Grand Theft Auto - San Andreas: The Completist's Guide
(A 100% [plus] completion FAQ)
Version 1.0
By Ron Hiler
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| A. Table of Contents | [GTASATOC]
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A. Table of Contents.................................................[GTASATOC]
B. Legal.............................................................[GTASALEG]
C. Contact Information...............................................[GTASACON]
D. Introduction....................................................[GTASAINTRO]
E. Recommended Maps.................................................[GTASAMAPS]
F. Player Statistics............................................[GTASASTATSTOP]
F1. Health....................................................[GTASASTATS01]
F2. Armor.....................................................[GTASASTATS02]
F3. Wanted Level..............................................[GTASASTATS03]
F4. Stamina...................................................[GTASASTATS04]
F5. Respect...................................................[GTASASTATS05]
F6. Muscle....................................................[GTASASTATS06]
F7. Fat.......................................................[GTASASTATS07]
F8. Sex Appeal................................................[GTASASTATS08]
F9. Luck......................................................[GTASASTATS09]
F10. Lung Capacity.............................................[GTASASTATS10]
G. Player Skills...............................................[GTASASKILLSTOP]
G1. Driving..................................................[GTASASKILLS01]
G2. Flying...................................................[GTASASKILLS02]
G3. Bike.....................................................[GTASASKILLS03]
G4. Cycling..................................................[GTASASKILLS04]
G5. Pimping...................................................[GTAASKILLS05]
G6. Gambling..................................................[GTASASKILL06]
G7. Pistol...................................................[GTASASKILLS07]
G8. Silenced Pistol..........................................[GTASASKILLS08]
G9. Desert Eagle.............................................[GTASASKILLS09]
G10. Shotgun..................................................[GTASASKILLS10]
G11. Sawn-off Shotgun.........................................[GTASASKILLS11]
G12. Combat Shotgun...........................................[GTASASKILLS12]
G13. Machine Pistol...........................................[GTASASKILLS13]
G14. SMG......................................................[GTASASKILLS14]
G15. AK47.....................................................[GTASASKILLS15]
G16. M4.......................................................[GTASASKILLS16]
H. Los Santos and Red County (Beginning).........................[GTASALSRCTOP]
H1. City Overview...............................................[GTASALSRCOV]
H2. 100% Completion List.......................................[GTASALSRC100]
H3. Other Activities.........................................[GTASALSRCOTHER]
H4. Dramatis Personae...........................................[GTASALSRCDP]
H5. Walkthrough............................................[GTASALSRCWALKTOP]
Big Smoke................................................[GTASALSRCWALK01]
Sweet and Kendl..........................................[GTASALSRCWALK02]
Duality (Video Game 1)...................................[GTASALSRCWALK03]
They Crawled From Uranus (Video Game 2)..................[GTASALSRCWALK04]
Courier..................................................[GTASALSRCWALK05]
BMX Challenge............................................[GTASALSRCWALK06]
Pimping..................................................[GTASALSRCWALK07]
Taxi Driver..............................................[GTASALSRCWALK08]
Ryder....................................................[GTASALSRCWALK09]
Tattoos..................................................[GTASALSRCWALK10]
Tagging Up Turf..........................................[GTASALSRCWALK11]
Gang Tags, Part 1........................................[GTASALSRCWALK12]
Basketball...............................................[GTASALSRCWALK13]
Gang Tags, Part 2........................................[GTASALSRCWALK14]
Cleaning the Hood........................................[GTASALSRCWALK15]
Drive-Thru...............................................[GTASALSRCWALK16]
The Gym..................................................[GTASALSRCWALK17]
Gang Tags, Part 3........................................[GTASALSRCWALK18]
Nines and AKs............................................[GTASALSRCWALK19]
Drive By.................................................[GTASALSRCWALK20]
Sweet's Girl.............................................[GTASALSRCWALK21]
Gang Tags, Part 4........................................[GTASALSRCWALK22]
Cesar Vialpando..........................................[GTASALSRCWALK23]
High Stakes, Low Rider...................................[GTASALSRCWALK24]
Gang Tags, Part 5........................................[GTASALSRCWALK25]
Inside Track Betting ....................................[GTASALSRCWALK26]
Gang Tags, Part 6........................................[GTASALSRCWALK27]
Learning New Moves.......................................[GTASALSRCWALK28]
Home Invasion............................................[GTASALSRCWALK29]
Burglary Vehicle Mission ................................[GTASALSRCWALK30]
Catalyst.................................................[GTASALSRCWALK31]
Gang Tags, the Finale....................................[GTASALSRCWALK32]
Robbing Uncle Sam........................................[GTASALSRCWALK33]
OG Loc...................................................[GTASALSRCWALK34]
Unique Jumps.............................................[GTASALSRCWALK35]
Running Dog..............................................[GTASALSRCWALK36]
Wrong Side of the Tracks.................................[GTASALSRCWALK37]
Paramedic Vehicle Mission................................[GTASALSRCWALK38]
Buying Property, Part 1..................................[GTASALSRCWALK39]
Just Business............................................[GTASALSRCWALK40]
Life's a Beach...........................................[GTASALSRCWALK41]
Madd Dogg's Rhymes.......................................[GTASALSRCWALK42]
Oyster Collection........................................[GTASALSRCWALK43]
8-Track..................................................[GTASALSRCWALK44]
Management Issues........................................[GTASALSRCWALK45]
House Party..............................................[GTASALSRCWALK46]
Firefighter Vehicle Mission..............................[GTASALSRCWALK47]
Buying Property, Part 2..................................[GTASALSRCWALK48]
Burning Desire...........................................[GTASALSRCWALK49]
Dating Denise Robinson...................................[GTASALSRCWALK50]
Gray Imports.............................................[GTASALSRCWALK51]
Doberman.................................................[GTASALSRCWALK52]
Turf Wars................................................[GTASALSRCWALK53]
Buying Property, Part 3..................................[GTASALSRCWALK54]
The Ammu-Nation Challenge, Pistol and Micro-SMG..........[GTASALSRCWALK55]
Los Sepulcros............................................[GTASALSRCWALK56]
Go Go Space Monkey (Video Game 3) .......................[GTASALSRCWALK57]
Let's Get Ready to Bumble (Video Game 4) ................[GTASALSRCWALK58]
Pool.....................................................[GTASALSRCWALK59]
Other Bars and Strip Clubs...............................[GTASALSRCWALK60]
Reuniting the Families...................................[GTASALSRCWALK61]
The Green Sabre..........................................[GTASALSRCWALK62]
H6. Taking Stock..........................................[GTASALSRCSTOCKTOP]
Player..................................................[GTASALSRCSTOCK01]
Money...................................................[GTASALSRCSTOCK02]
Weapons.................................................[GTASALSRCSTOCK03]
Crimes..................................................[GTASALSRCSTOCK04]
Gangs...................................................[GTASALSRCSTOCK05]
Achievement.............................................[GTASALSRCSTOCK06]
Mission.................................................[GTASALSRCSTOCK07]
Misc....................................................[GTASALSRCSTOCK08]
I. The Badlands and San Fiero....................................[GTASABDSFTOP]
I1. City Overview...............................................[GTASABDSFOV]
I2. 100% Completion List.......................................[GTASABDSF100]
I3. Other Activities.........................................[GTASABDSFOTHER]
I4. Dramatis Personae...........................................[GTASABDSFDP]
I5. Walkthrough............................................[GTASABDSFWALKTOP]
The Chiliad Challenge....................................[GTASABDSFWALK01]
Dating Helena Goodpoke...................................[GTASABDSFWALK02]
Badlands.................................................[GTASABDSFWALK03]
Photo Ops, Part 1........................................[GTASABDSFWALK04]
Blood Bowl...............................................[GTASABDSFWALK05]
Buying Property, Part 1..................................[GTASABDSFWALK06]
First Date...............................................[GTASABDSFWALK07]
Small Town ank...........................................[GTASABDSFWALK08]
The Ammu-Nation Challenge - Shotgun......................[GTASABDSFWALK09]
Body Harvest.............................................[GTASABDSFWALK10]
King in Exile............................................[GTASABDSFWALK11]
First Base...............................................[GTASABDSFWALK12]
Against All Odds.........................................[GTASABDSFWALK13]
Gone Courting............................................[GTASABDSFWALK14]
Tanker Commander.........................................[GTASABDSFWALK15]
Big Smoke's Cash.........................................[GTASABDSFWALK16]
Yay Courier..............................................[GTASABDSFWALK17]
Trucking Vehicle Mission, Part 1.........................[GTASABDSFWALK18]
Photo Ops, Part 2........................................[GTASABDSFWALK19]
Made In Heaven...........................................[GTASABDSFWALK20]
Local Liquor Store.......................................[GTASABDSFWALK21]
Wu Zi Mu.................................................[GTASABDSFWALK22]
Farewell, My Love........................................[GTASABDSFWALK23]
NRG-500 Challenge........................................[GTASABDSFWALK24]
Unique Jumps.............................................[GTASABDSFWALK25]
Are You Going to San Fierro..............................[GTASABDSFWALK26]
Wear Flowers in Your Hair................................[GTASABDSFWALK27]
Buying Property, Part 2..................................[GTASABDSFWALK28]
Air Raid.................................................[GTASABDSFWALK29]
Supply Lines.............................................[GTASABDSFWALK30]
New Model Army...........................................[GTASABDSFWALK31]
The Beefy Baron..........................................[GTASABDSFWALK32]
Learning New Moves.......................................[GTASABDSFWALK33]
Courier..................................................[GTASABDSFWALK34]
555 We Tip...............................................[GTASABDSFWALK35]
Buying Property, Part 3..................................[GTASABDSFWALK36]
Valet Parking............................................[GTASABDSFWALK37]
Deconstruction...........................................[GTASABDSFWALK38]
Back to School...........................................[GTASABDSFWALK39]
Dating Michelle Cannes...................................[GTASABDSFWALK40]
Photo Opportunity........................................[GTASABDSFWALK41]
Jizzy....................................................[GTASABDSFWALK42]
Oyster Collection........................................[GTASABDSFWALK43]
T-Bone Mendez............................................[GTASABDSFWALK44]
Mike Toreno..............................................[GTASABDSFWALK45]
Outrider.................................................[GTASABDSFWALK46]
Snail Trail..............................................[GTASABDSFWALK47]
Dating Katie Nookie......................................[GTASABDSFWALK48]
Ice Cold Killa...........................................[GTASABDSFWALK49]
Pier 69..................................................[GTASABDSFWALK50]
Toreno's Last Flight.....................................[GTASABDSFWALK51]
Mountain Cloud Boys......................................[GTASABDSFWALK52]
Ran Fa Li................................................[GTASABDSFWALK53]
Lure.....................................................[GTASABDSFWALK54]
Amphibious Assault.......................................[GTASABDSFWALK55]
Buying Property, Part 4..................................[GTASABDSFWALK56]
The Da Nang Thang........................................[GTASABDSFWALK57]
Yay Ka-Boom-Boom.........................................[GTASABDSFWALK58]
Buying Property, Part 5..................................[GTASABDSFWALK59]
Zeroing In...............................................[GTASABDSFWALK60]
Test Drive...............................................[GTASABDSFWALK61]
Customs Fast Track.......................................[GTASABDSFWALK62]
Export Board, List 1.....................................[GTASABDSFWALK63]
Export Board, List 2.....................................[GTASABDSFWALK64]
Export Board, List 3.....................................[GTASABDSFWALK65]
Buying Property, Part 6..................................[GTASABDSFWALK66]
Puncture Wounds..........................................[GTASABDSFWALK67]
Trucking Vehicle Mission, Part 2.........................[GTASABDSFWALK68]
I6. Taking Stock..........................................[GTASABDSFSTOCKTOP]
Player..................................................[GTASABDSFSTOCK01]
Money...................................................[GTASABDSFSTOCK02]
Weapons.................................................[GTASABDSFSTOCK03]
Crimes..................................................[GTASABDSFSTOCK04]
Gangs...................................................[GTASABDSFSTOCK05]
Achievement.............................................[GTASABDSFSTOCK06]
Mission.................................................[GTASABDSFSTOCK07]
Misc....................................................[GTASABDSFSTOCK08]
J. The Desert and Las Venturas...................................[GTASATDLVTOP]
J1. City Overview...............................................[GTASATDLVOV]
J2. 100% Completion List.......................................[GTASATDLV100]
J3. Other Activities.........................................[GTASATDLVOTHER]
J4. Dramatis Personae...........................................[GTASATDLVDP]
J5. Walkthrough............................................[GTASATDLVWALKTOP]
Monster..................................................[GTASATDLVWALK01]
Highjack.................................................[GTASATDLVWALK02]
Interdiction.............................................[GTASATDLVWALK03]
Buying Property, Part 1..................................[GTASATDLVWALK04]
Collecting Horseshoes, Part 1............................[GTASATDLVWALK05]
Verdant Meadows..........................................[GTASATDLVWALK06]
Buying Property, Part 2..................................[GTASATDLVWALK07]
Learning to Fly (Pilot School)...........................[GTASATDLVWALK08]
N.O.E. ..................................................[GTASATDLVWALK09]
Stowaway.................................................[GTASATDLVWALK10]
Black Project............................................[GTASATDLVWALK11]
Green Goo................................................[GTASATDLVWALK12]
Collecting Horseshoes, Part 2............................[GTASATDLVWALK13]
Buying Property, Part 3..................................[GTASATDLVWALK14]
Photo Ops, the Finale....................................[GTASATDLVWALK15]
Street Racing, San Fierro................................[GTASATDLVWALK16]
Gambling.................................................[GTASATDLVWALK17]
Fender Ketchup...........................................[GTASATDLVWALK18]
Explosive Situation......................................[GTASATDLVWALK19]
Vigilante................................................[GTASATDLVWALK20]
Boating School...........................................[GTASATDLVWALK21]
You've Had Your Chips....................................[GTASATDLVWALK22]
Don Peyote...............................................[GTASATDLVWALK23]
Oyster Collection........................................[GTASATDLVWALK24]
Dating Barbara Schternvart...............................[GTASATDLVWALK25]
Intensive Care...........................................[GTASATDLVWALK26]
Misappropriation.........................................[GTASATDLVWALK27]
Unique Jumps.............................................[GTASATDLVWALK28]
Beat the Cock, Part 1....................................[GTASATDLVWALK29]
The Meat Business........................................[GTASATDLVWALK30]
Fish In a Barrel.........................................[GTASATDLVWALK31]
Madd Dogg................................................[GTASATDLVWALK32]
Street Racing, Las Venturas..............................[GTASATDLVWALK33]
Air Racing, Las Venturas.................................[GTASATDLVWALK34]
Freefall.................................................[GTASATDLVWALK35]
High Noon................................................[GTASATDLVWALK36]
Quarry Challenges........................................[GTASATDLVWALK37]
Freight Train Challenge..................................[GTASATDLVWALK38]
Beat the Cock, Part 2....................................[GTASATDLVWALK39]
Saint Mark's Bistro......................................[GTASATDLVWALK40]
Architectural Espionage..................................[GTASATDLVWALK41]
Kick Start...............................................[GTASATDLVWALK42]
Dirt Track...............................................[GTASATDLVWALK43]
Key to Her Heart.........................................[GTASATDLVWALK44]
Dating Millie............................................[GTASATDLVWALK45]
Dam and Blast............................................[GTASATDLVWALK46]
Cop Wheels...............................................[GTASATDLVWALK47]
Bike School..............................................[GTASATDLVWALK48]
Learning New Moves.......................................[GTASATDLVWALK49]
Up Up and Away...........................................[GTASATDLVWALK50]
Courier Mission - Burger Shot............................[GTASATDLVWALK51]
The Ammu-Nation Challenge - AK-47........................[GTASATDLVWALK52]
Breaking The Bank At Caligula's..........................[GTASATDLVWALK53]
J6. Taking Stock..........................................[GTASATDLVSTOCKTOP]
Player..................................................[GTASATDLVSTOCK01]
Money...................................................[GTASATDLVSTOCK02]
Weapons.................................................[GTASATDLVSTOCK03]
Crimes..................................................[GTASATDLVSTOCK04]
Gangs...................................................[GTASATDVLSTOCK05]
Achievement.............................................[GTASATDLVSTOCK06]
Mission.................................................[GTASATDLVSTOCK07]
Misc....................................................[GTASATDLVSTOCK08]
K. Return to Los Santos (Ending)..................................[GTASARLSTOP]
K1. City Overview................................................[GTASARLSOV]
K2. 100% Completion List........................................[GTASARLS100]
K3. Other Activities..........................................[GTASARLSOTHER]
K4. Dramatis Personae............................................[GTASARLSDP]
K5. Walkthrough.............................................[GTASARLSWALKTOP]
A Home in the Hills.......................................[GTASARLSWALK01]
Vertical Bird.............................................[GTASARLSWALK02]
Race Tournaments - Los Santos.............................[GTASARLSWALK03]
Home Coming...............................................[GTASARLSWALK04]
Cut Throat Business.......................................[GTASARLSWALK05]
Beat Down on B-Dup........................................[GTASARLSWALK06]
Grove 4 Life..............................................[GTASARLSWALK07]
Taking Back the Streets...................................[GTASARLSWALK08]
Riot......................................................[GTASARLSWALK09]
Los Desperados............................................[GTASARLSWALK10]
End of the Line...........................................[GTASARLSWALK11]
K6. Taking Stock...........................................[GTASARLSSTOCKTOP]
Player...................................................[GTASARLSSTOCK01]
Money....................................................[GTASARLSSTOCK02]
Weapons..................................................[GTASARLSSTOCK03]
Crimes...................................................[GTASARLSSTOCK04]
Gangs....................................................[GTASARLSSTOCK05]
Achievement..............................................[GTASARLSSTOCK06]
Mission..................................................[GTASARLSSTOCK07]
Misc.....................................................[GTASARLSSTOCK08]
L. Checklist....................................................[GTASACHECKTOP]
L1. Los Santos and Red County (start).........................[GTASACHECKLS1]
L2. The Badlands and San Fierro................................[GTASACHECKSF]
L3. The Desert and Las Venturas................................[GTASACHECKLV]
L4. Return to Los Santos (end) ...............................[GTASACHECKLS2]
M. Sex Appeal and Respect Modifiers..............................[GTASASARMTOP]
M1. Haircuts..................................................[GTASASARMHAIR]
M2. Tattoos..................................................[GTASASARMTATTS]
M3. Clothing.................................................[GTASASARMCLOTH]
M4. Vehicles...................................................[GTASASARMVEH]
N. Ammu-Nation Weapon Availability..................................[GTASAAMMU]
O. Conclusion.......................................................[GTASACONC]
P. Acknowledgements..................................................[GTASAACK]
Q. References........................................................[GTASAREF]
R. Version List..................................................[GTASAVERSION]
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| B. Legal | [GTASALEG]
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The only sites currently allowed to host this guide are:
http://www.rjcyberware.com
http://www.gamefaqs.com
If you are not on this list, contact me and I will add your site to it. The
only reason I ask is so that I can maintain a list of sites with the FAQ so
that when I update something, the new version can be properly distributed to
everyone. Failure to get my permission before posting my FAQs will result in
your site being blacklisted. Please see the contact information below for
instructions on getting in touch with me.
(c) Copyright Ron Hiler 2005. All rights reserved.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide (in
part or whole) on any site without prior permission or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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| C. Contact Information | [GTASACON]
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Feel free to contact me via email if you have questions, corrections, or
additional information you think might be useful.
E-mail Contact: Rhiler@rjcyberware.com
In order to get around my spam blocks, please format your subject line as
follows:
[GTA:SA Guide] - "whatever subject is appropriate"
The bracket part ensures your message doesn't get dumped into my spam folder
(where I will never see it, as about 600 spams get dropped there on a daily
basis). Also, please do not use leet speak. I failed that course in college and
as such, will not be able understand what you are saying. I'll simply ignore
any messages that I can't easily read (I have too many projects going on to
spend time deciphering gibberish!)
Don't send me your save games with requests that I finish something for you. I
apologize for this in advance, but my schedule simply doesn't allow me to
complete missions for other people. Regretfully, I will have to decline your
request. You may send me save games (along with detailed directions) if there
is something specific you think I need to see that is relevant for addition
into the guide, but I won't be sending them back to you under any
circumstances.
I WILL ignore any questions about cheat codes. Don't even ask. If you ask me a
question where the answer is already found in the guide, I may or may not
answer it, depends on my mood. Otherwise, I should answer any questions or
concerns you may have. All submissions and thoughts for improving the guide are
encouraged and gratefully accepted.
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| D. Introduction | [GTASAINTRO]
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I'm a completist. That is to say, when I play a game, I want to see and
experience everything the designers put into the game to be seen and
experienced. If there comes a point in a game where I find out (that for
whatever reason) I cannot see some aspect of the game, that's generally around
the time I lose interest, and the game gets shelved. What can I say, it's an
affliction. However, I know for a fact that I'm not the only one who has this
particular disease. Many people out there share this same problem that I have.
A game like GTA:SA has an enormous number of things to do and see. So many, in
fact, that unless you use some form of a guide, you are unlikely to encounter
all of them. If you only play through the story missions (the missions the game
points you to), you've only played half the game (or less), and arguably not
even the most interesting half.
While there are a couple of 100% completion FAQ available for GTA:SA, the 100%
completion number is what they focus on (which is fair enough, they ARE 100%
completion FAQs, after all). You will get to 100% completion by following this
guide, but only as a result of seeing the entire game from start to finish.
However, along the way, you will also do a lot of things that don't directly
affect your completion statistic. These will be labeled as "optional". If all
you want to do is get the magical 100% completion number, you can safely ignore
them, secure in the knowledge that you will still have seen the vast majority
of the game (far more than if you only played through the story missions).
But for those of you who want to see and do it all, this guide is written for
you. Read on, and enjoy yourself. One word of warning, there may be spoilers
contained within this guide. If you don't want to read the spoilers, why are
you reading a guide in the first place? But I'll try not to give away anything
that you wouldn't already see at that point in the game anyway. For that
matter, I'll try not to give anything away at all. I'm deliberately going to be
terse in describing the story missions, and the focus will be on strategies for
beating the mission rather than describing what happens. But I'm not going to
make any promises; there may be the occasional slip of a plot line here and
there.
I'm not going to go over the keyboard controls like some FAQs do. Read the
manual, that's what it's there for. That being said, the game is sometimes a
bit bad about telling you exactly what buttons control what (for example,
nowhere in the manual does it tell you that quickly tapping the forward arrow
key when you are on a motorcycle will keep your head down and give you a speed
boost). In cases where the controls are not standard, I will let you know which
buttons are the relevant control buttons.
As I was writing this guide, I ran through the game in very nearly the exact
order I describe (I moved a couple of the girlfriends in San Fierro around a
bit to better balance things out, but other than that what you see below is
exactly how I ran my own game (my third time through it)). So I know it's
entirely possible to complete the game using my order. However, don't feel like
you're bound to the exact same order I went in. If you want to change things
up, be my guest! If you want to run all 100 gang tags at once, feel free (it'll
give you the bonus weapons earlier than you would get them otherwise). Just
don't skip over something and forget to come back to it! Inevitably, someone is
going to ask "Why did you do X before Y?" or "Doing this before that is better
because...". The order I've put stuff in is the order I did them in; there's no
better reason I can give. I tried to strike a balance between keeping the story
missions moving forward, collecting the hidden packages (tags, oysters, etc.),
and doing the optional stuff. I make no promises or presumptions that my order
is the best possible way to complete the game, it's just one way to do it.
Those funny codes on the right side of the table of contents are search codes.
It took a lot of tedious effort to put them in for you, so don't let them go to
waste! They're very easy to use. Double click on the code inside the brackets,
hit Control-C, then hit Control-F, then Control-V, then the return key. You
will instantly be taken to the correct place in the guide.
One last thing before we get to the interesting stuff. I'm not going to talk
about cheat codes. They don't interest me, and therefore I don't know anything
about them (seriously, I don't even know how to activate them). To me, there's
little point in playing with a cheat code on. The only time I consider them
valid to use is if you are stuck on something so frustrating that the
alternative is to delete the game from your hard drive (and I've never had this
happen in this or any other GTA game). Otherwise, I fail to see the point. I'm
also not going to use anything I consider exploit-ish. These are things in the
game that are legal, but were not intended (in my opinion) to be used by the
designers in quite the way they are being used (for example, there is a way to
make a whole lot of money without any effort betting on the ponies, essentially
making money a non-factor in the game from very early on. This is, in my view,
an exploit). Sometimes it's a bit of a grey area (for instance, I use a bit of
an underhanded method to pass the BMX challenge). Use your own judgment on that
stuff and do it however you like (it is, after all, your game), but I won't be
describing them here.
(A side note about cheat codes. It is entirely possible to activate a cheat
code accidentally. Apparently, to turn on a code, you just type in the
appropriate characters. Unfortunately, there are so many different codes that
you can actually type in a cheat character sequence in the normal course of
driving. This is a very bad design flaw in the game, in my opinion (the correct
way to have set this up is to have a special key set up (such as the tilde key
or perhaps F12) that you press before entering the code so that the game knows
you are about to purposely enter a cheat code, and I'm astonished the designers
didn't do this). Anyway, if you accidentally enter a code and see the message
"cheat activated", or when you try to save you get a warning about having
activated a code, there's nothing for it except to exit out of the game and
restart (or just load a save game). Fortunately, this hasn't happened to me
very often (I had it happen twice during the course of writing this guide), but
it generally will happen at the worst possible time (just as you finish the
really difficult or tedious mission). Will saving the game with a cheat code
affect your 100% completion score? I honestly don't know. It might (it did in
Vice City). I just went the safe route and reloaded a save when it happened to
me.)
Okay, enough exposition from me, let's get to the good stuff.
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| E. Recommended Maps | [GTASAMAPS]
0=====================0
\XXXXXXXXXXXXXXXXXXX/
During the course of this game you will be collecting various items and going
to specific locations to accomplish certain things (these include spraying gang
tags, collecting horseshoes, collecting oysters, performing unique jumps, and
taking snapshots).
Alex Bates has done an absolutely brilliant job of putting together maps
showing the locations of these items. They are formatted to print onto a single
page, and are an invaluable resource to have. I highly recommend you get these
maps and print them out for reference. I will be using the numbering system
that Alex set up when describing these items in the text of this guide.
Links to the maps are as follows (in the order we will use them):
Tag Locations Map
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_tags.png
Unique Jumps Map
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_jumps.png
Oyster Locations Map
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_oyster.png
Snapshot Locations Map
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_snapshots.png
Horseshoe Locations Map
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_hoirseshoes.png
The above maps are (c) Copyright Alex Bates 2005, and are referenced with the
permission of the author.
/XXXXXXXXXXXXXXXXXXXX\
0======================0
| F. Player Statistics | [GTASASTATSTOP]
0======================0
\XXXXXXXXXXXXXXXXXXXX/
Let's take a look at your character's statistics. Some will be familiar to you
if you've played the previous games, while others are brand new. Most of these
can go up or down depending on your actions in the game, but a couple can only
go up.
F1. Health [GTASASTATS01]
==========
This doesn't really need an explanation, does it? If it hits zero, you are
wasted, and get a free trip to the hospital (minus weapons, armor, and some of
your money used to pay your medical bill). There is a sub-statistic called Max
Health, which, naturally enough, is the maximum you can raise your health bar
to. This goes up (to a maximum of 100) as you get stronger and have more
stamina, and can go down if you are wasted a lot. If you do a particular
mission, you can raise your Max Health to 150 (after which it never goes back
down).
F2. Armor [GTASASTATS02]
=========
Armor protects you from certain types of damage (bullets and explosions). It
does not protect you from things like falling damage or drowning damage. If you
are wearing armor and get hit by a bullet, the damage will come off of your
armor before coming off of your health (naturally enough). There is a mission
in the game you can complete which will raise the maximum armor level from 100
to 150. You always start off with the maximum armor level whenever you grab a
new armor icon.
F3. Wanted Level [GTASASTATS03]
================
If you do something illegal where a police officer can see you, you will get a
wanted level. The wanted level ranges from 1 to 6 stars. The more stars you
have, the more interest the police take in you:
1 star - If a police officer happens to see you while on their normal patrol,
they will chase you if it's not to inconvenient (they may shoot at you, but
often not, they are more interesting in busting you at this point). Otherwise,
they don't bother to converge on you. A 1 star wanted level will go away on its
own after a period of time if you stay on your best behavior.
2 stars - Now the police will begin to converge and you will see foot patrols,
police bikes, and police cars coming your way. Additionally, the police will be
much more likely to be shooting at you with pistols.
3 stars - This is the same as two stars, only you have a police helicopter
joining in on the action, which will attempt to reign down death from above.
4 stars - More choppers come into the hunt, only these guys will have SWAT team
member repel down. You'll most likely also get SWAT vans showing up. The SWAT
teams carry micro-SMGs for fun and enjoyment.
5 stars - Now the FBI get involved (they will show up in Ranchers), and these
guys are packing MP5s. They are not happy to see you.
6 stars - If you make it this high, the army shows up in Rhino Tanks and
Flatbed
trucks, and they bring M4s with them. Good luck, you'll need it.
F4. Stamina [GTASASTATS04]
===========
Simply put, the higher your stamina, the longer you can sprint, fast pedal a
bike, and fast swim. Once you max out your stamina, your ability to move
quickly is pretty much unlimited.
F5. Respect [GTASASTATS05]
===========
The more respect you have, the more gang members you can control at once.
Controlling gang members is sometimes useful, though more often than not they
just get in the way.
Respect comes through a variety of means:
40% of the total comes from running respect, which can go up or down based on
your actions (killing a dealer, killing an enemy gang member, and taking over
territory all add to your running respect, while killing a member of your own
gang, losing a controlled gang member, or losing a territory will drop your
running respect).
36% of the total comes from doing missions. Many of the story missions give you
respect as part of the reward. This value cannot go down, only up.
The other 24% is about equally divided between girlfriend progress, territories
controlled, money in your possession, your fitness level, and your clothes
(including tattoos and haircut). Each contributes about 4-6% to the total
respect value.
F6. Muscle [GTASASTATS06]
==========
The more muscle you have, the more damage you do in melee combat. Muscle also
contributes to your fitness level, which contributes to your respect and sex
appeal. You can gain muscle by running, bicycling, swimming, and working out in
the gym.
F7. Fat [GTASASTATS07]
=======
Naturally, fat detracts from your fitness level. You may be tempted to keep it
at zero, but a small amount of fat is a good thing. You want a little bit of
buffer so that you don't start immediately losing muscle mass when you get
hungry. Eat the salad meals to get rid of your hunger without building up more
fat.
F8. Sex Appeal [GTASASTATS08]
==============
Sex appeal helps you get the girls. Without a high enough sex appeal, the
potential girlfriends in the game will not agree to go out with you. Sex appeal
is gained through a variety of means. Your fitness level (which itself is a
combination of the muscle and fat statistics), your haircut, any tattoos you
may have, and the last car you drove all affect your sex appeal. Once you
finish a particular task in the game, your sex appeal will automatically be
maxed.
F9. Luck [GTASASTATS09]
========
In theory, luck plays a part in gambling. Personally, I have never noticed an
effect, but that doesn't mean anything. Your luck will stay at zero until
relatively late in the game, at which point you will complete a task that will
bring it up to maximum.
F10. Lung Capacity [GTASASTATS10]
==================
Lung capacity is a measure of your ability to stay underwater. The higher the
capacity, the longer you can stay down. Building up this stat is a matter of
practice; the longer you are under water, the more you will build up this stat.
/XXXXXXXXXXXXXXXX\
0==================0
| G. Player Skills | [GTASASKILLSTOP]
0==================0
\XXXXXXXXXXXXXXXX/
With GTA:SA, Rockstar Games has steered the franchise a little toward the role
playing element in that your character can upgrade his skills. This is done
simply by using the skills in question. We'll go over them and see how they
affect your game play.
G1. Driving Skill [GTASASKILLS01]
=================
As your driving skill increases, the tendency of your car to fishtail and/or
spin out decreases. Driving skill increases linearly as a function of distance
driven, but its rate of increase is very slow.
G2. Flying Skill [GTASASKILLS02]
================
The higher your flying skill, the easier you will find it is to control planes
and helicopters. You will gain more granularity with the controls, which means
less overcompensation. As with driving, flying skill increases as a function of
the distance flown.
G3. Bike Skill [GTASASKILLS03]
==============
This is your skill on a motorcycle (it has nothing to do with bicycling). The
higher your skill, the more likely you are to stay on the bike during a
collision or a landing. As with the other vehicle skills, the skill goes up the
farther you drive a motorcycle.
G4. Cycling Skill [GTASASKILLS04]
=================
Cycling is similar to the Bike skill, except it pertains to bicycles rather
than motorcycles. As your skill increases, the chance of you falling off the
bike decreases during a collision or when coming down from a jump.
G5. Pimping Skill [GTASASKILLS05]
=================
The higher your pimping skill, the less likely you are to have a "problem"
customer (that is to say, one that won't pay or who wants to rough up your
girl). Pimping skill is raised while pimping (naturally enough). It goes up
pretty quickly (one time through the pimping mission ought to max it out).
G6. Gambling Skill [GTASASKILLS06]
==================
The higher your gambling skill, the more you can bet, and the more you can
borrow from the casino. Gambling skill is raised by gambling, which seems
perfectly reasonable. Note that the skill does not affect your chances of
winning (that's the Luck statistic).
G7. Pistol [GTASASKILLS07]
==========
At Gangster level (100) you get better lock on range, accuracy, and rate of
fire. At Hitman level (1000) you can duel wield the weapon (one in each hand).
G8. Silenced Pistol [GTASASKILLS08]
===================
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
G9. Desert Eagle [GTASASKILLS09]
================
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
G10. Shotgun [GTASASKILLS10]
============
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can duel wield the weapon (one in each hand).
G11. Sawn-off Shotgun [GTASASKILLS11]
=====================
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
G12. Combat Shotgun [GTASASKILLS12]
===================
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
G13. Machine Pistol [GTASASKILLS13]
===================
This skill applies to the Tec-9 and Micro-MP5 machine pistols. At Gangster
level (100) you get better lock on range, accuracy, rate of fire, and strafe
speed. Also, you can move while in aiming stance. At Hitman level (1000) you
can duel wield the weapon (one in each hand).
G14. SMG [GTASASKILLS14]
========
This skill applies to the MP5 submachine gun. At Gangster level (300) you get
better lock on range, accuracy, rate of fire, and strafe speed. Also, you can
move while in aiming stance. At Hitman level (1000) you can fire while moving.
G15. AK47 [GTASASKILLS15]
=========
At Gangster level (300) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
G16. M4 [GTASASKILLS16]
=======
At Gangster level (200) you get better lock on range, accuracy, rate of fire,
and strafe speed. Also, you can move while in aiming stance. At Hitman level
(1000) you can fire while moving.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==========================================0
| H. Los Santos and Red County (Beginning) | [GTASALSRCTOP]
0==========================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
H1. City Overview [GTASALSRCOV]
=================
Welcome to Los Santos. The first thing you should know is that a major
earthquake has recently occurred. While damage to the city was minimal, all
bridges out of the county were affected, and leaving the county has temporarily
been declared illegal for the protection of all citizens. Any violation of this
rule will immediately result in a four star wanted level. Residents of Los
Santos are strongly advised to stay within the confines of the city limits and
Red County.
To the far southeast are the ocean docks, where large ships load and unload
their cargo. Directly west of the docks is the Los Santos International
Airport, the fourth busiest airport in the world. To the northwest of the
airport is Verdant Bluffs, home of the historic Los Santos Observatory.
West of Verdant Bluffs is Verona and Santa Maria Beach, a must see for sun
worshipers, and home of the Boardwalk and Los Santos Lighthouse. North of the
beaches you will find the posh districts of Rodeo, Marina, and Vinewood. North
of Vinewood are the even more exclusive Richman and Mulholland estates.
Downtown Los Santos and the City Hall can be found in the center of the city.
To the east is Glen Park, heart of Balla territory. Further to the east you
will find Los Flores, where the Vagos hang out. The Los Santos Stadium can be
located on the southeastern side of the city, near the Eastern Beach. Nearby is
Ganton, the area that CJ calls home.
Beyond the city limits to the north are the rural towns of Blueberry,
Dillimore, Montgomery, and Palomino Creek nestled among the farms. To the far
west is the Panopticon, a hilly area with windy roads.
H2. 100% Completion List [GTASALSRC100]
========================
Here are the things we will be doing in Los Santos and Red County that are
required for the 100% completion score:
Story Missions: From "Big Smoke" (The Beginning Strand) to "The Green Sabre"
(The Sweet Strand).
Complete the BMX Challenge.
Complete the Commerce 24-7 Courier Asset Mission.
Spray 100 Graffiti Tags.
Collect Oysters (15 out of 50).
Complete the Los Santos Forum Arena Event (8-Track).
Purchase six available Safe houses (plus your free one, you'll end up with
seven total save points in this city by the time you leave).
The Ambulance Vehicle Mission.
The Taxi Vehicle Mission.
The Pimping Vehicle Mission.
The Firefighter Vehicle Mission.
The first two Challenges at Ammu-Nation.
Upgrade your Muscle past the Buff stage and learn new moves from the gym
trainer.
H3. Other Activities [GTASALSRCOTHER]
====================
These are the things we will be doing in Los Santos and Red County that don't
contribute to the 100% completion score. We will do them for the sake of
completeness. Some of them impart game play benefits, while others are just for
fun.
Unique Jumps (28 out of 70).
Girlfriends (Denise Robinson).
Pool.
Basketball.
Video Games (4).
The Burglary Vehicle Mission.
Bars and Strip Clubs.
Inside Track Betting.
H4. Dramatis Personae [GTASALSRCDP]
=====================
(In order of appearance)
Carl Johnson (CJ) - This is your character.
Officer Frank Tenpenny \
Officer Eddie Polaski > Police officers, they "greet" you when you get in
Officer Hernandez /
Big Smoke - An old friend and fellow Grove Street gang member, now moved out of
the Grove, but not too far away.
Sweet Johnson - Your brother, lives next door to where your mom used to live.
Kendl Johnson - Your sister.
Ryder - Another long time friend that lives on Grove Street.
Cesar Vialpando - Your sister's boyfriend.
OG Loc - Another homie, he's been busted, but is due out soon.
Denise Robinson - Your first girlfriend.
H5. Walkthrough [GTASALSRCWALKTOP]
===============
The start of the game appears very much like a mission, with the program
directing you to do certain things. Technically, you are not actually on a
mission at all, so you can feel free to ignore the suggestions and do a little
exploring, if you like.
There are a number of things you could do right now, but I'm going to hold off
doing them until later on for the very simple reason that you don't yet have
access to your save games at this point. Once we can save the game, we'll do a
few of side missions.
When you are done exploring, head for the CJ icon on your radar (you can also
find it on the main map). When you get to your house and step into the red
marker, your first real mission will start.
Big Smoke [GTASALSRCWALK01]
---------
Map Icon - CJ [The Beginning Strand]
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (0.00% Total)
Unlocks - None
This is a cut scene mission; you don't do anything except watch. Basically, it
introduces you to Big Smoke, an old friend. The second mission immediately
follows.
Sweet and Kendl [GTASALSRCWALK02]
---------------
Map Icon - None (this mission immediately follows "Big Smoke") [The Beginning
Strand]
Prereqs - None
Rewards - Respect (3), the Johnson House
Completion Percentage - 0.53% (0.53% Total)
Unlocks - Ryder Mission, BMX Challenge
Hop on the bike and follow Sweet. While it's a bit hard to follow your brother,
keep out of the firing line of the Balla car, and read the tips all at the same
time, do your best. The most important tip is about quick tapping the forward
key (W) to sprint.
The Balla car will tend to stay to your left, so if it's giving you trouble,
brush it off by drifting left and causing it to hit fences, pedestrians, and so
on. As you come into the parking lot, you can even get it to hit the shack and
cause it a lot of damage.
Soon you'll split up and you'll follow Ryder back home. Once you get there and
ride into the marker, the mission is over and you have access to your first
safe house (the Johnson House). Put the BMX into the garage, as we're going to
use it in just a minute, and head inside to save. Explore around the house if
you like. In addition to the save marker, there's a wardrobe upstairs (the
yellow marker) and a camera (which you don't really need at the moment, but you
should be aware that it's there).
The Ryder mission opened up next door, but before we do that, we need to do
something about our finances. Tenpenny didn't leave us with much. So grab your
BMX from the garage and start pedaling west. Follow the road as it turns south,
then go west again when it ends. Once you hit the Commerce District (and head
under the freeway overpass), start watching to your left for the Roboi's Food
Mart. There's a yellow marker in front of the door and another BMX parked
outside. Go inside the Mart and we'll hit the first optional part of the
walkthrough, a couple of video games.
Duality (Video Game 1) - OPTIONAL [GTASALSRCWALK03]
---------------------------------
Map Icon - None
Prereqs - None
Rewards - High Score
Completion Percentage - 0.00% (0.53% Total)
Unlocks - None
In Duality, you can either score black or white, and each has its own set of
high scores. If you are going for black, shoot the large white orbs and collect
the small black orbs to increase your score. Shooting the black orbs or
collecting the white orbs will decrease your score. If you are going for white,
the exact opposite is true. If you touch a large black orb, your health drops.
If you touch a large white orb, your health goes up. The game ends when your
health reaches zero.
They Crawled From Uranus (Video Game 2) - OPTIONAL [GTASALSRCWALK04]
--------------------------------------------------
Map Icon - None
Prereqs - None
Rewards - High Score
Completion Percentage - 0.00% (0.53% Total)
Unlocks - None
This game is kind of like Tempest. Enemy ships appear in the center in waves.
You circle around the edge of the screen firing away. If you shoot all the
ships in a wave, they drop a bonus blob you can catch for an extra 100 points.
Courier [GTASALSRCWALK05]
-------
Map Icon - None
Prereqs - None
Rewards - Roboi Mart Asset ($2000 per day)
Completion Percentage - 0.54% (1.07% Total)
Unlocks - None
If you are not already inside the Roboi Mart, go in, there's something you need
to see. To the right (as you go in), just past the video games is a Sprunk
machine. Drinking Sprunk will increase your health, if you should be wounded.
On the other side of the store is a snack machine, which will come in handy if
you get hungry (since the restaurants aren't open yet). I mention this because
we are about to do the Courier asset mission. It can take a while to get used
to using the bike, and the first time I did it, hunger definitely became an
issue.
Head out of the Mart and look to your right. You should see another BMX. Get on
to start up this side mission. The deal is to deliver some set number of
packages in a certain time limit, and there are four levels. I found levels 1
and 3 to be very easy, while 2 and 4 were a bit more challenging.
You may fail this mission a few times while you get used to riding the bike and
using the Q and E keys (not to mention learning the best course to take), but
it gets easier with practice. There are two keys to winning this mission. One,
use the quick-tap W to sprint up hills and on straight-aways. Two, use the big
map to plan your route (especially on level 4, where the deliveries are spread
out all over Los Santos).
I'll leave it up to you to plan out your routes; it's not rocket science. But I
will give a couple of tips for the fourth level, where the packages are spread
out all over the city. You're first stop should be the boardwalk (to the west,
it's the one at the end of the road). There are lots of straight shots, so make
sure to sprint. Once you get that one delivered, and are heading north back up
the boardwalk, be sure to drop off to the right down the stairs. Do NOT
continue on the road up the hill. If you do this, you'll waste a lot of time
trying to circle back to reach the drop off point at the lighthouse. Instead
drop down the stairs to the right at the end of the boardwalk and go underneath
it. From there it's a straight shot west to the next point (but stay off the
sand as it'll slow you down). Then head back north to the main street and move
through the city in a clockwise direction. The general route should be fairly
obvious.
Once you complete all four levels, the Roboi's Mart becomes an asset, building
up $2000 per day. Remember to stop by every once in a while to collect your
money (the icon appears in front of the store).
By the way, you can do this courier mission as many times as you like. It's an
easy (but entirely game-legal) way to build up some money in the early stages
of the game. I've found I can make 1.5K on level 1, 1K on level 2, and 3-5K (!)
on level 3. I don't generally bother with level 4 as it takes too long and
doesn't pay all that well for the amount of time put into it (if I make 2K on
it, I'm doing real well).
We've improved our financial situation enough to do the next story mission, but
as long as we're on the bike (and hopefully have a fairly decent Cycling skill
now), let's go finish up the BMX Challenge.
BMX Challenge [GTASALSRCWALK06]
-------------
Map Icon - None
Prereqs - 20% Cycling Skill, Sweet and Kendl Mission
Rewards - None
Completion Percentage - 0.53% (1.60% Total)
Unlocks - None
Before heading to the park, we're going to make a side trip. Head south to the
Ocean Docks. What we are after is a Packer, which is a big truck with an empty
car carrier (it is essentially a big moving ramp), and there are lots of them
around the dock area (at least during business hours, if you get there at
night, it may be a bit harder). Once you've grabbed a Packer, drive it north to
Glen Park (it's the big park area in the center-right of the map). The BMX
Challenge is south of the actual park (it's a couple blocks to the south if you
drive along the western edge). There is an L-shaped cement depression in the
middle, and two wooden half pipes. You may recognize the challenge area, since
you rode through it in the "Sweet and Kendl" mission.
Now, you want to position the truck such that the ramp will let you jump onto
the wooden half pipe platform (this is the wooden half pipe near the entrance,
not the one on the hill). I found it's easiest to face the ramp so that you are
coming down off the hill where the other half pipe is. This gives you good
speed for your jump (if you have a spare BMX around, you may want to practice a
bit to make sure you have the truck positioned properly).
I'm now going to save you a lot of grief. By default, the bunny hop key is the
Left Control key. This is no good (if you can control steering, sprinting, and
bunny hoping with one hand, you're better at this game than I am). Go into the
options menu and into Controls. Under Driving Controls, switch the right mouse
button (which is currently set for Mouse Look) and the Left Control button.
This puts your bunny hop control on the right mouse button, making your hop
timing a whole heck of a lot easier.
Once you feel you have everything set up correctly, get on the BMX bike that is
sitting on the hill. Immediately turn to your left to grab the first corona
(although it looks like it is elevated, you don't need to bunny hop, you can
just ride through it). Immediately do a short bunny hop to grab the second
corona at the bottom of the hill, and continue forward to get the corona just
in front of you (at the edge of the cement half pipe, don't fall in!).
At this point I work my way around the outside of the cement half pipe
counterclockwise grabbing everything I can (ignoring the wooden half pipes for
now). If you do this, the last corona you get should put you at the fence near
the southwest corner. Now it's time to handle the coronas inside the cement
half pipe.
We'll get the hard one first, which is the elevated corona at the northern side
of the pipe. You can't get this one by bunny hoping inside the pipe; you have
to get it from outside. Line up against the eastern fence so it is in front of
you and sprint toward it. There is no need to bunny hop (the lip of the half
pipe will give you just enough lift to grab the corona).
You'll now be inside the pipe, where you can get the remaining coronas by bunny
hoping and sprinting (the one on the southeastern edge is a little tricky, you
need to sprint at it to have the speed to get up the wall, or you could get it
from the outside if you ride very close to the edge of the drop).
That leaves only the three coronas on the wooden half pipes. Hopefully you have
enough time built up at this point that you don't need to panic. Head up the
hill and get in the pipe. These two are actually fairly easy; you just need to
keep moving in an oval pattern, building up height, until you get high enough
to grab the two coronas. One left.
Come down off the hill and sprint to the ramp you set up. If you positioned the
truck properly, you should fly through the final corona, winning the challenge
(note that I usually don't actually get on the platform, I hit the bottom of
it, but the game credits the corona anyway).
If you fail the challenge, you now have a chance to do a little practicing
without the bother of the timer. This is especially useful for setting up the
truck and making sure you can get onto that platform. When you are done
practicing, you can simply park the bike about where you started, get off, then
get back on, and the challenge will restart (convenient!)
For some of the bunny hops (especially the one in the eastern part of the
cement half pipe), you are going to need a pretty high cycling skill (at least
80%), and your fat level has to be reasonably low. If your skill isn't high
enough, ride around a bit, as it doesn't take long to build up. Better yet, run
the courier mission again and make a bit of money while you're improving your
skill. The cycling skill is a function of distance ridden.
In this early part of the game, I often had trouble keeping the truck spawned.
If it despawns on you, you'll just have to go get another one.
Note that, in theory, it is possible to get that last corona by using the same
oval riding technique to get on top of the platform. I have NEVER been able to
accomplish this, no matter what combination of sprinting, leaning, and bunny
hopping I try. Never. Not even just in practice, never mind when there is a
timer running. If you can pull this off, you're a better person than I am.
You probably ran this challenge a few times, so once you complete it, ride back
home and save your progress.
Pimping [GTASALSRCWALK07]
-------
Map Icon - None
Prereqs - None
Rewards - The girls pay you instead of you paying them
Completion Percentage - 0.54% (2.14% Total)
Unlocks - None
Before we start up this vehicle mission, let's get heated up. As you exit your
house, you will see a grayish-blue house to the right (it's the third house
down from yours). Head into its backyard on the left side (not the basketball
court, your other left). Follow the back wall to a corner where you will find a
pistol. Now follow the back wall the other way until you reach a gap that let's
you get into the drainage canal. Turn left and head down the ramp. Under the
bridge in front of you, you will find armor. Now turn around and head back to
the next bridge (that was behind you when you came down the ramp). Under there
is a Micro-MP5. Remember where these three items are, and pick them up as
needed during the game.
Okay, we're all ready for our first vehicle mission. We'll do an easy one
first. We need a Broadway, and fortunately, there is one just waiting for us
not too far away. Head back to the house and pick up a bike or a car, and drive
west. Follow the road when it turns south, and turn west when it dead-ends. Up
ahead you should see a car wash behind which sits your Broadway. Hop in and hit
the 2 key to start up the mission.
The only time limit you have is when you are dropping off your girl to meet her
customer. Otherwise, you are free to take as long as you like picking them up.
What few time limits you have are pretty generous. So concentrate on keeping
your Broadway in good shape, and visit the Pay-n-Spray when needed. If a John
refuses to pay or gets rough with your girl, just run him down or get out of
the car and shoot him in the head. Collect any money he may have dropped and
hop back into the car. Once you reach level 10 you are done with this mission.
Taxi Driver [GTASALSRCWALK08]
-----------
Map Icon - None
Prereqs - None
Rewards - Nitro on all Taxis
Completion Percentage - 0.53% (2.67% Total)
Unlocks - None
Okay, one more before we get back into the story line. Grab a taxi, you can
find them just about anywhere. Hit the 2 key to start up the mission. You
aren't going to make a whole lot of money on this mission (compared with
Pimping, for example), but it's another step toward 100%, and it'll improve
your driving skill, so we may as well do it now.
Just grab a fare, take them where they want to go, rinse and repeat. If your
taxi gets to beat up, be sure to stop off at the Pay-n-Spray to get it fixed
up. There is no requirement that you do all 50 fares in one go, but the more
you do in a row the more money you will make (every 5 you do in a row gives you
a bonus, which starts out small but can really build up).
It's a little tedious to do all 50 here, but the time limits are pretty
generous and you'll get to learn the city layout a little better. You've
probably also raised your driving skill a bit.
Ryder [GTASALSRCWALK09]
-----
Map Icon - R [The Beginning Strand]
Prereqs - Sweet and Kendl
Rewards - Respect (3)
Completion Percentage - 0.54% (3.21% Total)
Unlocks - Tagging up Turf Mission, Barber shops, Restaurants, Tattoo parlors
Okay, you should have a pretty decent bankroll now (I had about 35K at this
point). That ought to be enough to get a haircut and something to eat. Head for
the R icon and talk to Ryder.
At the barber, get whichever cut you like (the cornrow is the best since it
gives you the highest respect and sex appeal boost, in fact, it's the highest
in the game, so if you get that one, you really never have to get another cut
again).
After a brief conversation with Ryder, you'll be getting something to eat
across the street. This basically is an introduction to eating (though you've
probably been eating snacks up to this point, you can now actually go inside
several restaurants). Don't eat too much or you'll throw up and lose the
benefits you gained from the food (you can eat up to 11 meals a day).
Ryder comes in a makes a mess of things, so jump back into the car and return
to the hood.
Tattoos [GTASALSRCWALK10]
-------
Map Icon - Fancy T
Prereqs - Ryder
Rewards - Increased Sex Appeal
Completion Percentage - 0.00% (3.21% Total)
Unlocks - None
This is not a mission or anything. We're going to raise CJ's sex appeal and
respect a bit by tatting him up. Head to any parlor (they are marked by an odd
looking symbol on the map which I think is supposed to be a fancy T). Go in (it
makes no difference which one you go into) and get markings everywhere you can.
Which ones you get are of no matter, as they all give the same bonuses. Unlike
in real life, you can change or remove any of your tats at will (as long as you
have the money).
Tagging Up Turf [GTASALSRCWALK11]
---------------
Map Icon - S [The Sweet Strand]
Prereqs - Ryder
Rewards - $200, Respect (3)
Completion Percentage - 0.53% (3.74% Total)
Unlocks - Cleaning the Hood Mission, Gang Tags, Spray Can in Johnson House
Time to get out your Tags Map. Hop in the car and head for the marker. Sweet
will spray the first tag by way of showing you how it's done, after which you
will spray the second and third (these are #1-3 on the map). Then it's back in
the car to get #4-6. Just follow the directions the game gives you. Get back to
the car and return home, mission done.
(Technically, the gang tags were already open for you to spray from the start
of the game, but as they were officially introduced with this mission, we'll
start doing them now).
The game gives you 1000 ammo for your spraying enjoyment after the Tagging
mission, but let's add a bit to that. A spray can is now upstairs in the
bedroom of your house for your use. That'll add another 1000 sprays. When you
come out of your house, run past your garage toward the back yard. Climb up
onto the short wall and from there onto the roof of your garage. Jump up to
your house roof and turn south, where you will see the flat roof of the
pawnshop. Drop down to it, and you'll find yet another spray can worth 500. You
should now have 2500 shots in your spray can, not too shabby.
Gang Tags, Part 1 [GTASALSRCWALK12]
-----------------
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (3.74% Total)
Unlocks - None
You have another 94 tags to spray, but I'm not going to go through all of them
right now. After about the 40th tag, it starts to feel a lot like work, so
we'll do a few at a time so they don't get real old real fast. Although I will
try to give driving directions in most cases, you really should be able to get
to the general area by using the map. You did print out the gang tags map I
recommended at the top of this guide, didn't you? If you haven't, print it out
now, I'll wait.
We'll start at tag 39, so head south toward the docs and hit the road along the
west side. When you get there, run down the stairs, you'll find the tag on a
crate facing the water.
Now drive back north and take the second left so you are going northwest. You
will find tag 38 where this road meets the highway, it's on the northwest side
of the main road, pretty easy to find.
From here, go northwest to tag 40. You should spot it on the northwest building
behind the chain link fence. The tricky thing about tag 40 is that you need a
bit of elevation. So park a car underneath it and hop onto the hood (or roof)
to reach the tag.
Go northeast up the road, and then take the next right, we need to get onto the
bridge that runs over to the docs. At the first bridge tower, stop, you will
see the tag (#37) on the support to your left. That's 10 tags done.
All right, let's go catch a few on the southeast side. Follow the road
northwest and turn to the northeast at your next right. The road will curve
east and you'll go over a bridge that spans the drainage ditch. As soon as you
come off the bridge, make a U-turn so that you are driving under the bridge you
just came off of (it should be to your right). Stop at the ditch. Run down into
the culvert, you will see the tag (#36) on a bridge support in the middle.
Run back up the ditch wall to your car, we'll hit tag #34 next. It's a bit
north of the barbershop icon on a wall surrounding a power relay station. You
should have no problem finding this one.
Turn around and head south to the end of the road. At the intersection you will
see tag #35 on a wall to the west.
Follow the road going east and curve to the north. Take the first left and stop
when you reach the end of the basketball court. Hop out of the car and run
along the court (to it's west), you'll see tag #33 on the wall of the apartment
complex. You should have 14 tags done now.
As long as we're here, let's take a little break.
Basketball - OPTIONAL [GTASALSRCWALK13]
---------------------
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (3.74% Total)
Unlocks - None
Pick up the ball on the court (sometimes the ball isn't spawned. If this is the
case, drive around the block and come back until it shows up). Hold down the
middle mouse button for a second or so to start the challenge mode. The idea is
to hit as many points as you can before time expires, and you shoot from the
markers. As the game tells you, hold down the space bar to shoot, and release
at the top of your jump for the best accuracy. When you are done, press return
to exit. There's no reward (that I'm aware of) for this challenge, it's just
for fun.
Gang Tags, Part 2 [GTASALSRCWALK14]
-----------------
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (3.74% Total)
Unlocks - None
Back to the tags. Head for tag #32 (turn around and go back to the north-south
road). The tag is on the rock wall in front of the apartments on the west side.
It's a bit hard to see since it's on rock, but look for the blue Bravura parked
in one of the driveways, the tag is pretty close to it.
Right across the street is a stairway heading down to the beach. Go down it and
follow the wall to the north, and you'll hit tag #30.
Remember the apartments whose wall you just tagged? On the north side you'll
run across tag #31.
Next we'll hit tag #29 on the stadium wall. It's pretty much right where the
map shows it to be, so just head in that general direction and you should find
it with no problem.
Continue north on the main highway, and when you reach the pedestrian over-
cross, turn left into the alley. Follow the building and you should run into
tag #13.
On the next block north is a parking garage. Just inside the entrance, on the
eastern wall you will see tag #12. By the way, on the second level of this same
garage is an NRG-500 motorcycle, the world's fastest bike. Remember where this
is, as we'll be using that bike for unique jumps a little later on.
At this point I have roughly 1000 sprays left. Head north on the highway again
and we'll catch tag #9. Watch for the apartments on your left with the green
garage doors. Climb onto the roof (you can get there from the northern side),
run south until you drop down to the next level and turn around to find the
tag.
Head north again. Just before you reach the bridge, pull in to your left (you
may see a yellow marker in here; it leads to Colonel Fuhrberger's house, which
you'll be going into later). The tag (#8) is to the south, on the northern wall
of the apartment.
Okay, one more. Go north again. After the bridge, pull into the driveway on
your left. The tag (#7) is in the entryway of the high-rise (I presume it's a
hotel), you should spot it with no problem.
At this point you're probably down to 500 sprays or so, and we've caught 23
tags. Let's take a break. Grab some food if you need it, head back for the home
front, and save the game.
Cleaning the Hood [GTASALSRCWALK15]
-----------------
Map Icon - S [The Sweet Strand]
Prereqs - Tagging Up Turf
Rewards - Respect (3)
Completion Percentage - 0.54% (4.28% Total)
Unlocks - Drive-Thru Mission
Let's advance the story a bit. Grab your armor and weapons and head for the S
marker. Sweet is not happy about the drug situation. Go see what's what with
Ryder. Take down a pusher, and then the crack den. That ought to clean things
up a bit.
Drive-Thru [GTASALSRCWALK16]
----------
Map Icon - S [The Sweet Strand]
Prereqs - Cleaning the Hood
Rewards - $200, Respect (5)
Completion Percentage - 0.53% (4.81% Total)
Unlocks - Nines and AKs Mission, Gyms
It starts out well enough; y'all are just going to get a bite to eat. What
could possibly go wrong? Yeah. Naturally, it turns bad pretty quick. I hope you
have your Micro-MP5 handy so you can do some drive by shooting during the
upcoming battle. Concentrate on keeping up with the Balla car so your homies
can take shots, and help out where you can with the shooting. Once the Ballas
bail don't bother trying to shoot them down, just run 'em over. Drop off Ryder
and Sweet, and then drive Smoke home.
Return to the hood and save. Grab your two paint cans so we can go do a few
more tags. At some point during this Sweet ought to give you a call and tell
you to buff up. This opens up the gyms around town.
The Gym - SEMI-OPTIONAL [GTASALSRCWALK17]
-----------------------
Map Icon - Dumbbells
Prereqs - Drive-Thru
Rewards - Increased Strength, Increased Stamina, Reduced Fat
Completion Percentage - 0.00% (4.81% Total)
Grab a car and drive west until you see the dumbbell icon. Go into the gym and
lift some dumbbells or do some bench presses to increase your strength. The
more weight you pick, the faster you'll buff up, but the harder it will be to
do each rep. Start off with something in the middle, don't try to go for the
max right at the start. You can also use the treadmill (or stationary bike) to
increase your stamina. Although we won't be able to do it all in one session
(there's a per day limit on what you can do at the gym), our goal is to max out
both our strength and stamina.
What I will do is alternate gym visits, tag sprays, and a couple of missions
per day for a while. This should keep any particular activity from getting too
tedious. Make sure to save at least once per game day so you don't lose too
much progress if your power goes out or something.
For doing replicates, the game tells you to use the space key and the left
mouse button. Forget the mouse, use the left control key instead, it's a lot
easier to use two keyboard buttons than it is to try and use the space key and
mouse.
Once you hit your limit for the day, head out and let's get on with a few more
tags.
Gang Tags, Part 3 [GTASALSRCWALK18]
-----------------
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (4.81% Total)
Unlocks - None
We're already right next to tag 25, just run around behind the gym in the
alley, and you should spot the target easily enough.
Drive east until you see the bridge north (you'll be close to your house). Get
out of the car and check under the bridge for tag 24.
Drive south just past the Cluckin' Bell, and take a left at the intersection.
When you hit the 6th street plaza (on your right), pull in to find tag 28.
Return to the Cluckin' Bell and you'll find tag #26 on the southern wall. Go
another half block south again, and you'll find tag #27 on the southern wall of
a dime store (it's on the street that has a house icon showing on the map).
From this road, drive straight west (you'll drive down an alley). When you hit
the next street, turn left (southeast). Take your first right, cross the train
tracks, and take another right so that you are driving along the side of the
culvert. Stop where the culvert goes underground (under a big pile of compost
(?)). Run into the culvert and check out right side of the tunnel entrance for
tag #41.
Abandon your car and run north by northwest (you'll weave through the garbage
and hit a gap in the fence). We're after tag #47 now, and it's in the parking
lot of the small strip mall on the corner of the two streets in that direction.
From the corner market, head north and take a left once you see the Well
Stacked Pizza place on your right. About halfway down the street, you should
spot the tag (#51) on the north side of the street on a grating.
Turn back around and return to the Well Stacked Pizza. Take a left and then
your first right. Turn into the motel parking lot (you have to pass the motel),
and you'll tag 52 on the wall of the building.
Exit the hotel parking lot and drive west a couple of blocks until you see a
gas station on the left. The west side of the gas station has a car wash. Look
on the car wash roof and you'll spot tag #50. To reach the roof, you will have
to park a car next to the wall to get the height you need to reach the eave.
Return to the road going west. At the next intersection, look at the building
on the northwest corner (it's a pink building surrounded by a green wall). Head
through the gap in the wall, and you should run right into tag #54.
At this point you may be running low on ammo. If so, run back home and restock
another 1500 shots, we'll do 10 more tags this time around and call it a day.
From the previous tag go west. Just before the next intersection stop and you
should see tag 53 on a building to the south.
Go back east again to the intersection (near tag 54) and turn south. You want
to stop less than a block later, when you reach the culvert. There will be a
gap in the wall to your left. Face the culvert and you'll see tag 49 below in
the culvert. Once you hit it, you have to get back to where you were. Run east,
and when the culvert splits, follow it southeast. The wall here is slightly
less steep, and you can run up it, and then hop over the wall. Return to where
you left your car (to the northwest).
Drive south and when you see the 69-cent mart, pull into the parking lot. You
should also see a liquor mart. The tag (48) is on a graffiti covered wall on
the south side of the liquor mart.
Continue on the road south, and then follow it as it turns east. As soon as the
green fence ends, turn south to the train tracks. There is a chain link fence
right in front of you. Crash through it, then stop. On one of the grey
apartments above the door you will run across tag 46. Once again, you'll need
to use the roof of your car to get some height for this one.
Drive south and then east when you reach the road. At the intersection, check
the wall of the bar on the northwest corner for tag 45. Drive south from the
intersection until you see the Nude XXX Shop. Tag 42 is on the southern wall
(it's a bit hard to see the orange tag against the pink wall, but it's there).
Catch the road to the south and drive west. The next tag (#43) is right on the
north side of the road on a fence (just past the intersection). After getting
that tag, return to the intersection you just passed and go north. Watch to
your left, tag #44 is on the side of a grey house just a block up.
Okay, let's hit the airport. Drive south then west to get back to the tag on
the fence you just did. Cut across the median to the airport road, and as soon
as the building to your south ends, turn south across another median (we're
trying to get to the central airport terminal). You'll find tag 99 on the south
side of the terminal building.
From here, drive south across the grass again to hit the outer airport road,
and follow it west. Go through the loop-de-loop, and catch the highway going
south. It curves to the east. Stop right at the point where the road begins to
descend in preparation for going through the tunnel. You have to get out of
your car at this point and walk along the southern sidewalk (you will get
higher and higher above the road). When you reach the tunnel wall you will be
in front of tag #100.
Okay, that's another 21 tags down (you should have 44 tags finished in total),
and you've completed the entire southeastern section of the city. Head back to
the hood and save the game.
Nines and AKs [GTASALSRCWALK19]
-------------
Map Icon - S [The Sweet Strand]
Prereqs - Drive-Thru
Rewards - Respect (4)
Completion Percentage - 0.54% (5.35% Total)
Unlocks - Drive By Mission, OG Loc Mission, Binco Clothing, ProLaps Clothing,
Suburban Clothing
This barely qualifies as a mission; it's more just an introduction to weapons
(as if you need it) and clothing. Do some target practicing, take Smoke home,
then do a bit of shopping. If you want to raise your respect and sex appeal as
much as possible, get an Eris T-shirt, Green Jeans, a Green Rag Back, an Africa
pendant, and Hi-Top Sneaks. Then return home.
Drive By [GTASALSRCWALK20]
--------
Map Icon - S [The Sweet Strand]
Prereqs - Nines and AKs
Rewards - $500, Respect (6)
Completion Percentage - 0.53% (5.88% Total)
Unlocks - Sweet's Girl Mission, Home Invasion Mission
This is a little more like it. You can make this mission easier on yourself by
just running down the enemy. The homies ought to get anyone you miss. Make
another pass if you need to. When you're done, make a run for the Pay-n-Spray
to lose those two stars, and then head back to the hood.
Sweet's Girl [GTASALSRCWALK21]
------------
Map Icon - S [The Sweet Strand]
Prereqs - Drive By
Rewards - Respect (7)
Completion Percentage - 0.54% (6.42% Total)
Unlocks - Cesar Vialpando Mission
We'll do one more since the first mission wasn't really much of one to talk
about. All of the sudden you seem to have quite a few choices for mission
sponsors, but let's stick with Sweet for now.
Make sure you have armor, a gun, and a car, as you don't have a lot of time to
go fetch this stuff once the mission starts up. Fire up the mission, and head
for the marker. Make things a bit easier on yourself by running over as many of
the enemy as you can in one pass, then get out, crouch, and start taking head
shots. Once you drop all the bad guys, grab a four door. Once Sweet and his
lady get in, head for the home front. You've got a car on your tail, but you
should be able to avoid it, and it gives up after not too long.
Save the game. By now, you should be on the next day, so return to the gym and
buff up a little more until you hit your limit for the day (if you've already
maxed out muscle, work on endurance, or visa versa). Use a bit higher weights
or settings than you used before, since you're stronger now.
When you're done with that, grab a bite to eat (if you need to, it's a good
idea to keep your fat up around 10 or 20% so you have a buffer for when you get
hungry. If you have no fat, you will start losing muscle instead!).
Gang Tags, Part 4 [GTASALSRCWALK22]
-----------------
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (6.42% Total)
Unlocks - None
Now return to the hood and grab your spray cans, time to polish off a few more
tags.
Head west out of the hood and take your first right over the bridge, then your
second right (past the Mexican food restaurant). At the next intersection, look
ahead and to your right for a gap in the wall into a parking lot. When you
enter, check the wall to your left for tag 23.
Continue up the parking lot as it goes north, and take a right onto the street
going east. As the street curves north, you should take an immediate left into
a car wash. Watch to the left for a little tunnel, inside of which you will
find tag 22.
Get back onto the road and continue north. When you see the banner that spans
the street take a left into an alley. As it turns the corner, you will find
you've hit the jackpot, as tags 20 and 21 are both right in front of you.
Back out of the alley and continue up the street north. Just before the
intersection, look to your right, tag 16 is on the wall. Continue north through
the intersection, and take a right when the street ends. Stop and go through a
gap in the bushes on the right, you will see tag 17 on the wall of some
apartments (congratulations, that was your 50th tag, halfway there).
Continue on the road east, and turn north when it ends, following this main
road north and then west. When this road ends, you will be facing some brown
houses and some blue ones to the left. Tag 19 is between the brown and blue
house.
Get back in the car, turn around and go back down the street you just came
from. As you turn south, just after the bridge is the Golden Palms. Head into
the entryway to its north and follow it behind the building east. You should
see an armor pickup (useful). Hop over the wall and you'll see tag 10.
Return to the road and drive south past the next intersection. Watch to your
left for tag 11 on the wall of one of the buildings (it's a bit hard to see as
the tag is orange on an tan wall, but the building address is 2026).
Continue south down the road and take your first right. This puts you on a
short windy road. Watch to your right for tag 14. Continue to the end of the
road and when it ends, take note of the building in front of you. Follow it
around back (go to your left and down the stairs) to find tag 15.
If you need more ammo, now's a good time to go get it, we'll hit a few more
before going back to the story missions.
We're going to start at tag 62. From your hood, go west, then north over the
first bridge. Continue on that road until it ends. Enter the alley between the
shop and the wall you'll find the tag on the south side of the wall.
Continue north out of the alley and go left onto the street. Make a right at
the intersection. The third building on your right has an underground garage,
look for tag 63 on the wall.
Return to the street (either exit) and go north. When the road ends, turn east.
Head up the incline, and stop when you see the stairs to your left. Go forward
slowly on the street and watch to your left, about half way between where the
wall started and the overpasses is tag 18. It's pretty hard to see (orange on
orange) so watch carefully.
Turn back around and drive west. When you reach the train tracks, look to your
north where the tracks go into a tunnel to find tag 69. Just across the street
you will see an orange building, which is the Jefferson Motel. The tag (#64) is
on the back of the motel; you'll have to hop a fence to get to it.
Continue west on the street you are on, it will shortly split in three
directions. Take the middle road. Watch to your right until you see two palm
trees. Stop there, tag #68 is on the stair wall.
Go back to the split and take the steep road that goes north. Turn right at the
end of it. Stop at the last house on the left (before the trailers). You will
find tag 70 on the back wall.
Now turn around and follow the road west. Just before it bends south, look for
an alley to your left between a tan and blue house, where you will find tag 71.
Okay, enough tags for now (you should have 63 now, another couple of passes and
we'll be done with them). Go back to the house and save, and we'll see what
Smoke is up to.
Cesar Vialpando [GTASALSRCWALK23]
---------------
Map Icon - S [The Sweet Strand]
Prereqs - Sweet's Girl
Rewards - Wager Winnings
Completion Percentage - 0.53% (6.95% Total)
Unlocks - High Stakes, Low Rider Mission, TransFender, Locos Low Co.
It seems Sweet isn't overly thrilled with Kendl's boyfriend, and he wants you
to check it out. Go get a low-rider (one is provided for you), and modify it
however you like (but don't go too crazy, you are going to need your cash soon,
and chances are you won't be keeping this car very long anyway), then head over
to the car meet (but don't get in the red marker yet).
This is one of those areas where the game doesn't really tell you what controls
to use. So before you start up the actual mission, you may want to practice a
bit. The number pad arrows will control your car's suspension. When you get
into the challenge, just hit the appropriate key as its icon comes into the
circle. From time to time, a diagonal icon will appear. You need to press two
buttons to get the correct response (e.g. 4+8 for upper left, not the diagonal
numpad key (1, 3, 7 or 9) as you may think).
Once you win, there's a near confrontation, but Cesar cools things down. Maybe
he's not such a bad guy after all.
High Stakes, Low Rider [GTASALSRCWALK24]
----------------------
Map Icon - CV [The Sweet Strand]
Prereqs - Cesar Vialpando
Rewards - $1000
Completion Percentage - 0.54% (7.49% Total)
Unlocks - None (but required to complete Reuniting the Families)
Yay, a race! Follow Cesar to the starting point. The low-rider doesn't handle
well around the corners, so make sure to slow down coming into the turns, and
floor it in the straight-aways. As long as you don't spin out, winning this
race shouldn't be too tough, as the other drivers tend to crash quite a bit. If
needed, tap the rear panel of the car in front of you to make it spin out (just
don't lose control yourself).
If you do lose, just return to Cesar's hood to try again. If you need a new
car, there are a couple of low riders on the street you can grab for the race.
Go back to the hood and save. Grab your spray cans, as we gear up for another
installment of:
Gang Tags, Part 5 [GTASALSRCWALK25]
-----------------
Map Icon - None
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (7.49% Total)
Unlocks - None
As usual, before we start doing tags, run over to the gym and upgrade your
strength and stamina. When you've hit your limit, drive back north to Grove
Street, and take a left (going west). When you cross the tracks, take your
second left (it's a little street, there will be a bunch of grey houselets to
your left). Stop and run in through the alley in the middle, and then through
the archway to the south, tag #58 will be to your left on the east wall.
Hop back in the car and drive south. See the bridge to your right? Once you
can, make a u-turn and get on it driving north. When you come to the large tan
building on your left stop. You'll find tag 60 on the wall of this building
(the wall facing the street you were just on, it's a bit covered in plant
life).
Jump back in your car and go north, taking your first right. Look for an alley
going south (this is where you started the game). As you go down the alley,
watch to your left, you should spot tag #59.
Come back out of the alley to the north. When you hit the street, look to your
northeast, where you should see a church. You'll find tag 61 on the southern
wall of the church.
Drive west from the church and take the first right going north. Drive through
the first intersection, and start looking for an alley to the left. Tag 65 will
be at the end of the northern fence.
Continue north out of the alley and take a left (Glen Park will be to your
left). Go into the alley just behind the Discount Warehouse, you'll find tag
#66 on the wall of the warehouse to your south.
Go back out of the alley and turn north. When the road ends, you will see an
alley between a blue and red house. The tag (#67) is on the wall of the blue
house (this should be your 70th tag).
Come back out of the alley to the south and drive west. When you pass the next
intersection, you will see some tan duplexes on the south side of the street
(they are surrounded by chain link fences). Go into the third duplex, and
you'll see tag 73 on the western wall.
Okay, we're moving into the heart of Balla territory now, so be careful (no
doubt they've been a nuisance already). Drive east to the intersection you just
passed and turn south into Glen Park. If you continue south, you'll drive over
a bridge that crosses the lake. We want under that bridge on the north side of
the lake. This is where you'll find tag #74. If you need it, to the north
(still under the bridge) is a little tunnel that contains a police bribe.
Get back on that bridge and drive south. When the road ends, keep going down
the alley. Tag #75 is the on the wall to your left.
Continue down the alley to the south (you may have to abandon your car, it's a
pretty tight squeeze). When you come out, the skate park is right in front of
you. Go in, and you'll find tag 76 on the fence near the wooden half pipe on
the hill.
Come out of the southern entrance of the skate park. In front of you is the
freeway in a lowered ditch. Just drive off the edge onto the freeway and take
the exit (up the hill to your left). This may seem familiar to you, as it's
the exact same route you took on they bicycle during the "Sweet and Kendl"
mission. When you come to the end of the curved off ramp, take a right. On your
right you will see some tan buildings (which are situated diagonally on the
map), follow them back watching to your left for tag 57.
From the tag go south to the street. In front of you will be a large official
looking building with palm trees and a hedge surrounding it. Take a right and
follow it to the next intersection. Tag 55 is on the western wall of this
building.
Tag 56 is real easy, just go west on the street, and you'll see it on the
building to your south about half a block down.
Return to the intersection you just left and drive north (we're finally coming
out of Balla territory, yay. Of course we're entering Vagos territory, but at
least they don't seem to be as aggressive as the dratted Ballas are). At then
next light, make a left going west, and then make an immediate right into what
seems to be a sort of mini outdoor mall. Drive up the stairs to your left and
go north, then west. Tag 77 is on the wall to your south.
Continue through the mall from the tag and go down the stairs. Right in front
of you is an intersection, and tag 78 is on the building that is kitty-corner
to the mall. Just drive half a block north and it'll be on the left. Go up the
steps and it's towards the northern end of the building.
Get back onto the road going north, and take a left when it ends so that you
are going west. Stop when you see the yellow entrance marker on your left
(south side of the road). We'll take a mini-break here and do an optional task.
Skip it if you like.
Inside Track Betting - OPTIONAL [GTASALSRCWALK26]
-------------------------------
Map Icon - None
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (7.49% Total)
Unlocks - None
Head into the door marker. Play the ponies by walking up to the ATM-like
machines, picking a horse, picking a bet amount, and starting. Do this until
you get bored with it and head back out.
(This is where you can make a ton of money without any effort, due to a
questionable design decision by the coders. If you don't want to have to worry
about money for the rest of the game, feel free to use the exploit. However, I
prefer not to, so I'm not going to describe the technique here. It's your game,
so do whatever you want).
Gang Tags, Part 6 [GTASALSRCWALK27]
-----------------
Map Icon - None
Prereqs - None
Rewards - None
Completion Percentage - 0.00% (7.49% Total)
Unlocks - None
We are almost done with this session of the gang tags, we'll only do three more
for now.
Continue down the street to the west. At the first opportunity, turn right into
a courtyard. You will find tag 79 on the west side of the courtyard on a wall
facing north.
Turn around and head back out of the courtyard, and catch the closest road
going north. When it ends, follow the building in front of you to the east, and
pull in on its eastern side. Behind the trash bins, you will find tag 80.
Go back west on the road your on, and take the first left onto the main road.
Take the first right so you are headed for Mulholland intersection. When you
reach the intersection, you have a lot of choices, but just go straight. Once
you pass the actual intersection, watch to your left, tag 72 is on the support
for a raised section of the road.
We've now finished 82 tags. We've also done most of the ones in Balla
territory, so the hardest of them is finished. The last 18 cover the western
half of the city, so they are a lot less dense than the areas we've already
gone over.
Return home and save the game. Before we do missions, return to the gym.
Learning New Moves [GTASALSRCWALK28]
------------------
Map Icon - Dumbbells
Prereqs - 20% muscle
Rewards - New Fighting moves
Completion Percentage - 0.53% (8.02% Total)
Unlocks - None
Work out to increase whatever stat you need (either muscle or stamina). By this
time, if you are not already maxed out, you at least have enough strength to
qualify for the gym training. Walk over to the red marker in front of the
trainer, and reply positively (press the Y key) when he asks if you want to
learn new moves.
Beat the tar out of him. When he goes down, he'll teach you a few new melee
moves (I never personally found these to be of any use, but use them if you
like them).
I won't talk about going to the gym any more, but you should remember to go
until you max out both your strength and stamina. You are probably not all that
far off of maxed by now anyway.
Home Invasion [GTASALSRCWALK29]
-------------
Map Icon - R [The Ryder Strand]
Prereqs - Drive-By
Rewards - Respect (5)
Completion Percentage - 0.54% (8.56% Total)
Unlocks - Catalyst Mission, Burglary Vehicle Mission
Let's go check out what Ryder is up to. This is a night mission; you can only
start it from 12:00 to 20:00, so kill some time (you can just save the game to
advance 6 hours of time if you like).
Take the truck over to the marker and head into the house (remember we saw the
yellow entrance marker when we were doing gang tags earlier). There are six
crates in the house, one in the front room, one in the back room (through the
door to the right as you come in), two at the top of the stairs, and two in the
colonel's bedroom (last room at the end of the hall). Hold down the left Alt
key while inside the house to avoid making any noise. As long as you have at
least 5 minutes left when you get there, you should be able to grab all six
crates if you like (though you are only required to grab 3).
Drop the truck off, mission passed.
Burglary Vehicle Mission - OPTIONAL [GTASALSRCWALK30]
-----------------------------------
Map Icon - None
Prereqs - Home Invasion
Rewards - Amount Stolen + $3000
Completion Percentage - 0.00% (8.56% Total)
Unlocks - None
This is a fairly easy moneymaker. From your house, head west and take a left at
the first intersection so you are going south. At the end of the road you will
see some blue apartments. Go to the one all the way to the west, and you'll
find the van you need to start up the mission. You can only start up the
mission between the hours of 20:00 and 06:00 (but you should aim for as close
to 20:00 as you can, because the mission ends at 06:00, and you want to give
yourself as much time as possible).
Hit the 2 key to start, then head for some houses. You are looking for houses
with yellow entry markers in front of them. For best result, look for two that
are right next to each other. Park the truck between them and go into a house.
Hold down the sneak key (left Alt) and grab anything in the front room that
looks valuable (TVs, VCRs, or radios) and return it to the truck (hint, once
you have an item let go of the sneak key and just run for the door, you'll be
long gone before the cops get there). Once you've cleared out the house, move
to the one next door. Keep going back and forth between the two houses until
you accumulate enough stuff (or your time runs low) then take the truck to the
lockup.
You can only enter houses up until 06:00 and you have until 07:00 to get the
truck back into the lockup, so keep an eye on your timer. You need to steal
$10,000 worth of items to pass this mission, which is roughly 25 items (you
don't have to do it all in one night, though it is certainly possibly to do so
if you use two houses next to each other).
From time to time, there will be someone in the front room when you come into
the house. If that happens, just turn around and leave, and reenter the house.
Usually they will be gone the second time (if not, you may have to find a new
house, as they probably won't leave).
For some reason, this particular vehicle mission doesn't add to your completion
percentage, but it does give you quite a bit of cash. If you need money at any
point, consider doing this mission again (although you only get the $3000 bonus
for the first completion, you still get the cash you make off of items stolen,
and at $10,000 per day, it's not too shabby).
Catalyst [GTASALSRCWALK31]
--------
Map Icon - R [The Ryder Strand]
Prereqs - Home Invasion
Rewards - Respect (7)
Completion Percentage - 0.53% (9.09% Total)
Unlocks - Robbing Uncle Sam Mission
Let's go check out what Ryder is up to again. Hey, he's a chef! All right,
looks like there's a job to do for the three stooges. Head to the train, take
out the Vagos. Naturally, the Ballas show up, so take them out too. For the
next part holding down the mouse button increases the strength of your throw.
You shouldn't have any problem filling up the truck in the time allotted. Take
the truck over to the nearby Paint-n-Spray, and then home. Mission complete.
Gang Tags, the Finale [GTASALSRCWALK32]
---------------------
Map Icon - None
Prereqs - None
Rewards - Respect (6)
Completion Percentage - 0.54% (9.63% Total)
Unlocks - AK-47, Tech9, Sawn Off Shotgun, Molotov cocktail inside Johnson House
Before we do Ryder's next mission, it would be good to have a little more
firepower. So let's finish off the gang tags, as there are only 18 left.
Start off at the Roboi Food Mart. Pick up your $2000 from in front of the
store, and then look across the street to locate tag 88. Now go one block east
on the road and look south at city hall to find tag 87. Continue east, just
after the next intersection, check the building to the north (it's the police
station) to find tag 86. Those were easy!
(By the way, feel free to go inside police headquarters if you like. Just don't
be holding any weapons when you get in, or you get an automatic 2 star wanted
level. Explore around a bit, there's plenty of weapons to be had (it seems as
though it's okay to pick up a weapon while inside, just don't switch weapons,
or it's the same as drawing one, and you'll get your two stars). There are two
sets of armor in the station (one in the locker room, one in the back by the
cells). Also in the showers is the double-ended dildo. I'm sure we don't want
to know what that's doing in police headquarters).
Drive back south, then west and pass the Roboi Food Mart again. When you get to
the main road, turn north, and then take the first left west. Immediately stop.
To your north is a building with stairs. Go up the stairs around to the front
of the building (the back stairs dead end in a handicapped entrance), where you
will find tag 89.
Drive a block north until you see the futuristic looking buildings with the
green windows on the left. Go to the northern-most building and check it's
northern wall for tag 85.
Get back on the road going north, and take your second left. Just before the
road ends, you will be near tag 84. To find it, look at the shops on the south
side of the road, and look up. There's a ledge above the stores that you can
climb onto to grab the tag.
Turn around and go back down the street to the east, and take your second left.
Watch for tag 83 on the left side of the road near the next intersection. Take
a left at the intersection you are at, and then your second right (you'll be
near the Pay-n-Spray and Trans-Fender. As you pass the next intersection, you
will see tag 81 on the left on a wall.
Continue north up the road and take a left when it ends. Drive a couple of
blocks down and watch to your left (south) until you see tag 82 (it'll be just
as you enter the Vinewood district).
Remain on the same road going west. You'll go down a ways. When you see the
shirt icon appear on your radar (for Prolaps), start looking for the Vinyl
Countdown record store to the right. The tag (#93) faces west on a small wall
behind a palm tree.
From the Vinyl Countdown, turn around and go east. Take a right at the next
intersection (with the tunnels to the north) and go south. When you pass the
large grey building on your right (there will be a police bribe in front of
it), pull into it's parking lot and catch tag 92 (it's purple on grey, so it's
a bit hard to see at first glance, but if you're looking for it, you should
find it).
We want to go around the block. So get back on the road going north, take the
first right east, then the first right south. Now take a look at the map, and
you will see there is an inlet of water that runs all the way up to this block.
At the end of this inlet is a mansion. You will find tag 91 on the dock that is
on the south side of this mansion.
From the mansion, go directly east. You'll travel down a mini-road that just
barely appears on the map. At the next intersection, your mini-road becomes an
actual road. Pass the intersection and stop in the next alley to the north (at
the huge palm tree). Park your car right up against the western wall and use it
to get yourself onto the roof of the building, where you will find tag 90.
Five more to go, and they're all to the south. We'll start on the western end
and work our way east. The first stop is the end of the boardwalk (not the
lighthouse, mind you, the boardwalk, east of the lighthouse). Go to the end of
the road, and check out the small building to the left (up the stairs) for tag
94.
Go back north, but don't go up the hill. Instead, drop off the stairs to the
right and follow the small road east. Just in front of you is a brick building.
At the sand level you will find tag 95 facing south.
Get back on the road and go north up the hill. Take a right past the Pay-n-
Spray and head east for a few blocks. Watch to your left for a building with
Bobo signs on it. Directly across the street from that building you will find
tag 96.
Continue on the road to the east. As soon as it curves to the south, you will
see tag 97 on the wall to your left (it's on a brick wall near some shops). One
left.
Drive west on the road near the tag you just sprayed. After a couple of blocks,
you'll see a long and windy road to your south. Take it and go up the hill. At
the end of it is the Observatory. Get out of your car and go up the ramp
(either one will do). The tag (#98) is on the northern dome.
And that's it! Return home and save. When you get there, you will find a nice
surprise. There are now four new weapons that spawn in your kitchen. Grab some
of them and let's see what Ryder is up to these days. Make sure you're fully
armored for the next mission.
Robbing Uncle Sam [GTASALSRCWALK33]
-----------------
Map Icon - R [The Ryder Strand]
Prereqs - Catalyst
Rewards - Respect (5)
Completion Percentage - 0.53% (10.16% Total)
Unlocks - None (but required to complete Reuniting the Families), SMG unlocked
at Ammu-Nation
Damn, you gotta give it up for Ryder, he has cojones. Either that, or he's
totally insane! I found the AK-47 particularly useful for this one. All right,
jump up on top of the wall and cap the guard. A couple more will come running
so take them out too. Jump down and blast the gate control. Head over to the
garage and open that up in the same manner. There are a couple more guards
inside the warehouse to take down.
Hop on the forklift. Use the numpad 8 and 2 keys to control the forklift up and
down. Load up the boxes one by one into the truck. Help out Ryder with the
steady stream of guards so his health doesn't get too low (he may be crazy, but
he's an awful shot). Once you have all six crates in the truck, head for the
lockup. Now the game tells you to toss crates out at the following guards, but
I never had too (and I was dammed if I was going to give up my hard earned
crates). Up to you, though.
(Note that if you're having a hard time with this mission (in the respect that
you can't keep Ryder alive), you can cheat a little by opening up the warehouse
first and stacking the crates closer to where the truck will be before Ryder
comes in. I never had a problem with this mission, but some people seem to, so
that may help a bit).
Once you're back to the lockup, mission accomplished. Note that, although the
SMG is in fact now available at Ammu-Nation, you can't actually go into the
store to get it yet (unless you are doing an alternate order than what is
presented here).
OG Loc [GTASALSRCWALK34]
------
Map Icon - BS [The Big Smoke Strand]
Prereqs - Nines and AKs
Rewards - Respect (5)
Completion Percentage - 0.54% (10.70% Total)
Unlocks - Running Dog Mission, Life's a Beach Mission
All right, time to go pick up OG. Make sure you have some sort of decent weapon
before you start. There is nothing hard about this until you get to the
motorcycle chase. Just keep up with Freddy. Loc will shoot at him, but he's a
worse shot than Ryder. You can try to help out, but I was having enough trouble
keeping up with all of the tricky turns so I didn't bother.
After a tour of the city, Freddy will stop. Hop off the bike and take him and
his friends down. Now things get interesting, as you have the cops swarming all
over the place (you have one star but there's like 30 cops around for some
reason) and the Ballas being their usual pain in the rear. Sprint out of there
and get some distance (don't grab a car right away because OG takes about a
decade to get into the damn thing and by then you've been busted by the cops).
Grab a car down the road somewhere and pick up OG. Floor it out of there before
the hail of bullets fires up your car. I went as far as the freeway and got a
new car (as both the back tires of the car I was in were blown out and it was
tricky to drive at that point). Once you leave the immediate area, things cool
down a bit. Drive OG to his job, and its mission accomplished.
Unique Jumps - OPTIONAL [GTASALSRCWALK35]
-----------------------
Map Icon - None
Prereqs - None
Rewards - $500 per jump ($16,500 in this set)
Completion Percentage - 0.00% (10.70% Total)
Unlocks - None
We're out of gang tags (thank God!) so it's time to do something else. There's
nothing else in the game that you have to collect 100 of, the gang tags were
the most tedious. But there are two other things we can collect in Los Santos
(and Red County), namely Unique Jumps and Oysters. Both of these are actually
spread out all over San Andreas, so we can only get some of them right now.
Let's start off with the 33 unique jumps we have access to at the moment (there
are a total of 70 in the game, so this is nearly half of them). Get out your
Unique Jumps map now.
First, let me give you a word of warning. Make absolutely sure the game tells
you that you've gotten your Unique Jump bonus ($500). Usually you also get an
insane stunt bonus at the same time, so it's easy to miss that you didn't
actually qualify for the Unique Jump, and there is nothing more frustrating
than finding out later that you missed one (because there's no way to know
which one was missed short of going back and doing them all over again). Check
your stats every once in a while (under Achievements) and make sure your Unique
Jumps Found number matches your Unique Jumps Done number. If it doesn't, that
means you got the slow motion effect, but weren't credited with the actual
jump, and it's time to go back and figure out which one you missed (good luck).
All right, first we need a decent vehicle. Fortunately, I can tell you exactly
where to get one. From your house, go down into the culvert (where you get your
armor from) and go north almost to the end. Near the back on the right you'll
see a tunnel, which you should enter. Follow it (and the alley it comes out in)
until you hit the street and make an immediate U-turn to your right into a
parking garage. Now go up to the second level. There for your motor biking
enjoyment sits an NRG-500, the world's fastest motorcycle. Cool.
Before we start, there's a control you need to know about when on a motorcycle
(this is another thing the manual forgets to tell you about). If you quick-tap
the up arrow key (not the numpad arrow, the other arrow), it makes CJ duck his
head. This gives the bike a speed boost. Don't hold it down because then CJ
actually stands up, which will slow you down. Just quick tap it repeatedly.
Many of the unique jumps require this extra speed. I'm going to give my jump
distances so that you have some idea of how far you need to go to qualify for
the jump. In some cases you don't need to go as far as I did (I tend to gun the
jumps quite a bit), but at least it will give you a rough idea of what is
required.
Now that we're all vehicled up, it's time to find the jumps. We may as well do
them in order, so let's go to #1. Head back down to the docks and get on the
longer of the roads that goes north-south that is actually on the island (does
that make sense? Use the map if not, there aren't a lot of landmarks in the
docks area that I can direct you from). Start at the northern end so you're
facing south (you should be just to the right of the actual road). You should
see a ramp in front of you. The jump is successful if you make it onto the w-
roof. I got it at 140 feet.
Okay, onto #2. Drop off the roof and follow the road west. When it turns north
look for a set of stairs down just to the right. Go down and drive all the way
to the end of the road (another set of stairs) and turn around so you're facing
south. Gun it and hit the southern stairs. You may not want to duck your head,
because if you go too far you'll end up in the drink (I completed this one at
243 feet, but ended up in the water and had to go get a new bike).
For #3, just go to the other side and do the other stairs (driving north). I
got this one at 214 feet (would have been farther but that building got in my
way).
Now to get to #4 drive north and catch that little road to the northwest that
takes you off of the docks, then go southwest at the freeway. Follow the
freeway until you get to the tunnel. See the ramp in the middle of the causeway
just before the tunnel? That's your jump #4. This one is, in my opinion, the
hardest of the bunch in Los Santos, since you have to duck freeway traffic,
light posts, come around a curve, and be hitting max speed by head bobbing all
at the same time. I got this one at 170 feet, which I think is just enough. I
found it easiest to use the right lane (so you're going with traffic), get a
good running start, and don't bother with the head bob until you are nearly
there and pretty well lined up with the ramp.
Jumps 5 and 6 you can't do right now, the area is restricted to licensed pilots
(well, you could do them as it is possible to get into the airport with some
work, but it's not really worth the effort, you may as well just wait until we
can get in legitimately). We'll come back to them later in the game.
To get to jump 7, turn around and go back the way you came. Take your first
right, and when you hit the train tracks, follow them southeast. Watch the
fence on your left for a gap. See the dirt pile up against the fence in the
corner? There's your ramp. I made this one at 143 feet (not very impressive I
know, a bunch of people got in my way on the sidewalk, but it counted).
You're probably on the airport/docks freeway now. Follow it east until you can
turn north, and then turn left again so you go across a bridge. Once you come
off the bridge, work your way south. We want to be on the eastern side of the
culvert where it ends (above it, not in it). At that point there is a stairway
(facing west) that is your ramp for jump 8. I made 166 feet with this one.
You probably ended up in the culvert, didn't you? It's okay, so did I. Just
take your first left into a tunnel and you'll come out on street level. The
next jump (#9) is a little ways away. Open your map and head to the tattoo
parlor that is closest to you (it's the southeastern most one). From there, go
north up the street to the train tracks. When you hit the tracks look to your
left, see the ramp? There are two sides to it; you want to jump east toward the
v-shaped roof. You can get quite a running start, and I qualified on this jump
at 196 feet.
Come off the roof and follow the tracks east and then north. When you cross a
bridge, look right. The bridge rail thing to your right facing south is your
ramp for jump 10. What makes this tough is the damn palm tree right in front of
the ramp. Drive south (stay off the tracks as they'll slow you down) and try to
catch just to one side of the tree so you can pull the bike over to hit the
bridge. You should land more or less in the intersection. I made this one at
170 feet.
Okay, drive east to the stadium. When you hit the freeway on it's east side,
drive north until you see the pedestrian over-crossing. The stairway facing
west is your ramp for jump #11. I made 156 feet on this one.
Go to the Cluckin' Chicken to the north of your house. Just to the west is a
basketball court. There's a set of stairs facing west that is your ramp for
jump 12. There's a little bit of hazard involved as you have to weave through
lampposts, pedestrians, and probably Ballas shooting at you. I made 210 feet.
From the last jump, drive north past those sculpture things and a bit west to
the train tracks. You should see another pedestrian over-crossing. You want the
western one for jump 13. Come at it from the south, and try to stay off the
tracks. Again, there's a ton of traffic, posts, trees, and petulant Ballas
taking potshots at you to deal with. My jump was 203 feet.
From where you are, look for a set of stairs to your right (east, past the
train tracks, there are actually two sets, you want the southern-most stairs).
Go over them to the other side (east) where another set of stairs goes down,
this is the ramp for jump 14. Drive down the street a bit get some distance,
turn around, and let fly (you are driving west). You can get some pretty decent
speed on this one, and I made 280 feet, not too shabby.
You're back at the tracks now. Drive north then turn east right before the
tracks go into the tunnel. Now you need to gain elevation. When you come out
onto the freeway (the eastern most one bordering the ocean), turn south, and
make a U-turn when the road to your right comes down enough for you to get onto
it so that you're going north and up. Then take the first left up the hill.
When you reach the top, make another U-turn to your left so you're going east
again. Follow the road as it curves to the south. Right after you cross the
bridge go into the courtyard next to the building (this is the same place you
did tag 10, and there is armor to your right if you need it). Check out the
wall at the end of the courtyard and notice there's a bit broken out, that's
your ramp for jump 15. Get a running start and fly, it's pretty cool, for a bit
it looks like you're going to go right into the ocean (although I've never
actually made it). I went 300 feet on this one.
For the next jump (#16) you want to get onto the Mulholland Intersection. You
want the highest elevation and you'll be facing south (so it's as if you're
coming south from Red County). Drive against traffic down the left side of the
road (on the sidewalk). Eventually you will see the ramp. My jump was 243 feet.
Now, I said we'd do these in order, but I'm going to make one exception, we're
going to do jump 18 right now. Just continue south and make a U-turn when the
median breaks to go back north again. Shortly, you will come across a ramp just
like the last one, except facing the other direction. I got 206 feet out of
that one (a car got in my way at the on-ramp so I didn't get the speed I did
for #16).
For jump 17, you need to go pretty much directly down. Head north up the
freeway and when there's a break in the median make a U-turn, then take the
exit to the left. From there I just cut across the grass to get do