Maple Story
                                 Thief FAQ
                                Version 1.7
                              By Rushan Shekar
                      E-Mail: rushan_shekar@hotmail.com
                            GameFAQs: Firestorm88
                           Maple Story: Firestorm
                      Last Modified March 9, 2005
                    Copyright 2004 - 2005 Rushan Shekar
==============================================================================
Table of Contents
==============================================================================

1) Introduction
    A) Copyright Information
    B) FAQ History
    C) Contact
    D) Intro to Maple Story
    E) Intro to Thieves

2) Stats
    A) Stat Descriptions
    B) Stat Build - Claw Thief
    C) Stat Build - LUK Dagger Thief
    D) Stat Build - STR Dagger Thief
    E) Damage Formula

3) Skills
    A) Skill Descriptions - Rogue
    B) Skill Descriptions - Assassin
    C) Skill Descriptions - Bandit
    D) Skill Chart - Claw Rogue
    E) Skill Chart - Dagger Rogue
    F) Skill Chart - Assassin
    G) Skill Chart - Bandit
    H) Skill Boosts - Rogue
    I) Skill Boosts - Assassin
    J) Skill Boosts - Bandit

4) Job Advancement
    A) Beginner -> Rogue
    B) Rogue -> Assassin or Bandit

5) Hunting Grounds
    A) Level 1 - 10
    B) Level 11 - 20
    C) Level 21 - 30
    D) Level 30 - 40
    E) Level 41 - 50
    F) Level 51 - 60

6) Comparisons
    A) Assassin vs Bandit
    B) LUK Bandit vs STR Bandit

7) Weapons
    A) Throwing Stars

8) Acknowledgements

==============================================================================
1) Introduction
==============================================================================
------------------------------------------------------------------------------
A) Copyright Information
------------------------------------------------------------------------------

This FAQ cannot be duplicated in part or whole without the permission of the
owner: Rushan Shekar.

I will not be letting any websites other than the following use this FAQ,
except Maple Global if they so incline;)

http://www.gamefaqs.com
http://www.sleepywood.net

------------------------------------------------------------------------------
B) FAQ History
------------------------------------------------------------------------------
***VERSION 1.7***
March 9, 2005
- Fixed typoes in skill charts
- Added LV60 - 70 Hunting Grounds
- Fixed typo in Hunting Grounds EXP

***VERSION 1.6***
February 2, 2005
- Modified Bandit Skill Chart
- Added Contact Info

***VERSION 1.5***
January 16, 2005
- Corrected Max Ammo for Ilbi Throwing Stars
- Modified Dagger Rogue and Bandit Skill Chart

***VERSION 1.4***
January 3, 2005
- Corrected Assassins Skill Chart
- Clarified Stat Builds
- Added Min Damage Formula
- Re-Added Throwing Stars Data
- Added LV50 - 60 Hunting Grounds

**VERSTION 1.3***
December 23, 2004
- Corrected Assassins Skills Chart
- Corrected Comparison Section

***VERSION 1.2***
December 18, 2004
- Added Damage Formula
- Editted Stats Build
- Editted Assassin Skills Chart
- Added Comparison Section
- Deleted Equipment Section
- Added Level 40 - 50 Hunting Grounds

***VERSION 1.1***
November 10 - 14, 2004
- Finished Claw Section
- Finished Throwing Stars Section
- Editted Skills Chart for Bandit and Assassin
- Editted Rogue -> Assassin or Bandit Job Advancement
- Editted Stat Chart for all Rogue Types


***VERSION 1.0***
November 6 - 9, 2004
- Started FAQ
- Finished Introductions
- Finished Templates
- Finished Stats and Skills Sections
- Finished Job Advancements
- Finished Hunting Grounds up to Level 40
- Finished Hats section
- Finished Acknowledgements
- Finished Templates
- Finished Introductions

------------------------------------------------------------------------------
C) Contact Info
------------------------------------------------------------------------------

Need help on something not included in this FAQ?
These are your options:

Post a topic on the Sleepywood.net Forums (Best Option)
Post a topic on the GameFAQs Boards
E-Mail me at rushan_shekar@hotmail.com
Private Message me on Sleepywood.net Forums

DO NOT ADD ME TO MSN. My list is getting full, and I will not
be able to add you. DO NOT ASK ME QUESTIONS THAT ARE
ANSWERED IN THIS FAQ.

------------------------------------------------------------------------------
C) Intro to Maple Story
------------------------------------------------------------------------------

Maple Story is a 2D Side-Scrolling Massively Multiplayer Online Role Playing
Game (MMORPG). It is free, which is one of the best parts I must admit. Maple
Story is currently in its BETA stage, but it WILL remain free even after the
BETA period ends and your characters will NOT be deleted. Maple Global is the
International version of Maple Story, this guide is for Maple Global, not the
Korean, Singaporean, Japanese, or any other versions. Maple Global (from here
on called Maple Story) can be downloaded for free at
http://www.mapleglobal.com.

------------------------------------------------------------------------------
D) Intro to Thieves
------------------------------------------------------------------------------

Thieves are the hardest class to use in the game. They level very slowly due
to a low amount of damage, but have some fun skills to use. You can become
either a Dagger Thief or a Claw Thief. Dagger Thieves become Bandits at level
30, while Claw thieves become Assassins. Claw thieves are the most expensive
class to have in the game, so remember to pick wisely! However, after LV50 or
so, Thieves are some of the strongest classes in the game =P

==============================================================================
2) Stats
==============================================================================
------------------------------------------------------------------------------
A) Stat Descriptions
------------------------------------------------------------------------------

There are six stats you can increase when you level up. They are Hit Points,
Mana Points, Strength, Intelligence, Dexterity, and Luck.

HP: The amount of Health you have. Never put this up, it'll increase on its
   own and you don't need to give it a boost.

MP: The amount of Mana you have. Never put this up, it'll increase on its own
   and you don't need to give it a boost.

STR: The amount of damage you do at the beginning, for thieves, damage is NOT
    based on STR, so only put it up SLIGHTLY if you want to become a STR
    Dagger Thief. Keep it at 4 or 5 if you are any other type of Thief.

INT: Your spell damage is based on this. This is USELESS for thieves, only
    used by Mages. Keep it at 4 or 5.

DEX: This determines your accuracy and avoidability. You need 25 of this to
    to become a Rogue, your first job advancement. Put it up to 25 ASAP.
    After that, DEX should be twice your level so that you can wear new
    equipment.

LUK: This is your biggest stat. It determines your damage. Whatever you
    don't put into DEX, goes into here (unless you're a STR Dagger Theif).

------------------------------------------------------------------------------
B) Stat Build - Claw Thief
------------------------------------------------------------------------------

When you start, get either 4 STR or 4 INT. One of them could be 5 if you don't
want to spend too much time. Keep rolling the dice until that happens or your
stats will suffer.

LV10: 25 DEX, 37 LUK
LV15: 30 DEX, 57 LUK
LV20: 40 DEX, 72 LUK
LV25: 50 DEX, 87 LUK
LV30: 60 DEX, 102 LUK

As you can see, DEX should be twice your level, and LUK should have everything
else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice
so that you will have enough DEX to upgrade your armour and weapons. For
example:

LV21 +5 LUK     LV23 +5 LUK     LV25 +5 DEX     LV27 +5 LUK     LV29 +5 DEX
LV22 +5 LUK     LV24 +5 DEX     LV26 +5 LUK     LV28 +5 LUK     LV30 +5 DEX

This will give you enough DEX to upgrade your weapons, and putting up LUK
increases your maximum damage, so it's best to put that up as fast as you can.
You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,
etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio
changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.

------------------------------------------------------------------------------
C) Stat Build - LUK Dagger Thief
------------------------------------------------------------------------------

When you start, get either 4 STR or 4 INT. One of them could be 5 if you don't
want to spend too much time. Keep rolling the dice until that happens or your
stats will suffer.

LV10: 25 DEX, 37 LUK
LV15: 30 DEX, 57 LUK
LV20: 40 DEX, 72 LUK
LV25: 50 DEX, 87 LUK
LV30: 60 DEX, 102 LUK

As you can see, DEX should be twice your level, and LUK should have everything
else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice
so that you will have enough DEX to upgrade your armour and weapons. For
example:

LV21 +5 LUK     LV23 +5 LUK     LV25 +5 DEX     LV27 +5 LUK     LV29 +5 DEX
LV22 +5 LUK     LV24 +5 DEX     LV26 +5 LUK     LV28 +5 LUK     LV30 +5 DEX

This will give you enough DEX to upgrade your weapons, and putting up LUK
increases your maximum damage, so it's best to put that up as fast as you can.
You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,
etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio
changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.
------------------------------------------------------------------------------
D) Stat Build - STR Dagger Thief
------------------------------------------------------------------------------

When you star, get 4 INT, don't worry about the rest of the stats. Keep doing
this or your stats will suffer.

LV10: 10 STR, 25 DEX, 31 LUK
LV15: 10 STR, 30 DEX, 51 LUK
LV20: 10 STR, 40 DEX, 66 LUK
LV25: 15 STR, 50 DEX, 76 LUK
LV30: 20 STR, 60 DEX, 86 LUK

You are the only type of thief who requires STR because your dagger has STR
requirements, STR does not affect your damage. DEX should be twice your level,
Check how much STR the next dagger needs and increase that accordingly, put
the rest of your stats into LUK and the amount of DEX needed for the next
weapon/armour upgrade. After Level 40, your DEX requirement decreases. You
will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60, etc.
Put up however much STR you need for your next dagger. You only need 90 DEX
at level 50, 100 DEX at level 60, etc.

------------------------------------------------------------------------------
E) Damage Formula
------------------------------------------------------------------------------

The following is used to calculate the damage of LUK Daggers, STR Daggers, and
Claw + Throwing Stars:

(LUKx0.9+(STR + DEX)/4)/25xweapon atk

As you can see from this equation, DEX and STR play very minimal parts in your
damage, most of it comes from LUK and your weapon attack.

The following is used to calculate the minimum damage of LUK Daggers, STR
Daggers, and Claw + Throwing Stars:

(LUKx0.9x3.6xmastery %+STR+DEX)/100xweapon atk

==============================================================================
3) SKills
==============================================================================
------------------------------------------------------------------------------
A) Skill Descriptions - Rogue
------------------------------------------------------------------------------

Nimble Body                Increases Accuracy and Avoidablity.
Mastered: LV20
PASSIVE

Keen Eyes                  Increases range of throwing weapons
Mastered: LV8
REQ: Nimble Body LV3
PASSIVE

Disorder                   Decreases enemy's weapon defence, weapon attack,
Mastered: LV20             and stop enemy from attacking for a set time.
ACTIVE

Dark Sight                 Makes you invisible for a set time. You cannot be
Mastered: LV20             hurt by enemies. You can be hurt by obstacles.
REQ: Disorder LV3          You cannot attack enemies or pick up items. You
ACTIVE                     are also slower during this time.

Double Stab                You attack twice with your dagger at once. Damage
Mastered: LV20             is done on the higher bracket of your range.
ACTIVE

Lucky Seven                You throw two of your throwing items at once.
Mastered: LV20             Damage is done on the higher bracket of your range.
ACTIVE

------------------------------------------------------------------------------
B) Skill Descriptions - Assassin
------------------------------------------------------------------------------

Javelin Mastery            Increases your minimum damage, accuracy, and amount
Mastered: LV20             of throwing stars you can hold.
PASSIVE

Critical Throw             Increases chance of making a "critical hit" to do
Mastered: LV30             more damage.
PASSIVE
REQ: Javelin Mastery LV3

Endure                     Enables you to regenerate HP and MP while hanging
Mastered: LV20             on ropes and increases the rate and amount of HP
PASSIVE                    and MP gained.

Javelin Booster            Uses some HP and MP to increase the attacking speed
Mastered: LV20             of your claw.
ACTIVE
REQ: Javelin Mastery LV5

Haste                      Increases you and your party's speed and jumping
Mastered: LV20             power.
ACTIVE

Drain                      Takes HP from the enemy and gives it to you.
Mastered: LV30
ACTIVE
REQ: Endure LV3

------------------------------------------------------------------------------
C) Skill Descriptions - Bandit
------------------------------------------------------------------------------

Dagger Mastery             Increases your minimum damage and accuracy of your
Mastered: LV20             dagger.
PASSIVE

Endure                     Enables you to regenerate HP and MP while hanging
Mastered: LV20             on ropes and increases the rate and amount of HP
PASSIVE                    and MP gained.

Dagger Booster             Uses some HP and MP to increase the attacking speed
Mastered: LV20             of your dagger.
ACTIVE
REQ: Dagger Mastery LV5

Haste                      Increases you and your party's speed and jumping
Mastered: LV20             power.
ACTIVE

Steal                      Lets you steal from the monster. You can only steal
Mastered: LV30             once, but you can attempt to many times. If you do
ACTIVE                     steal, the monster will drop nothing after dying.
REQ: Endure LV3

Savage Blow: Dagger        Attack the enemy up to six times at once with your
Mastered: LV30             dagger.
ACTIVE

------------------------------------------------------------------------------
D) Skill Chart - Claw Rogue
------------------------------------------------------------------------------

After becoming a Rogue at level 10, it is recommended you use your SP as
follows if you'd like to use a claw as your weapon:

+1 Lucky Seven (1)
+3 Nimble Body (3)
+8 Keen Eyes (8)
+9 Lucky Seven (10)
-Save your SP for 3 levels-
+10 Lucky Seven (20 MAX)
+3 Disorder (3)
+3 Dark Sight (3)
+17 Nimble Body (20 MAX)
+7 Disorder (10) or +7 Dark Sight (10)

Disorder or Dark Sight is really just preference, you don't use Disorder as
much as a Claw thief, but it's still useful. But having Dark Sight last
longer with less MP used and less speed lost might also be appealing. If
this is your first account and you'd like to save money on potions, get
Nimble Body before Lucky Seven to save money on potions. Lucky Seven helps
you train almost twice as fast, but you might not be able to afford it on
your first account.

------------------------------------------------------------------------------
E) Skill Chart - Dagger Rogue
------------------------------------------------------------------------------

After becoming a Rogue at level 10, it is recommended you use your SP as
follows if you'd like to use a dagger as your weapon:

+20 Nimble Body (20 MAX)
+10 Double Stab (10)
-Save up 3 levels-
+10 Double Stab (20 MAX)
+3 Disorder (3)
+3 Dark Sight (3)
+15 Disorder or +15 Dark Sight (18)

Dark Sight and Disorder are both preference. Disorder works on every hit of
Savage Blow which Bandits seem to like. Dark Sight is also useful. Just
pick the one you like more. Use Nimble Body first if you would like to save
money on potions. If this is your second account, go with Double Stab first
for sure as you'll have MP and HP potions to fund your Rogue. I would
recomment Disorder over Dark Sight for a Dagger Thief.

------------------------------------------------------------------------------
F) Skill Chart - Assassin
------------------------------------------------------------------------------

After becoming a Assassin at level 30, it is recommended you use your SP as
follows:

+5 Javelin Mastery (5)
+5 Javelin Booster (5)
+30 Critical Shot (30 MAX)
+20 Haste (20 MAX)
+3 Endure (3)
+1 Drain (1)
+15 Javelin Mastery (20 MAX)
+3 Javelin Booster (8)
+29 Drain (30 MAX)
+10 Javelin Booster (18)

That is my recommended chart. However, you can still switch some skills around
to fit how you play. Also the order is changeable. For example taking out two
from Javelin Booster and putting them into Drain. Or getting Haste before
Drain. I'd recommend getting Javelin Mastery to a decent level before putting
up drain, or you will not drain enough HP for it to be worthwhile. I do not
recommend Endure because the MP heal is not very good and you will almost
NEVER stay still to heal HP. One point in Endure at LV30 might help you
as it allows you to heal on ropes. You may max either Drain or Booster,
it's your preference.

------------------------------------------------------------------------------
G) Skill Chart Bandit
------------------------------------------------------------------------------

After becoming a Bandit at level 30, it is recommended you use your SP as
follows:

+19 Dagger Mastery (19)
+30 Savage Blow: Dagger (30 MAX)
+5 Dagger Booster (5)
+10 Haste (20)
+1 Endure
+15 Dagger Booster (20 MAX)
+19 Endure (20 MAX)
+8 Steal (8)
+2 Disorder or +2 Dark Sight (20 MAX)
+1 Dagger Mastery (MAX)

Steal is really a useless move. You do not get a high chance to steal, and
it's the same item you'd have gotten if you'd killed the monster. I'd say
maxing out Disorder or Dark Sight is more useful.

------------------------------------------------------------------------------
H) Skill Boosts - Rogue
------------------------------------------------------------------------------

**Nimble Body**
Level   Accuracy and Avoidability
LV1     +1
LV2     +2
LV3     +3
LV4     +4
LV5     +5
LV6     +6
LV7     +7
LV8     +8
LV9     +9
LV10    +10
LV11    +11
LV12    +12
LV13    +13
LV14    +14
LV15    +15
LV16    +16
LV17    +17
LV18    +18
LV19    +19
LV20    +20

**Keen Eyes**
Level   Range
LV1     125%
LV2     150%
LV3     175%
LV4     200%
LV5     225%
LV6     250%
LV7     275%
LV8     300%

**Disorder**
Level   Damage/Defence of Enemy   Duration
LV1     -1                        3 seconds
LV2     -2                        6 seconds
LV3     -3                        9 seconds
LV4     -4                        12 seconds
LV5     -5                        15 seconds
LV6     -6                        18 seconds
LV7     -7                        21 seconds
LV8     -8                        24 seconds
LV9     -9                        27 seconds
LV10    -10                       30 seconds
LV11    -11                       33 seconds
LV12    -12                       36 seconds
LV13    -13                       39 seconds
LV14    -14                       42 seconds
LV15    -15                       45 seconds
LV16    -16                       48 seconds
LV17    -17                       51 seconds
LV18    -18                       54 seconds
LV19    -19                       57 seconds
LV20    -20                       60 seconds

**Dark Sight**
Level   Speed Decrease   Duration      MP
LV1     -28%             10 seconds    24
LV2     -26%             20 seconds    23
LV3     -24%             30 seconds    22
LV4     -22%             40 seconds    21
LV5     -20%             50 seconds    20
LV6     -18%             60 seconds    19
LV7     -16%             70 seconds    18
LV8     -14%             80 seconds    17
LV9     -12%             90 seconds    16
LV10    -10%             100 seconds   15
LV11    -9%              110 seconds   14
LV12    -8%              120 seconds   13
LV13    -7%              130 seconds   12
LV14    -6%              140 seconds   11
LV15    -5%              150 seconds   10
LV16    -4%              160 seconds   9
LV17    -3%              170 seconds   8
LV18    -2%              180 seconds   7
LV19    -1%              190 seconds   6
LV20    0%               200 seconds   5

**Double Stab**
LV1 - LV10 = 7 MP
LV11 - LV20 = 14 MP

Level    Damage (Each Hit)
LV1      35%
LV2      40%
LV3      45%
LV4      50%
LV5      55%
LV6      60%
LV7      65%
LV8      70%
LV9      75%
LV10     80%
LV11     85%
LV12     90%
LV13     95%
LV14     100%
LV15     105%
LV16     110%
LV17     115%
LV18     120%
LV19     125%
LV20     130%

**Lucky Seven**
LV1 - LV10 = 8 MP
LV11 - LV20 = 16 MP

Level   Damage (Each Hit)
LV1     55%
LV2     60%
LV3     65%
LV4     70%
LV5     75%
LV6     80%
LV7     85%
LV8     90%
LV9     95%
LV10    100%
LV11    105%
LV12    110%
LV13    115%
LV14    120%
LV15    125%
LV16    130%
LV17    135%
LV18    140%
LV19    145%
LV20    150%

------------------------------------------------------------------------------
I) Skill Boosts - Assassin
------------------------------------------------------------------------------

**Javelin Mastery**
Level   Max Ammo   Mastery    Accuracy
LV1     +10        15%        +1
LV2     +20        15%        +2
LV3     +30        20%        +3
LV4     +40        20%        +4
LV5     +50        25%        +5
LV6     +60        25%        +6
LV7     +70        30%        +7
LV8     +80        30%        +8
LV9     +90        35%        +9
LV10    +100       35%        +10
LV11    +110       40%        +11
LV12    +120       40%        +12
LV13    +130       45%        +13
LV14    +140       45%        +14
LV15    +150       50%        +15
LV16    +160       50%        +16
LV17    +170       55%        +17
LV18    +180       55%        +18
LV19    +190       60%        +19
LV20    +200       60%        +20

**Critical Throw**
Level    Chance   Damage
LV1      21%      113%
LV2      22%      116%
LV3      23%      119%
LV4      24%      122%
LV5      25%      125%
LV6      26%      128%
LV7      27%      131%
LV8      28%      134%
LV9      29%      137%
LV10     30%      140%
LV11     31%      143%
LV12     32%      146%
LV13     33%      149%
LV14     34%      152%
LV15     35%      155%
LV16     36%      158%
LV17     37%      161%
LV18     38%      164%
LV19     39%      167%
LV20     40%      170%
LV21     41%      173%
LV22     42%      176%
LV23     43%      179%
LV24     44%      182%
LV25     45%      185%
LV26     46%      188%
LV27     47%      191%
LV28     48%      194%
LV29     49%      197%
LV30     50%      200%

**Endure**
Level   Duraction   HP Regen   MP Regen
LV1     29 seconds  +3         +1
LV2     28 seconds  +6         +2
LV3     27 seconds  +9         +3
LV4     26 seconds  +12        +4
LV5     25 seconds  +15        +5
LV6     24 seconds  +18        +6
LV7     23 seconds  +21        +7
LV8     22 seconds  +24        +8
LV9     21 seconds  +27        +9
LV10    20 seconds  +30        +10
LV11    19 seconds  +33        +11
LV12    18 seconds  +36        +12
LV13    17 seconds  +39        +13
LV14    16 seconds  +42        +14
LV15    15 seconds  +45        +15
LV16    14 seconds  +48        +16
LV17    13 seconds  +51        +17
LV18    12 seconds  +54        +18
LV19    11 seconds  +57        +19
LV20    10 seconds  +60        +20

**Javelin Booster**
Level   Duration     HP/MP
LV1     10 seconds   29
LV2     20 seconds   28
LV3     30 seconds   27
LV4     40 seconds   26
LV5     50 seconds   25
LV6     60 seconds   24
LV7     70 seconds   23
LV8     80 seconds   22
LV9     90 seconds   21
LV10    100 seconds  20
LV11    110 seconds  19
LV12    120 seconds  18
LV13    130 seconds  17
LV14    140 seconds  16
LV15    150 seconds  15
LV16    160 seconds  14
LV17    170 seconds  13
LV18    180 seconds  12
LV19    190 seconds  11
LV20    200 seconds  10

**Haste**
LV1 - LV10 = 15 MP
LV11 - LV20 = 30 MP

Level   Duration     Speed    Jump
LV1     10 seconds   +2%      +1%
LV2     20 seconds   +4%      +2%
LV3     30 seconds   +6%      +3%
LV4     40 seconds   +8%      +4%
LV5     50 seconds   +10%     +5%
LV6     60 seconds   +12%     +6%
LV7     70 seconds   +14%     +7%
LV8     80 seconds   +16%     +8%
LV9     90 seconds   +18%     +9%
LV10    100 seconds  +20%     +10%
LV11    110 seconds  +22%     +11%
LV12    120 seconds  +24%     +12%
LV13    130 seconds  +26%     +13%
LV14    140 seconds  +28%     +14%
LV15    150 seconds  +30%     +15%
LV16    160 seconds  +32%     +16%
LV17    170 seconds  +34%     +17%
LV18    180 seconds  +36%     +18%
LV19    190 seconds  +38%     +19%
LV20    200 seconds  +40%     +20%

**Drain**
LV1 - LV10 = 12 MP
LV11 - LV30 = 24 MP

Level   Damage   Drain
LV1     102%     31%
LV2     104%     32%
LV3     106%     33%
LV4     108%     34%
LV5     110%     35%
LV6     112%     36%
LV7     114%     37%
LV8     116%     38%
LV9     118%     39%
LV10    120%     40%
LV11    122%     41%
LV12    124%     42%
LV13    126%     43%
LV14    128%     44%
LV15    130%     45%
LV16    132%     46%
LV17    134%     47%
LV18    136%     48%
LV19    138%     49%
LV20    140%     50%
LV21    142%     51%
LV22    144%     52%
LV23    146%     53%
LV24    148%     54%
LV25    150%     55%
LV26    152%     56%
LV27    154%     57%
LV28    156%     58%
LV29    158%     59%
LV30    160%     60%

------------------------------------------------------------------------------
J) Skill Boosts - Bandit
------------------------------------------------------------------------------

**Dagger Mastery**
Level   Mastery    Accuracy
LV1     15%        +1
LV2     15%        +2
LV3     20%        +3
LV4     20%        +4
LV5     25%        +5
LV6     25%        +6
LV7     30%        +7
LV8     30%        +8
LV9     35%        +9
LV10    35%        +10
LV11    40%        +11
LV12    40%        +12
LV13    45%        +13
LV14    45%        +14
LV15    50%        +15
LV16    50%        +16
LV17    55%        +17
LV18    55%        +18
LV19    60%        +19
LV20    60%        +20

**Endure**
Level   Duraction   HP Regen   MP Regen
LV1     29 seconds  +3         +1
LV2     28 seconds  +6         +2
LV3     27 seconds  +9         +3
LV4     26 seconds  +12        +4
LV5     25 seconds  +15        +5
LV6     24 seconds  +18        +6
LV7     23 seconds  +21        +7
LV8     22 seconds  +24        +8
LV9     21 seconds  +27        +9
LV10    20 seconds  +30        +10
LV11    19 seconds  +33        +11
LV12    18 seconds  +36        +12
LV13    17 seconds  +39        +13
LV14    16 seconds  +42        +14
LV15    15 seconds  +45        +15
LV16    14 seconds  +48        +16
LV17    13 seconds  +51        +17
LV18    12 seconds  +54        +18
LV19    11 seconds  +57        +19
LV20    10 seconds  +60        +20

**Dagger Booster**
Level   Duration     HP/MP
LV1     10 seconds   29
LV2     20 seconds   28
LV3     30 seconds   27
LV4     40 seconds   26
LV5     50 seconds   25
LV6     60 seconds   24
LV7     70 seconds   23
LV8     80 seconds   22
LV9     90 seconds   21
LV10    100 seconds  20
LV11    110 seconds  19
LV12    120 seconds  18
LV13    130 seconds  17
LV14    140 seconds  16
LV15    150 seconds  15
LV16    160 seconds  14
LV17    170 seconds  13
LV18    180 seconds  12
LV19    190 seconds  11
LV20    200 seconds  10

**Haste**
LV1 - LV10 = 15 MP
LV11 - LV20 = 30 MP

Level   Duration     Speed    Jump
LV1     10 seconds   +2%      +1%
LV2     20 seconds   +4%      +2%
LV3     30 seconds   +6%      +3%
LV4     40 seconds   +8%      +4%
LV5     50 seconds   +10%     +5%
LV6     60 seconds   +12%     +6%
LV7     70 seconds   +14%     +7%
LV8     80 seconds   +16%     +8%
LV9     90 seconds   +18%     +9%
LV10    100 seconds  +20%     +10%
LV11    110 seconds  +22%     +11%
LV12    120 seconds  +24%     +12%
LV13    130 seconds  +26%     +13%
LV14    140 seconds  +28%     +14%
LV15    150 seconds  +30%     +15%
LV16    160 seconds  +32%     +16%
LV17    170 seconds  +34%     +17%
LV18    180 seconds  +36%     +18%
LV19    190 seconds  +38%     +19%
LV20    200 seconds  +40%     +20%

**Steal**
LV1 - LV15 = 12 MP
LV16 - LV30 = 24 MP

Level    Damage   Chance
LV1      42%      1%
LV2      44%      2%
LV3      46%      3%
LV4      48%      4%
LV5      50%      5%
LV6      52%      6%
LV7      54%      7%
LV8      56%      8%
LV9      58%      9%
LV10     60%      10%
LV11     62%      11%
LV12     64%      12%
LV13     66%      13%
LV14     68%      14%
LV15     70%      15%
LV16     72%      16%
LV17     74%      17%
LV18     76%      18%
LV19     78%      19%
LV20     80%      20%
LV21     82%      21%
LV22     84%      22%
LV23     86%      23%
LV24     88%      24%
LV25     90%      25%
LV26     92%      26%
LV27     94%      27%
LV28     96%      28%
LV29     98%      29%
LV30     100%     30%

**Savage Blow : Dagger**
Level   MP   Damage    No. of Hits
LV1     9    22%       2
LV2     9    24%       2
LV3     9    26%       2
LV4     9    28%       2
LV5     9    30%       2
LV6     9    32%       2
LV7     9    34%       2
LV8     9    36%       2
LV9     9    38%       2
LV10    9    40%       2
LV11    18   42%       4
LV12    18   44%       4
LV13    18   46%       4
LV14    18   48%       4
LV15    18   50%       4
LV16    18   52%       4
LV17    18   54%       4
LV18    18   56%       4
LV19    18   58%       4
LV20    18   60%       4
LV21    27   62%       6
LV22    27   64%       6
LV23    27   66%       6
LV24    27   68%       6
LV25    27   70%       6
LV26    27   72%       6
LV27    27   74%       6
LV28    27   76%       6
LV29    27   78%       6
LV30    27   80%       6

==============================================================================
4) Job Advancement
==============================================================================
------------------------------------------------------------------------------
A) Beginner -> Rogue
------------------------------------------------------------------------------

Train at Maple Island until you're level 10. After reaching level 10, BE SURE
TO HAVE 25 DEX! After doing both quests on Maple Island, take the boat to Lith
Harbour. From here, take a cab to Kerning City. Go into the Fusion Jazz Club
and go down the stairs. Talk to the Night Road, congratulations! You are now
a Rogue.

------------------------------------------------------------------------------
B) Rogue -> Assassin or Bandit
------------------------------------------------------------------------------

After reaching level 30, you will be very experienced in Maple Story. Go back
to the Fusion Jazz Club where you became a Rogue so very long ago and talk to
the Night Road. He'll tell you to talk to the Thief Instructor found at The
Construction Site North of Kerning. Talking to him leads you to a cavern
filled with Blue Mushrooms and Cold Eyes. They are all modified so you can
kill them, so you don't have to worry. They can only drop Dark Marbles or
nothing. After collecting 30 of them (change channels if one is too hard to
use), talk to the instructor. He'll give you a Proof of Hero to take back to
the Night Road. This took me about 15 Mana Potions and 5 White Potions so
be prepared with those items! Congratulations! You are an Assassin now!

==============================================================================
5) Hunting Grounds
==============================================================================
------------------------------------------------------------------------------
A) Level 1 - Level 10
------------------------------------------------------------------------------

**MAPLE ISLAND
**Green Snails
**Orange Mushrooms

You are a beginner at the moment. Train mostly against green snails. They are
the fastest to kill for the amount of experience they give. Stay away from
Red Snails, they are a waste of time. Remember to kill 10 Orange Mushrooms or
more to get the 10 Orange mushroom tops for your quest! The dagger may be very
useful to you.

------------------------------------------------------------------------------
B) Level 10 - Level 20
------------------------------------------------------------------------------

**THE TREE THAT GREW I and II
**Slimes

Slimes are a beautiful source of experience for ten levels. You are a rogue,
and rogue's are very weak compared to the other classes. While your Warrior
and Mage friends go kick some pig ass at Pig Beach around level 18, you'll
need to stick to these Slimes (Dagger thieves might be able to go to
Pig Beach) It's very easy to train against them. One or two hits should kill
them and each slime gives you 10 EXP and items which can add up.

**CONSTRUCTION SITE NORTH OF KERNING CITY
**Orange Mushrooms

Orange Mushrooms can give you 15 EXP but have more HP than Slimes and are less
abundant. They also do more damage to you. However, if you are at Kerning to
buy equipment and such, give these a try!

------------------------------------------------------------------------------
C) Level 21 - Level 30
------------------------------------------------------------------------------

**KERNING CITY
**Party Quest

Seriously, you are still weak. Especially compared to Mages and such that are
doing god knows how much damage. Party Quest with a few friends can get you
lots of experience (about 5000 EXP each time through) with minimal fighting
required. You can also gain lots of money by selling your prize which can
range from ores to scrolls! Remember to have a mage with claw/bolt maxed out
so you can kill the Slime King and alligators faster.

**FORREST NORTH OF ELLINIA
**Green Mushrooms
**Horny Mushrooms

WEWT, Horny Mushrooms >_> No you nasty little person, they have horns =O!
Anyway, Green Mushrooms especially are a great source of income after level
25 or so if your Lucky Seven/Double Stab are maxed out. It will kill them in
one shot and maybe a second normal hit. Horny Mushrooms are just around them
and aren't that much harder to kill. These mushrooms are more for a level 25
to level 30 thief.

**PIG BEACH
**Ribbon Pigs
**Pigs

Yay! You can now kill those cursed pigs that you friends got to kill before
you! Ribbon Pigs give you 20 EXP while the normal pigs give you 15 EXP. This
requires less Mana Potions than the Mushroom Tree, but is a tad slower. These
piggies are like little piggy banks because they drop much sought after gold
ores and leather!

------------------------------------------------------------------------------
D) Level 30 - Level 40
------------------------------------------------------------------------------

**LAND OF THE WILD BOAR
**Boars

One Lucky Seven/Double Stab should kill these, if not one more normal attack
should. They are a fast source of EXP although they may require a lot of Mana
potions, you will still make a net income by the end.

**ANT TUNNEL
**Horny Mushrooms
**Zombie Mushrooms

Our good friend the Horny Mushroom is joined by Zombie Mushrooms which are
abundant in Ant Tunnel. They're all pretty good experience, although it might
take a bit of effort to kill at first. As you reach closer to level 40,
they're a good source of EXP. The Horny Mushrooms at the beginning of Ant
Tunnel however, are great even at level 30.

------------------------------------------------------------------------------
E) Level 41 - Level 50
------------------------------------------------------------------------------

***EVIL EYE CAVE I, II, III, IV
**Evil Eyes

These are great when you can kill them in one hit. Try going from top to
bottom in Evil Eye Cave I, then change channel to kill from top to bottom
again. After doing this, change back to the old channel. Rinse, Lather, and
Repeat. Each Evil Eye gives 50 EXP.

***BURNT LAND II
***Fire Boars

One Lucky Seven/Double Stab should kill these, if not one more normal attack
should. These are a great source of money. The best way to train quickly here
is to get 2 other people that kill at the same speed as you. Party with them.
Have one person cover the top, one cover the bottom left, and one cover the
bottom right. This will keep the spawn rate high and reduce travelling time
to a minumum. Each Fire Boar is 60 EXP.

***THE FORREST NORTH OF ELLINIA IX
***Curse Eyes

Forgot the exact name of the place. It's the Tree to the left of the the
Magician Job Advancement Instructor. This tree if for when you get closer to
LV50. Each Curse Eye is 70 EXP and gives you very good drops. Most of the
drops are worth over 100k

***DANGEROUS VALLEY
***Copper Drakes
***Fire Boars

Killing them in 3 Lucky Sevens should be your goal, the Fire Boars are also
around. You can snipe the Drakes from the left stairway. Not the greatest
place to train, but they drop Dragon Skin which is very useful for making
your level 50 gear. Copper Drakes are 105 EXP while Fire Boars are 60 EXP.

------------------------------------------------------------------------------
E) Level 51 - Level 60
------------------------------------------------------------------------------

***THE ENTRANCE TO GOLLEMS TEMPLE
***Stone Golems
***Blue Mushrooms

Use the Stone Golems for EXP and very expensive drops and use Drain on the
Blue Mushrooms for cheap and easy healing if you are an assassin. Haste is
an important asset here, it allows you to jump onto most of the platforms
without needing to climb up the vines like other classes. Stone Golems are
170 EXP while Blue Mushrooms are 32 EXP.

***SLEEPY DUNGEON IV
***Dark Stone Golems
***Curse Eyes

Both monsters are good for experience here. Both monsters also drop some nice
weapons. You will however take a lot of damage. Use the same strategy as in
Evil Eye Caves to train quickly here. Moving from top to bottom and changing
channels. Dark Stone Golems are 200 EXP while Curse Eyes are 70 EXP.
------------------------------------------------------------------------------
F) Level 60 - Level 70
------------------------------------------------------------------------------

***WILD CARGO AREA
***Wild Cargo
***Cold Eyes

Wonderful experience. Beautiful drops. This is basically an upgraded version
of Sleepy Dungeon IV. Just keep killing the Cold Eyes and Wild Cargo til you
get to the end then change channels. Cargoes give 240 EXP while Cold Eyes give
85 EXP.

***SANCTUARY ENTRANCE II
***Tauro Macis
***Cold Eyes

Not a great place to train. If you have another person you want to train with
this place is faster than Cargoes. Just remember you'll use up a LOT of
HP potions. Macis are hard to kill. Cold Eyes are easy to kill. Macis give
240 EXP if I remember correctly, Cold Eyes give 85 EXP.

***DANGEROUS VALLEY II
***Red Drakes
***Copper Drakes
***Fire Boars

This is only for those Assassins who want some steelies. Bad place for to
gain experience. Only good for the drops. Your drain should be at a good
level by now that you do not need Unagi. Red Drakes are 220 EXP each. As
I said before, bad training.

***HOT SANDS
***Umtis
***Clangs
***Lorangs

Again, mostly just for drops. Not a great place to train, but better than
Red Drakes. They drop some nice things. Lorangs is 80 EXP, Umtis are around
110 EXP and Clangs are about 128 EXP. Just cycle around the map killing
as you go along. This could be attempted at LV57ish as well.

==============================================================================
6) Comparisons
==============================================================================
------------------------------------------------------------------------------
A) Assassin vs Bandit
------------------------------------------------------------------------------

People ask this so much on message boards it makes most people want to rip
their hair out. What are the differences between a Assasin and a Bandit?

-Assassins attack from far away, Bandits attack head to head
-Assassins use Claw + Throwing Items, Bandits use Daggers
-Assassins are more common than Bandits
-Assassins get Drain instead of Steal
-Assassins and Bandits have very different 3rd Job Skills
-Assassins cost MUCH more than Bandits at the beginning of the game
-Assassins attack from far away, Bandits attack head to head

I will repeat:
-Assassins attack from far away, Bandits attack head to head

That is the main difference. If you like to attack close to an enemy like a
Warrior, go Bandit. If you like to attack from a range like an Archer, go
with an Assassin. DECIDE WHICH PATH YOU WILL TAKE BEFORE LV10.

------------------------------------------------------------------------------
B) STR Bandit vs LUK Bandit
------------------------------------------------------------------------------

STR Bandits and LUK Bandits aren't that different. They have the same skills
and everything, except they have different daggers.

-STR Bandits have faster daggers than LUK Bandits
-STR Bandits have lower LUK than LUK Bandits causing lower damage
-STR Bandits have different level requirements for their daggers until LV50
-STR Daggers have a higher min and higher max weapon attack than LUK daggers

They're both very similar and both fight the same way. Close Range. Remember
to roll a 4 for INT as a STR Bandit. STR Bandit is the easiest to roll a dice
for. Also, if you are undecided at the beginning of the game, go with a LUK
Bandit. You can go from LUK Bandit to STR by putting points into STR. But
once you do, you can't take off the STR points. Although daggers have "Fast"
as the weapon speed for both LUK and STR daggers in later levels, the STR
daggers are still a bit faster.

==============================================================================
7) Weapons
==============================================================================
------------------------------------------------------------------------------
A) Throwing Stars
------------------------------------------------------------------------------
Subi Throwing Stars     | Wolbi Throwing Stars | Snowballs
WEP ATK: +15            | WEP ATK: +17         | WEP ATK: +17
MAX AMO: 500            | MAX AMO: 500         | MAX AMO: 800
RECHRGE: 150 Meso       | RECHRGE: 200 Meso    | RECHRGE: 800 Meso
FOUND: DEF Shops        | FOUND: Fire Boars    | FOUND: Lupins, Zombie Lupins

Mokbi Throwing Stars    | Wooden Tops          | Kumbi Throwing Stars
WEP ATK: +19            | WEP ATK: +19         | WEP ATK: +21
MAX AMO: 700            | MAX AMO: 800         | MAX AMO: 500
RECHRGE: 350 Meso       | RECHRGE: 800 Meso    | RECHRGE: 300 Meso
FOUND: Golem, Jr. Wraith| FOUND: Dark Axe Stump| FOUND: Zombie Lupins
                        |                      |        Cold Eye, Drake

Icicles                 | Tobi Throwing Stars  | Steely Throwing Knives
WEP ATK: +21            | WEP ATK: +23         | WEP ATK: +25
MAX AMO: 800            | MAX AMO: 1000        | MAX AMO: 1000
RECHRGE: 800 Meso       | RECHRGE: ??? Meso    | RECHRGE: 700 Meso
FOUND: Cold Eye         | FOUND: Dark Golem,   | FOUND: Red Drake, Tauro Macis
                        |        Wild Cargo    |

Ilbi Throwing Stars     |
WEP ATK: +27            |
MAX AMO: 800            |
RECHRGE: ??? Meso       |
FOUND: Mushmom          |

==============================================================================
8) Acknowledgements
==============================================================================
DATABASES
Unknown PC (SW) for his Skill Boost Translations
xxdragonxx (GF/SW) for his insight on Stat and Skill Charts
omgwtfhaxx (GF/SW) for his Mini Thief FAQ which I used as a newbie ^_^
starlitsky (SW) for translating Damage Equation

TIPS AND CORRECTIONS
nuhbby (SW)
DeaconFrost (SW)
xpsyche (SW)
Nahema (SW)
spongebobdied (SW)
Shaolin Samurai (SW)
KilluaEXE (SW)
joshwill80 (SW)
NLBgansta (GF)
EVIL EYES (GF)
h3rb (SW)
Evan Wang