Guild Wars - Quest Guide
Authored by: borisbelvaersi
1. Disclaimer
2. Version History
3. Contact Information
4. Setup
5. Recommendations
6. Quest List
7. Pre-Searing Quests
8. Post-searing Quests
9. FAQ
10. Contributions and Credits
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1. Disclaimer
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This Document is copyright 2005 of Joshua Park. All Guild wars content
contained herein is propery of Arenanet and NCSOFT. Currently, the only
websites that may host this guide are listed below. If you are a fansite and
wish to use this guide. Please email me at josh.park@verizon.net to receive
permission.
Currently, the following websites are allowed to host this guide:
- www.gamefaqs.com
- www.cheatcc.com
- www.neoseekers.com
- www.1up.com
- game.91.com
- www.supercheats.com
- www.cheatsahoy.com
- www.araborient.org/gw
If you have found this guide at a site other than those listed above, please
contact me at the above address.
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2. Version History
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Expect updates once a week, or so. I update the guide while I'm completing
the quests, or if someone emails me the information. Be forwarned though -
This game is HUGE. The amount of gameplay you get for your money makes this
game a virtual steal. It will take some time before this guide is anywhere
close to being definitive.
Version 2.00 - At this point, the guide can now be considered complete. EVERY
Mission and quest is now covered in the guide, with the notable
exception of the FoW and UW quests. While I eventually plan to
add those to the guide, as I expected, finding a group that
can actually do well down there is a bit of a challenge. At
this point, I consider this guide complete, and will only be
adding to it as Arena-net adds new quests to the original
Guild Wars game.
Version 1.50 - It's been a while since the last update. A PC problem left me
without the latest version of the guide, so I'm having to go
back and fill in parts. Added a few new quests since the GWF
preview weekend. Filled in a few more missions. Also, Since
it's incredibly hard to find a decent group for UW and FoW, It
might be a while before those quests are completed.
Version 1.25 - NEARLY-ALL Sorrow's Furnace quests have been added to the guide
with the exception of two or three quests, which I have left a
space for in the walkthrough. Please help with filling this in!
Mission walkthroughs still forthcoming.
Version 1.00 - "final" version - As of this point, the quest guide covers all
quests in the game, both class-specific and non-class-specific
quests. Missions are still incomplete, but are in the proper
order if you are playing the game through. Expect them to come
over time.
Version 0.80 - Big update - This guide should now cover all non-class-specific
quest in the game. All missions have been entered into their
(more or less) correct order in the game. Mission Walkthroughs
are still forthcoming.
- Expect to see in the next update: Mission walkthroughs,
including bonuses where I've completed them, and Ranger and
Necromancer Class-specific Quests.
Version 0.65 - Yet more stuff added. This guide should now cover ALL non-class
specific Quests up through Droknar's Forge. Still working on
the quests you can receive once you get there and, of course,
class specific quests will take quite a bit longer.
Version 0.55 - Added yet more quests - Starting to fill the gap between
Ascalon and Kryta. Added a large number of quests that you
receive once you get to Yak's Bend. Also, altered the quests
that give you class-specific skills to reflect the skills each
class would receive. Please help fill this list in!
Version 0.50 - Still updating - Quests at this point range to the Amnoon Oasis
Still the gap between Nolani Academy and Gates of Kryta, but
that gap should be filled before too much longer. Also added
indicators in the Quest List to show which quests are listed
but not yet covered in the guide.
Version 0.45 - Major update - At this point, I'm not putting dates on the
updates anymore, as I'm adding to this guide every day. Here's
a list of all the major changes that I've done to this guide.
(1) Added an FAQ section - prolly should have had one since the
beginning, but *shrugs* (2) All quests covered by this guide
are now in the quest list (3) Added a boatload of new quests,
mostly in the Ascalon areas. Quests that are listed but not
completed are ones that I'm still working on in the game.
Version 0.40 - May 15, 2005 - As of this point, the Quest guide contains a
(hopefully) definitive list and walkthroughs of ALL the
Pre-Searing quests, INCLUDING class-specific quests. Any quest
that is not in this portion of the guide, please e-mail me with
the details and I will add it to the guide.
Version 0.30 - May 13, 2005 - Added Quest List Section. The guide should
now contain nearly all of the pre-searing quests. Please check
the quest list for the complete list of quests covered in this
guide. Some class-specific quests may not be covered at this
point.
- Guide officially uploaded to www.gamefaqs.com
Version 0.20 - May 12, 2005 - Added the following quests: Necromancers novice,
The Blessings of Balthazar, Unsettling Rumors, Charr in the
Catacombs, Charr at the Gate, The Wayward Wizard
- Added "Recommendations" section to guide.
Version 0.10 - May 11, 2005 - Added the following quests: Monks Test, Path
to glory, Across the Wall
- Formatted entire guide to comply with Gamefaqs 79 char rule.
Version 0.05 - May 7, 2005 - First start of this guide.
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3. Contact Information
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At this point, you can see this guide is woefully incomplete. To assist me in
completing this guide, I humbly request that anyone who wishes to assist me in
adding to this guide email me with information to make this guide more usable
to those playing guild wars. Anyone who contributes to this guide will be
acknowledged below in the credits (and in the quest list itself).
Please feel free to contact me with any information not contained in this
guide. When contacting me, please include [guild wars] in the subject line, or
else the email will be erased. THERE WILL BE NO EXCEPTIONS TO THIS! Questions
regarding quests or anything else contained in this guide will not be
answered.
If you are contacting me regarding a quest that is not in this guide, please
use the following format.
- Quest Title:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions :
- Walkthrough:
- Reward:
- Additional quests unlocked:
Also please include your characters professions (eg w/mo) and level. Once that
has been filled out. Send it to me at the email below, and I will add the
information to this guide and add your name to the credits section of this FAQ.
E-mail: Josh.park@verizon.net
I can also be found moderately often online in Guild wars as one of the
following characters: Boris Treborne, Dr. Raven, or Arvor of Oakenwood
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4. Setup
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All quest walkthroughs contained here will follow the same format, though, at
this point, I am not including the quest summary. All quests in this guide
have been successfully completed, so if you follow the walkthrough, you won't
need the summary, now will you? :-)
- Quest Title: What shows up in your log.
- Quest difficulty: This will be a subjective rating, but will follow a basic
scale of Very Easy, Easy, Moderate, somewhat hard, hard, very hard, and
insane. Please note that these ratings are subjective to character level
and may not always be accurate. Some quests may be easier to complete with
certain classes and some may be harder. The ratings very easy to moderate
can be completed alone, without assistance in most cases. Somewhat hard to
insane will require assistance.
- Received in: Which area you have to be in to receive the quest
- Received from: Who you have to talk to to receive the quest
- Classes restrictions : If there are any specific class restrictions on
this quest, I will list them here. If there are not any, I will list
"none".
- Walkthrough: What you have to do to complete this quest. Please note - this
is what worked for me, or whoever sent me this information, you may find
an easier or different way. In the case of mission quests, any bonus
objectives will also be detailed and how to complete them successfully.
Where applicable, I try to give directions as well.
- Reward: What you get upon successful completion of the quest. The XP
award is given and if there is a weapon or item, the stats are given as
well. Note - on several of the Post-Searing Quests, the rewards consist
of both XP and "Class-Specific" skills. In most cases, unless the quest
has a class restriction, this is one skill for each of your classes. Each
quest now has a list of the skills for each class. This may not be complete
as I update the guide as I play through the game. I do not know if these
change based on what you already have, but I do not believe so.
- Additional quests unlocked: Whether or not the completion of this quest
will unlock any additional quests. For example, after completing the class-
specific training quest in pre-searing Ascalon, Haversdan comes out and
gives you another quest. Quests that you can get from other NPC's without
completing another quest first do not count as being unlocked. An example
of this would be the "trial quests" that you can receive from the six
class trainer NPC's in Pre-searing Ascalon, as you can receive those
without talking to anyone else.
Missions are written somewhat differently. Since missions are generally longer
and will have multiple objectives, I'll be using a simpler format for the
missions. The format I'm using for the missions is as follows:
- Mission: This is the name that will appear on your quest log should you
access it during the mission.
- Difficulty: Subjective difficulty of the ENTIRE mission. This may be broken
up between just completing the mission, or completing the mission AND the
bonus.
- Objectives: This will list the objectives that you have to complete in
order to successfully complete the mission. Where applicable, it will also
list the bonus objective that you can complete.
- Walkthrough: This is one way you can complete the mission. I generally do
NOT mention completing objectives in the walkthrough, except for the bonus
and rare occasions where you it is important to know. Please remember that
this is not the only way for you to complete the mission, just a way that
either myself or a contributor found to complete the mission.
- Reward: All missions have the same reward. 1,000 XP and one skill point for
completing the main mission, and 1,000 XP for completing the bonus
objective. You can complete the bonus without completing the mission. It
should be noted that you can only receive this award once, so if you finish
a mission six times, you will still only receive the 1,000 XP and one skill
point once.
Now that you understand how the guide is going to be written, it's time to
show you how to use the guide. To find information about the quest or mission
that you want information on, use the "Find" feature that is present in just
about every internet browser (such as IE, Netscape, etc) or Word processor.
Type in the EXACT name of the quest as it appears on your screen in the game.
(This is important otherwise you may not find the right quest.) Click "find
next" until you have the quest that you are looking for.
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5. Recommendations
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Now onto the recommendations.
- Spend time fighting randoms and gaining gold and XP. Gold helps you buy
better armor once you get to post-searing Ascalon, which in turn helps keep
your rear-end in the fight. And since the amount of XP awarded by the quest
is not subject to level adjustment (or the fact that you do not receive as
much XP for killing lower-level monsters), it works in your favor if you are a
reasonably high level when you accept the REWARD for the quest.
- Keep someone in your party. While this does split the amount of XP you
receive from killing monsters between the party members, it usually makes a
lot of these quests MUCH easier. In fact, some of these quests are impossible
to complete without having a party. Plus, the XP award is not split among your
party members, each character completing the quest will receive the same
award.
- During Missions, always attempt to complete the bonus quest. (in this
guide, missions will have the heading "MISSION: (insert name here)" instead
of "Quest:(Insert name here)". Bonuses for missions ALWAYS award 1000 xp,
though you can only gain the award once, no matter how many times you run
through the mission. Again, that is 1000 XP for each person completing that
bonus the first time. Complete the mission, and gain another 1000 XP and one
skill point, which can be used to purchase skills from trainers around the
game world. As with quests, bonuses range from being incredibly easy to almost
impossible.
- If at first you don't succeed, try again. An old adage, but true. This game
is incredibly well balanced. If you find yourself not being able to complete
a quest because of a low level, spend sometime levelling up. Getting killed
quickly because of a low armor level, buy or craft better armor. Find yourself
without the right skills set (remember, you can only equip Eight!), head back
to town and adjust. Keep on trying, I have yet to come across a quest that is
impossible.
- The Game doesn't stop once your character reaches level 20. Once you reach
level 20, you stop gaining Attribute points and instead will start earning
skill points, which are used to purchase skills from trainers around the game
world. You will find yourself purchasing a lot of skills, even if you don't
plan on using. Remember, every skill you unlock or purchase in the RP portion
of the game also is unlocked for the PvP portion.
- Create a RP character and play through the game even if you plan on mainly
haunting (or terrifying) the PvP circuit. Main reason for this is the more of
the Role-playing portion of the game you have played through, the more skills,
equipment, runes, etc. (you get the idea), you unlock for a PvP character. If
start right into PvP, you will find yourself much more limited than someone
who has played through the game and has a completed character.
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6. Quest List
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Here is the quick guide for whether or not this guide covers a specific
quest. It is my hope that eventually, this will be a definitive guide to the
quests offered in Guild Wars, but that will be a long time coming.
This section will be in the same format as the pre and post searing sections,
where the quests are divided by the area in which you receive these quests.
** - after a Quest or Mission will indicate that the walkthrough is not yet
complete for that particular quest or mission, but the mission will indicate
where you receive it, who you receive it from, and the mission reward.
PRE-SEARING
- Message from a friend
- War Preparations
- A second profession
- Poor Tenant
- Bandit Raid
- Trouble in the woods
- Charr in the Catacombs
- Charr at the gate
- The Wayward wizard
- Poison Devourer
- MISSION: Ascalon Academy
- Warriors Test
- Rangers Test
- Monks Test
- Elementalists Test
- Necromancers Test
- Mesmers Test
- Gwen's Flute
- Adventure with an Ally
- Further Adventures
- A New Warrior's Trainer
- A New Ranger's Trainer
- A New Monk's Trainer
- A New Elementalist's Trainer
- A New Mesmer's Trainer
- A New Necromancer's Trainer
- A Mesmer's Burden
- A Gift for Althea
- The Worm problem
- The Charr Threat
- Unsettling Rumors
- Little Thom's Big Cloak
- The Rogues Replacement
- The Path to Glory
- Across the Wall
- Tithe for Ashford Abbey
- Opposition to the King
- The Egg Hunter
- The Moa Bird
- The Hunter's Horn
- A Monk's Mission
- The Blessings of Balthazar
- Rites of Remembrance
- The Necromancer's Novice
- The Accursed Path
- Grawl Invasion
- Protection Prayers
- The Power of Blood
- The True King
- The Vineyard Problem
- Warrior's Challenge
- The Elementalist Experiment
- Unnatural Growths
- The Ranger's Companion
- The Orchard
- A Test of Marksmanship
- Domination Magic
- Supremacy of Air
POST-SEARING QUESTS
- Kings Message
- Counting the Fallen
- Defend the Wall
- Barradin's Advance
- Cities of Ascalon
- Scavengers in Old Ascalon
- The Troublesome Artifact
- Vanguard Equipment
- Recruits for Hollis
- Fires in the East
- The Krytan Ambassador
- Helping the people of Ascalon
- The Ambassador's Quandary
- A Mission of Peace
- Rastin's Ritual
- Military Matters
- Into the Breach
- Gargoyle Trouble
- Barradin's Stand
- Supplies for the Duke
- Sowing Seeds
- Protecting Ascalon
- In Memory of Paulus
- Symon's History of Ascalon
- Endangered Species
- The Charr Patrol
- The Charr Staging Area
- Scorched Earth
- Elemental Knowledge
- Shalev's Task
- The Stolen Artifact
- Death in the Ruins
- Oberon's Rage
- Trying Times
- Mesmerizing the Enemy
- A Cure for Ralena
- Family Ties
- Mission: Great Northern Wall
- Mission: Fort Ranik
- Deliver a Message to my Wife
- Regent Valley Defense
- Ruins of Surmia
- Frontier Gate Fugitives
- Caravan in Trouble
- Replacement Healers
- Unnatural Creatures
- Experimental Elixir
- The Way of the Geomancer
- The Geomancer's Test
- Casualty Reports
- The Duke's Daughter
- Althea's Ashes
- Fires in the North
- Army Life
- The Red-Cloaked Deserter
- Siege of Piken Square
- Hammer and Anvil
- Garfazz Bloodfang
- Charr Reinforcements
- Fallen Soldiers
- Mission: Ruins of Surmia
- Mission: Nolani Academy
- The Way is Blocked
- The Road to Borlis Pass
- The Missing Artisan
- Helping the Dwarves
- Securing the Vale
- Shiverpeak Stragglers
- The Wayward Monk
- Renegade Necromancer
- A Heart of Ice
- The Stone Summit Champion
- Oswalt's Epitaph
- Minaar's Trouble
- Minaar's Worry
- Iron Horse War Machine
- Stone Summit Beastmasters
- Mission: Borlis Pass
- Mission: The Frost Gate
- Hungry Devourer
- The Deserters
- to Kryta: Refugees
- To Kryta: The Ice Cave
- To Kryta: Journey's End
- Mission: Gates of Kryta
- Report to the White Mantle
- The Villainy of Galrath
- Orrian Excavation
- Merchant's Plea
- The Weaver of Nebo
- Malaquire's Test
- Can't We Get Along (Kurzick)
- Can't We Get Along (Luxon)
- Duties of a Lionguard
- Bandit Trouble
- Blankets for the Settlers
- Reversing the Skales
- The Last Hog
- Graven Images
- The Ascalon Settlement
- Destroy the Kurzicks (Luxon)
- Mission: D'Alessio Seabord
- The Hot Springs Murders
- Crush the Luxons (Kurzick)
- The Undead Hordes
- Mission: Divinity Coast
- The False Gods
- A Brother's Fury
- Mysterious Message
- Eye For Profit
- Wisdom of the Druids
- Mission: The Wilds
- Mission: Bloodstone Fen
- White Mantle Wrath: Demagogue's Vanguard
- The Price of Steel
- White Mantle Wrath: A Helping Hand
- Urgent Warnings
- Dropping Eaves
- Blood And Smoke
- Mission: Aurora Falls
- Passage Through the Dark River
- Mission: Riverside
- Mission: Sanctum Cay
- The Lost Princess
- The Royal Papers
- Sands of Souls
- Ancient Secrets
- Ghostly Vengeance
- Into the Unknown
- "Seek out the Thirsty River"
- "Dunes of Despair"
- "Elona Reach and the Vision Crytal"
- The Belated Betrothal
- The Ranger's Path
- The Monk's Path
- The Forgotten Ones
- The Warrior's Path
- The Mesmer's Path
- The Misplaced Sword
- The Necromancer's Path
- The Elementalist's Path
- Forgotten Wisdom
- Mission: Thirsty River
- Mission: Elona Reach
- Mission: Dunes of Depair
- Mission: The Dragon's Lair
- The Hero's Journey
- The Hero's Challenge
- Seeking the Seer
- Defend Droknar's Forge
- The Last Day Dawns
- Defend Denravi
- Defend North Kryta Province
- The Titan Source
- Mission: Ice Caves of Sorrow
- Mission: Iron Mines of Molandune
- Mission: Thunderhead Keep
- Final Blow
- Mission: Ring of Fire
- Mission: Abbadon's Mouth
- Mission: Hell's Precipice
- The Underworld
= Clear the Chamber **
= Restore the Monuments of Grenth **
= Wrathful Spirits **
- The Fissure of Woe
= The Tower of Courage
= The Wailing Lord **
= A Gift of Griffons **
- To Sorrow's Furnace
- The Final Assault
- Noble Intentions
- Noble Intentions Plan B
- Unspeakable, Unknowable
- Kilroy Stonekin
- Summit Slaves
- Cold One
- Fire in the Hole
- Gathering Resources
- Unruly Slaves
- Wrenches in the Gears
- Political Ramifications
- Subversive Ideas
- Tasca's Reprise
- The Forge Heart
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7. Pre-Searing Quests
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All quests contained in this section will be before the searing of Ascalon, or
before you enter the academy by talking with Sir Tydus. For sake of
Convenience, I've organized these in order of where you receive them.
Also, during Pre-searing Ascalon, you do not suffer a Death Penalty when you
die. This area is sort of like a "Training ground" for new people. It is worth
your time to make sure you have done every quest, found every collector and
in general, exploited this chapters possibilities to the fullest, because once
you enter the academy, you can no longer return to this part of the game.
One last thing before I get to what you're really hear to know, in Pre-searing
ascalon there are a series of what I'm labelling TRIAL quests. These are
quests given by specific NPCS - namely the six npcs that have the ability to
give you another profession. When you accept the quest, they will give you the
option of accepting skills from that profession for a while. In nearly every
case, you MUST accept these skills or you will not be able to complete those
quests. This guide will be written assuming those skills have been accepted.
Once those quests have been completed, those NPCs will offer the chance to
take a second profession. Since you can't change your mind until you have
reached Droknar's Forge, I prefer to complete all the trial quests and then
make up my mind. If nothing else, if gives you more XP! Just don't forget to
take the second profession before you enter the academy at Ascalon or you
won't be able to take it at all. Though I have heard rumors that once you
reach a point in the game, you will be allowed to change your secondary
profession, I have not reached it yet.
Also, While you have to be at least level three to enter the academy, it is
strongly recommended that you level up as much as possible before doing so.
Most people can get between Level 7 to Level 9 before entering the academy.
Just complete as many of the quests as possible, and when you need to kill
higher level monsters, wander around Regent's Valley and Wizard's Folly. Those
areas usually have lvl 3 monsters, which still give XP (albeit a small amount)
to lvl 7-8 characters.
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7.1 Ascalon City Quests
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Quest: Message from a Friend
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Town Crier
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer, Then talk to Sir Tydus
- Reward: 100 XP, 10 gold
- Additional quests unlocked: War Preparations
Quest: War Preparations
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Talk to Sir Tydus, then talk to the Trainer waiting just
outside the gates in Lakeside country (This trainer will be specific to
your primary class.) Complete the quest that they give you, then return
to Sir Tydus for your reward.
- Reward: 250 XP
- Additional quests unlocked: Warriors Test, Monks Test, Necromancers Test
Elementalists Test, Mesmers Test, or Rangers Test (Class Specific)
Quest: A Second Profession
- Quest difficulty: very Easy
- Received in: Ascalon City
- Received from: Armin Saberlin
- Classes restrictions: None
- Walkthrough: Talk to Armin to receive this quest. During your Adventures,
talk to Brother Mhenlo (monk), Necromancer Munne (Necromancer), Lady Althea
(Mesmer) Elementalist Azuire (elementalist), Master Ranger Nente (Ranger),
or Warmaster Grast (Warrior). After choosing which secondary profession you
would like (and taking it), return to Armin for your reward.
- Reward: 250 XP
- Additional quests unlocked: Additional Class-specific quests for your new
profession.
Quest: Poor Tenant
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Namar
- Classes restrictions: None
- Walkthrough: Talk to Namar to receive this quest. While in Lakeside, Talk
to Miller Upton. Pick up the Honeycomb and carry it across the bridge.
Return to Miller Upton.
- Reward: 500 XP, Protective Icon with Energy +3
- Additional quests unlocked: None
Quest: Bandit Raid
- Quest difficulty:
- Received in: Ascalon City
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan to receive this quest. Head to Lakeside
County. Follow the path until you reach the collector and the merchant.
Turn right so that the farm field is on your left side. After a short
distance you will see some BANDIT BLOOD SWORN guarding a fire plus the
item of your quest. Kill the Bandit Blood Sworn, pick up the chest, and
carry it to Devona for your reward.
- Reward: 250 XP, Protective Icon (Energy +3), Tall Shield (Armor +4)
- Additional quests unlocked: None
Quest: Trouble in the Woods
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Town Cryer (By Lakeside exit)
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer to receive this quest, then head to
Ashford and Talk to Devona. She will lead you across the bridge where you
have to kill a small group of Grawls. Do Not ENGAGE the charr. Once all
the grawl are dead, talk to Devona again for your reward
- Reward: 500 XP, War Hammer (Blunt dmg 6-9, two handed)
- Additional quests unlocked: None
Quest: Charr in the Catacombs
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik to receive this quest, then head to
Ashford Abbey and Talk to Brother Mhenlo. Head to the Catacombs and talk to
Necromancer Munne. She will tell you to venture into the Catacombs and seek
out Obelan the Reviled.
- Reward: 250 XP, 100 gold
- Additional quests unlocked: None
Quest: Charr at the Gate
- Quest difficulty: Easy to Moderate
- Received in: Ascalon
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik in Ascalon city, then head out to
lakeside and meet him there. Follow him to the gate, and then kill all the
charr in the area (there are only five or so). Once all the charr are dead,
talk to him again to receive your reward.
- Reward:200 XP, Longsword (Slashing dmg 5-7)
- Additional quests unlocked: None
Quest: The Wayward Wizard
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Sandre Elek
- Classes restrictions: None
- Walkthrough: Talk to Sandre Elek to receive this quest. Once you get to
Foibles Fair, talk to Ralena Stormbringer before returning to Wizards
Folly. Once in Wizards Folly, head East (More or less) in the grassy, not
snowy, area until you find Orion Elek. Talk to him, and then return to
Sandre for your reward. It is important that you talk to Ralena before you
talk to Orion or else you will not be able to finish this quest.
- Reward: 250 XP, Smiting Staff (Energy +3, Light Dmg 2-4, two handed)
- Additional quests unlocked: None
Quest: The Poison Devourer
- Quest difficulty: Easy
- Received in: Ascalon city
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan in Ascalon to receive this quest. Head to
the devourer cave in Lakeside and kill the PLAGUE DEVOURER. Pick up the
poison stinger. ONce you have the stinger, head to Ashford Abbey and
deliver it to Brother Mhenlo.
- Reward: 250 XP, Focus Item (energy +3)
- Additional quests unlocked: None
Mission: Ascalon Academy
- Quest difficulty: Moderate - but you automatically receive allies anyways
- Received in: Ascalon
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Once you have completed all the quests you wish to in
Pre-searing Ascalon, talk to Sir Tydus and tell him that you want to enter
the academy. You will enjoy a brief PvP segment in which you will fight
against other players also going through that mission. After the PvP, you
will find yourself listening to a briefing by Tydus and Rurik. Listen to it
the follow the path, killing all the enemies you come across until you
find the Charr ranger. Once you kill the Charr Ranger, you will see a
cinematic Cutscene and find yourself in Post-Searing Ascalon. Enjoy it,
because unless you start a new character, you can't ever go back.
- Reward:Access to Post-Searing Ascalon
- Additional quests unlocked: None
-------------------
7.2 Lakeside quests
-------------------
Quest: Warriors Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Van the Warrior
- Classes restrictions: Warrior Only
- Walkthrough: Head to Lakeside country, Talk to Van The Warrior, head
Southwest and clear the river of RIVER SCALE TAD's. Return to Van the
Warrior.
- Reward: 500 XP, Unlock Warrior Skills Frenzy and Healing Signet.
- Additional quests unlocked: Further Adventures
Quest: Necromancer's Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Verata the Necromancer
- Classes restrictions: Necromancer only
- Walkthrough: Head to Lakeside Country, talk to Verata the Necromancer.
Head up the road and kill a River Scale. Once Verata animates the corpse
as a Bone Horror, talk to him to receive your reward.
- Reward: 500 XP, Unlock Necromancer skills Vampiric Gaze and Deathly Swarm
- Additional quests unlocked: Further Adventures
Quest: A Mesmer Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Sebedoh The Mesmer
- Classes restrictions: Mesmer Only
- Walkthrough: Head to Lakeside country, talk to Sebedoh the Mesmer. Head up
the road and kill a River Scale Tad. Return to Sebedoh for your reward.
- Reward: 500 XP, Unlock Mesmer Skills Empathy and Ether Feast
- Additional quests unlocked: Further Adventures
Quest: Monk Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Ciglo the Monk
- Classes restrictions: Monk only
- Walkthrough: Head to Lakeside country and talk to Ciglo the monk.
Head south, and kill the River Scale Tad's surrounding Gwen. Once
all the scale are dead, lead Gwen back to Ciglo and claim your reward.
- Reward: 500 XP, Unlock Monk Skills Healing Breeze and Banish
- Additional quests unlocked: Further Adventures
Quest: Ranger Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Artemis the Ranger
- Classes restrictions: Ranger only
- Walkthrough: Talk to Artemis the Ranger to receive this quest. Head up the
road and kill at least one of the River Scale tad's. Follow them across the
river and kill the River Scale Queen. Report back to Artemis for your
reward.
- Reward: 500 XP, Unlock Ranger skills Power shot and Troll Unguent
- Additional quests unlocked: Further Adventures
Quest: Gwen's Flute
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Gwen (little girl near Ascalon Entrance)
- Classes restrictions: None
- Walkthrough: Talk to Gwen to receive this quest. Head south across the
river and find Gwen's Flute. Yes, it's broken. Return to Gwen for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Adventure with an Ally
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lina the Healer
- Classes restrictions: None
- Walkthrough: Talk to Lina the Healer at the Resurrection point just outside
the gates of Ascalon. Return to Ascalon and convince on of the other players
to ally with you. Return to Lina for your reward.
- Reward: 100 XP, Resurrection Signet
- Additional quests unlocked: None
Quest: Further Adventures
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Class-Specific Trainer
- Classes restrictions: None
- Walkthrough: After completing the class-specific quest from your trainer,
talk to Haversdan, who replaces them. Then head to Devona in Ashford to
complete this quest. Note - you may need to go back inside Ascalon and
return to Haversdan to receive this quest.
- Reward: 250 XP
- Additional quests unlocked: The Charr Threat
Quest: A New Warriors Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the wall west
and then follow the path to Green Hills Country. Talk to Warmaster Grast to
complete this quest.
- Reward: 250 XP
- Additional quests unlocked: Grawl Invasion
Quest: A New Necromancer's Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road
southwest to Ashford Abbey. Head through the abbey and into the Catacombs
and talk to Necromancer Munne to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: The Necromancer's Novice
Quest: A New Ranger Trainer
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road from
Ascalon southwest until you reach the patch to Ashford. Follow the path,
and when you can turn left across the bridge, do so. Follow this path into
Regent's Valley. Once in Regents Valley, follow the path that you are on
until you find Master Ranger Nente. Talk to him to complete the quest.
- Reward: 250 XP
- Additional quests unlocked: A ranger's companion
Quest: A New Mesmer's Trainer
- Quest difficulty: VERY easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Haversdan to receive this quest. Head Northwest to the
Actor's State. Talk to Althea to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: A Mesmer's Burden
Quest: A New Monk Trainer
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Monk Only
- Walkthrough: Talk to Haversdan to receive this quest. Head towards
Ashford Abbey. (Follow the road SW from Ascalon) Enter Ashford Abbey
and talk to Brother Mhenlo to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: The Blessings of Balthazar, A Monk's Mission
Quest: A Mesmer's Burden
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lady Althea
- Classes restrictions: None - MESMER TRIAL QUEST
- Walkthrough: Talk to Lady Althea to receive this quest. She will unlock
Mesmer skills: Conjure Phantasm, Ether Feast, and Imagined Burden. Head
West(ish) until you reach a pond with a bull. Kill the bull (using your
unlocked mesmer skills makes it easier). Return to Althea for your reward.
- Reward: 250 XP
- Additional quests unlocked: The Rogue's Replacement
Quest: A Gift for Althea
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric to receive this quest. You will need
to find three BEAUTIFUL items (The will have the word beautiful in the
title). Find the beautiful pearl near the stream (next to Miller Upton).
Find the beautiful feather in a field in Ashland, and find the beautiful
Pendant on a path just Northeast of the field outside Ashford Abbey. Once
you have all three. Return to Captain Osric and give him the beautiful
items. NOTE - I have received word that it is possible to complete this
quest without finding the items. Apparently, if you talk to Althea after
receiving this quest, she will tell you that she has no need of a gift and
talk To Rurik. You should receive the reward. (Thanks Marc!)
- Reward: 250 XP, Protective Icon (Energy +3)
- Additional quests unlocked: None
Quest: The worm problem.
- Quest difficulty: easy
- Received in: Lakeside (Ashford)
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney in Ashford to receive this quest. Once you
complete the Egg Hunter Quest, return to Pitney. Talk to him then follow
him to the field. Kill the Queen Worm that appears. Talk to Pitney again
for your reward.
- Reward: 250 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: The Moa Bird
Quest: The Charr Threat
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona to receive this quest, Head to Ashford Abbey
and talk to Brother Mhenlo. (Note: This quest may have been replaced with
the quest: Unsettling Rumors, which appears below.)
- Reward: 250 XP, Tall Shield (armor 4)
- Additional quests unlocked: None
Quest: Unsettling Rumors
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest. Head to
Ashford abbey and talk to Meerak the Scribe Once you have talked to Meerak,
return to Ascalon City and talk to Armin Saberlin to complete this quest.
- Reward: 250 XP, Tall Shield (Armor: 4)
- Additional quests unlocked: None
Quest: Little Thom's Big Cloak
- Quest difficulty: Moderate
- Received in: Lakeside (ashford Village)
- Received from: Alison the Tanner
- Classes restrictions: None
- Walkthrough: Talk to Alison the Taner to receive this quest. Head into
Wizard's Folly and find a bear. Kill bears until you receive a bear pelt.
Return to Alison. She will turn the pelt into a cloak. Head to the
Barradin estate and present Thom with his new cloak.
- Reward: 250 XP, Battle Axe with damage range 4-8, Smiting Rod with Light
damage range 2-4.
- Additional quests unlocked: None
Quest: The Rogue's Replacement
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Old Mack
- Classes restrictions: None
- Walkthrough: (Note - you have to let Old Mack argue with Lady Althea
before you can receive this quest.) Talk to Old Mack to receive this quest.
He will tell you that since you murdered his bull, you have to find a
replacement. Once you complete the Egg Hunter quest, return to Old Mack for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Path to Glory
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Ascalon Guard (Near Merchant outside of Ashford Abbey)
- Classes restrictions: None
- Walkthrough: Talk to the guard (I think you have to be at least level
3 to get this quest, though I am unsure of the details). Go to Ascalon
city to complete this quest. You can also receive this quest from Armin
Saberlin in Ascalon if you have not talked to the Guard first.
- Reward: 100 XP
- Additional quests unlocked: Mission - Ascalon Academy
Quest: Across the Wall
- Quest difficulty: Average
- Received in: Lakeside
- Received from: Gate Guard Torin
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Torin to receive this quest. Head back
to Ascalon and find someone to join your party. Return to where you
found Gate Guard Torin. Above him will be a lever. One of you will need
to pull the lever to open the gate while the other runs through (it does
not stay open long enough for one person to do this). Just inside, follow
the path and find Ben Wolfson. After the patch, this quest was made harder
Talk to him and escort him back to the gate. When you leave this area,
talk to Gate Guard Torin for your reward.
- Reward: 250 XP, Longbow (two-handed, Piercing Dmg 7-10), Smiting Rod
(Light Dmg 2-4)
- Additional quests unlocked: None
Quest: Tithe for Ashford Abbey
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head to
Green Hills Country. Talk to Grazden the Protector to receive the tithe.
Then deliver the tithe to Devona for your reward.
- Reward: 250 XP, one skill point
- Additional quests unlocked: None
Quest: Opposition to the King
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head
to Green Hills Country. Talk to three people in this area (I talked to
Farrah Cappo, Grazden the protector, and Kasha Blackblood) Do not talk to
Warmaster Grast. Once you have talked to three people, return to Devona
for your reward.
- Reward: 500 XP
- Additional quests unlocked: None
Quest: The Egg Hunter
- Quest difficulty: Easy
- Received in: Lakeside country
- Received from: Duke Gaban
- Classes restrictions: None
- Walkthrough: Talk to Duke Gaban at the entrance of the devourer cave to
receive this quest. Enter the cave. Kill all devourers you find. Lead
Fadden to each of three devourer egg piles. Once Fadden has all three,
he'll return to the entrance of the cave. Talk to Duke Gaban again for
your reward
- Reward: 150 XP, two devourer eggs.
- Additional quests unlocked: None
Quest: The Moa Bird
- Quest difficulty: Easy to Average
- Received in: Lakeside
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney after completing The worm problem to receive
this quest. Head into the catacombs. Head down the stairs, towards the
precipice, and take the path on the left. Head to the end of the room and
take the path on the right. Follow the path until you can turn right, (yo
will be heading south, more or less). You know that you are on the right
path when you start seeing undead instead of devourers. When you reach a
four way intersection, take the left branch (turn south.), you will see
a kind of demonic ampitheater, head into it and kill the Crypt fiends.
Report back to Pitney with the bad news and receive your reward.
- Reward: 250 XP, Smiting Staff (Energy +3, 2h ,Light dmg 2-4), Long Sword
(Slashing dmg 5-7)
- Additional quests unlocked: None
Quest: The Hunters Horn
- Quest difficulty: Moderate
- Received in: Lakeside
- Received from: Chantalle the Troubadour
- Classes restrictions: None
- Walkthrough: Talk to Chantalle the Troubadour in Lakeside to receive this
quest. Head into Regents Valley, and follor the path to the Shrine of
Melandru. From there, head south (more or less), following the green arrow
on the map until you reach a pool with a bunch of Scales. The far side of
the pool will be the healing spring. Click on that when you're near to dip
the horn in the spring. Head south from here into Wizard's folly. Follow
the green arrow on the map to find Aidan. Give him the horn for your
reward.
- Reward: 500 XP, Longbow (Piercing dmg 7-10, 2H)
- Additional quests unlocked: None
------------------------
7.3 Ashford Abbey Quests
------------------------
Quest: A Monk's Mission
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: None - MONK TRIAL QUEST
- Walkthrough: Talk to Brother Mhenlo to receive this quest. He will grant
you the following monk skills - Orison of Healing and Bane Signet. Head
inside the catacombs and Talk to Paulus the Abbot. Follow him through the
catacombs until he stops and picks something up. Use your new monk skills
to keep both of you alive, as the water is poision. Once he picks it up,
follow him back out, again making sure to keep alive. Once he makes it out
of the catacombs, talk to Brother Mhenlo to receive your reward.
- Reward: 250 XP, Monk characters will receive Bane Signet and Orison of
healing skills.
- Additional quests unlocked: None
Quest: The Blessings of Balthazar
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: Monks only
- Walkthrough: Talk to Brother Mhenlo to receive this quest. Head out into
lakeside and kill the undead in the farm field to your left. Return to
Brother Mhenlo for your reward
- Reward: 100 XP
- Additional quests unlocked: None
------------------------
7.4 The Catacombs Quests
------------------------
Quest: Rites of Remembrance
- Quest difficulty: Easy
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None
- Walkthrough: Talk to Munne to receive this quest, she will give you four
Votive candles. Take them and head south to the ressurrection point, then
west down into the catacombs. Head down the stairs and when the path splits
take the left branch. You should see a pair of waterfalls ahead. Follow the
path into a big hall-like room. There will be stairs heading down on your
left, and a path at the far right end of the room. Halfway along the right
wall is a REMEMBRANCE BRAZIER (1/4). Select it to place the candle on it.
Head down the stairs, and then turn south. Be careful, the water in this
area is poisonous! Follow this path until it turns West. There will be
another REMEMBRANCE BRAZIER (2/4) at this point. Head West, and then turn
south again. You will find yourself in a long hallway with a greenish area
at the top of a set of stairs. The final two REMEMBRANCE BRAZIERS are in
this hallway, one on the west wall, and one on the east. The stairs are
a great place to rest and regain health. Once all four candles are placed
return to Necromancer Munne for your reward.
- Reward: 250 XP, Focus Item (Energy +3)
- Additional quests unlocked: None
Quest: The Necromancer's Novice
- Quest difficulty: Easy to Moderate
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None - NECROMANCER TRIAL QUEST
- Walkthrough: Follow Necromancer Munne into the catacombs. She will lead you
to a large hall with some undead and then inform you that you're on your
own. Head down the stairs and keep following the path. After a short
distance, you will see a carrior devourer walk into a flame trap and be
blow up. THIS IS A CLUE. There are a few flame traps here that you will
have to trip by using bone horrors. Once past that trap, head down the
stairs until the path turns west. You will see a glowing trap with a corpse
just past it. walk towards the trap and use the skill: ANIMATE BONE HORROR
to trigger the trap. Don't worry if you get to close and trigger the trap,
you will res back the the beginning of the catacombs, but no monsters will
reset, so just make your way back to that point. Once past the second trap,
the path will turn north, revealing a set of stairs heading down, another
trap, another corpse, and a TOMB NIGHTMARE. Summon the bone horror to set
off the trap, the re-summon him to help you kill the tomb nightmare. Once
the tomb nightmare is dead, return to Necromancer Munne for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Accursed Path
- Quest difficulty: Moderate
- Received in: The Catacombs
- Received from: Oberan the Reviled
- Classes restrictions: Necromancer Only
- Walkthrough: Head down into the catacombs and talk to Oberan the Reviled
to receive this quest. Once you have talked to Oberan, stay in that general
area. Creatures will come and attack you. Once you have killed between five
and six of the creatures, talk to Oberan again to receive your reward.
(Thanks to Tom vd Bogaert for this write-up)
- Reward: 500 XP, Unlock Necromancer Skills: Soul Barbs and Faintheartedness
- Additional quests unlocked: None
------------------------------
7.5 Green Hills Country Quests
------------------------------
Quest: Grawl Invasion
- Quest difficulty: Easy to Moderate
- Received in: Green Hills Country
- Received from: Warmaster Grast
- Classes restrictions: None - WARRIOR TRIAL QUEST
- Walkthrough: Talk to Warmaster Grast in Green Hills country to receive this
quest. He will unlock the Warrior skills: Sever Artery, Gash, and Healing
signet. He will also hand you a starter sword - but odds are you already
have one better than this. Equip the sword and Head south from this
location until you come across Grawl Invaders. Kill at least three of the
Grawl invaders and then your quest log will update. Return to Warmaster
Grast for your reward.
- Reward: 250 XP.
- Additional quests unlocked: None
Quest: Protection Prayers
- Quest difficulty: Easy
- Received in: Green Hills Country
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden to receive this quest, he will unlock Monk
skills: Reversal of Fortune and Shielding Hands. Talk to FArrah Cappo, and
then head to lakeside country. Follow Farrah around lakeside until she
kills Alain. (I just used Healing Breeze on her to keep her health Regen
high). Once Alain is dead, return to Grazden to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Power of Blood
- Quest difficulty: Moderately Easy
- Received in: Green Hills Country
- Received from: Kasha Blackblood
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Kasha Blackblood in Green Hills country to receive
this quest. Head to the Catacombs. (There is an entrance west of Kasha,
near the Barradin Estate). Head into the Catacombs and follow the arrows
east (more or less) until you find the Blood Fanatics (you will come across
one early in the catacombs, follow him to find the other two.) Kill all
three and then return to Kasha for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
7.6 Barradin Estate Quests
------------------------------
Quest: The True King
- Quest difficulty: Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in the Barradin Estate to receive this
quest. Fron the Barradin Estate, head east though Green Hills country, east
through Lakeside country, and into Regents Valley. Once there, follow the
paths and head more or less northeast to reach Fort Ranik. Talk to the
NPC there to receive your reward. (Unsure of name)
- Reward: 750 XP, Focus Item (Energy +3), War Hammer (Blunt Dmg6-9, 2H)
- Additional quests unlocked: None
Quest: The Vineyard Problem
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Little Thom
- Classes restrictions: Warrior only
- Walkthrough: Talk to Little Thom in Barradin Estate to receive this quest.
He will unlock the warrior skills Executioner's strike and Cyclone Axe,
Head out to Green hills country. Head east from the estate until you find
a large group of Aloe Seeds with some LARGE ALOE SEEDS in with them. Kill
them all and report back to Little Thom for your reward.
- Reward:250 XP.
- Additional quests unlocked: None
Quest: Warrior's Challenge
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Duke Barradin in Barradin Estate to receive this
quest. He will unlock the warrior skills Frenzy and Hammer Bash. Head out
to Green Hills country. Head southeast from the estate, following the green
arrow on your map, until you reach a farm. Attack and kill Aganar the foot,
using the skill Hammer Bash to interrupt his Agnar's Rage skill, which
will refill his life bar. Once Agnar is dead, return to Duke Barradin for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
7.7 Wizards Folly Quests
------------------------------
Quest: The Elementalists Experiment
- Quest difficulty: Easy
- Received in: Wizards Folly
- Received from: Elementalist Azuire
- Classes restrictions: None - ELEMENTALIST TRIAL QUEST
- Walkthrough: Head to Wizards Folly and up the snowy mountains. Talk to
Elementalist Azuire to receive this quest. She will grant you the
Elementalist skills: Fire Storm, Aura of Restoration, and Glyph of Lesser
Energy. Once you receive these skills, destroy the three waves of Ice
Elemental Shards. Once all three are destroyed, return to Elementalist
Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Unnatural Growths
- Quest difficulty: Easy to Moderate
- Received in: Wizards Folly
- Received from: Aidan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Aidan in Wizards to receive this quest. He will
unlock Ranger skills Ignite Arrows and Dual Shot. Head west from here to
the river, then up the river to the Waterfalls. Kill the Large Aloe Seeds
and the Aloe Husks (if there are any) until you find an Aloe Root. Return
with the Aloe Root to Aidan for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
7.8 Regents Valley Quests
------------------------------
Quest: The Ranger's Companion
- Quest difficulty: Easy
- Received in: Regents Valley
- Received from: Master Ranger Nente
- Classes restrictions: None - RANGER TRIAL QUEST
- Walkthrough: Talk to Master Ranger Nente to receive this quest. He's found
along the path if you enter Regents valley from Lakeside. Once he gives you
the ranger skills, head to the fence ahead and follow the path southwest
until you reach the shrine to Melandru. Charm the stalker and return to
Master Ranger Nente for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Orchard
- Quest difficulty: Easy to Moderate
- Received in: Regents Valley
- Received from: Mary Malone (near entrance to Fort Ranik)
- Classes restrictions: None
- Walkthrough: Talk to Mary Malone to receive this quest
- Reward: 250 XP, Battle Axe (Slashing dmg 4-8), Focus Item (Energy +3)
- Additional quests unlocked: None
Quest: A Test of Marksmanship
- Quest difficulty: Moderate (due to time restriction)
- Received in: Regents Valley
- Received from: Ivor Trueshot
- Classes restrictions: Ranger only
- Walkthrough: Talk to Ivor Trueshot in Regents Valley to receive this quest.
He will unlock Ranger skills Point Blank Shot, and Read the wind for you.
Head just down the ridge from Ivor where you will find a group of Plague
worms. Kill all the plague worms in the time limit. Return to Ivor for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
7.9 Foible's Fair Quests
------------------------------
Quest: Domination Magic
- Quest difficulty: Moderate
- Received in: Foible's Fair
- Received from: Vassar
- Classes restrictions: Mesmer only
- Walkthrough: Talk to Vassar in Foible's Fair. He will unlock Mesmer Skills
Backfire and Shatter Delusions. Head into Wizards folly and go east. (Stay
in the grassy part). Head to the River and kill the RIVER SCALE BROOD.
Once the River Scale Brood is dead, return to Vassar in Foibles Fair for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Supremacy of Air
- Quest difficulty: Easy to Moderate
- Received in: Foibles Fair
- Received from: Ralena Stormbringer
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Ralena Stormbringer in Foibles Fair to receive this
quest. She will unlock Elementalist skills Lightning Javelin and Blinding
flash. Head back into Wizards Folly and up the mountain to the tower.
Search this area until you find the TOWER GOLEM and kill it. Using the
skills Ralena unlocked will assist you. Once the GOlem is dead, talk to
Elementalist Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
----------------------------------
8. Post-Searing Quests
----------------------------------
All quests in this section will be after the searing or after the cutscene
showing the searing of ascalon. Note - this is where the REAL game begins.
After the searing, you will start earning death penalties. This is also
where you can play in PvP arenas for fun and profit (XP)
Party Sizes - When you start in Ascalon city, your base party size has been
increased to 4. I strongly suggest that you take advantage of this. Once you
get to Yak's Bend, your party size will increase to six. Once you have access
to Droknar's Forge, your maximum party size will increase to eight, which is
the largest party you can have in the game. (Note, The temple of the Ages also
allows a party size of eight, as does the Tomb of Kings and Dragon's Lair
areas).
Henchmen - After the searing, you will start seeing a lot more npcs, including
dye traders, material traders, craftsmen, armorers, and HENCHMEN. Henchmen are
hireable npc's that will accompany you on your adventuring. They are usually
lower level than the average pc in that area, and cannot respond to commands,
but are good if you want to either complete an area "on your own", or cannot
find anyone else to join your party. Henchmen come in a wide variety of
colors and flavors and will slowly increase in level as you progress
throughout the game. They will start at level three in Ascalon, and increase
as you proceed. Henchmen aren't free however, while they cost no gold to hire
, they will take a cut wof XP, gold, and Item drops as if they were were a
regular player character. Item drops that are "reserved" for henchmen will not
appear on your screen. Initially, you will start with four possible henchmen,
a healer, a fighter, a mage, and a ranger. You add three more when you reach
Yak's Bend - a Cultist, an Enchanter, and a Brawler. Once you reach the
Dragon's Lair, you add a protector to the line-up.
------------------------------
8.1 Ascalon City Quests
------------------------------
Quest: The King's Message
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Sir Tydus up by the fountain to receive this quest.
Head over to the exit to Old Ascalon and either recruit henchmen or
convince people to join you. Head out to Old Ascalon and talk to Ambassador
Zain to receive your reward.
- Reward: 100 XP, War Hammer (Blunt Dmg 11-17, req. 3 hammer mastery)
- Additional quests unlocked: Defend the Wall, Helping the People of Ascalon,
The Ambassador's Quandary
Quest: Counting the Fallen
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Symon the Scribe
- Classes restrictions: None
- Walkthrough: Talk to Symon the Scribe to receive this quest. Head out into
old Ascalon and head more or less southwest. You will come across a chest
with the Ascalon Census inside. Return the census to Symon for your
reward.
- Reward: 500 XP , Two Focus Items (Energy +6, req. 5 Healing Prayers)
- Additional quests unlocked: Cities of Ascalon
Quest: Defend the Wall
- Quest difficulty: very easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
head nortwest to the Great Northern Wall and talk to Zachary to receive
your reward.
- Reward: 500 XP
- Additional quests unlocked: Mission - Great Northern Wall
Quest: Barradin's Advance
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: TAlk to Captain Arne in Ascalon City to receive this quest.
Head out to Old Ascalon and follow the wall all the way west until you come
to the second gate. Talk to Gate Guard Hollis to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Cities of Ascalon
- Quest difficulty: Hard (Because of length and placement of objectives)
- Received in: Ascalon City
- Received from: Symon the Scribe
- Classes restrictions: None
- Walkthrough: Talk to Symon the scribe in Ascalon city to receive this
quest. He will tell you to find Three memorials for Cities that used to
exist in Ascalon: King's Watch, Surmia, and Nolani. (1) To find the King's
Watch Memorial, head to Regent's Valley. Almost due south from the entrance
from Old Ascalon is the Memorial to King's Watch. Read it to complete this
objective. To locate the second monument (Surmia), enter the Ruins of
Mission. The monument is inside the mission located on the path near the
lever to the Drawbridge that Prince Rurik needs you to open. To locate the
third and final monument, once you have access to the Nolani Academy, head
out into the Diessa Lowlands, Follow the path until you see a set of
stairs. Head all the way up the stairs and through the archway at the top.
The Memorial is on the other side of the archway. Return to Ascalon City
and talk to Symon the Scribe to receive your reward.
- Reward: 1,000 XP
- Additional quests unlocked: Symon's History of Ascalon
Quest: Scavengers in Old Ascalon
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
Head out into Old Ascalon and follow the road down to Sardalac Sanitarium.
Turn South from the entrance until you see a guy called Thaddiel standing
around. Talk to him until he decides to leave. Return to Warmaster Tydus
for your reward.
- Reward: 500 XP, Battle Axe (dmg 5-12, req. 3 Axe Mastery)
- Additional quests unlocked: None
Quest: The Troublesome Artifact
- Quest difficulty: Easy - but it will take a long time to complete
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus to receive this quest. Once you have
access to Frontier Gate, head out and south to the Pockmark Flats. Once you
get to the big open area with the "big Crystal Thing", run southwest. After
a short distance, you will find a path. Follow the path and when it forks,
take the right fork up the stairs and into Serenity Temple. Talk to
Priestess Rashenna. Once she takes the item, return to Warmaster Tydus in
Ascalon for your reward.
- Reward: 500 XP, Focus Item (Energy +6, req. 5 healing prayers)
- Additional quests unlocked: None
Quest: Vanguard Equipment
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: Talk to Captain Arne to receive this quest. Either Walk or
use the Map travel feature to get to Fort Ranik. Head out of Fort Ranik and
talk to Gelsan the Outfitter. He will tell you that bandits have taken the
supplies and that you need to get them back. Head southwest from this
position until you find a group of Bandits. Kill them and then move onto
the group of bandits a little further south, near a bridge. Kill that group
and pick up the chest. Return the chest to Gelsan the Outfitter. He will
give you the Vanguard equipment, (which turned out to simply be misplaced
in his tent.) Return the Vanguard Equipment to Captain Arne for your
reward.
- Reward: 500 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: Fires in the East
Quest: Recruits for Hollis
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
Head out to Old Ascalon and find a group of three army recruits. Lead them
West to Gate Guard Hollis. Once they arrive, talk to Gate Guard Hollis to
receive your reward.
- Reward: 500 XP, Focus Item (Energy +6, req. 5 Healing Prayers
- Additional quests unlocked: None
Quest: Fires in the East
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: Talk to Captain Arne in Ascalon City to receive this quest.
Once you get to Frontier Gate, head out into the Eastern Frontier. Head
north and then head east, following your little green arrow. Kill all the
Charr around the fire. (I believe that they are actually called Flame
keepers). Once they are dead, return to Captain Arne for your reward.
- Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
prayers, 2H), Long Sword (Slashing Dmg 7-10, Req. 4 Swordsmanship)
- Additional quests unlocked: None
------------------------------
8.2 Old Ascalon Quests
------------------------------
Quest: The Krytan Ambassador
- Quest difficulty: Very Easy
- Received in: Old Ascalon
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Old Ascalon to receive this quest.
Enter nearby Ascalon City and locate Warmaster Tydus. Talk to him to
receive your reward.
- Reward: 500 XP
- Additional quests unlocked: T
Quest: Helping the People of Ascalon
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Return to Ascalon City and find Ellie Rigby. Talk to Her, then return to
Ambassador Zain for your reward.
- Reward: 200 XP, and two class specific skills
Warrior - "For Great Justice"
Ranger - Penetrating Attack
Monk - Mending
Elementalist - Lava Font
Mesmer - Energy Tap
Necromancer - Vile Touch
- Additional quests unlocked: The Ambassador's Quandary
Quest: The Ambassador's Quandary
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Head over to Fort Ranik. (I recommend completing this quest AFTER you
complete the Great Northern Wall mission so that you can simply use the map
to travel there.) From Fort Ranik, walk South to the ruins of the old
Aqueduct (or whatever that is), and head West. After a short ways you will
see a group of Bandits around a small hill. Head up the hill and follow
the path to the end. At the end of the path is the bandit Torin. Kill him,
then return to Ambassador Zain for your reward.
- Reward: 500 XP, Battle Axe (Dmg 5-12, Req. 3 Axe Mastery), Smiting Staff
(Energy +4, Light Dmg 3-4, req. 4 Smiting Prayers, 2H)
- Additional quests unlocked: A Mission of Peace
Quest: A Mission of Peace
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Head West until you get to the second gate to the breach (The only one that
is open.) and Talk to Gate Guard Hollis. Return to Ambassador Zain for your
reward.
- Reward: 250 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: None
Quest: Rastin's Ritual
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Witness Rastin
- Classes restrictions: None
- Walkthrough: Talk to Witness Rastin in Old Ascalon to receive this quest.
Follow the path down to where the old Ashford Abbey used to be (it is now
called the Sardalac Sanitarium). On the way, you will find an NPC called
Artisan Daved. Talk to him and then return to Witness Rastin to complete
this quest.
- Reward: 500 XP
- Additional quests unlocked: None
Quest: Military Matters
- Quest difficulty: Moderate
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast in Old Ascalon to receive this quest.
Follow the road southwest to Sardalac Sanitarium, and then turn off and
follow the road to Regent Valley. Sergeant Clark will be just up the road
in Regent Valley. Talk with him and then escort him back to Warmaster Grast
to receive your reward.
- Reward: 250 XP, Unlock Warrior skills: Power attack, Sprint
- Additional quests unlocked: Into the Breach
Quest: Into the Breach
- Quest difficulty:
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast to receive this quest. Head into the
Breach and find Captain West. Repel (Translation: Kill) three groups of
Charr. Then talk to Captain West. Return to Warmaster Grast for your
Reward.
- Reward: 300 XP, Warrior Skills: Penetrating Blow, Endure Pain
- Additional quests unlocked: None
Quest: Gargoyle Trouble
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast to receive this quest. Search the
area and kill five gargoyles (it doesn't matter which type). Once five
gargoyles are dead, return to Warmaster Grast for your reward.
- Reward: 200 XP, Warrior Skills: Wild Blow, Sever Artery, Gash, Healing
signet
- Additional quests unlocked: None
Quest: Barradin's Stand
- Quest difficulty: Moderate - Due to Charr presence
- Received in: Old Ascalon
- Received from: Gate Guard Hollis
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
quest. Enter the Breach and make your way to Piken Square. Talk to Duke
Barradin to receeive your reward.
- Reward: 500 XP, Tall Shield (Armor: 6, Req. 4 Tactics)
- Additional quests unlocked: Siege of Piken Square, Fires in the North
Quest: Supplies for the Duke
- Quest difficulty: Moderate to hard
- Received in: Old Ascalon
- Received from: Gate Guard Hollis
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
quest. Enter the Breach and make your way down to the river of tar. Head
East down the river of tar until you come across a small path on your left
that you can climb. Climb out of the river and when you can turn back west
do so. Follow this path until you cross a wooden bridge. Cross this bridge
and locate the lost supply Column. Escort them back east to Piken Square
and talk to Quartermaster Aada for your reward.
- Reward: 300 XP, TWo class Specific Skills
Warrior - "Watch Yourself"
Ranger - Called Shot
Monk - Purge Conditions
Elementalist - Ice Spikes
Mesmer - Distortion
Necromancer - Weaken Armor
- Additional quests unlocked: None
Quest: Sowing Seeds
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector in Old Ascalon (near the
Sardalac Sanitarium) to receive this quest. Escort Farmer Hammet back to
Ascalon City. Once he enters the city, return to Grazden for your reward.
- Reward: 200 XP, Monk Skills: Heal Party, Bane Signet, Orison of Healing
- Additional quests unlocked: None
Quest: Protecting Ascalon
- Quest difficulty:
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector in Old Ascalon to receive this
quest. Head Southwest from his position and enter Regent Valley. Head More
or less Southeast from the entrance to this area to find the body of
Paulus. Search his body and pick up his holy symbol. Return to Grazden for
your reward.
- Reward: 300 XP, Monk Skills: Heal Area, Vital Blessing
- Additional quests unlocked: In Memory of Paulus
Quest: In Memory of Paulus
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector to receive this quest. Head
back to Ascalon City. Just outside the gates of the city (in old Ascalon)
you will find Melka Blanston. Talk to her to receive your reward.
- Reward: 300 XP, Monk Skills: Resurrect, Live Vicariously
- Additional quests unlocked: None
Quest: Symon's History of Ascalon
- Quest difficulty: Easy, just expensive if you don't have the items
- Received in: Old Ascalon
- Received from: Witness Rastin
- Classes restrictions: None
- Walkthrough: Talk to Witness Rastin in old Ascalon to receive this quest.
Head back to Ascalon City and talk to Symon the Scribe. He will tell you
that he will be glad to accommodate you, but he needs five rolls of
parchment first. He'll tell you to talk to Artisan Daved in Old Ascalon to
get the parchment. Just make sure you bring the items with you to craft
them. Once you have the parchment, Return to Symon. He will hand you the
history. Take the History to Witness Rastin for your reward.
- Reward: 2,000 XP
- Additional quests unlocked: none
Quest: Endangered Species
- Quest difficulty: Either VERY Easy or Moderate
- Received in: Old Ascalon
- Received from: Master Ranger Nente
- Classes restrictions: Ranger only
- Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
quest. Now, if you kept the Melandru's Stalker that you charmed back in
pre-searing Ascalon, all you have to do is talk to him again to receive
your reward. If you didn't keep the Melandru's Stalker, or didn't equip
Charm Animal on your skill bar, you need to keep your eye out for a
Melandru's Stalker to charm. Once you have a Melandru's Stalker following
you as a pet, return to Master Ranger Nente for your reward.
- Reward: 200 XP, Unlock Ranger Skills: Hunter's Shot, Comfort Animal,
Troll Unguent, Charm Animal
- Additional quests unlocked: None
Quest: The Charr Patrol
- Quest difficulty: Moderately Easy
- Received in: Old Ascalon
- Received from: Master Ranger Nente
- Classes restrictions: Ranger Only
- Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
quest. Follow him as he travels throughout old Ascalon. (He'll be leading
you more or less south of where you first talked with him). Once he gets to
his destination, you'll have to fight a small band of Charr Stalkers. Kill
them all, then talk to Master Ranger Nente again for your reward.
- Reward: 250 XP, Unlock Ranger Skills: Feral Lunge, Favorable Winds
- Additional quests unlocked: The Charr Staging Area
Quest: The Charr Staging Area
- Quest difficulty: Moderate
- Received in: Old Ascalon
- Received from: Master Ranger Nente
- Classes restrictions: Ranger Only
- Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
quest. Head west until you reach the second gate to the Breach. Enter the
breach and travel northeast until you reach the bridge. Just across the
bridge is a small group of Charr led by a boss named Gorgaan Hatemonger.
Kill him and the rest of the Charr in that group, then return to Master
Ranger Nente for your reward.
- Reward: 300 XP, Unlock Ranger Skills: Dodge, Quickening Zephyr
- Additional quests unlocked: None
Quest: Scorched Earth
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Elementalist Azuire
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Elementalist Azuire in Old Ascalon to receive this
quest. As you wander around Old Ascalon, find and Kill five Hulking Stone
Elementals. Once five Hulking Stone Elementals have been destroyed, return
to Elementalist Azuire for your reward.
- Reward: 200 XP, Unlock Elementalist Skill: Ward Against Elements
- Additional quests unlocked:
Quest: Elemental Knowledge
- Quest difficulty:
- Received in: Old Ascalon
- Received from: Elementalist Azuire
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Elementalist Azuire in Old Ascalon to receive this
quest. Head northwest from this location until you see a path that turns
back southwest. Take this path and follow it until is turns south. Keep on
following the path until it turns west. At this point, your destination is
due West. Detour around the mountain now in front of you (You can go either
north or south, but I prefer north). Nearby is a cave with Shalev the
Hermit inside. Talk to Shalev to receive your reward.
- Reward: 250 XP, Unlock Elementalist Skills: Armor of Earth, Frozen Burst
- Additional quests unlocked: Shalev's Task
Quest: Shalev's Task
- Quest difficulty: Moderate
- Received in: Old Ascalon
- Received from: Shalev the Hermit
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Shalev the Hermit in Old Ascalon after completing the
Elemental Knowledge quest. He'll tell you that he's looking for an
ingredient for a spell, a bottle of Fiery Unguent that's carried by Charr
Fire Callers. Head north from this location and enter the Breach. It's
hard to give you exact directions for where to go from here, since it seems
to change with each time you receive this quest. Anyways, Head towards the
Green Arrow and make sure to kill any Charr FIRE CALLER that crosses your
path. Eventually, one of them will drop a bottle of Fiery Unguent. Once you
have that bottle, Return to Shalev the Hermit for your reward.
- Reward: 300 XP, Unlock Elementalist Skills: Eruption, Shard Storm
- Additional quests unlocked: None
------------------------------
8.3 Sardalac Sanitarium Quests
------------------------------
Quest: The Stolen Artifact
- Quest difficulty: Easy
- Received in: Sardalac Sanitarium
- Received from: Necromancer Munne
- Classes restrictions: Necromancer only
- Walkthrough: Talk to Necromancer Munne in Sardalac Sanitarium to receive
this quest. Head back out into Old Ascalon and meet back up with her. Let
her lead you north to a small group of Grawl. Kill them all. One of them
will drop a Holy Relic. Necromancer Munne will tell you to pick up the
relic and carry it back to the gates of the Sanitarium. Do so. Once she
tells you to bring it to her, drop it near her, then talk to her to receive
your reward.
- Reward: 200 XP, Unlocks Necromancer Skills: Insidious Parasite, Life Siphon
Deathly Swarm, and Animate Bone Horror
- Additional quests unlocked:
Quest: Death in the Ruins
- Quest difficulty: Easy
- Received in: Sardalac Sanitarium
- Received from: Kasha Blackblood
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive
this quest. Head out into old Ascalon and travel east until you run into
a group of Oberon's Minions. Kill six of them. Once six of Oberon's Minions
are dead...again, return to Kasha Blackblood in Sardalac Sanitarium for
your reward.
- Reward: 250 XP, Unlock Necromancer Skills: Dark Pact, Mark of Pain
- Additional quests unlocked: Oberon's Rage
Quest: Oberon's Rage
- Quest difficulty: Easy
- Received in: Sardalac Sanitarium
- Received from: Kasha Blackblood
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive
this quest. Head back out into Old Ascalon and travel a VERY short ways
east. You will soon encounter a group of Oberon's Minions, led by Oberon
the Reviled a short distance behind them. Kill the minions first, then when
they're all down, focus your fire on Oberon himself. He'll fall easily.
Once Oberon is dead, return to Kasha Blackblood for your reward.
- Reward: 350 XP, Unlock Necromancer Skills: Parasitic Bond, Putrid
Explosion
- Additional quests unlocked: None
Quest: Trying Times
- Quest difficulty: Easy
- Received in: Sardalac Sanitarium
- Received from: Vassar
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
Head out into Old Ascalon and travel Southeast. You'll soon see a small
"valley" that has wandering Grawl. Kill them as necessary. Inside this
valley is a cave. Head inside the cave and pick up a mossy rock. Once you
have the mossy rock, return to Vassar for your reward.
- Reward: 300 XP, unlock Mesmer Skills: Chaos Storm, Mantra of Flame
- Additional quests unlocked: A Cure for Ralena
Quest: Mesmerizing the Enemy
- Quest difficulty: Easy
- Received in: Sardalac Sanitarium
- Received from: Vassar
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
Leave the Sanitarium and follow the path south until you come across the
gargoyle boss Ignis Phanaura. Kill him (using Backfire and spell
interrupters works well against him). Once he's dead, return to Vassar for
your reward.
- Reward: 200 XP, unlock Mesmer skills: Power Leak, Conjure Phantasm, Ether
Feast, and Imagined Burden
- Additional quests unlocked: None
Quest: A Cure for Ralena
- Quest difficulty:
- Received in: Sardalac Sanitarium
- Received from: Vassar
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
Head out into Old Ascalon and make your way towards the first gate to the
breach (the one you can't go through). For the record, this gate is almost
directly west of the entrance to Ascalon City. Head slightly west from
there until you see the Statue of Balthazar (this may be burning if your
country has the favor of the gods.) Beneath the statue is Master Ranger
Nente. Talk with him. He'll prepare the cure from the moss. Head back to
Vassar now and talk with him to claim your reward.
- Reward: 300 XP, unlock Mesmer Skills: Illusion of Haste, Energy Burn
- Additional quests unlocked: None
Quest: Family Ties
- Quest difficulty:
- Received in: Sardalac Sanitarium
- Received from: Avatar of Dwayna
- Classes restrictions: None
- Walkthrough: Talk to the Avatar of Dwayna in Sardalac Sanitarium to receive
this quest. (I don't know if this quest requires your country to have the
Favor of the gods or not). At this point, you have a choice, you can leave
the Sanitarium through the gate and travel to Ascalon City, or just map
travel there. Whichever path you choose, once you near Ascalon city, turn
West and make your way towards the western gate to the Breach. Once you get
there, head south a little ways to one of the crystal formations and talk
to the ghosts of Barris and Tamra Lefey. Let them talk, then lead them back
to the "field" in front of Ascalon City and near the Krytan Ambassador.
Listen to the ghosts talk to their two living relatives, then talk to Elise
Lefey for your reward.
- Reward: 500 XP
- Additional quests unlocked: None
------------------------------
8.4 Great Northern Wall Quests
------------------------------
- Quest difficulty: Moderately Easy
- Objectives:
= Scout for Bonfaaz Burntfur's Charr Forces
= Search North of the Wall to find the Charr army
= Report your findings to Captain Calhaan
= BONUS: Recover the four pieces of Kilnn Testibrie's Armor and return them
to his tomb.
= ADDED: Find a new way back. Run to the Wall.
- Walkthrough: Directions are going to be kind of screwy for this mission.
Know that there is only really one path that you can take, and the route
for the bonus is on a loop. When you begin the mission, talk to Captain
Calhaan, then run down the stairs and follow the path northwest across
the bridge. Keep on following this path around a gentle curve until you
reach a door. Open the door and keep on going until you start going back
up a hill. On the west side of the hill will be a pile of WRECKAGE with
the first piece of the armor for the bonus (Crest). Get back on the path,
and follow it until you reach a pool of tar with a bunch of Gargoyles
fighting a bunch of grawl. Head south into the little ampitheater there and
search through another pile of wreckage for the second piece of armor for
the bonus (The Cuisse). Head back to the pool and take the center path
(It's not the way you came, and it doesn't go up a hill and across the
bridge). While following this path, Talk to the ghost of Kilnn Testibrie to
trigger the bonus. Keep on following this path to the top to find the third
piece of armor for the bonus (The pauldron). Follow this path back down,
and stick to your right. After a little ways, you'll see another pile of
Wreckage on a small hill to your left. Search it to find the fourth and
final piece of armor (the Greaves). Return all four pieces to Kilnn
Testibrie to gain the reward for the bonus, and then return back to this
point and continue following the path. You'll fight a small group of Charr.
Keep on following this path, hugging the wall until the cutscene. After
the cutscene, you need to run back to the start, but you can't take the
same path you did coming here. Start by running south across the bridge,
then veering southeast towards the arch. Go through the arch and across
another bridge, then follow a path southeast to another bridge. About this
time, you should have your mission update and a door open. Keep on running
until you see the Great Northern Wall. Run up the stairs and talk to Cpt.
Calhaan to complete the mission.
- Reward: 1,000 XP and one Skill Point, plus 1,000 XP if bonus complete
- Additional quests unlocked: None
------------------------------
8.5 Fort Ranik Quests
------------------------------
Mission: Fort Ranik
- Difficulty: Moderate
- Objectives:
= Push Back the invading Charr Army
= BONUS - Rescue Deeter Saberlin from his Charr Imprisonment
= ADDED - Located the RESTRAINING BOLT and return it to Seigemaster Lormar.
= ADDED - Located the ARMING CRANK and return it to Seigemaster Lormar.
= ADDED - Located the RELEASE LEVER and return it to Seigemaster Lormar.
- Walkthrough: Once you start the mission, head north and kill any charr
you come across. Once you get to the door. Master Armin will open the door
for you. Talk to him again to receive the bonus for this mission - rescue
son. Head north again through the door, once again killing all the charr.
Keep on following the path. There are a few side areas, but by and large,
there is only one way you can go. After a short ways, you will find
yourself heading under a bridge with a face on it. Keep on going until you
find yourself in a small clearing. Keep on following the path. Your map
will show some friendly npc's nearby (green dots). One of them will be
Deeter Saberlin. Talk to him to complete the bonus. Keep on following the
path, and it will lead you back to the main road. You are on the right path
if you see a charr "boss", and what look to be ruined aqueducts. (Look
for a ruined catapult). Keep on following the path. You will see several
ruined Trebuchets and Siegemaster Lormar. Talk to him. He will tell you
to find the missing pieces and he will repair it. Find the Salvaged
restraining bolt just NE of him. Find the Salvaged Release level south of
that. Keep on following the path to find the final piece. Once all three
pieces of the Trebuchet have been returned to Lormar, it will be repaired.
Pull the level once to arm it, then pull it again to watch all the charr
in the valley be blown to bits. Fight a few more charr, then make your way
to a trebuchet near the wall. Arm it, then wait for the charr to come out.
Fire the trebuchet and mop up the few charr that remain to complete the
mission.
- Reward: 1,000 xp plus 1 skill point, 1,000 xp for bonus
- Additional quests unlocked: None
Quest: Deliver a Message to my Wife
- Quest difficulty: Easy
- Received in: Fort Ranik Mission
- Received from: Gurn Blanston
- Classes restrictions: None
- Walkthrough: Talk to Gurn Blanston while you are in the Fort Ranik Mission
to receive this quest. Once the mission is completed, travel back to
Ascalon City.
- Reward: 500 XP
- Additional quests unlocked: None
------------------------------
8.6 Regent Valley Quests
------------------------------
Quest: Regent Valley Defense
- Quest difficulty: Moderate
- Received in: Regent Valley
- Received from: Sergeant Brannen
- Classes restrictions: None
- Walkthrough: Talk to Sergeant Brannen in Regent Valley to receive this
quest. Head Southwest to the center of this area and search around for
Charr. Kill any charr you come across. (You will need to travel almost due
west from the entrance of Fort Ranik to arrive at this location.) Once all
the Charr are dead, return to Lord Darrin for your reward.
- Reward: 500 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
- Additional quests unlocked: None
------------------------------
8.7 Frontier Gate Quests
------------------------------
Quest: Ruins of Surmia
- Quest difficulty: Relatively Easy
- Received in: Frontier Gate
- Received from: Warmaster Riga
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Riga in Frontier gate to receive this quest.
Head out of Frontier Gate and follow the road Northish, then head back east
to reach the Ruins of Surmia. Once inside, talk to Captain Marik to receive
your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: None
Quest: Frontier Gate Fugitives
- Quest difficulty: Moderate
- Received in: Frontier Gate
- Received from: Warmaster Riga
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Riga in Frontier Gate to receive this
quest. Leave Frontier Gate and enter the Eastern Frontier. Head Southeast,
following the path, until you reach a series of what appear to be ruined
buildings. Footman Tate will be hiding in one of them. Don't kill him, as
it appears that he's friendly. Talk to him and convince him that everything
will be alright. He'll agree to come with you. Just escort him to the gate.
Once he's back at the gate, return to the area where you found him, and
head south into the Pockmark Flats. Head south past the big crystal
formation. Take the path on the southeast side and follow it. When you get
a chance to turn southeast again, do so. Keep on moving southeast until you
find Footman Quinn. Kill him. Return to Warmaster Riga for your reward.
- Reward: 1,000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H),
Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: None
------------------------------
8.7 Eastern Frontier Quests
------------------------------
Quest: Caravan In Trouble
- Quest difficulty: Easy
- Received in: Eastern Frontier
- Received from: Cynn
- Classes restrictions: None
- Walkthrough: Talk to Cynn in the Eastern Frontier near the portal for
Pockmark Flats to receive this quest. Enter Pockmark Flats and proceed a
VERY short way along the path. Cynn will comment about the Caravan still
being alive. The Caravan is being attacked by a small group of Storm
Riders. Kill them all, then talk to the Caravan Leader to receive your
reward.
- Reward: 250 XP, and two class-specific Skills
Warrior - Hamstring
Ranger - Lightning Reflexes
Monk - Smite
Elementalist - Fireball
Mesmer - Phantom Pain
Necromancer - Shadow of Fear
- Additional quests unlocked: None
------------------------------
8.8 Serenity Temple Quests
------------------------------
Quest: Replacement Healers
- Quest difficulty: Moderately Easy - all you have to do is keep Devona alive
- Received in: Serenity Temple
- Received from: Priestess Rashenna
- Classes restrictions: Monk Only
- Walkthrough: Talk to Priestess Rashenna in Serenity Temple to receive this
quest. Head out to Pockmark Flats and talk to Devona. Lead Devona to the
Eastern Frontier. Once in the Eastern Frontier, Follow Devona until she
reaches a group of Charr. Help her kill all the Charr, then return to
Priestess Rashenna for your reward.
- Reward: 500 XP, Monk Skills: Infuse Health, Strength of Honor
- Additional quests unlocked: None
Quest: Unnatural Creatures
- Quest difficulty:
- Received in: Serenity Temple
- Received from: Erudine
- Classes restrictions: Mesmer only
- Walkthrough: Talk to Erudine in Serenity Temple to receive this quest. Head
out into Pockmark Flats and make your way east to the big crystal formation
in the northeast part of the zone. Find and Kill Grenn Mindvenom. Pick up
the Storm Rider Tissue sample that he drops. Return to Erudine in Serenity
Temple and give her the tissue sample to claim your reward.
- Reward: 250 XP, Unlock Mesmer Skill: Diversion
- Additional quests unlocked: Experimental Elixir
Quest: Experimental Elixir
- Quest Difficulty: Easy
- Received in: Serenity Temple
- Received from: Erudine
- Class Restriction: Mesmer Only
- Walkthrough: Talk to Erudine in Serenity Temple to receive this quest. If
you have the Sardalac Sanitarium on your map, use it to travel there. If
not, map travel to Ascalon City and run southwest to the Sanitarium. Once
you've reached the Sanitarium, locate Fadden Hathorn. Talk to Him. He
doesn't sound quite right, does he? Give him the Experimental Elixir and he
regains his sanity. Head to the other end of the Sanitarium and talk to
Vassar for your reward.
- Reward: 500 XP, Unlock Mesmer Skill: Shatter Hex
- Additional Quests Unlocked: None
Quest: The Way of the Geomancer
- Quest difficulty: Moderately Easy
- Received in: Serenity Temple
- Received from: Kendrick Redstaff
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Kendrick Redstaff in Serenity Temple to receive this
quest. Head out into Pockmark Flats. Find and kill ten Hulking Stone
Elementals. Once ten of them are destroyed, return to Kendrick Redstaff
for your reward.
- Reward: 500 XP
- Additional quests unlocked: The Geomancer's Test
Quest: The Geomancer's Test
- Quest Difficulty: Moderately Easy
- Received in: Serenity Temple
- Received from: Kendrick Redstaff
- Class Restriction: Elementalist Only
- Walkthrough: Talk to Kendrick Redstaff in Serenity Temple to receive this
quest. Head out into the Pockmark Flats. Make sure that you have at least
three Scorched Lodestones. If you don't, kill the wandering stone
elementals (which come in at least three different types) until you have
three. Make your way east to the big crystal formation in the northwest
part of the zone. Once there, locate the three Earth Altar's, and place a
scorched lodestone on each of them. Once a scorched lodestone has been
placed on each of them, a level 11 Stone Golem will be summoned. Kill it
and return to Kendrick Redstaff for your reward.
- Reward: 500 XP, Unlock Elementalist Skills: Magnetic Aura and Earth
Attunement
- Additional Quests Unlocked: None
------------------------------
8.9 Piken Square Quests
------------------------------
Quest: Casualty Reports
- Quest difficulty:
- Received in: Piken Square
- Received from: Undertaker Cortis
- Classes restrictions: None
- Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this
quest. Return to Ascalon City and talk to Warmaster Tydus. Head back once
more to Piken Square and talk to Undertaker Cortis again to receive your
reward.
- Reward: 150 XP, Unlock Necromancer Skill: Shadow Strike (this is for
Necromancer's Only. No other classes receive skills)
- Additional quests unlocked: None
Quest: The Duke's Daughter
- Quest difficulty: Moderately Hard
- Received in: Piken Square
- Received from: Viggo
- Classes restrictions: None
- Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
into the Breach and head east until you reach the Diessa Lowlands. Once in
the Diessa Lowlands, Head east until you reach what appears to be a ruined
temple that is loaded with Charr. I recommend skirting around the edges, as
there is far too many for an average group to deal with. What you're
looking for is actually the ghost of Althea. Talk to her Ghost and then
return to Duke Barradin for your reward.
- Reward: 2,000 XP
- Additional quests unlocked: Althea's Ashes
Quest: Althea's Ashes
- Quest difficulty: Moderately Hard - but it depends on the group and tactics
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head out into the Breach and then west to the Diessa Lowlands. Once in the
Diessa Lowlands, make your way to the tar pit in the northern section of
the area and enter the gate to the Flame Temple Corridor. The urn with
Althea's Ashes is in the northeast section of the zone, but this place is
literally crawling with high-level charr (all lvl 7 and lvl 8, plus a few
bosses). I suggest making your way around one of the edges, attacking one
group at a time. The one good thing about this quest is that the groups are
outside the "aggravation" range of each other, so if you're careful, you'll
only have to fight one group at a time. Make your way to the northeast
part of the temple, and climb the stairs. Find the stand with her ashes and
fill the urn Duke Barradin gave you. Return the urn to Duke Barradin for
your reward.
- Reward: 2,000 XP
- Additional quests unlocked: None
Quest: Fires in the North
- Quest difficulty:
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head out into the Breach and make your way east into the Diessa Lowlands.
Head Northeast once you get to the Diessa Lowlands until you reach a Charr
Flame Temple. Kill all the Flame Keepers. Once their dead, return to Duke
Barradin for your reward.
- Reward: 1,000 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: None
Quest: Army Life
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Armsman Pitney
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Armsman Pitney in Piken Square to receive this quest.
Head out into The Breach and head east until you find Old Mac and his pet
devourer, Joe. Talk to them, then escort them back to Piken Square. Return
to Piken Square and talk to Armsman Pitney for your reward.
- Reward: 250 XP, unlock Warrior Skills: Mighty Blow, Dismember
- Additional quests unlocked: None
Quest: The Red Cloaked Deserter
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Farrah Cappo
- Classes restrictions: None
- Walkthrough: Talk to Farrah Cappo in Piken Square to receive this quest.
Map travel over to Fort Ranik (Trust me, it saves a LOT of time.) Head out
into Regent Valley and head west until you reach the river of Tar. Follow
the path the river takes, but stay on the south bank. Once you pass under
the bridge, head up onto the south shore. At this point, you should start
to see the green star showing Little Thom's location. Work your way around
and examine his body. Report back to Farrah Cappo for your reward.
- Reward: 1,000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
Focus Item (Energy +6, req. 5 Healing Prayers)
- Additional quests unlocked: None
Quest: Seige of Piken Square
- Quest difficulty: Moderately Easy
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head back out into the breach. Kill all the charr in the small area just
next to the portal, including the charr captain. Return to Duke Barradin
for your reward.
- Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
prayers, 2H) War Hammer (Blunt dmg 11-17, Req. 3 Hammer Mastery, 2H)
- Additional quests unlocked: Hammer and Anvil
Quest: Hammer and Anvil
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head back out into Breach and head to the Tar River southwest of Piken
Square. Join up with a group of Ascalon Militia and lead them to the Tar
pits at the end of the river. Kill all the charr in the area, including the
boss, Grimm Sharpfang. Return to Duke Barradin for your reward.
- Reward: 500 XP, Tall Shield (Armor 6, req. 4 Tactics)
- Additional quests unlocked: None
Quest: Garfazz Bloodfang
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Viggo
- Classes restrictions: None
- Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
into the Breach, and head east following the paths until you enter the
Diessa Lowlands. Head Northeast from this location, following the paths,
until you come across a path heading West. Follow this path a ways until
you come across a set of stairs heading south. Take the stairs and follow
the path until you come across Garfazz Bloodfang. Kill him, then return to
Viggo for your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 2-4), Longsword (Slashing Dmg 7-10,
Req. 4 Swordsmanship)
- Additional quests unlocked: None
Quest: Charr Reinforcements
- Quest difficulty: Moderately Easy
- Received in: Piken Square
- Received from: Ivor Trueshot
- Classes restrictions: Ranger Only
- Walkthrough: Talk to Ivor Trueshot in Piken Square to receive this quest.
Head back out into the Breach and talk to Aidan, who's just outside.
Follow him a short ways and kill all the charr that you come across. After
a short distance, you'll come across a small group of Charr Stalkers. Kill
them all, and then talk to Aidan again. He'll lead you to a Charr Supply
Depot. Kill all the Charr at this location, then talk to Aidan again. He'll
tell you that the last objective is to kill the Charr Leader, Kaargoth
Bloodclaw. Follow Aidan once more to this final location and kill all the
Charr there, including the boss. Once they're all dead, return to the
Piken Square and talk to Ivor Trueshot for your reward.
- Reward: 500 XP, Unlock Ranger SKills: Distracting Shot, Call of Haste
- Additional quests unlocked: None
Quest: Fallen Soldiers
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Undertaker Cortis
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this
quest. Head out into the Breach and travel West. After a little ways, you
will come to a fenced area, where there's a group of Charr. Kill all the
Charr in this area before continuing. After all the charr are dead, examine
the bodies of the Ascalon Soldiers for their Family Sigils. You need to
examine all the bodies to collect the required ten sigils. Once you have
ten Family Sigils, return to Piken Square and talk to Undertaker Cortis to
receive your reward.
- Reward: 250 XP, Unlock Necromancer Skill: Soul Feast
- Additional quests unlocked: None
------------------------------
8.10 Ruins of Surmia Quests
------------------------------
- Difficulty: Moderate
- Objectives:
= Rescue the soldiers taken prisoner by the Charr
= Safeguard Prince Rurik's Life
= Free all the Ascalon Captives
= ADDED: Cross the River and open the drawbridge for Rurik and Erol
= Get to the Obelisks inside the ruined academy
= BONUS: Extinguish the Flame Temple by defeating the flame keepers
- Walkthrough: When you enter the mission, meet up with Prince Rurik and
then follow the paths northwest through some ruins. After a bit, it will
turn back southeast, so keep on following it until you get to a big
staircase. Climb the staircase and keep on following this path as it goes
around. The path doesn't split off, and after a bit, you'll fight some
Charr and eventually cross a bridge before you will climb back up a hill.
Take the path that goes up the hill and follow it down the other side.
You'll cross a river of tar, and then reach a group of prisoners. After
killing all the charr, Rurik will open the cage and free the prisoners.
After freeing those prisoners, head northwest and free two more sets of
prisoners. After freeing the third group, you'll meet up with Erol, a
captive Flaming Scepter Mage. He'll lead you up a hill to a raised
drawbridge. Rurik and Erol will wait there for you to lower the drawbridge
from the other side. After leaving them, cross the river of tar to the east
and kill the charr guarding Breena Stavinson. Once she's safe, she'll give
you the bonus and a group of Charr Ember Bearers will spawn and start
moving to a charr gate to the west of the drawbridge. Follow them, but do
not attack them until they open the gate. Once the gate is open, kill all
the Ember Bearers and Flame keepers in this area to receive the bonus.
Now return to the river of Tar and follow it around until you can climb
the shore on the north side. Incidentally, the Surmian monument from the
Cities of Ascalon quest is right here. Follow the path until you're on the
opposite side of the drawbridge and then hit the lever to open it. Rurik
and Erol will now rejoin you. Follow this path around, fighting more Charr,
until Rurik frees some Flaming Scepter mages and leads you to an area that
looks off-kilter and is slightly slanted. All you have to do here is
protect Rurik and Erol until they open the door and you complete the
mission.
- Reward: 1,000 XP and one Skill Point, plus 1,000 XP if bonus complete
- Additional quests unlocked: None
------------------------------
8.11 Nolani Academy Quests
------------------------------
Mission:
- Quest difficulty: Moderate
- Objectives:
= Return Prince Rurik south of the Wall to Safety
= Sneak out and Ambush the Charr forces besieging the Academy
= Return to the Nolani Academy to rendezvous with the Prince
= Defend Prince Rurik on the way back to the capital city of Rin
= BONUS: Return the Tome of the Fallen
= ADDED: Save Rin
- Walkthough: From where you enter the mission, head east, and follow the
mountain path east. After a short distance, the path will turn back
southeast. This next area is pretty open, but you want to head south. Keep
an eye out for Watchman Pramas. Talk to him to enable the bonus. Once he's
done talking, have someone pick up the Tome of the Fallen and make your way
west until you head back south to a mountain path that will lead you to
the Ascalon Wall. Once you reach the wall, head west along the wall, down
the stairs, and keep on heading west. Hug the southern wall. Before long,
you'll see a stairway heading down. Take the stairs and fight the Spirits
of the Fallen. Keep on fighting the Spirits of the Fallen, working your
way west, until you reach the Tome Pedestal. Place the Tome of the Fallen
on the Pedestal and talk to the old ascalon spirit to complete the bonus.
After you've completed the bonus, return to the wall, and Follow the big
road back to the start of the zone. Kill all the Charr in this area and
they will open the gate and Prince Rurik will come out and run to the door
on the wall. A short cutscene will play, where Rurik forces the overzealous
gate guard to open the door and Rurik will tell you that Stormcaller is the
only hope for Rin now and to make your way to Horn Hill. Fight your way to
Horn Hill (There's only one path with no branches) and you'll see another
cutscene where Rurik uses Stormcaller to make it rain. The advantage to
this is that it cuts the HP of all the charr in the area in half. Follow
Prince Rurik, killing all the charr along your path. Once you kill the
Charr boss, Bonfazz Burntfur, The mission is over. After the end-mission
cutscene, you will be in Yak's Bend.
- Reward: 1,000 XP and one Skill Point, plus 1,000 XP if bonus complete
- Additional quests unlocked: None
------------------------------
8.12 Yak's Bend Quests
------------------------------
Quest: The Way Is Blocked
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale and follow the road southwest to Borlis Pass.
Kill all the stone summit dwarves and the Snow ettins along the path.
Return to Captain Osric for your reward.
- Reward: 500 XP
- Additional quests unlocked: None
Quest: The Road to Borlis Pass
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale and head southwest to Borlis Pass. Kill all
the Stone summit surrounding the entrance. Talk to Beecum Reedly for your
reward.
- Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: None
Quest: The Missing Artisan
- Quest difficulty: Moderate
- Received in: Yak's Bend
- Received from: Tabor Woolridge
- Classes restrictions: None
- Walkthrough: Talk to Tabor Woolridge in Yak's Bend to receive this quest.
Head out into Traveler's Vale and head south until you reach the Ascalon
Foothills. Head into the Ascalon Foothills and head south until you can
turn east. Do so, then talk to Artisan Rudger for your reward. (He's by a
ressurrection point.)
- Reward: 500 XP
- Additional quests unlocked: None
Quest: Helping the Dwarves
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Grand Mason Stonecleaver
- Classes restrictions: None
- Walkthrough: Talk to Grand Mason Stonecleaver in Yak's Bend to receive this
quest. Head out into Traveler's Vale and head Northwest to the entrance
of Iron Horse Mine. Talk to Rangil Ironbow to receive your reward.
- Reward: 250 XP, TWo class Specific Skills
Warrior - Protector's Strike
Ranger - Debilitating Shot
Monk - Remove Hex
Elementalist - Gale
Mesmer - Mantra of Frost
Necromancer - Suffering
- Additional quests unlocked: Minaar's Trouble
Quest: Securing the Vale
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Van the Warrior
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
Head out into Traveler's Vale. Following the road, locate each of the three
patrol points. Clear each one of enemies. Once all three are clear, report
back to Van the Warrior (I wish I could give you clearer directions, but
the best I can do is tell you to head towards the green arrows and stars.)
- Reward: 500 XP, Swift Chop, Irresistable Blow, Seeking Blade
- Additional quests unlocked: None
Quest: Shiverpeak Stragglers
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale. Head south following the road until you
find the group of Ascalon Refugees. Protect them from attacks and escort
them back to Yak's Bend. Once they're back to Yak's Bend, talk to Captain
Osric to receive your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 4-7, Req. 5 Smiting Prayers), War
Hammer (Blunt Dmg: 13-20, req. 5 Hammer Mastery, 2H)
- Additional quests unlocked: Oswalt's Epitaph
Quest: The Wayward Monk
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Van the Warrior
- Classes restrictions: Monk Only
- Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
Head out into Traveller's Vale. Talk to Cynn. Head Northwest to the
entrance to Iron Horse Mine. Head into Iron Horse Mine and head North.
Find and talk to Brother Mhenlo to receive your reward.
- Reward: 350 XP, Unlock Monk Skills: Vigorous Spirit, Pacifism, Divine Boon
- Additional quests unlocked: None
Quest: Renegade Necromancer
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Necromancer Morgan
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Necromancer Morgan in Yak's Bend to receive this
quest. Head out into Traveler's Vale and follow the road southwest. When
you reach the turnoff where you would turn west and head up the hill to
Borlis pass, turn east instead, as if you were heading to the Ascalon
Foothills. After a short distance, you'll start encountering Verata's
Horrors. Kill them, and then talk to Verata himself. He'll spout off some
nonsense about you being sent to interrupt his experiments, then he'll run
off. Once he leaves, return to Yak's Bend and talk to Necromancer Morgan
for your reward.
- Reward: 350 XP, Unlock Necromancer Skills: Necrotic Transversal, Defile
Flesh, Well of Blood
- Additional quests unlocked: None
Quest: A Heart of Ice
- Quest difficulty: Easy
- Received in: Yak's Bend
- Received from: Howland the Elementalist
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Howland the Elementalist in Yak's Bend to receive this
quest. Head out into Traveler's Vale and follow the road until you find
a bridge, on which is Grelpak Froststaff and a group of Ice Golems. Talk to
Grelpak after completing the first group of ice golems and he'll give you
the Heart of Ice. Once you have the Heart of Ice, return to Howland for
your reward
- Reward: 350 XP, Unlock Elementalist Skills: Whirlwind, Ward against Foes,
Ice Prison
- Additional quests unlocked:
Quest: The Stone Summit Champion
- Quest difficulty: Easy
- Received in: Yak's Bend
- Received from: Sebedoh the Mesmer
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Sebedoh the Mesmer in Yak's Bend to receive this
quest. Head out into Traveler's Vale and locate the Stone Summit boss,
Ulric Frostbite. Kill Ulric Frostbite and then return to Sebedoh for your
reward.
- Reward: 350 XP, Unlock Mesmer Skills: Fragility, Power Spike, Channeling
- Additional quests unlocked:
------------------------------
8.13 Traveler's Vale Quests
------------------------------
Quest: Oswalt's Epitaph
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Elsa Alston
- Classes restrictions: None
- Walkthrough: Talk to Elsa Alston in Traveler's Vale to receive this quest.
Head out south to the portal for the Ascalon Foothills. Once in the Ascalon
Foothills, head south and then head back east when you can. Engrave the
message on Oswalt's Grave, then talk to the Ghost of Oswalt Alston to
receive your reward.
- Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: None
Quest: Minaar's Trouble
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil Ironbow.
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head into Iron Horse Mine and travel north. Keep on traveling north
until you come to the mines. Enter the mines (you don't change zones) and
locate Minaar Stonesledge. Talk to him, then return to Rangil for your
reward.
- Reward: 500 XP, Tall Shield (Armor:7, req. 5 Tactics), Focus Item
(Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: Minaar's Worry
Quest: Minaar's Worry
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil Ironbow
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head back into Iron Horse Mine and head north until you get to the
mines. Travel through the mines and then head east. (It'll look like a
typical mining setup). Locate and Kill Ore Ironwhip. He'll drop the
plans that Rangil wants. Pick them up and return to Rangil Ironbow for
your reward.
- Reward: 500 XP, Battle Axe (Dmg: 6-16, req. 5 axe mastery)
- Additional quests unlocked: Iron Horse War Machine
Quest: Iron Horse War Machine
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil IronBow
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head into Iron Horse Mine. Turn left at the fork and follow the path
until you can turn right again (you will be heading north at this point).
Head north until you come across a "Dwarven Powder Keg Station". Pick up a
keg and carry it back to a lever. Drop the keg and it will blow up the
lever. Repeat this procedure for each of the remaining eight levers. Once
all nine levers have been blown to smithereens, return to Rangil Ironbow
for your reward.
- Reward: 500 XP, Smiting Staff (Energy +5, Light Dmg 4-7, Req. 5 Smiting
Prayers, 2H), Longbow (Piercing Dmg 11-18, req. 5 Marsksmanship, 2H)
- Additional quests unlocked: None
Quest: Stone Summit Beastmasters
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Artemis the Ranger
- Classes restrictions: Ranger Only
- Walkthrough: Talk to Artemis the Ranger in Traveler's Vale to receive this
quest. (She's near the entrance to Iron Horse Mine). Enter Iron Horse Mine
and travel North until you see a small group of Stone Summit Beastmasters
led by Thorgrim Beastlasher, a stone summit beastmaster boss. Kill them
all, then return to Artemis for your reward.
- Reward: 350 XP, Unlock Ranger Skills: Whirling Defense, Winter, Call of
Protection
- Additional quests unlocked: None
------------------------------
8.14 Borlis Pass Quests
------------------------------
Mission: Borlis Pass
- Difficulty: Moderate
- Objectives:
= Negotiate Passage to Grooble's Gulch and shelter for the Ascalon Refugees
= Ignite all the Storm beacons to light the way through the storm
= Find out what happened to Prince Rurik's negotiations with Dwarf King
Jalis Ironhammer
= ADDED: Break through the locked gate into Maladar's Fort
= ADDED: Bring an end to the siege of Krok's Hollow. Destroy all the
Ballistae and the forces outside the gate
= ADDED: Light the Magical Signal Beacons
= BONUS: Kill the Ice Drake
- Walkthrough: Talk to the soldier in front of you. He will hand you a torch
that someone in your party will need to carry. Light the beacon in front of
you, then head down the path, lighting all the beacons as you go (There are
a total of Seven beacons). After the last beacon is lit, you will find a
soldier near a closed gate. Give him the torch and he will open the gate
for you. Follow the path (it will only go one direction, as the turnoffs
all go to the same place) Fight your way to a closed gate. Nearby will be
a Dwarven Powder Keg Station. Pick up a powder keg and blow open the gate.
Clear this area of enemies, making sure to kill the Stone Summit Engineers
who are manning the Ballistae. Head into this area (again, there is really
only one path) until you come do a Gate with a lever. You can open it, but
don't go through it yet. Continue on a bit. There will be another path
just down from this gate with two doors that can be blown open with kegs
from a nearby Powder Keg station. Blow open the second one and talk to the
dwarf inside. He will tell you that the Stone Summit have an Ice drake that
they're planning to unleash on Grooble's Gulch and asks you if you could
kill it. (This is the Bonus). Grab another Keg and place it next to the
wooden planks/pillars in his "prison". This will blow open the snowpile
behind him, revealing a cave. Follow this cave to the end. There will be
several Frostfire Driders inside. Kill them all. At the end of the cave
will be the Ice Drake (Classified as a lvl 14 Boss). Kill him to complete
the bonus. Once he's dead, return to the gate with the lever and open it
if it hasn't been already. Follow the path, killing all the Ice Golems and
Stone Summit in the area, again making sure to kill the Engineers at the
Ballistae (You get a +2 Morale Boost for each engineer you kill btw). Once
this area is clear of enemies, you will come across Prince Rurik. Talk to
him and the Dwarven king Ironhammer. After a short cinematic cutscene, the
dwarven king will hand you a magical torch. Follow the path out the other
exit and up the hill. You will be attached by Stone Summit. Kill them all
and proceed up the hill (again, there is really only one way to go). Light
all three of the small beacons to light the larger, magical one. Once the
big beacon is lit, the mission is complete. (Thanks to Tom vd Bogaert for
this write-up)
- Reward: 1,000 xp plus 1 skill point, 1,000 xp for bonus
------------------------------
8.15 Frost Gate Quests
------------------------------
Mission:
- Quest difficulty:
- Objectives:
= Open the Frost Gate
= Destroy the Ballistae to secure safe passage for Rurik and the AScalon
Refugees
= Retrieve the Gear lever from the Dwarven fort to open the Frost Gate
= ADDED: Use the Gear Lever on the Lever mechanism to reach the frost gate
= ADDED: Activate the three Frost Gate Lever Mechanisms before the Stone
Summit overwhelms Rurik
= BONUS: Steal the Stone Summit's Secret plans for a powerful siege
weapon
- Walkthrough: When you enter the mission, run west and up the little dogleg
of a hill there, then turn back east and continue climbing the hill. At the
top, turn south and cross the metaled bridge. Kill the Summit Engineer
manning the ballista nearby to open the doors, then kill that small group
of Stone Summit. Follow the path east until you can turn south again. Run
south, killing all the Stone summit in your way until you come across a
door to the east, and a bridge to the west. Run across the bridge and kill
the Summit Engineer firing the ballista at the end of this path to open
the door. Return to the door and follow this new path east until you have
to turn south. Follow this path into an ice cave, and then run west until
you can back southeast and locate Rornak Stonesledge. Talk to him to
activate the bonus, and he'll follow you. Run all the way to the west side
of the cave, and keep on heading west. Shortly after the cave, there will
be a small turnoff that will keep on heading west. Take it and follow this
path until you come across an ummanned ballista. Rornak will repair it, and
use it to blow open a set of doors to the east. Return to the bridge you
bypassed earlier, and take the new path east until the end. Open the chest
here to reveal the secret Siege weapon plans. Pick up the plans and return
them to Rornak to receive the reward for the bonus. Return to the area with
the pair of Ballistae, and take the southern door, run a little further down
the path, and then take the door to the east. Follow this path until you
come across the first lever mechanism. Pick up and use the gear lever on
the lever mechanism, then kill all the stone summit here. After the door
opens, run southwest and right in front of you is the first of three lever
mechanisms. Use the gear lever on this lever mechanism, and when the gear
lever is available again, repeat the process on the remaining two lever
mechanisms. After all three have been activated, just hold out until the
Frost gate opens and the final cutscene finishes the mission.
- Reward: 1,000 XP and one Skill Point, plus 1,000 XP if bonus complete
- Additional quests unlocked: None
------------------------------
8.16 Beacon's Perch Quests
------------------------------
Quest: Hungry Devourer
- Quest difficulty: Moderate
- Received in: Beacon's Perch
- Received from: Master Saberlin
- Classes restrictions: None
- Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this
quest. Head out the nearby exit into Deldrimor Bowl and talk to Old
Mac. He'll tell you that Joe is hungry and need 10 succulent juniper meats.
Talk to Joe to have him follow you. Head North following the path, and then
turn east until you find a group of Succulent Junipers. Kill them all and
collect the juniper meats that they drop. Odds are, you will not collect
enough to satisy Joe. Head north by northeast from here following the path
un