___        ___           ______
|   \      /   |         |   ___|
| |\ \    / /| |         |  |___
| | \ \  / / | |         |___   |
| |  \ \/ /  | |          ___|  |
|_|   \__/   |_| A P L E |______| T O R Y 

----------------------------------------------------

About Me

 I am a Level 102 Dragon Knight in Windia named 
Tailz2k6. I also have a guild named NetherLords, 
which I lead (Level 40+) (no I’m not NL). If you 
want to contact me you may track me by doing /find 
Tailz2k6. I used to play Runescape as a level 76 
combat person (Tailz 2k5), but when I saw this 
game... I was hooked! I don’t focus on leveling that 
much, I’m more focused on money making. Once I have 
enough money to pay for my level 70-90 armor, I’ll 
go back to training! This is my first guide... so I 
hope I’m doing well.

----------------------------------------------------

Table Of Contents

1. Intro
 1.1 Version
 1.2 Choosing a World
 1.3 About NX cash
2. Jobs Guide
 2.1 Beginner/Forever Beginner
 2.2 Warrior
  2.2.1 Fighter/Crusader/Hero
  2.2.2 Page/White Knight (WK)/Paladin
  2.2.3 Spearman/Dragon Knight (DK)/Dark Lord
 2.3 Bowman
  2.3.1 Hunter/Ranger/Bow Master (BM)
  2.3.2 Cross Bowman (CB)/Sniper/Cross Bow Master 
(CBM)
 2.4 Magician
  2.4.1 Fire Poison (F/P) Wizard/Fire Poison 
Mage/Fire Poison Arch Mage (F/P AM)
  2.4.2 Ice Lightning (I/L) Wizard/Ice Lightning 
Mage/Ice Lightning Arch Mage (I/L AM)
  2.4.3 Cleric/Priest/Bishop
 2.5 Thief
  2.5.1 Assassin/Hermit/Night Lord
  2.5.2 Bandit/Chief Bandit/Shadower
  2.5.3 The mixed job Sindit or Banditsin/Chief 
Hermit/Night Shadower 0_0 (Made up)
3. Pet
4. Items
 4.1 Equips
  4.1.1 Warrior
  4.1.2 Bowman
  4.1.3 Magician
  4.1.4 Thief
 4.2. Scrolls
  4.2.1 Weapons
  4.2.2 Defensive
5. Training
 5.1 Training
 5.2 Party Quests
   5.2.1 Kerning
   5.2.2 Ludibrium
   5.2.3 Orbis
   5.2.4 Henesys 
   5.2.4 Ludibrium Maze
   5.2.5 Pirate
   5.2.6 Guild
   5.2.7 Amoria
   5.2.8 Zakum
   5.2.9 Carnival

6. Credits

----------------------------------------------------

1. Intro

 MapleStory is a side scrolling fusion of Super 
Mario Bros, DragonBallZ: Legacy of Goku II, and 
Runescape. I must tell you though, once you start 
playing and you get to level 20, you either get 
really hooked into the game or get really bored with 
this game and quit.

1.1	Version


Version 1.00, 8/23/07 – Started with the first 
touches of the guide. Explained first jobs, has all 
skills up for Warriors and Mages, completed 
“choosing a world”, “about NX Cash”, explained 
Spearman, showed table of jobs, and finished Kerning 
City PQ.

Version 1.01, 12/30/07 – Finished Ludibrium PQ, 
Started Orbis PQ, Spearman Skills finished, First 
Job skills ALMOST complete, Explained Dragon 
Knights, edited choosing a world for the new world 
Kradia, Started Dragon Knight Skills, and edited the 
titles with more block letters!

Version 1.02 6/19/08 – Wow I haven’t updated in a 
while, anyway I added some thief stuff, updated the 
PQ information, ABOUT to work on bowmen probably 
will start tomorrow.


---------------------------------------------------

1.2 Choosing A World

NOW BEFORE YOU PLAY – Choose a world that is 
comfortable for you. (if you already haven’t chosen 
a world) but remember, choose wisely, once you put 
your main there, you cannot take him to another 
world.

Scania: 
-Very Overpopulated
–Hardest place to train
-Very easy to find the items you need
-Outstanding economy (Free markets (FM) are like a 
mega mall)

Bera:
-Overpopulated
-Moderate-Hard place to train
-Easy to find the items you need
-Very good economy (FM is very populated and is like 
a mall)
(Pretty much exactly like Windia just with a little 
more people)

Broa
-A little over average population 
-Moderate place to train
-Moderately-Easy to find the items you need
-Good economy (FM is pretty decent)

Windia
-Overpopulated
-Moderate-Hard place to train
-Easy to find the items you need
-Very good economy (FM is very populated and is like 
a mall)
(Pretty much exactly like Bera just with a little 
less people)

Khaini
-Average population
-Moderate-Easy place to train (a little more room 
than the first four)
-Moderately rare to find the items you need
-Somewhat good economy (FM is somewhat big)

Bellacon
-Under average population
-Easy place to train, very spaced out
-Rare to find things you need
-Somewhat bad economy (FM is easy to get spots, but 
very few people to purchase things)

Mardia
-Very unpopulated
-Very easy place to train yet you can get kind of 
lonely, very easy to get into Party Quests
-Very rare to find the item you need
-Poor Economy (Very few people with shops and 
extremely few purchases)

Kradia
-Most Unpopulated
-Roomy but lonely
-The item you need may take quite a while to find
-Barely any economy (A Couple of shops)

If you like to be with lots and lots of people and 
you want to go to a place with a great economy, more 
then your care of training, choose Scania, Bera, 
Broa, Windia, or Khaini.

If you like to get into Party Quests, and if you 
want to get to a very high level without someone 
taking your monsters, but you don’t care about the 
economy, choose Mardia, Bellacon, Khaini, or Kradia.

If you like to be in a world with more balance, 
choose Bera, Broa, Windia, or Khaini.

----------------------------------------------------

1.3 About NX Cash

 You can purchase something called NX (Nexon) Cash 
(MapleGlobal) or A-Cash (MapleSea) by using real 
money. 1 cent (U.S) is worth 10 NX. You can buy 
various items such as pets, clothing (that covers 
your armor), weddings, shops, room for more 
inventory, and etc...

----------------------------------------------------

2. Jobs Guide

Here is information on every job if you want to 
decide which you want to be.
You have 10 choices to make (unless you want to stay 
a beginner)
Once you choose your first job, you cannot go back. 
Same rules apply with choosing your 2nd job. But 
third job and fourth job is different. You have to 
be the job what your 2nd job picks. For ex: If you 
are a warrior, and choose a fighter, you can not 
become a dragon knight with that same character. You 
have to be a crusader if you are a fighter, no 
exceptions. Like also, if you chose magician, you 
can not become an assassin. It has to be with the 
three choices: F/P wizard, I/L wizard, or cleric.

--------------------------------------------------

Fight up close with a high attack power. (Warrior)

Fight with swords, axes, and shields. (Fighter) 
Fight with swords, maces, and MAYBE a shield. (Page)
Fight with spears and polearms. (Spearman)
-----------------------------------------------

Fight with bows using accuracy. (Bowmen)

Fight with bows. (Hunter)
Fight with crossbows. (Crossbowman)

-----------------------------------------------

Use spells from afar consuming MP to attack. 
(Magician)

Fight with fire and poison spells. (Fire/Poison 
Wizard)
Fight with ice and lightning spells. (Ice/Lightning 
Wizard)
Fight with holy spells and heal party members. 
(Cleric)

-----------------------------------------------

Damage foes with ninja throwing stars from afar or 
with a dagger up close. (Thief)

Fight with throwing stars. (Assassin)
Fight with daggers. (Bandit)

-----------------------------------------------

PATH OF CAREER
---------------


F/P AM    I/L AM     Bishop     4th Job     Night Lord         Shadower   -120
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
F/P Mage  I/L Mage   Priest    3rd Job       Hermit         Chief Bandit   -70
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
 |          |          |                        |                 |
F/P Wizard I/L Wizard Cleric    2nd Job       Assassin          Bandit     -30
  \         |         /                          \               /
   \        |        /                            \             /
    \       |       /                              \           /
     \      |      /                                \         /
      \     |     /                                  \       /
       \    |    /                                    \     /
        \   |   /             1st Job                  Thief        - Level 10
        Magician                                         /          - Level 8
             \                                          /
              \                                        /
               \                                      /
                ---------------Beginner---------------              - Level 0
               /                                      \
              /                                        \
             /                                          \
            /                                            \
        Warrior               1st Job                  Bowman       - Level 10
        /  |  \                                      /        \
       /   |   \                                    /          \
      /    |    \                                  /            \
     /     |     \                                /              \
    /      |      \                              /                \
   /       |       \                            /                  \
Fighter   Page  Spearman     2nd Job          Hunter          CrossBowman -30
  |        |       |                           |                   | 
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
Crusader  WK    Dragon Knight   3rd Job      Ranger             Sniper -70
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
  |        |       |                           |                   |
Hero   Paladin  Dark Knight    4th Job       Bow Master   Crossbow Master -120

Statistics for the jobs:

5 Star = PERFECT
4 Star = Great
3 Star = Average
2 Star = Okay
1 Star = Poor

Fighter:
--------

HP: *****
MP: *
Speed: ***
Damage: ***
Range: **

Page:
--------

HP: ****
MP: **
Speed: ***
Damage: ***
Range: **

Spearman:
--------

HP: ****
MP: **
Speed: *
Damage: *****
Range: ***

Hunter:
--------

HP: **
MP: **
Speed: ***
Damage: ***
Range: *****

Crossbowman:
--------

HP: **
MP: ** 
Speed: **
Damage: ****
Range: *****

F/P Wizard:
--------

HP: *
MP: *****
Speed: ***
Damage: ***
Range: ****

I/L Wizard:
--------

HP: *
MP: *****
Speed: ***
Damage: ***
Range: ****

Cleric:
--------

HP: *
MP: *****
Speed: ***
Damage: *
Range: ****

Assassin:
--------

HP: **
MP: **
Speed: ***
Damage: *****
Range: *****

Bandit:
--------

HP: **
MP: **
Speed: *****
Damage: **
Range: *


----------------------------------------------------

2.1 Beginner/Forever Beginner

Basically this is the job you are at the beginning 
of the game. The best place to train is Maple Island 
and depending on what first job you are going to 
have you will put in your AP according what job you 
are going to be (look at the jobs section and decide 
which one you want for that info) otherwise you 
screwed your character up and you will have to 
restart your whole MS career. When you reach level 
8, you should head to Victoria Island through 
Southperry if you mastered how to pick mesos (money) 
up. If you want to be a Magician do not delay and 
wait till level 9+ to go to Ellinia and become one. 
Otherwise if you are going to be another job train 
for another 2 levels in Victoria Island (preferably 
near Lith Harbor or one screen west or southeast of 
Henesys.) Once you have become level 10 and 
distributed in the right AP for your job head 
straight for the job you want. (except magician, you 
screwed your character up if you haven’t became a 
magician at level 8)

Beginner Skills (note you only get 6/9):

Three Snails: Max Level 3 
Manual Skill
Throw Snails with a 100% accurate toss

Level 1: MP -10, -1 Green Snail Shell, 10 Damage on 
anything
Level 2: MP -15, -1 Blue Snail Shell, 20 Damage on 
anything
Level 3: MP -20, -1 Red Snail Shell, 40 Damage on 
anything

Recovery: Max Level 3
Manual Skill
Recover a tiny bit of HP every 5 seconds for 30 
seconds (Can only use once every 10 minutes)

Level 1: MP -10, Recover a total of 24 HP
Level 2: MP -20, Recover a total of 48 HP
Level 3: MP -30, Recover a total of 72 HP

Nimble Feet:
Manual Skill
Run with extra speed (cancels out the skill haste 
which is even better than this skill) 
(Can only use once every 15 minutes)

Level 1: MP -10, Speed +10 for 4 seconds
Level 2: MP -15, Speed +15 for 8 seconds
Level 3: MP -20, Speed +20 for 12 seconds

Yeah, pretty crappy skills, I advise that your main 
is NOT a forever beginner, if you like beginners 
that much, become a warrior, they pretty much attack 
the same way. If you ever do make a forever 
beginner, choose weapons like common polearms, there 
are a whole lot of common polearms. At level 1 you 
can get a sky snowboard, which is a polearm with 
normal speed and 18 weapon attack. At level 12, you 
can get a aqua snowboard, same speed with around 30 
weapon attack. But if you make a forever beginner, 
you have to be very rich. You have to pay a fortune 
to get a frozen tuna at level 20 which has around 
EIGHTY-FIVE WEAPON ATTACK and the only in game 
beginners only weapon. For Spearmen, that’s like the 
average weapon attack at level 60. If you can manage 
to get your beginner to level 95 (and only two 
people have) you can equip a 100 weapon attack 
polearm which is called the red surfboard. 
Otherwise, if you have a lot of money to blow, do it 
on snowboards and surfboards (skies (which are 
spears) are too expensive) but anyway, the AP 
applies the same as warriors. Remember though, 
choosing this means no skill points. (Except for 
those three skills everyone gets, listed above.) 

----------------------------------------------------

2.2 Warrior

Warriors are a great class to choose if you like 
attacking the way you do in games like “The Legend 
of Zelda series” or “Paper Mario/Mario + Luigi 
series” They are the highest hitting class, and the 
second to fastest levelers in the first job and the 
fastest levelers in the 3rd job! Warriors also have 
the most HP, which gives you an advantage to staying 
in battle compared to the other jobs. You may have a 
very strange hitting range, but that makes up for 
the high hitting. By level 35 if you put your AP in 
right you should have hit over 1,000! Also by level 
45-50 you can hit about 2,000! We don’t need any 
arrows, not too many MP pots, and no throwing stars, 
and if we have a good cleric/priest/bishop, then no 
HP pots. They are the lowest money consumers because 
all you need is a few MP pots. Therefore this job 
uses the least amount of money for use inventory of 
all the classes. Warriors have a unique way they put 
their AP in. Warriors are a great class for your 
first character selection if you like the way you 
attacked as a beginner.

(X means the rest of the remaining AP goes into that 
stat)

Warrior AP:

Lvl 1:
STR: X
DEX: X
Int: 4/5
Luk: 4/5 

Lvl 10: 
STR: X
DEX: 20
Int: 4/5
Luk: 4/5

Lvl 20:
STR: X
DEX: 40
Int: 4/5
Luk: 4/5

Lvl 30:
STR: X
DEX: 60

Lvl 35:
STR: X
DEX: 60

Lvl 40:
STR: X
DEX: 60

Lvl 50:
STR: X
DEX: 70

Lvl 60:
STR: X
DEX: 85

Lvl 70+
STR: X – EVERYTHING ELSE INTO STR AND ONLY WEAR DEX 
EQUIPS
DEX: 100 STOP AND BUY/SCROLL ONLY DEX EQUIPS

Well, that is my strategy. You can try anything over 
75+ if you don’t like the 70+ strategy.

If you want to become a HP warrior, you have to have 
a main supporting it with strong weapons with 
accuracy, a LOT of money to blow and the time. 
First, get TEN STRENGTH OR MORE with 4/5 INT and 
LUK. You start out in Maple Island, and AS SOON AS 
you reach 35 strength save up your Ability points 
until you are level 15 and Maxed out the skill: 
Improving Max HP Increase. By then you should have 
around 45 ability points (though it took forever to 
get there) Blow it ALL into HP (yes all 45) and you 
should still have 35 Str BUT, you have near 3,000 HP 
at level 15 (without Hyper Body)! 

HP warrior build:

Lvl 1:
STR: 10+ (Get a gooooood roll)
DEX: 5-7
Int: 4/5
Luk 4/5

Lvl SIX:
STR: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved:  0-2

Lvl 10:
Str: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved: 20-22

OKAY WAIT STOP THERE: Let me show you your SP build 
till level 15 in order for this to work: 

Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into 
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1 
into Power Strike (1)

Now, continuing with your AP:

Lvl 15:
Str: 35
Dex: 5-7
Int: 4/5
Luk: 4/5
Leftover AP points saved: 45-47

OKAY, now that you have maxed out Improving Max HP 
Increase, you should put those 45-47 points (yes all 
of them) into HP. When you turn level 30, the only 
choice you have (to not screw up your HP warrior) is 
Fighter. Yes, you can survive something like Pianus 
at only level 30 (if you have power elixirs)! You 
can also serve well at the guild PQ and Ludi PQ, 
because you have enough HP to get through those 
monsters. (All you need is Hyper Body).

The skills that warriors have truly make up a good 
class. If you have a lot of HP potions you should 
put ONLY 1-4 endure. You should also put ONLY 5 into 
Improving HP recovery. MAX out Improving Max HP as 
early as you can. Once you’re finished maxing out 
Improving Max HP you need to max out Power Strike. 
After that is maxed out, max out Slash Blast. DO NOT 
PUT ANY EXCEPT FOR ONE (for the cool looking bigger 
look) INTO IRON BODY IF YOU ARE BECOMING A SPEARMAN. 
YOU WILL GET AN EVEN BETTER SKILL IRON WILL WHICH 
INCREASES THE WHOLE PARTIES WEAPON AND MAGIC 
DEFENSE. Here are the skills:

Improving HP Recovery: Max Level 16
Automatic Skill
Recover additional HP every 10 seconds if standing 
still.
Level 1: Recover Additional 3 HP
Level 2: +6 HP
Level 3: +9 HP
Level 4: +12 HP
Level 5: +15 HP
Level 6: +18 HP
Level 7: +21 HP
Level 8: +24 HP
Level 9: +27 HP
Level 10: +30 HP
Level 11: +33 HP
Level 12: +36 HP
Level 13: +39 HP
Level 14: +42 HP
Level 15: +45 HP
Level 16: +50 HP

Improving Max HP Increase: Max Level 10
Automatic Skill
Boosts up the amount of Max HP after each level up, 
or AP used on Max HP.
Level 1: If level up +4 more, if AP used +3 more
Level 2: Level up +8, AP +6
Level 3: Level up +12, AP +9
Level 4: Level up +16, AP +12
Level 5: Level up +20, AP +15
Level 6: Level up +24, AP +18
Level 7: Level up +28, AP +21
Level 8: Level up +32, AP +24
Level 9: Level up +36, AP +27
Level 10: Level up +40, AP +30

Endure: Max Level 8
Automatic Skill
When on a rope or ladder you’ll be able to recover 
HP after time.
Level 1: Recover HP every 31 seconds
Level 2: 28 seconds
Level 3: 25 seconds
Level 4: 22 seconds
Level 5: 19 seconds
Level 6: 16 seconds
Level 7: 13 seconds
Level 8: 10 seconds

Iron Body: Max Level 20
Manual Skill
Temporarily increases Weapon Defense.
Level 1: MP -8, Weapon Defense +2 for 75 seconds
Level 2: MP -8, Weapon Defense +4 for 85 seconds
Level 3: MP -8, Weapon Defense +6 for 95 seconds
Level 4: MP -8, Weapon Defense +8 for 105 seconds
Level 5: MP -9, Weapon Defense +10 for 120 seconds
Level 6: MP -9, Weapon Defense +12 for 130 seconds
Level 7: MP -9, Weapon Defense +14 for 140 seconds
Level 8: MP -10, Weapon Defense +16 for 155 seconds
Level 9: MP -10, Weapon Defense +18 for 165 seconds
Level 10: MP -10, Weapon Defense +20 for 175 seconds
Level 11: MP -11, Weapon Defense +22 for 190 seconds
Level 12: MP -11, Weapon Defense +24 for 200 seconds
Level 13: MP -12, Weapon Defense +26 for 215 seconds
Level 14: MP -12, Weapon Defense +28 for 225 seconds
Level 15: MP -13, Weapon Defense +30 for 240 seconds
Level 16: MP -13, Weapon Defense +32 for 250 seconds
Level 17: MP -14, Weapon Defense +34 for 265 seconds
Level 18: MP -14, Weapon Defense +36 for 275 seconds
Level 19: MP -15, Weapon Defense +38 for 290 seconds
Level 20: MP -15, Weapon Defense +40 for 300 seconds

Power Strike: Max Level 20
Manual Skill
Use MP to deliver a high powered blow with a weapon.
Level 1: MP -4, Weapon damage 114%
Level 2: MP -4, Weapon damage 120%
Level 3: MP -4, Weapon damage 126%
Level 4: MP -4, Weapon damage 132%
Level 5: MP -5, Weapon damage 142%
Level 6: MP -5, Weapon damage 148%
Level 7: MP -5, Weapon damage 154%
Level 8: MP -6, Weapon damage 164%
Level 9: MP -6, Weapon damage 170%
Level 10: MP -7, Weapon damage 180%
Level 11: MP -7, Weapon damage 186%
Level 12: MP -8, Weapon damage 196%
Level 13: MP -8, Weapon damage 202%
Level 14: MP -9, Weapon damage 212%
Level 15: MP -9, Weapon damage 218%
Level 16: MP -10, Weapon damage 228%
Level 17: MP -10, Weapon damage 234%
Level 18: MP -11, Weapon damage 244%
Level 19: MP -11, Weapon damage 250%
Level 20: MP -12, Weapon damage 260%

Slash Blast: Max Level 20
Manual Skill
Use HP and MP to attack multiple enemies with a 
weapon.
Level 1: HP -8, MP -6, Weapon damage 57%
Level 2: HP -8, MP -6, Weapon damage 60%
Level 3: HP -8, MP -6, Weapon damage 63%
Level 4: HP -8, MP -6, Weapon damage 66%
Level 5: HP -9, MP -7, Weapon damage 71%
Level 6: HP -9, MP -7, Weapon damage 74%
Level 7: HP -9, MP -7, Weapon damage 77%
Level 8: HP -10, MP -8, Weapon damage 82%
Level 9: HP -10, MP -8, Weapon damage 85%
Level 10: HP -11, MP -9, Weapon damage 90%
Level 11: HP -11, MP -9, Weapon damage 93%
Level 12: HP -12, MP -10, Weapon damage 98%
Level 13: HP -12, MP -10, Weapon damage 101%
Level 14: HP -13, MP -11, Weapon damage 106%
Level 15: HP -13, MP -11, Weapon damage 109%
Level 16: HP -14, MP -12, Weapon damage 114%
Level 17: HP -14, MP -12, Weapon damage 117%
Level 18: HP -15, MP -13, Weapon damage 122%
Level 19: HP -15, MP -13, Weapon damage 125%
Level 20: HP -16, MP -14, Weapon damage 130%

Normal Distribution:
Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into 
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1 
into Power Strike (1)
Level 16: 3 into Power Strike (4)
Level 17: 3 into Power Strike (7)
Level 18: 3 into Power Strike (10)
Level 19: 3 into Power Strike (13)
Level 20: 3 into Power Strike (16)
Level 21: 3 into Power Strike (19)
Level 22: 1 into Power Strike (20) 2 into Endure (2)
Level 23: 1 into Endure (3), 2 into Improving HP 
Recovery (7)
Level 24: 3 into Improving HP Recovery (10)
Level 25: 3 into Improving HP Recovery (13)
Level 26: 3 into Improving HP Recovery (16)
Level 27: 3 into Slash Blast (4)
Level 28: 3 into Slash Blast (7)
Level 29: 3 into Slash Blast (10)
Level 30: 3 into Slash Blast (13)

Improving HP Recovery: 16
Improving Max HP Increase: 10
Endure: 3
Iron Body: 0
Power Strike: 20
Slash Blast: 13
FREE SP: 0

Rich/Cleric Partner Distribution:

Level 10: 1 into Improving HP Recovery (1)
Level 11: 3 into Improving HP Recovery (4)
Level 12: 1 into Improving HP Recovery (5), 2 into 
Improving Max HP Increase (2)
Level 13: 3 into Improving Max HP Increase (5)
Level 14: 3 into Improving Max HP Increase (8)
Level 15: 2 into Improving Max HP increase (10), 1 
into Power Strike (1)
Level 16: 3 into Power Strike (4)
Level 17: 3 into Power Strike (7)
Level 18: 3 into Power Strike (10)
Level 19: 3 into Power Strike (13)
Level 20: 3 into Power Strike (16)
Level 21: 3 into Power Strike (19)
Level 22: 1 into Power Strike (20), 3 into Slash 
Blast (3)
Level 23: 3 into Slash Blast (6)
Level 24: 3 into Slash Blast (9)
Level 25: 3 into Slash Blast (12)
Level 26: 3 into Slash Blast (15)
Level 27: 3 into Slash Blast (18)
Level 28: 2 into Slash Blast (20), FREE SP (1)
Level 29: FREE SP (4)
Level 30: FREE SP (7)

Improving HP Recovery: 5
Improving Max HP Increase: 10
Endure: 0
Iron Body: 0
Power Strike: 20
Slash Blast: 20
FREE SP: 7

 Pretty cool, eh? With the Normal build you can 
recover for free,
but with the Rich/Cleric build you max out Slash 
Blast and you 
get 7 Free SP to choose whatever you want with it.

----------------------------------------------------

CHOOSING YOUR SECOND JOB

Now to make that decision... You could go on the 
defensive side my wielding a shield with the fighter 
and hit quickly, you also might want to go on the 
magical side and become a page, or maybe you might 
just like having additional HP and MP by using hyper 
body with the spearman and go offensive by using 
spears and polearms to hit the highest of every 
single second job there is. Whichever you like best 
is going to be your second job.

Fighters Pros
-Highest HP of ALL second jobs
-Rage increasing your Weapon Attack for your party 
but lowering your defense.
-Most Defensive of ALL second jobs
-Fast Weapons
-Red Whip!
 
Fighters Cons
-Lowest MP of ALL second jobs
-Swords and axes are one of the weakest warrior’s 
things

Pages Pros
-Lots of MP
-Magical side of Warriors
-Threaten!
-Lowest costing 60% and 10% scrolls of ALL jobs
-Very good weapon – Maple Doom Singer gives lots of 
STR (up to like 11) if scrolled properly

Pages Cons
-Most frowned upon Warrior
-Other Jobs enjoy KSing them

Spearman Pros
-Lots of MP
-Highest hitting class of ALL second jobs!!!!
-Hyper Body makes you popular among parties
-Booster makes up for the slow hitting
-Spears and Polearms are popular after all the 
events and gachapon items

Spearman Cons
-Lowest Defensive of all Warrior 2nd jobs
-Slowest weapons of ALL jobs

----------------------------------------------------

2.2.1 Fighter/Crusader/Hero

----------------------------------------------------

2.2.2 Page/White Knight/Paladin

----------------------------------------------------

2.2.3 Spearman/Dragon Knight/Dark Knight

SPEARMAN

The skills are good, also the power too is good. If 
you chose spears, you’re a stabber otherwise you 
chose polearms, the slashers. They have never failed 
me, especially with snowboards and surfboards. 
Snowboards and surfboards (and the nine dragons) are 
one of the fastest polearms out there. When you get 
to the third job advancement, some of the coolest 
in-game skills are open to you. Crusher, Dragon’s 
Roar and Dragon’s Fury are all very powerful attacks 
and will make you look pro. Rumors say that there is 
better polearms at your second job versus better 
spears in your third job. Those rumors are lies, the 
Maple Scorpio (level 43 polearm) is though better 
then the Maple Impaler (level 43 spear and even 
though it’s faster). 

For spearmen, the skills you need to decide a HUGE 
decision at Level 30.
Spear? Polearm? Hybrid (Both)? Once you have 
followed the distributions that I put out. The 
skills involve increasing your weapon’s accuracy, 
attacking a second time quickly, making your weapon 
faster, increasing defense, and your own HP and MP. 
Booster, however is something you should look out 
for. If you are lazy and don’t like to push the 
button more, max it out. Otherwise, if you can press 
your booster button a lot more often without caring, 
it would be better, because the amount of speed 
stays the same as you put points into booster, the 
only thing that changes is the amount of times you 
press the button. It’s best to keep booster around 
6-10. 

Here are the Spearman’s techniques:

Spear Mastery: Max Level 20
Automatic Skill
When using a spear, increases accuracy.
Level 1: Spear Mastery 15%, accuracy +1
Level 2: Spear Mastery 15%, accuracy +2
Level 3: Spear Mastery 20%, accuracy +3
Level 4: Spear Mastery 20%, accuracy +4
Level 5: Spear Mastery 25%, accuracy +5
Level 6: Spear Mastery 25%, accuracy +6
Level 7: Spear Mastery 30%, accuracy +7
Level 8: Spear Mastery 30%, accuracy +8
Level 9: Spear Mastery 35%, accuracy +9
Level 10: Spear Mastery 35%, accuracy +10
Level 11: Spear Mastery 40%, accuracy +11
Level 12: Spear Mastery 40%, accuracy +12
Level 13: Spear Mastery 45%, accuracy +13
Level 14: Spear Mastery 45%, accuracy +14
Level 15: Spear Mastery 50%, accuracy +15
Level 16: Spear Mastery 50%, accuracy +16
Level 17: Spear Mastery 55%, accuracy +17
Level 18: Spear Mastery 55%, accuracy +18
Level 19: Spear Mastery 60%, accuracy +19
Level 20: Spear Mastery 60%, accuracy +20,

Polearm Mastery: Max Level 20
Automatic Skill
When using a polearm, increases accuracy.
Level 1: Polearm Mastery 15%, accuracy +1
Level 2: Polearm Mastery 15%, accuracy +2
Level 3: Polearm Mastery 20%, accuracy +3
Level 4: Polearm Mastery 20%, accuracy +4
Level 5: Polearm Mastery 25%, accuracy +5
Level 6: Polearm Mastery 25%, accuracy +6
Level 7: Polearm Mastery 30%, accuracy +7
Level 8: Polearm Mastery 30%, accuracy +8
Level 9: Polearm Mastery 35%, accuracy +9
Level 10: Polearm Mastery 35%, accuracy +10
Level 11: Polearm Mastery 40%, accuracy +11
Level 12: Polearm Mastery 40%, accuracy +12
Level 13: Polearm Mastery 45%, accuracy +13
Level 14: Polearm Mastery 45%, accuracy +14
Level 15: Polearm Mastery 50%, accuracy +15
Level 16: Polearm Mastery 50%, accuracy +16
Level 17: Polearm Mastery 55%, accuracy +17
Level 18: Polearm Mastery 55%, accuracy +18
Level 19: Polearm Mastery 60%, accuracy +19
Level 20: Polearm Mastery 60%, accuracy +20,

Spear Final Attack: Max Level 30
Automatic Skill
When using spears (using any attack that IS NOT your 
basic attack, such as power strike) you give an 
extra attack without consuming additional HP or MP.
Level 1: 2% success rate, final attack with spear 
damage, 105%
Level 2: 4% success rate, final attack with spear 
damage, 110%
Level 3: 6% success rate, final attack with spear 
damage, 115%
Level 4: 8% success rate, final attack with spear 
damage, 120%
Level 5: 10% success rate, final attack with spear 
damage, 125%
Level 6: 12% success rate, final attack with spear 
damage, 130%
Level 7: 14% success rate, final attack with spear 
damage, 135%
Level 8: 16% success rate, final attack with spear 
damage, 140%
Level 9: 18% success rate, final attack with spear 
damage, 145%
Level 10: 20% success rate, final attack with spear 
damage, 150%
Level 11: 22% success rate, final attack with spear 
damage, 155%
Level 12: 24% success rate, final attack with spear 
damage, 160%
Level 13: 26% success rate, final attack with spear 
damage, 165%
Level 14: 28% success rate, final attack with spear 
damage, 170%
Level 15: 30% success rate, final attack with spear 
damage, 175%
Level 16: 32% success rate, final attack with spear 
damage, 180%
Level 17: 34% success rate, final attack with spear 
damage, 185%
Level 18: 36% success rate, final attack with spear 
damage, 190%
Level 19: 38% success rate, final attack with spear 
damage, 195%
Level 20: 40% success rate, final attack with spear 
damage, 200%
Level 21: 42% success rate, final attack with spear 
damage, 205%
Level 22: 44% success rate, final attack with spear 
damage, 210%
Level 23: 46% success rate, final attack with spear 
damage, 215%
Level 24: 48% success rate, final attack with spear 
damage, 220%
Level 25: 50% success rate, final attack with spear 
damage, 225%
Level 26: 52% success rate, final attack with spear 
damage, 230%
Level 27: 54% success rate, final attack with spear 
damage, 235%
Level 28: 56% success rate, final attack with spear 
damage, 240%
Level 29: 58% success rate, final attack with spear 
damage, 245%
Level 30: 60% success rate, final attack with spear 
damage, 250%

Polearm Final Attack: Max Level 30
Automatic Skill
When using polearm (using any attack that IS NOT 
your basic attack, such as power strike) you give an 
extra attack without consuming additional HP or MP.
Level 1: 2% success rate, final attack with polearm 
damage, 105%
Level 2: 4% success rate, final attack with polearm 
damage, 110%
Level 3: 6% success rate, final attack with polearm 
damage, 115%
Level 4: 8% success rate, final attack with polearm 
damage, 120%
Level 5: 10% success rate, final attack with polearm 
damage, 125%
Level 6: 12% success rate, final attack with polearm 
damage, 130%
Level 7: 14% success rate, final attack with polearm 
damage, 135%
Level 8: 16% success rate, final attack with polearm 
damage, 140%
Level 9: 18% success rate, final attack with polearm 
damage, 145%
Level 10: 20% success rate, final attack with 
polearm damage, 150%
Level 11: 22% success rate, final attack with 
polearm damage, 155%
Level 12: 24% success rate, final attack with 
polearm damage, 160%
Level 13: 26% success rate, final attack with 
polearm damage, 165%
Level 14: 28% success rate, final attack with 
polearm damage, 170%
Level 15: 30% success rate, final attack with 
polearm damage, 175%
Level 16: 32% success rate, final attack with 
polearm damage, 180%
Level 17: 34% success rate, final attack with 
polearm damage, 185%
Level 18: 36% success rate, final attack with 
polearm damage, 190%
Level 19: 38% success rate, final attack with 
polearm damage, 195%
Level 20: 40% success rate, final attack with 
polearm damage, 200%
Level 21: 42% success rate, final attack with 
polearm damage, 205%
Level 22: 44% success rate, final attack with 
polearm damage, 210%
Level 23: 46% success rate, final attack with 
polearm damage, 215%
Level 24: 48% success rate, final attack with 
polearm damage, 220%
Level 25: 50% success rate, final attack with 
polearm damage, 225%
Level 26: 52% success rate, final attack with 
polearm damage, 230%
Level 27: 54% success rate, final attack with 
polearm damage, 235%
Level 28: 56% success rate, final attack with 
polearm damage, 240%
Level 29: 58% success rate, final attack with 
polearm damage, 245%
Level 30: 60% success rate, final attack with 
polearm damage, 250%

Spear Booster: Max Level 20
Manual Skill
Increases speed of spear for a certain amount of 
time based on its level.
Level 1: HP and MP -29, Increase in spear speed, 10 
seconds
Level 2: HP and MP -28, Increase in spear speed, 20 
seconds
Level 3: HP and MP -27, Increase in spear speed, 30 
seconds
Level 4: HP and MP -26, Increase in spear speed, 40 
seconds
Level 5: HP and MP -25, Increase in spear speed, 50 
seconds
Level 6: HP and MP -24, Increase in spear speed, 60 
seconds
Level 7: HP and MP -23, Increase in spear speed, 70 
seconds
Level 8: HP and MP -22, Increase in spear speed, 80 
seconds
Level 9: HP and MP -21, Increase in spear speed, 90 
seconds
Level 10: HP and MP -20, Increase in spear speed, 
100 seconds
Level 11: HP and MP -19, Increase in spear speed, 
110 seconds
Level 12: HP and MP -18, Increase in spear speed, 
120 seconds
Level 13: HP and MP -17, Increase in spear speed, 
130 seconds
Level 14: HP and MP -16, Increase in spear speed, 
140 seconds
Level 15: HP and MP -15, Increase in spear speed, 
150 seconds
Level 16: HP and MP -14, Increase in spear speed, 
160 seconds
Level 17: HP and MP -13, Increase in spear speed, 
170 seconds
Level 18: HP and MP -12, Increase in spear speed, 
180 seconds
Level 19: HP and MP -11, Increase in spear speed, 
190 seconds
Level 20: HP and MP -10, Increase in spear speed, 
200 seconds

Polearm Booster: Max Level 20
Manual Skill
Increases speed of polearm for a certain amount of 
time based on its level.
Level 1: HP and MP -29, Increase in polearm speed, 
10 seconds
Level 2: HP and MP -28, Increase in polearm speed, 
20 seconds
Level 3: HP and MP -27, Increase in polearm speed, 
30 seconds
Level 4: HP and MP -26, Increase in polearm speed, 
40 seconds
Level 5: HP and MP -25, Increase in polearm speed, 
50 seconds
Level 6: HP and MP -24, Increase in polearm speed, 
60 seconds
Level 7: HP and MP -23, Increase in polearm speed, 
70 seconds
Level 8: HP and MP -22, Increase in polearm speed, 
80 seconds
Level 9: HP and MP -21, Increase in polearm speed, 
90 seconds
Level 10: HP and MP -20, Increase in polearm speed, 
100 seconds
Level 11: HP and MP -19, Increase in polearm speed, 
110 seconds
Level 12: HP and MP -18, Increase in polearm speed, 
120 seconds
Level 13: HP and MP -17, Increase in polearm speed, 
130 seconds
Level 14: HP and MP -16, Increase in polearm speed, 
140 seconds
Level 15: HP and MP -15, Increase in polearm speed, 
150 seconds
Level 16: HP and MP -14, Increase in polearm speed, 
160 seconds
Level 17: HP and MP -13, Increase in polearm speed, 
170 seconds
Level 18: HP and MP -12, Increase in polearm speed, 
180 seconds
Level 19: HP and MP -11, Increase in polearm speed, 
190 seconds
Level 20: HP and MP -10, Increase in polearm speed, 
200 seconds

Iron Will: Max Level 20
Manual Skill
Increases Weapon and Magic Defense temporarily to 
the whole party.
Level 1: Weapon and Magic Defense +1, for 15 seconds
Level 2: Weapon and Magic Defense +2, for 30 seconds
Level 3: Weapon and Magic Defense +3, for 45 seconds
Level 4: Weapon and Magic Defense +4, for 60 seconds
Level 5: Weapon and Magic Defense +5, for 75 seconds
Level 6: Weapon and Magic Defense +6, for 90 seconds
Level 7: Weapon and Magic Defense +7, for 105 
seconds
Level 8: Weapon and Magic Defense +8, for 120 
seconds
Level 9: Weapon and Magic Defense +9, for 135 
seconds
Level 10: Weapon and Magic Defense +10, for 150 
seconds
Level 11: Weapon and Magic Defense +11, for 165 
seconds
Level 12: Weapon and Magic Defense +12, for 180 
seconds
Level 13: Weapon and Magic Defense +13, for 195 
seconds
Level 14: Weapon and Magic Defense +14, for 210 
seconds
Level 15: Weapon and Magic Defense +15, for 225 
seconds
Level 16: Weapon and Magic Defense +16, for 240 
seconds
Level 17: Weapon and Magic Defense +17, for 255 
seconds
Level 18: Weapon and Magic Defense +18, for 270 
seconds
Level 19: Weapon and Magic Defense +19, for 285 
seconds
Level 20: Weapon and Magic Defense +20, for 300 
seconds

Hyper Body: Max Level 30
Manual Skill
Increases Max HP and Max HP to the whole party.
Level 1: Max HP and Max MP 102%, for 10 seconds
Level 2: Max HP and Max MP 104%, for 15 seconds
Level 3: Max HP and Max MP 106%, for 20 seconds
Level 4: Max HP and Max MP 108%, for 25 seconds
Level 5: Max HP and Max MP 110%, for 30 seconds
Level 6: Max HP and Max MP 112%, for 35 seconds
Level 7: Max HP and Max MP 114%, for 40 seconds
Level 8: Max HP and Max MP 116%, for 45 seconds
Level 9: Max HP and Max MP 118%, for 50 seconds
Level 10: Max HP and Max MP 120%, for 55 seconds
Level 11: Max HP and Max MP 122%, for 60 seconds
Level 12: Max HP and Max MP 124%, for 65 seconds
Level 13: Max HP and Max MP 126%, for 70 seconds
Level 14: Max HP and Max MP 128%, for 75 seconds
Level 15: Max HP and Max MP 130%, for 80 seconds
Level 16: Max HP and Max MP 132%, for 85 seconds
Level 17: Max HP and Max MP 134%, for 90 seconds
Level 18: Max HP and Max MP 136%, for 95 seconds
Level 19: Max HP and Max MP 138%, for 100 seconds
Level 20: Max HP and Max MP 140%, for 105 seconds
Level 21: Max HP and Max MP 142%, for 110 seconds
Level 22: Max HP and Max MP 144%, for 115 seconds
Level 23: Max HP and Max MP 146%, for 120 seconds
Level 24: Max HP and Max MP 148%, for 125 seconds
Level 25: Max HP and Max MP 150%, for 130 seconds
Level 26: Max HP and Max MP 152%, for 135 seconds
Level 27: Max HP and Max MP 154%, for 140 seconds
Level 28: Max HP and Max MP 156%, for 145 seconds
Level 29: Max HP and Max MP 158%, for 150 seconds
Level 30: Max HP and Max MP 160%, for 155 seconds

Spear Distribution:
Level 30: 1 into Spear Mastery (1)
Level 31: 3 into Spear Mastery (4)
Level 32: 3 into Spear Mastery (7)
Level 33: 3 into Spear Mastery (10)
Level 34: 3 into Spear Mastery (13)
Level 35: 3 into Spear Mastery (16)
Level 36: 3 into Spear Mastery (19)
Level 37: 1 into Spear Mastery (20), 2 into Spear 
Final Attack (2)
Level 38: 3 into Spear Final Attack (5)
Level 39: 3 into Spear Final Attack (8)
Level 40: 3 into Spear Final Attack (11)
Level 41: 3 into Spear Final Attack (14)
Level 42: 3 into Spear Final Attack (17)
Level 43: 3 into Spear Final Attack (20)
Level 44: 3 into Spear Final Attack (23)
Level 45: 3 into Spear Final Attack (26)
Level 46: 3 into Spear Final Attack (29)
Level 47: 1 into Spear Final Attack (30), 2 into 
Iron Will (2)
Level 48: 1 into Iron Will (3), 2 into Hyper Body 
(2)
Level 49: 3 into Hyper Body (5)
Level 50: 3 into Hyper Body (8)
Level 51: 3 into Hyper Body (11)
Level 52: 3 into Hyper Body (14)
Level 53: 3 into Hyper Body (17)
Level 54: 3 into Hyper Body (20)
Level 55: 3 into Hyper Body (23)
Level 56: 3 into Hyper Body (26)
Level 57: 3 into Hyper Body (29)
Level 58: 1 into Hyper Body (30), 2 into Spear 
Booster (2)
Level 59: 3 into Spear Booster (5)
Level 60: 3 into Spear Booster (8)
Level 61: 2 into Spear Booster (10), 1 into Iron 
Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

Spear Mastery: 20
Polearm Mastery: 0
Spear Final Attack: 30
Polearm Final Attack: 0
Spear Booster: 10
Polearm Booster: 0
Iron Will: 20
Hyper Body: 30
FREE SP: 11

This build is good for people who don’t care for 
PQing too much, just for the spears, and you don’t 
have to max out booster. Also, it is very powerful 
because you have maxed Mastery and Final Attack 
really early. You also get to put the 7 points into 
Slash Blast if you did the Normal Distribution as a 
swordsman. Otherwise, free SP!

Polearm Distribution:
Level 30: 1 into Polearm Mastery (1)
Level 31: 3 into Polearm Mastery (4)
Level 32: 3 into Polearm Mastery (7)
Level 33: 3 into Polearm Mastery (10)
Level 34: 3 into Polearm Mastery (13)
Level 35: 3 into Polearm Mastery (16)
Level 36: 3 into Polearm Mastery (19)
Level 37: 1 into Polearm Mastery (20), 2 into 
Polearm Final Attack (2)
Level 38: 3 into Polearm Final Attack (5)
Level 39: 3 into Polearm Final Attack (8)
Level 40: 3 into Polearm Final Attack (11)
Level 41: 3 into Polearm Final Attack (14)
Level 42: 3 into Polearm Final Attack (17)
Level 43: 3 into Polearm Final Attack (20)
Level 44: 3 into Polearm Final Attack (23)
Level 45: 3 into Polearm Final Attack (26)
Level 46: 3 into Polearm Final Attack (29)
Level 47: 1 into Polearm Final Attack (30), 2 into 
Iron Will (2)
Level 48: 1 into Iron Will (3), 2 into Hyper Body 
(2)
Level 49: 3 into Hyper Body (5)
Level 50: 3 into Hyper Body (8)
Level 51: 3 into Hyper Body (11)
Level 52: 3 into Hyper Body (14)
Level 53: 3 into Hyper Body (17)
Level 54: 3 into Hyper Body (20)
Level 55: 3 into Hyper Body (23)
Level 56: 3 into Hyper Body (26)
Level 57: 3 into Hyper Body (29)
Level 58: 1 into Hyper Body (30), 2 into Polearm 
Booster (2)
Level 59: 3 into Polearm Booster (5)
Level 60: 3 into Polearm Booster (8)
Level 61: 2 into Polearm Booster (10), 1 into Iron 
Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

Spear Mastery: 0
Polearm Mastery: 20
Spear Final Attack: 0
Polearm Final Attack: 30
Spear Booster: 0
Polearm Booster: 10
Iron Will: 20
Hyper Body: 30
FREE SP: 11

This build is good for people who don’t care for 
PQing too much, just for the spears, and you don’t 
have to max out booster. Also, it is very powerful 
because you have maxed Mastery and Final Attack 
really early. You also get to put the 7 points into 
Slash Blast if you did the Normal Distribution as a 
swordsman. Otherwise, free SP!

Hybrid Distribution:
Level 30: 1 into Polearm Mastery (1)
Level 31: 3 into Polearm Mastery (4)
Level 32: 3 into Polearm Mastery (7)
Level 33: 3 into Polearm Mastery (10)
Level 34: 3 into Polearm Mastery (13)
Level 35: 3 into Polearm Mastery (16)
Level 36: 3 into Polearm Mastery (19)
Level 37: 1 into Polearm Mastery (20), 2 into Spear 
Mastery (2)
Level 38: 3 into Spear Mastery (5)
Level 39: 3 into Spear Mastery (8)
Level 40: 3 into Spear Mastery (11)
Level 41: 3 into Spear Mastery (14)
Level 42: 3 into Spear Mastery (17)
Level 43: 3 into Spear Mastery (20)
Level 44: 3 into Polearm Final Attack (3)
Level 45: 3 into Polearm Final Attack (6)
Level 46: 3 into Polearm Final Attack (9)
Level 47: 3 into Polearm Final Attack (12)
Level 48: 3 into Polearm Final Attack (15)
Level 49: 3 into Spear Final Attack (3)
Level 50: 3 into Spear Final Attack (6)
Level 51: 3 into Spear Final Attack (9)
Level 52: 3 into Spear Final Attack (12)
Level 53: 3 into Spear Final Attack (15)
Level 54: 3 into Polearm Booster (3)
Level 55: 3 into Polearm Booster (6)
Level 56: 3 into Spear Booster (3)
Level 57: 3 into Spear Booster (6)
Level 58: 3 into Iron Will (3)
Level 59: 3 into Hyper Body (3)
Level 60: 3 into Hyper Body (6)
Level 61: 3 into Hyper Body (9)
Level 62: 3 into Hyper Body (12)
Level 63: 3 into Hyper Body (15)
Level 64: 3 into Hyper Body (18)
Level 65: 3 into Hyper Body (21)
Level 66: 3 into Hyper Body (24)
Level 67: 3 into Hyper Body (27)
Level 68: 3 into Hyper Body (30)
Level 69: 3 into Spear Final Attack (18)
Level 70: 3 into Polearm Final Attack (18)

Spear Mastery: 20
Polearm Mastery: 20
Spear Final Attack: 18
Polearm Final Attack: 18
Spear Booster: 6
Polearm Booster: 6
Iron Will: 3
Hyper Body: 30

That, once again is not really for people who care 
about PQs too much, you max mastery, over half max 
final attack, and you don’t really need too many 
points into booster if your booster can last one 
minute, that’s good enough. The reason Polearm is 
first, is because polearms are cheaper in scrolls 
and polearms appear more frequently.

Party Quest Distribution:

Level 30: 1 into Iron Will (1)
Level 31: 2 into Iron Will (3), 1 into Hyper Body 
(1)
Level 32: 3 into Hyper Body (4)
Level 33: 3 into Hyper Body (7)
Level 34: 3 into Hyper Body (10)
Level 35: 3 into Hyper Body (13)
Level 36: 3 into Hyper Body (16)
Level 37: 3 into Hyper Body (19)
Level 38: 3 into Hyper Body (22)
Level 39: 3 into Hyper Body (25)
Level 40: 3 into Hyper Body (28)
Level 41: 2 into Hyper Body (30), 1 into (Main 
weapon’s) Mastery (1)
Level 42: 3 into (Main weapon’s) Mastery (4)
Level 43: 3 into (Main weapon’s) Mastery (7)
Level 44: 3 into (Main weapon’s) Mastery (10)
Level 45: 3 into (Main weapon’s) Mastery (13)
Level 46: 3 into (Main weapon’s) Mastery (16)
Level 47: 3 into (Main weapon’s) Mastery (19)
Level 48: 1 into (Main weapon’s) Mastery (20), 2 
into (Main Weapon’s) Final Attack (2)
Level 49: 3 into (Main weapon’s) Final Attack (5)
Level 50: 3 into (Main weapon’s) Final Attack (8)
Level 51: 3 into (Main weapon’s) Final Attack (11)
Level 52: 3 into (Main weapon’s) Final Attack (14)
Level 53: 3 into (Main weapon’s) Final Attack (17)
Level 54: 3 into (Main weapon’s) Final Attack (20)
Level 55: 3 into (Main weapon’s) Final Attack (23)
Level 56: 3 into (Main weapon’s) Final Attack (26)
Level 57: 3 into (Main weapon’s) Final Attack (29)
Level 58: 1 into (Main weapon’s) Final Attack (30), 
2 into (Main weapon’s) Booster (2)
Level 59: 3 into (Main weapon’s) Booster (5)
Level 60: 3 into (Main weapon’s) Booster (8)
Level 61: 2 into (Main weapon’s) Booster (10), 1 
into Iron Will (4)
Level 62: 3 into Iron Will (7)
Level 63: 3 into Iron Will (10)
Level 64: 3 into Iron Will (13)
Level 65: 3 into Iron Will (16)
Level 66: 3 into Iron Will (19)
Level 67: 1 into Iron Will (20), FREE SP (2)
Level 68: FREE SP (5)
Level 69: FREE SP (8)
Level 70: FREE SP (11)

(Main Weapon’s) Mastery: 20
(Main Weapon’s) Final Attack: 30
(Main Weapon’s) Booster: 10
Iron Will: 20
Hyper Body: 30

A twisted version of whatever weapon you chose 
distribution, made for PQing though. It’s a little 
weak at your early levels, but you will hardly 
notice. Eventually, starting at Level 59, your stats 
will be the same as the main’s weapon distribution.

Now then, on to Dragon Knight.

Dragon Knights can hit REALLY high at low levels. My 
Dragon Knight happens to be able to hit over 4,000 
damage at level 70 (with Power Strike). If you can 
make it to level 70, you have 4 options: 

IF YOU ARE A SPEAR DRAGON KNIGHT: Max out Crusher 
first. It stabs. (Buster)
IF YOU ARE A POLEARM DRAGON KNIGHT: Max out Dragon 
Fury first. It slashes.
IF YOU ARE A HYBRID DRAGON KNIGHT: Get three points 
into Sacrifice and max Dragon Roar. 
IF YOU ARE A CURIOUS DRAGON KNIGHT WHO LEVELS FAST: 
(Same as Hybrid)

Dragon Knight’s Path:

Elemental Resistance: Max Level 20
Automatic Skill
Resists against fire, poison, ice, and lightning 
magic.
Level 1: Resistance from magic attacks, 12%
Level 2: Resistance from magic attacks, 14%
Level 3: Resistance from magic attacks, 16%
Level 4: Resistance from magic attacks, 18%
Level 5: Resistance from magic attacks, 20%
Level 6: Resistance from magic attacks, 22%
Level 7: Resistance from magic attacks, 24%
Level 8: Resistance from magic attacks, 26%
Level 9: Resistance from magic attacks, 28%
Level 10: Resistance from magic attacks, 30%
Level 11: Resistance from magic attacks, 31%
Level 12: Resistance from magic attacks, 32%
Level 13: Resistance from magic attacks, 33%
Level 14: Resistance from magic attacks, 34%
Level 15: Resistance from magic attacks, 35%
Level 16: Resistance from magic attacks, 36%
Level 17: Resistance from magic attacks, 37%
Level 18: Resistance from magic attacks, 38%
Level 19: Resistance from magic attacks, 39%
Level 20: Resistance from magic attacks, 40%

Crusher (Spear)
Manual Skill
Stab up to 3 enemies 3 times with a spear.
Level 1: 

----------------------------------------------------

2.3 Bowman – (Credit goes to MetricZero for the 
intro of the bowmen job, the bowmen AP, and the 
first two skills in this section)

 Bowmen are least popular class even though they are 
pretty strong. From Bowmen, you can either choose to 
use a crossbow or bow. After you decide, you must 
buy the corresponding type of arrow, i.e. (arrow, 
crossbow arrow) Too fully reach the potential of the 
bowmen, you must set your AP (ability points) 
correctly. Bowmen are built of Strength and 
Dexterity, so be sure to raise the stats correctly. 
Bowmen are very accurate and can hit things 10 
levels ahead of any other jobs. Bowmen are pretty 
fun to play on and you will be amazed at what bowmen 
can do.


 To be a successful bowman, you need to have 
strength 5 points above your level, and the rest 
into dexterity. Try to start out your character with 
4-5 luck and int. Here are stats as follows:

Bowman AP:

Lvl 1:
STR: X 
DEX: X
Int: 4/5
Luk: 4/5

Lvl 10:
STR: 15
DEX: X
Int: 4/5
Luk: 4/5

Lvl 20: 
Str: 25
Dex: X
Int: 4/5
Luk: 4/5

Lvl 30:
Str: 35
Dex: X

Lvl 40:
Str: 45
Dex: X

Lvl 50:
Str: 55
Dex: X
 
Lvl 60:
Str: 65
Dex: X
 
Lvl 70:
Str: 75
Dex: X
 
 There are many different skills essential for later 
on. You will be needed in Party Quests (PQ) later on 
in your Maple life. People think that bowmen are 
useless, but in my opinion they really aren’t. Their 
skills help them level faster and help others when 
it comes to PQing as said before.

The Blessing of the Amazon: Max Level 16
Automatic Skill
Increases accuracy no matter what weapon you use.
Level 1: accuracy +1
Level 2: accuracy +2
Level 3: accuracy +3
Level 4: accuracy +4
Level 5: accuracy +5
Level 6: accuracy +6
Level 7: accuracy +7
Level 8: accuracy +8
Level 9: accuracy +9
Level 10: accuracy +10
Level 11: accuracy +11
Level 12: accuracy +12
Level 13: accuracy +13
Level 14: accuracy +14
Level 15: accuracy +15
Level 16: accuracy +16

The eye of the Amazon: Max level 8  
Automatic Skill
Increases the range of attack for all bows and 
crossbows.
Level 1: range of bow and crossbow +15
Level 2: range of bow and crossbow +30
Level 3: range of bow and crossbow +45
Level 4: range of bow and crossbow +60
Level 5: range of bow and crossbow +75
Level 6: range of bow and crossbow +90
Level 7: range of bow and crossbow +105
Level 8: range of bow and crossbow +120

Critical Shot: Max Level 20
Automatic Skill
Allows you to attack with a critical hit with a 
certain success rate.
Level 1: 12% success, damage 105%
Level 2: 14% success, damage 110%
Level 3: 16$ success, damage 115%
Level 4: 18% success, damage 120%
Level 5: 20% success, damage 125%
Level 6: 22% success, damage 130%
Level 7: 24% success, damage 135%
Level 8: 26% success, damage 140%
Level 9: 28% success, damage 145%
Level 10: 30% success, damage 150%
Level 11: 31% success, damage 155%
Level 12: 32% success, damage 160%
Level 13: 33% success, damage 165%
Level 14: 34% success, damage 170%
Level 15: 35% success, damage 175%
Level 16: 36% success, damage 180%
Level 17: 37% success, damage 185%
Level 18: 38% success, damage 190%
Level 19: 39% success, damage 195%
Level 20: 40% success, damage 200%

Focus: Max Level 20
Manual Skill
Increases accuracy and avoidability for a short 
time.

Level 1: MP -8, accuracy and avoidability +1 for 70 
sec
Level 2: MP -8, accuracy and avoidability +2 for 80 
sec
Level 3: MP -8, accuracy and avoidability +3 for 90 
sec
Level 4: MP -8, accuracy and avoidability +4 for 100 
sec
Level 5: MP -8, accuracy and avoidability +5 for 110 
sec
Level 6: MP -8, accuracy and avoidability +6 for 130 
sec
Level 7: MP -8, accuracy and avoidability +7 for 140 
sec
Level 8: MP -8, accuracy and avoidability +8 for 150 
sec
Level 9: MP -8, accuracy and avoidability +9 for 160 
sec
Level 10: MP -8, accuracy and avoidability +10 for 
170 sec
Level 11: MP -16, accuracy and avoidability +11 for 
195 sec
Level 12: MP -16, accuracy and avoidability +12 for 
205 sec
Level 13: MP -16, accuracy and avoidability +13 for 
215 sec
Level 14: MP -16, accuracy and avoidability +14 for 
225 sec
Level 15: MP -16, accuracy and avoidability +15 for 
235 sec
Level 16: MP -16, accuracy and avoidability +16 for 
260 sec
Level 17: MP -16, accuracy and avoidability +17 for 
270 sec
Level 18: MP -16, accuracy and avoidability +18 for 
280 sec
Level 19: MP -16, accuracy and avoidability +19 for 
290 sec
Level 20: MP -16, accuracy and avoidability +20 for 
300 sec


----------------------------------------------------

2.4 Magician - (Credit goes to Bluquar for the 
entire section)

Magicians have a lot of advantages. They have ranged 
attacks, high hitting attacks, multiple-monster 
hitting attacks, and very good survival skills. If 
you choose to be a magician, you have many choices 
to make. These choices will be described throughout 
this section, as will the different attacks and 
everything you need to know to be a magician.

Magician AP:
Do *not* enter any AP into HP or MP, unless you are 
a very high level and have 
capped your LUK as well as being a party training 
priest/bishop, which doesn’t need as much INT as 
other magicians. Remember as a general rule of thumb 
for magicians, you need to start with as low STR and 
DEX as possible, then get your INT to 20, then keep 
your LUK 3 points above your level. Once you have 
got pretty far into your career as a magician, you 
will be adding 1 LUK and 4 INT every time you level 
up.

Lvl 1:
Str: 4/5 
Dex: 4/5
INT: X
LUK: X 

Lvl 10: 
Str: 4/5
Dex: 4/5
INT: X
LUK: 13

Lvl 20:
Str: 4/5
Dex: 4/5
INT: X
LUK: 23

Lvl 30:
INT: X
LUK: 33

Lvl 40:
INT: X
LUK: 43

Lvl 50:
INT: X
LUK: 53

Lvl 60:
INT: X
LUK: 63

Lvl 70+
INT: X – Put all of your AP into INT, except of 
course keep your LUK 3 above your level (described 
below.)
LUK: You may want to stop increasing your LUK when 
it gets to about 93. Or you may not,
you will want to make the decision based on what the 
highest level magician equips are, because you may 
or may not want to wear the highest level equips 
possible.

Magicians have very unique skills. In the first job, 
they are useless to parties. They have a lot of ways 
to keep themselves alive, but spend a lot of money 
on potions. Although magicians are not as favorable 
as others in the first job, they become a little 
powerful in the second jobs.

Improving MP Recovery: Max Level 16
Automatic Skill
Recover additional MP every 10 seconds.
Level 1: Recover Additional +3 MP
Level 2: Recover Additional +6 MP
Level 3: Recover Additional +9 MP
Level 4: Recover Additional +12 MP
Level 5: Recover Additional +15 MP
Level 6: Recover Additional +18 MP
Level 7: Recover Additional +21 MP
Level 8: Recover Additional +24 MP 
Level 9: Recover Additional +27 MP
Level 10: Recover Additional +30 MP
Level 11: Recover Additional +33 MP
Level 12: Recover Additional +36 MP
Level 13: Recover Additional +39 MP
Level 14: Recover Additional +42 MP
Level 15: Recover Additional +45 MP
Level 16: Recover Additional +50 MP

Improving MP Recovery is absolutely essential for 
magicians because magicians need a lot of MP.

Improving Max MP Increase: Max Level 10
Automatic Skill
Boosts up the amount of Max MP after each level up, 
or AP used on Max MP.
Level 1: If level up +2 more, if AP used +1 more
Level 2: Level up +4, AP +2
Level 3: Level up +6, AP +3
Level 4: Level up +8, AP +4
Level 5: Level up +10, AP +5
Level 6: Level up +12, AP +6
Level 7: Level up +14, AP +7
Level 8: Level up +16, AP +8
Level 9: Level up +18, AP +9
Level 10: Level up +20, AP +10

Magic Guard: Max Level 20
Manual Skill
Temporarily replaces damage with MP instead of HP. 
If MP reaches 0, the HP takes a full hit.
Level 1: MP -6, Replace 11% of HP damage as MP for 
111 seconds.
Level 2: MP -6, Replace 14% of HP damage as MP for 
132 seconds.
Level 3: MP -6, Replace 17% of HP damage as MP for 
153 seconds.
Level 4: MP -6, Replace 20% of HP damage as MP for 
174 seconds.
Level 5: MP -6, Replace 23% of HP damage as MP for 
195 seconds.
Level 6: MP -8, Replace 30% of HP damage as MP for 
246 seconds.
Level 7: MP -8, Replace 33% of HP damage as MP for 
267 seconds.
Level 8: MP -8, Replace 36% of HP damage as MP for 
288 seconds.
Level 9: MP -8, Replace 39% of HP damage as MP for 
309 seconds.
Level 10: MP -8, Replace 42% of HP damage as MP for 
330 seconds.
Level 11: MP -10, Replace 49% of HP damage as MP for 
381 seconds.
Level 12: MP -10, Replace 52% of HP damage as MP for 
402 seconds.
Level 13: MP -10, Replace 55% of HP damage as MP for 
423 seconds.
Level 14: MP -10, Replace 58% of HP damage as MP for 
444 seconds.
Level 15: MP -10, Replace 61% of HP damage as MP for 
465 seconds.
Level 16: MP -12, Replace 68% of HP damage as MP for 
516 seconds.
Level 17: MP -12, Replace 71% of HP damage as MP for 
537 seconds.
Level 18: MP -12, Replace 74% of HP damage as MP for 
558 seconds.
Level 19: MP -12, Replace 77% of HP damage as MP for 
579 seconds.
Level 20: MP -12, Replace 80% of HP damage as MP for 
600 seconds.

Magic Armor: Max Level 20
Manual Skill
Temporarily boosts the weapon defense by blowing 
magic into the armor.
Level 1: MP -8, Weapon Def. +2 for 54 seconds.
Level 2: MP -8, Weapon Def. +4 for 68 seconds.
Level 3: MP -8, Weapon Def. +6 for 82 seconds.
Level 4: MP -8, Weapon Def. +8 for 96 seconds.
Level 5: MP -8, Weapon Def. +10 for 110 seconds.
Level 6: MP -10, Weapon Def. +12 for 144 seconds.
Level 7: MP -10, Weapon Def. +14 for 158 seconds.
Level 8: MP -10, Weapon Def. +16 for 172 seconds.
Level 9: MP -10, Weapon Def. +18 for 186 seconds.
Level 10: MP -10, Weapon Def. +20 for 200 seconds.
Level 11: MP -13, Weapon Def. +20 for 244 seconds.
Level 12: MP -13, Weapon Def. +24 for 258 seconds.
Level 13: MP -13, Weapon Def. +26 for 272 seconds.
Level 14: MP -13, Weapon Def. +28 for 286 seconds.
Level 15: MP -13, Weapon Def. +30 for 300 seconds.
Level 16: MP -16, Weapon Def. +32 for 344 seconds.
Level 17: MP -16, Weapon Def. +34 for 358 seconds.
Level 18: MP -16, Weapon Def. +36 for 372 seconds.
Level 19: MP -16, Weapon Def. +38 for 386 seconds.
Level 20: MP -16, Weapon Def. +40 for 400 seconds.

Energy Bolt: Max Level 20
Manual Skill
Use MP to attack one enemy from a distance.
Level 1: MP -6, Basic attack 20, mastery 15%
Level 2: MP -6, Basic attack 21, mastery 15%
Level 3: MP -6, Basic attack 22, mastery 20%
Level 4: MP -6, Basic attack 23, mastery 20%
Level 5: MP -7, Basic attack 26, mastery 25%
Level 6: MP -7, Basic attack 27, mastery 25%
Level 7: MP -7, Basic attack 28, mastery 30%
Level 8: MP -8, Basic attack 31, mastery 30%
Level 9: MP -8, Basic attack 32, mastery 35%
Level 10: MP -9, Basic attack 35, mastery 35%
Level 11: MP -9, Basic attack 36, mastery 40%
Level 12: MP -10, Basic attack 39, mastery 40%
Level 13: MP -10, Basic attack 40, mastery 45%
Level 14: MP -11, Basic attack 43, mastery 45%
Level 15: MP -11, Basic attack 44, mastery 50%
Level 16: MP -12, Basic attack 47, mastery 50%
Level 17: MP -12, Basic attack 48, mastery 55%
Level 18: MP -13, Basic attack 51, mastery 55%
Level 19: MP -13, Basic attack 52, mastery 60%
Level 20: MP -14, Basic attack 55, mastery 60%

Magic Claw: Max Level 20
Manual Skill
Use HP and MP to attack multiple enemies with a 
weapon.
Level 1: MP -10, Basic attack 11 x 2 Hit, mastery 
15%
Level 2: MP -10, Basic attack 12 x 2 Hit, mastery 
15%
Level 3: MP -10, Basic attack 13 x 2 Hit, mastery 
20%
Level 4: MP -10, Basic attack 14 x 2 Hit, mastery 
20%
Level 5: MP -11, Basic attack 16 x 2 Hit, mastery 
25%
Level 6: MP -11, Basic attack 17 x 2 Hit, mastery 
25%
Level 7: MP -11, Basic attack 18 x 2 Hit, mastery 
30%
Level 8: MP -12, Basic attack 20 x 2 Hit, mastery 
30%
Level 9: MP -12, Basic attack 21 x 2 Hit, mastery 
35%
Level 10: MP -13, Basic attack 23 x 2 Hit, mastery 
35%
Level 11: MP -13, Basic attack 24 x 2 Hit, mastery 
40%
Level 12: MP -14, Basic attack 26 x 2 Hit, mastery 
40%
Level 13: MP -14, Basic attack 27 x 2 Hit, mastery 
45%
Level 14: MP -15, Basic attack 29 x 2 Hit, mastery 
45%
Level 15: MP -15, Basic attack 30 x 2 Hit, mastery 
50%
Level 16: MP -16, Basic attack 32 x 2 Hit, mastery 
50%
Level 17: MP -17, Basic attack 34 x 2 Hit, mastery 
55%
Level 18: MP -18, Basic attack 36 x 2 Hit, mastery 
55%
Level 19: MP -19, Basic attack 38 x 2 Hit, mastery 
60%
Level 20: MP -20, Basic attack 40 x 2 Hit, mastery 
60%

-------------------------------------

Choosing your second job

Here is where your future mapling career as a mage 
takes place.  Depending on what you have 
experienced, you may choose the Fire/Poison mage 
class,(the high hitting class) Ice/Lightning mage 
class,(the ksing class) or the Cleric class(the holy 
class).

Fire/Poison mage Pros:
-Highest damage of the mage class
-Fire elemental/Poison elemental
-Meditation makes magical attacks stronger
-Best 1 vs 1 of the mage class

Fire/Poison mage Cons:
-No attacks that hit multiple monsters
-Poison is kind of useless
-Slow isn’t very good

Ice/Lightning mage Pros:
-Best ksers for second job
-Ice freezes enemies on contact (not always)
-Good damage for second job
-Meditation makes magical attacks stronger
-Best mobbing attacks of the mage class

Ice/Lightning mage Cons:
-People get mad easily from ksing (defame)
-Slow is completely useless (ice freezes, enemies 
stop moving)

Cleric Pros:
-Heal, need I say more? (Works on whole party)
-Bless raises stats of whole party
-Loved in PQs.
-Almost everyone likes to have them in parties.
-Rich easily
-Heal others to get EXP!

Cleric Cons:
-The WEAKEST class in the whole game
-Weakness makes it hard to Level
-Is used repeatedly for others gain

 
2.4.3 Cleric/Priest/Bishop

Clerics have a wide variety of skills that are 
useful in many situations, but they lack power.

----------------------------------------------------

2.5 Thief (First part of this paragraph goes to 
Tailz2k6, the rest of the half of this paragraph 
goes to MetricZero)

If you chose thief as your first job, you have two 
choices to make. If you want to
throw ninja stars with a great attack power which 
come in subis, mokbis, tobis, steelies, and ilbis 
(in order from weakest to strongest) then you want 
to become an Assassin (Sin). Or if you want to go 
more on the side of a Warrior and use daggers which 
is low in attack power, but very quick so you can 
attack about 6 times as fast as the slowest weapon 
of a spearman, the tuna, become a Bandit (Dit). If 
you like both however, make a Sin with max lucky 
seven and turn him/her into a bandit, or make a 
bandit with max lucky seven and turn him/her into an 
Assassin (Sin). They do take the longest to become 
their first job, Warriors and Bowmen have Strength 
and Dexterity together, so they can kill just about 
anything in one hit. Magicians however, only need to 
get to level 8. It’s ver painful to get from level 8 
to 10 if you are trying to become a thief, because 
you hardly have any Dex, and you don’t have any Str. 
Thieves are the about the most common class in the 
game, with Assassins being the most popular these 
days. Assassins can be either good or bad. They can 
be good because they are easy to train in the 
beginning because they can kill steal (ks: killing 
the other persons monster) other people and hit 
moderately high. This can be their downfall too, 
because many people are annoyed by sins because they 
kill steal (ks) off them. But in my opinion, thieves 
are one of the best classes in the game. Also, they 
have many good supports such as haste (used in pqs 
and conveniencies) and meso up. 

Thief AP: - (Credit goes to MetricZero for 
everything but the first paragraph of the section)

Unlike the warrior class, whose damage relies on 
strength, the thief class relies on luck and dex for 
damage. Basically, the dexterity for the thief has 
to be double the level, and the rest of the ability 
points into luck. Keeping that steady pace of 2 into 
dex, 3 into luck every level will get you to the 
best you can be. Or, if you want to be like me, you 
can put in 5 dex, 5 dex, 5 luck, 5 luck, 5 luck, for 
five levels, making sure you keep the double the amt 
of dex for you level. Everything all changes once 
you hit level 50. The amount of dex needs to be 40 
more than your level. Okay, heres the part where 
everything changes. If you want to hit higher, then 
you can be dexless, but this is only used for sins. 
This means you have the nessecary 25 dex to become a 
thief, but you don’t go any farther. Instead, you 
put everything else in luck and make it up by 
scrolling with dex scrolls In order to fill other 
requirements. I wouldn’t recommend being dexless 
unless you are funded, or have money to support your 
character, because good scrolls usually are 
expensive.

Other Thief Builds:
Going even further into detail, we have the luck and 
Strength bandits. The two types have different 
builds, one focusing on luck, the other on luck, but 
a little bit of strength. The luck bandit hits 
higher with more power, but has a less minimum hit. 
A strength bandit relies on strength a little bit, 
giving them a smaller and better range of damage. 
The weapons used for bandits are categorized in 2 
categories. One is the luck weapons, which you use 
if you are a luck bandit. They require the double 
dex than level and luck, depending on the level of 
the weapon. The second category is the strength 
daggers, used by the strength bandit. You need dex 
as always, and strength, depending on the level of 
the weapon. Also, another thing in mind is that 
strength daggers have higher weapon attack.

For assassin stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
Str: 4/5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
DEX: 40
LUK: X

Lvl 30:
DEX: 60
LUK: X

Lvl 40:
DEX: 80
LUK: X

Lvl 50:
DEX: NINETY *make note of the AP change*
LUK: X

Lvl 60: 
DEX: 100
LUK: X

Lvl 70:
DEX: 110
LUK: X

For dexless assassin stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
DEX: 25
LUK: X

Lvl 20:
Dex: 25
LUK: X

Lvl 30:
Dex: 25
LUK: X

Lvl 40:
Dex: 25
LUK: X

Lvl 50:
Dex: 25
LUK: X

Lvl 60:
Dex: 25
LUK: X

Lvl 70:
Dex: 25
LUK: X

Str bandit stat build:

Lvl 1:
STR: X
DEX: X
Int: 4/5
LUK: X

Lvl 10:
STR: 5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
STR: 10
DEX: 40
LUK: X

Lvl 30:
STR: 20
DEX: 60
LUK: X

Lvl 40:
STR: 30
DEX: 80
LUK: X

Lvl 50:
STR: 40
DEX: 90
LUK: X

Lvl 60:
STR: 50
DEX: 100
LUK: X

Lvl 70:
STR: 60
DEX: 110
LUK: X

Luck bandit stat build:

Lvl 1:
Str: 4/5
DEX: X
Int: 4/5
LUK: X

Lvl 10:
Str: 4/5
DEX: 25
Int: 4/5
LUK: X

Lvl 20:
DEX: 40
LUK: X

Lvl 30:
DEX: 60
LUK: X

Lvl 40: 
DEX: 80
LUK: X

Lvl 50:
DEX: 90
LUK: X

Lvl 60:
DEX: 100
LUK: X

Lvl 70:
DEX: 110
LUK: X

Okay, now for the 1st job thief skills:

Nimble Body: Max Level 20
Automatic Skill
Increases accuracy and avoidability
Level 1: Accuracy +1, Avoidability +1
Level 2: Accuracy +2, Avoidability +2
Level 3: Accuracy +3, Avoidability +3
Level 4: Accuracy +4, Avoidability +4
Level 5: Accuracy +5, Avoidability +5
Level 6: Accuracy +6, Avoidability +6
Level 7: Accuracy +7, Avoidability +7
Level 8: Accuracy +8, Avoidability +8
Level 9: Accuracy +9, Avoidability +9
Level 10: Accuracy +10, Avoidability +10
Level 11: Accuracy +11, Avoidability +11
Level 12: Accuracy +12, Avoidability +12
Level 13: Accuracy +13, Avoidability +13
Level 14: Accuracy +14, Avoidability +14
Level 15: Accuracy +15, Avoidability +15
Level 16: Accuracy +16, Avoidability +16
Level 17: Accuracy +17, Avoidability +17
Level 18: Accuracy +18, Avoidability +18
Level 19: Accuracy +19, Avoidability +19
Level 20: Accuracy +20, Avoidability +20

Keen Eyes: Max Level 8
Prerequisite: Nimble Body Level 3
Automatic Skill
Increases range of throwing stars
Level 1: range +25
Level 2: range +50
Level 3: range +75
Level 4: range +100
Level 5: range +125
Level 6: range +150
Level 7: range +175
Level 8: range +200

Disorder: Max Level 20
Manual Skill
Decreases def and attack of monster and slows down 
monster, making it oblivious to you.
Level 1: MP -5, Enemy’s attack and defense -1, for 7 
seconds.
Level 2: MP -5, Enemy’s attack and defense -2, for 9 
seconds.
Level 3: MP -5, Enemy’s attack and defense -3, for 
11 seconds.
Level 4: MP -5, Enemy’s attack and defense -4, for 
13 seconds.
Level 5: MP -6, Enemy’s attack and defense -5, for 
15 seconds.
Level 6: MP -6, Enemy’s attack and defense -6, for 
20 seconds.
Level 7: MP -6, Enemy’s attack and defense -7, for 
22 seconds.
Level 8: MP -6, Enemy’s attack and defense -8, for 
24 seconds.
Level 9: MP -7, Enemy’s attack and defense -9, for 
29 seconds.
Level 10: MP -7, Enemy’s attack and defense -10, for 
31 seconds.
Level 11: MP -7, Enemy’s attack and defense -11, for 
33 seconds.
Level 12: MP -8, Enemy’s attack and defense -12, for 
38 seconds.
Level 13: MP -8, Enemy’s attack and defense -13, for 
40 seconds.
Level 14: MP -8, Enemy’s attack and defense -14, for 
42 seconds.
Level 15: MP -9, Enemy’s attack and defense -15, for 
47 seconds.
Level 16: MP -9, Enemy’s attack and defense -16, for 
49 seconds.
Level 17: MP -9, Enemy’s attack and defense -17, for 
51 seconds.
Level 18: MP -10, Enemy’s attack and defense -18, 
for 56 seconds.
Level 19: MP -10, Enemy’s attack and defense -19, 
for 58 seconds.
Level 20: MP -10, Enemy’s attack and defense -20, 
for 60 seconds.

Dark Sight: Max Level 20
Manual Skill
Use Mp to turn invisible. Makes monster physical 
attacks oblivious but, magical attacks still work. 
You can’t attack, and doing so will turn you back 
visible. It decreases your movement.
Level 1: MP -24, disappear for 10 seconds, speed -
30.
Level 2: MP -23, disappear for 20 seconds, speed -
28.
Level 3: MP -22, disappear for 30 seconds, speed -
26.
Level 4: MP -21, disappear for 40 seconds, speed -
24.
Level 5: MP -20, disappear for 50 seconds, speed -
22.
Level 6: MP -19, disappear for 60 seconds, speed -
20.
Level 7: MP -18, disappear for 70 seconds, speed -
18.
Level 8: MP -17, disappear for 80 seconds, speed -
16.
Level 9: MP -16, disappear for 90 seconds, speed -
14.
Level 10: MP -15, disappear for 100 seconds, speed -
12.
Level 11: MP -14, disappear for 110 seconds, speed -
10.
Level 12: MP -13, disappear for 120 seconds, speed -
8.
Level 13: MP -12, disappear for 130 seconds, speed -
7.
Level 14: MP -11, disappear for 140 seconds, speed -
6.
Level 15: MP -10, disappear for 150 seconds, speed -
5.
Level 16: MP -9, disappear for 160 seconds, speed -
4.
Level 17: MP -8, disappear for 170 seconds, speed -
3.
Level 18: MP -7, disappear for 180 seconds, speed -
2.
Level 19: MP -6, disappear for 190 seconds, speed -
1.
Level 20: MP -5, disappear for 200 seconds, speed -
0.

Double Stab: Max Level 20
Manual Skill
Use Mp to stab an enemy 2 times.
Level 1: MP -6, 65% damage, 2 hits
Level 2: MP -6, 68% damage, 2 hits
Level 3: MP -6, 71% damage, 2 hits
Level 4: MP -6, 74% damage, 2 hits
Level 5: MP -7, 78% damage, 2 hits
Level 6: MP -7, 81% damage, 2 hits
Level 7: MP -7, 84% damage, 2 hits
Level 8: MP -8, 88% damage, 2 hits
Level 9: MP -8, 91% damage, 2 hits
Level 10: MP -9, 95% damage, 2 hits
Level 11: MP -9, 98% damage, 2 hits
Level 12: MP -10, 102% damage, 2 hits
Level 13: MP -10, 105% damage, 2 hits
Level 14: MP -11, 109% damage, 2 hits
Level 15: MP -11, 112% damage, 2 hits
Level 16: MP -12, 116% damage, 2 hits
Level 17: MP -12, 119% damage, 2 hits
Level 18: MP -13, 123% damage, 2 hits
Level 19: MP -13, 126% damage, 2 hits
Level 20: MP -14, 130% damage, 2 hits

Lucky Seven: Master Level: 20
Manual skill
Use Mp to throw 2 stars to apply damage based on 
luck.
Level 1: MP -8, 58% damage, 2 hits
Level 2: MP -8, 62% damage, 2 hits
Level 3: MP -8, 66% damage, 2 hits
Level 4: MP -8, 70% damage, 2 hits
Level 5: MP -9, 76% damage, 2 hits
Level 6: MP -9, 80% damage, 2 hits
Level 7: MP -9, 84% damage, 2 hits
Level 8: MP -10, 90% damage, 2 hits
Level 9: MP -10, 94% damage, 2 hits
Level 10: MP -11, 100% damage, 2 hits
Level 11: MP -11, 104% damage, 2 hits
Level 12: MP -12, 110% damage, 2 hits
Level 13: MP -12, 114% damage, 2 hits
Level 14: MP -13, 120% damage, 2 hits
Level 15: MP -13, 124% damage, 2 hits
Level 16: MP -14, 130% damage, 2 hits
Level 17: MP -14, 134% damage, 2 hits
Level 18: MP -15, 140% damage, 2 hits
Level 19: MP -15, 144% damage, 2 hits
Level 20: MP -16, 150% damage, 2 hits

----------------------------------------------

Choosing your Second Job

Well, the decision pretty much depends on what skill 
you maxed in your first job. If you maxed Lucky 
Seven and you wield a claw at most or all times, 
please pick Assassin. If you maxed Double Stab and 
you have equipped a dagger most of the time, please 
choose Bandit. If you are currently just starting 
your first job and want to know the benefits of each 
second job, here is what you are looking for.

Assassins Pros:

-Very Strong throughout your whole first to fourth 
job if equipped with the right stars and weapon
-Critical Shot adds even more damage to an enemy
-Very long distance when you maxed keen eyes in your 
first job
-Good at attacking one enemy and moving on to the 
next on fairly quickly
-Very fast when booster is somewhat maxed

Assassins Cons:

-Stars are pretty expensive
-Run out of stars fast
-Very Good claws are EXTREMELY expensive as opposed 
to other weapons
-Only attacks one enemy in the first and second jobs
-REALLY hard to fund a dexless
-Hard to fund period.
-Not many party skills except for haste

Bandits Pros:

-Very fast and swift
-Savage blow attacks six times on one enemy
-Become really strong after maxing out meso 
explosion
-Can actually afford maxing dark sight with this job 
opposed to assassins
-The fastest weapons in the entire game when booster 
is maxed

Bandits Cons:

-Very weak until third job when meso explosion is 
maxed
-Not very good at killing bosses to meso explosion 
is maxed
-Extremely close range can kill you easily
-Not many party skills except for haste
-Takes a lot of MP with double stab and savage blow


----------------------------------------------

5. Training

----------------------------------------------------

5.1 Training

----------------------------------------------------

5.2 Party Quests (PQ)

This is a walkthrough for each party quest.

----------------------------------------------------

5.2.1 Kerning PQ: Level 21-30

First of all, you go to Kerning City, (by cab, 
walking, or a scroll) and get yourself into a party 
with three other people that are level 21-30, if 
they want to PQ too. Second, make sure you are in a 
party that you can get in good. If you miss 4 times 
in a row, get out of that party. If you are leading, 
click the girl next to the sewers repetitively and 
REALLY FAST and if you did it fast enough, when the 
other
party is out you will enter. (note only one party 
can be in at a time in one channel) If you got in, 
you should be in a place with a bunch of crocodiles. 

STAGE 1:

This should be the longest stage throughout this 
Party Quest.

1) If you are not leading: Walk over to the far 
right of the map and talk to the person.
The quiz should give you no problems. If you need 
help, ask a party member for the answer. The answer 
to the quiz = the amount of coupons you have to 
retrieve. You get a coupon from a Crocodile (If you 
haven’t figured that out already). Once you have 
collected the right amount of coupons, return to the 
person who gave you the quiz and talk to her. She 
will give you a pass (not a coupon) drop the PASS to 
the leader, and he will collect it.

2) If you are leading: Wait for your three party 
members to finish the quiz (you could help kill the 
crocodiles for your fellow party members) once they 
have dropped their PASSES (not coupons) to you, (you 
should have one minus the amount of party members on 
screen (if there are 4 people in the map (which 
means they didn’t disconnect,) you should have three 
passes, otherwise if three people are in the map, 
you should have two) BUT, you cannot have 1 or 2 
party members on the map or u cant beat stage 2-4) 
after you have your passes, click the person on the 
far bottom-right. If you did it right,
a message will say “CLEAR” and a portal will show 
up. Enter the portal to go to stage 2.

STAGE 2:

This should be the shortest stage through the Party 
Quest.

Unless you have 3 members in the party, the leader 
should not be on the ropes. Only three should be
on the ropes. One person should be on each rope. The 
leader should be clicking the girl on the bottom-
right to see if the combination 
of the ropes is right. HOWEVER, if one person 
remains absent, the leader needs to click from 
either the
bottom-left or bottom-right rope. If you get the 
right combination, a portal will emerge 
and you will be allowed into stage 3. There are four 
combinations, so it shouldn’t be too hard.

STAGE 3:

Same thing as stage two, but with five combinations. 
When people say numbers, like 123, you need
to rush to the platform with the number of cats on 
the platform. Each number represents a person’s 
platform since
there are three digits to the number, that’s what 
platform one of those three people should go to.
The combinations are:

123, 124, 125, 134, 135, 145, 234, 235, 245, and 345 
if you didn’t get a Clear on all of those 
Combinations, your party is screwing up somehow. 
Anyway, when you Clear, you go to stage 4.
There are 10 combinations in total.

STAGE 4:

Once again, a combination stage. This time the 
barrels are numbered so it should be really easy.
Once three party members are on the barrels, here 
are three combinations to beating the stage.

123, 124, 125, 126, 134, 135, 136, 145, 146, 156, 
234, 235, 236, 245, 246, 256, 345, 346, 356, and 456
Once you Clear, go in to the portal that leads to 
the last stage.

There are 20 combinations in total.

LAST STAGE:

Basically, you beat tough monsters that give you a 
lot of experience. At the bottom of this stage, 
there should be a giant slime named King Slime. 
Watch out for its attacks:

1) The normal, you bumped into the monster attack. 
You take a LOT of damage, and could die in 
2-4 hits if you’re not careful.

2) If it starts to charge, you better get ready to 
jump. It does a whole lot of damage if you get 
caught in his earthquake-like attack.

3) When its antenna glows after it has been hit for 
a while, it sends regular old slimes out to harm 
you. It’s not really that painful, but it is 
distracting.

Anyway, once you killed him and the all the other 
enemies on the map, give the leader a 
total of 10 passes, and return to the top. DO NOT 
CLICK THE GIRL ON THE LEFT. NOT IN ANY STAGES, NO 
NOT EVEN THE LAST STAGE. IT WILL KICK YOU OUT OF THE 
PARTY QUEST AND YOU WILL GET NOTHING. Once the 
leader clicked the girl on the top-RIGHT, a message 
will say Clear, and will allow you to also click the 
girl on the top-right. You will automatically enter 
bonus stage.

BONUS STAGE:

Upon entering, you get a random item, good or bad, 
otherwise there is nothing much to do 
here except to train on low leveled monsters. Wait 
until the leader exits the PQ. While the leader 
dashes to the girl near the sewers to get in again, 
leave the exit stage. If you’re lucky enough the 
leader will quickly make it to the girl next to the 
sewers in time, start clicking and you will get in 
again. Note, after the leader leaves any stage you 
have 10 seconds to leave or you will miss getting in 
the next
time (unless you are REALLY lucky). 

----------------------------------------------------

5.2.2 Ludibrium PQ: Level 35-50 - (Credit goes to 
CelSpell on the first paragraph)

First of all, the Ludibrium PQ is the third PQ that 
you will be able to access (excluding the guild 
quest, I’ll tell you about that later). Unlike the 
Kerning PQ, the Ludibrium PQ is located in, you 
guessed it, Ludibrium! To get there, you must take a 
boat from Ellinia to orbis, once there, talk to the 
ticketing usher again and buy a ticket to Ludi. 
Remember, the ticket is unrefundable and will only 
work once (even if you get off the boat). Once you 
buy the ticket, walk right and talk to the platform 
usher and click on Ludi (don’t get on the wrong 
platform or you’ll have to walk back again) anyway, 
once in Ludi, go to as far left as you can, and you 
should be at a map called Eos Tower “100th floor” 
and go up a floor to the 101st floor.

You should have 6 people in your party (and need 6 
to get in). But up to the end of stage 8 you should 
have a minimum of 5 people, or you cannot complete 
the pq, and you will be kicked out of the party 
quest. You need at least one type of magician and 
one type of thief (and if you have no assassins but 
a bandit(s) get a 2nd job bowman. If you want to 
survive easy during the boss fight, bring a cleric 
and spearman. If you have a good leader, who is good 
at clicking, and you have gotten in, a timer saying 
59:59 should appear at the screen. That means you 
have gotten in to stage 1.

STAGE 1:

Basically, collect 25 passes of dimension for the 
ratz and dark ratz it’s not that hard. Once you have 
the 25 passes, toss them to the leader once the 
leader has the 25 pieces, he clicks those balloons 
and only ONE person should enter the next portal at 
first.

STAGE 2:

First Person in:

Enter the portal and hit the box that is SECOND to 
top. Once you hit it the box several times, you 
alone will be transported to another map called 
towers trap. ONLY ONCE IN THERE, say “Clear” and the 
other members will enter the second stage. Hit the 
four boxes and gather their passes and then leave 
the stage through the portal to join the other 
members.

Other members:

After the first person has entered, wait or track 
the current member in the portal, after the track 
says tower’s trap, enter (or he will say “clear”). 
Destroy the 11 boxes with your party members and 
collect the tickets. The first person in should join 
you eventually. Once he has, everybody has to drop a 
total of 15 passes for the leader to collect and 
click those balloons to travel to stage 3.

STAGE 3:

Hit boxes to summon bloctopuses which drop one pass 
each. Collect a total of 32 and hand them to the 
leader, leader clicks balloons, you enter stage 4.

STAGE 4:

There are 5 portals. Each one has a dark shadow 
monster. The first two portals on the bottom are for 
everybody, the second to the bottom even has two in 
there. The other three portals on the top are for 
magicians. Kill the dark shadows and collect a total 
of 6 passes and give them to the leader. Now wait 
for the leader to click the balloons and you should 
go to stage 5.

STAGE 5:

When you enter stage five, DON’T TOUCH THE MONSTER 
BELOW YOU IT HITS 8,000 AND WILL KILL YOU. That 
portal is for a thief with dark sight. Anyways, 
there are six portals:

4 regular portals in the middle for all classes.
1 portal for a thief with dark sight on the bottom.
1 portal for a magician with teleport.

Middle Portals:

Simple. Hit the boxes on those ledges and gather 
four passes and head to the top and enter the portal 
to reenter stage 5. Leave the portal and return to 
the balloons.

Bottom Portal:

If you are a thief put that dark sight on, and get 
past that giant monster without killing yourself. 
Collect four passes by turning dark sight on and off 
while throughout the portal and hitting the boxes. 
Once finished, you have two ways to leave, the top 
or the bottom. It really doesn’t matter, but I 
prefer the top. Leave the portal and return to the 
balloons.

Top Portal:

A magician needs to teleport to get on top of the 
ledge to enter the portal. Now that you are in, 
teleport down then hit a box. Keep doing that until 
all four boxes are destroyed and four passes are 
dropped and collected. Leave the portal and return 
to the balloons.

Everyone should hand their passes to the leader. 
Note if you only have five people at this point, 
someone has to do two portals. If you don’t have a 
magician or a thief, leave the PQ and invite one. 
Anyway, click the balloons and enter stage 6.

STAGE 6: 

You should be in a room with three reachable boxes. 
Well, there is a simple order to the boxes which is 
not randomized like stage 8 or the KPQ combination 
stuff.
The order is: 133 221 333 123 111. Enter the portal 
to reach stage 7.

STAGE 7:

Have your bowman or assassin destroy the boxes at 
the top to summon rombarg. This is like a mini boss 
battle where you have to defeat the three monsters 
next to the boxes to summon three rombargs. Head to 
the bottom and fight all three of them. Once they 
are all destroyed, collect the three passes, give 
them to the leader, and head to stage 8.

STAGE 8:

This is a REALLY ANNOYING stage. It’s a stage with 
the combinations you saw in KPQ. If you don’t have 5 
or more people, you can not do anything in this 
stage and you have to leave the PQ. Anyway there are 
9 numbered boxes. 5 people should stand on numbers 
12345.
Now the leader clicks, after each combination like 
in KPQ. The combinations are:

12345
12346
12347
12348
12349
12356
12357
12358
12359
12367
12368
12369
12378
12379
12389
12456
12457
12458
12459
12467
12468
12469
12478
12479
12489
12567
12568
12569
12578
12579
12589
12678
12679
12689
12789
13456
13457
13458
13459
13567
13568
13569
13578
13579
13589
13678
13679
13689
13789
14567
14568
14569
14678
14679
14689
14789
15678
15679
15689
15789
16789
23456
23457
23458
23459
24567
24568
24569
24678
24679
24689
24789
25678
25679
25689
25789
26789
34567
34568
34569
35678
35679
35689
35789
36789
45678
45679
45689
45789
46789
56789

Yeah. There are those 91 combinations. Which is a 
little more than a 1% chance to clear each time. If 
you didn’t get it right, after 56789, your party 
probably did something wrong. Redo it if you didn’t 
get it right. Otherwise, if you got a clear, head to 
the final stage.

A CRACK IN THE ROOM:

This is the final stage of experience. Have the 
person who shot the boxes in stage 7 shoot the box 
up on the ledge AFTER everyone is ready. Alishar has 
appeared. He hits a TOP of 700, so look out. In the 
middle of the battle he can seal skills, decrease 
accuracy, and summon monsters after he hits a 
certain HP. After 1/5 of the battle he summons 
chronos. After 2/5, he summons bigger chronos, after 
3/5 he summons those pink chronos, after 4/5 he 
summons a variety of chronos, and then after he is 
defeated, he drops keys. Have the leader pick up the 
keys.

WITHOUT BONUS:

Your leader decides to bonus rush (brush) which is 
where the leader kicks a member and reinvites him 
quickly to make it in time to get in the same PQ.

BONUS: A variety of mesos, napoleons (level 50 
capes), and level 50 earrings, and a bunch of use 
items drop after destroying a box. Collect as many 
goodies as you can for a minute. After one minute 
ends, you must quickly run up the ladders and talk 
to the person who will lead you out and give you a 
parting gift (provided you have space for it) which 
could be scrolls, potions, ores, etc.

Once you are out, wait for your leader to take you 
in again or quit the party and do something else.

---------------------------------------------------- 

5.2.3 Orbis PQ: Level 51-70 - (Credit goes to 
MetricZero on everything up to the end of stage 2)

The third PQ in the game is called the OPQ or Orbis 
Party Quest. This quest is located in a different 
continent than the Ludi and kerning PQ. This quest 
is in Orbis. Starting at Ellinia, you take the ship 
to Orbis for a price of 5000 mesos. You wait for the 
ship, then get on when it comes. Wait for it to take 
off, and then wait another 10 minutes to get to 
Orbis. Once you arrive at Orbis, head out of the 
ticketing booth and into Orbis. Go to the far bottom 
right portal and you will be taken into the entrance 
of Orbis tower. Take the portal on the far right 
again, and you will be taken to the Unknown Tower, 
the place where the Orbis Pq is held.

Getting In: First, you have to find a party that 
wants to do the PQ. Make sure you enter the party 
you want to do because there are 2 types of PQ. The 
Boss PQ is recommended for higher levels, that want 
to complete the whole PQ and get the prize at the 
end. The Rush Pq is for anyone that wants to get 
more experience(depending on condition) and wants to 
do it faster. The key is, once you do 1 boss PQ, you 
get less experience for Rush PQ stages. (I.E.:1st 
stage is 6000 exp without doing boss, but 4100 exp 
if you do boss. So anyways, to get in, find the 
party of your choice, then wait till your leader 
clicks to get in.

Leading: If you are leading the party, then you need 
to recruit 6 people, go to a channel, click on 
wonky, and get in. But, if people are inside, you 
will not be able to get in until they exit. So click 
like there’s NO tomorrow!!! Also, if you have one 
person of every class, you automatically get Wonky’s 
Blessing, which increases, speed, def, m. def, or 
attack of your entire party.

Skills you need: Okay, one more thing. Some skills 
are REQUIRED for this PQ. At least level 10 haste is 
needed for the 2nd stage and you need a mage with 
teleport to do the jumps because they are 124% jump, 
while the max for regular people is 123%.

1st stage:

Congrats you got in!! Alright, when you get in, you 
will be teleported to a map where Wonky’s speech 
pops up. Just ignore it and press Enter. The 
objective of this stage is to hit all the clouds 
that look suspicious and collect 20 cloud pieces for 
wonky. This stage is fairly easy and should take you 
no more than 3 minutes. Once you have all 20 pieces, 
give them to your leader and he/she should drop them 
on the altar. The clouds should disappear and Eak 
the cloud should appear. Have the leader talk to 
Eak, and you will be transported to the top of the 
tower. Enter the portal.

For Leaders: 

I encourage you leaders to be active too, so the 
stage will go faster. Once you collect all the 
clouds from the party members, drop them all on the 
altar and wait for them to disappear. Eak appears, 
so you click on him.

2nd stage:

Whew, you made it! Now, unlike the other Party 
Quests, this PQ can be done in any order. I will 
follow the recommended way, but if you want to use a 
different combination of stages, be my guest. For 
the leaders, the leaders can abuse their power here. 
They have to enter the stage first, before the party 
members can. So follow the party leader and hope 
they know what to do =P

Okay, the recommended second stage is the Lobby, 
which is located just to the right of the tower when 
you enter it. The objective of this stage is to find 
the right color CD and drop it on the record player. 
The problem is, each day has a different CD, so you 
have to make sure you find the right color CD. To 
get the CDs, you must hit boxes that are on ledges 
near the top, therefore, you must jump to get to the 
top. Watch out for the spear things that come up and 
time yourself right. This can be very frustrating 
for beginners, but can be very easy for skilled 
members. Once you have the right color CD, drop it 
on the record player and it should start playing the 
song. The leader should now click Eak to clear the 
stage and get out. You will receive 7500 exp.

Color of CDs:
Sunday: Red
Monday: Orange
Tuesday: Yellow
Wednesday: Purple
Thursday: Dark Blue
Friday: Light Blue
Saturday: Green

Alright, on to the next stage!

3rd stage:

As I said before, you can go to any stage of your 
liking, but this guide takes you to the recommended 
stage. So, welcome to the sealed room. To get to the 
sealed room, you must climb up to the place with the 
statue and keep climbing on the ladder till you 
reach a platform. 

--------------------------------------------------

5.2.7 Amoria PQ: Level 40+ (AND must be married)

Why would anyone do this quest if you hardly get any 
experience? There is one reason MOST people APQ, and 
that would be for the valuable Onyx Apples. These 
Onyx Apples give you 100 ADDITIONAL Weapon Attack 
AND Magic Attack for ten minutes. This is the only 
way you can get these, other than buying them (which 
is what most people do with their apples, selling 
them).

Note you are allowed to get the ticket to start this 
quest only ONCE in six hours. (Unless you get a 
ticket before entering and decide not to go in, then 
you may go twice.)

Before the Party Quest:

First, you must go to Amoria (available by talking 
to the NPC named Thomas Swift in Henesys) and travel 
east to the Purplewood Forest. Now you must collect 
ten Lip Lock keys from the white boar and the indigo 
eyes in that map. Once you have the keys, go to 
Amos’ Training Ground. Now you get in a party with 
these requirements:

- Five other MARRIED players.
- At least one of each gender, for stage 1.
- Attackers for the Geist Balrog (Level 85+ People)
- People who hardly lag, if one person lags or 
disconnects out of the game, the whole party 
suffers.


Leader:

PLEASE do not enter until you made sure that the 
other five members are in, in case someone leaves on 
you, you would be stuck inside and needing to wait 
another six hours until you can do this quest.

Other Members:

Enter when you receive your ticket by giving Amos 
the keys, give him your ticket and go in. A good 
leader will wait and enter last, so do not wait for 
them to enter.

Once the six members are in, and leader clicks Amos, 
you will be brought to STAGE 1.

STAGE 1:

You will spawn at the top of the map where the 
leader will click Amos a few times until three 
greenish portals appear. Enter the one that takes 
you to the middle of the map. 

MEN:

Simply walk to the RIGHT and push up on the rock, 
you will be transported to a small training ground 
where you must kill every single monster in your 
field. Note you are unable to hit any monsters from 
the LADIES side, without a very, very long range 
attack (which certain attacks can cut through the 
wall) otherwise, leave that gender to do their work.

LADIES:

Simply walk to the LEFT and push up on the rock, you 
will be transported to a small training ground where 
you must kill every single monster in your field. 
Note you are unable to hit any monsters from the MEN 
side, without a very, very long range attack (which 
certain attacks can cut through the wall) otherwise, 
leave that gender to do their work.

Once every single monster is defeated in both 
fields, talk to the Glimmer Man. He will summon a 
giant fairy which you must hunt down. Once the fairy 
is dead it gives you a golden hammer. Pick up the 
golden hammer and take it back to the mirror at the 
very center of this stage. Drop the hammer on the 
mirror and wait for the mirror to crack. Let the 
leader pick up the piece of mirror that drops after 
you wait a few seconds. The leader will take it back 
to the Glimmer Man and clear the stage. Head back to 
the top of the map and talk to Amos.

STAGE 2:

(Coming Soon...)

STAGE 3:



----------------------------------------------------
------------------------------------

6.0 Credits
I would like to thank the following for helping me 
with this guide:

- MetricZero (For most of the 1st job bowmen section 
, almost all of the 1st job thief section, and up to 
the end of the second stage in the Orbis PQ)
- Bluquar (For all of the 1st job magician section)
- Wizet (For making MapleStory)
- Nexon (For assisting Wizet)
- Tailz2007 (For making most of this guide)
- The Viewers (For taking your time to read this 
guide)
- GameFAQS (For allowing me to post this guide)
- CelSpell (For encouraging me to play this game and 
for the Ludibrium PQ)

NOTE – I am NOT a GM (Game Master), I do not work 
for Wizet or Nexon and they did not tell me to write 
this guide.
None of my friends who helped me are GMs. (Bluquar, 
MetricZero, or CelSpell) 
We are just regular players following the rules of 
MapleStory.

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   |  |    /  |_|  \ |  ||  |        /  /  
   |  |   /  _____  \|  ||  |       /  /   
   |  |   | |     | ||  ||  |____  /  /__    
   |__|   |_|     |_||__||_______|/______|

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The only site that is permitted to use this guide is 
GameFAQs, and ONLY GameFAQs. 

Copyright (c) 2007 by Tailz2007. All Rights 
Reserved.