| |    STARSCAPE v1.4d
|_|^|_|  Ship Building Guide v1.0
\_____/  Last Updated: 11/23/2003


===============================================================================
Revision History

11/23/2003: v1.0 recycling info added; minor updates and corrections
11/21/2003: v0.9 added Zone 5 tech: Beam lasers, Bomb Bay
11/20/2003: v0.8 (missing Zone 5 tech info, recycling info)


===============================================================================
Table of Contents
   [01. Ship components]
   [02. Pod layouts]
   [03. Legal stuff]


===============================================================================
[01. Ship components]
===============================================================================

Startup equipment
-----------------
1) Default ship (Runabout, Engine1, Generator1, Gravbeam1, Rocket, Blaster1)
2) Prowler hull, Engine1, Generator1, Gravbeam1, two Rocket, two Blaster1
3) Resources (green/yellow/purple): 06/12/25


Every ship needs a Hull, Generator, and Engine. The Energy Rating of the
Generator must be greater than the Energy used by the Engine. The Engine
is always placed in the center pods in the very back of the Hull.

Blasters, Missiles, Ion Cannons, and Beam Lasers must be placed in a Weapon
Pod. The Weapon Pods are the pods in the very front of the Hull.

Drones and Nova Bombs can be placed in any available pod.

A Gravbeam, Batteries, Missile Bays, Cargo Bays, Bomb Bays, and a Shield can
be placed in any available pod.


Ship Component Key
------------------
Size = number and arrangement of pods

Mass = weight of a ship component
Mass Rating = weight that can be moved by an Engine

Energy = energy used by component
Rate = energy used by Shields
Energy Rating = energy supplied by a Generator
Capacity = energy supplied by a Battery

Research = resources needed to gain access to component (green/yellow/purple)
Build = resources needed for construction (green/yellow/purple)
Recycling = resources gained after recycling a component (green/yellow/purple)
   Recycling recovers one-half the build resources used
example: 30/60/120 = 30 green/60 yellow/120 purple


[Hull]
Name            Mass   Weapon Pods    Build      Recycle   Research
-------------   ----   -------------  ---------  --------  ----------
1: Runabout      10    Two  1x1 pods  00/10/20   00/05/10  startup
2: Prowler       15    Four 1x1 pods  10/20/40   05/10/20  startup
3: Avenger       20    Four 2x1 pods  20/40/80   10/20/40  40/75/150
4: Devastator    25    Six  2x1 pods  30/60/120  15/30/60  60/100/200


[Generator]
                     Energy
Level  Size   Mass   Rating   Build     Recycle   Research
-----  ----   ----   ------   --------  --------  ----------
1      1x2      5     +20     00/00/10  00/00/05  startup
2      2x2      7     +30     00/10/20  00/05/10  03/07/25
3      2x2     10     +50     10/20/30  05/10/15  07/15/50
4      1x2      7     +80     20/30/40  10/15/20  12/75/50


[Engine]
                               Mass
Level   Size   Mass   Energy   Rating   Thrust   Build     Recycle   Research
-----   ----   ----   ------   ------   ------   --------  --------  --------
1       1x2      5     (10)      50      250     00/00/10  00/00/05  startup
2       2x2      7     (15)      60      500     00/10/20  00/05/10  03/07/25
3       2x2     10     (20)      75      740     10/20/30  05/10/15  07/15/50
4       1x2      7     (25)     150      750     20/30/40  10/15/20  12/25/75


[Batteries]
Level   Size   Mass   Capacity   Build     Recycle   Research
-----   ----   ----   --------   --------  --------  ---------
1       1x1      2	 10      05/10/20  02/05/10  startup
2       1x2      4	 15      07/15/30  03/07/15  03/07/25
3       2x2      5	 30      12/25/50  06/12/25  15/30/75
4       1x2      3	 25      15/30/75  07/15/37  25/50/100


[Gravbeam]
Level   Size   Mass   Energy   Build     Recycle   Research
-----   ----   ----   ------   --------  --------  ---------
1       1x2     10     (05)    00/00/10  00/00/05  startup
2       1x1      3     (07)    05/10/20  02/05/10  12/25/50
3       1x1      3     (10)    10/20/40  05/10/20  25/50/100


[Blasters]
Level   Size   Mass   Energy   Build     Recycle   Research
-----   ----   ----   ------   --------  --------  ---------
1       1x1      3     (02)    00/00/10  00/00/05  startup
2       1x1      4     (05)    05/10/20  02/05/10  03/07/25
3       2x1      5     (07)    07/15/30  03/07/15  12/25/50
4       2x1     10     (10)    10/20/40  05/10/20  25/50/100


[Missiles]
Name                Size   Mass   Energy   Ammo   Build     Recycle   Research
-----------------   ----   ----   ------   ----   --------  --------  ---------
1: Rockets          1x1      3     (01)     20    00/00/10  00/00/05  startup
2: Heat Seeker      2x1      4     (01)     15    05/10/20  02/05/10  03/07/25
3: Plasma Torpedo   2x1      5     (01)     25    05/10/20  05/10/15  25/50/100


[Bays]
Name         Size   Energy   Storage     Build      Recycle   Research
----------   ----   ------   ---------   ---------  --------  --------
Missile Bay  1x1      0      Ammo:+25    12/25/50   06/12/25  startup
Cargo Bay    1x1      0      Cargo:+25   10/10/10   05/05/05  startup
Bomb Bay     1x1      0      Ammo:+3     25/50/100  12/25/50  none


[Station]
Name         Mass   Build     Recycle   Research
----------   ----   --------  --------  ----------
1: Turret1    10    02/05/10  01/02/05  startup
2: Cannon1    10    05/10/20  02/05/10  06/12/25
3: Turret2    20    07/15/30  03/07/15  12/25/50
4: Cannon2    30    10/20/40  05/10/20  25/50/75
5: Turret3    20    12/25/50  06/12/25  30/75/100
6: Cannon3    30    15/30/60  07/15/30  75/100/125


[Zone 1: Shields]
Level   Size   Mass   Energy   Rate   Build     Recycle   Research
-----   ----   ----   ------   ----   --------  --------   ---------
1       1x1      3     (10)      1    05/10/15  02/05/07   startup
2       1x2      4     (15)      2    10/20/30  05/10/15   00/00/50
3       2x2      5     (25)      3    15/30/45  07/15/22   25/50/100
4       1x2      4     (35)      5    20/40/60  10/20/30   40/75/150


[Zone 2: Ion Cannons]
Level   Size   Mass   Energy   Build     Recycle   Research
-----   ----   ----   ------   --------  --------  ---------
1       1x1      3     (05)    07/12/25  03/06/12  startup
2       1x1      5     (07)    10/20/40  05/10/20  12/25/50
3       2x1      7     (10)    13/25/50  06/12/25  25/50/75
4       2x1      7     (12)    15/30/60  07/15/30  50/75/100


[Zone 3: Drones] max 2 per ship
Name               Size   Mass   Energy   Build     Recycle   Research
----------------   ----   ----   ------   --------  --------  ---------
1: Blaster Drone   1x1      3     (05)    07/15/30  03/07/15  startup
2: Missile Drone   1x1      4     (10)    10/20/40  05/10/20  00/25/75
3: Beam Drone      1x1      5     (07)    15/25/50  07/12/25  25/50/100


[Zone 4: Nova Bomb] max 4 per ship
Level   Size   Mass   Energy   Ammo   Max   Build     Recycle   Research
-----   ----   ----   ------   ----   ---   --------  --------  ---------
1       1x1      5     (0)       3     4    01/02/05  00/01/02  startup
2       1x1      8     (0)       3     4    02/05/10  01/02/05  25/50/75
3       1x1     12     (0)       3     4    05/07/15  02/03/07  50/75/100


[Zone 5: Beam Lasers]
Level   Size   Mass   Energy   Build     Recycle   Research
-----   ----   ----   ------   --------  --------  ----------
1       1x1      3     (07)    10/20/35  05/10/17  startup
2       1x1      5     (10)    13/25/40  06/12/20  25/50/75
3       2x1      7     (12)    15/30/45  07/15/22  50/75/100
4       2x1      7     (10)    20/35/50  10/17/25  75/100/150	


===============================================================================
[02. Pod layouts]
===============================================================================

[Runabout]
One 3x2 pod
One 1x2 pod
        _  _  _    _
Back   (_)(_)(_)  (_)   Front
       (_)(_)(_)  (_)



[Prowler]
Four 1x1 pods
One  1x2 pod
One  3x2 pod
           _     _
          (_)   (_) 
        _  _  _     _
Back   (_)(_)(_)   (_)   Front
       (_)(_)(_)   (_)
           _     _
          (_)   (_) 


[Avenger]
Four 2x1 pods
One  2x2 pod
Ten  1x1 pods
              _  _     _  _
             (_)(_)   (_)(_)
        _  _
       (_)(_) _        _  _
Back   (_)(_)(_)      (_)(_)   Front
       (_)(_)(_)      (_)(_)
       (_)(_)
              _  _     _  _
             (_)(_)   (_)(_)


[Devastator]
Two 1x1 pods
Six 2x1 pods
One 2x2 pod
Sixteen 1x1 pods
              _     _  _
             (_)   (_)(_)
                    _  _     _  _
                   (_)(_)   (_)(_)
        _  _  _
       (_)(_)(_) _  _     _  _
Back   (_)(_)(_)(_)(_)   (_)(_)      Front
       (_)(_)(_)(_)(_)   (_)(_)
       (_)(_)(_)
                    _  _     _  _
                   (_)(_)   (_)(_)
              _     _  _
             (_)   (_)(_)


[Ship components]
 _
(_) = 1x1 pod

 _
(_) = 1x2 pod
(_)

 _  _
(_)(_) = 2x1 pod

 _  _
(_)(_) = 2x2 pod
(_)(_)



===============================================================================
[03. Legal stuff]
===============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This FAQ can only appear on the following site:

GameFAQS <www.gamefaqs.com>

If anyone finds it on any other sites please inform me ASAP.

E-Mail Address: nyiaor@yahoo.com

Copyright:
(c)  Copyright  2003  Matthew Brown. 

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.