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GTA: San Andreas STATS
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Version 1.2
Compiled by bamspeedy1298 at gamefaqs.com (better known as just Bamspeedy in
other places on the internet).
This FAQ may not be copied, duplicated, or posted on any website without my
permission (an email from me saying it is ok).
These sites are permitted to post this FAQ:
gamefaqs.com
neoseeker.com
supercheats.com
You can contact me at bmathison1298@charter.net to seek permission to have this
FAQ added to your website or if you have any other questions, or to report more
information/correct mistakes I can add/change to this FAQ.
Small parts of this FAQ may be posted in an internet forum as long as you give
me credit (just posting the link for this report is sufficient).
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Table of Contents
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As with all notepad files, you can use 'control+F' and then type in a word you
would like to find to quickly find what you are looking for. Best way is to
copy and paste the roman numerals and the title into the window that pops up
when pressing control+F. For example, copy and paste
"II.II.III. Total Respect" into the pop-up window to quickly find details
about respect. The reason you should copy and paste and not manually typing
all of it is because sometimes the space between words is using the tab key and
not space bar, so if you copy and paste you include these things automatically.
0. Introduction
I. Beginning Stats
I.I. The clock
I.II. Health
I.III. Money
I.IV. Map
II. Stat Screen
II.I. Criminal Rating
II.II. PLAYER
Skill stats and increases
II.II.I. Fat
II.II.II. Stamina
II.II.III. Total Respect
II.II.IV. Lung Capacity
II.II.V. Sex Appeal
Sex Appeal Glitch
II.II.VI. Muscle
II.II.VII. Driving skill
Notes about building vehicle skills
II.II.VIII. Flying skill
II.II.IX. Bike skill
II.II.X. Cycling skill
II.II.XI. Armor
II.II.XII. Gambling
II.II.XIII. Pilot Ranking
II.II.XIV. Times drowned
II.II.XV. Number of hospital visits
II.II.XVI. Current number of girlfriends
II.II.XVII. Number of girls dated
II.II.XVIII. Number of successful dates
II.II.XIX. Number of disastrous dates
II.II.XX. Number of times scored with a girl
II.II.XXI. Number of girls dumped
II.II.XXII. Number of meals eaten
II.II.XXIII. Luck
II.III. MONEY
II.III.I. Weapon Budget
II.III.II. Fashion Budget
II.III.III. Property Budget
II.III.IV. Auto Repair and Painting Budget
II.III.V. Tattoo budget
II.III.VI. Hairdressing budget
II.III.VII. Prostitute budget
II.III.VIII. Strip club budget
II.III.IX. Car modification budget
II.III.X. Food budget
II.III.XI. Total shopping budget
II.III.XII. Money spent gambling
II.III.XIII. Money won gambling
II.III.XIV. Money lost gambling
II.III.XV. Biggest gambling win
II.III.XVI. Biggest gambling loss
II.III.XVII. Money made from burglary
II.III.XVIII. Largest burglary swag
Gambling bugs and tips
II.IV. WEAPONS
II.IV.I. Current weapon skill
II.IV.II. Pistol
II.IV.III. Silenced Pistol
II.IV.IV. Desert Eagle
II.IV.V. Shotgun
II.IV.VI. Sawn-off Shotgun
II.IV.VII. Combat Shotgun
II.IV.VIII. Machine Pistol (and tec-9)
II.IV.IX. SMG
II.IV.X. AK-47
II.IV.XI. M4
II.IV.XII. Bullets fired
II.IV.XIII. Kgs of explosives used
II.IV.XIV. Bullets that hit
Other notes about weapons
II.V. CRIMES
II.V.I. Number of houses burgled
II.V.II. Number of police bribes
II.V.III. Number of stolen items sold
II.V.IV. Total number of wanted stars attained
II.V.V. Total number of wanted stars evaded
II.V.VI. Times busted
II.V.VII. Criminals wasted
II.V.VIII. Gang members wasted
II.V.VIX. People wasted by others
II.V.X. People you've wasted
II.V.XI. Road vehicles destroyed
II.V.XII. Boats destroyed
II.V.XIII. Planes & Helicopters destroyed
II.V.XIV. Cost of property damage
II.V.XV. Tires popped with gunfire
II.V.XVI. Number of headshots
II.V.XVII. Fires started
II.V.XVIII. Kills since last checkpoint
II.V.XVIX. Total legitimate kills
II.VI. GANGS
II.VI.I. Least favorite gang
II.VI.II. Territories taken over
II.VI.III. Territory under control
II.VI.IV. Territories held
II.VI.V. Highest number of territories held
II.VI.VI. Gang members recruited
II.VI.VII. Recruited gang members killed
II.VI.VIII. Enemy gang members killed
II.VI.IX. Friendly gang members killed
II.VI.X. Biggest gang
II.VI.XI. 2nd biggest gang
II.VI.XII. 3rd biggest gang
II.VII. ACHIEVEMENTS
II.VII.I. Progress with Denise
II.VII.II. Progress with Michelle
II.VII.III. Progress with Helena
II.VII.IV. Progress with Barbara
II.VII.V. Progress with Katie
II.VII.VI. Progress with Millie
II.VII.VII. Distance travelled on foot
II.VII.VIII. Distance travelled by swimming
II.VII.IX. Distance travelled by car
II.VII.X. Distance travelled by bicycle
II.VII.XI. Distance travelled by motorbike
II.VII.XII. Distance travelled by boat
II.VII.XIII. Distance travelled by golf cart
II.VII.XIV. Distance travelled by helicopter
II.VII.XV. Distance travelled by plane
II.VII.XVI. Distance travelled by treadmill
II.VII.XVII. Flight time
II.VII.XVIII. Time on jetpack
II.VII.XIX. Longest treadmill time
II.VII.XX. Distance travelled on exercise bike
II.VII.XXI. Longest exercise bike time
II.VII.XXII. Best INSANE stunt awarded
II.VII.XXIII. Unique Jumps found
II.VII.XXIV. Unique Jumps done
II.VII.XXV. Longest Wheelie distance
II.VII.XXVI. Longest Wheelie time
II.VII.XXVII. Longest Stoppie distance
II.VII.XXVIII. Longest Stoppie time
II.VII.XXIX. Longest 2 wheels distance
II.VII.XXX. Longest 2 wheels time
II.VII.XXXI. Maximum INSANE Jump distance
II.VII.XXXII. Maximum INSANE Jump height
II.VII.XXXIII. Maximum INSANE Jump flips
II.VII.XXXIV. Maximum INSANE Jump rotation
II.VII.XXXV. Last chase time with 5 or more stars
II.VII.XXXVI. Longest chase time with 5 or more stars
II.VII.XXXVII. Last dance score
II.VII.XXXVIII. Furthest Hoop
II.VII.XXXIX. Heaviest weight on bench press
II.VII.XL. Heaviest weight on dumbbells
II.VII.XLI. Tags sprayed
II.VII.XLII. Snapshots taken
II.VII.XLIII. Oysters collected
II.VII.XLIV. Horseshoes collected
II.VIII. MISSION
II.VIII.I. Mission attempts
II.VIII.II. Missions passed
II.VIII.III. Highest Vigilante Mission level
II.VIII.IV. Criminals killed on Vigilante Mission
II.VIII.V. Highest Firefighter Mission level
II.VIII.VI. Total fires extinguished
II.VIII.VII. Highest Paramedic Mission level
II.VIII.VIII. People saved in an Ambulance
II.VIII.IX. Cash made in a Taxi
II.VIII.X. Passengers dropped off
II.VIII.XI. Number of Truck missions passed
II.VIII.XII. Money made in Truck
II.VIII.XIII. Pimping level
II.VIII.XIV. Number of girls pimped
II.VIII.XV. Money made from pimping
II.VIII.XVI. Number of vehicles exported
II.VIII.XVII. Time taken to Complete Quarry
II.VIII.XVIII. Packages Delivered
II.VIII.XIX. Photographs Taken
II.VIII.XX. Best position in 8-Track
II.VIII.XXI. Best time in 8-Track
II.VIII.XXII. Best lap time in 8-Track
II.VIII.XXIII. Best position in dirt track
II.VIII.XXIV. Best time in dirt track
II.VIII.XXV. Best lap time in dirt track
II.VIII.XXVI. BMX best time
II.VIII.XXVII. NRG-500 best time
II.VIII.XXVIII. Shooting range levels passed
II.VIII.XXIX. Most cars parked on 'Valet Parking'
II.VIII.XXX. Total time in bloodring
II.VIII.XXXI. Number of 'Bloodring' kills
II.VIII.XXXII. Kickstart best score
II.VIII.XXXIII. Highest basketball score
II.VIII.XXXIV. Best position in Lowrider Race
II.VIII.XXXV. Best time in Lowrider Race
II.VIII.XXXVI. Best position in Little Loop
II.VIII.XXXVII. Best time in Little Loop
II.VIII.XXXVIII.Best position in Backroad Wanderer
II.VIII.XXXIX. Best time in Backroad Wanderer
II.VIII.XL. Best position in City Circuit
II.VIII.XLI. Best time in City Circuit
II.VIII.XLII. Best position in Vinewood
II.VIII.XLIII. Best time in Vinewood
II.VIII.XLIV. Best position in Freeway
II.VIII.XLV. Best time in Freeway
II.VIII.XLVI. Best position in Into the Country
II.VIII.XLVII. Best time in Into the Country
II.VIII.XLVIII. Best position in Badlands A
II.VIII.XLIX. Best time in Badlands A
II.VIII.L. Best position in Badlands B
II.VIII.LI. Best time in Badlands B
II.VIII.LII. Best position in Dirtbike Danger
II.VIII.LIII. Best time in Dirtbike Danger
II.VIII.LIV. Best position in Bandito County
II.VIII.LV. Best time in Bandito County
II.VIII.LVI. Best position in Go-Go-Kart
II.VIII.LVII. Best time in Go-Go-Kart
II.VIII.LVIII. Best position in San Fierro Fastlane
II.VIII.LIX. Best time in San Fierro Fastlane
II.VIII.LX. Best position in San Fierro Hills
II.VIII.LXI. Best time in San Fierro Hills
II.VIII.LXII. Best position in Country Endurance
II.VIII.LXIII. Best time in Country Endurance
II.VIII.LXIV. Best position in SF to LV
II.VIII.LXV. Best time in SF to LV
II.VIII.LXVI. Best position in Dam Rider
II.VIII.LXVII. Best time in Dam Rider
II.VIII.LXVIII. Best position in Desert Tricks
II.VIII.LXIX. Best time in Desert Tricks
II.VIII.LXX. Best position in LV Ringroad
II.VIII.LXXI. Best time in LV Ringroad
II.VIII.LXXII. Best time in World War Aces
II.VIII.LXXIII. Best time in Barnstorming
II.VIII.LXXIV. Best time in Military Service
II.VIII.LXXV. Best time in Chopper Checkpoint
II.VIII.LXXVI. Best time in Whirly Bird Waypoint
II.VIII.LXXVII. Best time in Heli Hell
II.IX. MISC
II.IX.I. Progress made
II.IX.II. Playing time
II.IX.III. Days passed in game
II.IX.IV. Safehouse visits
II.IX.V. Times cheated
II.IX.VI. Vehicle resprays
II.IX.VII. Most favorite radio station
II.IX.VIII. Least favorite radio station
II.IX.IX. Times visited the gym
III. Story-line Missions (Required to Complete the Game)
III.I. In the Beginning (CJ)
III.II Big Smoke (Sweet & Kendl)
III.III. Ryder (R)
III.IV. Tagging Up Turf (S)
III.V. Cleaning the Hood (S)
III.VI. Drive-thru (S)
III.VII. Nines and Ak's (S)
III.VIII. Drive-by (S)
III.IX. Sweet's Girl (S)
III.X. Cesar Vialpando (S)
III.XI. Home Invasion (R)
III.XII. Catalyst (R)
III.XIII. Robbing Uncle Sam (R)
III.XIV. High Stakes, Low-rider (CV)
III.XV. OG Loc (BS)
III.XVI. Running Dog (BS)
III.XVII. Wrong Side of the Tracks (BS)
III.XVIII. Just Business (BS)
III.XIX. Life's a Beach (OG)
III.XX. Madd Dogg's Rhymes (OG)
III.XXI. Management Issues (OG)
III.XXII. House Party (OG)
III.XXIII. Burning Desire (Crash)
III.XXIV. Gray Imports (Crash)
III.XXV. Doberman (S)
III.XXVI. Los Sepulcros (S)
III.XXVII. Reuniting the Families (S)
III.XXVIII. The Green Sabre (S)
III.XXIX. Badlands (Crash)
III.XXX. First Date (? on map=Catalina)
III.XXXI. Tanker Commander (Catalina-Dillimore)
III.XXXII. Local Liquor Store (Catalina-Blueberry)
III.XXXIII. Against All Odds (Catalina-Montgomery)
III.XXXIV. Small Town Bank (Catalina-Palomino Creek)
III.XXXV. Body Harvest (The Truth)
III.XXXVI. King In Exile (CV)
III.XXXVII. First Base (Catalina)
III.XXXVIII. Gone Courting (Catalina)
III.XXXIX. Made in Heaven (Catalina)
III.XL Wu Zi Mu (CV)
III.XLI Farewell, My Love... (CV)
III.XLII Are You Going To San Fierro?
III.XLIII Wear Flowers In Your Hair (CJ)
III.XLIV. 555 We Tip (CJ)
III.XLV. Deconstruction (CJ)
III.XLVI. Photo Opportunity (Triads)
III.XLVII. Jizzy (Triads/Loco)
III.XLVIII. T-bone Mendez (Loco)
III.XLIX. Mike Toreno (Loco)
III.L. Outrider (Triads)
III.LI. Snail Trail (Crash)
III.LII. Ice Cold Killa (Triads)
III.LIII. Pier 69 (Triads)
III.LIV. Toreno's Last Flight (Triads)
III.LV. Mountain Cloud Boys (W)
III.LVI. Ran Fa Li (W)
III.LVII. Lure (W)
III.LVIII. Amphibious Assault (W)
III.LIX. The Da Nang Thang (W)
III.LX. Yay Ka-Boom-Boom (Triads)
III.LXI. Monster (?)
III.LXII. Highjack (?)
III.LXIII. Interdiction (Toreno)
III.LXIV. Verdant Meadows (Toreno)
III.LXV. Buy the Verdant Meadows Safehouse (Airfield)
III.LXVI. Learning to Fly/Flying School (Airfield)
III.LXVII. N.O.E. (Air Field)
III.LXVIII. Stowaway (Air Field)
III.LXIX. Black Project (Air Field)
III.LXX. Green Goo (Air Field)
III.LXXI. Fender Ketchup (Triads Casino)
III.LXXII. Explosive Situation (Triads Casino)
III.LXXIII. You've Had Your Chips (Triads Casino)
III.LXXIV. Don Peyote (Triads Casino)
III.LXXV. Intensive Care (Mafia)
III.LXXVI. The Meat Business (Mafia)
III.LXXVII. Fish in a barrel (Triads Casino)
III.LXXVIII. Freefall (Mafia)
III.LXXIX. Misappropriation (Crash)
III.LXXX. High Noon (Crash)
III.LXXXI. Madd Dogg (Madd Dogg)
III.LXXXII. St. Mark's Bistro (Mafia)
III.LXXXIII. A Home in the Hills (Triad Casino)
III.LXXXIV. Vertical Bird (CJ)
III.LXXXV. Homecoming (CJ)
III.LXXXVI. Cut Throat Business (CJ)
III.LXXXVII. Beat Down on B Dup (S)
III.LXXXVIII. Grove 4 Life (S)
III.LXXXIX. Riot (CJ)
III.XC. Los Desperados (S)
III.XCI. End of the Line (S)
IV. Optional Story-line Missions (Required for 100% Completion)
List of rewards for 100% completion.
IV.I. Buy Zero's Property
IV.II. Back to School (Driving School)
IV.III. Buy Wang's Car Property
IV.IV. Air Raid (Z)
IV.V. Supply Lines... (Z)
IV.VI. New Model Army (Z)
IV.VII. Zeroing In (CV)
IV.VIII. Test Drive (CV)
IV.IX. Custom Fast Track (CV)
IV.X. Puncture Wounds (CV)
IV.XI. Architectural Espionage ($)
IV.XII. Key to Her Heart ($)
IV.XIII. Dam and Blast ($)
IV.XIV. Cop Wheels ($)
IV.XV. Up, Up and Away! ($)
IV.XVI. Breaking the Bank at Caligula's ($)
V. Optional Missions (Required for 100% Completion)
V.I. Buy Safehouses
V.II. Gang Tags
V.III. Oysters
V.IV. Snapshots
V.V. Horseshoes
V.VI. Pimping
V.VII. Taxi
V.VIII. Roboi's Courier
V.IX. Firefighter
V.X. Paramedic
V.XI. Vigilante
V.XII. BMX
V.XIII. 8-Track
V.XIV. Shooting Range
V.XV. Learn Moves at Ganton Gym (Los Santos)
V.XVI. Learn moves at Garcia Gym (San Fierro)
V.XVII. Learn moves at Redsands East Gym (Las Venturas)
V.XVIII. The Chiliad Challenge
V.XIX. Bloodring
V.XX. Hippy Shopper Courier
V.XXI. NRG-500 Challenge
V.XXII. Trucking
V.XXIII. Valet
V.XXIV. Boating School
V.XXV. Bike School
V.XXVI. Train
V.XXVII. Dirt Track
V.XXVIII. Kickstart
V.XXIX. Burger Shot Courier
V.XXX. Import/Export
V.XXXI. Street and Air Races
V.XXXII. Quarry
VI. Optional Missions and Games (Not Required for 100%)
VI.I. Burglary
VI.II Inside Track Betting
VI.III Unique Jumps
VI.IV. Big Smoke's Courier
VI.V. Pool
VI.VI. Lowrider Meet
VI.VII. Dancing at a club
VI.VIII. Basketball
VI.IX. Beefy Baron
VI.X. Triathlon
VI.XI. Casino games
VI.XII. Arcade games
VI.XIII. Wrecking Ball
VII. Other Things Not In the Stat Screen (Lists, etc.)
VII.I. Girlfriends
VII.I.I. Denise
VII.I.II. Helena
VII.I.III. Michelle
VII.I.IV. Katie
VII.I.V. Barbara
VII.I.VI. Millie
VII.II. Vehicles
VII.II.I. Vehicle Details
VII.II.II. Vehicle Bonuses
VII.II.III. License Plates
VII.II.IV. Vehicle Locations for Vehicle Missions
VII.III. Weapon/Item spawn points and number of 'ammo' you get
VII.III.I. Pistols
VII.III.II. Micro-uzis (Tec9, Machine Pistol, SMG)
VII.III.III. Shotguns
VII.III.IV. Assault
VII.III.V. Thrown
VII.III.VI. High Power Weapons
VII.III.VII. Rifles
VII.III.VIII. Brass Knuckles
VII.III.IX. Melee
VII.III.X. Cans
VII.III.XI. Unique (Parachutes and Goggles)
VII.III.XII. Girlfriend Gifts
VII.III.XIII. Bribes
VII.III.XIV. Armor
VII.III.XV. Weapons spawned only during missions
VII.IV. Shopping
VII.IV.I. Clothes
VII.IV.I.I. Binco
VII.IV.I.II. Pro-Laps
VII.IV.I.III. Sub-Urban
VII.IV.I.IV. Zip
VII.IV.I.V. Victim
VII.IV.I.VI. Didier Sachs
VII.IV.I.VII. Special Outfits
VII.IV.II. Haircuts
VII.IV.III. Tattoos
VII.IV.IV. Ammu-Nations
VII.IV.V. Mod Garages
VII.IV.V.I. Loco Low Co.
VII.IV.V.II. TransFender
VII.IV.V.III. Wheel Arch Angels
VII.IV.VI. Food
VII.V. Locations
VII.V.I. Names of Outdoor Locations
VII.V.II. Interiors
VII.V.III. Locations of Other Things Not Already Listed
VII.V.III.I. Pay N Spray
VII.V.III.II. Inside Track Betting
VII.V.III.III. Gyms
VII.V.III.IV. Police Departments (that you can enter)
VII.V.III.V. Impound lots
VII.V.III.VI. 24/7s
VII.V.III.VII. Night Clubs
VII.V.III.VIII Strip Clubs
VII.V.III.IX. Casinos
VII.V.III.X. Bomb shops
VII.V.III.XI. Basketball Courts
VII.V.III.XII. Roof Access
VII.V.III.XIII. Gas Stations (likely explodable)
VII.V.III.XIV. Train Stations
VII.VI. Vehicle Mission Destinations
VII.VI.I. Possible Taxi Destinations
VII.VI.II. Possible Pimping Destinations
VII.VI.III. Possible Trucking Destinations
VII.VII. Populations and Other Odds and Ends
VII.VII.I. Populations
VII.VII.II. Race Horse Names at Inside Track Betting
VII.VII.II. Respect Earned From Missions
VIII. Utility Programs
VIII.I. SA Control Center
VIII.II. San Andreas Mission Analyzer
IX. Versions/Update History
X. Credits
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0. Introduction
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Everything you ever wanted to know about the numbers involved in the game,
Grand Theft Auto: San Andreas. Or at least I will try to do that, but I
don't think it will be possible, or at least not an easy task. I started
the testing with version 2.0 of the PC game, but later got a 'downgrade'
patch that reverted it back to 1.0 because I wanted to use the GTA Control
Center which made testing a heck of a lot easier.
Downgrade patch:
http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
SA Control Center:
http://www.estetiksoft.de/gtasacc/index.html
This mostly deals with the stat screen in the game and a few other number
things in the game and lists I've compiled. I do have a walk-through in
here, but the intent was mostly to focus on statistically things of the
missions, not as a normal walk-through. I will post some hints and tips
where I feel like it, but don't expect this FAQ to help guide you through
the game or help you get through a certain mission (although I will post
some ways to get through common problem missions). There are many
walk-throughs here:
http://www.gamefaqs.com/computer/doswin/game/924362.html
Glenster at gamefaqs has an extremely in-depth walk-through and is like an
encyclopedia of knowledge for the history of GTA, the characters, trying to
find connections in the game to real-world places, cars and things, etc. so
if you really want to know about San Andreas check out his walk-through.
http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_sa_s.txt
There is some differences from the PC game to the PS2 (playstation 2), so
this report is more accurate for the PC version. If you find any errors or
additions you would like to contribute to this report, first make sure the
information is correct for the PC version if you can, but I will consider
taking a look at it myself if you can't verify it on PC and it is more serious
than a typo. You can contact me at bmathison1298@charter.net
Many of the walk-throughs at gamefaqs and elsewhere are for the playstation 2
version, but there isn't that much of a difference between the PS2 and PC
versions so they should help you out in 99% of the cases. If you are still
having trouble then visit the PC message board on gamefaqs.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924362
If you want help in modding just google 'GTA San Andreas mods' for several
sites. GTAGarage.com is a good modding site. If you have version 2.0
(2nd Edition), mods were disabled because of the hot coffee scandal
and you will need to 'downgrade' to essentially revert back to 1.0 if you
want to be able to use mods again.
http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
*************************************************
I. Beginning Stats
*************************************************
You start the game with $350, 20% fat, 10% stamina, 5% muscle, and about
0.19% respect. You also start with full health of '100' (but this isn't
the maximum health you will be able to achieve). Your gang starts with
11 territories, but there isn't anything you can do to change this for now
and it won't affect things until you get a few missions into the game.
I.I. The clock
You start on a Wednesday morning at 6:30 A.M. The clock is in 'military
hours', where 13:00 means 1:00 in the afternoon and 0:00 means midnight.
An hour of 'game time' or the time that passes for CJ is about a minute
of real time. Flight time seems to use a different timer or most likely
varies because of computer lag because 5 minutes of flight time was equal
to about 6 hours, 23 minutes of CJ's time for me.
Weapons and armor re-spawn every 6 hours. 6 hours passes everytime you
save the game.
I.II. Health
This isn't in the stat screen, but is shown in the game by the red bar in
the upper right corner. You lose health in falls, explosions, getting hit
or shot, running out of oxygen or getting caught on fire. You can recover
health by eating food, snacks or drinks, visiting a prostitute, or saving
the game. Entering an ambulance or Hotdog van the first time will also recover
a little bit. And in some missions a health icon appears that is shaped like a
heart which will recover health completely.
You start with a value of '100' for health, but as you get more physically
fit (or complete the Paramedic mission) your maximum health will increase
up to a value of 176. The game seems to indicate it would be at 150,
but the control center says this at 176, so I don't know if the actual
amount is supposed to be 150 or the control center is automatically bringing
this up to 176 (which is enough to leave you with a tiny amount of health if
you suffer a high fall).
Health recovered:
Get in Ambulance +20 (Ambulance you haven't used yet)
Light fast-food meal +20
Visit a prostitute +28 (unless interrupted)
Snack/drink machine +35
Medium fast-food meal +40
Salad fast-food meal +40 (no fat)
Get in Hotdog van +40 (Hotdog van you haven't used yet)
Food stand +60
Heavy fast-food meal +70
Health icon +100%
The maximum health you can reach makes the red bar about 50% longer than
what you started with, so it lines up with the left side of your weapon box.
You can increase the maximum health by running, exercising, swimming and
riding a bicycle or the easiest way which is to complete the Paramedic
mission (Level 12) to get this maxed out instantly.
Each time you see the max health increase, it has increased by 2 and anytime
you see it decrease, it is decreased by 1.
Besides Paramedic, there doesn't seem to be a big difference in what activity
you do, but you should probably go swimming first because as you work on
building up lung capacity you also will increase stamina, muscle and maximum
health. Once lung capacity is maxed out you can do the other methods of
working out to increase muscle or stamina faster. If stamina, muscle and lung
capacity are already maxed out and you still need to increase max health, don't
go on the exercise equipment because they take forever to increase health and
burn off way too much fat.
Running or swimming takes about 10 hours (without infinite sprint) to increase
max health one step, while using a bicycle seems to be only slightly faster
at 9 hours, so there really isn't any quick and easy way to increase max health
except for completing the Paramedic mission.
I.III. Money
Every $5000 you have counts for 1 criminal rating point, up to a maximum of
199,999 points for having max money ($999,999,999). You earn respect for
having money, up to a maximum of 5% respect if you have max money.
You can collect money from finishing missions and killing people, but killing
normal pedestrians is a pretty slow process to collect money. Instead you
should do missions or find drug dealers to kill. The drug dealers drop $2000
and a pistol. There are two commonly seen drug dealers. One is black and
wearing a black shirt while the other is white wearing a gray hoody.
Both spend most of their time standing in one place with their arms crossed
in front of them.
I.IV. Map
The map is divided into 100 squares (10X10), where if you are in one of these
squares, it reveals that entire area (square) to you on the map. If you reveal
80% of these squares then the entire map is revealed. You can go off the map,
but there isn't anything to be found off the map. This isn't a 'world' where
you can go off the map in one direction and end up on the other side of the
map. If you spend way too much time off the map (flying for over a half hour+
of real time) then you can start experiencing the territory glitch that
slowly adds more territories to the gang wars (not worth the effort).
*************************************************
II. Stat Screen
*************************************************
And now the meat of this FAQ, a breakdown of the stat screen.
Pause the game with the 'esc' key and select 'stats'.
If you press 's' when you are in the stat screen you will get a copy of your
stats in the My Documents...GTA San Andreas User Files folder. This is always
saved as 'stats', so if you want to keep a copy from a certain point in the
game and not have it over-written the next time you save the stats, you should
rename it to something else. This document lets you look at the stats without
needing the game loaded and gives number information instead of meters/bars for
some of the stats, so you can find out exactly how high your skills are for
example.
Bug: In the stats file, the categories of 'Gang' and 'Crimes' are mixed up.
_________________________
II.I. Criminal Rating
_________________________
In the upper right you will see a title/name (Vic) and a number under it (0).
These are your criminal ranking/ratings. You earn or lose points based on
various things you do in the game.
-10 Enter a cheat code
-3 You are busted (arrested)
-3 You are wasted (die)
+1 For each $5000 you have
+1 Legitimate kill
+5.34759 Buy a safehouse or complete a mission that counts towards
100% completion of the game (1000 points for 100%.)
+30 Destroyed aircraft
+500 max for weapon accuracy (after 101 shots are fired)
Also some things that add points, but are restricted to missions:
+1 point Each Fire Extinguished
+1 point Each person saved in ambulance
+1 Criminals killed on Vigilante mission
Highest Firefighting Level= Level*10 points (120 points max)
Highest Paramedic Level= Level*10 points (120 points max)
Notes:
The points for completing missions and buying safehouses is figured by just
taking the % complete you are *10. This does NOT round up, so 0.53% =
5 points, 1.07% = 10 points, 1.60 = 16 pts, etc). So basically anything you
do that counts towards 100% will be worth 5 or 6 points. But remember to
subtract the points for the money you spent buying the safehouses and other
points you earned during a mission like legitimate kills, so there are some
missions that add to the criminal rating better than others.
100% checklist is here:
http://www.gta-sanandreas.com/guides/100percent/index.php
However, there is another bug, in that if it displays that you are 10.70%
complete, you are actually 10.695% so it only awards 106 points instead of 107.
So they round up in some places and not others.
For weapon accuracy, after 101 bullets are fired the game starts keeping track
of your accuracy and rewards you up to 500 points if you have 100% accuracy.
Shotguns only count as one bullet fired, but can count for several 'hits',
so use shotguns to bring your accuracy back up to 100% if you want.
Drive-bys only seem to count hits (and no shots fired, or very few).
It also seems to allow you to exceed your shots hit by 1 over the shots fired
in some cases (100%+ accuracy) and you will earn extra criminal ranking points
for this. Sniper rifles count as shots fired, but doesn't count any hits.
For destroyed aircraft you don't have to be the one that caused it to be
destroyed. Bailing out of planes at a certain altitude may cause the plane
to not be destroyed. I've had the plane lodged at insane angles in between
buildings and it was not destroyed.
Legitimate kills is basically anybody you kill while you are on foot or with
a drive-by. Running them over does not count.
The criminal rankings:
-10000 - -6000 = Crackhead
-5999 - -4000 = Bitch-made
-3999 - -2000 = Off-Brand
-1999 - -500 = Scandalous
-499 - -1 = Player-hater
0 - 19 = Vic
20 - 49 = Square
50 - 74 = Civilian
75 - 99 = Rat
100 - 119 = Snitch
120 - 149 = Dry Snitch
150 - 199 = Transformer
200 - 239 = Punk-ass Bitch
240 - 269 = Sucka
270 - 299 = Poot Butt
300 - 329 = Buster
330 - 369 = Mark
370 - 399 = Chump
400 - 449 = Trick
450 - 499 = Red-headed Stepcild
500 - 549 = Peon
550 - 599 = Pee-Wee
600 - 609 = Prankster
610 - 649 = Fool
650 - 699 = Street Cat
700 - 849 = Thug
850 - 999 = Hustler
1000 - 1049 = Playa Partner
1150 - 1299 = Mack
1300 - 1499 = Pimp
1500 - 1699 = Crime Partner
1700 - 1999 = Homeboy
2000 - 2099 = Homie
2100 - 2299 = Road Dawg
2300 - 2499 = Hoodsta
2500 - 2749 = Hard-ass
2750 - 2999 = Banger
3000 - 3499 = Lil' G
3500 - 3999 = Loc
4000 - 4999 = Jacker
5000 - 7499 = Shooter
7500 - 9999 = Foot Soldier
10000 - 19999 = Hoo-Rider
20000 - 29999 = Soldier
30000 - 39999 = Hawg
40000 - 49999 = Gangsta
50000 - 64999 = Ghetto Star
65000 - 79999 = Monster
80000 - 99999 = Big Homie
100000 - 149999 = Boss Hawg
150000 - 199999 = Shot Caller
200000 - 299999 = OG
300000 - 499999 = High Roller
500000 - 999999 = Godfather
1000000 = King of San Andreas
Thanks to Hardware at http://www.gta4.tv/forums/index.php?showtopic=75575
for this info, as this is different from the PS2 rankings when you get to
60,000 points.
The first 210,000 or so criminal rating points will be pretty much from
getting to 100% (and the kills along the way) and getting max money. After
that about the only thing that you can do to increase your rating in any timely
fashion is to destroy aircraft that re-spawn at the hangars in Verdant Meadows,
but even that will take dozens of hours.
_________________________
II.II. PLAYER
_________________________
Skill stats and increases
Various activities increase skills at different rates. This information can be
found in the ar_stats file.
# exercise rate of activities
# 10 = standard rate (1sec count for 1sec time)
26 STAT_EXERCISE_RATE_CYCLE 5
27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15
28 STAT_EXERCISE_RATE_SWIM 10
29 STAT_EXERCISE_RATE_SWIM_SPRINT 15
30 STAT_EXERCISE_RATE_SPRINT 10
31 STAT_EXERCISE_RATE_RUN 5
32 STAT_EXERCISE_RATE_FIGHT 5
This seems to suggest that swimming is the best rate (beside gym equipment)
because it will alternate between 10 and 15 (unless you have unlimited sprint
from the burglary mission). Biking will alternate between 5 and 15.
Running/sprinting will alternate between 5 and 10. Fighting is 5, the worst.
I can't find information on the gym equipment, but my guess would be that the
'level' you are using them at is a multiple of the standard rate (builds skills
pretty fast).
# amount stats get incremented
0 STAT_INC_CYCLE_STAMINA 50
1 STAT_INC_SWIM_STAMINA 50
2 STAT_INC_SPRINT_STAMINA 10
3 STAT_INC_RUNNING 5
4 STAT_INC_DRIVING_SKILL 20
5 STAT_INC_FLYING_SKILL 50
6 STAT_INC_CYCLE_SKILL 50
7 STAT_INC_MOTORBIKE_SKILL 25
8 STAT_INC_BOAT_SKILL 50
9 STAT_INC_BODY_MUSCLE 10
10 STAT_INC_BREATH_UNDERWATER 50
11 STAT_INC_MAX_HEALTH 20
Running and boat skills are not used. Breath underwater is lung capacity.
These numbers are out of 1000, so 50=5%, 25=2.5%.
# the stats below are time limits (in SECONDS) for
# when other stats get adjusted
#
33 STAT_TIMELIMIT_CYCLE_STAMINA 300
34 STAT_TIMELIMIT_SWIM_STAMINA 180
35 STAT_TIMELIMIT_SPRINT_STAMINA 300
36 STAT_TIMELIMIT_RUNNING 300
37 STAT_TIMELIMIT_DRIVING_SKILL 300
38 STAT_TIMELIMIT_FLYING_SKILL 300
39 STAT_TIMELIMIT_CYCLE_SKILL 120
40 STAT_TIMELIMIT_MOTORBIKE_SKILL 180
41 STAT_TIMELIMIT_BOAT_SKILL 300
42 STAT_TIMELIMIT_FAT_ADJUST 150
43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 150
44 STAT_TIMELIMIT_BREATH_UNDERWATER 60
45 STAT_TIMELIMIT_MAX_HEALTH 600
Running and boat skill are not used. Fat must mean when you are starving, and
fat strenuous must mean when you are exercising. This table shows how many
seconds it takes for a skill to increase, and the amount of the increase is
shown in the previous table.
II.II.I. Fat
This is how much body fat you have. Eating food will add to this. Generally,
the more expensive foods will add more fat, while the salads will add no fat.
Snacks and drinks do add fat but it takes a half dozen or so to add just 1% fat.
If you eat a dozen orders of food (not salads) in a row at a restaurant, you
will throw up and lose all the fat you had just gained and not be allowed to
eat at the restaurants for 6 hours.
You don't want CJ's fat to be over 35-40% or so because then it starts
affecting how long he can sprint, his running speed and jumping ability. But
it is kind of funny to hear other people's comments towards him and his
comments when he is very fat. But some fat is good to have because as CJ runs
or swims around he burns off fat, but if he has no fat then he will lose
muscle and/or health.
If you see this stat decrease, it has been decreased by 1.5%.
The stats in the code is out of 1000 points, so 1=0.1% and 10=1%
Adds to fat (if fully healed):
Salads +0
Snack/drinks +2
Food stands +5
Light fast-food meal +10
Medium fast-food meal +20
Drinking date +30
Heavy fast-food meal +35
Fast-food date +60
Diner date +60
Restaurant date +90
II.II.II. Stamina
This stat determines how long CJ can sprint, swim or pedal hard on his bike.
This stat is pointless after you've completed the burglary mission and earned
infinite sprint.
You can increase this stat by running, using a bicycle, swimming or the
fastest way which is using the exercise bike and treadmill at the gyms.
II.II.III. Total Respect
You earn respect from doing various things. Respect does round up in the stat
screen (but doesn't round up for earning recruitable gang members), so if your
stat screen says 1%, you could really be anywhere from 0.5% to 1.49%.
Start the game at 0.19% respect (0.15% from the muscle you start with, 0.04%
from territories owned or appearance?)
Capped respect-
Things you can only do once or are limited. Doing bad things (killing your
own gang) will not take away from these.
Mission advancement= ~40% estimated
(gang tags are worth 0.05% each or 5% for all of them)
Max Money= 5% (+0.000025% per $5000)
Max muscle= 3% (+0.03% per 1% muscle)
Appearance= 3% (clothing, haircuts, tattoos)
Get Denise as girlfriend= +0.60%
Get dumped by Denise/Denise dies= -0.60%
Get dumped by Millie/Millie dies= approx. -0.95%
(haven't checked if you earn this respect when you start to date her).
Running respect-
No limit on what you can gain from these, but these can't take away from the
respect earned from the 'capped respect' things above.
Enemy gang members wasted= +0.03%
Police and drug dealers killed=+0.06%
Taking over a territory +1.918%
(plus the gang members you killed for another ~0.9%)
Lose influence of territory -1.20%
Killing your own gang members -0.23%
Recruited gang member killed -0.08%
Through my testing I found out how much gang members were worth and how
much the gang tags were worth and so between choosing combinations of gang
members (0.03) and gang tags (0.05) I could narrow all the numbers down to
within 0.01% by seeing how much I would need to increase 1% point before and
after doing anything that I knew or thought would increase respect.
Enemy gang members wasted is from your crime stats, meaning that you killed
them yourself, not to be confused with the 'enemy gang members killed' stat
in the gangs category, which are kills done by anyone.
Killing your own gang members is added to the 'gang members wasted' stat,
so even though that adds .03%, the penalty is -0.23 so the net result is -0.20%.
You can run them over with a vehicle and not get penalized (like if you want to
collect their weapons for example).
Mission advancement is not including the respect earned from taking over
territories and killing gang members which is a huge part of the last part
of the game.
In my game, before starting on taking over the 35% of territories needed
to get the End of the Line mission started I had 48% respect. I had the
cornrow haircut, white tank and the shorts from Chiliad Challenge (given
to me after the game removed the croupier suit in Breaking the Bank).
Hadn't yet sprayed the gang tags or completed the import/export mission.
Killed a total of 16 gang members (kill 3 to start gang wars then ran over
the rest with a bullet proof car so that I wouldn't get too many gang members
killed to keep my respect really low, otherwise I would have got to 100%
respect too easily and not be able to test respect). So, the gang
members killed were about 0.5% respect, Haircut for 0.9%, territories taken
over for 9.59%, max muscle for 3%. This brings it to a little less than 35%
and then figuring End of Line would add a little bit and then the gang tags
would be bring mission advancement to 40%.
A value of '1' in the shopping data file for respect is equal to 0.03%.
Appearance max 'value'= max % respect
Haircut 30=0.9%
Tattoo 20=0.6%
Torso 25=0.75%
Legs 10=0.3%
Shoes 5=0.15%
Chains 2=0.06%
Watch 3=0.09%
Shades 2=0.06%
Hats 3=0.09%
Max of 3% respect in appearance.
You can 'glitch' up to 3% respect by using the Sex Appeal Glitch
(see II.II.V. Sex Appeal)
The higher respect you have the more gang members you will be able to
recruit at any one time.
0%=Can't recruit any gang members
1%=Recruit two gang members
6%=Recruit three gang members
16%=Recruit four gang members
33%=Recruit five gang members
54%=Recruit six gang members
80%=Recruit seven gang members
Remember even though your stat screen says 1%, you could really be at 0.9%
because of rounding so you won't be able to recruit gang members yet.
The game notifies you when you are able to recruit more gang members.
II.II.IV. Lung Capacity
This stat determines how long you can hold your breath underwater.
You can increase this stat by swimming under water. Your oxygen will appear
as a blue meter between the armor and health meters. Make sure you go back
to the surface of the water for air before you run out of oxygen or else you
will start losing health and eventually drown (wasted/die). Just swim
underwater for awhile or dunk yourself in a pool several times and you will
start seeing an increase in this stat allowing you to spend more time
underwater, building the skill faster. Collecting oysters is a good way
of doing something productive while building this stat. It may just be
my computer, but turning the frame limiter ON seems to allow me to dive
deeper and faster. Won't necessarily help build the skill faster, but makes
collecting oysters easier. Most of the time you want the frame limiter OFF.
Each time you see this stat increase it has been increased by 5%.
II.II.V. Sex Appeal
Vehicles count for 5-50% of sex appeal (value drops if vehicle is damaged
and could be as low as 2% or 0%). If you have just stepped out of a vehicle
you still get credit for the sex appeal, until you get too far away from the
vehicle, you go into a building, a garage door shuts the vehicle inside, or
somebody else starts using the vehicle.
'Appearance' (clothing, tattoos, haircuts) counts for the other 50% of sex
appeal. As you progress in the game, more stores open up allowing you to buy
better clothes. The pimp suit from Denise offers the best sex appeal for any
suit when the only stores open are the three available after the Nines and Ak's
mission.
Bug:
There is a huge bug/exploit involving sex appeal that I had discovered and
I am surprised nobody had found it before I posted it on gamefaqs.com because
it is available on PS2 as well as PC.
The exploit is that the game does not calculate your sex appeal when you
remove clothes in the wardrobe of a safehouse. So, the trick is to take
off a piece of clothing that has a sex appeal stat above 0, put it back on,
remove it again and then put it back on several times. Do this enough times
and you can max out your sex appeal stat very early in the game.
(50% from appearance, then just get a good car for 100%)
You start the game wearing a White Tank, which has a sex appeal of 1.5%, so
if you have the patience you could take it off and put it back on 33 times
to get your sex appeal to 50%. This won't work for the pants that he starts
with because they don't have any sex appeal. It is much easier to do this
exploit a few missions later in the game and get a higher sex appeal shirt,
like the Green Hoody, so you only have to change in and out of it a few times
to get sex appeal maxed.
You can also use this trick to add some respect (3% max from appearance),
but isn't worth doing this just for gaining respect because killing cops
and gang members is a much faster way of earning respect.
Doing this trick also works with tattoos, but is a much more expensive process.
Getting a haircut seems to remove whatever sex appeal you have recently
glitched (it won't remove all of it), and in fact before I posted this
exploit it was reported that a haircut will remove the sex appeal from tattoos,
so get the haircut first.
If getting a haircut while wearing a hat, the hat vanishes, but you are still
getting the benefits of the hat. I haven't checked to see if this was glitched
where you essentially are getting the benefits from the hat added permanently.
II.II.VI. Muscle
This stat determines how hard you punch and how high you can jump. It also
seems to affect a little bit how fast you can run, swim or pedal your bike.
Muscle can account for up to 3% of respect. You can increase this stat
by running, using a bicycle, swimming or the fastest way which is using the
dumbbells and weight bench at the gyms.
Each time you see this stat increase, it has been increased by 1%. If you ever
see it decrease, it has been decreased by 1.5%
II.II.VII. Driving skill
You can add to this stat by using any 4 wheel vehicle (or Vortex). Operating a
train is also included as 'driving', but doesn't seem to allow you to build
skills this way, just adds distance.
Each time you see the progress meter move up, this stat increased by 2%.
You get no notification when you reach 100% so you will have to look at the
stat screen and see if the bar is full. The bar actually looks full at 98%
so you will have to go to the stat screen and press 's' to save the stats
to hotmail which is available at
My Documents...GTA San Andreas User Files...Stats and see if it says 100%.
What I did was to count how many loops on the runways it took me to get 2%
(8 loops) and then just started counting when I hit 98%.
Using a ZR-350 on the runways, it takes 3-4 hours of real time to hit 100%
if you include the times you have to run back to the safehouse or get food.
Doing all the vehicle missions you can do in Los Santos will add 20-30%
towards driving skill.
If you want to save the races for a little later in the game then you
will be doing enough driving during the course of the game to build most
of the vehicle skills to the max, so you don't need to drive in circles
on the runways building up skills.
Notes about building vehicle skills-
It seems to be based on time pressing the accelerator and not pressing
the brake at the same time or distance travelled. I can build this skill
faster and need 20% less distance if I use the runways instead of driving
around town. It seems faster vehicles and aircraft build skills faster
(less time and less distance needed).
II.II.VIII. Flying skill
You can add to this stat by using any aircraft such as planes and helicopters.
Vortex does not add to this (at least not for the PC version), but is treated
like an aircraft in some other aspects, like being chased by Hydras when you
have a high enough wanted level.
For helicopters to add to this skill you must be moving, not just hovering in
one spot.
For planes, W is the throttle (move forward), S to slow down/stop. Q and E is
for small directional changes (use this when on the runway) and the A,D, and
right/left arrows are for banking/making sharper turns. Up and down arrow keys
for moving up or down. 2 (same button as starting vehicle missions) is for the
landing gear. Bring the landing gear up when in the air so you can fly
faster, and obviously bring it down when trying to land. Not all planes
have retractable landing gear.
For helicopters it is pretty much the same as planes, but W also increases your
altitude and s lowers it. Press the up arrow to lean the helicopter forward
so that you move forward while using the throttle.
For the Hydra you can press and hold the 2 and/or 8 keys on the number pad for a
few seconds to switch between helicopter and plane modes.
Each time you see the progress meter move up, this stat increased by 5%.
You get no notification when you reach 100% so you will have to look at the
stat screen and see if the bar is full.
Using a Shamal, it takes about 1-1.5 hours of real time to max the skill,
so you will need to stop at 50 or 60% flying skill to save the game or feed
CJ. You get a pilot's license at 20% which opens the gates for you at the
airports. At 40% flying skill you get a parachute so you can bail out of
planes without needing to get a parachute before hand. You have to get
the plane at a high enough elevation to earn the parachute, so you can't
just hop in a plane and get out without getting the plane in the air
and expect to get a free parachute.
II.II.IX. Bike skill
You can increase this stat by using any motorcycle/motorbike.
While using the gas if you repeatedly tap the up arrow you will gain speed
faster. The up arrow also has you lean forward on the bike and the down
arrow has you lean back on the bike.
Each time you see the progress meter move up (takes about 4 loops on the
runways), this stat increased by 2.5%.
The meter looks full at 98%, but the game does notify you when you reach 100%.
Using a NRG-500 on the runways it takes about 1.5 hours of real time to
hit 100%.
II.II.X. Cycling skill
You can increase this stat by using bicycles.
Controls are just like the motorbikes, but you repeatedly tap the W key
instead of the up arrow to gain speed/pedal faster and with the bicycle
you press the left shift to bunny hop or jump.
Each time you see the progress meter move up (takes about 1.5 loops on the
runways), this stat increased by 5%. The game does notify you when you
reach 100%.
You can get about 50% of this skill by doing the courier mission and then
get 100% (or pretty close) by using a bicycle to go around spraying all
the gang tags.
II.II.XI. Armor
How much armor points you have. This is a number from 0-100 so you have
a more exact detail than looking at the white bar while you are playing.
Grabbing an armor icon gives you 100 armor points. Once you've completed
the Vigilante mission the armor will be 150 points max and the armor icons
are worth 150.
II.II.XII. Gambling
This is your gambling skill, which is figured from what you have spent at the
casinos (gambling at the Inside Track Betting doesn't count).
Each $10,000 spent counts as 1% and this is rounded up in the stat screen,
so $5,000 = 1%, $15,000 = 2%, etc. Need $1,000,000 to get this stat maxed
out (actually $995,000, but you won't earn the 'Whale' ranking until you hit
$1,000,000).
The rankings (not shown in the stat screen) allows you to play at the more
expensive tables, and 'borrow' more from the casino.
Ranking Gambling Skill $ allowed to borrow/play at tables
None 0% $100
Gambler 0.1% $1,000
Professional 1% $10,000
High-roller 10% $100,000
Whale 100% $1,000,000
II.II.XIII. Pilot Ranking
Is based on 'Flight Time', not your flying skill.
0:00=No ranking
0:05=Flyboy
0:10=Aircraftman
0:20=Pilot Officer
0:30=Ace
1:00=Lieutenant
Each 0:05 is equal to about 6 hours and 23 minutes of CJ's time, but this
might vary with computer lag, I'm not sure. I would think 0:05 would equal
5 hours of game time or 5 minutes of real time.
There are more rankings beyond this but I haven't tested these yet.
II.II.XIV. Times drowned
Number of times you are killed/wasted because of lack of oxygen.
II.II.XV. Number of hospital visits
Number of times you have been wasted (died). Each time you are wasted you
lose all your ammo and $100. If you are dating Katie then you won't lose
your ammo or money when you are wasted.
II.II.XVI. Current number of girlfriends
The current number of girlfriends you are currently dating.
II.II.XVII. Number of girls dated
The number of girlfriends you have dated during the game, including those
that died or dumped you. There are 6 girlfriends to be found.
II.II.XVIII. Number of successful dates
The number of times you have gone on a date where the lady returned home
happy about the date.
II.II.XIX. Number of disastrous dates
The number of times you have gone on a date where the lady returned home
unhappy about the date or you abandoned her.
II.II.XX. Number of times scored with a girl
Number of times you have had 'coffee' with a girl. Until you collect all
50 oysters, each girl will require you to have a high enough progress with
her before she will invite you in for coffee.
II.II.XXI. Number of girls dumped
Number of girls who have dumped you or has been killed. There is a random
chance they will dump you if the progress gets really low (less than 10%
in most cases) or you have many bad dates in a row. Collecting all oysters
might eliminate this from happening.
II.II.XXII. Number of meals eaten
Number of meals you ate at a restaurant. Snacks, drinks and the food stands
that are scattered around town are not counted.
II.II.XXIII. Luck
This adds some luck to your gambling. But don't expect it to be a 'win every
time' advantage. You can increase this stat by collecting horseshoes in
Las Venturas. Each horseshoe increases this stat by 20 (stat maxes at 1000).
I am just guessing that having this stat at maximum probably increases your
odds by 10% (each horseshoe increases odds by 0.2%?), but I don't know, it
could be less.
_________________________
II.III. MONEY
_________________________
II.III.I. Weapon Budget
How much you have spent at Ammu-nation which is available during and after
Doberman. Buying a car bomb is not included in this stat.
II.III.II. Fashion Budget
How much you have spent buying clothes, available during and after Nines
and Ak's.
II.III.III. Property Budget
How much you have spent buying safehouses and assets.
II.III.IV. Auto Repair and Painting Budget
How much you have spent at the Pay N Sprays ($100 each time). You sometimes
get a free re-spray, so this stat would not be increased on those visits.
Paint jobs and color changes at the mod garages do not count in this stat.
II.III.V. Tattoo budget
How much you have spent on tattoos, available after Ryder.
II.III.VI. Hairdressing budget
How much you have spent on haircuts, available during and after Ryder.
II.III.VII. Prostitute budget
How much you spent on prostitutes.
$28 (unless you cancel it in the middle of it) until you complete the
Pimping mission when you no longer pay but instead earn money by visiting
them (so no more adjustments to this budget), .
II.III.VIII. Strip club budget
How much you have spent at the strip clubs. There is no purpose to the strip
clubs except to entertain you and waste your money, adding to this stat.
($100 private dance, $20 throw money)
II.III.IX. Car modification budget
How much you have spent at mod garages available during and after Cesar
Vialpando. Most cars can be modded, but each mod garage (Loco Low,
TransFender, Wheel Arch Angels) will only work on certain cars.
II.III.X. Food budget
How much you spent on food at the restaurants available during and after
the Ryder mission. Snacks, drinks and the food stands that are scattered
around town are not counted.
II.III.XI. Total shopping budget
+ Food budget + Tattoo budget + Fashion budget + Car Modification budget +
Weapon budget - Cost of paint jobs and color changes at mod garages
II.III.XII. Money spent gambling
Total amount of money you have wagered at Inside Track Betting and casinos.
II.III.XIII. Money won gambling
Total amount of money you have won (not counting what you wagered) at
Inside Track Betting and casinos.
II.III.XIV. Money lost gambling
Money you have lost at the casinos. Winning big at slot machines seems
to bring this to $0.00.
II.III.XV. Biggest gambling win
Largest amount of money you won with a single bet at Inside Track Betting
and casinos.
II.III.XVI. Biggest gambling loss
Largest amount of money you lost with a single bet at Inside Track Betting
and casinos.
II.III.XVII. Money made from burglary
Total amount of money you have made from the burglary mission.
II.III.XVIII. Largest burglary swag
Most money you've made from the burglary mission in one night.
Gambling bugs and tips
------------------------
Tips:
Even though the pay-out is different for each horse at the Inside Track
Betting, they all have the same, 20% chance of winning. So if you take your
$350 you start the game with and go to the Inside Track and bet 5% of your
money on the green horse every race (I recalculated how much I wager after
every win) it took me 3.5 hours of real time to turn that into max money.
As long as you win more often than 1/12 times you come out ahead and as long
as you don't lose 20 in a row you won't go broke (I've never lost that many
in a row, but have lost more than 10 in a row a few times). Another method
which is faster for 'time spent playing' but requires more reloading is once
you have the Jefferson safe house is to bet everything you have at the Inside
Track Betting Downtown (under Mulholland Intersection) and save the game if
you win, reload and try again if you lose. You won't have any gambling
losses with this method but is more of a pain driving back and forth to the
safe house and the betting shop.
Bugs:
There is a bug that when you wager a lot of money sometimes an extra small
amount is added to 'money spent gambling' and/or 'money won gambling'.
I bet $30,000 and when I won at 11/1 odds, both categories had an extra $16
than they should have. Don't know where the $16 comes from. When I bet
$100,000 and won at 11/1 odds, the 'money won from gambling' rose by an extra
$32.
There is also another bug in that if you bet $9,999,995 (max bet) at the
inside track on a 12/1 horse and win, the stat for 'largest gambling win'
says you won $11,999,936 which is $4 short of what you should have got
(you still get the correct amount, the stat screen is just wrong).
_________________________
II.IV. WEAPONS
_________________________
II.IV.I. Current weapon skill
The weapon you currently have selected and the point value of your skill in it.
Almost all guns have a skill level (rifle and sniper rifle do not) while melee
weapons, items like spray cans, cameras and fire extinguishers and things like
rocket launchers do not have skill levels.
There are three skill levels of Poor, Gangster, and Hitman.
The points progress different for each weapon, but they all start at 0
and go as high as 1000. You reach hitman at 999 or 1000 depending on the
weapon and how many points it awards.
II.IV.II. Pistol
Each 'hit' adds .8 points to this skill (1250 hits needed to reach hitman).
Poor (0-39)
Gangster (40-998)
Hitman (999-1000)
II.IV.III. Silenced Pistol
Each 'hit' adds 5 points to this skill (200 hits needed to reach hitman).
Poor (0-495)
Gangster (500-995)
Hitman (1000)
II.IV.IV. Desert Eagle
Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
Poor (0-198)
Gangster (201-996)
Hitman (999-1000)
II.IV.V. Shotgun
According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point. Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target. Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)
II.IV.VI. Sawn-off Shotgun
According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point. Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target. Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)
II.IV.VII. Combat Shotgun
According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point. Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target. Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
You won't be able to get any combat shotgun ammo without cheats until after
Yay Ka-Boom-Boom, unless you want to brave the restricted area of Las Venturas.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)
II.IV.VIII. Machine Pistol (and tec-9)
Each 'hit' adds 0.4 points to this skill (2500 hits needed to reach hitman).
Poor (0-49)
Gangster (50-998)
Hitman (999-1000)
II.IV.IX. SMG
Each 'hit' adds 1.5 points to this skill (666 hits needed to reach hitman).
Poor (0-249)
Gangster (250-998)
Hitman (999-1000)
II.IV.X. AK-47
Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
Poor (0-198)
Gangster (201-996)
Hitman (999-1000)
II.IV.XI. M4
Each 'hit' adds 2 points to this skill (500 hits needed to reach hitman).
Poor (0-198)
Gangster (200-998)
Hitman (1000)
II.IV.XII. Bullets fired
The number of bullets you have fired from a gun.
II.IV.XIII. Kgs of explosives used
Grenades, RPGs, Heat-seeking RPGs, and Molotov cocktails each add 1 to this
stat. Remote explosives add 2 and car bombs add 10.
II.IV.XIV. Bullets that hit
The number of bullets that you have fired that have hit a valid target.
Sniper rifles don't count the hits, only shots fired, so a sniper rifle is
not good if you want a high accuracy rate.
Other notes about weapons:
You can carry up to 10,000 ammo and if you pick up more the numbers won't
show you how much you have anymore. Supposedly, if you collect enough then
you will have infinite ammo. The game does keep track of ammo beyond that,
up to 99,999, so just because the numbers aren't showing, doesn't really mean
you have infinite ammo. You when reach 100% completion of the game you do
have unlimited, because the ammo isn't used when you fire them.
I noticed that if I have a SMG then I can collect ammo from the machine pistols
that gang members have dropped without having to switch to that weapon. The
weapon won't vanish, still leaving you the choice to change to machine pistol
if you wanted. Doesn't work for spawn locations.
Once 101 bullets have been fired, the game starts internally keeping track
of your accuracy and awards you up to 500 criminal rating points for 100%
accuracy. You can use any type of shotgun to improve your accuracy up to 100%
to make up for any misses you had with other weapons. Best way to improve
this is to use shotguns on a car that is inside a garage so you can just step
back a little and let the door close to fix the car and prevent it from
exploding so you won't accumulate wanted levels. Drive-bys will actually
allow you to get your weapon accuracy over 100% by letting you have 1 'hit'
over the shots fired.
_________________________
II.V. CRIMES
_________________________
II.V.I. Number of houses burgled
Total number of houses you have taken items from during the burglary mission.
This is counted each time the items in a house are reset. When you go into
house A and take an item, then go into house B, the items in house A are reset.
So on the first night that you are doing the burglary mission you can look
at this stat to see how many items you have taken if you keep alternating
between two houses, taking one item from each house.
II.V.II. Number of police bribes
Total number of bribes you have collected, which are the stars you can
collect to erase one wanted level.
II.V.III. Number of stolen items sold
Total number of items you have taken to the lock-up/storage shed from the
burglary mission.
II.V.IV. Total number of wanted stars attained
Total number of wanted stars/levels you have accumulated during the game.
II.V.V. Total number of wanted stars evaded
Total number of wanted stars/levels you have evaded during the game. If you
have more than one wanted star then they count as evaded only if you use a
Pay N Spray or changing your appearance like change your clothes, getting
a tattoo or haircut. If you have only one wanted level then getting rid of
it in any fashion including grabbing a bribe, finishing or starting a mission,
saving the game or just getting far enough away from police or waiting will
count as it being evaded.
II.V.VI. Times busted
Number of times you have been arrested. You lose $100 and all of your ammo
when arrested unless you are dating Barbara.
II.V.VII. Criminals wasted
The number of criminals you have killed with a drive-by or while on foot.
Criminals are the enemies in the Vigilante mission. There are also some
normal looking pedestrians who are criminals. Once you can identify which
of the pedestrians are the criminals you can get credit for killing them no
matter where they are, even when they won't fight you like in a 24/7.
Criminals are the ones that the cops are usually chasing on foot (the cops
do sometimes chase other people if they were provoked). Criminals also will
sometimes steal your car, but often end up running into something when they do.
There are several criminals according to the data files, but there is only
three that I see quite often. One is a black guy with a purple striped shirt
and wearing a gold chain. Another is a Mexican wearing sunglasses and a
green/black checkered shirt. The other is white guy that looks like a biker
and has a large serpent on the back of his leather jacket. The white guy is
also sometimes a drug dealer (very rarely, usually only after you've started
a new game after quitting another). Drug dealers and prostitutes are not
counted as criminals. The data files also shows many people that are wearing
hospital masks as being criminals, but I haven't seen them as pedestrians.
The hospital mask people do appear in at least one mission, but aren't
considered criminals then.
II.V.VIII. Gang members wasted
Gang members you have killed while on foot or with a drive-by.
Running them over doesn't count. This stat includes gang members of any
gang, including your own (not a good idea to kill your own gang members).
So you could run over your own gang for their weapons and not be penalized.
II.V.VIX. People wasted by others
People that are killed that are not credited to CJ. This includes suicides
(people falling off a bridge for example).
II.V.X. People you've wasted
People you have killed, whether on foot, with a drive-by or by
running them over. If you jump off a bike and your bike kills someone you
don't get credit for it. But if your car catches fire and you bail out you
do get credit. Maybe it has something to do with 'road rage' (the other guy
was trying to ram me).
II.V.XI. Road vehicles destroyed
Vehicles that explode. Although a vehicle going into water makes them
worthless, they are not counted as being destroyed. This is because
theoretically if you can find a way to get the car out of the water, it is
useable again. Also, if you are shooting a car in a garage until it catches
fire and then run away (thus closing the door and preventing the explosion)
it still counts as being destroyed, or at least in most cases.
II.V.XII. Boats destroyed
Boats that explode.
II.V.XIII. Planes & Helicopters destroyed
Aircraft that explode. You get 30 criminal rating points whenever this
happens, even if you didn't cause it to explode.
II.V.XIV. Cost of property damage
The value of vehicles that are destroyed. Damaged vehicles add a small
amount to this. Oddly, opening a door adds a small amount to this
(around $17-$150+).
II.V.XV. Tires popped with gunfire
Tires on any vehicle that are shot by anybody.
II.V.XVI. Number of headshots
Number of people killed instantly by a shot to the head.
II.V.XVII. Fires started
Molotovs add 1 to this stat. Flame throwers can add to this stat quickly.
Blowing up a plane can add about a half dozen to this.
II.V.XVIII. Kills since last checkpoint
These are legitimate kills that you have committed since the last checkpoint.
Checkpoints are saving the game or finishing a mission that counts towards
100% completion (buying safehouses doesn't count). If you get busted or wasted
then this stat is deleted and you don't get credit for the kills as being
legitimate (they still count as 'people you've wasted'). If you reach the
checkpoint safely then the numbers from this stat is deleted and added to the
legitimate kills and you get points added to your criminal rating.
II.V.XVIX. Total legitimate kills
Anyone you kill while on foot or with a drive-by. Running them over doesn't
count, (so you could run over your own gang members for their weapons and not
be penalized). If your car catches fire and assuming you bail out ok then when
the car explodes, anyone caught in the blast is considered a legitimate kill if
you are still on foot. Legitimate kills do not count unless you save the game
or finish a mission that counts towards 100% completion (buying safehouses
doesn't count) and before you get busted or wasted. Until then they are
listed as 'Kills since last checkpoint'.
Each legitimate kill is worth 1 criminal rating point.
_________________________
II.VI. GANGS
_________________________
II.VI.I. Least favorite gang
The gang whose members you have killed the most. This could even be your
own gang (not a good idea).
The gangs that could appear in this stat are:
Grove Street Families
Ballas
Los Santos Vagos
Varrio Los Aztecas
San Fierro Rifa
Da Nang Boys
Mountain Cloud Triad
Note: Although the data files seems to suggest the Mafia is another gang
that could show up in this stat, the reality is that they don't.
The Mafia is never considered gang members anywhere in the stat screen.
Gangs mentioned during the game, but not necessarily seen:
Ballas
Front Yard Ballas
Rollin Heights Ballas
Kilo-Tray Ballas
Temple Ballas
Temple Drive Families
Seville Boulevard Families
Grove Street Families
Varrio Los Aztecas
Los Santos Vagos
Da Nang Boys (Shining Razors, Butterfly Children?)
Mountain Cloud Triad
Blood Feather Triad
Mobs (Mafia):
Sindacco Family
Forelli Family
Red Gecko Tong
II.VI.II. Territories taken over
The number of territories that you have taken over during the gang wars.
These become available after Doberman, then again towards the end of the game.
II.VI.III. Territory under control
The percent of territories that you and your gang control.
This stat doesn't appear until you complete the House Party mission even
though the gang wars could be available before or after this mission
depending on the order that you complete the missions in.
II.VI.IV. Territories held
The total number of territories that you and your gang control.
II.VI.V. Highest number of territories held
The most territories that you and your gang controlled at one time.
II.VI.VI. Gang members recruited
The number of gang members you have recruited. You can only recruit Grove
Street members by aiming at them and then pressing G (hold H to dismiss them).
II.VI.VII. Recruited gang members killed
The gang members you have recruited that were killed.
II.VI.VIII. Enemy gang members killed
Any gang members not belonging to Grove Street Families that are killed by
anyone. These are not counted if you are sitting in a vehicle or you run them
over, unless they are killed by a drive-by.
II.VI.IX. Friendly gang members killed
Grove Street Families gang members who are killed. These are not counted if
you are sitting in a vehicle or you run them over, unless they are killed by
a drive-by.
II.VI.X. Biggest gang
The gang that controls the largest number of territories and how many
territories they control.
II.VI.XI. 2nd biggest gang
The gang that controls the second largest number of territories and how
many territories they control.
II.VI.XII. 3rd biggest gang
The gang that controls the third largest number of territories and how
many territories they control.
_________________________
II.VII. ACHIEVEMENTS
_________________________
II.VII.I. Progress with Denise
The relationship progress you have with Denise, who you automatically
start dating after Burning Desire (you have to go on a first date with her
to get this stat to show up).
II.VII.II. Progress with Michelle
The relationship progress you have with Micelle, who is available
to be dated after The Green Sabre.
II.VII.III. Progress with Helena
The relationship progress you have with Helena, who is available
to be dated after The Green Sabre.
II.VII.IV. Progress with Barbara
The relationship progress you have with Barbara, who is available
to be dated after Yay Ka-Boom-Boom.
II.VII.V. Progress with Katie
The relationship progress you have with Katie, who is available
to be dated after The Green Sabre.
II.VII.VI. Progress with Millie
The relationship progress you have with Millie, who you automatically
start dating after Key to Her Heart (you may have to go on a first date
with her to get this stat to show up).
II.VII.VII. Distance travelled on foot
Distance travelled while on foot.
II.VII.VIII. Distance travelled by swimming
Distance travelled while swimming. Diving straight down or up doesn't
add much, if anything to this stat.
II.VII.IX. Distance travelled by car
Distance travelled using a four wheel vehicle (except Caddy), Vortex, or train.
II.VII.X. Distance travelled by bicycle
Distance travelled on a bicycle (Bike, BMX, Mountain Bike).
II.VII.XI. Distance travelled by motorbike
Distance travelled with a motorized two wheel vehicle.
II.VII.XII. Distance travelled by boat
Distance travelled with a boat.
II.VII.XIII. Distance travelled by golf cart
Distance travelled with a golf cart (Caddy).
II.VII.XIV. Distance travelled by helicopter
Distance travelled with a helicopter.
II.VII.XV. Distance travelled by plane
Distance travelled with a plane.
II.VII.XVI. Distance travelled by treadmill
Distance travelled on a treadmill in the gyms. 'Distance' of 1 = 3.3 feet.
II.VII.XVII. Flight time
Time you have spent flying a plane or helicopter.
II.VII.XVIII. Time on jetpack
Time spent using a jetpack.
II.VII.XIX. Longest treadmill time
This is actually 'Total treadmill time'. Time you've spent on a treadmill
in the gyms.
II.VII.XX. Distance travelled on exercise bike
Distance travelled on an exercise bike in the gyms. 'Distance' of 1 = 3.3 feet.
II.VII.XXI. Longest exercise bike time
This is actually 'Total exercise bike time'. Time you've spent on an
exercise bike in the gyms.
II.VII.XXII. Best INSANE stunt awarded
Insane stunts are awarded based on height, distance, flips and rotations.
There are three possible rankings and they are:
INSANE stunt
double INSANE stunt
triple INSANE stunt
II.VII.XXIII. Unique Jumps found
There are 70 unique jumps to be found all around San Andreas.
These jumps show you doing the jump in slow motion. A map of the unique
jumps can be found here:
http://www.gamefaqs.com/computer/doswin/file/924362/34098
II.VII.XXIV. Unique Jumps done
To count the unique jumps as being completed you need to land in a certain
area, sometimes on rooftops. Press the up arrow repeatedly while using the
gas to quickly gain speed as you are approaching a ramp to allow you to jump
farther. You earn $500 for each jump you successfully complete (you only get
this bonus the first time you complete each jump).
II.VII.XXV. Longest Wheelie distance
Longest distance you covered while on only one wheel of a motorbike.
Using a bike might be possible, but harder to get the distance that a
motorbike can. Helps alot to have max bike skill.
II.VII.XXVI. Longest Wheelie time
Longest time you have spent while on only one wheel of a motorbike or bike.
II.VII.XXVII. Longest Stoppie distance
Longest distance covered while being on the front wheel of a motorbike or bike.
II.VII.XXVIII. Longest Stoppie time
Longest time spent while on the front wheel of a motorbike or bike.
II.VII.XXIX. Longest 2 wheels distance
Longest distance travelled while on only two wheels of a four wheel vehicle.
Can be hard to do this because if the side of the car touches the ground then
it is no longer considered to be on 2 wheels.
II.VII.XXX. Longest 2 wheels time
Longest time spent on only two wheels of a four wheel vehicle.
II.VII.XXXI. Maximum INSANE Jump distance
Farthest you've jumped a vehicle in the air. (hitting something like a lamp
post ends the jump even though you are still flying through the air).
II.VII.XXXII. Maximum INSANE Jump height
This is how high off the ground you get your vehicle. Jumping a vehicle off
a high cliff or building doesn't necessarily always add to the height, you
need to find a high angled ramp so you get more height above where the ramp is.
Each 3.3 feet high you jump with a vehicle is equal to 1 'jump height'
(10 feet=jump height of 3.3 or simply 3).
II.VII.XXXIII. Maximum INSANE Jump flips
This is mistakenly listed in degrees. It is the number of times you have
flipped the vehicle vertically (end over end) while in the air.
II.VII.XXXIV. Maximum INSANE Jump rotation
This is the number of degrees you have rotated your car horizontally
(side to side) while in the air.
II.VII.XXXV. Last chase time with 5 or more stars
How long it has been since you last earned 5 or more wanted levels at one time.
At the beginning of the game you are limited to 4 wanted levels.
II.VII.XXXVI. Longest chase time with 5 or more stars
The longest time you survived while having 5 or more wanted levels at one time.
II.VII.XXXVII. Last dance score
I wish this was 'highest' dance score instead of 'last'. It does seem to
effect what dances you have on dates (at least if you have an incredibly
low score).
II.VII.XXXVIII. Furthest Hoop
The longest shot you successfully made into the hoop with a basketball.
II.VII.XXXIX. Heaviest weight on bench press
The most weight you lifted on the bench press at the gyms.
You can lift from 40-320 pounds.
II.VII.XL. Heaviest weight on dumbbells
The most weight you lifted on the dumbbells at the gyms.
You can lift from 20-110 pounds.
II.VII.XLI. Tags sprayed
The number of gang tags in Los Santos you have sprayed.
There are 100 of them.
II.VII.XLII. Snapshots taken
The number of snapshots you have taken of the icons in San Fierro.
There are 50 of them.
II.VII.XLIII. Oysters collected
The number of oysters you have collected.
There are 50 of them.
II.VII.XLIV. Horseshoes collected
The number of horseshoes you have collected in Las Venturas.
There are 50 of them.
_________________________
II.VIII. MISSION
_________________________
II.VIII.I. Mission attempts
How many times you have attempted a mission. Many optional missions can be
played again without it being counted as an attempt, if it was counted as
completed (passed) in the stats. Some things like the arcade games and
burglary can never be finished in the stat screen, but they will be counted
as attempts everytime you play them or to even look at the start/high score
screen.
II.VIII.II. Missions passed
Number of missions that you have completed. There are a couple of missions
that aren't required for 100%, but will count as completed in the stats.
Many optional missions can be played again without it being counted as an
attempt, if it was counted as completed (passed) in the stats. Some things
like the arcade games and burglary you can never finish in the stat screen,
but they will be counted as attempts everytime you play them or to even look
at the start/high score screen.
II.VIII.III. Highest Vigilante Mission level
Highest level you have completed in the Vigilante mission.
There is no known maximum level for this.
II.VIII.IV. Criminals killed on Vigilante Mission
Number of criminals (enemies) you killed on the Vigilante mission.
You earn 1 criminal rating points for each of these criminals
(plus one point for them being legitimate kills once you save the game and
aren't busted or wasted).
II.VIII.V. Highest Firefighter Mission level
Highest level you have completed in the Firefighting mission.
Maximum level is 12. You earn criminal rating points of 10X the highest
level you reach (120 points max)
II.VIII.VI. Total fires extinguished
Number of fires you extinguished during the Firefighting mission.
You earn 1 criminal rating point for each fire extinguished.
II.VIII.VII. Highest Paramedic Mission level
Highest level you have completed in the Paramedic mission.
Maximum level is 12. You earn criminal rating points of 10X the highest
level you reach (120 points max)
II.VIII.VIII. People saved in an Ambulance
Number of people you saved in an Ambulance during the Paramedic mission.
You earn 1 criminal rating point for each person successfully returned
to the hospital.
II.VIII.IX. Cash made in a Taxi
Cash you made from fares during the Taxi mission.
II.VIII.X. Passengers dropped off
Number of fares you completed in the Taxi mission.
II.VIII.XI. Number of Truck missions passed
Number of Trucking missions you passed (there are 8 total).
II.VIII.XII. Money made in Truck
Money you earned from the Trucking missions.
II.VIII.XIII. Pimping level
The highest pimping level you reached (Max is 10).
II.VIII.XIV. Number of girls pimped
Number of girls you have pimped (taken to a customer).
There is 2 each time you play the mission.
II.VIII.XV. Money made from pimping
Money you made during the pimping mission.
This does not count the money dropped from cheapskates. They do drop a few
hundred dollars, but it isn't as much as if they had not been a cheapskate.
II.VIII.XVI. Number of vehicles exported
Number of vehicles exported during the Import/Export mission.
II.VIII.XVII. Time taken to Complete Quarry
Time it took you to complete all 7 levels of Quarry.
II.VIII.XVIII. Packages Delivered
Number of items you delivered in the courier missions
(Roboi's, Hippy Shopper, and Burger Shot).
II.VIII.XIX. Photographs Taken
Number of pictures you took with a camera.
II.VIII.XX. Best position in 8-Track
Best position you finished with in 8-track.
II.VIII.XXI. Best time in 8-Track
Fastest time you finished with in 8-track.
II.VIII.XXII. Best lap time in 8-Track
Fastest time you completed a lap in 8-track.
II.VIII.XXIII. Best position in dirt track
Best position you finished with in dirt track.
II.VIII.XXIV. Best time in dirt track
Fastest time you finished with in dirt track.
II.VIII.XXV. Best lap time in dirt track
Fastest time you completed a lap in dirt track.
II.VIII.XXVI. BMX best time
Fastest time you collected all of the coronas in BMX (Glen Park skate park).
II.VIII.XXVII. NRG-500 best time
Fastest time you collected all of the coronas in the NRG-500 Challenge
(Easter Basin).
II.VIII.XXVIII. Shooting range levels passed
Number of levels you passed in the shooting challenges available in some
Ammu-Nations. There is 12 levels, but not all of them are available right away.
II.VIII.XXIX. Most cars parked on 'Valet Parking'
Number of cars you parked during the Valet mission (25).
II.VIII.XXX. Total time in bloodring
Record for most time accumulated in the Bloodring mission.
II.VIII.XXXI. Number of 'Bloodring' kills
Number of kills that you or your passenger killed during the Bloodring mission.
II.VIII.XXXII. Kickstart best score
Highest score you got for collecting the coronas in Kickstart.
II.VIII.XXXIII. Highest basketball score
Highest basketball score you got in the basketball challenge.
II.VIII.XXXIV. Best position in Lowrider Race
You do this race during High Stakes, Low-Rider.
It is also available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XXXV. Best time in Lowrider Race
You do this race during High Stakes, Low-Rider.
It is also available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XXXVI. Best position in Little Loop
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XXXVII. Best time in Little Loop
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XXXVIII.Best position in Backroad Wanderer
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XXXIX. Best time in Backroad Wanderer
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XL. Best position in City Circuit
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLI. Best time in City Circuit
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLII. Best position in Vinewood
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLIII. Best time in Vinewood
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLIV. Best position in Freeway
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLV. Best time in Freeway
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLVI. Best position in Into the Country
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLVII. Best time in Into the Country
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLVIII. Best position in Badlands A
You do this race during Wu Zi Mu.
This race is also available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.XLIX. Best time in Badlands A
You do this race during Wu Zi Mu.
This race is also available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.L. Best position in Badlands B
You do this race during Farewell, My Love...
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LI. Best time in Badlands B
You do this race during Farewell, My Love...
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LII. Best position in Dirtbike Danger
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LIII. Best time in Dirtbike Danger
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LIV. Best position in Bandito County
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LV. Best time in Bandito County
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LVI. Best position in Go-Go-Kart
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LVII. Best time in Go-Go-Kart
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LVIII. Best position in San Fierro Fastlane
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LIX. Best time in San Fierro Fastlane
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LX. Best position in San Fierro Hills
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXI. Best time in San Fierro Hills
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXII. Best position in Country Endurance
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXIII. Best time in Country Endurance
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXIV. Best position in SF to LV
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXV. Best time in SF to LV
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXVI. Best position in Dam Rider
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXVII. Best time in Dam Rider
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXVIII. Best position in Desert Tricks
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXIX. Best time in Desert Tricks
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXX. Best position in LV Ringroad
This race is available during the street races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXI. Best time in LV Ringroad
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXII. Best time in World War Aces
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXIII. Best time in Barnstorming
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXIV. Best time in Military Service
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXV. Best time in Chopper Checkpoint
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXVI. Best time in Whirly Bird Waypoint
This race is available during the air races.
(See V.XXXI. Street and Air Races)
II.VIII.LXXVII. Best time in Heli Hell
This race is available during the air races.
(See V.XXXI. Street and Air Races)
_________________________
II.IX. MISC
_________________________
II.IX.I. Progress made
How far you are towards 100% completion of the game. There are a few
required missions that don't count towards 100%, while there are optional
missions that you must do to get 100%. Each mission, race, safehouse
bought, etc. that count towards 100% adds 0.53 or 0.54 to this total.
There is a total of 187 objectives.
100% checklist is here:
http://www.gta-sanandreas.com/guides/100percent/index.php
II.IX.II. Playing time
Real time spent playing the game.
II.IX.III. Days passed in game
Number of days that has passed for CJ. This is figured at midnight everyday.
II.IX.IV. Safehouse visits
The number of times you have saved the game.
II.IX.V. Times cheated
Number of times you have entered a cheat code.
Re-entering a code to deactivate it is considered entering another cheat.
You lose 10 criminal rating points every time you 'cheat'.
II.IX.VI. Vehicle resprays
Number of times you have visited the Pay n' Spray.
II.IX.VII. Most favorite radio station
The station that you have most recently listened to for longer than a minute.
II.IX.VIII. Least favorite radio station
The station that has gone the longest time since you've listened to it
for longer than a minute.
II.IX.IX. Times visited the gym
Number of times you have entered an indoor gym.
*************************************************
III. Story-line Missions (Required to Complete the Game)
*************************************************
Gang members, cops, and criminals that are part of a mission (always there)
are normally not considered gang members or criminals in the stats
(or earning respect from killing them, like the cops). So I will only
indicate when I know they really are considered gang members, criminals,
or cops that will increase your stats.
'Mission attempt' and 'Mission complete' is for how much these stats were
increased. Sometimes the missions can't be officially completed in the
stats, while other times a mission might count as 1 mission attempt, but
2 missions complete (probably to make up for the 'failed' missions that
added an attempt earlier).
In the 'benefits' of each mission when I say something is 'unrestricted' that
means that you can now access them without braving the restricted areas that
normally earn you several wanted levels. These things can be done at the start
of the game if you are able to dodge the wanted levels.
I won't go into too much detail of the story, but mostly focus on
statistical things like weapon spawns unique to that mission, vehicles
used and sometimes alternative ways of finishing a mission and glitches/bugs.
I know I need to get more information on the missions late in the game,
but it was getting to be boring doing this and I just wanted to rush through
the game.
I started to keep track of the respect earned for each mission, but gave up
on it because:
1. This was getting to be boring driving from San Fierro to Los Santos to
check the numbers after every mission by spraying tags and killing gang
members seeing how many of each I would need to increase another %
(0.03/gang member, 0.05/tag) unless I wanted to round off to the nearest 0.03%.
2. Sometimes because of rounding the numbers were off by 0.01% if I did the
missions in a different order.
3. Some other site had already posted the numbers for each mission
(but in 'points', not %). If the numbers on that site are correct then my
other numbers are off. I would think 3 points=0.09%, but I had 0.08% pretty
often, so I don't know if one point is really worth 0.03% or if that other
site was rounding up on every mission or what, but it looks like they were
pulling those numbers right from some data file, so it is probably more
accurate. I would just like to know more exactly how much one point is worth
and if the 'points' for respect earned from missions are the same as the
'points' for respect in other things like appearance, killing gang members, etc.
There are some vehicles that appear during missions that are fire-proof, bullet-
proof, explosion-proof, damage-proof, or everything-proof (though they can still
be destroyed if rolled over, going into water, etc.). For a detailed list of
how to obtain these (and be able to use them outside of the mission) go here:
http://www.gamefaqs.com/computer/doswin/file/924362/34824
______________________
III.I. In the Beginning (CJ)
______________________
Requires: Nothing, this is the start.
CJ leaves Liberty City flying on Juank Airlines and lands in Los Santos
International Airport. He gets in a Taxi to get to his mom's (Beverly) house
in Ganton, Los Santos and then attend his mom's funeral. When he is a block
from his house, officers Tenpenny, Pulaski and Hernandez pull him over and are
going to frame him for murdering another cop, Pendlebury unless he does what
they want him to. They drop him off in an alley in Jefferson which is in the
heart of 'Rollin Heights Ballas country'. It is 6:30 on a Wednesday and CJ
needs to get to his house. There is a BMX in the alley he can use.
CJ's house is not accessible at this point, but you can save the game if you
earn enough money to buy a safehouse. 'Starter Saves' are done with doing
everything you can do (vehicle missions, etc.) before finishing this mission.
The garage at CJ's house is still accessible and the only garage you have
right now unless you buy a safehouse (or brave the restricted areas for the
garage in Doherty). You can safely be anywhere on the Los Santos/Red County
'island', but for right now there isn't much happening in Red County, as all
the action will take place in Los Santos. You could swim around the map
because swimming, as long as your feet don't touch the bottom, doesn't
trigger the wanted levels. One exception to an area that is off-limits
even to swimming is the naval base in Easter Basin. You can circle the
perimeter of the map on boat if you are a ways from the shore (off the map).
There are a few very small sections of land in restricted areas you can enter,
but nothing exciting in these spots. Bayside Marina is accessible, but is a
little tricky to get to. You need to circle the outside of the map and come
at it under the Gant Bridge. A helicopter is here and a unique 'gift' for
girlfriends, but that is about it for right now.
As of right now your current position, CJ (where you need to go to start the
next mission), Property for sale (safehouses), Property not for sale,
Pay N Sprays, and races are indicated on the map. Player Target will appear
if you right click on the map, which serves as a marker to help you head in
the right direction that you want to go to. Nearest airstrip will also
appear on the map should CJ get in a plane (jump on a car to get over the
wall so you can use the planes until you get your license, at 20% flying
skill and then the gates will open for you). 24/7s, Inside Track Betting,
bars, clubs, and Strip Clubs are accessible, but not indicated on the map.
If you need food for some reason right now you will need to find a vending
machine or food stand because they are your only source of food for right now.
There are a few other buildings you can enter, but most of these are places
where future missions will take place. One exciting place is the tallest
building downtown, which is shaped like a circle on the map.
Enter it and you will go to the roof where there is a parachute you can use
to jump off the building and this is one place where you can bring a bike
or motorcycle to the roof and use them (bicycles are dangerous because you
are more likely to fall off it when you land and die).
Ryder's Picador, Sweet's Glendale, and a BMX across the street from CJ's
should be accessible most of the time, but usually aren't there after you've
just loaded a save (cars don't appear close to where you spawn). There are
many vehicles that will be available all or most of the time around the map.
Some of them are fixed so that the same vehicle will appear there, and some
locations are 'random spawns' meaning that a vehicle should be there, but
what type of vehicle it is will be random.
Get on the BMX and peddle to CJ's house in Ganton. ('CJ' on the map).
Mission attempt: 0
Mission complete: 0
Counts towards 100%: No
Benefits: Automatically starts next mission
______________________
III.II Big Smoke (Sweet & Kendl)
______________________
Requires: In the Beginning
CJ walks into his mom's house (The Johnson House) and meets Big Smoke.
Then they go to the cemetery in Vinewood and meet Sweet, Ryder and Kendl.
Kendl leaves in a fit, going to see Cesar. Sweet yells at CJ about leaving
when their brother Brian was killed and then points out the graves of Tony,
Little Devil and Big Devil. Big Smoke's black Perrenial gets blown up as
everyone leaves the cemetery and then they cross the street into Temple to
get on their bikes.
You must get on the BMX and follow Sweet, Big Smoke, and Ryder, indicated by
'Friend' or the blue dot on the map.
A pink Ballas Voodoo will soon chase you, with one Ballas guy driving and
the other shooting at you. It usually wants to be on your left to shoot at
you, so go just to the right of obstacles like buildings and poles to make it
run into things. You will travel through Temple and Downtown Los Santos
before reaching a big parking lot under the Mulholland Intersection.
Sweet goes in another direction to distract the Ballas, so you follow Ryder
and Smoke to Glen Park and then after you enter Idlewood the Voodoo will
chase you again until you reach Ganton.
The BMX is given double the normal 'engine health' (200%), but I don't know
why that is needed because bicycles can't be destroyed.
Bug: When you get to the half-way point in the huge parking lot, Sweet splits
off and goes another direction to distract the Ballas. Instead of following
Ryder and Big Smoke, go in the direction you saw Sweet go (straight south).
There will be two Ballas standing at the edge of the parking lot. They are
stuck in place (but can still shoot). Run them over with your bike (or kill
them any way you want) and the Voodoo will no longer chase you when you pass
the skate park.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect
CJ's house is now accessible (for saving the game), and camera film is now
available upstairs in CJ's house if you want to take some pictures. But it
will take the place of paint if you have any, which you will need to spray
the gang tags in a future mission and later to spray all 100 gang tags.
Ryder Mission available (R on map).
Get a phone call from Sweet. He tells you that the Seville Boulevard
Families and Temple Drive Families have split with the Grove Street Families.
But you can't find these gangs, as everyone in green is considered Grove Street.
______________________
III.III. Ryder (R)
______________________
Requires: Big Smoke
Get in Ryder's Picador and drive to the Reece's barber shop in Idlewood.
You must get a haircut to advance to the restaurant (Pizza Stack) and then
must buy some food to advance the plot. If you spent all your money getting
a haircut you will have to go kill some people for their money (or jack a taxi)
so you have money for the food. If you are flat broke when you sit in the
barber's chair you get $52, enough for the cheapest haircut and the cheapest
food needed for this mission. After you are done ordering food, Ryder will
attempt to rob the place, but is foiled by the pizza guy, who will then take
shots at you after you've left the place. Get back in Ryder's car and drive
back to Ganton before the pizza guy kills you or destroys Ryder's car.
If you buy any one of the Afro cuts, the Jheri Curl or the Cornrow then
Ryder will say "I take that back. Old Reese still has it crackin'".
Any other haircut and he will say "I told he was crazy. You're jacked up."
You can run over the pizza guy for his shotgun (7 bullets).
Bug: Not all the sex appeal stats will be correct when getting a haircut
during this mission. They will all be correct when you go back and get a
haircut after the mission.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect
The haircut will add some fractions of a percent of respect unless you get
the Cesar or Jheri Curl (same respect as you start with, but they do add
some sex appeal). You will also get some sex appeal if you didn't pick one
that had 0% sex appeal.
Fast food restaurants (Cluckin' Bell, Pizza Stack, Burger Shot),
Tattoo Parlors and Barbers are now available and indicated on the map.
Fire extinguishers (500 'ammo') are available in the Pizza Stacks and
Burger Shots until you complete the firefighting mission. Fire extinguishers
take the place of camera and paint, so you probably won't want these for
right now.
Sweet missions available (S on map).
Bug: Sometimes if you've started a new game right after quitting another game,
the fire extinguishers will fail to appear in the Pizza Stacks and Burger Shots.
They will still appear near the gas stations, though.
______________________
III.IV. Tagging Up Turf (S)
______________________
Requires: Ryder
You will be given a spray can (30,000 'ammo'), so you'll lose any camera
film or fire extinguishers you had. You drive Sweet in his Greenwood to
Idlewood to spray 3 tags (he sprays the first one to show you how it is done)
then to East Los Santos to spray 3 more. These will be indicated by green blips
or 'destination' on the map. If the blip is pointing up then it means that
the tag or destination is above where you are, and if down it is below where
you are. If it is square then it should be at about the same level as you
are. If a cop is nearby when you spray the paint you could earn a wanted
level. In East Los Santos you will be introduced to the Ballas in an alley.
Either spray them in the face with the paint, kill them, or just try to spray
the tag quick and run from them.
You could theoretically use the practically unlimited spray paint to go and
find all 100 tags and complete them all before spraying the last one that
Sweet wanted you to spray. This would save you from having to collect the
paint yourself, but that isn't much of a problem. You can use paint to
distract someone by spraying them in the face and if used long enough you can
kill people with it, but it's a pretty slow process.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect (+another .30% respect from the tags), +$200
You will be left with 1000 paint ammo and another 1000 will spawn upstairs
in CJ's house.
Basketball is now available.
Get a phone call from Officer Hernandez with a message from Tenpenny
warning you not to leave town (he is referring to the restricted areas).
Another Sweet mission available.
______________________
III.V. Cleaning the Hood (S)
______________________
Requires: Tagging up turf
You are going to try and recruit B Dup and Big Bear to help you clean up the
hood. So you first head off to B Dup's Crib in Ganton. Then you find a crack
dealer to beat up. Outside of this mission if you find anyone that looks
like this guy or another guy who is white with a gray hoody standing in place
with their hands crossed these are crack dealers and you can kill them for
$2000 and a pistol (15 bullets).
You are supposed to walk/run to the places since it is only a couple of blocks
and learn to use the G button to get Ryder to come to you if he is distracted,
but I just grab Sweet's Greenwood and sometimes use it to run over the dealer.
You don't have to get the bat if you want to keep a melee weapon you already
have.
Then you go to the Crack Den in Idlewood and kill the Front Yard Ballas and drug
dealer that are in there.
You could run around in the crack house letting Ryder kill all the people
(or have the enemies accidentally be hitting each other), but it's best just to
kill most of them yourself.
The people all doped out (and not fighting) don't count as kills.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect
Another Sweet mission available.
______________________
III.VI. Drive-thru (S)
______________________
Requires: Cleaning the hood
Drive Sweet's Greenwood to the Cluckin' Bell in Willowfield. After getting your
food some Kilo Tray Ballas drive by in a Voodoo and you realize that they are
heading to your hood to do a drive-by, so you are going to try and stop them.
Just try to run into the back quarter panel of their car with yours to force
them to spin out (PIT manuever) or into things so your buddies can shoot them
up, and spinning them out makes them take longer to reach your hood. You can
join in the shooting if you want and have a tec9/machine pistol/SMG.
The Greenwood is fire-proof and during the chase is given 310% engine health.
You should still pull away from the Ballas Voodoo when it catches fire because
the blast from the explosion still causes damage to your car. Then run over,
shoot them yourself, or pull up to the survivors and let your buddies kill them.
Bug: When the Ballas in the Voodoo are shooting, other Ballas on foot nearby
may sometimes shoot at them (they should be shooting at Grove Street gangs).
This can happen in other missions as well.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.14% Respect, +$200
Get a call from Sweet.
Gyms are now available and will appear on the map (build physical fitness and
you can learn fighting moves which is needed for 100% completion-you need 35%+
muscle to learn the moves) .
Stat sheet keeps track of visits to the gym, but these don't count as mission
attempts.
You must defeat an opponent to learn the moves and then if you want to,
you can fight the teacher. Both count as kills. If you lose you are wasted.
Another Sweet mission available.
______________________
III.VII. Nines and Ak's (S)
______________________
Requires: Drive-thru
Get in Big Smoke's Glendale and drive him to Emmet's in Willowfield. You will
automatically be given a pistol (30,000) so you will lose your silent pistol
or desert eagle if you had them.
The Tampa that you blow up is everything proof before you are told to shoot
the gas tank.
After the shooting you will have 60 bullets of pistol added to your inventory
of pistols you had before you were given the 'unlimited' one.
After dropping off Smoke, Sweet will call and tell you to go to Binco's.
You don't really need to buy anything, just go in the store and walk out.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.11% Respect
A pistol (only 16 bullets) will now spawn and appear on the map where you did
the shooting, or better known as 'Emmet' on the map.
Clothing stores available (Binco's, Sub-urban, Pro-Laps) and appear on the map.
Another Sweet mission available.
Big Smoke missions now available.
______________________
III.VIII. Drive-by (S)
______________________
Requires: Nines and Ak's
Take your friends to do a drive-by of some Ballas in Jefferson and Glen Park
areas. You can help shoot if you want, but I usually just try to run some
of them over to finish this mission faster.
The Greenwood is given 145% engine health. The gang members do count as
gang members killed. You will have a two star wanted level at the end and
then must use the Pay N Spray (bribes won't work).
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.16% Respect, $500
Ryder missions available again.
Another Sweet mission available.
______________________
III.IX. Sweet's Girl (S)
______________________
Requires: Drive-by
You need to get to Playa del Seville to rescue Sweet. The game suggests you go
to Emmet's if you need ammo, but you don't need to go there if you already have
some. I usually try and run some of the enemies over to finish the mission
faster. You then need to get a four door vehicle to drive Sweet and his
girlfriend home, while being chased by two enemy Sentinels.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.19% Respect
Another Sweet mission available.
______________________
III.X. Cesar Vialpando (S)
______________________
Requires: Sweet's girl
Drive to the Loco Low Co. in Willowfield, which looks like just a regular
house. You don't actually have to buy any mods for the Savanna you get,
but you still need to back into the garage. Once you get to the competition
in Unity Station use the number pad (2,4,6,8) instead of the arrow keys like
you use in dancing.
Wager $50-$1000. So you need to have at least $50 to enter the competition,
in case you lose, so go kill some people if you are broke (far enough away from
the competition so that you don't break up the meet by scaring everyone).
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +Money that you won
Get a call from Cesar.
Cesar mission available.
Mod garages (Loco Low Co., TransFender) available and shown on the map. Each
garage will only work on certain cars.
Lowrider challenge is now available by meeting a guy outside Unity Station.
(Don't try and talk to the guy before answering Cesar's call or the game
might crash. If the guy disappears, just leave the area or save the game
and he will reappear).
Get a call from Sweet if you already finished the Burning Desire mission,
and if you get this call another Sweet mission is available.
______________________
III.XI. Home Invasion (R)
______________________
Requires: Drive-by
Only available between 12:00 and 20:00
Get in the black Boxville and drive Ryder to Colonel Fuhrberger's in East Beach.
You have to steal at least 3 crates before daylight, so start the mission as
early as you can. Use the C key to crouch (faster than walking) and get to the
crate , press enter or f to pick it up, then use the alt key to walk out the
door so you don't make noise.
LB is referred to during this mission and other Ryder missions, but you never
meet him, so I can't say much about him.
If you wake the resident you will have a two star wanted rating but still
be able to take the stuff you already stole to the lock up if you grabbed
at least 3 boxes (you'll first need to get to a Pay N Spray to clear the
wanted levels). If you had failed to grab 3 boxes then Ryder will take
off without you "Hey Ryder, where did you go, man".
There doesn't seem to be any difference if you take 3 boxes or all 6.
Two of the boxes are on the first floor (one in the room you start in, one
in the room to the right) and four of the boxes are upstairs (one at the top
of the stairs, one at the end of the hall, and two in the colonel's bedroom).
Once you have three boxes, or all six you will drive the Boxville to the lock
up in Playa del Seville.
The game then explains a bit about burglary side missions, but they are
available even before this mission. Need to get in a Boxville that is black,
just like the one you used and it must be between 20:00 and 6:00.
The blue apartment buildings (in Ganton) shown in the cut-scene is where
you can find one. (See: VI.I. Burglary)
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +0.09% Respect
Another Ryder mission available.
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III.XII. Catalyst (R)
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Requires: Home Invasion
Drive Ryder to the entrance of the train tunnel in Las Colinas.
The Picador is given 200% engine health.
None of the gang members count as gang members (good or bad).
Make sure you have at least $100 before getting on the train, because you'll
need it for the Pay N Spray later and you don't want to be trying to earn
money while having a wanted level!
The game only subtracts the number of crates when Ryder catches them so you
don't need to worry too much about accuracy. Just get 10 crates to Ryder in a
minute and a half.
You will have a three-star wanted rating and must use the Pay n' Spray.
Bug: If you stall a bit getting the last crate to Ryder until you get into
the tunnel then there won't be any cops to worry about.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +0.18% Respect
Another Ryder mission available.
______________________
III.XIII. Robbing Uncle Sam (R)
______________________
Requires: Catalyst
Get in the Mule and drive Ryder to the National Guard Depot in the Ocean Docks.
Jump over the wall and shoot the soldiers. You can shoot the keypad of the
warehouse and position the crates before shooting the keypad by the gate to let
Ryder in. This makes it quicker to load them and then just get out of the
Forklift a couple times and help Ryder out when he is in trouble.
If you stand in front of where Ryder will park the van he might say "Quit
trying to kill yourself under the van" or "Get the hell out of the way!".
Use the 8 and 2 keys on the number pad to raise or lower the forks.
The Forklift is given 300% engine health and is bullet proof.
After stealing the crates you will be chased by some Patriots and can honk
your horn to signal Ryder to throw the crates out, hopefully making the
Patriots explode. You need to get the van to Emmet's in Willowfield.
What I do is take a right at the bottom of the bridge (after going over the it),
as soon as I can turn (before the intersection). This usually causes the
Patriots to roll over as they try to turn sharply, thus taking themselves out
of the chase. Then I go in between the buildings to the other street which is
like a short-cut to Emmet's.
During the chase the Mule is given 250% engine health and is explosion proof.
When the mission is complete it should still be around if you want it for
some reason, as it keeps the explosion proof abilities (but not the extra
health) when you save it in the garage. I wouldn't bother with it because
you will also have the problem of it being damaged as you try to pull it out
of the garage (it's too tall) and the other problem is if you get two trucks
in the Ganton garage you won't be able to get them out, making the garage
useless unless you place satchel charges back behind the garage and blast
the trucks out. There are better vehicles available that are not only explosion
proof, but are also bullet, fire and damage proof.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +0.14% Respect
Is one of the requirements for Reuniting the Families.
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III.XIV. High Stakes, Low-rider (CV)
______________________
Requires: Cesar Vialpando
You need a lowrider (there is a Voodoo and a Blade parked just to the west
of where you are supposed to meet Cesar, towards the safehouse).
You will race 5 other cars and must get first place to finish the mission.
What I find easy to do is to drive on the sidewalks or on the wrong side of
the road so that I don't need to deal with the opponents bumping into me. I
let go of the gas to give them a second or two headstart at the start then go
around them on the right. I also let go of the gas while turning.
Cesar's car is everything proof. Just wait at the finish line for him then
hit his car so that he comes out and then kill him. Push his car to a
garage and you get the everything-proof car. Funny thing is that you can
kill him, but he lives to see another day as you will see in future missions.
Many of the other cars also have some special abilities.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +$1000
Adds best time and best position in Lowrider Race to your 'Mission' stats.
Is one of the requirements for Reuniting the Families.
______________________
III.XV. OG Loc (BS)
______________________
Requires: Nines and Ak's
You'll drive Smoke and Sweet to the police station in Pershing Square to
pick up Jeffrey (OG Loc) who just got out of prison. Then you will drive
to East Los Santos so Jeffrey can kill Freddy. After Freddy makes a run for
it you'll be on a PCJ-600 and must chase him down so Jeffrey can shoot at him.
If you don't have any, you will be given 78 Tec-9 ammo.
While Freddy is parked at the entrance of the alley, his PCJ-600 is everything
proof, so you can't use a sniper rifle or RPG to finish him off too quickly.
It helps make the mission easier if you can help in the shooting. Once you
learn his route, you can try to cut him off by taking a different route and then
positioning yourself to be able to hit him as he is driving up to you/past you.
Otherwise, just follow him while trying not to crash into things. He stops at
a few places allowing you time to catch up. He eventually stops for good in
East Los Santos, with a few of his buddies as back up. No matter where you kill
him, after the cut-scene (which is always in East Los Santos) the bike
disappears most of the time so you'll have to jack another vehicle to give OG
Loc a ride to the Burger Shot in Marina.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.13% Respect
OG Loc missions now available.
Another Big Smoke mission available.
______________________
III.XVI. Running Dog (BS)
______________________
Requires: OG Loc
You will drive Smoke to East Los Santos for him to meet his cousin 'Mary', who
you start to realize doesn't exist and he is actually referring to Marijuana.
Big Smoke picks a fight and then have to run down a Vagos gang member on foot.
It's easier if you find ways where you won't have to jump over the fences so
you can catch up to him faster. Having already completed the burglary vehicle
mission makes this easier (infinite sprint).
The enemy carries a gun, but doesn't use it, so it is possible to kill him
with your fists. Two of his buddies appear during the chase, but they stay in
one spot, so it's up to you if you want to run past them or kill them. The guy
you are chasing drops about $500 and a pistol.
Bug: I did have a glitch where the enemy disappeared and automatically
appeared a block away after I knocked him down.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect
Another Big Smoke mission available.
______________________
III.XVII. Wrong Side of the Tracks (BS)
______________________
Requires: Running Dog
Drive Smoke to Unity Station where some Vagos are supposed to meet some
San Fierro Rifas. Get on the Sanchez and chase the guys on the train,
letting Big Smoke shoot at them. If you are too close to the train, Smoke
can't hit them, so spend most of the time on the right side of the other tracks.
If you have a hard time beating this, then get off the bike after the turn
in the tracks and get on the roofs or bridge on your left, then jump on the
train as it goes by and quickly shoot them yourself. There are other places
to get on the train, too. Orion_SR has a video on Google that shows this
quite nicely. Look on Google video for 'GTA San Andreas WrongFoot'.
http://video.google.com/videoplay?docid=6442024316393433154&q=en
The Sanchez is everything proof.
A Sanchez (without the special abilities) should be left parked next to Big
Smoke's house you can use to drive back to your house and save the game.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.13% Respect
Another Big Smoke mission available.
______________________
III.XVIII. Just Business (BS)
______________________
Requires: Wrong Side of the Tracks
You will drive Smoke to the northeast corner of Commerce to the building
named 'Attrium'. 120 machine pistol ammo is placed right where you start off
in the first gun fight. There is an armor in the building on the first
floor that is always there. When you leave the building there will be more
Russians to kill then Smoke will get on a BF-400 and you will have to shoot
the guys chasing you. The guys on bikes aren't counted as kills (but you
want to kill them quickly anyways because they are your biggest threat).
The BF-400 is bullet proof, explosion proof and damage proof.
The Packer seems to be at least bullet proof, so don't bother shooting at it.
Your machine pistol/smg/tec 9 ammo will be replaced with a machine pistol
(99,999) during the bike chase and you are left with 80 bullets when the
mission is over.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.27% Respect
Is one of the requirements for Reuniting the Families.
______________________
III.XIX. Life's a Beach (OG)
______________________
Requires: OG Loc
Only available between 22:00 and 6:00
Get down to the party in Santa Maria Beach and talk to the DJ. Just keep
selecting 'Y' to get the dancing started. Use the arrow keys for the dancing.
Need to score 2500 or more dancing. Then press Y and hop in the Pony
and drive off with it and take it to a garage in Commerce. Some of the beach
party people will try and chase you, but they shouldn't be too much of a
problem as it takes them awhile to get into their cars.
Note: The first time I played this mission the Pony had 335% engine health,
but when I played the game another time I could never get the control center to
say it had that much, only 100%, but it took alot of damage before it showed it
having 370% engine health. I wonder if driving skill had anything to do with
it. (second time I had 0% driving skill, so maybe they gave me something like
600% engine health as a handicap, which was beyond what the control center can
display, so it only showed 100%?).
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.08% Respect
Another OG Loc mission available.
'Last Dance Score' entered in your 'Achievements' stats unless you've
already danced at a club.
______________________
III.XX. Madd Dogg's Rhymes (OG)
______________________
Requires: Life's a Beach
You need to get up to Madd Dogg's Crib in Mulholland. You will be given
a knife automatically, losing whatever other melee weapon you had. There
are two armors in the mansion, one just before the rhyme book and one in a
room on the second floor, well past were you really need to go in this mission.
After you get the rhyme book you can use other weapons if you want (it will
alert the other guards though) and a silent pistol will spawn (30 bullets)
in a room behind the recording studio.
Once outside you can grab the Mountain Bike to get back to OG Loc's workplace.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.11% Respect
You get a call from Officer Tenpenny.
Crash missions are now available.
Another OG Loc mission available.
______________________
III.XXI. Management Issues (OG)
______________________
Requires: Madd Dogg's Rhymes
Only available between 12:00 and 5:00
The driver for Scipio, Madd Dogg's manager, is leaving the Burger Shot in
Temple and you must steal his Elegant before 10PM (22:00) and parallel park
it undamaged between the other Elegants at the meeting place for the guards
in Temple. If you park whatever car you had in front of him, you'll be able
to steal his car with no damage. Use the Pay N Spray if you damaged the car.
Then you'll have to drive off the pier with Scipio and his girl in the car,
bailing out just before you reach the end to save yourself having to make a
swim. If you weren't far enough away from the other cars when driving off
the pier you will have to kill them.
The two in the car that you drove off into the water aren't counted as kills.
There should be a BMX parked at the end of the pier you can use to get off
the pier.
Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.14% Respect
Another OG Loc mission available.
Since you are in the area you might as well go to OG's red marker because
it doesn't actually start the next mission. There is a cut-scene and you
will then need to go back to Grove street to start that mission. So you
can head back to Grove street and save the game before going to his house
by CJ's and actually starting the mission. He tells you to get some new
clothes and a haircut, but you don't really need to.
Going to the marker counts as a mission attempt, but you can't complete
it even if you get a haircut and clothes (there is nothing you can do to
avoid this 'failed mission'). You get another attempt (but this time a
completion) when you go to his house and do the gun-fight.
Get a call from OG when the party starts.
______________________
III.XXII. House Party (OG)
______________________
Requires: Management Issues
Only available between 20:00 and 6:00
Your gang members count as recruited gang members so try not to get them
killed (it is possible to have them all live, use an AK-47 or M-4 to mow down
the enemies quickly). The enemies do not count as gang members. If you are
quick you can kill some of the enemies before they get out of the car. 120
Tec-9 ammo is placed right where you start out at. Then some enemies appear on
the bridge, but it only takes one shot to kill them. Then finally the last
wave of enemies appear all over the place. You should first head towards the
alley next to CJ's house and kill the enemies there, in fact I start heading
there immediately after I've killed the last enemy on the bridge, before the
scene changes and the enemies are spawned.
Several of the vehicles have special abilities, so check the bullet-proof
walk-through for information about these. Most, or all of them you can obtain
by just pushing them into the garage, but you need to know which ones are the
ones you want, because you only get one shot at some of these without several
failed mission attempts.
Mission attempt: 2
Mission complete: 1
Counts towards 100%: Yes
Benefits: +.27% Respect
Is one of the requirements for Reuniting the Families.
This mission adds 'Territory under control' in your 'Gang' stats
(% of territory controlled by Grove Street), but doesn't really matter until
you complete the Doberman mission.
If you already got to and completed the Doberman mission, then Silenced 9mm
($600), Sawnoff shotgun ($800), and SMG ($2000) are now available at
Ammu-Nation.
______________________
III.XXIII. Burning Desire (Crash)
______________________
Requires: Madd Dogg's Rhymes
Go to the donut shop in Market to meet Tenpenny, who tells you to kill a gang
member at a crack house in East Los Santos. You can use the police car which
will also net you 5 shotgun bullets. You will be forced to pick up molotovs
(20) in an alley in Downtown Los Santos, so you will lose whatever thrown
objects you had (sometimes even if you had more molotovs). If you use them
all up, more will spawn (10 in front and 10 in back of the
'Vagos Gang House').
There are 5 gang members outside the crack house (3 in front, 2 in back) and
two more will pull up on the side street in another Voodoo once you've busted
one of the windows in front. You will have to pick up a fire extinguisher
(30,000) once inside, which loses your paint or camera. Being fire-proof
makes this mission pretty easy. There is $1000 (two bundles of $500) to be
found in the building if you want to bother looking for them. Make sure
the girl stays close to you so you can lead her out of the building, putting
out any fires that are in her way. Then you drive her (Denise Robinson)
to her home in Ganton.
The gang members do count as gang members killed, but surprisingly they
are considered Varrio Los Aztecas, not Vagos. You lose the molotovs and
fire extinguisher when completing the mission.
Bug: It is possible to sneak up on the Voodoo that the gang member is working
on,