This file is Copyright (c)2003 Vivian Lam. All rights reserved.

YU-GI-OH! POWER OF CHAOS /BY KONAMI
TRIAL VERSION FAQ /BY VLAM
FOR PC CD-ROM

 _____________________________________________________________________________
(_____________________________________________________________________________)

                  _    _         ____         ____         _
                  \\  //        //           //  \\ ||     ||
                   \\//         || __  <>    ||  || ||__   ||
                    || || || == ||  || || == ||  || |/ \\  ||
                    || \\_||    \\__// ||    \\__// || ||  <>

  #######                                                   #          #####
   ##   ##  ##  # # # #### ####          ##    ##### #  #  # #   ##   ##   #
   ##   ## #  # # # # #    #  ##   ##   #     #    # #  # #   # #  # ##
   ######  #  # # # # #### ####   #  # ####  #       #### ##### #  #  ###
   ##      #  # # # # #    #  #    ##   #    #       #  # #   # #  #    ###
   ##       ##   # #  #### #   #        #     #    # #  # #   #  ##       ##
   ##            # #           ##              #####                 #   ##
  ###                                                                #####

 _____________________________________________________________________________
(_____________________________________________________________________________)


VERSION 1.1
LAST UPDATED 19/10/03
viv_lam@hotmail.com


 ,---------------------------------------------------------------------------.
(     TABLE OF CONTENTS                                                       )
 `---------------------------------------------------------------------------'


[1] Update History
[2] Copyright/Legal Stuff
[3] The Cards
    (a) Your Cards
    (b) Yugi's Cards
    (c) Effect Cards
[4] Strategies
    (a) The Level 1-4 Monsters
    (b) Yugi's Cards
    (c) Your Cards
[5] Miscellaneous
[6] Frequently Asked Questions
[7] Contact/Credit/Links


 ,---------------------------------------------------------------------------.
( [1] UPDATE HISTORY                                                          )
 `---------------------------------------------------------------------------'


Version 1.1 (19/10/03)
- Tweaked the Strategies section
- Added FAQ section
- Added Misc section
- Changed layout

Version 1.0 (24/08/03)
- Finished up the Strategies section

Version 0.9 (18/08/03)
- Renamed 'Hints and Tips' to 'Strategies'
- Added alot more under the Strategies section.
- Finished up The Cards section by adding all necessary card info
- Redesigned the whole layout to make it easier to read
- Expanded Table of Contents

Version 0.7 (17/08/03)
- This is the very first version, hurrah!


 ,---------------------------------------------------------------------------.
( [2] COPYRIGHT/LEGAL STUFF                                                   )
 `---------------------------------------------------------------------------'


This document is Copyright (c)2002 Vivian Lam. You cannot sell, reproduce or 
copy any part or all of this FAQ without my consent.

If you see this FAQ anywhere except for at GameFAQs, please notify me
immediately at this email:

viv_lam@hotmail.com

Thankyou.

"Konami" and "Power of Chaos" are trademarks of Konami Corporation. All card
names are Copyright (c)2003 Konami Corporation. This document has no
affiliation to Konami Corporation.


 ,---------------------------------------------------------------------------.
( [3] THE CARDS                                                               )
 `---------------------------------------------------------------------------'


Since this is only a demo, you and your opponent (Yugi) have pre-made decks
that can't be changed. The only thing that isn't constant through all your
battles is the order of the cards (duh). So here's a list of the cards you'll
find in the demo:


(A):::::::::::::::::::::::::::::[ YOUR CARDS ]:::::::::::::::::::::::::::::(A)

MONSTER CARDS (30 TOTAL)

 #  NAME                        LVL    ATK/DEF    TYPE                         
 1  Ancient Elf                  4    1450/1200   Light (spellcaster)          
 1  Ansatsu                     *5*   1700/1200   Earth (warrior)              
 2  Beaver Warrior               4    1200/1500   Earth (beast-warrior)        
 2  Celtic Guardian              4    1400/1200   Earth (warrior)              
 1  Dark Magician              **7**  2500/2100   Dark (spellcaster)           
 1  Dragon Zombie                3    1600/0000   Dark (zombie)                
 1  Giant Soldier of Stone       3    1300/2000   Earth (rock)                 
 1  Hane-Hane                    2    0450/0500   Earth (beast-*EFFECT*)       
 2  Lesser Dragon                4    1200/1000   Wind (dragon)                
 2  Mammoth Graveyard            3    1200/0800   Earth (dinosaur)             
 1  Man-Eater Bug                2    0450/0600   Earth (insect-*EFFECT*)      
 1  Man-Eating Treasure Chest    4    1600/1000   Dark (fiend)                 
 1  Mystical Elf                 4    0800/2000   Light (spellcaster)          
 1  Mystic Clown                 4    1500/1000   Dark (fiend)                 
 1  Neo the Magic Swordsman      4    1700/1000   Light (spellcaster)          
 2  Silver Fang                  3    1200/0800   Earth (beast)                
 2  Skull Red Bird               4    1550/1200   Wind (winged beast)          
 1  Sorcerer of the Doomed       4    1450/1200   Dark (spellcaster)           
 2  Steel Ogre Grotto #1        *5*   1400/1800   Earth (machine)              
 1  Summoned Skull              *6*   2500/2100   Dark (fiend)                 
 1  Trap Master                  3    0500/1100   Earth (warrior-*EFFECT*)     
 1  Winged Dragon, Guardian      4    1400/1200   Wind (dragon)                
    of the Fortress #1                                                         
 1  Witty Phantom                4    1400/1300   Dark (fiend)                 

MAGIC CARDS (6 TOTAL)

 #  NAME                        DESCRIPTION                                    
 1  Change of Heart            -Select and control 1 opposing monster          
                                (regardless of position) on the field until    
                                the end of your turn.                          
 1  Dark Hole                  -Destroys all monsters on the field.            
 1  De-Spell                   -Destroys 1 Magic Card on the field. If this    
                                card's target is face-down, flip it face-up.   
                                If the card is a Magic Card, it is destroyed.  
                                If not, it is returned to its face-down        
                                position. The flipped card is not activated.   
 1  Monster Reborn             -Select 1 Monster Card from either your         
                                opponent's or your own Graveyard and place it  
                                on the field under your control in Attack or   
                                Defense Position (face-up). This is considered 
                                a Special Summon.                              
 1  Polymerization             -Fuses 2 or more Fusion-Material Monsters to    
                                form a new Fusion Monster.                     
 1  Sword of Dark Destruction  -A DARK monster equipped with this card         
                                increases its ATK by 400 points and decreases  
                                its DEF by 200 points.                         

TRAP CARDS (4 TOTAL)

 #  NAME                        DESCRIPTION                                    
 2  Trap Hole                  -If the ATK of a monster summoned by your       
                                opponent (excluding Special Summon) is 1000    
                                points or more, the monster is destroyed.      
 2  Two-Pronged Attack         -Select and destroy 2 of your monsters and 1 of 
                                your opponent's monsters.                      

FUSION DECK (1 TOTAL)
 #  NAME              LVL    ATK/DEF    DESCRIPTION                TYPE        
 1  Metal Dragon     **6**  1850/1700   Steel Ogre Grotto #1 +     Wind        
                                        Lesser Dragon              (machine)   


(B)::::::::::::::::::::::::::::[ YUGI'S CARDS ]:::::::::::::::::::::::::::::(B)

MONSTER CARDS (30 TOTAL)

 #  NAME                        LVL    ATK/DEF    TYPE                         
 1  Claw Reacher                 3    1000/0800   Dark (fiend)                 
 2  Curse of Dragon             *5*   2000/1500   Dark (dragon)                
 1  Beaver Warrior               4    1200/1500   Earth (beast-warrior)        
 1  Dark Magician              **7**  2500/2100   Dark (spellcaster)           
 1  Darkworld Thorns             3    1200/0900   Earth (plant)                
 1  Doma the Angel of Silence   *5*   1600/1400   Dark (fairy)                 
 1  Dragon Zombie                3    1600/0000   Dark (zombie)                
 1  Feral Imp                    4    1300/1400   Dark (fiend)                 
 1  Gaia the Fierce Knight     **7**  2300/2100   Earth (warrior)              
 1  Giant Soldier of Stone       3    1300/2000   Earth (rock)                 
 1  Lesser Dragon                4    1200/1000   Wind (dragon)                
 3  Mammoth Graveyard            3    1200/0800   Earth (dinosaur)             
 2  Man-Eater Bug                2    0450/0600   Earth (insect-*EFFECT*)      
 1  M-Warrior #1                 3    1000/0500   Earth (warrior)              
 1  M-Warrior #2                 3    0500/1000   Earth (warrior)              
 2  Mystical Elf                 4    0800/2000   Light (spellcaster)          
 1  Mystic Clown                 4    1500/1000   Dark (fiend)                 
 1  Neo the Magic Swordsman      4    1700/1000   Light (spellcaster)          
 1  One-Eyed Shield Dragon       4    0700/1300   Wind (dragon)                
 3  Silver Fang                  3    1200/0800   Earth (beast)                
 1  Sorcerer of the Doomed       4    1450/1200   Dark (spellcaster)           
 1  Summoned Skull              *6*   2500/2100   Dark (fiend)                 
 1  Winged Dragon, Guardian      4    1400/1200   Wind (dragon)                
    of the Fortress #1                                                         

MAGIC CARDS (6 TOTAL)

 #  NAME                        DESCRIPTION                                    

 1  Change of Heart            -Select and control 1 opposing monster          
                                (regardless of position) on the field until    
                                the end of your turn.                          
 1  Monster Reborn             -Select 1 Monster Card from either your         
                                opponent's or your own Graveyard and place it  
                                on the field under your control in Attack or   
                                Defense Position (face-up). This is considered 
                                a Special Summon.                              
 1  Polymerization             -Fuses 2 or more Fusion-Material Monsters to    
                                form a new Fusion Monster.                     
 1  Raigeki                    -Destroys all of your opponent's monsters on    
                                the field.                                     
 1  Swords or Revealing Light  -Counting from your opponent's turn, none of    
                                your opponent's monsters can attack for 3      
                                turns of his/her own. When this card is        
                                activated, opponent's face-down monsters at    
                                that time are turned face-up, but remain in    
                                Defense Position. Any effects the monsters may 
                                have are immediately activated.                
 1  Yami                       -Increases the ATK and DEF of all Fiend and     
                                Spellcaster-Type monsters by 200 points. Also  
                                decreases the ATK and DEF of all Fairy-Type    
                                monsters by 200 points.                        

TRAP CARDS (4 TOTAL)

 #  NAME                        DESCRIPTION                                    
 2  Trap Hole                  -If the ATK of a monster summoned by your       
                                opponent (excluding Special Summon) is 1000    
                                points or more, the monster is destroyed.      
 2  Two-Pronged Attack         -Select and destroy 2 of your monsters and 1 of 
                                your opponent's monsters.                      

FUSION DECK (1 TOTAL)

 #  NAME              LVL    ATK/DEF    DESCRIPTION                TYPE        
 1  Gaia the         **7**  2600/2100   Gaia the Fierce Knight +   Wind        
    Dragon Champion                     Curse of Dragon            (dragon)    


(C)::::::::::::::::::::::::::::[ EFFECT CARDS ]:::::::::::::::::::::::::::::(C)

  NAME            DESCRIPTION                                                  

  Hane-Hane      -FLIP: Select 1 Monster Card on the field (regardless of      
                  position) and return it to it's owner's hand.                
  Man-Eater Bug  -FLIP: Destroys 1 monster on the field (regardless of         
                  position).                                                   
  Trap Master    -FLIP: Destroys 1 Trap Card on the field. If this card's      
                  target is face-down, flip it face-up. If the card is a Trap  
                  Card, it is destroyed. If not, it is returned to its face-   
                  down position. The flipped card is not activated.            


PLEASE HELP ME VERIFY THAT THESE CARDS ARE CORRECT!

How, you ask? Well, if you're not a 1337 h4X0r, you'll just have to do it the
slow, challenging, but fun way!

Just entertain a battle where the winner is decided based on who
runs out of cards first. Once you draw your last card, just check your
graveyard, your cards on the field and the cards in your hand to get a full
list of your deck. You'll be able to see all but a handful of Yugi's deck by
checking his graveyard. It's tough, but not impossible. It'll take some
strategy and a lot of luck though. 

Since you're playing to the ends of the decks, you'll get to see pretty much
all of the cards in the demo. And Yugi has some pretty wicked cards to watch
out for. Check the Hints and Tips section for advice on how to beat his cards.

Basically what you want to happen is, you want to keep Yugi on the defensive.
You shouldn't have much problem with his regular, lvl 4 and under monsters,
it's just the problematic ones listed in the Hints and Tips section. If YOU
are the one who is on the defensive though, you probably won't last long
enough to get through your deck, since Yugi'll direct attack you to death.
But there will be matches during which you are lucky enough to have the
necessary cards to keep Yugi at bay, and you'll probably be able to finish
him off no problem. However, you don't want to finish him off. Here's what
you should do:

 -- NEVER DO A DIRECT ATTACK. It'll drain Yugi's life points too quickly.
 Plus, if you put a card face-down in defense mode, the enemy AI will
 automatically attack that face-down card, with whatever card Yugi has. I've
 seen Yugi use his Mystical Elf against my Giant Soldier of Stone, killing
 off 1200 LP. Plus, it's inevitable that you'll destroy his face-up cards in
 attack mode, taking off some of his LP. So give Yugi plenty of space to lose
 life points, 'cause he can lose quite a bit during the lengthy match.

 -- Like I said above, you're going to have to destroy Yugi's face-up cards
 in ATK mode sometimes. When you do, use your monster with the lowest ATK
 power (while still being above Yugi's monster's ATK, duh). This will also
 help preserve his LP.

Speaking of life points, watch out for your own. YOU have to survive 30+
rounds of dueling, too. But if you've got Yugi on the defensive side for most
of the game, you shouldn't have too much problem. Your opponent will probably
wipe out a few of your weaker monsters, taking off a couple hundred LP, but
it's the cheapshots like Change of Heart and possibly Monster Reborn that will
hurt.

The first time you finish a duel with someone running out of cards to draw,
you'll be able to check all of your deck. It's the handful of cards that
remain in Yugi's hand and face-down on the field that will force you to duel
again. Once you finish another duel with someone running out of cards to draw,
you can crosscheck the two lists of cards and get a more complete list.
However, to see all the cards, you will have to forgo Battle Phase and let
Yugi build up a few monsters onfield to use as tributes for cards like Dark
Magician, Summoned Skull, Doma the Angel of Silence, Curse of Dragon (x2) and
Gaia the Fierce Knight. Only do this when you know you have a way out, though.
See the Hints and Tips section for cards that are useful against these lvl 5+
monsters, and make sure you don't use those cards needlessly.


 ,---------------------------------------------------------------------------.
( [4] STRATEGIES                                                              )
 `---------------------------------------------------------------------------'


These are just some observations I've made just by examining the deck lists.


(A):::::::::::::::::::::::[ THE LEVEL 1-4 MONSTERS ]::::::::::::::::::::::::(A)

Okay, take all the monster cards that are level 4 or under. Then take out
Hane-Hane, Man-Eater Bug and Trap Master. These cards are basically the
monster cards you're going to be throwing out on the field at your whim (no
tributes for lvls 1-4 monsters, remember), simply for attacking or defending,
not trapping (that's what the three above mentioned are for). Do that for
both your deck and Yugi's deck separately. Now average the ATK points and DEF
points of all the monters. If there are two copies of a card in the deck,
count its points twice. Ok, you should get numbers like these:
  Your deck (1350/1131.82)
  Yugi's deck (1175/1072.73)
Basically this means that most of your cards are better than most of Yugi's
cards. It's only when Yugi summons a higher level monster or uses one of his
two Man-Eater Bugs that you have to panic. Otherwise, once you get him on the
defensive, you should be able to hold him down and beat him to death with
direct attacks, hopefully ending the match before he pulls out some cheap
card like Raigeki.
Oh, and then there's Giant Soldier of Stone and Mystical Elf (x2) that can
be annoying. The ways in which you can defeat them are pretty obvious, the
only question is, do you want to save those cardsfor some of the more difficult
monsters?


(B)::::::::::::::::::::::::::[ YUGI'S BEST CARDS ]::::::::::::::::::::::::::(B)

Like I just said above, there are certain cards in Yugi's deck you should
really watch out for. Not just monster cards though; his magic and trap cards
are pretty dangerous as well. Practically all the other cards besides the ones
listed below are pretty harmless, as long as you have a decent hand of cards.

CURSE OF DRAGON (X2), GAIA THE FIERCE KNIGHT, SUMMONED SKULL, DARK MAGICIAN,
GAIA THE DRAGON CHAMPION
 -- While your lvl 1-4 monsters outclass Yugi's, he has better lvl 5+ ones
 that can be lethal if he draws them out early (and then beats you to death
 with direct attacks by his puny lvl 1-4 mons). So basically, if you don't
 put him on the defensive and then take a quick victory via direct attacking,
 you run a high risk of seeing some of these butt-kicking mons.
 -- These are Yugi's best mons. If you're lucky, you might be able to draw
 out your Summoned Skull or Dark Magician, who can take out the first four.
 Add Sword of Dark Destruction or Yami (if your opponent plays it) and you
 could take out Yugi's fusion monster.
 -- It would probably be more easier to trap these monsters though. Trap Hole
 can get all except specially summoned ones, namely Gaia the Dragon Champion. 
 -- For GDC, Hane-Hane works wonders: you'll never have to see GDC again. GDC
 doesn't go to the graveyard, so Yugi can't use Monster Reborn on it. And Yugi
 only has one copy of Polymerization (which has already been used, if he played
 GDC), which is now irrevocably in the graveyard. And since the others need
 tributes, Hane-Hane can delay a face-off against Yugi's big monsters if you
 don't have the necessary cards.
 -- Man-Eater Bug is probably the easiest and most effective, and can work on
 any of those monsters.
 -- Dark Hole as well, but you will lose your own monsters too.
 -- If you have a lvl 5+ monster and Change of Heart, you can take Yugi's big
 one and use it as a tribute to summon your own monster, heh.
 -- If one of the big monsters have already gone down and you have Monster
 Reborn, you can bring one back to life and kick butt.
 -- Finally, if you have Two-Pronged Attack set on the field and Change of
 Heart in your hand, you can use those two as a combo to destroy two of
 Yugi's mons (at least one that's powerful) for the cost of one of your mons
 on the field (plus CoH, a pretty useful card). Or you can use TPA alone
 at almost any procedural event, on any card (face-up, face-down, attack,
 defense).
 -- The moral of the story is? Don't throw away the above-mentioned, useful
 cards on some puny monster, since you could need them to fight the big ones.
 This might be a difficult thing the tides of battle aren't in your favour,
 but depending on the cards you get, you might just be able to stage a massive
 comeback after taking a few rounds of direct attacks. Maybe.

CHANGE OF HEART
 -- There's nothing you can really do except pray for the best. Yugi's AI
 seems to save this card for when he has no monster cards in his hand, or
 when you pull out a lvl 5+ monster, or when he has a lvl 5+ monster that
 he wants to summon. So yeah, he uses that CoH + tribute combo as well as
 to inflict heavy damage.
 -- If you're feeling crazy/suicidal/daring/desperate, you could use Two-
 Pronged Attack to destroy the monster that Yugi targetted, another one of
 your monsters, and one of Yugi's monsters. CoH, TPA, two of your mons and
 one of Yugi's will be sent to their respective graveyards.

MONSTER REBORN
 -- Again, there's nothing to do but pray for the best. Yugi seems to save
 this card for tough situations. He tries his best not to let you direct
 attack him, so he'll whip out MR if he can't get any other monsters onto the
 field, even if it's early on in the game and he has no good mons in the
 graveyard.
 -- Yugi will also use Monster Reborn to tribute summon a monster in his
 hand; a good combo.
 -- And again, Two-Pronged Attack can deal with the reborn monster, but at a
 cost. Depending on what card pops op (Gaia the Dragon Champion is a real
 nightmare), TPA may be a good idea.

RAIGEKI
 -- Biggest. Pain. In the butt. The only way to protect yourself against this
 is to follow these rules:
  (1) Don't put more than three monster cards on the field. You might need
  three if Yugi pulls out one of his 2000+ ATK monsters and you need to
      (a) defend yourself until you get some cards to whup his ass with, or
      (b) summon your own 2000+ ATK monster
  (2) Try to keep at least two lvl 4 or under monsters in your hand, the high
  defense ones especially. This'll keep you from taking too many direct hits
  after Raigeki strikes.
 -- Once Yugi uses Raigeki, you don't have to regard these rules anymore,
 since he only has one copy of it.

SWORDS OF REVEALING LIGHT
 -- Yugi's AI seems to know not to use this card needlessly. He'll use it if
 he has a lvl 5+ card he wants to summon, or if he's getting pummeled by you.
 Only De-Spell can get rid of it. If you don't have it (or if you draw it on
 your third turn since SoRL was activated) you'll just have to wait it out.
 And since you can't attack, you might as well put your cards in defense
 (face-up and face-down) unless of course, their DEF is lower than Yugi's
 monsters' ATK. Effect monsters will still work for you.
 -- The other annoying thing about SoRL is that all your face-down cards are
 flipped at the time SoRL is activated. Again, effect monsters will do their
 thing when this happens. After that, you can still set cards from your hand
 into face-down mode on the field.

TRAP HOLE
 -- If you've got a decent hand of cards, it's not a totally bad idea to
 summon a low-level monster to find out whether the trap Yugi's laid down
 is TH or TPA. Of course, if you find out it's TH, your monster will be gone,
 but at least your other ones are safe. Otherwise, Trap Master can take care
 of it, since that's his purpose.
 -- There is a way to 'bypass' TH though. Just summon your monster face-down
 (doesn't work for special summons) and wait for Yugi to attack it. If your
 monster survives this attack, it will be turned over and during your turn,
 you can switch it to attack mode. But do NOT Flip Summon the monster on one of
 your turns, or else you will allow Yugi to use TH on it. This works well if
 you're trying to throw Dark Magician or Summoned Skull into the fray.
 -- And remember, TH doesn't work on special summons. I guess you could say
 that's the other way to bypass it.

TWO-PRONGED ATTACK
 -- You'll probably never see Yugi use this card, unless you try and make him.
 If you've got a lvl 5+ monster and Yugi has at least three monsters on the
 field, he'll use TPA. That seems to be the only time he'll use it. And for
 a good reason, I guess: it destroys two of his own mons. I've never seen him
 use it in conjunction with Change of Heart, but if you do, email me please.

MAN-EATER BUG
 -- If you don't flip Yugi's MEB during your Battle Phase, he'll Flip Summon
 it during his Main Phase, thus activating his flip effect. Basically, you're
 screwed when it comes to this card. Times two. To make things worse, you're
 probably not going to know if that face-down card is MEB. There's only one
 circumstance when you might. It's programmed into Yugi's AI to put all his
 monsters into attack mode if he thinks there might be a chance to direct
 attack you (ie: when all your mons are either face-down or weaker than his).
 He'll even put cards like Mystical Elf and M-Warrior #2 into attack. However,
 he will not summon MEB into attack mode, ever. So if Yugi places a monster
 card face-down amidst a bunch of attacking ones, it's going to be MEB.
 -- So if you know that Yugi's got a MEB down (snowball's chance in hell,
 really), what can you do? Using Two-Prong Attack will get rid of it without
 activating its flip effect. But that's at the cost of two of your own mons,
 and depending on what kind of a hand you have, this might not be a smart
 move.
 -- Change of Heart is the best card to use. After you gain control of MEB, y
 you can flip summon it and destroy one of Yugi's monsters, then return it to
 him in MEB's vulnerable state: face-up.
 -- Dark Hole also works against MEB, but again, depending on the situation,
 DH might not be such a good idea. MEB gets rid of one of your mons, but DH
 will destroy them all. On the other hand, all of Yugi's will be gone too.
 -- If you don't have TPA, CoH, or DH, but you still need to summon a good
 monster (either to defend your LP or to attack the next turn after MEB is
 used), summon that monster into defense mode, face-down. When Yugi Flip
 Summons MEB, he will target your face-up monsters before your face-down ones.
 Assuming that you have other mons, anyways. I'm not sure what happens if you
 tribute summon a monster into defense mode though, because then it would be
 smart for Yugi to target that monster first.
 -- As for which card Yugi chooses to destroy with MEB, let me use an
 interesting example that I have once encountered. I had Giant Soldier of
 Stone, Man-Eating Treasure Chest + Sword of Dark Destruction, Sorcerer of the
 Doomed, and Doma the Angel of Silence (Monster Reborn) on my side of the
 field, from left to right, all face-up. On Yugi's side, he only had MEB face-
 down. Plus we both had Two-Pronged Attack cards down. It was my turn. I'm at
 7600 LP and Yugi's at 2600 LP. I attack Yugi's face down card with METC+SoDD
 (2000 ATK). It turns out to be MEB. And guess which card Yugi destroys? Giant
 Soldier of Stone. I'm guessing it's because METC had already attacked, and
 could not deal anymore damage that turn, while GSOS still had a chance to
 attack. But then, why not Doma, who has a higher ATK? The only explanation
 I can think of is that GSOS had the highest number on its card: 2000 DEF. METC
 was also at 2000 (ATK), but that's not the number on its card. *shrugs*. (BTW
 I won that match with 7600 LP left ^_^)


(C):::::::::::::::::::::::::::[ YOUR BEST CARDS ]:::::::::::::::::::::::::::(C)

This is just a reiteration of what I've said earlier in the FAQ. There are
certain cards in your deck that you might want to conserve for tough times in
a duel. Even if you're losing to Yugi's lvl 1-4 monsters, it might be wise to
save these cards for later. Might be wise, depending on the situation.

CHANGE OF HEART
 -- It's easy to use CoH to further the damage you do by direct attacks or to
 summon your lvl 5+ monsters. But you only have one CoH, so use it wisely.
 Using it to summon a lvl 5+ monster isn't such a bad idea, but seeing the
 hefty cards that Yugi can dish out, it would be foolish to use CoH just to
 give Yugi an extra beating. Unless of course, you've done the math and you
 know you'll have the game won.
 -- One of the smarter uses for CoH would be to wipe Yugi's field clean of
 monsters, just in case he's got a lvl 5+ monster waiting in his hand while
 you struggle with being allowed to summon one mon per turn. Since your lvl 1-4
 mons aren't that much stronger than Yugi's, you can easily find yourself down
 a few monsters and/or defending.
 -- One of the funnier things to do with CoH is to use it on one of Yugi's lvl
 5+ mons, let's say, Gaia the Dragon Champion, and then use Gaia as a tribute
 for one of your dumber cards, namely Steel Ogre Grotto #1 :).
 -- But the best thing of all is to use CoH in conjunction with Two-Pronged
 Attack. Use CoH first on one of Yugi's monsters, which will then be used as
 one of your monsters when you activate TPA. Basically, you destroy one of
 your cards and two of Yugi's. Very cool, as long as you're willing to use
 your TPA.
 -- Also, if you've accidentally thrown away your two Lesser Dragons, but have
 Polymerizaton and Steel Ogre Grotto #1 in your hand, and just happen to see
 Yugi's Lesser Dragon on the field, then yes, you can use CoH along with Poly.
 It's never happened to me before, but it ought to work.

DARK HOLE
 -- Dark Hole is quite the devastating card, so of course, you'll want to use
 it prudently. There are only a few instances when you should use DH, such as
 the following:
  (1) When Yugi has three or more monsters direct attacking you to death,
  while you're stuck with putting yours on the defense
  (2) When Yugi pulls out one of his lvl 5+ monsters and you're stuck on the
  defense
  (3) When Yugi puts out one of his three cards with 2000 DEF power in DEF mode
  and his life points are low enough to blow away with a direct attack ... if
  only you could get rid of that defending monster. Just watch out for Trap
  Holes when you're looking to summon the finishing card from your hand.
  (4) When you get bored because Yugi's AI is being stupid. Again.
 -- Even when you find yourself in situation #2, it would be beneficial to put
 all your monsters in defense mode and wait a turn or two for them to be 
 destroyed. Assuming, of course, you have two or three monsters out on the
 field already. The cards you draw while defending could prove to be very
 useful. Your monsters will get destroyed by DH anyways.
 -- And the big DUUUUH is, use Dark Hole BEFORE summoning your monsters. Duh.

DE-SPELL
 -- There are really only three uses for De-Spell
  (1) De-activating magic card Yami
      -- Don't do this just because you don't like the damn card, since it
      actually benefits you more than Yugi. You have just one more spellcaster/
      fiend card than Yugi, and Yugi has one fairy card. If you really want to
      get rid of Yami, check the cards you have, do the math, and figure out
      if destroying Yami could help you. Otherwise, don't bother. Destroying
      Yami is probably the worst of these three options.
  (2) De-activating magic card Swords of Revealing Light
      -- This card gives Yugi an advantage and puts you at a disadvantage, so
      it's only reasonable to destory SoRL. Especially if you can just 'feeel'
      Yugi prepping the field for one of his lvl 5+ monsters :)
  (3) Looking to see what face-down magic or trap card Yugi's got (and then
  destroying it if it's a magic)
      -- I have never seen Yugi lay a magic card face-down on the field, so
      you can bet your bottom dollar that it'll be one of the two trap cards.
      If you see Trap Hole, just make sure that the next card you summon in
      ATK mode is something you don't mind throwing away, because Yugi WILL
      use it. See (2) YUGI'S BEST CARDS for more info. As for Two-Pronged
      Attack, again, you should be wary about what you're summoning, but
      only when Yugi has two or more monsters on the field.

MONSTER REBORN
 -- Again, don't use this just to do some more cheap direct-attacking, because
 there are many smarter uses for MR.
  (1) The obvious one: to bring back some butt-kicking monster from the past
  to kick some more butt. Still, I wouldn't use this option unless Yugi's
  brought out one of his lvl 5+ monsters, because he could still destroy it
  with Raigeki or Man-Eater Bug, and that would be quite tragic.
  (2) To tribute summon a lvl 5+ monster and kick some butt. Again, don't use
  it if you don't really have to. This isn't as good an option as #1, but you
  won't always find yourself in such a good situation.
  (3) In conjunction with Polymerization, after you realize you've thrown away
  your two Lesser Dragons (or by some freak accident, your two Steel Ogre
  Grottos #1). This'll probably never happen unless you plan it to, but hey,
  it's still a way of using MR if you're just feeling crazy. Not recommended,
  though.
  (4) To avoid Trap Hole. If all you have are strong ATK power monsters, the
  temporary solution would be to use MR. If you've already used Trap Master,
  bring him back. Unless you're close to winning, in which case you could
  pick the strongest monster and hope nothing bad happens (*coughRaigekicough*)
  (5) As a last resort, MR can work pretty well, but it should truly, truly be
  an emergency. I've played a match in which Yugi had me on the ropes since
  the first round. After about four rounds I had 2000-something LP. I managed
  to save myself by destroying Yugi's Mystical Elf (it was in ATK mode) using
  my Silver Fang (ugh, I know, he got squashed quickly) and then using MR in
  Main Phase 2 to bring back ME. Two turns later I miraculously pulled out
  Summoned Skull. No joke. Yugi had managed to summon Curse of Dragon and Doma
  the Angel of Silence while I was defending my butt with the likes of Silver
  Fang though, but they were outclassed by Summoned Skull :)
 -- So basically, if you find yourself in an "oh crap, I'm going to be dead
 next round" kind of situation, THEN you should use MR. There are some better
 turn-around cards though, such as Dark Hole.

SWORD OF DARK DESTRUCTION
 -- Attach this to Dark Magician or Summoned Skull and you've got the strongest
 card in the demo (plus Yami and it's even better). But it's still a good card
 to attach to one of your other Dark monsters. Again, using it on impulse is
 not such a great idea. If you come across a stronger monster that you could
 not defeat without SoDD, then go ahead and use it. What kinda ticks me off
 is that you don't have a Dark monster with 1650+ ATK power and a level of 
 four or under (Whiptail Crow and Vorse Raider come to mind), allowing you to
 destroy Yugi's Mystical Elf and Giant Soldier of stone easily.
 -- You should be extra careful to check that you have a Dark monster (the
 symbol on the top-right corner of the card should be black). You can
 actually use SoDD on your opponent's monster, and once you activate it, you
 HAVE to choose a monster. If you don't have any Dark monsters, then you have
 to choose one of Yugi's. Ouch. (If neither of you have one then the game
 won't even let you activate SoDD).

TRAP HOLE, TWO PRONGED ATTACK
 -- I wouldn't hesitate to set your trap cards down on the field the moment
 you've drawn them. Yugi has no cards of his own to destroy them, and I doubt
 it's in his AI to use Change of Heart or Monster Reborn on your Trap Master.
 The only question is, when do you use them? If you've been following my
 conservative strategy all the way through this FAQ, then you can probably
 guess that I'd advise you to wait for some lvl 5+ big cheese to come along,
 or when you're in a really bad fix and you just can't take anymore hits to
 your life points.
 -- Now for the difference between TH and TPA. They're both aimed at destroying
 one of Yugi's on-field monsters, but there are some key differences. You'd
 think that TH is just plain better than TPA, but there are actually pros and
 cons for the both of them.
  (1) Trap Hole is can only be activated when a monster is summoned, excluding
  special summons. Two-Pronged Attack, however, can be activated during your
  Main Phases and at most events over the course of the battle (which gets
  rather annoying.) Winner: TPA.
  (2) TH only applies to face-up monsters with an ATK strength of 1000 or more.
  TPA .... doesn't. Winner: TPA
  (3) TH only destroys one of Yugi's monsters. TPA destroys that plus two of
  your own mons which must be on the field. Winner: TH.
 If we take this mathematically, you'd think TPA is the winner, but the cost
 of two of your monsters on the field is pretty hefty, so it balances out.
 -- BTW, you cannot activate TPA during the turn you set it.

HANE-HANE
 -- This is quite an interesting card. The purpose of Hane-Hane seems to be
 to merely stall for time. The only instance when HH can be used to 'destroy'
 a card is when you use it against Gaia the Dragon Champion. GDC is not
 returned to Yugi's hand, but to his fusion deck. And if GDC's already been
 summoned, then that means Polymerization is in the graveyard and can't be
 brought back. If Yugi had another Polymerization card, theoretically he could
 use Monster Reborn to bring back Gaia the Fierce Knight from the graveyard
 and polymerize it with his second Curse of Dragon. But that's not the case,
 so GDC will be gone for good.
 -- Back to the stalling for time part, there are basically two ways to do it:
  (1) If Yugi has summoned a lvl 5+ monster, send it back to his hand and he
  will have to wait until he has enough tributes again to re-summon it. If
  he already has enough tributes, well, at least you've delayed your butt
  getting kicked by a turn. Maybe that one card you draw can save the game
  (just like in the TV series, heh).
  (2) If you're getting beaten to death by direct attacks. Yugi always uses
  the monster with the lowest ATK power to swing at your face-down monsters
  (that means HH) so you'll be able to save yourself from his strongest card
  (because that's the card you're going to choose to return to his hand) for
  a turn. You might still suffer some DAs, but at least you saved several
  hundred life points for a turn. Dark Hole would probably be the preferable
  card to use in this situation though, if you can.
 -- Oh, and if you're really close to winning the game, HH can be used to speed
 up the direct attack ass-kicking.
 -- Thanks to Nic George for this one!:
 "If Yugi uses Monster Reborn with a card that came from your graveyard (for
 example he did this with my Summoned Skull) then you can use Hane-Hane so that
 when it gets fliped the card will go back to your hand since it is really your
 card.  Thus you get your card back to play and Yugi is lost a monster."

MAN-EATER BUG
 -- What can I say? MEB has got to be one of the best cards in your deck. It's
 such a shame that you only get one. It can be used to destroy ANY card on the
 field of your choosing, face-up, face-down, any position. And as you've
 probably already predicted, I'm going to tell you to save MEB for Yugi's lvl
 5+ monsters or when you're in a tight situation.
 -- The only time when MEB could be lethal to you is if Yugi activates Swords
 of Revealing Light and has no monsters on the field. SoRL flips all of your
 face-down cards face-up, and will trigger the flip effects of your cards.
 If Yugi has no monsters, you will be forced to destroy one of your own.
 Ouch.
 -- As a side note, Yugi seems to always fall for it.

TRAP MASTER
 -- If Yugi lays a face-down card in the magic/trap zone, it's going to be
 one of the two types of trap cards. If you're feeling confident, you could
 'test the waters' by summoning a low-ATK power monster, such as the ones with
 1200 ATK. If Yugi doesn't activate his trap, it's probably a Two-Pronged
 Attack.
 -- If you're not feeling confident, TM is a good option.
 -- Personally, I wouldn't use TM on TPA, only on TH. Of course, you'd have to
 know that it's TH (either by using De-Spell or your psychic powers). So if you
 find out Yugi's got TPA, then don't bother destroying it. TH is about ten
 times more annoying than TPA, and harder to avoid.
 -- Yugi's pretty quick to use THs. So if you see Yugi use two THs in one duel,
 then it's pretty damn safe to assume the next trap he lays is TPA.


 ,---------------------------------------------------------------------------.
( [5] MISCELLANEOUS                                                           )
 `---------------------------------------------------------------------------'


There's really no point in reading this section, unless you're bored.

Highest ATK power:
  - Summoned Skull + Yami + Sword of Dark Destruction = 3100
  OR Dark Magician + Yami + Sword of Dark Destruction = 3100
  - Both you and Yugi can attain such a monster. However, Yugi tends to play
  his Yami card whenever he draws it, while you can choose to use SoDD wisely.
  Basically, don't use your SoDD on Yugi's monsters unintentionally.
  - This isn't just theoretical either, since I personally have been able to
  get Dark Magician's ATK up to 3100.

Highest DEF power:
  - Summoned Skull + Yami = 2300
  OR Dark Magician + Yami = 2300
  - Again, both you and Yugi can achieve this.
  - Sword of Dark Destruction reduces DEF power, BTW.

Lowest ATK power:
  - Man-Eater Bug = 450
  OR Hane-Hane = 450
  - There's a reason for this.

Lowest DEF power:
  - Hane-Hane = 500
  OR M-Warrior #1 = 500
  - Again, Hane-Hane has an excuse, but not M-Warrior #1 ...

Highest LP victory:
  - 8000. I've been able to do it twice, and I'm sure others have too. If you
  want your name here, just ask, and I'll trust that you're not a cheap, rotten
  liar.

Fastest victory:
  - 4 turns of play. That's my record, anyways. This was one of the games
  during which I managed to finish without getting hit. Just so's you know,
  I started out with two Trap Holes (both of which I used, to protect my
  weaker monsters that would have been destroyed), Neo the Magic Swordsman,
  and some other unimportant cards. On my second turn, I drew Summoned Skull.
  At the end of the game, I had Summoned Skull, Neo the Magic Swordsman and
  Sorcerer of the Doomed on the field. Talk about perfect.

Highest LP loss:
  - 7800. That's how much the Yugi had when I decided that there was nothing
  I could do except let Yugi defeat me in his following turn (I quit, of
  course.)

Fastest loss:
  - 5 turns. See above.

Dumbest moves (yours):
  - Activating Sword of Dark Destruction, only to find that I have no Dark
  monsters, though Yugi does. Unfortunately, the game doesn't allow you to
  take that move back; you'll just have to activate it onto Yugi's monster.
  - Feel free to send in your own!

Dumbest moves (Yugi's):
  - using Mystical Elf to attack my Giant Soldier of Stone (face-down). I
  guess it could have been worse (like using Man-Eater Bug to do that).
  - Feel free to send in your own!

Spelling errors:
  - When Yugi summons Dark Magician or Summoned Skull, he says, "This card
  determines victory or deteat". That's "deteat", not "defeat".


 ,---------------------------------------------------------------------------.
( [6] FREQUENTLY ASKED QUESTIONS                                              )
 `---------------------------------------------------------------------------'


Q: When will Power of Chaos be released in NOrth America?
A: On November 4th, Konami is releasing three Yu-Gi-Oh videogames: Power of
   Chaos (PC CD-ROM), The Sacred Cards (GBA) and Falsebound Kingdom (GCN).

Q: Will Power of Chaos be online?
A: So far, it looks like the answer is no. Remember Konami's experience with
   online games is limited (if not nonexistant) and is traditionally a console
   developer. It's a little disappointing, seeing how popular YGO is and how
   cool an official online game would be.
   If you're still craving for online YGO, try YGO Virtual Desktop.
   www.xerocreative.com/downloads.html

Q; What cards will it have / What's the story like / Which characters can you
   play or fight / How long is the game?
A: I don't know, We'll just have to wait and find out.


 ,---------------------------------------------------------------------------.
( [7] CONTACT/CREDIT/LINKS                                                    )
 `---------------------------------------------------------------------------'


I'm open to corrections (not the typo kind) and especially more hints and
tips. I'll give you full credit within the FAQ and list the names here.

My thanks go to:

  Nic George; Hane-Hane tip
  My hamster, Kaze; inspiration

If you want to send in some comments, questions, suggestions, or help, here's
the email. Please indicate somewhere in the subject heading that you're
talking about YGO Power of Chaos.

viv_lam@hotmail.com

Now for the links. Here's some useful, relevant ones you might like to check
out:

GameFAQs
The only website where this FAQ is posted at (so far). This is THE place for
videogame walkthrough/FAQs.
www.gamefaqs.com

Shonen Jump
Website of the manga magazine in which this demo is offered. You can pick it
up off of newsstands with the CD inside.
www.shonenjump.com

YU-GI-OH! Trading Card Game
The official site for the YGO TCG.
www.yugioh-card.com


 _____________________________________________________________________________
(_____________________________________________________________________________)
        This file is Copyright (c)2003 Vivian Lam. All rights reserved.