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: * ~~~~~~~~~~~~~~~~~~~~~~~~~ * :
| * * ~ L E G O : Star Wars ~ * * |
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: * A Complete FAQ/ Walkthrough (PS2 release) * :
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: * * by ~~: Syonyx :~~ * * :
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TABLE OF CONTENTS GAME INFO
1) Introduction Title: Lego Star Wars: The Video Game
2) Controls Platform: Playstation 2
3) Gameplay Genre: Action
-Overview # of Players: 1 or 2
-Life hearts ESRB Rating: E (Everyone)
-Lego Studs Developer: Traveller's Tales
-Changing Characters Publisher: Eidos
-Combat Licensed by: LucasArts
-Special Abilities Release Date: 02-Apr-05
-Pickups
______________
4) Story Mode Walkthrough GUIDE INFO
4X) Dexter's Diner
4A) Episode I: The Phantom Menace Author: Syonyx
S1-0 Episode I Hub Version #: 1.0
S1-1 Chapter One: Negotiations Last Update: 18-Feb-07
S1-2 Chapter Two: Invasion of Naboo
S1-3 Chapter Three: Escape from Naboo
S1-4 Chapter Four: Mos Espa Podrace
S1-5 Chapter Five: Retake Theed Palace
S1-6 Chapter Six: Darth Maul
4B) Episode II: Attack of the Clones
S2-0 Episode II Hub
S2-1 Chapter One: Discovery on Kamino
S2-2 Chapter Two: Droid Factory
S2-3 Chapter Three: Jedi Battle
S2-4 Chapter Four: Gunship Cavalry
S2-5 Chapter Five: Count Dooku
4C) Episode III: Revenge of the Sith
S3-0 Episode III Hub
S3-1 Chapter One: Battle over Coruscant
S3-2 Chapter Two: Chancellor in Peril
S3-3 Chapter Three: General Grievous
S3-4 Chapter Four: Defense of Kashyyyk
S3-5 Chapter Five: Ruin of the Jedi
S3-6 Chapter Six: Darth Vader
5) Free Play Mode Walkthrough
5A) Episode I: The Phantom Menace
FP1-1 Chapter One: Negotiations
FP1-2 Chapter Two: Invasion of Naboo
FP1-3 Chapter Three: Escape from Naboo
FP1-4 Chapter Four: Mos Espa Podrace
FP1-5 Chapter Five: Retake Theed Palace
FP1-6 Chapter Six: Darth Maul
5B) Episode II: Attack of the Clones
FP2-1 Chapter One: Discovery on Kamino
FP2-2 Chapter Two: Droid Factory
FP2-3 Chapter Three: Jedi Battle
FP2-4 Chapter Four: Gunship Cavalry
FP2-5 Chapter Five: Count Dooku
5C) Episode III: Revenge of the Sith
FP3-1 Chapter One: Battle over Coruscant
FP3-2 Chapter Two: Chancellor in Peril
FP3-3 Chapter Three: General Grievous
FP3-4 Chapter Four: Defense of Kashyyyk
FP3-5 Chapter Five: Ruin of the Jedi
FP3-6 Chapter Six: Darth Vader
6) Bonus Level Walkthrough
S4-B Story Mode
FP4-B Free Play Mode
7) Characters
7a) Story Characters
7b) Purchased Characters
8) Extras
9) Hints
10) Closing Info
-Contact Info
-Legal Info
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~ 1) INTRODUCTION ~
- ~~~~~~~~~~~~~~~~~~~ -
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Welcome, Lego builders and Star Wars fanatics. At last, there is a game that
unites your two passions into one cohesive whole: LEGO Star Wars. Now, I know
that you always wondered what the more recent Star Wars trilogy would look like
if the universe were made of Lego, and now your wait is over. Traveller's
Tales has crafted a fine, fun, hilarious game from some wonderful source
material, with which they have taken some creative liberties. It is an easy
game to pick up and play, and is fun for solo or partnered players. Not to
mention you can never really die in this game, making it highly accessible to
younger gamers everywhere.
This guide is intended to be fairly exhaustive, covering in detail every
chapter in both Story and Free Play modes, detailing all of the many, many
characters, and otherwise providing all of the necessary information to get the
most of the game, including how to locate all of the highly-sought LEGO Minikit
Canisters and how to achieve True Jedi status in every stage. Note that one
thing I will not give you is the codes to unlock characters and extras in the
game. Instead, I'll do you one better: I'll give you the information you need
to obtain these bonuses on your own. Codes won't give you anything that cannot
be obtained through more wholly legitimate means, which also provide much
greater satisfaction than simply inputting a cheat.
LEGO Star Wars was released simultaneously on all of the then-current gaming
platforms (Playstation 2, Xbox, Gamecube, and PC). Though this guide was
created based on the Playstation 2 version, they are all virtually identical,
apart from the control scheme. There were also versions of the game released
for handheld platforms, but this guide does not apply to them. Now on with the
show...
IF YOU JUST WANT TO GET THROUGH THE GAME, then the Story mode walkthrough is
for you. There, I give explicit directions for completing each chapter with
the minimum amount of effort. This will allow you to view all FMVs and say
that you technically completed the game, though you'll be missing out on a lot
of fun if this is all that you do.
IF YOU WANT TO EXPERIENCE EVERYTHING THAT THE GAME HAS TO OFFER, then the Free
Play mode walkthrough is for you. There, I detail how to locate every Lego
Stud and Minikit Canister to be found, and provide information on how to
achieve True Jedi status for each chapter. Beyond that, this guide also
includes details on each playable character and how to unlock them, as well as
every Extra and Hint available for purchase in Dexter's Diner. You can also
find all necessary information on unlocking the Secret Bonus Level (ooohhh)
after the Free Play walkthrough. Enjoy!
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~ 2) CONTROLS ~
- ~~~~~~~~~~~~~~~ -
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~~ In-Game ~~
Move lead character: Left stick or D-pad
Jump: [X]
Attack: [Square]
Pull Lever: [O] while standing in front
Switch character (Story mode): Triangle (while facing)
Switch character (Free Play mode): L1/L2, R1/R2
Pause game: Start
Steer vehicle: Left stick or D-pad
Fire vehicle weapon: [Square]
~~ Character-specific actions ~~
(Lightsaber wielders)
Pull out lightsaber: [Square]
Holster lightsaber: [O]
Attack combos: Press [Square] repeatedly
Defend: Hold [Square]
Reflect blaster shots: Press [Square] just before shot hits
Double-jump: [X], [X]
Backflip: [X] + back on Left stick or D-pad
Jump attack: [X], [Square]
Slam attack: [X], [X], [Square]
Use the Force: hold [O] while object is aglow
(Blaster users)
Ready weapon: [Square]
Holster weapon: [O]
Grapple gun: [O] while standing inside grapple point
(Astromech Droids)
Hover: Hold [X]
Open Astromech Droid Locks: [O] or [Square] while facing lock
(Protocol Droids)
Open Protocol Droid Locks: [O] or [Square] while facing lock
(Flyers)
Float: Press [X] to engage, then [X] again to disengage
(Children)
Chute Slide: Press [O] or [Square] when facing a chute entrance
~~ In Menus ~~
Highlight option: Up/Down (D-pad or Left stick)
Select highlighted option: [X]
Cancel/go back: [O]
Change setting: Left/Right (D-pad or Left stick)
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- ~~~~~~~~~~~~~~~ -
~ 3) GAMEPLAY ~
- ~~~~~~~~~~~~~~~ -
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----------
Overview
----------
In Lego Star Wars: The Video Game, you will play through sections of the
first/last three Star Wars films (depending on whether you're looking at the
chronology of the films, or the order in which they were made), namely Episodes
I, II and III. Each film is divided into five or six chapters, with cut-
scenes filling in the story in between. Each chapter can be played in Story
mode, in which the saga is played out with designated characters, or in Free
Play mode (unlocked once Story mode is complete for that chapter), where you
can switch freely between a number of characters sporting various abilities,
allowing you to fully explore each chapter in greater depth. Primarily in the
latter mode, you will also be pursuing two major tasks: achieving 'True Jedi'
status in each chapter by collecting a set amount of Lego Studs (the currency
of the game), and locating all Lego Minikit Canisters, with which to build Lego
Star Wars vehicles for your perusal. As you progress through the game, you
will also unlock more and more characters to infuse your experience with ever
more fun and variety. You can also purchase 'Extras' with saved Lego Studs,
providing you with various fun game options to add a little more variety and
humour to the whole affair.
~ Dexter's Diner ~
This is the hub of the game, the central point that will be your launching pad
for all of your adventures. In the Diner, you can enter unlocked chapters to
play out the stories of the Star Wars saga, wander around and interact with any
unlocked characters (who will also frequently interact with each other in
deadly ways), check out the Lego Star Wars vehicles that you've built by
collecting Minikit Canisters, and grab some extra Lego Studs stashed away
around the place.
At the counter, in the main room of the Diner, you have several shopping
options. Here, you can view and purchase game hints (though they're very basic
and can often be found in the game manual), purchase unlocked characters for
use in Free Play mode, purchase Extras (fun options that can mostly
impractically enhance your game experience; see the appropriate section further
down in this guide), and input cheat codes (not recommended, just do things
yourself!) if that's how you play.
To the left of the counter, there are four doorways in a row. These are marked
'I' to 'III' for the hubs to the chapters within each Star Wars episode. There
is also a mysterious door marked '?' that hides the game's biggest secret.
Will you be able to unlock it?
~ Story mode ~
Here, you will act out the saga of the Star Wars films. In Story chapters, you
are restricted to the characters appropriate to that chapter. Though your
primary purpose is to simply complete the chapter, you will also be trying to
obtain True Jedi status by collecting a set number of Lego Studs (though this
may not be possible in Story mode for all chapters). After completing a
chapter in Story mode, new story characters that you have encountered may be
unlocked for use in Free Play mode. Most enemy characters encountered in the
chapter will also become unlocked and will now be available for purchase at the
Cantina Bar. But perhaps most importantly, the next chapter in the current
movie episode will also be unlocked, so that you can continue the story.
After completing the first chapter of Episode IV, the first chapters of
Episodes V and VI will also be unlocked, so you don't have to play through all
three films in perfect order if you don't care to do so.
~ Free Play mode ~
In Free Play, you will revisit previously completed chapters with a new stock
of characters, sporting additional character abilities not available to you in
Story mode. In this way, you will be able to go more places, do more and
collect more Studs and Lego Minikit canisters. You will also have the
opportunity to reach True Jedi status if you were unable to do so in Story
mode.
Completing Free Play chapters 100% will usually require that you have
characters with the following abilities: blasting, grappling, Force, Dark
Force, double-jumping, super-jumping, chute sliding, and opening Astromech and
Protocol Droid Locks. The first time that you will have all of these skills
and character classes available is after completing Episode I in entirety
(assuming that you're playing the game in proper order), at which point you
will be able to purchase characters possessing these abilities if you have not
received them already as Story characters (Darth Maul, I'm looking at you
here!)
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Life Hearts
-------------
Each player-controlled character has four life hearts. Each time they take a
hit from an enemy attacks, one heart is lost. You can replenish lost hearts by
picking up hearts dropped by defeated enemies and by destroying parts of the
environment. If you lose all of your hearts, then you die. You can also die
instantly by falling into an area without a floor below, or by coming into
contact with certain potent environmental hazards. But don't fret! You'll
simply re-spawn at the same point in a moment. However, death is not
completely without penalty. While playing any chapter in Story or Free Play
mode, you will lose some Studs - 2,000 if you die by getting hit until your
hearts run out, or 1,000 if you die by falling into the abyss. These Studs
will be scattered around the point of your death, and when you respawn you may
be able to re-collect some or all of them if you act quickly.
------------
Lego Studs
------------
Throughout the game, you will be collecting Lego Studs, the currency of the
Lego Star Wars universe. These come in three colours: Grey Studs (worth 10
each), Yellow Studs (worth 100 each), and Blue Studs (worth 1,000 each).
Studs can be spent on a number of things at the counter in Dexter's Diner. You
can purchase unlocked enemy characters, Extras, and basic game hints.
---------------------
Changing Characters
---------------------
Different characters sport a variety of different abilities, and you will often
need to switch between characters to be able to advance. In the Diner, you can
take control of any character that you have unlocked. Face the character you
wish to control and press [Triangle] to take them over. This must occur within
a reasonably short distance. The new character's icon will appear in your HUD.
In Story mode, you are limited to using the characters that are part of your
party at any given time, switching between them by again facing them and
pressing [Triangle]. In Free Play mode, you can switch between any of the
characters that you brought with you by scrolling through them using the L1,
L2, R1 and R2 buttons; You can also switch control to your partner by pressing
[Triangle]. In 2-player mode, players can trade control of their current
characters by facing each other and pressing [Triangle] simultaneously.
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Combat
--------
Try as you might, conflict is unavoidable in the Star Wars universe, so you'd
best be prepared. You have two main offensive weapons at your disposal:
Blasters and Lightsabers. The former have the advantage of distance, while the
latter win out in sheer pizzazz.
Blaster fighting is pretty simple, due to the game's auto-targeting system.
Basically, fire in the general direction of your target, and your shot will fly
true. Of course, if it's a moving target, it may move out of the line of fire,
and because of the auto-targeting, what the game thinks you wanted to shoot and
what you actually wanted to may not always be the same. You can discourage
this by pushing the Left stick as accurately as you can in the direction that
you actually want to shoot; this rule applies equally to animate and inanimate
targets. Now, often your targets will also likely be firing back at you too,
and a blaster in itself offers no defensive abilities. So when using a
blaster, you also need to watch for incoming fire and move around accordingly
to avoid it. Moving side to side and jumping randomly will throw off enemies
trying to target you, but watching for incoming enemy fire and dodging
accordingly will provide the best defense.
Lightsaber wielders prefer to get up-close and personal. They also have combo
attacks to strike multiple nearby targets in rapid succession, or the same
target more than once, if it is of a type that requires more than one hit to
kill. Lightsaber users can also leap out to a mid-range target with a jump
attack, and can also eliminate multiple targets with a double-jump ground slam
attack. As for defense, Lightsaber users can defend against incoming blaster
shots by holding down the attack button. And to turn defense into a good
offense, they can reflect incoming blaster fire back at the shooters by
pressing [Square] just before the shot hits. Finally, since lightsaber
wielders also tend to have Force powers, they can also use Force Push on some
minor enemies to send them flying.
However you're fighting, be sure to keep an eye on your heart meter. Watch for
hearts dropped by defeated enemies and grab them as needed, but don't leave
yourself overly vulnerable as you do so.
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Special Abilities
-------------------
Different character classes can perform special actions. Many of these are
required to advance past various points throughout the game.
DOUBLE-JUMP: Lightsaber wielders, by virtue of their mastery of the Force, can
perform these acrobatic leaps to reach otherwise unattainable
heights.
SUPER-JUMP: Some particularly skilled jumpers can reach heights even greater
than the Jedis' double-jump. Some super-jumpers achieve this via
their own double-jump, or sometimes in an extra powerful single
leap.
FORCE: Jedis can manipulate certain objects marked by a glow that appears as
the Jedi approaches them while being controlled by a player. This
ability can be used to open, move, reassemble, or blow up the objects in
question. The Force can also be used on inferior enemies to push them
back, well, forcefully.
GRAPPLE: All blaster users can fire a grappling hook and zip up the line to
reach a distant point, starting from red grapple points on the ground.
DROID LOCKS: Some are designed for Protocol Droids (such as C-3PO), others for
Astromech Droids (like R2-D2). All require that the appropriate
Droid type stand in front of it and operate it to gain access to
the adjacent door or other device.
CHUTE SLIDE: Certain small characters can fit through special vent hatches,
sliding through a tunnel to re-emerge at a different point on the
screen, granting access to otherwise unreachable areas. This
ability is restricted to organic characters; though some Droids
may be small enough, they're not sufficiently flexible to maneuver
through the winding vents.
HOVER: Using their built-in foot jets to rise above the ground, Astromech
Droids are able to cross large gaps in the terrain that any other
character would plunge to their doom in.
FLOAT: A few characters seem to be able to float above the ground just like
Astromech Droids can, but be warned that this ability does not allow
them to pass over empty space; they must have solid ground below them to
avoid falling into the abyss.
DARK FORCE: Only the Sith, Jedis' evil counterparts, can use the twisted dark
side of the Force on certain black and red objects scattered
throughout the game. Dark Force can also be used anywhere that
regular, good-guy Force can be used.
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Pickups
---------
As you move through the game's chapters, in either Story of Free Play mode,
there are several things to watch out for so that you can add them to your
inventory:
LEGO STUDS: The currency of Lego Star Wars, these little round buds will, in
sufficient quantity, allow you to purchase unlocked enemy
characters and fun Extras. Your sum of Lego Studs in your
possession after successfully completing any particular chapter
will be added to your running total for use in Dexter's Diner.
Grey Studs = 10, Yellow Studs = 100, Blue Studs = 1,000. You will
need to collect a certain number of Studs in a given chapter in
order to obtain True Jedi status for that chapter.
HEALTH HEARTS: Valuable only when you've lost one or more of your own. These
are often dropped by defeated enemies and released by destroying
pieces of the environment.
MINIKIT CANISTERS: There are ten such canisters in every chapter, many of which
can only be obtained in Free Play mode. Each contains Lego
pieces to build a Lego Star Wars vehicle. Once you've
collected all ten in a particular chapter, the vehicle will
be complete and you will receive a 50,000 Lego Stud bonus
(after then finishing the chapter, of course). Both
complete and in-progress vehicles can be viewed outside the
Diner, in the parking lot.
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~ 4) STORY MODE WALKTHROUGH ~
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This half of the walkthrough will be the briefer of the two, containing only
the necessary information to get through each chapter and technically complete
the game. I will not spend time here indicating where or how to collect the
many, many Studs scattered throughout each chapter, or how to find the LEGO
Canisters either. These two tasks will instead be carried out in-depth in the
next part of the walkthrough, under Free Play. The only exception to this rule
is that I will describe how to collect all of the Studs from Dexter's Diner and
from each episode's hub.
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4X) DEXTER'S DINER
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The diner serves as the home base for the entire game. Here, you can walk
around to take in the sights, interact with or take over any unlocked character
that happens to be walking around, start a brawl, or check out the Lego Star
Wars vehicles that you have unlocked by finding Lego Canisters in each chapter
during gameplay.
But more importantly, at Dexter's counter you can also unlock additional
characters for use in Free Play mode, purchase Extras (little bonuses that
don't add anything practical to the game, but can infuse a little goofy fun
into it), read gameplay hints (which are all essentially useless, since all of
the info is found in the game manual or in the 'Hints' section of this guide,
you're welcome), or enter cheat codes (if that's the way you play, which I
would never ever recommend). New characters will be available for purchase
after each newly completed chapter in Story mode. See the sections of this
guide following the walkthrough for full details on all of these features.
And last but certainly not least, the Diner is just chock full of extra Lego
Studs, the valuable currency of this game. Ripe for the taking, it's up to you
whether or not to spend some time harvesting this bounty, since it can take
some time and get dull after a short while. Nevertheless, in the interests of
perfection, I will provide you with a list of all sources of Studs to be found
inside and outside the Diner. Please note that there are five areas to the
building: the main room, the parking lot outdoors, and the hubs for the three
episodes. These last will be described in detail at the appropriate points in
the walkthrough below. For now, it's just the main room and the parking lot.
-------------------
Diner - main room
-------------------
To receive the hidden Studs contained in the diner, most of the time you must
use the Force. Move around to see the different objects light up, and press O
when the desired object is lit to release its treasure. It may require a bit
of wiggling around to get the right object to glow, so feel free to jump on top
of other objects to get right up close if necessary.
LIGHTS: Each set of three vertical round yellow 'bulbs' can be turned on
using the force, releasing various amounts of Studs. The lights
can also be shot with a blaster to achieve the same effect.
BENCHES: The red benches on either side of the tables around the room will
release some Studs after using the Force on them for about three
seconds. The one below the window straight across from the door
to Episode III is the one exception.
SALT & PEPPER SHAKERS: Presumably that's what they are, anyway. The white
containers with grey lids on some tables yield a
lot of Studs when blown up with sustained Force
power.
OTHER CONTAINERS: At the left end of Dexter's counter, there are two grey
round containers with white lids. Lift the lids with
the Force to receive several Studs. You can only lift
the right one while the left lid is still suspended in
the air.
STOOLS: These are trickier. You have to flip over all of the stools in
the room using the Force before the first one rights itself
again. Once you've accomplished this, they'll all stay flipped.
Now you have to destroy them with a lightsaber to receive some
Studs.
KETTLE: The large black pot at the right end of the counter can only be
opened by Dark Force power, so is inaccessible until later in the
game. It does hold quite a lot of Studs, though, so don't forget
about it.
Approximate Total Studs: 16,000 (this number is only an estimate due to some
randomness in the actual Stud release)
---------------------
Diner - Parking Lot
---------------------
GARBAGE CANS: The dark cylinders along the wall of the diner can be
destroyed by lightsaber or blaster, to give a fair number
of Studs.
VENT COVERS: Levitate and destroy the grates covering the two vents in the
floor to receive some Studs.
Approximate Total Studs: 10,000
And please note that each time that you return to the Diner, all of these
objects will have regenerated or refilled, creating an endless supply of cash
if you want to take the time to collect it.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Qui-Gon Jinn |
| Obi-Wan Kenobi |
| |
| PURCHASABLE CHARACTERS: Gonk Droid (250 Studs) |
| PK Droid (350 Studs) |
\_______________________________________________________________________/
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4A) EPISODE I: THE PHANTOM MENACE
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=-=-=-=-=-=-=-=-=-=-=
S1-0 Episode I Hub
=-=-=-=-=-=-=-=-=-=-=
Follow the short trail of Studs waiting for you on the ground through the
Episode I door from the diner to begin. Inside, there are six doors waiting,
appropriately numbered 1 to 6. Doors that are accessible will have green
lights flashing over top of them, while inaccessible doors will have red
lights. To gain entry to each door, you must complete the previous chapter in
Story mode. You can re-enter any chapter once unlocked to play it again, in
either Story or Free Play mode.
And now for the Studs that you can find inside this hub:
LIGHTS: Again, each of the 21 sets of three lights will launch some Studs
once lit up using the Force.
BENCHES: Shake the red benches with the Force to receive more Studs.
SHAKERS: The white shakers on the tables provide lots of Studs when blown
up with the Force, which may require standing on the tables to
make them glow.
STOOLS: Flip over all four stools using the Force (two at each end of the
room) before the first one flips back, then destroy them all with
your lightsaber for lots of Studs.
Approximate total Studs: 11,500
And for fun, you can also use the Force on the juke box near the entrance to
the room to hear the creature cantina theme, and old favorite from Episode IV!
When you're done playing around, walk through the door marked '1' to begin the
game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-1 Chapter One: Negotiations (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Turmoil has engulfed the Galactic Republic!
With a blockade of deadly battleships, the
Trade Federation has stopped all shipping to
the small planet of Naboo.
The Supreme Chancellor has secretly dispatched
Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi
to settle the conflict...
After the amusing FMV (full-motion video, for the uninitiated), you have
control of your two Jedi. Please feel free to switch control between them at
any time. Walk forward and use the Force on the door until it blows apart.
Now get ready for some fightin'! Remember to hold Square to defend. You can
quickly release and re-press Square to then attack without dropping your
defense. Take out the four Battle Droids, then head straight up the hallway
and finish off two more. Turn right at the end of the hall and keep fighting
your way through another four Battle Droids. Go forward to find the first
other character who isn't trying to kill you.
Take control of the Protocol Droid by pressing Triangle while facing him. As
the Droid, walk right to the control panel to the left of the round hatch, and
press either O or Square, then don't move until the hatch opens. Walk past it
to the next similar door and open that one by operating the panel as well.
Switch back to one of the Jedi before entering the next room.
Get your lightsaber out and walk up to the Lego grate between the two streaming
pillars of blue light. Use the Force on it until it is fully reassembled at
the side of the room, then destroy the two Battle Droids that come through the
hole you just created. Go up the ramp and enter the passageway yourself.
Jump down to the ground and fight the group of Battle Droids. Pick up any
dropped Hearts to replenish your life meter. Now, before you head down to the
ramp to the lower section of the room on the right, move to the upper right
corner on your level. From there, use the Force on the smaller of the two blue
and white domed devices on the ground over the fence. Doing this will activate
the larger device, which is a powerful electromagnet. This will draw all of
the Battle Droids over to it, allowing you to take out most, if not all, of
them with a double-jump lightsaber strike. Now on to the Droidekas!
For the shielded Droidekas, there are a couple of options for taking them out.
If you simply move up to them and whack their shields with your lightsaber,
it'll take several hits to destroy the shield. You can wipe it out in one go,
though, with a double-jump lightsaber strike. The unshielded Droidekas will
still take three hits to destroy, however.
Next, you need to get through the energy gate. Use the Force on the grey
structure attached to the fence on either side of the energy gate. This will
rebuild it into a platform that you can use to double-jump clear over the
fence. Once over, stand on one of the two red buttons in the floor, and wait
for your Jedi partner to join you and do the same with the other button. This
drops the gate, allowing your Droid friend to join you. Just ahead, however,
there are six Battle Droids that come running out from behind the brown
vehicle. Destroy them all.
Once the opposition is gone, switch to the Protocol Droid and have him activate
the panel beside the vehicle. This opens the hatch to the vehicle, so climb
aboard to finish the chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: TC-14 |
| |
| PURCHASABLE CHARACTERS: Battle Droid (Security) (300 Studs) |
| Battle Droid (200 Studs) |
| Battle Droid (Commander) (1,000 Studs) |
| Droideka (10,000 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-2 Chapter Two: Invasion of Naboo (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Trade Federation has launched a full-scale
attack on the peaceful world of Naboo.
Hiding aboard the landing craft, Qui-Gon Jinn
and Obi-Wan Kenobi have secretly hitched a ride
with the invasion force. Now they must make
contact with the local forces - before it is
too late...
Run up through the forest as the battle rages around you. Watch out for Battle
Droids as they run across the field; if they get close to you, they'll spot you
and open fire, forcing you to fight. Though they pose little threat one at a
time, they are also easily avoided. Once you approach the fallen tree blocking
the path, a small squadron of four Battle Droids emerges, and you must deal
with them. Once they're destroyed, use the Force on the Lego tree to set it
back upright and continue up the path.
Up ahead, another five Battle Droids come out after you as you near the ship
blocking the path. Once they're out of the way, use the Force on the ship's
engine three times until the ship blows up. Jump over the debris and continue
forward to trigger a brief FMV. Afterwards, the most beloved character in Star
Wars history joins your party.
Head up the stairs, veering right to enter the ruins. Inside, run right until
you reach the end of the path. Use the Force on the Lego structure built into
the wall until you construct a bridge, then jump across it. Jump and destroy
the Droid on the other side of the gap, then switch to Jar-Jar and do a super-
double-jump to the top of the platform to lower it enough so that the Jedis can
surmount it. Switch back to a Jedi and use the Force on the gears in the wall
revealed by the lowered platform. Double-jump across the bridge that lowers,
then switch to Jar-Jar again when you reach a too-high portion of the path.
This again lowers it so the others can pass. Stay in control of Jar-Jar and
repeat for the next platform, but as soon as it starts to lower, switch back to
one of your Jedis, because a Battle Droid is hiding in the alcove revealed by
the lowered platform. Use the Force to destroy the Battle Droid quickly, and
repeat for the next one just ahead.
When you reach the golden waterfall, have a Jedi use the Force on the grey
blocks overhead to create the next bridge. Jump across, kill a couple of
Battle Droids, then proceed to the end of the path. It's a little bit
difficult to see, but there's a cave entrance here, so stay along the upper
wall as you walk right to enter it.
Walk right to the edge of the path and the log overhead will automatically
collapse, creating a ramp for you to climb up. Walk right across the swamp,
fighting your way past the enemy forces. Jump over the grey rocks at the end
to land in the sunken area, destroy the three Battle Droids here, then switch
to Jar-Jar and jump up to the rocks behind the tree on the right, where you can
see a bunch of grey Lego Studs. Walk right along this ledge until you reach a
platform that lowers as you step on it. At the bottom, walk upwards into the
cave it revealed.
Switch to a Jedi in case combat is required, and walk up until you reach the
water's edge. If you're lucky, you won't have to engage any Battle Droids at
all. Step into the water to trigger the end of the chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Jar-Jar Binks |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-3 Chapter Three: Escape from Naboo (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Gungan ruler Boss Nass has refused to
help the people of Naboo. Qui-Gon Jinn and
Obi-Wan Kenobi have left his underwater city
for the Royal Palace in Theed.
As Trade Federation battle droids seize control
of the Naboo capital city, Queen Amidala and
Captain Panaka, her loyal protector, are
powerless to repel the invasion...
This chapter starts off with two blaster-wielding characters, who are
functionally interchangeable, so play with whoever you think is prettier.
First order of business: shoot some Battle Droids! Your blaster shots more or
less auto-aim, as long as you're facing in the general direction of your
target. Keep moving to avoid the retaliatory Battle Droid blaster shots, and
pick up any Hearts dropped to keep your health up. Eliminate the group of
Battle Droids dead ahead, then the ones that approach from your right flank.
Next, head up to the upper left corner of the field.
Standing over the red circle in the corner at the base of the wall, press the O
button to use your grapple and haul yourself to the top of the wall. Head
right while firing away and clear out the Battle Droids on your way across. At
the end, there's another grapple indicator, so rise one more level and take out
the pair of Battle Droids waiting up there. After that, it's another grapple
ride up, and some more Battle Droids. Once the coast is clear, shoot the gold
conical structure in the right corner to reveal yet another grapple indicator
on the ground below it. Up above, there's a whole squadron of Battle Droids!
Simply wade through the crowd while shooting indiscriminately and pick up any
Hearts dropped immediately. The entrance to the building in on the right side
of the roof.
From the top of the stairs, fire at the Battle Droids waiting at the bottom,
continuing as more run in from the archway ahead. Once they're clear, head
through the archway yourself. Run right down the stairs to find yourself in a
glassed-in round gazebo-type room. Walk up to any window and shoot it out,
then jump out and kill the Battle Droid guards outside. Head right along the
bridge. On the far side, shoot the round target to the right of the gate to
cause the latter to rise, granting you free passage.
On the other side of the gate, move left and shoot the green dome to reveal a
hole in the floor. Jump down (alternately, you could just leap over the rail
and sail to the ground below), and you'll find your Jedi friends battling some
Droids. Lend them a hand and destroy the squadron, then head towards the right
along the ground a fair distance. You may wish to switch control to one of the
Jedi characters, since you'll soon encounter a large group of Battle Droids,
and the Jedis at least are able to defend against blaster shots (though you've
been managing just fine with your blaster characters up to this point). Now,
there are those conical structures sitting on top of square pedestals on either
side of the gate at the end. Destroy the cones with either blaster or
lightsaber, then have a blaster character jump on top of one of the pedestals,
which now move up and down automatically. Shoot the two round targets as you
move up and down, then repeat for the other side of the gate. Once all four
targets are lit, the gates will open.
For the next section, I recommend using a Jedi to fight the small groups of
Battle Droids that roam around the roof. There are three groups in total: at
the entrance, along the upper path as you head right, and at the very right
end. Once they're all out of the way, you can get down to business. Walk up
to the middle of the three large green domes down the middle of the area. jump
up to the top and step on the button to be found there. Doing so opens up one
of the indestructible domes at the far right end of the roof. Walk up to it
and shoot or slash the smaller flat-topped dome inside, then drop down into the
hole it reveals (and hey, you get a LEGO Canister while you're at it!). That's
all she wrote for this chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Queen Amidala |
| Captain Panaka |
| |
| PURCHASABLE CHARACTERS: Royal Guard (800 Studs) |
| Padme (800 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-4 Chapter Four: Mos Espa Podrace (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Queen Amidala and her Jedi protectors have
fled Naboo, heading for Coruscant. They plan
to inform the Galactic Senate of the Trade
Federation invasion.
However, the Royal Starship's hyperdrive is
damaged in the escape, and they have been
forced to land on the remote planet of Tatooine
for repairs...
The race track is divided into three segments, and the race consists of three
full laps. Thus, the race is divided into nine sections, and you must come in
first place on each one to be able to continue to the next. Fortunately, each
section is fairly short, so if you fail you will be able to try again without
losing much progress.
Aside from simply not winning, you will also have to retry if you crash your
podracer by either A) running out of Hearts due to several small collisions, or
B) crashing into a large object, blowing you up instantly. Now on with the
race!
LAP 1 - SECTION 1
Hold down the X button to accelerate. You pretty much want to just keep the X
button depressed for the entire chapter. Scoot on ahead and follow the path,
which winds back and forth a little through a desert valley. After the second
turn, you'll find the first accelerator, those grey squares with green arrows
that dot the track throughout the race. Passing over one of these gives you a
brief but significant boost in speed, and you will have to hit most of them to
be able to finish the race in time. So aim for the accelerators!
After you drop down a bit over a cliff, there are some large craters that you
need to avoid steering into, since falling into one is an instant death. If
you stick to the right, you can use the accelerator pads to skip past most of
the craters. Once you're approaching the turn ahead, move to the left to avoid
the last craters along the wall. After this bend, stick to the right side and
smash through the fence to go up the ramp along the side of the valley, using
the accelerators along the way.
Next up, you pass through a cave tunnel with purple crystals. Hitting these
crystals does not harm you, they actually give you some Studs, but don't worry
about taking them all out. Just keep on racing around the bends and try not to
bump into the walls. You'll notice a timer counting down in the middle of the
screen. This is the amount of time you have left to reach the checkpoint and
still be in first place. The checkpoint is at the very end of the tunnel.
LAP 1 - SECTION 2
Here, the Sand People join the mix to make things interesting. Avoid their
blaster shots (duh). This is easy to do since you can see where they're firing
in a continuous stream. Stick to either the left or right side, and avoid the
points where their shots hit the ground while still picking up a few
accelerators.
Once you're clear of this field, use the pair of accelerators and take a sharp
right as you enter the valley. On the other side, you go up a small rise.
Stick to the left side to avoid smashing into the rocks. When the field opens
up again, make sure that you hit the accelerators at the top of the next rise,
and fly along the path towards the checkpoint.
LAP 1 - SECTION 3
This is the shortest of the three sections, and you have only an open field to
navigate. There are plenty of accelerators, but also lots of black bombs
scattered througout - try to hit as many of the first as possible, but none of
the latter. Sounds easy, right? You can see the bombs coming from a decent
distance away, and the signs over the accelerators will guide you to them. Use
as many accelerators as possible if you want to successfully complete the lap.
LAP 2 - SECTION 1
After the first accelerator, you'll see a short FMV where Sebulba takes out a
competitor, damaging the field in the process. You need to be as fast and
efficient as possible, using every accelerator up to this point to be able to
shoot under the falling rock before it completely collapses, creating an
impassable barrier for you to crash against. If you succeed in doing this, the
rest of the section should be fairly easy. Remember to avoid the craters and
use the ramp on the right immediately after them to reach top speed.
LAP 2 - SECTION 2
Now, in addition to their blaster shots, the Sand People have sent some
boulders rolling down to crush you all. Stick to the left side except for
dodging right around the rolling boulder that cuts across your path. Use the
accelerators along the left side while staying clear of where the blaster shots
hit the ground. After the next bend, again stay left as you go up the rise to
avoid hitting a rock, and use every accelerator to reach the front of the pack
before the checkpoint.
LAP 2 - SECTION 3
It's no different from the last time. Aim for the accelerators, dodge the
bombs. It's that simple.
LAP 3 - SECTION 1
This time around, after the first accelerator, stick to the right side, since
the left path was destroyed by Sebulba during the previous lap. It's fairly
easy to see the accelerators coming along this path, and you must aim for them
at one point to make it through an archway in the rocks, which is the only
accessible way through. The rest should look very familiar.
LAP 3 - SECTION 2
Now, the field is cluttered with the boulders from the rockslide from the
previous lap. Let the accelerators guide you through the rubble; head towards
the right and use the first accelerator to skirt past the boulders to the very
right edge of the valley, staying there until clear of all of the rocks. Use
the accelerators from that point on, and finish the section in the same way as
the last two times.
LAP 3 - SECTION 3
Now, the race is on! Sebulba has heated things up, and you need to use every
accelerator along the way to the finish if you're going to beat him. Veer
right a bit to the middle of the valley to the first accelerators, then right
some more to the next trio. From there, take a sharp left to use the
accelerators ahead there, then back towards the right a little bit for the
final ones. Turn slightly to the left towards the goal line, which you should
reach with about one second to spare. Congratulations!!
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-5 Chapter Five: Retake Theed Palace (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Coruscant, Queen Amidala has found
the Galactic Senate corrupted by Trade
Federation influence, and mired in
bureaucracy.
Frustrated, she has returned home to Naboo.
Together with Qui-Gon Jinn, Obi-Wan Kenobi,
Captain Panaka, R2-D2 and the young podracer
from Tatooine, Anakin Skywalker, Queen
Amidala now plans to infiltrate the Royal
Palace and capture the evil Trade Federation
Viceroy...
At the start, you can take control of a blaster user and fire some shots at the
Battle Droids from a safe distance. Quickly, though, you'll need to switch to
a Jedi to face the Droideka. Once the ground forces are destroyed, you can use
your Jedi to reflect back the blaster shots from the Battle Droids on the
balconies around the courtyard. Simply very quickly release and re-press the
Square button as a shot approaches you, then repeat once you feel it's safe to
do so again. Once you're cleared out the Battle Droids, walk up to the flaming
remains of the ship on the left side, and it will explode automatically. Just
past this point, there is some Lego rubble. Use the Force on it to create a
ramp, then climb up. Go straight ahead to the door, then switch control to R2-
D2 and open the door using the panel on its right side (press O or Square while
facing it). Head on through the door.
Inside, there is a large gap in the floor due to the ongoing battle. To get
everyone across, use a Jedi. Use the Force on the red hook to create a grapple
point for the blaster users. Next, use the Force on the grey square panel in
the wall to open a chute for young Anakin to slide through. And last, use the
Force on the Lego pieces in the gap to create a floating platform, and double-
jump to it and across to the far end. Once your controlled character reaches
the other side, the rest will use whichever means are appropriate to them to
join you. R2-D2 will use his hover ability to fly across the gap.
Inside the next room, two Droidekas and some Battle Droids run out to face you.
Use a Jedi to kill them all, then stand on any of the brown buttons around the
middle of the floor. The rest of your party will then move over the remaining
buttons, opening the large doors on the right side of the room. Run up the
hallway inside. A few Battle Droids emerge as you approach the far end, but a
double-jump lightsaber attack will take out most of them. Once you've mopped
up, continue forward. Straight across the next room is another panel for R2-D2
to operate. Once he does so, head outside.
Go left and up the stairs. Four Battle Droids stand in your way at the top.
Eliminate them, then head forward into the next courtyard. Kill some Droids on
the ground, and then those on the upper ledges, again by reflecting the blaster
shots back at them with a Jedi character (alternately, the blaster users can
shoot some of them with jump shots). Once the enemies are gone, walk forward
past the fountain. On the right side, there is some Lego rubble. Have a Jedi
use the Force on it to repair the circular staircase on the right side of the
courtyard. Jump up it to the top, then walk out along the broken bridge. Use
the Force on the debris at the edge of the broken segment to connect the two
sides, then run across and kill the Battle Droids that come after you on the
other side. Run left all the way until you reach a closed gate, at which point
the camera will swing to reveal a button on the far ledge. But how to reach
it? Well, destroy the flower box beside the gate with blaster or lightsaber to
reveal another brown button. Step on it to raise the smaller of the two gates.
Inside, there is a chute for young Anakin to use. Stand in front of it and
press O (using Anakin, of course), and he'll re-emerge on the far ledge.
However, there is a large lego structure blocking the path, so go back, switch
to a Jedi, and use the Force on the block until it explodes. Switch back to
Anakin, go through the chute, and cross right across the far ledge to reach
another chute. Slide through that one to reach the top ledge, and step on the
button to open the main gate. Slide back through both chutes to return to the
rest of your party, and head through the now open gate.
You find yourself on a rooftop. Head right and kill the Battle Droids that
stand in your way. Now, you have to figure out how to get every character up
top on the right side. First of all, have a Jedi use the Force on the grey
square panel in the wall at ground level along the upper wall to open a chute
for Anakin to use. Next, destroy the flower box on the right side, down and
slightly right of the chute, to reveal a grapple point, bringing up Padme and
Captain Panaka. Then, use the Force on the square panel in the far right
corner to repair the elevator, so that R2-D2 can fly across to the upper
landing. And finally, bring both Jedis back to the left side of the roof.
There are two small grey boxes along the upper wall. Stand on one of them, and
your Jedi partner will automatically stand on the other. Use the Force on his
box, and he'll use the Force on yours, levitating both of you upwards. At the
top, jump off to the platform between the two boxes. Use the Force on the
platform in front of the next window to the right to raise it into place, and
jump across it to the landing on the right side. Go join your friends and
stand on one of the brown buttons. Once all buttons are stood upon, the gate
will open. Walk inside.
Indoors once more, run up and kill the Battle Droids, then head up the stairs
at the other end of the hall. Use a Jedi to eliminate the Droideka waiting
above. Initially, there doesn't seem to be an exit. To make one, destroy the
statue straight ahead with blaster or lightsaber, and step on the button it
reveals. Head through the door in the wall that this opens and down the
stairs, turning right at the bottom.
Walk towards the screen to reach the spaceship hangar, where several Royal
Guards are being held hostage by Battle Droids. Your mission is to free all
six of them. The icons at the top of the screen will track your progress,
darkening out faces as they are rescued.
RESCUE 1: From the entrance, move left and destroy the cylindrical Lego
structures to reveal a grapple point. Have Captain Panaka or Padme use it to
reach the platform above, then jump right to the small grey block sticking out
of the wall, and from there to the top of the doorway. Shoot the Battle Droid
to free your kinsman.
RESCUES 2 & 3: Walk right across the hangar past the yellow ships. Two
hostages are being held hostage on the ground there. Unfortunately, in
addition to their guards, a couple more Battle Droids and a Droideka emerge
from the nearby doorway to slow you down. Eliminate them all to free your
friends.
RESCUES 4 & 5: On either side of the doorway where the Droideka emerged from,
there is a small box. Have a Jedi stand on either box, and the other Jedi will
move to the other. Use the Force on each other's boxes to rise up and jump off
at the top. Jump up and destroy the Battle Droid to release two more
Naboobians (or whatever they're called).
RESCUE 6: For the final hostage, head to the left side of the hangar and walk
into the screen to reach the rear corner. Note the Lego structures here, one
large and two small boxes. Use the Force to stack them one atop another,
starting with the large box. Once all three are stacked with the large box on
the bottom, double-jump up to the ledge on the large box, and again to the top
of the small boxes. Jump to the ledge with the Battle Droid from there and
destroy him. Success!
To finish, head back to the right end of the hangar. Near the upper right
corner, there is a panel for R2-D2 to control. It's on a slightly raised
ledge, so use your hover ability to get up there. Use the panel to complete
this quite long chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Padme (Battle) |
| R2-D2 |
| Anakin Skywalker (Boy) |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S1-6 Chapter Six: Darth Maul (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Trade Federation army has been neutralized
by Anakin Skywalker, but the battle continues
in the Royal Palace.
Qui-Gon Jinn and Obi-Wan Kenobi have one more
enemy to face...
Separated from your foes, you must attack from a distance. First of all, you
must eliminate the four Battle Droids. Do this by reflecting back their
blaster shots, by pressing Square just before a shot hits you. For any Battle
Droids that stubbornly won't shoot at whichever Jedi you're controlling, just
stand in front of the other one to intercept the shot. Once all of the Battle
Droids are gone, Darth Maul attempts to throw an object at you using the Force.
As it approaches you, your own Force glow will appear around the object. Press
and hold O at this point to 'force' the object back towards Darth Maul (see how
I made a funny?). If he continues throwing objects at you, it's because you
didn't hit him because you're too far back; move up to the beige panel on the
floor and try it from there. After he gets hit, four more Battle Droids
emerge, and you must repeat the whole process. After three hits, Darth Maul
runs off to seek new ground. Use the Force on the bridge parts across the gap
to reassemble the bridge, then run straight up the path the next room.
Run up to Darth Maul to see him retreat again. Move right along the wall, and
double-jump up to the second level of grating. From there, keep jumping up and
right until you're on the second raised yellow/gold grating platform. Use the
Force on the grey platfrom in the wall to extract it fully, then double jump
across it to the next permanent platform before the grey one retracts again.
Repeat for the next platform. At the right end, walk across the bridge to the
next room.
Double-jump straight ahead twice to reach the central circular platform.
Again, the coward retreats, leaving Battle Droids to fight for him. Move along
the long platfrom on either side from the center, fighting through the Battle
Droids to reach the Droid Commander. Until you destroy him, more Battle Droids
will continue to rain down from the sky. Once you've killed one commander,
fight your way straight across to the other and repeat. This brings up two
Droidekas on floating platforms back near the center of the room. Head there,
and reflect the Droidekas' shots back at them until both their shields and they
themselves are destroyed. Double-jump across to either one's platform and
stand on the red button until your partner does the same for the other. This
re-raises the last bridge ahead, so jump to it and head upwards to continue the
fight.
To drop each red energy barrier, both switches on either wall must be pulled at
the same time. Use the Force on either one and hold until your partner does
the same. Repeat until you're all the way through.
And now for the actual battle. Using his lightsaber staff, Darth Maul can
easily block your regular attack combo. The easiest way to hit him is to do a
jump attack, bypassing his guard. Sometimes you'll also get lucky and you can
hit him while he's targeting your computer-controlled partner. Anyway, hit
Darth Maul a couple of times and he'll leap away, then promptly leap back.
After three rounds like this, he uses his Force to construct a raised platform,
and tries to hit you with Force-controlled objects from his vantage point. Use
the Force on those objects yourself as they approach you to push them at him
instead. He'll then leap to another platform and try again. Keep pursuing him
and reflecting the objects back at him. If he doesn't seem to be doing
anything, use the Force briefly on his platform to taunt him into throwing
another object. Once you've hit him three times like this, he comes down again
to take you on mano a mano (or mano mano a mano, since it's two against one).
This time, he will periodically try to use his Dark Force on your character,
which will be indicated by a red glow around you. If you let this go on, he'll
choke you to death. To get out of his hold, once you see the red glow, switch
control to your other Jedi and hit Darth Maul to break his concentration. Do
this a few times to finish him off, triggering the closing FMV.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: Darth Maul (15,000 Studs) |
\_______________________________________________________________________/
Congratulations, you've completed Episode I! Select 'Continue Story' (not that
you have any choice in the matter) to watch the celebrations and the entire
game's credits, which for some unfathomable reason play at the completion of
each Episode. Oh well, at least they're skippable.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
4B) EPISODE II: ATTACK OF THE CLONES
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
=-=-=-=-=-=-=-=-=-=-=
S2-0 Episode II Hub
=-=-=-=-=-=-=-=-=-=-=
It more or less looks just like the hub for Episode I. The only difference is
that instead of a juke box, it contains some other unidentifiable device that
you can operate with the force to make a bunch of containers float up to the
top. Whoop-de-doo.
LIGHTS: Again, each of the several sets of three lights will launch some
Studs once lit up using the Force.
BENCHES: Shake the red benches with the Force to receive more Studs.
SHAKERS: The white shakers on the tables provide lots of Studs when blown
up with the Force, which may require standing on the tables to
make them glow.
STOOLS: Flip over all of the stools using the Force before the first one
flips back, then destroy them all with your lightsaber for lots of
Studs.
Approximate Total Studs: 12,000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S2-1 Chapter One: Discovery on Kamino (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Galactic Republic plunges ever deeper
into crisis. The mysterious Count Dooku
leads a Separatist movement which threatens
the future of the Republic.
In this time of turmoil, Obi-Wan Kenobi
investigates the attempted assasination of
Senator Padme Amidala, with his astromech
droid R4-P17, the Jedi Knight tracks the
source of a poisoned dart to the remote world
of Kamino.
Head upwards across the bridge to join the Kaminoan there. Use the Force to
rebuild the electrical tower. This extends the bridge from the landing
platform to the main building. Go back down past your ship and follow the
Kaminoan across the bridge and inside the building.
Follow the Kaminoan clockwise around the corridor, then up the straight
hallway. In the next large room, you need the open the gate that he's waiting
beside. To do this, walk on all of the blue circles in the middle of the
floor. Once they're all lit at once, a device rises in the center. Use the
Force on the controls to open the gate and some viewing windows. Approach the
Kaminoan and follow him up the new hallway. At the end, switch to R4-P17 and
have him operate the panel to the left of the door.
Continue to follow the Kaminoan along the next hall and turn right into the
first doorway. Inside, you meet... Jango Fett! Have Obi-Wan eliminate the
flying drones that he sends after you, then follow the Kaminoan back out of the
room. Head up the hall towards the force field. There are two automatic
ceiling-mounted blaster turrets. Reflect their shots back at them with your
lightsaber to blow them up and drop the force field. Chase Jango Fett through
the door on the right near the end of the hallway.
Next, follow Jango Fett through the round hatchway on the right. Outside,
carefully approach each bomb. Jump back as each explodes (they'll flash more
quickly, emit a high-pitched whine and swell in size just before blowing), then
double-jump across the gaps this creates in the walkway. Continue to chase
Jango Fett along the walkway until you reach the retracted section. Here,
switch control to R4-P17, roll over the first red button to turn it green, then
hold X to hover as you move straight ahead across the gap. On the other side,
roll over the other red button to restore the drawbridge. Switch back to Obi-
Wan and use the Force on the grey device to the left of the doorway. This
reveals an astromech panel for R4-P17 to operate. Do so and head through the
now-open door. Once both characters are inside, the elevator will lift you
both up.
Indoors once more, Jango Fett sends more flying drones out to slow you down.
If you start to fight them, you'll quickly realize that an unending supply
keeps emerging from the hatches in the ceiling further up the hall. You need
to close those hatches! Switch to R4-P17 and roll up the hallway, completely
ignored by the drones. Operate both astromech panels along the right wall to
close the hatches, then roll back to Obi-Wan, switch back to him and destroy
the drones (R4-P17 can also stun a couple of the drones to give his partner a
hand first). Move to the very end of the hall and have Obi-Wan use the Force
on the pile of Lego blocks in the left corner. This reveals another astromech
panel, so have R4-P17 operate it to open the door ahead. And now for the final
showdown...
First off, knock a few points off of Jango's life by reflecting his blaster
shots back at him. After about four hits like this, Boba will join the fight
in the Slave-Zero, complicating matters a bit. At this point, switch to R4-
P17, roll out and operate one of the panels around the arena. This will cause
one of the auto-guns to target the ship, distracting it long enough for Obi-Wan
to get in a couple of hits on Jango if you switch back to him quickly. Jango
Fett will start firing slow missiles at Obi-Wan, which you can throw back at
Jango by using the Force on them. You'll likely still need to watch for the
ship's blasters. Just keep moving around, and take a moment when far away from
their targeted point on the platform to send a couple of missiles back at
Jango. Once he's down to one heart, he'll start running around the arena.
He's as quick as you. You'll have to run near him and then do a jump attack in
the direction that you think he's heading. After that last hit, the chapter is
complete.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Obi-Wan Kenobi (Jedi Master) |
| R4-P17 |
| |
| PURCHASABLE CHARACTERS: Clone (2,000 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S2-2 Chapter Two: Droid Factory (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Obi-Wan Kenobi has tracked the bounty hunter
Jango Fett to the planet of Geonosis. This
rocky world, known for its droid production
factories, forms the base of operations for
the Separatist movement.
While Anakin Skywalker guards Senator Padme
Amidala, Obi-Wan lands his Jedi Starfighter
on the planet's surface...
Head up the corridor and defeat several Geonosians as they emerge from the
walls. Try using each character to see which one works best for you; Anakin
can defend against their shots, but they will often dodge your jump attacks by
taking flight, whereas Padme can easily knock them from the skies with her
blaster shots. The door at the end will open once all of the enemies are
defeated.
Drop down to the conveyor belt below, and start running and jumping to the
right. Move up close to the machine presses, and jump across the section of
the flooring that they stamp while they are raised. You'll reach a yellow one-
way force field that you can't fire through from the left, but through which
the Droideka on the other side can certainly shoot at you. Use Anakin to
double-jump through the yellow barrier and eliminate the Droideka. Continue to
the right through another similar force field and meet up with R2-D2. A short
distance to the right you'll hit a wall; use the Force to build the fan on the
rightmost circle in the floor, then use the airstream to reach the ledge
overhead and continue through the door.
Switch control to Padme and use the grapple point on the floor to the right.
Fire at the blaster target above, then jump back down and use the ore bucket to
jump to the next floor section. Grapple up again and shoot the second blaster
target, then jump back down. Wait for the ore bucket to return, then hop in
and wait until it dumps you out to the right. Destroy the two generators on
the floor here, and use the Force to move the blaster target onto the wall,
then switch to Padme again and shoot it. Jump right across the two ore
buckets. At the blue flame, again use the ore bucket to move up and jump to
the floor on the right. Grapple or double-jump across the final gap, then
destroy the generators on the right and have R2-D2 open the Astromech Droid
Lock.
C-3PO joins up with you on the other side of the door. Have Anakin double-jump
to the round platform in the middle of the molten lake, and use the Force on
the nearby gear. Wait for C-3PO to step onto the platform, then use the Force
on the gear twice more to swing the platform around to the opposite side.
Double-jump to the next round platform and use the Force again until C-3PO can
reach the far landing on the right. Padme and R2-D2 will then make their own
way across. Have C-3PO operate the Protocol Droid Lock to open the next door.
Cross right through the cavern, killing the Geonosians as they emerge from
their alcoves. When the path ends, have Padme use the grapple point just
behind you to reach the upper ledge. Blast the Lego structure at the right
end, then switch to Anakin and use the Force on the pieces that fell into the
molten lake. This constructs a small platform. Have R2-D2 hover right and
slightly down to land on it, then hover again to the ledge on the right. Use
the Astromech Droid Lock to extend a bridge for the others to cross. Switch to
Anakin and eliminate the two Droidekas waiting by the exit door. Have C-3PO
use the Protocol Droid Lock to open that door and leave.
In the small room with the two conveyor belts, have R2-D2 operate the Astromech
Droid Lock on the right, then use the Force to move the generator beside the
red force field. Destroy the generator, which will take out the force field as
well. Head to the right and face off against a large number of Battle Droids,
Geonosians, and Droidekas. Anakin's Jedi skills are definitely necessary here
to block enemy fire. Once the opposition is dealt with, use the Force on each
of the four energy shackles binding Obi-Wan to free him.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Anakin Skywalker (Padawan) |
| Padme |
| C-3PO |
| |
| PURCHASABLE CHARACTERS: Geonosian (2,000 Studs) |
| Battle Droid (Genosis) (300 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S2-3 Chapter Three: Jedi Battle (Story Mode)
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In their attempt to rescue Obi-Wan Kenobi on
the planet Geonosis, Anakin Skywalker and
Padme Amidala have been captured by Jango Fett.
Obi-Wan has sent a distress signal to the Jedi
Council. But hopes of rescue seem remote, as
as the evil Separatist leader Count Dooku
oversees their execution...
This chapter consists of a whole lot of fighting, so be on alert at all times
and keep that attack button held down to block incoming shots. You will have
several waves of enemies to defeat and friends to rescue; your current
objective will appear as round icons in the center top of the screen, either as
a number of enemies to defeat, or a hero to free.
At the very start, all of your enemy targets are directly above you. Destroy
the Battle Droids and Droidekas (remember, a double-jump lightsaber smash
destroys their shields instantly), then use the Force on Padme to lower her
platform and free her. Next, head clockwise around the arena to find Anakin's
captors; two more Droidekas and some Super Battle Droids. I find it more
effective to concentrate on reflecting their shots back at them rather than
attacking head-on, since they all take multiple hits to destroy and you quickly
get surrounded if you try to get physical. Once they're all destroyed, use the
Force on Anakin to free him as well. Continue around the arena to the right to
find another alcove, where they're holding Obi-Wan, and destroy the five (!)
Droidekas and a pair of Super Battle Droids there to reach him. Use the Force
on Obi-Wan to release him from his imprisonment.
Next, there are several waves of enemies that will be scattered throughout the
arena. They appear amidst the unlimited hordes of regular Battle Droids and
Geonosians, and you must seek them out and destroy them. All of your target
Battle Droids are wearing red vests, so look for those to distinguish them from
the other Battle Droids. I suggest moving down into the screen, so that you
can see more of the arena at once, then running in one direction while watching
for those red-garbed Battle Droids. Keep this up until you've found and killed
all six. After that, you must defeat three more new ones and three Super
Battle Droids. Run around the arena in the same way as you seek them out, and
move in for the kill whenever you spot one. Remember that virtually all of the
cannon fodder enemies will release Health Hearts when defeated, so you have a
ready supply of health to replenish yourself as needed.
Finally, Jango Fett comes out to play. While he's hovering, concentrate on
reflecting his blaster shots back at him. Once he gets hit several times in
this way, he'll be grounded, at which point you can jump in and just keep on
knocking him down. When he's down to his last couple of hearts, he'll start
firing Bounty Hunter rockets at you as well. Just run towards him underneath
these and strike him again until he is dead.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Mace Windu |
| Padme (clawed) |
| |
| PURCHASABLE CHARACTERS: Super Battle Droid (5,000 Studs) |
| Jango Fett (65,000 Studs) |
| Boba Fett (800 Studs) |
| Luminara (20,000 Studs) |
| Ki-Adi Mundi (25,000 Studs) |
| Kit Fisto (35,000 Studs) |
| Shaak Ti (15,000 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S2-4 Chapter Four: Gunship Cavalry (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Grand Army of the Republic has been called
into action. Led by Mace Windu and Yoda, the
new Clone forces clash with the Separatist droid
armies on the planet Geonosis.
Obi-Wan Kenobi and Anakin Skywalker engage with
the enemy, as they pursue Count Dooku in their
Republic attack gunship...
This stage is quite straightforward. Just keep flying and blasting pretty much
everything in sight. At several points along the path, you'll need to avoid
the red laser cannons that fire at ninety degrees to your direction of travel.
You can't destroy the cannons, so you must move past the beams while they're
off. Many destroyed enemy vehicles and objects will release health hearts,
which will automatically fly to you to be collected. This is especially true
of the small thin ground-based vehicles, that can only be destroyed from a
medium to far distance away. You also need to be careful not to fly off the
edge of a cliff, because you can only hover, not truly fly. You can still get
close to the edge of a cliff and recover once you start to slide off, however.
From the start, fly ahead a bit while firing more or less continuously, and
watch for the first red laser cannon. Fly up close to the beam, then shoot
through the space it occupies when it turns off. Ahead, there will be a pair
of these firing together; don't let yourself get pushed back to the bottom of
the screen. Rather, fly up towards and past these red lasers as soon as you
spot them, even if you can't see much of what's ahead. After the next single
red laser, quickly blast the two blue lightning generators, which are creating
a force field across the path that will cause instant death if you crash into
it. But with both generators destroyed, no worries.
Ahead, you'll encounter three red laser cannons firing simultaneously, but with
some space between each one. You must fly through and stop in the gaps while
awaiting the next cycle to speed through again. You can fly past two of the
lasers at once, so try to clear them all in just two moves. After that, its
just more of the same for a short while. After a close-together pair of red
laser cannons, you must destroy another two blue lightning generators to be
able to pass through to the next area.
You are now in a round arena, in which you must destroy the giant globe. All
around it are red laser cannons, four pairs in all, and this time you are able
to destroy them. Not only that, but you must destroy them to succeed in this
chapter. It is possible to fly close to them and fire on them without getting
hit by their lasers, but this takes a fair amount of precision, and you have a
time limit to complete this area. It's much more efficient to move beside a
laser, and then when it turns off, fly sideways past the cannon while shooting
continuously to destroy it before it fires again. Keep moving around the arena
in one direction only, firing continuously to destroy all of the enemy vehicles
that are also scattered around. Each pair of laser cannons, once destroyed,
will lower the blue force domes over the generator coils between them. Once
you've cicled the arena and wiped out all of the laser cannons, keep going
around and shoot all four sets of generators to finish the chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S2-5 Chapter Five: Count Dooku (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As the batltle rages beween the Clone forces of
the Republic and the Separatist droid army, the
Separatist leader Count Dooku flies to his
secret hangar.
Obi-Wan Kenobi and Anakin Skywalker follow closely
behind, prepared for a final showdown with the
Sith Lord...
Head right and enter the building with your lightsaber drawn. Destroy the trio
of Battle Droids that come at you from around the corner ahead. Chase Count
Dooku into the next room, where he sends five Geonosians out to fight you.
Reflect their shots back to dispose of them quickly. Along the right wall,
stand on the red button in the floor and wait there until your partner is
standing on the next button on the platform that moves out from the wall. Jump
to the next platform past his and stand on the button there, then repeat until
you reach the permanent platform above the door. Use the Force together with
your partner on the two levers here, then jump to the ground and head into the
launching bay.
To fight Count Dooku, start off by simply jumping and attacking with your
lightsaber. As soon as he starts to rise, do it again. Hit him a few times
like this and the fight will shift to a Force battle. Count Dooku will launch
objects at you. As they approach, a blue or green Force glow will appear
around them. At this point, press and hold your Force button to toss the
object at Count Dooku instead. After he takes a few hits like this, a short
FMV will play, and you will be in control of Yoda. You can switch control to
Anakin at this point if you like, but you should try Yoda at least once to have
the experience of being a crazy jumping frog. Again, just do regular jumping
attacks to strike Dooku several times. He'll then return to his Force bubble
and try using Force Lightning on you. As it approaches you, use the Force to
redirect it back at him. Hit him in this way a few times, and then it's back
to the lightsabers. Jump and attack until it's all over.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Yoda |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
4C) EPISODE III: REVENGE OF THE SITH
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=-=-=-=-=-=-=-=-=-=-=-=
S3-0 Episode III Hub
=-=-=-=-=-=-=-=-=-=-=-=
The darkest room in the joint, to match the mood of the film it represents.
This is also the largest room, forming a complete circle around a central
island.
LIGHTS: Again, each of the several sets of three lights will launch some
Studs once lit up using the Force. Don't forget the eight lights
around the central island!
BENCHES: Shake the red benches with the Force to receive more Studs.
SHAKERS: The white shakers on the tables provide lots of Studs when blown
up with the Force, which may require standing on the tables to
make them glow.
STOOLS: Flip over all eight stools using the Force before the first one
flips back, then destroy them all with your lightsaber for lots of
Studs.
DRINK DISPENSER: This is the clear dome along the wall at one point. Use
the Force on the nozzle on either side to fill the glass,
then use the Force on the glass to receive a whopping two
grey Studs. Note that you can repeat this indefinitely,
but since you get only two grey Studs each time, it
really isn't worth the effort.
Approximate Total Studs: 20,500
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-1 Chapter One: Battle over Coruscant (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Republic is crumbling under a Separatist
assault led by Count Dooku and General Grievous.
In a stunning move, Separatist forces have swept
into Coruscant and kidnapped Supreme Chancellor
Palpatine.
As the Droid Army attempts to flee with their
hostage, Obi-Wan Kenobi and Anakin Skywalker
lead a desperate mission to rescue the
Chancellor...
Ah, another flying level. The default controls have the Y-axis reversed (i.e.
press down on your control stick to move the ship up, and vice versa), but you
can press Start and open the Options menu to switch this if you prefer.
You fly on rails, meaning that your path is largely pre-set, and you can only
maneuver a small amount within the space given to you. As a result, you will
not be able to hit targets around the edges of the screen. Avoid smashing into
any objects, and fire on any enemy ships that move into your view. After a few
turns, you'll slowly approach the side of a ship with five large red circles in
a row. You must shoot all of these to destroy them, creating a space for you
to fly through. Start early with the rightmost circle, since once you get
close you won't be able to hit it at all.
After that, there's a lot more flying around, shooting everything in sight.
Eventually you'll turn to fly along the top of a ship, with a red-marked tower
with two red circles at its base. Shoot both of these to destroy the tower,
letting you fly through the space it occupied. A short while after that,
you'll approach another ship from the side. Blast the two red circles on
either side of the shuttle bay to open its doors, then steer straight through
the ship. A while after that, you'll approach another ship from the side,
after flying through a heavy fire zone. Blast the red circles on either side
of the force field to lower it, granting you access to the shuttle bay, where
you will land your ship.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: None |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-2 Chapter Two: Chancellor in Peril (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
High above the planet Coruscant, a deadly battle
rages between Separatist forces and the Army of
the Republic.
On the Separatist flagship, Count Dooku and
General Grievous hold Chancellor Palpatine
captive. Crashing their Jedi Starfighters into
the main hangar, Obi-Wan Kenobi and Anakin
Skywalker are surrounded by hostile droid
forces...
Head straight up to where General Grievous is waiting. He'll send some Battle
Droids out to fight you instead. A couple of double-jump lightsaber strikes
will take care of most, if not all, of them. Use the Force on the door at the
end of the hall until it blows apart. In the next room, move down and fight
off more Battle Droids, then jump down to the floor and finish off another wave
of them. Cross to the opposite side of the room. Use the Force on the panels
on both sides of the round tube to build platforms, and double-jump up them to
reach the next level up. Fight off a couple more Battle Droids, then use the
Force on the yellow grate to either side of the round tube, then run through
the tunnel behind it.
On the other side, destroy all of the Battle Droids to reveal R2-D2 behind a
door. Switch control to him (it?) and operate the Astromech Droid Lock on the
right-most door along the wall. Use the Force on the crate inside to move it
into the far room, then use the Force on it again to blow it up. Walk up the
ramp that fell into place as a result of the explosion. Above, kill those
pesky Battle Droids and jump up to the right. Use the Force on the wall panel
to create a platform, and use it to reach the uppermost ledge. Use the Force
on the lever there to activate the fans. Jump down and to the right, then use
the air stream on the right to reach the very top platform, where a Droideka is
waiting for you. Destroy it and use the Astromech Droid Lock to open the door
into the bridge.
Another Count Dooku fight! First, leave him be and kill off his Battle Droids
instead, including the Super Battle Droids on the upper level. With them out
of the way, you can concentrate on the real fight. Again, simply jump and
attack to break through his defense. If he's close to you, defend until he
completes his lightsaber combo before jumping and attacking again. Whenever
your lead character becomes enveloped in a red Force glow, switch control to
your other character before you get Force-choked, and keep attacking. You'll
have to chase the Count to the upper level and back down again before the final
blows can be delivered.
With the Chancellor freed, head to the upper level and through the newly-opened
doors there. Head straight up across the room and through the next door. In
the hallway, you have to run downwards ahead of the advancing fiery wall, while
moving left and right to avoid the pits. Simply follow the line of Lego Studs
to accomplish this easily. At the end, head up into the next hallway. The
ship is now quite shaky, so quell your feelings of vertigo and plow onward.
Jump to the left side in the next room. At the first set of steam vents, use
the Force on the wheel beside them to close them, allowing safe passage. At
the next set, have R2-D2 roll safely through them, then use his hoverjets to
move up to the Astromech Droid Lock, which will deactivate the steam. Use the
Force on the grey panel in the wall to the right of the Droid Lock to create a
ramp for R2-D2 and Palapatine to get over the girder, which the Jedis can
simply double-jump over. Go down when you reach the end, and have R2-D2 open
the door via another Astromech Droid Lock.
You must now fight two of Grievous' Bodyguards, and they are tough customers.
They can block your shots with their lightsaber-like staffs, and if you're
defending against one, the other can strike you from behind. Use single-jump
and double-jump lightsaber attacks to take them down, a task that demands four
hits on each (they'll lose their heads when they have only one heart left).
Run up to the control room, destroy the final wave of Battle Droids, then use
the Force on either blue lever on the front control panels while your partner
does the same with the other.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Obi-Wan Kenobi (Episode III) |
| Anakin Skywalker (Jedi) |
| Chancellor Palpatine |
| |
| PURCHASABLE CHARACTERS: Count Dooku (45,000 Studs) |
| Grievous' Bodyguard (30,000 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-3 Chapter Three: General Grievous (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Obi-Wan Kenobi and Anakin Skywalker have saved
Chancellor Palpatine, but his captor, General
Grievous, has escaped.
The Jedi council assigns Obi-Wan Kenobi the task
of hunting down Grievous, who is hiding on the
sinkhole world of Utapau...
You start in control of Obi-Wan. Quickly pull out your lightsaber and defend
yourself. Like with other bosses, use a jumping lightsaber attack to break
through Grievous' guard. After a hit or two, he'll leap to a distant ledge.
Switch control to Commander Cody and blast the generators on both sides of
Grievous, causing the large generator above him to blow up as well, and he'll
jump back to fight you some more. Switch back to Obi-Wan and hit him a couple
more times, at which point he'll flee once more.
Use the Force on the debris on your platform to create a bridge, and cross it.
Double-jump or grapple up to the top right ledge (depending on which character
you're currently controlling) and move to the right. Use the Force on the
debris at the edge of Grievous' current platform, then have Commander Cody
stand on the block this creates to jump and shoot at the generator above. This
may take a few tries. Grievous returns to the starting platform. Switch to
Obi-Wan and double-jump directly over there to fight him some more. Hit him
repeatedly until he retreats even further this time, then return to the ledge
you were just on and use the Force on the new Lego debris to build steps in the
cliff wall. Jump up these and head to the right. Destroy the Lego bricks in
the cliff wall, and use the Force to pull out the generator behind them and
float it over to Grievous' new hiding spot. Have Cody blast the generator.
Switch to Obi-Wan once more, double-jump to the central platform, and get in
those last two hits to kill off Grievous for good.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Commander Cody |
| |
| PURCHASABLE CHARACTERS: General Grievous (200,000 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-4 Chapter Four: Defense of Kashyyyk (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Obi-Wan Kenobi has taken care of General
Grievous, but the Clone Wars continue. Across
the galaxy, Jedi Knights lead the Army of the
Republic into battle against Separatist forces.
Jedi Master Yoda fights on the Wookiee planet
of Kashyyyk. But the Sith Lord Darth Sidious
is about to reveal himself, and draw a new
darkness across the galaxy...
Have Yoda use the Force on the two blocks with blue lights on either side of
the raised bridge to the right of the starting point. This lowers the bridge,
so cross it. Follow the path up to where a number of Clone troopers are
hanging out. After a short FMV, kill them all. Use the Force to replace the
blue lights into the panels beside the next bridge, then use the Force again to
illuminate them, lowering the bridge. Cross it, then fight the next wave of
enemy forces.
You now have to rescue three Wookiees. Use the nearest grapple point, then use
the next two grapple points on the raised platforms to reach the first captive
Wookiee. Blast his captors, then jump back down to the ground. Head to the
right and down the next bridge. Go to the right and have Yoda use the Force on
the cylindrical object, creating a grapple point. Have Chewbacca use this and
blast the Clones on the platform above. Return to the central platform and
head straight up and eliminate the last pair of Clone guards, freeing the third
Wookiee. Follow him down the bridge to the left and stand on one of the
remaining floor buttons. Once all of them are depressed, the next bridge will
lower. Head on down and to the right.
Now it's time to storm the beach. This can be a very challenging area to get
across in one piece. Use Yoda, since he can defend against incoming shots,
including the large walker's blasts. Head left and destroy the walker when you
come to it with several lightsaber strikes, all the while defending. Once it's
destroyed, head left all the way across the beach. By the smouldering crashed
vehicle, use the Force on the row of slats to create a bridge overhead. Now,
to the left of the large wooden gate, there is a small boulder. To its
immediate left, use the Force to uproot the first plant, revealing a grapple
point. Have one of the Wookiees use this to reach the high platform, cross the
bridge and shoot the two blaster targets. This drops the gate, so head through
the gap to the next area.
You find yourself in a swamp, with plenty of Battle Droids dropping in. Run
straight up past them all, killing a few on the way if you like, and go through
the pass in the right side of the far wall. On the other side, run up through
the woods, blasting the Clones and Battle Droids as you go. At the far end,
you'll find another walker. Start blasting it as soon as you can see it, and
you'll be able to destroy it from far enough away that it won't be able to
easily hit you. Move up to its position, and use the Force on the plants in
the left corner to reveal two platforms. Jump up these to the long ledge. Run
left along the first part, blasting the Lego boulders as they approach. Jump
up and cross to the right along the top, still blasting boulders, which will
stop appearing when you reach the end of the path. Use the Force on the debris
in the ground to build two steps up to the gate. Stand on one of the buttons
to the sides of the gate while a partner does the same, and head through it
once it opens.
Destroy another walker from far away, then run up the path and take out the
Clones that come running around the corner. Continue up the hill until you
reach a round pit with four lights around it. While fighting off the
constantly reappearing enemies, blast or use the Force on the four lights to
illuminate them all, then strike them all again to destroy them. Wipe out any
current enemies to get a moment's reprieve, then use the Force on the pod from
a short distance away to open it. Jump inside to complete the chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: Chewbacca |
| Wookiee |
| |
| PURCHASABLE CHARACTERS: Clone (Episode III) (600 Studs) |
| Clone (Episode III, Pilot) (700 Studs) |
| Clone (Episode III, Swamp) (800 Studs) |
| Clone (Episode III, Walker) (2,500 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-5 Chapter Five: Ruin of the Jedi (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Palpatine has issued Order 66, turning the Clone
Army against the Jedi. Across the galaxy, clones
have gunned down their Jedi generals.
Yoda and Obi-Wan Kenobi have survived, and head
for the Jedi Temple on Coruscant. They hope to
find some answers to this shocking turn of events
within the Jedi archives...
Head to the right and attack the group of disguised Clones. Continue to the
right and up the stairs, fighting off all opposition. Use the Force on the
doors at the top of the stairs to move them out of the way, and enter the
temple.
Go up the path and kill the Clones at the end. At the T-junction, use the
Force on the left column remains to build some stairs to the upper level ahead.
Go up and head right, then drop down at the end. Go right some more and fight
the Clones that come up the stairs after you. Continue to the right and use
the Force on the two red round column pieces, then use the Force together with
your partner to turn the gears and open the door. Go through it once it's
open.
Head straight up the hallway, fighting the Clones that emerge at each
intersection. At the end, head right and move into the first alcove. Use the
Force to extend the pair of lower platforms, then double-jump onto one of those
and use the Force again to reveal higher platforms. Double-jump again to one
of those, then to the rear platform, and use the Force on the lever to turn
some of the floor lights blue. Head to the next alcove to the left and repeat
this process, except that once you reach the rear platform, you must use the
Force to extend a third set of side platforms which you can use to reach the
red button overhead. Step on that to lower the force field just below, then
use the Force to pull the lever. Go to the last alcove and follow the same
procedure to reach the lever, then use the Force to pull that one as well. All
of this moves the shield blocking the door out of the way. Return to ground
level and head through the open door in the central hub. Inside, kill some
Clone troopers, then use the Force on the control panel to the right, thus
completing the chapter.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: Mace Windu (Episode III) (30,000 Studs) |
| Disguised Clone (2,750 Studs) |
\_______________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
S3-6 Chapter Six: Darth Vader (Story Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Anakin Skywalker, once the young Podracing
champion of Tatooine, Padawan to Obi-Wan Kenobi
and hero of the Clone Wars, has finally given in
to his secret emotions and fallen to the Dark
Side.
His wife Padme rushes to the volcanic world of
Mustafar, hoping to turn Anakin back from his
dark path. She has no idea that Anakin's former
master Obi-Wan is hiding aboard her ship...
Run down to escape the advancing explosion. For the first half, it is
sufficient to simply run left and right across the solid ground as you advance.
Eventually, however, you'll reach a point where you need to leap downward from
floor section to floor section over lava pits. These jumps can be risky, since
you can't always see how far you need to go. But most of the gaps can be
cleared by single jumps. Follow Anakin closely if you're concerned about your
safety. Once you pass through the archway, there's still one jump to make
before you enter the next room.
Inside the control room, the timer counts down to the collapse of the ceiling.
If you want to give yourself more time, use the Force to move one of the four
pairs of columns around the center of the room into place to support the
ceiling. Each of these will add 20 seconds to the countdown timer. On the
right side of the room, use the Force on each of four girders to move them away
from the exit door, then use the Force together with Anakin to open the door
and head outside.
Once you regain control after the FMV, head right and stand on one of the
buttons beside Anakin. A little further to the right, use the Force on the
lever, then the dials, whatever you can find to keep opening up the path ahead.
Jump onto the large floor section that swings into place to trigger the next
FMV.
Over the sea of lava, hop up across the forks of the object that you start on,
then onto the floating platforms. Go left, then up, then right and up a couple
of times to reach the large object. Continue to double-jump straight up the
object as it tips forward, then jump to the small scrap of solid ground from
the top. Here, you'll have your final confrontation.
You and Anakin will each have ten hearts in your life meters. Obviously, you
want to take away all of his before losing all of yours. Like all boss fights,
the trick is to do jump attacks, but you have to make them small ones and
initiate them the moment that Anakin's lightsaber combo is complete, or else
you'll be vulnerable as you come down from your jump. Just keep at it until
the game is complete, and enjoy the final videos.
__________
______/ UNLOCKED \_____________________________________________________
/ \
| STORY CHARACTERS: None |
| |
| PURCHASABLE CHARACTERS: Darth Sidious (150,000 Studs) |
\_______________________________________________________________________/
~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -
~ 5) FREE PLAY MODE WALKTHROUGH ~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -
~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~
To access any chapter in Free Play mode, you must first complete the chapter in
Story mode. During Free Play, you can switch on the fly between all characters
in your party by pressing L1 and R1. This gives you access to different
abilities, which you will need to make good use of in order to fully explore
your environment. You have two main goals in each chapter, in addition to
simply reaching the end: find all 10 Minikit Canisters, and achieve True Jedi
status by collecting a set number of Lego Studs.
You will be given a team of characters automatically selected by the game,
which will almost always include one of each type required to have access to
all special abilities (provided that you have unlocked at least one character
possessing each ability!). The abilities that are required in almost every
chapter include: Force, Double-jump, Super Jump, Blaster, Grapple, Astromech
and Protocol Droid Locks, Dark Force, Chute Slide, and Hover. To this end, you
will need at minimum a Sith, a Blaster user, an Astromech Droid, a Protocol
Droid, a child, and a Super Jumper. If you find that you are not given the
required characters, you can pause and exit the chapter and try again. If
after that you still aren't being given who you need (which has never happened
to me personally), then you will need to select the desired character type as
your starting character, or make them your partner while in the Diner. You may
make your character selection based on your personal favorites, or to avoid
being automatically given a certain character (such as choosing any Jedi to
avoid being given Yoda, for reasons that will be clear if you've played as Yoda
before).
The earliest that each ability is available is as follows:
FORCE - Available at the start of the game (Qui-Gon Jinn or Obi-Wan Kenobi).
DOUBLE-JUMP - Available at the start of the game (same as above).
SUPER-JUMP - Complete Episode I, Chapter Two (receive Jar-Jar Binks).
BLASTER - Complete Episode I, Chapter One (purchase a Battle Droid for 200
Studs).
GRAPPLE - Complete Episode I, Chapter One, then skip to Episode II, Chapter One
(purchase Clone for 2,000 Studs). Note that Battle Droids cannot use
the grapple ability; this is why the two are listed separately.
PROTOCOL DROID LOCKS - Complete Episode I, Chapter One (receive TC-14).
ASTROMECH DROID LOCKS/HOVER - Complete Episode I, Chapter One, then skip to
Episode II, Chapter One (receive R4-P17).
CHUTE SLIDE - Complete Episode I, Chapter One, then skip to Episode II and play
through to Chapter Three (purchase Boba Fett for 800 Studs)
DARK FORCE - Complete Episode I, Chapter One, then skip to Episode III and play
through to Chapter Two (purchase Count Dooku for 45,000 Studs).
Alternately, you could just play all the way through Episode I and purchase
Darth Maul for 15,000 Studs to have a complete Free Play party (you'll receive
Jar-Jar Binks, Anakin Skywalker (Boy), TC-14, R2-D2, and Queen Amidala
automatically), but if you're in a terrible rush to get started on Free Play
mode, you now know where to get the required characters.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
5A) EPISODE I: THE PHANTOM MENACE
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FP1-1 Chapter One: Negotiations (Free Play Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
STUDS REQUIRED FOR TRUE JEDI: 48,500
APPROXIMATE TOTAL LEGO STUDS: 57,500
~~ Conference Room ~~
Grab the Blue Stud from the right corner, and completely destroy the pods in
the left corner. Jump onto the conference table to collect the Studs there,
then use the Force on any of the chairs and hold it until all chairs have
danced all the way back the table (and two full bars of the creature cantina
theme song have played). After this, you can use the Force again on each chair
in turn to release some Studs. You can now use the Force on the door at the
end of the room to open it and enter the hallway.
Approximate Total Lego Studs: 7,300
~~ Ship Corridors ~~
In the hall, kill the first two waves of Battle Droids. Use the Force on the
two piles of Lego debris from the door you just came through to build hatches
high in the walls that will release some Studs. In the same area, lower down
on the walls, there is another hatch on each side of the hall partially hidden
from view; use the Force to open these as well. At the first crossroads (with
the ring on the floor), use the Force on the hatches at head level on both
sides. There is another pair of hatches on the walls opposite the visible
ones, around the corner from your line of sight, for a total of six hatches in
this intersection. Enter the room on the right via the doors that open
automatically as you approach. In there, use the Force on the Stud dispenser
straight ahead until it drops its load for you. Then, jump to the round
platforms on the sides and use the Force to assemble the gear mechanisms. On
the left, you then need to jump up to the hovering Blue Stud. On the right,
you must use a Super Jump to reach the Blue Stud high overhead.
Return to the main hallway and enter the opposite door after operating the
Protocol Droid Lock. In there, collect the few loose Studs around the room,
then stand on one of the black floor buttons on the black arms of the ramp up
the middle, and wait for your partner to do the same for the other button.
This drops the forcefield ahead. Destroy the Battle Droids inside, then grab
the MINIKIT CANISTER #1 from the alcove. There is a hidden Blue Stud to the
right of the raised alcove, so be sure to collect it. Use the Force on the box
in the upper right corner to shake out a few Studs. Next, use the Force on the
two gears lying on the floor to move them onto the mechanical device along the
upper wall. When complete, stand on the box in the right corner and use the
Force on the mechanical arm, holding it until you are raised fully up. Jump up
to collect the last Blue Studs. Return to the main hallway.
Use the Force on the blue switches on both sides of the hallway as you move up.
Once you've raised all six switches, MINIKIT CANISTER #2 will appear at the
corner. In the corner area, there are five more hatches to open using the
Force, releasing some Studs. On the left, use the Protocol Droid Lock and
enter the side room. Collect the loose Studs around the room, then use a child
character to slide through the chute in the upper left corner to reach the
ledge above. Run down along the ledge collecting the Studs, then go back up
and stand on the black floor button beside the chute. Jump to the ground, and
use the Force to stack the four crates on top of each other. Use a Super
Jumper to reach the top of the crates, and jump again to the right ledge to
grab MINIKIT CANISTER #3. Return to the main hallway.
Go right along the second section of the hallway, eliminating the opposition.
Destroy the pods with multiple hits to grab all of their Studs. There are two
hatches on the left, to either side of the doorway, that you can open with the
Force for more Studs. Operate the Astromech Droid Lock at the doorway, and
enter the room beyond. Destroy the pod on the left. Use the Force to assemble
the vehicle in the middle of the room, and watch it fly away. Along the upper
wall, use the Force on each of the three shower heads and hold it until they
release their Studs (the middle one takes a while - be patient). Use the Force
on the tools in the right wall to rearrange them, as well as on the gear on the
floor to the right. Jump onto the table on the left, and from there to the
ledge in the right wall. Use the Force on the vent cover overhead to lower it
to the floor, then use a Super Jumper to carefully jump inside the vent shaft.
Run out the other side. From the ledge, use an Astromech Droid to hover right
to the other side of the room, and operate the Astromech Droid Lock there.
Jump on top of the ship that you sent back here, then super-jump straight up to
reach MINIKIT CANISTER #4. Hover back to the previous ledge and return to the
main room. There, turn your partner into a Force user, then stand on top of
the small wheeled vehicle in the corner. Your partner will use the Force
automatically to move the vehicle. At the far end of its run, super-jump up to
MINIKIT CANISTER #5, suspended overhead. Return to the main hallway.
Back up the main hallway to the first of the purple switches on the sides. Use
the Force to lift up all six as you advance up the hallway to reveal MINIKIT
CANISTER #6 at the end. At the end of the hall, use the Force to open all four
hatches around the area with the ring in the floor. Use the Protocol Droid
Lock on the right. Open four more hatches in the corners of the next section,
then use the next Protocol Droid Lock to exit the hallway.
Destroy the pods in the right corner, then use the Force to remove the vent
cover up the ramp on the left. Quickly kill the two Battle Droids and collect
the Studs under the re-formed vent cover along the upper wall. Jump onto the
bridge you created and jump up to grab MINIKIT CANISTER #7. Go up the ramp to
enter the hangar.
Approximate Total Lego Studs: 47,000
~~ Ship Hangar ~~
Drop down to the floor and eliminate the platoon of Battle Droids to the
immediate right. After that, go left and kill the lone Battle Droid on the
ledge. Double-jump to that ledge and grab the Studs there, then follow the
wall to the corner for more Studs. Jump over the rail at the bottom of the
room to get the Blue Studs there, then double-jump back up. Use the Force on
the large crate, then the two smaller crates in the middle of the room to stack
them all up. Move a Super Jumper to the top of the stack, and super-jump up to
the ledge to the left of where you entered the room to get MINIKIT CANISTER #8.
Use the Force on the white and blue tank in the upper left corner of the hangar
to move it over a couple of feet. Double jump on top of it, then up to the
corner ledge. Use the Astromech Droid Lock and enter the rear room. Stand on
the white button in the middle of the floor, and your partner will stand on the
red one, raising you up slightly. Double-jump into one of the side chambers,
lowering its front. Repeat for the other side chamber. Stand on the two
buttons inside these chambers (along with your partner) to open the barrier to
MINIKIT CANISTER #9. Return to the hangar.
Go to the right and destroy the Battle Droids and Droidekas on the lower level.
Use the Force to stack first the large crate, then the three small crates on
top of each other. Use a Super Jumper to reach the top of the crates, then
jump left to the suspended platform. From there, you can have an Astromech
Droid hover down to the floating MINIKIT CANISTER #10. Back on the ground,
move to the right edge of the room. In the lower corner, use the Force on a
small lever to make five orange blocks move out along the conveyor belt.
Destroy these for some Studs, and double-jump up to the ledge above the belt
for a few more. Use the Force on the machine beside the conveyor belt; you can
shake it in two spots to release some Studs. You can also use the Force to
move the back of the machine towards the wall, forming a small platform. Do a
super-jump from this straight up to grab a Blue Stud.
Use the Force on the devices on the sides of the forcefield to create platforms
to jump over the fence. Collect the Studs from along the inside of the fence
and along the right wall, then move in and kill the last platoon of Battle
Droids. Super-jump on top of the vehicle to collect the Studs on it. Use the
Protocol Droid Lock beside the vehicle, then climb aboard.
Approximate Total Lego Studs: 57,500
*** MINIKIT VEHICLE COMPLETED: Republic Cruiser ***
~~~~~~~~~~~~~~~~~~~~~~~~~
LEGO Canister Summary
~~~~~~~~~~~~~~~~~~~~~~~~~
LEGO Canister #1: In the first side room on the left after leaving the
starting room, accessed via a Protocol Droid Lock, stand
on the two black buttons beside the central ramp. This
lowers the forcefield protecting the canister.
LEGO Canister #2: In the first hallway, use the Force to raise six blue
switches on both sides of the path. The canister will
then appear ahead at the corner.
LEGO Canister #3: At the first corner of the main hallway, go through the
door with the Protocol Droid Lock. Chute slide in the
upper left corner of the room, stand on the black floor
button, then use the Force to stack the crates on the
ground. Super-jump to the top of the crates and over to
the right ledge with the canister.
LEGO Canister #4: At the first intersection of the main hallway after
turning the corner, enter the room with the Astromech
Droid Lock. Use the Force to assemble the vehicle in
the middle of the room. Jump to the ledge in the right
wall and use the Force to remove the vent cover
overhead. Super-jump into the vent and walk out the
other side. Hover across the gap to the right and use
the Astromech Droid Lock there. Jump onto the floating
ship and super-jump up to the canister.
LEGO Canister #5: At the first intersection of the main hallway after
turning the corner, enter the room with the Astromech
Droid Lock. Stand on the wheeled vehicle in the far
corner while your partner uses the Force to move it,
then super-jump up to the canister suspended overhead.
LEGO Canister #6: In the main hallway, after turning the first corner, use
the Force to flip up six purple switches along the walls
on both sides, causing the canister to appear at the end
of the hall.
LEGO Canister #7: After exiting the main hallway, use the Force on the
vent cover at the top of the ramp to build a bridge.
Stand on this and jump up to the canister.
LEGO Canister #8: Upon entering the hangar, use the Force on the large
crate, then the two smaller crates in the middle of the
room to stack them. Super-jump from the top of the
up to the ledge with the canister above it.
LEGO Canister #9: In the hangar, use the Force on the white and blue tank
in the corner to move it, then double-jump from its top
to the raised ledge in the corner. Use the Astromech
Droid Lock and enter the rear room. Stand on the white
button while your partner stands on the red one, and
double-jump into each of the side chambers in turn.
Stand on the buttons in those to drop the barrier to the
canister.
LEGO Canister #10: In the lower part of the hangar, use the Force to stack
the large block, then the three small blocks on top of
each other. Super-jump to the top of the stack, then
left to the platform. Hover down to the canister with
an Astromech Droid.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FP1-2 Chapter Two: Invasion of Naboo (Free Play Mode)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
STUDS REQUIRED FOR TRUE JEDI: 41,000
APPROXIMATE TOTAL LEGO STUDS: 50,000
~~ Forest of Naboo ~~
On your right at the start, use the Force on two of the plants to uproot some
Studs, as well as a blue radio, which serves no known purpose. Advance up the
pathway until you reach some more Force-destructible plants and flowers on the
left side. These scatter Studs in a wide area, so it'll take some ru