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Aliens vs Predator 2 Walkthrough/Strategy Guide
Written by Darkness
December 21, 2004
Email: avpgalaxy@yahoo.co.uk
Version 1.0


----------------------
Table of Contents
----------------------
1.    Legal Info
2.    Introduction
3.    Version History
4.    Game Summary
5.    My Review

6.    Marine Information
6.A   Marine Player Classes
6.B   Marine Equipment
6.C   Marine Weapons
6.D   Marine Tips

7.    Alien Information
7.A   Alien Player Classes
7.B   Alien Abilities
7.C   Alien Tips

8.    Predator Information
8.A   Predator Player Classes
8.B   Predator Equipment & Abilities
8.C   Predator Weapons
8.D   Predator Tips

9.    Marine Walkthrough
10.   Alien Walkthrough
11.   Predator Walkthrough
12.   AvP2 Characters
13.   Cheats
14.   This FAQ is Posted at:
15.   Legal Info Again
16.   Credits


---------------------
1. Legal Info
---------------------
This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

---------------------
2. Introduction
---------------------
The contents of this guide had been written by me in 2001 for my website 
AvPGalaxy (now shut down). I figured it would be a shame to let all this 
information go to waste so I made this FAQ.

---------------------
3. Version History
---------------------
1.0 - First Release - Has been checked for spelling errors.

---------------------
4. Game Summary
---------------------
Sequel to one of the most frightening games ever made, Aliens versus Predator 
2 takes you to Planet LV1201, where three diverse and bloodthirsty species 
battle for survival. The story-driven plot weaves together the fates of all 
three races, while the action is as heart-stopping as the blockbuster films 
on which it is based. Choose to play as Alien, Predator, or Marine as you use 
your physical prowess, killer instincts, or superior firepower to stay alive.

---------------------
5. My Review
---------------------
Aliens vs Predator 2 is one of the games that totally amazed me. As soon as I 
played the demo, I was hooked on this game and it's no surprise why. You get 
to play as three species - an Alien, a Predator or a Marine - the latter two 
armed with cool weaponry. There's seven challenging missions for each species 
and at some point in the storyline, the characters all intersect with each 
other. The graphics hold up well but it can't compete with the latest game 
engines such as the one for UT2004. That said, once you complete 
singleplayer, you have the multiplayer aspect to keep you entertained. 
There's numerous game modes here but my only annoyance with this is that 
there's no bots for example so it's online play only. Even still, this is the 
game that inspired me to make AvPGalaxy so at the very least, you should 
download the demo and you'll be impressed. 

--------------------------
5. Multiplayer Game Modes
--------------------------

--------------
Deathmatch
--------------

Information
Deathmatch games appear in every shooter game and this type of deathmatch is 
the most common. When you play a deathmatch game, it's every man for 
themselves so everybody is playing against each other. Therefore you win by 
killing anything in sight and there are three possible ways the round can 
end: 

1. Frag Limit - The Frag Limit is the number of kills a player must make if 
they to win the game and one of these frags is given to you every time you 
kill someone. It doesn't matter which species it is so you can kill Marines, 
Corporates, Aliens or Predators and you would get a frag added to your score. 
You can gain easily frags by hunting down weaker species and stay out of the 
way of much stronger species.

2. Score Limit - Instead of relying on the number of frags you need to win, 
the score limit pressures players to attack others of more point value. 
Because each class has its own strengths and weaknesses, each species awards 
a different point value (which can be changed by the server) per-kill for 
each class. Therefore if you hunt a smaller class, you won't get a big reward 
for your troubles.

3. Time Limit - The round is ended after a set time duration. The player with 
the most points at the finishing time is the winner.

Strategies
The Deathmatch in AvP2 is more about who can kill who first so people who 
take the slow route aren't not going to come out on tops. For a Marine, you 
only have your Motion Tracker to help you so use it wisely. For a Predator, 
use your different vision modes to your advantage. For an Alien, speed is 
everything.
  
----------------
Team Deathmatch
----------------

Information
Team Deathmatch is a game mode very similar to normal Deathmatch but you now 
work in a team. You and other members of the team have to kill other species 
on the other team in order to win the round. This is where teams will use 
different classes to gain the advantage over other players. The rounds end in 
the same way as the Deathmatch mode:

1. Frag Limit - The frag limit is now based on the score of the whole team 
rather than just the one player. Also, when you change class, your frag count 
will not be affected. 

2. Score Limit - The Score Limit is based on the total score of all players 
using each of the species.

3. Time Limit - The round is ended when the timer is up. The team who have 
scored the most points are the winners.

Strategies
When establishing your team, make sure you pick a number of different classes 
to balance your side out. For Marines, don't stick together because your more 
vulnerable to opponents. For Predators, make sure other players on your team 
are using different mission modes so you can spot other species more easily. 
For Aliens, spread yourselves out and use PredAliens and Praetorians to 
distract enemies so faster creatures can attack. 
  
-------------
Survivor
-------------

Information
Every player begins the round as a Survivor and one player begins as a Mutant 
and the object of each round is to be the last Survivor. Everyone else in the 
game become Mutants and Survivors are turned into Mutants if they are killed 
by a Mutant or kill themselves. Each round ends when only one Survivor 
remains or the time limit has been exceeded. The rounds end in the following 
ways:

1. Score Limit - While playing as a survivor, a player receives 1 point per 
second and Mutants receive 10 points per survivor that they kill. The player 
who reaches the score limit first is declared the winner.

2. Round Limit - A number of rounds are played and the score is in the same 
way as above. At the end of the game, the player who has the most points 
through the rounds is the winner.

Strategies
For a Survivor, try to avoid confrontation with Mutants and for a Mutant, you 
must be quick in order to kill the Survivor to win the round. For a Marine, 
you must stay well out of view if you're a survivor and if you're a Mutant, 
use your big weaponry. For a Predator, use your cloak at all times if you're 
a survivor and if you're a Mutant, use your vision modes to find the 
Survivor. For an Alien, use your speed, crawling ability and pounce attack to 
make a quick escape from your enemies and if you're a Mutant, use speed to 
catch up with any Survivors.

-------------
Hunt
-------------

Information
In Hunt mode, players are on one of two sides: Hunters or Prey. The Hunters 
will obviously be hunting the Prey throughout the game and the main change is 
that only kills made by the Hunters are recorded. If a Prey kills a Hunter, 
they switch sides so the Prey becomes a Hunter and the Hunter becomes the 
Prey. This game mode ends in two possible ways:

1. Frag Limit - The frag limit is the number of kills a player must get to 
win the game. A frag is given to you for every kill you make so try to hunt 
classes you know how to defeat.

2. Time Limit - The round is ended when the timer runs out. The player with 
the most points at that time is the winner.

Strategies
For a Marine to be Prey, don't kill other Prey members and use your Motion 
Tracker to track a Hunter and if you're a Hunter, take care since everyone in 
the game is against you. For a Predator, use the correct vision mode as 
there's only one species out to get you if you're a Prey and if you're a 
Hunter, use your cloak at all times and attack Aliens with the Speargun. If 
you're an Alien, approach your opponent from behind if you're a Prey and if 
you're a Hunter, seek out players that are alone and vulnerable.

-------------
Overrun
-------------

Information
There's the introduction of "lives" in each round is the new thing in this 
game. Once a player loses all of their lives, they are out of the current 
round. There are two teams, Attackers and Defenders and the goal of the 
Attackers is to kill every Defender before the timer runs out. If all 
Defenders are dead, the Attackers receive 1 point for every dead Defender. If 
one or more Defenders are alive when the time limit is reached, the Defenders 
receive 1 point for every Defender that is alive. There's also only one way 
to win the game: 
Round Limit - A set number of rounds are played. At the end of the game, the 
team who have got the most points through the rounds is the winner.

Strategies
For Defenders, seek out player alone and make the kill and try to keep in the 
vicinity. For Attackers, use the same tactics for Defenders. For Marines, 
hide away and set traps for any approaching opponents if you're the Defenders 
and if you're the Attackers, use your Motion Trackers and stay together. For 
Predators, view the Attackers from a distance with the appropriate vision 
mode if you're the Defender and if you're the Attackers, use your stealth 
capabilities. For Aliens, hide away and kill any Attackers that come by if 
you're the Defenders and if you're the Attackers, use your speed to surprise 
your opponents.

----------
Evac
----------

Information
In this mode of play, your team is able to win without killing anybody. There 
are two teams, the Evacs and Attackers and the Evac team must have any player 
reach the Evac Point and stay there for 10 seconds. The Attackers need to 
prevent the Evacs from evacuating, either by the timer or killing the Evac 
team. The team that wins the round receives 1 point. There is also only one 
way to win the round:

Round Limit - A set number of rounds are played. At the end of the game, the 
team who has got the most points through the rounds is the winner.

Strategies
For Attackers, stake it out at the Evac Point and wait for the Evacs to 
arrive. For Evacs, time is everything so take different routes to the Evac 
Point. For Marines, you have to get through the Attacker extremely quickly if 
you're the Evacs and if you're the Attackers, set up traps and use Snipers to 
pick the Evacs off one by one. For Predators, use your cloak if you're the 
Evacs and if you're the Attackers, Remote Bombs are very effective for 
setting up traps. For Aliens, use shortcuts like vents to get to the Evac 
Point if you're the Evacs and if you're the Attackers, use speed to catch up 
to them to make an easy kill.

--------------------------------
6. Marine Information
--------------------------------

6.A Marine Player Classes
    ---------------------

--- Harrison - Specialist ---

Corporal Andrew Harrison is the Marine you play as in the Singleplayer 
missions. Here's a list of what pieces of equipment you start off with in 
multiplayer: the Motion Tracker, Shoulder Lamp, and finally the Image 
Intensifier. Remember there's the absence of the Flares, Hacking Device and 
the Welding Torch. This equipment doesn't apply to Harrison but also the 
other Marine player classes as well.

In terms of weaponry, in Mission 1 of the Singleplayer mode, you'll start the 
level with a Pulse Rifle, a Pistol and a Knife. As you progress through the 
missions you will get more weapons and more ammunition. In the Multiplayer 
mode, you'll start off with these weapons: a Knife, a Pistol, a Shotgun and a 
Smartgun. The Smartgun is the key weapon in this player class. This is a very 
powerful Machinegun which no other Marine player class has in their arsenal.   

--- Johnson - Demolitionist ---

In the Singleplayer mode, you might possible see Ms. Johnson as a pilot. Her 
job is to transport the Marines into battle. In Multiplayer mode her starting 
weapons are: a Knife, a Pistol, a Pulse Rifle and lastly a Flamethrower. Now 
obviously her main weapon is the Flamethrower which can be used mainly on 
Aliens for use in close combat. The Pulse Rifle is better used for combat in 
medium range. Don't forget that you also can fire grenades out of the Pulse 
Rifle. That an extra bonus for you.

You might run into trouble if you come into contact with a Praetorian. All 
you have is your Pistol. Switch the appropriate ammunition and dodge the 
Aliens while firing at him. With the Pulse Rifle and Flamethrower in her 
arsenal, she is definitely a good all rounder for fighting enemies. She has 
weapon for multi-purpose events and for different ranges.

--- Ichiro - Sniper ---

Although Ichiro doesn't make an appearance in the singleplayer missions, you 
can play as him in the multiplayer levels. As you can see from the 
screenshot, stealth isn't going to be one of your strong points because of 
his red shoulder pads. You best bet is to hide behind crates or trees. The 
weapons of Ichiro are: a Knife, a Pistol, a Grenade Launcher and obviously 
the Sniper Rifle. 

The Sniper Rifle should always remain your default weapon when playing as 
this guy but the Grenade Launcher will definitely come in handy for trapping 
enemies or escaping from them. Remember you need to keep a low profile when 
so try to get to high places where you can see everything going on. Open 
environments are the best because it's much easier to hide and to see 
opponents coming.

--- Jones - Heavy Weapons ---

Mr. Jones is the Heavy Weapons expert and he'll be the man in charge in the 
singleplayer missions. In Multiplayer mode, he carries the following weapons: 
a Knife, a Pistol, a Shotgun and a Rocket Launcher. With the Rocket Launcher 
as you main weapon, you'll be forced to battle in open environments and over 
long distances. Remember the splash-damage that the Rocket Launcher has. You 
could take out a whole group of Aliens if you fired one missile at them. 

When you're battling close-up to enemies, you're best off using the Shotgun. 
Also remember that running away will be hard when carrying the Rocket 
Launcher. Switch to the Shotgun so you can run faster from enemies. This man 
has definitely got the power to deal with troublesome enemies but it comes 
down to what sort of level you're playing on.

--- The Exosuit ---

The Exosuit is an extremely powerful suit which a Marine can put on. It works 
like a Marine in terms of mobility. Therefore you can follow Marines about 
and go perhaps to places where APCs can't go. This suit doesn't just boost 
your speed and strength up but also it comes with four different weapons.

First of all it has a Minigun which can fire a million rounds of ammunition 
in one go. Next is the Rocket Launcher holding powerful rockets. Then there 
is a built-in Laser Gun which can be used to tear up Aliens. Lastly there is 
a Flamethrower. As I said before it increases your mobility. If you look at 
the Exosuit, you'd think it would be very bulky and slow to manoeuvre but 
luckily it isn't. You can also jump a little higher than average Marines. 

Along with the advantages, there are also disadvantages. Because you're 
inside the Exosuit, you can use the Motion Tracker which means you are unable 
to know if an enemy is approaching you. You just have to use the sounds to 
hear nearby enemies. It's not just the Motion Tracker which has disappeared 
but also other pieces of equipment such as Flares or Shoulder Lamp. The only 
piece of equipment you can use is the Image Intensifier.

Another side effect of the Exosuit is that you can pick up extra ammunition 
or most of all Medi-Kits. This means you have to use all of your weapons to 
your advantage. Kill the enemy before they can fire at you first. After 
playing the Exosuit in the Singleplayer mission, I do tends to get the 
feeling that you can slow really down to a very slow speed. I think this is 
caused by your battery supply. The Laser Gun, especially, uses the battery to 
fire lasers. But it does fill up if you don't move or fire. Overall the 
Exosuit is a very powerful thing to have. It's really up to you if you decide 
to play in the Exosuit. 

--- Ivan - Specialist ---

Ivan is of the Specialist player class and in the singleplayer missions, he 
is a regular Corporate soldier and medic for Rykov. He doesn't play a big 
role in the game but his main duties are to protect Rykov. If you choose to 
be the Specialist class in multiplayer, the weapon lineup is: Knife, Pistol, 
Shotgun, Flamethrower and Grenade Launcher.

You can use the Grenade Launcher for close to medium combat and you can also 
plant grenades and wait for enemies to trip them. The Flamethrower is 
excellent for when you're faced with weaker Aliens like Drones and Runners 
and the Shotgun is an ideal weapon for killing Marines, Predators and 
PredAliens. Ivan is best suited to close-combat with the Grenade Launcher and 
the Flamethrower by his side. You definitely have a difference between Ivan 
and Harrison as Ivan has more close-up weapons and Harrison has more medium 
and long-range weaponry.

--- Dunya - Trooper ---

Dunya is the best Corporate if you're looking for stealth. In singleplayer, 
she guards General Rykov throughout the game and creates a few problems along 
the way when you're playing as a Marine. In multiplayer, Dunya acts as the 
'sniper' of the group and her weaponry lineup backs this up. She has a Knife, 
Pistol, Flamethrower and the Sniper Rifle. As you can see from the 
screenshot, she's well camouflaged and ready to kill each enemy from a long-
distance. If your hiding place gets found out, you even have close-range 
weapon to use. The Flamethrower is an ideal weapon for use against Aliens. 
Just hope you don't encounter a Praetorian or PredAlien because the 
Flamethrower won't be as effective so use the Sniper Rifle to take out bigger 
and stronger enemies.

--- Dimitri - AT Soldier ---

Dimitri is Dunya's fiance and also Corporate soldier for the Weyland-Yutani 
corporation. In multiplayer mode, his weapon lineup is: Knife, Pistol, 
Shotgun, and the Minigun. The key weapon here is the Minigun and this can 
kill any Aliens, Predators or humans in a few seconds. The problem with this 
weapon is it slows you down, but if you want to go a little faster, switch to 
the Shotgun where you can take out wondering enemies. The Minigun is best 
used out in the open or at least at medium-range because enemies won't get to 
you before you fire it. If you're running around in narrow corridors, use the 
Shotgun as it is a quick-fire weapon.

Dimitri is a little like Dunya in terms of clothing. He's wearing good 
camouflage clothing, which is ideal for hiding out in dark areas or behind 
rocks. The Minigun is the best weapon to use for stealth due to the noise and 
power-up time so use the Shotgun for sneaking up on enemies. Overall, Dimitri 
is best suited to open arenas where he can just take out a whole host of 
enemies in one swoop with the Minigun.

--- Rykov - Heavy Weapons ---

Rykov is one of the biggest characters in the singleplayer campaign and he is 
in charge of the Corporates on LV-1201. His duties include: preventing any 
Predators from breaking into the Research Facility, tracking down the escaped 
Alien before it can cause damage and stopping the Marines from finding out 
about the Research Facility. In multiplayer mode, Rykov is equivalent to 
Jones in the Marine classes - the Heavy Weapons expert.

He starts a match with the following weapons: a Knife, Pistol, Shotgun, Pulse 
Rifle and the Grenade Launcher. Compared to the Ivan the Specialist, the only 
weapon difference is that the Flamethrower has been swapped for the Pulse 
Rifle. The Flamethrower might be well suited for close-range combat but the 
Pulse Rifle is an all-round weapon as it can be used as a short, medium or 
long-range weapon. General Rykov isn't really as brilliant as you may 
initially think, but he has an average weapon line-up and probably suitable 
for average game players.


6.B AvP2 Marine Equipment
    ---------------------

--- ComTech Hacking Device ---

The Hacking Device is only used in the Singleplayer mode because in the 
Multiplayer mode, there are no doors that need hacking. Its function is to 
bypass door locks making them accessible. It can also be used to hack Control 
Panel so you can continue through the mission. When you open a door, you have 
to press a button by the side of the door to open it. If the door needs 
hacking, a small panel will open on the switch and an icon will appear 
telling you it needs to be bypassed. You can just get out the Hacking Device 
and simply run a bypass on it so you can gain access. It may take a few 
seconds to run a bypass so be patient.  

You will need to use the Hacking Device in Singleplayer very often so make 
sure you know which button to press on the keyboard. Very often after you've 
bypassed a Control Panel or a door, something is bound to happen. Usually an 
Alien will burst out of a vent and attack you. Be ready to switch to another 
weapon when you've finished bypassing the door so you can take out any 
enemies nearby.

--- Welding Torch ---

Like the Hacking Device, the Welding Torch is only used in the Singleplayer 
mode and its use is to burn locks off doors or panels in the Marine missions. 
The Welding Torch is just an old-fashioned version of the Hacking Device for 
doors or panels that don't have the electronic locking system on them. 
Remember to switch to an attacking weapon, once you've finished using the 
Welding Torch because you won't know what will be hiding around the corner. 

The Panels can be easy to miss when you're playing a level so just check any 
panels as you explore the level. Once you've found a panel you can use the 
Welding Torch on, an icon will appear just like the Hacking Device. You can 
then get your Torch out and start burning those locks off. It'll take a few 
good seconds and eventually the door or panel will break open giving you 
access to the next area.

--- Motion Tracker ---

This handy device acts as a warning for approaching enemies moving in front 
or at the side of you. It can track anything with thirty metres from yourself 
which gives you an advantage over enemies. If you can remember from the 
Aliens films, the Motion Tracker was used to track Aliens moving about. While 
the Alien and Predator has far superior vision than a Marine, they can see 
you from a far distance. The Motion Tracker is perhaps considered to be the 
Marine's vision. 

As I said before, the Motion Tracker can detect anything moving in front of 
you or a the side of you. The obvious disadvantage is that it can't detect 
anything moving behind you. In Singleplayer mode it's very common for Aliens 
to attack from behind you. Unless you hear the Aliens coming, there's no 
other way to know if they're behind you. The basic method of trying to get 
around this problem is to keep turning around and checking the Motion Tracker 
for movement.

Another problem with the Motion Tracker is that it can't detect where the 
enemy is vertically. In other words, you'll see them in front of you but they 
could be on the floor above or the floor below. You just have to keep your 
eyes open for any attacks. It's in Multiplayer mode where you really need to 
be aware. Players are extremely aware of all the tricks and will use them 
against you.   

As you've probably guessed, the Motion Tracker is based on movement. If you 
see a dot approaching you and suddenly disappears, one of the reasons could 
be they've just stopped still. In Singleplayer mode, the Aliens and Predators 
aren't that smart to trick you but the dots can disappear for numerous 
reasons. It's very common to happen in a multiplayer mission, especially in a 
dark, misty level where you can't see what's going on. 

The dots on the Motion Tracker can be absolutely anything moving and this 
includes objects, making it even harder to tell if it's an enemy or just a 
door opening. If you know the differences in speed between the types of 
Aliens and Predators, you might be able to tell what's approaching you. If a 
dot appears but doesn't appear to move, this could be due to a number of 
different things. One could be an elevator moving up or down or a crane 
moving about.

Another kind of dot could be if it appears and then disappears. It could be 
an Alien or Predator tricking you or it could just be a door opening or 
someone who has just been killed. Now if the dot is moving very slowly, then 
I suggest you panic. The slow moving object could be a PredAlien, a 
Praetorian or a Heavy predator. If the object moving is moving at an average 
pace, it could be a Light, Standard or Assault Predator, a Marine or a fast 
Praetorian. If the object is moving very fast, is could be a Facehugger, a 
Chestburster, Runner Alien or a Drone Alien. I've designed the following 
table to help you with the different kinds of dots.

The Dot            The Cause 
Stationary         Elevator, Crane. 
Occasional         Smart Enemy, Door opening,  Recently Killed Enemies. 
Slow Pace          PredAlien, Praetorian, Heavy Predator. 
Average Pace       Light, Standard, Assault Predator, Marine.  
Fast Pace          Facehugger, Chestburster, Runner, Drone Alien. 

--- Image Intensifier ---

The Image Intensifier is one of three ways a Marine can see in the dark. The 
other two are Flares and the Shoulder Lamp. Each one has their own individual 
purpose and should only be used at certain times in a mission. The Image 
Intensifier is the Marine's night vision and it helps you to guide your way 
through dark tunnels or areas. The way the Image Intensifier works is quite 
simple, really. When you switch the device on, the device searches for any 
light at all and makes it much bigger, enabling you to see where you're 
going.

If you switch it on when there's plenty of light around, the Image 
Intensifier will make your vision so bright, you won't be able to see where 
you're going. It's best used in total darkness, preferably inside a building 
of some sort. Another way in which you might not see where you're going is 
when you fire a weapon. Some weapons of the Marine emit a large light when 
firing, therefore making you enable to see what you're firing at. This will 
decrease your accuracy but you may be better firing in small gaps. Fire your 
weapon and then leave it for a couple of seconds to see if you killed the 
target.

Another downside to the Image Intensifier is that it doesn't run on thin air. 
Unfortunately for you, it's battery powered. When you switch the device on, 
you'll only have a fixed amount of time before the battery runs out. Compared 
to the Multiplayer mode, the battery doesn't last long at all in the 
Singleplayer mode. In fact in Singleplayer mode, the battery runs our four 
times faster than it does in Multiplayer mode. There's nothing you can do 
about that but you just have to use the Image Intensifier when necessary. 
Overall, the Image Intensifier is a useful piece of equipment but with all 
the disadvantages, I would have to say I prefer the Shoulder Lamp much 
better. The batter doesn't last very long, there's less accuracy in a battle 
and lastly the auto-tracking system doesn't work on the Motion Tracker or the 
Smartgun. 

--- Shoulder Lamp ---

The Shoulder lamp is a bright lamp situated on a Marine's left shoulder. When 
you switch the lamp on, a ray of light is emitted from the lamp which makes 
it easier to see in darker areas. A problem with the Shoulder Lamp is that 
the ray of light only lights up the centre of the screen. Since the light 
doesn't cover at the sides of you, any attacks coming from the sides is going 
to be a problem. The best strategy to use is to move the light around in 
front of you, both vertically and horizontally. This way, you can keep your 
eyes open for any Aliens hiding above you or at the side of you. 

Like the Image Intensifier, the Shoulder Lamp runs on a battery in the 
Singleplayer mode. It takes battery power off gradually but quite slowly 
compared to the Image Intensifier. Once it's run out of power, the Shoulder 
Lamp turns itself off and recharges itself. Once it's recharged, you can 
switch it on again. Remember to only use the Shoulder Lamp when you need it. 
You can just sit and wait for it to charge up in singleplayer but in 
multiplayer, you always need to be aware of the situation. You won't know 
what's going to happen so use it only when necessary. 

In Multiplayer mode, the Shoulder Lamp will give your position away to other 
enemies. Aliens and Predators will spot you regardless of the Shoulder Lamp 
but if you're fighting against other Marines, the bright light will let them 
know where you are. Stealth is not one of the Marine's strong points but if 
you want to try and blend in with the darkness, then I suggest you leave it 
off. In the Singleplayer mode, it doesn't really matter if your enemies see 
you or not. Aliens, Marines and Predators will attack you regardless of the 
Shoulder Lamp. Overall, the Shoulder Lamp is probably the best form of seeing 
in the dark. In my opinion, it's much better than the Image Intensifier and 
the Flares. The Shoulder Lamp is a vital piece of equipment is singleplayer 
but in multiplayer you might need to consider other options. 

--- Flares ---

Flares are small objects which can be thrown anywhere and they'll light the 
entire area up within a medium range. You can easily see enemies and other 
things close by when you drop a Flare and it gives you perfect vision. A 
problem with the Flares is that they don't last forever. After dropping one, 
a Flare lasts for up to 15 seconds, then the area will return to normal. A 
good tactic to use with Flares is drop some when you know an opponent is 
coming. If you want to battle them or you can't escape from the situation, 
the Flares will give you perfect vision for the potential battle.

Flares are not like the Image Intensifier or the Shoulder Lamp because they 
need to be picked up on the level. You can hold a maximum of 20 Flares so 
once you've used them all, they will all be gone until you find some more. 
The other two methods of vision can be recharged and reused again but you 
can't do that with Flares. Another fact about Flares is that they are 
strictly for Singleplayer mode meaning you can't use them in the Multiplayer 
mode. You can use the Image Intensifier and the Shoulder Lamp in both modes 
of play.

Flares could be added to multiplayer levels if designers wanted to. This 
paragraph is about strategies to use if you're playing the multiplayer game. 
If you're fighting Marines, look to see if they're using the Image 
Intensifier. If you've read the description above, then you'll know that it 
doesn't work properly when there's bright lights in the area. You can sue the 
Flares to blind the Marine and you can switch to a combat weapon to kill him. 
You just have to be lucky if the Marine has the Image Intensifier on. The 
next tip you can use is for the Team Deathmatch game. You could use the 
Flares as a signal to other Marines on your team. The will know your location 
and come to you if you need help. The Flares are useful tools to have in your 
equipment. Although you can only use them in the Singleplayer mode, they do 
have their uses. You'll be playing in a lot of dark areas but overall I still 
rate the Shoulder Lamp as being the best form of vision.  

--- Flare Pouch ---

As you know, Flares are only found in the Singleplayer mode, not in 
multiplayer and the Flare Pouch carry's 10 flares inside it. Altogether, you 
can have twenty flares held in the Flare Pouch at any one time.

--- Battery ---

The Battery is a key feature of the Marine's equipment but if you read the 
above equipment descriptions, you'll know that the Battery isn't a good 
thing. It means that the Shoulder Lamp and the Image Intensifier are powered 
by this Battery. Unfortunately the Battery does run out causing you to lose 
vision in dark areas in less you use your Flares. It goes down fairly fast on 
the Image Intensifier but the Battery will take a few seconds to recharge.

--- Pickup Items ---

Pickup Items are small power-ups situated around the singleplayer missions 
and the multiplayer levels. The general idea is that they give you such items 
like extra health, extra ammo or weapons. These are essential for surviving 
through the missions but each pickup item can be destroyed by weaponry or any 
other form of attack. This simply means in multiplayer, Aliens and Predators 
can destroy the pickup items so you can't revive yourself. Other enemy 
Marines can also destroy the pickup items if they feel they don't want you to 
get them for yourself. As I've said above, there are a few different kinds of 
pickup items you should be aware of.

--- Armour Pickups ---

The first pickup item is called Armour and this basically increases the 
armour held by a Marine. This armour can protect you from all forms of 
attacks and even falls, flames or steam. Each Armour pickup can give you up 
to 100 points of Armour so the maximum amount of armour you can have at any 
one time is 200 points. Having this large amount of armour can make you last 
longer in hard battles so you can fight just that little bit longer. Even if 
you have the full amount of armour, you can still be killed in those one-
hits. The Rocket Launcher is the main weapon that can kill you regardless of 
your defences. A good thing about armour pickups is that you can return to 
the pickup to get more armour if you haven't used it all.

--- Medi-Kit Pickups ---

The next form of pickup is called a Medi-Kit which increases the health 
points of a Marine. Like the armour pickups, these also carry 100 points of 
health. The Medi-Kit also works like the armour because you can use the same 
pickup gain if you haven't used all the points first time round.

--- Ammo Box ---

The Ammo boxes found in the missions, obviously give you extra ammunition for 
certain weapons. Unlike the Armour or Medi-Kit pickups, these Ammo Boxes 
cannot be destroyed by gunfire or any other attacks by Marines, Predators or 
Aliens. In the Singleplayer mode, Ammo Boxes can hold all sorts of ammunition 
and supplies. Note that ammunition can also be found in other forms of 
storage so don't just look for boxes. 

In the Multiplayer mode, Ammo Boxes hold large amounts of ammunition but 
unfortunately no Armour or Medi-Kit pickups or even any Flares. A note to 
make when playing in multiplayer is that if the Player Weapon Classes setting 
is activated, you can only get ammunition for the weapons you carrying. The 
position of Ammo Boxes also make a great battling ground for you. If you're 
nearby to ammunition, you can just get some more when you're in combat with 
something. Overall the Ammo Boxes are essential for battling enemies and 
keeping your weapons topped up. 

--- Notes ---

When you're playing as a Marine in the singleplayer missions, you'll find a 
lot of information stored around the levels. This information can be found in 
Electronic Diaries or basically just written on paper. The Information is 
just connected to the whole storyline of the Marine missions. It's worth 
looking at if you want to learn more about he storyline of the game.


6.C AvP2 Marine Weapons
    -------------------

--- Combat Knife ---

Introduction
Considering all the other weapons, this is not an ideal weapon for taking 
down enemies. You'll probably be using it more in Singleplayer mode for when 
you've run out of ammo in all the other weapons. In Multiplayer mode, it will 
probably be only used for one purpose. Cutting yourself out of Nets from a 
Predator's Netgun. The Combat Knife does of one advantage over other weapons 
because it never runs out of ammo. You can use it often as you like but 
unfortunately it's not as effective as other weaponry. 

Against Facehuggers/Chestbursters
I wouldn't bother using this weapon against a Facehugger because they will 
easily be able to Facehug you. You're better off using another weapon or just 
running away. The Combat Knife is much more effective against Chestbursters. 
A couple of slashes to a Chestburster, and it'll be dead in no time at all. 

Against Runner/Drone Aliens
The Combat Knife is not ideal against Runner or Drone Aliens but if that's 
all you've got then use it. Try to aim for the head but you'll probably be 
killed before you can even touch them. 

Against PredAliens/Praetorians
A PredAlien and Praetorian are far too big to take down with a Combat Knife. 
It'll take about 5 slashes of the Knife to take a PredAlien out but against a 
Praetorian it's useless. Because of their amour plating, the Combat Knife 
won't even do any damage. 

Against Marines/Corporates/Synthetics
You're going to have to sneak up on Marines if you want to kill them. When 
you do ambush them from behind, try to aim for the head. A couple of slashes 
to the head, and they'll die immediately. It'll take three or four slashes to 
the body to take them down. Combat Synthetics are very strong in terms of 
strength and will take a lot to take them out. To be honest, I don't think 
you'll last long enough to kill one. If you want to, use the same tactics as 
a Marine. Aim for the head and just hope it does the trick.

Against Predators
The Combat Knife can help you out here by cutting yourself out of a Net. That 
should be the only use for the Knife here. You'll never get close enough to 
actually use the Knife on a Predator. Just stick to another weapon or run 
away.

Last Words
The Combat Knife is practically only used as a last resort weapon and for 
cutting yourself out of Nets. This is the only weapon that actually allows 
you to cut yourself out of a Net. It won't be used for anything else than 
that.

--- M-4A4 Pistol ---

Introduction
As with the Combat Knife, this is another last resort weapon. This gun can 
hold twelve rounds per clip of ammunition and also has two different types of 
ammunition. The first one is called Dumb-Dumbs which is what you start off 
with. There's more ammo of Dumb-Dumbs but it's quite weak compared to the 
other type of ammo. The second type of ammunition is called Armor-Piercing 
which can only be found in Ammo Boxes found in the missions. You get less 
ammo but it's more powerful than Dumb-Dumb ammunition.

Against Facehuggers/Chestbursters
The Pistol is fairly effective against Facehuggers and Chestbursters but 
that's if you can hit them. They're quite small but very weak and if the 
Facehugger leaps at you, you've had it. 

Against Runner/Drone Aliens
The weapon is quite effective against Runner and Drone Aliens. Judging by 
their speed, they will probably get to you before you can even kill them. 
It'll take a few shots to kill them if you're still standing.

Against PredAliens/Praetorians
One advantage of this weapon is that it can really effective against 
Praetorians. In fact it's one of the few weapons that actually is. It'll take 
a few hits but you should be able to kill them. A PredAlien a bit stronger 
but it'll take quite few shots to take this Alien out. 

Against Marines/Corporates/Synthetics
Use the same tactics as you did for the Combat Knife. Try to aim for the head 
of the Marine and you should easily take them out in very few shots. Against 
Combat Synthetics, this Pistol is more effective than the Combat Knife but 
Combat Synthetics are still very strong. Try strafing about so they can't hit 
you and just keep firing at them.

Against Predators
If this is your last weapon then go for it. If the Predator's not wearing a 
cloak, then sneak up and just keep firing at his head. It's not the best 
weapon to use but it could be very effective.

Last Words
This Pistol is better than the Combat Knife but again should be only used as 
a last resort weapon. If you haven't got any other armour-piercing weapon 
then use this against a Praetorian. Other than that, there aren't many more 
uses.

--- Shotgun ---

Introduction
This Shotgun weapon is extremely effective in close-up battle encounters. 
It's useless for long-range targets because you'll never hit them. Like the 
Pistol weapon, this Shotgun also comes in two different types of ammunition. 
The first type is called Shells which are small metal pellets. You will get 
lots of these on your travels and they are good for most targets. The second 
type is called Slugs which is a hard and heavy type of ammunition.  


Against Facehuggers/Chestbursters
Use the Shells on Facehuggers and Chestbursters to save ammo on the other 
type of ammunition. These enemies are very weak targets and so are easy to 
kill.

Against Runner/Drone Aliens
As before, use the Shells to take down these Aliens but be careful when 
reloading your ammo because it takes a few seconds. A few seconds in which 
you can get killed by Aliens. 

Against PredAliens/Praetorians
The Shells ammunition doesn't work well against Praetorians because of their 
armour plating. The other type of ammunition - Slugs work brilliant against 
Praetorians. 

Against Marines/Corporates/Synthetics
Use the weapon for close-up battles with Marines because it'll only take a 
couple of shots to take the enemy out. If you do from long-range, you'll 
probably get killed by their weapons. Synthetics are much tougher than 
Marines and will take a lot of fire to take them down. Be careful around them 
and try to use a more powerful weapon if you can.

Against Predators
Predators are exactly like Marines. If you shoot from far away, they'll 
switch to a long-range weapon and kill you easily. Use the Slugs for the 
ammunition instead of the Shells and you'll be killing Predators very easily. 
Shells aren't that effective but the Slugs are extremely effective.

Last Words
Remember that the weapon is for close-up encounters and you'll be fine. 
Overall it's not as good as the Pulse Rifle but you will definitely get some 
use out of it. 

--- M-41A Pulse Rifle ---

Introduction
The Pulse Rifle is the most common weapon a Marine will be carrying in 
Singleplayer mode. It's not just one weapon but two weapons built in 
together. The primary mode is a machine gun and the secondary mode is a 
grenade launcher. When you're using the primary mode, it's best to fire in 
short bursts at your target. This not only saves you lots of ammo but you 
also get a better accuracy on the target. This is a good strategy in 
Singleplayer mode because you'll discover that ammo runs out fast. The 
secondary mode pumps out a very powerful grenade and has a good splash-
effect. This mode is for medium to long-range targets because if you fire it 
too close, you'll be killed in the blast. 

Against Facehuggers/Chestbursters
The weapon is not that effective against Facehuggers and Chestbursters 
because they are just too fast for you. You can be wasting loads of ammo, 
only to find out you missed the target. The secondary mode is better but 
watch out for the splash-effect.  

Against Runner/Drone Aliens
The Pulse Rifle is extremely effective against Runner and Drone Aliens. You 
should be mainly firing in primary mode when you battle Aliens. If you see 
them coming from a far distance then switch to the secondary mode.

Against PredAliens/Praetorians
It's a fine weapon to use against PredAliens but it'll take a few hits to 
kill one. Don't even bother firing at a Praetorian in either mode because you 
just won't get through the armour plating.

Against Marines/Corporates/Synthetics
The Pulse Rifle is an OK weapon to use against Marines and Synthetics but 
it's not that effective. If you see Marines standing in a group, fire a 
grenade in and it'll do masses of damage to them. It'll take a few seconds to 
actually kill a Combat Synthetic. Keep dodging their weapon fire and shoot 
them down.

Against Predators
Lastly fighting Predators will be easy because the weapon is just as 
effective as it is against Runner and Drone Aliens. Just keep moving about 
and you'll kill these targets in no time at all.

Last Words
In Singleplayer mode, this will the weapon you'll be using most of the time 
on most of the targets. It's a brilliant, multi-purpose weapon that a Marine 
definitely shouldn't be without.

--- M-240A1 Flamethrower ---

Introduction
This is your most exciting weapon - the Flamethrower. You can just hold down 
on fire and watch the burst of flames that emerge from the weapon. Unlike the 
Pulse Rifle which is better fired in short bursts, you're better off firing 
this is long bursts since accuracy isn't a problem. If there's just one 
enemy, you can fire a short burst of fire to save ammo. When the flame hits 
the target, they'll catch on fire and die immediately. 

Against Facehuggers/Chestbursters
The Flamethrower is extremely effective against these types of Aliens. 
Facehuggers won't be able to jump on you if you're firing a flame out and 
Chestbursters are so weak, you'd be able to kill them easily.

Against Runner/Drone Aliens
Like Facehuggers, Runner and Drone Aliens are very weak against fire. In 
Singleplayer mode, Aliens tend to attack in groups so you can just use the 
weapon and spread it around. Each Alien will be on fire in a matter of 
seconds. 

Against PredAliens/Praetorians
Don't use the Flamethrower against PredAliens or Praetorians because it just 
isn't effective. You won't even be able to penetrate a Praetorian's armour 
plating. 

Against Marines/Corporates/Synthetics
If you're struggling for weapons, then I suggest you try to ambush Marines. 
Sneak up on them and fire everything you have at them. The same goes for 
Combat Synthetics. Try to lure them to a confined area and blast them to 
death.

Against Predators
Use the same tactics as I said for the Marines. Sneak up on them and watch 
out they don't attack you back. If you can actually reach them, face-to-face, 
then that's the key to success.

Last Words
The Flamethrower is a great weapon to have, especially when you're playing 
against Aliens. One note to make is that, however much you fire the weapon, 
you can never get on fire yourself. In fact, you can't set fire to anything 
other than something alive.

--- M-56 Smartgun ---

Introduction
The Marine's Smartgun is a very heavy weapon to carry about. The machine gun 
can hold about 750 rounds per clip and also has an auto-targeting system like 
the Predator. This type of gun is for taking down small targets such as 
Marines or Runner Aliens. Because of the weight of the gun, the disadvantage 
is that you are slowed down to walking speed when you want to move about. If 
you're in a situation where you need to be ready to escape from a target, 
then I suggest you use a much lighter weapon. 

Against Facehuggers/Chestbursters
The Smartgun is very effective against Facehuggers and Chestbursters but it's 
recommended you save your ammo for bigger targets such as Runner or Drone 
Aliens. It'll only take a couple of seconds to kill one and the auto-
targeting system is pretty effective here.

Against Runner/Drone Aliens
As I said before, it's quite effective against Runner Aliens and good against 
Drone Aliens but the problem lies in the speed of the Aliens. The Smartgun 
takes a few seconds to actually fire after pressing fire. This can be very 
bad if you're playing against these types of fast Aliens. On the other hand 
you do have the auto-targeting system which is good to increase accuracy.

Against PredAliens/Praetorians
The Smartgun is not an ideal weapon for big Aliens like PredAliens and 
Praetorians. While it'll take a long time to kill a PredAlien, the ammunition 
won't even do any damage a Praetorian. You don't need the auto-targeting 
system for these Aliens because of the size and speed of them. Try to use 
another weapon when you encounter these Aliens. 

Against Marines/Corporates/Synthetics
This weapon is reasonably effective against Marines. As you know from using 
other weapons, the best place to hit Marines, is in the head. If you have the 
auto-targeting system activated, the weapon focuses on the body of the 
target. This means it'll take longer to kill the target and waste ammo. Try 
to get as close as possible to the Marine if you are targeting manually. Use 
the same sort of tactics for Combat Synthetics as well.

Against Predators
This is a very good weapon for tracking Predators which are cloaked. The 
auto-targeting system is based on movement so it aims automatically. However, 
if the Predator stops suddenly, the auto-targeting system won't work and 
another problem is the auto-targeting system only works when you're medium or 
close range to the target. 

Last Words
The Smartgun is a brilliant weapon to have in your weaponry and comes with a 
few advantages like the auto-targeting system. Remember that the auto-
targeting system, apart from the Motion Tracker, is the only way to track 
cloaked Predators. The weight doesn't help as it slows you down. Apart from 
that, it's a good weapon to use against most creatures.

--- WY-102 Sniper Rifle ---

Introduction
This is the Marine's ultimate long-range weapon. It comes with thirty rounds 
of ammunitions and is very powerful lat taking down targets. Because it's a 
long-range weapon, you've got a scope which you can use to zoom in on 
enemies. One good thing about this gun is that it'll take out an enemy in one 
shot maximum. Don't bother aiming for the head of a target, simply aim for 
the body and that'll work. The best place you need to be is on a high 
platform where nobody can see you.  Aliens and Predators have far superior 
vision and will discover you before you can discover them. 

Against Facehuggers/Chestbursters
This weapon is not very useful against Facehuggers or Chestbursters. They are 
simply too small and too fast for you to hit. Remember you'll be far away and 
as soon as you've zoomed in, they'll have vanished.

Against Runner/Drone Aliens
It'll be easy to see Runner and Drone Aliens but are very hard to hit. 
They're fast at running and moving about all over the place, you just have to 
get lucky with a shot. They will probably see you before you see them with 
their vision so take your time and kill them. 

Against PredAliens/Praetorians
This weapon is one of the few weapons that is actually effective against 
PredAliens and Praetorians. They are very slow and big so you have better 
accuracy on the target. It'll take you about two shots to take one out but 
it's a good weapon to use. 

Against Marines/Corporates/Synthetics
The Sniper Rifle is brilliant against Marines and Synthetics. They can't move 
very fast and can't dodge the bullets easily. You can see them easily and you 
can also hide more easily. Hide behind a rock or something and you'll be able 
to kill Marines as and Synthetics so easily. It'll take one shot for at a 
Marine and two shots against a Synthetic to kill them.

Against Predators
You only have your Motion Tracker to rely on to find where a cloaked Predator 
is. Keep looking in the direction of the Motion Tracker and see if you spot 
him. A Predator won't be able to auto-target you until it gets close so 
you'll have plenty of time to take him out.

Last Words
The Sniper Rifle is designed to be a long-range weapon. It's not advised to 
use as a close-range weapon because you'll probably miss the target. If 
you're playing it close-up then confined spaces work the best as your 
accuracy will increase. Remember to hide efficiently and be ready to kill 
anybody who sees you.  

--- M-92 Grenade Launcher ---

Introduction
The Grenade Launcher is a great weapon to play about with. This weapon simply 
fires out grenades but the good thing is, is that there's five different 
types of grenades to choose from. These grenades have the power to kill 
anybody in one or two hits. The first grenade type is called the Timed 
Grenade which is a general-purpose grenade. This automatically explodes on 
impact with the target or after a few seconds if you missed the target. 

The second grenade is called the Proximity Grenade which explodes when the 
target comes close to it. These are good grenades to use for mining a certain 
place. If they don't hot anybody, when fired, they'll explode by themselves 
after a minute of waiting. It's excellent for when you're escaping opponents 
as well. You can fire them behind you, slowing the enemy down even more. 

The third set of grenades are called Smart Grenades which, when fired, sits 
and waits for the target. When the target gets close, the grenade runs after 
the target getting a direct hit. They're much better used for wide-open 
locations because enemies will be tricked and walk around the grenade but 
it'll chase after them. The last grenade is called the EMP Grenade which is 
designed for use against Predators. This grenade can do all sorts to them 
including de-cloaking them, draining their energy and immobilizing them. 

Against Facehuggers/Chestbursters
I would save your the best grenades for bigger targets. Just use a Timed 
Grenade to kill them and it'll be really effective if there's a group of them 
together. If you're using the grenade to attack rather than to defend then 
use this grenade.

Against Runner/Drone Aliens
The Proximity Grenades are good against Aliens because you can fire them up 
to ceiling and they'll stick there. As you well know, Aliens crawl about all 
over so they're bound to go near the grenade.

Against PredAliens/Praetorians
Any of the first three grenades will be effective against PredAliens. 
Praetorians are a different matter because it'll take three or four grenades 
to kill one. Try planting a few Proximity Grenades together and just hope the 
Praetorian comes that way.

Against Marines/Corporates/Synthetics
Any of the grenades will work well here. Marines will be easily to trick 
because they won't know what sort of grenade you're using. Synthetics are 
very strong but can easily be taken down in two hits maximum. 

Against Predators
As I've said above, use the EMP Grenades to target Predators. Look on your 
Motion Tracker for them, and fire at will. The Grenades will explode 
immediately but can have fantastic effects on them. The Grenades will de-
cloak them, paralyse them and make them unable to attack you. Once you see 
them, use another weapon to finish them off. 

Last Words
Each grenade has its uses and while the EMP Grenades are brilliant against 
Predators, Smart Grenades are fun to use as well. Grenades do pack a punch if 
you fire them directly at the target but also server another purpose. Use 
them as mines at an entrance or exit of something.  

--- M-90 Minigun ---

Introduction
The Minigun is one of the Marine' most powerful weapons. One clip holds nine 
hundred rounds of ammunition and the weapon fires extremely fast. This weapon 
is possible the most powerful of the Marine's weaponry. Instead of shooting 
small, weak bullets like the Smartgun, this weapon fire big, powerful bullets 
at the target. In Primary mode, the gun takes a few seconds to charge up and 
then it pumps out a million bullets a second. As you'll notice, the gun needs 
to spin before it can fire. However in Secondary mode, you can make the gun 
spin around on its own, saving you plenty of time. The problem with this is 
that it makes a huge noise, giving your position away to other enemies.

Against Facehuggers/Chestbursters
The Minigun is great against these small creatures but remember the time it 
takes to charge the gun up. Facehuggers are very fast and will pounce on you 
before you know it. 

Against Runner/Drone Aliens
This gun is fantastic against Runner and Drone Aliens but the only problem is 
the time the gun to fire. There's a good few seconds before the gun actually 
fires if the gun isn't spinning. You could have it in Secondary mode where 
the gun is always spinning but it will let other targets know where you are.

Against PredAliens/Praetorians
The Minigun is the best weapon you can use for PredAliens and Praetorians. It 
can easily pierce the armour plating on a Praetorian and it can tear apart a 
PredAlien in no time at all.

Against Marines/Corporates/Synthetics
It's brilliant against Marines but be careful when you have it in Secondary 
mode because the noise will give your position away. Combat Synthetics are 
stronger but even they can't last long under this kind of fire. 

Against Predators
It's good against Predators if you can see them. Use the Motion Tracker to 
search for them and just fire everywhere. You'll easily hit the Predator if 
it's nearby. When you actually fire the weapon, your view is totally blocked 
by the gunfire. You're just better off staying in one place when you do fire 
because it'll be hard to see if you actually hit the Predator. 

Last Words
The Minigun is the most effective weapon of the Marine. It's good against any 
enemy but does come with any disadvantages. The time it takes to charge up 
could be bad if you're playing against speedy Aliens. If you decide to have 
it in Secondary mode, the noise will give your position away. Aliens and 
Predators can see you from miles away but other Marines will be able to spot 
you.

--- M-6B Rocket Launcher ---

Introduction
The Rocket Launcher is a weapon of mass destruction. Complete with guided and 
unguided rockets, this is a very useful weapon. The Rocket Launcher only 
comes with three round clips for the guided and unguided rockets. The guided 
rockets are called Tracking Rockets which lock on, on a target. These types 
of rockets are best suited to medium range so you get a better accuracy. The 
unguided rockets are called Direct-Fire rockets which you can just fire 
anywhere at your will.

Against Facehuggers/Chestbursters
Although the Rocket Launcher is very effective against Facehuggers and 
Chestbursters, you'd be better off saving the precious ammo. You will also 
probably get damaged in the blast as well.

Against Runner/Drone Aliens
Using the Rocket Launcher is not a good idea when it comes to Runner and 
Drone Aliens. When you encounter Aliens, they'll be very close up to you. 
It's very unlikely that'll you'll see one from a long distance but if you do, 
have a go.    

Against PredAliens/Praetorians
This is a perfect weapon to use against these types of Aliens, especially 
against a Praetorian. You can easily fire one or two unguided rockets at them 
and they'll die more or less immediately. 

Against Marines/Corporates/Synthetics
The Rocket Launcher is very effective against Marines and because of their 
slow speed, you can easy hit them. Direct-Fire Rockets will be enough and 
it's best to hide on a high platform and fire down to the ground.

Against Predators
Tracking Rockets are the best things to use here. If the Predator is un-
cloaked, have a go with the Direct-Fire Rockets. It will probably take about 
two or three shots to actually bring them down if you can see them.

Last Words
As with the Minigun, this is a good all-round weapon. It is designed to be a 
long-range weapon like the Sniper-Rifle so it's not ideal for smaller Aliens. 
Remember to save your ammo for when you really need it and use the guided 
rockets carefully. 


6.D Marine Tips
    -----------

---> Attack from Long-Range
Humans have the most powerful weapons and equipment of the three species, but 
as compensation they are physically the weakest. Any sustained attack will 
bring a human down quickly, so the key is engaging enemies on your own terms 
- at a distance, where they (particularly Aliens) cannot deal much damage to 
do you - yet. Bring your weapons to bear on targets at medium and long range.

---> Manoeuvrability Against Aliens
The Aliens' weapons are short range - claws, tails, and jaw. A charging Alien 
is serious threat - if it reaches you, it will make short work of you. Learn 
to backtrack when an Alien is rushing you; this will help lengthen the time 
it takes to reach you while you can fire full-bore. Pull back from charging 
Aliens to gain a few extra seconds of sustained fire.

---> Stay Together
There is strength and numbers, and for humans this is no exception. Human 
weapons are very powerful, but humans themselves are relatively fragile. 
Further, humans can only detect enemies at range when they are moving - and 
only when their infrared vision mode is not enabled. It's vital for humans to 
move in groups and cover each other, particularly in an environment where 
Aliens and Predators can come from any direction. Watch each other's backs - 
because your enemies certainly won't.

---> Reloading Weapons
Make sure you keep your weapons at the ready; there's nothing worse than 
having to reload at an inopportune time, particularly with enemies as 
powerful as Predators and as fast as Aliens. When things calm down, reload.

---> Using the Motion Tracker
The motion tracker is the human's secret weapon, but it only covers the 180-
degree forward arc in front of its user. It is vital, then, to make frequent 
quick reverses (and hold them for a moment so that your motion tracker can 
get a full sweep) to "clear your baffles." Especially with sneaky Aliens and 
cloaked Predators, you need to constantly watch your six. Reverse, wait a 
tick for a motion tracker sweep, and then reverse again.

---> The Life of a Chestburster 
In lifecycle games, the aliens start out as Facehuggers and must Facehug 
hosts (humans or Predators), escape as a Chestburster, and survive for a 
period of time until they can transform into a full-fledged, adult Alien. As 
a Chestburster, they are the most vulnerable; they have reduced mobility, 
cannot crawl, and although they have teeth, are easily killed. "Corpse 
camping" is the process of humans or Predators waiting over an impregnated 
body for the Chestburster to appear, and then immediately killing it. This is 
considered fairly unsportsmanlike; it is really the lifecycle equivalent of 
spawn killing. It is, of course, totally legitimate to kill a Chestburster 
that you encounter, and even to shoot an emerging Chestburster as you're 
passing through. But it's somewhat unfair to intently do nothing but wait for 
a Chestburster to arrive, particularly when there are only a few Aliens 
playing, in the same way it's considered unsportsmanlike to camp spawn points 
for your enemies to appear. The one positive side is that corpse campers tend 
to not be paying attention to their surroundings, and make easy targets. 


----------------------------
7. Alien Information
----------------------------

7.A Alien Player Classes
    --------------------

--- Facehugger ---

Introduction
The Facehugger is probably the weakest out of the player classes for Alien 
but it's one of the fastest player classes. From the Alien movies, this is 
the first creature we see when it comes out of the egg. It sets out with 
intent to find a suitable host to lay the egg. To do this it needs to use its 
pounce attack and to leap onto someone's face. 

Singleplayer
In the singleplayer mission, you have to find the guy who is sleeping in the 
chair. Pounce on his face and you'll be attached to his face where you'll 
plant the egg. The Facehugger will die and after a few seconds the 
Chestburster is born. 

Multiplayer
A tip for when playing as a Facehugger, is to make sure your host is in a 
secluded area where there is no one else around. Otherwise other enemies will 
kill you as soon as you're born. Note: you will only be able to play as a 
Facehugger in multiplayer if the Alien Life Cycle is switched on. 

Attacks/Abilities
The obvious attack which a Facehugger has is to pounce on its unsuspecting 
victim. This is called the Facehug attack. Try to pounce when you're behind a 
corner or a box. In dark areas is a good place to hide. Opponents have less 
chance of seeing you there. You need to have good accuracy if you are to 
pounce on their face. If you miss, just run away and try again later. You can 
also pounce when you're behind an enemy because you just latch onto the front 
of their face. It's next ability is its ability where it can crawl up walls 
just like other Aliens. This can be used to hide and to jump from the wall 
onto the victim. 

Your Evolvement
As a Facehugger, you can impregnate Marines and Predators but you can't do it 
against Combat Synthetics or your fellow Aliens. Who you impregnate will 
determine who you will become. E.g. if you impregnate a Colonial Marine or a 
Civilian, you will become a Drone Alien. If you impregnate a Corporate 
Soldier, you will become a Runner Alien. Finally if you impregnate a 
Predator, you will become a mighty PredAlien. 

Last Words
Remember surprise is everything so use your speed and the ability to crawl up 
walls to your advantage. In multiplayer, playing as a Facehugger is more for 
fun than anything else. 

--- Chestburster ---

Introduction
After a Facehugger has impregnated someone, this is the next evolvement of 
the Alien life cycle. You have to break out of someone's chest and then the 
Chestburster is born.

Singleplayer
In the singleplayer mission you start off from inside a man's chest. Burst 
through that and you will have a long mission. You have to get to the end of 
the mission without anyone seeing you at all and believe me this is a 
challenge. If anyone sees you, the whole place will be put on alert. The 
Chestburster will only evolve if it finds some food. Don't waste your time 
trying to take down a human because it's very risky. At the end you'll find a 
cage with a small animal in it. This will evolve you into an Alien Drone. 

Multiplayer
In multiplayer, playing as a Chestburster is more for fun like the 
Facehugger. When you've broken free of the host, you must wait about a minute 
in order to evolve. The Chestburster should evolve into a Runner, a Drone or 
a PredAlien depending who you impregnated as a Facehugger. My advice to you 
is to find a place to hide as soon as possible. Frequently you'll find that 
you are shot as soon as you're born. 

Attacks/Abilities
A Chestburster doesn't have many weapons. In fact its only weapon is to use 
its to bite its enemy and even that doesn't do much damage. It's quite speedy 
so you can get away from enemies quickly. It can't really jump very high but 
you might be able to get to small platforms. One major disadvantage is that 
it cannot climb up walls unlike other Aliens.

Last Words
Your purpose is to survive in multiplayer which can have its problems. Find a 
place to hide temporarily in multiplayer and in singleplayer use boxes to 
hide behind.  

--- Drone ---

Introduction
This is the star Alien we all love and what is seen from the Alien films. By 
far, this is the most common Alien in the entire game.

Singleplayer
In singleplayer, a Drone Alien is the most common Alien you'll meet in the 
campaign. This goes for playing as a Marine and also a Predator. This is also 
who you will be playing in the last set of Alien Missions when you've played 
as a Facehugger and a Chestburster. As you go through the campaign mission, 
there will be a man called Dr. Eisenberg who will try his best to destroy 
you.  

Multiplayer
When playing as a Drone Alien, use surprise and your speed to your advantage. 
When playing against humans, try to dodge attacks from them until you can 
come up close to them. When you've got close, claw them to death. Watch out 
for a Predator's Shoulder Cannon. This weapon can be devastating for a Drone 
Alien. Again, once you've got close, claw them to death. If you're against 
fellow Aliens in multiplayer, speed won't be an advantage for you. Use your 
strength to destroy other Aliens. 

Attacks/Abilities
A Drone Alien is the 'normal' type of Alien with its abilities evenly 
balanced. This deadly creature can run at a normal rate, jump at a normal 
height, and it's able to do a faire amount of damage. A Drone Alien can use 
its and its Tail to do some serious damage. One strong attack it has is to 
use its Pounce Attack on its victim. This could kill the enemy instantly if 
you get it right. You could also use the Pounce Attack to jump from one place 
to another.

It can Crouch-Leap making it jump at a reasonable height. Use it for jumping 
out of the way of something or getting to another platform. A Drone Alien's 
speed is amazing with lightening fast movement, you can easily sneak up or 
run from prey. Another ability is its Crawling ability to crawl up walls. 
This helps you even more to surprise your prey. The last attack is its Head-
Bite attack. Use it to get health from victims. The only disadvantage of a 
Drone Alien is that it could be vulnerable to gunfire. 

Last Words
Playing as a Drone Alien is fantastic so experiment with its attacks and 
abilities for good results. 

--- Runner ---

Introduction
The Runner Alien is the result of when a Facehugger impregnates a Corporate 
Soldier. This is the fastest of the Alien species but also the weakest in 
terms of strength. 

Singleplayer
Although you can't play as one in singleplayer mode, it's the second-most 
common Alien you'll see. 

Multiplayer
When playing against other players, other player's accuracy levels might be 
lower. This is due to the way the Runner Alien moves. It uses all four legs 
to move around making you very low to the ground. This does have its 
disadvantages because the Head-Bite attack might be difficult to do. In light 
areas, camouflaging is difficult to do because of your red colour.

Attacks/Abilities
The Runner Alien has all the attacks as the normal Drone Alien. The only 
things that are different are the speed difference and the strength 
difference. Its attacks it uses are: its Claws, Tail, Pounce Attack, and 
Head-Bite. It still can jump the same height as a Drone Alien with Crouch-
Leap. It also has the Crawling ability allowing it to crawl up walls and 
other objects.

A Runner Alien is slightly faster than a Drone Alien but being along with 
being faster it also has a disadvantage. It's slightly weaker in strength 
than a Drone Alien. This means that a Runner Alien will be more vulnerable to 
attacks from Humans, Predators and other Aliens.The extra speed could come in 
handy for running away from enemies or missiles. Maybe you could use the 
extra speed to ambush your enemy before they even know your there. From a 
Drone Alien's point of view, extra speed isn't really an advantage because 
other Aliens use Pounce Attack to get to places quickly. 

Last Words
What a Runner Alien doesn't have in strength, it makes up for it in extra 
speed. This appears to be a good Alien but I still pick to play a Drone 
Alien.

--- PredAlien ---

Introduction
This is what you get when you cross an Alien and a Predator - a PredAlien. A 
PredAlien is the result when a Facehugger impregnates a Predator.

Singleplayer
Like a Runner Alien, a PredAlien is a non-playable character in singleplayer. 
You still get to meet this Alien when you're playing the Marine and Predator 
missions.

Multiplayer
A PredAlien can easily defeat any other types of Aliens because of the 
increased strength. Watch out for humans carrying a Rocket Launcher, Mini-
Gun, Sniper Rifle, and a Shotgun. a couple of shots from these at you will 
kill you. Also watch out for a Predator's Disk or Remote Bomb. A disadvantage 
of a PredAlien is that it's quite big and so maybe unable to hide easily.

Attacks/Abilities
One thing that is obvious when you play as a PredAlien is the reduced speed. 
A PredAlien is the slowest specie of Aliens. I think that the increased 
Pounce Attack range makes up for the reduced speed. It can jump about 1.5 
times further than a Drone Alien. Because of the reduced speed, a PredAlien 
is very strong in terms of durability, although some weapons can be very 
effective. The durability can be good at getting close to the enemy and 
killing them. 

One thing a PredAlien is lacking compared to a Drone Alien is that there's no 
Head-Bite attack. This basically means that regaining health can only be done 
by using your Claws. Apart from that, a PredAlien has all the attacks and 
abilities of a Drone Alien. These include: its Claws, Tail, Crawling ability 
and its Crouch-Leap.

Last Words
A PredAlien is certainly strong but maybe its lack of speed can be damaging. 
Although its Pounce Attack makes up for it, it's certainly a class Alien.

--- Praetorian ---

Introduction
A Praetorian Alien is the Queen's royal guard and the protector of the Alien 
Hive. Compared to other Alien classes, a Praetorian is the most heavily 
armoured Alien in the game.

Singleplayer
Like a PredAlien, you can't play as a Praetorian in any of the singleplayer 
missions unless you use cheats. If you're playing the Predator or Marine 
missions, you will only tend to meet this Alien at the end of the missions - 
near the hive. 

Multiplayer
If you pick to play as a Praetorian in the multiplayer, I can guarantee it's 
going to be a challenge. When playing against Marines, be careful about 
approaching them. Look to see if they've got one of the amour-piercing 
weapons. If they haven't attack them straight away. 

Playing against a Predator might not be as bad as you think. With its speed 
being not good and its lack of amour-piercing weapons, a Predator could be 
easy to bring down. They will probably only be able to beat a Praetorian with 
hand-to-hand combat with the Combstick. Aliens will be the easiest of the lot 
to kill because despite their speed, they will be easy to kill. All comes 
down to when fighting Aliens is strength and that's where a Praetorian wins.

Attacks/Abilities
Being heavily armoured means that a Praetorian is covered in amour plating. 
This reduces damage by about 80% whereby only amour-piercing weapons will 
work against him. From a Marine's point of view, effective weapons are: the 
M-4A4 Pistol (Secondary Ammo Only), the Shotgun (Secondary Ammo Only), M-6B 
Rocket Launcher, and the M-90 Minigun. From a Predator's point of view, the 
most effective weapons only seem to be a Remote Bomb and his Combstick. A 
Praetorian's amour plating seems to be the only advantage to this creature. 

Unfortunately there are a few disadvantages. The first thing that suffers is 
a Praetorian's speed. It's the second-slowest Alien after a PredAlien. 
Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien 
you can't use the attack as a way of getting around. Playing as a Praetorian 
means you are the biggest of the Alien species. This could be good in a way 
but it messes up your chances of hiding and sneaking up on your prey. The 
disadvantages don't stop here. It's also unable to use the Crawling ability. 
This makes it harder to escape from enemies and to sneak up on them. A 
Praetorian still has the smaller attacks such as its Claws, its Tail, its 
Crouch-Leap and it also has the Head-Bite attack meaning it will be easier to 
regain health. 

Last Words
Playing as a Praetorian in multiplayer is definitely a challenge. It has no 
stealth capabilities and its speed is not impressive, but its only advantage 
lies in its strength.  

--- Queen ---

Introduction
The Queen Alien is the highest ranked Alien in the game and controls all 
other Aliens. The Queen Alien is the meanest, biggest and deadliest Alien in 
the game and it will take nothing short of a good strategy and brilliant 
tactics if you are to take this Alien down. 

Singleplayer
Like a PredAlien and a Praetorian, you can't play as the Queen in any of the 
singleplayer missions. If you're playing the Predator or Marine missions, you 
will fight the Queen at the end of the missions. 

Multiplayer
In order to play as a Queen in multiplayer, you can't directly select to play 
as her. The Queen Molting option on the menu must be selected to at least one 
kill. This means that when you meet the kill count, you will transform into 
the Queen there and then but only playing as a mature Alien. When playing 
against Marines, be careful about approaching them because they'll be 
carrying some very powerful weaponry. 

If you can reach Predators, they are fairly easy to kill. The speed of the 
creatures isn't particularly good and the absence of strong weapons makes the 
Predator easy to bring down. Aliens will be the easiest to kill because 
despite their speed, they need strength to kill. In terms of strength, the 
Queen wins over any other Alien.

Attacks/Abilities
The advantages of the Queen Alien is that she has high durability and 
strength. In combat, this means she'll be able to take more hits than a 
normal Drone Alien but her strength is incredible. If you surprise the target 
(which is difficult to do), you'll easy have the upper advantage to take him 
down with one swoop. 

Unfortunately there are a few disadvantages. The first thing that suffers is 
the Queen's speed. It's probably the slowest out of all Alien species. 
Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien 
you can't use the attack as a way of getting around. Playing as the Queen 
means you are the biggest of the Alien species and this could be good in a 
way but it ruins your chances of hiding and surprising your prey. The Queen 
is also unable to use the Crawling ability and this makes it harder to escape 
from enemies. The Queen Alien still has the smaller attacks such as its 
Claws, its Tail, and its Crouch-Leap but she also lacks the Head-Bite attack 
meaning she can't regain health easily. 

Last Words
Playing as the Queen is more difficult than anything. She has no stealth 
capabilities and her speed is not great, but her only advantage lies in her 
strength. The Queen is basically a stronger version of the Praetorian but 
without the Head-Bite attack. 


7.B AvP2 Alien Abilities
    --------------------

--- Facehug ---

This is only attack used by Facehuggers. When a Facehugger uses it, it tries 
to target the face of a Human or a Predator. If it hits the target's face, a 
Facehugger latches onto the head and impregnates the victim with an Egg. This 
Egg will eventually grow into the next stage of the Alien Life Cycle. This 
attack can also be done from behind the victim. If a Facehugger pounces on a 
victim from behind and hits the back of their head, it still latches onto the 
front of the victim's face. To use this attack, you need to be really smart 
and sneak up on your victim. Make sure there in a secluded area with no 
people nearby or else your cover in blown. You can use small boxes and dark 
areas to hide behind so no-one can see you. Also if you're using Primal Hunt, 
the facehugger can pounce through grills and grates. You'll only in fact use 
the pounce twice in the first PredAlien mission to break down a grill.

--- Jaws ---
  
This small attack is used only by Chestbursters. During the singleplayer 
missions, you will get to play as a Chestburster and you can use its Jaws. 
During the mission, you can actually use the Jaws on humans and actually kill 
them. This is not recommended because it leaves you with minimum health and 
probably will attract other humans' attention. You can also use this attack 
in the multiplayer missions but it's definitely not recommended because as 
soon as anyone sees a Chestburster, they will kill it with minimum effort. In 
Primal Hunt, a Chestburster can bite through a grill. Since there are no 
grills or vents in multiplayer that I know of, you will get your chance to 
play as a Chestburster in the second PredAlien mission. There are quite a few 
times where you'll use the Bite attack to go inside a vent.

--- Claws ---

An Alien's Claws are used by Drones, Runners, PredAliens and Praetorians. An 
Alien's Claws are its primary weapon for killing an opponent. Claws can be 
used by any type of Alien except for a Facehugger or a Chestburster. When 
used, these razor sharp claws can kill anything. It takes a few slashes of an 
Alien's Claws to kill a marine or a predator.

When an Alien is not indirect combat with an enemy, the claws can be used to 
smash through a grill in the wall or ceiling, to destroy control panels and 
to rip through iron bars. As an extra, an Alien's Claws can also be used to 
generate health. If you keep hacking at someone, you are supposed to regain 
health but it's only a very small amount. An easier attack to use would be 
the head-bite attack. You can regain a large proportion of health from that. 
You would only probably use claws to regain health back if you were a 
PredAlien since they don't have the head-bite ability. 

Using claws to regain health can be done with all three species including 
your own kind. If you want to regain health in multiplayer you can use your 
claws against another Alien. Remember that an Alien's Claws can only be used 
at close range so watch out for marines with long-range weapons. The best 
advice I could give you would be to use your speed as an advantage and claw 
your opponent to death.

--- Tail ---
  
As before, the Tail attack can be used by Drones, Runners, PredAliens and 
Praetorians. An Alien's tail is its secondary attack when fighting an enemy. 
It's located behind view and hits in front of you to take down your opponent. 
Its main purpose is for paralysing the enemy rather than killing the enemy. 
It's still possible to kill your enemy with a number of tail whips.

When you hit your opponent with your tail, it paralysing them making them 
unable to move for a couple of seconds. As well as paralysing them, it also 
does a slight amount of damage to your opponent. When the enemy is paralysed, 
this gives you time to use the head-bite attack. Be warned that the tail does 
paralyse enemies but they can still use their weapon. Don't worry because 
they won't be able to aim with the weapon so try to use the tail attack from 
the sides or from behind.

How does it work against other species you're wondering? The tail attack 
works great against humans and predators but unfortunately it doesn't 
paralyse fellow Aliens. This means Aliens will be still able to move but the 
tail does still create a bit of damage towards an Alien. Another point to 
make is that you can't paralyse Synthetics. I would only recommend using this 
attack when you're probably low on health and you need to use the head-bite 
attack. Use it only against lone marines or predators to take advantage of 
the situation. Also don't let them see where you are attacking from. Surprise 
is everything!

--- Head-Bite ---

The Head-Bite attack can only be used by Drones, Runners and Praetorians. 
This is the legendary head-bite attack from the Alien movies. This attack 
uses your inner jaws to instantly kill your enemy by biting off their head. 
There is one problem with head-bite is that you need to have the opponent's 
head in the middle of the screen. This isn't a problem if your opponent is 
already dead but if you do when they're alive it can be difficult. This 
attack takes great accuracy and possibly a fair few seconds. If you're not 
quick enough, you will probably be blown away.

Just by clawing an enemy to death, you can still use the head-bite attack. Be 
careful when clawing not to take their head off in a fit of panic, otherwise 
you won't be able to use head-bite. Once the enemy is on the floor, centre 
their head in the front of the screen and use the head-bite attack. Not only 
does this attack kill your enemy, but you also gain health from it. It's a 
much better way of getting health rather than the claw attack. A couple of 
head-bites and you will have full health in no time at all.

Head-bite works against humans and predators but again it doesn't work 
against Aliens because of their huge head. When I said it works against 
predators, there is a few problems. What about the mask with which predators 
hide behind? It would probably be quite hard to kill a predator this way but 
you still might be able to get health. This ability is really only designed 
for humans so be careful when using it. The best tip to use would be to claw 
your enemy to death and then eat the head of the dead body. Make sure there 
are no other humans about when you do this, as your eyes will only be 
pointing downwards towards the dead body.

In Primal Hunt, this attack is probably the best addition to Aliens in the 
expansion pack and PredAliens Head-Bite attack is slightly different to other 
Aliens. In order for the Head-Bite to work, your opponent's head must be in 
the centre of the screen. Once they are, a spike will veer from each corner 
of the screen. These spikes are in fact of the PredAlien's mouth and so are 
quite different from a Drone Aliens method of the attack. Anyway, once the 
spikes appear, left-click on your mouse and the spikes will shoot out from 
the PredAlien's mouth and tear the head of the unsuspecting victim. The 
attack is quite difficult to get used with the PredAlien but after you've 
practiced a couple of times, you'll be on your way. This new addition also 
makes it much easier for a PredAlien to gain health rather than using its 
Claws. 

--- Pounce Attack ---

The Pounce Attack can be used by Drones, Runners and PredAliens. In my 
opinion, this is one of Alien's best attacks to use. The pounce attack is 
like one giant leap to quickly get in front of your enemy. With a good aim, 
the pounce attack will kill your opponent in one clear pounce. If you don't 
kill your opponent with this attack, you will have time to claw them to 
death.

Apart from killing your enemy, this attack can also be used for jumping over 
large distances. If you're in a large open area with lots of cliffs and 
mountains, then an Alien is ideal. You combine crawling and the pounce attack 
into jumping from one small cliff to another. If you're playing with a 
PredAlien, they can jump the furthest out of all the Alien creatures.

You can also combine the pounce attack with crawling as a direct attack 
against an enemy. You can sneak up against your enemy and use pounce attack 
to kill your opponent from above. This takes a great deal of accuracy since 
your upside down so practice makes perfect. If you're hoping to kill your 
enemy straight away, you should use it in small environments so your accuracy 
won't matter as much. In open environments you are more likely to miss your 
opponent.

If you hit your enemy directly, there's a chance that you might not kill them 
instantly. With weaker targets, you will probably kill them easily. What I 
consider to be weaker targets are a Civilian or a Runner Alien. The next set 
would depend on your difficulty setting: a Marine, a Drone or a 
Light/Standard Predator. The only disadvantage I can think of from this 
attack is that it takes a 1-second delay to do one pounce to the next. i.e. 
once you pounce you will have to wait about 1 second to do another pounce. 
The 1-second delay probably won't matter to you much but it's the only 
disadvantage I can think of. A tip for when jumping from one place to another 
is to aim higher than the target. This way you will easily make the jump. 
Note that when you jump you also make a loud noise which could give your game 
away to other players.

--- Crouch-Leap ---

The Crouch-Leap ability can be used by Chestbursters, Drones, Runners, 
PredAliens and Praetorians. This is rather an ability than an attack but this 
is a very useful ability to have. When you're using this ability you are able 
to jump much higher than normal. This is used exactly like a predator's leap 
jump. It's mainly used for jumping onto large trees or onto a nearby 
platform. 
When an Alien uses this, it crouches down and jumps straight way a long way 
up. Just like pounce attack, there's a couple seconds delay before you can do 
the next crouch leap. It's very rare I actually use this ability because I 
just use a combination of crawling and pouncing to my destination. However if 
you're a Praetorian you can't crawl or use the pounce attack so you'll be 
relying on crouch leap quite a lot.

Crouch leap is probably better for accuracy than anything else. If you're 
tearing along like me then you probably don't even think of using crouch 
leap. You can just use it for getting balanced on high places such as 
treetops. Then you could jump from one branch to the next. The question is 
can this ability be used in battle. It can in a way but you need to have your 
controls on your keyboard or whatever close to hand. It could be used for 
dodging missiles fro marines or something. This ability could also be used to 
dodge the predator's deadly Shoulder Cannon.

As well as dodging things, you can also use it to leap down onto your 
enemies. Once you've done this you could use your claws to kill them. You 
could even leap over them and land behind them to kill them. It's up to you. 
Personally, I wouldn't recommend this ability for in-game battle. It's more 
for when you're taking things slow. 

--- Crawling ---

The Crawling ability can be used by Facehuggers, Drones, Runners and 
PredAliens. This has to be the best and the most fascinating ability of an 
Alien. The good thing about this is that you can get to very high places with 
this and none of the other species can have his ability.

Just by pressing the crawl key on your keyboard, you'll be able to start 
crawling on anything. The main purpose of crawling is to get to places where 
you can't by walking. It's an important ability in singleplayer mode because 
a lot of the things you need to do is to get to high places. There maybe 
hatches in the ceiling and the only way to get to it is to crawl there.

Use this ability to your advantage in multiplayer. Because you can't turn 
invisible like a predator, you need to find a way of sneaking up on your 
enemy. Crawling on cliffs and walls is the perfect way. You cannot only crawl 
on vertical walls but you can also crawl upside down. When you first do this, 
it can be incredibly complicated but you soon get used to it.

As an extra tip, there are arrows that appear around the screen when you're 
in crawl mode. If the arrow is pointing downwards it means you're the right 
way up. If it's pointing upwards it means that if you let go you will fall to 
the ground. If there are two arrows pointing left and right that means you're 
on an angle and you will probably fall to the ground. No other specie can do 
this, so try to take advantage of the situation. If you use the pounce attack 
to jump from one place to another when in crawl mode, you still will be able 
to hang onto the wall. i.e. you won't go out of crawl mode if you pounce off.

--- Vision Modes ---

Each species has at least two vision modes where one vision mode will let you 
see in the dark. But an Alien's normal vision will have a number of nice 
features. This is called Hunt mode. Its primary vision mode will let you spot 
enemies from a long distance. Your enemies will glow a certain colour 
depending on what specie they are.

If it's a blue glow floating around the enemy, then it's a human. If it's a 
red glow, it's an Alien and if it's a green glow it's a predator. There is 
one flaw to this system. Synthetics don't have any glow so beware. In my 
opinion, an Alien's vision modes are the best out of all the species. Unlike 
a predator you have no need to keep switching vision modes to spot enemies. 
An Alien can see everybody easily at any one time.

An Alien's secondary vision mode is called Navigate mode. This enables an 
Alien to see in the dark. The only problem with this is that enemies don't 
glow making it difficult to spot enemies. This leaves you open to direct 
attack from opponents. In singleplayer, you will probably only need to use 
for the dark shafts. In multiplayer you might need it for extremely dark 
tunnels.


7.C Alien Tips
    ----------

---> Using the Pounce Attack
Aliens are designed for close-range combat and uses their Claws, Tail, and 
Head-Bite attacks. Unfortunately they have no medium-range or long-range 
attacks or abilities. If you're an Alien, you have to get close to your 
enemy, attack them and move back out very quickly. The best attack you have 
for medium to long-range enemies is the Pounce Attack which is a powerful 
jump. The Alien has to wait a few seconds before it can do another a Pounce. 
This is where you have to be careful because you are vulnerable to gunfire. 
If the accuracy is good enough, when you come in contact with someone, it 
will kill them instantly. A problem with this is that you can't regain health 
from the victim once you've Pounced on them.

---> Circle Strafing
The Alien's Claw and Tail attacks are extremely effective, but only at close 
range. At close-range a Marines and Predator's weapons are even more 
dangerous. The key to Alien survival in a close-range situation is to strafe 
towards the enemy. This involves sidestepping around your victim, but moving 
forward at the same time so that you move in a small circle with the target 
at the centre. Because of the Alien's incredible speed, strafing around while 
using your Claws and Tail can make it difficult for a Marine or Predator to 
attack. If you keep doing this, the opponent will only last a couple of 
seconds and you'll have killed them.

---> Stunning your Victim
Using your Tail to attack someone will stun them for a few seconds and this 
causes their senses to be reduced substantially. Once you've done this, go 
around to the back of them and use your Claws or the Head-Bite attack to 
bring them down. Remember a victim can still fire a weapon when they are 
paralysed but they just have very low accuracy. That's why it's better to 
attack from the side or back for an easy kill.

---> Crawling
Adult Aliens can crawl anywhere - don't forget this. This is an ability that 
none of the other species have, and which even intermediate players 
frequently forget. Crawling up from the bottom of scaffolds or dropping down 
out of vents behind an enemy not only gives you an easy kill and a corpse to 
chew on, but also has the added benefit of scaring the crap out of the other 
players. You're an Alien - act like one.

---> Destroy Enemy Weapons
Any Marine or Predator weapons you see on the ground, you can destroy so the 
enemy doesn't get to use them. This is only for multiplayer mode and can come 
in handy for Deathmatch or Team Deathmatch games.

---> Scaring your Enemies
An Alien's greatest assets are its intrinsic abilities. One of these 
abilities, which is rarely mentioned during gameplay, is the mythos from the 
movies that the games are based on. Aliens are scary, and an Alien player can 
take advantage of that. There's nothing more effective at keeping your 
enemies - particularly humans - on their toes than giving them a good scare. 
Take advantage of the crawling to get into areas that your enemies won't 
expect; sneak up on them from above or below when they are unsuspecting. In 
lifecycle games, there's nothing more demoralizing than a well-timed Facehug. 
Use the Alien's innate abilities to keep your enemies off guard.

---> Attacking Enemies Together (Team Death Match)
Their short-range engagements mean that Aliens need to get in quickly, do 
their damage, and escape to cover. This is made much more easily when Aliens 
engage in coordinated attacks. Humans and Predators have very powerful 
weapons that can make short work of any Alien that's directly in their 
sustained line of fire, so it's best to attack from multiple angles 
(including above and below!) simultaneously. If one distracts enemy fire, 
another can get in behind the victim for an easy kill. Coordinated attacks 
with decoys and hunters will make short work of the enemy.

---> Stay in a Group (Facehuggers)
In lifecycle games, Facehuggers are the key to the enterprise; all the Aliens 
start as one, and they must Facehug victims in order to graduate to 
adulthood. Power in numbers is always a factor in gameplay; a lone Facehugger 
is easy for a Marine to dispatch, but a batch of several, or a Facehugger and 
a few adults is far more difficult. Even with a large grouping of alert 
humans, a swarm of Facehuggers is bound to land a few Facehugs. Swarming in 
groups of Facehuggers and adults to draw fire is most effective.

---> Timing is Everything (Facehuggers)
Facehuggers are small and can easily slip into and under a skirmish without 
being obviously noticed, particularly by humans who lack an explicit vision 
mode for detecting Aliens. The best time for a Facehugger to strike is when 
your victim is occupied, either because he's battling an adult Alien (or even 
trying to pick off another Facehugger) or simply another species. (Marine vs. 
Corporate skirmishes are often the best, since human weapons are so powerful 
the attention of both will be fully concentrated on the other.) Wait until 
your potential victim is caught up in a skirmish with someone else and then 
move in for the kill.

---> Regaining Health
Adult Aliens gain health by mutilating corpses with their claws (and a jaw 
attack on a corpse for drones and runners). Once you've made a push into a 
new area and taken out the humans and Predator, backtrack through your spoils 
of war and mutilate the corpses lying around for health. Taking time out to 
do this while you're still under fire leaves you can easy target, so be sure 
the area is safe before proceeding. Heal up by mutilating corpses between 
skirmishes; you'll need it.

---> Attack Unsuspecting Predators
The Predator's vision modes allow him to see his prey easily regardless of 
what else is going on. But these vision modes have a serious disadvantage: 
each vision mode is good for detecting one species type (human, Alien, and 
Predator), but is very poor at detecting the others. Take advantage of this 
failing; when you see a Predator pursuing a human (or you're a human and see 
one pursuing an Alien), chances are very good that the Predator is in the 
wrong vision mode to see you. This gives you the best opportunity to take him 
out. When a Predator is in a skirmish with a human, not only will he be 
distracted, but chances are he'll barely be able to see you at all.

---> Mega Jump (Submitted by Mik42)
Absolutely necessary technique when you're playing with Aliens. You cannot 
survive two seconds against competent marines without it. Mega jump allows 
you to jump 300 or more feet in any direction (including straight up). It is 
executed by holding the wallwalking button and looking in the direction you 
want to mega jump (you will have to look up and above the point you want to 
mega-jump to . The higher you look the bigger your jump arc will be), and 
then press pounce. The key is to execute it on the flat floor. You press your 
designated ww key, stick to the floor, choose the angle you're looking up 
(determines how far will you jump) and pounce. You may jump from any surface 
(wall, ceiling) as well, but it takes some practice to control it 
effectively. When you do - there's nothing that can stop you.

My favourite is to use PredAlien. He's slow but strong. His slowness is his 
death verdict, unless... ...you use mega jump and slaughter unsuspecting 
marine who's 200 yards across the map! The best thing is that your flight 
usually lasts several seconds, so your pounce will regenerate by the time you 
land, and you may mega jump again immediately after you've landed. It allows 
you to continue traversing the map at enormous speed. I managed to kill three 
marines that were scattered around the Compound map in nine seconds!. They 
never knew what hit them! And the best thing is that it strikes sheer terror 
in the hearts of your enemies. They are always in fear. If you become expert 
in mega jumping they will never even see you, and if they do, the sight of 
200 pounds of claws and teeth flying right at you at a subsonic speed from 
the other side of the map makes you wish you have never saw it anyway. 

You may clench to the floors and walls while flying if you hold the ww 
button. It is a good strategy to use to quickly traverse open maps. Locate 
Marines, choose the most distant one (he will be most unsuspecting of them 
all), jump between the object on the map (learn the maps inside out), and 
squish him. If you manage to land on him even better, but the mega jump is 
usually used to engage in the melee, and when your in melee, well it's 
supper-time

Mega jump has its drawbacks, though:

You cannot direct your flight once you mega jumped, so you can be 
easy target to aim. You are usually flying to fast to allow any clear shot to 
the marines or predators who manages to see you before you land, though.

In team games, it is possible that you will kill your partner who 
locks on the same victim. Once you jumped you cannot stop, and anything that 
stands in your way is piece of raw meat. Cooperate.

Do not jump straight up. You will fly several seconds. It will 
allow you to have a great airborne view of the map form the 100 yard 
altitude, but your lateral speed will be 0 making you an easy target.

Jumping straight up can be useful to clench on to the ceiling 
directly from the floor in rooms with high ceiling, though.

Naturally, you cannot use mega jump on closed maps and in 
corridors - so, avoid corridors.

Use PredAlien on open maps. He's strong and versatile. Runners and Drones can 
mega jump as well, but they are fragile, and with properly executed mega jump 
your in melee in no time, that's why I love PredAlien. Use PredAlien with 
runner in 2vs2`s. Use Praetorian in corridors, and closed maps (Auriga) and 
work in team with the runner. Use Praetorian to distract the marines (he has 
improved armour against small ballistic projectiles), while runner attacks 
them from behind.

Use mega jump to pounce on distant enemies. It's all in the angle. Practice. 
Charge tail. Use mega jump from time to time even if you don't see anyone. 
The sight of a flying alien is terrifying, and an enemy with no morale is a 
half dead enemy. The best maps for mega-jumping are the lesser fate or 
compound-like ones. Mega jumping is lethal in Bunker as well, use it to 
pounce and kill the enemies on the upper levels directly from the bottom one 
(ouch!).

One last exploit (perhaps fixed):
In team games you can switch quickly between alien types (with f1). Your team 
does not lose frags if you do this, and you regenerate all your health! It is 
too cheesy though, as the game becomes pounce-pounce-kill-kill-switch-
regenerate-pounce... You may even switch in the middle of the battle, denying 
enemy the frag, and regenerating yourself!
Aliens becomes virtually immortal using the switch cheese!!!
Winners don't use switch 


--------------------------------
8. Predator Information
--------------------------------

8.A Predator Player Classes
    -----------------------

--- Standard Predator ---

Compared to the other four classes, the Standard Predator is the closest to 
look like the Predator in the Predator movies. This is also the Predator 
you'll be playing in the Predator missions in Singleplayer mode. The Standard 
Predator is what you would call the average Predator out of all the classes. 
Both the speed and strength is about average and it's not the fastest and not 
the strongest out of the four.

Because you have average strength, you need to be quite aware of attacks 
coming at you in combat. You will be able to endure a few hits or slashes 
from a Marine, Predator or Alien but you won't be that tough. The average 
speed does help compared to a Heavy Predator. You can get away and hide 
quickly from enemies and you will be fast enough to catch up with some Alien 
classes and Marines. 

If the "Class Weapons Settings" option is turned on, you will begin with the 
following weapons: your Wristblades, the Combstick, the Plasma Pistol, Disc 
and the Netgun. As you probably notice, there are very few long-range weapons 
here. You won't have the Speargun to start off with which means the enemy is 
going to have to be medium or close range in order to kill them. You will 
only have the Plasma Pistol to which you can use your zooming ability and 
that isn't very good. You can use auto-targeting on the Disc but you need to 
be close up to the enemy. The hard part playing with this class is that you 
need to be close up in order to use most of your weapons so try taking out 
Predators who are using long-range weapons.

--- Heavy Predator ---

The next Predator class is called the Heavy Predator. If you've played the 
Predator missions, you will know that he is the second Predator you actually 
meet. In the first mission, he helps you out by killing the Marines and gives 
you a new weapon - the Disc. The Heavy Predator is the strongest in strength 
out of all the classes but as a downside he's also the slowest Predator 
class.  

Being very strong, does give you a good advantage over opponents. You will be 
able to take lots more damage than you would if you were a Standard Predator. 
This means you will be able to last longer in battle and finish the opponent 
quicker before he finishes you first. If a Marine has a Rocket Launcher, for 
example, you will still be killed there and then. As I said before, you are 
much slower than the other classes. Running away from enemies and dodging 
weapon fire is going to be much more difficult. You're also not advised to 
run after enemies because you are just too slow. 

In terms of weapons, a Heavy Predator doesn't start off with many, 
unfortunately. You will have your Wristblades, the Combstick, the Netgun and 
the Disc. This is the same as the Standard predator line-up but without the 
Plasma Pistol. You are definitely going to run into trouble with Marine 
snipers. They will kill you in a small number of shots, however, a Predator's 
Speargun is not that powerful so you can run for cover easily. The best 
strategy I can give you would be to use the Netgun on the enemy and switch to 
the Combstick and finish them off. For this to work, the enemy must be on 
their own and not in a group.  

There's also the Disc weapon to think about. Use the auto-targeting system 
always and make sure it hit them and kill them on the spot. Fighting Aliens 
is going to be more difficult with the absence of the Plasma Pistol but just 
keep switching visions and find a nice, safe spot to ambush enemies. This 
type of Predator is built for face-to-face combat so use the cloak to hide 
you from Marines at least.

---Assault Predator ---

The Assault Predator is not found anywhere in the Predator, Alien or Marine 
missions in Singleplayer mode. You'll only find this Predator class in 
Multiplayer mode. In terms of strength and speed, this Predator is in between 
the Standard Predator and the Heavy Predator. The Assault Predator is 
stronger in strength than a Standard Predator although not as fast as the 
Standard Predator. The Assault Predator is faster than the Heavy Predator 
though not as strong as the Heavy Predator. 

Looking at the other Predator classes, this Predator has given up the speed 
for a little extra strength. You will be able to endure a little more damage 
than a Standard Predator but not as much as a Heavy Predator. The speed comes 
in handy for escaping enemies and hiding away. You also will be able to run 
after slow enemies such as the Marine or Praetorian. Once you catch up with 
them, you can use a close up weapon to kill them. 

The Assault Predator does come with an excellent line-up of starting weapons 
for you to play with. These are your Wristblades, the Netgun, Shoulder 
Cannon, Plasma Pistol and lastly Remote Bombs. This line-up allows you to 
kill opponents from a medium-range distance. You can use the Netgun and 
Wristblades for close up enemies but you will be using most weapons from a 
reasonably far distance. The only effective weapon you have for a Praetorian 
is the Remote Bombs so you need to set up some on the ground and detonate 
them when it goes by. None of the weapons will be effective.  

You will run into trouble with long-range enemies like the Heavy Predator. If 
they are firing their Speargun or Sniper Rifle, it's going to be hard to take 
them down. Remember to use the auto-targeting system on the Shoulder Cannon 
for better accuracy and use your cloak at all times. Overall your extra 
strength might come in handy for taking long-range enemies down and lasting 
in battles that little bit longer. This is definitely a good choice to make 
when choosing a Predator class. Not bad speed, extra strength and brilliant 
weapons make this a good option.

--- Light Predator ---

The Light Predator is the first Predator you meet in the singleplayer 
Predator missions. When you meet him, he gives you a new weapon - the 
Combstick. As well as the Predator missions, this class also makes an 
appearance in the Alien missions. When you're playing as an Alien, you'll 
encounter this Predator twice. From the name of the Predator, Light suggests 
that it fastest out of the four Predator classes. It is also built to be the 
smallest out of the four classes.  

Being the fastest Predator does come with some disadvantages. This Predator 
is also the weakest in strength. You're going to have to use its speed to 
your advantage by hiding and escaping from enemies quickly and efficiently. 
If you can see the opponent firing at you, you may be able to dodge the 
weapon fire if you're lucky. The high speed also allows you to catch up with 
enemies much easier. You might even be able to catch up with a Drone Alien 
and that is fast.  

With the speed, you'd expect the Light Predator to be fantastic at face-to-
face combat with an enemy. Unfortunately, you haven't checked out the 
starting weapons yet. You will have your Wristblades, Speargun, Disc and 
Remote Bombs. This means that the Predator's weapons are suited to medium to 
long-range opponents. Remember that this is the only Predator to have a 
Speargun which means you can find a quiet place and kill enemies from a long 
distance. If enemies see you snipering, you can just use the speed to escape 
from them and find another place. The Disc is the only weapon to break your 
cloak so this adds to the stealth factor.  

Playing as a Light Predator means you have to be on guard quite often. It 
won't take much enemy fire to take you down because of your low strength. 
This Predator class is strictly for long-range killings. Find high spots 
above the ground so you can see what's going on and take out enemies one by 
one. If you think your good at hiding, then choose this Predator for the 
stealth.

--- Conclusion ---

After writing the above descriptions, I've lastly drawn up the table below. 
This table compares the speed and the strength of the four Predator classes. 
The Heavy Predator is the strongest but the slowest and the Light Predator is 
the fastest but the weakest. If you're better at face-to-face combat, choose 
the Heavy Predator. However, if you're better at hiding, choose the Light 
Predator. The Standard Predator and the Assault Predator are basically 
average.

Speed                   Strength 
1. Light Predator       1. Heavy Predator 
2. Standard Predator    2. Assault Predator 
3. Assault Predator     3. Standard Predator 
4. Heavy Predator       4. Light Predator. 


8.B Predator Equipment & Abilities
    ------------------------------

--- The Cloak Generator ---

A Predator has the ability to turn itself completely invisible to its enemies 
and this cannot be done by any other of the species on the planet. There is 
one problem with the Cloak Generator that makes the Predator not so 
invincible. The Cloak Generator only works against Marines. Other species 
like Aliens, Combat Synthetics and other Predators can see you with or 
without your cloak on. 

There are a few more disadvantages to the Cloak Generator. One of which is 
that the Generator uses energy up from your Energy Bar. It only takes a 
little bit at a time but if you run out of energy, the cloak doesn't work and 
you'll return to your normal self. To get energy back you need to use the 
Energy Sift which in turn makes you become visible again. There's really 
nothing you can do about this but just get to a safe confined place to refill 
your energy supply. 

Other ways you could lose your cloak are by using certain weapons. If you've 
already played the game, then you'll discover that the Shoulder Cannon, 
Plasma Pistol and the Disc all make you visible again. Although you can still 
hold the min your hand, once you fire them, you're turned back to normal 
again. If you do use one of these weapons, at least make sure you use the 
auto-targeting system on the Shoulder Cannon and the Disc and make sure you 
actually kill the enemy in a couple of hits. 

If you remember from the Predator movie, the Predator lost its cloak when it 
came out of the water at the end of the film. That actually happens in the 
game. Once you even touch water, you'll lose you cloak but you can just as 
easily put it back on again once you're out of the water. While we're talking 
about the auto-targeting system, from an enemy's point of view, a small red 
light will appear on your Hunting Mask when you're using the system. I can 
easily be seen close up but it's barely visible far away. You better off 
switching to another weapon if you're nearby the opponent.

The Cloak Generator does make you totally invisible but there's a side effect 
when you move about. A transparent outline will appear faintly around your 
body. This can definitely be seen when your close up to a Marine in 
Singleplayer mode. Generally, if you're far away you won't be spotted moving 
about. If you've been spotted by a Marine while cloaked in multiplayer, try 
to get out of their vision and stop immediately. Doing this will mean they 
will not be able to see you at all. Even though the Cloak Generator only 
works against Marines, it's still a vital piece of equipment you should have 
on at all times. This goes for both Multiplayer and Singleplayer modes. 
Although it may have a lot of disadvantages, Marines will be helpless when 
you have your cloak turned on.

--- Medi-Comp ---

The Medi-Comp is a vital piece of equipment and is used to regain health. 
With this equipment, you can use it over and over again and it's never run 
out. It's much better than a Marine's method because the Health Kits are 
spread over the level. With this you can use it any time, anywhere.

When you activate the equipment, two knifes are shown and have some kind of 
medicine put on them. Then the Predator puts the knifes into its stomach and 
screams really loud. Because of this screaming, your enemies can discover 
where your location is. This will give enemies in the vicinity a vague idea 
of your location. Another problem is that once you use the Medi-Comp, you 
lose your cloak to become visible to Marines. Once you've finished healing 
yourself, you can cloak again.

Also when you're healing, you can't run very fast. In fact all you can do is 
walk slowly. This only last a few seconds until the healing is finished but 
you can easily get killed in these few seconds. Like the Cloak Generator, 
this is powered from your Energy Bar. But it doesn't take little bits of 
energy off at a time. It takes about 50% of your total energy capacity. So 
when you've healed, you'll probably need to use the Energy Sift to regain the 
energy back. 

In Singleplayer mode it's simpler to find a quiet place to use the Medi-Comp 
but in Multiplayer mode it's made more difficult. You won't know what to 
expect so my advice is to find a confined place to heal yourself. That way no 
one will be able to see you and you'll be fully healed and fully cloaked when 
you emerge. This is a brilliant piece of equipment but you'll probably be 
using in conjunction with the Energy Sift. Still you do have an advantage 
over other species. You don't have to kill someone to regain health like the 
Alien and you don't have to wait until you come across a Health Kit like the 
Marine. 

--- Energy Sift ---

You've probably guessed now that the Energy Sift is used to regain your 
energy supply. Just like the Medi-Comp you can use it over and over again and 
it'll never run out. Although you don't need it to stay alive, you do need it 
to power most of your weaponry and equipment. The Energy Sift is the only way 
in the game for a Predator to regain energy and it only take a few seconds 
for it to start and finish. Like any other piece of equipment, this has a few 
drawbacks that you need to know.

Firstly, by using it you'll lose your cloak and become visible again. Just 
like the Medi-Comp, you can use your cloak again once it's finished the job. 
You can't get very far or run away from enemies in a hurry because the Energy 
Sift slows you down to walking speed. Just like the screaming gives away your 
location for the Medi-Comp, the blue blast of light emitting from the Energy 
Sift will definitely let enemies know where you're hiding. 

You better off using the same strategy as before. Sneak off to a small, 
confined location and use both the Energy Sift and the Medi-Comp to recharge 
yourself. You can use at any time in singleplayer but in multiplayer, you 
have to expect the unexpected. A Predator would be unbeatable if it didn't 
have to charge up it's energy supply but I suppose this is the developers' 
way of balancing out the Predator. An Alien or Marine doesn't have to wait to 
use their weapons because of low energy. But this still is a nice piece of 
equipment. 

--- Hunting Mask ---

This is a brilliant piece of equipment for someone to have. The Hunting Mask 
comes complete with four very different modes. Certain vision modes make it 
possible for you to see certain species from a far away distance. Your 
Primary Vision is called the Normal vision and this is how a Marine sees the 
planet. This vision doesn't highlight species and it is mainly used for 
finding a way to go. It's the better vision for identifying objects and other 
part of the scenery. This vision makes it possible to view all three species 
at once and also you can only view Combat Synthetics properly in this vision.

Your Secondary Vision is called Thermal vision. This was the only vision that 
you saw the Predator use in the Predator movie. In Predator 2, you actually 
found out that it has a few different vision modes. This vision is used to 
spot body heat from humans and you can easily see them in this vision from a 
mile away. You can use the auto-targeting system with this vision so you'll 
get better accuracy with certain weapons. The Thermal vision also can be used 
to see in the dark although it isn't that good as the Predtech vision. The 
third vision is called Electromagnetic vision. This is basically the same as 
the Thermal vision but can spot Aliens from far away. This makes you see all 
types of Aliens from a Facehugger to a Praetorian. It's quite difficult to 
navigate around because of the red colour of the vision. Like before you can 
still use the auto-targeting system for the weapons.

The last vision of the Predator is called the Predtech vision. This makes it 
possible to see Predators from a far distance. It only works for Predators so 
you can't see a PredAlien in this vision. The good thing about this vision, 
is that it can see through a Predator's cloak. If you're looking at a 
Predator with a cloak on in Normal vision, you won't see it but you will in 
this vision. This vision can also highlight weapons of Marines or Predators. 
You can clearly make out the type of weapon the enemy is holding. It uses the 
auto-targeting system against Predators and this vision is the best for 
seeing in the dark. As I've been explaining in the past few paragraphs. There 
is a problem with the auto-targeting system. When you're using it, a red 
little light appears on your mask. If you had you're cloak on, this would 
give away your position to Marines close by. The only weapons which use the 
auto-targeting system are the Shoulder Cannon and the Disc. 

An advantage to the Predator that no other species has is to zoom in. You can 
be a mile away and you can zoom in and see perfectly what enemies are doing. 
You can also use this for conjunction with the Speargun so you can use it as 
a long-range weapon. Be careful in multiplayer because your Hunting Mask can 
be knocked off your face. This means you won't get the unique visions, the 
auto-targeting system and the zooming in ability. Once it's knocked off you, 
you can just pick it up again off the ground.

Another side-effect when switching visions is that your eyes turn either red, 
blue or green depending on what vision mode you have on. This only effects 
you if you have your cloak on. It can't be seen from far away but enemies 
will soon discover you if you're close by. Overall, this is very useful piece 
of equipment but it might get tiresome switching from one vision to another. 
If your playing as an Alien, you wouldn't have to because enemies simply glow 
a certain colour. Use the Mask wisely and to your advantage.

--- Charge Emitter ---

When you go through the missions yourself, you'll find that some doors or 
objects have a small panel on them. By pressing the panel, a latch drops down 
and you'll need to use something to open the door. This is where the Charge 
Emitter comes in handy. A small charge is released from a Predator's computer 
system and this will open the door. You can't access this through an on-
screen icon. You have to press a key on the keyboard to activate it. When 
you're hacking a door, you must remember to keep the key pressed and wait a 
few seconds for some kind of sign like a small explosion. The Charge Emitter 
is just like the Marine's version of the Hacking Device. This Charge Emitter 
is only designed for Singleplayer mode because the Multiplayer mode doesn't 
have doors that need hacking. 

--- Ammo Box ---

The Ammo Box is only found in the Multiplayer mode and as you've probably 
guessed, it holds ammo for your weapons. It doesn't carry any ammo for your 
Shoulder Cannon or Plasma Pistol because they run off your energy supply. It 
just carries extra Nets for the Netgun, Spears for the Speargun and Remote 
Bombs. 

--- Crouch-Leap ---

The Crouch-Leap is practically the only ability a Predator has. Without all 
its weapons and equipment, this is all it would have. The Crouch-Leap is 
fairly basic and a Predator just crouches first and jumps up into the air. 
This goes much higher than a regular jump because the Predators have more 
power. This ability is mainly used to reach high places like treetops or 
mountain ledges. 

It's useful in multiplayer because you can hide more easily from enemies and 
a good place to hide is on top of a building. This may not give you an 
advantage over Aliens but it's a really safe hiding place from Marines who 
can't jump as high as you. The Crouch-Leap can also be used for battling. You 
can escape from enemies firing at you. You'd easily be able to dodge from the 
Shoulder Cannon, Disc and the Rocket Launcher. 

This requires extreme amounts of practice because if you jump too early, the 
Disc weapon will probably change its course and hit you. If you jump too 
late, you'll be killed on the spot. There's also the splash-effect from 
weapons you need to consider. The ability is very useful if an Alien is just 
going to Pounce on you. You can jump into mid-air and the Alien will pounce 
straight past you. It might be difficult to use any of your weapons while in 
mid-air but the auto-targeting system helps a lot. That, as you know, can be 
found on the Disc and Shoulder Cannon weapons. 


8.C Predator Weapons
    ----------------

--- Wristblades ---

Introduction
A Predator's Wristblades are generally known to be a last resort weapon. I 
would only use these if you have no other weapon available. The Wristblades 
are also obviously for face-to-face combat. As an added extra, they come with 
two different modes.

The primary mode of attack does a few quick punches in succession. The 
secondary mode of fire is a charged punch whereby a Predator pulls back his 
arm and does a high-strength punch. The Wristblades are also capable of 
getting trophies. Aim for the enemy's head and use either primary or 
secondary mode to attack. This can also be accomplished when the body is 
dead. 

Against Facehuggers/Chestbursters
Watch out for Facehuggers because they are good at pouncing on you. If you're 
not confident, I suggest you just get as far away as possible to avoid death. 
The Wristblades are a good attack to use against Chestbursters because of the 
weak body. Just slash away at it and you will kill it in no time. 

Against Runner/Drone Aliens
Be careful against Runner and Drone Aliens because they are terribly fast. 
The seconds it takes to charge up the secondary attack may cost you your 
life. If you see the Alien coming from a long distance, then charge it up and 
get ready. If I haven't got any other weapons, I tend to use the primary mode 
of attack.

Ag