_______ _ _____ _ ___
|__ __| | / ____(_) |__ \
| | | |__ ___ | (___ _ _ __ ___ ___ ) |
| | | '_ \ / _ \ \___ \| | '_ ` _ \/ __| / /
| | | | | | __/ ____) | | | | | | \__ \ / /_
|_| |_| |_|\___| |_____/|_|_| |_| |_|___/ |____|
Author: Warfreak
Version: 5.1
Day Started 30/12/04
NOTE: Credits are at the rear end of this FAQ
NOTE: This FAQ is only to be seen at Gamesfaq and Neoseeker unless you receive
PERMISSION FROM ME SO EMAIL ME TO DO SO.
NOTE: If you don't have the expansion packs, when you decide to email me, you
should have "The Sims 2 - Base Game" as topic so I know what it is
about.
NOTE: If you see glitches in your game, go to www.thesims2.ea.com and download
the latest patch for your game. This fixes up A LOT, if not ALL the bugs
in the base game and the glitches found in the expansion packs.
------------------------------------------------------------------------------
Table of Contents
[1] Introduction
[1.01] Introduction to the Game
[1.02] Difference between The Sims 1 and The Sims 2
[1.03] Version History
[2] Getting Started
[2.01] Neighbourhood
[2.02] Create Your Own Sims
[3] Personality and Characteristics
[3.01] Star Chart
[3.02] Characteristics
[4] The Neighbourhood
[4.01] Adding Decorations
[4.02] Residential Lots
[4.03] Community Lots
[5] Walkthroughs
[5.01] Help to start off
[5.02] Earning Money
[5.03] Art Money Maker
[5.04] Need Control
[5.05] Skill Builder
[6] Your Sims' Needs
[6.01] Hunger
[6.02] Comfort
[6.03] Bladder
[6.04] Energy
[6.05] Fun
[6.06] Social
[6.07] Hygiene
[6.08] Environment
[7] Skills
[7.01] Cooking
[7.02] Mechanical
[7.03] Charisma
[7.04] Body
[7.05] Logic
[7.06] Creativity
[7.07] Cleaning
[8] Semi Skills
[8.01] Yoga
[8.02] Meditate
[8.03] Cooking Chart
[9] Age Groups
[9.01] Baby
[9.02] Toddler
[9.03] Child
[9.04] Teenager
[9.05] Adult
[9.06] Elder
[10] Aspirations
[10.01] Fortune
[10.02] Knowledge
[10.03] Family
[10.04] Romance
[10.05] Popularity
[10.06] Grow Up
[10.07] Rewards
[11] Aspiration Wants
[11.01] Food Wants
[11.02] Job Wants
[11.03] Relationship Wants
[11.04] Money Wants
[11.05] Skill Wants
[11.06] Miscellaneous Wants
[12] Aspiration Fears
[12.01] Job Fears
[12.02] Relationship Fears
[12.03] Money Fears
[12.04] Skill Fears
[12.05] Miscellaneous Fears
[13] Jobs - Adults
[13.01] Politics
[13.02] Medicine
[13.03] Business
[13.04] Athletic
[13.05] Criminal
[13.06] Military
[13.07] Slacker
[13.08] Law Enforcement
[13.09] Culinary
[13.10] Science
[13.11] Job Summary
[14] Job - Teenager / Elder
[14.01] Politics
[14.02] Medicine
[14.03] Business
[14.04] Athletic
[14.05] Criminal
[14.06] Military
[14.07] Slacker
[14.08] Law Enforcement
[14.09] Culinary
[14.10] Science
[14.11] Job Summary
[15] Chance Cards - Adult
[15.01] Politics
[15.02] Medicine
[15.03] Business
[15.04] Athletic
[15.05] Criminal
[15.06] Military
[15.07] Slacker
[15.08] Law Enforcement
[15.09] Culinary
[15.10] Science
[16] Chance Cards - Teenager / Elder
[16.01] Politics
[16.02] Medicine
[16.03] Business
[16.04] Athletic
[16.05] Criminal
[16.06] Military
[16.07] Slacker
[16.08] Law Enforcement
[16.09] Culinary
[16.10] Science
[17] Job Rewards
[17.01] Politics
[17.02] Medicine
[17.03] Business
[17.04] Athletic
[17.05] Criminal
[17.06] Military
[17.07] Slacker
[17.08] Law Enforcement
[17.09] Culinary
[17.10] Science
[18] Mini Jobs
[18.01] Painter
[18.02] Novelist
[19] School
[19.01] Public School
[19.02] Private School
[19.03] Events in School
[20] Non-Killing Disasters
[20.01] Abduction
[20.02] Breaking Stuff
[20.03] Burglars
[20.04] Flooding
[20.05] Pass Out
[20.06] Pee Pants
[21] Killing Disasters
[21.01] Diseases
[21.02] Drowning
[21.03] Electrocution
[21.04] Fire
[21.05] Fly Swarm
[21.06] Old Age
[21.07] Satellite
[21.08] Scared to Death
[21.09] Starvation
[22] Ghosts and Grim Reapers
[22.01] Ghosts
[22.02] Ghost Colours
[22.03] Pleading with the Grim Reaper
[23] Telephone
[23.01] Other Sims
[23.02] Services
[23.03] Taxi
[23.04] Work
[23.05] Emergency
[23.06] Delivery
[24] Computer
[24.01] Chat With ...
[24.02] Send E-Mail
[24.03] Find a Job
[24.04] Order Groceries
[24.05] Play Games
[24.06] Find Own Place
[24.07] Write Novel
[25] Newspaper
[25.01] Bring In
[25.02] Read
[25.03] Find Own Place
[25.04] Recycle
[25.05] Do Crossword
[25.06] Make Airplane
[25.07] Find a Job
[26] Fridge
[26.01] Snacks
[26.02] The Three Main Meals
[26.03] Dessert
[26.04] Grill
[26.05] Bottles
[26.06] Supplies
[27] Invite Headmaster
[27.01] Overview
[27.02] Food
[27.03] Tour
[27.04] Schmooze
[27.05] Total Score
[27.06] Secret Points
[28] Party
[28.01] Party Levels
[28.02] How To Get a Good Party
[29] Build a House
[29.01] Decks and Foundations
[29.02] Basements
[30] Interests
[30.01] Your Sims Interests
[30.02] Changing the Interests
[31] Memories
[31.01] Your Sim's Memories
[32] Helpful NPC's
[32.01] Social Bunny
[32.02] Therapist
[33] Miscellaneous Stuff
[33.01] Bills
[33.02] Free Will
[33.03] Vacation Days
[33.04] Fat and Thin
[34] Q&A
[34.01] Questions
[35] Codes
[35.01] Codes
[36] Bugs and Glitches
[36.01] Bugs
[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
------------------------------------------------------------------------------
------------------------------------------------------------------------------
[1] Introduction
This is just the start of the game. This chapter will describe the nature of
the game and the difference between the old Sims 1 and the new Sims 2.
------------------------------------------------------------------------------
[1.01] Introduction to the Game
The Sims 2 is a squeal to one of the most popular games out, The Sims. This
game is produced by Maxis and is distributed by Electronics Art (I Think). The
Sims 2 is basically a virtual (not as realistic) simulation of life, where you
play god over your "Sims". You buy them items such as furniture and plants,
buy new clothing, build house and such, and so forth. Its great fun, but it is
rated M15+ in the shops (In Australia, it is anyway). It is targeted to
everyone who can purchase this game, and that means everyone.
------------------------------------------------------------------------------
[1.02] Difference between The Sims 1 and The Sims 2
Players of The Sims 1 should see that I'm talking from the original version
of The Sims 1 and that I'm talking about the one released, not the one with
any or all the expansion packs. This is a large range and includes:
_
* Livin Large |
* House Party |
* Hot Date |
* Vacation | Great Stuff
* Unleashed |
* Makin Magic |
* Superstar _|
* Online
I'm doing this so that people who get to play The Sims 1 without any of
the expansion packs will understand my mumbo jumbo.
Differences include:
* The telephone does not give out money randomly and you don't get weird calls
* You can talk to computer played players (NPC's) like the postie
* More items (well, duh!)
* Cleaning skill
* Age groups
* Kicked out some old jobs (entertainment)
* Added of new jobs (slacker, cooking)
* Many more social interactions
* Community lots
* Neighbourhoods
* Aspirations and Aspiration Points
* Rewards
* Chance Cards
* Meditate and Yoga
* New Foods
* Grim Reaper
* Interests
* Environment Bar
* Call Work and call a SICKIE
------------------------------------------------------------------------------
[1.03] Version History
Version 0.1 [30/12/04]
Started this FAQ, have not submitted it to GamesFAQ yet. Only a little bit of
work. Started and finished the basics. Finished Chapter 1 through to 4
Version 0.2 [1/1/05]
Ok, New Year Update. The FAQ hasn't been submitted to anyone yet except to
myself. My Sims got into a private school and so I will report on this. Finish
Chapter 6 - 8. Start Chapter 9.
Version 0.3 [3/1/05]
Added a new Chapter 5 [Beginning] and finished Chapter 9, 10, 11 and Chapter
12. Finally finish Chapter 13. Still haven't submitted FAQ, I'll do it in due
course, in other words, when I freakin feel like it. Table of Contents
revamped.
Note, The coming soon sign is to know that I'm working on it. I can't do
everything at once so don't be surprised if you see the coming soon sign and
then see something there further down as I'm working on it.
Version 0.4 [4/1/05]
Net is off for a while so the will be not submission or update for a while.
Net is so slow that it will take a while. Anyway, I've started on the
Headmaster Section, Interest Section. I've submitted and it is there. If you
are not happy, too bad.
Version 0.5 [6/1/05]
I've started on the Q&A section and it is up and running. Now you can submit
your Questions and they will be placed there. Non-Killing Disasters have been
finished. Code section is up and running. Doing the Athletic Career for Adults
and the glitches are up. The athletic job summary for adults is up.
Version 0.6 [7/1/05]
I have given Neoseeker permission to host this FAQ. Science career tracks are
up and running and I've added a new section
Version 0.7 [8/1/05]
Received massive loads of information about private schooling and jobs for
your young ones. Add little bit to the introduction.
Version 0.8 [9/1/05]
Written another walkthrough under chapter 5. Added a hack question in Q&A.
Wrote the entire section about killing disasters. Started Grim Reaper Section
after submitting an update.
Version 0.9 [10/1/05]
The Grim Reaper section is finally finished.
Version 1.0 [11/1/05]
Wow! That's 10 updates down the drain. Added some stuff according to what I've
been e-mailed. Doing the Criminal Section of the Teenager jobs. Put up some
chance cards.
Version 1.1 [12/1/05]
Oh man, its so hot, I can't work. Being stuck in the southern end of the world
is hot, even more so if your in Australia. Stupid temps get up to about 30 to
40 degrees often so I really can't be bothered to update a lot. Too lazy too.
In short, my future updates will be small for the time being. Okay, I'll do
some jobs and such. Ahh, the heat is killing me. Military for Adults done.
Version 1.2 [14/1/05]
Thou shall not sweat, kinda impossible at the moment. Okay, some more school
events are in place, some jobs and chances cards are added. New section under
chapter 25. Job rewards are in.
Version 1.3 [15/1/05]
Updated some parts under the Aspiration section. Culinary Job for adults done
at last. Size is over 300kb mark. Wahoo! New Walkthrough, corrected some typos
and fixed the broken items section. Military section for teenagers done. Did
the Floor Interactions. Miscellaneous section started and the bills are done.
40 Table of Contents Chapters are in Place. Some of the telephone chapter is
done.
Version 1.4 [18/1/05]
Okay, a minor update but an update all the same. Stuff on some Job rewards,
school event and a chance card. Not much, but I'm too lazy otherwise.
Version 1.5 [22/1/05]
Its been a while since I updated. Added some more job rewards, the community
lot furniture have names, novelist section completed, added more on telephone.
Version 1.6 [23/1/05]
Criminal for Adults have been completed. Some more on the telephone, new
section added. Telephone section done.
Version 1.7 [1/2/05]
Been a while now. Busy writing another easy FAQ so I'll won't be updating this
guide for a short while.
Version 1.8 [22/2/05]
Long time since last update. That's because I'm too busy play Ragnarok which
is kind of a good RPG or MMORPG to be precise. Okay, added another comment
about the golf thingy, fixed up some aspirations, added some new ones, did
some stuff on the computer (Sim Computer you twit). Finished off some
miscellaneous stuff.
Version 1.9 [2/3/05]
Wow, The Sims 2 University is released! I won't buy it until I finish this
FAQ. Anyway, fixed a typo, started chapter 32. Finished Chapter 30. Added some
more bugs and questions. Finished Chapter 36.
Version 2.0 [9/3/05]
Wow, 20 updates now, this is amazing. Well, I get the University EP soon and
rumours say that there is another Expansion Pack called Nightlife coming out
soon. It involves vampires and other scary things. I hope it would be
released in Halloween, seeing that it is so scary. NOT! Added another bug, for
all you bug people out there. Memories section up and running. Over the 350kb
more. Yahoo!
Version 2.1 [10/3/05]
I bought University Expansion pack so I'll finish updating this guide as soon
as possible as I'll possibly write a FAQ for University. The objects sections
have been killed as it would take forever to finish. And the EP will add new
objects so it will confuse it XD. Teenager Jobs complete. Some Chance Cards
added.
Version 2.2 [11/3/05]
Wow, nearly finished and gotta start on the University Expansion Pack. Nearly
finished on the jobs. All the known chance cards completed. Finished the jobs
sections. Only minor chapters till complete.
Version 2.3 [27/4/05]
This guide is basically final and only minor updates will be added.
Version 2.4 [3/5/05]
Minor Update, completed most of the lacking material.
Version 2.5 [5/5/05]
Added another chance card. Some more misc stuff.
Version 2.6 [10/5/05]
Fixed some more minor stuff.
Version 2.7 [21/6/05]
Changed e-mail policy.
Version 2.8 [15/7/05]
Added some new stuff.
Version 2.9 [20/7/05]
Some even more stuff
Version 3.0 [22/7/05]
Tiny updates like uniform.
Version 3.1 [4/8/05]
Due to a breach in copyright laws, the copyright section is now foolproof,
unless you live in a poor country where you cannot commit fraud for selling
guides. All criminals beware.
Version 3.2 [5/8/05]
Two chance cards and some uniforms, that's all.
Version 3.3 [14/8/05]
Lots of minor stuff, not much to do.
Version 3.4 [21/8/05]
Some more minor stuff.
Version 3.5 [23/8/05]
Tiny stuff.
Version 3.6 [24/9/05]
Another tiny thing.
Version 3.7 [26/9/05]
More Chance cards.
Version 3.8 [20/12/05]
Added some ASCII art and thats about it. Reaching that 500kb mark.
Version 3.9 [8/2/06]
Reached that 500kb mark. Added some chance cards for reading.
Version 4.0 [29/4/06]
Update on Chance Cards and stuff, improved layout slightly.
Version 4.1 [4/5/06]
Another update.
Version 4.2 [11/9/06]
Pays tribute to the 911 victims. Another update though it may be a bit
delayed.
Version 4.3 [17/4/07]
Another bad day, where the poor people at Virginia Tech were murdered due to
senselessness. Sad, sad day. This is the second bad update day in a row.
Version 4.4 [27/4/07]
Another update on the traits and chance cards.
Version 4.5 [30/9/07]
Update on more Chance Cards as well as edits on spelling.
Version 4.6 [17/12/07]
All the Military Chance Cards, as well as their odds are up.
Version 4.7 [5/1/08]
All the Politic Chance Cards, as well as their respective odds are up. Added
some Teen chance cards.
Version 4.8 [6/1/08]
Medicine Chance Cards.
Version 4.9 [19/2/08]
Business and Athletic Chance Cards as well as their respective teen cards are
up. Excess time has lead to the Law Enforcement being up as well.
Version 5.0 [20/2/08]
All criminal and slacker chance cards are complete, and ALL the teen chance
cards are done, all that remains to do is to finish the remaining Culinary and
Science chance cards, which means the guide will be fully complete in the next
update.
Version 5.1 [24/2/08]
The final update for this guide, and it is finally complete, after more than
3 years of work. Its the end of an era.
------------------------------------------------------------------------------
[2] Getting Started
This is the basic chapter of the FAQ. It explains how to start a family and
where you choose to live and work, and in the end, DIE!!!!! It is here that
you learn the basics of the game and how to start it.
------------------------------------------------------------------------------
[2.01] Neighbourhood
The Sims 2 start you off with 3 pre-made neighbourhoods and the option to
create you own neighbourhoods. The 3 pre-made neighbourhoods have their own
story and I'll start with them.
Note that the story is directly from the game and is not edited in any way.
***************
*Pleasantview*
***************
"A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born. But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood. Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?
Cassandra is ready to start a family of her own, but can she tame the town
Casssanova? And can Mortimer bounce back after the disappearance of his wife
Bella?
Was it just coincidence that the Caliente sisters arrived on the evening of
Bella's disappearance? And is there interest in Mortimer physical ... or
fiscal?
Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?
Brandi was left to raise two boys alone following her husband's suspicious
pool ladder accident. With Dustin acting out, can Brandi teach young Beau to
make the right choices in life?
On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life,
but is their love a flimsy facade? And can Angela and Lilith make the right
choices when it comes to love?
Darren is pursuing his dream of being an artist, while his son Dirk hits the
books. And Darren may have found his muse, but will his creativity be enough
to win Cassandra's affection?"
There are 6 living families in Pleasantview. They are:
Pleasant
Goth
Dreamer
Caliente
Lothario
Broke
There are 2 that are waiting to be moved in. They are:
Burb
Oldie
*************
*Strangetown*
*************
"An aspiration for knowledge has attracted a diversity of truth-seeker to this
small community along the Road to Nowhere. Can they learn to accept their
neighbors, or will their differences clash and spell ruin for their town? And
are the report of a Bella Goth sighting fact for fiction? In Strangetown,
nothing is what it seems.
In search of truth and mystery, the three Curious brothers, Pascal, Vidcund
and Lazio, got more than they were "expecting." Can they cope with their new
roles as cosmic parents?
After a fruitful career, Pollination Technician 9 has retired to his favorite
planet. But can his son Johnny make friends and fit in, or is this family just
to strange for Strangetown.
What experiments are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject? Will this secrecy affect
Circe's career ambitions?
Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding
Dad?
Who is buried in Olive Specter's garden? Will then mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?"
There are five families currently living in Strangetown. They are:
Specter
Curious
Smith
Grunt
Beaker
There are two families waiting to be moved in. They are:
Loner
Singles
Massive Spoiler - DON'T READ UNLESS YOU REALLY WANT TO KNOW WHERE BELLA GOTH
IS.
Bella Goth is hiding in the hot air balloon
End of Spoiler
*************
*Veronaville*
*************
"Two houses, alike in dignity ... The Capps and Montys have been feuding for
years, but that hasn't stopped the younger generation from crossing boundaries
and falling in love. Will their actions lead to ruin, or bring the two
families together?
Patrizio Monty never forgot Consort Capp's broken promise. But now his
grandson Romeo fas fallen for the Capp heiress. Will the Elders live to see
the two families united?
Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can
the Capps set aside their grudge and put Juliette's happiness first?
The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth. But will there be any magic left for Puck?
There are three families currently living in Veronaville. They are:
Monty
Capp
Summerdream
There are four families waiting to be moved in. They are:
Monty
Monty
Capp
Capp
That is the end of the 3 pre-made stories. You can create your own
neighbourhood. All you have to do is to select Create Your Own Neighbourhood
option and choose an area. Then you can choose a setting, lush (green) or
desert setting. If you are not happy with your selection, you can make your
own neighbourhood. You need SimCity 4 (Not sure if you need Rush Hour or Not)
and got to a region. Enter one and make a basic outline of one. Then you
import the sc4 file from you games folder into the Neighbourhood folder under
My Documents.
------------------------------------------------------------------------------
[2.02] Create Your Own Sim
Lets start with the basics. Click on Create a Family (a family with a plus
sign on it) on the neighbourhood screen. Here are the basic options
Name
Here is where name your Sim (duh). You can call him/her anything you like. For
example, you can call him Bob, Jack, Moo, Poo, Stupid, Ugly, Hobo, anything
you like. Don't forget the surname box at the bottom to finish the name.
Gender
Here is where you decide if the Sim is a male or a female (well, duh)
Age
You can choose where your Sims can start off with age. They can be a toddler,
child, teenager, adult or ELDER!!!
Colour
Choose the skin colour here. You can choose either light, tan, brown or dark.
If you have downloaded any skins off the net, they will appear next to dark.
Weight
Choose if you want a fatty boom boom Sim for a frail skinny Sim. This will
change throughout the game.
Biography
Here you write about you Sim.
If you are so damn lazy that you cannot do any of the above, click the die
button to randomize your Sim you lazy bum.
***
Once the basics have been set up, you can move onto the Body! Yay! Body
options allow to configure what your Sims will look like in the end. Its a
long list, so lets start
***
Head
You can change the shape of your Sim's Head. Theses heads will depend on your
chosen skin colour, age and gender
Hair Style and Colour
This options change the hair style and hair colour of your Sim. There are
several styles to choose from, including hats like a VIKING HORN HAT. HAHAHA,
dress your Sim like a Viking! HAHAHAHAHA. Where was I? Oh yes, the hair. You
can change the hair colour to red, black, etc. Next to the red option, there
will be an icon which lets you use hair styles downloaded of the internet. Or
made using the Sims Body Shop (separate program installed when you install
the Sims 2)
Face
You can change the face to your liking. You can make the Sims look like a
normal person, ET like, deformed like a monkey (no offence to be taken here)
or so ugly so that mirrors will break when they see him, scare the living
daylights out of people so see him or like the Grim Reaper. With the slider,
you can change the facial height of your Sim.
Brow
You change the eyebrow of your Sim. Choose the base option and change
according to your taste. You can change the thickness of the brows till you
are happy.
Eyes
Like above, you choose a base and customise accordingly. You can change the
eye colour to your own taste.
Mouth
You can get a big mouth, small mouth or your average size mouth. The sliders
here control width, size and shape. (Wanna making that long mouth painting
you've been seeing so often?)
Chin
Like your weird mouth, you can change the chin. Choose a base like normal,
then fiddle around till you are happy
***
When you are done with the facial expression, you can place makeup!!!
***
Blush
Give it a brush with some blush. Choose from the several colours available.
Both males and females can use this.
Eyeliner
Is your Sim a Goth? Give it the black treatment. Both males and females can
use this.
Eye Shadow
How deep will the colour array have for your Sim? You want a male who wants to
be a female? Give him the shadow! Wanna a dirty slut for a wife? Place the
eye shadow till its just like TV! Males and females can both use this.
Lipstick
Want red lips? Want black lips? Now you can with the lipstick!?! OMG !?! Both
males (snigger) and females can use this.
***
After the makeup, you can choose some accessories to go along with your Sim
***
Costume Makeup
This allows you to add some face painting to your Sim. There are several
schemes for you to choose from. My favourite (being Warfreak) is the military
one. Both males and females can use this.
Glasses
Want a nerdy figure in your family? Bored and want to make someone in your
family a pointdexter? Then give them glasses. The Sims 2 glasses range from
you typical sunnies to the old, boring, dull, traditional reading glasses.
Both males and females can wear these fab products.
Beard or Moustache
Give your Sim that unique look. Give him a moustache to look like Saddam
Hussein (infidel!) or Mario (the plumber) or a beard to be like a biker
(rebel!) or good old Santa! Hey, males only!
Stubble
Used in conjunction with the beard/moustache, your Sim can have a stubble.
Not a moustache, not a beard, just enough to show it out. This is a males
only option.
***
After the face, you can choose your Sim's clothing
***
Everyday Outfit
You can mix and match your everyday outfit from the large range of tops and
pants here or select a pre-made suit.
Formal Outfit
Choose what formalwear your Sim will have. You will wear it to the Wedding
Party if you make one.
Undies
Choose what lingerie your Sim will wear to bed
PJ's
This is what your Sim will wear instead of undies to bed
Swimwear
Your Sim will swim in this outfit. If this go into a hot tub, they will also
wear this outfit as well
Athletic Outfit
This is what your Sim wear when on an exercise machine or meditating.
After this you will choose your Aspiration and Personality. This will be
explained later in Chapter 3, Aspirations will be explained later on in this
FAQ. Then you choose your family tree. You choose who your Sims have relations
with. If you have a male and a female adult in the family, you will be able to
have a baby. The baby will look like its parents. Click the pacifier icon till
you have the baby you want.
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[3] Personality and Characteristics
This chapter will outline the personality and characteristics of your Sim.
You can see what star sign they are and who they hate.
------------------------------------------------------------------------------
[3.01] Star Chart
Your Sign Your Friends You Hate
------------------------------------------------------------
Aries Gemini Cancer
Taurus Libra
Taurus Aries Virgo
Libra Cancer
Gemini Pisces Capricorn
Virgo Aries
Cancer Taurus Gemini
Scorpio Aries
Leo Sagittarius Capricorn
Cancer Gemini
Virgo Aquarius Leo
Sagittarius Taurus
Libra Virgo Pisces
Cancer Scorpio
Scorpio Pisces Libra
Leo Aquarius
Sagittarius Pisces Libra
Capricorn Scorpio
Capricorn Aquarius Leo
Taurus Gemini
Aquarius Capricorn Scorpio
Sagittarius Virgo
Pisces Scorpio Leo
Gemini Aries
The star friends and enemies are just weird.
------------------------------------------------------------------------------
[3.02] Characteristics
When you design a character, you assign points to give them traits. The traits
are Neat, Outgoing, Nice, Playful and Active. If you choose a star sign from
the selection, you get the assigned traits automatically. You can assign
yourself if you want to.
Note that the description between the quotation marks are from the game.
*************
*Sloppy/Neat*
*************
Sloppy Sims are the ones that are dirty. They eat like pigs, refuse to flush
the toilet, won't clean up, etc. Neat sims are the ones that have no problem
with that kind of stuff.
Sloppy
"With their constant disregard of cleanliness and hygiene, sloppy Sims are
content to simply "be." They tend to enjoy just about anything that doesn't
require planning or cleaning up on their part."
Neat
"Tidy Sims typically enjoy cleaning up the house or grooming themselves in
front of the mirror. There's always something to be done around the house
and they'll more often than not be found doing it; great for a house, but it
can tire Sims out."
Notes about Neat Sims
* Cleaning Skill increases faster than normal Sloppy Sims
* Neat Sims gain fun when cleaning things (weird)
* Neat Sims will clean the high chair when the Sim has taken the baby away
* If Free Will is on, if there is a puddle, they will clean it up
* Will never automatically eat spoiled food
* Children will pack up toys after use
Notes about Sloppy Sims
* Hygiene decreases faster than neat Sims
* Sloppy Sims stuff food in their mouth, which might lower relationship points
if anyone is near them (sitting at the same table)
* Sloppy Sims don't have fun when told to clean things
* May eat from trash, for food that have files around it if their hunger is
very low (Free Will must be turned on in order to do this)
* Leave toys around if they are finished with them, they don't put it back
* They will make cleanable items such as showers and toilets more dirty
quicker than neat Sims
* Automatically eats spoiled food more often
* Gives themselves a spongebath in the sink when there is no shower or bath to
wash themselves
* Can lick plates clean by clicking on the other rim of the plate
* May pee in the shower
**************
*Shy/Outgoing*
**************
Shy Sims are ones that do not like big parties and stay away from group
action. The outgoing sims are the ones that crave the social attention and
adore being around people.
Shy
"Introspective and quiet, shy sims often think about the world around them and
write in their diaries rather than actually interact with anyone. It may be
harder to break out of their shells, but if shy Sims take the time to get to
know others, they'll be delighted by the social world awaiting them."
Outgoing
"Outgoing Sims are likely to jump headfirst into any situation. Charm and
confidence are their best traits and when they're in a friendly mood, they
enjoy group activities most of all. Keep an eye on these characters, though;
outgoing Sims can be too brash, and others aren't always so impressed."
Notes about Shy Sims
* Social bar takes a long time to decrease
* If they are in the same room with a fight going on, the shy Sim will run
* Shy Sims will not jump off the diving board
* Solo dances are a bit more reserved
* Have several special animations for some racy interactions
Notes about Outgoing Sims
* Social bar decreases fast
* With 8 or more outgoing points, the Sim will enter hot tubs naked
* Outgoing Sims talk with garden objects (gnome) if Free Will is on.
* Males Sims with Outgoing of 9+ points will pee in the bushes if need be
* Children with high outgoing are more likely to bring a friend home
* Higher chance of party success if started with outgoing Sim
* Sometimes Naked Sims may forget to dress in special events such as fire
* Have more animated conservations
* Will visit Sims if they are spied upon
*************
*Lazy/Active*
*************
Lazy Sims spend more time in front of the television than anyone else.
Entertainment that require less energy like playing games on the computer
or watching TV. Active sims gain more fun by doing harder activities, like
swimming.
Lazy
"Lazy Sims have been known to veg out on the couch for hours on end, so
naturally, they don't need much sleep to sustain their constant lazying. They
still enjoy socializing with other Sims and can be persuaded to get out of the
house once in a while."
Active
"Active Sims are almost always on the move but need a lot of food and sleep to
keep up with their hectic pace. They're apt to be the happiest while breaking
a sweat, an exhausting idea to most other Sims. An active Sim will usually get
more enjoyment from watching sports on TV than reading a book."
Notes on Lazy Sims
* Can't run all the time, only if it is far away
* Get a snack from the fridge, even if hunger is at max (Free Will is on)
* Refuse to put books away
* Energy and Hunger decrease slowly
* Get fat a lot faster
* Always turn on the TV / Computer when fun is low (Free Will enabled)
* Random chance on turning off the alarm clock and going back to sleep
* Requires more sleep to fill bar
* Requires less food to fill bar
Notes on Active Sims
* Runs to every place
* Energy and Hunger drains faster
* Will swim if fun is low (Free Will enabled)
* Easier to get fit
* Needs less sleep to fill bar
*****************
*Serious/Playful*
*****************
Serious Sims don't play to play much, (Social Interaction), they take jokes
seriously. Playful Sims is the reverse.
Serious
"Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good
conversations, but they don't respond too well to chaos or silly behaviour.
Repairing broken items or working on an important project can keep serious
Sims content."
Playful
"Playful Sims are more likely to find entertainment and fun in the world
around them; they tend to be more curious than any other Sim. They may have a
lighthearted nature, but they can wear themselves out with their antics, as
well as get on their fellow Sim's nerves."
Notes about Serious Sims
* Read the newspaper (If Free Will is on)
* Fun decreases slowly
* Reading a book or doing a crossword gives them more fun
* Increase Logic Skill the fastest
Notes about Playful Sims
* Fun decreases quickly
* Playing games increase fun faster
* If the Sim has Playful Points of 6+, they will also be able to skip to where
they are going (you have to choose that)
* Can play with garden gnomes
* Can play in the hot tub
**************
*Grouchy/Nice*
**************
Grouchy Sims have a bad time making friends and socially interacting with
other Sims. Of course, nice Sims have no problem with this.
Grouchy
"Grouchy Sims, despite their sour mood, can still be social creatures. They'll
probably enjoy teasing a Sim as much as telling a joke. They don't seem to
mind when other Sims overreact and they like playing a games as much as anyone
else, but be warned: they tend to be sore losers."
Nice
"Encouraging and generous, nice Sims tend to be easy to get along with and
very positive. They'll listen to what other Sims have to say whether it's
interesting or not and clean up after dirty roommates. If they don't watch out
though, other Sims may take advantage of their good nature."
Notes about Grouchy Sims
* If the interaction "Argue" is used against another Sim, the grouchy Sim will
most likely gain Social from it.
* If the Grouchy Sims 4 point or less in the nice trait, they might knock over
your garbage bin in a bad mood or steal a garden gnome if they are in a foul
mood (what stingy people). Very mean Sims will do this even when the owner
is nearby
* With Free Will on, the Grouchy Sim might start a fight (more likely) with a
Sim they hate
* Grouchy Sims with 4 points or less in the nice trait will tend to spy on
people with the telescope if Free Will is enabled.
* Grouchy Sims taunt Sims who are playing a game
* Can cheat in Chess or Darts by clicking on the board
Notes about Nice Sims
* Less likely to start a fight (If Free Will is enabled)
* Lose Social and relationship points if they use or be used in the social
interaction "Argue and Fight"
* Nice Sims cheer on other Sims playing a game
------------------------------------------------------------------------------
[4] Neighbourhood
The neighbourhood is where your Sims and other Sims live, work and shop. This
chapter will explain how to add objects and what residential and community
are.
------------------------------------------------------------------------------
[4.01] Adding Decorations
When you play your own neighbourhood, it looks kind of empty. You can add
decorations to your neighbourhood to brighten it up. This include vegetation
such as tree and shrubs. You can also add things like water towers, research
sites, etc. You can add effects such as boats on the water (if there is water)
balloons and lots of other objects.
------------------------------------------------------------------------------
[4.02] Residential Lots
As the name implies, residential lots are lots where your Sims live. You can
either choose a pre-made home or a block of empty land. If you choose the
block of land, be sure to name it and click residential lot. All lots,
pre-made and empty lots must be placed next to a road (so cars and buses can
pick your Sims up.) After that, move your Sims in!
If you have a block of bare land, you can use build mode to make a house.
However, building a house is harder than it seems and can cost a lot of money.
Only use this option if you want you Sims to live on bare land (for some
unknown reason) or you have a lot of Simoleons (Sim Money) around the quarter
of a million mark for a luxary home. However, you don't need that much if you
plan to live cheap, which is relatively cheap. You can have a nice 2X2 home,
with the bare basics, for under 20,000 Simoleons, depending on what you buy.
------------------------------------------------------------------------------
[4.03] Community Lots
Community Lots are lots that a community can meet up in, which is also implied
by the name. They lots are where your own Sims will interact with other Sims
you have created or just walker bys (Sims that are generated and played by
your computer.) You can buy food, clothes, games and magazines for your Sims
along with other things like BBQ's.
You can build your own community lot by getting a block of bare land and
making it a community lot. You can build to whatever you want as there is no
money limit on this (Thank God, imagine that you have a limit!) Build it to
your imagination, I mean you can build it like your corner shop if you really
wanted to, your imagination is your limit.
------------------------------------------------------------------------------
[5] Walkthroughs
This chapter is to help you with various things. This helps to start off, earn
money, etc.
------------------------------------------------------------------------------
[5.01] Help to Start Off
Okay, you have your family and all your need is a lot. Get a house (from the
house and lots bin) and slap it down. Buy the house if it is about §10000.
Then move your Sims in.
When you move in, there will be some items for you already. Go to buy mode
and make sure that you have:
1 Fridge
X Beds where X is the number of Sims (except toddlers)
1 Microwave or Oven
1 TV
1 Table with X Chairs where X is the number of Sims (except toddlers)
1 Crib and Changing Table (Only if you have a toddler)
A telephone
1 Toilet
1 Shower
Some Paintings (For Environment if you really care)
Some Toys
Bookshelf
When you finish buying that, you will be low on money. Get your adult Sims to
look in the newspaper. Find the highest paying job (Military or Politics) and
get in there. If you have teenagers, make them have a job as well. This will
bring more § into the household. If you have §500+, that's good as there
is need for more §. When the money starts to roll in, buy more things like
computers, better beds, better kitchenware, etc. When you have no more space
in your house. Stop.
When you have §20000+ in cash, refill your fridge (you should refill it
earlier, but hey). Either take a taxi to a community lots where you can buy
food or order over the telephone. Ordering over the telephone involves a §50
delivery fee. Quit your Sims jobs. All of them. Then try to find a job in the
Athletics Career. Get some friends and keep promoting them. When you have the
money, then you keep playing yourself, the Noob Walkthrough is over.
------------------------------------------------------------------------------
[5.02] Earning Money
There are many ways to earn the easy buck. If you happen to have an art easel
and a high creative Sim, start painting. It earns you money on a more you
paint the more you earn basis. I've heard about people earning §2000+ per
painting! And there is the Hydroponic Garden. As a reward, your Sims will
cultivate plants and sell it for money. Getting a lot of family friends and
a lot of skill points with the odd maxed out set will greatly speed up your
chances at getting a promotion at work. The only method however, of gaining
more than §2000+ per painting is that you keep at it, keep going and painting.
The University Art Career has no bearing on this trait and the more you paint,
the more each painting will net.
And who could forget the good old money tree. At §40 a pop every eight hours,
you could be rich! Don't have too many excess, unwanted objects as your bills
get calculated from the amount of objects your have and their values. Don't
make your Sim's eat without having a low hunger bar as food from the fridge
comes from the groceries you have to order. Use this walkthrough only if you
are on the verge of bankruptcy in the Sims 2.
------------------------------------------------------------------------------
[5.03] Art Money Maker
This should belong in the art section but I really don't care. When you finish
your painting on the art easel, you don't have to sell it. Go to buy mode and
hang it somewhere. As the time goes on, you'll forget about the painting, no
seriously, you'll forget, just like me. Leave it there and the price of the
painting will slowly increase over time. I once had a crappy painting which
was worth about §56, and when I remembered about it, it was worth §500! Man
was that a great deal. The price of sale increased by over 450%. You can also
do this with the painting you can buy like the §5500 one but it will increase
slower, it increased only §78 in 3 days.
------------------------------------------------------------------------------
[5.04] Need Control
This section is the faster way to regain your needs if you live in a single
storey house or you are short on time. Of course, check your bars for the one
that is in the most red. If it is bladder, go to the toilet to avoid a nasty
accident. Hygiene is cleared by going to the shower. Fun is quickly cured by
watching television, it regains the fastest on a channel besides the Yummy
Channel and is best on the wide screen plasma television. Hunger is the most
annoying one as it takes time to cool. Go for an instant meal is you are red
but if you have time to same yourself, you should aim for a meal like an
omelette or something that your Sim will not have the chance to get away from
as when they are hungry, they tend to leave food in the oven and stuff their
face with food while their cooking project is in the oven, starting to set the
whole house on fire. Social is best regain if you send e-mails many times and
when you check your e-mail, you will get a massive boost to your bar as you
decided to spam many e-mails over the SimInternet. Energy and comfort is best
regained on the Most expensive double bed. Comfort will skyrocket and energy
will slowly but surely regain itself. Environment is regained if you find a
better furnished and cleaner room then you are in now. If not, clean the damn
room up.
------------------------------------------------------------------------------
[5.05] Skill Builder
Under here is the fastest way for my Sims to build up those hard to earn skill
points. Use the exercise machines, they are the fastest ways to build up those
annoying body skill points. Cleaning is best gained from cleaning benches and
toilets and such. Although cleaning from the bookcase could be faster, you are
actually helping out around the house and save on those maid bills. Cooking
skill points are best learnt from the television (the Yummy Channel) and
cooking and serving food. This can help you because the Yummy Channel is a fun
activity for all Sims and the cooking and serving for everyone is helpful
because it can relieve hunger for yourself and other Sims. Mechanical can be
learnt from the bookself but helping out and fixing the broken objects are
also important but the danger of getting fried by some broken electrical
product is quite high. Charisma is only learnt from the mirror as there is no
naturally occurring object that will raise it. Creativity is the most easy
one to raise because of the sheer fact that your Sims will do it with free
will. Paintings are the best in my opinion because they will provide some nice
needed money and boost your creativity which will boost future paintings.
------------------------------------------------------------------------------
[6] Your Sims Needs
Sims, like humans in real life, have needs, the basic needs of life. Their
needs include Hunger, Comfort, Bladder, Energy, Fun, Social, Hygiene and
Environment.
------------------------------------------------------------------------------
[6.01] Hunger
"A refridgerator is the first stop for any hungry Sim. Cooking Skill and
appliances will affect the quality of the different meals Sims can prepare. If
they don't feel like cooking, then they can call for a pizza!"
Hunger is the only need on the list that can kill your Sim. This makes it the
most important need to fulfil and first thing to look at on your Sim's need
bar. The more expensive the appliances that are used, the better quality the
food would turn out to be. Hunger can be restored by ordering a pizza from the
phone, grilling it on a BBQ, cooking it on a microwave or oven, having a snack
and using the oven stove to cook.
When cooking your food for an important guest, like for instance the
Headmaster, you have to cook from a expensive fridge. The enhance the quality,
you should have a blender / food processor on standby (expensive) to mulch
the food, then cook it on an expensive BBQ or the most expensive oven. Make
the food a higher cooking level type of food, like lobster or salmon.
Hunger has the biggest effect on a Sims mood so be sure to make their hunger
in full green all the time to get a high mood score. Don't eat 24/7 because if
you do, the game will make your excess food in blubber and you really don't
want that to happen to your Sim, do you?
********************
*Desperation Action*
********************
When the hunger bar has hardly any green left in it, it would be full red. The
Sim will rush to your fridge and randomly grabbing stuff to stuff its face.
If there is no fridge, say goodbye to your Sim. If there is no food (hence
no supplies in the fridge), also prepare to say goodbye to your Sim.
Full to Empty
Hunger of Active: 50 Hours
Hunger of Lazy : 54 Hours
------------------------------------------------------------------------------
[6.02] Comfort
"Sims of all ages love to be comfortable. This need will get pretty low if
there isn't a nice cozy couch or chair to sit down. Taking a warm bath or
soaking in the hot tub is another great way for Sims to relax."
Comfort isn't important to your Sims like Hunger is. It will only increase
your mood, that's about it. Sit down on chairs, sofas, recliners to increase
comfort. Sleeping and having a bath will increase comfort. When you sit down
to eat your meal (Sim) you will increase comfort. All I can say is that you
can increase comfort and keep it at the max without even knowing about it.
Comfort is not one of the most important type of mood. It hardly increases
your bar so don't bother with this one much.
********************
*Desperation Action*
********************
They will talk to your in Sim language and wave their hand and complain.
Full to Empty
Comfort of Active: 48 Hours
Comfort of Lazy : 16 Hours
------------------------------------------------------------------------------
[6.03] Bladder
"When a Sim's gotta go, a Sim's gotta go. And there's really only one solution
to that kind of problem - get them to a toilet as fast as possible."
Bladder is not important, however it can raise your mood fast and it is by
far the quickest draining motive your Sim can have. It drains fast and it will
normally go red in about 6-8 Sim hours. If you eat something, drink from a
bar, drink coffee or drink from a tap, you will drain the bladder bar a lot
faster for as long as your are eating / drinking the food. You can compare
this to real life. The more you drink, the more you pee, the more you eat,
the more your poo. The better the toilet (expensive) the faster you get rid
of your red bladder
Not every important to your mood but take care of it anyway, you don't want to
have your Sim taking a leak on their favourite clothes.
********************
*Desperation Action*
********************
This action should be highly avoided (means going to the toilet ASAP.) Your
Sim will have an accident (that is how it is described in the game.) What I'm
saying is that your Sims will pee their pants if your have to go but you
don't. It will release your red bladder bar all the way up to green in a clear
shot, however, your hygiene will be completely red. This will happen to
toddlers but you do not see the drama that is shown.
Full to Empty
16 Hours
------------------------------------------------------------------------------
[6.04] Energy
"Nothing replaces a good night's sleep, but in a pinch Sims can settle for a
nap on the couch, a snooze in the recliner, or a steaming cup of coffee to
boost their energy."
Energy is semi important. It is required to have a nice green energy bar
before you go to work or school, but it drains like a turtle running a 100m
race. Body work, such as weightlifting or swimming drains the bar like hell.
The better the sleeping thing is (couch, bed, recliner) the better the energy
bar gets refilled.
This motive has hardly any say in the mood factor, however, you can fall
asleep on the floor if you don't take care of this one.
********************
*Desperation Action*
********************
If you energy is nothing left, your Sim will fall asleep on the spot, either
standing up or sitting on the floor. This improves your energy, but at a slow
speed. Like bladder, something will take a hit, and in this case, it is your
comfort. If swimming and you run out of energy, your Sim will go to heaven
because they will drown.
Full to Empty
Energy of Active: 24 Hours
Energy of Lazy : 16 Hours
------------------------------------------------------------------------------
[6.05] Fun
"Fun means something different to everyone. Some Sims may prefer reading while
others like watching TV. Most Sims will enjoy playing a game of pinball or
darts with other Sims."
Fun is fairly important. It can cause a bad mood if fun is red, but it is a
breeze to maintain. To improve fun, do something fun (duh). Serious Sims will
have fun reading books, playing chess and reading the newspaper. Playful Sims
will have more fun playing Group Activities like darts. Everyone will enjoy
TV and pinball machines. The more expensive the fun object is, the faster the
fun bar will be filled.
This is the most important motive for skill building. All work and no play
make your Sim, something, something. If you want to build any skill, it is
sure that without a green bar of fun, you won't learn anything.
********************
*Desperation Action*
********************
Nothing except to refuse to do anything and complain.
Full to Empty
Fun of Playful: 22 Hours
Fun of Serious: 40 Hours
------------------------------------------------------------------------------
[6.06] Social
"Sims are friendly creatures that crave social interaction. They can fulfill
their needs by interacting with friends, family and neighbors. The telephone
is a great way for Sims to invite people over or to catch up on the latest
gossip."
Social is very important in the game, next to hunger. It drains fast (which is
what I really hate as it can take ages to increase.) Go too red and a bunny
lands smack down on to your house which only the red social Sim can see. You
can do whatever you want (Kisses and Hugs improve social fastest.) Social can
increase when you talk when you eat dinner, talking to someone on the phone,
bathing the baby, etc. If you have lots of friends, chuck a party
Social has an important swing in mood. Without it, you will never reach will
green. E-mail spam is the best way to increase social in a nick of time.
Oh, and the Social Bunny is a reference to a disturbing movie called Donnie
Darko, thanks to Jessica Dahl for pointing that out.
********************
*Desperation Action*
********************
Same as fun, do nothing until it is increased. Oh and to COMPLAIN.
Full to Empty
Social of Outgoing: 22 Hours
Social of Shy : 40 Hours
------------------------------------------------------------------------------
[6.07] Hygiene
"Taking a shower might seem like a usual part of any Sim's routine, but it's
surprising how often it gets overlooked and how low this motive can get.
Taking a bath is a more relaxing solution if the Sims can find some extra
time."
Hygiene is important, moreso if you what to be a social animal. It drains
slow unless you are weightlifting or swimming. Smelly Sims will have a green
cloud around them (ewww cloud) and other Sims will not want to have any social
interactions with them, so they fail. To increase hygiene, wash your hands in
a sink, take a shower or a bath.
Has a slight effect on mood and certainly on other Sims. If you think that
hygiene has no real meaning in the Sims 2, think again.
********************
*Desperation Action*
********************
If you have low hygiene and no bath tub, hot tub or a shower, your Sim will
try to give themselves a sponge bath in the sink. No Sink means that it will
stay red till you buy something.
Hygiene of Neat : 48 Hours
Hygiene of Sloppy: 16 Hours
------------------------------------------------------------------------------
[6.08] Environment
"Decorations and landscaping around the lot will affect the environment. Sims
like bright, clean spaces with plenty of color and light. A well kept house
and yard will surely fulfill this need."
Environment is not important but can turn a very good mood to a very crappy
good mood. It changes room to room as they are separated by a door. Windows
will increase the environment, the more light there is, the better. Also, art
will affect the mood. The outside of the house is the most important as your
Sims will go to work with this environment score. This bar will increase or
decrease from room to room, unlike other bars with increase and decrease over
time. The original Sims will know that environment is changed from the "Room"
score in the Sims 1.
Trash on the floors like green bottles and plates that have green clouds
around them will decrease the score. Old newspapers, weeds and untrimmed
hedges will also decrease the score. If your house is really filthy, there
will be cockroaches, which will really lower the score.
Outside, place trees and shrubs to increase the score as when you go to work,
the outside environment will have a say between promotion or no promotion.
Environment will be a concerning factor in your mood. A good can go bad if the
room is a bombzone. Make it clean or you are stuffed.
********************
*Desperation Action*
********************
There is no action for the Environment however, they will whine at any
possible moment to clean up the mess. Best to send the children to do it,
since they don't have an Environment bar.
------------------------------------------------------------------------------
[7] Skills
Every Sims has a skill set of 10. The higher the skill number, the longer it
takes to achieve. However, the higher it is, the better your Sim will be in
that specific field.
------------------------------------------------------------------------------
[7.01] Cooking
"Sims that keep reading and cooking to build this skill will be surprised by
how much more satisfying their meals become. Cooking is especially important
if your Sim entertains ideas of one day becoming a famous chef and hopes to
avoid kitchen disasters."
To improve your cooking skill, you can:
* Study cooking from the bookshelf
* Watch the Yummy channel on TV
* Cook food
* Use Schokolade 890 Chocolate Manufacturing Facility (Career Reward)
What it does
* Increases meals you can cook
* Less likely to burn food
Jobs that have cooking as a requirement:
* Culinary
* Science
------------------------------------------------------------------------------
[7.02] Mechanical
"Being handy around the house can save money in expensive repair costs and
allows your Sim to advance in certain careers. Sims can improve this skill by
studying do-it-yourself books from a bookshelf or by repairing broken items at
home."
To increase your Mechanical skill, you can:
* Study mechanical from the bookshelf
* Repair broken items
* Use TraumaTime "Incision Precision" Surgical Training Station (Career
Reward)
What it does
* Allows you to repair objects with a lower failure rating (electrocution)
Jobs that have mechanical as a requirement:
* Medicine
* Athletic
* Criminal
* Military
* Slacker
------------------------------------------------------------------------------
[7.03] Charisma
"Sims know that good communication, public speaking ability and confidence are
essential skills for several careers, especially something as social as
Politics. They should spend some time practicing in front of any mirror to
improve this skill. Nice, outgoing Sims are especially good at building
Charisma."
To increase your Charisma skill, you can:
* Practice speech in front of any mirror
* Use Enterprise Office Concepts Bushmaster Tele-Prompter (Career Reward)
* Use Execuputter (Career Reward)
What it does:
* Nothing in your Sim's household
Jobs that have Charisma as a requirement:
* Politics
* Business
* Athletics
* Military
* Slacker
------------------------------------------------------------------------------
[7.04] Body
"Strength, dexterity and speed can be improved by swimming or working out on
the exercise machine. Keep your Sim in shape and their body skill will be
especially valuable in the Athletic or Military career tracks. Active Sims
can build this skill more quickly than others."
To increase your body skill, you can:
* Go swimming in a pool
* Use the weight machine
* Work out using the television
* Work out using the stereo
* Do Yoga
* Use Exerto Punching Bag (Career Reward)
* Use Exerto Selflog Obstacle Course (Career Reward)
What it does:
* Constant exercise will keep your Sim in shape
* Lets you do yoga
Jobs that have body as a requirement:
* Athletic
* Criminal
* Military
* Law Enforcement
------------------------------------------------------------------------------
[7.05] Logic
"Logic combines deduction and organization ability. Sims can play chess or use
the telescope to improve this skill which will be useful in the Medicine and
Science career tracks. This is a good skill for lazier Sims to work on."
To increase your logic skill, you can:
* Play chess
* Use the telescope to stargaze
* Do the crossword in the newspaper
* Use Simsanto Inc. Biotech Station (Career Reward)
What it does:
* Lets you meditate
Jobs that have logic as a requirement
* Politics
* Medicine
* Business
* Law Enforcement
* Culinary
* Science
------------------------------------------------------------------------------
[7.06] Creativity
"Let your Sims try a hand at painting and playing the piano to improve their
creativity; it can play an important part in many different career tracks.
This skill includes artistic and musical ability as well as the potential for
invention. A light-hearted Sim tends to be more open to creativity."
To increase your creativity skill, you can:
* Play the piano
* Paint on the art easel
* Write a novel on the computer
* Use Aquagreen Hydroponic Garden (Career Reward)
* Use SensoTwitch Lie Detector (Career Reward)
What it does:
* Sells your painting at higher prices with higher creativity levels
* More chance of a better novel
Jobs that have creativity as a requirement:
* Politics
* Business
* Criminal
* Slacker
* Culinary
------------------------------------------------------------------------------
[7.07] Cleaning
"It goes without saying that a clean house is a happy house, but Sims should
work on their housekeeping abilities to make the cleaning process quicker and
easier. They can tidy up around the house to improve the skill; it comes most
naturally to neater Sims."
To increase your cleaning skill, you can:
* Study cleaning from the bookshelf
* Clean puddles on the floor
* Clean bench tops
* Use Prints Charming Fingerprinting Scanner (Career Reward)
What it does:
* Lets you clean thing a lot faster
Jobs that have cleaning as a requirement:
* Medicine
* Law Enforcement
* Science
------------------------------------------------------------------------------
[8] Semi Skills
This chapter will outline skills that are hidden by other main skills. These
skills are yoga, meditate and cooking (cooking chart)
------------------------------------------------------------------------------
[8.01] Yoga
Yoga is achieved when your Sim has a body skill of 3. To go yoga, click on
your active Sims and click "Do Yoga." You learn more techniques if your do
more Yoga. It increases your body skill at the same time. Note that they will
stop doing Yoga if that fall down and make a fool of themselves.
------------------------------------------------------------------------------
[8.02] Meditate
Meditate is acquired when you have a logic skill of 3. You click on your
active Sim and click "Meditate." You lose no needs on your status bar and they
don't change when meditating. That means that you don't need to pee while
meditating which is a blessing. After 14 overall hours of meditating, you
learn how to teleport while you meditate.
------------------------------------------------------------------------------
[8.03] Cooking
Cooking is a main skill but here is listed the food your can cook with each
cooking level. Food will have flies and go bad after about 8 hours after they
were cooked. Thanks for Jessica Dahl again for pointing out that if you have
a serving platter that is about to go off in 2 hours, pulling a plate from
the platter will give the new dish another 8 hours while the serving platter
will still go off in 2 hours. This also applies to Pizza as well.
Skill Level | Food | When | 1 Serve | Family Serve
------------------------------------------------------------------------------
0 | Juice (Snack) | Any Time | §3 | N/A
| Chips (Snack) | Any Time | §3 | N/A
| Cookies (Snack) | Any Time | §3 | N/A
| Instant Meal | Any Time | §3 | §12
| Cereal | Breakfast | §4 | §16
| Toaster Pastry | Breakfast | §4 | §16
| Lunch Meat Sandwiches | Lunch | §4 | §16
| Hot Dog | Lunch / Dinner | §5 | §20
| TV Dinner | Dinner | §4 | §16
| Mac & Cheese | Dinner | §5 | §20
| Gelatin (Dessert) | Dinner | §4 | §16
------------------------------------------------------------------------------
1 | Spaghetti | Dinner | §5 | §20
------------------------------------------------------------------------------
2 | Grilled Cheese Sand. | Lunch | §5 | §20
------------------------------------------------------------------------------
3 | Pancakes | Breakfast | §5 | §20
| Chef Salad | Lunch / Dinner | §5 | §20
| Hamburger | Lunch / Dinner | §6 | §24
------------------------------------------------------------------------------
4 | Omelettes | Breakfast | §5 | §20
| Chilli Con Carne | Lunch | §6 | §24
------------------------------------------------------------------------------
5 | Pork Chops | Dinner | §7 | §28
------------------------------------------------------------------------------
6 | Salmon | Dinner | §7 | §28
| Turkey | Dinner | N/A | §28
| Layer Cake (Dessert) | Dinner | §5 | §20
------------------------------------------------------------------------------
7 | Grilled Ribs | Dinner | N/A | §28
------------------------------------------------------------------------------
8 | Baked Alaska (Dessert)| Dinner | §6 | §24
------------------------------------------------------------------------------
9 | No New Recipe | N/A | N/A | N/A
------------------------------------------------------------------------------
10 | Lobster Thermidor | Dinner | §8 | §32
------------------------------------------------------------------------------
[9] Age Groups
New in the Sims 2 is age groups. This is how you tell how do a Sim is. As they
grow older, the age groups changes slowly till they reach Elder and pass on.
------------------------------------------------------------------------------
[9.01] Baby
To get a baby, you must have a female and male adult. They must have a
lifetime relationship of at least 70 (lower bar) and a current relationship
(higher bar) of about 90+. Now to make a baby. Have your two sims relax
together in the bed or in the hot tub. Use one sim and click on the other.
Now you click on the option of "Try for Baby" and they will do a WooHoo. I
will warn you that having a "Try For Baby" in the hot tub is a lot less
successful than in the bed. If it is successful, you will hear part of the
song "Rock a Bye Baby." If not, try again.
Your female Sim is now pregnant. It takes 3 days for your Sims to give birth.
On the first day, she will have "Morning Sickness." From then on, every day
for 3 days, your Sim's belly will grow bigger and bigger. Once the 3 days are
up, your Sim will give birth. Every other Sim around the house will come and
watch your Sim give birth. The Sim will have their green arrow broken into
two, with the smaller one being given to the baby.
There is another rarer way to get a baby. Have any Sim (adult) stargaze at
night between 7:00 p.m. and 2:00 a.m. using the telescope. Aliens will abduct
your Sim and their needs will be randomized throughout the situation. Once
they come back, they will be pregnant, this INCLUDES males. When they give
birth however, it will be an alien sort of child, green skin and black eyes.
Note that teens can be abducted, however, they cannot have children.
Like the Sims 1, you do not have control of the baby, so you must guess what
it wants. You can play with it, feed it (bottle from the fridge), cuddle it
and bathe it (in the sink). The baby will sometimes have a green trail around
it, so then you have to change a diaper! Take good care of it or the social
worker will come and take away your baby. The baby will become a toddler in
3 days.
SPOILER ALERT
If you eat spaghetti when your female Sim is having a child, there is a higher
chance of the baby becoming a pair of twins!!!
END SPOILER
------------------------------------------------------------------------------
[9.02] Toddler
A toddler is the older form of the baby. You can control the toddler now. You
can have it learn some skills like creativity. The status of the toddler is
the same except it has removed 2 bars, Comfort and Environment. You can do
more with it now. Your Sims has more interactions with it such as bathing it
in the bath tub, talk to it, etc. You can teach the toddler 3 things with the
adults. Teach it to Walk, Teach it to Talk and Potty Train it. They also have
skill building available to them, however, you will need specific items to
train those skills.
If you hire a Nanny, everyone can leave the baby at home while the nanny looks
after it. However, the Nanny will teach it to walk and talk so you won't have
the chance to teach it yourself. Your Choice. If you don't look after it well,
the toddler will be taken away by the infamous Social Worker. After 5 days,
the toddler will become a child. Note that the Nanny is a lazy *** ** * *****
and will make food, even when the child is not hungry, walk around in your
house and watch TV. Rarely do they actually do any work.
------------------------------------------------------------------------------
[9.03] Child
A child is more like the adult Sim now than ever before. The status bar is
only missing the bar environment now. All 7 skill sets are available to the
child now. It is just like an adult except for the major actions which an
adult can do. It can't cook, WooHoo, make out, etc. Your Sim child will have
to go to school (groan) from 9am to 3pm (carpool at 8am) Monday to Friday.
Your Sims parents have the option of having a private school accept your child
by calling the headmaster from the phone. Look after the child well for it can
be taken away by the social workers. After 8 days, the child will become a
teenager.
The only exception to the child not being able to cook is using their little
oven to bake muffins. After a few cooking skill points, they won't even burn
their muffins!
------------------------------------------------------------------------------
[9.04] Teenager
A teenager is only a step away from the adulthood. The teenager has more
access to social interactions like kissing and others. They can cook and they
still have to attend school. The time is from 9am to 1pm (carpool at 8am).
That is 2 hours taken away. They attend Monday to Friday. You can get them
into a private school as well. You can get a job for your teen in any of the
ten job groups by they only have 3 levels in them. Jobs start at about 3pm
Sim time. After 15 days, your teenager is an adult. Unlike children, you
can leave them at home without fear of the social worker coming along and
kidnapping them.
------------------------------------------------------------------------------
[9.05] Adult
The adult is the adult Sim in the Sims 1. The are smart and know what to do
around the house. They have full access to all the social interactions except
for the child ones (cops and robbers, etc). The Sims can get engaged, married
and joined (for same sex couples). They can move out and find their own place.
They have 10 levels in every job set career. When they earn money, they have
some of the money as private money. They can have babies and have free reign.
After 29 days, they will become elders.
------------------------------------------------------------------------------
[9.06] Elder
An elder has the access of social interactions like an adult. Their job set
however is the same as an teenager, so there are 3 job levels per career. If
the elder keeps a high aspiration and a good mood, you elder will die of old
age. This will happen when the elder is about 15 - 25 Sim days since they
turn elder. If they had a job as an adult, they retire with a fraction of the
pay.
After the elder dies, their private money and wealth is spilt up and given
as an inheritance. The higher the dead Sim's aspiration and higher the
relationship with the other Sim's means that more money will be given to that
particular Sim.
------------------------------------------------------------------------------
[10] Aspirations
New to the Sims 2 is aspirations. These is a Sim's wants and fears. This is
also related to their dream. They have 5 dreams or destiny. They are Fortune,
Knowledge, Family, Romance and Popularity. Toddlers and Children have the
Grow Up Aspiration
------------------------------------------------------------------------------
[10.01] Fortune
"Sims with the Fortune Aspiration crave money, rising to the top of their
careers, and just plain expensive stuff. They'll need all of these things in
spades to keep their Aspiration Meters full and their fiscally minded lives
long and happy"
High Scorers for Aspiration Points
Be An Overachiever (8,000)
Big Bonus (5,000)
Marry a Rich Sim (15,000)
Earn §50,000 (10,000)
Reach the Top of the Athletic Career (15,000)
Reach the Top of the Business Career (15,000)
Fortune Meter Level for Teenager
Platinum - Future Financer
Gold - Junior Achiever
Green 2 - Early Bird
Green 1 - Mini-Miser
Red 1 - Tapped Out Teen
Red 2 - Pitiful Parasite
Fortune Meter Level for Adult
Platinum - Moolah Mogul
Gold - Cash Machine
Green 2 - Big Cheese
Green 1 - Bacon Bringer
Red 1 - No-Account Nickel Monkey
Red 2 - Penniless Peon
Fortune Meter Level for Elder
Platinum - Towering Tycoon
Gold - Fat Cat
Green 2 - Affluent Ancient
Green 1 - Creaky Cash-Bringer
Red 1 - Spent Spendthrift
Red 2 - Doddering Deadbeat
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Fortune Sims will go outside and beg
for money. They will have a cup to rattle with a cardboard Simoleon sign on it
------------------------------------------------------------------------------
[10.02] Knowledge
"Sims with the Knowledge Aspiration want to know everything there is to know
about anything. Make sure they have the time to study and explore every nook
and cranny. Their lives are a simple equation : the more Knowledge, the higher
the Aspiration Meter, and the longer and brainier the life.
High Scorers for Aspiration Points
Ask for Homework Help (2,500)
Get A+ Report Card (3,000)
Maximize a Skill (8,000)
Meet Aliens (8,000)
See a Ghost (3,000)
Reach the Top of the Science Career (15,000)
Maximize All Skills (30,000)
Be Saved from Death (8,000)
Knowledge Meter Level for Teenager
Platinum - Young Genius
Gold - Whiz Kid
Green 2 - Smarty Pants
Green 1 - Solid Student
Red 1 - Addled Adolescent
Red 2 - Dense Dunce
Knowledge Meter Level for Adult
Platinum - Savant Supreme
Gold - Impressive Intellect
Green 2 - Free Thinker
Green 1 - Brainstretcher
??
Red 1 - Silly Goose
Red 2 - Incredible Ignoramus
Knowledge Meter Level for Elder
Platinum - Senior Sage
Gold - Wise One
Green 2 - Mature Mastermind
Green 1 - Well Read Whitehair
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Knowledge Sims will pull out a ball
with a face and mortarboard on it and talk to it.
------------------------------------------------------------------------------
[10.03] Family
"Sims with the Family Aspiration long to be part of a big, happy family. They
need "Quality Time" with family members, and lots of meaningful interactions
with all the branches of their family tree. Keep their Aspiration Meters
overflowing with familial bliss, and they'll live long and "fruitful" life.
High Scorers for Aspiration Points
Get Engaged (5,000)
Get Married (8,000)
Teach to Walk (5,000)
Teach to Talk (5,000)
Teach Potty Training (5,000)
Help with Homework (5,000)
Get a Grandchild (8,000)
Family Meter Level for Teenager
Platinum - Shining Example
Gold - Pride and Joy
Green 2 - Good Son / Darling Daughter
Green 1 - Routine Relative
Red 1 - Bad Seed
Red 2 - Family Flunk Out
Family Meter Level for Adult
Platinum - Family Rock
Gold - Role Model
Green 2 - Good Influence
Green 1 - Solid Provider
Red 1 - Brood Bungler
Red 2 - Black Sheep
Family Meter Level for Elder
Platinum - Town Father / Town Mother
Gold - Patriarch / Matriarch
Green 2 - Sire / Matron
Green 1 - Sweet Old Coot
Red 1 - Grumpy Gramps / Grumpy Grams
Red 2 - Creepy Crank / Creepy Crone
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, Family Sims will pull out a sack of
flour with a face painted on it and will begin to rock and cuddle it like a
baby.
------------------------------------------------------------------------------
[10.04] Romance
"Sims with the Romance Aspiration crave lots of lovin' with as many different
Sims as they can find, so setting aside the time for them to chase those hot
prospects is the key. Fill their Aspiration Meters with hot steamy nights and
lust-filled days in order to keep Romance Sims' lives long and exciting.
High Scorers for Aspiration Points
Have Very First Kiss (8,000)
WooHoo (3,500)
Have 2 Loves at Once (8,000)
WooHoo with 3 Different Sims (8,000)
Reach the Top of the Slacker Career (15,000)
Romance Meter Level for Teenager
Platinum - Major Heart-Throbe
Gold - Total Babe
Green 2 - Hottie
Green 1 - Hormonal Hurricane?
Red 1 - Wallflower
Red 2 - Lonely Loser
Romance Meter Level for Adult
Platinum - Don Juan / Femme Fatale
Gold - Love Machine
Green 2 - Lusty Lover
Green 1 - Hopeless Romantic
Red 1 - Cold Fish
Red 2 - Total Turn-Off
Romance Meter Level for Elder
Platinum - Fiery Fossil
Gold - Silver Fox
Green 2 - Sexy Senior
Green 1 - Old Flame
Red 1 - Dirty Old Man / Dirty Old Woman
Red 2 - Burned Out Cinder
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, the Romance Sim will get a mop with a
face on a paper plate and dance with it.
------------------------------------------------------------------------------
[10.05] Popularity
"Sims with the Popularity Aspiration desire flocks of friends and killer
parties, so if they aren't on the phone, practicing politics, or dancin' the
night away, they probably should be. Their Aspiration Meters will fill with
every friend, fair-weather or not, and to allow them to live long and famous
lives.
High Scorers for Aspiration Points
Have a Great Party (5,000)
Have 3 Best Friends (8,000)
Sell a Masterpiece (6,000)
Win Fight (5,000)
Reach the Top of the Politics Career (15,000)
Reach the Top of the Athletic Career (15,000)
Popularity Meter Level for Teenager
Platinum - Teen Idol
Gold - Mr. Popularity / Mrs. Popularity
Green 2 - Stylin' Scenester
Green 1 - One of the Gang
Red 1 - Maladjusted Misfit
Red 2 - Abject Reject
Popularity Meter Level for Adult
Platinum - Local Hero / Local Heroine
Gold - Noted Notable
Green 2 - Real Somebody
Green 1 - Man About Town / Woman About Town
Red 1 - Left-Out Loner
Red 2 - Wretched Outcast
Popularity Meter Level for Elder
Platinum - Senior Socialite
Gold - Gray Eminence
Green 2 - Long-Time Luminary
Green 1 - Aging Acquaintance
Red 1 - Has-Been
Red 2 - Forgotten Fogie
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, your Sim will pull out a plastic cup
with a face on it, with sticks as hands and talk to it.
------------------------------------------------------------------------------
[10.06] Grow Up
Grow Up Meter Level for Toddlers
Platinum - Miracle Mite
Gold - Precocious Preschooler
Green 2 - Little Wonder
Green 1 - Diaper Filler
Red 1 - Hectic Handful
Red 2 - Rotten Rugrat
Grow Up Meter Level for Child
Platinum - Child Prodigy
Gold - Wonder Boy / Wonder Girl
Green 2 - Gifted Kid
Green 1 - Typical Tyke
Red 1 - Bothersome Brat
Red 2 - Neglected Nightmare
********************
*Desperation Action*
********************
If in the bottom of Red 2 for too long, children will start throwing tantrums,
which means that you will hear crying (shut the hell up).
------------------------------------------------------------------------------
[10.07] Rewards
For completing your Sim's aspirations, you earn aspiration points. The points
can be spent on rewards for your Sim.
All the objects should only be used if their (Sim's) aspiration meter is at
platinum or gold. This is because of the harmful side effects that may incur
if it is not used properly.
************
*Money Tree*
************
"In a discovery that sent shockwaves through the parent community, scientists
at the Institute of Sim Botanical Studies have found that money does indeed
grow on trees ... as long as one keeps them watered."
Aspiration Points Needed: 3,000
Uses: Unlimited
Effect: Drops money every eight hours. Guests will try to steal the money.
If successful, you collect §40.
If unsuccessful, you only collect §1.
This tree has to be watered every eight hours or it will die and you'll have
to chuck this out and spend another 3,000 points to get another one. You
should water it just after collection and it will be fine.
***************
*Noodlesoother*
***************
"Shrouded in mystery, the Noodlesoother's mood elevating effects are well
documented but poorly understood. Some maintain that the weak electrical
current it generates produces euphoria and contentment. Still others contend
that the Noodlesoother contains transdermal Serotonin Re-Uptake Inhabitors. A
third school swears that the helmet's tiny, glove hands and googly eyes
are positively adorable."
Aspiration Points Needed: 5,000
Uses: One full Sim day (24 Sim hours, when the light is off, its finished)
Effect: Gives a mood boost.
If successful, you will be given a mood boost. While wearing the helmet, you
will have a faster decay of motives.
If unsuccessful, your Sim will lose all energy, pass out and other motives
will drop. When the Sim wakes, the Sim will remove the helmet.
*********************************
*Pasteur's HomoGenius Smart Milk*
*********************************
"Is your toddler moving slowly through a fast-paced world? Get their mental
engine in overdrive with Smart Milk! After a Smart Milk bottle-feeding, your
little guy or gal will start learning to walk, talk and potty-train like an
Olympian."
Aspiration Points Needed: 7,500
Uses: 5
Effect: Decrease time need to teach a toddler to walk, talk and potty-train
If successful, the toddler learn to walk, talk and potty-train faster than
usual
If unsuccessful, your toddler will throw up and lose a random skill point. The
Aspiration is based on the adult who prepared the milk. There will be a green
or red aura around the child for about 8 hours, the life of the smart milk,
and the colour will depend on whether it was successful or not.
*************
*Cool Shades*
*************
"Eyes are the windows to the soul, and these Cool Shades provide the most
effective window-dressings for your Sim's inner cool. Socially awkward? Just
slip on some stylish eyewear and power your way smoothly though any social
interaction."
Aspiration Points Needed: 10,000
Uses: 5
Effect: Success rate of Social Interactions will increase
If successful, first social interaction with cool shades has an higher effect
whether it is good or bad.
Is unsuccessful, there are no side effects.
**************************************
*The Eclectic and Engimatic Energizer*
***************************************
"Does your Sim need a little pick-me-up? The technology that powers The
Energizer is puzzle wrapped in an enigma, held together with copious amounts
of duct tape and bits of twine, and reported to be beyond the ken of mortal
Sims. Bit all you need to know is that a quick visit to the Energizer will get
your Sim's motor running! Only five uses allowed for this addictive item."
Aspiration Points Needed: 14,000
Uses: 5
Effect: Refills your motives five times before you have to buy a new one
If successful, all needs will be maxed out
If unsuccessful, all needs will bottom out but your Sim won't die.
If you are unsuccessful, you can cancel the action of the Energizer to stop
the needs from zeroing.
**************
*Thinking Cap*
**************
"Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb," the Thinking
Cap allows for a free flow of ideas in both directions, increasing skill
building abilities and the ability to both teach and learn. Wear with caution
- extended use of the Thinking Cap may cause enervation, loss of skills, and
possible surface burns to the scalp.
Aspiration Points Needed: 16,000
Uses: One full day (24 Sim Hours)
Effect: You gain skill points faster, as well as teach and learn faster from
objects that teach things.
If successful, your Sim will learn at double the normal rate. You teach
toddlers at a faster pace. You will teach at double the rate.
If unsuccessful, your energy will drop, your Sim will pass out and you will
lose a random skill point.
********
*SimVac*
********
"The SimVac puts the "suck" in succubus! Equip your Sim with the SimVac, and
look for an unwitting victim ... err ... we mean, a willing individual with
whom you share a friendly rivalry. Operate the SimVac on them and watch as you
... liberate ... their Aspirations and Skills and make them your own."
Aspiration Points Needed: 17,500
Uses: 5
Effect: Take either Aspiration Points or Skill Points from one Sim and give
it to you
If successful, your Sim will either take Aspiration Points or a Skill Points
of your choice from a target Sim. You'll lose relationship points with the
target Sim and cancel a love or a crush. You will take 3000 Aspiration Points
if the target is controllable but the effect will be random for a non
controllable Sim (townie)
If unsuccessful, the target Sim will do what was intended to do to them. This
means that the reverse will happen. The target Sim drains your Aspirations
Points or a Skill Point and your motives will go down.
**********
*Love Tub*
**********
"Who can resist the sensual appeal of soft lighting, warm water, and sizzling
romance? Just about no one if they're soaking with your Sim in the Love Tub,
that's who! No need to check to see if your Sim's skin is getting pruny,
either ... when the candles go outs, it's time to retire to a private place.
Ahhhh yeah!
Aspiration Points Needed: 20,000
Uses: Four Sim Hours (When the candles go out, it is a normal Hot Tub)
Effect: Romantic Interaction in the tub is a guaranteed success
If successful, Interactions in the tub will succeed more often and you net
more relationship points because of this.
If unsuccessful, there are no harmful side effects.
****************
*Elixir of Life*
****************
"Perfect for those who like their idle water-cooler chats to go on for ages
... literally! Gather round this decorative glass urn and sip the sweet nectar
of prolonged youth as your Sims resists aging."
Aspiration Points Needed: 30,580
Uses: 5
Effect: Gives your Sims few extra days before turning elder
If successful, you will have an extra 3 days before your turn elder. That
means that if your have 15 days before you are an elder, you now have 18 days.
If you have just came from the teenager range (i.e. 29 days till elder), you
will not revert to the teenager age group, you will have 29 days before you
are an elder. There is no change. The max you can push it up to is the age
you have to grow. Therefore, you have no 32 days only 29.
If unsuccessful, you will get 3 days closer to elder. That means that if you
are 15 days from being an elder, you will have 12 days left. If you have less
than 3 days before you turn elder, you will be pushed into the next age group.
If you are 3 days before you die of old age, you die.
------------------------------------------------------------------------------
[11] Aspiration Wants
To earn Aspiration Points, you need to fulfil theses wants. The more wants
you fulfil for your Sims, the more Points you will rack up. After completing
a want, you Aspiration Meter Will increase. If you don't fulfil the wants,
you slowly lose levels on your Aspiration Meter. Right click on a want to lock
it in, which means it won't leave the selection when the Aspirations change.
------------------------------------------------------------------------------
[11.01] Food Wants
************
*Eat Cereal*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Bowl with Brown Stuff in it.
Time
Breakfast
****************
*Eat Chef Salad*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A bowl with a salad in it.
Time
Lunch / Dinner
**********************
*Eat Chilli Con Carne*
**********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Bowl with Dark Liquid in It
Time
Lunch
*******************************
*Eat Grilled Cheese Sandwiches*
*******************************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a Sandwich on it. Has a yellow side on the sandwich.
Time
Lunch
******************
*Eat Grilled Ribs*
******************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a rack of ribs on it.
Time
Dinner
****************
*Eat Hamburgers*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A brown Hamburger on a plate
Time
Lunch / Dinner
**************
*Eat Hot Dogs*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a hot dog on it
Time
Lunch/Dinner
***********************
*Eat Lobster Thermidor*
***********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A lobster on a plate
Time
Dinner
***************************
*Eat Lunch Meat Sandwiches*
***************************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A white plate with a sandwich on it. Has a red edge on the sandwich
Time
Lunch
********************
*Eat Mac and Cheese*
********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A bowl with a yellow-brown liquid inside
Time
Dinner
**************
*Eat Omelette*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a half moon omelette on it
Time
Breakfast
**************
*Eat Pancakes*
**************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with several pancakes on it
Time
Breakfast
****************
*Eat Pork Chops*
****************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with Homer's favorite food on it, Pork Chops
Time
Dinner
************
*Eat Salmon*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
Plate with a salmon steak with greens on the side.
Time
Dinner
***************
*Eat Spaghetti*
***************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with spaghetti (curved lines of pasta with red sauce) on it.
Time
Dinner
********************
*Eat Toaster Pastry*
********************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
************
*Eat Turkey*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
***************
*Eat TV Dinner*
***************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
**************************
*Learn How To Make Cereal*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Brown Stuff in it.
Time
Breakfast
******************************
*Learn How To Make Chef Salad*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a salad in it.
Time
Lunch / Dinner
************************************
*Learn How To Make Chilli Con Carne*
************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Dark Liquid in It
Time
Lunch
*********************************************
*Learn How To Make Grilled Cheese Sandwiches*
*********************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a Sandwich on it. Has a yellow side on the sandwich.
Time
Lunch
********************************
*Learn How To Make Grilled Ribs*
********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a rack of ribs on it.
Time
Dinner
******************************
*Learn How To Make Hamburgers*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A brown Hamburger on a plate
Time
Lunch / Dinner
****************************
*Learn How To Make Hot Dogs*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a hot dog on it
Time
Lunch/Dinner
*************************************
*Learn How To Make Lobster Thermidor*
*************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A lobster on a plate
Time
Dinner
*****************************************
*Learn How To Make Lunch Meat Sandwiches*
*****************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A white plate with a sandwich on it. Has a red edge on the sandwich
Time
Lunch
**********************************
*Learn How To Make Mac and Cheese*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a yellow-brown liquid inside
Time
Dinner
****************************
*Learn How To Make Omelette*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a half moon omelette on it
Time
Breakfast
****************************
*Learn How To Make Pancakes*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with several pancakes on it
Time
Breakfast
******************************
*Learn How To Make Pork Chops*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with Homer's favorite food on it, Pork Chops
Time
Dinner
**************************
*Learn How To Make Salmon*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a salmon steak with greens on the side.
Time
Dinner
*****************************
*Learn How To Make Spaghetti*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with spaghetti (curved lines of pasta with red sauce) on it.
Time
Dinner
**********************************
*Learn How To Make Toaster Pastry*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
**************************
*Learn How To Make Turkey*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
*****************************
*Learn How To Make TV Dinner*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
************
*Serve Food*
************
Description
"Some Sims like to see others eat well. Click on the Fridge and choose
"Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time
of day. Then, choose a food you'd like your Sim to serve to others."
Aspiration Points
+500
Icon
A black and silver spatula
Time
Any Time
------------------------------------------------------------------------------
[11.02] Job Wants
**********************************
*Get a Job in the Athletic Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Soccer ball
**********************************
*Get a Job in the Business Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Briefcase
**********************************
*Get a Job in the Criminal Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Burglar's face
**********************************
*Get a Job in the Culinary Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Chef's hat
*****************************************
*Get a Job in the Law Enforcement Career*
*****************************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Police badge
**********************************
*Get a Job in the Medicine Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Medicine logo, a snake around a stick
**********************************
*Get a Job in the Military Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Tank
**********************************
*Get a Job in the Politics Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Government Court
*********************************
*Get a Job in the Science Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Beaker
*********************************
*Get a Job in the Slacker Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Coffee cup with steam
*****************
*Get a Promotion*
*****************
Description
"Getting ahead at work requires a combination of the right skills, enough
friends and a good mood. Look at the Job panel to see how many friends and
which skills are required for your Sim to get their next promotion."
Aspiration Points
+3,000
Icon
Guy behind a desk with a gold star next to it.
************
*Go to Work*
************
Description
"You can't expect a paycheck if you don't show up. Sims in a good mood will
go meet the carpool by themselves, as long as they aren't involved in other
activities. For Sims who don't want to go on their own, click the carpool
and choose "Go to Work"."
Aspiration Points
+750
Icon
A Car
**********
*Quit Job*
**********
Description
"Not all Sims are cut out for all jobs. To have your Sim quit their job,
click on the Phone and choose "Work" and then "Quit Job"."
Aspiration Points
+500
Icon
Guy behind a desk with a white line through it.
******************************
*Reach Top of Athletic Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Soccer Ball with a gold star
******************************
*Reach Top of Business Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Briefcase with a gold star
******************************
*Reach Top of Criminal Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Burglar's Face with a gold star
******************************
*Reach Top of Culinary Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Chef's Hat with a gold star
*************************************
*Reach Top of Law Enforcement Career*
*************************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Officers Badge with a gold star
******************************
*Reach Top of Medicine Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Medicine Logo with a gold star
******************************
*Reach Top of Military Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Tank with a gold star
******************************
*Reach Top of Politics Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Government Court with a gold star
*****************************
*Reach Top of Science Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Beaker with a gold star
*****************************
*Reach Top of Slacker Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Coffee Cup with a gold star
*********************
*Stay Home from Work*
*********************
Description
"Sometimes a Sim just needs a day off. When the carpool comes, just cancel
the interaction from your Sim's queue before they leave. Check if your Sim
has earned vacation time by looking at the Job Panel. If they haven't, you
may be risking your Sim's job."
Aspiration Points
+500
Icon
Guy behind a desk with a blue house icon.
------------------------------------------------------------------------------
[11.03] Relationship Wants
***************************
*_____ Gets A+ Report Card*
***************************
Description
"Good grades come from studying, but the top grade needs a good attitude too.
To have your Sim get an A+ in school, keep their grades rising by having them
stay current on all their homework, and send them to school in as good a Mood
as you can."
Aspiration Points
+4,000
Icon
Target Sim with a book icon
*********************
*_____ Grows Up Well*
*********************
Description
"Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the
younger Sim's time pursuing important Wants to fill up the Aspiration Meter
before that Sim's birthday."
Aspiration Points
+2,500
Icon
Target Sim with an hourglass
**************************
*_____ is an Overachiever*
**************************
Description
"Some parents and grandparents really love to see a Teen excel. To make a
Teen Sim an Overachiever, make sure they do all their homework, go to school
in a great Mood to get that A+, while getting them promoted to the top of
their Teen job."
Aspiration Points
+6,000
Icon
Target Sim with a gold star
******************
*Appreciate _____*
******************
Description
"Appreciation is a great way to build a relationship ... To have your Sim
Appreciate another Sim, just click on that Sim and choose any of the
interactions under "Appreciate"."
Aspiration Points
+500
Icon
Target Sim with a blue smiley face and an arrow
****************************
*Be Best Friends with _____*
****************************
Description
"To be Best Friends with another Sim, make sure your Sim spends the time for
both Sims' Lifetime Relationship to each other to get above 50. Talking,
playing games, or even just watching TV together are great ways to get
there."
Aspiration Points
+4,000
Icon
Target Sim with 2 green smiley faces
***********************
*Be Friends with _____*
***********************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Target Sim with a blue smiley face
*************************
*Be Played With by _____*
*************************
Description
"Toddler Sims need to be Played with to so they can feel secure and
confident. Direct older Sims to Play With him or her by selecting them and
then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue smiley face
**********************
*Be Snuggled by _____*
**********************
Description
"Toddler Sims need special attention to Grow Up right, so you don't want to
leave it to chance. Direct older Sims to Snuggle your Sim by selecting them
and then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow and a blue smiley face
***********************
*Be Talked to By _____*
***********************
Description
"Toddler Sims need to be Talked to so they can learn more from older Sims.
Direct older Sims to Talk to him or her by selecting them and then clicking
on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow
*************
*Chat Online*
*************
Description
"Click on the computer and choose "Chat" to interact with random Sims from
around the neighborhood. Hint: while this improves Social Need, it's not as
satisfying as a good old face to face chat."
Aspiration Points
+500
Icon
White computer with a small arrow
**************
*Cuddle _____*
**************
Description
"It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and
choose "Cuddle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and a blue smiley
****************************
*Encourage _____ to be Lazy*
****************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Laziness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
********************************
*Encourage _____ to be Outgoing*
********************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Outgoing". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
*******************************
*Encourage _____ to be Playful*
*******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Playfulness". If the
Younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
******************************
*Encourage _____ to be Sloppy*
******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
**************
*Fall in Love*
**************
Description
"Your Sim really wants someone special in their life. Devote time in your
Sim's day to fanning the flames of love until the Lifetime Relationship
reaches 70. Remember to focus on a few Romantic interactions, or your Sims
will just end up friends."
Aspiration Points
+5,000
Icon
A large, red heart
*******
*Flirt*
*******
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt"."
Aspiration Points
+750
Icon
Two people with an arrow and a small red heart
******************
*Flirt with _____*
******************
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt".
Aspiration Points
+750
Icon
Target Sim with a small, red heart
*******************************
*Get _____ Into Private School*
*******************************
Description
"Some Sims want to know their young ones are getting the best education money
can buy. To have the Headmaster come over to see if your Sim is a candidate
for SimCity Academy, click on the phone and choose "Invite Headmaster".
Aspiration Points
+8,000
Icon
Target Sim with a small, blue mortarboard with a pointy yellow circle
******************
*Get a Grandchild*
******************
Description
"For some Sims, the Elder years are made sweet by little grandchildren. To
get a Grandchild for your Sim, have one of your Sim's children Try for a Baby
or Adopt a Sim. Look in the Relationship Panel to see which Sims are your
Sim's children."
Aspiration Points
+8,000
Icon
Two pacifiers; one large and one small
*************
*Get Married*
*************
Description
"Once your Sim is engaged to another Sim, the Marriage can happen any time.
To have your Sim tie the knot, click on the other Sim and choose "Propose"
and then "Marriage". Or click on the Wedding Arch and choose "Get Married"."
Aspiration Points
+8,000
Icon
Two golden rings, interlocking each other
*******************
*Get Potty Trained*
*******************
Description
"Toddlers need to learn Potty training to get a good start in life. Select a
Teen, Adult or Elder relative and click on the Potty Chair object. Choose
"Potty Train" and the name of your Sim. Look in the Relationship Panel to
see which Sims are related."
Aspiration Points
+2,000
Icon
A red and white potty toilet
***********************
*Give Backrub to _____*
***********************
Description
"A backrub's a great way for your Sim to send the message that just being
friends isn't enough. To have your Sim give a backrub to another Sim, click
on that Sim, choose "Appreciate", and then "Backrub"."
Aspiration Points
+500
Icon
Target Sim with a small red love heart
******************
*Go Out with ____*
******************
Description
"Some Teens need to get out of the house and have some fun. To have your Sim
go out, click on an older relative and choose "Ask Permission to Go Out". If
your Sim gets permission, click on the phone and choose "Go Out". If you're
turned down, improve your relationship with the older relative...or ask
someone else whom your Sim likes better!"
Aspiration Points
+1,000
Icon
Target Sim with a white arrow
***********
*Go Steady*
***********
Description
"For some Teens, having only one sweetheart to focus all their attention on
it the best. To have your Teen go steady with another, click on that Teen
and choose "Propose" and then "Go Steady"."
Aspiration Points
+5,000
Icon
Two pink hearts
**************
*Grow Up Well*
**************
Description
"Your Sim has a full Aspiration Meter and feels ready to move on to the next
stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out
Candles". Or, if a party isn't your Sim's scene, just click on your Sim and
choose "Grow Up"."
Aspiration Points
+2,500
Icon
Hourglass with a gold star
*************
*Have a Baby*
*************
Description
"To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try
for Baby". It that isn't available, your Sim's relationship isn't high
enough; and if it doesn't happen the first time, keep trying!"
Aspiration Points
+5,000
Icon
Blue and Yellow pacifier
*********************
*Have 2 Best Friends*
*********************
Description
"Building a network of Best Friends makes some Sims feel really special.
Free up enough of your Sim's time to build both Sims' Lifetime Relationships
to above 50, and then work to keep them there."
Aspiration Points
+5,000
Icon
Two green smiley faces with the number 2
*********************
*Have 3 Best Friends*
*********************
Description
"You can never have too many Best Friends. Free up enough of your Sim's time
to build three Sims' Lifetime Relationships to above 50, and then work to
keep them there."
Aspiration Points
+8,000
Icon
Two green smiley faces with the number 3
*********************
*Have 5 Best Friends*
*********************
Description
"For your Sim, Best Friends make the World go round. Free up enough of your
Sim's time to build five Sims' Lifetime Relationships to above 50, and then
work to keep them there."
Aspiration Points
+10,000
Icon
Two green smiley faces with the number 5
**********************
*Have 10 Best Friends*
**********************
Description
"Your Sim is very lucky if he or she needs both hands to count up their Best
Friends! Free up enough of your Sim's time to build ten Sims' Lifetime
Relationships to above 50, and then work to keep them there."
Aspiration Points
+15,000
Icon
Two green smiley faces with the number 10
*****************
*Have 3 Children*
*****************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+8,000
Icon
Pacifier with the number 3
*****************
*Have 5 Children*
*****************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+10,000
Icon
Pacifier with the number 5
******************
*Have 10 Children*
******************
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+15,000
Icon
Pacifier with the number 10
**********************
*Have Very First Kiss*
**********************
Description
"There's always a Very First Kiss for each Sim. To have your Sim kiss
another Sim for the Very First time, click on that Sim and choose "Kiss",
then "First Kiss". If it's not available, or doesn't go well, your Sim may
need to know that other Sim a bit better, or that may not be in a good enough
mood."
Aspiration Points
+8,000
Icon
Pair of red lip with a pointy yellow circle behind it
************
*Hold _____*
************
Description
"Baby Sims like to be held. To do this, click on a Baby Sim and choose
"Hold"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
***********
*Hug _____*
***********
Description
"Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim
and choose any of the interactions under the "Hug" group."
Aspiration Points
+750
Icon
Target Sim with a blue smiley face and blue arrow
*******************
*Invite _____ Over*
*******************
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though - Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Target Sim with a small silver phone receiver
*********************
*Invite Someone Over*
*********************
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though-Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Silver telephone receiver
************
*Kiss _____*
************
Description
"To have your Sim kiss another Sim, click on that Sim and choose any of the
interactions under the "Kiss" option. If "Kiss" isn't available, or if your
Sim gets rejected, your Sim may need to know that other Sim a bit better, or
that Sim may not be in a good enough mood.
Aspiration Points
+1,000
Icon
Target Sim with a small, red pair of lips
***************
*Learn to Talk*
***************
Description
"Toddlers need to learn to Talk to be better communicators when they Grow Up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Talk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
A large, white thought balloon
***************
*Learn to Walk*
***************
Description
"Toddlers need to learn to Walk to be better coordinated when they grow up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Walk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
Two white shoes
***************
*Make a Friend*
***************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Blue smiley face
******************
*Marry a Rich Sim*
******************
Description
"Some Sims care more about the money they'll get then the Sim they'll get.
To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's
lover is loaded and then get them Engaged. After that, click on the other
Sim and choose "Propose" and then "Marriage"."
Aspiration Points
+15,000
Icon
Two golden rings with a small green dollar sign
******************
*Meet Someone New*
******************
Description
"To meet someone new, wait for one of the Sims in the neighborhood to walk
by. Click and choose from one of the Social Interactions. Hey, you could
even have your Sim order a Pizza-someone's got to bring it! Hint: To meet
more Sims, move more Sims into the neighborhood."
Aspiration Points
+1,000
Icon
Two people with an arrow on the right person
*******************
*New Family Member*
*******************
Description
"Some Sims love to see their Family Grow. To get a new Family member, your
Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or
Joined. Look in the Relationship Panel to see which Sims are related."
Aspiration Points
+3,000
Icon
Three people with a gold plus sign
*****************
*Play with _____*
*****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group.
Aspiration Points
+500
Icon
Target Sim with a small, blue smiley face (child/teen/adult/elder)
*****************
*Play with _____*
*****************
Description
"Playing with Babies gives them tons of fun. To do this, click on a Baby Sim
and choose "Play With"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face (baby/toddler)
****************
*Play With ____*
****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group."
Aspiration Points
+500
Icon
Two people with a small smiley face and blue arrow
**********************
*Play With a Relative*
**********************
Description
"Playing can be extra fun when its with relatives. To do this, find another
Sim who is related to yours and then click on him or her. Choose any of the
interactions under the "Play" group. Look in the relationship panel to see
which Sims are related."
Aspiration Points
+500
Icon
Three people with a blue arrow
*********************
*Sneak Out with ____*
*********************
Description
"Some Teens have to blow off some steam, and love bending the rules a little
to do it. To have your Teen sneak out, click on the phone before midnight
and choose "Sneak Out"."
Aspiration Points
+2,000
Icon
Target Sim with a red arrow
******
*Talk*
******
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Two people with an arrow and a small white thought bubble
***************
*Talk to _____*
***************
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Target Sim with a small, white thought bubble
********************
*Talk to a Relative*
********************
Description
"Sims can get a lot out of talking to their relatives. To do this, find
another Sim who is related to yours and then click on him or her. Choose any
of the interactions under the "Talk" group. Look in the Relationship Panel
to see which Sims are related."
Aspiration Points
+500
Icon
Picture of three people with a small blue arrow
*********************
*Teach _____ to Talk*
*********************
Description
"Giving a Toddler a good start in life makes some Sims feel great. To have
your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to
Talk"."
Aspiration Points
+5,000
Icon
Target Sim with a white thought bubble
*********************
*Teach _____ to Walk*
*********************
Description
"It's important for some Sims to be there for those first steps. To have
your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to
Walk"."
Aspiration Points
+5,000
Icon
Target Sim with small white boots
**************
*Tickle _____*
**************
Description
"Sims are so ticklish! To have your Sim Tickle another Sim, just click on
that Sim and choose "Play" and then "Tickle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
************
*Win a Game*
************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,500
Icon
Picture of a large gold trophy
**************************
*Win a Game Against _____*
**************************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,000
Icon
Target Sim with a small gold trophy
********
*WooHoo*
********
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Picture of a purple heart with a big grin on its face
***************
*WooHoo in Bed*
***************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a double
bed by clicking on it and choosing "Relax". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Bed with a red heart and blue arrow
*******************
*WooHoo in Hot Tub*
*******************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub
by clicking on it and choosing "Get In". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Hot tub with a blue arrow and red heart
*******************
*WooHoo with _____*
*******************
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Target Sim with a purple heart with a grinning face on it
------------------------------------------------------------------------------
[11.04] Money Wants
***********
*Buy a Bar*
***********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
3 Balloons
***********************************
*Buy a Bar Costing at Least §1,000*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
3 Balloons with a green § sign
****************
*Buy a Bookcase*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Two suitcase things
****************************************
*Buy a Computer Costing at Least §2,000*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
TV with a small green § sign and yellow arrow
*************************************
*Buy a Counter Costing at Least §500*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A counter with a small green § sign and small yellow arrow
***************
*Buy a Curtain*
***************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Curtains
*************************************
*Buy a Curtain Costing at Least §250*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+250
Icon
Curtains with a green § sign to the and a small yellow arrow pointing up
**********************************
*Buy a Desk Costing at Least §650*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+650
Icon
Picture of a desk with a small green § sign and yellow arrow
******************************************
*Buy a Dining Chair Costing at Least §400*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+400
Icon
Picture of a dining room chair with a small green § sign and yellow arrow
******************
*Buy a Double Bed*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bed with a green § sign
***************************************
*Buy a Dresser Costing at Least §1,000*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
Picture of a dresser with a small green § sign and small yellow arrow
**************
*Buy an Easel*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of an easel
******************
*Buy a Fire Alarm*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telephone
*****************************************
*Buy a Fireplace Costing at Least §2,500*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A fireplace with a small green § sign and small yellow arrow
*****************************************
*Buy a Fireplace Costing at Least §3,000*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+3,000
Icon
A fireplace with a small green § sign and small yellow arrow
*****************
*Buy a Flowerbed*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a flowerbed
************
*Buy a Game*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Dartboard
**********************************
*Buy a Game Costing at Least §800*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Dartboard with a small green § sign and yellow arrow
******************
*Buy a High Chair*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear with a § sign
********************
*Buy a Living Chair*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A one seater
******************************************
*Buy a Living Chair Costing at Least §600*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+600
Icon
A one seater with a small green § sign and small yellow arrow
********************************************
*Buy a Living Chair Costing at Least §1,000*
********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
A one seater with a small green § sign and small yellow arrow
******************************************
*Buy a Lounge Chair Costing at Least §450*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+450
Icon
Picture of a chair with a small green § sign and yellow arrow
*****************
*Buy a Microwave*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Blender
****************
*Buy a Painting*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A painting
**************************************
*Buy a Painting Costing at Least §750*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §1,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §2,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §4,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+4,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §5,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+5,500
Icon
A painting with a small green § sign and small yellow arrow
**************************************
*Buy a Recliner Costing at Least §500*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a recliner with a small green § sign and small yellow arrow
********************
*Buy a Refrigerator*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a refrigerator
*****************
*Buy a Sculpture*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a sculpture
*************
*Buy a Shrub*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a shrub
**********************************************
*Buy a Sofa or Loveseat Costing at Least §900*
**********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+900
Icon
Sofa with a small green § sign and small yellow arrow
*********************
*Buy a Shower or Tub*
*********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bathtub
**************
*Buy a Stereo*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Speaker with a green § sign
**************************************
*Buy a Stereo Costing at Least §2,000*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
Speaker with a green § sign and yellow arrow
*************
*Buy a Table*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Table
***********************************
*Buy a Table Costing at Least §800*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Table with a green § sign and yellow arrow
***************************************
*Buy a Telescope Costing at Least §500*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telescope with a green § sign and a yellow arrow
**************
*Buy a Toilet*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a toilet
***********
*Buy a Toy*
***********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear
************
*Buy a Tree*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a tree
**********
*Buy a TV*
**********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
Television with antenna with a small green dollar sign to the bottom-right
******************************
*Buy Electronic Entertainment*
******************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a video game controller
******************************************************
*Buy Electronic Entertainment Costing at Least §1,500*
******************************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
Picture of a video game controller with a small green § sign and a small
yellow arrow
***********
*Earn §100*
***********
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+500
Icon
Big, green § sign
*************
*Earn §1,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,000
Icon
Big, green § sign
*************
*Earn §2,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,250
Icon
Big, green § sign
*************
*Earn §6,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,000
Icon
Big, green § sign
*************
*Earn §7,000*
************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,500
Icon
Big, green § sign
*************
*Earn §8,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,000
Icon
Big, green § sign
*************
*Earn §9,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,500
Icon
Big, green § sign
**************
*Earn §10,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+5,000
Icon
Big, green § sign
**************
*Earn §12,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+6,500
Icon
Big, green § sign
**************
*Earn §25,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+7,500
Icon
Big, green § sign
**************
*Earn §50,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+10,000
Icon
Big, green § sign
**************
*Earn §62,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+12,500
Icon
Big, green § sign
*****************
*Earn Some Money*
*****************
Description
"Some Sims just like earning money, no matter how little. A Sim can earn
money by getting a job and going to work. Creative Sims can also earn money
by painting pictures and writing novels.
Aspiration Points
+500
Icon
Large green § sign
------------------------------------------------------------------------------
[11.05] Skill Wants
*************************
*Gain a Body Skill Point*
*************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Charisma Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Cleaning Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
****************************
*Gain a Cooking Skill Point*
****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Creativity Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
**************************
*Gain a Logic Skill Point*
**************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Mechanical Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
********************
*Gain a Skill Point*
********************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow to the left of it
*********************
*Maximize All Skills*
*********************
Description
"Few Sims know everything about everything. To maximize all skills, your Sim
will need to build all skills at the expense of nearly every other activity."
Aspiration Points
+30,000
Icon
Three blue vials with a gold star
*************************
*Maximize the Body Skill*
*************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Charisma Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Cleaning Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
****************************
*Maximize the Cooking Skill*
****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Creativity Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
**************************
*Maximize the Logic Skill*
**************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Mechanical Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
********************
*Reach Body Level 1*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
********************
*Reach Body Level 2*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
********************
*Reach Body Level 3*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
********************
*Reach Body Level 4*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
********************
*Reach Body Level 5*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
********************
*Reach Body Level 6*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
********************
*Reach Body Level 7*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
********************
*Reach Body Level 8*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
********************
*Reach Body Level 9*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
************************
*Reach Charisma Level 1*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
************************
*Reach Charisma Level 2*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
************************
*Reach Charisma Level 3*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
************************
*Reach Charisma Level 4*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
************************
*Reach Charisma Level 5*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
************************
*Reach Charisma Level 6*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
************************
*Reach Charisma Level 7*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
************************
*Reach Charisma Level 8*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
************************
*Reach Charisma Level 9*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
************************
*Reach Cleaning Level 1*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
************************
*Reach Cleaning Level 2*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
************************
*Reach Cleaning Level 3*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
************************
*Reach Cleaning Level 4*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
************************
*Reach Cleaning Level 5*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
************************
*Reach Cleaning Level 6*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
************************
*Reach Cleaning Level 7*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
************************
*Reach Cleaning Level 8*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
************************
*Reach Cleaning Level 9*
************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
***********************
*Reach Cooking Level 1*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
***********************
*Reach Cooking Level 2*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
***********************
*Reach Cooking Level 3*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
***********************
*Reach Cooking Level 4*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
***********************
*Reach Cooking Level 5*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
***********************
*Reach Cooking Level 6*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
***********************
*Reach Cooking Level 7*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
***********************
*Reach Cooking Level 8*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
***********************
*Reach Cooking Level 9*
***********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
**************************
*Reach Creativity Level 1*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
**************************
*Reach Creativity Level 2*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
**************************
*Reach Creativity Level 3*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
**************************
*Reach Creativity Level 4*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
**************************
*Reach Creativity Level 5*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
**************************
*Reach Creativity Level 6*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
**************************
*Reach Creativity Level 7*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
**************************
*Reach Creativity Level 8*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
**************************
*Reach Creativity Level 9*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
*********************
*Reach Logic Level 1*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
*********************
*Reach Logic Level 2*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
*********************
*Reach Logic Level 3*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
*********************
*Reach Logic Level 4*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
*********************
*Reach Logic Level 5*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
*********************
*Reach Logic Level 6*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
*********************
*Reach Logic Level 7*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
*********************
*Reach Logic Level 8*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
*********************
*Reach Logic Level 9*
*********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
**************************
*Reach Mechanical Level 1*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
**************************
*Reach Mechanical Level 2*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
**************************
*Reach Mechanical Level 3*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
**************************
*Reach Mechanical Level 4*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
**************************
*Reach Mechanical Level 5*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
**************************
*Reach Mechanical Level 6*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
**************************
*Reach Mechanical Level 7*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
**************************
*Reach Mechanical Level 8*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
**************************
*Reach Mechanical Level 9*
**************************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+5,000
Icon
Blue vial with the number 9
------------------------------------------------------------------------------
[11.06] Miscellaneous Wants
***********************
*Ask for Homework Help*
***********************
Description
"A child or Teen Sim who knows how to study completes homework faster. To
learn to Study, click on the Homework and choose "Ask for Homework Help" and
then the name of a Sim who can teach. Keep trying until the Learn to Study
meter is filled, and your Child or Teen gets the Learned to Study memory."
Aspiration Points
+2,500
Icon
Three colored books, on one top of another; green, brown, and yellow
*********************
*Be Saved From Death*
*********************
Description
"Some Sims hold out hope for the ultimate "second chance". While the Grim
Reaper is preparing your Sim for the afterlife, select another Sim and click
on the Reaper. Hint: Sims with stronger relationships to your Sim have a
better chance."
Aspiration Points
+8,000
Icon
A tombstone with a white line diagonally across it
************************
*Defeat the Grim Reaper*
************************
Description
"Some Sims refuse to accept the finality of Death. To bargain with the Grim
Reaper for another Sim's life, click on the Reaper while he's preparing a
deceased Sim for the afterlife. Hint: Sims with stronger relationships to
the Sim who died have better chances at coming out on top."
Aspiration Points
+8,000
Icon
Picture of the Grim Reaper inside a white circle with a line through it
*************
*Do Homework*
*************
Description
"Sims improve their school grade when they keep up with their homework.
Click on the homework object and choose "Do Homework".
Aspiration Points
+1,000
Icon
Picture of blue notebook
*********
*Get Fit*
*********
Description
"There's nothing wrong with a Sim wanting to look their best. Make sure your
Sim gets plenty of exercise by doing things like working out, doing yoga or
swimming."
Aspiration Points
+§3,500
Icon
Picture of a Sim with two yellow arrows to the left and right
*************************
*Get Into Private School*
*************************
Description
"Some Sims understand the link between an elite education at SimCity Academy
and a leg up in the career world. To have the Headmaster come over to see if
your Sim is a candidate for enrollment, click on the phone and choose "Invite
Headmaster"."
Aspiration Points
+3,500
Icon
Picture of a mortarboard
*************
*Go Swimming*
*************
Description
"Sims love the water. lick on a pool ladder and choose "Get In" to have
your Sim take a dip. If you've bought your Sim a diving board, you can click
on it and choose "Dive"."
Aspiration Points
+500
Icon
Swimming pool filled with blue water
**************
*Have a Party*
**************
Description
"Parties are a quick way to fill a house with lots of Sims. To throw a
party, click on the Phone and then choose any of the interactions under the
"Throw Party" option."
Aspiration Points
+2,000
Icon
Color picture of three balloons
******************
*Hire a Bartender*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Bartender, click on the
phone: choose "Call", "Service", and then "Call Bartender"." Also, make sure
you've got a bar!"
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
**********************
*Hire an Exterminator*
**********************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire an Exterminator, click on
the phone: choose "Call", "Service", and then "Call Exterminator"."
Aspiration Points
+250
Icon
Picture of a person holding his left arm out
*************
*Hire a Maid*
*************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Maid, click on the
phone: choose "Call", "Service", and then "Call Maid"."
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
******************
*Hire a Repairman*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Repairman, click on the
phone: choose "Call", "Service", and then "Call Repairman"."
Aspiration Points
+250
Icon
Picture of a person holding his left arm out
******************
*Practice Romance*
******************
Description
"Sims need Charisma to smooth the way with other Sims. To add panache to
your Sim's moves, click on a Mirror and choose "Practice Romance"."
Aspiration Points
+500
Icon
Mirror with a blue arrow
*****************
*Practice Speech*
*****************
Description
"Sims need Charisma to smooth the way with other Sims. To add weight to your
Sim's words, click on a Mirror and choose "Practice Speech"."
Aspiration Points
+500
Icon
Mirror with a blue arrow
*************
*See a Ghost*
*************
Description
"Some Sims think about ghosts a great deal. Ghosts appear near their
tombstones or urns at night."
Aspiration Points
+3,000
Icon
A white ghost
********************
*Sell a Great Novel*
********************
Description
"Selling a great piece of literature is fulfilling, but it takes hard work.
Spend time on your Sim's Creativity skill to turn them into a great writer."
Aspiration Points
+8,000
Icon
A typewriter with a small gold star
********************
*Sell a Masterpiece*
********************
Description
"Selling a great work of art can be lurcative, but it takes commitment. Work
on your Sim's Creativity Skill to turn them into a fine artiste. To get the
simoleons, click on the finished canvas and choose "Sell Painting".
Aspiration Points
+6,000
Icon
Art Pallet with a gold star
*************************
*Stargaze with Telescope*
*************************
Description
"The heavens hold beauty, wisdom and mystery. Explore them by clicking on a
telescope and choosing "Stargaze"."
Aspiration Points
+500
Icon
Telescope with a blue arrow
************************
*Throw a Birthday Party*
************************
Description
"When your Sim is ready to Grow Up, click on the phone and choose "Throw
Party", and then "Birthday Party". Then buy a Birthday Cake from the Buy
Catalog, and when you are ready for your Sim to Grow Up, click on the cake
and choose "Blow Out Candles"."
Aspiration Points
+2,500
Icon
Three colored balloons with a small hourglass
***********************
*Throw a Wedding Party*
***********************
Description
"Wedding parties let your Engaged Sims share their big day. To throw a
Wedding Party, make sure your Sim is engaged, and then click on the Phone and
choose "Throw Party" and then "Wedding Party". Make sure your Sims get
Married or Joined during the party, or odds are it will be a dud."
Aspiration Points
+5,000
Icon
Three colored balloons with two small, interlocking golden rings
******************************
*Work Out on Exercise Machine*
******************************
Description
"Exercise is always healthy. Click on the Workout Bench and choose "Work
Out" to have your Sim build Body Skill and burn off those extra calories."
Aspiration Points
+500
Icon
Picture of the workout bench
------------------------------------------------------------------------------
[12] Aspiration Fears
Your Sims have Aspiration Wants but they also have Aspiration Fears. If you
fulfill these fears, you will lose Aspiration Points instead of gaining points
so be careful.
------------------------------------------------------------------------------
[12.01] Job Fears
***********
*Get Fired*
***********
Description
"Getting fired really puts a crimp in a Sim's day. Unless you have vacation
days, make sure your Sim doesn't miss the carpool."
Aspiration Points
-5,000
Icon
A blue desk with a large red X behind it
**************
*Miss Carpool*
**************
Description
"You can't walk to work in this town, so the Carpool is a must. If your Sim
is in a good mood, they will go by themselves. Otherwise, you may need to
click on the Carpool and choose "Go to Work"."
Aspiration Points
-1,500
Icon
Blue car with a large red X behind it
------------------------------------------------------------------------------
[12.02] Relationship Fears
**************************
*_____ Gets D Report Card*
**************************
Description
"Some Sims care a lot about their children's grades, and hate to see a D.
Having these Sims help with Homework can make a big difference in bringing up
those grades."
Aspiration Points
-2,000
Icon
Target Sim with a small graduation hat and yellow arrow pointing down
**********************
*_____ Grows Up Badly*
**********************
Description
"Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.
Spend the younger Sim's time pursuing important Wants to fill up the
Aspiration Meter before that Sim's birthday."
Aspiration Points
-2,500
Icon
Target Sim with an hourglass at the bottom-right
*************************************
*Be Rejected for Appreciate by _____*
*************************************
Description
"Appreciation is a great way to build a relationship, but not if it's
rejected. To have your Sim appreciate another Sim, just click on that Sim
and choose any of the interactions under "Appreciate". If your Sim gets
rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim
************************************
*Be Rejected for a Backrub by _____*
************************************
Description
"It's humiliating to be turned down for offering a massage! To have your Sim
give a backrub to another Sim, click on that Sim, choose "Appreciate" then
"Backrub". If your Sim gets rejected, the other Sim may not be in a good
enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue smiley face with a red X behind it
**********************************
*Be Rejected for a Dance by _____*
**********************************
Description
"To Dance with another Sim, first click on a Stereo Object and choose "Turn
On" and then "Dance Solo". Once your Sim is dancing, you can click on
another Sim and choose "Ask to Join". You can also have your Sim Dance with
a Sim who is already dancing by clicking on that Sim and choosing "Dance
Together" with that Sim. If your Sim gets rejected, the other Sim may not be
in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small blue smiley face with a red X through it
*************************
*Be Rejected for a Flirt*
*************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with an arrow on the right person, with a red X behind them
**********************************
*Be Rejected for a Flirt by _____*
**********************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, red heart with a red X behind it
***************************
*Be Rejected for Entertain*
***************************
Description
"Sometimes it's not the right time to entertain another Sim. To have your
Sim Entertain another Sim, click on that Sim and choose any of the
interactions under "Entertain". If your Sim does get rejected, the other Sim
may not be in a good enough mood."
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
******************************
*Be Rejected for Playing With*
******************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
***************************************
*Be Rejected for Playing With by _____*
***************************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, blue smiley face with a red X through it
*****************************
*Fell out of Love with _____*
*****************************
Description
"Your Sim would hate to let love's flames flicker out. Carve out some
quality time out of your Sims day to spend on romance with that special Sim
whose coals may be cooling."
Aspiration Points
-3,500
Icon
Target Sim with a red heart with a white circle through it
****************************
*Fight with a Family Member*
****************************
Description
"Your Sim would be pretty embarrassed to lose a fight today, so try to keep
him or her out of scuffles. If you think a Fight's on its way, work on Body
skill."
Aspiration Points
-2,000
Icon
Three people with a red icon
*************************
*Get Rejected for a Kiss*
*************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Picture of a large pair of red lips with an X behind it
**********************************
*Get Rejected for a Kiss by _____*
**********************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Target Sim with a small, red pair of lips with a red X through it
************************************
*Get Rejected for a Tickle by _____*
************************************
Description
"Sims hate to have their tickles rejected! To have your Sim Tickle another
Sim, click on that Sim and choose "Play", then "Tickle." If your Sim gets
rejected, the other Sim may not be in a good enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue arrow and blue smiley face with a red X behind them
**************************************
*Get Rejected for Engagement by _____*
**************************************
Description
"Getting a proposal turned down can be a heartbreaker! Make sure your Sim
has a good enough relationship with another Sim before popping the question.
Don't forget that if the other Sim is in a bad mood, even the most romantic
proposal can get shot down."
Aspiration Points
-3,500
Icon
Target Sim with a small gold ring with a red X behind it
*****************************
*Get Rejected for Making Out*
*****************************
Description
"No one wants to get shot down for a hot Make Out! Make sure your Sim knows
other Sims well enough before trying to get them in a clinch, and avoid
puckering up at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Two red lips with a red X through them
**********************************
*Get Rejected for Very First Kiss*
**********************************
Description
"Getting rejected for that Very First Kiss can really shake a Sims
confidence. Make sure your Sim knows another Sim well enough before trying
to plant their first wet one, and avoid puckering up at all if you think the
other Sim is in a foul mood."
Aspiration Points
-3,500
Icon
A big picture of red lips, with a red X behind it
************************************
*Get Rejected for WooHoo with _____*
************************************
Description
"No one wants to be denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Picture of target Sim with a grinning purple heart with a red X behind it
*************
*Have a Baby*
*************
Description
"Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a
Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other
Sim and choose "Cuddle" and then "Try For Baby". If that isn't available,
your Sim's relationship isn't high enough; and if it doesn't happen the first
time, keep trying!"
Aspiration Points
-5,000
Icon
Pacifier
************************************
*Have a Bad Conversation with _____*
************************************
Description
"To talk to another Sim, click on that Sim and choose any of the interactions
under "Talk". Sims are more likely to have a bad conversation when they
don't share common interests, or if their relationship is low.
Aspiration Points
-350
Icon
Target Sim with a small, white thought bubble with a red X through it
***************************
*Lose _____ as Best Friend*
***************************
Description
"Your Sim would hate to lose a Best Friend. Work on making time in your
Sim's day to spend with a Best Friend who may be drifting away."
Aspiration Points
-3,000
Icon
Target Sim with two green smiley faces with a red X
***************************
*Lose a Game Against _____*
***************************
Description
"Your Sim would hate to lose a game right now! If you're thinking of playing
a game, pay attention to the skills that matter for winning to avoid an
unpleasant surprise."
Aspiration Points
-500
Icon
Picture of the target Sim with a small gold trophy with a red X through it
************************
*Tell Bad Joke to _____*
************************
Description
"No one likes bombing when telling a Joke. Make sure your Sim has at least
some Charisma skill before trying to tell a Joke."
Aspiration Points
-750
Icon
Target Sim with a small blue arrow
*****************
*WooHoo Rejected*
*****************
Description
"No one wants to get denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Grinning purple heart with a red X behind it
------------------------------------------------------------------------------
[12.03] Money Fears
***********************
*Have Something Stolen*
***********************
Description
"Your Sim worked hard for their belongings-don't let them be stolen. To avoid
theft, buy a Burglar Alarm from the buy catalog."
Aspiration Points
-3,500
Icon
Black picture of a burglar's face with a pointy yellow circle behind it
***********
*Repo Man!*
***********
Description
"The more you buy for your Sim, the more those Bills pile up. Pay the Bills
before they explode by first getting bills from the mailbox, and then
clicking on them and choosing "Pay Bills".
Aspiration Points
-2,000
Icon
Large green § sign with a red X in the background
------------------------------------------------------------------------------
[12.04] Skill Fears
********************
*Lose a Skill Point*
********************
Description
"No Sim likes forgetting hard-won learning. Be careful when repairing
electrical equipment ... those shocks can play havoc with the little grey
cells ..."
Aspiration Points
-2,500
Icon
Blue vial with a small yellow arrow pointing down
------------------------------------------------------------------------------
[12.05] Miscellaneous Fears
***************
*_____ is sick*
***************
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-500
Icon
Target Sim with a red thermometer
************************************
*_____ Rejected from Private School*
************************************
Description
"Some Sim parents take their children's rejection personally. If the
Headmaster doesn't like your Sim's home, their cooking, or the conversation,
nothing's going to get those kids enrolled."
Aspiration Points
-3,500
Icon
Target Sim with a small blue clothing icon with a red X behind it
**********
*Be Booed*
**********
Description
"Your Sim would feel pretty bad if they were Booed ... If he or she is going
to perform or tell a joke, maybe you might want to polish up their Creativity
and Charisma skills first."
Aspiration Points
-1,000
Icon
Picture of two people with a red pair of lips and a small arrow
*************
*Be Lectured*
*************
Description
"Getting a lecture is so lame. Make sure your Sim isn't doing anything
another nearby Sim might disapprove of."
Aspiration Points
-500
Icon
Two people with a small red heart
*****************
*Change a Diaper*
*****************
Description
"Some tasks in life aren't that pleasant. To change a stinky diaper, click
on the baby or toddler and choose "Change Diaper"."
Aspiration Points
-500
Icon
White diaper with green stink lines coming from the top of it
*****************
*Clean Up a Mess*
*****************
Description
"Some Sims hate cleaning, but it's got to get done. Click on a trash pile,
an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".
Sometimes you'll need to click on a trashcan or a trash compactor and choose
"Empty Trash"."
Aspiration Points
-250
Icon
A broom and dustpan
****************
*Death of _____*
****************
Description
"No Sim lives forever. But, by ensuring that they have a full Aspiration
Meter, and avoid illness and injury, some may live longer than others. And
if all else fails, you can always try bargaining with the Grim Reaper, and
hope for the best ... "
Aspiration Points
-5,000
Icon
Target Sim with a small tombstone
*******
*Fire!*
*******
Description
"Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at
least some Cooking skill before sending them into the kitchen, and don't let
them leave cooking food unattended for too long."
Aspiration Points
-2,000
Icon
Picture of a red/orange fire
*******************
*Get D Report Card*
*******************
Description
"If your Sim falls badly behind on the homework, that D grade isn't far
behind."
Aspiration Points
-1,500
Icon
Picture of a graduation hat with a small yellow arrow pointing down
*********
*Get Fat*
*********
Description
"Your Sim is feeling a little vain. Avoid letting him or her eat too much
rich food, and if he or she really loves chowing down, keep them trim with
some exercise."
Aspiration Points
-1,000
Icon
Picture of a fat person with two yellow arrows on both sides
**********************************
*Get Rejected from Private School*
**********************************
Description
"No one likes to be told they aren't good enough. If you want that
Headmaster to believe your Sim deserves an upper-crust education, make sure
the house is nice, the food is decent and the conversation is lively for his
visit."
Aspiration Points
-1,250
Icon
Picture of a mortarboard with a red X behind it
**********
*Get Sick*
**********
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-1,000
Icon
Picture of a red thermometer
**************
*Have a Party*
**************
Description
"Your Sim is terrified of having a party. To throw a party anyway, click on
the Phone and then choose any of the interactions under the "Throw Party"
option."
Aspiration Points
-1,000
Icon
Three colored balloons
******************
*Have an Accident*
******************
Description
"Wetting yourself is a severe embarrassment. To avoid this, make sure your
Sim has a toilet, and make sure you give your Sim time to use it."
Aspiration Points
-1,000
Icon
Toilet with a large red X behind it
****************
*Miss Schoolbus*
****************
Description
"School starts right on time in SimCity, and the School bus won't wait
forever. If your young Sim is in a good mood (and isn't busy doing something
you told him or her to do) they will go by themselves. Otherwise, click on
the School Bus and choose "Go to School"."
Aspiration Points
-1,000
Icon
Yellow school bus with a large red X behind it
**********
*Pass Out*
**********
Description
"You can get a real bump on the head from passing out. Make sure your Sim
has a bed or a sofa to sleep in."
Aspiration Points
-1,000
Icon
A bed with a red X behind it
********************
*Relative Breaks Up*
********************
Description
"Some Sims are very disturbed when someone in their Family Breaks Up. To
have one of your Sim's relatives Break Up, select that Sim, click on that
Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need
to learn to do some work to drive the relationship down until it is. Look in
the Relationship Panel to see which Sims are related."
Aspiration Points
-3,000
Icon
Picture of three people with two small interlocking golden rings with a white
circle through them
***************
*Relative Dies*
***************
Description
"No relative lives forever. But you can hold off the day by making sure
other relatives have full Aspiration Meters, and that all your Sim's family
members avoid illness and injury. If all else fails, you can try bargaining
with the Grim Reaper, and hope for the best."
Aspiration Points
-5,000
Icon
Picture of three people with a tombstone
********************
*Relative Gets Sick*
********************
Description
"Some Sims care a lot about their relative's health. Make sure all the Sims
in your household stay well by keeping the house clean and free of vermin and
by steering clear of other Sims who may be ill."
Aspiration Points
-500
Icon
Three people with a thermometer
*************
*See a Ghost*
*************
Description
"Keep your Sim away from tombstones and urns at night, or they might get
spooked."
Aspiration Points
-1,500
Icon
A white ghost
*************
*See Vermin!*
*************
Description
"Vermin carry disease, and are a sign of a dirty home. To avoid Vermin, make
sure your Sim doesn't leave trash, dishes or spoiled food around."
Aspiration Points
-1,000
Icon
A brown bug, similar to a cockroach
***********************
*Sell a Lousy Painting*
***********************
Description
"Your Sim will hate it if his or her work was insulted by getting sold for
peanuts. Until your Sim has enough Creativity Skill to sketch something decent
you might not want to try to sell that canvas. Hang it on the wall instead."
Aspiration Points
-1,250
Icon
Art Pallet with § sign and arrow pointing down
*******************
*Sell a Pulp Novel*
*******************
Description
"Getting pocket change for the hard work of writing a novel is a slap in the
face. Until your Sim has enough Creativity skill to crank out something
readable, you might not want to try to sell that manuscript."
Aspiration Points
-1,250
Icon
Typewriter with a small green dollar sign and small yellow arrow
**********
*Throw Up*
**********
Description
"Vomiting is no one's idea of fun. Keep your Sim from losing his or her
lunch by avoiding spoiled food and reducing contact with other Sims who may be
ill. Of course, if your Sim is pregnant, a little Vomiting is to be
expected!"
Aspiration Points
-500
Icon
Picture of a person with an arrow coming out of his mouth, pointing down
*********************
*Use a Public Toilet*
*********************
Description
"Some Sims need to know a toilet is clean before they use it. Click on a
toilet on a Community Lot and choose "Use" to have your Sim do their business
regardless.
Aspiration Points
-500
Icon
Picture of a blue toilet with an arrow to the bottom-right of it
------------------------------------------------------------------------------
[13] Jobs - Adult
Adults have jobs to sustain a ongoing family. To sustain that family, they
need a good job that brings in the dough. Sims have a desire for everything
so money is a need. There are 10 jobs for your adult Sim in 10 job career
paths.
------------------------------------------------------------------------------
[13.01] Politics
*****************
*Campaign Worker*
*****************
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §308
Transport: ?
Uniform: ?
Requirement for Level 2: N/A
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
********
*Intern*
********
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §420
Bonus for Promotion: §840
Transport: ?
Uniform: ?
Requirement for Level 3: N/A
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Sunday, Friday
**********
*Lobbyist*
**********
"A special-interest group to influence local politicians hires you. Heavy
social skills and lots of friends are needed to advance in this career - you
must win friends and influence people. Charisma skill is essential to
progress in a political career."
Job Level: 3
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §504
Bonus for Promotion: §1,008
Transport: ?
Uniform: ?
Requirement for Level 4: 1 Logic Point
1 Creativity Points
1 Family Friend
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
******************
*Campaign Manager*
******************
"Salary jumps, but overtime work increases. You must still maintain
neighborhood relationships and domestic tranquillity. You need to cultivate
your "image". Practice charisma and develop that all-important spin control.
Without it, our political career is sunk. But friends in the right places can
sometimes be very useful."
Job Level: 4
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: §602
Bonus for Promotion: §1,204
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
2 Creativity Points
2 Family Friends
Job Days: Sunday, Monday, Thursday, Friday, Saturday
Free Days: Tuesday, Wednesday
*********************
*City Council Member*
*********************
"Your first elected post, you've finally been admitted to SimCity's inner
power circle. A well-paid job to be sure. The more persuasive and creative
you are in pushing your own agenda through the council, the faster you will
advance in the political machine."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §679
Bonus for Promotion: §1,358
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 6: 4 Charisma Points
3 Logic Points
2 Creativity Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
**********************
*State Assemblyperson*
**********************
"The voters trust you enough to represent their fair city in the State
Assembly. Fortunately, SimCity is the state capital, so you'll be close to
home. A lot of creative thought will be needed in meeting with state officials
to be sure SimCity's local interests are protected and promoted."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 7: 6 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Congressperson*
****************
"The people have spoken once again, and elected you to Congress. You'll spend
your time covering your district from your local office. Networking with
neighbors and making new friends to keep political support must be balanced
with maintaining a contented house and family."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §840
Bonus for Promotion: §1,680
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 8: 8 Charisma Points
7 Logic Points
3 Creativity Points
6 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
*******
*Judge*
*******
"You win a position on the SimCity Central Court. Your peerless logical skill
at reading human nature and deconstructing legal arguments will prompt your
success and continuing rise in status. Cultivate friends in your spare hours.
Watch mood indicators and keep alert - you're supposed to be clear-headed and
impartial when the gavel comes down."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,138
Bonus for Promotion: §2,276
Transport: Black Limo
Uniform: Judge Robe
Requirement for Level 9: 9 Charisma Points
8 Logic Points
5 Creativity Points
8 Family Friends
Job Days: Monday, Tuesday, Thursday, Friday
Free Days: Sunday, Wednesday, Saturday
*********
*Senator*
*********
"You're authoring bills and chairing important subcommittees. You appear
regularly on political talk shows and your influence is being felt around the
Capitol. With a little more speaking experience and a few more friends, you
may attain the most coveted Sim position: Mayor of SimCity!"
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §1,225
Bonus for Promotion: §2,450
Transport: Porche
Uniform: Dark Blue Suit
Requirement for Level 10: 10 Charisma Points
10 Logic Points
7 Creativity Points
10 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday
*******
*Mayor*
*******
"As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
"house on the hill" where the town's elite citizens cluster. You are a master
at the political game and it's obvious you enjoy the fame as well as the
excitement of shaking up the entrenched bureaucrats. It's great to be powerful
isn't it?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,315
Bonus for Promotion: §2,630
Transport: Helicopter
Uniform: Mayorial Uniform
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday
------------------------------------------------------------------------------
[13.02] Medicine
*******************************
*Emergency Medicial Technician*
*******************************
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 1
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §280
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 2: 1 Cleaning Point
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
***********
*Paramedic*
***********
"You're attending medical school and working part time as a paramedic. You'll
need to avoid fatigue while allowing time for study and riding in an ambulance
on the night shift. Keep your vehicle and equipment clean and
well-maintained."
Job Level: 2
Carpool Arrival: 7:00pm
Work Hours: 8:00pm to 2:00am
Salary: §385
Bonus for Promotion: §770
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 3: 2 Cleaning Points
1 Logic Point
Job Days: Sunday, Monday, Tuesday, Thursday, Saturday
Free Days: Wednesday, Friday
*******
*Nurse*
*******
"You've made it through med school, and secured your first job at SimCity
General Hospital. This is a mentally as well as physically demanding job.
Work on your logic skill and your bedside manner to get those patient
referrals."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 2:00pm
Salary: §476
Bonus for Promotion: §952
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 4: 2 Mechanical Points
4 Cleaning Points
2 Logic Points
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
********
*Intern*
********
"There's an "M.D." after your name, but it seems you spend more time doing
paperwork and changing bandages than saving lives. Pay special care to develop
your mechanical and logic skills; doctors must be multi-talented. The hours
are steady, though, so you're earning more."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §574
Bonus for Promotion: §1,148
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 5: 2 Mechanical Points
3 Logic Points
5 Cleaning Points
2 Family Friends
Job Days: Sunday, Monday, Wednesday, Thursday, Saturday
Free Days: Tuesday, Friday
**********
*Resident*
**********
"You've been promoted to a night shift residency in the Emergency Room. This
is an obviously stressful position, so make sure home is a comforting place.
You'll need fun, rest and proper meals, or you won't succeed. If you work on
the proper diagnoses, care for those tough cases, and develop a good bedside
manner, your promotion to General Practitioner will come quickly."
Job Level: 5
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: §672
Bonus for Promotion: §1,344
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 6: 4 Mechanical Points
4 Logic Points
6 Cleaning Points
3 Family Friends
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
**********************
*General Practitioner*
**********************
"An altruistic streak has compelled you to join a Sim neighborhood clinic as a
GP. The pay won't be high, but you'll help a lot of less fortunate SimCitizens
through broken bones, pregnancies, and measles. You will be handling a lot
yourself, but don't slack off on the skill-building - you may want a different
job someday."
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 6:00pm
Salary: §770
Bonus for Promotion: §1,540
Transport: Red Sedan
Uniform: White Lab Coat
Requirement for Level 7: 7 Mechanical Points
5 Logic Points
7 Cleaning Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
************
*Specialist*
************
"Congratulations. You've "hung up your shingle", gaining a traditional work
schedule and golf game occasionally. Now you have more time to maintain a
happy home and maybe a happy family. Keep making friends outside the home and
building up your skills, if higher levels in this career track seem
appealing."
Job Level: 7
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §875
Bonus for Promotion: §1,750
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 8: 9 Mechanical Points
7 Logic Points
8 Cleaning Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
*********
*Surgeon*
*********
"One of the elite, with an income advance to go with it. The job demands a
rested, calm individual, so watch your emotional levels, eat right, and get
plenty of sleep. And, you'll need home study time, especially in logic, to
keep left brain skills sharp in the operating room."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §980
Bonus for Promotion: §1,960
Transport: Sports Car
Uniform: Green Lab Coat
Requirement for Level 9: 9 Mechanical Points
8 Logic Points
9 Cleaning Points
7 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
*********************
*Medicial Researcher*
*********************
"You created a new vaccination serum in SimCity's most advanced research
clinic. You've now joined the ranks of the highest paid researchers in the
world. If you decide to go for the top bucks, continue the skill building
path up to Chief of Hospital Staff, where you get a cut of the profits."
Job Level: 9
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §1,356
Bonus for Promotion: §2,712
Transport: Sports Car
Uniform: White Lab Coat
Requirement for Level 10: 9 Mechanical Points
10 Logic Points
10 Cleaning Points
9 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday
****************
*Chief of Staff*
****************
"You are one of the most respected physicians in SimCity. You spend office
hours at the hospital. You are now a part owner and are making large profits
keeping your fellow Sims in good health."
Job Level: 10
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,499
Bonus for Promotion: §2,998
Transport: Black Limo
Uniform: Blue Suit
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday
------------------------------------------------------------------------------
[13.03] Business
*********************
*Mailroom Technician*
*********************
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §168
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Sunday, Friday
*********************
*Executive Assistant*
*********************
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §252
Bonus for Promotion: §504
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Charisma Points
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
****************************
*Field Sales Representative*
****************************
"Before you move up in the company, you'll have to earn your dues putting in a
long day on the road. Meet your quotas (charisma can make a good sales pitch
great) and make good contacts, and you'll be ripe for a promotion to an office
without wheels."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §350
Bonus for Promotion: §700
Transport: ?
Uniform: ?
Requirement for Level 4: 2 Charisma Point
1 Creativity Points
1 Family Friend
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
******************
*Junior Executive*
******************
"Now you have your own grunt to boot around, a personal cubicle, and a nice
salary - but it's still a long walk down that hall to the washrooms. Good
relationships with people to whom you've proven your superior logic skill will
definitely get you noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §448
Bonus for Promotion: §896
Transport: Red Sedan
Uniform: Blue Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
1 Creativity Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Friday, Saturday
Free Days: Sunday, Wednesday
***********
*Executive*
***********
"You have your own Junior Executive and an actual office, with a door that
closes. Problem is, the Executive level at your company is heavily populated.
Well-rounded skills and a good work attitude will help you stand out from the
crowd and impress the higher ups."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §560
Bonus for Promotion: §1,120
Transport: ?
Uniform: ?
Requirement for Level 6: 4 Charisma Points
3 Logic Points
3 Creativity Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Senior Manager*
****************
"Salary hops up, as you are now overseeing several franchise offices. There
are a lot of executives under your command, so charisma and logic help in
settling disputes and keeping the various teams running smoothly. Your golf
game needs to improve if you expect to close any deals from now on, so a
little more work in the creative department would not be a bad idea."
Job Level: 6
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: §728
Bonus for Promotion: §1,456
Transport: ?
Uniform: ?
Requirement for Level 7: 5 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Vice President*
****************
"The corner office is yours. Pay takes another leap. However, competition is
rougher on this floor. Keep sharpening those skills and make lots of friends.
You never know when you'll need them."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §924
Bonus for Promotion: §1,848
Transport: Luxary Car
Uniform: Black Suit
Requirement for Level 8: 5 Charisma Points
6 Logic Points
4 Creativity Points
6 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
***********
*President*
***********
"The company sends a limo to pick you up in the morning. You get the top floor
suite and a hefty paycheck. Your creative juices are flowing, and you're
feeling smart and powerful. But there's a downside as well. More stress, and
some of your neighbors may resent your success.(Nothing a barbecue at your
place wouldn't fix. And who knows, you might meet someone new...)"
Job Level: 8
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §1,400
Bonus for Promotion: §2,800
Transport: White Limo
Uniform: Blue Suit
Requirement for Level 9: 6 Charisma Points
7 Logic Points
6 Creativity Points
7 Family Friends
Job Days: Monday, Wednesday, Thursday, Friday
Free Days: Sunday, Tuesday, Saturday
*****
*CEO*
*****
"Top of the heap at your company. But can a powerful, well-to-do exec balance
the responsibilities of the office with the needs of mate, children, and
friends? Social responsibilities are peaking--it might be time to move up to a
bigger house, to better entertain bigwigs."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,665
Bonus for Promotion: §3,330
Transport: Black Limo
Uniform: Business Suit
Requirement for Level 10: 8 Charisma Points
9 Logic Points
7 Creativity Points
8 Family Friends
Job Days: Monday, Tuesday, Thursday, Friday
Free Days: Sunday, Wednesday, Saturday
*****************
*Business Tycoon*
*****************
"You're a corporate raider and mogul, heading a world wide conglomerate. But
now that you're a famous local figure, guess what? You'll be expected to give
money to charities to maintain your standing with your fellow Sims. Still,
doesn't it feel good to bask in the glow of success?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §2,100
Bonus for Promotion: §4,200
Transport: Helicopter
Uniform: Business Suit
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday
------------------------------------------------------------------------------
[13.04] Athletic
*************
*Team Mascot*
*************
"A young athlete has to start somewhere - even if it's sweating inside a
cartoon animal suit. A very physical grunt job with lousy pay - but at least
you can watch the game from up close. Besides water, the coach also expects
you to prepare the players' snacks ... a lot of snacks"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 9:00pm
Salary: §154
Transport: Junker
Uniform: Llama Mascot Suit
Requirement for Level 2: 1 Body Point
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
***************
*Minor Leaguer*
***************
"Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't
much, and you'll have a lot of training time to deal with. Develop your body
skill so you can rise through the ranks."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §238
Bonus for Promotion: §476
Transport: Junker
Uniform: Track Suit
Requirement for Level 3: 2 Body Points
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
********
*Rookie*
********
"Advancing into the pros, you start out with the league minimum salary, which
is the highest starting pay in the neighborhood. Keep working on your body and
just hope an injury doesn't slow your advancement."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §322
Bonus for Promotion: §644
Transport: Junker
Uniform: Track Suit
Requirement for Level 4: 1 Charisma Point
2 Body Points
1 Family Friend
Job Days: Sunday, Monday, Thursday, Friday, Saturday
Free Days: Tuesday, Wednesday
*********
*Starter*
*********
"You've made it off the bench and into the starting line up. Some money's
coming in, but long practices take their toll on your mood. It's essential to
get your rest and keep your body in prime shape - this is your livelihood. And
since you're going to be interviewed more now, work on that charisma skill so
you can get noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §420
Bonus for Promotion: §840
Transport: White Bus
Uniform: Track Suit
Requirement for Level 5: 2 Charisma Points
6 Body Points
2 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
**********
*All Star*
**********
"You've become a household name in SimCity. You need to be comfortable
speaking in front of a camera, not just playing in front of one. Improve your
charisma and body and you'll be voted MVP in no time."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §539
Bonus for Promotion: §1,078
Transport: White Bus
Uniform: Track Suit
Requirement for Level 6: 1 Mechanical Point
3 Charisma Points
8 Body Points
3 Family Friends
Job Days: Sunday, Monday, Thursday, Friday, Saturday
Free Days: Tuesday, Wednesday
*****
*MVP*
*****
"You're heading through the mid-point of your career. There is a special need
to work on relationship skills here and present a positive image. If the fans
love you, that fills the stadium - and that fills your pay envelop. Meanwhile,
family and friends (and even your house) might need attention too."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §893
Bonus for Promotion: §1,786
Transport: White Bus
Uniform: Track Suit
Requirement for Level 7: 2 Mechanical Points
4 Charisma Points
10 Body Points
4 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
***********
*Superstar*
***********
"Major income, you've got those commercial endorsements, and you're at the top
of your game. Your body works like a well-oiled machine but it's taking longer
to recover from your injuries. How long can you remain "Number One?" It's
probably a good time to start thinking about future opportunities - you may be
retiring much sooner than you think."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,190
Bonus for Promotion: §2,380
Transport: White Bus
Uniform: Track Suit
Requirement for Level 8: 4 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
*****************
*Assistant Coach*
*****************
"You're retired from playing: a change both dreaded and welcome. But there's
an opportunity to stay with the team you love - although this time you'll be
carrying a playbook. Make sure you're still networking with friends because
your relationships and charisma are going to get you further than your body
skill can."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 2:00pm
Salary: §1,488
Bonus for Promotion: §2,976
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 9: 7 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
*******
*Coach*
*******
"More prestige and a nicer paycheck, but longer work hours dealing with the
media, game films, and the team's personal appearances. Thank goodness for
those friends. They can help your career when you least expect it."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,750
Bonus for Promotion: §3,500
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 10: 7 Mechanical Points
10 Charisma Points
10 Body Points
8 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
***************
*Hall of Famer*
***************
"You are now a "living legend." The residents of SimCity shower you with a
ticker tape parade, and your number is retired. The team gives you an office
and salary as their "goodwill ambassador" This is as good as it gets!"
Job Level: 10
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §3,033
Bonus for Promotion: §6,066
Transport: Lamborghini
Uniform: Leather Clothes
Job Days: Tuesday, Wednesday, Thursday
Free Days: Sunday, Monday, Friday, Saturday
------------------------------------------------------------------------------
[13.05] Criminal
************
*Pickpocket*
************
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §196
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
********
*Bagman*
********
"You're a foot soldier for a small-time mobster - making pickups and
deliveries of dirty cash and "sensitive merchandise". You'll need to be quick
on your feet to avoid the heat and rival punks. Work on your body skill will
definitely pay off."
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 1:00am
Salary: §280
Bonus for Promotion: §560
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 3: 1 Creativity Point
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
********
*Bookie*
********
"Make book on the dog track, horse races, and stadium games - where, one way
or another, "the house" always wins. And this time "the house" is you. You
never know when something may go wrong that requires some fast talking, so
keep those creativity skills sharp."
Job Level: 3
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §385
Bonus for Promotion: §770
Transport: Red Sedan
Uniform: Formal Clothes
Requirements for Level 4: 3 Creativity Points
1 Body Point
1 Family Friend
Job Days: Sunday, Monday, Thursday, Friday, Saturday
Free Days: Tuesday, Wednesday
************
*Con Artist*
************
"Run schemes, scams and swindles - anything to separate a naive Sim from
hard-earned cash. Profits increase, but this job needs inspired thinking and
the power to persuade others."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §490
Bonus for Promotion: §980
Transport: Red Sedan
Uniform: Business Clothes
Requirements for Level 5: 2 Mechanical Points
1 Body Point
4 Creativity Points
2 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Getaway Driver*
****************
"From two-bit crook to three-bit crook. To succeed as a driver, you'll need
some strong physical skills and a mechanic's knowledge. But you want to get in
on the main action, right? Work on your skills to show the boss how
indispensable you are."
Job Level: 5
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 6:00am
Salary: §595
Bonus for Promotion: §1,190
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 6: 4 Mechanical Points
2 Body Points
5 Creatitity Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
*************
*Bank Robber*
*************
"Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down - which cuts you in for a bigger slice. But
you'd like to try your hand at some sneakier, more challenging crimes. Better
brains, brawn and buddies will move you up."
Job Level: 6
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: §742
Bonus for Promotion: §1,484
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 7: 4 Mechanical Points
5 Body Points
7 Creativity Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
*************
*Cat Burglar*
*************
"Higher scores, but more risk involved. Suddenly you're on the night shift.
You cannot afford to let physical energy flag, or you'll botch a job.
Mechanical skills are handy to keep your tools in good order and some creative
problem solving will help you stay out of the slammer. Your friends are
coming in very handy - more can only help."
Job Level: 7
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 3:00am
Salary: §896
Bonus for Promotion: §1,792
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 8: 7 Mechanical Points
6 Body Points
7 Creatitivy Points
4 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
***************
*Counterfeiter*
***************
"You're getting more sophisticated. Why steal money when you and your gang can
print your own? You're getting quite a reputation and people are seeking your
advice. Better keep fit, you might need to do some overseas travelling soon."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,064
Bonus for Promotion: §2,128
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 7 Mechanical Points
7 Body Points
9 Creativity Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
**********
*Smuggler*
**********
"Your business card says you're in the "Import/Export" business. Let's just
say you supply everything people want that the law says they cannot have.
You're bringing in and sending out goods by land, sea, and air, and earning
the large profits all that implies. Your skills need to be fully honed to
reach the apex of this illustrious career."
Job Level: 9
Carpool Arrival: 1:00am
Work Hours: 2:00am to 8:00am
Salary: §1,575
Bonus for Promotion: §3,150
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 10: 10 Mechanical Points
8 Body Points
10 Creativity Points
7 Family Friends
Job Days: Sunday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday, Wednesday
*********************
*Criminal Mastermind*
*********************
"In your endless pursuit to take over the world, you've learned three
things: one, always dress the part, two, crime really does pay, and three,
never stop to reveal your nefarious plans before you actually carry them out."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,925
Bonus for Promotion: §2,850
Transport: Black Limo
Uniform: Villain Clothes
Job Days: Tuesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday, Wednesday
------------------------------------------------------------------------------
[13.06] Military
*********
*Recruit*
*********
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even
better on you than it does now."
Job Level: 1
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §350
Transport: Junker
Uniform: Army Clothes
Requirements for Level 2: None
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
**************
*Elite Forces*
**************
"Special training as a commando brings you more prestige, and as an added
incentive you will be earning special hazard pay. Physical skills are
important so get your body pumped up and strong."
Job Level: 2
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §455
Bonus for Promotion: §910
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 3: 1 Mechanical Point
1 Body Point
Job Days: Sunday, Monday, Tuesday, Thursday, Saturday
Free Days: Wednesday, Friday
******************
*Drill Instructor*
******************
"Now that you're an experienced vet, the base commander has "volunteered" you
to impart your wisdom to a squad of green, malleable recruits. Charisma is
important here, as you'll need to drill fear, loyalty, and discipline into
those jar-heads."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §560
Bonus for Promotion: §1,120
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 4: 2 Mechanical Points
1 Charisma Point
1 Body Point
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
****************
*Junior Officer*
****************
"You finally gained entrance to the Officer's Club. No resting on your
laurels though, you must keep your body in top physical condition if you want
to advance."
Job Level: 4
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §630
Bonus for Promotion: §1,260
Transport: Humvee
Uniform: Officer Clothes
Requirements for Level 5: 2 Mechanical Points
2 Charisma Points
4 Body Points
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
**********************
*Counter Intelligence*
**********************
"Tracking the enemy with the latest equipment is your whole life right now.
You know enough about the enemy strategy for them to really want to kill you
- so you have to stay one step ahead of them for your sake and that of your
troops. Work on your body and mechanical skills to keep those highly sensitive
machine in top working order."
Job Level: 5
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §700
Bonus for Promotion: §1,400
Transport: ?
Uniform: ?
Requirements for Level 6: 4 Mechanical Points
3 Charisma Points
5 Body Points
1 Family Friend
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
****************
*Flight Officer*
****************
"Somebody has to drop those troops, deliver that cargo, and guard the air
space over SimCity. There's a pay grade advance here, but earning your wings
will require additional training with a flight simulator program at the base.
Mechanical skill is a must and body skill is not far behind."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §770
Bonus for Promotion: §1,540
Transport: ?
Uniform: ?
Requirements for Level 7: 5 Mechanical Points
3 Charisma Points
6 Body Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Senior Officer*
****************
"You survived your Airborne tour and made it to "the brass". You're well
respected and your counsel is often sought. More charisma training will
improve your speeches and working out will help you maintain your fitness
level. Work on these areas if you want to move on to Commander."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §812
Bonus for Promotion: §1,624
Transport: Humvee
Uniform: Officer Suit
Requirements for Level 8: 5 Mechanical Points
5 Charisma Points
7 Body Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
***********
*Commander*
***********
"Your great leadership accomplishments have brought you to the post of
Commander. No more dodging bullets and crawling under barbed wire. But don't
get all soft and flabby because it's been whispered that you're being
considered as a potential candidate for astronaut. You'll have to show
exceptional mechanical and body skills to gain that honor."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §840
Bonus for Promotion: §1,680
Transport: Sports Car
Uniform: Officers Suit
Requirements for Level 9: 6 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
***********
*Astronaut*
***********
"One of the highest achievements for a military lifer like yourself. Fame and
fortune climb with each mission into space, and you're in the best physical
shape of your life. Keep working on your skills if you want to become one of
the most influential people in this country."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,094
Bonus for Promotion: §2,188
Transport: Sports Car
Uniform: Astronaut Suit
Requirements for Level 10: 8 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday
*********
*General*
*********
"Your organizational genius has earned you the rank of general, the top of the
top brass. Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good. Is your home life as
successful as your professional life?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,138
Bonus for Promotion: §2,276
Transport: Helicopter
Uniform: General Uniform
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday
------------------------------------------------------------------------------
[13.07] Slacker
************
*Golf Caddy*
************
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 4:00am
Work Hours: 5:00am to 10:00am
Salary: §126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
***********************
*Gas Station Attendant*
***********************
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!
Enjoy!"
Job Level: 2
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 1:00pm
Salary: §154
Bonus for Promotion: §308
Transport: Junker
Uniform: Gas Station Attendant Uniform
Requirements for Level 3: 1 Mechanical Point
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §210
Bonus for Promotion: §420
Transport: Junker
Uniform: Community Lot Sales Person Suit
Requirements for Level 4: 1 Mechanical Point
1 Charisma Point
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
********************
*Record Store Clerk*
********************
"Nothin' but tunes all day long, man... While you'll need to boost your
charisma to maintain this cushy job, there's no easier way to get paid to
listen to your favorite music all day long."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §252
Bonus for Promotion: §504
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 5: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
1 Family Friend
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
**********
*Party DJ*
**********
"Those contacts you made at the record store certainly paid off - now you're
spinning tunes at the best parties in town. Late nights and lots of
mechanical skills are needed to keep those turn tables spinnin'."
Job Level: 5
Carpool Arrival: 10:00pm
Work Hours: 11:00pm to 4:00am
Salary: §385
Bonus for Promotion: §770
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 6: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
2 Family Friend
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
***************
*Projectionist*
***************
"Show the finished product to the world, press a button here and there, and
presto! - you're not working hard for that tidy little paycheck, are you? Good
thing you're a night owl."
Job Level: 6
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: §392
Bonus for Promotion: §784
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 7: 4 Mechanical Points
2 Charisma Points
2 Creativity Points
5 Family Friends
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
*******************
*Home Video Editor*
*******************
"The best part of your job? Seeing all the blunders those mega-stars make
when filming. Making them look good can help to earn you friends, though
you'll want to concentrate on making plenty of them yourself - never hurts
to know the right people when you're looking to just be comfortable."
Job Level: 7
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §613
Bonus for Promotion: §1,226
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 8: 4 Mechanical Points
3 Charisma Points
3 Creativity Points
7 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
************************
*Freelance Photographer*
************************
"That time in the editing room taught you well - you know how to get a good
shot the first time around. Go everywhere, see everything, take gorgeous pics
on someone else's dime, and look good doing it. It's a free-and-easy way to
live, but requires lots of travel, as well as the connections to finance it."
Job Level: 8
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: §788
Bonus for Promotion: §1,576
Transport: Blue Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 4 Mechanical Points
4 Charisma Points
4 Creativity Points
10 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
************************
*Freelance Web Designer*
************************
"The move from Freelance Photographer to Freelance Web Designer isn't a big
step in responsibility, but to the Internet illiterate, who don't know that
your word processor does all the HTML layout for you, it's still pretty
impressive. Play it cool, convince as many friends as you can that you're on
the cutting edge of everything hip, and you might find yourself invited into
SimCity's elite inner circle."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §933
Bonus for Promotion: §1866
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 10: 4 Mechanical Points
5 Charisma Points
5 Creativity Points
13 Family Friends
Job Days: Tuesday, Wednesday, Thursday
Free Days: Sunday, Monday, Friday, Saturday
**************************
*Professional Party Guest*
**************************
"This is it, the ultimate lap of luxury, at no cost to you! Living the good
life, partying and living at someone else's house, surrounded by more
artificial friends than the best politicians in town. Enjoy it while you
can ... "
Job Level: 10
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 2:00am
Salary: §1,400
Bonus for Promotion: §2,800
Transport: Limo
Uniform: Everyday Clothes
Job Days: Sunday, Friday, Saturday
Free Days: Monday, Tuesday, Wednesday, Thursday
------------------------------------------------------------------------------
[13.08] Law Enforcement
****************
*Security Guard*
****************
"A badge, a gun... and the graveyard shift. Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop."
Job Level: 1
Carpool Arrival: 7:00pm
Work Hours: 8:00pm to 2:00am
Salary: §336
Transport: ?
Uniform: ?
Requirements for Level 2: 1 Body
Job Days: Sunday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Monday, Friday
*******
*Cadet*
*******
"You're going to the Police Academy, with a starting salary from the city
burning a hole in your blues. Like a combination of boot camp and college, the
experience can be physically and mentally draining. Improve your body skill so
you can graduate and get a real job.?
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §448
Bonus for Promotion: §896
Transport: ?
Uniform: ?
Requirements for Level 3: 2 Body Points
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
****************
*Patrol Officer*
****************
"You're riding the mean streets of SimCity in a squad car - dangerous work
without a lot of pay. Keep yourself in top physical condition and study up on
your logic skills so you can be considered for a shield."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: §552
Bonus for Promotion: §1,104
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 4: 2 Body Points
1 Logic Point
1 Family Friend
Job Days: Sunday, Monday, Tuesday, Thursday, Saturday
Free Days: Wednesday, Friday
***************
*Desk Sergeant*
***************
"A break from the mean streets, and a promotion with pay hike ... but tons of
paperwork. However, you're on regular hours with a reduction in physical
demands. If you get tired of this desk job, improve those body and logic
skills and you may be out on the street in a much more interesting job ..."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §616
Bonus for Promotion: §1,232
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 5: 3 Body Points
1 Logic Point
2 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
************
*Vice Squad*
************
"You're attached to your first plainclothes job. Vice duty can be exciting,
but your squad operates mostly at night. It's important to shine here, so you
can be considered for detective training. Well-rounded skills, especially
logic, will hasten that next promotion."
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §686
Bonus for Promotion: §1,372
Transport: ?
Uniform: ?
Requirements for Level 6: 3 Body Points
4 Logic Points
2 Cleaning Points
2 Family Friends
Job Days: Sunday, Monday, Thursday, Friday, Saturday
Free Days: Tuesday, Wednesday
***********
*Detective*
***********
"You get your shield and continue plainclothes work. Logic needs to be sharp
and friends are very important. Cleaning also comes into play here, if you
want to step up the department ladder."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 7: 4 Body Points
5 Logic Points
4 Cleaning Points
3 Family Friends
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
************
*Lieutenant*
************
"Cases have a higher profile, and your experience has advanced you to a better
pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to
keep those skills sharpened. The stress of dealing with that thick unsolved
folder of SimCity crimes can do damage to your home life. Try to emphasize
"family time" and recreation when at home to achieve a proper balance."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §826
Bonus for Promotion: §1,652
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 8: 5 Body Points
6 Logic Points
6 Cleaning Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
******************
*SWAT Team Leader*
******************
"An elite job with a good bonus in the form of "danger pay," But you've got to
be very smart to be successful. Make sure you're making friends in high
places."
Job Level: 8
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §875
Bonus for Promotion: §1,750
Transport: Squad Car
Uniform: SWAT Uniform
Requirements for Level 9: 7 Body Points
9 Logic Points
7 Cleaning Points
6 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
**************
*Police Chief*
**************
"You're finally "Top Cop". You can afford a substantial house on the hill and
are one of the most influential people in SimCity. What more can you possibly
do to protect the citizens of SimCity?"
Job Level: 9
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §910
Bonus for Promotion: §1,820
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 10: 10 Body Points
9 Logic Points
8 Cleaning Points
7 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
**************
*Captain Hero*
**************
"Crime peoples beware! A new day has dawned on our most wonderful community. A
day of righteous justice for all, for Captain Hero is here at last! With
massive superpowers at hand Captain Hero fights crime on a daily basis, to the
fullest extent of the law."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,225
Bonus for Promotion: §2,450
Transport: Flying ?!?
Uniform: Superhero Uniform
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
------------------------------------------------------------------------------
[13.09] Culinary
*************
*Dish Washer*
*************
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash ... and learn."
Job Level: 1
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 10:00pm
Salary: §126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
Job Days: Sunday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Monday, Friday
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §168
Bonus for Promotion: §336
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 3: 1 Creativity Point
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
*************************
*Fast Food Shift Manager*
*************************
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: §182
Bonus for Promotion: §364
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 4: 1 Logic Point
2 Creativity Points
1 Family Friend
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
******
*Host*
******
"If you never see another burger again, it'll be too soon. Now you're out of
the kitchen, seating people and managing tables in a restaurant where people
expect REAL food for the prices they're paying. Keep your eyes open and your
smile painted on as you start learning about the industry-it's a dog-eat-food
world out there, and you'll want to be well-prepared."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §242
Bonus for Promotion: §484
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 5: 3 Logic Points
2 Creativity Points
2 Family Friends
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
********
*Waiter*
********
"If you thought hosting was bad, just try waiting tables. THIS is a promotion?
You'd better believe it! Be prepared to think on your feet to outwit and
impress your often-crafty customers in pursuit of the Almighty Tip-all while
wearing a snazzy uniform and those ubiquitous Pieces of Flair."
Job Level: 5
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: §308
Bonus for Promotion: §616
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 6: 3 Cooking Points
3 Logic Points
2 Creativity Points
2 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
***********
*Prep Cook*
***********
"You've memorized everything on the menu and managed to work your way into a
position as a Prep Cook. It's not glamorous, but it's real kitchen work - and
you look stylin' in that big white hat! Get comfortable with the slicing,
dicing and julienne fries - you're not going to get any farther in this
industry if you don't know your basic cooking inside and out."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §469
Bonus for Promotion: §938
Transport: Red Sedan
Uniform: Cook Uniform
Requirements for Level 7: 4 Cooking Points
4 Logic Points
4 Creativity Points
3 Family Friends
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
***********
*Sous Chef*
***********
"It's ironic that the more accomplished you become, the less you actually
touch the food. As Sous Chef you're spending most of your time as a manager
and cheerleader for your kitchen staff. If you want to keep moving up, you'll
have to prove you've got the eccentric creativity needed to create novel
dishes. Bon appetit!"
Job Level: 7
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 9:00pm
Salary: §812
Bonus for Promotion: §1,624
Transport: Red Sedan
Uniform: Chef Uniform
Requirements for Level 8: 5 Cooking Points
6 Logic Points
5 Creativity Points
4 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
****************
*Executive Chef*
****************
"Finally recognized for your creative gifts, you've been given control of your
restaurant's menu in order to create completely new and exciting dishes. It's
a dream come true-but you're already dreaming of more. Keep challenging
yourself as you work towards a new prize: a franchise of your own!"
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,206
Bonus for Promotion: §2,416
Transport: Sports Car
Uniform: Chef Uniform
Requirements for Level 9: 8 Cooking Points
7 Logic Points
7 Creativity Points
6 Family Friends
Job Days: Sunday, Monday, Friday, Saturday
Free Days: Tuesday, Wednesday, Thursday
***************
*Restauranteur*
***************
"Everyone's clamouring for a piece of the pie - YOUR pie, that is. Now that
you've developed a distinctive culinary style, it's time to milk it for
everything it's worth as a national brand. Keep everyone on their toes with
your creative genius and you just might become a household name!"
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,330
Bonus for Promotion: §2,660
Transport: Blue Suit
Uniform: Sports Car
Requirements for Level 10: 10 Cooking Points
8 Logic Points
10 Creativity Points
7 Family Friends
Job Days: Sunday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday, Wednesday
****************
*Celebrity Chef*
****************
"You've finally arrived, and your face is selling more cookbooks than your own
food does! It's been a long road, but you've now got a TV show seen by
millions, a successful restaurant chain, and a name that commands respect.
Bask in your victory as you flaunt your celebrity in televised competitions
and enjoy your new life as a media mogul!"
Job Level: 10
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 8:00pm
Salary: §2,170
Bonus for Promotion: §4,340
Transport: Lamborghini
Uniform: Iron Chef Uniform
Job Days: Tuesday, Wednesday, Thursday
Free Days: Sunday, Monday, Friday, Saturday
------------------------------------------------------------------------------
[13.10] Science
**************
*Test Subject*
**************
"While earning a science degree, you're picking up mediocre salary as a "human
guinea pig" at a local kinetics lab. It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel."
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §217
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: 1 Cooking Point
1 Cleaning Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Sunday, Friday
***************
*Lab Assistant*
***************
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is needed at home to
advance. And guess what? You're on the graveyard shift. Work all night, sleep
all day."
Job Level: 2
Carpool Arrival: 3:00pm
Work Hours: 4:00pm to 10:00pm
Salary: §322
Bonus for Promotion: §644
Transport: Junker
Uniform: Lab Coat
Requirements for Level 3: 1 Cooking Point
1 Logic Point
3 Cleaning Points
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
******************
*Field Researcher*
******************
"This job takes you into the field, working on far-flung projects. However,
your pay increases. Develop your logic skill and maybe you can actually teach
about this stuff in the classroom, instead of doing it in remote, inhospitable
places."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §448
Bonus for Promotion: §896
Transport: Junker
Uniform: Lab Coat
Requirements for Level 4: 2 Cooking Points
1 Logic Point
5 Cleaning Points
1 Family Friend
Job Days: Sunday, Monday, Tuesday, Thursday, Saturday
Free Days: Wednesday, Friday
*****************
*Science Teacher*
*****************
"No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. (At least it's a job with regular
hours.) Keep those lab messes clean, and build logic skill to aid you in
getting a different job."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §525
Bonus for Promotion: §1,050
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 5: 3 Cooking Points
2 Logic Points
6 Cleaning Points
2 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
****************
*Project Leader*
****************
"It is up to you to manage a team of researchers in the quest for an important
scientific breakthrough. Devise innovative experiments using your newly
developed cooking and cleaning skills. If you really shine here, you may be on
your way to becoming an inventor."
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 5:00pm
Salary: §630
Bonus for Promotion: §1,260
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 6: 4 Cooking Points
4 Logic Points
6 Cleaning Points
3 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
**********
*Inventor*
**********
"Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab. Maintaining your home relationships may be harder now -
there will be little time for socializing as you create the auto-recycling
newspaper"
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 7:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Sports Car
Uniform: Lab Coat
Requirements for Level 7: 5 Cooking Points
5 Logic Points
7 Cleaning Points
3 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
*********
*Scholar*
*********
"You have been named Chairman of the Science Department at Sim University. The
regents are depending on your leadership and logical thinking to invigorate
the school's science curriculum. This is a high-paying, well-respected
position with good hours and more time at home, but it takes a well-rounded
skill set to guarantee success and promotion."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 1:00pm
Salary: §896
Bonus for Promotion: §1,792
Transport: ?
Uniform: ?
Requirements for Level 8: 6 Cooking Points
8 Logic Points
7 Cleaning Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
***********************
*Top Secret Researcher*
***********************
"Your expertise with auto-recycling has led to a position on a highly
classified, very demanding government project. The money is excellent, but you
may be called to the lab at any time. Special care should be taken to stay
happy and rested - a tired, cranky scientist might pose a security risk. If
exceptional logic is demonstrated. a promotion to theorist may be in the
cards."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §1,036
Bonus for Promotion: §2,072
Transport: Sports Car
Uniform: Army Gear
Requirements for Level 9: 7 Cooking Points
8 Logic Points
8 Cleaning Points
5 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
**********
*Theorist*
**********
"The accolades from your research have earned you the highly paid position of
theorist. You enjoy a higher salary-to-work-hours ratio than the one you had
as an inventor. You must work hard to keep a high state of happiness and
health. And only a successful theory can lead to the status and rewards you
seek."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,522
Bonus for Promotion: §3,044
Transport: Sports Car
Uniform: Brown Suit
Requirements for Level 10: 9 Cooking Points
10 Logic Points
10 Cleaning Points
8 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday
***************
*Mad Scientist*
***************
"With lecture fees and book advances, you're able to purchase the big house on
the hill. The big question is, what experiments will you be conducting in its
big cellar?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §2,333
Bonus for Promotion: §4,666
Transport: Black Limo
Uniform: Lab Coat with Sash
Job Days: Tuesday, Wednesday, Thursday
Free Days: Sunday, Monday, Friday, Saturday
------------------------------------------------------------------------------
[13.11] Job Summary
This is the basic breakdown on how much per hour, per week your Sims earn in
each career set.
**********
*Politics*
**********
Campaign Worker - §34.22 per hour
§1540 per week
Intern - §70 per hour
§2100 per week
Lobbyist - §84 per hour
§2520 per week
Campaign Manager - §68.89 per hour
§3010 per week
City Council Member - §113.16 per hour
§3395 per week
State Assemblyperson - §108 per hour
§3780 per week
Congressperson - §140 per hour
§4200 per week
Judge - §284.5 per hour
§4552 per week
Senator - §136.11 per hour
§4900 per week
Mayor - §219.67 per hour
§5260 per week
**********
*Medicine*
**********
Emergency Medicial Technician - §46.67 per hour
§1400 per week
Paramedic - §64.16 per hour
§1925 per week
Nurse - §68 per hour
§2380 per week
Intern - §63.78 per hour
§2870 per week
Resident - §96 per hour
§3360 per week
General Practitioner - §96.25 per hour
§3850 per week
Specialist - §145.33 per hour
§4375 per week
Surgeon - §163.33 per hour
§4900 per week
Medicial Researcher - §193.72 per hour
§5424 per week
Chief of Staff - §214.14 per hour
§5996 per week
**********
*Business*
**********
Mailroom Technician - §28 per hour
§840 per week
Executive Assistant - §36 per hour
§1260 per week
Field Sales Representative - §50 per hour
§1750 per week
Junior Executive - §64 per hour
§2240 per week
Executive - §93.33 per hour
§2800 per week
Senior Manager - §80.89 per hour
§3640 per week
Vice President - §115.5 per hour
§4620 per week
President - §175 per hour
§5600 per week
CEO - §237.86 per hour
§6660 per week
Business Tycoon - §350 per hour
§8400 per week
**********
*Athletic*
**********
Team Mascot - §25.66 per hour
§770 per week
Minor Leaguer - §39.66 per hour
§1190 per week
Rookie - §53.66 per hour
§1610 per week
Starter - §70 per hour
- §2100 per week
All Star - §89.83 per hour
§2695 per week
MVP - §148.83 per hour
§3572 per week
Superstar - §170 per hour
- §4760 per week
Assistant Coach - §297.6 per hour
§5952 per week
Coach - §291.66 per hour
§7000 per week
Hall of Famer - §505.5 per hour
§9099 per week
**********
*Criminal*
**********
Pickpocket - §32.67 per hour
§980 per week
Bagman - §40 per hour
§1400 per week
Bookie - §55 per hour
§1925 per week
Con Artist - §81.67 per hour
§2450 per week
Getaway Driver - §74.375 per hour
§2975 per week
Bank Robber - §92.75 per hour
§3710 per week
Cat Burglar - §149.33 per hour
§4480 per week
Counterfeiter - §177.33 per hour
§5320 per week
Smuggler - §262.2 per hour
§6300 per week
Criminal Mastermind - §320.83 per hour
§7700 per week
**********
*Military*
**********
Recruit - §58.33 per hour
§1700 per week
Elite Forces - §75.83 per hour
§2275 per week
Drill Instructor - §93.33 per hour
§2800 per week
Junior Officer - §105 per hour
§3150 per week
Counter Intelligence - §116.66 per hour
- §3500 per week
Flight Officer - §128.33 per hour
§3850 per week
Senior Officer - §135.33 per hour
§4060 per week
Commander - §140 per hour
§4200 per week
Astronaut - §182.33 per hour
§4376 per week
General - §189.66 per hour
§4552 per week
*********
*Slacker*
*********
Golf Caddy - §25.2 per hour
§630 per week
Gas Station Attendant - §25.67 per hour
§770 per week
Convenience Store Clerk - §35 per hour
§1050 per week
Record Store Clerk - §42 per hour
§1260 per week
Party DJ - §77 per hour
§1540 per week
Projectionist - §78.4 per hour
§1960 per week
Home Video Editor - §102.67 per hour
§2452 per week
Freelance Photographer - §157.6 per hour
§3152 per week
Freelance Web Designer - §186.6 per hour
§3732 per week
Professional Party Guest - §350 per hour
§4200 per week
*****************
*Law Enforcement*
*****************
Security Guard - §56 per hour
§1680 per week
Cadet - §74.67 per hour
§2240 per week
Patrol Officer - §69 per hour
§2760 per week
Desk Sergeant - §102.67 per hour
§3080 per week
Vice Squad - §114.33 per hour
§3430 per week
Detective - §126 per hour
§3780 per week
Lieutenant - §137.67 per hour
§4130 per week
SWAT Team Leader - §125 per hour
§4375 per week
Police Chief - §113.75 per hour
§4550 per week
Captain Hero - §204.16 per hour
§4900 per week
**********
*Culinary*
**********
Dish Wisher - §15.75 per hour
§630 per week
Drive Through Clerk - §42 per hour
§840 per week
Fast Food Shift Manager - §36.4 per hour
§910 per week
Host - §40.33 per hour
§1210 per week
Waiter - §61.6 per hour
§1540 per week
Prep Cook - §78.16 per hour
§2345 per week
Sous Chef - §116 per hour
§4060 per week
Executive Chef - §201 per hour
§4824 per week
Restauranteur - §166.25 per hour
§5320 per week
Celebrity Chef - §434 per hour
§6510 per week
*********
*Science*
*********
Test Subject - §36.16 per hour
- §1085 per week
Lab Assistant - §53.66 per hour
- §1610 per week
Field Researcher - §74.66 per hour
§2240 per week
Science Teacher - §75 per hour
§2625 per week
Project Leader - §90 per hour
§3150 per week
Inventor - §84 per hour
§3780 per week
Scholar - §179.2 per hour
§4480 per week
Top Secret Researcher - §148 per hour
§5180 per week
Theorist - §380.5 per hour
§6088 per week
Mad Scientist - §583.25 per hour
§6999 per week
------------------------------------------------------------------------------
[14] Job - Teenager / Elder
Teenagers and Elders can also get work, but the field for them is limited.
They can only have 3 jobs in each of the 10 careers instead of the 10 in
each career in the adults stage. The pay is lower and crapper for the hour
basis.
------------------------------------------------------------------------------
[14.01] Politics
*********************
*Door to Door Poller*
*********************
"As a door-to-door poller, you leave your ego at the "door" - modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation. They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them. You've got your
work cut out for you."
Job Level: 1
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §53
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
2 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
*****************
*Campaign Worker*
*****************
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §72
Bonus for Promotion: §144
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Logic Point
1 Creativity Point
4 Family Friends
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Sunday, Wednesday
********
*Intern*
********
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: §112
Bonus for Promotion: §224
Transport: ?
Uniform: ?
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday,
Free Days: Sunday, Saturday
------------------------------------------------------------------------------
[14.02] Medicine
************************
*Nursing Home Attendant*
************************
"Glamorous it's not, but it's a real job taking care of people in their time
of need, and it's a foot in the door of the medical community. Impress the
nurses with your bedside manner and see if you can't find your way into the
hallowed halls of SimCity General."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §65
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cleaning Point
1 Family Friend
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
*********
*Orderly*
*********
"The pay is certainly better than at the nursing home, but the constant flow
of patients means the work of a hospital attendant is never done. Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainly seem like good ones..."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §87
Bonus for Promotion: §174
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
2 Cleaning Points
3 Family Friends
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Sunday, Wednesday
*******************************
*Emergency Medicial Technician*
*******************************
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
------------------------------------------------------------------------------
[14.03] Business
*******
*Gofer*
*******
"The obtainer of coffee - glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time. Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §52
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
2 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Sunday, Friday
*********************
*Mailroom Technician*
*********************
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §76
Bonus for Promotion: §152
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
1 Charisma Point
1 Creativity Point
3 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
*********************
*Executive Assistant*
*********************
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 7:00pm
Salary: §98
Bonus for Promotion: §196
Transport: ?
Uniform: ?
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
------------------------------------------------------------------------------
[14.04] Athletic
*************
*Waterperson*
*************
"This is where the magic begins. Where those who aspire to be part of the team
without running the risk of physical injury or public humiliation get their
feet wet, literally. Hydration is an important part of the athlete's routine,
and even though they could probably manage to get their own water, it's much
more fun to have you do it for them."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §97
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Monday, Friday
***********************
*Locker Room Attendant*
***********************
"The locker room. You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right? The
endless supply of dirty towels and sports bras isn't the most pleasant of
sights, but that mascot outfit hanging in the corner most certainly is."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §110
Bonus for Promotion: §220
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
1 Charisma Point
2 Body Points
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
*************
*Team Mascot*
*************
"Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit. A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close. Now, instead
of water and towels, the coach expects you to prepare the players' snacks ...
a lot of snacks."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
------------------------------------------------------------------------------
[14.05] Criminal
***************
*Street Hawker*
***************
"The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §50
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Creativity Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
****************
*Numbers Runner*
****************
"Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §62
Bonus for Promotion: §124
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
2 Creativity Points
1 Family Friend
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
************
*Pickpocket*
************
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §105
Bonus for Promotion: §210
Transport: ?
Uniform: ?
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
------------------------------------------------------------------------------
[14.06] Military
*********************
*Paintball Attendant*
*********************
"An aspiring military mind has to get its start somewhere, and what better
place is there than a paintball arena? Guns, ammo, camouflage, squeegees ...
Well, at least you don't have to clean the latrines, because at the paintball
arena they're still just called restrooms!
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §57
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
************************
*Recruit Training Corps*
************************
"Well, paintball had its ups and downs, but it was never quite what you
expected when you signed up for the military. So, here's where it all begins:
The ranks of the Recruit Training Corps. Learn to follow the rules, eat your
meals, and lace up your boots, and you'll be a full-fledged recruit in no
time."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 10:00pm
Salary: §77
Bonus for Promotion: §154
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Body Point
2 Family Friends
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
*********
*Recruit*
*********
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even better
on you than it does now."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §100
Bonus for Promotion: §200
Transport: ?
Uniform: ?
Job Days: Monday, Tuesday, Wednesday, Friday, Saturday
Free Days: Sunday, Wednesday
------------------------------------------------------------------------------
[14.07] Slacker
************
*Golf Caddy*
************
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
***********************
*Gas Station Attendant*
***********************
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips! Enjoy!"
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: §71
Bonus for Promotion: §142
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Mechanical Point
1 Charisma Point
1 Creativity Point
4 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §96
Bonus for Promotion: §192
Transport: ?
Uniform: ?
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
------------------------------------------------------------------------------
[14.08] Law Enforcement
***********************
*School Crossing Guard*
***********************
"You've got a job protecting one of SimCity's most valuable assets, its
children. With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children. Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Body Point
1 Logic Point
1 Family Friend
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
***********************
*Parking Lot Attendant*
***********************
"Attending to a bustling downtown parking lot isn't as easy as you might have
thought. Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes. Keep your cool and keep
the lot free of inextricable parking puzzles."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: §75
Bonus for Promotion: §150
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Body Points
1 Logic Point
3 Family Friends
Job Days: Sunday, Monday, Wednesday, Friday, Saturday
Free Days: Tuesday, Thursday
****************
*Security Guard*
****************
"A badge, a gun ... and the graveyard shift. Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop."
Job Level: 3
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 1:00am
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
Job Days: Sunday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday
------------------------------------------------------------------------------
[14.09] Culinary
*************
*Dish Washer*
*************
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash... and learn.
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §63
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cooking Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Monday, Friday
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §84
Bonus for Promotion: §168
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Creativity
4 Family Friends
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
*************************
*Fast Food Shift Manager*
*************************
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: §91
Bonus for Promotion: §182
Transport: ?
Uniform: ?
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
------------------------------------------------------------------------------
[14.10] Science
********************
*Lab Glass Scrubber*
********************
"What makes being a Lab Glassware Scrubber different from your ordinary
everyday run of the mill dish wisher? Why that's easy! The fact that neither
the word dish nor washer appear anywhere in your job title, only your job
description!"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §64
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 2: 1 Logic Point
1 Family Friend
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Sunday, Friday
**************
*Test Subject*
**************
"While earning a science degree, you're picking up a mediocre salary as a
"human guinea pig" at a local kinetics lab. It's a way to introduce yourself
to the scientific community, but it's tough to be charming after several hours
in a wind tunnel."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §105
Bonus for Promotion: §210
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Cleaning Point
2 Family Friends
Job Days: Sunday, Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday
***************
*Lab Assistant*
***************
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is need at home to advance
And guess what? You're on the graveyard shift. Work all night, sleep all day."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §115
Bonus for Promotion: §230
Transport: Junker
Uniform: Lab Coat
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Saturday
------------------------------------------------------------------------------
[14.11] Job Summary
**********
*Politics*
**********
Door to Door Poller - §17.67 per hour
§265 per week
Campaign Worker - §24 per hour
§360 per week
Intern - §37.33 per hour
§560 per week
**********
*Medicine*
**********
Nursing Home Attendant - §21.67 per hour
§325 per week
Orderly - §29 per hour
§435 per week
Emergency Medicial Technician - §41.67 per hour
§625 per week
**********
*Business*
**********
Gofer - §17.33 per hour
§260 per week
Mailroom Technician - §25.33 per hour
§380 per week
Executive Assistant - §24.5 per hour
§490 per week
**********
*Athletic*
**********
Waterperson - §32.33 per hour
§485 per week
Locker Room Attendant - §36.67 per hour
§550 per week
Team Mascot - §41.67 per hour
§625 per week
**********
*Criminal*
**********
Street Hawker - §16.67 per hour
§250 per week
Numbers Runner - §20.66 per hour
§310 per week
Pickpocket - §35 per week
§525 per week
**********
*Military*
**********
Paintball Attendant - §19 per hour
§285 per week
Recruit Training Corps - §19.25 per hour
§385 per week
Recruit - §33.33 per hour
§500 per week
*********
*Slacker*
*********
Golf Caddy - §15 per hour
§225 per week
Gas Station Attendant - §23.67 per hour
§355 per week
Convenience Store Clerk - §32 per hour
§480 per week
*****************
*Law Enforcement*
*****************
School Crossing Guard - §15 per hour
§225 per week
Parking Lot Attendant - §25 per hour
§375 per week
Security Guard - §31.25 per hour
§625 per week
**********
*Culinary*
**********
Dish Wisher - §21 per hour
§315 per week
Drive Through Clerk - §21 per hour
§420 per week
Fast Food Shift Manager - §18.2 per hour
§455 per week
*********
*Science*
*********
Lab Glass Scrubber - §21.33 per hour
§320 per week
Test Subject - §35 per hour
§525 per week
Lab Assistant - §38.33 per hour
§575 per week
------------------------------------------------------------------------------
[15] Chance Cards - Adult
Chance Cards are things that happen at work. They are scenarios that you have
three options to. Two of the options let you go something and the third is to
ignore the situation altogether, however, if you succeed in making the right
decision, the rewards are high. The chances of success are based on one of
your Sim's skill sets and depending on how high it is, it will determine the
level of failure or success. So really, it isn't all that 50/50 of a chance.
If you see a chance card that is not here, feel free to send them me, even
a picture of the dialogue box but it better not be a virus.
------------------------------------------------------------------------------
[15.01] Politics
*****************
*Campaign Worker*
*****************
While working on the phones at the campaign office, ____ receives a call
from a reporter claiming to be from the SimCity Herald. The reporter says
she just has a few questions about the campaign. ____ could go and bother
the council member's personal assistant, or answer some questions himself.
"Get Assistant" 85% Chance
____ squeezes out of the tightly packed phone bank and goes to look for
the council member's personal assistant, whom he finds embroiled in three
conservations and one phone call already. ____ informs her that there is a
woman from the Herald on the phone with some questions. The assistant gives
____ the "okay" sign and mouths the worlds "thank-you." ____ receives 1
charisma skill point.
"Get Assistant" 15% Chance
____ tries to free himself from the sardine tin can of campaign workers all
busy answering phones. As he squeezes out of his chair and out from
underneath his section of the folding card table, he trips over his table,
ripping the entire bank of phones out of their sockets, and effectively
hanging up the reporter. ____ is forced to pay §65 to replace his phone.
"Answer" 15% Chance
____ informs the reporter that he'd be happy to go on the record in response
to any questions directly pertaining to the campaign. After answering three
or four questions, the reporter thanks him and ends the call. ____'s name
appears that night in the evening paper, attached to some eloquent quotes
which perfectly toe the party's line. ____ is immediately promoted to
Intern.
"Answer" 85% Chance
____ tells the woman on the phone that he'd be happy to answer any of her
questions, seeing that he IS an offical Campaign Worker. After a few strange
questions, included "Where does the council member normally dine out?" ____
begins to suspect that something is amiss. That evening a local tabloid runs
an expose on the council member and quotes ____ severely out of context.
There's no excuse ____ can make, and he's fired on the spot.
********
*Intern*
********
The controller has a stack of paperwork on his desk that ____ has been asked
to read through and assign priority levels to the tasks. About halfway through
the stack, she finds some speeches that the controller has been asked to edit.
____ has an okay eye for syntax, and she knows how busy the controller is, so
she could try editing them herself, or scan the speeches into her word
processor and run the grammer check on them.
"Edit" 85% Chance
____ carefully reads through the speeches and finds a few typos, as well as
some really awkward syntax. She dutifully marks the errors and suggest the
proper changes, before returning the speeches to a relatively un-cluttered
section of the controller's desk, along with a sticky note that says "Done".
The entire process has taken her almost two hours, and when the controller
returns, ____'s barely started on prioritizing the stack of paperwork. The
controller chastises her and makes it clear that he needs an intern that will
do what she's told first, and THEN spend whatever free time she has being
industrious. ____ is sent back to work on the campaign phones.
"Edit" 15% Chance
____ carefully reads through the speeches and finds a few typos, as well as
some really awkward syntax. He dutifully marks the errors and suggest the
proper changes, before returning the speeches to a relatively un-cluttered
section of the controller's desk, along with a sticky note that says "Done".
When the controller gets back to her desk, she's overjoyed at having one less
task on her plate. She scans over the documents, approves the changes, and
sends ____ off for an extra long lunch. ____ earns 1 Logic Point.
"Grammar Check" 85% Chance
____ runs the speeches through the office scanner and sends the electronic
versions to his desktop computer. After running some state-of-the-art
optical character recognition, he plugs the document into his word processor
and lets the built-in grammar check do its thing. It finds only two
verb-agreement issues and a couple of typos, and even though the changes
it suggests are actually worse than the errors it's trying to fix, ____ makes
the changes manually and sends the documents to the controller. She is so
pleased to have soft copies of the speech, not to mention edited versions
that she channels some funds out of the inflated road repair budget and
tells ____ to buy himself something nice. ____ earns §500 Simoleons.
"Grammar Check" 15% Chance
____ scans the documents, pligs them into his word processor and lets the
built-in grammar check do its thing. Upon completion he sends the
documents off to the controller without even double-checking (trusting
in the wisdom of Microscotch's grammar check). Apparently, the controller,
trusting in ____, sent the speeches off without reviewing them either,
because a few hours later the controller gets an irate phone call from
someone at the legislator's office. It seems as though the grammar check
somehow managed to replace the entire contents of one of the speeches with
the first two acts of "Titus Andronicus," and as inexplicable as it may
be, ____ is fired for his mistake.
**********
*Lobbyist*
**********
____'s consortium has asked him to meet with a member of the Senate and lobby
him to vote against the Llama Land perservation bill. The bill will halt the
construction on a major intercity highway that passes through a section of
wildlife reserve. ____ isn't sure how he feels about the task. He could do as
he's told, or follow his conscience and secretly lobby in support of the bill.
"Lobby For" 85% Chance
____ arranges a lavish meal at Hedman's Hideaway and meets with the senator
to explain the interests of the group he represents. The senator is convinced
with his proposal and agrees that there are too many wild llamas in SimCity
anyway. She furthers agrees to vote against the perservation bill, and ____
earns 1 Charisma Skill Point and a §5,000 bonus.
"Lobby For" 15% Chance
____ takes the senator out to a lavish meal at Hedman's Hideaway and meets
with the senator to explain the interests of the group he represents. The
senator is appalled by his claim of "There are too many wild llamas in
SimCity anyway" and pledges to make her support of the bill a major
platform during her upcoming election. The next day the senator announces
her views, and ____ loses a day's pay for his failure.
"Lobby Against" 15% Chance
____ meets with the senator and explains to her that although his special
interest group has sent him to lobby against the perservation bill, he has
taken it upon himself to instead lobby in support of the wild llamas. The
senator is impressed and says that she could use someone like ____ during
her upcoming election. ____ accepts her offer and is promoted to
Campaign Manager.
"Lobby Against" 85% Chance
____ meets with the senator and explains to her that he'd made the decision
to lobby for her support of the perservation bill. The senator looks confused.
She pauses and explains to ____ that the money from special interest groups is
the grease that keeps the political wheels of SimCity turning, and that it's
important to have pressure from both sides of every issue. ____ leaves the
meeting a bit confused and is met by a member of his consortium who hands
him a pink slip. ____ has lost his job.
******************
*Campaign Manager*
******************
____ and the senator he's campaigning for are due at a "meet and greet" within
the hour, but the senator appears to have received another delivery of
Elderberry Nectar from her aunt in Old Town, and is passed out on her office
couch. ____ could call and cancel the publicity eavent, or get some coffee
into her and put her under the gun, groggy or not.
"Cancel Event" 85% Chance
____ calls the senator's personal assistant and informs her of the senator's
position. The assistant sighs as though she'd been expecting it and hangs
up the phone. ____ spends the next few hours looking through the senator's
speeches for the following day's press junkets and notices that one of her
speeches has been replaced with a photocopied section of Titus Androncius.
____ finds and replaces the speech, nearly avertingpolitical espionage, and
earning himself 1 Charisma and 2 Logic Skill Points.
"Cancel Event" 15% Chance
____ calls the senator's personal assistant that the senator won't be able
to make it to the evening's festivities. ____ stays to look over the
senator's upcoming speeches, but the senator wakes up an hour later and
is furious that ____ didn't wake her up in time to go to the publicity
event. She hustles him up and out the door to find a cab. ____ loses 1
Charisma Skill Point for his miscalculations.
"Go As Planned" 15% Chance
____ heads to the office kitchen and microwaves some leftover coffee. It's
burnt and it's stale, but it'll have to do. He wakes up the groggy senator
and gets some coffee into her. They head off to the meet and greet, and
with ____ on one side, and the senator's assistant on the other, they
manage to navigate their way through the evening. All goes well, and ____
is given a bonus of §5,000 for his performance above and beyond the call
of duty.
"Go As Planned" 85% Chance
After pouring a pot of coffee into the senator, ____ piles her into her
waiting car, and the two of them head off to the Royal Court Plaza for
the meet and greet. The senator can barely keep her eyes open, and it's
all ____ and the senator's assistant can do to keep her up. The evening
becomes a travesty, and a play by play recap of it appears on the 6 o'clock
news. To say the least, the senator is not pleased. ____ loses 1 Logic
point and a day's wages.
*********************
*City Council Member*
*********************
The council has convened to discuss the renovation of a local park. The park
is in what the mayor like to call an "underfinanced" part of the city, and
though the park has some historical significance, the surrounding housing and
public works are as equally in need of renovation. The pros and cons are
complex, but when it comes time to vote, ____ has only two options.
"Yes" 15% Chance
The park renovation measure does not pass, and it is revealed that nearly all
other council members voted against the measure. The council is publicly
praised for its clear-headed fiscal reasoning, but ____'s name comes up in
local media coverage as the council member who would have rather saved some
"historically decrepit" park than devote funds to an education system on the
brink of collapse. ____ loses 2 charisma points and is left to worry about his
position in the upcoming elections.
"Yes" 85% Chance
The park renovation measure passes, and work begins immediately on restoring
the old garden. Public support in the City Council swells in response to the
decision and renews civic interest in the areas surrounding the park. The
council members all receive a bonus to off-set the previous year's pay cuts
and are assured of their positions after their upcoming elections. ____ takes
home §9,568 Simoleons after taxes, and earns 2 Charisma Skill Points.
"No" 15% Chance
The park renovation measure is voted down, and the funds are instead
transferred to an ailing school system and roadways, both of which were badly
in repair. Public support in the City Council swells in response to the
decision and renews civic interest in the areas affected by the decision. The
council members all receive a bonus to off-set the previous year's pay cuts
and are assured of their positions after their upcoming elections. ____ takes
home §9,568 Simoleons after taxes, and earns 2 Charisma Skill Points.
"No" 85% Chance
The park renovation measure passes, and it is revealed that nearly all of the
council members voted for the measure. The council is publicly praised for
its "personal attachment to the community that needs to believe in a
government that believes in the community's needs." But ____'s name comes up
in the local media coverage as the council member who would have "rather
thrown more "inadequate" funding at ailing public systems, than to spend the
money more wisely on something that might actually renew civic interest in a
community that has lost fatih in its government." ____ loses 2 Charisma Skill
Points and is left to worry about his position in the upcoming elections.
**********************
*State Assemblyperson*
**********************
Though State Assembly members are not up for re-election in the upcoming
elections, members of Congress are, and ____'s local district doesn't have
many strong or seasoned candidates on the ballots yet. ____ is happy with
his current position, but the step to Congressman is one he'd like to make at
some point. He doesn't have the experience that most candidates do when
running for Congress, but he does have a good public following. Should he run
for Congress, or take his publicity and back another candidate of the same
party affiliation?
"Run" 15% Chance
____ throws his hat into the ring and publicly announces his plans to run
for Congress on each of SimCity's day-time talk shows. He gains the immediate
support of his party, and after party investigators "produce" allegations
against his opponents of misconduct, racism, negligence, and poor hygiene,
____ finds himself running unopposed with only a short while before Sims go
to the polls. The leader of the opposition declares that her party will not
be running a candidate against ____, and seeing that the SimCity government
is a bipartisan political system, ____ is prematurely promoted to
Congressperson.
"Run" 85% Chance
____ throws his hat into the ring and publicly announces his plans to run
for Congress on each of SimCity's day-time talk shows. Everything seems to
be going well, until the opposition party investigators begin a smear
campaign that uncovers and publicises every unsavoury detail from his
private life. The mud flies, and ____ finds himself mired by accusations
of misconduct, racism, negligence, and poor hygiene. The implications are
so negative and so general, that ____ is unable to mount a defence. He is
forced to drop out of the running, and slinks back to his office at the
legislature, losing 3 Charisma Skill Points in the process.
"Lend Support" 85% Chance
____'s party nominates a candidate for Congress, and ____ rallies his
supporters behind her. He sends his minions out to dig up every bit of dirt
they can on all of the opponents, and in the short time they have "produced"
such allegations as misconduct, racism, negligence, and poor hygiene, against
each and every member of the opposition. It looks like with ____'s support
the election is going to be a lock, regardless of whether any un-marred
candidates even dare throw their hats into ____'s mud-slinging trenches.
In gratitude, ____ receives §30,000 by way of a completely legal redirection
of campaign financing.
"Lend Support" 15% Chance
____'s party nominates a candidate for Congress, and ____ rallies his
supporters behind her. He sends his minions out to dig up every bit of dirt
they can on all of the opponents, and in the short time they have "produced"
such allegations as misconduct, racism, negligence, and poor hygiene, against
each and every member of the opposition. It looks like with ____'s support
the election is going to be a lock, but with all his attention focused
elsewhere, ____ has been unable to furfill many of his duties as a legislator.
"Underfinanced" areas of the city rally together and move for a vote of no
confidence in ____. ____ is forced to take a job as a campaign manager.
****************
*Congressperson*
****************
A bill has found its way to the Congress floor that if passed would designate
large sections of undeveloped waterfront as wildlife perservation area. The
Canary Breeding Ground Bill would be a no-brainer for ____, as the SimCity
Canary is an endangered species, and its habitats has been increasing
encroached upon as the City steadily expands. Yet, there is an unusual amount
of pressure coming from a number of special interest groups, and if ____
were to vote against the bill, the lobbyists would certainly make it worth
his while.
"Vote Yes" 85% Chance
____ votes in favour of the perservation bill, and goes on record championing
the SimCity Canary's right to protected breeding grounds. The bill passes, and
environmentalists herald ____'s name. He earns the respect of the
green-thinking public and of the biological community, who name a rare type
of plankton after him, earning him 2 Charisma and 2 Logic Skill Points.
"Vote Yes" 15% Chance
____ votes yes, and the bill goes into effect, preventing the construction
of any and all new industrial expansion, including out of town highway
upgrades, a planned international seaport, and a public transportation
connection that would have invariably lowered the city's pollution levels,
which are as big of a threat to the canary population as their shrinking
breeding grounds. Geological surveys suggest that less than 1% of the new
protected areas might have been all that was needed to reach an amicable
compromise. ____ loses 3 Logic Skill Points.
"Vote No" 15% Chance
____ votes against perserving the Canary's breeding ground, but the bill
passes anyway, which was what ____ really wanted, and there's nothing wrong
with simply having his NAME on record as having opposed the bill, right?
That way the canaries are saved, the lobbyists think ____ voted with them,
____ gets §40,000 big ones transferred to his off-shore account, and
everybody's happy.
"Vote No" 85% Chance
____ votes against perserving the Canary's breeding ground, but the bill
passes anyway, which was what ____ really wanted, and there's nothing wrong
with simply having his NAME on record as having opposed the bill, right?
However, there does appear to be something wrong with getting 40,000
Simoleons tranferred to a private off-short account as payment for having
voted against the bill. Investigators from the environmental groups
discover ____'s involvement and make the information available to the
public. ____ denies any knowledge of the transaction and donates the cash,
as well as §10,000 out of his own pocket, to a local charity.
*******
*Judge*
*******
The next case on ____'s docket is a misdemeanor shop-lifting charge, which
would normally involve little more than a public defender pleading out the
defendant, and ____ assigning a small fine and some relevent community
service. But the defendant in this case is none other than the Mayor's
favourite niece, her pride and joy, and the bane of store security guards
everywhere. The young woman has been hauled into court more times than
____ can remember, but each and every time, the judge involved dismissed the
charges on the basis of some technicality provided by the young kleptomaniac's
high-priced legal staff. The case is cut and dry. The girl is guilty, but when
it comes time for ____ to render his verdict, he pauses to weigh the
ramifications of his decision.
"Innocent" 15% Chance
____ tells the young woman to return the goods she's stolen and to write a
letter of apology to the store, sending her on her way with a harsh lecture
as to the evils of shoplifting. ____'s bailiff shakes her head and snorts her
dissent to ____'s decision, but within the hour, ____'s publisher informs him
that his legal thriller "Allowable Judgment," which had previously sold only
twelve copies, has sold over 25,000 copies in the last twenty minutes; all to
one anonymous corporation. ____ justifies the sales to himself as an
"allowable" coincidence, and pockets the §25,000 in royalties.
"Innocent" 85% Chance
____ tells the young woman to return the goods she's stolen and to write a
letter of apology to the store, sending her on her way with a harsh lecture
as to the evils of shoplifting. ____'s bailiff shakes her head and snorts her
dissent to ____'s decision. Then, as ____ leaves the courthouse, a flock of
reporters surround him. By way of barrage of mostly unintelligible questions,
they effective crucify him for throwing out his commitment to justice and
instead aligning himself with the corrupt politics of SimCity. The media
coverage is astounding. By the end of the day, overwhelming negative public
opinion leaves ____ with no choice but to resign, or face the possibility of
a grand jury inquiry into his criminal misconduct. ____ resigns and is left
without a job.
"Guilty" 85% Chance
____ explains to the young woman that no one is above the law, and that she
has been allowed to slide for too long. He sentences the kleptomaniac to a
week in the SimCity detention facility and forces her to pay the maximum
fine allowable by law. Apparently, the exploits of the mayor's niece had
become more widespread than ____ knew. As he's leaving the courthouse, a
flock of reporters surround him, and by way of a barrage of mostly
unintelligible questions, effectively congratulate him for standing up
against the corrupt politics of SimCity. ____ earns 2 Charisma and 2 Logic
Skill Points.
"Guilty" 15% Chance
____ explains to the young woman that no one is above the law, and that she
has been allowed to slide for too long. He sentences the kleptomaniac to a
week in the SimCity detention facility and forces her to pay the maximum
fine allowable by law. Justice served, ____ returns to his case load with a
positive attitude and an overall feeling of satisifaction with a job well
done ...
*********
*Senator*
*********
As a member of the Joint Sub-Committee on Aquaculture, ____ has been asked to
spearhead an investigation into the possible connection between the military's
new sonar technology rig and the increasing number of beached whales around
SimCity. The power-that-be have categorically denied any connection between
the two events, but it takes ____ only a few hours to note that each
documented use of the technology corresponds directly to the beaching of
multiple whales, both in time and location. ____ prepares his findings and
announces his intentions to present them to the Sub-Committee ASAP. En route
to the Senate Building, he turns a corner and spots a black helicopter
descending sliently from only a few stories above him. With no time to think,
all ____ can do is to run or hide.
"Run" 15% Chance
____ takes off running and doesn't look back. One block. Five blocks. Ten
blocks and he's at the step to the Senate building. The helicopter is nowhere
to be found. Out of breath, he ascends the marble stairs, walks onto the
senate floor, and presents his findings. Within the hour, the military's
sonar experiments have been ground to a halt by the wheels of justice, the
whales have been saved, and in the face of overwhelming public support
(and a special amendment to the city's constitution) ____ is promoted to
Mayor of SimCity.
"Run" 85% Chance
____ kicks off his dress shoes and bolts for the Senate building. The streets
are strangely empty, and as ____ looks back over his shoulder he runs
headlong into two men in black tactical gear who have stepped out of an
alleyway. ____ falls back into the pavement and, not seeing another option,
hands over his folder of briefs to the two men, who disappear back into the
alley. ____ dusts himself off and head on to the Senate building. He makes
his case to the joint sub-committee, but further investigation reveals that
all the documents ____ cites for his findings ... never existed. Knowing full
well that no one will believe his stories of silent black helicopters, ____
agrees to resign his commission with the sub-committee, and is demoted back
to being a District Court Judge
"Hide" 85% Chance
____ darts across the street and dives into the lobby of an office building.
Still Shaking, he recounts the recent events to the man at the front desk
who sits in awe of his tale. The receptionist excuses himself to a back room
and returns with coffee for ____, just as two men in black suits enter the
building. The taller one surveys the lobby and reports the situation into
a microphone in his shirt cuff. The receptionist backs down the hall and
returns with a woman carrying a camcorder who ushers the two men in black
suits out of the building. She turns out to be a film director, and after
escorting ____ to the Senate building, she offers to buy the rights to his
story. ____ reports his findings, saves the whales, and walks away with a
movie deal worth §45,000.
"Hide" 15% Chance
____ darts across the street and dives into the lobby of an office building.
The building is empty, as is the front desk, and all of the internal doors
are locked. Still trembling, he huddles up against the desk clutching his
folder of briefs. A few minutes later the front door opens, and two
businessmen enter the lobby. ____ breathes a sigh of relief and steads up,
ready to recount the unbelieveable events of his day. But before he's even
told them his name, the taller of the two begin speaking, "____, you'll make
things much easier on yourself is you just hand over the folder and forget
this ever happened." ____ heart sinks. Not seeing any other options, he
hands over the documents and later reports to the sub-committee that he was
unable to find any conclusive evidence. Dejected, ____ loses 1 Charisma
and 1 Logic Skill Point.
*******
*Mayor*
*******
Landgraab Enterprises has started a joint venture to build an international
seaport that would allow the transportation of larger volumes of goods in and
out of SimCity. A major principle in the business venture approaches ____ to
buy a large tract of city-owned waterfront property for only §1 an acre. With
current real estate prices as high as they are, §1 an acre is highway robbery,
but the construction of an international seaport could create a lot of new
jobs in SimCity. Should ____ accept the offer?
"Yes" 15% Chance
The deal goes through, and the forecast of being the region's only
international seaport immediately puts SimCity on the map. Foreign investors
from around the globe begin to show interest, and with only the first stages
of the seaport's construction underway, the city is already boasting its
lowest unemployment percentages in decades. The deal is viewed as being so
successful that no one notices the §30,000 "donation" Malcolm Landgrabb makes
to ____'s "private" campaign fund.
"Yes" 85% Chance
The deal goes through. Selling valuable city-owned real estate, at bargain
basement prices, in order to create jobs for a lagging economy seems like a
good idea. That is, until environmentalists bring a recently signed bill to
____'s attention that declares the waterfront property to be protected
breeding grounds of the SimCity canary. The joint venture is forced to sell
the land back to the city, but is out of all the Simoleons that it has
already invested into the preliminary construction. The largest shareholder
of Landgrabb Enterprises, a Miss Crumplebottom, files suit against ____
for her company's losses, and ____ loses §10,000 in legal expenses.
"No" 85% Chance
____ refuses the ventures ridiculous offer and without the waterfront
property to build a Seaport, Landgraab's business partner opts instead to
invest her liquid assets in a monumental trucking distribuation network. Once
the network is in place, SimCity will have all the benefits that the Seaport
could have added, in half the time, plus retaining the valuable waterfront
property for other uses. And the §50,000 "donation" ____ took from the
Landgraab's business partner can't hurt either.
"No" 15% Chance
____ refuses the venture's ridiculous offer and continues on with business
as usual. Unfortunately, business in SimCity is not so good. The unemployment
rate only continues to climb, and when news of ____'s refusal to sign a deal
that would have created hundreds of new jobs reaches the masses, the public
outcry is deafening. But when the community becomes aware of the fact that
the property in question is currently inhabited by unemployed and homeless
Sims, the irony is too much for them to endure, and in an unprecidented
recall, ____ is voted out of office and out of his job.
------------------------------------------------------------------------------
[15.02] Medicine
*******************************
*Emergency Medicial Technician*
*******************************
____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets of rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifiable substances. ____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.
"Clean Up" 15% Chance
After five hours of hard labour and disinefcting, exam room 5 is the
pinnacle of cleanliness. The manager of the paramedic unit notices all the
hard work and asks if ____ would be able to keep an ambulance clean. ____'s
been promoted to Paramedic.
"Clean Up" 85% Chance
Cleaning up an exam room isn't as simple as picking up trash like ____ does
at home. Exam Room 5 is still a mess hours later, and ____ hasn't done any
of his assigned lab work. ____'s direct superior docks him a day's pay for
his absenteeism.
"Ask Custodian" 85% Chance
A supervisor overhears ____'s delicate handling of the exam room mess and is
impressed. She says delegating authority is an important part of moving up in
the medical commuity. ____ receives 1 Charisma point.
"Ask Custodian" 15% Chance
There was a reason that ____ was asked to lend a hand with the cleanup effort,
as the custodial staff was already short-handed. The Janitor delegated his
cleanup work to did a great job, but was supposed to be dealing with the
sewage leak on the 6th floor. ____'s been fired.
***********
*Paramedic*
***********
_____'s on her way to an emergency, and the ambulance is stuck in an extremely
congested area of SimCity surface roads. She's got the sirens on, but there
isn't enough room for the cars to get out of her way. She could drive the
ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med
pack and resuscitation kit.
"Sidewalk" 15% Chance
The sidewalk turns out to be easier to drive on than the roads, and _____
wonders why she doesn't always drive on the sidewalks. She makes it the 25
blocks in no time, and it turns out that she's one of the only ambulances not
stuck in traffic. _____ spends the rest of the day picking up other drivers'
slack and earns herself 2 mechanical points in the process.
"Sidewalk" 85% Chance
____ quickly discovers why most drivers choose not to drive on the sidework,
and that's because there are people WALKING on them! After nearly smashing a
man carrying an armful of rubber chickens, and coming within an inch of
hitting two men carrying a sheet of plate glass, he's stopped by the local
authorities and summarily removed of his duties. ____'s been fired.
"Go on Foot" 85% Chance
_____ makes record time as he bobs and weaves in and out of traffic and around
pedestrians. Med pack and resuscitation kit in tow, he makes it in time to
save the day, and earns himself a body skill point for all the hard work.
"Go on Foot" 15% Chance
____ makes record time for the first five blocks, but as he bobs and weaves
to avoid a hefty woman eating a pastry, he smacks his resuscitation kit into a
concrete trashcan and it shatters in a cacophone of plastic and wiring.
Luckily, the kit's handle seems to be intact! ____ is docked §500 for his
negligence.
*******
*Nurse*
*******
Another transient sherpa has wondered in through the hospital's emergency
entrance with a llama. Both the sherpa and the llama are screaming, and ____
is able to understand neither of them. ____ is the only one on duty right now.
Should he examine the sherpa or the llama?
"Sherpa" 50% Chance
The sherpa turns out to be another ambassador visiting SimCity, and though
____ is still confused as to why the man had a llama with him, it turns out
that the man was so impressed with his bedside manner that he's created a
grant in ____'s name. Since the hospital certainly can't have a grant named
after a nurse, the powers that be have promoted ____ to Intern.
"Sherpa" 50% Chance
The sherpa kicks and screams as ____ pokes and prods him, but ____ eventually
becomes convinced that the sherpa is in good health. As ____ prepares to
dismiss him with a clean bill of health, and a hefty hospital bill to go with
it, a member of the surgical team taps ____ on the shoulder. ____ really
doesn't have an explanation as ti why he's allowed a llama in the hospital's
examination room, so the surgeon writes him up, and ____ loses one Logic
point.
"Llama" 50% Chance
____'s no veterinarian, but even he can tell that the llama is sick. He
immediately calls the animal hospital and asks a nearby paramedic (famous
for having once driven 25 blocks on nothing but sidewalks) to take the
man and his llama there. A few hours later an envelope arrives addressed
to ____. It contains §5,000 and a simple note saying "Thank You."
"Llama" 50% Chance
As ____ begins his thorough examination of what he believes to be one very
sick llama, it occurs to him that SimCity General might not be the best place
to treat animals. Almost immediately, this same thought occurs to a passerby
who happens to be a senior research fellow: one call to his superiors and
____'s a Paramedic again. He's been demoted.
********
*Intern*
********
____ believes he's discovered a flaw in a cutting-edge surgery technique
being outlined by the Hospital's Chief of Staff. He's not sure if he
should say something. Interns generally don't speak during medical
debriefings, but he might not get another chance to speak on the subject. He
could raise his hand, or attempt to meet with the Chief privately at a later
date.
"Speak Up" 85% Chance
____ timidly raises his hand, and immediately all eyes are upon him. He
clears his throat and begins the diatribe he's been rehearsing in his head
for the last twenty minutes. Doctors feverishly push through stacks of paper
as he brings up study after study, and when he's done, the chief of staff
simple removes her glasses and says, "You might be on something there."
Twenty minutes later, after much handshaking, ____ is promoted to Resident.
"Speak Up" 15% Chance
____ timidly raises his hand, and immediately all eyes are upon him. He
clears his throat and begins the diatribe he's been rehearsing in his head
for the last twenty minutes. Doctors feverishly push through stacks of paper,
but the Chief of Staff removes her glasses and motions for quiet. She turns
to ____ and informs him that medical debriefings are not a "free-for-all."
Tears well up in his eyes and he excuses himself from the meeting hall.
Embarrassed and crushed, ____ has lost 2 Charisma points.
"Try Later" 15% Chance
____ waits until the meeting is over, then heads to the Chief of Staff's
office. He asks the administrative assistant seated at the posh mahogany
desk if a short meeting with the Chief might be possible. After a short wait,
____ goes in and discusses the possible complications of the new technique.
The chief is impressed and awards him a research grant on the merits of his
discovery. ____ earns §5,000 and 2 Logic Skill Points.
"Try Later" 85% Chance
____ waits until the meeting is over, then heads to the Chief of Staff's
office. He asks the administrative assistant seated at the posh mahogany
desk if a short meeting with the Chief might be possible. After an hour,
____ is informed that the Chief is a very busy woman, and doesn't meet with
interns, but that ____ should bring any hospital related concerns to his
own supervisor. ____ relays his concerns to his supervisor. Not much later
the supervisor announces she's just received a new grant for revealing
flaws in the newest surgical technique.
**********
*Resident*
**********
A member of the Below Average Bowler's League has come in with a sprained
thumb and is demanding immediate attention. There are a number of free-clinic
patients waiting to be seen, but ____'s also heard that the BABL is a
powerful political force in SimCity. She could see the man immediately, or
make the point of informing him that other citizens are just as important as
he is, and that he'll need to wait his turn.
"Treat Bowler" 15% Chance
____ escorts the whining lobbyist into an examination room and quickly
bandages and splints her thumb. He prescribes some generic anti-inflammatories
for swelling and sends her on her way. It later turns out that not only is she
a member of BABL, but that the woman is also a benefactor of the hospital.
____'s name is later mentioned during a hospital board meeting, earning him
2 Charisma skill points.
"Treat Bowler" 85% Chance
____ moves the whining lobbyist into an examination room, but a free-clinic
patient stands up and begins yelling something about preferential treatment.
The rest of the waiting patients join in and ____ quickly has a riot on his
hands. He tries to calm the mob down, but they quickly break into a chant of
"Free-clinic unfair! Pay your money elsewhere!" The Bowler quickly abandons
him, and ____ has no choice but to call security. ____ loses two Charisma
skill points.
"Make a Point" 85% Chance
The Below Average Bowler is at first taken aback by ____'s forthrightness, but
he is nevertheless impressed. It turns out that he is a benefactor of SimCity
General, and a major supporter of the hospital's free-clinic. A quick word
with the Chief of Staff, and the lobbyist has gotten ____ out of her contract
with the hospital and secured her a position at a neighborhood clinic as a
General Practitioner.
"Make a Point" 15% Chance
The Below Average Bowler is at first taken aback by ____'s forthrightness, but
soon becomes furious, spouting off lines about how she personally financed
SimCity General, and is the biggest supporter of the hospital's free clinic.
____ tries to calm her down, but before he can get far, a General Practitioner
swoops in and takes the lobbyist into an examination room. ____ returns to
treating the free-clinic patients, but as he goes to put on his coat he
notices that his paycheck is gone missing from his coat pocket. ____ loses
a day's pay.
**********************
*General Practitioner*
**********************
One of the regular senior citizen tour groups from Old Town is taking a tour
through the clinic, but their numbers seemed to have dwindled. As ____ walks
over to the group almost half of them proclaim to be ill and that they need to
lie down. ____ examines one of them, a woman with blue hair, but is unable to
find anything wrong. Should he turn them away as hypochondriacs, or start
filling in the paperwork to check them all in?
"Turn Away" 15% Chance
Mrs. Crumpelbottom, the leader of the motley crew, huffs and puffs, incensed
by what she considers to be an injustice. She gathers her minions and marches
them out of the clinic proclaiming that the group will never set foot in its
hallowed halls again. The CFO of the clinic approaches ____, calculator in
hand, and informs him that he's just saved the clinic close to §20,000 a month
in recurring, and needless, expenses. ____ is given a one time bonus of
§10,000 as a thank-you from the members of the board.
"Turn Away" 85% Chance
Mrs. Crumpelbottom, the leader of the motley crew, huffs and puffs, incensed
by what she considers to be outrageous behavior on ____'s part. The entire
group storms out, and ____ is left worrying about the ramifications of his
overt bluntness. An elderly picket line forms outside the clinic in silent
protest and successfully deters any and all patients from entering the clinic.
____ see no more patients for the rest of the day and therefore doesn't see
a paycheck either.
"Check In" 85% Chance
____ spends the next hour checking in each of the senior citizens, and the few
hours after that examining every single one of them. The first dozen or so are
all given a clean bill of health, and after 4 hours ____ is unable to find
anything wrong with any of them. The whole procedure has cost the clinic
quite a bit of time and money, but the members of the tour group are quite
appreciative, and ____ receives 3 Charisma skill points reflecting his new
standing in the community, and a body skill point for all his hard work.
"Check In" 15% Chance
All in all, the entire process of checking in and examining the dozens of
complaining senior citizens takes just over 4 hours, and not one of them
shows any signs of illness. The entire fiasco has been a waste of time, and
to make matters worse, as ____ walks down the corridor toward the doctor's
lounge, he is informed by the clinic's CFO that each member of the tour
group refused to sign his or her bill on the grounds that ____ forced each
and every one of them to submit to his examinations. ____ loses 2 Charisma
skill points.
************
*Specialist*
************
Members of a corporate HMO have set up a lunch meeting today with ____ to
discuss the possibility of her coming to work for them as a surgeon. The job
would be a big promotion for ____, but with the changeover might come at a
loss of standing in the medicial community. ____ could attend the meeting, or
inform her Chief of Staff that HMO officals are trying to poach doctors away
from SimCity General.
"Attend Meeting" 15% Chance
____ sits down to a lavish all-expenses paid, 3 course meal at Hedman's
Hideaway, the premier business luncheon restaurant. After some idle chit chat,
the topic of conservation turns to ____ coming to work for the corporate HMO.
Their offer is too good to refuse: a corner office, better pay, and better
hours. ____ takes the promotion, but because of the restrictions the HMO
places on their doctors, he loses one creativity skill point.
"Attend Meeting" 85% Chance
Once inside the restaurant, ____ immediately realises that she's made a big
mistake even by accepting the meeting with the HMO's corporate officers. She
turns around and walks right out of the restaurant, hoping that word doesn't
get out about her interest in defecting from SimCity General. She's so
distraught that as she steps off the kerb she loses her balance and goes
head over heels into the gutter, losing 2 body skill points.
"Inform Chief" 85% Chance
Not trusting the corporate HMO's intentions, ____ walks into the office of her
hospital's Chief of Staff and explains her situation. She makes it clear that
the offer from the HMO was tempting and that she's worried about other doctors
being lured away. The Chief is impressed by her commitment to the hospital,
and ____ receives one logic and one charisma skill point.
"Inform Chief" 15% Chance
Not trusting the corporate HMO's intentions, ____ walks into the office of his
hospital's Chief of Staff and explains his situation. The Chief listens to
all that he has to say, and them informs him of her disappointment in his
lack of drive, and further, that SHE was the one who set up the meeting in the
first place. It turns out that the Chief had wanted to promote ____ herself,
but didn't have a position open to promote him into, so had looked elsewhere
on his behalf. ____ loses 2 logic and 2 charisma skill points.
*********
*Surgeon*
*********
During an emergency appendectomy, ____ begins to feel slightly faint. He's
been in surgury all day and has neglected to eat anything. The procedure is
almost finished, but the final steps require a great deal of concentration,
and there aren't any other surgeons available. He could finish the surgery
quickly, or hand over the procedure to the resident assisting him.
"Finish Quickly" 15% Chance
____ buckles down, concentrating on finishing the appendectomy and closing
his patient up in a safe but timely manner. The surgery goes through without
a hitch, another job well done. And as ____ heads off to the cafeteria for
a burger, he earns 2 Logic and 2 Body skill points for dealing with pressure
under fire.
"Finish Quickly" 85% Chance
____ buckles down, concentrating on finishing the appendectomy and closing
his patient up in a safe but timely manner. The operations seems to have gone
well, until the assisting nurse informs ____ as he's tying the last stitch
that there is a pair of clamps unaccounted for. A wash of nausea overwhelms
him, and ____ is forced to hand the surgery over to the Resident assisting
him. A report of his error is sent to the hospital's medical malpractice
insurer, and ____ is charged §5,000 for the upgrade in his insurance costs.
"Hand Off" 85% Chance
Before ____ fades any further he tells the accompanying resident to finish
up for him. The young doctor doesn't skip a beat and deftly maneuvers
himself into place to finish the surgery. ____ walks into the scrub room
with a strange premonition of the young eager doctor stepping up to take
his place in more ways than one, but he quickly forgets about it as he heads
to the cafeteria to pick up a hamburger.
"Hand Off" 15% Chance
Before ____ fades any further he tells the accompanying resident to finish
up for him. The resident is clearly worried, but ____ decides that he has
no choice and can't risk proceeding with the operation himself. ____ heads
to the cafeteria for a cup of coffee and some French fries. In the meantime,
the resident finishes the operation, but a follow up X-ray reveals that the
resident has neglected to remove a scalpel, two sponges, and what appears to
be a stick of chewing gum, from the patient's lower throat cavity. In order
to avoid a monumental lawsuit, ____ is asked to resign from the hospital.
____ has been fired.
*********************
*Medicial Researcher*
*********************
A crate of pharmaceutical marketing baubles all bearing the name
Mixzomyatrobride arrives on ____'s desk along with a hefty box of sample
Mixzomyatrobride pill packets. The accompanying literature describes the
drug as the only known cure for stress. The brochure also assures a hefty
financial incentive for any doctors who agree to begin prescribing the new
medication immediately. ____'s unsure as to whetherhe should begin prescribing
the drug, or spend his valuable time researching it, possibly missing his
chance at the financial incentive.
"Prescribe" 15% Chance
Being a doctor, ____ knows how dangerous stress can be, especially stress
that can result from long hours spent working on unreasonable deadlines. So
he painstakingly reads the medicial fine print in the brochure, noticing that
Mixzomyatrobride has already been approved by 4 out of 5 medicial chatroom
moderators, and begins prescribing it immediately. Within the hour, a courier
arrives with a check for ____ from Widly & Duper Pharmaceuticals for §25,674 -
his share of the company's projected profits based solely on ____'s
involvement.
"Prescribe" 85% Chance
____ doesn't see anything wrong with prescribing a perfectly safe medication
and taking a little "financial incentive" for himself. After all, what could
happen? He begins writing prescriptions and prescribes Mixzomyatrobride to a
young computer engineer who is stressed because she hasn't been allowed to
take her paid time off between projects. ____ hands her a free sample product
of the drug, and she eagerly swallows the two pinkish capsules. She thanks
____ for his time, turns, and collapses, lifeless, on the floor. By the end
of the day, ____ has been fined and forced to settle out of court for
§20,000.
"Research" 85% Chance
____ opens up one of his many research tomes and fires up his brand new
Moneywell desktop computer, and within seconds locates a wealth of information
about the drug Mixzomyatrobride and its maker, Widly & Duper Pharmaceuticals.
It turns out that Mixzomyatrobride was originally marketed as a cure for
dandruff, but has since gone through nine marketing iterations as the cure for
such various ailments as foot odour and nearsightedness. ____ types up his
findings and publishes them immediately to a popular medical chatroom. ____
earns 2 Logic and 2 Charisma Skill Points for his findings.
"Research" 15% Chance
____ searches through volume after volume of medical research tomes, but is
unable to find anything on the drug Mixzomyatrobride. Frustrated by this
he goes to the doctor's lounge to ask the advice of some collegues and grab
a cup of coffee. In his frustration he spills the coffee grounds, knocks
over a jug of milk, and burns his hand on the coffee pot, losing 2 cleaning
skill points and his chance to cash in on the big-time pharmaceutical cash.
****************
*Chief of Staff*
****************
____'s adminstrative assistant informs her over her mahogany paneled desktop
intercom that there seems to be an intern from the hospital's 3rd floor
waiting to speak with her about a presentation ____ gave yesterday in which
she described the hospital's new thoracotomy technique. Should ____ have her
Admin send the intern away with a stern admonishment, or allow the intern a
short meeting?
"Send Away" 50% Chance
____ has the intern dismissed with the admonishment that the Chief of Staff
doesn't have time to meet with every hospital intern trying to make a good
impression with the boss, re-establishing the firm but fair chain of command
of SimCity Hospital. And luckily, one of the hospital's residents finds an
error in the proposed thoracotomy procedure before it's put into practice -
____ is at the top of his game, and the top of the medical ladder. The board
awards him a bonus package worth §80,000.
"Send Away" 50% Chance
____ has the intern dismissed with the admonishment that the Chief of Staff
doesn't have time to meet with every hospital intern. By the end of the day,
the first experimental thoractomy operation has begun, but it doesn't go well.
Due to complications arising from what the lawyers will later deem as "lack
of forethought" the patient does not recover. The board decides it is only
right that ____ take the fall. After a public statement disavowing all
knowledge of ____'s plans with the technique, ____ is fired and ordered to
pay §40,000 for "the irrepairable damage he's caused."
"Meet Intern" 50% Chance
After a twenty minute phone call to a corporate officer about one of his
general practitioners, ____ informs his administrative assistant that he's
ready to see the intern from the 3rd floor. The intern quickly outlines an
apparant flaw in the hospital's new thoracotomy technique, and ____ is
stunned to see that the intern is right. ____ promotes the intern, removes
the procedure's implementation plan, and takes the rest of the day to study
up on his turkey basting techniques, thusly receiving 3 cooking skill points.
"Meet Intern" 50% Chance
____ meets with the intern, who immediately outlines an obvious flaw in the
hospital's "cutting edge" thoracotomy technique, but the tone of the
conservation changes as the intern makes it clear that it would take more than
a promotion to keep this information from being leaked to the members of the
board; about §50,000 to be exact. ____ sees no other way to keep her job than
to promote the intern, hand over the money, and lose 3 charisma skill points
in the process.
------------------------------------------------------------------------------
[15.03] Business
*********************
*Mailroom Technician*
*********************
While sorting the mail, a letter falls out of an envelope and lands on the
ground. It says that Landgrabb Enterprises is about to buy Wrightway Toys.
____ could act quickly and take the investment opportunity herself, or
arrange a meeting with her boss to pitch the stock purchase proposal to the
company.
"Invest" 15% Chance
____ buys 100 shares of Wrightway Toys for §100. Within the hour, news of the
takeover hits the street, and the stock goes through the roof. ____ sells her
shares and earns §1,000!
"Invest" 85% Chance
Before the acquistion goes through, SimCity's Consumer Protection Group
publishes their findings that Wrightway's new robotic toy ants pose a choking
hazard to toddlers. Wrightway orders an immediate recall, and Landgrabb
Enterprises decides not to purchase the toy company. The stock plummets and
____ loses §200.
"Tell Boss" 85% Chance
____'s boss is impressed with her presentation and informs the CEO of ____'s
investment plan. When news of the takeover spreads to the public, the
investment in Wrightway Toys makes the company a small fortune. ____ receives
a Charisma skill point and is promoted to Executive Assistant.
"Tell Boss" 15% Chance
Convincing her boss to invest in Wrightway Toys proves to be far more
difficult than ____ ever imagined. It takes most of her day just to arrange
the meeting. ____'s boss is not impressed with her stock purchase proposal,
and before she is able to convince him, news of the takeover hits the street,
tripling the stock's value. Disappointed and dejected, ____ decides that the
business world isn't for her and resigns her position.
*********************
*Executive Assistant*
*********************
On his lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to ____ that a joint
business venture between his corporation and a smaller privately owned store
might be just what his company's looking for, but he also notices some trinkets
that might be far more valuable than they look. He could take his lunch hour
to shop, or deliver a proposal to his boss.
"Shop" 15% Chance
____ walks across the street to London Charms and heads to the antique coin
section. There she finds two small coins each bearing an insignia of a llama's
head and tail. She purchases the coins and catches a trolley to the SimCity
Museum of Natural History. The coin turns out to be rare early currency dating
back to indigenous tribes that once populated SimCity. The Museum's curator
offers to buy the coins, and when the deal's done, ____ nets §750 and 1 Logic
skill point.
"Shop" 85% Chance
____ walks across the street to London Charms and heads to the antique coin
section. A large coin intricately engraved with the profile of a Cheetah
catches her eye, and she decides to buy the coin for §50. Thinking the coin is
a rare piece of SimCity antiquity, ____ brings it to the curator of the Museum
of Natural History who informs her that it is a reproduction, though a very
good one, and offers to buy it for §5. Disappointed, ____ sells the coin and
effectively losses §45.
"Tell Boss" 85% Chance
After hearing ____'s proposal, his boss stops into London Charms and
immediately recognizes why ____ has proposed a joint venture. He discusses
____'s plans with the owner who immediately recognizes the chance for
increased capital, as well as revenue. The deal is signed that day, and ____
is awarded 1 Creativity skill point for his business sense.
"Tell Boss" 15% Chance
____ spends nearly an hour repeating herself, explaining to her boss that a
business venture with London Charms would not only be a a profitable
relationship but would serve as a positive face for the company's new public
relations campaign. After all this, ____'s boss decides that he needs an
assistant who will assist him, instead of one of those longwinded
presentations do nothing more than encumber him and take up his lunch hour.
____ is demoted back to the mailroom.
****************************
*Field Sales Representative*
****************************
A memo is sent from the main office to all Field Sales Reps. informs ____ that
a new Junior Executive position has been created and will be filled at the end
of the day by the Field Sales Rep. with the largest new sales contract. This
could be a great time for ____ to try out her new plan to incorporate cellular
telemarketing into her sales, but then again, Door to Door is tried and true.
"Telemarketing" 15% Chance
____ sits back in her office chair, looks over her cell phone list of every
major purchasing administrator in the Tri-City area, flexes her dialing
finger, and dives in. Though some administrators are quite annoyed at having
solicited via their private mobile phone, the amount of contracts vastly
outweighs the number of companies she alienates. ____ clobbers the competition
and is promoted to Jr. Executive.
"Telemarketing" 85% Chance
____ sits back in her office chair, looks over her cell phone list of every
major purchasing administrator in the Tri-City area, flexes her dialing
finger, and dives in. Call after call ____ is summarily hung up on, with such
outbursts as "What the!?" and "Who do you think you are!?" and "You know this
is my cell phone you idiot!?" Needless to say, ____ succeeds in alienating
most, if not all, of her contacts in the purchasing world over the course of
an afternoon. ____ loses all her Charisma skill points.
"Door to Door" 85% Chance
While ____'s calling on a major retailer in person, the purchasing
administrator's mobile phone rings. It's a field rep from ____'s company
making a sales call to the admin's personal mobile phone. The admin throws
a fit and berates the field rep for a good thirty seconds, before hanging up
mid-sentence and returning to his conservation with ____. ____ now has his
undivided attention and after a short discussion signs a career-making sales
contract. ____ earns the promotion and packs up her desk for the move to an
office with a window.
"Door to Door" 15% Chance
While ____'s calling on a major retailer in person, the purchasing
administrator's mobile phone rings. It's a field rep from ____'s company
making a sales call to the admin's personal mobile phone. ____ smugly waits
for the admin to berate the caller, but instead he begins a long and intricate
conservation. ____ waits politely for half an hour, during the course of which
the purchaser signs a lucratuve sales contract with the field rep on the
phone. ____ is unable to win the promotion and loses all her Creativity
points.
******************
*Junior Executive*
******************
The current grist for the office rumor mill seems to be that _____'s boss is up
for a promotion and has been asked to hand pick his replacement. Seems like a
sure fire way to get in good with the boss would be to take him out to his
favorite restaurant, but _____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.
"Have Dinner" 85% Chance
____ takes her boss to the exclusive Hedman's Hideaway Downtown Seafood
Restaurant, his favorite spot. She uses all the charisma she has to explain
where she sees the company and herself in the next five years. He seems
impressed and thanks ____ for dinner. When ____ gets back to her office, her
desk has been packed up in boxes. On the verge of tears she goes to collect
her things, when she spots a note. It reads, "Congratulations, looks like
you're going places." ____ been promoted to Executive.
"Have Dinner" 15% Chance
____ takes his boss to the exclusive Hedman's Hideaway Downtown Seafood
Restaurant, her favorite spot. ____ uses all his limited charisma to explain
every single detail that he sees wrong with the company and with his boss, and
how promoting him would fix all of it. His boss is not impressed and leaves
midway through the meal. When ____ gets back to his office, his desk has been
packed up in boxes. On the verge of tears he collects his belongings and is
escorted out of the building by a security guard. ____'s lost his job.
"Buy Ants" 15% Chance
Searching every single Toy Store in SimCity reveals no sign of the hard to
get Robotic Ants. ____ finally gives up and stops at a computer storen to
pick up a new video game for the kids instead. While waiting at the check out
counter, she notices that the store has one set of Robotic Ants left! ____
pays for the set and marches back into the office with it. Her boss is
stunned that she was able to find them anywhere. He has his secretary
reimburse ____ for the cost of the Ants, and later that day ____ is promoted
to Executive.
"Buy Ants" 85% Chance
4 hours, and 22 toy stores laters, ____ drags himself back into the office
with the not-so-easy-to-find Robotic Ants in hand. His boss is stunned that
he was able to find them anywhere and rushes home to surprise her kids. A few
minutes later her toddler tries to eat one, begins to choke, and is rushed
to hospital where the errant piece of ant is safely removed. The gift doesn't
quite have the effect ____ was hoping for. He is passed up for promotion and
loses one charisma skill point.
***********
*Executive*
***********
____ is playing in the CEO's annual golf tournament at the SimCity Country
Club. This prestigious event has been known to make or break many a Sim's
career. ____'s foursome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament. Unbelievably, coming in to the
eighteenth hole, ____ and the president are tied for first place, and ____'s
not sure what her best career move is.
"Play to Win" 85% Chance
The president misses the green on his second shot, but is up and down in two
and pars out the hole. ____ is on the green in two and putting for birdle.
The crowd of executives goes quiet and ____ approaches her ball. She sinks
the 6 foot putt, and the crowd goes wild. ____ wins the §5000 prize and
donates it to the Old Town SPCA in the company's name. The President shakes
her hand and tells her that the company needs more people who are willing to
grab the bull by the horns. ____ is promoted to Vice President and receives
2 Logic and 2 Creativity skill points.
"Play to Win" 15% Chance
The president misses the green on his second shot, but is up and down in two
and pars out the hole. ____ is on the green in two and putting for birdle.
To the surprise of the crowd, ____ sinks the 6 foot putt to win the
tournament, taking sole possession of the first place trophy. ____ wins the
tournament's §5000 prize, but later hears that the President has decided to
cut back on the inflated number of corporate Executives within the
corporation. ____ is demoted to Jr. Executive.
"Throw Game" 15% Chance
The president misses the green on his second shot, but is up and down in two
and pars out the hole. ____ is on the green in two and putting for birdle.
Not wanting to steal the limelight from the president, she shanks the 6 foot
put, but still ends up only two feet from the hole. Deciding that it would
be too obvious if she missed a gimme putt, ____ sinks the putt and ends in a
tie with the President. The president magnanimously announces his intention
to give ____ the tournament's cash prize, and ____ ends up with §5000 and 2
Creativity points.
"Throw Game" 85% Chance
The president misses the green on his second shot, but is up and down in two
and pars out the hole. ____ is on the green sticking to her game plan
(knowing that no executive ever got anywhere in business by beating their
company president in a golf tournament) and smacks the ball so hard that it
runs the length of the green and nestles in the rough. It takes ____ 3 more
putts to finish out. The president is not impressed with ____'s obvious
attempt to throw the game, and even makes mention of it when he accepts the
tournament trophy. ____ loses 2 Logic skill points.
****************
*Senior Manager*
****************
____'s warehouses are reporting a huge overstock of Llarry the Talking Llama.
____, on the advice on her sales team, acquired the rights from AlpacaSoft to
be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama
was projected to be all the rage; but actual sales haven't even come close
to expected figures. An opportunity arises to license the toys as the athletic
mascot of the SimCity Llamas, but at this point ____ wonders if she shouldn't
just donate the stupid toys to the SimCity Children's Home and cut her losses.
"License" 15% Chance
____ orders her engineering staff to reprogram the tens of thousands of
Llarry Llama with catchy team phrases like "Go Llamas!" and "Charge!" and "Set
the Table!" Though she doesn't really understand the latter, her young
engineering staff assures her that it's a very cool thing to yell at Llama
home games. On the backs of the new catch phrases, Llarry the Talking Llama
is remarketed as Dagby the Simcity Llama Mascot, and sales go through the
roof. ____ is promoted to President and receives 3 Logic and 3 Creativity
skill points.
"License" 85% Chance
____ orders her engineering staff to reprogram the tens of thousands of
Llarry Llama with catchy team phrases like "Go Llamas!" and "Charge!" and "Set
the Table!" Though she doesn't really understand the latter, her young
engineering staff assures her that it's a very cool thing to yell at Llama
home games. On the backs of the new catch phrases, Llarry the Talking Llama
is remarketed as Dagby the Simcity Llama Mascot, Ms. Crumplebottom, owner of
the SimCity Llamas, publicly annouces her plans to move the team to a new
stadium in another region. Fans are outraged, and stores can't even give the
llamas away. ____ loses 2 Logic Skill Points.
"Donate" 85% Chance
Truckload after truckload of talking stuffed llamas are delivered to the
SimCity Children's Home. It's far more than the charity can even handle, so
they distribute the remaining stock to other charities and to homeless
children throughout the city. Almost immediately, the news of the huge
donation hits the wires, and the response is overwhelming positive. The
donation proves to be the most successful publicity campaign the company has
ever embarked upon, and the PR Department issues a public statement that the
donation is only the first of many ways they plan to give back to the city.
____ earns 1 Creativity skill point and a §2,000 bonus from the board members.
"Donate" 15% Chance
Truckload after truckload of talking stuffed llamas are delivered to the
SimCity Children's Home. However, shortly after the last truck rolls out of
the warehouse it is announced that the SimCity Llamas have been selected to
play in the Champion's League. Llama-mania breaks out across the city as
Sims buy up anything and everything llama related. The SimCity Children's
Home, always quick to capitalise, cuts it social support network, sells the
talking llamas at a ridiculous markup, and puts its wayward children to work
producing more. Needless to say, ____'s company is not pleased with the lost
opportunity, and she is demoted, losing 1 Logic Skill point.
****************
*Vice President*
****************
Having just purchased two thousand shares in MoneyWell Computers on a tip from
his broker, ____ heads to the corporate water cooler and overhears a
conversation about the computer company: apparently, the military is about to
award MoneyWell a lucrative contract to provide all of the military's
computers for the next ten years, but if MoneyWell fails to get the contract
they will be forced to declare bankruptcy and close their doors. ____'s broker
assured him that her new stock was a sure thing, but now it sounds a bit
risky.
"Hold Shares" 15% Chance
____ returns to her office, tunes her radio to SCFNN, the SimCity Financial
News Network and hears, "Moneywell Computers announce today that they were
awarded a 10 year contract, naming the company sole provider of computer
technology to the military. As a result, Moneywell Computers' stock, ticket
symbol MWCP, is up 23% in heavy trading on the SimCity Exchange today." ____
breathes a sign of relief and sells her shares for a §7,000 profit.
"Hold Shares" 85% Chance
____ returns to his office, tunes his radio to SCFNN, the SimCity Financial
News Network and hears, "MoneyWell Computers announced its plan today to seek
shelter from its creditors by filing for corporate bankruptcy. The company,
which had been hoping to land a contract for military computer equipment, was
left with no choice when the military awarded the contract to rival computer
maker, Microscotch. In other business news, Microscotch stock is up 17% in
moderate trading ..." ____ kicks himself for having not listened to his
instincts, and for losing the §4,000 he initially invested.
"Sell Shares" 85% Chance
____ returns to his office, tunes his radio to SCFNN, the SimCity Financial
News Network and hears, "MoneyWell Computers announced its plan today to seek
shelter from its creditors by filing for corporate bankruptcy. The company,
which had been hoping to land a contract for military computer equipment, was
left with no choice when the military awarded the contract to rival computer
maker, Microscotch. In other business news, Microscotch stock is up 17% in
moderate trading ..." ____ thanks her lucky stars and pockets the §5,000
she made by selling early.
"Sell Shares" 15% Chance
____ returns to her office, tunes her radio to SCFNN, the SimCity Financial
News Network and hears, "Moneywell Computers announce today that they were
awarded a 10 year contract, naming the company sole provider of computer
technology to the military. As a result, Moneywell Computers' stock, ticket
symbol MWCP, is up 23% in heavy trading on the SimCity Exchange today." It's
not the end of the world, but it sure would have been nice if ____ had just
listened to her broker and held onto her shares. She sold at the same price
as she bought in and broke even. Nothing wagered, nothing gained.
***********
*President*
***********
Microscotch Technologies is looking for a new CEO, and ____'s appeared on
their list of candidates. Though ____'s been happy at her current
corporation, the thought of possibly becoming a CEO is tempting. After
researching Microscotch, ____ is impressed with their business record and
environmental policy. ____ could easily show interest in the position and,
with her experience, have a good chance of landing it. But loyalty is a
powerful asset in the business world, and word would undoubtedly get around
that she'd gone looking elsewhere.
"Apply" 15% Chance
The members at the board at Microscotch are impressed with ____'s background
and experience. They arrange an informal meeting with him later in the day,
and he charms the socks off of them. All thoughts of loyalty fade away as
they offer ____ the position and a §25,000 signing bonus to make the move to
Microscotch. ____ accepts the position and bonus.
"Apply" 85% Chance
____ decides to have a bout of the 24 hour flu and takes the day to meet with
the chairman of the board at Microscotch. The Chairman picks ____ up in a
Limousine and they head to lunch downtown at Hedman's Hideaway. As ____ is
being seated, he spots the CEO of his own corperation and her Executive
Assistant having lunch only four tables away. ____'s nerves get the best of
him and he manages to spill his water, catapult a laden fork over onto the
next table, and STILL come off like a babbling idiot. When lunch is over, the
Chairman thanks ____ for his time and leaves without offering him a ride home.
____ loses 3 Charisma skill points.
"Stay" 85% Chance
The members of the board at Microscotch are impressed with ____'s background
and experience. They arrange an informal meeting with her later in the day,
and she charms the socks off of them. All thoughts of loyalty fade away as
they offer ____ the position and a §25,000 signing bonus to make the move to
Microscotch. ____ accepts the position and the bonus.
"Stay" 15% Chance
Though ____ chooses to stay, word has it that she was seriously considered
for the position at Microscotch, but refused to even met with them. The
members of her company's board are impressed with her loyality and promise
that she's next in line for CEO, but give her a §5,000 bonus in the meantime
for staying aboard.
*****
*CEO*
*****
While having a meal with her assistant, ____ learns that EveryTech
Technologies is looking for a new CEO and that ____'s own president is being
considered for the position. ____ ponders what her response to this should be
and if she'd have enough time to sabotage the president's plans, as a move like
this would invariably be bad for business. Then ____'s assistant reminds her
that the president has been a loyal employee with the company for many years,
and has stuck with the company through thick and thin.
"Sabotage" 15% Chance
____ has her assistant set up a meeting with the Chairman of the Board at
EveryTech. During her meeting with the Chairman, ____ glances casually around
the restaurant and waits until her assistant arrives with the president in
tow. ____ acts surprised, and then begins to discuss the president as though
she had no idea that the Chairman might have any prior knowledge of him.
____ mentions that the president is feigning interest in "some high level
position at some company" just so that he can use it as leverage with ____.
The Chairman is convinced, and ____ received 2 Charisma and 1 Logic skill
point.
"Sabotage" 85% Chance
____ has her assistant set up a meeting with the Chairman of the Board at
EveryTech. During her meeting with the Chairman, ____ glances casually around
the restaurant and waits until her assistant arrives with the president in
tow. ____ acts surprised, and then begins to discuss the president as though
she had no idea that the Chairman might have any prior knowledge of him.
After lunch ____ returns to her office and finds the president waiting for
her. He explains that ____'s obvious ploy has made his decision to leave the
company an easy one. ____ has lost her company's president and 3 Logic points
in the process.
"Trust" 85% Chance
____ decides to trust in her loyal employee, but certainly not on an empty
stomach. ____ heads downtown for a quick bite, but she spots the Chairman of
EveryTech at the table almost directly opposite to her own. After a few
minutes of averting his eyes, she can't avoid him any longer, and when he
motions ____ to join him she doesn't see any other choice. To her surprise,
the Chairman announces he is retiring soon and offers ____ the chairmanship
at EveryTech, §35,000 signing bonus including. ____ gladly accepts, and is
now officially a business tycoon.
"Trust" 15% Chance
Although ____ has a share holders meeting scheduled today with the president,
it seems as though he's come down with what ____'s assistant terms a 24 hour
flu, so ____ has to handle the meeting herself. Afterwards, ____ heads
downtown for some fine dining and a moment to herself. ____ orders and as
she's handing back her menu, there's the president and the Chairman of
EveryTech having lunch together. ____'s sure they've noticed her, but pays
them no mind, finishes her meal, and heads back to the office. There's a
letter of resignation on her desk, signed by the president. ____ loses 3 Logic
points for her misguided trust.
*****************
*Business Tycoon*
*****************
An oppurtunity arises for a joint venture with Landgrabb Enterprises to build
a new privately owned, but internationally accessible seaport. A new seaport
would allow many of ____'s corporations access to trade routes in other
regions much earlier in the corporation's developmental lifespan than trucking
products via land routes. A seaport would also allow well-established
companies a much faster distribuation rate, but on the other hand, it would be
more immediately economical to simply acquire more trucks and ship higher
volumes.
"Bulid Seaports" 15% Chance
Explaining to the Mayor how a seaport, though privately owned, would bring
higher wages and lower product costs to the denizens of SimCity, not to
mention the international acclaim that is invariably visited upon a City when
an undertaking as massive as an International Seaport near completion, ____
convinces the Mayor to sell her and the joint venture a huge tract of
waterfront property at only §1 an acre. ____'s executive board members award
her a §35,000 bonus for saving the joint venture millions of simoleons.
"Build Seaports" 85% Chance
____ convinces the joint venture to buy a parcel of land from the city for a
song. However, when the sale is made known to public, environmentalists
quickly provide surveys declaring large sections of the waterfront property to
be rare canery breeding grounds. The joint venture is forced to sell the land
back to the city at below fair market value, and the largest shareholder of
Landgrabb Enterprises, Miss Crumplebottom, dissolves the joint venture,
leaving ____ with any real liquid assets. Not knowing quite what else to do,
____ accepts a position as president of a company she used to work for. ____
has been demoted.
"Buy Trucks" 85% Chance
____ transfers a large amount of liquid assets into freight trucks, and backs
out of the proposed venture with Landgrabb. Without the help of ____'s
corporation, Landgrabb Enterprises fails to secure the capital or backing
necessary to begin construction on their international seaport. Having used
most of their corporate credit to allocate building materials, grease palms,
and finish designs, Landgrabb is forced to back out of the commerce business
and focus on real estate. This leaves ____'s corporate umbrella practically
controlling the distribuation network for all shipping to and from SimCity.
Stock prices soar, and ____ earns §40,000.
"Buy Trucks" 15% Chance
____ converts all expendable assets and triples the size of her trucking
fleet, but within hours of signing the purchase order, the SimCity Truckers
Union goes on strike. ____ is left with an acre of new trucks, and no one to
drive them. So, she makes the executive decision to cross the picket lines
and hire a non-union work force. All things seem to be going as planned
until ____'s foreman informs her that half the trucks appear to have set
out for their destinations without their payloads, and at least a third of
the trucks have gone 'missing'. Two were found mired in a nearby duck pond,
another seems to have burned to the ground while still in the warehouse: the
driver apparently tried to install a microwave in the dashboard. At the end
of the day, ____ is out §15,000
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[15.04] Athletic
*************
*Team Mascot*
*************
The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.
"Become Limpy" 85% Chance
_____'s days of having stick sodas poured over her oversized cartoon head are
over. She casts off the costume of Dagby Llama and dons the mantle of the
mightiest mascot every to grace a SimCity athletic field. As Limpy the Lepton,
_____ has the freedom to design her own cheers and to come up with an entirely
new set of pratfalls. _____'s new expanded skill set earns her 1 body and 1
creativity point.
"Become Limpy" 15% Chance
____ attends her first game as the new Limpy the Strange Lepton: she's in fine
form as she moonwalks around a popcorn vendor and drops into the splits just
as the crowd yells "charge!" in unison with the jumbotron. But as the game
wears on the crowd is steadily losing its enthusiasm. Fan have taken up the
chants demanding the Limpy "Ionic Wobble" and "Particle Accelerator", both
signature moves that not only is ____ incapable of doing, but that she'd hoped
to move away from. ____ is eventually pelted with candy and soda and has to
pay §150 in dry cleaning bills.
"Steal Limelight" 15% Chance
Knowing quite well that it's the athlete who makes the mascot, and not the
other way around, ____ passes up the opportunity to step into a new guise,
and instead focuses her efforts on taking her own character, Dagby Llama, to
new heights in the mascot world. The team's GM and pretty much the entire fan
base immediately notice a change for the better, and later in the day news of
____'s refusal to defect to a rival team is leaked to the press. The reaction
from the team's public is so positive ____ earn 2 Charisma skill points.
"Steal Limelight" 85% Chance
____ immediately begins researching the crowd psychology, makes plan to begin
practicing with the team, and drops her giant cartoon head off at the tailors.
But before she's even finished outlining her plans for mascot domination, some
new guy puts on the Limpy custome and is immediately heralded as the saviour
of Mascot kind. Seeing that Dagby will never emergy from Limpy's shadow, the
Lower City Llamas decide to go with a marching band instead of a mascot. ____
has lost her job,
***************
*Minor Leaguer*
***************
The assistant coach has asked _____ to help move an upright piano for one of
the more senior players on the team. _____ is a bit worried about
overstraining herself, but the move might also be a way to get in good with the
manager and some of the players. She could agree, or make up some excuse.
"Move Piano" 15% Chance
____ heads out to the suburbs in a pick up truck with some of the other
players. The piuano has to go up a flight of stairs, but with a bit of
ingenuity and a lot of brute force, the move goes smoothly. ____ earns 1 body
and 1 charisma skill point.
"Move Piano" 85% Chance
_____ starts to move to get the piano with the rest of the team and lifts it
down the stairs. However _____ loses her grip and the piano falls. Scrambling
to retain her grip, the piano crashes down the stairs. _____ sprains her back
and loses 1 body skill point.
"Make Excuse" 85% Chance
_____ tells the assistant coach that he's been experiencing back spasms and
that he's so focused on the upcoming game with the Red City Hammers that he
needs to get some extra therapy and some extra practice sessions in before the
game. The coach agrees with his level headedness and decides to hire
professional movers to move the piano. _____ earns 2 logic skill points for
his quick thinking.
"Make Excuse" 15% Chance
_____ tells the assistant coach that he's been experiencing back spasms and
that he's so focused on the upcoming game with the Red City Hammers that he
needs to get some extra therapy and some extra practice sessions in before the
game. The manager says if ____'s too injured to help out, then she shouldn't
be playing or practicing with the team. ____ has to sit out of the next game
and is fined a day's play
********
*Rookie*
********
During warm-ups _____ notices that one of the starting players has forgotten
her knee brace on the practice field. Without the brace the first stringer
will surely re-injure herself: as a bench warmer _____ could make a good
impression by returning the brace to her, or he could hide the brace since
he'd be the next in line for her position, were she to be side-lined with an
injury.
"Return Brace" 85% Chance
____ jogs over to pick up the knee brace, and heads off to find the player who
misplaced it. He returns the brace, and the player is so thankful to have
found the custom fit device that she ask him if he would like to begin daily
private practices with her. ____ earns 2 body skill points due to focused
training.
"Return Brace" 15% Chance
____ picks up the specialised knee brace and heads off to find its owner, but
almost immediately the starting player returns from his prescribed brace-free
stretching routine to retrieve it. Unable to find it, he notifies the team's
management who immediately begin a search. The brace is found in ____'s
locker, who had only placed it there for safe keeping until it could be
returned, but ____ is fined §1,000 for her questionable behaviour.
"Hide Brace" 15% Chance
____ walks over to the specialised custom fit knee brace, make sure no one is
looking, and shoves it into her gym bag. The game begins, and the starting
player heads onto the field without any knee support. Within five minutes he
makes contact with two opposing players, and the crowd cringes as his knee
visibly hyper-extends to an unnatural angle. ____ is given the call and is
promoted to Starter.
"Hide Brace" 85% Chance
_____ sneaks over to the knee brace and deftly stuffs it into his gym bag. He
looks around to make sure no one is looking looking and heads to a nearby
garbage bin to dispose of the specialized brace. _____ heads back to the
locker room to suit up for the game, but just when it looks like he's gotten
away with it, in walks the manager and the starting player holding her knee
brace which appears to have become entangled with a discarded banana peel.
_____ is fired on the spot.
*********
*Starter*
*********
A start-up athletic shoe company has asked _____ to sponsor a new line of
athletic gear. _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.
"Take Deal" 15% Chance
____ signs up and heads off to her first commercial shoot. The marketing
execs try every trick in the book to get her into some ridiculous getup or to
say some ridiculous line that has nothing to do with shoes or sport, but
____ holds her ground. In the end, they shoot a commercial with ____ playing
ball wearing the company's shoes. It's an immediate success, and ____ earns
§20,000 in royalties.
"Take Deal" 85% Chance
_____ signs the paperwork and heads off to her first commercial shoot. She
meets the marketing execs and discovers that they want her to dress up as a
soldier and deliver what sounds to her like an extremely sexist and possibly
illegal, but definitely nonsensical speech that has absolutely nothing to do
with shoes or sports. Confused, _____ does as she's told, but when the spot
airs, she takes the brunt of the negative publicity and loses 1 charisma skill
point.
"Pass on It" 85% Chance
_____ passes on the deal, and later hears that one of her team's all-stars
signs up in her place. For the TV spot the all-star is forced to dress up
as a soldier and deliver an extremely sexist and possibly illegal, but
definitely nonsensical speech that that absolutely nothing to do with shoes
or sports. The company goes under, taking the all-star's reputation with it.
_____ emerges unscathed and earns 1 logic and 1 charisma skill point in the
process.
"Pass on It" 15% Chance
____ passes on the deal and holds out for a more prominent sports company to
come along with a more lucrative offer. After all, what's the big deal with
getting just any old sponsorship deal, right? At least 3 or 4 players out of
a hundreds in the league have sponsorship contracts, so ____ should have one
in no time. All she has to do is wait ...
**********
*All Star*
**********
Practice has been cancelled due to the large volcano that recently sprouted up
beneath the visiting team's locker-room, so _____ has some free time on her
hands. Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx. What
should _____ do?
"Practice" 15% Chance
A small squad heads off to a local community park. After stretching and
running some drills, a crowd begins to form, having recognized _____ and the
other popular players. Soon a pick-up game starts, involving some of the local
college athletes, and in no time at all the small park is a media frenzy.
The game gives ____ a chance to show off a bit and mug for the cameras. ____
earns 2 Charisma and 2 Body skill points.
"Practice" 85% Chance
A small squad heads off to a local community park. After stretching and
running some drills, a crowd begins to form, having recognized _____ and the
other popular players. _____ decides to organize an impromptu pick-up game to
put on a show for the fans, and even decides to let a few of the local college
athletes join in. A few minutes into the game one of the amaterus smashes
into _____ and lands face first in the hard turf, unconscious. Without a team
doctor or trainer, _____ and her teammates stand stunned. The amateur later
recovers, but the lawsuit leaves _____ settling out of court for §15,000.
"Play Golf" 85% Chance
____ hasn't been out to the golf course in a while, but he decides to borrow a
set of clubs from a teammate and take a whack at it. On the 13th hole, a
notorious par 3 with a dogleg shielding the green from the view of the tee
box, his teammates organize a contest to see who can get closest to the pin.
Everyone throws in §1000 and prepares to tee off. ____ is last to go and hits
a 4 iron up over the bend of the dog leg. They walk to the green and check the
markings of the various balls, and ____ is the only one even on the green.
____ wins §4000 and 2 Charisma skill points.
"Play Golf" 15% Chance
____ hasn't been out to the golf course in a while, but he decides to borrow a
set of clubs from a teammate and take a whack at it. On the 13th hole, a
notorious par 3 with a dogleg shielding the green from the view of the tee
box, his teammates organize a contest to see who can get closest to the pin.
Everyone throws in §1000 and prepares to tee off. ____ tries to hit a long
draw around the dogleg with a 3 wood and ends up chucking it, and a large
section of turf, into the nearby woods. His teammates all fall to the ground
in hysterics, and ____ loses §1000 and 1 Charisma skill point.
*****
*MVP*
*****
____ begins to feel flu-like symptons a few hours before game time and
mentions her concerns to the team's trainer. The trainer is new to the team,
but explains that ____ has a few options: she could take some prescription
strength cold pills the trainer has lying around, or try some herbal
medication that's recently been recommended by the team's new aroma-therapist.
"Take Pills" 85% Chance
____ throws back a few of the prescription strength cold pills and heads out
to the field for warm-ups. Not only do the pills do their job, but they seem
to put a bounce in her step that had been missing from her last few outings.
The difference is visible to ____'s fans, as well as her teammates, and ____
earns 3 charisma skill points for her renewed athleticism.
"Take Pills" 15% Chance
____ throws back a couple of the prescription cold tablets and is feeling
better in no time. She feels a bit light headed, but strangely quick and
agile. Midway through the game ____ shows no sign of tiring and is
continuing make spectacular play after play, until all of a sudden she "hits
the wall" and collapses in a pile of exhaustion. She's removed from the
field, but a representive of the Banned Substances Committee asks to do
some test. It turns out the cold medication ____ took, which is now off the
market, contains at least 3 performance enhancing chemicals: the ensuing
scandal forces ____ into early retirement. ____ has lost her job.
"Take Herbs" 15% Chance
____ steeps the packet of aromatic herbs in a mug of boiling water and, as
directed, drapes a hot towel over her head to breath in the fumes. Within
minutes ____'s head is clear and the tips of her fingers are tingling. She
makes a stunning game winning play that's featured on every news highlight
reel in the Northern hemisphere, earning her 2 Charisma and 2 Body skill
points.
"Take Herbs" 85% Chance
____ steeps the packet of aromatic herbs in a mug of boiling water and, as
directed, drapes a hot towel over her head to breath in the fumes. She
doesn't notice much of a change, but heads off to pre-game warm-ups. Her
head begins to spin and cows riding faeries begin appearing all over the
field. 5 minutes into the game, ____ has already made seven errors, due to
what she claims to be "bovine interference". The team's trainer scratches
his head and recommends that ____ be removed from the line-up to undergo
a psychological evaluation. ____ is fined a day's pay and loses 2 Charisma
skill points.
***********
*Superstar*
***********
While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
_____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.
"Give Heimlich" 85% Chance
_____ heads over to the now purple faced patron, lifts him out of his chair,
wraps her arms around his gut and gives him the Heimlich; a half eaten Buffalo
wing shoots out of him onto the table. The entire bar watches as the man
recovers, and _____ is featured on the 6 o'clock news, earning her the air of
responsibility the team had been waiting for her to display so that they could
promote her to Assistant Coach.
"Give Heimlich" 15% Chance
_____ heads over to the now purple faced patron, lifts him out of his chair,
wraps her arms around his gut and gives him the Heimlich. But after 3 or 4
tries, the man is still suffering. An off-duty paramedic notices the commotion
and immediately diagnoses the man as suffering from anaphylactic shock. ____
has only succeeded in aggravating the man's condition. The paramedic is forced
to do an emergency operation with a pen knife and a drinking straw in order
to save the man's life. Due to ____'s negligence, she is forced to settle out
of court for §20,000.
"Find Manager" 15% Chance
Ever worried about here celebrity status and the current litigous climate of
SimCity, ____ informs the bar's manager that there appears to be a man
choking. The manager calls for a doctor in the house, and it turn out the
man is actually having an allergic reaction to the peanut oil used to cook the
Southwestern Chimichangas he's ordered. The man is rushed to hospital, and
____ is praised for her quick-thicking, earning her 2 Logic skill points.
"Find Manager" 85% Chance
____ heads off into the sea of barflies in search of the bar's manager. After
five minutes of searching she has yet to find him, and opts instead to call
911. ____ returns to the patron to find that the man has already been saved
by an MVP candidate from a rival team, and to the cheers of the crowd no less.
The ambulance arrives a few minutes later, and ____ is publicly chastised for
her overreaction. ____ loses 2 Charisma and 2 Mechanical skill points.
*****************
*Assistant Coach*
*****************
____'s been asked by the team's owner to arrange for a piano to be moved for
one of the star players, who neither has the time, or the inkling to do it
himself. The team doesn't have a budget for these types of expenses, so ____
could ask some of the rookies to do it, or save himself the hassle and pay
professional piano movers to do it.
"Ask Rookies" 15% Chance
____ sends a group of younger players out to the suburbs to move the piano
themselves, with the admonition to NOT DROP THE PIANO at all costs. The move
goes well, and in a few hours the players are able to move the piano into its
new room up 4 flights of stairs. ____ earn 3 logic and 2 charisma skill
points.
"Ask Rookies" 85% Chance
____ sends a group of younger players out to the suburbs to move the piano
themselves, with the admonition to NOT DROP THE PIANO at all costs. But one
of the rookies slips on the 3rd flight of stairs and does, in fact, drop the
piano. The quickly accelerating baby grand smashes the hand of one of the
players, lands on the ankle of another, and causes a third to sprain a groin
muscle before it reaches the landing and plummets 3 floors to its eventual
doom. Due to her mishandling of players and the piano, ____ is relieved of
duty. ____'s been fired.
"Pay Movers" 85% Chance
____ decides to fork out the himself for the cost of professional movers. The
movers want §1,500 but ____ talks them down to §1,000 and gives them the
direction to the player's house in the suburbs. Both the player and the team's
management are so impressed with ____'s handling of the situation that he is
promoted to Coach, and management reimburses him for the cost of the movers.
"Pay Movers" 15% Chance
____ decides to fork out the himself for the cost of professional movers. The
movers want §1,500 but ____ talks them down to §1,000 and gives them the
direction to the player's house in the suburbs. The movers succeed in getting
the piano up the three flights of stairs, but in the process they break two
windows, a knoll post, and a father time clock. ____ has to cover the cost,
and at the end of the day she's out §12,000.
*******
*Coach*
*******
The team's owner has asked ____ to make some cuts in order to get under the
league's salary cap, all so the team can acquire an MVP who's recently shown
interest in playing for SimCity. ____'s team and facilities are stretched
as it is, so she's not sure where to start cutting back. She's picked some
replacement players from free-agency recently, but they've been showing real
promise. She could possibly cut back on team expenses like hotels, and first
class flights.
"Cut Players" 15% Chance
____ makes the difficult decision to cut 3 of her younger players. She's sad
to see them go, but quickly forgets about them when the team closes
negotiations with the MVP and signs him to a 5 year deal. The publicity
surrounding the acquisition is entirely positive, and ____ receives 2
charisma points and a §25,000 bonus.
"Cut Players" 85% Chance
____ cuts a small section of the team's young new talent and waits for the
good word that the MVP has been signed. The word never comes. The MVP signs
with a rival team, which also picks up the 3 players ____ let go. During the
next game one of ____'s starting players is injured, and she's forced to play
the elderly water boy nicknamed "peg leg", who subsequentlys suffers a career
ending injury. ____'s mismanagement has lost her 3 charisma skill points.
"Cut Expenses" 85% Chance
____ decides that promising young players are too important for the longevity
of the team's success to do without, so she calls a team meeting and informs
her players that in order to avoid letting anyone go, and in order to acquire
the MVP that everyone's been talking about, the players are going to have to
endure some less than ideal travel conditions for the remainder of the season.
The team agrees with her decision, and ____ earns 2 Charisma and 2 Logic skill
points.
"Cut Expenses" 15% Chance
____ downgrades all her player's travel itineraries from 1st class to coach,
and moves from their king rooms at the Regal Court Plaza to "efficiency"
suites at the EconoRoad Inn. ____ and her team miss the next game due to a
broken down bus, a splintered propeller prop, and having overslept due to the
electrical outage at the EconoRoad. ____ loses 2 charisma and 1 body skill
point, but gains a crink in her back.
***************
*Hall of Famer*
***************
The Mayor of SimCity has invited ____ to the opening of an expensive new
little league sports utility field in an "underfinanced" section of SimCity.
____ can't help but wonder if the money could have been better spent on a less
lavish facility and on a few more school teachers. The ceremony is about to
begin. ____ can cut the ribbon and smile pretty for the cameras, or take a
stand for what she believes in and use the opportunity to denounce the
facility as a misuse of funds and as nothing more that a ruse to placate the
masses.
"Smile Pretty" 15% Chance
The facility's opening goes through with all the glitz and glamour of a red
carpet gala. ____ is photographed with all sorts of celebrities, politicans
and eager wide-eyed "underfinanced" youth. ____'s autobiography, "The Buzzer
Tolls for Thee" gains renewed interest in the public's eye, and a ghost
writer is contracted to write a sequel. ____ recieves §50,000 under the terms
of the advanced deal.
"Smile Pretty" 85% Chance
Halfway through the Mayor's dedication speech, just after the line 'a league
of little is like a league of big, only smaller - but not less important ..."
the ceremony is disrupted as the local residents break through the gates
and begins a barrage of angry politically motivated questions which neither
the Mayor, nor ____ are prepared to answer. The entire thing is turned into
a travesty by the media, and a ballot to recall the Mayor from office begins
circulating. Some swift charitable donations clear ____'s name in the public
eye, but set her back a good §50,000.
"Make Speech" 85% Chance
As ____ steps to the podium to deliver what the Mayor believes will be a
short congratulatory speech on behalf of the athletes of SimCity, ____
prepares her notes and launches into a socio-political diatribe outlining
the gross dichotomy between what she calls SimCity's financed, and forgotten
sections. At the end of the speech, even some of the Mayor's assistants
are applauding. Copies of ____'s autobiography being selling through the roof,
and ____ earns §40,000 in royalties.
"Make Speech" 15% Chance
The Mayor introduces ____ to a small audience of media representatives and
politicans. ____ clears her throat, approaches the podium, and launches into
an attack of the Mayor's misuse of SimCity funds, the deplorable state of
education, and the atrocity of such manipulation of the public's good will
as the new little league facility. It isn't long before the crowd simply can't
take it anymore and bursts out laughing. ____'s argument is replayed on
every news program and late night talk show. She loses all respectability,
and for a Hall of Famer that means losing her job.
------------------------------------------------------------------------------
[15.05] Criminal
************
*Pickpocket*
************
____ hits the crowded downtown streets and immerses herself in the steady
flow of banker types and wealthy socialites, all ripe for the picking. She
zeroes in on a couple of targets, and the only decision left is to whether
to go for the tall stockbroker in pinstripes, or the flashy woman with the
designer handbag and oversized sunglasses.
"Stockbroker" 15% Chance
____ pulls the old "bump and grab". Brushing up against the fat cat she
deftly slips the broker's billfold out of his breast pocket back into the
faceless crowd. ____ picks up an extra §130 for the day, easy money as
always.
"Stockbroker" 85% Chance
____ pulls the old "bump and grab". Brushing up against the fat cat she
deftly slips the broker's billfold out of his breast pocket back into the
faceless crowd. Once alone ____ open the wallet, only to find it empty,
but even worse is that it appears as thought the supposed "broker" pulled the
same heist on her! Duped, ____ shuffles off to a local coffee shop, having
lost a day's pay.
"Socialite" 85% Chance
____ slips in behind the designer clad woman, matching her stride. As they
reach an intersection, the socialite instinctively turns her head to check for
traffic, giving ____ all the time she needs to lift the woman's wallet and
disappear amongst the masses. Alone in a dark alleyway ____ sorts though her
take and finds a "business" card for an up-and-coming mobster. ____ gives the
guy a call and talks her way into a promotion to Bagman.
"Socialite" 15% Chance
____ slips in behind the designer clad woman, matching her stride. As they
reach an intersection, the socialite instinctively turns her head to check for
traffic, giving ____ all the time she needs to lift the woman's wallet and
disappear amongst the masses. Alone in a dark alleyway ____ sorts though her
take finding only lipsticks and compacts. The take is disappointing, but no
harm done, and ____ heads back out to the streets.
********
*Bagman*
********
____'s "employer" has her delivering an endangered SimCity canary, notoriously
difficult to catch in the wild, to a well known private "collector" of rare
species. ____'s been given a long list of care instructions and some packets
of canary food, as well as a dozen additional deliveries on top of her normal
routes. Hours into her day, she realizes that she's been neglecting the
canary, and when she goes to check on it in the trunk, discovers it lying
motionless at the bottom of its cage. ____'s in trouble, and can't possibly
admit the truth to the parties involved. Should she lie about the
circumstances surrounding the bird's death, or head to the wilderness and try
to catch a replacement?
"Lie" 85% Chance
____ spends the next few hours coming up with a likely story, and planning
on sticking with it, heads into her mobster boss' office. ____ claims that
the repair work on her car must have damaged the exhaust system, and that it
appears as though the canary expired due to carbon monoxide poisoning. The
mobster vows to get even with the repair shop, and ____ leaves his office,
deciding that the fate of the implicated mechanic is out of sight and
therefore out of mind.
"Lie" 15% Chance
____ spends the next few hours coming up with a likely story, and planning
on sticking with it, heads into her mobster boss' office. ____ claims that
the repair work on her car must have damaged the exhaust system, and that it
appears as though the canary expired due to carbon monoxide poisoning. The
mobster isn't buying a word of it though. He charges ____ §500 to replace
the bird and informs her that she's on thin ice and better not mess up
again.
"Replace" 15% Chance
_____ quickly finishes up her remaining deliveries, picks up an oversized
length of netting, and heads out to the SimCity Wildlife Preserve. She
traipses about in the forest for a while without setting a single canary,
but just as she's ready to throw in the towel, she spots one sitting
peacefully on a low hanging branch of a nearby willow tree. A few minutes
later and _____ is back on the road, canary in hand, heading to her drop
off point. The collector recognizes immediately that the bird is not the same
bird he arranged to purchase, but informs _____ that he actually likes her
bird better. Relieved, _____ buries the expired canary and heads back into
town with a §1,250 bonus.
"Replace" 85% Chance
_____ quickly finishes up her remaining deliveries, picks up an oversized
length of netting, and heads out to the SimCity Wildlife Preserve. She
traipses about in the forest for a while without setting a single canary,
but just as she's ready to throw in the towel, she spots one sitting
peacefully on a low hanging branch of a nearby willow tree. A few minutes
later and _____ is back on the road, canary in hand, heading to her drop
off point. The collector isn't fooled for a minute -- the canary he agreed
to purchase was a near identical match to the bird his grandmother had kept
during his youth. He forces ____ to pay for the canary's funeral arrangements,
and ____ is out §750.
********
*Bookie*
********
A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning himself a couple of grand, but before he could collect, he managed
to get himself into some "trouble", which led to the accidental explosion of
his car. ____ has effectively inherited the money, and if he were to pocket
the winnings him, no one would be the wiser, though he could also earn some
street rep by splitting the winnings with his boss.
"Keep" 85% Chance
____ figures what the family doesn't know won't hurt them. She writes up a
fake ticket, as though she paid off the winnings the day before her regular
met his untimely doom, hands in her paperwork as usual when the runner comes
to pick it up, and goes about her business: 2,000 Simoleons richer.
"Keep" 15% Chance
____ figures what the family doesn't know won't hurt them. She writes up a
fake ticket, as though she paid off the winnings the day before her regular
met his untimely doom, hands in her paperwork as usual when the runner comes
to pick it up, and goes about her business. Unfortunately, what the family
doesn't know could fit inside an empty shell casing. ____'s boss looks through
her paperwork and knows immediately that she coudl have never paid out the
winnings on time. ____'s drageed into the back room of the 444 club. There she
turns over the two grand plus a hefty 50 percent interest penalty and is shown
the door: 1,000 Simoleons in the red.
"Split" 15% Chance
____ counts out the winnings and heads to the 444 Club, the base of operations
for the local family's "business". He greets the doormen and is escorted to
the backroom, where he explains the situation to the boss and drops a roll of
1000 simoleons in front of him. He waves his hand and in a gruff voice informs
____ that he is pleased with his loyalty. He hands the cash back to ____ and
dismisses him. ____ leaves the club with §2,000 and 1 Creativity point.
"Split" 85% Chance
____ counts out the winnings and heads to the 444 Club, the base of operations
for the local family's "business". He greets the doormen and is escorted to
the backroom, where he explains the situation to the boss and drops a roll of
1000 simoleons in front of him. He waves his hand and in a gruff voice informs
____ that the winnings really belong to him and the family. ____ has no
choice but to turn over all the winnings and lose 1 Creativity skill point.
************
*Con Artist*
************
As of late, pickings have been thin in the con-artist racket. The Vice Squad
has been breathing down ____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes. ____ has a few tricks left up his
sleeve though. A contact has offered him some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, ____ could go with the old door-to-door insurance policy scheme.
"Time-Share" 85% Chance
____ opens up shop, and within an hour already has his first pair of suckers.
He sells them some forged time share paperwork, some imaginary stock in their
local shopping mall, and even ends up throwing in a non-existant speed boat.
When all is said and done, ____'s conned them out of §8,000. Job well-done,
she closes down the store front, pockets the cash, and earns 1 Creativity
point, ready to scam another day.
"Time-Share" 15% Chance
____ opens up shop, and within an hour already has his first pair of suckers.
He sells them some forged time share paperwork, some imaginary stock in their
local shopping mall, and even ends up throwing in a non-existant speed boat.
____ thanks the elderly couple and shows them to the door, but the couple is
cagier than ____ suspected. They immediately take the paperwork to a lawyer,
and the cops arrive at ____'s "office" door before he's even had time to cash
the check. ____ is caught red handed and has to hire a shyster attorney to
beat the 13 counts of fraud the DA has filed against him. ____ is out §5,000.
"Insurance" 15% Chance
____ sets her sights on the easy money of the insurance scam, and the nice
thing about it is that ____ knows most insurance companies are bigger crooks
that she could ever be, so she doesn't even have to feel guilty about it.
Today, ____'s chosen one of the more affluent areas, and has donned the guise
of a fine art and anitquities appraiser, who happens to sell expensive
insurance policies. At the first door ____ approaches, she is met by a large
man in a silk robe wearing nearly a pound of heavy gold chains and rings.
He sees through the scam right away, but tells ____ that his private driver
has recently met an untimely end, so he's in the market for a new one. ____
accepts the position and is promoted to Getaway Driver.
"Insurance" 85% Chance
Street after street, door after door, walking until she's no longer able to
feel her feet, and ____ hasn't sold a single insurance policy, not a single
Simoleon conned. It looks like while ____ was busy refining the good old
scams, the whole of SimCity got wise to them. ____'s lost her touch as well
as 2 Creativity skill points.
****************
*Getaway Driver*
****************
Speeding down the inner-city streets, ____'s on the getaway and heading to the
bank job team's rendezvous point. Something went wrong during the heist:
____'s car is occupied with only 3 of the 4 team members she'd dropped off
before the job, and one of them is injured. Also, they only managed to make it
out with 20K in hard currency. Thinking that the cops might be on to them, and
therefore on to their escape route, ____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.
"Turnpike" 85% Chance
____ hits the gas and guns it for the turnpike, only to find that there is a
small police roadblock across the on-ramp. She buckles her five-point racing
harness, pulls her leather gloves tight and drops the hammer. They break
through, but soon have a contingent of highway patrol on their tail. With
nothing to lose, ____ pushes the car to its limit, weaving in and out of
traffic, crossing the median, dodging spike strips, and after an hour of
dangerous pursuit the cops are forced to call off the chase. In the clear,
____ heads to the rendezvous point. The team gives her a double cut of the
loot, and ____ walks away with §5,000 and 1 Mechanical skill point.
"Turnpike" 15% Chance
____ hits the gas and guns it for the turnpike, only to find that there is a
small police roadblock across the on-ramp. She buckles her five-point racing
harness, pulls her leather gloves tight and drops the hammer. They break
through, but soon have a contingent of highway patrol on their tail. With
nothing to lose, ____ pushes the car to its limit, weaving in and out of
traffic, crossing the median, dodging spike strips, but after a few hours
of hot pursuit the engine splutters and dies, out of gas. ____ and the rest
of the crew vanish over the guard rails and into the surrounding city, but
are forced to abandon the merchandise and the car, ____ makes it out safely,
but nobody wants to hire a getaway driver who can't get away. ____ has lost
her job.
"Surface Streets" 15% Chance
Already halfway through the intersection, ____ skids through the turn, nearly
hitting a baby carriage, goes through a stand of watermelons, and rumbles
right over a fishmonger's wooden cart. She hits the windshield wipers to clear
the watermelon rinds and fish carcasses, and checks her rearview mirror. The
cops are nowhere to be seen. ____ and her team of bank robbers drive off
towards the horizon and the rendezvous point. The crew is impressed, and
seeing that they lost oneof their members during the heist, they ask ____
if she'd like to try it for real next time. ____ accepts and is promoted to
Bank Robber.
"Surface Streets" 85% Chance
Already halfway through the intersection, ____ skids through the turn, nearly
hitting a baby carriage, goes through a stand of watermelons, and rumbles
right over a fishmonger's wooden cart. She hits the windshield wipers to clear
the watermelon rinds and fish carcasses, but as she looks down an alleyway, a
large garbage truck pullsout in front of her. Unable to stop in time, ____
pulls the parking brake and skids into the back of the truck. The three bank
robbers are knocked unconscious. ____ frees herself from the wreckage and
drags one of the robbers from the passenger seat into the driver's seat,
before skirting the garbage truck and disappearing into the crowd. The cops
converge and sort out the criminals from the rest of the garbage, but ____
loses 1 Mechanical skill point and is demoted back to Con Artist.
*************
*Bank Robber*
*************
During the final set-up meeting for the upcoming heist, ____ is informed that
a member of the team has been taken ill and won't be coming with them, but
that the job will go down as planned. New roles are discussed, and some of the
more experienced members of the team will be forced to pick up some of the
slack, but it's left up to ____ whether she wants to be a lookout in charge of
crowd control or if she'd rather help out the demolitions expert with cracking
the bank vault.
"Look-Out" 85% Chance
The heist appears to be going as planned, and with all the customers and
staff obeying orders, ____ has some free time on her hands, so she decides to
do a little browsing of the customers' own personal belongings. ____
suddenly comes to a realisation that stealing from other Sims is much easier
and far less dangerous than robbing banks. Once the job is done, and the
group is in the clear, ____ announces to the other members her intentions
to move on to bigger and better things, thusing promoting herself to Cat
Burglar.
"Look-Out" 15% Chance
The heist appears to be going as planned, and with all the customers and
staff obeying orders, ____ has some free time on her hands, so she decides to
do a little browsing of the customers' own personal belongings. She pockets
a few necklaces and a decent sized wad of cash, but while she's busy acting
like a kid in a candy store, the bank manager has "managed" to hit the silent
alarm, and the SWAT team has surrounded the building. Outnumbered, and facing
far superior firepower, ____ and her accomplices are forced to give themselves
up. ____ loses §15,000 in bail and lawyer's fees.
"Vault" 15% Chance
The team goes into motion. ____ and the demolitions exert move to the
elevator and on down to the vault. All ____ has to do is set a few charges,
keep track of a few wires, and let the expert handle the rest. Once everything
is set, they back up to a safe distance and blow the vault door. ____ steps
inside and packs up the bearer bonds they came for, but also finds a nice
stack of unmarked simoleons in one of the low security locker boxes. ____
decides that the unmarked bills should be their little secret, hazard pay
for having to work with explosives and all. They split the loot and ____
takes home an extra §10,000.
"Vault" 85% Chance
The team goes into motion. The vault poses no problem, and in minutes they're
in and have packed up the bearer bonds they've come to steal. On the way out,
____ pockets a stack of simoleans, but keeps them to herself for a little
extra "hazard" pay. Halfway to the rendezvous point the getaway car is
suddenly surrounded by patrol cars, and the leader of the job knows something
must be up. He grabs ____'s bag and finds the stack of marked bills, as well
as the radio transmitter it contains. Before ____ knows what's hit her, the
getaway car has swung into a dark alley, and ____ is thrown out of the moving
car. ____ loses her job and 2 Body skill points.
*************
*Cat Burglar*
*************
Inside the SimCity Museum of Metropolitan Art, ____ is on the hunt for a world
famous diamond currently on display, but he's hit a bit of a snag ... laser
beams, and close to a dozen of them. ____ hates laser beams, but is commited
to aquiring the diamond, as he has a very eager buying waiting in the wings.
He could flex some muscle and go for an acrobatic approach, or he could try
the new suction-cup crossbow, recently voted "the preferred tool of Cat
Burglars everywhere" by the SimCity local 709 Burglar's Union.
"Acrobatics" 15% Chance
Flipping and twisting though the conveniently criss-crossed laser beams,
____ executes a gold medal caliber floor routine. She also wonders briefly
why laser security systems always seem to be set up with gaps in them,
instead of just making an impenetrable wall with the beams, but she decides
not to look a gift horse in the mouth. Having 1 Body skill point, ____
retrieves the diamond, makes a hasty retreat, and fences the ice for a cool
§20,000.
"Acrobatics" 85% Chance
____ catapults himself into action, but midway through his floor routine he
stumbles through a back half spring, triggering the museum's alarm and
smashing into the glass display case. The security cage drops around the
diamond, and ____ only nearly avoids being crushed beneath it. He has just
enough time to smash through a window and leap the two stories down into the
garden below. It's a long drop, and ____ doesn't stick the landing. He crashes
into a manicured shrub in the shape of a llama, but manages to drag himself
away under the cover of darkness, keeping his freedom, but losing 2 Body
skill points.
"Cross-bow" 85% Chance
____ readies the suction cup crossbow and attaches its flexable retractable
cable. He surveys the lattace of the security beams, and wonders only briefly
why the lasers around important artifacts aren't ever simply installed in an
impenetrable row. ____ finds a decent path for the glass display case to pass
through and takes aim with the crossbow. He scores a direct hit on the display
case and with a quick flick of his wrist has the glass box, and the diamond,
in hand. ____ earns 2 Mechanical skill points and makes a stealthy retreat.
The ice sells for a cool 20,000 simoleons, and ____ sends a note to the
Burglar's Union singing the praise of the suction cup crossbow.
"Cross-bow" 15% Chance
____ readies the suction cup crossbow and attaches its flexable retractable
cable. She steadies herself, aims for the glass display case containing
the diamond, and fires. The shot scores on the face, but as she yanks the
case back through the lattacework of security beams, she misses her mark
and triggers the museum's alarm system. Steel gates descend from the ceiling
covering every window and door. Trapped like a rat, ____ can only fondle the
famous stone and wait for the fuzz to arrive. She's taken down to the station
and charged with attempted burglary, a relatively minor rap. She gets off
with a §5,000 fine, but makes the decision to retire from the life of crime,
for the moment.
***************
*Counterfeiter*
***************
____'s just finished a run of counterfeit Simoleons printed with a near
perfect reproduction of the treasury's updated watermark, but truth be told,
____'s now got so much funny money he's not exactly sure what to do with it.
He could use the cash to grease a few political palms with the hopes of
impressing SimCity's Criminal Mastermind, The Llama Queen, or he could pull
out all the stops and try to launder the Simoleons, and keep them all for
himself.
"Bribe" 85% Chance
____ packs a briefcase, arranges some meetings with a few local politicans and
lobbyists, and sets forth providing the grease the keeps the political (and
criminal) gears turning. Almost immediately the cops and the District
Attorney's office turn down the heat on much of the Llama King's "business"
operations. ____ drops the Llama King a line and casually mentions her recent
exploits. The criminal mastermind is impressed and asks ____ if she'd be
willing to take on more important tasks, working directly for him. ____ agrees
and is promoted to Smuggler.
"Bribe" 15% Chance
____ packs a briefcase, arranges some meetings with a few local politicans and
lobbyists, and sets forth providing the grease the keeps the political (and
criminal) gears turning. Everything goes well, but while ___'s out on the town
showing some civil servents and police a good time, the vice squad raids his
base of operations and clears out all his equipment. ____'s played it smart
and made sure that no part of the counterfeit ring could possibly traced back
to him, but without his elaborate equipment ____ has no choice but to go back
to being a Cat Burglar. ____ has been demoted.
"Launder" 15% Chance
____ packs her briefcase and heads down to the Laundromat. She wahes and
dries the cash along with a rack of poker chips and some dirt, making sure
to set the industrial dryer to "air fluff", and when all's said and done,
the two load of "unmentionables" are undetectable as being anything but good
old regular well-circulated Simoleons. ____ packs the briefcase once again
and heads back to her base of operations, 50,000 Simoleons richer.
"Launder" 85% Chance
____ packs her briefcase and heads down to the Laundromat. She wahes and
dries the cash along with a rack of poker chips and some dirt, making sure
to set the industrial dryer to "air fluff", but midway through the "delicate"
cycle the counterfeit cash clogs up the vents of the industrial strength
dryer. ____ goes for the power cord, but the dryer brusts into flames, and
chaos ensues. The Laundromat owners begin screaming and hitting the dryer
with brooms, which also catch fire, then the adjacent dryers burst into
flames. Soon a fire truck is on the scene, and shortly thereafter so are the
police detectives. All of ____'s counterfeit Simoleons have been destroyed,
but is unable to explain the charred currency and generally suspicious
circumstances of the fire, ____ bites the bullet and pays off the cops, the
firemen, and the Laundromat owners to the grand total of §25,000.
**********
*Smuggler*
**********
____'s personally handling the sale of a large amount of imported
"merchandise", and the deal is going down in a deserted warehouse out by the
river. The purchasing party arrives and lays a briefcase down on a low
stack of crates. ____ places her own steel briefcase next to it, but as
she goesto open them the warehouse is racked by an explosion. The Vice
squad has stormed the warehouse, and there is smoke and confusion everywhere.
____ could try to make her escape in the waiting speedboat or hit the deck
and sneak around to the front entrance under cover of darkness.
"Speedboat" 50% Chance
____ breaks for the speedboat and dives behind a stack of crates. She
knocks over a tower of oil drums on top of a few unsuspecting cops, doubles
back for her briefcase, and discovers that her own briefcase and the
briefcase full of cash have both been left behind. ____ takes both and
jumps into the speedboat just as her right hand man is swinging the boat
behind. He throws down the throttle, and he and ____ make a clean getaway
with their original merchandise AND the briefcase full of cash. ____ tosses
her henchman a cut, but keeps §50,000 for herself.
"Speedboat" 50% Chance
____ grabs her merchandise and makes a break for the speedboat, but out of
nowhere a forklift sends a towering stack of oil drums on top of her, and
she's knocked to the ground in the avalanche of tumbling Pleistocene
cylinders. ____ loses 1 Body skill point, and upon beind apprehended is
forced to turn state's witness in order to keep herself from doing any
hard time. ____ rats out her business associates, but in doing so
effective ends her own life of crime. ____ has lost her job.
"Sneak Out" 50% Chance
____ hits the deck and crawls towards a stack of shipping crates. She
wrenches a stained black cloth from under one of the boxes and covers
herself with it. In all the smoke and confusion, not a single officer notices
____, or rather, the quickly moving hump of cloth. She doubles back for her
briefcase and discovers that her own briefcase AND the briefcase full of
cash have both been left behind. ____ takes them both and sneaks out a side
door still under the drop cloth. She slips down into the shallows beneath
the docks 55,000 Simoleons richer.
"Sneak Out" 50% Chance
____ hits the deck and crawls towards a stack of shipping crates. She
wrenches a stained black cloth from under one of the boxes and covers
herself with it. In all the smoke and confusion, not a single officer notices
____, or rather, the quickly moving hump of cloth. But as she makes it out
the door, she realises that she hasn't thought quite far enough in advance,
as the building is surrounded by SWAT vans and squad cars. ____ gifts
herself up willingly, and turns state's witness in order to keep herself from
doing any hard time. ____ rats out her business associates, but in doing so
effective ends her own life of crime. ____ has lost her job.
*********************
*Criminal Mastermind*
*********************
There's a new superhero in town, and she's been giving ____'s henchmen a
difficult time. ____ could attempt to capture the superhero and place her in
an elaborate mechanism that when left to its own devices would invariably
cause her slow and complex demise, or he could focus his attention on the
"Doomsday Device" he's building, with the hopes of completing it and following
through with his plans to hold SimCity for ransom.
"Capture" 50% Chance
____ lures the misguided superhero with an animatronic cat stuck in a tree,
equipped with a high density noxious gas emitter. The superhero falls for it
hook, line and sinker, and awakens hours later in ____'s secret lair. ____
places her in an elaborate hourglass contraption designed to look as though
it was attached to a section of railroad, and in a confusing array of
electrical and mechanical timers, it begins to count down the superhero's
eventual doom. The hero pleads for mercy and breaks down in tears, explaining
her alter ego is a successful business mogul. She promises to give ____
anything he wants, and feeling merciful, ____ asks only for §55,000 and for
the pathetic crime fighter to never show her face in SimCity again.
"Capture" 50% Chance
____ lures the misguided superhero with an animatronic cat stuck in a tree,
equipped with a high density noxious gas emitter. The superhero falls for it
hook, line and sinker, and awakens hours later in ____'s secret lair. ____
places her in an elaborate hourglass contraption designed to look as though
it was attached to a section of railroad, and in a confusing array of
electrical and mechanical timers, it begins to count down the superhero's
eventual doom. Confident in her mechanism, ____ leaves the sobbing superhero
alone and goes out about his business. But miraculously the crime fighter
manages to free herself and wreak havoc throughout ____'s secret compound.
She eventually fights her way free, but the damage is done, and the necessary
repairs cost ____ §20,000.
"Doomsday" 50% Chance
____ sends her top men to the SimCity Nuclear Power Facility and sets them on
draining the reactor core of all its nuclear material, providing her with the
power she needs to finish the doomday device. She also unleashes her giant
robot on the city, which succeeds in occupying the easily distracted
superhero long enough for ____ to get her doomsday device up and running.
____ contacts the leaders of SimCity and outlines the capabilities of her
Doomsday Device. She then demands the immediate payment of §60,000 and the
release of certain political missionaries wrongly dubbed as criminals, and
the politicans have no choice but to agree to her demands.
"Doomsday" 50% Chance
____ sends her top men to the SimCity Nuclear Power Facility and sets them on
draining the reactor core of all its nuclear material, providing her with the
power she needs to finish the doomday device. Unfortunately, the do-gooder
crime fighter somehow gets wind of ____'s plans and manages to show up and
spoil the day. He takes out all of ____'s top henchmen, some of them getting
knocked out together by a single punch, and ____ has no choice but to abandon
the operation and leave her minions behind. ____ escapes safely back to her
secret lair, but has to fork out §30,000 for a whole new set of minions.
------------------------------------------------------------------------------
[15.06] Military
*********
*Recruit*
*********
The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the solider's
rations to water and vitamin supplements.
"Kitchen Duty" 85% Chance
Glad for any relief from the heat, ____ enters the Drill Sergeant's quarters
and stands at attention, awaiting permission to speak. The Drill Sergeant
looks up from his desk and asks ____ if he's made the right decision. Knowing
there'd be no point to overthinking the matter, ____ stands his ground and
declares that the guilty recruit should be placed on Kitchen Duty until such
a time as he can take control of his hunger and his weight. The Drill Sergeant
pauses and informs ____ that he agrees with him, but that he thinks this
struggling recruit would also benefit from some "direct" management. ____ is
assigned to kitchen duty as well, and though it isn't the best time he's had,
he does manage to earn a Cooking skill point in the process.
"Kitchen Duty" 15% Chance
____ makes up his mind and wanders over to the Drill Sergeant's private
quarters. He steels himself to all the possibilities that could arise from
making the wrong choice and launches into his decision, as well as his
long justification for why Kitchen Duty is the correct method of discipline
for the errant recruit. The drill sergeant is not only not impressed with
____'s reasoning, but he is equally disturbed by his lack of protocol in not
waiting for permission to speak. He places ____ on financial "rationing" and
____ loses a day's pay.
"Rations" 15% Chance
Glad for any relief from the heat, ____ enters the Drill Sergeant's quarters
and stands at attention, awaiting permission to speak. The Drill Sergeant
looks up from his desk and asks ____ if he's made the right decision. Knowing
there'd be no point to overthinking the matter, and that the Sergeant would
no doubt choose his response regardless of ____'s decision, ____ stands his
ground and declares that the guilty recruit should be placed on strict
rations until such a time as he can take control of his hunger and his weight.
The Drill Sergeant is impressed with ____ decisiveness, and ____ earns 1
Charisma skill point.
"Rations" 85% Chance
As ____ is crossing behind the Shrapnel Resistance Training Facility, on his
way to see the Drill Sergeant, an announcement comes on over the loudspeakers.
"Mass rioting has broken out between SimCity and RedCity sports fans over
which team's hospitality services make a better hot dog ... and that the Mayor
of SimCity is currently reviewing a bill which would declare war upon the
Reds." Not wishing to be involved in any skirmish where he
could possibly ever
find himself beginning a story with "Well
kids, back at the beginning of the
Wiener Wars," _____ decides it's time to make his exit: he quickly goes AWOL.
The war begins, and although it only lasts for 7 hours, the toll on the
processed
meat industry is staggering. _____ is, of course, fired - but it
was worth it to avoid months of picking wieners out of his hair.
**************
*Elite Forces*
**************
The elite forces are having their annual punch and pie picnic cotillion at a
local park just outside the city limits. ____ was asked to bring chips and dip
for the potluck - but forgot and showed up empty handed. The rest of the
squad is pretty disappointed at him, and he's thinking he should probably
do something to make it up to them. He could draw upon his elite forces
training and go on a stealth mission behind enemy lines to one of the other
squad's potluck tables, with the hopes of "occupying" some much needed
appetizers, or he could enter himself into the intersquad dance competition
and try to earn his squad some much needed respect.
"Stealth" 85% Chance
____ surveys the scene, nothing the various choke points and possible
weaknesses in the enemy's line of defence, but it doesn't look good. ____ may
have very well have bitten off more than he can chew, and all in the name of
potluck. His mind made up, ____ selects his target: a bowl of potato salad.
With a quick step he blends into the wall and makes his way very slowly
toward the table that holds his victim. A few seconds later, he has
successfully made it all the way to the table unnoticed. Now's the time to
strike! He checks that no one is looking and quickly snatches up the potato
salad, then executes a roll followed by a double backflip on one hand to
return to his squadmates while evading capture. His squad is delighted
with the performance, and ____ gains 1 Body point for his adept sneaking
skills.
"Stealth" 15% Chance
____ surveys the scene, nothing the various choke points and possible
weaknesses in the enemy's line of defence, but it doesn't look good. ____ may
have very well have bitten off more than he can chew, and all in the name of
potluck. His mind made up, ____ selects his target: a handsome cookie jar.
With practiced ease he slinks into the shadows of the wall and makes his
way towards the target table. As soon as he gets close, he reaches out for
the cookie jar, hoping he'll be too quick to attract notice ... only to find
that another hand has beaten him to the cookies! Looking up he sees the
Drill Sergeant's eyes staring at his own. "Soldier, I think you're looking
for a little bit of discipline!" he exclaims as he pushes ____'s hand away
from the cookie jar. ____ is fined §100 for Attempting to Requisition
Military Property.
"Dance" 15% Chance
It's useless to outfox people with the same training - dancing, however, is
____'s secret weapon. His mind made up, ____ steps towards the dance floor.
Shaking off his doubts, ____ lets the music wash over him as he starts to
move. Closing his eyes, he lets the rhythm guide his body as he dances. He
concentrates ... he feels his body answer the music's call. Moving slowly
now, the suddenly jumping and speeding up as the music wills. Now the
music's stopping and the competition's over. ____ opens his eyes and finds
the appreciative eyes of the crowd on him. They burst into applause, and
grinning, ____ basks in his moment, knowing that he has redeemed himself.
____ gains 1 Charisma point as §5 in tips from cheeky observers.
"Dance" 85% Chance
Realising that there is no way he can sneak pass 30 Elite Force trainees
without being noticed, ____ chooses the dance floor as his fate. As ____
makes his way to the dance floor, however, he inadvertently entangles
his foot on the speaker cables next to the DJ's table. Frantically, ____
kicks and squirms at the rat's nest of cables until he is freed. In his
rush, he doesn't notice the speakers tripping over until the deafening
crash fills the room! The awful noise and the ensuing quiet have drawn
everyone's attention - and ____ realises that all hope of gaining respect is
gone, at least for tonight. ____ loses one Charisma point for his embarrassing
display.
******************
*Drill Instructor*
******************
____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm. He's had them for two
days and most of them still can't lace up their boots. Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves. ____'s tried to teach them all the
cadences he learned while he was a recruit. He's tried putting them on ration
restrictions and kitchen duty, but the regular ways just don't seem to be
working, so it's take for phase 2. ____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.
"Underwear" 85% Chance
____ musters the troops to attention and after a searing but well deserved
beration, the fatigues comes off for a few hours of parading around in the
rain. To ____'s dismay, this seems to delight the soldiers, who parade
around base as if wearing their best uniform. It seems that they view
____'s attempted discipline as a perfect outlet for their rebellious nature.
____ has a lot to learn about how to handle recruits. ____'s resulting loss
in respect and command over his charges causes him to lose 1 Charisma point.
"Underwear" 15% Chance
____ musters the troops to attention and after a searing but well deserved
scolding, the fatigues come off for a few hours of parading around in the
rain. A few hours of this, and promises of more, result in a 75% reduction
in complaints and free-thinking. Impressed with his quick results, the CO
has personally commended ____ for his creative problem solving approach.
____ gains one Creativity point.
"Baguettes" 85% Chance
____ musters the troops to attention - and after a searing but well deserved
scolding, he collects all rifles and stores them in a secure locker. The
chastised recruits are then sent to the kitchen where specially prepared
baguettes are waiting for them. After their distribution, the recruits are
instructed to drill with their rifles ... err ... baguettes. Off-duty soldiers
gather around the unfortunate recruits and comment of their baguette
technique. Thereafter the squad is dubbed "The Baguette Brigade" by the whole
camp. The resulting atmosphere causes the recruits to work together to earn
their rifles back. Impressed by ____'s unorthodox but effective approach, the
CO personally promotes him to Junior Officer.
"Baguettes" 15% Chance
____ decides that to shape up the troops, they must suffer the indignity of
drilling with baguettes instead of rifles. He musters the recruits, and after
a long lecture about military training, hands them their new baguettes. As he
turns around and begins marching the recruits toward the drilling yard, he
hears a lot of noise behind him. Turning around he finds that the unruly
recruits have all eaten their baguettes! Furious, ____ places the whole
squad on extended drilling schedules. Not only has ____ failed to discipline
the recruits, but now they're acting wrose than before! It doesn't take long
before the CO notices the lack of order, and arrive to personally take
charge of ____'s squad. As punishment, ____ is demoted to Recruit.
****************
*Junior Officer*
****************
____ has been placed in command of a 30-soldier brigade of highly trained
soldiers. Since it is peacetime, his unit enjoys a regimented yet regular
life - that is, until rioting breaks out in his unit's deployment region. The
Mayor of SimCity is trapped within City Hall along with several foreign
dignitaries who were on a state visit, and rioters have set fire to the
building. ____ is forced to think fast - he can direct his troops to storm
the building by foot, or conduct an airdrop and have them infiltrate City
Hall from above.
"Advance on Foot" 15% Chance
____ decides that an air drop, while possibly effective, might scare the
already anxious city residents, he opts for a more low-key approach. He
instructs the officers to don riot gear and swing around the back end of
City Hall, where there is a sewer entrance a few feet from the rear entrance.
They manage to quietly work unnoticed to the main lobby, where the dignitaries
are huddled together, wheezing from the smoke. The Mayor and his party are
secreted out through the sewers and taken to a secure location, where they
wait out the rioters. ____'s commanding officer is very impressed with his
no-nonsense, stealthy approach to the rescue, and he awards ____ a §500
performance bonus.
"Advance on Foot" 85% Chance
____ doesn't have enough confidence in his younger recruits to justify an
airdrop in such a complicated situation. Better to go in by foot and do
things the old-fashioned way. But those same "green" soldiers are unprepared
for such close contact with civilians, and one soldier inappropriately
discharges a tear gas canister in a crowded street. The public is outraged,
and ____ is the most convenient Sim for the fall. ____ is reprimanded for
failure to control his troops, fined §1000, and loses 1 Charisma point in
the process.
"Use the Parachutes" 85% Chance
The building perimeter is surrounded by fire and rioters and ____ fears
that they'd waste too much time battling those obstacles. He boards an
airlift with his 10 best soldiers, and they depart for the center of the
city. Yet something's just not right about the situation - dignitaries
trapped alone in City Hall? Suddenly, ____ remembers a bomb threat a few
days prior, and the suspicious information discovered in a search. ____
places a few calls, and manages to reach a mayorial aide - who is greatly
confused at all of the commotion. "The Mayor is out of town visiting a
neighbouring country," he explains. ____ aborts the mission, sensing a
trap - and indeed, 15 minutes later City Hall impodes under mysterious
circumstances. ____'s superiors are highly impressed with his intelligent
and life-saving reasoning under extreme pressure, and he receives a new
commission as Counter-Intelligence.
"Use the Parachutes" 15% Chance
____ knows that they'll lose precious time if they go on foot - those
crowds are dangerous and unpredictable. He prepares his troops and they
board an airlift, preparing to parachute down to the roof of City Hall.
As they approach, they are all shocked to see the Hall genuinely alight -
the fires are quite persistant and there is real danger ahead. ____ jumps
first, sailing through the air - but when he lands, he manages to land on
a structurally unstable piece of roof that caves beneath his weight. ____
lands hard, and immediately senses that his leg is broken by the odd angle
and sharp pain. His well-trained group of soldiers manages to find the Mayor
and rescue their leader too - but the injury keeps ____ off his feet, causing
him to lose 2 Body skill points.
**********************
*Counter-Intelligence*
**********************
The enemy has made recent headway with its latest attempt to crack the SimCity
Security Systems Database. ____ has been assigned to launch targeted counter-
intelligence measures, but with the highly classified nature of all
information within the agency, ____ finds himself in the embarrassing position
of not knowing exactly who the "enemy" is. He tosses a few subtle questions
out while in the lunch line, but begins to get the distinct feeling that no
one in the bureau has any idea who or what it is that they are fighting
against. However, orders are orders, and ____ is going to have to come up
with something. He could play it new school, unleashing a horde of his newly
coded "double-agent" firewall replicator network probes, or he could keep it
old school and go with a barrage of wire taps and traces.
"Network Probes" 15% Chance
After spending some time with data collected by his network fetch-bots, ____
decides that it's time to try out his new firewall replicator network probes.
He has designed them to be stealthy and leave no trace, so he's pretty sure
that he can use them to disrupt the work of The Enemy, while at the same
time leaving them guessing about what happened. Sure enough, as soon as he
releases his tiny agents, he sees that they have located the point of the
attack. Without hesitation he sends his probes in and disrupts the attacker's
code with a blast of binary logic. As the attacker had not been expecting such
a counter-attack, ____ is able to neutralise the vulnerability that they were
exploiting before they try again. ____ gains 2 Mechanical skill points for
this display of technical prowess.
"Network Probes" 85% Chance
____ sees his chance to try out his brand new "double-agent" network probes
to sniff out the root of the problem. Of course, he has to disable a few
system security checks to get the probes to work, but ____ isn't worried -
he can head off any intrusion at the pass himself. When ____'s commander
asks to see him a few minutes later, ____ leaves his station unattended -
and returns to witness a complete meltdown of the database server. Those
disabled checks allowed some very malicious agents into the system, and
they've lost days of unrecoverable classified data, some of which has leaked
to outside sources. ____'s arrogance and disregard for protocol earns him
a dishonourable discharge from the service - he's out of a job.
"Wire-Taps" 85% Chance
____ has always been fascinated by cellular phone technology, and his days as
a l33t hacker in his youth introduced him to several sophisticated ways to
breaking into wireless conservations. Determined to trace the culprits, ____
obtains permission to execute a wide-range wireless-sweep. When the next
database attack goes down, ____ sweeps the local frequencies and manages to
find a conservation about the attack on the airwaves! By using the phone
number he retrieves, ____ is able to track the conservants through their
service providers, which eventually enables warrants and arrests in the case.
The department is ecstatic, and ____ reaps a windfall of §2000 thanks to an
internal reward for the criminals' capture.
"Wire-Taps" 15% Chance
Upon receipts of his orders, ____ decides the best approach is to immediately
tap all communications lines that lead to the database, thereby catching the
incoming transmission of the hack, and hopefully figuring out where it's
coming from. If things go right, he'll have the whole thing wrapped up as
soon as another hack attempt is made. Unfortunately for ____ things do not
go right. A short time after the wire taps are in place, the telltale signs
of a hack in progress start flashing on ____'s screen ... but his wiretaps
see no unusual traffic. It seems the hacker has outsmarted him within the
building, rather than doing this long-distance! Before ____ has a chance
to react, the hack is completed and some information is downloaded. Once
word gets out that someone in the department is to blame, everyone, including
____, is docked a week's pay.
****************
*Flight Officer*
****************
Growing weary of all the "Peacetime" restrictions - no dog-fighting with
commercial airliners, no buzzing private control towers, no launching laser
guided missiles into peaceful civilian protests - _____ and his fellow Flight
Officers decide to make a little fun for themselves. They hop in a couple of
fighter jets and head out to international waters, where the rules get a bit
more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
computer aided anti-aircraft missile'. Within minutes, _____ spots a pair of
bogeys who are clearly far from home, maybe even as far as RedCity - but
wherever they're from, things are about to get a whole lot more interesting.
Should _____ engage the enemy, or attempt to establish radio contact and warn
the unindentified aircraft that they are trespassing in SimCity controlled air?
"Engage" 15% Chance
Knowing there is no tiome to lose, ____ activates his weapons system and locks
onto the unidentified aircraft. Following standard operating procedure, he then
duly warns the unidentified aircraft that it's about to be shot down unless it
leaves ... immediately. Receiving no reply, ____ decides to use his Mark 83
Radar Guided Homing Fire and Forget Exploding Missiles, or M83RGHFFEM for
short. He fires a volley from 44 miles away, and waits for his computer while
it confirms his kill. Only seconds later, ____ sees confirmation that he has
hit his target. His radar also confirms that the target is going down. ____
notes the coordinates and returns home. Of course, none of this is offical
or on the record, and it never really happened ... at least so says the
SimCity Air Force. ____ is quietly rewarded for his service to his country
with a §3000 bonus in his paycheck.
"Engage" 85% Chance
____ hadn't really expected to meet up with any aircraft way out in the
middle of nowhere - and in his panic, he complete forgets the firing
sequence procedures. Desperately, he reaches for his flight manual, which he
keeps handy for just such an emergency. Precious seconds slip away as ____
flips through the index looking for "Firing Missiles". After what seems like
an eternity, he finds what he needs. Relieved and back in control, ____
grabs his controls and prepares to fire. It's right around the moment when he
notices his radar screen is blank. While he was scrambling to get his airplane
ready to fire, his bogey spotted him and left the area in a hurry. Darn that
index! ____ loses 2 Mechanical skill points for his dependance upon the
manual.
"Contact Base" 85% Chance
____ contacts the base and sets out for visual identification. Gleefully,
____ hits his afterburners and makes full use of his g-suit as he's hit by
7Gs of acceleration. It's not long before he sees his bogey. As ____ closes
in for a better look, he describes what he sees: "Base, looks like a cylinder
from here... I can't tell what sort of jet it is. Wait, I think it sees me,
it's moving. In fact....it's....incredible! It looks like it accelerated to
well over Mach 10...holy cow, it disappeared!" Hours later, ____ is welcomed
back to home base, where he's immediately debriefed and sworn to secrecy. The
SimCity Air Force quickly offloads all the recording hardware in his plane for
study. While he gets no information from his debriefers, _____ knows he's seen
something extremely unusual, and survived to tell the tale. _____ gains 1 Body
Skill point for his expert flying.
"Contact Base" 15% Chance
____ remembers how to handle contact with rogue aircraft: Inform the base and
get visual information. After raising a radio alert, ____ hits the
afterburners and quickly closes in on his bogey. As he moves in, ____ notices
something rather unusual about his target: it's so slow that it can't possibly
be any sort of normal aircraft. Straining his neck, ____ looks around, trying
to spot it. As soon as he does, he understands what his instruments were
telling him. It's a weather balloon! It seems some SimCity scientist's project
has drifted way out of normal operating ranges. Fortunately, for ____ there's
nothing harmful about the balloon and he can continue his patrol.
Unfortunately, it hardly calls for the level of alertness that he caused
when he radio in his alert. Although no harm was done, ____ gains a reputation
for "crying wolf" and loses 1 Charisma point.
****************
*Senior Officer*
****************
While out on a routine inspection patrol in the rocky SimCity foothills, a
lieutenant in ____'s division recounters a rare species of poisonous frog.
____ spots the danger immediately and calls out a warning, but is too late,
and the soldier drops to the ground unconscious. The ailing Sim is rushed
back to base camp. During the confusion, the frog manages to slip away
unnoticed. ____ knows that importance of identifying the poison in order to
improve the soldier's chance of recovery. As an experienced soldier, ____ is
quite capable of finding and safely capturing the frog, but it might take
too long. If he orders the rest of his unit to help him find the frog, he's
not sure that they'll be able to capture it safely. Should ____ attempt a
potentially lengthy search by himself, or should he have his squad help out?
"Search Alone" 15% Chance
____'s junior officers are visibly spooked, and he makes the call to do the
search himself. Fortunately, ____ has spent training time in outdoor
survival - and one basic technique taught to every survival student is the art
of tracking amphibians in terrestrial environments. It's not long before ____
spots the frog and makes his move. Taking his field jacket off, he carefully
uses it to scoop up the toad, making sure that no part of the frog touches
his skin. He'll have to jet a new jacket, but there's no helping that now.
Quickly ____ radios for a EVAC and relays the frog to the hospital. A few days
later, the poisoned soldier gratefully thanks him for the rescue, and good-
naturedly sits through ____'s lecture about frog safety. ____ gains 1 Body
point for his performance in the woods, and 1 Charisma point for the added
respect he has gained from his troops.
"Search Alone" 85% Chance
Frogs can be extremely poisonous, and ____ does not want to risk anyone else
in his command looking for this potential killer - so he sets off on his own.
The ground is quite dry, and there are hardly any signs visible to his trained
eye. The woods seem devoid of life. ____ desperately tries to retrace his
steps (and the frog's), but to no avail. It's not until half an hour later
that he spots the bright coloured miscreant hiding in the shade. He manages
to capture it and sent it back to the Hospital, but it's too late for the
soldier. Although not enough poison was present for a fatal injury, the
soldier sustained severe trauma to his nervous system and will likely be
discharged from the service. Devastated by the news, ____ feels completely
lost as guilt due to his failure destroys his self-confidence. ____ loses
1 Charisma and 1 Mechanical skill point due to his depression.
"Whole Squad" 85% Chance
This is no time to be a hero: every second counts! ____ orders his officers
to help search for the missing frog. It's not long before the trail is found,
as most officers are proficient in amphibian tracking in terrestrial
environments (one of the most popular elective classes at the Academy). They
find the frog hidden under some leaves. Together, the officers fashion a
makeshift cage and trap the frog without bringing it into contact with
their skin. Once they have completed the capture, they rush off in an
airlift to the hospital. The medical staff quickly determines the poison as
soon as they see the frog, and they quickly apply the antidote to the
affected area. The doctors commend the team, as it turns out the poison
would have been crippling for the soldier had they not administered the
exact antidote as quickly as they did. ____ gains a performance bonus of §5000
for his role in the rescue.
"Whole Squad" 15% Chance
There is no time to be a hero: every second counts! ____ orders his officers
to ghelp search for the missing frog. It's not long before the trail is found,
and the officers close in for the capture. Before ____ can react, several of
them reach forward and grab the frog ... only to fall senseless to the ground.
In their haste, ____'s officers have forgotten their frog safety training!
Frantically, ____ calls for an airlift for the stricken officers. The
remaining soldiers help ____ capture the frog safely and deliver it to the
hospital. While they arrive in time to administer an antidote to most of
____'s officers, the first victim is not so lucky: the frog's poison has done
lasting damage to his nervous system. As senior officer present, ____ takes
full responsibility for the improper toad safety procedures in the field,
and is demoted for endangering the safety of his team.
***********
*Commander*
***********
"One dreary morning, ____ receives a confidential memo informing him that
several recruits have been accused of leaking sensitive government information
to enemy factions. While this would ordinarily be a cut-and-dry case (court
marshal and dishonourable discharge, plus jail time), one of the accused is
the son of a high-ranking, powerful General. Over the course of the day, ____
is "informed" that perhaps it might be best if he quietly pardoned the
offenders and let them off the hook. ____'s conscience is torn, should he
stick to the rules and risk the General's wrath, or should he take the easy
way out?
"Book 'em" 85% Chance
____ refuses to be bullied by someone just because they outrank him. Ignoring
the veiled warnings, ____ arranges for a swift trial of the soldiers, and
ensures that every protocol is followed to the letter. As the date of the
court marshal approaches, ____ finds himself receiving death threats and
harrssing phone calls and emails - yet he does not arrange for a pardon.
During the trial, the General's son drops a bomb, he reveals that he was
framed by his own father for attempting to expose his dad's scandalous
traffic in government secrets. The evidence produced by the defence is
overwhelming - the soldiers are acquitted, and the General is jailed for
treason and removed from the Service. In the course of the proceedings, ____
is hailed for standing up to the General's pressure - so much so that the
new General sees to it that ____ receives a promotion to Astronaut.
"Book 'em" 15% Chance
____ fears for his job safety, but at the same time he can't stand by and
watch the General make a mockery of the military. He informs the appropriate
individuals about the accusations and arranges for a court date. Almost
immediately, life on the job becomes unbearable. "Mysterious" computer
failures, thefts from his office, and threatening phone calls abound. ____
is astonished that his coworkers are willing to sit by and watch this
happening to him. Eventually, one of ____'s mentors recommends that he
take an extended leave until things cool off. Facing no other option, ____
takes a sabbatical. When he returns, ____ finds that he has lost 1 Body
point and 1 Charisma point during his rest, but is otherwise left alone
in the aftermath of the trial.
"Pardon 'em" 15% Chance
____ is so close to Astronaut that he can taste it - and while it feels
somewhat strong, this seems like the perfect way to move up. An anonymous
tipster informs ____ that a pardon would be "amply rewarded." ____ heeds the
whispered warnings and threats, and paves the way for a swift, silent pardon.
He waits for his reward, and in a few days he is wired §30,000 from an
anonymous donor "for his continued silence". But the promotion ____ was hoping
for never comes - and ____ later discovers that not only was the General's son
guilty, but he continued to abuse his position after the pardon. ____ is left
feeling betrayed, having only §30,000 in "dirty" money to console him in shame
and disappointment.
"Pardon 'em" 85% Chance
The General is an intimidating person and ____ fears for his safety if he does
not acquiesce to his wishes. ____ quietly admits defeat and pulls some strings
in order to arrange for a full pardon in the matter. It is only a few weeks
later that the news breaks: the division is being investigated by the
Government for allegations of corruption and wrongdoing. The General is
charged and convicted of treason, but in the process he implicates ____ as a
conspirator for his role in the pardons of his guilty son. ____ is
reprimanded, fined §10,000 and is demoted to Senior Officer
***********
*Astronaut*
***********
____ and his crew have been training to command the first remote probe to land
on the surface of Venus, but recent satellite images have revealed what may be
the final stages of a mobile launch platform in the heart of RedCity. This
could be bad for ____'s career; its appears as though RedCity may beat him in
the space race. But ____ has a secret weapon: It's a mission that would use
similar technology as the Venus lander, but will transform the module into a
submersible to explore the vast uncharted depths of the ocean floor. ____
could put the Venus mission on overdrive and attempt to land the module
prematurely, or ____ could scrap the mission and put "Operation Unknown Ocean"
into full effect.
"Explore Venus" 15% Chance
____ finds Venus far more exciting than the bottom of our own ocean. At the
moment, the SimSpace Program can use all the good publicity it can get, and
winning the Venus challenge is worth a lot of media points. Before ____ really
has the time to think about it, the countdown has started and he's sitting
at the Virtual Console, getting the feel of the probe. With practiced ease,
he starts the landing procedures. He knows that the signal lag caused by the
huge distance between Venus and Earth is so severe that if anything goes
wrong, the probe will be history before he knows it. But ____ manages a
perfect maneuver. Without so much as a single engine misfire, the sturdy
SimCity Venus Probe sets down on the basaltic Venusian rocks. The weather
today is very mild: only 894 degrees Fahrenheit. A very nice day on Venus,
and a very good day for ____ and the SimSpace Program. ____ is promoted
to General.
"Explore Venus" 85% Chance
The decision is made to let ____ attempt the remote landing of the Venus
probe. Very carefully, he guides the probe down - but ____ can't help thinking
that there's something very wrong. He's not quite sure what the problem is,
but the feeling won't go away. Unable to put words to his feeling of doom, he
continues the landing procedure. Carefully, he watches the telemetry and
applies thrust to brake the probe - but his stomach sinks as he sees that
the probe is not responding! What's going on? Suddenly ____ understands: he'd
completely forgotton about the time delay between when the signals are
sent from Venus, and when he receives them on Earth! The braking thrusters
eventually fire, but too late - ____ watches in horror as the probe smahes
onto the surface of Venus at a disastrous velocity. It seems that this mission
is over, as is ____'s career in the military
"Explore Ocean" 85% Chance
Venus is an extremely harsh environment. ____ knows that there is nothing he
can do to speed up the landing of the probe. If he wants praise for
discovering uncharted territories, he's going to have to look in Earth's own
oceans. Without any hesitation, ____ storms into the SimSpace board room and
purposes his aquatic plan. Expertly avoiding the question about how he funded
his side-project, ____ convinces everyone that his project is exactly what
they need. In a matter of minutes, activity bustles in ____'s office as
scientists cram into it to hear his briefing. Just a few day's later, word of
the expeditation "leaks" and antipication is high. With such exciting
explorations going on close to home, people forget about Venus and "ocean-
fever" grows. ____'s plan succeeds beyond expectations, and ____ is awarded
a §50,000 National Innovators Award for his project.
"Explore Ocean" 15% Chance
Knowing that there is no purpose in attempting a haphazard Venus landing
that could endanger the program, ____ decides to unveil his ocean exploration
project and proposes it as a solution. He prints out copies of his reports,
gather his pile of dusty proposals, and lugs them to the Space Director's
office. After spending half and hour introducing his pet project, the
general convene for a short meeting. Quicker than he thought possible,
____'s office is ransacked of all material pertaining to his project so that
SimSpace can fully develop the program. Unfortunately for ____, he's
deemed too important to the Venus project and he's permanently assigned
to see it through. Meanwhile, development on the Oceanus probe continues -
without ____'s help. To add insult to injury, ____ is fined §25,000 for
misappropiration of government assets and personal project use.
*********
*General*
*********
It's a quiet day in ____'s posh, oak-paneled office suite when his private
phone springs to life. Picking it up, ____ is mildly astonished to recognize
the President's voice on the other end of the phone line. Apparently, there is
credible evidence that a major satellite may be breaking orbit irregularly,
putting it at a crash risk with several highly populated areas. It's a serious
concern, and the President wants ____'s advice as a vertain of land, air and
space. Should they make an emergency shuttle launch to intercept the
satellite, or should they attempt to use their sophisticated missile system to
vaporise the falling satellite into harmless debris?
"Intercept" 85% Chance
____ doesn't know much about the satellite, but it sounds easy enough to send
up a spaceship and knock the satellite back into alignment. He informs the
President that they should send up a crew to correct the situation - but in a
fit of heroism or egoism, he insists on leading the crew personally into
space. Despite protest from some of his colleagues, ____ makes good on his
plans and launches into orbit with the rest of his crew. But ____ hasn't been
up in space in ages. He becomes disoriented during a spacewalk at the
satellite and accidently damages a reflector with his umbilicial cord. ____'s
crew has to bail him out since his cord has become damaged, and he spends the
rest of the mission onboard the spaceship, watching his team become heroes.
____ loses 2 Mechanical Points and 2 Charisma Points as a result of his
stubborn "heroics", and is demoted to Astronaut to work on his spacewalking
skills.
"Intercept" 15% Chance
____ doesn't want to lose that satellite, and he confidently informs the
President that they should send up an intercept team immediately to correct
the satellite's orbit, and to junk it if need be. ____ hand-picks the team
and stations himself in Mission Control, ready to give commands to the team
at a moment's notice. The astronauts were trained by ____ himself, and they
skillfully manouver the robotic arm to snag the delicate equipment and change
it's course - without knocking it into a collision course with the planet.
Several specialists go out and work on the satellite directly, correcting
the navigational systems and repairing the broken reflector that started it
all. ____'s leadership and his skilled team manage to save the billion-
Simoleon satellite, and prevent any risk to the planet. ____ is awarded
§20,000 as a performance bonus, and his team become the stuff of SimSpace
legend.
"Vaporize" 85% Chance
____ does a quick analysis and determines that it's safer and cheaper to
neutralise the satellite than to try and salvage it. He gains authorisation
to use the national defence missile systems to shoot down the satellite over
the ocean. It's a risky operation, and his aim needs to be perfect - there
may not be a chance for a second shot. When the satellite is seen entering
the atmosphere, ____ descends into a buried bunker that serves as the
defence command center. With sweaty hands, he enters his command mode, takes
aim, and fires. The entire control room is silent as they watch the missile
making its way - if this misses, they're in big trouble. Like clockwork,
the missile makes it mark and destroys the satellite far from any signs
of civilisation, and the debris falls harmlessly over the ocean. ____ is
commended and receives a §55,000 reward for averting a disaster.
"Vaporize" 15% Chance
____ explores the options, and decides that an outer space mission is too
expensive. After talking it over with the President, ____ convinces him
that a missile intercept is the best and most direct option. ____ spends
the next few days in intense planning meetings. He begins to realise
that perhaps the spaceship approach is the better plan, and that's out of
his league, but ____ never speaks up or asks for assistance, stubborning
wishing to complete this task on his own. When the day comes and the
satellite falls to Earth, ____ descends into Defence Command, prepares and
fires - but his calculations were wrong! His missile barely grazes the
satellite before self-destructing, and the military is forced to evacuate
part of a coastal city. The resulting impact costs billions to repairs
and scares the public - and ____ loses his job due to his poor judgement.
------------------------------------------------------------------------------
[15.07] Slacker
************
*Golf Caddy*
************
____ is caddying for Malcolm Landgrabb, head of Landgrabb Enterprises, who
has just hit his second shot into the rought about 65 yards from the green.
The business tycoon leans over and asks ____ whether he should use a nine
iron or a wedge. ____debates how to respond.
"I dunno" 85% Chance
Just as ____'s shrugging and looking at her feet, Mr. Landgrabb's cell phone
rings. Wrightway Toys has just been acquired by Landgrabb Industries, making
Malcolm Landgrabb the third richest man in the city. He celebrates the
good news by buying everyone a round of drinks and tipping ___ an extra §50.
"I dunno" 15% Chance
Malcolm Landgrabb isn't pleased, but ____ didn't take this gig to answer
stupid questions about some boring game. When she gets back to the clubhouse,
her boss is waiting to see her with a pink slip in hand. ____'s lost her job.
"Whatever" 15% Chance
While ____ stares apathetically at her shoes and tries to formulate an
answer that will make the land baron stop asking her such ridiculous
questions, she notices something stuck to the chets of one of her thrift
store golf stores. It turns out to be §20 Simoleons!
"Whatever" 85% Chance
Langrabb pulls out the nine iron, and ____ begrudgingly follows him to his
ball. Mid backswing, the sky turns dark ... There is a blinding flash,
followed by a thunderous crash. ____ is thrown back to the ground, and it
looks like ____ has been struct by lightning. ____ shrugs, lays the man's
golf bag next to him, and heads back to the clubhouse for a corn dog.
***********************
*Gas Station Attendant*
***********************
____ is sitting in her tiny sales kiosk listening to the sound of the rain
beating against the bullet-proof glass. She has just begun to debate
whether she should eat a YumCo Tiny-Cake or try one of the new flavours
of Mystery Cheese Food, when a racy new sports car pulls up to the
full-service pump and honks for service. Should ____ go on break, or
just pretend not to notice?
"On Break" 85% Chance
____ grabs a magazine and some snacks and leans down against the warm
generator at the base of the Frozen Treats Cooler. As she takes her first
bite of delicious YumCo Tiny-Cake, she notices a golden ticket stuck to the
wrapper with creamy gelatinous frosting. ____'s won 4th prize in the Yucca
instant win sweepstakes! She cashes in her ticket for a cool §500 smackers.
"On Break" 15% Chance
____ grabs a magazine and goes to pour herself a cup of house blend, but the
built-up grease from countless Tiny-Cakes and cheese food products causes
the carafe to slip from ____'s hand, splattering her with steaming hot
gas station coffee. The carafe explodes as it hits the linoleum, and ____ is
forced to shell out 50 big ones to replace it.
"Pretend" 15% Chance
____ swivels her stool to face away from the pesky customer and looks over the
kiosk's bounty of candy, cakes, and pies. To combat her boredom, she decides
to scratch off a few instant win lottery tickets. The fifth one pays off,
and ____ cashes it in for a quick and easy §100.
"Pretend" 85% Chance
The hot head in the sports car, finally, after like 10 minutes of non-stop
honking, pulls away in a cloud of smoke and burnt rubber. A few minutes later
____'s boss calls, and it looks like he's angry about something, though ____
has no idea what he's saying through his nearly unintelligible accent. ____
hangs up on him, but discovers later that she's been docked a day's pay.
*************************
*Convenience Store Clerk*
*************************
The store is empty, except of course for Crazy Bill (who just hangs out in
the canned goods section talking about how he used to work for some big
company that invested apricots), so ____ decides to walk around with a broom
and pretend she's sweeping. She spots a coin beneath the FriggleFreeze machine
and jams the broom back behind the compressor to try to get it out. The
machine goes haywireand starts spewing frozen Friggly liquid everywhere.
Should ____ try to fix it with duct tape or with chewing gum?
"Duct Tape" 50% Chance
Thinking like all the quick thinking actors she's seen on television, ____
grabs a roll of duct tape from the Hardware/Baby Food aisle and tapes the
corrugated anti-drip nozzle gaurd to the primary guard seal. To ____'s
amazement, it works! ____ earns 1 mechanical skill point and pours herself
and Crazy Bill a Friggly on the house.
"Duct Tape" 50% Chance
____ grabs a roll of duct tape and attempts to stick the metal s-shaped
thingy that sort-of-looks like a swan, but she gets the sticky and smooth
sides of the tape twisted. She tries to fix the tape, but only succeeds in
getting her hair stuck in the intake vent. While she's stuck, three bored
teenagers swipe a bunch of candy and magazines from the store. The theft
comes out of ____'s paycheck, and costs her a day's pay.
"Gum" 50% Chance
____ crams wad after wad of MintyTooth Dental Gum into the spout of the
Friggly machine, and not only does the gum stop the leak, but it leaves the
Frigglies with a fresh minty aftertaste recommended by 4 out of 5 dentists.
____ earns 1 Cooking skill point.
"Gum" 50% Chance
____ crams wad after wad of MintyTooth Dental Gum into the spout of the
FrigglyFrost machine. The gums seems to stop the leak, but just as ____
begins crafting a reason for why she shouldn't have to mop the floor,
there's a shuddering groan from somewhere behind her. ____ looks over at
Crazy Bill, then at the FrigglyFrost machine, then back at Bill who yells
"Set the Table!" as the machine explodes in a shower of fire and Friggly
flavoured ice. ____ loses 1 Mechanical skill point and spends the rest
of her shift mopping off the ceiling.
********************
*Record Store Clerk*
********************
____ boss puts her in charge of choosing a house band for the store. The first
two bands to audition are the Naughty Llamas and the Reticulated Splines. Both
bands are good enough, so ____ decides to pick from the two and take the rest
of the afternoon to alphabetize the store's vinyl collection by drummers'
last name
"Naughty Llamas" 50% Chance
The Naughty Llamas are offered a a record deal barely an hour after
agreeing to play at ____'s store. The store sells out of the Llamas's debut
album, and ____ gets to tell every customer that she discovered them first,
earning her 2 charisma skill points
"Naughty Llamas" 50% Chance
A few hours later, The Naughty Llamas play their first show at the store.
Who knew they used real llamas on stage? ____ is forced to pay for the
structual daamage to the store totaling §849.
"Reticulated Splines" 50% Chance
The Reticulated Splines are offered a a record deal barely an hour after
agreeing to play at ____'s store. The store sells out of the Spline's debut
album, and ____ gets to tell every customer that she discovered them first,
earning her 2 charisma skill points
"Reticulated Splines" 50% Chance
The Reticulated Splines completely suck. No doubt about it. Their lead
"guitarist" is playing a bass, and the drummer has ended up playing with his
hands after a botched drumstick twirl. No one buys their records, and ____'s
boss fires them midway through their first show. ____ loses 1 Charisma skill
point for showing up to work in one of the band's tee shirts.
**********
*Party DJ*
**********
____ gets a call to spin at, what a party promoter only describes as, a "big
gig going down tonight," but in her excitement, ____ forgot to ask what type
of music to bring, and has failed to get a contact number. She can't possibly
bring all her vinyl, so she needs to make a decision and bring either the
latest hits or the golden oldies.
"Hits" 85% Chance
The gig turns out to be at a trendy downtown nightclub. ____'s beats keep
the dance floor moving to the break of dawn, and gains her 1 Charisma skill
point and §200 in tips.
"Hits" 15% Chance
The gig turns out to be at the SimCity Seniors Society. The old folks do try
their best to enjoy ____'s techno, house, jungle, semi-synth, and world rhythm
beats, but after the first two tracks, they are having a difficult time
keeping up. Amuh Bakhid, 68, breaks her hip trying to mosh, and ____ is stuck
with the hospital bills to the tune of §578 Simoleons.
"Oldies" 15% Chance
The gig turns out to be at the SimCity Seniors Society, and ____ knows
she's brought the right tunes when the old folks form the longest congo line
SimCity has ever seen. ____ gains 1 Charisma skill point and §200 in tips.
"Oldies" 85% Chance
The gig turns out to be at a tready downtown nightclub. ____ leafs through
what records she has, but the situation doesn't look good. ____ throws on some
classic crooners and spins and scratches like the pro that she is. But before
she's even made it through the first song, she's booed out of the booth and
sent packing. ____ is fined a day's pay and loses 1 charisma skill point.
***************
*Projectionist*
***************
On the opening night of Hugh Martin's latest film "The Colour of Simoleons",
____ discovers that the reels arrived damaged. Most of the film is fine,
but a few sections won't run clearly through the projector unless they're
reattached. Should ____ splice the film back together, or take the chance
and substitute the art film she made in high school?
"Splice" 85% Chance
____ splices the errant segments of "The Colour of Simoleons" back together,
but not having ever seen the movie, she can't be sure if she's got them in
the right order ... but the show must go on. ____'s version turns out to
be better than the original! A studio rep meets ____ after the screening
and informs her that the studio is planning to release it on DVD as the
"director's cut", but will want ____'s final approval. ____ promotes herself
to Home Video Editor.
"Splice" 15% Chance
____ splices the errant segments of "The Colour of Simoleons" back together,
but not having ever seen the movie, she can't be sure if she's got them in
the right order. Needless to say, Hugh Martin is not pleased with the dog
____'s spliced into the middle of the plot-driven love scene and threatens
to sue the theatre. The quick thinking manager offers instead to fire ____
and donate her final day's wages to the local theatre for the arts. Martin
agrees, and that, as they say in show business, is all folks.
"Substitute" 15% Chance
The crowd of Studio Town socialites goes into screening expecting to see a
Hugh Martin film, and ready to rave about it regardless of their personal
opinions. So, of course, they love ____'s film. Never before have they seen
pathos and wit combined in such a stark and insightful manner. ____ gets two
thumb up, 1 creativity point and §2,200 in royalties.
"Substitute" 85% Chance
The crowd of Studio Town socialites goes into screening expecting to see a
Hugh Martin film, and ready to rave about it regardless of their personal
opinions, or so ____ hopes. But alas, even the shallow minions of the studio
town machine are able to discern a high school art project from a major
motion picture. Ten minutes into the movie, the theatre is empty, and Hugh
Martin is demanding somebody's head. ____'s is quickly provided, and she
loses 1 Creativity point, as well as her job, but luckily gets to keep her
head.
*******************
*Home Video Editor*
*******************
A local Studio Town music video director has asked ____ to cut together some
stock 8mm footage he needs to round out the transitions for a video.____ only
has a few hours, so she doesn't have any time to shoot any new footage, but
her stock of 8mm reels isn't very extensive. The director has asked for a
single theme that will fit with the "frantic, but youthful" nature of the
video. ____ searches through her archive and settles on two options, a reel
she has of Sonny, SimCity's own tragic clown, or some old footage of bunny
rabbits sneaking carrots out of a small residential garden.
"Tragic Clown" 15% Chance
____ finds a scene of Sonny dropping some juggling pins, and one of the
clown staring listlessly at his own self-portrait, as well as a rare segment
of children laughing poignantly juxtaposed with Sonny quietly sobbing to
himself. ____ makes some quick cuts to tie three scenes together to be the
driving force of the 37 second musical montage. ____ delivers the footage,
and the director is floored. He gives ____ co-director credit for the video,
and ____ earns §7,000 and 3 creativity points.
"Tragic Clown" 85% Chance
____ is watching her footage of Sonny when inspiration strikes, and ____
realises exactly what she needs to do. With a few minutes before her deadling,
she trims all the footage into 27 jarringly sparse one second clips, recolours
Sonny's hair blue, and plays the entire segment backwards. Her vision is
complete, she hand delivers the 8mm reel to the director. He queues it up,
and the two of them sit in silence as the footage rolls. Afterwards, the
director is spe