| | STARSCAPE v1.4d
|_|^|_| Ship Building Guide v1.0
\_____/ Last Updated: 11/23/2003
===============================================================================
Revision History
11/23/2003: v1.0 recycling info added; minor updates and corrections
11/21/2003: v0.9 added Zone 5 tech: Beam lasers, Bomb Bay
11/20/2003: v0.8 (missing Zone 5 tech info, recycling info)
===============================================================================
Table of Contents
[01. Ship components]
[02. Pod layouts]
[03. Legal stuff]
===============================================================================
[01. Ship components]
===============================================================================
Startup equipment
-----------------
1) Default ship (Runabout, Engine1, Generator1, Gravbeam1, Rocket, Blaster1)
2) Prowler hull, Engine1, Generator1, Gravbeam1, two Rocket, two Blaster1
3) Resources (green/yellow/purple): 06/12/25
Every ship needs a Hull, Generator, and Engine. The Energy Rating of the
Generator must be greater than the Energy used by the Engine. The Engine
is always placed in the center pods in the very back of the Hull.
Blasters, Missiles, Ion Cannons, and Beam Lasers must be placed in a Weapon
Pod. The Weapon Pods are the pods in the very front of the Hull.
Drones and Nova Bombs can be placed in any available pod.
A Gravbeam, Batteries, Missile Bays, Cargo Bays, Bomb Bays, and a Shield can
be placed in any available pod.
Ship Component Key
------------------
Size = number and arrangement of pods
Mass = weight of a ship component
Mass Rating = weight that can be moved by an Engine
Energy = energy used by component
Rate = energy used by Shields
Energy Rating = energy supplied by a Generator
Capacity = energy supplied by a Battery
Research = resources needed to gain access to component (green/yellow/purple)
Build = resources needed for construction (green/yellow/purple)
Recycling = resources gained after recycling a component (green/yellow/purple)
Recycling recovers one-half the build resources used
example: 30/60/120 = 30 green/60 yellow/120 purple
[Hull]
Name Mass Weapon Pods Build Recycle Research
------------- ---- ------------- --------- -------- ----------
1: Runabout 10 Two 1x1 pods 00/10/20 00/05/10 startup
2: Prowler 15 Four 1x1 pods 10/20/40 05/10/20 startup
3: Avenger 20 Four 2x1 pods 20/40/80 10/20/40 40/75/150
4: Devastator 25 Six 2x1 pods 30/60/120 15/30/60 60/100/200
[Generator]
Energy
Level Size Mass Rating Build Recycle Research
----- ---- ---- ------ -------- -------- ----------
1 1x2 5 +20 00/00/10 00/00/05 startup
2 2x2 7 +30 00/10/20 00/05/10 03/07/25
3 2x2 10 +50 10/20/30 05/10/15 07/15/50
4 1x2 7 +80 20/30/40 10/15/20 12/75/50
[Engine]
Mass
Level Size Mass Energy Rating Thrust Build Recycle Research
----- ---- ---- ------ ------ ------ -------- -------- --------
1 1x2 5 (10) 50 250 00/00/10 00/00/05 startup
2 2x2 7 (15) 60 500 00/10/20 00/05/10 03/07/25
3 2x2 10 (20) 75 740 10/20/30 05/10/15 07/15/50
4 1x2 7 (25) 150 750 20/30/40 10/15/20 12/25/75
[Batteries]
Level Size Mass Capacity Build Recycle Research
----- ---- ---- -------- -------- -------- ---------
1 1x1 2 10 05/10/20 02/05/10 startup
2 1x2 4 15 07/15/30 03/07/15 03/07/25
3 2x2 5 30 12/25/50 06/12/25 15/30/75
4 1x2 3 25 15/30/75 07/15/37 25/50/100
[Gravbeam]
Level Size Mass Energy Build Recycle Research
----- ---- ---- ------ -------- -------- ---------
1 1x2 10 (05) 00/00/10 00/00/05 startup
2 1x1 3 (07) 05/10/20 02/05/10 12/25/50
3 1x1 3 (10) 10/20/40 05/10/20 25/50/100
[Blasters]
Level Size Mass Energy Build Recycle Research
----- ---- ---- ------ -------- -------- ---------
1 1x1 3 (02) 00/00/10 00/00/05 startup
2 1x1 4 (05) 05/10/20 02/05/10 03/07/25
3 2x1 5 (07) 07/15/30 03/07/15 12/25/50
4 2x1 10 (10) 10/20/40 05/10/20 25/50/100
[Missiles]
Name Size Mass Energy Ammo Build Recycle Research
----------------- ---- ---- ------ ---- -------- -------- ---------
1: Rockets 1x1 3 (01) 20 00/00/10 00/00/05 startup
2: Heat Seeker 2x1 4 (01) 15 05/10/20 02/05/10 03/07/25
3: Plasma Torpedo 2x1 5 (01) 25 05/10/20 05/10/15 25/50/100
[Bays]
Name Size Energy Storage Build Recycle Research
---------- ---- ------ --------- --------- -------- --------
Missile Bay 1x1 0 Ammo:+25 12/25/50 06/12/25 startup
Cargo Bay 1x1 0 Cargo:+25 10/10/10 05/05/05 startup
Bomb Bay 1x1 0 Ammo:+3 25/50/100 12/25/50 none
[Station]
Name Mass Build Recycle Research
---------- ---- -------- -------- ----------
1: Turret1 10 02/05/10 01/02/05 startup
2: Cannon1 10 05/10/20 02/05/10 06/12/25
3: Turret2 20 07/15/30 03/07/15 12/25/50
4: Cannon2 30 10/20/40 05/10/20 25/50/75
5: Turret3 20 12/25/50 06/12/25 30/75/100
6: Cannon3 30 15/30/60 07/15/30 75/100/125
[Zone 1: Shields]
Level Size Mass Energy Rate Build Recycle Research
----- ---- ---- ------ ---- -------- -------- ---------
1 1x1 3 (10) 1 05/10/15 02/05/07 startup
2 1x2 4 (15) 2 10/20/30 05/10/15 00/00/50
3 2x2 5 (25) 3 15/30/45 07/15/22 25/50/100
4 1x2 4 (35) 5 20/40/60 10/20/30 40/75/150
[Zone 2: Ion Cannons]
Level Size Mass Energy Build Recycle Research
----- ---- ---- ------ -------- -------- ---------
1 1x1 3 (05) 07/12/25 03/06/12 startup
2 1x1 5 (07) 10/20/40 05/10/20 12/25/50
3 2x1 7 (10) 13/25/50 06/12/25 25/50/75
4 2x1 7 (12) 15/30/60 07/15/30 50/75/100
[Zone 3: Drones] max 2 per ship
Name Size Mass Energy Build Recycle Research
---------------- ---- ---- ------ -------- -------- ---------
1: Blaster Drone 1x1 3 (05) 07/15/30 03/07/15 startup
2: Missile Drone 1x1 4 (10) 10/20/40 05/10/20 00/25/75
3: Beam Drone 1x1 5 (07) 15/25/50 07/12/25 25/50/100
[Zone 4: Nova Bomb] max 4 per ship
Level Size Mass Energy Ammo Max Build Recycle Research
----- ---- ---- ------ ---- --- -------- -------- ---------
1 1x1 5 (0) 3 4 01/02/05 00/01/02 startup
2 1x1 8 (0) 3 4 02/05/10 01/02/05 25/50/75
3 1x1 12 (0) 3 4 05/07/15 02/03/07 50/75/100
[Zone 5: Beam Lasers]
Level Size Mass Energy Build Recycle Research
----- ---- ---- ------ -------- -------- ----------
1 1x1 3 (07) 10/20/35 05/10/17 startup
2 1x1 5 (10) 13/25/40 06/12/20 25/50/75
3 2x1 7 (12) 15/30/45 07/15/22 50/75/100
4 2x1 7 (10) 20/35/50 10/17/25 75/100/150
===============================================================================
[02. Pod layouts]
===============================================================================
[Runabout]
One 3x2 pod
One 1x2 pod
_ _ _ _
Back (_)(_)(_) (_) Front
(_)(_)(_) (_)
[Prowler]
Four 1x1 pods
One 1x2 pod
One 3x2 pod
_ _
(_) (_)
_ _ _ _
Back (_)(_)(_) (_) Front
(_)(_)(_) (_)
_ _
(_) (_)
[Avenger]
Four 2x1 pods
One 2x2 pod
Ten 1x1 pods
_ _ _ _
(_)(_) (_)(_)
_ _
(_)(_) _ _ _
Back (_)(_)(_) (_)(_) Front
(_)(_)(_) (_)(_)
(_)(_)
_ _ _ _
(_)(_) (_)(_)
[Devastator]
Two 1x1 pods
Six 2x1 pods
One 2x2 pod
Sixteen 1x1 pods
_ _ _
(_) (_)(_)
_ _ _ _
(_)(_) (_)(_)
_ _ _
(_)(_)(_) _ _ _ _
Back (_)(_)(_)(_)(_) (_)(_) Front
(_)(_)(_)(_)(_) (_)(_)
(_)(_)(_)
_ _ _ _
(_)(_) (_)(_)
_ _ _
(_) (_)(_)
[Ship components]
_
(_) = 1x1 pod
_
(_) = 1x2 pod
(_)
_ _
(_)(_) = 2x1 pod
_ _
(_)(_) = 2x2 pod
(_)(_)
===============================================================================
[03. Legal stuff]
===============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This FAQ can only appear on the following site:
GameFAQS <www.gamefaqs.com>
If anyone finds it on any other sites please inform me ASAP.
E-Mail Address: nyiaor@yahoo.com
Copyright:
(c) Copyright 2003 Matthew Brown.
This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.