


Follow your comrades up the hill and enter the city of Stalingrad.


          "The object of war is not to die for your country but
           to make the other bastard die for his."
           - General George S. Patton


                       =-=-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.32  Red Square   -=
                       =-=-=-=-=-=-=-=-=-=-=-=-=


==========
Objectives
==========


 - Retake Red Square.
 - Find a good flanking position.
 - Eliminate the officers in the enemy blockade. [4]
 - Rendezvous with Major Zubov via the train station.


--------------------------------
Objective 1 : Retake Red Square.
--------------------------------


This is probably the best level in the game (it was for me).  Right now you
are standing in a very big city square.... Red Square.  The Germans are at one
end of it and all of your Russain comrades are standing on the opposite end.

Soon enough the commanding officer will give the go ahead and everybody will
surge forward, you along with them.  Move along the ground, staying in a
crouched position and look for a weapon on the ground.  You will find an
unscoped Mosin Nagant on the ground.  Take it and collect some ammo that is
scattered around.

Head for the statue of Stalin that is on the right side of the fountain.  You
will see another soldier standing at the base waving you over to him.  He will
tell you to find a good flanking position so this objective will have to wait.


--------------------------------------------
Objective 2 : Find a good flanking position.
--------------------------------------------


If you try to move towards the star on your compass you will see that there
is no place to go.  Soon a mortar balstwill clear away a section of wall ahead
and some Germans will open fire from within.  Lean out from behind the brick
wall and take them out with your Mosin Nagant.

When you go through the hole grab one of the MP40s on the floor and reload it
if it needs to.  Move through to the opening and lean out into the hall. Shoot
the three Germans at the end (who are doing the same exact thing as you).  Now
move up the stairs.  There will be two Germans on the landings in between the
stairs.

At the top move through the building and shoot the two Germans who are waiting
inside.  Grab the sniper rifle by the window.


---------------------------------------------------------------
Objective 3 : Eliminate the officers in the enemy blockade. [4]
---------------------------------------------------------------


Your companion will order you to shoot the German officers in the blockade
below you.  They are pretty easy to spot if you know what to look for.  They
will be a bit more dressed up than the normal foot soldiers and they are
making this big arm waving movement with their arms.  There are two in the
actual trench and then there are two on the landing of the building behind the
trench.


--------------------------------
Objective 1 : Retake Red Square.
--------------------------------


Now move back to the square.  You will encounter no resistance at all so don't
worry.  When you get to the square the Germans will slowly be eliminated by
gunshots or artillery.  You don't have to do anything besides sit back and
pick your nose.


----------------------------------------------------------------
Objective 4 : Rendezvous with Major Zubov via the train station.
----------------------------------------------------------------


Head through the trench and make your way through a small underground room.
When you emerge into the sunlight on the other side you will immediately come
under fire from about 3 German snipers.  Pick up your Kar98k and spot the
muzzle flashes.  When you have one zeroed in, look through the scope and pick
him off.

After the snipers have been killed about 4 more Germans will come into the
area so snipe them with your Kar98k and move ahead with the rest of your 
squad.

If you look through the gap in the next brick wall you will see three Germans
running through.  Shoot them quickly because they can be a bit hard to weed
out once they get into their defensive position.

As soon as you round that corner they came around you will be face to face
with an MG42 gunner.  Quickly shoot him in the face.  There will be two more
Germans right behind this guyt on the sides and two hiding behind the wall
taking pot-shots at you.  Take out the first two with a sub-machine gun and
then try to rifle the two behind the wall.

As soon as you pass the corner behind where the two Germans were hiding look
left and you will see two more of them in a little opening in the wall.
Quickly go prone and shoot them with your rifle.  Now proceed through the
opening where they were. Do the same thing except that the two enemies are to
the right of the opening.

Move to the next hole in the wall and shoot the two or three Germans that are
in the large space beyond it.  Now lean out from the wall, facing the
direction in which they came.  You will see a MG42 gunner in the distance, or
if you don't then try to sidestep a small distance to get a better view.

Now move past where he was and take out your sub-machine gun.  A German will
appear in the opening behind the MG42 pit.  Shoot him and then get out your
rifle.  Snipe all of the Germans (about 6 or so) in the courtyard in front of
the train station and then head for the main door of the station.


           "There are no atheists in foxholes" isn't an argument against
            atheism, it's an argument against foxholes."
            - James Morrow


                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
                        =-  4.33  Train Station  -=
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=


==========
Objectives
==========


 - Rendezvous with Major Zebov.


------------------------------------------
Objective 1 : Rendezvous with Major Zebov.
------------------------------------------


This mission is very short. When the level starts move forward and look up to
the left.  You will make out two Germans standing behind the railing.  Shoot
them and move up the stairs.  Move to the doorway at the top of the stairs
(on the left) and lean out to shoot the German who is standing in the room.

Get out your sniper rifle and shoot the MG42 gunner that is all the way across
the opening along with any German sniper or machine gunners who are on the
various walkways.

Move out onto the walkway and keep an eye on the ledge to the right.  When you
are about halfway across the walkway about 5 snipers will pop up and open fire
on you.  Crouch and put on the scope of your rifle.  Move side to side on the
walkway shooting at the snipers, only pausing briefly to shoot them.

Now jump down to the pit below and try to make your way back towards the
direction you came in.  There should be two Germans in the proximity of a
staircase.  Take it and you will find yourself on another walkway that will
take you to the other side of the opening.  However, there is one
complication.  There are more snipers waiting for you on the left.  Do the
same as I instructed above for the first batch and move on.

There will be maybe two or three Germans ahead in this section but they are
easily killed with your PPSh.  Drop down off of the ledge and head into the
building ahead.

Now you come to a large field.  There are Germans approaching all over it so
either pick them off with your Scoped Mosin Nagant or use the MG42 to quickly
take care of them.  Personally I like to snipe at this point but using the
MG42 works well too.

Once they are all down move towards the star on your compass and you will find
a few of your Russian comrades waiting for you in a building.


          "Better to fight for something than live for nothing."
           - General George S. Patton


                           =-=-=-=-=-=-=-=-=-=-=
                           =-  4.34  Sewers   -=
                           =-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------------
Congratulations on your promotion to Junior Sergeant, Alexei Ivanovich.  I 
need every sniper I can get!

This morning, the Germans recaptured a four-story apartment building near the 
gristmill on Penzenskaia Street.  This is an important building, Alexei!  From 
this building, it is possible to see very far in all directions and to direct 
artillery fire much more accurately.

In order to retake it, I sent some men on a reconnaissance mission over four 
hours ago, but I have not heard back from this squad since.  I want you to go 
there and find out what the situation is.  Support their actions if you find 
them.  Otherwise, return at once and report it to the command post.

German sniper activity on the surface route is reported to be very high today, 
so I suggest you take the sewers instead.

Major V.S. Zubov, 13th Guards Div.
------------------------------------------------------------------------------


==========
Objectives
==========


 - Use the sewers to bypass the enemy lines.


-------------------------------------------------------
Objective 1 : Use the sewers to bypass the enemy lines.
-------------------------------------------------------


Despite what the German says over the louspeaker I would advise against
turning yourself in because the Germans that you will come across have no 
intention of following up on that promise.

When you reach the intersection of the sewer look immediately to your left.
There are a few Germans waiting behind some boxes for you.  Shoot them with
your Scoped Mosin Nagant and then move to wheree they were.  Another German
should come up to you around this point so have your PPSh out and ready.

Look up to the little opening in the ceiling of the sewer.  A couple Germans
will run by shooting at you.  If you are quick enough you should be able to
nail them.  Now look straight ahead.  Yu should see another German peeking out
from behind a wall. Lie down and shoot him with your Scoped Mosin Nagant.

When you move forward to the railing some Russians will pop out in front of
you.  I must say that I did shoot one of them down because I was very
surprised when it happened.  Don't let the same thing happen to you.

Move up the stairs to the right and shoot the three Germans waiting up there
with your PPSh or whatever sub-machine gun you have with you.  Now move around
the next corner and do the same thing.

Now move to the boxes by the opening to above.  take out your Scoped Mosin
Nagant and smnipe the two Germans on the balconies, the one on the floor of
the bombed out building to the right, and one who is shooting at you from a
window in the left.  Move through the opening and look to the left when you
get into the sewer again.  Shoot the two Germans running through.

Move to the bend in the tunnel, stay close to the wall, and keep your Mosin
Nagant out.  When you pass a certain point a German will run out onto the
balcony on the side.  Snipe him and do the same on the other balcony on the
other side.  When the second German is falling to the ground look towards the
end of the sewer.  There should be one German coming at you but there may be
two.

Now move up the stairs ahead and through the sewer tunnel.  When you go
through the next hole in the wall, at the end of the tunnel, you will find a
squad of Russians fighting a squad of Germans.  Help them fight them off and
then move around the next corner in the room.

Shoot the Germn soldiers who run behind the sandbags ahead with your PPSh.
Look in the direction they came from and you will see two more or possibly
three (I think it can be either number).  Lean out from your point of cover
with your Scoped Mosin Nagant and snipe the Germans who try to do the same to
you.

Now move through and you will face another squad of Germans.  Look towards the
first hole in the wall and ignore the first German who runs past since it is
almost impossible to get him.  Instead wait with your gun pointing there and
you will soon enough see one coming through shooting at you.  Throw som lead
in hid direction and then proceed to take out the remaining Germans with your
Scoped Mosin Nagant.

Go to the end of the passsage and then head up the little dirt incline to get
into the another one.  When you are about halfway through you will be shot at
from behind a box by a German.  You may either run and gun him quickly or
take the safe approch and shoot him in the head with your sniper rifle while
taking cover.

Now move around the boxes and round the corner.  Now you will see two more
Germans line themselves up for you to shoot.  Snipe them or machine gun them
(sniping is easier in this case) and then move through the hole in the floor.

Two of your Russian comrades are fighting a small squad of German snipers and
machine gunners at the end of this sewer tunnel.  Run up to help them.  Use
your Scoped Mosin Nagant to take out the snipers.  if one of them throws a
grenade, fall back and wait for it to go off.  Then resume your fighting.

When they are all down move into the building and find the hole in the floor.
Drop through it and you will be done with this mission.


                        "He who conquers, edures."
                         -Persius


                            =-=-=-=-=-=-=-=-=-=
                            =-  4.35  Pavlov -=
                            =-=-=-=-=-=-=-=-=-=


==========
Objectives
==========


 - Assemble with Sgt. Pavlov's squad.
 - Eliminate the snipers. [7]
 - Get across the field.
 - Clear out the apartment building. [6 Floors]
 - Regroup with Sgt. Pavlov on the fourth floor.
 - Use the 2nd floor anti-tank rifle to blow up the tank.
 - Use the 3rd floor anti-tank rifle to blow up the tank.
 - Hold the building until relieved by friendly units.
 - Clear the area of any remaining forces. [5]
 - Assemble with the reinforcements out front.


------------------------------------------------
Objective 1 : Assemble with Sgt. Pavlov's squad.
------------------------------------------------


Easy enough.  Just follow Sgt Pavlov tot he end of the trench and let him talk
to the Russian private.


-----------------------------------------
Objective 2 : Eliminate the snipers.  [7]
-----------------------------------------


Take out your Scoped Mosin Nagant and aim it at the building ahead.  You will
have to take out 7 snipers that try to shoot at the Russain scampering across
the field.  Look for the muzzle flashes and then just take them out
accordingly.  They will only appear one at a time so that makes it a bit
easier.


-----------------------------------
Objective 3 : Get across the field.
-----------------------------------


As soon as you are done sniping, artillery will begin to drop.  Get your ass
across the field as quickly as possible.


----------------------------------------------------------
Objective 4 : Clear out the apartment building. [6 Floors]
----------------------------------------------------------


Now this is the second hardest part of the level (no, I'm not shitting you,
there is a harder part than this).  The building will now be filled to the
brim with MG42 gunners, snipers, machine gunners, and infantry troops.  You
have to take out all of them before you can move on.

Start out by using your Scoped Mosin Nagant rifle to lean out very quickly and
take out one enemy.  Rinse and repeat for until they are all out.  Much easier
said than done.

Now sweep up towards the top of the house taking out all the enemies you see.
Move slowly, there is no rush, and if you do rush you will be looking at a
game over screen in no time at all.  Make sure to hit the bottom floor as
well.


-----------------------------------------------------------
Objective 5 : Regroup with Sgt. Pavlov on the fourth floor.
-----------------------------------------------------------


Head to the fourth floor with Sgt Pavlov and he will tell you to take out any
incoming tanks with the anti-tank rifles on the 2nd and 3rd floors of the
apartment building.


--------------------------------------------------------------------
Objective 6 : Use the 2nd floor anti-tank rifle to blow up the tank.
--------------------------------------------------------------------


Go down one floor and find the anti-tank rifle by the window. If you are
having trouble finding it then refer to your on-screen compass.  Press "F"
when you get close to it and then aim at the incoming tank and fire about 5
shots into the tank.  That should do it.  There is almost no reload time for
the rifle so you can just fire off a whole volley of shots.


--------------------------------------------------------------------
Objective 7 : Use the 3rd floor anti-tank rifle to blow up the tank.
--------------------------------------------------------------------


Do the same as above for the second tank.


-----------------------------------------------------------------
Objective 8 : Hold the building until relieved by friendly units.
-----------------------------------------------------------------


Now here comes the big one.  You have to hold the building against a huge
amount of incoming infantry forces until reinforecments arrive.  The best way
to do this is to go up to the third floor and lie down by the staircase.
Situate yourself so that you are in between the staircase and the wall to the
right of it.  Try to move as far left as you can so that any attackers will
have to be in front of you or close to it in order to shoot at you.  Make sure
that you have an MP40 in your hands because you are going to need the ammo and
most of the German attackers are carrying one.


---------------------------------------------------------
Objective 9 : Clear the area of any remaining forces. [5]
---------------------------------------------------------


Just cealn up any remaining infantry inside the building.  There shouldn't be
too many.  At most there will be 15 left.  Take your time, just like before.
There is no rush.


----------------------------------------------------------
Objective 10 : Assemble with the reinforcements out front.
----------------------------------------------------------


Head outside to where the squad is and the mission will be over.  Whew!


     "In the Soviet army it takes more courage to retreat than advance."
      - Joseph Stalin




                           =-=-=-=-=-=-=-=-=-=-=
                           =-  4.36  Factory  -=
                           =-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------------
Junior Sergeant Voronin,

I have read the reports of your actions with the 13th Guards Division at 
Stalingrad and Kursk.  You should consider yourself very lucky to have made it 
this far.  Of the more than 10,000 troops who fought in your division at 
Stalingrad, you were amongst some 260 survivors.

In response to my recent request for experienced troop replacements, you have 
been transferred to assist the units under my command.  A soldier with a good 
record like yours will do us some good.

In the next few days we will advance through Warsaw, forcing the Germans to 
retreat even further.  I am sending troops ahead of the offensive into the 
manufacturing districts to clear out factories and rail yards being used by 
the Germans to repair their tanks.

As you will be responsible for leading one of the squads into the area, you 
are hereby promoted to full Sergeant.


Major P.K. Grishin, 150th Rifle Div.,
3rd Shock Army
------------------------------------------------------------------------------


==========
Objectives
==========


 - Secure the tank repair facility.


----------------------------------------------
Objective 1 : Secure the tank repair facility.
----------------------------------------------


As soon as the level begins moce forward and take out the Germans ahead with 
your PPSh and with the Scoped Mosin Nagant.  You could use the PPSh for all of
them, if you do fire in short bursts to keep your accuracy.  Or on the other
hand you could just run and gun them but that would not be the wisest choice
since you will most likely take a bunch of damage.  This is very early in the
level so you don't want to be doing that.

Go to the door ahead and wait to the side of it while the two soldiers blow it.
As soon as it blows you should lie down on the ground under the little bridging
that goes over the door.  Shoot the Germans that move in front of you.  There
should be about three or four.

Now crouch and move forward into the hall.  First check the right side to make
sure that there is nobody coming from there and then look left and take out
anybody coming from there.  Your squad will take out a few of them.  Before you
move down the steps kill any Germans inside the side room on the hall on the
way to the stairs.

Now you are free to move down the stairs.  When you get to the bottom of the
stairs quickly sub-machine gun the Germans coming at you and then look into the
room to the left.  Kill the three Germans by shooting them in the head, their
heads should be poking up above the overturned table.

Move around the corner with your PPSh equipped and waste the three or four
Germans that come hauling ass around the corner.  Now move down the hall and
into the tank room.

Take out your Scoped Mosin Nagant and quickly but carefully take out the
Germans on the walkway above and to the right.  If you can scan the rest of the
facility from the doorway and not see any other Germans lurking around then
take out for PPSh and move to the opposite end of the hangar, shooting any
Germans you see on the way.

Go through the door on the opposite end of the hangar and move up the stairs
killing the two Germans that are on the stairway or in the hallway.  Now move
out onto the the walkway and assists your two squad mates ahead to clear out
the small room ahead.  Throw a grenade into it to flush them out or to kill
them outright.

Move through the next hallway eliminating any opposition you encounter.  When
you reach the window on the right side, shoot it out and either toss a few
grenades into the room below or shoot the Germans below.  There should be two
of them.

Now move down the staircase and shoot the four Germans that come through the
room ahead.  Try to stay to the left side of the hallway so that they have to
come into your gun sights before they can hit you.

Go through the room and move through the tank hangar.  On the left side of it
should be a door to the outside.  Once outside there is only one way for you
to go.  That way is through the door to the left. In this little hallway is
about four Germans.  Either toss a grenade in or run and gun them.  Once they
are down, move forward towards the door behind them.


        "There are no atheists in foxholes" isn't an argument against
         atheism, it's an argument against foxholes."
         - James Morrow


                          =-=-=-=-=-=-=-=-=-=-=-=
                          =-  4.37  Railyard   -=
                          =-=-=-=-=-=-=-=-=-=-=-=


==========
Objectives
==========


 - Regroup with the 4th army on the outskirts of the complex.


------------------------------------------------------------------------
Objective 1 : Regroup with the 4th army on the outskirts of the complex.
------------------------------------------------------------------------


Right at the start take out your Scoped Mosin Nagant and lie down.  Shoot the
Germans ahead of you and then get up and look to the right, outside the door.
Take out the two Germans hiding behind the boxes.

Now take out your PPSh or whatever machine gun you have at this point and kill
any Germans that are approaching from the left, behind the rail cars.  If you
are sure that there are no more then take out your SCoped Mosin Nagant rifle
and move to the right of the doorway.  When you get to the end of the rail car
crouch and look to the left.  You should see an MG42 gunner and and a few other
Germans by him.  Take out the MG42 gunner with the Mosin Nagant and then shoot
the rest of them.

Now move to the area of the MG42 pit.  You will see a broken wall and an empty
space behind that wall.  Move through that space and peek over the wall on the
other side of it.  You will see an MG42 gunner, a tank that rolls out of the
hangar, and a few other footsoldiers.

For now ignore the tank as it cannot shoot at you.  So take out the MG42 gunner
with your Scoped Mosin Nagant as well as any footsoldiers that try to dash for
cover.

Now it is time to take out the tank.  Go to the little alleyway to the right
and pick up a Panzerfaust from the container.  Go back to where you shot at the
Germans standing around the tank and fire a shot into the side of the Tiger
Tank.

Move through the alleyway and stand by the side of the tank, looking into the
hangar.  Snipe all the Germans in the hnagar and then move to the other end.
Take out your machine gun on the way there.  Move into the little room on the
right and shoot the German behind the table and his buddy on the left.  Move
out the next doorway and out into the open.

Toss a few grenades around, as you probably have some to spare at this point,
and then shoot any remaining Germans.  After they are all dead move to the
truck and your mission will end.


       "I have never made but one prayer to God, a very short one: 'O
        Lord, make my enemies ridiculous.' And God granted it."
        - Voltaire


                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       =-  4.38  Tank Drive Country   -=
                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------------
Sergeant Alexei Voronin,

We are almost upon the Oder River.  From there, it is less than 70 kilometers 
to the lair of the fascist beast!  Some of our tank crews are decorated 
veterans of the Battle of Kursk.  They will lead this drive to the Oder.

However, there are still severe shortages of trained tank crews.  The expanded 
design of our new T-34-85 tank accommodates five crewmembers, but many of the 
crews under my command have as few as three crewmen.  To be fully effective, 
these crews must have a driver/mechanic, a hull machine gunner, a main gunner, 
a loader, and a commander.

I have been authorized to enlist soldiers at will from the infantry to fill 
out the incomplete crews.  Given your combat record, you will be the 
command/spotter for a less experienced, but technically competent tank crew.  
When the next batch of fully trained replacements reaches the front, you will 
be returned to your former unit.

Report to the tank bearing tactical number 1126 by 0900 hrs.

Colonel G. V. Andropov,
2nd Guards Tank Army
------------------------------------------------------------------------------


==========
Objectives
==========


 - Reach the outskirts of the next town.


---------------------------------------------------
Ob