Lode Runner On-Line: Mad Monks' Revenge(PC) mini-FAQ
(This FAQ covers levels 151-187, the add-ons to those already in LRLR, 
but no multiplayer strategies.)
version 1.0.0
copyright 2003 by Andrew Schultz schultza@earthlink.net

Please do not reproduce this FAQ for profit without my prior consent. 
However, if you write a polite e-mail to me referring to me(and this 
FAQ) by name, then I will probably say OK. But if I ignore you that 
means no--and I am bad about answering e-mail. Sorry. 

         **AD SPACE**

My home page:
http://www.geocities.com/SoHo/Exhibit/2762

**FAQ-SPECIFIC AWESOME LINK**
http://www.daggert.net/todd/Programming/Presage/LodeRunner/Loderunner1.h
tm

The author has released this game for free. It's well worth a look.

================================

  1. INTRODUCTION

    1.1. THIS GAME'S ORIGINS

    1.2. ABOUT THIS FAQ/TERMINOLOGY

  2. DIFFERENCES WITH LRLR

  3. THE LEVELS

    3-1. MAP LEDGER

    3-2. WALKTHROUGHS

  Here you can search for the level number in two ways: #167 or 167:

  4. SUNDRY FRIPPERY

    4.1. BUGS AND OTHER ANNOYANCES

    4.2. THE ENDING

    4.3. SKITS

  5. VERSIONS

  6. CREDITS

================================

  1. INTRODUCTION

    1.1. THIS GAME'S ORIGINS

  Lode Runner Online(LRO) contains two logical extensions of Lode 
Runner: the Legend Returns(LRLR.) My LRLR FAQ has some info on previous 
versions. LRO is still very retro despite online capabilities--it's LRLR 
with a few more items.

    1.2. ABOUT THIS FAQ/TERMINOLOGY

  Before we begin: LRLR and LRO are acronyms described previously.

  Second of all: I have not covered any of the first 150 levels in this 
FAQ. The first part of the game is similar to LRLR down to the high 
score list--the 150 levels are already in another one I submitted to 
GameFAQs.com. You can refer to any tricky level on that page. That FAQ 
doesn't really describe the Windows controls so I'll make them clear, 
because I may also occasionally use keystrokes to describe the actions 
you need to make, i.e. 7-6-7-6-7-6 describes going right and digging 
left. Most of the time it'll be when you're in a tight spot. It's a lot 
like the old Apple controls but you have a third, bottom, row which 
allows you to use the special items.

7 = dig left  8 = go up    9 = dig right
4 = go left   5 = go down  6 = go right
1 = get item  2 = use item 3 = set bomb(which you get automatically)

  Often when using the keyboard I find that I look for places to hide to 
rearrange my fingers before a critical spot where I know I have to hit a 
certain procession of keys. Also early on I find I mix up 1/2/3 and that 
using two hands is awkward in the long term--but it's useful when I need 
to make a quick move. Another thing useful when I need to move exactly 
is the F7 key; often I find that I need to speed things up(and it makes 
a great challenge later) to get through parts I already know or that 
involve boring running. So I hit F6 a bunch of times to start.

  I also use terms from my LRLR FAQ. "3-ladder," for instance, means a 
ladder 3 units tall(each level is 28x16 units) and often when I mention 
"dig left twice" it's implied you dig left, move right and dig left. I 
try to hit the painful details less as the FAQ moves on as it's implied 
that your skill will get better.

  The most contentious notation may be of the sort 4->3-<2->1. This 
says: dig four holes. Drop, dig the three to the right, drop, dig the 
two to the left, drop, dig the one to the right.

  The only anti-spoiler strategical hint I can mention that may not have 
been emphasized in my LRLR FAQ. And the only other hint I can give is to 
make sure the number lock is down.

  See my LRLR guide for basic strategies or observations about monk 
behavior.

  2. DIFFERENCES WITH LRLR

  Aside from the thirty-seven extra levels...new squares include pools, 
which are lethal for you or monks to fall in and cannot be approached 
from the side. However, using a pickaxe over a pool causes it to be 
filled in. However, the biggest change is that there are now squares 
that wink in and out. There are generally eight different possible 
cycles for the squares, and they are often lumped together to force you 
to use a sense of timing. You'll die if you're in one as it comes back, 
but you can stand on one and wait for it to fall, and sometimes you'll 
need to--or it can block bad guys behind from following or even kill 
them.

  You also need to be aware of different types of bombs. There are now 
four types on the terrain(I count big bombs separately--below are bombs 
you can get up to four of.)
--bombs gone for good once you get them[regular, from LRLR]
--bombs that constantly regenerate. For any one level a bomb will always 
regenerate every X seconds, but they have different cycles on different 
levels.
--bombs that blow up at the start and don't reappear. Very rare.
--bombs that continually blow up the area around them. Often you have to 
run by them after the area has healed and before the bomb is lit.

  There are also a couple of new backgrounds: levels 151 and 166 show 
these off, murky brown/black and semi-fluorescent green caves.

  3. THE LEVELS

    3-1. MAP LEDGER

[space] = area you can walk/fall through
      X = square you can dig through/bomb
      * = square you can only dig or big-bomb
      H = ladder
      ~ = rope
      V = trap door down
      h = ladder that forms when you've got all the gold
      S = sticky gooey square that slows you down
      e = enemy
      u = you
      1 = 1 point treasure(chest)
      2 = 2 point treasure(cart)
      3 = 3 point treasure(skull)
      4 = 4 point treasure(gold pile)
      . = bomb
      ^ = hide-out/cave
      ; = pot of goo
      | = snare
      % = drill
      & = stun gun
      $ = block containing gold chest
      # = block containing bomb
    T/t = to/from teleporters. If there are more than one, they are 
detailed below the map.
    R/r = red door, red key
    G/g = green door, green key
    Y/y = yellow door, yellow key
      B = big bomb
      ` = pickaxe
      ! = bombs that blow up at level's start but don't reappear

**new stuff for Lode Runner Online**

      i = infinite bombs to pick up
      I = infinite bombs exploding
abcdfjk = "rounds" of undiggable ground that appear/disappear
  NOTE: ones found in separate areas may not be synchronized.
      ? = rounds I didn't map out but describe instead
  Note that the text for rounds is not totally synchronized, i.e. abc in 
one area may not be coordinated with abc in another. The exact details 
don't seem important to solving the game, so I decided to look at what 
this all means for practical purposes.

    3-2. WALKTHROUGHS

    LEVEL #151: DEATH TRAP

gG
HH        u
H  aaaaaaaH       e
H  X3XX3XXH       Hbbbbbbb
H  bbbbbbbH       HX3XX3XX
H  XXXXX3XHaaaaaaaHccccccc
H  cccccccHXXXXX3XHXXXXX3X
H  X3XX3XXHbbbbbbbHddddddd
H  XXXXXXXHX3XXXXXHX3XX3XX
H    XXX  HcccccccHXXXXXXX
H         HXXXXX3XH XXXX
X         HdddddddH
XX        HX3XXXXXH
XX XXX    H XXXXX H     XX +
XXXXXXX   H       H   XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  This is a rather rough introduction. The timing is tricky to gauge, 
but fortunately you don't have many bad guys distracting you. The 
tactics to get the hidden gold look roughly similar, and they usually 
are, but the skulls at the bottom can be a bit of a nuisance.

  For the left side, you'll want to wait until the top side forms. Then 
go above the left skull. Wait for the ground below to disappear, dig 
right, then move right and dig left. Dig left in the 1x2 area to get 
out. Time is somewhat short here, so you may not succeed a few times. 
Ironically the three chests give you a bit more time; again, go over the 
right top chest, drop and then drop right(which gives more time than 
digging) and then go right and dig left. Dig right to get out.

  The center has a small nuance to the left skulls there. You can get 
the UL of the skills as before, but now there is a bit of a delay to get 
on top of it, and that can cost you later. My preferred solution is to 
go down the ladder to the left and dig left of the DL skull. Then go up 
and riht when the blocks there disappear. Dig right so you fall onto the 
gold, and you'll have enough time.

  You're halfway there now, and it's a good idea to get the bad guy to 
go the other way. Go to the bottom of the stair and a bit right. Dig 
right and then go one up the right stair. You can just stand on top of 
the UR gold in the center and then dig/fall for the other one.

  The right side looks the same as the left but in fact is not a mirror 
image. To get the DL gold you will need to use the same trick as the 
center DL, since there are bricks two-deep under that gold piece. One 
dig won't cut it. As for the right side, again run over the one skull, 
and this time fall right and then go right and dig left. Dig right. Even 
if the bad guy has appeared in the bottom right you can run over him 
into the door.

    LEVEL #152: PITVILLE

t
u     t   t   t     t
H*aaabaaabaaabaaab**1
H*  *1  *2  *3  *4 *1
H*  *1  *2  *3  *4 *1
H*  *1  *2  *3  *4 *1
H*  *1  *2  *3  *4 *1
H*  *1  *2  *3  *4 *1
H*  *1  *2  *3  *4 *
H*  *1  *2  *3  *4 *XXX****h
H*  *1  *2  *3  *4 *       h
H*  *1  *2  *3  *4 *       h
H*  *1  *2  *3  *4 *       h
H*  *1  *2  *3  *4 ****hXh h
1*  *   *   *   *  *+*XhXheh
T*  *T  *T  *. T*.T*****XXXX

  Each teleporter kicks you to the receptacle above and perhaps one 
square to the right.

  This level has two parts: first, get the timing for the teleporters 
right. Second, get past the two bad guys guarding the door.

  Go down for the first gold. Enter the teleportal and when the a-bricks 
reappear, run to the edge. Wait a half-second and drop through. Repeat, 
although when above the 4-pointers you don't have to worry about time. 
It'll kick you to the far right, and the level-end ladders will appear.

  Now I find it expedient to use one of the bombs to get rid of the monk 
that chases you. You can go to the ladder top and release, or you can 
dig a hole and place the bomb as you run over the monk once he's fallen 
in. Either way he appears in the right and is a nonfactor.

  The second monk's a bit tougher to deal with. If you managed to dig 
your way around the first monk then you can use a bomb at the stair base 
across the wall from him and run U/R. But a sure enough way is to go to 
the top of the ladder to the right and dig. Just before the bad guy 
falls in, drop down and dig. He'll fall in and be stuck. This leaves you 
a free path to the door; place the bomb on the other side of the wall 
and climb up the stairs.

    LEVEL #153: IDOL WORSHIP

~~~H~~~~~~~~~~~~~~~~~~~~~~~H
 u H                       H
XXXXXXXXXXX    X           H
XaaaXbbXXX    X?X          H
XaXXXbXbX    X3 3X         H
XaaXXbXbX    X X X         H
XaXXXbXbX    XVXVX         H
XaaaXbbXX     V V          H
XXXXXXXXX    X X X         H
   2      X   VXV   X      H
 XXXXXX  X?X   e   X?X     H
e       *X X XXXXX X X  X  H
****X?X**X1X a1b1c X1X X X H
    4 4 *X X 1X1X1 X X X X H
+abcX X aa b c d f g j k a H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  There are a few timing issues here, and although the level doesn't 
overpower you with brilliance, there's some stuff you need to recognize.

  First, 6-7-(drop)-9 immediately, 6. Now fall off the platform to the 
right just as the square behind you fills in. The bad guy will run 
towards you and fall in the gap. Drop over him(wait for the square to 
refill if you want to be cautious) and get the two gold pieces. Drop 
right and dig right when you can, before moving. Note you can run right 
freely as that is how the blocks fill up/disappear.

  Falling at the right time is important for the rest of the level. 
You'll also want to remember that the bottom squares(four are visible at 
any one time) where holes will fill in above don't have the whitish 
lines on top; this is important when the bad guy is running at you, and 
you need to pause somewhere safe. You'll also want to dig a hole over 
him so he's trapped when he wants to get up.

  Whenever you drop, of course make sure you're not dropping on the bad 
guy. If he's covering a place you need to get to, you may need to fall a 
few squares ahead of him to the right to get him going, then dig to get 
him out of the trap, and hope he winds up somewhere better next time.

  Now there are three structures with trap doors at their apexes and 
switching solid squares below. Drop on any of them when you can see the 
solid square--for the center part, fall left or right. There are traps 
below that will see you through. Now you'll need to dig your way onto 
one of the gold chests and drop left/right onto the other one. Here note 
the switching bricks above and below aren't synchronized, so be sure to 
drop at a good time when you won't get stuck.

  You will have to fall through the center three times given that there 
are three golds side by side. For the third you'll still have to dig and 
fall as before--just make sure the bad guy can't get to you.

  For the structures with one gold in the shaft, drop on them when the 
shifting squares are visible. You'll have to dig the UL platform's right 
edge and wait to drop for the left one.

  To get out of this, dig into the E as you started the level and dig 
out. Then you'll have to drop onto the bad guy you potted originally. 
Run across to the left when the rightmost square in the door's area 
appears. If you fall a bit, no problem. Next level please.

    LEVEL #154: FIRST IMPRESSIONS

XXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXeXXXXXX    XXXXXXXXX
XXXXXXX H XXXXX 3i XXXXX   X
XXXXXX  H  XXXX***HXXXXX3 RX
XXXXX   H   XXXXXXHXXXXXH**X
XXXX   3H3   XXXXXHXXXXXHXXX
XXX    3H3    XXXXHXXXXXHXXX
X u~~~~~H~~~~~e   H     HXXX
XXX3    H    3**********HXXX
XXXX    H    XXXXXXXXXXXHXXX
XXXXX3  H  3XXXXXXXXXXXXHXXX
XXXXXX ~H~ XXXXXXXXXXXXXHXXX
XXXrXXX H XXXXXXXXXXXXXXHXXX
XXXXXXXX+XXXXXXXXXXXX   HXXX
XXXXXXXXXXXXXXXXXXXXX 3eHXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  The red key is a red herring(the resolution just isn't quite high 
enough for you to see, bada-boom.)

  What you need to do here is line the bad guys up. It may take a few 
tries, but you can do it. The key things to notice are:

1. If you go right and drop and go right and dig, you just nab the guy 
coming down. Immediately after, 
2. If you stay on the ladder just above the two ropes at the bottom, the 
bad guy at the top bounces around. You may use this trick more than 
once.
3. At the top rung of the ladder, you can make bad guys go right for 
some reason and then you can fall right to the rope and drop twice when 
bad guys get close.
4. Bad guys regenerate in the DR. So if you kill one it impedes trying 
to bring them left.
5. That bomb will regenerate after you take it, which is useful.

  Given all this, hang around the top and bottom spots, digging to the 
right to slow bad guys up. A last ditch defense is to go into the bomb 
chamber and get the bomb, light it as bad guys climb, and repeat. 
However eventually you'll want all three to come left. Once at the 
bottom of the diamond you can make all three drop, then it's clear 
sailing to the right. Don't stop in the center chamber but rather go all 
the way and then down. This will make one guy fall in a hole. Now you 
can go up to get the next gold piece, and if you really want to get a 
head start, climb down the ladder so that you are a few squares below 
the way back left. The bad guys will drop to your level giving all kinds 
of time to get the last gold and the bomb. Now the door should open and 
you can use the bomb on the two bad guys running at you and still have 
enough time to get another before they come up the stairs. Go back to 
the left chamber and go down the stairs. Place the bomb at the bottom 
and go up. That rids the door of its guardian. Fall down.

    LEVEL #155: SHOT IN THE DARK

  ~~~~~X ~~~~~~~2X     ~~~%H
 hPPPPPH*PPPPPPPHX*****  1*H
  XXXXXXXXXXXXXXH       1*XH
      4X  11~~~~H      1*4XH
   H* XXH*h   ee*     1*4*XH
   HX*X HXXXXXXXX    1*4**XH
   H  ~H         `  1*4*1*XH
   H    ~~ XXX   * 1*4*1*4XH
   H~~~~ 1H ~     1*4*1*4*XH
    1  1 XH   *** ~~~~~~~~~H
   1XH1XHXH1 X            iH
Y  ********* X   eey   & h*H
*1 ~~~~~~~~~ **************H
 *h          3~3~3~3~3~3~3~H
u  h       |   a b c d a beH
****************************

  This level doesn't seem all that tough, actually--more delays than 
challenge at first--but it turns out to have a wicked twist at the end 
which, if you don't have this walkthrough, is tough to figure out given 
how contorted the level is.. The door is tricky to get to, and you ned 
to have sorted a few things out before getting there.

  First thing to do is to get the snare and place it and move back. A 
bad guy is coming down the stairs, and you need to trap him. Next you'll 
want to get the gold that's to the right. For this, move to the ladder 
on the right(it takes a while; just keep running into the right wall) 
and go up it. First get the bomb on the ledge above and then go onto the 
rope. Now the rest is easy to figure out but impatience made this hard 
for me to execute. When you see the platform appear to the left, go two 
left onto the next rope. Repeat. There's no final gold over the 
leftmost.

  Run back right and get another bomb. Your next task is to get the 
yellow key from the chamber. Drop left after the bomb and go left and 
get the gun. Back up, turn left and blast the two enemies with the gun. 
Run left, getting the key, and place a bomb at the far side. You'll have 
time to back up(even to the key if you didn't get it) and then fall 
down, and the bad guys won't drop after you. Then go back right, wait if 
you need to collect a bomb so you have two, and go all the way up the 
stairs and left. Two blocks away from the wall, drop a bomb. Retreat and 
enter. Then place another bomb at the far left of the next chamber. Go 
left across the rope and before you fall to get the one gold be sure to 
leave the key behind; don't worry, a ladder will let you get to the door 
at the end.

  Back right and up. Now get the drill and work on the triangle below 
from left to right. All you have to do is dig the leftmost, then the 
next-leftmost, etc. Next thing to do is make sure again you have two 
bombs. Go to the top, then left, and place the bomb right by the wall. 
Fall through and trade for the pickaxe; you're done with the drill. Drop 
left. Before the pit, use the pickaxe left. Walk over and fall. Go up 
the ladder. Dig left and fall left. Over the next ladder dig each way, 
fall left, climb up the stairs, dig left, fall left and get the final 
far left gold. Back right to the three-rung stair.

  Left on the two ropes, dropping once. There's a long stair up. Go 
right at the top and use the pickaxe. Get the gold, go back and wait two 
seconds. Dig right. Once the cave-in disappears, you'll drop. Dig right 
and fall in again. Be careful weaving up the stairs. At the very top you 
will want to run right. You'll make it, and the level-end ladders will 
appear.

  Anywhere else and you'd have little chance of getting around the bad 
guys, who appear on each side. But here you can go U/L and place the 
bomb. Now when you drop left there's a ladder to support you so you can 
reach the left wall. Remember to get the yellow key you placed here 
first. That allows you to open the door and solve the level.

  It would have been neat to have more than one dark level, but I guess 
you can't have everything. This was well designed.

    LEVEL #156: YING YANG

XXXXXXXXXXX3      H ~~~~~~~~
XXX  Ie  HXXXX  XXHX.
XX         XXXXXXXHXXX
X           XXXXX$HXXXXX
X1            H   HXXXXXX
XX         XXXH.H$HXXXXXXXI
XX        XXXXHXXXHXXeXXXXXe
XX1     XHXXXuHXXXHX   XXXXX
eXXXXXeXXHXXXHXXXX        1X
 RXXXXXXXH$H HXXX          X
   XXXXXXH  .H            1X
    XXXXXH$XXXXX           X
      XXXHXXXXXXX         XX
       .XHXX  XXXXH  eI  XXX
~~~~~~~~ H      3XXXXXXXXXXX

  The hidden gold requires rooting out. The gold you can't reach, you 
must get the bad guys to help you, and because of this the level can 
quickly pass from the realm of challenge into tedium.

  Your first task is to get two guys in the upper right and make it so 
you can run about freely. Often bad guys will just wind up there from 
the initial explosions, but just in case you'll want to dig whatever you 
can.  Bad guys will come up the bottom ladder, and you can dig from the 
right and climb the ladder to the right and come back down to fake them 
out.

  Through all this you'll want to make sure there's only one guy in the 
lower right, as you'll want to get rid of him next. 9-4-9-4-6, 9-4-9-4-6 
and 9 will get him. Then 6-7 will get you out of the mess. Once 
everyone's stuck again, you can go and get the suspended right gold. 
Here's how. At the top ladder, dig right, drop and dig three right. Then 
dig three below that--eventually you'll drop to where you can only dig 
one square at a time before dropping. That's OK--you may have to wait 
for a bomb to explode to get the rest of the way, but eventually you'll 
get the gold. Now fall left once but wait for the squares to regenerate 
before dropping again--you need to run past the bomb quickly. From the 
ladder, dig down left twice.

  With everyone gone it's a good time to get the hidden gold. Dig down 
right from the bottom ladder. Two will appear in short order--fall right 
for them. Then from the top ladder you'll want to dig down left--again, 
two together will appear.

  Now the last part--getting the two golds on the left--requires 
patience. Bad guys may or may not appear over there, and then they may 
or(more likely) may not get the gold when they fall. There are generally 
two places where they resurrect, and you'll need to dig them out 
continually and trap them. The bombs aren't necessary for this, but 
they're fun and actually effective if you get impatient. At the top, 
leave one over a bad guy and run, or on the left, dig left, fall and 
leave a bomb.

  For the top part, digging is a bit trickier. Dig the two squares to 
the left, then go down once a bad guy is very near. Dig left, fall left, 
and dig right below your first hole. This will trap him completely.

  Repeating the rescue-and-entrap method will eventually get the job 
done. The door appears to be at the top of the ladders, but sometimes it 
doesn't show.

  If you need to get bad guys away from the pits in the upper left, this 
is a bit tougher. 1-dig and then 2-dig down from the left. Climb down 
the ladder, and you can sucker one guy to run after you and the next one 
will run after and get trapped.

    LEVEL #157: DOUBLE TROUBLE

           + XX +
      IXXXXH XX HXXXXI
u  3XXXXXXXH XX HXXXXXXX3  e
   XXXXXXXXH    HXXXXXXXX
   XXXXX  XHbeeaHX  XXXXX
    XXX3  XHXXXXHX  3XXX
  1 XXXccc*HXXXXH*cccXXX 1
XXX1 XXX  XH XX HX  XXX 1XXX
XXXX1 XXXTXH XX HXTXXX 1XXXX
XXXXX1 XXXXH    HXXXX 1XXXXX
XXXXXX1  XXHaeebHXX  1XXXXXX
XXXXXXX1   HXXXXH   1XXXXXXX
X   XXXXXX HXXXXH XXXXXX   X
Xe tXXXXXXXXX  XXXXXXXXXt eX
XXXXXXXXXXXXX  XXXXXXXXXXXXX

  This level is rather symmetrical, and the main problem is getting to 
the other side without attracting the attention of a few bad guys. First 
note the teleporters send you to the lower chambers, where a quick 
meeting with a monk--and your doom--is inevitable.

  The first gold pieces are freebies. Drop right. The encased skull 
requires some timing. Once the wall to the right holding the top two 
enemies heals, wait a beat and then go up. From the top of the ladder, 
7-5-7-5-7-5-7 and wait for the wall to the right to heal. 5-7-5. Now you 
can wait for the floor to the left to form. Get the gold and run back 
out.

  The UL skull is more straightforward but requires precision. You have 
to go back up the stairs(wait for the left block to appear before 
running up) and then left two squares. When the surface regenerates, run 
left for all you're worth, and you should just make it in time.

  Stay at the bottom. Wait for the UL of the blocks sticking the monks 
in to disappear, then wait one beat. Then run up and right over the top 
batch of monks. If it all works well the mobile one on the right will 
give chase but miss, and the UR of the trapped ones will get stuck in 
the wall.

    LEVEL #158: FALLING MONKS

                           Y
y                          H
jfffffH                    H
      H                    H
     fffffH                H
          H                H
         ffffffH jffffH    H
               H      H    H
               cc     H    H
                      H    H
                      H    H
                      H    H
                      H    H
                      H    H
u                     H   eH
****abcd*****ffff****ff*****

  d and j squares appear when c and d disappear, and vice versa.

  This level is pretty simple although sometimes you just have bad luck 
and the monk drops right near you after previous falls. Run right and go 
up the stairs. You may have to pause as the ground disappears to the 
right, but it's little problem. Climb up the stairs. Go to the right 
edge(three away from the next stair) and when the next square appears, 
jump on it. Then wait for what's below it and drop right and go up the 
stairs. From here, you'll want to go left when a walkway appears and go 
up the stairs and wait for the next cycle. Do it again and then the last 
time you'll want to go to the edge, wait for the square under the key to 
appear, and get the key. Then go back right. You may need to use the 
left ladder to fake out the monk

    LEVEL #159: BEWARE THE MONK CHAMBER

   *    *
   *    *             444444
   *    *  HXXH  HXXXXXXXXXX
   *    *  H XXXXXX
   *    *  H
   Xeee+*  H
HHH******  H
H          H
H          H
H          H
H          H
***************************H
                           H
u                          H
                           H
****aaaabbbbccccddddaaaa****

b disappears quickly after a, d after c.

  Stand by the left edge of a. Run to the right edge of b and wait for 
c/d to appear. Run right again to the edge and wait for a to appear, Run 
right. Get the gun and bom and then get the gold in the UR. Go back to 
the far left and climb the ladder. Place the bomb left of the monks' 
chamber. Position yourself 2L/D of the bomb. Then move back up and blast 
right when the bad guys are close. You should have easy access to the 
door then.

    LEVEL #160: LADDER LAND

T  T  T  T  T  T  T  T  T
HXXHXXHXXHXXHXXHXXHXXHXXHXXX
H  H  H  H  H  H  H  H  H
H  H  H  H  H  H  H  H  H
H**H  H  H  H**H  H  H  H**
*et*H H  H H*+t*H H  H H*te*
H**HH H  H HH**HH H  H HH**
H  H  H  H  H  H  H  H  H
He H  H  H  H uH  H  H  H  e
HXXHXXHXXHXXHXXHXXHXXHXXHXXX
H  H  H  H  H  H  H  H  H
H  H  H  H  H  H  H  H  H
H11H11H11H11H11H11H11H11H11
H**H**H**H**H**H**H**H**H**
H*e**e**+**+**e**e**e**+**e*
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  This is one of the indifferent levels that popped up. It'd be too easy 
for early LRLR, frankly. But here's the solution...

  First note that, from the left, the teleporters go to the L, R, C, C, 
L, L, R, C, and R receptacles. Only the center one allows passage to the 
next level, and if you take a teleport before that, you will either get 
stuck with a bad guy or marooned in a cavern.

  It's not too bad to get the right side. You can go right down and then 
right and up when the monk is close. Dig a hole to trap him and get the 
rest of the gold to the right. Then you can come around back left and 
dig holes(use the upper part to cross back) where necessary. Then go 
down when you're left of both bad guys and get everything else. You 
should be able to run right immediately but you may need to dig in order 
to get to the third or fourth teleport.

    LEVEL #161: THE CHASE!

****************************
*   *   *   *   *   *XXX*
*       *       *   *11 * *h
*HXX*********H***   ***H* *h
*H  *   * 1 *H  *t 1*  H* *h
*H. *111* 1 *H  *****H*H* *h
**XH***** 1 *H  *   *H  * *h
*  H*  1* 1 *H  *   *H*H* *h
* .H*  1*   *H  *1  *  H* *h
*HX**  1*****H  *****H*H* *h
*H  *  1*   *H  *1  *H  * *h
*H%u*111*T11*H  *  1*H*H* *h
**XH***********H*****  H*+*h
*  H* 1 *   *  H* 1 *H*****h
*e1H*1 1       H*11  H    eh
****************************

  This is another level that really shouldn't be too taxing. It's much 
easier if the bad guy picks up the gold at the bottom(why didn't they 
flip him with the gold?) and if he does you can just go up top, wait, 
dig left(don't trap him yet) and get his gold. If he doesn't, go up 
anyway, dig left and climb down. On top of the bottom ladder, dig when 
he's coming down the ladder to the left. Then you'll have plenty of time 
to get the gold and go back up.

  In either case, the drill is very handy. Once you deal with the bad 
guy, the rest is pretty easy. Drill into the 2x3 chamber with three 
gold. Drill on the right side and fall for more gold. Drill in the 
center of the 5x3 to fall onto more gold and climb up the pair of 
stairs. Drill over the four gold in a column and then drill again. Go 
right for the gold before entering the transporter.

  Get the gold to the right, dig, get the next gold and drill below it 
to fall on another. Then wait for the bad guy to make it up the stairs, 
drill in the center and immediately go right. Drop a bomb at the stair 
base, retreat for the gold, and then be prepared to run up the zigzag 
ladders. FAll down and then take the ladder in the far right. At the 
top, drop left into the door.

    LEVEL #162: DEMOLITION BRIDGE

T  ^^^^^^^^^^^^^^^^^^^^   It
H H???????????????????? 3  u
H H   iiIiiiIii        ** **
H H~            i      *
H H H************  .*XX*??XX
H H H    i X X X 3     `?XXX
H H H H*?i ****HVXV**  *?XXX
H H H Hi$i . .XH  .X*??*VXXX
H H H Hi$i XXXXXX+XXXXXXVXXX
H H H Hi$i XXXXXX?XXXXXXVXXX
H H H Hi$i XXXXXXVXXXXXXVXXX
H H H Hi$i XXXXXXVXXXXXXVXXX
H H H Hiii XXXXXXVXXXXXXVXXX
H H H H   H
H H H H   H          HH    i
****************************

  There are only three runs you have to make, and they are easy, medium 
and very hard in difficulty. The easiest one is actually for the hidden 
gold. After falling/running left into the wall, run right for the bomb, 
and then go left and up the first ladder that leads somewhere. It leads 
to a small ledge, in fact, and as you climb up the ladder you'll want to 
leave a bomb by the third brick up--if you miss by one square, no big 
deal. It's just in the middle. Watch the chain reaction and when it's 
over, go right over the disappearing square. You'll fall through with 
plenty of time to spare.

  Let's save the middle difficulty(gold by the ladder) for last. On the 
top you need to tiptoe carefully; enter one cave, run out when solid 
ground appears beneath it, and run right, and repeat. The bombs and the 
disappearing floors aren't synchronized perfectly, but you need to be 
prepared to make a big run early on. Your first one should be two 
squares right. The next, the last safe haven from bombs(hiding doesn't 
help you,) is one square right, and then you will want to wait for 
floors appearing just after a big explosion. You can run six squares 
right and sneak in again. Then there will eventually be an unlit bomb 
below you and one to each side. After they explode, you'll need to move 
right once more. From there, you have one more long run before you're 
safe--should be three squares. But although you're safe from death you 
can still slip. Often you have to move one square right at a time. Only 
move two right if you know the second tile won't disappear soon. Near 
the end you can also run two right. If you make it all the way, you can 
get the gold. You can then drop left once the ground left vanishes, or 
you can drop right just after the bomb explodes. Either way you can't be 
totally lazy about timing.

  The final obstacle is on the next ladder left. There's a long run 
right to make under some bombs, and the best time to start is after a 
bunch have exploded. Often two bombs will appear four squares apart, and 
you can stand between them for the explosion before running right and 
dropping off. Now that you've got all the gold, drop left through the 
trap door and right into the door.

  There's no need to use the teleport in the UL, and in fact kicking 
yourself back to the start may be lethal.

    LEVEL #163: HIDE AND SEEK

                  u      e
 i  ****H*B+       **H*****
*H* XXXXHX*** ****HX$HXXXXX
XHX XX$XHX$XX%XX$XH !HX$XXX
XH  XXX!H!XXX*XXXXH  HXXX
 H   XXXH XX   XXXH  HXXX
 H  !$XXHXX     XX*XH*XXX
 XXXXXX H        X$XHX$X  H*
XXXXXXXXXXXH! e   XXH$XX  HX
XXX$XXX3XXXXX$H  !  HXXXXXHX
XX   XXXXXXXXXXH****HXXX$XHX
X     XXX    XXHX$XXH ! XXHX
XXX    X  i   $HXXXXX$X$XXHX
XXXXXHXX H** !XH$XXXXX$XXXH
 X X$H!  HX$X  HXXXX X  ! HX
   XXXXXXXXXXXXXX X  XXXXXX

  This one is incredibly tough if you don't mark off where the gold is--
and then there's some hidden gold not taken out by the original bombs.  
So there's a lot to map in any case, and you'll need several iterations 
through this level. The skill and analysis needed here are considerable, 
and there may be a nasty surprise at the end, too.

  You may need to check your work as it's easy to miss gold, and you'll 
want to count twenty-one hidden gold pieces to get through the level.

  Now if you are very quick you can fall left, get the drill, drop down, 
and go down two stairs--fall left for one gold and go right for the 
second. When the bombs heal, retreat to the corner and dig right. If not 
you should get the drill first thing anyway, and you can bomb there 
later when the bad guys are dispatched.

  The question now is how best to deal with them? One should be on the 
far right, where you'll need to go eventually. The other will still be 
chasing you around. You can try to dig him out of the way, although you 
can get on pretty well with your tasks without worrying too much about 
him. You can also use the drill to get rid of him later.

  First, though, the left side. You'll want to drill the two squares 
just to the right of the bomb, which itself is useless, as well as the 
square to the left of it. You can loop and fall right after this. 
There's also the matter of clearing the four solid squares left of the 
ladder. The bad guy will trap you when you try to come out down below if 
you're not careful, but there are actually several ways to get past him.

1. You can 3->2->1 dig and go down/up the stairs and drop right and just 
make it in time.
2. If you forgot your drill(which ruins the point of the maneuver) or 
there are two bad guys running after you, then get the bomb at the 
bottom twice. Place it left of the ladder, go up the ladder, and place 
it in the blown-up nook. The bad guy will try to run across.
3. With the drill and one guy to face, drill the right square, dig 
right, and fall right and dig quickly.

  The second time around you can just drill the second of the solid 
bottom squares, then dig the three squares below for a hidden gold.

  The third time around it's a lot safer. Dig left/down twice from the 
ladder at the bottom to find another hidden gold. Then go around--each 
time you go around you can dabble with leaving bombs behind(thank 
goodness for infinite ones) to try to blow the bad guy up.

  After drilling the fourth of the top left holes, you'll want to 4-<3-
>2-<3-<2 dig to get another gold chest.

  If you haven't gotten the gold on either side of the long bottom 
ladder, do so now. Then the gold below the bomb is next. Be sure you've 
drilled L of it and the two DR of it, and then place a bomb on the 
fourth-highest(space to the DR but not the R) stair rung. U/R quickly 
and then dig left after you fall. You'll fall onto the gold. This is 
important because of where the door appears--it's possible to drill your 
way away from the door.

  Now for the other side. I assume you've relegated the bad guys to the 
far left by now. Have a few bombs hand here.

  There's a row of four solid blocks right of the bottom ladder and far 
above it. You'll want to drill the three rightmost on the bottom and all 
four on the top. From the bottom ladder, R, drill(if necessary,) U, L, 
U, L, drill. Now you can focus on the gold here. The reason you don't 
drill all at the bottom is that bad guys will have more trouble finding 
you this way.

  Drill left three from the middle of the ladders you're on for one 
hidden gold, and from the top of that ladder do the following 
drill/digs: drill right and dig below it until you find gold. Go up to 
the left, dig right and drill, then dig the two below them for more 
gold.

  On the top of the ladder structure, below where you drilled four 
times, dig the four squares to the left for another hidden gold, then go 
to the ladder just right. Drill one left and dig below that. Now for the 
tough part--the right corner.

  2->1 drill at the edge to get to the very bottom right(you can 2-<1 
dig for the hidden gold if you time the run forward/back well but the 
given path is less risky.) Then 9-4-9 and leave a bomb as you run 
across. Run halfway up the stairs so that anyone regenerating in the UR 
will miss you for sure.

  From the ladder dig 2 left down twice, then dig left under the gold 
piece to get back. You can now 2-<1 dig at the edge for the hidden gold 
piece and cycle back.

  You'll want to dig the five squares right of the top ladder now, and 
with both bad guys scared off, you can just dig twice right down past 
one early gold piece, and when you drop off the ladder, dig the two 
squares right of the one DL of it for the final hidden gold.

  Back over the top to the left for the final gold. When you fall down 
the center you should be able to 7-6-7 and run across the two bad guys. 
Note where the door is positioned; simply drilling everything to get the 
one gold below the bomb would have made the door inaccessible.

    LEVEL #164: DEATH TRAP 2

            u
         XXHX??XHXX
     ..XXXXHX??XHXXXX..
   4 XXXXX HX??XH XXXXX 4
  HXXXXX   HX??XH   XXXXXH
  HXXX     HX??XH     XXXH
eeH        HX??XH        Hee
XX         HX??XH         XX
XXXX4      HX??XH       XXXX
XXXXXX..   HX??XH   ..XXXXXX
  XXXXXX   HX??XH   XXXXXX
    XXXXXX4HX +XH4XXXXXX
      XXXXXXXXXXXXXXXX

  This is a good reprise to level 157, and like 157 it's hard as heck. 
Dig the leftmost and drop in. Then dig the two lefmost and drop, then 
the three leftmost(after you get the bombs) and drop. You can now dig 
two holes to catch the bad guys. This will trap them, and one may 
regenerate on the left. If he does you need to be careful and follow the 
procedure below.

  Drop from the ladder. Dig right. Now you can drop and dig two squares. 
Get the bombs, dig three squares, and drop. Now dig four squares and 
drop in. Here you need to beware of a bizarre bug. Dig right from the 
far left and the bad guy walks over the hole and gets you! So move right 
a bit. Then IMMEDIATELY go up the ladder and off to the left a square. 
The point is to get there before the bad guy regenerates; otherwise 
he'll have you trapped if he appears on the left. If he appears on the 
right, just go back down. But if he's on the left, fall left and try 
again.

  Now you've got a big run coming up. Stay at the bottom of the ladder, 
and after the top two squares appear, wait for the next round to pop up. 
Then run up and right(you may need to pause a split second.) Leave bombs 
above the ladder and just to the right and fall right. This should cause 
a bunch of bad guys to get caught. One should cough up the gold. You can 
even dig left to goad everyone as far over as possible. At least two 
should regenerate on the left. This makes the rest of your task much 
easier.

  You'll want to drop and dig toward the center as before--disposing of 
two guys means you'll have to run a bit further left--beware of the bug 
with the guy running over the pit and you should be ok. Don't worry 
about getting rid of everybody as the door should have appeared by 
now(if not, proceed as you did to purge the left of monks.) You can just 
place a bomb one rung up on the ladder, allowing easy access to the 
door. There doesn't seem to be any easy way to jump down from the top, 
and digging down is too tedious, so why not use those bombs?

    LEVEL #165: FIND THE PATTERN

 2
XXXXbacbacbacbacbacbacbaXXXH
                           H
                           H
 ~ e                       H
HVXXaaaaabccccccaaaaabccXXXX
H
H
H~
XVXXdcbadcbadcbadcbadcbaXXXH
                           H
                           H
 +u                        H
XXXXabcdfgjkabcdfgjkabcdXXXX

  There are actually several patterns. I haven't synchronized each level 
with the one below it, but there's no real need to.

  Unfortunately the bad guy pops up randomly in this level, and often 
he'll interfere with what you're trying to do, pushing you back down or 
even trapping you. The only way to change this at the start is to dig to 
the left and run right.

  The lower level is pretty straightforward if not terribly easy. You'll 
have to run a bit right, wait, etc. You'll always be on a four-square 
platform at any one time.

  On the second level, each pair of blocks disappears quickly so you 
will have to tap right a few times in a row(three for me--you want to 
get to the left edge of your island,) wait, and do it again once the 
right side disappears.

  On the third level, you can't quite make it onto the next island after 
you clear the second. Wait and dig left if the bad guy is chasing. When 
the island appears again, you should be able to run on to the single 
square that pops up. From there go right when a plank appears, and you 
just repeat as before to get to the other side.

  The top part is by far the worst. Push F7 and then F5 several times to 
start things off. This allows you to see exactly when blocks decay, and 
this is important. You'll have to perform several tricks at a time and 
there's no assurance the bad guy won't drop in on you. Step onto the 2-
island and move left when the blocks shift. You'll be on a 1-island and 
you need to move Jake so he has one foot in thin air. Then watch for 
when the block starts to dissolve and move left. Now repeat. You have to 
get a feel for all this but six times in a row and you're through. It's 
frustrating at first but slowing the game down saves a lot of time in 
the long run.

  The gold's on the left, and you can use the traps to fall right 
through to the door to level 166.

  But wait! There's a funny skit first.

    LEVEL #166: MONK RAIN

t                          t


u  3 3 3 3 3 3 3 3 3 3 3
XX HeH HeH HeH HeH HeH H XX
 X                       X
 X T T T T T T T T T T T X
 XPXPXPXPXPXPXPXPXPXPXPXPXy
                          XX

Y  3 3 3 3 3 3 3 3 3 3 3
XX H HeH HeH HeH HeH H H XXX
 X                       X
 X T T T T T T T T T T T X
 XPXPXPXPXPXPXPXPXPXPXPXPX

  Five hundred levels too early for a stupid random nightmare like this. 
The basic trick is to run right across the monks as they reappear 
randomly and fall, making it to the next gold piece. Then at the far 
right, you get the yellow key, dig, and proceed back left. In this level 
you are allegedly introduced to pools although they were there in the 
darkness level(155) but easily mistakeable for regular ground due to the 
nasty lighting. Basically, fall in a pool and you die. Also, the 
teleportals kick you back to the start of your run. If you've made it to 
the right then you'll get bumped back to the upper right. But you 
shouldn't need to go down for any reason. Just stay at the top of the 
ladder.

  The contrast between the long wait and the quick movement can be 
rather annoying. No matter what speed you play at, you will seem to have 
either slow waiting times and relative security or no waiting times and 
huge risks, but fortunately there's a way to bridge this. Use the F-keys 
intensively. Hit F6 a bunch of times until the monk appears just to your 
right/left. Then hit F7 to slow everything down. It's easier to run 
across now. There are no other real tricks to the level. Sometimes 
you'll seem to have to wait forever for a monk to drop right, and the 
sound is annoying, but once you get a few rungs across the rest 
shouldn't be bad.

    LEVEL #167: SEFL SON

XHXXXXXXX2XXXXXXabcd 2
XHX + u.XHX.  I  XhXX***H**h
XHXHXXXVXHXX****H* X   XHXXh
XHXH    eHX2    H* XHX XHXXh
XHXX*X?***XXXHXXX* XHX XHX h
XH2 abIab. X H   *2 HX 2HXhX
XX********hXXXXXH*X**X**XXh
   2      hX   XH*     2 XXh
hXXXXXXXXXXXHX XH* H****XX h
haa   2X   eHX  H* HXX   XhX
**********XXXXXXX*HXXX XHXhX
1  e    XXXXXXXXXXHX   XH4h
HXXXXXXH    1     H HXXXXVXH
H~~~  XXXXXXXXXXXXXXXX  ~~~H
XPPPXH.1.& ~~~~~    e HXPPPX
XPPPXXXXXXXPPPPP***XXXXXPPPX

  The start isn't exactly trivial. Stay for a while and wait for the bad 
guy to fall in, get out and go left. Then drop right through the trap. 
Get the gold and then go down a rung so the bad guy turns left. Go to 
the bottom so he comes right. Now there's some timing involved in 
getting to the bottom. Make sure there's no bomb lit or about to be when 
you drop left and wait to get past the walls--similar checks apply as 
you run back right. But then you can fall right and left and, watching 
for the appearing walls, blow up the wall in your way to the right 
beyond them. A mazy run gets you to the top. Avoid the repeating bomb 
and take out the right wall in the top. Fall through and shuffle around 
for the gold before dropping off the UR. Zigzag drops lead you to a 4-
point gold and a trap door below it. That's no problem. Run for the gun 
and wait--the bad guys will drop in the pool to try to find you!

  At the far left you climb up and go right. Two blasts of the gun 
should help you past; don't use bombs, although combo digging/gunning 
seems safe too. The bad guys will regenerate in front of you, and you'll 
still need two bombs to get back up. Take the 3-ladder up and dig right 
at the UR edge. Climb up the zigzags and then watch for the flashing 
blocks above the solitary ladder. You can pretty much run left and drop 
down. On the way back you'll run into a wall in the left in a cavern--
you bombed it before, now bomb it on the way back. Watch for the closing 
squares and keep climbing up. The final perpetual bomb may require you 
to wait a few cycles, but past it place a bomb 2L of the door and move 
away. You can then walk in.

  Making it back is rather arduous as well. The bad guys aren't a 
factor, but 

    LEVEL #168: SEFL'S WAY

&XHXXXXXXXXXXXXXXXXXXX ~~~~
 XHX  .u X2X      e  XHPPPP
 XHXHXXXVXHXHXXXXXXX  HPPPP
 XHXH    eHXH     XXXXXPPPP
 XHX***X***XXXXXXHXXXXXXXXX
 XH1 aibic    X  HX2~  X
 XX********** XHXXX  XHX XXX
 ~~~~  X3X    XH3 XX XHX   X
XPPPPX  HX XXXXXXHX 2XHXXX X
XPPPPXXXHX    e  HX XXH    X
XXXXXXX2HXXXXXXXXXX2 XXXXXXX
XXXXXXXXHXXXXXXXXXXX e    X2
        H   1a.b.a1XXXXXX XH
HXXXXXXXXXXXXXXXXXXXXX    XH
H2 ~~~2    ~ ~   ~   X XXXXH
XXXPPPXXXXXPXPXXXPXXH  2   H

  Seems rather similar to the previous one, and in fact once you get by 
the original obstacle it's actually a good deal simpler. Until the 
rather nasty end.

  Go left for the bomb and down. The bad guy will fall in. Go a bit up 
and then back down once he goes off to the right. Then angle up and 
right--fall through the trap and get the gold. Play the up/down game to 
trap the bad guy again, and repeat as often as necessary until the 
central square has just regenerated when the bad guy died--they all 
regenerate in the UL, which is troublesome for you at the start and the 
end. Then drop into the pit. You should be able to slip down and off to 
the left, but fortunately the starting timing is the trickiest part of 
the level.

  The middle is pretty flabby--head left for one gold, wait for the 
bombs to explode and head right. Fall. Dig right twice to get by the bad 
guys--you'll have to kill one(regenerating him in the UL) but don't dig 
more than twice. The winding path will lead to the UL and eventually to 
a rope where you fall left, right, and left for three gold. Then fall 
right twice and dig over the gold. The bad guy should have taken it by 
now, so you can try to sucker him left a way to get him away from 
treasure(if he leaves it behind,) then run right to get it. If he just 
coughs it up that's OK but you want to try to get the gold without 
killing him.

  After getting the gold dig to get by him if necessary. Then L/U/R and 
stay away from the wall if a bomb has started. Running to the right edge 
is no problem and the trap door at the edge assures you you won't get 
pinned by the walls and bomb you just passed.

  Circle around again. Take the stair with the two gold pieces around 
it. The all-clear ladder will pop up in the UL. Use the bomb near the 
top after you get the gun. Now you can walk right to the next ladder. 
Release a bomb left of the base of the two-ladder to the right. 2D/R and 
then climb back up--one bad guy will fall in, and(if you need to--he may 
still be reappearing) you should be able to gas the other one although 
sometimes he's refused to play fair even though I gassed him clearly(in 
that case if it happens more than once, retreat and try again.) This 
should leave the path clear.

    LEVEL #169: SEFL'S LAIR

    1 ?   X   2 XXXXXXXXXXt
HXXXXXXXXabcHXX X     XXXXX
HXX   XXXXXXXX  XHXXX  TX
H X XHXXXa aa  XXH  X***XX**
XHX XHXXXHXXXXXXXXXHX   XXX4
XHX XHXXXHH   X 2 XHX XHX XH
3He XH    XXX XXXHXHX%XHX  H
XXXXXXXXXHX3  *  H2HX?XHX* X
X       XHXXXXXXXXXXX*XH   4
XHXXXXX XHb 4 XXXXXXX*X*****
XHX   X X HaXH             X
XHX4XHX XHX XXXXXXXXXXXXXXHX
XHX XHX bHX     e     3   HX
XHX XHXaXXXXXXXXXXXXXXXXXXXX
XH4 XH      4e e ~~~~~~~ 4 u
XXXXXXXXabcdXXXXXPPPPPPPXXXX

  Get the gold, wait, and dig left twice. Then run across and dig behind 
if you're nervous about crossing the rotating solid-square planks ahead. 
I'd prefer to keep one guy alive as they'll regenerate in the next 
corridor for you to tackle, and if both are there you'd have to dig down 
left from the ladder, back up and dig left twice.

  As it is you can just fall and dig left and go around, digging once 
behind. Drop when the square below your fall to the right appears and 
run right. When the square above disappears, zigzag more. Then go to 
near the top and drop left again. Dig left and now you can steam up the 
left side(don't forget the skull) and note the potential appearing solid 
square to block you. Dig left if you're bored waiting and run right. 
Also be wary of the possible pit ahead filling in. You've seen the type 
before. Then up the ladder to the right and fall down. Dig right in the 
2-chamber below. Get the skull and run right when it's safe. Two more 
gold; now get the drill. From the top ladder, dig the right square on 
the platform, drop right, and dig left. Drop onto the ladder and dig 
down/right three times. When just left of the drill, wait for the 
platform below to show, get the drill, and back up.

  Now you can enter the transporter. Drop right and drill down. At the 
bottom of the ladder, step one left when there's solid ground. After 
falling, right and left to the ladder. Drill down. Go down for the skull 
and dig a hole to gett past the bad guy barging at you. Then go back up 
and get the final 4-pointer. Maybe you'll have to dig once more to get 
by, but I think you can handle _that_.

    LEVEL #170: WATERWIND

XXXXXXXG   ~~~     XXXXX  2
      XXXXX   XXXXHX   X XXH
HXXXX X   XPPPX2  HX XHg X H
H   X XHX X   XHXXXX XXXXXHX
XXXHX 2HX  HX XH   X    .XH
   HX XXXXXXX XXX*****XXVXXH
HXXXXXXXXXX.    X.X.X    e H
HXX 2X    XXX***********SXXX
HX  ****XH 2   .X     i    X
HX XX 2 XXXXHXXXX X******XHX
H  X HXe   XH   X X  `  2 HX
XXXXHXXXXX XXXXHX XH*******X
X   HX   X     HX XHX  u.X2X
XHXXXX XHXXXXXXXX XHXHXXXXHX
XH e2  XH       2 XHXH   eHX
XXXXXXXXXPPPPPPPXXXXX***X**X

  And this is the third time using that small compartment as something 
to run around in. They really are overdoing it. Wait a second, then drop 
right for the bomb. 4-9-6-6-8 and when the bad guy goes left, come back 
down. He may appear in the UL pit, which we'll deal with later if we 
need to. You'll want to place the bomb at the top of the ladder and get 
out of the way. Then it's easy access to the pickaxe, which you'll need 
after R-U-L-fall as it's the only way you'll get across those seven pool 
squares--cause a cave-in one square at a time.

  Go up the ladder, dig down twice, get the next guy with one dig. Come 
around UR and drop right and dig another hole. Get the bomb and leave 
another hole right if the bad guys are close. Place the bomb right of 
the wall blocking your way to the gold. Then enter and zigzag. Now there 
should be 0/1 bad guys in the pit below. With zero, use the pickaxe, 
otherwise just jump over. If there are two, you may need to restart the 
level.

  Drop into the chamber with the bomb and set it off to the right. 
There'll be a big chain reaction--watch out for the tail where one bomb 
in the wall is still lit. Then go to the UR, get the gold, and drop left 
for the key. U/L(drop) and then R for the bomb and fall through the trap 
door. Then go back left of the key. Bomb the wall to the left and go 3 
right--but be careful not to fall through the trap door as you have no 
bombs left. Then run left and up the two stairs and the green door's to 
the left.

    LEVEL #171: ESCAPE

                     .
  u          e%     ******
*******a********    XXXXXX
 XXXXXXVXXXXXXX      XXXX
  XXXX  XXXXXX       XXX
   XX     XXX3    +   X
 3         . H  3**h
 ******b**** HSSSXXhe      B
 XXXXXXcXXXX HXXXXXh******HX
 XXXX3XdXXXX HXXXXXhX 4 XXHX
 XXXXXXXXXX  H  eX hXXXXXXH
 XXXXXXX  X. *XXHX h XXXXXH
  XXXXX   X**XXXHX***XXX  H
       ~~~~~~~~~H~~~~~~~~~H

PPPPPPPPPPPPPPPPPPPPPPPPPPP

  This has the nuisance of catching you randomly if you don't do 
something right away--so it seems arbitrary but it's really just a bit 
exacting.

  First thing to do is to run over the bad guy when he drops through the 
alternating hole(you can wait, but he will die and may regenerate on 
top.) Look for when he falls--there's leeway if you do it early. Get the 
drill and drop down. Then go to the right and get the bomb. Wait for the 
holes left to fill up and get the skull.

  Now one right of the other skull, dig down. Push right and when you're 
finally allowed to, dig left and keep holding 7 so you dig again. Move 
left and dig two squares right. Then dig right after the drop to get to 
the rope.

  First thing on the right side is to get the two gold pieces. Then go 
down the stairs, dig two right, and drill below. Go right and down. You 
may have to come back twice to trap anyone; in any case when one guy 
regenerates, go one up on the ladder to make sure the bad guy coming 
from the UR gets trapped--usually in the 3-wide pit. The second time 
through you can dig from the right and actually dig below that to trap 
your enemy. Get any gold--you don't need the bomb, but why not?

  Now assuming all guys are trapped go and trade the drill for the bomb. 
Go back to the left of the bottom stairs. At the top rung, place the 
bomb; there's hidden gold to the right. Down, right(push and hold 6 just 
after 2) and up. Get the drill and use it on top of the remaining 
treasure. 2-<1 dig and the ladder to the left leads you up--in the rare 
case a bad guy is waiting for you in the stair area, don't do the third 
dig until he falls down to go after you.

    LEVEL #172: CAN YOU FIND A SHORTCUT?


t
u
***abcdfgjkabcdfgjkabcdfgj

  dfgjkabcdfgjkabcdfgjabc***

***abcdfgjkabcdfgjkabcdfgjHH
                           H
  P P P P P P P P P P P P  H
   T T T T T T T T T T T T H
                           H
                      H~~~~H
                      H
                      H
+             e       h    e
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  Compared to the compact rigor of 171, this level is nothing. All you 
have to do is drop twice--just wait--to get to the bottom. Then start 
running right. The bad guys will try to catch up to you, fall in the 
pits or be teleported, and wind up in the UR. Then you can make it to 
the ladder and drop down. From there it's a free ride left.

    LEVEL #173: WATERWORLD

                          e
               ************H
              ~~~~~~~~4    H
               PPPPPPP     H
       ~~~~~~~~~~~~~~~~  ~ H
4  ~                    H  H
X**VX**PPPPPPPPPPPPPPPPPH  H
                        H ~H
            H~~~~~~ ...eH
u+ .        H     XXXXXXX
XXXXabcddcbaH
            H
    adcbbcdaH
PPPPPPPPPPPPPPPPPPPPPPPPPPPP

  This is not a tough level at all once you get past the beginning. You 
want to run to the middle of the structure that vanishes and reappears--
might have to pause to get on there. Then wait and after you fall, pull 
to the right. On the stairs, go U, R, U, R on rope, fall R, U, L-fall, 
R, L-fall, L and now wait for the bad guys to go through the trap doors. 
They're usually in sync but if not you can dig a hole right of the rope 
to nail one. The object is to get to the rope and drop and head left 
into the door and there really should be enough time for that even 
without digging.

  You'll note there are two gold pieces in this level, but you only get 
one. That is because the bad guys eventually start regenerating in the 
UL and will soon pick the chest up and fall in the goo. This is the only 
part where the bombs might be useful--if the bad guys refuse to pick up 
the chest you may have to go off to the left of the rope, drop a bomb, 
back up and go in again.

    LEVEL #174: MONKS FROM MUNCHAUSEN

      XX4 ~~   XXXXXXX4bIa
HXXXX4 XXX  HX       X ****H
HXXXXX    HXXXXPXXXX  ~  e H
HX 4 X XXXXX 4 X   XXXXXXXXX
HX XHXXX   X XH  XH  X     X
H  XH    XH  XXXXXXXHX ? X +
XbXXXXXXXX***XX   4 HX H XXX
*a*   e  4 I    HXXXXXVXH  ?
XXXHXXX*******X HX   4 X***H
` XH 4  I   e XXXX XXXXX I H
************XH     X   XH* H
  3   Xe    XX****XXHX XHX H
HXXX*****XH    XX e HX2 HX H
H2~~~~~~  XXX******XXXXXXXXX
XXPPPPPPXH~~~~~~ d.c.b.a  uX
XXPPPPPPXPPPPPPPXXXXXXXXXXXX

  About as squiggly as a linear(in the puzzle term) challenge can get at 
such a low resolution. Patience is the main thing to test here.

  Either get a flying start left or don't go anywhere at all until the 
next cycle. From there you go L/U/R and use the bomb on the right part. 
Bad guys generally appear in the pit in the UL so blowing the first one 
away is OK; however, if you knock out two then they will both appear in 
the UL and block you. Fortunately the next part is pretty linear and 
monk-free although you have a timed bomb to contend with(patience...) 
near the right and a switching door near there. I advise going U2R of 
the perpetual bomb and just waiting a bit. From there L/U/L to fall 
through. Fall left and then after bombing to get the pickaxe(base of the 
stairs) you can go up the stairs and around some more. Try to get by 
with as few digs as possible. Eventually you'll wind around to near the 
pit--place a bomb one left of under there(run up the stairs) if bad guys 
persist in hanging around. If a bad guy's to the left then dig down left 
twice, fall left and dig.

  Run across the pit(if no-one's in there, use the pickaxe) and up to 
the top. There's gold to the left and after you fall right you'll need 
the pickaxe. Then further along, you can dig the enemy to the right into 
oblivion as you wait for good timing to pass the perpetual bomb embedded 
in the sometimes walls. Fall left for the final gold. Dig left at the 
stairs to fall next to the transport door.

    LEVEL #175: FOLLOW THE YELLOW BRICK ROAD

u          22            22G
          H?* XtX22222   H>>
2222 2222 H T X?XV<<<H   HPP
>>>>H>>>>>H** X?XVPPPH   H
PP PHPPPPP 222X?XV222H222H2
2222HX    H>>VX?X>>>>H>>>>H
V<<<HX    HPPVX?XPPPPHPPPPH
VPPPHX    HX2VX?X    H    H
V222H2222 HXXVX?X    H    H
>>>>H>>>>>>XXVX?X2222H2222H
PPPPHPPPPPPXXVX?XH>>>><<<<<
    H   2222%VX?XHPPPP*PPPP
    <<<<<<<<<<X2gHr222222222
R   PPPPPPPPPPX>>>>>>>>>>>>H
<<h           XPPPPPPPPPPPPH
PPh                        H

  The concept of one-way passages here is rather funny, and you'll 
notice that the green door is actually impossible to get to. I've even 
managed to slip up near the end, and although this level seems as though 
it should be straightforward, you'll need to calibrate some timing to 
make it smooth.

  With the pools below you'll want to move quickly right to start. Climb 
down and go left when you can, then down and right. Now the quickest way 
through is to keep going right, then up and right. You'll begin to fall 
but will have time to duck left for the gold in the enclave. Then drop 
and run back around left--getting the drill in the meantime. Go up to 
the top and right. There are two gold above the transporter. There's no 
way back, so clear them out before entering. Also, make sure that you 
enter just as the corridor below the receptacle turns solid.

  Once you land on the right, move right and get the red key(not the 
green) and sweep back onto the ladder. Climb up and, when you can, 
right. At the top there's a clockwise movement after which you can go 
all the way right. At the top of the stairs, duck in right when you can 
for more gold. Then go down two levels and left for four more gold. You 
should be able to run left quickly once you can see access to the first 
ladder you came up. Go down it and right for the remaining gold. Ladders 
to the red door will appear. Climb them but be sure to wait for a new 
cycle(get your fingers on the right keys too if you're a bit klutzy like 
me,) as it takes time to unlock the door. I guess Jake is a bit klutzy 
too but at least he doesn't forget what pocket his keys are in. That 
could mean real delay trouble.

    LEVEL #176: MUNCHAUSEN MADNESS

        X b XXXXX       X  I
HXSXXSX XHX X`d X   e   XH**
HX    S XHX XHX XHXSXXX XHX*
H 2XXHS aHX cHX *HX   X  HX*
*S*X HXXX*******XXX XHXXSXX*
  2XHXX   aIbIa e   XH  e X4
H***XX  ***S*S***XXXXXSXXHXX
HX 2 X SX  ^     a  *2 2 H.X
HXHXHX X.HSXXSXXbXHSXabcHXSX
H HSH% XHXX      b  TXXXXXXX
****XXSXHX  SSSSS*HX     &X.
X      XH^ S*   +XH H**S*HXX
XS***S***SS* H***X*S*X   HXX
t~~~~~      HSX  ?  XXH***XX
SPPPPPX H****XXHXXSHXXHb2a2X
XPPPPPXSSXtuabcHX1 H ?HXXXcT

  Another linear winding level. Will they ever end? This one has some 
nice variety, actually. First it's easy to get past the three rotating 
walls, and then you can dig down right two from the ladder for the next 
gold. Watch before the 3-ladder and then on the middle of that ladder, 
wait and push 6 to enter the teleporter safely. Back to where you 
started, a bit richer.

  This time go up the ladder and get the gun. Head leftm watching for 
the wall left of the 2-ladder. Drop left and when by the hidey hole, 
blast left. Here's something to look for: make sure you're under the 
ladder when you go up or you'll get stuck in the hole and the bad guy 
will go left, trapping you. Fortunately it's not a split second thing.

  Now to dupe that guy out, go up the stairs and dig left. Then climb 
onto a square that appears to the right and fly through when you can. 
The bad guy left shouldn't get too close, but if he does, then go down 
the stairs to fake him out. You can also choke up and down here to get 
the enemy to the right to fall into the revolving walls. Going up after 
a two second wait after square C vanishes seems to work for me.

  Once that enemy's dispatched, get the 2-pointer when C is visible, if 
it wasn't destroyed with the bad guy. Then get the bomb and go up the 
stairs. Dig down left twice at the next stairs then retreat and dig a 
hole. Leave holes to the right behind you. Timing to get by the bombs 
here isn't easy, but if they explode just as the walls open, then that 
is a good time to try for passage.

  Exchange for the drill after you go left and the rest is a bunch of 
swerving until the final bad guy. There are two ways to get him: first, 
you can dig to the right of the ladder under the pickaxe once he's near, 
dig below, and then when the brick UR disappears, go down, to the top 
and right to circle. You can also use a bomb two seconds after the UR 
brick appears--you'll be able to go U/R and be safe when the bomb blows 
up.

  From there you can walk to drilling in the UL--sneak in after the bomb 
explodes, of course. It's a long drop down through the traps, and you're 
kicked to the start. Now to take that other transporter which leads to 
the left. From there you can just run into the level-exit door.

    LEVEL #177: CASTLE CHRONOS

X*X*XXX*t* .1.1~~~~   ~~~H*X
XYe *X*XaX*X*X*    *XH   HX*
X**hXXX*b**X*X* *eXX1HXe*H**
*XXh .. c  *X** XXH*X*H*XH*3
XX*HXX*.d*H`y*    HXX*H1XH*H
X*XHXXX*f***** 1|  *T*HX*HXH
*X*HX***gXXX*  **   XXH.*H*H
   H*.  jXiX*     X  *   H*H
t uHX***aXXX*  ^      ~~ HXH
XXXXXXXXbXiX*  Hdcbae*  VXXH
X$$$4XXXcXXX** H       *V*XH
1***H**XdXiXX* H    ^ *XVX.H
VX*XH*X*fXXX *X*dcba*H*2   H
VX*XH*X*g***H**     tH*X? ~H
VX*XH**XjX*$HX*T     H*XPPPX
 e  HXXXT*$$H**XPPPPXXXXPXPX

  You constantly need to be on your toes here. Timing and bomb 
conservation issues are critical. First thing to do is to go left, dig 
right and climb up the stairs. Get the bombs and enter the "elevator" to 
the right. The bricks open and close so you fall. Then go to the right 
when you can(LOOOONG wait) and get the pickaxe. There's a nook with a 
regenerating bomb. When you have four, wait for one to appear, run right 
and use the bomb when the elevator passes, recoup your maximum bombs, 
and get on the next part of the elevator as your chain reaction goes 
off. Drop a bomb at the stair bottom and then drop left for the three 
gold. Bomb left of the teleporter and now you've got access to the right 
side.

  The teleporter kicks you to the other side of the pool, and a walkway 
grows to the left. Then go up the stairs and take the other walkway ASAP 
once you can. Go onto the rope and go right(through the trap) once the 
square in the DR appears. Back up to the left and then when the square 
appears again, use the pickaxe and run right. Blast your way out near 
the top. Later you can get the bomb while waiting for the blast but now 
you just want to clear out gold. Bomb U2R of the gold under the monk to 
get it. Then drop onto the gold next to the snare and pick it off. Now 
come back around(your fourth bomb used--here, get the bomb you ignored 
last time) and release the right enemy. 9-5-8-8-4-9-2-4. You should have 
a snare waiting for the bad guy. Once he's trapped, R/D and place a bomb 
in the cranny. R2U and wait for the explosion. Fall left into the 
teleporter. Be sure to hold down 9 as you enter, as the bad guy in the 
far left will come after you.

  Now restock to get four bombs(including the one just after you start 
the chain reaction) and go right. Two bombs get you access to the two 
gold you haven't gotten yet. Pick them and the bombs up--you're back to 
four. Then bomb over the transporter as before and fall in. Dig right.

  The next part is tricky--you need all three bombs. Go up to the top 
and dig left. Then go back down, dig three left, dig the leftmost 
square, place a bomb in the right, and fall left. Now to dodge the next 
monk--go right, drop a bomb one left of the ladder, and retreat. The 
explosion will consume the monk, who reappears at the bottom. Lay a bomb 
right of the ladder base and hook back and climb. You should have just 
enough time to get the three hidden gold pieces to the left, return and 
enter the transporter. From there, get the yellow key right of the 
elevator, stock up on bombs, use two to get to the UR, then a third to 
get back left, dig a hole for the monk, and climb up to the yellow door.

    LEVEL #178: MINEFIELD

  H~~~~  +  3~~~~~~~~~~
  H      *X*H
  H     XXIXH  3        +.
  H    XXXXX*X*H        HX
  H   XXX3XXXIXH  3     HX
  H 4XXX HX XXX*X*H     HX
  H XXX  H+ 3XXXIXH  e  HX
  HXXX   *X*HX XXX*X*H  HX
  HXX   XXIXH  3XXXIXH  HX
  HX   XXXXX*X*HX XXXH  HX
  H   XXXXXXXIXH  4XXH  HX
  H 4XXX    XXX*X*HX H  HX
  H XXX     XXXXIXH  H uHX
  HXXX         XXX*X*H XXX
  XXX   H+  1  XXXXIXH  +
 +XXXPPPXXXXX*********XXXXPP

  This level requires more waiting than anything. Basically your task is 
to run to the top, drop down, get the gold, and circle back a couple of 
times. For starters, climb up the stairs and the bad guy in his feeble 
attempts to follow you should get killed and regenerate in the bottom. 
He's out of the picture. Fall right off the initial platform and take 
the ladder up. Now you will need to run left just after the squares 
heal, but the bombs lighting up just after add a modicum of drama. Still 
you can get to the top pretty easily.

  From here you'll want to recover the next gold in the bottom. Once 
you've gotten the top gold, fall left at the next explosion. Now the 
rest of the way you'll want to get on the top of the two-rung ladder and 
go D2R when the bricks there are repaired. Eventually you'll drop to the 
bottom; then proceed back to the top of the ladder. This time drop left 
as before but then try to run left when you can. Fall for one four-
pointer, take the ladder up, and drop onto the other. Go back to the top 
and drop right off the rope. After the explosion you can drop down to 
the bottom to tackle the bad guy. Dig left when you get the gold and 
then run back left once the bad guy falls in--hey, what's that door 
doing in my way?!

    LEVEL #179: THE GRINDER

 t   *                 *  t
     *     .     .     *
     *     ***X***H    *
          *abcdfgj*H
e   H*   *kHXXXXXka*H  *H  e
H*****a*XjHXXXXXXXbc**?****H
H11 *T  XgXX*cdd*XXd   T* 1H
H*****a**fXXcc*ddXXf**?****H
H1| *u   dX*c*3*a*Xg   T* %H
H*****b**cXXbb*aaXXj**?****H
H11 *T   bXX*bba*XXk   T* 1H
******a**HaXXXXXXXaH**?*****
 ~~~     *HkXXXXXbH*     ~~
    X     *HjgfdcH*
PPPPXPPPX  *******  XPPPXPPP
PPPPXPPPXt       1eTXPPPXPPP

  This level is a strong challengs with opportunities for some one-one-
one shake-and-bake. Here is how the tepleportals work: you can't reach 
the one above where you start, the DL one goes to the UL, the UR goes to 
the UL too, the right-middle goes to the UR, and the DR one goes to the 
bottom.

  To the drawing board. The first drop down is treacherous--you have a 
narrow window of time after the square below fills in and before the one 
next to you does the same. Take it and enter the transporter to the 
left. In the upper left, go up the 1-stair and run left across the bad 
guy when he's close. Climb down one rung below the snare. Then run to 
get the snare and place it. Wait behind to trap the bad guy. Get the 
rest of the gold at your leisure. Then go back up and over and dig 
right. Fall into the hole and wait for a walkway to appear. You can make 
it across and go ahead of the blocks that fill in(they do so clockwise) 
but it's safer to wait.

  Go clockwise as the bricks open up and enter the middle transporter. 
In the uper right, again climb up the stair but this time there's no 
need to duck. Pick up the drill, stopping for the gold above first, and 
head left. Then drill when the bad guy's close. He'll follow you through 
the hole, and it will be a cinch to outrun him up the ladder and over.

  At the top of the octagon you will want to pick up four bombs. You may 
need them to get the gold on the bottom. But first you'll want to chip 
away at the gold in the center. You can't do it in one swoop, though. A 
2->1 drill under f and g should work--you may want to dig and land on d 
while it's still filled in to give yourself the biggest head start(move 
right then dig,) and you'll need to be quick. Then drill over the solid 
square once the d's below are filled in. You'll fall to another you can 
dig. When the a's are no longer full, 2-<1 dig there and fall in. Follow 
the ladders back up, enter the teleporter, and run through again. This 
time you may want to 2-<1 dig over d and f. Then you can fall onto the 
lower d's when they're filled in, drill over the skull, and drill again 
when the b's are filled in. Go right and 2-<1 dig to get out.

  Now for the final part below. Drill at the d and immediately release a 
bomb. Go three left, and go immediately back when you hear an explosion 
as the bad guy reappears quickly in the area. It's possible to work your 
way right using the bombs, retreating a bit after gaining ground, and 
it's fun to try, but dropping in is the best hope for solving the level. 
Finally to the door.

    LEVEL #180: JAKE'S LABRYNTH [sic]

XX   ;dcbardcbaBfdcbaX2* e2t
Xe  *H****************H* ***
XXXXXHX eXX. ^ 3I3I3  HXH~~~
2  XXHXX**************HX~H~~
**2  HX%X     2 t  XtXHX~~H~
R****HX*X4*HV***XH X4XHX~~~H
 2222 X2X~*H   2XH X~XHX2 ~H
H****HX*X4*HX**X2H X4XHXXXXX
H2222HX2X~* Hu.V**4X~ HX ` .
H***H*X*X4*HXX*V *~XTXH VXXX
He  HX |X~*H2T et*Tb  HXVT
H****X*XX X****SSXaX*******H
H~~~~~X2X  T e2t2 TX H~~~~~H
H33333XXX******SSS*XHX33333H
H~~~~~X. 2 2 2 eX   HX~~~~~H
PPPPPPX*********abcd*XPPPPPP

  Another really awesome level for the timing challenges, etc. it gives. 
It even shows up a control quirk. First you'll want to run left, let off 
a bomb over the ladder, get the gold below, and then climb up the other 
ladders. Now at the bottom you have a do-se-do around a monk to the 
right.

  After you fall, you can immediately go right, or you can wait for the 
monk to be two spaces from the teleporter before he enters. You'll be 
able to wait in the receptacle as long as you like but one thing NOT to 
do is to enter the teleporter too early--the bad guy will go right and 
wait for you, then.

  The plan is to enter the teleporter, go left from the receptacle, wait 
for the bad guy to catch up, enter left, and go right. Then there are 
three gold carts to get--one is beneath some part-time ground, one is 
above and the other is easy enough. There's a trap to the left so be 
sure to get all three at once or you'll yet face another challenge 
below.

  The second time around after you got the three carts, you'll want to 
get to the transporter to the right and fall right from the receptacle. 
Do so when the square above the receptacle fills in. Then go right. 
Enter the teleporter above--it kicks you up a few squares to get more 
gold. Then go past the cave--be careful here as the eternal bombs are 
not synchronized. Grab the bomb to the left of them and then let it off 
a couple of seconds after the left eternal bomb starts hissing. Then 
you'll have time to go right, wait, enter the hole when the bad guy 
moves toward you, and go left. He'll run right and probably into the 
bombs, to regenerate in the center where he won't worry you.

  Get the drill and go down on the left. Then swap for the snare and dig 
down. Fall through the trap and place the snare one right. Go to the 
right wall and bomb. Climb up the stairs to the right, drop for the 
leftmost skull, and get the others by circling around on the ladder. 
Enter the transporter above.

  From here a quick left and down all the way works. Dig right as you 
land, then climb up the stairs. When the monk gives chase, fall through 
the hole you dug. Get the pickaxe and the bomb. Use the pickaxe on the 
leftmost square. Fall left. Go up the stairs and place the bomb at the 
top. Then you can go along the top.

  Here the big bomb is worthless, but the red key works well--you can 
only make one trip, and there's a red door over there. Keep bashing 
against the left wall.

  At the ladder, go down. The bad guy will run to you. Do this before 
you get the glue at the stair top and immediately throw it left or the 
bad guy won't come as far right as he could otherwise. Remember to 
recoupt the red key before you run over him, and be holding 7 as you 
drop, then switch to 4 as you dig. You'll just make it out. Get the 
gold, drop for some more, and hold your breath for the final chase. You 
should be able to circle around for the top gold, playing matador with 
the guy below. The gold beneath the rope provides a bit more tension. 
You can get the left three by standing one rung up and raiding, but for 
the other two, you'll need to stay above them until the bad guy gets 
close, drop and go left, and repeat. You'll just inch out of there. 
After the final gold, you can outrun the enemy to the door and enter.

    LEVEL #181: HEART OF THE PYRAMID

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H            +             H
H            u             H
H          1XXXX1          H
H         1XX  XX1         H
H        1XX1111XX1        H
H       1XXX$$$$XXX1       H
H      1XXXX$XX$XXXX1      H
H     1XXXXX1  1XXXXX1     H
H    1XXXXXXX11XXXXXXX1    H
H   1XXXXXXXXXXXXXXXXXX1   H
H  1XXXXXXXX    XXXXXXXX1  H
H 1XXXXXXXXX*$$$XXXXXXXXX1 H
H1XXXXXXXXXXX*$$XXXXXXXXXX1H
HXXXXXXXXXXXXX*$XXXXXXXXXXXH
HHHHHHHHHHHHHHHHHHHHHHHHHHHH

  They could have done so much putting spare rooms or hidden gold in 
here, but what results is an extremely straightforward level. Drop left 
and go back to the pyramid top. Drop right and go back. Now 9-6-9-9-6-1-
4 into the chamber and 4-9-4-9-4-9-4-9. Drop in for the hidden gold. Dig 
over the rightmost gold in the chamber below. Drop for the next hidden 
gold and get the other two. Dig your way out and now a 3->2->1 dig below 
gets you out. Go back to the top.

  Dig in the upper chamber again and this time 2-<1 dig at the very 
left. Drop in for the last hidden gold and then the last gold. Exit as 
before. Drop into the door above the pyramid at your leisure.

    LEVEL #182: HEARTBEAT

           ~~~~~~~~~~~~~~~~~
 ~~~~~~    h      +        h
 H    3    h   u           h
 H      HXXXXXXXXXXXXXXX   h
 H     3H XX333            h
 H   3  H   XX333          h
 H33   3H     XX           h
 H  3   H       X33        h
 H      H        XX B      h
 H      H          XX..    h
 H      H            XX%`  h
 H  e   H              XX| h
 H~~~~~~H                XHH
        H                 HH
 e      H                 HH
   HXXXXH           HXXXXXHH

  The first part is easy; dig over the top gold just below you and fall 
right all the way. Get the snare. Go left and use it, back up and dig 
left. Then run across once both guys are caught.

  Now the tricky skulls to get are the ones suspended right of the big 
ladder. Make sure the bad guy's close to the top before digging right 
from the top and falling, or you'll have to retreat a way to the right, 
dig, and go back left. Then for the next one do a 2-<1 dig.

  Now, are you man enough to survive the tedium? The upper left has 
skulls you must fall on. Fortunately the bad guy is clueless as to where 
you are, but even if he weren't, you could just drop from the second 
rope, dig and wait.

    LEVEL #183: SINKING SHIP

        %       .
        XSSXSXSSXSSXh
         XXXXXXXXXX h
 X         XXXXXX   h     X
 X          XXXX    H     X
 XX u       .3      HeeeeXX
 XX******X***************XX
 XXXXXXXXXXXX  XXXXXXXXXXXX
 XXXX R              r XXXX
 XXXXXXXH          HXXXXXXX
   XXXXXXXSSSXSSSXSSXXXXX
        XXXXXXXXXXXX
           XXXXXX

  This level looks cute and all, with a nice theme, but WHY SO LATE IN 
THE GAME?!?! All you have to do is run right. get the gold and bomb, and 
run back left. When the front bad guy is one square away, drop the bomb 
and run left. Everyone else blows up. You can drop through the hole. 
Right across the sticky stuff gets the key, which opens the door back 
left across the goop. The drill above is irrelevant.

    LEVEL #184: NOT SO FAST

hhhhhhhhhhhhhhhhhhhhhhhhhhhh
H~e       h
H 1       H~~~1
H 1       H  1
H 1       H            1111&
H ~~~~~~~~H XXXXXXXX$$XXXXXV
H         H XXXXXXXXXXXXXXXV
 H        H XXXXXXXXXXXXXXXV
 H        H XXXXXXXXXXXXXXXV
 H        H  XXXXXXXXXXXXXXV
 H        Hh XXXX11XXXXXXXXV
 H        HhhhXXXXXXXXXXXXXV
 H        H  hhXXXXXXXXXXXXV
 H 1111   H   h XXXXXXXXXXXV
1H HXXH.  H u h XXX1XXXXXXXV
XXXXXXXXXXXXXXH   e XXXXXXX+

  There is a twist you don't expect here at the end, but it's smooth 
sailing apart from the long trap on the right under the gun, which only 
looks necessary. Note if a bad guy falls in there, then the door to 
level 185 is blocked. So the solution is to take the left out first. You 
can run all the way to the left ladder from where you start and dig 
right, but there's no need to rush. I just go to the plateau first, 
digging right along the way. Then a dig left, fall left, get the gold in 
the corner, and up the ladder. Wait to be followed and take the very 
edge ladder to the top. Fall right off the rope for three gold. You 
won't be followed; go one square right and drop when a bad guy is close. 
Dig right after you land and he's near. Then fly right over him and up 
the ladder. He'll search for you off to the left.

  Now that they're both in a pokey of their own mental making, take the 
rope to the right. First, fall down, then fall right and attack the big 
DR structure. Dig left seven times in a row as you move right; you'll 
know you've started in the right place if the second and third digs 
reveal hidden gold. From there on down it's a whopping 7-6-5-4-3-2 dig 
and you'll hit the chamber with two gold. Dig right three times picking 
the gold up in the process. Then fall, dig right twice, fall, dig left 
over the final gold, and drop into it. (Without the bad guys relegated, 
they might decide to go to the far right if you, say, had to dig them 
before starting the 7-dig or if they regenerated above it.)

  The ladders that appear make your journey a bit tougher but a couple 
squares below the rope to the left of the center ladder will cause the 
bad guys to turn away. Up, right on the rope, and hit the right edge to 
fall through.

    LEVEL #185: MORE MONK RAIN

1   1X  1  X1   1 X 1   1  X
     t     t      t %      t
    ~*~ ` ~*~    ~*~h      X
 g     ~h       ^         ^X
 h~?     ^      X   ^     X
        ~XX   ~*T   X~   *
       X  4    ~H  ~  X  a
u      4 X~    4~     4  b G
X~    ~        ~4X  X ~    X
     ?  ~4? .    4 ~X     X
   X 4 4  4 X    X  4   X
   T ~ X~~~ T    T  T   T
  ~H~      ~H~  ~H~ *  ~H~

PPPPPPPPPPPPPPPPPPPPPPPPPPPP

  This is a better more in-depth challenge than the first monk rain. 
Here is how the teleportals work.

--highest one(X) kicks you to the left receptacle(#1)
--second-left at bottom and rightmost(T2 and T5) kick you to the next 
right(#2)
--leftmost and center(T1 and T3) at the bottom kick you to the next 
right(#3)
--second-right(T4) kicks you to the far right receptacle(#4)

  Things you have to watch out for include a monk getting to the other 
teleportal that kicks them where you want to go just ahead of you, which 
is as deadly as you might have guessed. You don't really have to worry 
about being caught when ON the receptacle, but if one of the teleporters 
is glowing green, that's a sign you're backing up someone else's 
progress and he'll follow soon once you move.

  There's no hard and fast walkthrough, but note that falling left from 
#2 sends you to T1 and then to #3. You can also drop for infinite bombs 
from #2, and often you'll want to wait for bad guys below to enter a 
teleportal instead of following them down.

From #2:
--drop left, dig right, fall and wait for hole below to disappear
--drop left, drop left, dig left, fall
--drop left, drop left, drop and drop right.
--drop left three times, wait over the flashing brick

  Here your progress may be interrupted by following bad guys, but I 
often find that they can get stuck as they regenerate, which can help. 
So I recommend zeroing in on one gold, seeing how to get it, and chasing 
it. For gold below switching squares, start the drop when you see the 
square reappear. Also drop left/dig right doesn't leave time if 
someone's just behind you.

  If guys pile up around #3 below then you'll need to get a bunch of 
bombs.

From #3:
--drop left, drop and fall left off the rope and right
--drop left, left, dig. This is also a safe haven.
--drop right, drop right, drop left, drop right, drop bomb, drop left 
twice into T3. Repeat previous path to land on gold.
--drop right three times and dig. Drop right twice.

  Now you need to get the drill and green key, in that order. Drop right 
from #3 to get to the drill. From #3 again drill left of transporter X. 
R/U leads into it but before you do make sure no-one's regenerating on 
the left; it can happen randomly, and they just play prevent defense on 
the left ladder, so you just have to retry. If they aren't there, drop 
to the left from #1 and get the green key. Collect two bombs and use one 
to get back to #5. From the receptacle, drop a bomb and fall left. Then 
drop right in the space created. Push 2 at the elevator door, or 
something.

    LEVEL #186: JUST WATCH

u      3       3       3
>>>>>>>H>>>>>>>H>>>>>>>H>>>>
SSSSSSSHSSSSSSSHSSSSSSSHSSSS
   3   H   3   H   3   H  +3
***H<<<<<<<H>>>>>>>H<<<<<<<H
SSSHSSSSSSSHSSSSSSSHSSSSSSSH
   H   3   H   3   H   3   H
<<<<>>>H>>>>>>>H<<<<<<<H>>>>
SSSSSSSHSSSSSSSHSSSSSSSHSSSS
   3   H   3   H   3   H   3
<<<H<<<<<<<H<<<<<<<H<<<<<<<H
SSSHSSSSSSSHSSSSSSSHSSSSSSSH
   H       H       H       H
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SSSSSSSSSSSSSSSSSSSSSSSSSSSS

  Note here all non-gooey squares disappear and reappear. This presents 
a timing issue and although you can often fall onto the goo and run the 
way you want to, you can't do so at the bottom or when you're climbing 
up, and I recommend hitting F7 to be sure you keep your balance in these 
situations. But otherwise you're probably good enough by now that 
speeding things up will save sanity.

  From the start, R(1)-D-L(2)-D-R(3)-D-L(4)-D-R-U(5)-D-R-U(6)-D-R-U(7)-
R-U(8)-L-U(9)-D-L(10)-D-L(11)-D-L-L-U(12)-R-U(13)-R-U(14)-D-R-D-L-D-L-D 
and now all the way right and U-L-U-R-U. There's probably a more 
efficient solution but it is tricky to get to thefar right.

    LEVEL #187: MUNCHAUSEN MANIA

XX    e        XXXXX   X   t
   *********HXXX & X XX*a**X
 **X  1    XH    XH e  X
    HXXXXX XX***XXXXXXXX***
P****X        3X     X
  +~X1HXXXXXXXXX XXXHX a****
  ~hXXH   1X   X X  HX 3 .TX
 h~ X HXXXXX XHX XHXXXPXXXXX
 ~~hXHXX b a XH  XHXXX     a
h~~ XH1X XXXXXXX*********XXH
 ~~hXX X  cTX         ab X.H
1h~~~~~X*****HXXXXXXXXXX XXH
XXPPPPPX`2 X H2      X   X3H
XXPPPPPX*******XXXXXHX XXXXH
XXPPPPPXu abc 2X2  .HX   e H
XXPPPPPXXXXXXXabcHXXXXXXXXXX

  This isn't the cllimactic apocalyptic final level we've come to expect 
from Lode Runner, really. Most of the wrinkles just involve getting a 
little smoother sailing at the end.

  The first two cycling walls are easy enough although you'll want to 
wait to go left for the second gold. Then you can use the first bomb you 
get U/L to open the chamber with the pickaxe. There is a pair of 
rotating walls and then you'll want to drop down. Dig right, dig left 
behind you, and get the gold and bomb. You should be able to get through 
with the enemy still alive--if he dies it'll be a pain to dispose of 
him, but if not the sailing's much clearer.

  Place a bomb on the left and run back. A chain reaction will allow you 
goclimb uup stairs and around. Then you can climb and drop left again 
unless the bad guy's there--in which case dig down/left twice, run right 
and dig left. Then fly to the left and wait before you enter the 
teleporter--the timing here is funny and a straight run can easily kill 
you.

  Now kicked to the upper right, you need to fall through, drop right, 
and dig over the leftmost square. Get the bomb and enter the teleporter. 
Drop left again. Go right and place the bomb. Drop right and come back 
left, digging left. Enter the teleporter and again fall left. Run left 
and dig. Then dig behind you. The bad guy will regenerate in the center, 
but that's nno longer awkward to you.

  The stun gun above is useless; dig two down below it. That will trap 
the final bad guy. Then run left and climb up. Use the pickaxe on the 
far left to render the pool harmless, then go right to get the skull. 
Climb down with side trips for gold, and at the bottom, fall right, go 
left, and climb up the stairs that appear into the door that showed up 
with them. You win, yay!

  4. SUNDRY FRIPPERY

    4.1. BUGS, ANNOYANCES, FOIBLES AND EVEN HELP

  The following cheats bar you from the high score list, which doesn't 
matter anyway.

  CTRL + [ moves you back a level.
  CTRL + ] moves you forward a level.
  CTRL + = gives an extra life--up to 99.

  Often if you dig deep then bad guys may jump over a hole--157 is the 
first example.

  Pools appear in level 155, before the skit post-165.

  Darkness and goo aren't used much--although the one use of goo is 
quite a puzzle.

  If you run across some sticky stuff with a bad guy right behind you, 
he may catch you(see level 180.)

  If you cheat to get to level 180 and solve it, you're kicked back to 
150. But it's easy enough to go to 181--so why'd they bother?

  Hitting alt-tab in the middle of a skit may cause the application to 
bomb.

  Also notice that hitting alt-tab during level play pops up the 
hourglass when you return, and you have to hit ctrl-alt-tab to get back 
quickly. To get rid of the hourglass, hit ctrl-p. Quitting the 
application may cause Windows to think you're holding down the shift 
key. Tap shift to get rid of this.

  BTW, LRO was made by Sierra, who used to be "Sierra On-Line." I don't 
know if they made anything good after that(Leisure Suit Larry 7 does NOT 
count.) So maybe this was their last artistic hurrah and the 
nomenclature quirk tied this up nicely.

    4.2. THE ENDING

  The end of game skit mirrors the LRLR ending with Jake waiting for an 
elevator that eventually breaks before he decides to just climb up the 
stairs.

    4.3. SKITS

  Besides the ten copied from LRLR, there's only one actually. On 
solving level 165 you probably deserve something. Jake climbs up a stair 
and sees a no swimming sign which he throws into the pool to the left. 
It's gobbled up; he throws the stick it was on in as well and climbs up. 
Monks come from the left. One jumps in and gets spit out as a skeleton. 
The other takes his umbrella and jumps in, and the umbrella is spit out.

End of FAQ proper

================================

  5. VERSIONS

1.0.0: submitted to GameFAQs 03/20/2003, accidentally satisfying my 
weird-date preoccupation. Should be complete, with text maps and 
everything. Hopefully it's concise and informative, too.

  6. CREDITS

The usual reviewers' gang at GameFAQs: bloomer, daremo, falsehead, MaxH, 
RetroFreak, Snow Dragon, ursil(whose review helped too,) VGRevolution 
and others I know I forgot. I should write a shell outline to take care 
of this as it is getting a bit long.
www.the-underdogs.org for having this game(among others) and posting a 
link to...
Todd Daggert, the author, for allowing users to download it for free.
That link again is:
  ** 
http://www.daggert.net/todd/Programming/Presage/LodeRunner/Loderunner1.h
tm
Doug Smith for thinking Lode Runner up in the first place.
Since preemption is all the rage these days, a preemptive thanks for any 
Lode Runner 3 that's forthcoming. Please? Someone? If it happens, I 
might even shell out $15 or over for a game, a cardinal sin for me! :)